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Wizard's Crown (Video Game)
- 133 statements
- 25 feature instances
- 1 referencing feature instances
Wizard's Crown (Video Game) | type |
TVTItem | |
Wizard's Crown (Video Game) | label |
Wizard's Crown (Video Game) | |
Wizard's Crown (Video Game) | page |
WizardsCrown | |
Wizard's Crown (Video Game) | comment |
Wizard's Crown was a turn-based CRPG (though there was basically no characterization) published by Strategic Simulations, Inc. in 1985. The goal of the game was to recover the eponymous artifact from the evil wizard Tarmon, who had been responsible (five hundred years previously) for the near-total destruction of the city of Arghan.A sequel, Eternal Dagger, was released in 1987. It preserved most of the essential feel and mechanics of the game, while adding an overworld, abstracting away civilized settlements in the menu system, and making the first game's unused skills vitally important. | |
Wizard's Crown (Video Game) | fetched |
2024-03-10T04:18:34Z | |
Wizard's Crown (Video Game) | parsed |
2024-03-10T04:18:34Z | |
Wizard's Crown (Video Game) | isPartOf |
DBTropes | |
Wizard's Crown (Video Game) / int_17d5e071 | type |
Weapon of X-Slaying | |
Wizard's Crown (Video Game) / int_17d5e071 | comment |
Weapon of X-Slaying The golem staff in Wizard's Crown was an ordinary staff with no bonuses, except when used against golems. Against golems, its base damage rating was tripled and it ignored the golems' quite considerable physical defenses. Eternal Dagger generalized the mechanics of the golem staff into an assortment of cases, including a guaranteed sword of dragon slaying on the first island. This functioned effectively as a Sword of Plot Advancement, since it wasn't really practical to gather enough magical weapons and armour to take on the nastier parts of the island without killing the dragon and looting his extensive trove of such things. | |
Wizard's Crown (Video Game) / int_17d5e071 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_17d5e071 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_17d5e071 | |
Wizard's Crown (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Wizard's Crown (Video Game) / int_28104b90 | comment |
Bag of Spilling: You didn't get to keep your gear from the first game when you used the Old Save Bonus option. This was explained as the interdimensional portals only permitting living matter to pass through (which was a plot point). | |
Wizard's Crown (Video Game) / int_28104b90 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_28104b90 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_28104b90 | |
Wizard's Crown (Video Game) / int_29f44d3a | type |
Adam Smith Hates Your Guts | |
Wizard's Crown (Video Game) / int_29f44d3a | comment |
Adam Smith Hates Your Guts: In Eternal Dagger, everything on the third island (especially buying a boat ride back to the second) is hideously expensive. | |
Wizard's Crown (Video Game) / int_29f44d3a | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_29f44d3a | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_29f44d3a | |
Wizard's Crown (Video Game) / int_38047858 | type |
Squishy Wizard | |
Wizard's Crown (Video Game) / int_38047858 | comment |
Squishy Wizard: Averted (though you could build one if you wanted); a character's choice of armour was restricted only by their strength stat, and sorcerers were only low on the Life and Strength stats due to the high Intelligence requirement to take the class. | |
Wizard's Crown (Video Game) / int_38047858 | featureApplicability |
-1.0 | |
Wizard's Crown (Video Game) / int_38047858 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_38047858 | |
Wizard's Crown (Video Game) / int_3ed23024 | type |
Surprisingly Realistic Outcome | |
Wizard's Crown (Video Game) / int_3ed23024 | comment |
Surprisingly Realistic Outcome: As usual for the genre, your characters could be taken out by enough raw damage, but generally remain functional until that point. However, the game featured one aversion of Critical Existence Failure — many attacks can also inflict bleeding, which remains after battle and can doom the victim if you aren't able to stop it. | |
Wizard's Crown (Video Game) / int_3ed23024 | featureApplicability |
-1.0 | |
Wizard's Crown (Video Game) / int_3ed23024 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_3ed23024 | |
Wizard's Crown (Video Game) / int_4160410d | type |
Damsel in Distress | |
Wizard's Crown (Video Game) / int_4160410d | comment |
Damsel in Distress: While cleaning up the slums, you run across a young woman being pursued by a pack of thugs. If you attack the thugs, she tells you to visit her father's mansion outside the town afterwards, where you are rewarded with a magic sword. | |
Wizard's Crown (Video Game) / int_4160410d | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_4160410d | |
Wizard's Crown (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Wizard's Crown (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Party members killed in combat could be easily returned to life afterwards, as long as you had a priest who (a) was still alive (b) had enough Karma left to invoke Raise Dead the requisite number of times. (The latter point could be a problem if you'd been adventuring for some time since your last visit to a temple...) | |
Wizard's Crown (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_50727f8d | |
Wizard's Crown (Video Game) / int_549cd62d | type |
Level Grinding | |
Wizard's Crown (Video Game) / int_549cd62d | comment |
Level Grinding: Technically skill point grinding, but the principle applies. | |
Wizard's Crown (Video Game) / int_549cd62d | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_549cd62d | |
Wizard's Crown (Video Game) / int_64fa0ea8 | type |
Random Encounters | |
Wizard's Crown (Video Game) / int_64fa0ea8 | comment |
Random Encounters: Present in the overworld map, but averted in the dungeons (which are prepopulated with encounters). | |
Wizard's Crown (Video Game) / int_64fa0ea8 | featureApplicability |
-1.0 | |
Wizard's Crown (Video Game) / int_64fa0ea8 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_64fa0ea8 | |
Wizard's Crown (Video Game) / int_74828aea | type |
Killer Rabbit | |
Wizard's Crown (Video Game) / int_74828aea | comment |
Killer Rabbit: In both games. In Wizard's Crown, there was a single fixed encounter, well into the ruins, with four groups of "white rabbits". These were quite capable of scoring a One-Hit Kill on the flimsier members of your party if they got lucky. If you survived the fight, you found a large quantity of excellent equipment, implicitly from their past victims. In Eternal Dagger, "snow bunnies" could be encountered on the third island. | |
Wizard's Crown (Video Game) / int_74828aea | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_74828aea | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_74828aea | |
Wizard's Crown (Video Game) / int_7d3da681 | type |
The Legions of Hell | |
Wizard's Crown (Video Game) / int_7d3da681 | comment |
The Legions of Hell: The driving force behind the plot of Eternal Dagger is the threat of a second demonic invasion. | |
Wizard's Crown (Video Game) / int_7d3da681 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_7d3da681 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_7d3da681 | |
Wizard's Crown (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Wizard's Crown (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: You could bring forward your characters from Wizard's Crown into Eternal Dagger. They kept their skills and stats, but left behind all their equipment, as the dimensional portal magic in the setting only permitted living matter to pass through. | |
Wizard's Crown (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_87ce64a0 | |
Wizard's Crown (Video Game) / int_8b17c5ce | type |
Mistaken for Granite | |
Wizard's Crown (Video Game) / int_8b17c5ce | comment |
Mistaken for Granite: There is a room in the palace in Wizard's Crown with statues lining the walls. These turn out to be golems (well over a dozen). | |
Wizard's Crown (Video Game) / int_8b17c5ce | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_8b17c5ce | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_8b17c5ce | |
Wizard's Crown (Video Game) / int_9712e10 | type |
Sword of Plot Advancement | |
Wizard's Crown (Video Game) / int_9712e10 | comment |
Eternal Dagger generalized the mechanics of the golem staff into an assortment of cases, including a guaranteed sword of dragon slaying on the first island. This functioned effectively as a Sword of Plot Advancement, since it wasn't really practical to gather enough magical weapons and armour to take on the nastier parts of the island without killing the dragon and looting his extensive trove of such things. | |
Wizard's Crown (Video Game) / int_9712e10 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_9712e10 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_9712e10 | |
Wizard's Crown (Video Game) / int_9aaf8eca | type |
Crippling Overspecialization | |
Wizard's Crown (Video Game) / int_9aaf8eca | comment |
Crippling Overspecialization: A character without either of the Ranger or Fighter classes couldn't use any weapon better than a dagger. This wasn't much of a problem for your single-classed sorcerer... in the first game. Taking them forward to the second game would cause you problems, though. | |
Wizard's Crown (Video Game) / int_9aaf8eca | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_9aaf8eca | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_9aaf8eca | |
Wizard's Crown (Video Game) / int_9d723582 | type |
Shield Bash | |
Wizard's Crown (Video Game) / int_9d723582 | comment |
Shield Bash: Available as a technique. | |
Wizard's Crown (Video Game) / int_9d723582 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_9d723582 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_9d723582 | |
Wizard's Crown (Video Game) / int_a211f531 | type |
Shields Are Useless | |
Wizard's Crown (Video Game) / int_a211f531 | comment |
Shields Are Useless: A variation on this: shields weren't useless, but various enemies could break them. It was generally a much better idea to equip a "+N" gem in your off hand, since such items provided useful protection without being breakable. | |
Wizard's Crown (Video Game) / int_a211f531 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_a211f531 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_a211f531 | |
Wizard's Crown (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Wizard's Crown (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Possible (but unlikely) even early in the game, due to the rather complex damage system. | |
Wizard's Crown (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_a414c3f0 | |
Wizard's Crown (Video Game) / int_ac4cc68d | type |
HellGate | |
Wizard's Crown (Video Game) / int_ac4cc68d | comment |
Hell Gate: The back story to Eternal Dagger featured the creation (and subsequent destruction) of one; the plot revolved around closing it again after it became obvious that it had been reopened. | |
Wizard's Crown (Video Game) / int_ac4cc68d | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_ac4cc68d | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_ac4cc68d | |
Wizard's Crown (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Wizard's Crown (Video Game) / int_afc8ddc7 | comment |
The golem staff in Wizard's Crown was an ordinary staff with no bonuses, except when used against golems. Against golems, its base damage rating was tripled and it ignored the golems' quite considerable physical defenses. | |
Wizard's Crown (Video Game) / int_afc8ddc7 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_afc8ddc7 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_afc8ddc7 | |
Wizard's Crown (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Wizard's Crown (Video Game) / int_bc0ad0c0 | comment |
Money Spider: Firmly averted. Only humanoid monsters drop money, and most animals, animated plants, etc. drop little or no loot. | |
Wizard's Crown (Video Game) / int_bc0ad0c0 | featureApplicability |
-1.0 | |
Wizard's Crown (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_bc0ad0c0 | |
Wizard's Crown (Video Game) / int_c6237e71 | type |
Strategy RPG | |
Wizard's Crown (Video Game) / int_c6237e71 | comment |
Strategy RPG: The Ur-Example of the genre. | |
Wizard's Crown (Video Game) / int_c6237e71 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_c6237e71 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_c6237e71 | |
Wizard's Crown (Video Game) / int_e3f34fb4 | type |
Featureless Protagonist | |
Wizard's Crown (Video Game) / int_e3f34fb4 | comment |
Featureless Protagonists: Your party has no personality whatsoever. | |
Wizard's Crown (Video Game) / int_e3f34fb4 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_e3f34fb4 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_e3f34fb4 | |
Wizard's Crown (Video Game) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
Wizard's Crown (Video Game) / int_f3cf30d9 | comment |
Arbitrary Headcount Limit: You had an absolute limit of eight party members at any one time. | |
Wizard's Crown (Video Game) / int_f3cf30d9 | featureApplicability |
1.0 | |
Wizard's Crown (Video Game) / int_f3cf30d9 | featureConfidence |
1.0 | |
Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_f3cf30d9 | |
Wizard's Crown (Video Game) / int_name | type |
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Wizard's Crown (Video Game) / int_name | comment |
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Wizard's Crown (Video Game) / int_name | featureApplicability |
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Wizard's Crown (Video Game) / int_name | featureConfidence |
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Wizard's Crown (Video Game) | hasFeature |
Wizard's Crown (Video Game) / int_name | |
Wizard's Crown (Video Game) / int_name | itemName |
Wizard's Crown (Video Game) |
The following is a list of statements referring to the current page from other pages.
Wizard's Crown (Video Game) | hasFeature |
Weapon of X-Slaying / int_790bacc2 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.