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ZZT (Video Game)

 ZZT (Video Game)
type
TVTItem
 ZZT (Video Game)
label
ZZT (Video Game)
 ZZT (Video Game)
page
ZZT
 ZZT (Video Game)
comment
ZZT is an MS-DOS shareware computer game created by Tim Sweeney and released on January 15th, 1991 under the one-man label of Potomac Computer Systems. Across a series of four worlds, with Town of ZZT as the shareware world, the player controls a white-on-blue smiley face in a world on a tile-based grid, in which it can move and shoot in four directions, use torches to light its way in dark places, and touch objects to interact with them. Even by the standards of 1991, the game was technologically simple, exclusively using text-mode color graphics and PC speaker sound.What it had unlike other games, however, was its selling point: an internal world editor. Simply by pressing the "E" key on the main menu, the player could begin creating their own worlds. Not only could they place all the items, creatures, terrains, and other elements they saw in the official worlds, but they could use a simple scripting language, ZZT-OOP, to program "objects" to do whatever they wished. The combination of ZZT's abstract graphics and ease of use allowed players of any age group, from children to adults, to create and share their own games regardless of skill level, contributing to its explosive success in the shareware era.Its technological simplicity also contributed, and was an early, somewhat accidental example of "designing for the broadest hardware spec" - the game's only real requirements were 512KB of system RAM, 2 megabytes of hard drive space, the ability of the PC to run in 16-color, 25-line, 80-column text mode (which was generally standard on any graphics adapter from EGA on), and the ability to run MS-DOS 5.0 - which, generally, meant a 286 or better. In practical terms, this meant that any PC from five or six years prior to the game's release, from basically the PC-AT on, could run the game, at a time when PC games tended to push hardware rather than work on compatibility with older hardware, and when PC hardware was evolving explosively. The ability for basically anyone to play the game if they'd purchased an IBM-compatible in most of the prior decade was deeply appreciated by many users and contributed to the game's (comparatively) huge sales in the early 1990s.The success of ZZT was such that it allowed Tim Sweeney to fund further game development, and build up his company into what is today known as Epic Games. Decades after its peak, ZZT, now freeware, maintains a small but healthy community of both enthusiasts and new creators alike, creating new worlds to this very day. External editors such as KevEdit and ZEdit2 now make it easier than ever to make new games for the engine, and the emulator Zeta allows the game to be played on modern computers, including in your web browser. In 2020, a fan reverse-engineered ZZT to reconstruct its source code, which Sweeney admitted to have lost, and released the result under the MIT License with his blessing as "The Reconstruction of ZZT", allowing anyone to create their own fork of the engine customized to their liking. The Museum of ZZT is the current hub of the community, dedicated to not only documenting the game's history (with over 3,000 games hosted as of this writing), but publishing new worlds.A sequel, Super ZZT, was released in October 1991, with new features such as an expanded board size, a scrolling viewport, special "stone" items that enable custom HUD displays, and the ability to place items in more colors than what the ZZT editor could provide without fanmade workarounds. However, it fared worse than its predecessor on account of its squished display and the fact that the editor was locked away by default unless the user ran the game with the command line argument "/e". Even now, there are much fewer Super ZZT worlds compared to ZZT worlds, though it is slowly growing as the years go by.
 ZZT (Video Game)
fetched
2024-04-16T22:32:09Z
 ZZT (Video Game)
parsed
2024-04-16T22:32:09Z
 ZZT (Video Game)
isPartOf
DBTropes
 ZZT (Video Game) / int_143e6c8d
type
Heroic Mime
 ZZT (Video Game) / int_143e6c8d
comment
Heroic Mime: The player has no dialog in any official game.
 ZZT (Video Game) / int_143e6c8d
featureApplicability
1.0
 ZZT (Video Game) / int_143e6c8d
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_143e6c8d
 ZZT (Video Game) / int_294ed981
type
Bilingual Bonus
 ZZT (Video Game) / int_294ed981
comment
Bilingual Bonus: The jail in City of ZZT includes a prisoner who only speaks Spanish. Translating it reveals an admission from Tim Sweeney that he's not good at writing in Spanish.
 ZZT (Video Game) / int_294ed981
featureApplicability
1.0
 ZZT (Video Game) / int_294ed981
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_294ed981
 ZZT (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 ZZT (Video Game) / int_3ac5110b
comment
In older worlds, it was more common for this to happen by accident, because the built-in editor does not automatically link boards when you connect one board to another. This means you need to set both ends of the exit individually, or else you can end up with a one-way exit that can often render a world Unintentionally Unwinnable. By contrast, modern editors will link board exits by default, and even indicate if the board exits reciprocate (with a command or option to either fix it if they don't, or undo it to invoke this trope).
 ZZT (Video Game) / int_3ac5110b
featureApplicability
1.0
 ZZT (Video Game) / int_3ac5110b
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_3ac5110b
 ZZT (Video Game) / int_3ff34221
type
To Hell and Back
 ZZT (Video Game) / int_3ff34221
comment
To Hell and Back: In Caves of ZZT, the player must go to Hell to get one of the purple keys, and then escape with their life.
 ZZT (Video Game) / int_3ff34221
featureApplicability
1.0
 ZZT (Video Game) / int_3ff34221
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_3ff34221
 ZZT (Video Game) / int_4181374
type
Power-Up Motif
 ZZT (Video Game) / int_4181374
comment
Power-Up Motif: Collecting an energizer (which provides temporary invincibility) causes the player to flash and also plays a jaunty tune—an arrangement of the Surfaris' "Wipeout". When the tune finishes, the energizer effect also stops.
 ZZT (Video Game) / int_4181374
featureApplicability
1.0
 ZZT (Video Game) / int_4181374
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_4181374
 ZZT (Video Game) / int_45cd286c
type
Corrupt Politician
 ZZT (Video Game) / int_45cd286c
comment
Corrupt Politician: The Mayor of the City of ZZT will not help you unless you give him a 100-gem bribe to fund his re-election campaign.
 ZZT (Video Game) / int_45cd286c
featureApplicability
1.0
 ZZT (Video Game) / int_45cd286c
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_45cd286c
 ZZT (Video Game) / int_5e7c0ab7
type
Kleptomaniac Hero
 ZZT (Video Game) / int_5e7c0ab7
comment
Kleptomaniac Hero: Collecting one of the purple keys in Town of ZZT requires the player to rob a bank. They also cannot access the Stock Room in the Armory unless they trick the Guardian of the Key into shoving their key out the door so they can steal it.
 ZZT (Video Game) / int_5e7c0ab7
featureApplicability
1.0
 ZZT (Video Game) / int_5e7c0ab7
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_5e7c0ab7
 ZZT (Video Game) / int_62259825
type
Nintendo Hard
 ZZT (Video Game) / int_62259825
comment
Nintendo Hard: The official worlds tell you from the start that you'll need to save a lot.
 ZZT (Video Game) / int_62259825
featureApplicability
1.0
 ZZT (Video Game) / int_62259825
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_62259825
 ZZT (Video Game) / int_70d8269d
type
Excuse Plot
 ZZT (Video Game) / int_70d8269d
comment
Excuse Plot: Town and Caves amount to, "explore this place and collect the purple keys", while Dungeons is "you've been thrown into the dungeons, collect the purple keys to escape". City is "this city is awful, get a key and ticket for the next train out of town".
 ZZT (Video Game) / int_70d8269d
featureApplicability
1.0
 ZZT (Video Game) / int_70d8269d
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_70d8269d
 ZZT (Video Game) / int_762d730c
type
Level Editor
 ZZT (Video Game) / int_762d730c
comment
Level Editor: Most people agree that this is the best part of the game (much to the surprise of the game's creator).
 ZZT (Video Game) / int_762d730c
featureApplicability
1.0
 ZZT (Video Game) / int_762d730c
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_762d730c
 ZZT (Video Game) / int_858dc9aa
type
Unwinnable
 ZZT (Video Game) / int_858dc9aa
comment
Unwinnable: it's possible to end up in e.g. a position where you need ammunition, but with none left.
 ZZT (Video Game) / int_858dc9aa
featureApplicability
1.0
 ZZT (Video Game) / int_858dc9aa
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_858dc9aa
 ZZT (Video Game) / int_86e12b9a
type
City Noir
 ZZT (Video Game) / int_86e12b9a
comment
City Noir: The eponymous City of ZZT is introduced as the "home of smog, crime and endless bureaucracy", which is why you must escape from it. On top of that, the city is filled with all manner of deadly obstacles and the mayor is openly corrupt.
 ZZT (Video Game) / int_86e12b9a
featureApplicability
1.0
 ZZT (Video Game) / int_86e12b9a
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_86e12b9a
 ZZT (Video Game) / int_afd181c7
type
Xtreme Kool Letterz
 ZZT (Video Game) / int_afd181c7
comment
Xtreme Kool Letterz: The name ZZT was chosen so that it would appear on the bottom of Usenet listings.
 ZZT (Video Game) / int_afd181c7
featureApplicability
1.0
 ZZT (Video Game) / int_afd181c7
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_afd181c7
 ZZT (Video Game) / int_b3bdf232
type
Alien Geometries
 ZZT (Video Game) / int_b3bdf232
comment
Alien Geometries: The target boards (screens) whenever you walk off a board in each cardinal direction are only defined for that specific board. This means a designer can make one board link to another, but then have the second board either not link back to the first or even link to a different board altogether, allowing for non-Euclidean level design. It's also possible to make a board loop in on itself for extra effect. In older worlds, it was more common for this to happen by accident, because the built-in editor does not automatically link boards when you connect one board to another. This means you need to set both ends of the exit individually, or else you can end up with a one-way exit that can often render a world Unintentionally Unwinnable. By contrast, modern editors will link board exits by default, and even indicate if the board exits reciprocate (with a command or option to either fix it if they don't, or undo it to invoke this trope).
 ZZT (Video Game) / int_b3bdf232
featureApplicability
1.0
 ZZT (Video Game) / int_b3bdf232
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_b3bdf232
 ZZT (Video Game) / int_b6c46f43
type
Space-Filling Path
 ZZT (Video Game) / int_b6c46f43
comment
Space-Filling Path: Ping Pong Paths appeared so frequently in older and lower-quality games that numerous "help" worlds designed to help with game development urged designers not to use them. ZZT Syndromes in particular forces the player to step on all the tiles in a Ping Pong Path to emphasize this until the tutor lets you off the hook by carving a path straight through it.
 ZZT (Video Game) / int_b6c46f43
featureApplicability
1.0
 ZZT (Video Game) / int_b6c46f43
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_b6c46f43
 ZZT (Video Game) / int_bb48f8ba
type
Timed Mission
 ZZT (Video Game) / int_bb48f8ba
comment
Timed Mission: Individual levels ('boards') can limit the amount of time a player can spend on them and send you back to where you entered if it runs out.
 ZZT (Video Game) / int_bb48f8ba
featureApplicability
1.0
 ZZT (Video Game) / int_bb48f8ba
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_bb48f8ba
 ZZT (Video Game) / int_bf7cad7d
type
Locked Door
 ZZT (Video Game) / int_bf7cad7d
comment
Locked Door: Town, Caves and Dungeons revolve around collecting purple keys to open the doors to the final area. City requires only a single purple key, but you need some other items to board the train as well.
 ZZT (Video Game) / int_bf7cad7d
featureApplicability
1.0
 ZZT (Video Game) / int_bf7cad7d
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_bf7cad7d
 ZZT (Video Game) / int_c0b66f61
type
Invisible Monsters
 ZZT (Video Game) / int_c0b66f61
comment
Invisible Monsters: Traversing through Hell in Caves of ZZT requires fighting an invisible demon.
 ZZT (Video Game) / int_c0b66f61
featureApplicability
1.0
 ZZT (Video Game) / int_c0b66f61
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_c0b66f61
 ZZT (Video Game) / int_c25c7890
type
Fun with Acronyms
 ZZT (Video Game) / int_c25c7890
comment
Fun with Acronyms: Though ZZT didn't originally stand for anything, it has been joked that it means "Zoo of Zero Tolerance".
 ZZT (Video Game) / int_c25c7890
featureApplicability
1.0
 ZZT (Video Game) / int_c25c7890
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_c25c7890
 ZZT (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 ZZT (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Mostly - keys come in 7 colors, but if you already have one key, another key of the same color cannot be collected and will instead block your path. Many puzzles are deliberately centered around this behavior.
 ZZT (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 ZZT (Video Game) / int_c2dbd1f8
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_c2dbd1f8
 ZZT (Video Game) / int_c45237fb
type
Dialogue Tree
 ZZT (Video Game) / int_c45237fb
comment
Dialogue Tree: These feature in the official worlds, and the user can create their own using ZZT-OOP, scripting both the possible responses and what they will do.
 ZZT (Video Game) / int_c45237fb
featureApplicability
1.0
 ZZT (Video Game) / int_c45237fb
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_c45237fb
 ZZT (Video Game) / int_c75c63a3
type
Blackout Basement
 ZZT (Video Game) / int_c75c63a3
comment
Blackout Basement: Some screens are dark, requiring the use of a torch to have limited sight.
 ZZT (Video Game) / int_c75c63a3
featureApplicability
1.0
 ZZT (Video Game) / int_c75c63a3
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_c75c63a3
 ZZT (Video Game) / int_c75df49a
type
Shout-Out
 ZZT (Video Game) / int_c75df49a
comment
Shout-Out: Asking the Vendor in the Town of ZZT Armory for "Advice" will result in them quoting "Stairway to Heaven" by Led Zeppelin.
 ZZT (Video Game) / int_c75df49a
featureApplicability
1.0
 ZZT (Video Game) / int_c75df49a
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_c75df49a
 ZZT (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 ZZT (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The Alpha in Dungeons of ZZT is preceded by a series of one-word scrolls saying, "If you touch the Alpha, you will die", which is exactly what happens.
 ZZT (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 ZZT (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_d2c0e2ed
 ZZT (Video Game) / int_d2cba32d
type
Game Maker
 ZZT (Video Game) / int_d2cba32d
comment
Game Maker: The world editor and the ZZT-OOP scripting language effectively makes the game into this.
 ZZT (Video Game) / int_d2cba32d
featureApplicability
1.0
 ZZT (Video Game) / int_d2cba32d
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_d2cba32d
 ZZT (Video Game) / int_d510ea37
type
ASCII Art
 ZZT (Video Game) / int_d510ea37
comment
ASCII Art: By virtue of running entirely in text mode.
 ZZT (Video Game) / int_d510ea37
featureApplicability
1.0
 ZZT (Video Game) / int_d510ea37
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_d510ea37
 ZZT (Video Game) / int_e3034e3f
type
Beating a Dead Player
 ZZT (Video Game) / int_e3034e3f
comment
Beating A Dead Player: If you die, the game's animation speeds up and any enemies and traps on the screen will continue attacking your icon at superspeed.
 ZZT (Video Game) / int_e3034e3f
featureApplicability
1.0
 ZZT (Video Game) / int_e3034e3f
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_e3034e3f
 ZZT (Video Game) / int_e8f2d4f2
type
The Devil Is a Loser
 ZZT (Video Game) / int_e8f2d4f2
comment
The Devil Is a Loser: In Caves of ZZT, saying "yes" to the Devil's challenge causes him to give up without a fight.
 ZZT (Video Game) / int_e8f2d4f2
featureApplicability
1.0
 ZZT (Video Game) / int_e8f2d4f2
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_e8f2d4f2
 ZZT (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 ZZT (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: The torches, which only last for a few seconds before burning out.
 ZZT (Video Game) / int_eca56f2
featureApplicability
1.0
 ZZT (Video Game) / int_eca56f2
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_eca56f2
 ZZT (Video Game) / int_edb7b3ad
type
Respawn Point
 ZZT (Video Game) / int_edb7b3ad
comment
Respawn Point: Some rooms are set up so the player warps to where they entered whenever they are hurt.
 ZZT (Video Game) / int_edb7b3ad
featureApplicability
1.0
 ZZT (Video Game) / int_edb7b3ad
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_edb7b3ad
 ZZT (Video Game) / int_f068cba
type
Oddball in the Series
 ZZT (Video Game) / int_f068cba
comment
Oddball in the Series: City of ZZT is the only official world that does not involve collecting purple keys to reach your goal; instead, you must collect a variety of other items to enable your escape from the city by train, courtesy of the engine's flag system. It also makes the heaviest use of ZZT-OOP in general, including a puzzle that involves piloting a robot with a separate control panel, while the other worlds make only minor use of scripting in comparison.
 ZZT (Video Game) / int_f068cba
featureApplicability
1.0
 ZZT (Video Game) / int_f068cba
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_f068cba
 ZZT (Video Game) / int_name
type
ItemName
 ZZT (Video Game) / int_name
comment
 ZZT (Video Game) / int_name
featureApplicability
1.0
 ZZT (Video Game) / int_name
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
ZZT (Video Game) / int_name
 ZZT (Video Game) / int_name
itemName
ZZT (Video Game)

The following is a list of statements referring to the current page from other pages.

 ZZT (Video Game)
hasFeature
Automatic Level / int_a4518841
 ZZT (Video Game)
hasFeature
Flushing-Edge Interactivity / int_a4518841
 ZZT (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_a4518841
 ZZT (Video Game)
hasFeature
Invincibility Power-Up / int_a4518841
 ZZT (Video Game)
hasFeature
Level Editor / int_a4518841
 ZZT (Video Game)
hasFeature
Power-Up Motif / int_a4518841
 ZZT (Video Game)
hasFeature
Space-Filling Path / int_a4518841
 ZZT (Video Game)
hasFeature
Video Games of 1990–1994 / int_a4518841
 ZZT (Video Game)
hasFeature
Word Purée Title / int_a4518841
 ZZT
sameAs
ZZT (Video Game)