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X-Men (1993) (Video Game)

 X-Men (1993) (Video Game)
type
TVTItem
 X-Men (1993) (Video Game)
label
X-Men (1993) (Video Game)
 X-Men (1993) (Video Game)
page
XMen1993
 X-Men (1993) (Video Game)
comment
X-Men is a 1993 Sega Genesis exclusive home console video game developed and published by Sega, being based on the adventures of the Marvel Comics superhero team, the X-Men. One or two players can play as four selectable X-Men: Cyclops, Wolverine, Gambit, and Nightcrawler (despite the latter not being with the team at the time), with the other members of the team (Storm, Rogue, Iceman, Archangel, and Jean Grey) serving as Assist Characters. The game would later get a 1995 sequel titled X-Men 2: Clone Wars.In the game's storyline, Magneto has managed to infect the main computer of the X-Men's Danger Room with a malicious virus, turning off all the safety measures so that the simulated dangers become truly deadly. When the X-Men show up for what they think will just be a routine training exercise, they instead find themselves trapped in the simulation room and fighting its increasingly dangerous scenarios, all while trying to last long enough to find a way out while being assisted by Professor X.
 X-Men (1993) (Video Game)
fetched
2024-03-17T13:01:56Z
 X-Men (1993) (Video Game)
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2024-03-17T13:01:56Z
 X-Men (1993) (Video Game)
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DBTropes
 X-Men (1993) (Video Game) / int_10b6b5f7
type
Cherry Tapping
 X-Men (1993) (Video Game) / int_10b6b5f7
comment
Cherry Tapping: It is easy to take the Iceman assist to be the most useless of the bunch, as it is the only one that does not damage enemies note  He creates a bridge for the player instead. . But if a player knows how to use it right, they can skip by two whole Mini-Boss battles with it, not to mention bypassing more than a few of the game's more gratuitous Bottomless Pits.
 X-Men (1993) (Video Game) / int_10b6b5f7
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X-Men (1993) (Video Game) / int_10b6b5f7
 X-Men (1993) (Video Game) / int_1b65dfad
type
The Cameo
 X-Men (1993) (Video Game) / int_1b65dfad
comment
The Cameo: Forge, Beast, and Psylocke all appear in the game's cutscenes. The latter two characters would become playable in the sequel. Fabian Cortez, who in the comics is Magneto's first right-hand man (and later The Starscream), is in this game the template for the Asteroid M Acolytes.
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 X-Men (1993) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 X-Men (1993) (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Classic style — the game simply ends at the Excalibur's Lighthouse stage on easy mode.
 X-Men (1993) (Video Game) / int_1be7d298
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 X-Men (1993) (Video Game) / int_1c398324
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Death from Above
 X-Men (1993) (Video Game) / int_1c398324
comment
Death from Above: Deathbird, not surprisingly. She alternates between diving attacks and Frickin' Laser Beams.
 X-Men (1993) (Video Game) / int_1c398324
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 X-Men (1993) (Video Game) / int_1ca6727d
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Actually a Doombot
 X-Men (1993) (Video Game) / int_1ca6727d
comment
Actually a Doombot: Except for Asteroid M, the entire game takes place within the confines of a malfunctioning Danger Room. The enemies and bosses in these stages are just training simulations rather than the real deal.
 X-Men (1993) (Video Game) / int_1ca6727d
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 X-Men (1993) (Video Game) / int_1e14ea2a
type
Boss Battle
 X-Men (1993) (Video Game) / int_1e14ea2a
comment
Boss Battle: In order — Danger Room simulations of Juggernaut, Zaladane, Deathbird and Sabretooth, a second fight with the Juggernaut simulation, simulations of Apocalypse, Ahab, and Mojo, and finally a showdown with (the real) Magneto.
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 X-Men (1993) (Video Game) / int_1eed8e76
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The Juggernaut
 X-Men (1993) (Video Game) / int_1eed8e76
comment
The Juggernaut: The Juggernaut boss, obviously. Played with in that while its headbutt is its main attack, it will also punch you if you are foolish enough to get within melee distance.
 X-Men (1993) (Video Game) / int_1eed8e76
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 X-Men (1993) (Video Game) / int_1f92e4c6
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Regenerating Health
 X-Men (1993) (Video Game) / int_1f92e4c6
comment
Regenerating Health: Wolverine has his Healing Factor, so he's the only hero whose health can replenish on itself, albeit slowly.
 X-Men (1993) (Video Game) / int_1f92e4c6
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 X-Men (1993) (Video Game) / int_323f135b
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Sorting Algorithm of Evil
 X-Men (1993) (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: The Mooks in this game get progressively stronger from level to level, going from the Savage Land warriors which can be killed with any basic attack to the Acolytes of Magneto who take no fewer than five basic hits to kill.
 X-Men (1993) (Video Game) / int_323f135b
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 X-Men (1993) (Video Game) / int_34082c59
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Wolverine Publicity
 X-Men (1993) (Video Game) / int_34082c59
comment
Wolverine Publicity: Averted, refreshingly enough. Wolverine is for once not particularly better or worse than any of the other characters — he deals the most damage (when his claws are out) and has a Healing Factor, but said healing factor is slow to work and he goes into a self-damaging berserker rage if you try to use his claws after running out of mutant power. He's also the weakest jumper in a platforming game that requires good jumping ability. Played straight with the marketing, though, as seen by the game's box cover above.
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 X-Men (1993) (Video Game) / int_35e8c2b3
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Pirate Song
 X-Men (1993) (Video Game) / int_35e8c2b3
comment
Pirate Song: While it doesn't have any lyrics, the Excalibur Lighthouse theme is very much in the style of pirate songs, likely due to the level taking place on and island.
 X-Men (1993) (Video Game) / int_35e8c2b3
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 X-Men (1993) (Video Game) / int_39b8d3d6
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Boring, but Practical
 X-Men (1993) (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Nightcrawler never becomes unplayable unless you die as him, but his teleportation abilities still make him quite the Crutch Character. They were intentionally nerfed in the sequel to balance him out with the rest of the cast. Wolverine because he is the only one to heal as time passes by. It is practical, but extremely boring as it could take minutes or even an hour to refill the health. This is only averted by Level 5 Mojo level where you are timed.
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 X-Men (1993) (Video Game) / int_3ac5110b
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Unintentionally Unwinnable
 X-Men (1993) (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: If you're playing on a Sega Nomad, you can't beat the game, as the Nomad lacks a reset button, which must be pressed to progress past Mojo's Future Crunch.
 X-Men (1993) (Video Game) / int_3ac5110b
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 X-Men (1993) (Video Game) / int_3bb81225
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Recurring Boss
 X-Men (1993) (Video Game) / int_3bb81225
comment
Recurring Boss: The Juggernaut boss appears in both the Savage Land and Excalibur levels.
 X-Men (1993) (Video Game) / int_3bb81225
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 X-Men (1993) (Video Game) / int_3c26863b
type
Assist Character
 X-Men (1993) (Video Game) / int_3c26863b
comment
Assist Character: Archangel, Iceman, Storm, Rogue, and Jean Grey appear as summonable assist characters, though the first four can only be summoned once per stage. There are pickable items that allow you to restore them and summon them more than once, although if you haven't summoned them yet, the item means nothing to you. Meanwhile, Jean always appears to rescue you whenever you fall into a Bottomless Pit and can be summoned to help cross gaps (though not as well as Iceman), and unlike others, she doesn't need to be restored.
 X-Men (1993) (Video Game) / int_3c26863b
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 X-Men (1993) (Video Game) / int_3e1c753d
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Blue Is Heroic
 X-Men (1993) (Video Game) / int_3e1c753d
comment
Blue Is Heroic: All four playable characters have shades of blue on their costumes.
 X-Men (1993) (Video Game) / int_3e1c753d
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 X-Men (1993) (Video Game) / int_3f0494d
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Player Headquarters
 X-Men (1993) (Video Game) / int_3f0494d
comment
Player Headquarters: The Danger Room acts as this, allowing the X-Men to heal between stages and for the player to switch between different characters freely (in the stages themselves players are limited to only a set number of switches, varying between 1 and 4 depending on the stage).
 X-Men (1993) (Video Game) / int_3f0494d
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 X-Men (1993) (Video Game) / int_3f8ef764
type
Bleak Level
 X-Men (1993) (Video Game) / int_3f8ef764
comment
Bleak Level: Mojo's Future Crunch simulates a barren wasteland near the end of time itself, and it's by far the game's darkest and most forbidding stage. Even the normally hammy Mojo is made more menacing by being the boss of it.
 X-Men (1993) (Video Game) / int_3f8ef764
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 X-Men (1993) (Video Game) / int_418208c3
type
Auto-Scrolling Level
 X-Men (1993) (Video Game) / int_418208c3
comment
Auto-Scrolling Level: Not the entire level, but midway through the Shi'ar Empire stage the player hops on the outside of a Shi'ar space shuttle. It then moves from one space station to another as Mooks pile out of it to shoot you off the ship. The level also scrolls to simulate the moving shuttle and the player must beat the Mooks while also not falling into the Bottomless Pits of space or getting knocked off by asteroids.
 X-Men (1993) (Video Game) / int_418208c3
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 X-Men (1993) (Video Game) / int_42632336
type
Mecha-Mooks
 X-Men (1993) (Video Game) / int_42632336
comment
Mecha-Mooks: Sentinels of the man-sized variety appear as elite mooks in Ahab's World.
 X-Men (1993) (Video Game) / int_42632336
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 X-Men (1993) (Video Game) / int_48212bac
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Weather Manipulation
 X-Men (1993) (Video Game) / int_48212bac
comment
Weather Manipulation: Storm's assist has her float down from above and summon a screen-filling storm. It hits everything, and so is best for taking out those hard-to-reach Mooks.
 X-Men (1993) (Video Game) / int_48212bac
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 X-Men (1993) (Video Game) / int_4ae690ca
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Laughing Mad
 X-Men (1993) (Video Game) / int_4ae690ca
comment
Laughing Mad: Being completely invulnerable to attacks from the front, the Mojo boss will just laugh them off.
 X-Men (1993) (Video Game) / int_4ae690ca
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 X-Men (1993) (Video Game) / int_4b4ac0ca
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Homing Projectile
 X-Men (1993) (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Gambit's cards, when charged, will home in on enemies, an expansion of his powers unique to this game.
 X-Men (1993) (Video Game) / int_4b4ac0ca
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 X-Men (1993) (Video Game) / int_4da6ac
type
Rated M for Manly
 X-Men (1993) (Video Game) / int_4da6ac
comment
Rated M for Manly: Definitely gives this impression. All the playable characters are male. There are a couple female characters but they act more like summoned allies, doing damage or whatever and then disappearing. The soundtrack is suitably hard-hitting and macho.
 X-Men (1993) (Video Game) / int_4da6ac
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 X-Men (1993) (Video Game) / int_4de061b6
type
Extra-ore-dinary
 X-Men (1993) (Video Game) / int_4de061b6
comment
Extra-ore-dinary: Final Boss Magneto's standard attack summons four metal plates from offscreen which condense into a single ball and then home in on the player character.
 X-Men (1993) (Video Game) / int_4de061b6
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 X-Men (1993) (Video Game) / int_50c23153
type
Cave Behind the Falls
 X-Men (1993) (Video Game) / int_50c23153
comment
Cave Behind the Falls: The Savage Land has numerous hidden caves with goodies behind the waterfalls.
 X-Men (1993) (Video Game) / int_50c23153
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 X-Men (1993) (Video Game) / int_56855fa3
type
Casual Interstellar Travel
 X-Men (1993) (Video Game) / int_56855fa3
comment
Casual Interstellar Travel: Subverted. The second stage seemingly has Lilandra transport the player character from Earth to the Shi'ar Empire to foil yet another one of her sister's attempts to seize the throne. You're actually still in the Danger Room. The dialogue when you beat the level then end up back in the Danger Room sure doesn't make that clear, though.
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 X-Men (1993) (Video Game) / int_59673edd
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Computer Virus
 X-Men (1993) (Video Game) / int_59673edd
comment
Computer Virus: The plot is that Magneto has beamed a computer virus into the Danger Room from Asteroid M, causing the simulations to go haywire.
 X-Men (1993) (Video Game) / int_59673edd
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 X-Men (1993) (Video Game) / int_5ed3ace2
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Batman Can Breathe in Space
 X-Men (1993) (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: Subverted. None of the X-Men have trouble with riding the outside of a space shuttle as it moves from one station to another because they are inside a simulation in the Danger Room.
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 X-Men (1993) (Video Game) / int_5f4d158d
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Space Zone
 X-Men (1993) (Video Game) / int_5f4d158d
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Space Zone: The Shi'ar Empire consists of two space stations and a shuttle you ride between them.
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 X-Men (1993) (Video Game) / int_610afe0a
type
Flechette Storm
 X-Men (1993) (Video Game) / int_610afe0a
comment
Flechette Storm: When you summon Archangel as an assist he fills the screen with these, destroying any onscreen enemy. He makes three rounds too, making him perhaps the most effective assist for clearing out Mooks.
 X-Men (1993) (Video Game) / int_610afe0a
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 X-Men (1993) (Video Game) / int_62259825
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Nintendo Hard
 X-Men (1993) (Video Game) / int_62259825
comment
Nintendo Hard: Infamously so, to the point of making top ten hardest Genesis game lists to this day. The lack of a save system or passwords, the lack of proper Video-Game Lives or continues, and the game's somewhat awkward hit detection system all work together to make for one challenging game.
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 X-Men (1993) (Video Game) / int_62cae28a
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Losing Your Head
 X-Men (1993) (Video Game) / int_62cae28a
comment
Losing Your Head: Sentinels in the Ahab's World stage can be dispatched by attacking their head until it is detached from their bodies. Since they're robots, however, they will be back with reattached head several seconds later.
 X-Men (1993) (Video Game) / int_62cae28a
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 X-Men (1993) (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 X-Men (1993) (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The Mooks in the final level are not holograms like all the other Mooks in this game, but they still vanish out of existence the same way. The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
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 X-Men (1993) (Video Game) / int_63a0b3d2
type
Cyberspace
 X-Men (1993) (Video Game) / int_63a0b3d2
comment
Cyber Space: Five of the game's six levels are technically this, being virtual simulations created by the malfunctioning Danger Room.
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type
An Ice Person
 X-Men (1993) (Video Game) / int_67b0bd0e
comment
An Ice Person: Downplayed with Iceman. He is the only standard assist who does not attack enemies, instead generating ice platforms to help you cross pits or reach high places.
 X-Men (1993) (Video Game) / int_67b0bd0e
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 X-Men (1993) (Video Game) / int_67e9f779
type
Teleport Spam
 X-Men (1993) (Video Game) / int_67e9f779
comment
Teleport Spam: The Ahab boss is rather fond of this, popping in and out to launch its harpoons at you until either it's dead or you are.
 X-Men (1993) (Video Game) / int_67e9f779
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 X-Men (1993) (Video Game) / int_6839a785
type
Patrolling Mook
 X-Men (1993) (Video Game) / int_6839a785
comment
Patrolling Mook: Most of the enemies in this game stick within a strict area of patrol, allowing a player to lurk just outside it if they are low on mutant power.
 X-Men (1993) (Video Game) / int_6839a785
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_6839a785
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_6839a785
 X-Men (1993) (Video Game) / int_6b983bf7
type
Unstoppable Rage
 X-Men (1993) (Video Game) / int_6b983bf7
comment
Unstoppable Rage: If you force-activate Wolverine's claws when he's out of mutant power, he will go berserk and attack everything around him, including himself.
 X-Men (1993) (Video Game) / int_6b983bf7
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_6b983bf7
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_6b983bf7
 X-Men (1993) (Video Game) / int_6de71c57
type
Disc-One Final Boss
 X-Men (1993) (Video Game) / int_6de71c57
comment
Disc-One Final Boss: The Apocalypse boss at the end of the third stage. When playing on easy mode, the game ends after the fight with him.
 X-Men (1993) (Video Game) / int_6de71c57
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_6de71c57
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_6de71c57
 X-Men (1993) (Video Game) / int_6ec989d8
type
Guide Dang It!
 X-Men (1993) (Video Game) / int_6ec989d8
comment
Guide Dang It!: The fifth level, Mojo's Future Crunch, is an infamous example that ends with the player at a dead end being told they have to "reset the computer" but without any instructions as to how to do this. You have to figure this out while a timer steadily counts down to game over. The solution to the puzzle has you reset your actual physical Sega Genesis, specifically a "soft reset" where you just tap the reset button rather than holding it down since doing this will trigger a hard reset. Also because the later portable Genesis system, the Sega Nomad, had no reset button it was literally impossible to complete the level if you were playing the handheld.
 X-Men (1993) (Video Game) / int_6ec989d8
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_6ec989d8
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_6ec989d8
 X-Men (1993) (Video Game) / int_6f3498bc
type
Collision Damage
 X-Men (1993) (Video Game) / int_6f3498bc
comment
Collision Damage: This version of Nightcrawler can weaponize his teleportation technique in this way. Simply put: if there's enemy(ies) in the gap between the place where Nightcrawler came from and his destination, they will take One-Hit Kill damage.
 X-Men (1993) (Video Game) / int_6f3498bc
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_6f3498bc
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_6f3498bc
 X-Men (1993) (Video Game) / int_7270820d
type
Javelin Thrower
 X-Men (1993) (Video Game) / int_7270820d
comment
Javelin Thrower: The Ahab boss hurls its spear at you between gratuitous servings of Teleport Spam.
 X-Men (1993) (Video Game) / int_7270820d
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_7270820d
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_7270820d
 X-Men (1993) (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 X-Men (1993) (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: the Shi'ar guards all wear metal armor of different colors. The weakest are the silver guards, the gold guards are the medium, and there are guards wearing a different shade of silver (probably meant to be platinum) which are the hardest.
 X-Men (1993) (Video Game) / int_740f59b4
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_740f59b4
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_740f59b4
 X-Men (1993) (Video Game) / int_7464705c
type
Arc Words
 X-Men (1993) (Video Game) / int_7464705c
comment
Arc Words: "Sometimes, you have to crush your enemies where they live!"
 X-Men (1993) (Video Game) / int_7464705c
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_7464705c
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_7464705c
 X-Men (1993) (Video Game) / int_7deb3fb1
type
Crutch Character
 X-Men (1993) (Video Game) / int_7deb3fb1
comment
Nightcrawler never becomes unplayable unless you die as him, but his teleportation abilities still make him quite the Crutch Character. They were intentionally nerfed in the sequel to balance him out with the rest of the cast.
 X-Men (1993) (Video Game) / int_7deb3fb1
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_7deb3fb1
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_7deb3fb1
 X-Men (1993) (Video Game) / int_7fa7b32e
type
Make My Monster Grow
 X-Men (1993) (Video Game) / int_7fa7b32e
comment
Make My Monster Grow: The Apocalypse boss, which stops every few seconds to increase its size. It only gets slightly bigger though, and shrinks right back down again whenever damaged.
 X-Men (1993) (Video Game) / int_7fa7b32e
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_7fa7b32e
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_7fa7b32e
 X-Men (1993) (Video Game) / int_82108e3d
type
Attack Its Weak Point
 X-Men (1993) (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Mojo is completely invulnerable to frontal attacks (to which he simply laughs at the player against him) and can only be damaged by attacking his Spider Tank from behind.
 X-Men (1993) (Video Game) / int_82108e3d
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_82108e3d
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_82108e3d
 X-Men (1993) (Video Game) / int_88b58b0b
type
Hitscan
 X-Men (1993) (Video Game) / int_88b58b0b
comment
In a way, Cyclops. His optic blasts aren't a Hitscan like in most versions, but are instead less-practical (though still useful) Frickin' Laser Beams.
 X-Men (1993) (Video Game) / int_88b58b0b
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_88b58b0b
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_88b58b0b
 X-Men (1993) (Video Game) / int_8a88ed49
type
Mini-Boss
 X-Men (1993) (Video Game) / int_8a88ed49
comment
Mini-Boss: Juggernaut (who appears twice) and Sabretooth in the first and third levels respectively.
 X-Men (1993) (Video Game) / int_8a88ed49
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_8a88ed49
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_8a88ed49
 X-Men (1993) (Video Game) / int_8c039bf3
type
Skippable Boss
 X-Men (1993) (Video Game) / int_8c039bf3
comment
Skippable Boss: All the Mini-Boss battles (Juggernaut in the Savage Land, Sabretooth and Juggernaut in Excalibur's Lighthouse) are skippable if the player knows how. This is due to sequence breaking: Both the Juggernaut first fight and Sabretooth fight can be skipped using the Iceman bug, where you use the Iceman support right before triggering the boss fight and walking towards the area, skipping it entirely. Juggernaut second fight can be skipped simply by using Nightcrawler's teleport and not approaching the room at all.
 X-Men (1993) (Video Game) / int_8c039bf3
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_8c039bf3
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_8c039bf3
 X-Men (1993) (Video Game) / int_94d0eb61
type
Lighthouse Point
 X-Men (1993) (Video Game) / int_94d0eb61
comment
Lighthouse Point: The third level is Excalibur's lighthouse, which is haunted by solid Holograms of the player character and has not one but two Mini-Boss encounters (though both are potentially skippable) before a Boss Battle with Apocalypse.
 X-Men (1993) (Video Game) / int_94d0eb61
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_94d0eb61
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_94d0eb61
 X-Men (1993) (Video Game) / int_9af10b44
type
Double Jump
 X-Men (1993) (Video Game) / int_9af10b44
comment
Double Jump: Cyclops and Gambit can double jump, although hilariously enough, Gambit's double jump isn't all that high.
 X-Men (1993) (Video Game) / int_9af10b44
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_9af10b44
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_9af10b44
 X-Men (1993) (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 X-Men (1993) (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Cyclops's charged Optic Blast shot. While it is almost impossible to use the charge shot against bosses, it will do double damage if successful, doing the most damage in the game. Example: Deathbird. You are given a small timing window to charge Cyclops's shot. Once Deathbird appears and you shoot her with the charged shot, you have delivered nearly 80% of her lifebar.
 X-Men (1993) (Video Game) / int_9b9397bb
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_9b9397bb
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_9b9397bb
 X-Men (1993) (Video Game) / int_9d17b859
type
Made of Iron
 X-Men (1993) (Video Game) / int_9d17b859
comment
Made of Iron: Apocalypse and Magneto both have a Battle Aura that makes them completely invulnerable to damage. The trick is hitting them in the moments when they make themselves vulnerable.
 X-Men (1993) (Video Game) / int_9d17b859
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_9d17b859
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_9d17b859
 X-Men (1993) (Video Game) / int_9edbda07
type
Elite Mooks
 X-Men (1993) (Video Game) / int_9edbda07
comment
Elite Mooks: The Acolytes of Magneto are by far the game's strongest enemies. Fortunately, they only appear in the final level.
 X-Men (1993) (Video Game) / int_9edbda07
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_9edbda07
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_9edbda07
 X-Men (1993) (Video Game) / int_a3df8e61
type
And You Thought It Was a Game
 X-Men (1993) (Video Game) / int_a3df8e61
comment
And You Thought It Was a Game: At the end of the second level (a Shair space station), you meet Lilandra, who tells you this part isn't a simulation after all, and that she needed your help because her sister Deathbird took over the place with a coup. She then apologizes for the interruption and teleport you back to Earth. Though it's left ambiguous over whether this was part of the simulation- the player character who encounters her will comment that her explanation makes no sense once they're back in the Danger Room.
 X-Men (1993) (Video Game) / int_a3df8e61
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_a3df8e61
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_a3df8e61
 X-Men (1993) (Video Game) / int_a414c3f0
type
One-Hit Kill
 X-Men (1993) (Video Game) / int_a414c3f0
comment
One-Hit Kill: The mutant power attacks of player characters will OHKO most non-boss enemies, while the assist characters' attacks are lethal to every non-boss enemy. They also do heavy damage to the bosses, making them an invaluable tool in boss fights.
 X-Men (1993) (Video Game) / int_a414c3f0
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_a414c3f0
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_a414c3f0
 X-Men (1993) (Video Game) / int_a51b63ed
type
Flying Brick
 X-Men (1993) (Video Game) / int_a51b63ed
comment
Flying Brick: Rogue's assist has her fly in and clobber the enemy with a super strong punch. Unlike the Archangel and Storm assists, she only attacks one enemy, and so is primarily of use against bosses rather than mooks.
 X-Men (1993) (Video Game) / int_a51b63ed
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_a51b63ed
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_a51b63ed
 X-Men (1993) (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 X-Men (1993) (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Notably, everyone but Gambit can duck under the shots of the Shi'ar guards. For some reason he still gets hit.
 X-Men (1993) (Video Game) / int_a5e998f0
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_a5e998f0
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_a5e998f0
 X-Men (1993) (Video Game) / int_ad4a45be
type
Final Boss
 X-Men (1993) (Video Game) / int_ad4a45be
comment
The Final Boss Magneto is mantled in one for most of the fight with him, to show his magnetic forcefield. Like Apocalypse, he is completely invulnerable to attacks so long as it's up, and only becomes vulnerable for a few seconds after firing off one of his two attacks.
 X-Men (1993) (Video Game) / int_ad4a45be
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_ad4a45be
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_ad4a45be
 X-Men (1993) (Video Game) / int_b37f7b5
type
Bladder of Steel
 X-Men (1993) (Video Game) / int_b37f7b5
comment
Bladder of Steel: A major factor of the game's Nintendo Hard status. There is no save system, nor does the game use passwords of any kind, forcing you to play through it in a single sitting. There is a secret level select code, but it's difficult to enter and won't work if a second controller is plugged in.
 X-Men (1993) (Video Game) / int_b37f7b5
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_b37f7b5
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_b37f7b5
 X-Men (1993) (Video Game) / int_b8e3f20a
type
Demoted to Extra
 X-Men (1993) (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Archangel, Iceman, Jean Grey, Rogue, and Storm are all important characters in the comics, but in the game are reduced to just assists. Rogue gets a particularly raw deal, being the only one of the characters and usuable assists not to appear on the cover art (Jean Grey doesn't appear either, but she's different from all the other assists, being a Bottomless Pit Rescue Service who activates automatically and has unlimited uses).
 X-Men (1993) (Video Game) / int_b8e3f20a
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_b8e3f20a
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_b8e3f20a
 X-Men (1993) (Video Game) / int_bb48f8ba
type
Timed Mission
 X-Men (1993) (Video Game) / int_bb48f8ba
comment
Timed Mission: Mojo's Future Crunch is the only level in the game with a timer, as it simulates a place that exists thirty minutes before the end of time itself. Naturally, you don't get thirty minutes to complete the stage with.
 X-Men (1993) (Video Game) / int_bb48f8ba
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_bb48f8ba
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_bb48f8ba
 X-Men (1993) (Video Game) / int_bc8271df
type
In a Single Bound
 X-Men (1993) (Video Game) / int_bc8271df
comment
In a Single Bound: The Zaladane boss stage features a number of platforms, and the boss herself leaps between them willy-nilly while blasting at you with her Energy Ball attack.
 X-Men (1993) (Video Game) / int_bc8271df
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_bc8271df
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_bc8271df
 X-Men (1993) (Video Game) / int_c121be7b
type
Cycle of Hurting
 X-Men (1993) (Video Game) / int_c121be7b
comment
Cycle of Hurting: Nightcrawler can kill Apocalypse this way: every time he uses his "powering up" animation, Nightcrawler can stand next to him and go into "about to teleport" mode. After Apocalypse goes out of the animation, he will get damaged by Nightcrawler, and go back to powering up (this happens with every hit). If you are careful you can kill Apocalypse without taking any damage.
 X-Men (1993) (Video Game) / int_c121be7b
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_c121be7b
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_c121be7b
 X-Men (1993) (Video Game) / int_c335b9ec
type
Irony
 X-Men (1993) (Video Game) / int_c335b9ec
comment
Irony: The plot of this game centers around the Danger Room malfunctioning and trying to kill the X-Men. Flash forward twelve years to Joss Whedon's Astonishing X-Men and the Danger Room is revealed to have achieved sentience and goes on to do exactly that (the sentient Danger Room later takes a Heel–Face Turn and as of 2015 is a good guy).
 X-Men (1993) (Video Game) / int_c335b9ec
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_c335b9ec
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_c335b9ec
 X-Men (1993) (Video Game) / int_c36cba70
type
Mooks
 X-Men (1993) (Video Game) / int_c36cba70
comment
The Mooks in the final level are not holograms like all the other Mooks in this game, but they still vanish out of existence the same way.
 X-Men (1993) (Video Game) / int_c36cba70
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_c36cba70
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_c36cba70
 X-Men (1993) (Video Game) / int_c3d4a04c
type
Energy Ball
 X-Men (1993) (Video Game) / int_c3d4a04c
comment
Energy Ball: The Zaladane boss attacks the player with these. They're pretty slow though, so player characters shouldn't have much problems dodging them.
 X-Men (1993) (Video Game) / int_c3d4a04c
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_c3d4a04c
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_c3d4a04c
 X-Men (1993) (Video Game) / int_c40ac4d9
type
Weaponized Teleportation
 X-Men (1993) (Video Game) / int_c40ac4d9
comment
Weaponized Teleportation: Nightcrawler, as explained in the Collision Damage entry above. Ahab also uses a similar technique, throwing his harpoons at you between rounds of Teleport Spam.
 X-Men (1993) (Video Game) / int_c40ac4d9
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_c40ac4d9
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_c40ac4d9
 X-Men (1993) (Video Game) / int_cdb27d0
type
Bottomless Pit Rescue Service
 X-Men (1993) (Video Game) / int_cdb27d0
comment
Bottomless Pit Rescue Service: If you fall into one, Jean Grey will use her Telekinesis to pull you up (as seen in the trope page image).
 X-Men (1993) (Video Game) / int_cdb27d0
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_cdb27d0
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_cdb27d0
 X-Men (1993) (Video Game) / int_cea7fc1
type
Bottomless Pits
 X-Men (1993) (Video Game) / int_cea7fc1
comment
Bottomless Pits: These can be found in just about every stage. Typically levels feature an outer section with bottomless pits galore and then an inner section (usually, though not always, pit-free) leading up to the Boss Battle.
 X-Men (1993) (Video Game) / int_cea7fc1
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_cea7fc1
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_cea7fc1
 X-Men (1993) (Video Game) / int_d3c2c6b2
type
Spread Shot
 X-Men (1993) (Video Game) / int_d3c2c6b2
comment
Spread Shot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
 X-Men (1993) (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_d3c2c6b2
 X-Men (1993) (Video Game) / int_d500b978
type
Adaptational Wimp
 X-Men (1993) (Video Game) / int_d500b978
comment
Adaptational Wimp: In a way, Cyclops. His optic blasts aren't a Hitscan like in most versions, but are instead less-practical (though still useful) Frickin' Laser Beams. Wolverine is, as well. He's got the shortest jump of any of the playable characters, a major liability in a platformer, and he lacks any ability to strike foes who are far away. His healing factor (which works really slowly) is really the only thing he's got going for him. And don't unsheathe his claws when having no mutant power or risk death.
 X-Men (1993) (Video Game) / int_d500b978
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_d500b978
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_d500b978
 X-Men (1993) (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 X-Men (1993) (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: There are no "lives" in this game per se — if you lose all your health bars with a character that character can no longer be selected. To offset this, you are returned to the Danger Room's main hub after each level, which acts as a Player Headquarters and is full of floating orbs you can destroy to replenish your character's health and mutant power bars. If you manage to make it through Mojo's Future Crunch, any player characters you lost along the way will be revived for the final showdown with Magneto.
 X-Men (1993) (Video Game) / int_d6f284a3
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_d6f284a3
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
X-Men (1993) (Video Game) / int_d6f284a3
 X-Men (1993) (Video Game) / int_d7639dba
type
Achilles' Heel
 X-Men (1993) (Video Game) / int_d7639dba
comment
Achilles' Heel: Most of the game's bosses have one of these: Juggernaut, the miniboss of the first and third stages, can only be damaged by striking his helmet when he isn't moving. Zaldane, the boss of the first stage, can only be damaged when she drops her energy shield to attack. Sabretooth, the miniboss of Excalibur's Lighthouse, can only be damaged by basic attacks when he crouches. Apocalypse, the boss of Excalibur's Lighthouse, can only be damaged when he attacks or depowered. This means the best idea to hit and kill him is by using Nightcrawler's collision teleportation (see Collision Damage below) or do a tricky depower by jumping close to the vertical energy but go back and attack. Mojo, the boss of Mojo's Future Crunch, only takes damage if struck in the panel on the back of his Spider Tank. And finally, the Final Boss Magneto can only be damaged when he drops his Battle Aura, which he only does after floating from one platform to another. The player has to lure him into doing this, however, because left to his own devices he will happily stay in one place and wear the player down with spam of his Extra-ore-dinary attack (also detailed below)
 X-Men (1993) (Video Game) / int_d7639dba
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1.0
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1.0
 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_d7639dba
 X-Men (1993) (Video Game) / int_db602541
type
Reflecting Laser
 X-Men (1993) (Video Game) / int_db602541
comment
Reflecting Laser: Cyclops's optic blast when charged would bounce off floors, walls, and ceilings until it hit an enemy or left the screen. It also did more damage than an uncharged shot.
 X-Men (1993) (Video Game) / int_db602541
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1.0
 X-Men (1993) (Video Game) / int_db602541
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_db602541
 X-Men (1993) (Video Game) / int_db6230b7
type
Lightning Bruiser
 X-Men (1993) (Video Game) / int_db6230b7
comment
Lightning Bruiser: While all characters' attack strength isn't all that different, Nightcrawler is easily the fastest and the most agile of all. Unfortunately, though, he can't double jump, although he can make up for it with his teleportation technique. On the boss side, Ahab combines Teleport Spam with a spear for a truly nasty fight.
 X-Men (1993) (Video Game) / int_db6230b7
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1.0
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_db6230b7
 X-Men (1993) (Video Game) / int_dbeee130
type
Pillar of Light
 X-Men (1993) (Video Game) / int_dbeee130
comment
Pillar of Light: The Apocalypse program summons glowing blue light pillars around itself whenever it increases its size.
 X-Men (1993) (Video Game) / int_dbeee130
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1.0
 X-Men (1993) (Video Game) / int_dbeee130
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_dbeee130
 X-Men (1993) (Video Game) / int_deb39de3
type
Bad Future
 X-Men (1993) (Video Game) / int_deb39de3
comment
Bad Future: Ahab's World is actually modeled after the classic X-Men bad future introduced in the Days of Future Past story arc.
 X-Men (1993) (Video Game) / int_deb39de3
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1.0
 X-Men (1993) (Video Game) / int_deb39de3
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_deb39de3
 X-Men (1993) (Video Game) / int_e658f2a8
type
Death Dealer
 X-Men (1993) (Video Game) / int_e658f2a8
comment
Death Dealer: Gambit's special attack, as usual.
 X-Men (1993) (Video Game) / int_e658f2a8
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 X-Men (1993) (Video Game) / int_e658f2a8
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_e658f2a8
 X-Men (1993) (Video Game) / int_e6eafde0
type
Battle Aura
 X-Men (1993) (Video Game) / int_e6eafde0
comment
Zaladane, the boss of the Savage Land, uses a Battle Aura while charging up her Energy Ball attacks. She is invulnerable to player attacks in this state, but the assist characters can still damage her.
 X-Men (1993) (Video Game) / int_e6eafde0
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1.0
 X-Men (1993) (Video Game) / int_e6eafde0
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_e6eafde0
 X-Men (1993) (Video Game) / int_eba6a077
type
Cain and Abel
 X-Men (1993) (Video Game) / int_eba6a077
comment
Cain and Abel: Deathbird and Lilandra. In the Shi'ar Empire stage, Lilandra said Deathbird wants to kill her, so she teleported one of the X-Men (your character) to the Shi'ar space station to defeat Deathbird, without contacting the Professor first. It's not really her, but a hologram projected by the Danger Room.
 X-Men (1993) (Video Game) / int_eba6a077
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_eba6a077
 X-Men (1993) (Video Game) / int_eedee4d
type
The Starscream
 X-Men (1993) (Video Game) / int_eedee4d
comment
Fabian Cortez, who in the comics is Magneto's first right-hand man (and later The Starscream), is in this game the template for the Asteroid M Acolytes.
 X-Men (1993) (Video Game) / int_eedee4d
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_eedee4d
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_eedee4d
 X-Men (1993) (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 X-Men (1993) (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Apocalypse. Unlike previous bosses who you could cheese by using backup at any time, you can't do that with him since he is only vulnerable at specific points. Even if you managed to use a carefully timed backup to hit him, you would only do little damage, compared to the typical 33% damage you did with previous bosses meaning you'll have to figure out how to finish him off on your own. Every other boss after him also has a similar method of defeat where you can only damage them at key points, which means you're going to have a tough time if you've been relying on assists to get the job done.
 X-Men (1993) (Video Game) / int_f4a0408f
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_f4a0408f
 X-Men (1993) (Video Game) / int_ff09633c
type
Diving Kick
 X-Men (1993) (Video Game) / int_ff09633c
comment
Diving Kick: Nightcrawler can attack with a two-footed version.
 X-Men (1993) (Video Game) / int_ff09633c
featureApplicability
1.0
 X-Men (1993) (Video Game) / int_ff09633c
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_ff09633c
 X-Men (1993) (Video Game) / int_ff8afd14
type
Spider Tank
 X-Men (1993) (Video Game) / int_ff8afd14
comment
Mojo, the boss of Mojo's Future Crunch, only takes damage if struck in the panel on the back of his Spider Tank.
 X-Men (1993) (Video Game) / int_ff8afd14
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1.0
 X-Men (1993) (Video Game) / int_ff8afd14
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_ff8afd14
 X-Men (1993) (Video Game) / int_name
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ItemName
 X-Men (1993) (Video Game) / int_name
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 X-Men (1993) (Video Game) / int_name
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 X-Men (1993) (Video Game)
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X-Men (1993) (Video Game) / int_name
 X-Men (1993) (Video Game) / int_name
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X-Men (1993) (Video Game)

The following is a list of statements referring to the current page from other pages.

 X-Men (1993) (Video Game)
hasFeature
Bottomless Pit Rescue Service / int_8c02bb93
 X-Men (1993) (Video Game)
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Easy-Mode Mockery / int_8c02bb93
 X-Men (1993) (Video Game)
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Everything Trying to Kill You / int_8c02bb93
 X-Men (1993) (Video Game)
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Fission Mailed / int_8c02bb93
 X-Men (1993) (Video Game)
hasFeature
Have You Tried Rebooting? / int_8c02bb93
 X-Men (1993) (Video Game)
hasFeature
Holodeck Malfunction / int_8c02bb93
 X-Men (1993) (Video Game)
hasFeature
Improvised Platform / int_8c02bb93
 X-Men (1993) (Video Game)
hasFeature
Moon Logic Puzzle / int_8c02bb93
 X-Men (1993) (Video Game)
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Paradiegetic Gameplay / int_8c02bb93
 X-Men (1993) (Video Game)
hasFeature
Permadeath / int_8c02bb93
 X-Men (1993) (Video Game)
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Reflecting Laser / int_8c02bb93
 X-Men (1993) (Video Game)
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Skippable Boss / int_8c02bb93
 X-Men (1993) (Video Game)
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Start Screen / int_8c02bb93
 X-Men (1993) (Video Game)
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The Hyena / int_8c02bb93
 X-Men (1993) (Video Game)
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Unintentionally Unwinnable / int_8c02bb93
 X-Men (1993) (Video Game)
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Video Games of 1990–1994 / int_8c02bb93
 X-Men (1993) (Video Game)
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War Comes Home / int_8c02bb93