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Wolfchild (Video Game)
- 198 statements
- 38 feature instances
- 11 referencing feature instances
Wolfchild (Video Game) | type |
TVTItem | |
Wolfchild (Video Game) | label |
Wolfchild (Video Game) | |
Wolfchild (Video Game) | page |
Wolfchild | |
Wolfchild (Video Game) | comment |
Wolfchild is a 1992 action game developed by Core Design originally published for Amiga and Atari ST home computers, receiving ports to Sega Genesis, Sega CD, Super Nintendo Entertainment System, Sega Master System and Game Gear the following year.CHIMERA Terrorists have kidnapped famous scientist and bioengineer Dr. Kal Morrow and murdered his wife and eldest son. When Saul Morrow, an Olympic athlete and Dr. Morrow's youngest son discovers his mothers dead body at his fathers wrecked laboratory, he swears revenge on CHIMERA. Saul uncovers overlooked blueprints for Project Wolfchild, a program developed by his father to create psychic lycanthropic warriors. Knowing that he would not stand a chance to defeat CHIMERA as a human, Saul steps into the transmutation chamber... | |
Wolfchild (Video Game) | fetched |
2024-04-10T18:30:30Z | |
Wolfchild (Video Game) | parsed |
2024-04-10T18:30:30Z | |
Wolfchild (Video Game) | isPartOf |
DBTropes | |
Wolfchild (Video Game) / int_16b658ca | type |
Elevator Action Sequence | |
Wolfchild (Video Game) / int_16b658ca | comment |
Elevator Action Sequence: The opening and ending (before the boss battle) of the Laboratory levels consist of Wolfchild fighting CHIMERA mooks on an ascending, and later descending, elevator. | |
Wolfchild (Video Game) / int_16b658ca | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_16b658ca | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_16b658ca | |
Wolfchild (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Wolfchild (Video Game) / int_17ce80aa | comment |
All There in the Manual: Ports of the game which omit the animated intro providing context for events of the game will have the story present only in the manual. | |
Wolfchild (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_17ce80aa | featureConfidence |
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Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_17ce80aa | |
Wolfchild (Video Game) / int_19211122 | type |
Feel No Pain | |
Wolfchild (Video Game) / int_19211122 | comment |
Feel No Pain: The Sega Genesis manual specifically states that the titular Wolfchild is immune to all levels of pain. | |
Wolfchild (Video Game) / int_19211122 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_19211122 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_19211122 | |
Wolfchild (Video Game) / int_19851b86 | type |
The Sociopath | |
Wolfchild (Video Game) / int_19851b86 | comment |
The Sociopath: Karl Draxx is described as this in an opening news report. | |
Wolfchild (Video Game) / int_19851b86 | featureApplicability |
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Wolfchild (Video Game) / int_19851b86 | featureConfidence |
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Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_19851b86 | |
Wolfchild (Video Game) / int_19f6e383 | type |
Transhuman Treachery | |
Wolfchild (Video Game) / int_19f6e383 | comment |
Transhuman Treachery: The CHIMERA terrorist organisation consists of genetically engineered super soldiers. | |
Wolfchild (Video Game) / int_19f6e383 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_19f6e383 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_19f6e383 | |
Wolfchild (Video Game) / int_1aa76d29 | type |
Death by Origin Story | |
Wolfchild (Video Game) / int_1aa76d29 | comment |
Death by Origin Story: Saul's mother and brother are murdered by CHIMERA terrorists which provides his motivation to become Wolfchild and take them out personally. | |
Wolfchild (Video Game) / int_1aa76d29 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_1aa76d29 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_1aa76d29 | |
Wolfchild (Video Game) / int_2ab73660 | type |
Beast Man | |
Wolfchild (Video Game) / int_2ab73660 | comment |
Beast Man: Most of the characters in the game are some form of animal-human hybrid, including the titular Wolfchild. | |
Wolfchild (Video Game) / int_2ab73660 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_2ab73660 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_2ab73660 | |
Wolfchild (Video Game) / int_3033b958 | type |
Giant Enemy Crab | |
Wolfchild (Video Game) / int_3033b958 | comment |
Giant Enemy Crab: A giant lobster is the boss battle at the end of the CHIMERA labs level. It emerges from one of two pipes and attacks by either rolling over Wolfchild or firing balls of energy at him. | |
Wolfchild (Video Game) / int_3033b958 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_3033b958 | featureConfidence |
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Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_3033b958 | |
Wolfchild (Video Game) / int_3ff9ebb | type |
Rhyme Theme Naming | |
Wolfchild (Video Game) / int_3ff9ebb | comment |
Rhyme Theme Naming: Saul and Paul Morrow, sons of Kal Morrow. | |
Wolfchild (Video Game) / int_3ff9ebb | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_3ff9ebb | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_3ff9ebb | |
Wolfchild (Video Game) / int_47d56aac | type |
Fish People | |
Wolfchild (Video Game) / int_47d56aac | comment |
Fish People: Serve as mooks in the CHIMERA labs. They vary on whether they have actual fish heads or a crustacean or cephalopod look to them. | |
Wolfchild (Video Game) / int_47d56aac | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_47d56aac | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_47d56aac | |
Wolfchild (Video Game) / int_6651bba7 | type |
Bio-Augmentation | |
Wolfchild (Video Game) / int_6651bba7 | comment |
Bio-Augmentation: Wolfchild and the various mutant enemies he fights are the result of splicing animal genes into human DNA. | |
Wolfchild (Video Game) / int_6651bba7 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_6651bba7 | featureConfidence |
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Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_6651bba7 | |
Wolfchild (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Wolfchild (Video Game) / int_6bda9a30 | comment |
Meaningful Name: CHIMERA, a terrorist group whose members consist of Half-Human Hybrids. | |
Wolfchild (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_6bda9a30 | featureConfidence |
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Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_6bda9a30 | |
Wolfchild (Video Game) / int_7fff034b | type |
Kent Brockman News | |
Wolfchild (Video Game) / int_7fff034b | comment |
Kent Brockman News: The opening cinematic of the Amiga, Atari ST and Sega CD versions features a news report detailing the circumstances of Dr. Morrows kidnapping and murder of his family. Saul turns off the TV before the program segues into an apparently more upbeat story. | |
Wolfchild (Video Game) / int_7fff034b | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_7fff034b | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_7fff034b | |
Wolfchild (Video Game) / int_8019c193 | type |
Fantastic Terrorists | |
Wolfchild (Video Game) / int_8019c193 | comment |
Fantastic Terrorists: CHIMERA, a terrorist group consisting of mutated beast-men who want to create animalistic super soldiers and Take Over the World. | |
Wolfchild (Video Game) / int_8019c193 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_8019c193 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_8019c193 | |
Wolfchild (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Wolfchild (Video Game) / int_83308c12 | comment |
Spikes of Doom: Falling on these will cause Saul to take damage, thankfully you can walk past them without taking any damage, as its only landing on the spike tips specifically that causes damage. | |
Wolfchild (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_83308c12 | |
Wolfchild (Video Game) / int_8e59e4a6 | type |
Cthulhumanoid | |
Wolfchild (Video Game) / int_8e59e4a6 | comment |
Cthulhumanoid: CHIMERA's latest batch of super mutants consist of the Octo-heads who break out of their test chambers to attack Wolfchild. | |
Wolfchild (Video Game) / int_8e59e4a6 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_8e59e4a6 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_8e59e4a6 | |
Wolfchild (Video Game) / int_970c790a | type |
Big Bad | |
Wolfchild (Video Game) / int_970c790a | comment |
Big Bad: Karl Draxx, leader of CHIMERA and kidnapper of Dr. Morrow, who wants to use his research to create an army of super soldiers to Take Over the World. | |
Wolfchild (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_970c790a | |
Wolfchild (Video Game) / int_9bfc997e | type |
Saw Blades of Death | |
Wolfchild (Video Game) / int_9bfc997e | comment |
Saw Blades of Death: The island temple overtaken by CHIMERA features saw blade traps built into the floors and ceilings. | |
Wolfchild (Video Game) / int_9bfc997e | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_9bfc997e | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_9bfc997e | |
Wolfchild (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Wolfchild (Video Game) / int_9edbda07 | comment |
Elite Mooks: The Octo-heads found in the CHIMERA labs take multiple hits to kill and have a long reaching melee attack, which makes them a nightmare to fight if Saul is in his human form due to lacking ranged attacks. | |
Wolfchild (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_9edbda07 | |
Wolfchild (Video Game) / int_a04eb363 | type |
Lizard Folk | |
Wolfchild (Video Game) / int_a04eb363 | comment |
Lizard Folk: CHIMERA's jungle troops consist of Lizard Men armed with laser guns. A giant cyborg chameleon man serves as the boss of the Jungle levels. | |
Wolfchild (Video Game) / int_a04eb363 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_a04eb363 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_a04eb363 | |
Wolfchild (Video Game) / int_ac4c677f | type |
De-power | |
Wolfchild (Video Game) / int_ac4c677f | comment |
De-power: If Wolfchild loses enough health he will transform back into the human Saul Morrow, this removes any ranged attack and forces you to rely on close quarters combat until you can obtain a powerup and become Wolfchild again. | |
Wolfchild (Video Game) / int_ac4c677f | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_ac4c677f | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_ac4c677f | |
Wolfchild (Video Game) / int_b42e16fb | type |
Feathered Fiend | |
Wolfchild (Video Game) / int_b42e16fb | comment |
Feathered Fiend: CHIMERA's airship is populated by avian super-soldiers who are recurring enemies throughout the game. A bird-man with large wings is the boss of the first stage. | |
Wolfchild (Video Game) / int_b42e16fb | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_b42e16fb | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_b42e16fb | |
Wolfchild (Video Game) / int_b476bd85 | type |
Kidnapped Scientist | |
Wolfchild (Video Game) / int_b476bd85 | comment |
Kidnapped Scientist: Dr. Kal Morrow, the protagonists father, is kidnapped by CHIMERA terrorists to assist them in developing mutant super soldiers for their army. | |
Wolfchild (Video Game) / int_b476bd85 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_b476bd85 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_b476bd85 | |
Wolfchild (Video Game) / int_b905e88c | type |
People Jars | |
Wolfchild (Video Game) / int_b905e88c | comment |
People Jars: The CHIMERA laboratory contains glass jars containing the powerful Octo-heads. Naturally, they break out to attack Wolfchild. | |
Wolfchild (Video Game) / int_b905e88c | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_b905e88c | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_b905e88c | |
Wolfchild (Video Game) / int_c3448a6f | type |
Informed Attribute | |
Wolfchild (Video Game) / int_c3448a6f | comment |
Informed Attribute: Karl Draxx is apparently a confirmed sociopath. Since he never talks in-game there's nothing substantiating this other than a news report or the manual. | |
Wolfchild (Video Game) / int_c3448a6f | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_c3448a6f | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_c3448a6f | |
Wolfchild (Video Game) / int_c3cc5fa0 | type |
Mad Scientist Laboratory | |
Wolfchild (Video Game) / int_c3cc5fa0 | comment |
Mad Scientist Laboratory: The fourth stage has Wolfchild entering the CHIMERA labs hidden beneath the hidden island temple. The area features People Jars, conveyor belts and large vats of chemicals used by CHIMERA to build their army. | |
Wolfchild (Video Game) / int_c3cc5fa0 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_c3cc5fa0 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_c3cc5fa0 | |
Wolfchild (Video Game) / int_c9cab11 | type |
Falling Damage | |
Wolfchild (Video Game) / int_c9cab11 | comment |
Falling Damage: Averted. Saul falls from the CHIMERA airship after battling a bird-man and lands in a jungle unharmed. | |
Wolfchild (Video Game) / int_c9cab11 | featureApplicability |
-1.0 | |
Wolfchild (Video Game) / int_c9cab11 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_c9cab11 | |
Wolfchild (Video Game) / int_cd8709e | type |
Pendulum of Death | |
Wolfchild (Video Game) / int_cd8709e | comment |
Pendulum of Death: These are environmental hazards used against Wolfchild and are found starting with the Temple levels. | |
Wolfchild (Video Game) / int_cd8709e | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_cd8709e | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_cd8709e | |
Wolfchild (Video Game) / int_d4bb4e51 | type |
Walking Shirtless Scene | |
Wolfchild (Video Game) / int_d4bb4e51 | comment |
Walking Shirtless Scene: Saul is shirtless throughout the game in both his human and werewolf form. Justified in-game as the power rings which control his powers required him to be shirtless upon entering his fathers transmutation machine. It helps that he's a perfectly in-shape athlete. | |
Wolfchild (Video Game) / int_d4bb4e51 | featureApplicability |
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Wolfchild (Video Game) / int_d4bb4e51 | featureConfidence |
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Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_d4bb4e51 | |
Wolfchild (Video Game) / int_db08a39d | type |
Animesque | |
Wolfchild (Video Game) / int_db08a39d | comment |
Animesque: Word of God says the art direction was inspired by anime the lead designer had grown up with, such as Marine Boy & Battle of the Planets. The Anime influence is most felt in the aesthetic of the animated intro. The Elevator Action Sequence at the end of stage 4 was inspired by a scene from AKIRA. | |
Wolfchild (Video Game) / int_db08a39d | featureApplicability |
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Wolfchild (Video Game) / int_db08a39d | featureConfidence |
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Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_db08a39d | |
Wolfchild (Video Game) / int_eb4086e3 | type |
Big Creepy-Crawlies | |
Wolfchild (Video Game) / int_eb4086e3 | comment |
Big Creepy-Crawlies: The island temple is populated heavily with mutated bug men and oversized grubs. | |
Wolfchild (Video Game) / int_eb4086e3 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_eb4086e3 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_eb4086e3 | |
Wolfchild (Video Game) / int_ec0bf4a1 | type |
Take Over the World | |
Wolfchild (Video Game) / int_ec0bf4a1 | comment |
Take Over the World: The end goal of CHIMERA. | |
Wolfchild (Video Game) / int_ec0bf4a1 | featureApplicability |
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Wolfchild (Video Game) / int_ec0bf4a1 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_ec0bf4a1 | |
Wolfchild (Video Game) / int_ec24b8c0 | type |
Spelling Bonus | |
Wolfchild (Video Game) / int_ec24b8c0 | comment |
Spelling Bonus: Spelling E-X-T-R-A grants an extra life, and B-O-N-U-S a 20,000-point bonus. | |
Wolfchild (Video Game) / int_ec24b8c0 | featureApplicability |
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Wolfchild (Video Game) / int_ec24b8c0 | featureConfidence |
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Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_ec24b8c0 | |
Wolfchild (Video Game) / int_ef3e4b4b | type |
Throw Down the Bomblet | |
Wolfchild (Video Game) / int_ef3e4b4b | comment |
Throw Down the Bomblet: Saul can carry a limited number of grenades which can be thrown at the ground and will kill every enemy onscreen sans bosses. | |
Wolfchild (Video Game) / int_ef3e4b4b | featureApplicability |
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Wolfchild (Video Game) / int_ef3e4b4b | featureConfidence |
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Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_ef3e4b4b | |
Wolfchild (Video Game) / int_f3c2fec5 | type |
Jungle Japes | |
Wolfchild (Video Game) / int_f3c2fec5 | comment |
Jungle Japes: The setting of the second area. Saul arrives there after falling from the CHIMERA airship after defeating the first boss. | |
Wolfchild (Video Game) / int_f3c2fec5 | featureApplicability |
1.0 | |
Wolfchild (Video Game) / int_f3c2fec5 | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_f3c2fec5 | |
Wolfchild (Video Game) / int_f8b3fa5d | type |
Our Werewolves Are Different | |
Wolfchild (Video Game) / int_f8b3fa5d | comment |
Our Werewolves Are Different: The titular Wolfchild is a bio-engineered supersoldier whose transformation is controlled by power rings attached over Saul Morrow's shoulders. Wolfchild can fire psychic bolts of energy from his fists but will transform back into a human if he takes enough damage, forcing Saul to rely on his fists or grenades for combat. Saul can transform back into Wolfchild if he collects a power orb adorned with a lightning bolt. | |
Wolfchild (Video Game) / int_f8b3fa5d | featureApplicability |
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Wolfchild (Video Game) / int_f8b3fa5d | featureConfidence |
1.0 | |
Wolfchild (Video Game) | hasFeature |
Wolfchild (Video Game) / int_f8b3fa5d | |
Wolfchild (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Wolfchild (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: After defeating Draxx's human form, he transforms into a Werewolf much larger than Wolfchild. note You skip the fight with his human form in the Home Computer and 8-bit versions as he transforms into a werewolf immediately. | |
Wolfchild (Video Game) / int_fc33ff16 | featureApplicability |
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Wolfchild (Video Game) / int_fc33ff16 | featureConfidence |
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Wolfchild (Video Game) / int_fc33ff16 | |
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Wolfchild (Video Game) |
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