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Wizard's Crown (Video Game)

 Wizard's Crown (Video Game)
type
TVTItem
 Wizard's Crown (Video Game)
label
Wizard's Crown (Video Game)
 Wizard's Crown (Video Game)
page
WizardsCrown
 Wizard's Crown (Video Game)
comment
Wizard's Crown was a turn-based CRPG (though there was basically no characterization) published by Strategic Simulations, Inc. in 1985. The goal of the game was to recover the eponymous artifact from the evil wizard Tarmon, who had been responsible (five hundred years previously) for the near-total destruction of the city of Arghan.A sequel, Eternal Dagger, was released in 1987. It preserved most of the essential feel and mechanics of the game, while adding an overworld, abstracting away civilized settlements in the menu system, and making the first game's unused skills vitally important.
 Wizard's Crown (Video Game)
fetched
2024-03-10T04:18:34Z
 Wizard's Crown (Video Game)
parsed
2024-03-10T04:18:34Z
 Wizard's Crown (Video Game)
isPartOf
DBTropes
 Wizard's Crown (Video Game) / int_17d5e071
type
Weapon of X-Slaying
 Wizard's Crown (Video Game) / int_17d5e071
comment
Weapon of X-Slaying The golem staff in Wizard's Crown was an ordinary staff with no bonuses, except when used against golems. Against golems, its base damage rating was tripled and it ignored the golems' quite considerable physical defenses. Eternal Dagger generalized the mechanics of the golem staff into an assortment of cases, including a guaranteed sword of dragon slaying on the first island. This functioned effectively as a Sword of Plot Advancement, since it wasn't really practical to gather enough magical weapons and armour to take on the nastier parts of the island without killing the dragon and looting his extensive trove of such things.
 Wizard's Crown (Video Game) / int_17d5e071
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_17d5e071
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1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_17d5e071
 Wizard's Crown (Video Game) / int_28104b90
type
Bag of Spilling
 Wizard's Crown (Video Game) / int_28104b90
comment
Bag of Spilling: You didn't get to keep your gear from the first game when you used the Old Save Bonus option. This was explained as the interdimensional portals only permitting living matter to pass through (which was a plot point).
 Wizard's Crown (Video Game) / int_28104b90
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_28104b90
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1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_28104b90
 Wizard's Crown (Video Game) / int_29f44d3a
type
Adam Smith Hates Your Guts
 Wizard's Crown (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: In Eternal Dagger, everything on the third island (especially buying a boat ride back to the second) is hideously expensive.
 Wizard's Crown (Video Game) / int_29f44d3a
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_29f44d3a
featureConfidence
1.0
 Wizard's Crown (Video Game)
hasFeature
Wizard's Crown (Video Game) / int_29f44d3a
 Wizard's Crown (Video Game) / int_38047858
type
Squishy Wizard
 Wizard's Crown (Video Game) / int_38047858
comment
Squishy Wizard: Averted (though you could build one if you wanted); a character's choice of armour was restricted only by their strength stat, and sorcerers were only low on the Life and Strength stats due to the high Intelligence requirement to take the class.
 Wizard's Crown (Video Game) / int_38047858
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-1.0
 Wizard's Crown (Video Game) / int_38047858
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1.0
 Wizard's Crown (Video Game)
hasFeature
Wizard's Crown (Video Game) / int_38047858
 Wizard's Crown (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Wizard's Crown (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: As usual for the genre, your characters could be taken out by enough raw damage, but generally remain functional until that point. However, the game featured one aversion of Critical Existence Failure — many attacks can also inflict bleeding, which remains after battle and can doom the victim if you aren't able to stop it.
 Wizard's Crown (Video Game) / int_3ed23024
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-1.0
 Wizard's Crown (Video Game) / int_3ed23024
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_3ed23024
 Wizard's Crown (Video Game) / int_4160410d
type
Damsel in Distress
 Wizard's Crown (Video Game) / int_4160410d
comment
Damsel in Distress: While cleaning up the slums, you run across a young woman being pursued by a pack of thugs. If you attack the thugs, she tells you to visit her father's mansion outside the town afterwards, where you are rewarded with a magic sword.
 Wizard's Crown (Video Game) / int_4160410d
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1.0
 Wizard's Crown (Video Game) / int_4160410d
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_4160410d
 Wizard's Crown (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Wizard's Crown (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Party members killed in combat could be easily returned to life afterwards, as long as you had a priest who (a) was still alive (b) had enough Karma left to invoke Raise Dead the requisite number of times. (The latter point could be a problem if you'd been adventuring for some time since your last visit to a temple...)
 Wizard's Crown (Video Game) / int_50727f8d
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1.0
 Wizard's Crown (Video Game) / int_50727f8d
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1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_50727f8d
 Wizard's Crown (Video Game) / int_549cd62d
type
Level Grinding
 Wizard's Crown (Video Game) / int_549cd62d
comment
Level Grinding: Technically skill point grinding, but the principle applies.
 Wizard's Crown (Video Game) / int_549cd62d
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_549cd62d
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_549cd62d
 Wizard's Crown (Video Game) / int_64fa0ea8
type
Random Encounters
 Wizard's Crown (Video Game) / int_64fa0ea8
comment
Random Encounters: Present in the overworld map, but averted in the dungeons (which are prepopulated with encounters).
 Wizard's Crown (Video Game) / int_64fa0ea8
featureApplicability
-1.0
 Wizard's Crown (Video Game) / int_64fa0ea8
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_64fa0ea8
 Wizard's Crown (Video Game) / int_74828aea
type
Killer Rabbit
 Wizard's Crown (Video Game) / int_74828aea
comment
Killer Rabbit: In both games. In Wizard's Crown, there was a single fixed encounter, well into the ruins, with four groups of "white rabbits". These were quite capable of scoring a One-Hit Kill on the flimsier members of your party if they got lucky. If you survived the fight, you found a large quantity of excellent equipment, implicitly from their past victims. In Eternal Dagger, "snow bunnies" could be encountered on the third island.
 Wizard's Crown (Video Game) / int_74828aea
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_74828aea
featureConfidence
1.0
 Wizard's Crown (Video Game)
hasFeature
Wizard's Crown (Video Game) / int_74828aea
 Wizard's Crown (Video Game) / int_7d3da681
type
The Legions of Hell
 Wizard's Crown (Video Game) / int_7d3da681
comment
The Legions of Hell: The driving force behind the plot of Eternal Dagger is the threat of a second demonic invasion.
 Wizard's Crown (Video Game) / int_7d3da681
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_7d3da681
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_7d3da681
 Wizard's Crown (Video Game) / int_87ce64a0
type
Old Save Bonus
 Wizard's Crown (Video Game) / int_87ce64a0
comment
Old Save Bonus: You could bring forward your characters from Wizard's Crown into Eternal Dagger. They kept their skills and stats, but left behind all their equipment, as the dimensional portal magic in the setting only permitted living matter to pass through.
 Wizard's Crown (Video Game) / int_87ce64a0
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_87ce64a0
featureConfidence
1.0
 Wizard's Crown (Video Game)
hasFeature
Wizard's Crown (Video Game) / int_87ce64a0
 Wizard's Crown (Video Game) / int_8b17c5ce
type
Mistaken for Granite
 Wizard's Crown (Video Game) / int_8b17c5ce
comment
Mistaken for Granite: There is a room in the palace in Wizard's Crown with statues lining the walls. These turn out to be golems (well over a dozen).
 Wizard's Crown (Video Game) / int_8b17c5ce
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_8b17c5ce
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_8b17c5ce
 Wizard's Crown (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Wizard's Crown (Video Game) / int_9712e10
comment
Eternal Dagger generalized the mechanics of the golem staff into an assortment of cases, including a guaranteed sword of dragon slaying on the first island. This functioned effectively as a Sword of Plot Advancement, since it wasn't really practical to gather enough magical weapons and armour to take on the nastier parts of the island without killing the dragon and looting his extensive trove of such things.
 Wizard's Crown (Video Game) / int_9712e10
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_9712e10
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_9712e10
 Wizard's Crown (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Wizard's Crown (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: A character without either of the Ranger or Fighter classes couldn't use any weapon better than a dagger. This wasn't much of a problem for your single-classed sorcerer... in the first game. Taking them forward to the second game would cause you problems, though.
 Wizard's Crown (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_9aaf8eca
 Wizard's Crown (Video Game) / int_9d723582
type
Shield Bash
 Wizard's Crown (Video Game) / int_9d723582
comment
Shield Bash: Available as a technique.
 Wizard's Crown (Video Game) / int_9d723582
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_9d723582
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_9d723582
 Wizard's Crown (Video Game) / int_a211f531
type
Shields Are Useless
 Wizard's Crown (Video Game) / int_a211f531
comment
Shields Are Useless: A variation on this: shields weren't useless, but various enemies could break them. It was generally a much better idea to equip a "+N" gem in your off hand, since such items provided useful protection without being breakable.
 Wizard's Crown (Video Game) / int_a211f531
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_a211f531
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_a211f531
 Wizard's Crown (Video Game) / int_a414c3f0
type
One-Hit Kill
 Wizard's Crown (Video Game) / int_a414c3f0
comment
One-Hit Kill: Possible (but unlikely) even early in the game, due to the rather complex damage system.
 Wizard's Crown (Video Game) / int_a414c3f0
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_a414c3f0
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_a414c3f0
 Wizard's Crown (Video Game) / int_ac4cc68d
type
HellGate
 Wizard's Crown (Video Game) / int_ac4cc68d
comment
Hell Gate: The back story to Eternal Dagger featured the creation (and subsequent destruction) of one; the plot revolved around closing it again after it became obvious that it had been reopened.
 Wizard's Crown (Video Game) / int_ac4cc68d
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_ac4cc68d
featureConfidence
1.0
 Wizard's Crown (Video Game)
hasFeature
Wizard's Crown (Video Game) / int_ac4cc68d
 Wizard's Crown (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Wizard's Crown (Video Game) / int_afc8ddc7
comment
The golem staff in Wizard's Crown was an ordinary staff with no bonuses, except when used against golems. Against golems, its base damage rating was tripled and it ignored the golems' quite considerable physical defenses.
 Wizard's Crown (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Wizard's Crown (Video Game)
hasFeature
Wizard's Crown (Video Game) / int_afc8ddc7
 Wizard's Crown (Video Game) / int_bc0ad0c0
type
Money Spider
 Wizard's Crown (Video Game) / int_bc0ad0c0
comment
Money Spider: Firmly averted. Only humanoid monsters drop money, and most animals, animated plants, etc. drop little or no loot.
 Wizard's Crown (Video Game) / int_bc0ad0c0
featureApplicability
-1.0
 Wizard's Crown (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_bc0ad0c0
 Wizard's Crown (Video Game) / int_c6237e71
type
Strategy RPG
 Wizard's Crown (Video Game) / int_c6237e71
comment
Strategy RPG: The Ur-Example of the genre.
 Wizard's Crown (Video Game) / int_c6237e71
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_c6237e71
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_c6237e71
 Wizard's Crown (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Wizard's Crown (Video Game) / int_e3f34fb4
comment
Featureless Protagonists: Your party has no personality whatsoever.
 Wizard's Crown (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_e3f34fb4
 Wizard's Crown (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Wizard's Crown (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: You had an absolute limit of eight party members at any one time.
 Wizard's Crown (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Wizard's Crown (Video Game) / int_f3cf30d9
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1.0
 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_f3cf30d9
 Wizard's Crown (Video Game) / int_name
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ItemName
 Wizard's Crown (Video Game) / int_name
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 Wizard's Crown (Video Game) / int_name
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 Wizard's Crown (Video Game) / int_name
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 Wizard's Crown (Video Game)
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Wizard's Crown (Video Game) / int_name
 Wizard's Crown (Video Game) / int_name
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Wizard's Crown (Video Game)

The following is a list of statements referring to the current page from other pages.

 Wizard's Crown (Video Game)
hasFeature
Weapon of X-Slaying / int_790bacc2