...it's like TV Tropes, but LINKED DATA!
Ancient Domains of Mystery / Videogame
- 1051 statements
- 207 feature instances
- 202 referencing feature instances
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Ancient Domains of Mystery / Videogame | page |
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Ancient Domains of Mystery / Videogame | comment |
Ancient Domains of Mystery, also known as ADOM, is a "Roguelike" game developed by Thomas Biskup, aka "The Creator". The first version was released in 1994 and development continued until 2003 when Biskup stopped work on the game. As the game is closed source, unlike its contempories such as Angband and NetHack no further development occurred for nine years. The advent of crowdfunding inspired Biskup to launch a Indie Go Go campaign to restart development on the game. This was wildly successful and new versions, both free and paid for, are now available with many enhancements. The current version as of January 2019 is 3.3.3Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The game is characterized by: Permanent character death. When you die, that's it. Your saved game is deleted and your player-character (PC) ceases to exist (unless you copy the save file to another folder). Story mode (exclusive to the paid version) averts this, allowing saving and reloading of the game at any time. Randomly-generated locations and encounters (though there are certain fixed locations, most dungeon levels are randomly generated). Turn-based movement. Extensive customization. The different races and classes, the sheer variety of equipment you can find, and the ways that you can use them. Persistent levels - aside from the "Infinite Dungeon", dungeon levels are fixed in design once generated, unlike Angband but like NetHack. A large overworld. Unlike many Roguelikes, the game takes place in a large wilderness area with many entrances to towns, cities and dungeons scattered around the world.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })The game used to use ASCII display graphics but after a successful crowdfunding, even the free version now uses proper tiled graphics. Players can still opt to use the classic ASCII look if they wish.Unusually for roguelikes, ADOM features a fair amount of story in the form of a manual and a detailed world to explore. The game takes place in the world of Ancardia, which is being invaded from another dimension by beings known as the Forces of Chaos. Their inherent wrongess has a corrupting effect on the world, turning people and animals into monsters, screwing up the weather, etc. A sage named Khelavaster has discovered that the source of Chaos' invasion of Ancardia is in a remote mountain range, the Drakalor Chain. Determined to stop The End of the World as We Know It, he went there to stop the invasion and never came back, followed by hundreds of other wannabe heroes. The player is one of them.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })A major feature is The Corruption, which grants the player various mutations that can be either beneficial or downright harmful. Another feature setting it apart from other roguelikes is the Karma Meter, which determines several NPCs' reactions and which of the Multiple Endings are available. Find it here.A sequel called ADOM II: Legends of Ancardia has been released, and can be found here, but it's still a work in progress. In addition, a crowd-funded campaign to give more updates to ADOM I was very successful so has received updates in the near future, and a release on Steam. In early 2019, Biskup ran a kickstarter for a tabletop roleplaying adaptation which the fans backed in less than 24 hours. Its website can be found here.Fulfills the Wiki Rule. | |
Ancient Domains of Mystery / Videogame | fetched |
2019-12-29T00:16:40Z | |
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2020-06-25T13:30:19Z | |
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Dropped link to CthulhuMythos: Not a Feature - ITEM | |
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Ancient Domains of Mystery / Videogame / int_164583e3 | type |
Purely Aesthetic Gender | |
Ancient Domains of Mystery / Videogame / int_164583e3 | comment |
Purely Aesthetic Gender: Though there is one difference — NPC's interactions with female PCs are affected by their appearance, but if they interact with males, charisma is used instead. Yup, shopkeepers are sexist. Averted by the frogs that randomly show up in pools, and by Skriek the Ratling, who gives women a 50% discount on his keys. Also, females receive +1 to dexterity at game start as opposed to the male's +1 to strength. That difference is easily covered by natural variance in stats, however. | |
Ancient Domains of Mystery / Videogame / int_164583e3 | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_18ce8f1d | type |
Full-Frontal Assault | |
Ancient Domains of Mystery / Videogame / int_18ce8f1d | comment |
Full-Frontal Assault: True berserk, a slightly hidden game mechanic. Not wearing any armor (except of rage) while berserk damage and hit chance even further! It also removes the warning about accidentally attacking friendlies. | |
Ancient Domains of Mystery / Videogame / int_18ce8f1d | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_1aa08f77 | type |
Multiple Endings | |
Ancient Domains of Mystery / Videogame / int_1aa08f77 | comment |
Multiple Endings: There are many ways to win — some have a better outcome than others. Even the regular ending has quite a few variations depending on your alignment and amount of corruptions. | |
Ancient Domains of Mystery / Videogame / int_1aa08f77 | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_1b65dfad | type |
The Cameo | |
Ancient Domains of Mystery / Videogame / int_1b65dfad | comment |
The Cameo: You can meet Hawkslayer from Bard's Tale III and recruit him as your companion if your PC knows the secret password. | |
Ancient Domains of Mystery / Videogame / int_1b65dfad | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_1c445e86 | type |
Poor Communication Kills | |
Ancient Domains of Mystery / Videogame / int_1c445e86 | comment |
Poor Communication Kills: Despite what your fortune cookie tells you, don't eat the corpse of an annis hag. Or a harpy. And then there's the IBM guild manuals, which take this to the logical extreme: reading one makes you permanently confused. The only thing you can do at this point is pray. | |
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Ancient Domains of Mystery / Videogame / int_1d364dbd | type |
Heavily Armored Mook | |
Ancient Domains of Mystery / Videogame / int_1d364dbd | comment |
Heavily Armored Mook: Some of the monsters have so high armor that they can be barely scratched with normal attacks. | |
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Ancient Domains of Mystery / Videogame / int_1e5df5 | type |
Heh Heh, You Said "X" | |
Ancient Domains of Mystery / Videogame / int_1e5df5 | comment |
Also, any missile with the "penetrating" prefix or weapon with the "of penetration" suffix. Hur hur hur. | |
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Ancient Domains of Mystery / Videogame / int_1f1248fc | type |
Vancian Magic | |
Ancient Domains of Mystery / Videogame / int_1f1248fc | comment |
Vancian Magic: When you learn spells, you get a limited number of castings for said spell. On the other hand, your character usually learns a hundred castings or so per spell reading. Unintelligent characters learn fewer or not at all. Also, casters have Power Points, which ALSO limit how often they can cast spells. When you run out of power points, you either stop using magic or start casting from hit points. | |
Ancient Domains of Mystery / Videogame / int_1f1248fc | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_20b176ea | type |
Non-Standard Skill Learning | |
Ancient Domains of Mystery / Videogame / int_20b176ea | comment |
Non Standard Skill Learning: The game is unique in regards to this trope. You only improve your existing skills by levelling up and the usual way to learn new ones is from NPCs and wishes. However, mindcrafters and elementalists learn new Mindcrafting powers and new spells, respectively, upon level up. | |
Ancient Domains of Mystery / Videogame / int_20b176ea | featureApplicability |
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Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_20b176ea | |
Ancient Domains of Mystery / Videogame / int_2231e5b7 | type |
Parodied | |
Ancient Domains of Mystery / Videogame / int_2231e5b7 | comment |
Parodied in this page, which describes a Ninja Pirate Zombie Robot monster with an Overly Long Name and all of the most notorious abilities of various monsters. | |
Ancient Domains of Mystery / Videogame / int_2231e5b7 | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_2231e5b7 | |
Ancient Domains of Mystery / Videogame / int_230d64 | type |
Screw the Rules, I Have Money! | |
Ancient Domains of Mystery / Videogame / int_230d64 | comment |
Screw the Rules, I Have Money!: There is a trainer who can train your stats beyond the normal 20-25 points, but he requires obscene amounts of gold pieces. Combined with the casino which allows for you to easily make obscene amounts of gold pieces, you can easily raise your stats to very high levels. Theoretically, if you win money at the casino you're forced to spend it — and quite a bit more besides — at the hugely overpriced casino store if you want to progress, but that can be bypassed by teleporting the guard blocking the way. And the "Heir" talent, a hard-to-qualify-for 1st level talent that starts you off with a magic item dependent on your class. These range from specialized armor and awesome wands to the near-essential Sprint Shoes: Seven League Boots. Very very useful for getting places before Bad Things Happen. Did you deeply offend your deity by committing sacrilege against the very principles of your faith? Sacrifice a couple hundred grand and you're his bestest friend again. Subverted with champion crowning, however. You only get that once per game, no matter how many gods you impress. | |
Ancient Domains of Mystery / Videogame / int_230d64 | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_262861e1 | type |
Blade on a Stick | |
Ancient Domains of Mystery / Videogame / int_262861e1 | comment |
Blade on a Stick: Halberds and spears. | |
Ancient Domains of Mystery / Videogame / int_262861e1 | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_262861e1 | |
Ancient Domains of Mystery / Videogame / int_276ad49e | type |
Karma Meter | |
Ancient Domains of Mystery / Videogame / int_276ad49e | comment |
Karma Meter: This is how the Character Alignment works, essentially removing the "does/doesn't play by rules" axes on the graph. Some quests can only be accepted if you're Lawful/Chaotic. Killing even a single feline of any type makes an enemy of a powerful NPC, causing many to refer to them as "those damn cats." invoked | |
Ancient Domains of Mystery / Videogame / int_276ad49e | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_276ad49e | |
Ancient Domains of Mystery / Videogame / int_27ae4a75 | type |
Poisonous Person | |
Ancient Domains of Mystery / Videogame / int_27ae4a75 | comment |
Poisonous Person: You, if you get the "Poison drips from your hands" chaos mutation. It's not all it's cracked up to be. | |
Ancient Domains of Mystery / Videogame / int_27ae4a75 | featureApplicability |
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Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_27ae4a75 | |
Ancient Domains of Mystery / Videogame / int_29a39f6 | type |
Easter Egg | |
Ancient Domains of Mystery / Videogame / int_29a39f6 | comment |
Easter Egg: Press '&' to open the monster memory, and type in "Thomas Biskup". | |
Ancient Domains of Mystery / Videogame / int_29a39f6 | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_29a39f6 | |
Ancient Domains of Mystery / Videogame / int_29f44d3a | type |
Adam Smith Hates Your Guts | |
Ancient Domains of Mystery / Videogame / int_29f44d3a | comment |
Adam Smith Hates Your Guts: Yes and no. Shops have finite inventories (randomly generated), and if you change your mind after selling them something, you can buy it back... provided you have enough extra cash to meet their higher sell price. | |
Ancient Domains of Mystery / Videogame / int_29f44d3a | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_29f44d3a | |
Ancient Domains of Mystery / Videogame / int_2a015a74 | type |
Beauty Equals Goodness | |
Ancient Domains of Mystery / Videogame / int_2a015a74 | comment |
Beauty = Goodness: To a certain degree of good. As of version 1.2.0, having an appearance score above 10 increases the amount of corruption required to gain another corruption. Because most of the corruptions penalize appearance, this means that corruptions cause a cumulative acceleration of how quickly the character gets corruptions. | |
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Ancient Domains of Mystery / Videogame / int_2b0d73eb | type |
Outlaw Town | |
Ancient Domains of Mystery / Videogame / int_2b0d73eb | comment |
Outlaw Town: Lawenilothehl. | |
Ancient Domains of Mystery / Videogame / int_2b0d73eb | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_2b0d73eb | |
Ancient Domains of Mystery / Videogame / int_2b7d29e1 | type |
Artifact Title | |
Ancient Domains of Mystery / Videogame / int_2b7d29e1 | comment |
Artifact Title: Averted. When it initially had only one dungeon, ADOM stood for Advanced Dungeons of Mystery, and a couple of versions later for Ancient Dungeons of Mystery. In version 0.9.0, where the overworld was implemented, the title was changed to the current Ancient Domains of Mystery. | |
Ancient Domains of Mystery / Videogame / int_2b7d29e1 | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_2b7d29e1 | |
Ancient Domains of Mystery / Videogame / int_2b88a383 | type |
Grave Humor | |
Ancient Domains of Mystery / Videogame / int_2b88a383 | comment |
Grave Humor | |
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Ancient Domains of Mystery / Videogame / int_2b88a383 | |
Ancient Domains of Mystery / Videogame / int_2bdae2ae | type |
Awesome, but Impractical | |
Ancient Domains of Mystery / Videogame / int_2bdae2ae | comment |
Another important example is Death magic. The good news is, players can actually obtain the Death Ray spell and use it on enemies. The bad news is, death rays usually miss except against the weakest of foes. The very bad news? Enemy spellcasters can do it too. You better hold on to that amulet of death ray resistance. | |
Ancient Domains of Mystery / Videogame / int_2bdae2ae | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_2bdae2ae | |
Ancient Domains of Mystery / Videogame / int_2e8441c9 | type |
The Bad Guy Wins | |
Ancient Domains of Mystery / Videogame / int_2e8441c9 | comment |
The Bad Guy Wins: The bonus endings for chaotics. | |
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Ancient Domains of Mystery / Videogame / int_2e8441c9 | |
Ancient Domains of Mystery / Videogame / int_309b8806 | type |
Cursed with Awesome | |
Ancient Domains of Mystery / Videogame / int_309b8806 | comment |
Still not enough? One of the corruptions grants another layer of Healing Factor. Don't forget to actually kill your enemies though. | |
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Ancient Domains of Mystery / Videogame / int_309b8806 | |
Ancient Domains of Mystery / Videogame / int_30bf3ff4 | type |
Beef Gate | |
Ancient Domains of Mystery / Videogame / int_30bf3ff4 | comment |
Dungeons vary in difficulty, and lethal high-level ones rarely come with a warning label (other than Beef Gate). Naive (or reckless) players may walk right in. | |
Ancient Domains of Mystery / Videogame / int_30bf3ff4 | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_30bf3ff4 | |
Ancient Domains of Mystery / Videogame / int_3121f1e6 | type |
Noob Cave | |
Ancient Domains of Mystery / Videogame / int_3121f1e6 | comment |
Noob Cave: Played straight with the Village Dungeon and Druid Dungeon, averted with the Puppy Cave, and enforced with the Small Cave. The last one scales with your level; a level 1 character will find somewhat strong enemies, while a level 10 character will be overwhelmed with monsters he can barely scratch. | |
Ancient Domains of Mystery / Videogame / int_3121f1e6 | featureApplicability |
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Ancient Domains of Mystery / Videogame / int_31eeddc8 | type |
Level Scaling | |
Ancient Domains of Mystery / Videogame / int_31eeddc8 | comment |
Level Scaling: The more of a single creature you kill the more powerful that type of creature gets. Gets fun when dealing with enemy summoners. | |
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Ancient Domains of Mystery / Videogame / int_32341694 | type |
Humans Are Average | |
Ancient Domains of Mystery / Videogame / int_32341694 | comment |
Humans Are Average | |
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Ancient Domains of Mystery / Videogame / int_32341694 | |
Ancient Domains of Mystery / Videogame / int_32956961 | type |
Explosive Breeder | |
Ancient Domains of Mystery / Videogame / int_32956961 | comment |
Explosive Breeder: Worms of any kind and jellies should be killed before they have the chance to multiply. Kill them all. Kill. Kill. Sorry, flashback. There are also gremlins, which are not very dangerous but spawn explosively when they (or their furballs) touch water. Naturally, there is a cave of them that’s also filled with water traps. Even worse than the gremlins, though, are the battle bunnies; they only appear on one level, but they reproduce faster than anything else in the game as long as Bugs the Bunny Master is alive. They're also immune to scrolls of vermin control. | |
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Ancient Domains of Mystery / Videogame / int_33bcd2af | type |
Shoplift and Die | |
Ancient Domains of Mystery / Videogame / int_33bcd2af | comment |
Shoplift and Die: Stealing from a shop angers the shopkeeper into summoning thugs... and going after you himself. Thrown gold pieces hurt. More like, "Gold pieces are lethal." You will only ever underestimate the Casino Shopkeeper once. | |
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Ancient Domains of Mystery / Videogame / int_3439a6b5 | type |
A God Is You | |
Ancient Domains of Mystery / Videogame / int_3439a6b5 | comment |
A God Is You: If you dare, if you've solved all the (optional) puzzles to gain the right equipment, and if your character is sufficiently badass. | |
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Ancient Domains of Mystery / Videogame / int_3439a6b5 | |
Ancient Domains of Mystery / Videogame / int_34ffa400 | type |
Bonus Dungeon | |
Ancient Domains of Mystery / Videogame / int_34ffa400 | comment |
Bonus Dungeon: Quite a few of them. There are several that you are required to visit for special endings, but are otherwise optional and present goodies. Always-optional dungeons include the Gremlin Cave, the Pyramid, and the Minotaur Maze. | |
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Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_34ffa400 | |
Ancient Domains of Mystery / Videogame / int_3616a3ae | type |
Mutagenic Food | |
Ancient Domains of Mystery / Videogame / int_3616a3ae | comment |
Mutagenic Food: Some monster corpses confer abilities, such as eating a fire beetle corpse for fire resistance. | |
Ancient Domains of Mystery / Videogame / int_3616a3ae | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_3616a3ae | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_3616a3ae | |
Ancient Domains of Mystery / Videogame / int_36249acd | type |
Lethal Joke Character | |
Ancient Domains of Mystery / Videogame / int_36249acd | comment |
Lethal Joke Character: Bards don't have a set skill sheet - every time you roll up a bard, they get a random selection of skills. If you have the patience to roll and re-roll a Bard, you can create a fantastic set of skills. Combine that with excellent class powers and a great Heir gift, and you have a potentially devastating class. | |
Ancient Domains of Mystery / Videogame / int_36249acd | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_36249acd | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_36249acd | |
Ancient Domains of Mystery / Videogame / int_39b8d3d6 | type |
Boring, but Practical | |
Ancient Domains of Mystery / Videogame / int_39b8d3d6 | comment |
Boring, but Practical: The Farmer doesn't have the cool powers of the other classes, but carrying more stuff, needing to eat less, picking better herbs, gaining marks in polearms (the most balanced weapon class) faster than anyone else and making their own rations are all useful. The Monk's class powers tend towards this. Reduced movement energy cost, the ability to smash walls by kicking them, and the ability to swap positions with any monster instantly aren't flashy, but are extraordinarily useful. | |
Ancient Domains of Mystery / Videogame / int_39b8d3d6 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_39b8d3d6 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_39b8d3d6 | |
Ancient Domains of Mystery / Videogame / int_3b5fcbb7 | type |
Artifact of Doom | |
Ancient Domains of Mystery / Videogame / int_3b5fcbb7 | comment |
Artifact of Doom: The Chaos Orbs contain powerful magic, but the player is corrupted upon using them. There are many other artifacts that qualify; some literally "doom" the player, some corrupt the player merely by carrying them around, some do both and curse themselves on equipping to make it as hard as possible to get rid of them. | |
Ancient Domains of Mystery / Videogame / int_3b5fcbb7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_3b5fcbb7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_3b5fcbb7 | |
Ancient Domains of Mystery / Videogame / int_3babae20 | type |
Degraded Boss | |
Ancient Domains of Mystery / Videogame / int_3babae20 | comment |
Degraded Boss: Played with. The skeletal king guarding an item in the Tomb of the High Kings is actually also a rare monster spawn. It only appears randomly late in the game though, so the player is likely to see the guaranteed boss one first. | |
Ancient Domains of Mystery / Videogame / int_3babae20 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_3babae20 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_3babae20 | |
Ancient Domains of Mystery / Videogame / int_3eb8ba12 | type |
Description Porn | |
Ancient Domains of Mystery / Videogame / int_3eb8ba12 | comment |
Description Porn: Many of the monster descriptions, in particular the bosses. | |
Ancient Domains of Mystery / Videogame / int_3eb8ba12 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_3eb8ba12 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_3eb8ba12 | |
Ancient Domains of Mystery / Videogame / int_3ef5a484 | type |
Final Boss, New Dimension | |
Ancient Domains of Mystery / Videogame / int_3ef5a484 | comment |
Final Boss, New Dimension | |
Ancient Domains of Mystery / Videogame / int_3ef5a484 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_3ef5a484 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_3ef5a484 | |
Ancient Domains of Mystery / Videogame / int_3f0310d6 | type |
Magikarp Power | |
Ancient Domains of Mystery / Videogame / int_3f0310d6 | comment |
Magikarp Power: Monks gain the (undocumented) power to kick down walls at level 13. Not that useful in combat, but there's plenty of uses for a never-breaking, no-weight intrinsic pickaxe, including making smithing more practical. | |
Ancient Domains of Mystery / Videogame / int_3f0310d6 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_3f0310d6 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_3f0310d6 | |
Ancient Domains of Mystery / Videogame / int_42995bec | type |
Spell Book | |
Ancient Domains of Mystery / Videogame / int_42995bec | comment |
Spell Book: These can be found randomly in the dungeons, and teach a limited amount of castings upon reading. Once they have been read enough times, they disappear into thin air. | |
Ancient Domains of Mystery / Videogame / int_42995bec | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_42995bec | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_42995bec | |
Ancient Domains of Mystery / Videogame / int_42bb9c73 | type |
GoddamnBats | |
Ancient Domains of Mystery / Videogame / int_42bb9c73 | comment |
Killing even a single feline of any type makes an enemy of a powerful NPC, causing many to refer to them as "those damn cats." invoked | |
Ancient Domains of Mystery / Videogame / int_42bb9c73 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_42bb9c73 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_42bb9c73 | |
Ancient Domains of Mystery / Videogame / int_42d9daf9 | type |
No Fair Cheating | |
Ancient Domains of Mystery / Videogame / int_42d9daf9 | comment |
No Fair Cheating: By all means, try and change something in a saved game via hex editing. All enemies will suddenly max out in levels, and your equipment will randomly disappear for the rest of the game; which is not going to be very long. There's more than one way to skin a cat; at least up until the latest version. Instead of the saved game, modify the temp files. Or go obtain a value editor and mod the game as you play it. | |
Ancient Domains of Mystery / Videogame / int_42d9daf9 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_42d9daf9 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_42d9daf9 | |
Ancient Domains of Mystery / Videogame / int_434a6d40 | type |
Evil Sorcerer | |
Ancient Domains of Mystery / Videogame / int_434a6d40 | comment |
YOU can also be an Evil Sorcerer if you want. If you really want to be evil, you can kick the cute puppy to death and then laugh at the girl who just wants her dog back (after eating the puppy's corpse as she watches, no less). And then fry everyone in the village with lightning bolts. | |
Ancient Domains of Mystery / Videogame / int_434a6d40 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_434a6d40 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_434a6d40 | |
Ancient Domains of Mystery / Videogame / int_480c69ba | type |
Infinity -1 Sword | |
Ancient Domains of Mystery / Videogame / int_480c69ba | comment |
Infinity -1 Sword: Lots. The Rune-Covered Trident has good damage stats, comes with several useful intrinsics, and returns when thrown. The only downside is that unless you have a specific birthsign, you won't get it until level 36. The Axe of the Minotaur Emperor is the most powerful weapon in the game, outdamaging even the mighty Trident of the Red Rooster. On the downside, it's incredibly heavy and tends to induce nasty defensive penalties. | |
Ancient Domains of Mystery / Videogame / int_480c69ba | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_480c69ba | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_480c69ba | |
Ancient Domains of Mystery / Videogame / int_4a9c731e | type |
When Trees Attack | |
Ancient Domains of Mystery / Videogame / int_4a9c731e | comment |
When Trees Attack: The Animated Forest is a level packed with animated trees, most of which won't bother you. However, some of them are hostile, and there's so many trees that all you can do is slowly push through the crowd. Trying to use fire is...inadvisable, to say the least. | |
Ancient Domains of Mystery / Videogame / int_4a9c731e | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_4a9c731e | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_4a9c731e | |
Ancient Domains of Mystery / Videogame / int_4c709317 | type |
Useless Useful Spell | |
Ancient Domains of Mystery / Videogame / int_4c709317 | comment |
Useless Useful Spell: Played straight by the Death Ray and Petrification spells. Most of the strongest enemies are resistant, and the spells are too expensive to use on normal monsters. The Wish spell is a nice example of this. By the time your character has the capacity to cast it, you almost certainly have everything you need to finish the game anyway, and there are few things that you can wish for that are worth the loss of 10 stat points the spell also inflicts on you. | |
Ancient Domains of Mystery / Videogame / int_4c709317 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_4c709317 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_4c709317 | |
Ancient Domains of Mystery / Videogame / int_4de1a4f7 | type |
Improvised Weapon | |
Ancient Domains of Mystery / Videogame / int_4de1a4f7 | comment |
Improvised Weapon: You can use anything as a melee or projectile weapon, including clothes and scrolls. There are challenges, for example, to get through the game wielding a rock or an anvil. | |
Ancient Domains of Mystery / Videogame / int_4de1a4f7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_4de1a4f7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_4de1a4f7 | |
Ancient Domains of Mystery / Videogame / int_4ef92d0b | type |
The Atoner | |
Ancient Domains of Mystery / Videogame / int_4ef92d0b | comment |
The Atoner: Avatars of Order or Balance must have been Chaotic at one point to get the Medal and Crown of Chaos. Then they have to change alignment to their chosen state and get the Trident of the Red Rooster. | |
Ancient Domains of Mystery / Videogame / int_4ef92d0b | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_4ef92d0b | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_4ef92d0b | |
Ancient Domains of Mystery / Videogame / int_4f4372e9 | type |
Early-Installment Weirdness | |
Ancient Domains of Mystery / Videogame / int_4f4372e9 | comment |
Early Installment Weirdness: Version 0.2.0 is fascinating to play. There is no overworld, only the main dungeon exists, there are no colours, and the way rooms and corridors are drawn resembles NetHack. | |
Ancient Domains of Mystery / Videogame / int_4f4372e9 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_4f4372e9 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_4f4372e9 | |
Ancient Domains of Mystery / Videogame / int_4fc1a6c7 | type |
No Points for Neutrality | |
Ancient Domains of Mystery / Videogame / int_4fc1a6c7 | comment |
No Points for Neutrality: Averted; neutral characters can be of extreme alignment (N=), crowned champion of their alignment, and win with an ultra ending | |
Ancient Domains of Mystery / Videogame / int_4fc1a6c7 | featureApplicability |
-1.0 | |
Ancient Domains of Mystery / Videogame / int_4fc1a6c7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_4fc1a6c7 | |
Ancient Domains of Mystery / Videogame / int_5009999d | type |
Painting the Medium | |
Ancient Domains of Mystery / Videogame / int_5009999d | comment |
Painting the Medium: tHe WaY cHaOs CrEaTuReS sPeAk, AlSo KnOwN aS "cHaOsPeAk". Not to mention what the Chaos Dimension looks like. It's an entire screen filled with ASCII garbage, looking not unlike the Kill Screen in Pac-Man. Fitting for an ASCII game. | |
Ancient Domains of Mystery / Videogame / int_5009999d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_5009999d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_5009999d | |
Ancient Domains of Mystery / Videogame / int_504a1991 | type |
Body Horror | |
Ancient Domains of Mystery / Videogame / int_504a1991 | comment |
Body Horror: The protagonist gets ~18 corruption stages, while NPCs transform into hideous chaos mutants without warning. | |
Ancient Domains of Mystery / Videogame / int_504a1991 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_504a1991 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_504a1991 | |
Ancient Domains of Mystery / Videogame / int_51567188 | type |
Cast from Hit Points | |
Ancient Domains of Mystery / Videogame / int_51567188 | comment |
Also, casters have Power Points, which ALSO limit how often they can cast spells. When you run out of power points, you either stop using magic or start casting from hit points. | |
Ancient Domains of Mystery / Videogame / int_51567188 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_51567188 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_51567188 | |
Ancient Domains of Mystery / Videogame / int_545744ee | type |
Plot Coupon That Does Something | |
Ancient Domains of Mystery / Videogame / int_545744ee | comment |
Plot Coupon That Does Something: Go ahead, use one of the Chaos Orbs (needed to win the game) in your tool slot. We DARE you. | |
Ancient Domains of Mystery / Videogame / int_545744ee | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_545744ee | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_545744ee | |
Ancient Domains of Mystery / Videogame / int_549cd62d | type |
Level Grinding | |
Ancient Domains of Mystery / Videogame / int_549cd62d | comment |
Level Grinding: There are useful benefits to gaining a level. You're still not safe (you're NEVER safe), but you're less likely to die without warning. The game tries to avert this by refusing to give experience for killing more than a certain number of a creature, and by making creatures more powerful the more of them you kill. And just don't go to the small dungeon near the start at more than a few levels, because it gets harder as you get tougher, except much faster. (Although with enough resources at a sufficiently high level, particularly the ability to teleport when and where you like, it can become bearable again to at least run through.) | |
Ancient Domains of Mystery / Videogame / int_549cd62d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_549cd62d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_549cd62d | |
Ancient Domains of Mystery / Videogame / int_558f5da6 | type |
Cryptic Conversation | |
Ancient Domains of Mystery / Videogame / int_558f5da6 | comment |
Cryptic Conversation: Yggaz the Fool and the Mad Minstrel do this. Also the fortune cookies, which may or may not be flat-out lying to you. (Also, many quest hints you get in conversation are pretty cryptic too.) | |
Ancient Domains of Mystery / Videogame / int_558f5da6 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_558f5da6 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_558f5da6 | |
Ancient Domains of Mystery / Videogame / int_55c63e0 | type |
Saving the World | |
Ancient Domains of Mystery / Videogame / int_55c63e0 | comment |
Saving the World: The ultimate goal of the game, assuming you don't have ideas of your own. It can be accomplished several ways, though make sure that the Chaos Gate can't be re-opened if you choose to close it. | |
Ancient Domains of Mystery / Videogame / int_55c63e0 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_55c63e0 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_55c63e0 | |
Ancient Domains of Mystery / Videogame / int_55e5b37c | type |
Bragging Rights Reward | |
Ancient Domains of Mystery / Videogame / int_55e5b37c | comment |
Bragging Rights Reward: True Strength, the best artifact girdle in the game, can only be gotten by reaching the fiftieth level of the main dungeon without ever committing an unlawful act. Not only is this ridiculously hard for normal endings and nigh-impossible for the others, but it's past a Point of No Return so you can't use it for anything else, and chances are that if you've made it this far, you're ready for the horrors of D:50. Also, if you commit a chaotic act while wearing the girdle, it will squeeze you to death. | |
Ancient Domains of Mystery / Videogame / int_55e5b37c | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_55e5b37c | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_55e5b37c | |
Ancient Domains of Mystery / Videogame / int_58204b95 | type |
Magic Knight | |
Ancient Domains of Mystery / Videogame / int_58204b95 | comment |
Magic Knight: Any magic-using class will eventually have to start doing this but the Paladin, with their good weapon skills and decent casting abilities, especially excels at this. | |
Ancient Domains of Mystery / Videogame / int_58204b95 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_58204b95 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_58204b95 | |
Ancient Domains of Mystery / Videogame / int_58efc711 | type |
The Goomba | |
Ancient Domains of Mystery / Videogame / int_58efc711 | comment |
The Goomba: The game tries to avert this by making enemies stronger the more of them you kill, but it's rather buggy at the moment. Monsters also get stronger the deeper into the dungeons you go. A goblin a few hundred levels down in the infinite dungeon is as dangerous as any endgame monster. | |
Ancient Domains of Mystery / Videogame / int_58efc711 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_58efc711 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_58efc711 | |
Ancient Domains of Mystery / Videogame / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Ancient Domains of Mystery / Videogame / int_5914d5dd | comment |
Slippy-Slidey Ice World: Spiked boots don't work. It's also not friendly to reptiles. Thankfully, it's possible to dig your way through part of it. | |
Ancient Domains of Mystery / Videogame / int_5914d5dd | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_5914d5dd | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_5914d5dd | |
Ancient Domains of Mystery / Videogame / int_5979acea | type |
Fragile Speedster | |
Ancient Domains of Mystery / Videogame / int_5979acea | comment |
Fragile Speedster: Quicklings sport extreme Speed and DV, but pathetic defense makes them fall quickly once a strong attack (often magic) lands. Quickling Queens make matters much worse by poisoning on successful melee hits. Stacks of poison, no less. | |
Ancient Domains of Mystery / Videogame / int_5979acea | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_5979acea | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_5979acea | |
Ancient Domains of Mystery / Videogame / int_598c85e0 | type |
Enemy Scan | |
Ancient Domains of Mystery / Videogame / int_598c85e0 | comment |
Mindcrafters gain the ability to sense the number of enemies on a level. They later get 'Eyes of the Mind' which finally shows where they are, but only the monsters with a mind. Undead and golems (two of the nastiest classes of enemy) don't show up at all. | |
Ancient Domains of Mystery / Videogame / int_598c85e0 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_598c85e0 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_598c85e0 | |
Ancient Domains of Mystery / Videogame / int_59ef07eb | type |
FiveRaces | |
Ancient Domains of Mystery / Videogame / int_59ef07eb | comment |
Five Races: Averted. Stock humans, dwarves, orcs and hurthlings, but there are also gnomes, four flavours of elves and the ability to play as a drakeling, troll, or ratling. They all have unique specialities, and playing Drakelings and Trolls in particular present significant gameplay differences. Drakelings are great. Having the racial ability to spit acid at the cost of satiation can be a lifesaver. The other fun thing about the reptilian Drakelings is that when they're exposed to fire, their speed goes up. On the other hand, Drakelings can never become completely immune to fire. The mandatory trip to a flaming tower still causes injury from your severely overclocked metabolism, even with equipment that would make other races immune. Too much of a good thing, indeed. Also, the flip side of speeding up when things get hot: Drakelings do indeed slow down when exposed to cold. | |
Ancient Domains of Mystery / Videogame / int_59ef07eb | featureApplicability |
-1.0 | |
Ancient Domains of Mystery / Videogame / int_59ef07eb | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_59ef07eb | |
Ancient Domains of Mystery / Videogame / int_5e7c0ab7 | type |
Kleptomaniac Hero | |
Ancient Domains of Mystery / Videogame / int_5e7c0ab7 | comment |
Kleptomaniac Hero: Almost anything can be useful, so it makes sense to pick up different things. Even a "scroll of cure blindness" (which can be turned into a blank scroll by dipping it in water) or a "potion of uselessness" (which can be thrown to propel yourself on the icy level of the Caverns of Chaos, resulting in an impressed deity giving you an artifact.) | |
Ancient Domains of Mystery / Videogame / int_5e7c0ab7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_5e7c0ab7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_5e7c0ab7 | |
Ancient Domains of Mystery / Videogame / int_62259825 | type |
Nintendo Hard | |
Ancient Domains of Mystery / Videogame / int_62259825 | comment |
Nintendo Hard: In NetHack, there's an endless debate over being able to identify items by their unique weight because it makes the game easier. In ADOM it's an almost necessary survival tactic. Unfair Game-Breaker debates start at far worse. | |
Ancient Domains of Mystery / Videogame / int_62259825 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_62259825 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_62259825 | |
Ancient Domains of Mystery / Videogame / int_6411dac8 | type |
BadassNormal | |
Ancient Domains of Mystery / Videogame / int_6411dac8 | comment |
More like, "Gold pieces are lethal." You will only ever underestimate the Casino Shopkeeper once. | |
Ancient Domains of Mystery / Videogame / int_6411dac8 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_6411dac8 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_6411dac8 | |
Ancient Domains of Mystery / Videogame / int_659b8d91 | type |
Tactical Door Use | |
Ancient Domains of Mystery / Videogame / int_659b8d91 | comment |
Tactical Door Use: Closing doors will stop many enemies, allowing for a breather or an easy escape. Exceptions include anything smart enough to operate a door (locking it works though) and creatures that can pass through walls, most commonly ghosts. Particularly strong creatures can smash them outright though. | |
Ancient Domains of Mystery / Videogame / int_659b8d91 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_659b8d91 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_659b8d91 | |
Ancient Domains of Mystery / Videogame / int_659ef759 | type |
Implacable Man | |
Ancient Domains of Mystery / Videogame / int_659ef759 | comment |
Implacable Man: There is an Eternal Guardian guarding a staircase somewhere in the middle of the main dungeon, preventing progress until completing a certain task. If you try to lure him from the stairs by attacking him, or even manage to kill him, an even stronger version of him will instantly materialise on the stairs. Screw up and you have multiple copies fighting against you. | |
Ancient Domains of Mystery / Videogame / int_659ef759 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_659ef759 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_659ef759 | |
Ancient Domains of Mystery / Videogame / int_6602cad | type |
Permanently Missable Content | |
Ancient Domains of Mystery / Videogame / int_6602cad | comment |
Permanently Missable Content: Put off entering the Pyramid or the Minotaur Maze until you have better gear? Oops, they close up once you reach a certain level. Talked to a certain NPC who immediately died? No Ultra Ending for you! An even crueler example resides at the end of a particularly painful sidequest. After you defeat a nasty Bonus Boss, you get a unique scroll to take to a NPC to get the Infinity +1 Sword. The scroll can be destroyed like any other inventory item. If you read it, you can use a rare item to rewrite it. If you didn't... goodbye, Ultra Ending. The Sceptre of Chaos, required for Ordinary Chaos God endings, is found in the Infinite Dungeon's SIL - a one-time level that disappears when left. This is referenced in-game, as failing to obtain it generates a special message: "You feel you leave an essential part of Chaos behind...forever". In the Infinite Dungeon, finding Filk the bard and leaving him alive but hostile prevents the player from ever completing the quest to kill him, essential for an Ultra ending. | |
Ancient Domains of Mystery / Videogame / int_6602cad | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_6602cad | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_6602cad | |
Ancient Domains of Mystery / Videogame / int_67e9f779 | type |
Teleport Spam | |
Ancient Domains of Mystery / Videogame / int_67e9f779 | comment |
Teleport Spam: Blink dogs teleport and will summon more of their kind for help. This results in a large group of blink dogs that all teleport around the level all the time. | |
Ancient Domains of Mystery / Videogame / int_67e9f779 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_67e9f779 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_67e9f779 | |
Ancient Domains of Mystery / Videogame / int_6b486b81 | type |
Revive Kills Zombie | |
Ancient Domains of Mystery / Videogame / int_6b486b81 | comment |
Revive Kills Zombie: Yes; yes it does. Using a healing or bless spell on the undead will hurt them, as does holy water. (Though in the case of one particular quest, it's more effective to pour holy water on the undead's grave. Throwing potions of cure corruption also dramatically weakens the chaos beings. | |
Ancient Domains of Mystery / Videogame / int_6b486b81 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_6b486b81 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_6b486b81 | |
Ancient Domains of Mystery / Videogame / int_6ca2ae39 | type |
Mercy Rewarded | |
Ancient Domains of Mystery / Videogame / int_6ca2ae39 | comment |
Mercy Rewarded: Leading the Brainwashed and Crazy village carpenter to a healer benefits you far more than killing him, including learning the essential Healing skill. Finding the baby water dragon's mother nets you an excellent artifact weapon...eventually. | |
Ancient Domains of Mystery / Videogame / int_6ca2ae39 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_6ca2ae39 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_6ca2ae39 | |
Ancient Domains of Mystery / Videogame / int_6e70b12b | type |
Nominal Importance | |
Ancient Domains of Mystery / Videogame / int_6e70b12b | comment |
Nominal Importance: If you ever meet a hostile named monster, or anything referred to as "the", run away with your precious life. It's almost definitely a Boss in Mook Clothing (and possibly guarding a random artifact). | |
Ancient Domains of Mystery / Videogame / int_6e70b12b | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_6e70b12b | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_6e70b12b | |
Ancient Domains of Mystery / Videogame / int_6eb1268c | type |
Extreme Omnivore | |
Ancient Domains of Mystery / Videogame / int_6eb1268c | comment |
Extreme Omnivore: By the end of the game, your PC will have munched his way through half of Ancardia's human, humanoid and animal population for the various resistances, the stat boosts, or just because they were hungry. Usually raw corpses, if they don't have the cooking skill. You can even eat your own clone (in the form of a doppelganger), if you're hungry enough. *burp* Some races are pickier than others. Trolls are the least picky; they will eat anything, at any time. | |
Ancient Domains of Mystery / Videogame / int_6eb1268c | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_6eb1268c | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_6eb1268c | |
Ancient Domains of Mystery / Videogame / int_6ec989d8 | type |
Guide Dang It! | |
Ancient Domains of Mystery / Videogame / int_6ec989d8 | comment |
Guide Dang It!: If you aren't spoiled, it's twice as rewarding and three times as frustrating. This also applies to nearly all of the side quests; read the ADOM Guidebook's appendix on them for the sake of your blood pressure. One example: do you remember the first monster you killed? No? No Ultra Ending for you, then!note That particular key doesn't disappear, so it can be found by brute-force searching if you're thorough. And figuring out what to do with a certain dying sage... | |
Ancient Domains of Mystery / Videogame / int_6ec989d8 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_6ec989d8 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_6ec989d8 | |
Ancient Domains of Mystery / Videogame / int_6f4af3e5 | type |
AcCENT upon the Wrong SylLABle | |
Ancient Domains of Mystery / Videogame / int_6f4af3e5 | comment |
Ac CENT Upon The Wrong Syl LA Ble: FoLlOwErS oF ChAoS sPeAk LiKe ThIs.note And so will you, once sufficiently corrupted. | |
Ancient Domains of Mystery / Videogame / int_6f4af3e5 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_6f4af3e5 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_6f4af3e5 | |
Ancient Domains of Mystery / Videogame / int_7367e5f7 | type |
Random Drop | |
Ancient Domains of Mystery / Videogame / int_7367e5f7 | comment |
Random Drop: Go see this game's entry there. That's all I'm saying. On the bright side, you can also find artifacts this way, though it is rare. | |
Ancient Domains of Mystery / Videogame / int_7367e5f7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7367e5f7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7367e5f7 | |
Ancient Domains of Mystery / Videogame / int_74828aea | type |
KillerRabbit | |
Ancient Domains of Mystery / Videogame / int_74828aea | comment |
There are also gremlins, which are not very dangerous but spawn explosively when they (or their furballs) touch water. Naturally, there is a cave of them that’s also filled with water traps. Even worse than the gremlins, though, are the battle bunnies; they only appear on one level, but they reproduce faster than anything else in the game as long as Bugs the Bunny Master is alive. They're also immune to scrolls of vermin control. | |
Ancient Domains of Mystery / Videogame / int_74828aea | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_74828aea | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_74828aea | |
Ancient Domains of Mystery / Videogame / int_74db4c6e | type |
Wallet of Holding | |
Ancient Domains of Mystery / Videogame / int_74db4c6e | comment |
Wallet of Holding: At some point you'll most likely find yourself lugging around tens of thousands of gold coins. They're light but not completely weightless, though. | |
Ancient Domains of Mystery / Videogame / int_74db4c6e | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_74db4c6e | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_74db4c6e | |
Ancient Domains of Mystery / Videogame / int_74ede509 | type |
Try Everything | |
Ancient Domains of Mystery / Videogame / int_74ede509 | comment |
Try Everything: As in, "try using everything in your backpack to save yourself from a messy death". | |
Ancient Domains of Mystery / Videogame / int_74ede509 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_74ede509 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_74ede509 | |
Ancient Domains of Mystery / Videogame / int_75f38750 | type |
Kaizo Trap | |
Ancient Domains of Mystery / Videogame / int_75f38750 | comment |
Kaizo Trap: So, you switched the Trident of the Red Rooster to another weapon in order to kill the True Final Boss more easily - and he drops dead. Think you've won? Wrong. The Amazing Technicolor Battlefield swarms you and turns you into a miserable chaos wretch on the spot. | |
Ancient Domains of Mystery / Videogame / int_75f38750 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_75f38750 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_75f38750 | |
Ancient Domains of Mystery / Videogame / int_7764f879 | type |
Level Drain | |
Ancient Domains of Mystery / Videogame / int_7764f879 | comment |
Level Drain: Well, Stat Drain. Certain enemies and bosses can permanently reduce your attributes with their melee attacks. | |
Ancient Domains of Mystery / Videogame / int_7764f879 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7764f879 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7764f879 | |
Ancient Domains of Mystery / Videogame / int_77e8d49d | type |
Clingy MacGuffin | |
Ancient Domains of Mystery / Videogame / int_77e8d49d | comment |
Clingy MacGuffin: The si. It has a few uses, though. | |
Ancient Domains of Mystery / Videogame / int_77e8d49d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_77e8d49d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_77e8d49d | |
Ancient Domains of Mystery / Videogame / int_7870735b | type |
From Bad to Worse | |
Ancient Domains of Mystery / Videogame / int_7870735b | comment |
From Bad to Worse: The first three levels of the Tower of Eternal Flames are hard enough, what with the constant fire damage, melting equipment, and monsters that are hard to take out in melee. You thought THAT was bad? The fourth level is hotter, blocks teleportation, and requires you to dig through a lot of solid wall to reach a horde of resilient fire elementals and demons, and THEN you can fight the boss, who sees through invisibility and uses corrupting attacks, confusion, stat drain, high-intensity beam attacks, and has huge hitpoints and melee damage output. | |
Ancient Domains of Mystery / Videogame / int_7870735b | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7870735b | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7870735b | |
Ancient Domains of Mystery / Videogame / int_78f31439 | type |
CommonplaceRare | |
Ancient Domains of Mystery / Videogame / int_78f31439 | comment |
Commonplace Rare: Hang on to any potions of water you find: you'll need them to bless items and make blank scrolls for magical writing sets. | |
Ancient Domains of Mystery / Videogame / int_78f31439 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_78f31439 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_78f31439 | |
Ancient Domains of Mystery / Videogame / int_79bffaf4 | type |
Gladiator Subquest | |
Ancient Domains of Mystery / Videogame / int_79bffaf4 | comment |
Gladiator Subquest: The fights in The Arena are this. Beating the reigning champion in the 20th fight gives you the Golden Gladius, which isn't spectacular as a weapon but can be traded for the desired Tactics skill. | |
Ancient Domains of Mystery / Videogame / int_79bffaf4 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_79bffaf4 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_79bffaf4 | |
Ancient Domains of Mystery / Videogame / int_7ae4d273 | type |
Point of No Return | |
Ancient Domains of Mystery / Videogame / int_7ae4d273 | comment |
Point of No Return: Once you put all five Chaos Orbs into their respective anomalies, you can't leave the bottom three floors until the ChAoS gAtE is closed. | |
Ancient Domains of Mystery / Videogame / int_7ae4d273 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7ae4d273 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7ae4d273 | |
Ancient Domains of Mystery / Videogame / int_7b7965dd | type |
Boss in Mook Clothing | |
Ancient Domains of Mystery / Videogame / int_7b7965dd | comment |
Boss in Mook Clothing / King Mook: All the time. Essentially, most monsters whose name begins/ends with in 'greater', 'king', 'emperor', or, Andor Drakon help you, an actual name. Emperor liches cast various nasty spells, including Death Ray and confusion, summon loads of monsters as meat shields, are immune to most mindcraft powers due to being undead, see invisible and have a paralyzing touch. Great Wyrms are ancient and extremely powerful dragons. They can cast spells (unlike lesser dragons), and are immune to their respective element (ice, acid, lighting or cold). Special mention goes to Great Karmic Wyrms, which are immune to all four elements, making most magic useless against them. Plus, they are karmic beings, meaning that hitting them in melee makes the player unluckier with each hit. Doppleganger kings have identical speed and defense power to your character, making them hard to hit and run away from, and they do about ten times as much damage as you. Parodied in this page, which describes a Ninja Pirate Zombie Robot monster with an Overly Long Name and all of the most notorious abilities of various monsters. | |
Ancient Domains of Mystery / Videogame / int_7b7965dd | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7b7965dd | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7b7965dd | |
Ancient Domains of Mystery / Videogame / int_7cb1cbb5 | type |
Herd-Hitting Attack | |
Ancient Domains of Mystery / Videogame / int_7cb1cbb5 | comment |
Herd-Hitting Attack: The various "[element] ball" spells target the area around you, which is useful when in the middle of a group of enemies. (Be warned though that getting surrounded is in most cases a bad idea.) Likewise, the monk's circular kick attacks all those around you. Another type of spell useful for hitting multiple enemies are the bolts, which go in a straight line potentially damaging anybody in its path. | |
Ancient Domains of Mystery / Videogame / int_7cb1cbb5 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7cb1cbb5 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7cb1cbb5 | |
Ancient Domains of Mystery / Videogame / int_7cd781f1 | type |
NPC Roadblock | |
Ancient Domains of Mystery / Videogame / int_7cd781f1 | comment |
NPC Roadblock: Used by shopkeepers and one or two important NPCs. This can be turned to your advantage when you're low on health — run into a shop, pick up something then walk around until you heal. | |
Ancient Domains of Mystery / Videogame / int_7cd781f1 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7cd781f1 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7cd781f1 | |
Ancient Domains of Mystery / Videogame / int_7d3da681 | type |
The Legions of Hell | |
Ancient Domains of Mystery / Videogame / int_7d3da681 | comment |
The Legions of Hell: The Forces of Chaos are pretty much this game's version of them. | |
Ancient Domains of Mystery / Videogame / int_7d3da681 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7d3da681 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7d3da681 | |
Ancient Domains of Mystery / Videogame / int_7d561d58 | type |
Too Awesome to Use | |
Ancient Domains of Mystery / Videogame / int_7d561d58 | comment |
Too Awesome to Use: Almost all magical items can only be used once. Some of these are both extremely useful and extremely rare. Saving them as "last resort" commonly leads to Yet Another Stupid Death. | |
Ancient Domains of Mystery / Videogame / int_7d561d58 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7d561d58 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7d561d58 | |
Ancient Domains of Mystery / Videogame / int_7ed25068 | type |
Video Game Caring Potential | |
Ancient Domains of Mystery / Videogame / int_7ed25068 | comment |
Videogame Caring Potential: Panicked enemies that run away from you can be (c)hatted with and calmed down. Doing so gives you a bit of EXP and a Lawful boost on your Karma Meter. Healing injured monsters is a fast (if risky) way of gaining Lawful alignment. If you don't manage to save the little girl's dog in time or protect it from monsters on the way out, you may choose to spend a day playing with her to cheer her up. | |
Ancient Domains of Mystery / Videogame / int_7ed25068 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_7ed25068 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_7ed25068 | |
Ancient Domains of Mystery / Videogame / int_8029fa50 | type |
True Final Boss | |
Ancient Domains of Mystery / Videogame / int_8029fa50 | comment |
Subverted by the True Final Boss. | |
Ancient Domains of Mystery / Videogame / int_8029fa50 | featureApplicability |
-0.3 | |
Ancient Domains of Mystery / Videogame / int_8029fa50 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_8029fa50 | |
Ancient Domains of Mystery / Videogame / int_812ee32b | type |
Linear Warriors, Quadratic Wizards | |
Ancient Domains of Mystery / Videogame / int_812ee32b | comment |
Linear Warriors, Quadratic Wizards: Played straight, but... Since any spells you learn are completely dependent upon you finding their (very fragile) spell books, a wizard may be forced to become a Magic Knight. Yes, a wizard with a few elemental bolt spells will be able to fry legions of Mooks with one hand tied behind his back, but he'd do better to save those spells and use the mooks for training his weapon skill in anticipation of an artifact. Elementalists are similar in that a lot of later monsters are immune to fire and ice. Subverted by the True Final Boss. | |
Ancient Domains of Mystery / Videogame / int_812ee32b | featureApplicability |
-0.3 | |
Ancient Domains of Mystery / Videogame / int_812ee32b | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_812ee32b | |
Ancient Domains of Mystery / Videogame / int_815556aa | type |
Tome of Eldritch Lore | |
Ancient Domains of Mystery / Videogame / int_815556aa | comment |
Tome of Eldritch Lore: The Black Tome of Alsophocus makes an appearance, and teaches a random spell along with a heavy amout of corruption upon reading. | |
Ancient Domains of Mystery / Videogame / int_815556aa | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_815556aa | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_815556aa | |
Ancient Domains of Mystery / Videogame / int_8409a385 | type |
Exactly What It Says on the Tin | |
Ancient Domains of Mystery / Videogame / int_8409a385 | comment |
There is a spell called Death Ray. It also bounces off walls. | |
Ancient Domains of Mystery / Videogame / int_8409a385 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_8409a385 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_8409a385 | |
Ancient Domains of Mystery / Videogame / int_848bec3d | type |
Wishing for More Wishes | |
Ancient Domains of Mystery / Videogame / int_848bec3d | comment |
Wishing for More Wishes: This can't be done directly, but there are ways to get a perpetual-motion wish machine going. Generally, the effort required to do this is greater than just winning the game normally. | |
Ancient Domains of Mystery / Videogame / int_848bec3d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_848bec3d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_848bec3d | |
Ancient Domains of Mystery / Videogame / int_851dda8f | type |
Humanoid Abomination | |
Ancient Domains of Mystery / Videogame / int_851dda8f | comment |
Humanoid Abomination: In the Steam version, Andor Drakon is shown as a fairly young Evil Sorcerer with glowing purple eyes...and tentacles instead of feet. | |
Ancient Domains of Mystery / Videogame / int_851dda8f | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_851dda8f | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_851dda8f | |
Ancient Domains of Mystery / Videogame / int_874176be | type |
Psychic Powers | |
Ancient Domains of Mystery / Videogame / int_874176be | comment |
Psychic Powers: The Mindcrafter class. Also, some of the more powerful NPCs have confusion mindcraft of their own, which they will try to use on you. | |
Ancient Domains of Mystery / Videogame / int_874176be | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_874176be | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_874176be | |
Ancient Domains of Mystery / Videogame / int_8774fb47 | type |
Eldritch Abomination | |
Ancient Domains of Mystery / Videogame / int_8774fb47 | comment |
Throwing potions of cure corruption also dramatically weakens the chaos beings. | |
Ancient Domains of Mystery / Videogame / int_8774fb47 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_8774fb47 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_8774fb47 | |
Ancient Domains of Mystery / Videogame / int_88d770dc | type |
One-Hit Polykill | |
Ancient Domains of Mystery / Videogame / int_88d770dc | comment |
One Hit Poly Kill: The final class skill for Archers is the ability to hit several enemies with a single projectile. | |
Ancient Domains of Mystery / Videogame / int_88d770dc | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_88d770dc | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_88d770dc | |
Ancient Domains of Mystery / Videogame / int_898ff050 | type |
Villain Protagonist | |
Ancient Domains of Mystery / Videogame / int_898ff050 | comment |
Villain Protagonist: Your character is fully capable of worshipping Chaotic gods and performing quests in evil ways... and there is a specific ultra ending just for evil characters. You go to the Chaos Plane and fight the Ultimate Chaos God just like in the goody-good ultra endings... and then kick his ass and take his place. | |
Ancient Domains of Mystery / Videogame / int_898ff050 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_898ff050 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_898ff050 | |
Ancient Domains of Mystery / Videogame / int_89b8822f | type |
Go Mad from the Revelation | |
Ancient Domains of Mystery / Videogame / int_89b8822f | comment |
Go Mad from the Revelation: Downplayed. Just standing in front of the Chaos Gate and catching a glimpse of the Chaos dimension can make you heavily confused (the closest thing to being insane in this game). Played somewhat straighter with the IBM manuals, which will permanently confuse anyone who reads them. | |
Ancient Domains of Mystery / Videogame / int_89b8822f | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_89b8822f | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_89b8822f | |
Ancient Domains of Mystery / Videogame / int_8ad1328a | type |
Luck Stat | |
Ancient Domains of Mystery / Videogame / int_8ad1328a | comment |
Luck Stat: The Mana attribute. | |
Ancient Domains of Mystery / Videogame / int_8ad1328a | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_8ad1328a | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_8ad1328a | |
Ancient Domains of Mystery / Videogame / int_8af721f7 | type |
Joke Item | |
Ancient Domains of Mystery / Videogame / int_8af721f7 | comment |
Joke Item: The si — an artifact that multiplies, and cannot be gotten rid of easily. Actually it may be considered a lethal joke item, as you have a supply of renewable projectiles as well as sacrifice fodder for your god. Even more mundanely, the sis make excellent Vendor Trash. The "you can't get rid of it" applies to an area that you can never return to (e.g. the Infinite level dungeon which generates a different level each time you move up or down a floor). Potion of Stun Recovery, Scroll of Cure Blindness and the potion of uselessness which has a single real use, for which your god rewards you. And then there's the Scroll of Literacy Check. "If you can read this, you must be pretty good!" (If your Literacy skill is not above 90, it'll read "f u ...") The Black Tome of Alsophocus can let you learn any spell in the game; pro. You can't pick, and you're locked in place while you read it; con. There's a chance you can learn a big spell like Death Ray; pro. It corrupts you when used OR carried; con. Most players leave it where it is, or use it as fodder in the main quest. The Boots of Great Speed give you a whopping +100 speed boost. That's the only good thing about them; they curse and doom you when you put them on, and wearing or even carrying them corrupts you rapidly. Being located at the end of the Quickling Tree doesn't help them at all. | |
Ancient Domains of Mystery / Videogame / int_8af721f7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_8af721f7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_8af721f7 | |
Ancient Domains of Mystery / Videogame / int_8d4fcaa5 | type |
Self-Imposed Challenge | |
Ancient Domains of Mystery / Videogame / int_8d4fcaa5 | comment |
Self-Imposed Challenge: Nearly every aspect of the game has been played to death, so there are quite a few of these. One of the most extreme was playing (and winning) with a weight limit of 100s. A normal player would finish the game holding 30-50 times that much in inventory, never mind their equipment. In addition, several artifacts that are needed to complete the game each weigh 100s, so the PC had to be naked and carrying nothing else (including food, armor or weapons) while moving them to the bottom of the dungeon. One player nearly won the entire game with a completely blind character. The only reason it wasn't finished was because there is a particular endgame action that cannot be done while blind. | |
Ancient Domains of Mystery / Videogame / int_8d4fcaa5 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_8d4fcaa5 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_8d4fcaa5 | |
Ancient Domains of Mystery / Videogame / int_8f1ec2c5 | type |
Joke Character | |
Ancient Domains of Mystery / Videogame / int_8f1ec2c5 | comment |
Joke Character: The Chaos Knight. You start out corrupted, most NPCs range from unhelpful to hostile whenever you play to type (forcing you to murder your way past most of the quests), and if you convert from Chaos to another alignment, you lose all class powers and suffer from a burning gut until you die or fall back to Chaos. To drive the point home, you can't get a normal ending either, unless you're redeemed; if you close the ChAoS Gate, you're immediately zorched for being a moron. If you are redeemed, you still perish, but at least it's a Heroic Sacrifice. Merchants count as well; while they don't have the unique disadvantages of Chaos Knights, they also don't have their great starting equipment, stats, or class powers. Merchants start out dismally underpowered, with lousy equipment and class powers focused mostly around non-combat use. | |
Ancient Domains of Mystery / Videogame / int_8f1ec2c5 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_8f1ec2c5 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_8f1ec2c5 | |
Ancient Domains of Mystery / Videogame / int_90d44f44 | type |
Karmic Death | |
Ancient Domains of Mystery / Videogame / int_90d44f44 | comment |
Karmic Death: Don't eat the corpses of cute little helpless things (eg dwarven children, the tiny girl's puppy). Also, think very hard about attacking obviously good (Lawful) people. Some of them are very, very good at defending themselves. Or have extremely nasty friends who will kick your ass. | |
Ancient Domains of Mystery / Videogame / int_90d44f44 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_90d44f44 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_90d44f44 | |
Ancient Domains of Mystery / Videogame / int_933576c8 | type |
Mighty Glacier | |
Ancient Domains of Mystery / Videogame / int_933576c8 | comment |
Mighty Glacier: Molochs, Greater Molochs, and the Emperor Moloch compensate for their poor speeds with extremely powerful, penetrating melee attacks. Their regenerative abilities don't help matters. | |
Ancient Domains of Mystery / Videogame / int_933576c8 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_933576c8 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_933576c8 | |
Ancient Domains of Mystery / Videogame / int_963086ce | type |
Damn You, Muscle Memory! | |
Ancient Domains of Mystery / Videogame / int_963086ce | comment |
Damn You, Muscle Memory!: One horrible example within the game itself: saving the game and quitting the game are "shift+s" and "shift+q" respectively, and have the same "y/n" prompt after. Late at night, when cognitive functions take a backseat, players may lose very promising characters for no reason other than their own carelessness. Which is really no different from anything else in the game. | |
Ancient Domains of Mystery / Videogame / int_963086ce | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_963086ce | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_963086ce | |
Ancient Domains of Mystery / Videogame / int_9885d4ab | type |
Min-Maxing | |
Ancient Domains of Mystery / Videogame / int_9885d4ab | comment |
Min-Maxing: Apart from the Troll healer above, there are few moderately game-breaking min-max builds. Some race/class combinations do give you advantages because their abilities and stats stack, but it's less "OMG cheat" and more "give your PC the best start". Besides, stats are usually assigned randomly or semi-randomly. Having said that, gnome or hurthling classes with high mana are likely to start with enough talents to acquire Treasure Hunter (increases amount of equipment randomly dropped) at level 1. There is more than one way to start with three or more talents. The maximum number is six talents, for which you have to be a hurthling or gnome farmer, bard or merchant with 17+ Mana, Candle or Falcon as starsign, and some completely unrelated luck (you get a bonus talent if the sum total of your stats is divisible by 7). This would allow you to get Treasure Hunter and the truly game-breaking Seven League Boots, at level 1. Yet - while gunning for extra talents is one aspect of min-maxing, it rarely does more than make the start a little bit easier. Also, while in this particular case you maxed the crap out of your running speed, you sadly happened to min your combat prowess. Troll barbarians will have massive strength and toughness, but will be illiterate, ugly, clumsy, and dumb as a post. | |
Ancient Domains of Mystery / Videogame / int_9885d4ab | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_9885d4ab | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_9885d4ab | |
Ancient Domains of Mystery / Videogame / int_98b1dc8f | type |
Luck-Based Mission | |
Ancient Domains of Mystery / Videogame / int_98b1dc8f | comment |
Luck-Based Mission: Drinking from pools. You might get wishes or good intrinsics like death ray resistance or teleport control, or you might just get cursed, doomed, or sprayed with water and snakes. | |
Ancient Domains of Mystery / Videogame / int_98b1dc8f | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_98b1dc8f | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_98b1dc8f | |
Ancient Domains of Mystery / Videogame / int_9aaf8eca | type |
Crippling Overspecialization | |
Ancient Domains of Mystery / Videogame / int_9aaf8eca | comment |
Crippling Overspecialization: Foes such as Diamond Golems, Molochs, and the named Chaos Knight are immensely powerful in melee, with the first two always penetrating armor and the latter hitting with 8 (poisoning!) attacks each turn. Their total reliance on melee, however, leaves them vulnerable to being whittled down with ranged attacks. Don't rely on this weakness for Titans and Greater Titans, though, who can turn the tables with deadly eternium bolts. | |
Ancient Domains of Mystery / Videogame / int_9aaf8eca | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_9aaf8eca | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_9aaf8eca | |
Ancient Domains of Mystery / Videogame / int_9c1f758a | type |
Kill It with Fire | |
Ancient Domains of Mystery / Videogame / int_9c1f758a | comment |
Kill It with Fire: Remember these words when you find the Temple of Elemental Water. | |
Ancient Domains of Mystery / Videogame / int_9c1f758a | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_9c1f758a | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_9c1f758a | |
Ancient Domains of Mystery / Videogame / int_9c9115c1 | type |
ArcherArchetype | |
Ancient Domains of Mystery / Videogame / int_9c9115c1 | comment |
Archer Archetype: The Archer class. Their phenomenal ability with arrows and stealth allows them to routinely decimate enemy hordes from a position of safety, while the rest of their abilities (such as melee combat and magic use) are fairly good, making for one of the most powerful classes in the game. | |
Ancient Domains of Mystery / Videogame / int_9c9115c1 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_9c9115c1 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_9c9115c1 | |
Ancient Domains of Mystery / Videogame / int_9f93adcd | type |
In-Universe Game Clock | |
Ancient Domains of Mystery / Videogame / int_9f93adcd | comment |
In-Universe Game Clock: Time runs far faster when you travel in the overworld because it's a zoomed-out representation of a large area. (And you do need to keep track of the time or date for several quests: ctrl-E tells you how much time has (E)lapsed since you first set out. Though it's easier to use Alt-q or "@" to check character details.) | |
Ancient Domains of Mystery / Videogame / int_9f93adcd | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_9f93adcd | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_9f93adcd | |
Ancient Domains of Mystery / Videogame / int_9ff10551 | type |
That One Sidequest | |
Ancient Domains of Mystery / Videogame / int_9ff10551 | comment |
One way of completing both the puppy and the bandit sidequest relies on triggering this: dive down to the bottom of the Puppy Cave, dodging monsters as you go. Pop down and straight back up the bottommost staircase. This counts as getting there in time & generates a living cute dog that won't die as you're trudging around the forest in the overworld. Now all you have to do is get back out without reaching lvl. 6... | |
Ancient Domains of Mystery / Videogame / int_9ff10551 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_9ff10551 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_9ff10551 | |
Ancient Domains of Mystery / Videogame / int_a00eb8f9 | type |
Bare-Fisted Monk | |
Ancient Domains of Mystery / Videogame / int_a00eb8f9 | comment |
Bare-Fisted Monk: You can play monks as the standard, unencumbered fast-moving fighter, but there's more than one way to play a fighter in this game. Beastfighters are similar, but more restrictive. | |
Ancient Domains of Mystery / Videogame / int_a00eb8f9 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a00eb8f9 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a00eb8f9 | |
Ancient Domains of Mystery / Videogame / int_a00edcf2 | type |
Extremely Dusty Home | |
Ancient Domains of Mystery / Videogame / int_a00edcf2 | comment |
Extremely Dusty Home: The Dusty Dungeon Level (DDL) and the level below it, Very Dusty Dungeon Level (VDDL). They are pretty much Informed Attribute however, as the description doesn't affect gameplay. | |
Ancient Domains of Mystery / Videogame / int_a00edcf2 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a00edcf2 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a00edcf2 | |
Ancient Domains of Mystery / Videogame / int_a04eb363 | type |
Lizard Folk | |
Ancient Domains of Mystery / Videogame / int_a04eb363 | comment |
Lizard Folk: Drakelings, one of the PC races. There are also regular old savage lizardmen. The Drakelings insist they are not related. | |
Ancient Domains of Mystery / Videogame / int_a04eb363 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a04eb363 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a04eb363 | |
Ancient Domains of Mystery / Videogame / int_a0b2a1a8 | type |
Amazing Technicolor Battlefield | |
Ancient Domains of Mystery / Videogame / int_a0b2a1a8 | comment |
Amazing Technicolor Battlefield: The Chaos dimension, along with the top level of the Tower of Eternal Flames, level 66 of the Infinite Dungeon, and bottom of the Scintillating Cave. | |
Ancient Domains of Mystery / Videogame / int_a0b2a1a8 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a0b2a1a8 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a0b2a1a8 | |
Ancient Domains of Mystery / Videogame / int_a0f61fe2 | type |
Power-Up Letdown | |
Ancient Domains of Mystery / Videogame / int_a0f61fe2 | comment |
Powerup Letdown: Beastfighters can summon bears and/or silver wolves at level 25. Sounds cool, but most of the monsters you meet will be stronger than your companions by then. Mindcrafters gain the ability to sense the number of enemies on a level. They later get 'Eyes of the Mind' which finally shows where they are, but only the monsters with a mind. Undead and golems (two of the nastiest classes of enemy) don't show up at all. Most classes have one or two class powers at higher levels that are quite useless. The strongest classes tend to be those that don't. You can get a random artifact if you pray to your god at a sufficiently high piety. You might get one of the good ones, or you might get something terrible like the Black Tome of Alsophocus or Celestrix. | |
Ancient Domains of Mystery / Videogame / int_a0f61fe2 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a0f61fe2 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a0f61fe2 | |
Ancient Domains of Mystery / Videogame / int_a284511d | type |
Balance Between Good and Evil | |
Ancient Domains of Mystery / Videogame / int_a284511d | comment |
Balance Between Good and Evil: Order and Chaos, in this case, but the principle still applies. The Neutral God actively works to maintain the Balance between Law and Chaos, which is a force in its own right, and protect the world from the danger of extremes. Interestingly, the God of Law also worked to maintain this balance in the past by turning the last Hero of Law into the Eternal Guardian, preventing him from defeating Chaos completely and instead setting him to defend the lower reaches of the Caverns of Chaos. | |
Ancient Domains of Mystery / Videogame / int_a284511d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a284511d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a284511d | |
Ancient Domains of Mystery / Videogame / int_a3a89f82 | type |
Planet Heck | |
Ancient Domains of Mystery / Videogame / int_a3a89f82 | comment |
Planet Heck: Features in the Ultra endings. | |
Ancient Domains of Mystery / Videogame / int_a3a89f82 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a3a89f82 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a3a89f82 | |
Ancient Domains of Mystery / Videogame / int_a414c3f0 | type |
One-Hit Kill | |
Ancient Domains of Mystery / Videogame / int_a414c3f0 | comment |
One-Hit Kill: A few monk and assassin class powers grant a very low chance to do this. Another important example is Death magic. The good news is, players can actually obtain the Death Ray spell and use it on enemies. The bad news is, death rays usually miss except against the weakest of foes. The very bad news? Enemy spellcasters can do it too. You better hold on to that amulet of death ray resistance. | |
Ancient Domains of Mystery / Videogame / int_a414c3f0 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a414c3f0 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a414c3f0 | |
Ancient Domains of Mystery / Videogame / int_a448674 | type |
Gratuitous Latin | |
Ancient Domains of Mystery / Videogame / int_a448674 | comment |
Gratuitous Latin: A fortune cookie message states "Quidquid latine dictum sit, altum viditur." | |
Ancient Domains of Mystery / Videogame / int_a448674 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a448674 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a448674 | |
Ancient Domains of Mystery / Videogame / int_a4dca67 | type |
Game-Favored Gender | |
Ancient Domains of Mystery / Videogame / int_a4dca67 | comment |
Game-Favored Gender: Arguably females have an advantage, for a few reasons such as having access to an extra Side Quest, receiving cheaper keys from a certain merchant and in general having an easier time with stores due to relying on Appearance instead of Charisma for shop prices; Gray Elves for example start with a Charisma score of 8 and Appearance of 18 and increasing Charisma is far more difficult overall. That said, males do have an extra option to deal with the very lethal Banshee and unlike females the massive Appearance penalties caused by most corruptions doesn't affect them. | |
Ancient Domains of Mystery / Videogame / int_a4dca67 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a4dca67 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a4dca67 | |
Ancient Domains of Mystery / Videogame / int_a51467fe | type |
Chest Monster | |
Ancient Domains of Mystery / Videogame / int_a51467fe | comment |
Chest Monster: The perennial mimic. Annoyingly, for whatever reason there tends to be one in the shop on the Dwarven City level of the Caverns of Chaos — many player characters have died in what one would normally believe to be a safe zone. | |
Ancient Domains of Mystery / Videogame / int_a51467fe | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a51467fe | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a51467fe | |
Ancient Domains of Mystery / Videogame / int_a5e02e9e | type |
Infinity +1 Sword | |
Ancient Domains of Mystery / Videogame / int_a5e02e9e | comment |
And giving a (very rare) amulet of life saving to Khelavaster will grant you the best weapon in the game. Eventually. | |
Ancient Domains of Mystery / Videogame / int_a5e02e9e | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a5e02e9e | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a5e02e9e | |
Ancient Domains of Mystery / Videogame / int_a5fb0d24 | type |
Healing Factor | |
Ancient Domains of Mystery / Videogame / int_a5fb0d24 | comment |
Healing Factor: PCs born in the month of Candle already inherently heal faster than Healing at 100 would let you. Trolls heal the fastest of all races. Being a healer has self-explanatory benefits. What happens when you roll up a Candle-born Trollish Healer? Near Wolverine-class Healing Factor! Especially since healers double, then triple their HP recovery at level 6 and 12. Not enough? Start collecting items. You can wear a crown of regeneration, the artifact amulet Preserver, bracers of regeneration, two rings of regeneration on your hands and one in the missile slot and wield two knives of endurance. That's eight HP healed 'per turn' through items alone. Still not enough? One of the corruptions grants another layer of Healing Factor. Don't forget to actually kill your enemies though. | |
Ancient Domains of Mystery / Videogame / int_a5fb0d24 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a5fb0d24 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a5fb0d24 | |
Ancient Domains of Mystery / Videogame / int_a7325f9e | type |
The Many Deaths of You | |
Ancient Domains of Mystery / Videogame / int_a7325f9e | comment |
The Many Deaths of You: Overlaps with Developers' Foresight. Kicking a stairway can cause the entire level to collapse, resulting in instant death. Kicking an empty space or wall causes damage to the PC, and this damage can kill you if you're trying hard enough to do it. Doomed PCs have something on the order of a 1-in-50 chance per turn of being eaten by a grue if they're in a dark space. The list goes on, and on, and on. A particularly rockstar one — choking to death on your own vomit. Suffer an attack of fever whilst Sick and Paralyzed. There's also a death by exploding frog... | |
Ancient Domains of Mystery / Videogame / int_a7325f9e | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a7325f9e | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a7325f9e | |
Ancient Domains of Mystery / Videogame / int_a886bc5 | type |
Piranha Problem | |
Ancient Domains of Mystery / Videogame / int_a886bc5 | comment |
Piranha Problem: Chaos piranha are the deadliest creatures in Ancardia, able to instantly shred you if you swim in their pool. | |
Ancient Domains of Mystery / Videogame / int_a886bc5 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a886bc5 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a886bc5 | |
Ancient Domains of Mystery / Videogame / int_a8d6bd1f | type |
Reality-Breaking Paradox | |
Ancient Domains of Mystery / Videogame / int_a8d6bd1f | comment |
Reality-Breaking Paradox: Reading a scroll of entropy next to Andor Drakon kills him and destroys the universe. It's a sort of victory... | |
Ancient Domains of Mystery / Videogame / int_a8d6bd1f | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_a8d6bd1f | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_a8d6bd1f | |
Ancient Domains of Mystery / Videogame / int_ac4cc68d | type |
HellGate | |
Ancient Domains of Mystery / Videogame / int_ac4cc68d | comment |
Hell Gate: The Chaos Gate, which allows the forces of chaos to invade Ancardia. Closing it is the main goal for most player characters. | |
Ancient Domains of Mystery / Videogame / int_ac4cc68d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_ac4cc68d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_ac4cc68d | |
Ancient Domains of Mystery / Videogame / int_af8974a3 | type |
Breakable Weapons | |
Ancient Domains of Mystery / Videogame / int_af8974a3 | comment |
Breakable Weapons: One reason artifacts are so useful is their immunity to damage. | |
Ancient Domains of Mystery / Videogame / int_af8974a3 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_af8974a3 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_af8974a3 | |
Ancient Domains of Mystery / Videogame / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Ancient Domains of Mystery / Videogame / int_afc8ddc7 | comment |
Armor-Piercing Attack: There is a weapon called a phase dagger that completely ignores the armour of the target. The downside is that on each hit, the game throws at you a message about you easily cutting through the armour, which requires you to press [more] much more often. And the dagger itself doesn't do much damage anyway, making it useful only against heavily armored mooks. Also, any missile with the "penetrating" prefix or weapon with the "of penetration" suffix. Hur hur hur. | |
Ancient Domains of Mystery / Videogame / int_afc8ddc7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_afc8ddc7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_afc8ddc7 | |
Ancient Domains of Mystery / Videogame / int_b0a91b69 | type |
Convection, Schmonvection | |
Ancient Domains of Mystery / Videogame / int_b0a91b69 | comment |
Convection Schmonvection: Averted by the Tower of Eternal Flames; a low-level PC who wanders in unwittingly is liable to be rapidly cooked by the extreme temperatures. Played half-straight with magma: levitating over it causes damage, but not standing next to it. | |
Ancient Domains of Mystery / Videogame / int_b0a91b69 | featureApplicability |
-1.0 | |
Ancient Domains of Mystery / Videogame / int_b0a91b69 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_b0a91b69 | |
Ancient Domains of Mystery / Videogame / int_b16543d2 | type |
Grimy Water | |
Ancient Domains of Mystery / Videogame / int_b16543d2 | comment |
Grimy Water: Do NOT swim in the red water — and beware of confusion that could make you stumble into it. Learning how to get across it is just one of the many mini-puzzles the game presents you with. | |
Ancient Domains of Mystery / Videogame / int_b16543d2 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_b16543d2 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_b16543d2 | |
Ancient Domains of Mystery / Videogame / int_b1dde8fd | type |
Loophole Abuse | |
Ancient Domains of Mystery / Videogame / int_b1dde8fd | comment |
A more complex example: there is a special reward a player can get for avoiding killing any cats, even hostile ones. However, there isn't a rule against using a Baleful Polymorph to make it not a cat, leading it repeatedly over an acid trap, wearing a ring of fire resistance and placing yourself in between a cat and a fire-breathing lizard, or exposing it to The Corruption until it becomes a twisted alien being. 'Course you may want to avoid that last one. Monsters killed by companions, familiars or undead minions are not on your conscience, as far as the game is concerned, which provides another simple workaround (simple at least for anyone with pets, available to any class but easiest for bards and necromancers). If you have a wand of trap creation, you can aim it right at the cat and, if you get lucky, kill it instantly without penalty. | |
Ancient Domains of Mystery / Videogame / int_b1dde8fd | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_b1dde8fd | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_b1dde8fd | |
Ancient Domains of Mystery / Videogame / int_b1ef5996 | type |
Rat Men | |
Ancient Domains of Mystery / Videogame / int_b1ef5996 | comment |
Rat Men: Ratlings are a playable race, and can be encountered as enemies or NPCs. | |
Ancient Domains of Mystery / Videogame / int_b1ef5996 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_b1ef5996 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_b1ef5996 | |
Ancient Domains of Mystery / Videogame / int_b2e42598 | type |
Superpower Russian Roulette | |
Ancient Domains of Mystery / Videogame / int_b2e42598 | comment |
Superpower Russian Roulette: Most of the Chaos have tremendous downside. Poisoning everything you touch is great for combat, but not as good when you are trying to eat lunch. On the other hand, a few of the corruptions have minor drawbacks, such as becoming horrendously ugly — which, of course, is subjective. Several non-corruption character traits are also double-edged — randomly teleporting is overrated, and even invisibility has its (minor) downsides. | |
Ancient Domains of Mystery / Videogame / int_b2e42598 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_b2e42598 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_b2e42598 | |
Ancient Domains of Mystery / Videogame / int_b58b4e3c | type |
Too Dumb to Live | |
Ancient Domains of Mystery / Videogame / int_b58b4e3c | comment |
Too Dumb to Live: Closing the Chaos Gate as a chaotic Chaos Knight snuffs out your existence as a reward for your betrayal. The guidebook refers to it as the "Most Stupid Follower of Ch Ao S" ending. | |
Ancient Domains of Mystery / Videogame / int_b58b4e3c | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_b58b4e3c | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_b58b4e3c | |
Ancient Domains of Mystery / Videogame / int_b6a3535d | type |
Infinity +1 Element | |
Ancient Domains of Mystery / Videogame / int_b6a3535d | comment |
Infinity +1 Element: Magic Missile can be useful in ways that the elemental bolt spells aren't. It's cheap to use. There is no elemental immunity to it. It doesn't destroy loot that has been dropped on the ground. It bounces off walls, letting you shoot people around corners. It won't make you unlucky if you attack a nonhostile or Karmic enemy. Acid. Nothing is weak to acid, but very few things resist/are immune to it, and acid spells have the highest damage. | |
Ancient Domains of Mystery / Videogame / int_b6a3535d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_b6a3535d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_b6a3535d | |
Ancient Domains of Mystery / Videogame / int_b6abc661 | type |
Artificial Gill | |
Ancient Domains of Mystery / Videogame / int_b6abc661 | comment |
Artificial Gill: Several items, most commonly helmets of water breathing and the autocursing ring of the fish (although you need two unless you bless one). As of version 1.2.0, also provided by a corruption. | |
Ancient Domains of Mystery / Videogame / int_b6abc661 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_b6abc661 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_b6abc661 | |
Ancient Domains of Mystery / Videogame / int_bcd27e37 | type |
Improbable Aiming Skills | |
Ancient Domains of Mystery / Videogame / int_bcd27e37 | comment |
Improbable Aiming Skills: Angry shopkeepers can one-shot-kill players with a single coin. | |
Ancient Domains of Mystery / Videogame / int_bcd27e37 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_bcd27e37 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_bcd27e37 | |
Ancient Domains of Mystery / Videogame / int_bd6b6284 | type |
Early-Bird Boss | |
Ancient Domains of Mystery / Videogame / int_bd6b6284 | comment |
Early-Bird Boss: Keethrax, the evil druid, one of the two options for your first quest. He's high level, corrupts by hit, immune to fire, ice, and lightning, and a druid, at that. His level adjusts to that of the PC, but as higher level PCs are generally better equipped and have more HP, one will have an easier time at level 12 than level 8. | |
Ancient Domains of Mystery / Videogame / int_bd6b6284 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_bd6b6284 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_bd6b6284 | |
Ancient Domains of Mystery / Videogame / int_be3e7584 | type |
Brutal Bonus Level | |
Ancient Domains of Mystery / Videogame / int_be3e7584 | comment |
The Boots of Great Speed give you a whopping +100 speed boost. That's the only good thing about them; they curse and doom you when you put them on, and wearing or even carrying them corrupts you rapidly. Being located at the end of the Quickling Tree doesn't help them at all. | |
Ancient Domains of Mystery / Videogame / int_be3e7584 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_be3e7584 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_be3e7584 | |
Ancient Domains of Mystery / Videogame / int_beac3bec | type |
Last Chance Hit Point | |
Ancient Domains of Mystery / Videogame / int_beac3bec | comment |
Last Chance Hit Point: While ADOM generally doesn't care a whole lot about mercy, depending on your luck and mana stat you may occasionally find yourself surviving an overwhelmingly lethal blow with a single hit point. | |
Ancient Domains of Mystery / Videogame / int_beac3bec | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_beac3bec | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_beac3bec | |
Ancient Domains of Mystery / Videogame / int_bf7cad7d | type |
Locked Door | |
Ancient Domains of Mystery / Videogame / int_bf7cad7d | comment |
Locked Door: Plenty to go around. Kicking them down is the simplest way to get through, but watch out for traps... | |
Ancient Domains of Mystery / Videogame / int_bf7cad7d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_bf7cad7d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_bf7cad7d | |
Ancient Domains of Mystery / Videogame / int_c0091e94 | type |
Dragon Hoard | |
Ancient Domains of Mystery / Videogame / int_c0091e94 | comment |
Dragon Hoard: There's an underwater one, guarded by a female water dragon. Trying to pick up an item there will make her warn you, and ignoring her will result in her trying to kill you. Dragons also carry gold and a bunch of other items on them — even hatchlings will typically drop about 1000 gp, and often something else besides, though the "something else" for them tends to be something fairly useless like a pile of rocks. | |
Ancient Domains of Mystery / Videogame / int_c0091e94 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c0091e94 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c0091e94 | |
Ancient Domains of Mystery / Videogame / int_c03fec8b | type |
Non-Standard Game Over | |
Ancient Domains of Mystery / Videogame / int_c03fec8b | comment |
Nonstandard Game Over: Many, including being turned into a chaos beast. | |
Ancient Domains of Mystery / Videogame / int_c03fec8b | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c03fec8b | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c03fec8b | |
Ancient Domains of Mystery / Videogame / int_c09dbbbb | type |
Weaksauce Weakness | |
Ancient Domains of Mystery / Videogame / int_c09dbbbb | comment |
Weaksauce Weakness: Gremlins are vulnerable to light; the Light spell is one of the easiest spells to learn. It doesn't do that much damage, but it's oh-so-satisfying to kill these otherwise annoying breeders by repeatedly turning the lights on. Andor Drakon, the ElDeR cHaOs GoD, is vulnerable to stunning, confusion, paralysis, and thrown potions of cure corruption. The last one is particularly effective, as it causes him to lose several of his attacks. | |
Ancient Domains of Mystery / Videogame / int_c09dbbbb | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c09dbbbb | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c09dbbbb | |
Ancient Domains of Mystery / Videogame / int_c121be7b | type |
Cycle of Hurting | |
Ancient Domains of Mystery / Videogame / int_c121be7b | comment |
Cycle of Hurting: One of the most useful spells is Magic Missile. It's very cheap to cast, spellbooks for it are very common, it can kill many enemies at once, its range increases when trained, and it bounces off walls (so you can kill monsters in positions that other spells and throwable weapons can't reach). However, it's common for a player to make a typo and cast the spell towards a wall at a 180 angle in a narrow corridor. The spell will then hit the player and bounce off the opposite wall, hit the player again and bounce off the first wall again... Essentially, the spell will bounce and rebounce, always hitting the player inbetween, until it has reached its maximum range - at this point the character is usually dead. He's forced to watch a long cycle of messages about the Magic Missile rebouncing and hitting him, his HP steadily sinking, unable to do anything about it. Similarly, getting paralyzed by a monster results in an endless series of messages of the monster hitting you, and the player can't control his character. On the other hand paralyzation is much less likely to result in death if the character is strong. Apparently, it's not too hard to protect yourself from being hit while paralyzed. | |
Ancient Domains of Mystery / Videogame / int_c121be7b | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c121be7b | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c121be7b | |
Ancient Domains of Mystery / Videogame / int_c585947d | type |
World of Silence | |
Ancient Domains of Mystery / Videogame / int_c585947d | comment |
World of Silence: While Lawful behavior is moral behavior on the human scale, cosmologically, the Balance exists for a reason. An Avatar of Order creates a world of peace, tranquility and boredom that never undergoes significant change. | |
Ancient Domains of Mystery / Videogame / int_c585947d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c585947d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c585947d | |
Ancient Domains of Mystery / Videogame / int_c6655b23 | type |
Fallen Hero | |
Ancient Domains of Mystery / Videogame / int_c6655b23 | comment |
Fallen Hero: The Ultimate Chaos God ending requires you to be Lawful or Neutral, to get the Trident of the Red Rooster, but to finish the game with fully Chaotic alignment. | |
Ancient Domains of Mystery / Videogame / int_c6655b23 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c6655b23 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c6655b23 | |
Ancient Domains of Mystery / Videogame / int_c75c63a3 | type |
Blackout Basement | |
Ancient Domains of Mystery / Videogame / int_c75c63a3 | comment |
Blackout Basement: The Gremlin Cave, which has water traps. You've seen the film, so you can imagine the problems. However, anyone who knows the Light spell can have fun. | |
Ancient Domains of Mystery / Videogame / int_c75c63a3 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c75c63a3 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c75c63a3 | |
Ancient Domains of Mystery / Videogame / int_c75df49a | type |
Shout-Out | |
Ancient Domains of Mystery / Videogame / int_c75df49a | comment |
Shout-Out: Many. Notably, you can find phase daggers, moss of marelion and morgia root, which originally appeared in Beyond Zork, Infocom's oddball text adventure/RPG hybrid.) "They say that at times, things can get zorky." It is also possible to find Sting, though it doesn't shine blue if goblins are near. Hurthlings always start the game wearing a cursed ring. There are many, many, references to Lord of the Rings. Non-hostile orcs will ask you about the one ring, and black hurthlings (hobbits) will ask about their precious, and can be tamed with fish, as some other examples. The Song of the Mad Minstrel is actually one of Robert E. Howard's poems. One of the random artifacts is The Black Tome of Alsophocus. | |
Ancient Domains of Mystery / Videogame / int_c75df49a | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c75df49a | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c75df49a | |
Ancient Domains of Mystery / Videogame / int_c7e9df7c | type |
FromACertainPointOfView | |
Ancient Domains of Mystery / Videogame / int_c7e9df7c | comment |
From a Certain Point of View: Gauntlets of peace make it a lot harder to hit things. And autocurse. | |
Ancient Domains of Mystery / Videogame / int_c7e9df7c | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c7e9df7c | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c7e9df7c | |
Ancient Domains of Mystery / Videogame / int_c859726c | type |
Elemental Punch | |
Ancient Domains of Mystery / Videogame / int_c859726c | comment |
Elemental Punch: The Burning Hands spell (Baptism of Fire for religious classes) is essentially a fire-elemental melee attack... that never misses. It also gets stronger and slightly cheaper to cast as you use it. | |
Ancient Domains of Mystery / Videogame / int_c859726c | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c859726c | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c859726c | |
Ancient Domains of Mystery / Videogame / int_c923e7a6 | type |
Metal Slime | |
Ancient Domains of Mystery / Videogame / int_c923e7a6 | comment |
Metal Slime: Giant boars, oy. Required for the ultra endings, sadly. | |
Ancient Domains of Mystery / Videogame / int_c923e7a6 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_c923e7a6 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_c923e7a6 | |
Ancient Domains of Mystery / Videogame / int_cb3adcb7 | type |
Kill It with Ice | |
Ancient Domains of Mystery / Videogame / int_cb3adcb7 | comment |
Kill It with Ice: Naturally, the easiest way to get through the Tower of Eternal Flames. Still not very easy, though. | |
Ancient Domains of Mystery / Videogame / int_cb3adcb7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_cb3adcb7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_cb3adcb7 | |
Ancient Domains of Mystery / Videogame / int_cb5cf4a5 | type |
Poison Mushroom | |
Ancient Domains of Mystery / Videogame / int_cb5cf4a5 | comment |
Poison Mushroom: Treat every unidentified scroll, herb and potion with caution. | |
Ancient Domains of Mystery / Videogame / int_cb5cf4a5 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_cb5cf4a5 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_cb5cf4a5 | |
Ancient Domains of Mystery / Videogame / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Ancient Domains of Mystery / Videogame / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Required for the Special endings. Even a regular ending gives you plenty of opportunity to shine against some pretty horrifying stuff. | |
Ancient Domains of Mystery / Videogame / int_cc4d190a | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_cc4d190a | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_cc4d190a | |
Ancient Domains of Mystery / Videogame / int_cd682fe1 | type |
Dodge the Bullet | |
Ancient Domains of Mystery / Videogame / int_cd682fe1 | comment |
Dodge the Arrow: Archers somehow have the ability to dodge missiles; instead of dropping at your feet when they miss, they fly on past. | |
Ancient Domains of Mystery / Videogame / int_cd682fe1 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_cd682fe1 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_cd682fe1 | |
Ancient Domains of Mystery / Videogame / int_ce1b6f32 | type |
Temple of Doom | |
Ancient Domains of Mystery / Videogame / int_ce1b6f32 | comment |
Temple of Doom: The Minotaur Maze. Often skipped, due to being Nintendo Hard even compared to the rest of the game. | |
Ancient Domains of Mystery / Videogame / int_ce1b6f32 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_ce1b6f32 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_ce1b6f32 | |
Ancient Domains of Mystery / Videogame / int_cf168867 | type |
The Corruption | |
Ancient Domains of Mystery / Videogame / int_cf168867 | comment |
Some artifacts give you nice bonuses, tempting you to equip them, but they also quietly add to your corruption counter, slowly turning you into a mutant freak. | |
Ancient Domains of Mystery / Videogame / int_cf168867 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_cf168867 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_cf168867 | |
Ancient Domains of Mystery / Videogame / int_cfd569ac | type |
Take Your Time | |
Ancient Domains of Mystery / Videogame / int_cfd569ac | comment |
Take Your Time: Inverted by The Corruption, which will corrupt your soul faster after 90 in-game days have passed. Played straight by Khelavaster, whom you find surrounded by chaos spawn, within an inch of death... and yet if you turn back and take a few months to find an amulet of life saving, he's still standing on that same staircase, waiting for you to talk to him so he can die already. Protip: don't talk to him before giving him the amulet. One way of completing both the puppy and the bandit sidequest relies on triggering this: dive down to the bottom of the Puppy Cave, dodging monsters as you go. Pop down and straight back up the bottommost staircase. This counts as getting there in time & generates a living cute dog that won't die as you're trudging around the forest in the overworld. Now all you have to do is get back out without reaching lvl. 6... | |
Ancient Domains of Mystery / Videogame / int_cfd569ac | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_cfd569ac | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_cfd569ac | |
Ancient Domains of Mystery / Videogame / int_d0a46264 | type |
Red Filter of Doom | |
Ancient Domains of Mystery / Videogame / int_d0a46264 | comment |
Red Filter of Doom In the top level of the Tower of Eternal Flames, everything is tinted bright red. It's a very effective effect, and really makes the place seem VERY hot. In ADOM II, going to dangerously low HP values tints the screen red. | |
Ancient Domains of Mystery / Videogame / int_d0a46264 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_d0a46264 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_d0a46264 | |
Ancient Domains of Mystery / Videogame / int_d24ed873 | type |
Developer's Foresight | |
Ancient Domains of Mystery / Videogame / int_d24ed873 | comment |
Developers' Foresight: Has its own page from the sheer prevalence of this trope. | |
Ancient Domains of Mystery / Videogame / int_d24ed873 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_d24ed873 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_d24ed873 | |
Ancient Domains of Mystery / Videogame / int_d2c0e2ed | type |
Schmuck Bait | |
Ancient Domains of Mystery / Videogame / int_d2c0e2ed | comment |
Schmuck Bait: Oooooh boy. Combined with Everything Trying to Kill You, the bait is endless. A few non-spoilery examples: Not only are some items cursed, a few particularly nasty items are auto-cursing. They will scan as benign, but turn cursed as soon as you put them on. Only Greater Identify or the equivalent scroll reveals this. Dungeons vary in difficulty, and lethal high-level ones rarely come with a warning label (other than Beef Gate). Naive (or reckless) players may walk right in. Some artifacts give you nice bonuses, tempting you to equip them, but they also quietly add to your corruption counter, slowly turning you into a mutant freak. Some gravestones read "Great treasures lie buried here." Dig one up at your own risk. It doesn't say that the treasure won't be guarded. | |
Ancient Domains of Mystery / Videogame / int_d2c0e2ed | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_d2c0e2ed | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_d2c0e2ed | |
Ancient Domains of Mystery / Videogame / int_d311b60a | type |
Monster Compendium | |
Ancient Domains of Mystery / Videogame / int_d311b60a | comment |
Monster Compendium: And with colorful descriptions to boot. Just hit &. Here is a list of all monster descriptions in the game. | |
Ancient Domains of Mystery / Videogame / int_d311b60a | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_d311b60a | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_d311b60a | |
Ancient Domains of Mystery / Videogame / int_d355ba37 | type |
Turned Against Their Masters | |
Ancient Domains of Mystery / Videogame / int_d355ba37 | comment |
Turned Against Their Masters: If the slaves of your necromancer ever get burnt by you, even indirectly, they will get angry and try to kill you. Watch out for any fireball traps while your quickling king lich is around. | |
Ancient Domains of Mystery / Videogame / int_d355ba37 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_d355ba37 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_d355ba37 | |
Ancient Domains of Mystery / Videogame / int_d397657d | type |
Hoist by His Own Petard | |
Ancient Domains of Mystery / Videogame / int_d397657d | comment |
Hoist by His Own Petard: Shooting a Magic Missile in a narrow corridor? Bad idea. Chances are, a typo makes you cast it straight at the wall, so it constantly rebounds at you and hits you again and again and again until you're dead. There is a spell called Death Ray. It also bounces off walls. | |
Ancient Domains of Mystery / Videogame / int_d397657d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_d397657d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_d397657d | |
Ancient Domains of Mystery / Videogame / int_d66cd0e6 | type |
Training from Hell | |
Ancient Domains of Mystery / Videogame / int_d66cd0e6 | comment |
Training from Hell: Strength can be trained by walking around everywhere while heavily burdened. It's nearly required for beefing up weak starting characters. Repeatedly using certain skills also trains them. | |
Ancient Domains of Mystery / Videogame / int_d66cd0e6 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_d66cd0e6 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_d66cd0e6 | |
Ancient Domains of Mystery / Videogame / int_d7d588c8 | type |
Lethal Lava Land | |
Ancient Domains of Mystery / Videogame / int_d7d588c8 | comment |
Lethal Lava Land: The Tower of Eternal Flames. | |
Ancient Domains of Mystery / Videogame / int_d7d588c8 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_d7d588c8 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_d7d588c8 | |
Ancient Domains of Mystery / Videogame / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Ancient Domains of Mystery / Videogame / int_d9cf40fa | comment |
Screw This, I'm Outta Here!: If the Raider Lord is still alive by the time you reach level 6, he and his gang wisely decide to flee the area rather than risk facing you. | |
Ancient Domains of Mystery / Videogame / int_d9cf40fa | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_d9cf40fa | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_d9cf40fa | |
Ancient Domains of Mystery / Videogame / int_da1c64ef | type |
Lethal Joke Item | |
Ancient Domains of Mystery / Videogame / int_da1c64ef | comment |
Lethal Joke Item: The potion of Uselessness. Really. If you apply the rules for Conservation of Momentum near the end of the game, the gods reward you with a free artifact for your cleverness. | |
Ancient Domains of Mystery / Videogame / int_da1c64ef | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_da1c64ef | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_da1c64ef | |
Ancient Domains of Mystery / Videogame / int_dae3999d | type |
Action Bomb | |
Ancient Domains of Mystery / Videogame / int_dae3999d | comment |
Action Bomb: All the flavours of vortices attack by exploding into a massive ball of acid/fire/etc, if their target is in melee range. This is as unhealthy as it sounds. They can't explode in the dark in 1.1.1. | |
Ancient Domains of Mystery / Videogame / int_dae3999d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_dae3999d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_dae3999d | |
Ancient Domains of Mystery / Videogame / int_db6230b7 | type |
Lightning Bruiser | |
Ancient Domains of Mystery / Videogame / int_db6230b7 | comment |
The Bug-Infested Temple is a big step up from the Pyramid. It's packed with Lightning Bruiser greater claw bugs and killer bugs, both of which are tremendously fast, always punch through armor, and dish out huge numbers of attacks per turn. | |
Ancient Domains of Mystery / Videogame / int_db6230b7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_db6230b7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_db6230b7 | |
Ancient Domains of Mystery / Videogame / int_dee6ef31 | type |
Enemy Summoner | |
Ancient Domains of Mystery / Videogame / int_dee6ef31 | comment |
Enemy Summoner: Quite a few, with the summoned things sometimes being able to summon as well. | |
Ancient Domains of Mystery / Videogame / int_dee6ef31 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_dee6ef31 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_dee6ef31 | |
Ancient Domains of Mystery / Videogame / int_e085feeb | type |
Broken Record | |
Ancient Domains of Mystery / Videogame / int_e085feeb | comment |
Broken Record: The magic missile bounces! You are hit by the magic missile! The magic missile bounces! You are hit by the magic missile! The magic missile bounces! more... You are hit by the magic missile! The magic missile bounces! You are hit by the magic missile! The magic missile bounces! You are hit by the magic missile! The magic missile bounces! You are hit by the magic missile! The magic missile bounces! You are hit by the magic missile! The magic missile bounces! You are hit by the magic missile! The magic missile bounces! You are hit by the magic missile! The magic missile bounces! You are hit by the magic missile! You die... | |
Ancient Domains of Mystery / Videogame / int_e085feeb | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_e085feeb | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_e085feeb | |
Ancient Domains of Mystery / Videogame / int_e1ec1b15 | type |
Make a Wish | |
Ancient Domains of Mystery / Videogame / int_e1ec1b15 | comment |
Make a Wish: Can be attained through rings of djinni summoning, magical pools or wands of wishing. You can wish for any non-unique item or monster, or even for abstract things like friends and wealth. | |
Ancient Domains of Mystery / Videogame / int_e1ec1b15 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_e1ec1b15 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_e1ec1b15 | |
Ancient Domains of Mystery / Videogame / int_e2d7b14c | type |
Made of Explodium | |
Ancient Domains of Mystery / Videogame / int_e2d7b14c | comment |
In the same manner, doing alchemy incorrectly will kill you (and doing it correctly will still probably kill you), even with completely mundane ingredients. Mixing a potion of carrot juice with a potion of water (or two potions of water) can result in a huge explosion. | |
Ancient Domains of Mystery / Videogame / int_e2d7b14c | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_e2d7b14c | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_e2d7b14c | |
Ancient Domains of Mystery / Videogame / int_e4c91c25 | type |
Press Start to Game Over | |
Ancient Domains of Mystery / Videogame / int_e4c91c25 | comment |
Press Start to Game Over: New characters generated on a (real-life) Monday will enter the game a few hitpoints short of their total. ("You feel slightly exhausted today.") Poor character design and bad luck can result in a very low hitpoint total. Put them together, and you might just be done before you started. | |
Ancient Domains of Mystery / Videogame / int_e4c91c25 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_e4c91c25 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_e4c91c25 | |
Ancient Domains of Mystery / Videogame / int_e5e07b2d | type |
You Cannot Grasp the True Form | |
Ancient Domains of Mystery / Videogame / int_e5e07b2d | comment |
You Cannot Grasp the True Form: The description of the True Final Boss, Andor Drakon, the ElDeR cHaOs GoD: "This beast defies any attempts to describe it." | |
Ancient Domains of Mystery / Videogame / int_e5e07b2d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_e5e07b2d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_e5e07b2d | |
Ancient Domains of Mystery / Videogame / int_e7bfbb3b | type |
Clingy Costume | |
Ancient Domains of Mystery / Videogame / int_e7bfbb3b | comment |
Clingy Costume: Any cursed item that is wielded/worn. This is why scrolls of uncursing and holy water are precious. And woe to the player who finds "trapped" armor, which uncursing will not remove... | |
Ancient Domains of Mystery / Videogame / int_e7bfbb3b | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_e7bfbb3b | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_e7bfbb3b | |
Ancient Domains of Mystery / Videogame / int_e890e381 | type |
Acronym and Abbreviation Overload | |
Ancient Domains of Mystery / Videogame / int_e890e381 | comment |
Acronym and Abbreviation Overload: The guidebook has all kinds of abbreviations that make it downright illegible unless you read the compiled list of acronyms and abbreviations. The lists of characteristics for the various pieces of equipment in the appendices are detailed only in shorthand. | |
Ancient Domains of Mystery / Videogame / int_e890e381 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_e890e381 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_e890e381 | |
Ancient Domains of Mystery / Videogame / int_e8bb3043 | type |
Kill It with Water | |
Ancient Domains of Mystery / Videogame / int_e8bb3043 | comment |
Kill It with Water: Specifically, holy water. Use it on the undead for a One-Hit Kill. | |
Ancient Domains of Mystery / Videogame / int_e8bb3043 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_e8bb3043 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_e8bb3043 | |
Ancient Domains of Mystery / Videogame / int_eb8e10f | type |
Kill Screen | |
Ancient Domains of Mystery / Videogame / int_eb8e10f | comment |
Not to mention what the Chaos Dimension looks like. It's an entire screen filled with ASCII garbage, looking not unlike the Kill Screen in Pac-Man. Fitting for an ASCII game. | |
Ancient Domains of Mystery / Videogame / int_eb8e10f | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_eb8e10f | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_eb8e10f | |
Ancient Domains of Mystery / Videogame / int_ecb70eb4 | type |
Video Game Cruelty Potential | |
Ancient Domains of Mystery / Videogame / int_ecb70eb4 | comment |
Videogame Cruelty Potential: Blup the baby water dragon in the first village is looking for his mother. If you find and kill her, then tell him that you've found her, he thanks you then flies off to meet her. Also in the starting village, you can get a quest to rescue a young girl's puppy from a spooky cave. It is possible to bring said puppy back to her, and then kill it and eat it while she watches. There's also a chance the puppy will become hostile, and maul her to death. A more complex example: there is a special reward a player can get for avoiding killing any cats, even hostile ones. However, there isn't a rule against using a Baleful Polymorph to make it not a cat, leading it repeatedly over an acid trap, wearing a ring of fire resistance and placing yourself in between a cat and a fire-breathing lizard, or exposing it to The Corruption until it becomes a twisted alien being. 'Course you may want to avoid that last one. Monsters killed by companions, familiars or undead minions are not on your conscience, as far as the game is concerned, which provides another simple workaround (simple at least for anyone with pets, available to any class but easiest for bards and necromancers). If you have a wand of trap creation, you can aim it right at the cat and, if you get lucky, kill it instantly without penalty. In another example, you can kill a beggar, poison the corpse then feed it to another beggar (which quickly kills the second beggar). Bottom line in this game: you're free to attack anyone or anything if you so choose. This includes children, cowering near-dead foes, non-hostile passersby, etc. | |
Ancient Domains of Mystery / Videogame / int_ecb70eb4 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_ecb70eb4 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_ecb70eb4 | |
Ancient Domains of Mystery / Videogame / int_edd9b44c | type |
LookOverThere | |
Ancient Domains of Mystery / Videogame / int_edd9b44c | comment |
Look Over There: The Ventriloquism skill. | |
Ancient Domains of Mystery / Videogame / int_edd9b44c | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_edd9b44c | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_edd9b44c | |
Ancient Domains of Mystery / Videogame / int_ee0327e7 | type |
Bonus Boss | |
Ancient Domains of Mystery / Videogame / int_ee0327e7 | comment |
Put off entering the Pyramid or the Minotaur Maze until you have better gear? Oops, they close up once you reach a certain level. Talked to a certain NPC who immediately died? No Ultra Ending for you! An even crueler example resides at the end of a particularly painful sidequest. After you defeat a nasty Bonus Boss, you get a unique scroll to take to a NPC to get the Infinity +1 Sword. The scroll can be destroyed like any other inventory item. If you read it, you can use a rare item to rewrite it. If you didn't... goodbye, Ultra Ending. | |
Ancient Domains of Mystery / Videogame / int_ee0327e7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_ee0327e7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_ee0327e7 | |
Ancient Domains of Mystery / Videogame / int_ee828827 | type |
Wizard Needs Food Badly | |
Ancient Domains of Mystery / Videogame / int_ee828827 | comment |
Wizard Needs Food Badly: Goes without saying. "You are starving! You are starving! You are starving! You die..." | |
Ancient Domains of Mystery / Videogame / int_ee828827 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_ee828827 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_ee828827 | |
Ancient Domains of Mystery / Videogame / int_f194de9 | type |
Sprint Shoes | |
Ancient Domains of Mystery / Videogame / int_f194de9 | comment |
And the "Heir" talent, a hard-to-qualify-for 1st level talent that starts you off with a magic item dependent on your class. These range from specialized armor and awesome wands to the near-essential Sprint Shoes: Seven League Boots. Very very useful for getting places before Bad Things Happen. | |
Ancient Domains of Mystery / Videogame / int_f194de9 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_f194de9 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_f194de9 | |
Ancient Domains of Mystery / Videogame / int_f217a6e | type |
MacGuffin Guardian | |
Ancient Domains of Mystery / Videogame / int_f217a6e | comment |
MacGuffin Guardian: Sometimes there's a random artifact guarded by a tougher-than-normal named monster in an otherwise completely normal level. | |
Ancient Domains of Mystery / Videogame / int_f217a6e | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_f217a6e | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_f217a6e | |
Ancient Domains of Mystery / Videogame / int_f2407aff | type |
Infinite Flashlight | |
Ancient Domains of Mystery / Videogame / int_f2407aff | comment |
Infinite Flashlight: The very rare everburning torch never runs out of fuel unlike normal torches. | |
Ancient Domains of Mystery / Videogame / int_f2407aff | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_f2407aff | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_f2407aff | |
Ancient Domains of Mystery / Videogame / int_f25d689d | type |
Probability Pileup | |
Ancient Domains of Mystery / Videogame / int_f25d689d | comment |
Probability Pileup: One of the game mechanics is that items you've identified become slightly easier to find more of. Slightly. This is partly to make it so that spellcasters can actually use their spells without worrying about permanently running out of their good spells before finding a new book. What are the odds that a jackal kills you? Depends how many you've killed, since killing monsters makes other, future iterations of that monster slightly stronger. | |
Ancient Domains of Mystery / Videogame / int_f25d689d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_f25d689d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_f25d689d | |
Ancient Domains of Mystery / Videogame / int_f2ec21d | type |
Square Race, Round Class | |
Ancient Domains of Mystery / Videogame / int_f2ec21d | comment |
Square Race, Round Class: All classes are open to characters of all races, which means there are exactly 264 possible combinations. Troll thieves are just the beginning. In fact, some of the stranger combinations (notably Troll healers) are so unexpectedly powerful that they are canonical pairings. Even combinations whose stats are directly at odds (Troll wizards or Hurthling barbarians) can be strategically sound choices, since versatility is hard to acquire while the lack of power will eventually be compensated by experience. | |
Ancient Domains of Mystery / Videogame / int_f2ec21d | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_f2ec21d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_f2ec21d | |
Ancient Domains of Mystery / Videogame / int_f8d5904 | type |
The Minion Master | |
Ancient Domains of Mystery / Videogame / int_f8d5904 | comment |
The Minion Master: This is the main skill of necromancers; bards can be played like this too, although having too many followers at once may result in them jealously attacking one another. | |
Ancient Domains of Mystery / Videogame / int_f8d5904 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_f8d5904 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_f8d5904 | |
Ancient Domains of Mystery / Videogame / int_fc151e9d | type |
Department of Redundancy Department | |
Ancient Domains of Mystery / Videogame / int_fc151e9d | comment |
Department of Redundancy Department: "You start to eat the gnoll corpse (rotten). You have finished eating the gnoll corpse (rotten). This meat tastes rotten." Averted with special Halberds of Defense; since special weapons can't receive modifying prefixes or suffixes, a Halberd of Defense of Defense can't exist. This can lead to confusion however, as regular halberds can obtain the "of defense" suffix. | |
Ancient Domains of Mystery / Videogame / int_fc151e9d | featureApplicability |
-1.0 | |
Ancient Domains of Mystery / Videogame / int_fc151e9d | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_fc151e9d | |
Ancient Domains of Mystery / Videogame / int_fc15d243 | type |
Final Death | |
Ancient Domains of Mystery / Videogame / int_fc15d243 | comment |
Final Death: "Do you want to [g] generate a new character?" ...*sigh* Yes. | |
Ancient Domains of Mystery / Videogame / int_fc15d243 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_fc15d243 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_fc15d243 | |
Ancient Domains of Mystery / Videogame / int_ff34c05a | type |
Item Crafting | |
Ancient Domains of Mystery / Videogame / int_ff34c05a | comment |
Item Crafting: You can make your own crossbow bolts or arrows, and improve metal armour and weapons, with the right skills and the raw materials. | |
Ancient Domains of Mystery / Videogame / int_ff34c05a | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_ff34c05a | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_ff34c05a | |
Ancient Domains of Mystery / Videogame / int_ffb55ae3 | type |
Fauxshadow | |
Ancient Domains of Mystery / Videogame / int_ffb55ae3 | comment |
Fauxshadow: The Red Rooster Inn, where you can find the Scroll of Omnipotence was first referenced in-game six or seven years before Word of God finally admitted that it was a Red Herring. | |
Ancient Domains of Mystery / Videogame / int_ffb55ae3 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_ffb55ae3 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_ffb55ae3 | |
Ancient Domains of Mystery / Videogame / int_ffd816e7 | type |
Everything Trying to Kill You | |
Ancient Domains of Mystery / Videogame / int_ffd816e7 | comment |
Everything Trying to Kill You: Let's see: Swimming? Drowns you in four turns unless you have the right item or skill. Walking in the forest or mountains? Random Encounters, plus starvation. Doors? Trapped. Any wild animal, including rodents? Will fight you to the death, even while ignoring other human NPCs such as swordsmen. Merely walking around in dungeons? Gradually turns you into a twisted mockery of yourself. "Suddenly a stone block falls on your head. You die." Thankfully, this tends to only be lethal early in the game. You can be killed by "trying too hard to become a great writer" (using a magical writing set). In the same manner, doing alchemy incorrectly will kill you (and doing it correctly will still probably kill you), even with completely mundane ingredients. Mixing a potion of carrot juice with a potion of water (or two potions of water) can result in a huge explosion. When walking around the wilderness, rain can rust your equipment and drench any scrolls or spellbooks you own. It'll even make you sick if you don't have a hood/hooded cloak. Even the date you're playing the game on can be lethal. | |
Ancient Domains of Mystery / Videogame / int_ffd816e7 | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_ffd816e7 | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_ffd816e7 | |
Ancient Domains of Mystery / Videogame / int_name | type |
ItemName | |
Ancient Domains of Mystery / Videogame / int_name | comment |
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Ancient Domains of Mystery / Videogame / int_name | featureApplicability |
1.0 | |
Ancient Domains of Mystery / Videogame / int_name | featureConfidence |
1.0 | |
Ancient Domains of Mystery / Videogame | hasFeature |
Ancient Domains of Mystery / Videogame / int_name | |
Ancient Domains of Mystery / Videogame / int_name | itemName |
Ancient Domains of Mystery / Videogame |
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