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Z (Video Game)

 Z (Video Game)
type
TVTItem
 Z (Video Game)
label
Z (Video Game)
 Z (Video Game)
page
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Z
 Z (Video Game)
comment
Z (pronounced Zed) is a 1996 Real-Time Strategy game by Bitmap Brothers set in a galaxy far far away where a perpetual war is taking place between two different Interplanetary Empires of sentient biped Robots; the heroic red MegaCom Corporation and the dastardy blue TransGlobal Empires. We follow the story of Commander Zod and his two transport pilots Brad and Allan as they travel across 20 levels on five different worlds; blowing things up, knocking back rocket fuel and taking down names.A Windows 95 version named Z95 was released soon after, to make the game more compatible with new operating systems. It also included 15 additional levels and some gameplay balance tweaks.In 2001 a sequel was made; Z: Steel Soldiers which followed the story of Zod (now a lowly Captain) being in charge of one side of a neutral zone on a distant planet. Currently, the two forces are under a ceasefire and the possibility of a sense of more permanent peace is also certain. Zod, however, enters the neutral zone after his men having shot down an aircraft, on it, he finds a new secret weapon and uncovers a massive plot of the blues to wipe out major strategic red bases all at once during the peace talks.An open-source Fan Remake of the original game called The Zod Engine, is also available.In no way related to the 1969 French political film Z, but it's an easy mistake to make.
 Z (Video Game)
fetched
2024-03-16T09:47:38Z
 Z (Video Game)
parsed
2024-03-16T09:47:38Z
 Z (Video Game)
isPartOf
DBTropes
 Z (Video Game) / int_1bbb76bc
type
Abandoned Area
 Z (Video Game) / int_1bbb76bc
comment
Abandoned Area: Battlefields are littered with abandoned factories, vehicles and grenades. Also, the last world is a decaying industrial complex.
 Z (Video Game) / int_1bbb76bc
featureApplicability
1.0
 Z (Video Game) / int_1bbb76bc
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_1bbb76bc
 Z (Video Game) / int_1fba5f9e
type
Enemy Exchange Program
 Z (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: This is a major component seeing that you have to capture territory to gain additional factories to create your robots. Slightly annoying as the clock doesn't reset when the territory has been captured; meaning that heavy tank that took 5 mins to build and was just about to be completed before you lost the territory is now in the enemy's hands. You can use this against them too, setting the factory to build the weakest unit just before losing it. Probably justified because they are robots, all they need is slightly different programming to switch sides. Z: Steel Soldiers has an early level where plot-wise you're attempting to build up your forces and technology (as command hasn't sanctioned your actions) by using a hacker to take control over a small enemy base before assaulting the larger one. In general gameplay, the hacker can be useful but they're weak and easily destroyed by gun emplacements.
 Z (Video Game) / int_1fba5f9e
featureApplicability
1.0
 Z (Video Game) / int_1fba5f9e
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_1fba5f9e
 Z (Video Game) / int_240a3d9b
type
Not Playing Fair With Resources
 Z (Video Game) / int_240a3d9b
comment
Not Playing Fair With Resources: In the original game: Whenever a computer player captures a factory, the second unit produced there will be ready much quicker than normal. A skilled human player can use this to his advantage, though - let the computer player build a unit, then capture the territory before the second unit is complete. The computer player also starts with slightly more units as the player progresses in the single player campaign (this can make a big difference, as it allows it to capture more territories at the beginning). From the second planet on, the computer player will begin each level with significantly stronger fort guns, presumably to help defend against early game rushes.
 Z (Video Game) / int_240a3d9b
featureApplicability
1.0
 Z (Video Game) / int_240a3d9b
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_240a3d9b
 Z (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Z (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Mobile Missile Launcher is heavily armored and has the most powerful weapon in the game, but it has a long production time and is very slow — even Toughs can outrun it. What's worse, its projectiles aren't particularly fast and can often be dodged by light vehicles. Some players prefer to stick with the more versatile Heavy Tanks instead, and leave the Mobile Missile Launchers for assaulting enemy forts, which is one thing they do excel at.
 Z (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Z (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_2bdae2ae
 Z (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Z (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: This is how you win the game. Either you bombard the opponent's fort from outside with grenades, shells and missiles, or you send a single unit inside it. Anyway, it blows up spectacularly, sending debris everywhere (which will damage anything they land on). Factories and bridges can also be blown up if you bombard them long enough.
 Z (Video Game) / int_31a2a33c
featureApplicability
1.0
 Z (Video Game) / int_31a2a33c
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_31a2a33c
 Z (Video Game) / int_35a24c16
type
Geo Effects
 Z (Video Game) / int_35a24c16
comment
Geo Effects: Water allows infantry to pass (if lucky enough to not get eaten by a crocodile or sewer monster), vehicles need a bridge, which can be damaged (and repaired with a crane). Rocks and ice walls can be blown up.
 Z (Video Game) / int_35a24c16
featureApplicability
1.0
 Z (Video Game) / int_35a24c16
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_35a24c16
 Z (Video Game) / int_3a12261d
type
Robot Soldier
 Z (Video Game) / int_3a12261d
comment
Robot Soldier: All your infantry are robots.
 Z (Video Game) / int_3a12261d
featureApplicability
1.0
 Z (Video Game) / int_3a12261d
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_3a12261d
 Z (Video Game) / int_3e80dd34
type
Damage Is Fire
 Z (Video Game) / int_3e80dd34
comment
Damage Is Fire: Damage on buildings is represented by small fires and plumes of smoke.
 Z (Video Game) / int_3e80dd34
featureApplicability
1.0
 Z (Video Game) / int_3e80dd34
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_3e80dd34
 Z (Video Game) / int_515189ab
type
Single-Biome Planet
 Z (Video Game) / int_515189ab
comment
Single-Biome Planet: The game spans five planets, each having only one terrain type: Desert, Volcanic, Arctic, Jungle, or City.
 Z (Video Game) / int_515189ab
featureApplicability
1.0
 Z (Video Game) / int_515189ab
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_515189ab
 Z (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Z (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Mostly played straight, although heavily damaged vehicles move and fire slower, and factories will have an increased production time.
 Z (Video Game) / int_64f0c18c
featureApplicability
1.0
 Z (Video Game) / int_64f0c18c
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_64f0c18c
 Z (Video Game) / int_690ec658
type
Flash of Pain
 Z (Video Game) / int_690ec658
comment
Flash of Pain: Any unit taking a hit will flash white briefly.
 Z (Video Game) / int_690ec658
featureApplicability
1.0
 Z (Video Game) / int_690ec658
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_690ec658
 Z (Video Game) / int_6e1e24a
type
Balance Buff
 Z (Video Game) / int_6e1e24a
comment
Balance Buff: Z95 buffed some units to make them more viable: Grunts got increased intelligence. Toughs have three robots per unit instead of just two, and much better movement speed. Medium tanks got a slightly increased range. The Howitzer got increased hit points. The Missile Gun's rate of fire became far better.
 Z (Video Game) / int_6e1e24a
featureApplicability
1.0
 Z (Video Game) / int_6e1e24a
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_6e1e24a
 Z (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 Z (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: If you fail the mission by losing your territories and letting the enemy destroy your base, your entire army insults you and blames you for these reasons. The female-voiced computer starts insulting the player even before actually losing, indicating a current tactical imbalance:
 Z (Video Game) / int_7d89315b
featureApplicability
1.0
 Z (Video Game) / int_7d89315b
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_7d89315b
 Z (Video Game) / int_8125d8f6
type
Easy Level Trick
 Z (Video Game) / int_8125d8f6
comment
Easy Level Trick: A well-known one in Level 15 - Swamp Fever. The player and CPU forts are very close together, only separated by a short, destroyed bridge. The strategy is to wait for all enemies to leave the perimeter of their fort, bring in a construction crane to fix the bridge, and rush all your units in.
 Z (Video Game) / int_8125d8f6
featureApplicability
1.0
 Z (Video Game) / int_8125d8f6
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_8125d8f6
 Z (Video Game) / int_933576c8
type
Mighty Glacier
 Z (Video Game) / int_933576c8
comment
Mighty Glacier: The Mobile Missile Launcher has the most powerful weapon in the game and very thick armour, but is slow-moving and slow to produce.
 Z (Video Game) / int_933576c8
featureApplicability
1.0
 Z (Video Game) / int_933576c8
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_933576c8
 Z (Video Game) / int_940a5958
type
Artificial Stupidity
 Z (Video Game) / int_940a5958
comment
Artificial Stupidity: Partly an in-game mechanic in Z, as the five robot types are given varied levels of intelligence, which affects their behavior. Special mention goes to the Tough robots, with the lowest intelligence rating of 3, that have little sense of self-preservance, and won't stop firing even if their target changes position. Since robots try to grab flags and hardware on sight, they will ignore any surroundings and more often than not run straight into an enemy guard turret's line of fire. Units will often attempt to avoid incoming fire by strafing, which could result in the unit deliberately moving into the path of an enemy missile and getting obliterated. This can be infuriating when trying to attack enemy artillery, as your units keep stalling or retreating, instead of just moving in for the kill. Vehicles would sometimes get confused whether to use roads or just go straight towards their destination, and start rocking back and forth. Cranes, when told to repair a bridge in front of them, would sometimes instead go around it and enter it from the other side.
 Z (Video Game) / int_940a5958
featureApplicability
1.0
 Z (Video Game) / int_940a5958
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_940a5958
 Z (Video Game) / int_96475bb6
type
Awesome Personnel Carrier
 Z (Video Game) / int_96475bb6
comment
Awesome Personnel Carrier: They are a mid-tier unit that can carry one squad of robots (regardless of their number), giving them greater speed and armor while still allowing them to fire their weapons to full effect. Also, unlike other vehicle drivers, the robots cannot be sniped. They do have downsides, though: the robots will perish if the APC carrying them is destroyed — the player must eject them manually if they wish to avoid this — and an APC comes only with a single Grunt when built, meaning they need more micromanagment, as you need to eject the Grunt and replace him with other robots if you want the APC to be effective.
 Z (Video Game) / int_96475bb6
featureApplicability
1.0
 Z (Video Game) / int_96475bb6
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_96475bb6
 Z (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Z (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The gameplay in Z has many unpredictable factors, and two battles rarely play the same.
 Z (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Z (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_98b1dc8f
 Z (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Z (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Snipers are pretty much designed to shoot enemy drivers/gunners and capture their vehicle/gun. They will lose against any infantry except Grunts, and even that's a waste because Grunts are much quicker to build. Also, sending them unsupported against powerful vehicles will not work, as said vehicle will just demolish them before they get the chance to shoot it. Jeeps are fast and quick to produce. Their role is to capture territories quickly and draw fire from more valuable units. When it comes to actual fighting, though, they're very weak, as they will generally lose to just about every other unit except Grunts. Grunts are even weaker than Jeeps, and their only real strength is that they're quick to produce and can wade through water, making them great for quickly capturing territory and equipment but nothing else. They are practically useless in combat against anything except other Grunts. Gatlings are only good for defending against early rushes by Grunts, Psychos or Jeeps, and are pretty much useless otherwise because they are fragile, ineffective against armour, and are immobile yet have a short range. Cranes can only repair bridges and maybe serve as a distraction. They move slowly and have no weapon at all.
 Z (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Z (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_9aaf8eca
 Z (Video Game) / int_9e31f0b1
type
One-Letter Title
 Z (Video Game) / int_9e31f0b1
comment
One-Letter Title: Self-explanatory. The game is sometimes referred to as Commander Zod for clarity.
 Z (Video Game) / int_9e31f0b1
featureApplicability
1.0
 Z (Video Game) / int_9e31f0b1
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_9e31f0b1
 Z (Video Game) / int_a18fda9c
type
Dumb Muscle
 Z (Video Game) / int_a18fda9c
comment
Special mention goes to the Tough robots, with the lowest intelligence rating of 3, that have little sense of self-preservance, and won't stop firing even if their target changes position.
 Z (Video Game) / int_a18fda9c
featureApplicability
1.0
 Z (Video Game) / int_a18fda9c
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_a18fda9c
 Z (Video Game) / int_b06ff73b
type
Variable Mix
 Z (Video Game) / int_b06ff73b
comment
Variable Mix: Music is more intense during combat and even more so when combat happens close to headquarters.
 Z (Video Game) / int_b06ff73b
featureApplicability
1.0
 Z (Video Game) / int_b06ff73b
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_b06ff73b
 Z (Video Game) / int_b79a7274
type
Color-Coded Armies
 Z (Video Game) / int_b79a7274
comment
Color-Coded Armies: Red Vs Blue. The multi-player modes include additional colors.
 Z (Video Game) / int_b79a7274
featureApplicability
1.0
 Z (Video Game) / int_b79a7274
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_b79a7274
 Z (Video Game) / int_b7c53a22
type
Blood Knight
 Z (Video Game) / int_b7c53a22
comment
Blood Knight: Zod, in the second game, laments on the upcoming peace treaty, since it means he and the boys will no longer be seeing action.
 Z (Video Game) / int_b7c53a22
featureApplicability
1.0
 Z (Video Game) / int_b7c53a22
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_b7c53a22
 Z (Video Game) / int_cd682fe1
type
Dodge the Bullet
 Z (Video Game) / int_cd682fe1
comment
Dodge the Bullet: Cannon projectiles and thrown grenades are so slow that a properly maneuvered jeep can evade them for enough time to shoot the enemy or tank driver with faster, low-caliber bullets. AI takes advantage of this. Similarly, missiles and howitzer shells are so slow that even Light Tanks can evade them.
 Z (Video Game) / int_cd682fe1
featureApplicability
1.0
 Z (Video Game) / int_cd682fe1
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_cd682fe1
 Z (Video Game) / int_d0ea147f
type
A.I. Breaker
 Z (Video Game) / int_d0ea147f
comment
A.I. Breaker: Since stationary gun turrets continuously rotate clockwise, and the AI never manually orders them to lock on a target, a human player can simply station a tank just outside the enemy gun's range, wait for it to face the other direction, then attack and retreat before they turn around to return fire.
 Z (Video Game) / int_d0ea147f
featureApplicability
1.0
 Z (Video Game) / int_d0ea147f
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_d0ea147f
 Z (Video Game) / int_d3e9483a
type
Non-Fatal Explosions
 Z (Video Game) / int_d3e9483a
comment
Non-Fatal Explosions: Averted in that exploding tanks sometimes shoot their turrets into the air. A falling turret can destroy another tank, which can lead to chain reactions.
 Z (Video Game) / int_d3e9483a
featureApplicability
-1.0
 Z (Video Game) / int_d3e9483a
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_d3e9483a
 Z (Video Game) / int_d99d9918
type
The Captain
 Z (Video Game) / int_d99d9918
comment
The Captain: Zod, in the second game.
 Z (Video Game) / int_d99d9918
featureApplicability
1.0
 Z (Video Game) / int_d99d9918
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_d99d9918
 Z (Video Game) / int_df11acbe
type
Artificial Brilliance
 Z (Video Game) / int_df11acbe
comment
Artificial Brilliance: The computer-controlled opponent in Z was considered challenging and impressive for its time. It doesn't merely follow a preset strategy, but adapts and reacts to the human player's actions. In Z, if you leave the approach to your fort unguarded, the AI will sometimes try to sneak Snipers into your fort for a surprise victory. This is particularly dangerous since Snipers out-range the lower-tier fort defense guns.
 Z (Video Game) / int_df11acbe
featureApplicability
1.0
 Z (Video Game) / int_df11acbe
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_df11acbe
 Z (Video Game) / int_df1793de
type
Updated Re-release
 Z (Video Game) / int_df1793de
comment
Updated Re-release: The game and its sequel eventually saw ports to the portable market in 2011, 2014, and 2015, with a new difficulty setting and hints and tips at loading screens, which themselves got ported back to the PC.
 Z (Video Game) / int_df1793de
featureApplicability
1.0
 Z (Video Game) / int_df1793de
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_df1793de
 Z (Video Game) / int_e4900915
type
Ridiculously Human Robots
 Z (Video Game) / int_e4900915
comment
Ridiculously Human Robots: They walk, they talk, they get drunk on rocket fuel, they recline in canvas chairs and at times they even wink. Oh and they also use computers with keyboards and drive around in tanks.
 Z (Video Game) / int_e4900915
featureApplicability
1.0
 Z (Video Game) / int_e4900915
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_e4900915
 Z (Video Game) / int_e545e190
type
Nerf
 Z (Video Game) / int_e545e190
comment
Nerf: Z95 reduced the hit points of the Heavy tank and especially of the Mobile Missile Launcher.
 Z (Video Game) / int_e545e190
featureApplicability
1.0
 Z (Video Game) / int_e545e190
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_e545e190
 Z (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Z (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Averted in Z, where factories do not need supplies, only time (which decreases when you conquer more territory). Steel Soldiers switched to using credits, which are similarly earned by conquering more territory.
 Z (Video Game) / int_fd2086a9
featureApplicability
-1.0
 Z (Video Game) / int_fd2086a9
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_fd2086a9
 Z (Video Game) / int_ffb79066
type
Chromosome Casting
 Z (Video Game) / int_ffb79066
comment
Chromosome Casting: All the robots appear male. The only female presence in the game is the voice of the computer.
 Z (Video Game) / int_ffb79066
featureApplicability
1.0
 Z (Video Game) / int_ffb79066
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_ffb79066
 Z (Video Game) / int_name
type
ItemName
 Z (Video Game) / int_name
comment
 Z (Video Game) / int_name
featureApplicability
1.0
 Z (Video Game) / int_name
featureConfidence
1.0
 Z (Video Game)
hasFeature
Z (Video Game) / int_name
 Z (Video Game) / int_name
itemName
Z (Video Game)

The following is a list of statements referring to the current page from other pages.

 Z (Video Game)
hasFeature
A Long Time Ago, in a Galaxy Far, Far Away... / int_2acb12c7
 Z (Video Game)
hasFeature
Awesome Personnel Carrier / int_2acb12c7
 Z (Video Game)
hasFeature
British Video Games / int_2acb12c7
 Z (Video Game)
hasFeature
Color-Coded Armies / int_2acb12c7
 Z (Video Game)
hasFeature
Construct Additional Pylons / int_2acb12c7
 Z (Video Game)
hasFeature
Drill Sergeant Nasty / int_2acb12c7
 Z (Video Game)
hasFeature
Enemy Exchange Program / int_616626a7
 Z (Video Game)
hasFeature
Flash of Pain / int_2acb12c7
 Z (Video Game)
hasFeature
No Place for a Warrior / int_2acb12c7
 Z (Video Game)
hasFeature
One-Letter Title / int_2acb12c7
 Z (Video Game)
hasFeature
Robot Soldier / int_2acb12c7
 Z (Video Game)
hasFeature
Title Drop Chapter / int_2acb12c7
 Z (Video Game)
hasFeature
Variable Mix / int_616626a7
 Z (Video Game)
hasFeature
What the Hell, Player? / int_2acb12c7
 Z (Video Game)
hasFeature
You Require More Vespene Gas / int_2acb12c7
 Z
seeAlso
Z (Video Game)
 http://dbtropes.org/resource/Videogame/Z
sameAs
Z (Video Game)