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Wolfchild (Video Game)

 Wolfchild (Video Game)
type
TVTItem
 Wolfchild (Video Game)
label
Wolfchild (Video Game)
 Wolfchild (Video Game)
page
Wolfchild
 Wolfchild (Video Game)
comment
Wolfchild is a 1992 action game developed by Core Design originally published for Amiga and Atari ST home computers, receiving ports to Sega Genesis, Sega CD, Super Nintendo Entertainment System, Sega Master System and Game Gear the following year.CHIMERA Terrorists have kidnapped famous scientist and bioengineer Dr. Kal Morrow and murdered his wife and eldest son. When Saul Morrow, an Olympic athlete and Dr. Morrow's youngest son discovers his mothers dead body at his fathers wrecked laboratory, he swears revenge on CHIMERA. Saul uncovers overlooked blueprints for Project Wolfchild, a program developed by his father to create psychic lycanthropic warriors. Knowing that he would not stand a chance to defeat CHIMERA as a human, Saul steps into the transmutation chamber...
 Wolfchild (Video Game)
fetched
2024-04-10T18:30:30Z
 Wolfchild (Video Game)
parsed
2024-04-10T18:30:30Z
 Wolfchild (Video Game)
isPartOf
DBTropes
 Wolfchild (Video Game) / int_16b658ca
type
Elevator Action Sequence
 Wolfchild (Video Game) / int_16b658ca
comment
Elevator Action Sequence: The opening and ending (before the boss battle) of the Laboratory levels consist of Wolfchild fighting CHIMERA mooks on an ascending, and later descending, elevator.
 Wolfchild (Video Game) / int_16b658ca
featureApplicability
1.0
 Wolfchild (Video Game) / int_16b658ca
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_16b658ca
 Wolfchild (Video Game) / int_17ce80aa
type
All There in the Manual
 Wolfchild (Video Game) / int_17ce80aa
comment
All There in the Manual: Ports of the game which omit the animated intro providing context for events of the game will have the story present only in the manual.
 Wolfchild (Video Game) / int_17ce80aa
featureApplicability
1.0
 Wolfchild (Video Game) / int_17ce80aa
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_17ce80aa
 Wolfchild (Video Game) / int_19211122
type
Feel No Pain
 Wolfchild (Video Game) / int_19211122
comment
Feel No Pain: The Sega Genesis manual specifically states that the titular Wolfchild is immune to all levels of pain.
 Wolfchild (Video Game) / int_19211122
featureApplicability
1.0
 Wolfchild (Video Game) / int_19211122
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_19211122
 Wolfchild (Video Game) / int_19851b86
type
The Sociopath
 Wolfchild (Video Game) / int_19851b86
comment
The Sociopath: Karl Draxx is described as this in an opening news report.
 Wolfchild (Video Game) / int_19851b86
featureApplicability
1.0
 Wolfchild (Video Game) / int_19851b86
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_19851b86
 Wolfchild (Video Game) / int_19f6e383
type
Transhuman Treachery
 Wolfchild (Video Game) / int_19f6e383
comment
Transhuman Treachery: The CHIMERA terrorist organisation consists of genetically engineered super soldiers.
 Wolfchild (Video Game) / int_19f6e383
featureApplicability
1.0
 Wolfchild (Video Game) / int_19f6e383
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_19f6e383
 Wolfchild (Video Game) / int_1aa76d29
type
Death by Origin Story
 Wolfchild (Video Game) / int_1aa76d29
comment
Death by Origin Story: Saul's mother and brother are murdered by CHIMERA terrorists which provides his motivation to become Wolfchild and take them out personally.
 Wolfchild (Video Game) / int_1aa76d29
featureApplicability
1.0
 Wolfchild (Video Game) / int_1aa76d29
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_1aa76d29
 Wolfchild (Video Game) / int_2ab73660
type
Beast Man
 Wolfchild (Video Game) / int_2ab73660
comment
Beast Man: Most of the characters in the game are some form of animal-human hybrid, including the titular Wolfchild.
 Wolfchild (Video Game) / int_2ab73660
featureApplicability
1.0
 Wolfchild (Video Game) / int_2ab73660
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_2ab73660
 Wolfchild (Video Game) / int_3033b958
type
Giant Enemy Crab
 Wolfchild (Video Game) / int_3033b958
comment
Giant Enemy Crab: A giant lobster is the boss battle at the end of the CHIMERA labs level. It emerges from one of two pipes and attacks by either rolling over Wolfchild or firing balls of energy at him.
 Wolfchild (Video Game) / int_3033b958
featureApplicability
1.0
 Wolfchild (Video Game) / int_3033b958
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_3033b958
 Wolfchild (Video Game) / int_3ff9ebb
type
Rhyme Theme Naming
 Wolfchild (Video Game) / int_3ff9ebb
comment
Rhyme Theme Naming: Saul and Paul Morrow, sons of Kal Morrow.
 Wolfchild (Video Game) / int_3ff9ebb
featureApplicability
1.0
 Wolfchild (Video Game) / int_3ff9ebb
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_3ff9ebb
 Wolfchild (Video Game) / int_47d56aac
type
Fish People
 Wolfchild (Video Game) / int_47d56aac
comment
Fish People: Serve as mooks in the CHIMERA labs. They vary on whether they have actual fish heads or a crustacean or cephalopod look to them.
 Wolfchild (Video Game) / int_47d56aac
featureApplicability
1.0
 Wolfchild (Video Game) / int_47d56aac
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_47d56aac
 Wolfchild (Video Game) / int_6651bba7
type
Bio-Augmentation
 Wolfchild (Video Game) / int_6651bba7
comment
Bio-Augmentation: Wolfchild and the various mutant enemies he fights are the result of splicing animal genes into human DNA.
 Wolfchild (Video Game) / int_6651bba7
featureApplicability
1.0
 Wolfchild (Video Game) / int_6651bba7
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_6651bba7
 Wolfchild (Video Game) / int_6bda9a30
type
Meaningful Name
 Wolfchild (Video Game) / int_6bda9a30
comment
Meaningful Name: CHIMERA, a terrorist group whose members consist of Half-Human Hybrids.
 Wolfchild (Video Game) / int_6bda9a30
featureApplicability
1.0
 Wolfchild (Video Game) / int_6bda9a30
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_6bda9a30
 Wolfchild (Video Game) / int_7fff034b
type
Kent Brockman News
 Wolfchild (Video Game) / int_7fff034b
comment
Kent Brockman News: The opening cinematic of the Amiga, Atari ST and Sega CD versions features a news report detailing the circumstances of Dr. Morrows kidnapping and murder of his family. Saul turns off the TV before the program segues into an apparently more upbeat story.
 Wolfchild (Video Game) / int_7fff034b
featureApplicability
1.0
 Wolfchild (Video Game) / int_7fff034b
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_7fff034b
 Wolfchild (Video Game) / int_8019c193
type
Fantastic Terrorists
 Wolfchild (Video Game) / int_8019c193
comment
Fantastic Terrorists: CHIMERA, a terrorist group consisting of mutated beast-men who want to create animalistic super soldiers and Take Over the World.
 Wolfchild (Video Game) / int_8019c193
featureApplicability
1.0
 Wolfchild (Video Game) / int_8019c193
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_8019c193
 Wolfchild (Video Game) / int_83308c12
type
Spikes of Doom
 Wolfchild (Video Game) / int_83308c12
comment
Spikes of Doom: Falling on these will cause Saul to take damage, thankfully you can walk past them without taking any damage, as its only landing on the spike tips specifically that causes damage.
 Wolfchild (Video Game) / int_83308c12
featureApplicability
1.0
 Wolfchild (Video Game) / int_83308c12
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_83308c12
 Wolfchild (Video Game) / int_8e59e4a6
type
Cthulhumanoid
 Wolfchild (Video Game) / int_8e59e4a6
comment
Cthulhumanoid: CHIMERA's latest batch of super mutants consist of the Octo-heads who break out of their test chambers to attack Wolfchild.
 Wolfchild (Video Game) / int_8e59e4a6
featureApplicability
1.0
 Wolfchild (Video Game) / int_8e59e4a6
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_8e59e4a6
 Wolfchild (Video Game) / int_970c790a
type
Big Bad
 Wolfchild (Video Game) / int_970c790a
comment
Big Bad: Karl Draxx, leader of CHIMERA and kidnapper of Dr. Morrow, who wants to use his research to create an army of super soldiers to Take Over the World.
 Wolfchild (Video Game) / int_970c790a
featureApplicability
1.0
 Wolfchild (Video Game) / int_970c790a
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_970c790a
 Wolfchild (Video Game) / int_9bfc997e
type
Saw Blades of Death
 Wolfchild (Video Game) / int_9bfc997e
comment
Saw Blades of Death: The island temple overtaken by CHIMERA features saw blade traps built into the floors and ceilings.
 Wolfchild (Video Game) / int_9bfc997e
featureApplicability
1.0
 Wolfchild (Video Game) / int_9bfc997e
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_9bfc997e
 Wolfchild (Video Game) / int_9edbda07
type
Elite Mooks
 Wolfchild (Video Game) / int_9edbda07
comment
Elite Mooks: The Octo-heads found in the CHIMERA labs take multiple hits to kill and have a long reaching melee attack, which makes them a nightmare to fight if Saul is in his human form due to lacking ranged attacks.
 Wolfchild (Video Game) / int_9edbda07
featureApplicability
1.0
 Wolfchild (Video Game) / int_9edbda07
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_9edbda07
 Wolfchild (Video Game) / int_a04eb363
type
Lizard Folk
 Wolfchild (Video Game) / int_a04eb363
comment
Lizard Folk: CHIMERA's jungle troops consist of Lizard Men armed with laser guns. A giant cyborg chameleon man serves as the boss of the Jungle levels.
 Wolfchild (Video Game) / int_a04eb363
featureApplicability
1.0
 Wolfchild (Video Game) / int_a04eb363
featureConfidence
1.0
 Wolfchild (Video Game)
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Wolfchild (Video Game) / int_a04eb363
 Wolfchild (Video Game) / int_ac4c677f
type
De-power
 Wolfchild (Video Game) / int_ac4c677f
comment
De-power: If Wolfchild loses enough health he will transform back into the human Saul Morrow, this removes any ranged attack and forces you to rely on close quarters combat until you can obtain a powerup and become Wolfchild again.
 Wolfchild (Video Game) / int_ac4c677f
featureApplicability
1.0
 Wolfchild (Video Game) / int_ac4c677f
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_ac4c677f
 Wolfchild (Video Game) / int_b42e16fb
type
Feathered Fiend
 Wolfchild (Video Game) / int_b42e16fb
comment
Feathered Fiend: CHIMERA's airship is populated by avian super-soldiers who are recurring enemies throughout the game. A bird-man with large wings is the boss of the first stage.
 Wolfchild (Video Game) / int_b42e16fb
featureApplicability
1.0
 Wolfchild (Video Game) / int_b42e16fb
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_b42e16fb
 Wolfchild (Video Game) / int_b476bd85
type
Kidnapped Scientist
 Wolfchild (Video Game) / int_b476bd85
comment
Kidnapped Scientist: Dr. Kal Morrow, the protagonists father, is kidnapped by CHIMERA terrorists to assist them in developing mutant super soldiers for their army.
 Wolfchild (Video Game) / int_b476bd85
featureApplicability
1.0
 Wolfchild (Video Game) / int_b476bd85
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_b476bd85
 Wolfchild (Video Game) / int_b905e88c
type
People Jars
 Wolfchild (Video Game) / int_b905e88c
comment
People Jars: The CHIMERA laboratory contains glass jars containing the powerful Octo-heads. Naturally, they break out to attack Wolfchild.
 Wolfchild (Video Game) / int_b905e88c
featureApplicability
1.0
 Wolfchild (Video Game) / int_b905e88c
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_b905e88c
 Wolfchild (Video Game) / int_c3448a6f
type
Informed Attribute
 Wolfchild (Video Game) / int_c3448a6f
comment
Informed Attribute: Karl Draxx is apparently a confirmed sociopath. Since he never talks in-game there's nothing substantiating this other than a news report or the manual.
 Wolfchild (Video Game) / int_c3448a6f
featureApplicability
1.0
 Wolfchild (Video Game) / int_c3448a6f
featureConfidence
1.0
 Wolfchild (Video Game)
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Wolfchild (Video Game) / int_c3448a6f
 Wolfchild (Video Game) / int_c3cc5fa0
type
Mad Scientist Laboratory
 Wolfchild (Video Game) / int_c3cc5fa0
comment
Mad Scientist Laboratory: The fourth stage has Wolfchild entering the CHIMERA labs hidden beneath the hidden island temple. The area features People Jars, conveyor belts and large vats of chemicals used by CHIMERA to build their army.
 Wolfchild (Video Game) / int_c3cc5fa0
featureApplicability
1.0
 Wolfchild (Video Game) / int_c3cc5fa0
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_c3cc5fa0
 Wolfchild (Video Game) / int_c9cab11
type
Falling Damage
 Wolfchild (Video Game) / int_c9cab11
comment
Falling Damage: Averted. Saul falls from the CHIMERA airship after battling a bird-man and lands in a jungle unharmed.
 Wolfchild (Video Game) / int_c9cab11
featureApplicability
-1.0
 Wolfchild (Video Game) / int_c9cab11
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_c9cab11
 Wolfchild (Video Game) / int_cd8709e
type
Pendulum of Death
 Wolfchild (Video Game) / int_cd8709e
comment
Pendulum of Death: These are environmental hazards used against Wolfchild and are found starting with the Temple levels.
 Wolfchild (Video Game) / int_cd8709e
featureApplicability
1.0
 Wolfchild (Video Game) / int_cd8709e
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_cd8709e
 Wolfchild (Video Game) / int_d4bb4e51
type
Walking Shirtless Scene
 Wolfchild (Video Game) / int_d4bb4e51
comment
Walking Shirtless Scene: Saul is shirtless throughout the game in both his human and werewolf form. Justified in-game as the power rings which control his powers required him to be shirtless upon entering his fathers transmutation machine. It helps that he's a perfectly in-shape athlete.
 Wolfchild (Video Game) / int_d4bb4e51
featureApplicability
1.0
 Wolfchild (Video Game) / int_d4bb4e51
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_d4bb4e51
 Wolfchild (Video Game) / int_db08a39d
type
Animesque
 Wolfchild (Video Game) / int_db08a39d
comment
Animesque: Word of God says the art direction was inspired by anime the lead designer had grown up with, such as Marine Boy & Battle of the Planets. The Anime influence is most felt in the aesthetic of the animated intro. The Elevator Action Sequence at the end of stage 4 was inspired by a scene from AKIRA.
 Wolfchild (Video Game) / int_db08a39d
featureApplicability
1.0
 Wolfchild (Video Game) / int_db08a39d
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_db08a39d
 Wolfchild (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Wolfchild (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The island temple is populated heavily with mutated bug men and oversized grubs.
 Wolfchild (Video Game) / int_eb4086e3
featureApplicability
1.0
 Wolfchild (Video Game) / int_eb4086e3
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_eb4086e3
 Wolfchild (Video Game) / int_ec0bf4a1
type
Take Over the World
 Wolfchild (Video Game) / int_ec0bf4a1
comment
Take Over the World: The end goal of CHIMERA.
 Wolfchild (Video Game) / int_ec0bf4a1
featureApplicability
1.0
 Wolfchild (Video Game) / int_ec0bf4a1
featureConfidence
1.0
 Wolfchild (Video Game)
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Wolfchild (Video Game) / int_ec0bf4a1
 Wolfchild (Video Game) / int_ec24b8c0
type
Spelling Bonus
 Wolfchild (Video Game) / int_ec24b8c0
comment
Spelling Bonus: Spelling E-X-T-R-A grants an extra life, and B-O-N-U-S a 20,000-point bonus.
 Wolfchild (Video Game) / int_ec24b8c0
featureApplicability
1.0
 Wolfchild (Video Game) / int_ec24b8c0
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_ec24b8c0
 Wolfchild (Video Game) / int_ef3e4b4b
type
Throw Down the Bomblet
 Wolfchild (Video Game) / int_ef3e4b4b
comment
Throw Down the Bomblet: Saul can carry a limited number of grenades which can be thrown at the ground and will kill every enemy onscreen sans bosses.
 Wolfchild (Video Game) / int_ef3e4b4b
featureApplicability
1.0
 Wolfchild (Video Game) / int_ef3e4b4b
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_ef3e4b4b
 Wolfchild (Video Game) / int_f3c2fec5
type
Jungle Japes
 Wolfchild (Video Game) / int_f3c2fec5
comment
Jungle Japes: The setting of the second area. Saul arrives there after falling from the CHIMERA airship after defeating the first boss.
 Wolfchild (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Wolfchild (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Wolfchild (Video Game)
hasFeature
Wolfchild (Video Game) / int_f3c2fec5
 Wolfchild (Video Game) / int_f8b3fa5d
type
Our Werewolves Are Different
 Wolfchild (Video Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: The titular Wolfchild is a bio-engineered supersoldier whose transformation is controlled by power rings attached over Saul Morrow's shoulders. Wolfchild can fire psychic bolts of energy from his fists but will transform back into a human if he takes enough damage, forcing Saul to rely on his fists or grenades for combat. Saul can transform back into Wolfchild if he collects a power orb adorned with a lightning bolt.
 Wolfchild (Video Game) / int_f8b3fa5d
featureApplicability
1.0
 Wolfchild (Video Game) / int_f8b3fa5d
featureConfidence
1.0
 Wolfchild (Video Game)
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Wolfchild (Video Game) / int_f8b3fa5d
 Wolfchild (Video Game) / int_fc33ff16
type
One-Winged Angel
 Wolfchild (Video Game) / int_fc33ff16
comment
One-Winged Angel: After defeating Draxx's human form, he transforms into a Werewolf much larger than Wolfchild. note You skip the fight with his human form in the Home Computer and 8-bit versions as he transforms into a werewolf immediately.
 Wolfchild (Video Game) / int_fc33ff16
featureApplicability
1.0
 Wolfchild (Video Game) / int_fc33ff16
featureConfidence
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 Wolfchild (Video Game)
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Wolfchild (Video Game) / int_fc33ff16
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type
ItemName
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Wolfchild (Video Game)

The following is a list of statements referring to the current page from other pages.

 Wolfchild (Video Game)
hasFeature
British Video Games / int_9373c757
 Wolfchild (Video Game)
hasFeature
De-power / int_9373c757
 Wolfchild (Video Game)
hasFeature
Death by Origin Story / int_9373c757
 Wolfchild (Video Game)
hasFeature
Difficulty Spike / int_9373c757
 Wolfchild (Video Game)
hasFeature
Elevator Action Sequence / int_9373c757
 Wolfchild (Video Game)
hasFeature
Feel No Pain / int_9373c757
 Wolfchild (Video Game)
hasFeature
Jungle Japes / int_9373c757
 Wolfchild (Video Game)
hasFeature
Mad Scientist Laboratory / int_9373c757
 Wolfchild (Video Game)
hasFeature
Pendulum of Death / int_9373c757
 Wolfchild (Video Game)
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Spelling Bonus / int_9373c757
 Wolfchild (Video Game)
hasFeature
Video Games of 1990–1994 / int_9373c757