...it's like TV Tropes, but LINKED DATA!
Against the Storm / Videogame
- 179 statements
- 34 feature instances
- 24 referencing feature instances
Against the Storm / Videogame | type |
TVTItem | |
Against the Storm / Videogame | label |
Against the Storm / Videogame | |
Against the Storm / Videogame | page |
AgainstTheStorm | |
Against the Storm / Videogame | comment |
Against the Storm is a Fantasy Roguelike city building game developed by Eremite Games.The world is wracked by constant storms with the only safe haven being the Smoldering City. In between the major storms the Scorched Queen sends out her viceroys to build settlements and gather food and resources to send back to the Smoldering City to prepare for the next storm.Each mission takes place on a randomly generated map where you have to build up a settlement and generate enough Reputation before the Queen's Impatience gets too high. Once a settlement is complete you leave it and pick a different location on the world map for the next one. After enough time has passed the storms will arrive which forces everyone to retreat to the Smoldering City and resets the world map. | |
Against the Storm / Videogame | fetched |
2023-11-02T15:18:00Z | |
Against the Storm / Videogame | parsed |
2023-11-02T15:18:00Z | |
Against the Storm / Videogame | processingComment |
Dropped link to Roguelike: Not a Feature - IGNORE | |
Against the Storm / Videogame | isPartOf |
DBTropes | |
Against the Storm / Videogame / int_1467a30c | type |
Unexpected Gameplay Change | |
Against the Storm / Videogame / int_1467a30c | comment |
Unexpected Gameplay Change: It's possible to start your settlement next to "world modifiers", which give some benefit or drawback, while promising greater rewards as a result. Most are fairly simple - "start with 50 hostility", "no fertile land", etc - but the Fishmen Ritual Ground changes the entire game: envoys refuse to go near the area, and as a result, you get no orders. Orders are the primary way of getting difficult-to-obtain resources, Reputation points, and new villagers, and so not having access to them makes the game considerably more difficult: the only way to increase Reputation is by getting high Resolve (difficult to do until you've expanded into several glades) and Glade Events (difficult to do as they require resources you might not have easy access to). Settlements next to Seals still play like normal, but filling the Reputation bar doesn't win the game. You need to both find the seal itself - with every glade containing a marker pointing toward its general direction - and reassemble four parts for an Ancient Guardian that'll finish the job. | |
Against the Storm / Videogame / int_1467a30c | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_1467a30c | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_1467a30c | |
Against the Storm / Videogame / int_1c0d4155 | type |
Necessary Drawback | |
Against the Storm / Videogame / int_1c0d4155 | comment |
Necessary Drawback: Everything has a tradeoff of some kind, even if that tradeoff is just not having something else. Species-specific housing provides an extra boost to Resolve for the species, which combined with standard housing in-settlement will nearly double the Resolve gain, but the species-specific houses generally require a lot of advanced resourcesnote Beaver houses are the cheapest at only 8 Wooden Planks, but a Big House - which holds 3 times as many people - merely costs 4 Wooden Planks, and only hold two people, while even the most basic shelter costs a pittance of lumber and holds three. They can also be upgraded with several bonuses, but the player has to decide whether the resources needed to do so is worth it or not. Using Rainpunk technology will allow you to vastly increase your production, but causes Blightrot, which can corrupt your Hearth and kill your villagers if not handled properly. In additional, Rainpunk tech requires additional infrastructure that can tie up your villagers. Opening Glades provides access to additional living space, new resources, and Glade Events that can offer lucrative resource trades, otherwise-unobtainable buildings, and ever-important Reputation points. However, opening a glade always increases Forest Hostility, making it more difficult to keep up Resolve (especially during the Storm season), and knowing that there's a Glade Event doesn't mean you'll have the resources to deal with it, which could spell the death of your settlement if it's particularly bad. One Cornerstone available is the Mist Piercers, which allows you to see exactly what each Glade contains before you open it. While this allows you to plan around and prepare for the more dangerous events and takes away a lot of guesswork to make your job much easier, the drawback is that every new Glade discovered increases the Queen's Impatience by a full point, forcing you to open Glades much more carefully lest your game end quickly, and limiting your options for dealing with high Impatiencenote One of the easiest ways to lower Impatience in a pinch is to complete a Glade Event, getting a point of Reputation and lowering Impatience by the same amount. By punishing you for opening the Glade to begin with, Mist Piercers prevents you from using Glade Events to your short-term advantage. | |
Against the Storm / Videogame / int_1c0d4155 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_1c0d4155 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_1c0d4155 | |
Against the Storm / Videogame / int_20e20e99 | type |
Not the Intended Use | |
Against the Storm / Videogame / int_20e20e99 | comment |
Not the Intended Use: Once you've built a trading post, traders will arrive, offering to sell and buy goods, perks and blueprints. They generally arrive once a year, but you can call them early for an increasing penalty in Queen's Impatience. Because Impatience reduces Forest Hostility, it's entirely possible to call traders one after another to drive up Impatience and push back Hostility, though this can be dangerous if you have no way to reduce Hostility and drive it up too high. | |
Against the Storm / Videogame / int_20e20e99 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_20e20e99 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_20e20e99 | |
Against the Storm / Videogame / int_2902d216 | type |
Refining Resources | |
Against the Storm / Videogame / int_2902d216 | comment |
Refining Resources: A core part of the game, your villagers can collect basic foods and resources from resource nodes but these need to be refined or cooked to provide better foods, building materials, service consumables and trade goods. Also notable is that every building can refine three or four resources, but they're not all good at it. Buildings can refine at a one, two, or three star rating: the better the rating, the faster the building refines it, and the fewer resources it uses. This results in things like the Kiln, which is used to make coal from wood (three star rating), also being able to produce Skewers of meat (one star rating) in a pinch. Three star ratings are ideal, but usually only available to specialized buildings, which have one star ratings in other production possibilities. Two star rating buildings usually have two stars across all their production lines. The absolute worst rating, however, is "Wasteful", which is a red circle: these buildings have terrible production speeds and generally use twice or more as many resources to make the same productions as a proper production building, but they're labeled as "Essential" and therefore always available, while specialized buildings are randomly available. | |
Against the Storm / Videogame / int_2902d216 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_2902d216 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_2902d216 | |
Against the Storm / Videogame / int_294a3ff2 | type |
Fox Folk | |
Against the Storm / Videogame / int_294a3ff2 | comment |
Fox Folk: The final species unlocked, Foxes specialize in Scouting to complete Glade Events more quickly, and enjoy working with Rainwater. They have the lowest base Resolve of any species, and are the hardest to please, as Rainwater buildings are difficult to buildnote The buildings are Essential, meaning they're always available to build, but Rainwater only boosts other buildings without contributing anything directly, and their preferences generally require more infrastructure that you just might not havenote Foxes like complex baked goods, requiring farms, mills and bakery type buildings, Brawling, which requires difficult-to-produce Training Weapons and the appropriate service building, and Treatment, which requires expensive Tea and the appropriate service building. They are notably not affected by Clothing like the Harpies, or warm buildings like the Lizards, making them incredibly fickle. They also are massively susceptible to hunger, taking more Resolve penalties from it than any other species, but unlike the others won't suffer from global Hostility resolve penalties. | |
Against the Storm / Videogame / int_294a3ff2 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_294a3ff2 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_294a3ff2 | |
Against the Storm / Videogame / int_2fa6b075 | type |
God Save Us from the Queen! | |
Against the Storm / Videogame / int_2fa6b075 | comment |
God Save Us from the Queen!: The Scorched Queen is the only person (and that term is used loosely) that's able to protect anyone from the horrifying power of the Blightstorm. That does not mean that she is benign and benevolent: each map has you in a race against time to make your settlement self-sufficient before the Queen's patience runs out. If she runs out of patience, the settlement immediately fails, with the implication that the Queen either killed everyone or let the forest claim them. And while the forest hates your settlement, it fears the Queen's impatience, which is one of the only things that can lower Forest Hostility. | |
Against the Storm / Videogame / int_2fa6b075 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_2fa6b075 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_2fa6b075 | |
Against the Storm / Videogame / int_317388f4 | type |
Humans Are Survivors | |
Against the Storm / Videogame / int_317388f4 | comment |
Humans Are Survivors: Humans have a higher base resolve rating, meaning they are often the last to desert a colony when things are bad. | |
Against the Storm / Videogame / int_317388f4 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_317388f4 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_317388f4 | |
Against the Storm / Videogame / int_3d19dd09 | type |
Punk Punk | |
Against the Storm / Videogame / int_3d19dd09 | comment |
Punk Punk: The game uses the term Rainpunk to refer to certain equipment that utilizes the magical rains. | |
Against the Storm / Videogame / int_3d19dd09 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_3d19dd09 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_3d19dd09 | |
Against the Storm / Videogame / int_485eb589 | type |
Sealed Evil in a Can | |
Against the Storm / Videogame / int_485eb589 | comment |
Sealed Evil in a Can: The world map not only has unknown events to encourage wider exploration, but also large, glowing seals that may or may not be connected to the Blightstorm Cycle, which also hold "The Sealed Ones" at bay (only seen as a single large, moving eye in each physical seal). Legend says that the seals would last forever, yet various 'seal fragments' found in expeditions have brought doubt to this claim in-universe; it's up to the player to try and plan a chain of settlements toward these seals, and attempt to fix them by the time they arrive each cycle. | |
Against the Storm / Videogame / int_485eb589 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_485eb589 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_485eb589 | |
Against the Storm / Videogame / int_5049f19d | type |
Do Well, But Not Perfect | |
Against the Storm / Videogame / int_5049f19d | comment |
Do Well, But Not Perfect: Completing glade events and orders will provide Reputation points, and having high resolve will provide Reputation over time, where each full point of Reputation you get will reduce the Queen's Impatience by one point; if you don't have any Impatience, you miss that bonus. In addition, each full point of Impatience will reduce the hostility of the Forest, which can be very beneficial in the early-to-mid game as your settlement grows. As a result, sometimes it's worth not getting a Reputation point by completing an order or event, or by doing it in a way that angers the Queen, in order to gain a short-term advantage. | |
Against the Storm / Videogame / int_5049f19d | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_5049f19d | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_5049f19d | |
Against the Storm / Videogame / int_586624e5 | type |
Genius Loci | |
Against the Storm / Videogame / int_586624e5 | comment |
Genius Loci: The forest is at least semi-intelligent, always aware of your settlements and actions, in particular hating woodcutters and glades being discovered while also fearing the fire that burns in hearths. The longer a settlement lasts, the more its hostility grows and the worse the storm gets on settlers as a result. | |
Against the Storm / Videogame / int_586624e5 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_586624e5 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_586624e5 | |
Against the Storm / Videogame / int_6114a875 | type |
Lost Technology | |
Against the Storm / Videogame / int_6114a875 | comment |
Lost Technology: Some Glade Events involve old equipment that is malfunctioning and needs to be repaired or disabled. In some cases, such as the Rainpunk Foundry, you can restore it to functionality giving you a special building that is superior to the normal buildings. | |
Against the Storm / Videogame / int_6114a875 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_6114a875 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_6114a875 | |
Against the Storm / Videogame / int_65c4d0fa | type |
Changing Gameplay Priorities | |
Against the Storm / Videogame / int_65c4d0fa | comment |
Changing Gameplay Priorities: At the beginning of each settlement, your primary focus is merely survival: getting your settlers into food production, getting them shelter, and starting to explore to supplement the meager supplies and resource nodes you start with. Generally, once you've stabilized, you'll then start focusing on completing Orders, so that you can get the Reputation bonuses to unlock new buildings. After the midpoint, your goal is either: 1) advanced production to boost villager Resolve as high as possible, or 2) constant exploration to find Glade Events to complete for Reputation, as (except on the easiest difficulty level) orders alone will not provide enough Reputation to finish. | |
Against the Storm / Videogame / int_65c4d0fa | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_65c4d0fa | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_65c4d0fa | |
Against the Storm / Videogame / int_6b7c9f96 | type |
The Lost Woods | |
Against the Storm / Videogame / int_6b7c9f96 | comment |
The Lost Woods: As a result of the Blightstorm, the world is constantly changing every 30-40 years, and as a result, settlements are always located in an unexplored region of the vast forests that cover the kingdom. The people know that there's plenty of resources out there, but they don't know what they are, where they might be, or more importantly, how dangerous it is to get them. The only way to find out is to venture into the unknown... | |
Against the Storm / Videogame / int_6b7c9f96 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_6b7c9f96 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_6b7c9f96 | |
Against the Storm / Videogame / int_6d8b4e42 | type |
Fantastic Flora | |
Against the Storm / Videogame / int_6d8b4e42 | comment |
Fantastic Flora: The Coral Forest contains several different types of trees each of which produces a different secondary resource. | |
Against the Storm / Videogame / int_6d8b4e42 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_6d8b4e42 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_6d8b4e42 | |
Against the Storm / Videogame / int_6e7e9709 | type |
Cosmetic Award | |
Against the Storm / Videogame / int_6e7e9709 | comment |
Cosmetic Award: Some of the deeds/achievements in the game only unlock new decorations for your settlement. | |
Against the Storm / Videogame / int_6e7e9709 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_6e7e9709 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_6e7e9709 | |
Against the Storm / Videogame / int_6ec989d8 | type |
Guide Dang It! | |
Against the Storm / Videogame / int_6ec989d8 | comment |
Guide Dang It!: Minor, but when it comes to marking/clearing trees for Woodcutter camps, the game doesn't tell you that you can use Shift to massively narrow the reticle. This allows for much more precise tree-clearing, and by extension, much faster progression toward glades if you need to hurry. | |
Against the Storm / Videogame / int_6ec989d8 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_6ec989d8 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_6ec989d8 | |
Against the Storm / Videogame / int_745a226c | type |
Easy Logistics | |
Against the Storm / Videogame / int_745a226c | comment |
Easy Logistics: If you have multiple warehouses then your villagers can access any resource from any warehouse without needing to move it. Additionally, while villagers need a house they don't actually visit them, and simply rest at the closest hearth for all their needs. Averted with general production however. End products all require some kind of gathering or farming, and may require intermediary steps as well. Coats, for example, require gathering plant fiber or reeds (requiring a Harvester camp), refining that into Cloth (one of many possible buildings), and then refining the Cloth into Coats (usually a Clothier or similar building). | |
Against the Storm / Videogame / int_745a226c | featureApplicability |
-1.0 | |
Against the Storm / Videogame / int_745a226c | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_745a226c | |
Against the Storm / Videogame / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
Against the Storm / Videogame / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: Threats lurking in forbidden glades include the Drainage Mole and the Giant Stormbird, among others. | |
Against the Storm / Videogame / int_7ccd3698 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_7ccd3698 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_7ccd3698 | |
Against the Storm / Videogame / int_9b9397bb | type |
Difficult, but Awesome | |
Against the Storm / Videogame / int_9b9397bb | comment |
Difficult, but Awesome: Once you have completed several settlements and leveled up, you'll unlock the Rainpunk Foundry, which allows you to use the various types of rainwater to enhance your production in several ways. However, the rain is not benign: using it will result in the appearance of Blightrot on your buildings, which corrupt your Hearth. A fully corrupted Hearth is basically a death sentence for your settlement, causing massive Resolve penalties (resulting in villagers leaving) and even killing villagers at times. The only way to get rid of Blightrot is with fire. You can ignore all of this by playing on a lower difficulty, or by not using Rainpunk technology, but the excellent bonuses that you get from using the rain to boost production could be the difference between victory and defeat. | |
Against the Storm / Videogame / int_9b9397bb | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_9b9397bb | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_9b9397bb | |
Against the Storm / Videogame / int_9dfb8296 | type |
This Is Gonna Suck | |
Against the Storm / Videogame / int_9dfb8296 | comment |
This Is Gonna Suck: There are many Glade Events that increase Hostility or reduce Resolve while they are being cleared, and the game doesn't hide that fact. It may let you prepare yourself somewhat, but getting hundreds of Hostility while clearing a Merchant Shipwreck, for example, isn't going to be fun no matter how informed you are in advance. | |
Against the Storm / Videogame / int_9dfb8296 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_9dfb8296 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_9dfb8296 | |
Against the Storm / Videogame / int_a04eb363 | type |
Lizard Folk | |
Against the Storm / Videogame / int_a04eb363 | comment |
Lizard Folk: Lizards are one of the villager species, they specialize in hunting and cooking meat while preferring to work in warm buildings. They are as fickle as the Foxes and Harpies, but are the easiest low Resolve species to hang on to, as their preference for warm buildings and relatively easy access to their preferred food makes them easy to please. | |
Against the Storm / Videogame / int_a04eb363 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_a04eb363 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_a04eb363 | |
Against the Storm / Videogame / int_a456a8a9 | type |
Randomly Generated Levels | |
Against the Storm / Videogame / int_a456a8a9 | comment |
Randomly Generated Levels: Each settlement map is randomly generated and the world map randomizes after each storm. | |
Against the Storm / Videogame / int_a456a8a9 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_a456a8a9 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_a456a8a9 | |
Against the Storm / Videogame / int_a5f39a9c | type |
Thunder = Downpour | |
Against the Storm / Videogame / int_a5f39a9c | comment |
Thunder = Downpour: There is an audio cue of thunder a few moments before the storm season hits. | |
Against the Storm / Videogame / int_a5f39a9c | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_a5f39a9c | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_a5f39a9c | |
Against the Storm / Videogame / int_b1118d5e | type |
Bizarre Seasons | |
Against the Storm / Videogame / int_b1118d5e | comment |
Bizarre Seasons: Since it is always raining, the seasons are marked by changes in the rain: Drizzle is for planting and has some positive effect on the settlement, Clearance is for harvesting and has no specific effect, and Storm brings terrors and an array of random hazards. | |
Against the Storm / Videogame / int_b1118d5e | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_b1118d5e | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_b1118d5e | |
Against the Storm / Videogame / int_bb48f8ba | type |
Timed Mission | |
Against the Storm / Videogame / int_bb48f8ba | comment |
Timed Mission: The Queen's impatience constantly grows, meaning that you only have so much time to bring a village up to run itself. While this timer can be extended by fulfilling missions, increasing your reputation and taking advantage of certain modifiers, your time will always be finite. To a lesser extent, you only have so many years to make settlements before each major storm, though reaching the timer just resets the map. Most glade events have a timer attached to them and failing to complete the event before the timer runs out will result in something bad happening, whether it's a one-time permanent modifier (even if you clear the event afterward) or a repeatable stacking modifier. Averted with Benevolent Ghosts and Treasure Stags, where the timer running out just means you miss out on their bonuses. Some orders are timed, giving better rewards than normal but having to be completed within a specific time limit. | |
Against the Storm / Videogame / int_bb48f8ba | featureApplicability |
-1.0 | |
Against the Storm / Videogame / int_bb48f8ba | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_bb48f8ba | |
Against the Storm / Videogame / int_d544a963 | type |
Busy Beaver | |
Against the Storm / Videogame / int_d544a963 | comment |
Busy Beaver: Beavers are one of the villager species, they specialize in wood working and enjoy engineering. They are also very hardy, matching Humans for base Resolve. | |
Against the Storm / Videogame / int_d544a963 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_d544a963 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_d544a963 | |
Against the Storm / Videogame / int_d5ac9158 | type |
Harping on About Harpies | |
Against the Storm / Videogame / int_d5ac9158 | comment |
Harping on About Harpies: Harpies are one of the villager species, they specialize in alchemy and enjoy working with cloth. They are fickle and have low Resolve, but their preferences are somewhat easy to satisfy, making them relatively easy to please. | |
Against the Storm / Videogame / int_d5ac9158 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_d5ac9158 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_d5ac9158 | |
Against the Storm / Videogame / int_d6f284a3 | type |
Anti-Frustration Features | |
Against the Storm / Videogame / int_d6f284a3 | comment |
Anti-Frustration Features: Your people take the fastest route they can to get around everything that's been built. If this is impossible, they just cut straight through whatever buildings or environment is in their way. Especially useful for woodcutters. | |
Against the Storm / Videogame / int_d6f284a3 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_d6f284a3 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_d6f284a3 | |
Against the Storm / Videogame / int_e04ffce3 | type |
Lost Colony | |
Against the Storm / Videogame / int_e04ffce3 | comment |
Lost Colony: As you spread out from the Smoldering Citadel, you may run into ruins, which are the remains of previous colonies, or abandoned settlements, where a less-capable viceroy provoked the Queen's impatience. Both offer bonuses to your colony. | |
Against the Storm / Videogame / int_e04ffce3 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_e04ffce3 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_e04ffce3 | |
Against the Storm / Videogame / int_e0e3579a | type |
Fungus Humongous | |
Against the Storm / Videogame / int_e0e3579a | comment |
Fungus Humongous: The Marshlands biome is covered in mushroom trees called mushwoods that yield wood because they're covered in "leathery bark". There's also a chance for a Forbidden Glade in certain biomes to contain a massive mushroom that can be harvested functionally forever. | |
Against the Storm / Videogame / int_e0e3579a | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_e0e3579a | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_e0e3579a | |
Against the Storm / Videogame / int_e2c91d45 | type |
Comfort Food | |
Against the Storm / Videogame / int_e2c91d45 | comment |
Comfort Food: Each species has several Trademark Favorite Foods that raise their resolve; each of these complex foods requires some kind of processing. | |
Against the Storm / Videogame / int_e2c91d45 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_e2c91d45 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_e2c91d45 | |
Against the Storm / Videogame / int_f9439c84 | type |
Haunted House | |
Against the Storm / Videogame / int_f9439c84 | comment |
Haunted House: Haunted ruins can show up as glade events. Clearing the haunting allows you to either restore the building for your use or scavenge it for resources. In many cases the restored building has better performance than its normal counterpart. | |
Against the Storm / Videogame / int_f9439c84 | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_f9439c84 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_f9439c84 | |
Against the Storm / Videogame / int_name | type |
ItemName | |
Against the Storm / Videogame / int_name | comment |
||
Against the Storm / Videogame / int_name | featureApplicability |
1.0 | |
Against the Storm / Videogame / int_name | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Against the Storm / Videogame / int_name | |
Against the Storm / Videogame / int_name | itemName |
Against the Storm / Videogame |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.