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Yoshi's Story (Video Game)

 Yoshi's Story (Video Game)
type
TVTItem
 Yoshi's Story (Video Game)
label
Yoshi's Story (Video Game)
 Yoshi's Story (Video Game)
page
YoshisStory
 Yoshi's Story (Video Game)
comment
Released in 1997 on the Nintendo 64, Yoshi's Story is a Platform Game and a sequel to the Super Nintendo Entertainment System classic, Super Mario World 2: Yoshi's Island. It's shorter, simpler, and aimed at much younger players than its predecessor. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to an evil spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to not only escape, but also take back their stolen Super Happy Tree (a special tree that bears all kinds of fruit), rescue their parents, and put a stop to the tiny tyrant's antics.Fruit is plentiful throughout each level, and novice players can simply gobble up every fruit they find to finish the game quickly. Experienced players can choose to eat only a single type of fruit (such as honeydew melons, the rarest and most valuable type) for a higher score and a tougher challenge. You only need to beat one level per page to move on to the next, and bosses are fought on pages three and six. Finding up to three large, smiling hearts on any page lets you choose the more difficult levels on the next.Although it's not as popular as its predecessor, Yoshi's Story is notable for introducing Yoshi's famous squeaky voice (courtesy of long-time Nintendo composer, Kazumi Totaka) and anthropomorphic design (since before then, he looked much more like a real dinosaur), as well as having a unique arts and crafts-inspired visual style that depicts the game's various settings as if they're made from materials like cardboard, paper and fabric. A spiritual successor, Yoshi's Crafted World, was released for the Nintendo Switch in 2019.
 Yoshi's Story (Video Game)
fetched
2024-02-18T06:00:50Z
 Yoshi's Story (Video Game)
parsed
2024-02-18T06:00:50Z
 Yoshi's Story (Video Game)
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DBTropes
 Yoshi's Story (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Yoshi's Story (Video Game) / int_12c65d9b
comment
Abnormal Ammo: As par for the course for the Yoshi games, Eggs are the go-to source of ammo for the Baby Yoshis, which explode like fireworks. Though this time, they can also use Huffin Puffin's chicks as boomerang-like projectiles in "Surprise!!" and "Frustration".
 Yoshi's Story (Video Game) / int_12c65d9b
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Yoshi's Story (Video Game) / int_12c65d9b
 Yoshi's Story (Video Game) / int_19028da
type
Eternal Engine
 Yoshi's Story (Video Game) / int_19028da
comment
Eternal Engine: Mecha Castle and Lift Castle on page six. Mecha Castle appears to contain large swords, and lift castle has mostly lifts, but both are mechanized levels.
 Yoshi's Story (Video Game) / int_19028da
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 Yoshi's Story (Video Game) / int_19028da
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Yoshi's Story (Video Game) / int_19028da
 Yoshi's Story (Video Game) / int_1ae904cf
type
Heart of Happiness
 Yoshi's Story (Video Game) / int_1ae904cf
comment
Heart of Happiness: When the narration talks about spreading cheer, the Yoshis on screen are saying hearts. The Super Happy Tree, the central MacGuffin of the story and the magical source of happiness on Yoshi's Island, is marked by the giant smiling Heart Fruit prominently growing on it. Eating a smaller version of the Heart Fruit will make a Yoshi enter a "Super Happy" state granting them invincibility and greatly increased capabilities.
 Yoshi's Story (Video Game) / int_1ae904cf
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 Yoshi's Story (Video Game) / int_234a6809
type
Ribcage Ridge
 Yoshi's Story (Video Game) / int_234a6809
comment
Ribcage Ridge: A few stages on page two feature the bones of massive creatures as stepping stones, most notably in "Blargg's Boiler".
 Yoshi's Story (Video Game) / int_234a6809
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 Yoshi's Story (Video Game) / int_2673425b
type
Kid Hero
 Yoshi's Story (Video Game) / int_2673425b
comment
Kid Hero: The six hatchlings, as opposed to the adult Yoshis featured in the rest of the series.
 Yoshi's Story (Video Game) / int_2673425b
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 Yoshi's Story (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Yoshi's Story (Video Game) / int_2af6a2cb
comment
Level in the Clouds: "Cloud Cruising," the first level of Page 3, has the Yoshis ascending into the clouds with the help of flying snakes throughout the first half of the level and riding a dragon through the clouds in the second half.
 Yoshi's Story (Video Game) / int_2af6a2cb
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 Yoshi's Story (Video Game) / int_33310c11
type
Under the Sea
 Yoshi's Story (Video Game) / int_33310c11
comment
Under the Sea: "Lots O' Fish" and "Lots O' Jellyfish," from Page 5. The Page itself is known as "Ocean," but the other two levels in it are above-ground Palm Tree Panic areas.
 Yoshi's Story (Video Game) / int_33310c11
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 Yoshi's Story (Video Game) / int_33864ee8
type
Collection Sidequest
 Yoshi's Story (Video Game) / int_33864ee8
comment
Collection Sidequest: Actually the main game, as Yoshi must eat 30 pieces of fruit to pass each level. Each level contains three large hearts Yoshi is expected to collect while travelling through the levels. The number of hearts collected determine how many levels become available to you on the next page (i.e. if you collect all three, you can play any of the page's levels, but if you collect none, you can only play the first). There's also the 30 Melons in each level, which is enough to complete the level, and one can beat the game collecting only Melons. Compared to the rest of the game, it's surprisingly difficult, and there's absolutely no reward for doing so beyond a higher score and bragging rights.
 Yoshi's Story (Video Game) / int_33864ee8
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Yoshi's Story (Video Game) / int_33864ee8
 Yoshi's Story (Video Game) / int_3bbf3fef
type
Recurring Riff
 Yoshi's Story (Video Game) / int_3bbf3fef
comment
Recurring Riff: Almost all of the music tracks reuse or include a few notes from the games opening theme song.
 Yoshi's Story (Video Game) / int_3bbf3fef
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Yoshi's Story (Video Game) / int_3bbf3fef
 Yoshi's Story (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Yoshi's Story (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The song "Spider Swing" plays in exactly one section of one level, and it's not a segment you'll spend too much time in. On top of that, there's the Super Happy version of that song, which you'll hear for maybe twenty seconds.
 Yoshi's Story (Video Game) / int_4cefd8a6
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 Yoshi's Story (Video Game) / int_4e053a94
type
Pickup Hierarchy
 Yoshi's Story (Video Game) / int_4e053a94
comment
Pickup Hierarchy: Primary: Fruit. You need to collect 30 to beat a level. Secondary: Hearts are necessary to open up new levels in the next world, although not mandatory since one level will always be available. The fact they're technically optional makes them secondary. Tertiary: Coins and Eggs. Extra: Melons count simultaneously as this and Primary. Collecting all melons warrants a perfect score, and they're the usual reward for completing optional challenges within levels. There's also the White Shy Guy and the secret playable Yoshis.
 Yoshi's Story (Video Game) / int_4e053a94
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Yoshi's Story (Video Game) / int_4e053a94
 Yoshi's Story (Video Game) / int_54d5074
type
Speaking Simlish
 Yoshi's Story (Video Game) / int_54d5074
comment
Speaking Simlish: The hatchlings sing the theme song in simlish; Yoshi's now-famous squeaky voice was modeled after this song.
 Yoshi's Story (Video Game) / int_54d5074
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 Yoshi's Story (Video Game) / int_58efc711
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The Goomba
 Yoshi's Story (Video Game) / int_58efc711
comment
The Goomba: The Shy Guys are the most common enemy the Yoshis encounter in this game and, save for some variants, can easily be taken out with a single attack of any kind.
 Yoshi's Story (Video Game) / int_58efc711
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 Yoshi's Story (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Yoshi's Story (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: "Poochy and Nippy" and "Frustration", both found on Page 3, are set in snowy lands.
 Yoshi's Story (Video Game) / int_5914d5dd
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 Yoshi's Story (Video Game) / int_5e01c78a
type
Expressive Health Bar
 Yoshi's Story (Video Game) / int_5e01c78a
comment
Expressive Health Bar: The player's health bar, which is called the Smile Meter, is represented by a smiling flower. At full health, the flower's face is red with a big smile, at partial health is yellow with a slight smile and at no health remaining or the Yoshi's loss is blue and hairy with a frowning, lip-biting expression. If the player manages to eat a Heart Fruit and become Super Happy (which grants near-invincibility and fully restores their health), the flower instead breaks out into a wide grin and starts pulsating.
 Yoshi's Story (Video Game) / int_5e01c78a
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Yoshi's Story (Video Game) / int_5e01c78a
 Yoshi's Story (Video Game) / int_5fcedca
type
Big Eater
 Yoshi's Story (Video Game) / int_5fcedca
comment
Big Eater: The Yoshis, as usual. However, certain food items or enemies such as chili peppers, black Shy Guys or blue Teehee Butterflies will cost them petals from the Smile Meter. The unlockable Black and White Yoshis can eat the peppers without consequence, though.
 Yoshi's Story (Video Game) / int_5fcedca
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 Yoshi's Story (Video Game) / int_64e8b288
type
Bombardier Mook
 Yoshi's Story (Video Game) / int_64e8b288
comment
Bombardier Mook: Black-robed Propeller Shy Guys fly around carrying either bombs or large spiked stones, both of which they will try to drop on Yoshi's head.
 Yoshi's Story (Video Game) / int_64e8b288
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 Yoshi's Story (Video Game) / int_64e8b288
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Yoshi's Story (Video Game) / int_64e8b288
 Yoshi's Story (Video Game) / int_6602cad
type
Permanently Missable Content
 Yoshi's Story (Video Game) / int_6602cad
comment
Another problem is that the Melon Quest's very nature leaves zero room for error—one slip up means having to replay the entire level or, in worst case scenario, restart the entire playthrough. And some of the melons, like the Melon Race or Catch the Coins melons, only give you one chance at getting them, or levels have lots of pits for them to fall into (i.e. Shy Guys Ship).
 Yoshi's Story (Video Game) / int_6602cad
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Yoshi's Story (Video Game) / int_6602cad
 Yoshi's Story (Video Game) / int_6a6c7ce6
type
Unending End Card
 Yoshi's Story (Video Game) / int_6a6c7ce6
comment
Unending End Card: With the many different paths one can take and the amount of replay value, you wouldn't expect this trope to come into play here. It does though as you have to reset upon beating any of the possible final levels through Story Mode. However, the game will automatically save your progress once you beat the game.
 Yoshi's Story (Video Game) / int_6a6c7ce6
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 Yoshi's Story (Video Game) / int_6a6c7ce6
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 Yoshi's Story (Video Game)
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Yoshi's Story (Video Game) / int_6a6c7ce6
 Yoshi's Story (Video Game) / int_6bff99d4
type
Secret Character
 Yoshi's Story (Video Game) / int_6bff99d4
comment
Secret Character: Hidden in various levels are secret Black and White Yoshi eggs that will hatch into their respective Baby Yoshis; these Yoshis lack favorite foods but can eat peppers and black shy guys, which the normal Baby Yoshis cannot tolerate. These Yoshis also shoot more powerful, explosive eggs.
 Yoshi's Story (Video Game) / int_6bff99d4
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Yoshi's Story (Video Game) / int_6bff99d4
 Yoshi's Story (Video Game) / int_6d7026fa
type
Punny Name
 Yoshi's Story (Video Game) / int_6d7026fa
comment
Punny Name: "Pak E. Derm" is a pun on Pachyderm, which refers to an obsolete taxonomic order that included elephants.
 Yoshi's Story (Video Game) / int_6d7026fa
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 Yoshi's Story (Video Game) / int_6ec989d8
type
Guide Dang It!
 Yoshi's Story (Video Game) / int_6ec989d8
comment
Part of the reason the "Melon Quest" side-challenge (eat nothing but 30 melons in one playthrough) is so hard is because in some levels, the Melons are very well hidden and require thorough knowledge and exploration of the levels to find them, and some of them require unintuitive methods, trial and error or just logic-defying ways to find them (i.e. having to ground pound a very specific spot of a level in a precise way—even the Yoshi's ability to sniff for secrets isn't always helpful, one box puzzle in Jungle Stream requires you to combine two specific ? boxes in a certain way to get all the melons, etc.). Some are just straight up impossible to find without looking up a walkthrough.
 Yoshi's Story (Video Game) / int_6ec989d8
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 Yoshi's Story (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 Yoshi's Story (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its own variation in some areas.
 Yoshi's Story (Video Game) / int_77550b4f
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Yoshi's Story (Video Game) / int_77550b4f
 Yoshi's Story (Video Game) / int_779128c0
type
2½D
 Yoshi's Story (Video Game) / int_779128c0
comment
2½D: The Trope Codifier. Though Donkey Kong Country was an earlier example, Yoshi's Story did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like Super Mario 64 and Crash Bandicoot (1996) would kill the market for them.
 Yoshi's Story (Video Game) / int_779128c0
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 Yoshi's Story (Video Game) / int_782fdff
type
Storybook Opening
 Yoshi's Story (Video Game) / int_782fdff
comment
Storybook Opening: The game features a pop-up storybook. The opening scene presents the first several pages introducing the story. During gameplay, the page turns for each new world. At the end, the storybook reviews all six worlds, the final pages present a happy ending, and the book closes.
 Yoshi's Story (Video Game) / int_782fdff
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 Yoshi's Story (Video Game) / int_8125d8f6
type
Easy Level Trick
 Yoshi's Story (Video Game) / int_8125d8f6
comment
Easy Level Trick: In 6-3, "Ghost Castle", there is a room with lots of Mini Boos in it which are just like Shy Guys and turn into Lucky Fruit when you ground pound near them when you're Super Happy. If you eat enough Lucky Fruit to get a Super Happy Fruit in this room you can get all 30 fruit you need to beat the level in just one ground pound! The yellow block near the end of the level also has a hidden Super Happy Fruit in it if you ground pound it.
 Yoshi's Story (Video Game) / int_8125d8f6
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 Yoshi's Story (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Yoshi's Story (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: "Tower Climb" and "The Tall Tower" both take place at tall towers that the Yoshis have to scale.
 Yoshi's Story (Video Game) / int_85f8dc9d
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 Yoshi's Story (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Yoshi's Story (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: "Jelly Pipe" and "Torrential Maze" are set in wide sewers.
 Yoshi's Story (Video Game) / int_87e661e8
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 Yoshi's Story (Video Game) / int_8d3f3e8b
type
Levels Take Flight
 Yoshi's Story (Video Game) / int_8d3f3e8b
comment
Levels Take Flight: The vast majority of "Cloud Cruising" has the Yoshis riding on flying snakes with different trajectories that they can change in the first half and a flying dragon in the second.
 Yoshi's Story (Video Game) / int_8d3f3e8b
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 Yoshi's Story (Video Game) / int_8e574166
type
Bouncy Bubbles
 Yoshi's Story (Video Game) / int_8e574166
comment
Bouncy Bubbles: Bubbles containing objects such as fruit or ? Bubbles are found in every level in the game. They will bounce Yoshi back on contact and can be popped by throwing an egg or one of Huffin Puffin's chicks at them or by bouncing off of them many times in succession.
 Yoshi's Story (Video Game) / int_8e574166
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 Yoshi's Story (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Yoshi's Story (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The most the Yoshis can do to deal with Pak E. Derm, an elephant enemy who acts as an obstacle by attempting to block the progress of the Yoshis with his stop sign, is to Ground Pound close to him to briefly knock him over before he gets up again. The beehives seen in later levels are also invincible. The bees will halt the Yoshis and make them go back if they move too quickly by their hive, and trying to knock the hive down with an egg will result in the bees forming a fist to hit the Yoshi responsible for it.
 Yoshi's Story (Video Game) / int_92bd6627
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 Yoshi's Story (Video Game) / int_9918518b
type
Press X to Die
 Yoshi's Story (Video Game) / int_9918518b
comment
Press X to Die: The game contains a codenote referred to in the instruction manual as "Quick Exit" that will cause you to instantly lose a Yoshi when executed. Triggering it requires the Z, L, A and B buttons to be pressed simultaneously, and, if done correctly, will result in the instant loss of the Yoshi you were playing as. Watch a video demonstration of this code here.
 Yoshi's Story (Video Game) / int_9918518b
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 Yoshi's Story (Video Game) / int_9bfc997e
type
Saw Blades of Death
 Yoshi's Story (Video Game) / int_9bfc997e
comment
Saw Blades of Death: In Mecha Castle, circular saws set into the surfaces act as an obstacle to hinder the Yoshis.
 Yoshi's Story (Video Game) / int_9bfc997e
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 Yoshi's Story (Video Game) / int_9c8701b5
type
A Day in the Limelight
 Yoshi's Story (Video Game) / int_9c8701b5
comment
A Day in the Limelight: As an entry in the Yoshi series, Yoshi is the main star instead of Mario, who only get a small mention in Baby Bowser's pre-fight monologue:
 Yoshi's Story (Video Game) / int_9c8701b5
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 Yoshi's Story (Video Game) / int_9dab0a6e
type
Continuity Nod
 Yoshi's Story (Video Game) / int_9dab0a6e
comment
Continuity Nod: The aforementioned "Cloud Cruising" level includes a reference to the old "Coin Heaven" bonus stages of Mario games past.
 Yoshi's Story (Video Game) / int_9dab0a6e
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 Yoshi's Story (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Yoshi's Story (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: It's a good idea to avoid the Bumber 'Chute if possible. Getting this item makes you unable to flutter-jump, instead giving you the ability to float down in directions you did not intend to at various speeds. You will also be stuck with it until the Yoshi is lost, use a Miss Warp or leave the area.
 Yoshi's Story (Video Game) / int_a0f61fe2
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 Yoshi's Story (Video Game) / int_a414c3f0
type
One-Hit Kill
 Yoshi's Story (Video Game) / int_a414c3f0
comment
One-Hit Kill: Falling into a pit or lava, getting eaten by the Big Blurps in "Jungle Puddle" or getting caught between moving gears or crushed by pistons in "Mecha Castle" will all result in the instant loss of a Yoshi.
 Yoshi's Story (Video Game) / int_a414c3f0
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type
Mood Whiplash
 Yoshi's Story (Video Game) / int_a4c37cbe
comment
Mood Whiplash: When no petals remain on the Smile Meter, the level's music is distorted to a slower, more somber version, and when a Yoshi is lost, they're taken to Baby Bowser's castle by Toadies while crying and ominous, somber music plays. When all of the Yoshis are lost, an even more ominous and somber song plays, as if all hope is lost for them. Page 2 and, to a lesser extent Page 4, are more menacing in appearance and tone than Page 1's lighthearted feel, with Page 2 looking like the depths of Hell and having pretty ominous music while Page 4 is filled with giant Piranha Plants trashing around while menacing music plays. Similarly, the mood of Page 6 is far more ominous and serious compared to the other pages.
 Yoshi's Story (Video Game) / int_a4c37cbe
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Yoshi's Story (Video Game) / int_a4c37cbe
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type
Only Fatal to Adults
 Yoshi's Story (Video Game) / int_a5bdd9e7
comment
Only Fatal to Adults: All of the inhabitants of Yoshi's Island become zombie-like except for a couple of Yoshi eggs.
 Yoshi's Story (Video Game) / int_a5bdd9e7
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1.0
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 Yoshi's Story (Video Game) / int_a6c69bd
type
MacGuffin
 Yoshi's Story (Video Game) / int_a6c69bd
comment
The Super Happy Tree, the central MacGuffin of the story and the magical source of happiness on Yoshi's Island, is marked by the giant smiling Heart Fruit prominently growing on it. Eating a smaller version of the Heart Fruit will make a Yoshi enter a "Super Happy" state granting them invincibility and greatly increased capabilities.
 Yoshi's Story (Video Game) / int_a6c69bd
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Bee Afraid
 Yoshi's Story (Video Game) / int_a9c1bc0c
comment
Bee Afraid: The game's later levels introduce beehives that require the Yoshis to sneak past to proceed. If they go too fast, the bees will become agitated and form a hand that orders them to go back. Attempting to knock the hive down with an egg will anger the bees and make them form a fist that hits the Yoshis.
 Yoshi's Story (Video Game) / int_a9c1bc0c
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Final Boss
 Yoshi's Story (Video Game) / int_ad4a45be
comment
Final Boss: Baby Bowser who you fight four times in order to fully finish the game!
 Yoshi's Story (Video Game) / int_ad4a45be
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 Yoshi's Story (Video Game) / int_ad641426
type
Trademark Favorite Food
 Yoshi's Story (Video Game) / int_ad641426
comment
Trademark Favorite Food: As mentioned above, each Yoshi has its particular favorite taste in fruit and Shy Guys, which are reflected in the health boosts they get from eating their favorite. Each of them get an enhanced boost from standard melons, but specifically, Green likes Watermelon, Red and Pink like Apples, Blue and Light Blue like Grapes, and Yellow likes Bananas. Black and White have no real favorite foods, but they can eat spicy peppers, which the normal Yoshis can't eat.
 Yoshi's Story (Video Game) / int_ad641426
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1.0
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Yoshi's Story (Video Game) / int_ad641426
 Yoshi's Story (Video Game) / int_adfd3165
type
For the Evulz
 Yoshi's Story (Video Game) / int_adfd3165
comment
For the Evulz: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."
 Yoshi's Story (Video Game) / int_adfd3165
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1.0
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Yoshi's Story (Video Game) / int_adfd3165
 Yoshi's Story (Video Game) / int_b06ff73b
type
Variable Mix
 Yoshi's Story (Video Game) / int_b06ff73b
comment
Variable Mix: Every level's theme has two different remixes used for certain situations: a rock remix that plays while the player's chosen Yoshi is Super Happy and a somber, lethargic remix that begins playing when there are no remaining petals on the Smile Meter and the Yoshi is one hit away from being lost.
 Yoshi's Story (Video Game) / int_b06ff73b
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Yoshi's Story (Video Game) / int_b06ff73b
 Yoshi's Story (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Yoshi's Story (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: Becomes this trope when you're doing the "Melon Quest" challenge. The levels become exponentially harder for various reasons, but the bosses remain as easy as ever.
 Yoshi's Story (Video Game) / int_b4696bc
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1.0
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1.0
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Yoshi's Story (Video Game) / int_b4696bc
 Yoshi's Story (Video Game) / int_b69e71fe
type
Rainbow Motif
 Yoshi's Story (Video Game) / int_b69e71fe
comment
Rainbow Motif: Each of the Baby Yoshis comes in a different color, and this is important because each of the Yoshis have different tastes in fruit and Shy Guys. There are also Black and White Yoshis you can bring along.
 Yoshi's Story (Video Game) / int_b69e71fe
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1.0
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Yoshi's Story (Video Game) / int_b69e71fe
 Yoshi's Story (Video Game) / int_b79b7878
type
Fuzzball Spider
 Yoshi's Story (Video Game) / int_b79b7878
comment
Fuzzball Spider: The Spider enemies look like striped balls with spike-like legs and two eyes.
 Yoshi's Story (Video Game) / int_b79b7878
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1.0
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Yoshi's Story (Video Game) / int_b79b7878
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Big Boo's Haunt
 Yoshi's Story (Video Game) / int_bda2d236
comment
Big Boo's Haunt: "Ghost Castle", as the name implies, is a spooky haunted castle filled to the brim with Boos, along with the helpful Ghost Riders.
 Yoshi's Story (Video Game) / int_bda2d236
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Yoshi's Story (Video Game) / int_bda2d236
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type
Stock Food Depictions
 Yoshi's Story (Video Game) / int_c2d441c5
comment
Stock Food Depictions: The fruit that Yoshis can eat include bunches of three yellow bananas, shiny red apples, clusters of bright purple grapes, and long, thin and red spicy peppers.
 Yoshi's Story (Video Game) / int_c2d441c5
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Dem Bones
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Dem Bones: The Bone Dragons, as their name suggests, are dragons made entirely of bone.
 Yoshi's Story (Video Game) / int_c3f6e68
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1.0
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Yoshi's Story (Video Game) / int_c3f6e68
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type
Scoring Points
 Yoshi's Story (Video Game) / int_c64bdacd
comment
There's also the 30 Melons in each level, which is enough to complete the level, and one can beat the game collecting only Melons. Compared to the rest of the game, it's surprisingly difficult, and there's absolutely no reward for doing so beyond a higher score and bragging rights.
 Yoshi's Story (Video Game) / int_c64bdacd
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1.0
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Yoshi's Story (Video Game) / int_c64bdacd
 Yoshi's Story (Video Game) / int_c64db44b
type
Idle Animation
 Yoshi's Story (Video Game) / int_c64db44b
comment
Idle Animation: Aww, lookit him dance! And that's not all. Depending on the circumstances, Yoshi may pant and attempt to catch his breath, teeter back and forth (if he's low on health), growl at nearby enemies, cheer happily, gulp, or even stare in confusion at the camera.
 Yoshi's Story (Video Game) / int_c64db44b
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1.0
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 Yoshi's Story (Video Game)
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Yoshi's Story (Video Game) / int_c64db44b
 Yoshi's Story (Video Game) / int_ce6555f0
type
Lighter and Softer
 Yoshi's Story (Video Game) / int_ce6555f0
comment
Lighter and Softer: Even more so than Yoshi's Island, which was already a kid-friendly game in its own right.
 Yoshi's Story (Video Game) / int_ce6555f0
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1.0
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Yoshi's Story (Video Game) / int_ce6555f0
 Yoshi's Story (Video Game) / int_ce9a1c4a
type
Underground Level
 Yoshi's Story (Video Game) / int_ce9a1c4a
comment
Underground Level: All of Page 2 is known as the "Cavern," but only the first level, Bone Dragon Pit, is truly cave-themed, as it takes place inside the tunnels of a dark cavern.
 Yoshi's Story (Video Game) / int_ce9a1c4a
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1.0
 Yoshi's Story (Video Game) / int_ce9a1c4a
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 Yoshi's Story (Video Game)
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Yoshi's Story (Video Game) / int_ce9a1c4a
 Yoshi's Story (Video Game) / int_d24ed873
type
Developer's Foresight
 Yoshi's Story (Video Game) / int_d24ed873
comment
Developer's Foresight: If you go out of your way to eat thirty Lucky Fruit by being very careful and ground pounding near lots of Shy Guys while you're invincible, Yoshi will dance in front of whatever fruit you ate thirty of.
 Yoshi's Story (Video Game) / int_d24ed873
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1.0
 Yoshi's Story (Video Game)
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Yoshi's Story (Video Game) / int_d24ed873
 Yoshi's Story (Video Game) / int_d2d581f8
type
Cranium Ride
 Yoshi's Story (Video Game) / int_d2d581f8
comment
Cranium Ride: We'll let the game say it:
 Yoshi's Story (Video Game) / int_d2d581f8
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1.0
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Yoshi's Story (Video Game) / int_d2d581f8
 Yoshi's Story (Video Game) / int_d40a8a0f
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Suddenly Voiced
 Yoshi's Story (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: This game is the debut of Yoshi's current voice clips (courtesy of Nintendo mainstay Kazumi Totaka, but pitched up), which have been recycled for every subsequent game Yoshi has appeared in since.
 Yoshi's Story (Video Game) / int_d40a8a0f
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Yoshi's Story (Video Game) / int_d40a8a0f
 Yoshi's Story (Video Game) / int_d5d600c3
type
For Happiness
 Yoshi's Story (Video Game) / int_d5d600c3
comment
For Happiness: The entire plot of the game is to bring happiness back to the populace of Yoshi's Island. Also, the baby Yoshis' lives revolve around happiness. Literally. So you've gotta make sure they stay as happy as can be!
 Yoshi's Story (Video Game) / int_d5d600c3
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Yoshi's Story (Video Game) / int_d5d600c3
 Yoshi's Story (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Yoshi's Story (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Both "Blargg's Boiler" on Page 2 and "Magma Castle" on Page 6 feature copious amounts of boiling lava as a stage hazard.
 Yoshi's Story (Video Game) / int_d7d588c8
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Yoshi's Story (Video Game) / int_d7d588c8
 Yoshi's Story (Video Game) / int_d933c045
type
Ultra Super Happy Cute Baby Fest Farmer 3000
 Yoshi's Story (Video Game) / int_d933c045
comment
Ultra Super Happy Cute Baby Fest Farmer 3000: Being a game intended for younger players, the game is pretty Sugar Bowl-y and, save for certain aspects such as the Melon Quest and some of the minigames such as Special Delivery, is quite lighter in difficulty and stakes compared to its predecessor. To pass each of the levels, you'll only need to eat 30 fruit of any kind, and you have plenty of opportunities to replenish the Smile Meter. The bosses, including Baby Bowser are also easy to defeat.
 Yoshi's Story (Video Game) / int_d933c045
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Yoshi's Story (Video Game) / int_d933c045
 Yoshi's Story (Video Game) / int_df5dbc6
type
Toy Time
 Yoshi's Story (Video Game) / int_df5dbc6
comment
Toy Time: "The Tall Tower" is made of wooden tinkertoys, and what appear to be old baseballs. The enemies aren't really more toy-themed than usual, though.
 Yoshi's Story (Video Game) / int_df5dbc6
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 Yoshi's Story (Video Game) / int_e2c4b927
type
Dub Name Change
 Yoshi's Story (Video Game) / int_e2c4b927
comment
Dub Name Change: Many things such as Bonebone Dragon becoming Bone Dragon and Happiness Butterfly becoming Power Bee...despite looking nothing like a bee.
 Yoshi's Story (Video Game) / int_e2c4b927
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 Yoshi's Story (Video Game) / int_e2c4b927
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type
Mouthy Bird
 Yoshi's Story (Video Game) / int_e3f8d410
comment
Mouthy Bird: This◊ artwork has a Bumpty's beak flat against its face, almost resembling lips.
 Yoshi's Story (Video Game) / int_e3f8d410
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1.0
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Yoshi's Story (Video Game) / int_e3f8d410
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type
Fake Difficulty
 Yoshi's Story (Video Game) / int_e4e86215
comment
Fake Difficulty: Part of the reason the "Melon Quest" side-challenge (eat nothing but 30 melons in one playthrough) is so hard is because in some levels, the Melons are very well hidden and require thorough knowledge and exploration of the levels to find them, and some of them require unintuitive methods, trial and error or just logic-defying ways to find them (i.e. having to ground pound a very specific spot of a level in a precise way—even the Yoshi's ability to sniff for secrets isn't always helpful, one box puzzle in Jungle Stream requires you to combine two specific ? boxes in a certain way to get all the melons, etc.). Some are just straight up impossible to find without looking up a walkthrough. Another problem is that the Melon Quest's very nature leaves zero room for error—one slip up means having to replay the entire level or, in worst case scenario, restart the entire playthrough. And some of the melons, like the Melon Race or Catch the Coins melons, only give you one chance at getting them, or levels have lots of pits for them to fall into (i.e. Shy Guys Ship). Worst of all, the melons can sometimes land in spots where it's very easy to grab the wrong fruit (Cloud Cruise has a particularly nasty case of this where a melon lands directly between two pieces of fruit that are already very close together, meaning your Yoshi needs to eat it from a very specific, pixel perfect spot so he doesn't eat the other fruit by accident).
 Yoshi's Story (Video Game) / int_e4e86215
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 Yoshi's Story (Video Game) / int_e54326a2
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Hell
 Yoshi's Story (Video Game) / int_e54326a2
comment
Page 2 and, to a lesser extent Page 4, are more menacing in appearance and tone than Page 1's lighthearted feel, with Page 2 looking like the depths of Hell and having pretty ominous music while Page 4 is filled with giant Piranha Plants trashing around while menacing music plays. Similarly, the mood of Page 6 is far more ominous and serious compared to the other pages.
 Yoshi's Story (Video Game) / int_e54326a2
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Yoshi's Story (Video Game) / int_e54326a2
 Yoshi's Story (Video Game) / int_e63317eb
type
Green Hill Zone
 Yoshi's Story (Video Game) / int_e63317eb
comment
Green Hill Zone: "Treasure Hunt" and "Surprise!!" on page one take place on green, grassy areas and serve as the tutorial levels for the game.
 Yoshi's Story (Video Game) / int_e63317eb
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1.0
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Yoshi's Story (Video Game) / int_e63317eb
 Yoshi's Story (Video Game) / int_e8e3807
type
Aside Glance
 Yoshi's Story (Video Game) / int_e8e3807
comment
Aside Glance: The Yoshis will sometimes give one to the camera as an idle animation.
 Yoshi's Story (Video Game) / int_e8e3807
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 Yoshi's Story (Video Game) / int_f3c2fec5
type
Jungle Japes
 Yoshi's Story (Video Game) / int_f3c2fec5
comment
Jungle Japes: All of the levels in page 4, which is even called "Jungle", are set in jungles in some way.
 Yoshi's Story (Video Game) / int_f3c2fec5
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 Yoshi's Story (Video Game) / int_fa77309d
type
Alternate Album Cover
 Yoshi's Story (Video Game) / int_fa77309d
comment
Alternate Album Cover: The game's soundtrack features three different album covers depending on the region. The Japanese release depicts a render of Yoshi crossing his arms in front of aluminum foil balloons bearing the game name, the Nintendo 64 logo, the health meter, and Yoshi eggs, all atop a white backdrop. The US release, Music to Pound the Ground To, depicts Yoshi flashing a peace sign atop a denim pocket with the N64 logo embroidered in the corner. The German release, Love, Peace & Happiness, features a mirrored recreation of the game's box art.
 Yoshi's Story (Video Game) / int_fa77309d
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 Yoshi's Story (Video Game) / int_fb17af62
type
Rhymes on a Dime
 Yoshi's Story (Video Game) / int_fb17af62
comment
Rhymes on a Dime: The introduction and ending are presented in rhyming couplets. Some of the Hint Block's tips also rhyme.
 Yoshi's Story (Video Game) / int_fb17af62
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Yoshi's Story (Video Game)

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Green Hill Zone / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Heart of Happiness / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Idiot Crows / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Idle Animation / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Invincibility Power-Up / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
It's Easy, So It Sucks! / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Japanese Video Games / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Jumping Fish / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Just Eat Him / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Level in the Clouds / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Levels Take Flight / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Ominous Music Box Tune / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Only Fatal to Adults / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Optional Party Member / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Pickup Hierarchy / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Poison Mushroom / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Pokémon Speak / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Primal Fear / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Recurring Riff / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Saw Blades of Death / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Scary Stinging Swarm / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Scatting / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Sequel Difficulty Drop / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Speaking Simlish / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Stock Audio Clip / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Stock Food Depictions / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Storybook Opening / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Synchronized Swarming / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
The Swarm / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Thick-Line Animation / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Title Scream / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Toy Time / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
2½D / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Under the Sea / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Underground Level / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Unending End Card / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Video-Game Lives / int_dc029dad
 Yoshi's Story (Video Game)
hasFeature
Wizard Needs Food Badly / int_dc029dad
 Yoshis Story
seeAlso
Yoshi's Story (Video Game)
 Yoshi's Story (Video Game)
hasFeature
Zero-Effort Boss / int_dc029dad
 YoshisStory
sameAs
Yoshi's Story (Video Game)
 Yoshi's Story (Video Game)
hasFeature
Ultra Super Happy Cute Baby Fest Farmer 3000 / int_dc029dad