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Deadly Premonition / Videogame
- 1343 statements
- 265 feature instances
- 171 referencing feature instances
Deadly Premonition / Videogame | type |
TVTItem | |
Deadly Premonition / Videogame | label |
Deadly Premonition / Videogame | |
Deadly Premonition / Videogame | page |
DeadlyPremonition | |
Deadly Premonition / Videogame | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })I'll let you describe Deadly Premonition here, Zach.Greenvale. Just your typical unassuming small American town. Certainly not the kind of place you'd expect to find the mutilated body of a young girl, stripped and bound to a tree as if crucified, left to be found by two young boys.Francis York Morgan (just call him York, that's what everyone calls him) is an agent of the FBI with a special interest in murder cases involving young women. He works alone, save for the company of his invisible friend and confidant Zach (don't ask). Neither of them have seen anything quite like the events unfolding in Greenvale, and all of the horrendously-mutated monsters are a bit of a warning sign too.But even the best agent can't deduce anything without information, so York sets to work gathering clues and profiling the eclectic residents of Greenvale, any of whom may be the culprit behind the "Red Seed Murders". But as the bodies pile up, and York comes closer and closer to the truth, he begins to discover that the murders aren't as normal as they seem...Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })That's the basic gist of it. What that doesn't cover is the towns incredibly quirky citizens, and the mostly funny, always weird situations York finds himself in.Definitely does not resemble (or infringe upon the creative property of) Twin Peaks.Deadly Premonition is a game by Access Games, written and directed by Swery65, originally for the Xbox 360 (and PlayStation 3 in Japan, called Red Seeds Profile) released in 2010. An Updated Re-release "Deadly Premonition: The Directors Cut" for the PlayStation 3 (in all regions) was released in 2013, with Multiple Endings and other bonuses. It received a PC port via Steam later in 2013.A Nintendo Switch port was released in 2019 (under the name “Deadly Premonition: Origins”), alongside the announcement of a sequel titled Deadly Premonition 2: A Blessing In Disguise, which sees Swery returning as writer and director.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })See also D4, its Xbox One exclusive Spiritual Successor. | |
Deadly Premonition / Videogame | fetched |
2020-12-10T13:32:43Z | |
Deadly Premonition / Videogame | parsed |
2020-12-10T13:32:44Z | |
Deadly Premonition / Videogame | processingComment |
Dropped link to AffectionateParody: Not a Feature - ITEM | |
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Dropped link to DetectiveDrama: Not a Feature - IGNORE | |
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Dropped link to DoubleEntendre: Not a Feature - ITEM | |
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Dropped link to GenreBusting: Not a Feature - IGNORE | |
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Dropped link to GlasgowGrin: Not a Feature - ITEM | |
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Dropped link to JurassicPark: Not a Feature - ITEM | |
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Dropped link to Psycho: Not a Feature - ITEM | |
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Dropped link to SpyFiction: Not a Feature - ITEM | |
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Dropped link to TomAndJerry: Not a Feature - ITEM | |
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Dropped link to TwinPeaks: Not a Feature - ITEM | |
Deadly Premonition / Videogame | isPartOf |
DBTropes | |
Deadly Premonition / Videogame / int_1237828f | type |
Anyone Can Die | |
Deadly Premonition / Videogame / int_1237828f | comment |
Anyone Can Die: Anyone. It's scripted as to who dies when and where, but there's a reason you can backtrack to earlier chapters in this game; you wouldn't be able to get all the sidequests otherwise. In fact, it's possible to get all the sidequests done on one playthrough provided that you put off the story as long as possible. | |
Deadly Premonition / Videogame / int_1237828f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_1237828f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_1237828f | |
Deadly Premonition / Videogame / int_127fc252 | type |
Creator Cameo | |
Deadly Premonition / Videogame / int_127fc252 | comment |
Creator Cameo: Sort of. A bar is named after him, the "SWERY '65". He also appears in a trading card. | |
Deadly Premonition / Videogame / int_127fc252 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_127fc252 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_127fc252 | |
Deadly Premonition / Videogame / int_1305f045 | type |
Vanity License Plate | |
Deadly Premonition / Videogame / int_1305f045 | comment |
Vanity License Plate: All of the named townsfolk have these on their vehicles. | |
Deadly Premonition / Videogame / int_1305f045 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_1305f045 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_1305f045 | |
Deadly Premonition / Videogame / int_143939c1 | type |
Trailers Always Spoil | |
Deadly Premonition / Videogame / int_143939c1 | comment |
Trailers Always Spoil: The trailer for the U.S. release flashes the identities of several victims as well as the endgame bosses and Big Bad. Despite being a trailer released in 2007, with many details removed, the "Rainy Woods" trailer showcases Becky's death. One of the Directors Cut trailers uses dialogue and footage from much later in the game, such as Thomas wearing a dress and acting as a villain and Zach's mother telling her husband to shoot him. | |
Deadly Premonition / Videogame / int_143939c1 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_143939c1 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_143939c1 | |
Deadly Premonition / Videogame / int_14fbe67f | type |
Godiva Hair | |
Deadly Premonition / Videogame / int_14fbe67f | comment |
Godiva Hair: On Anna's corpse. From what few flashbacks we see, she wore her hair that way normally even when she did have clothes. | |
Deadly Premonition / Videogame / int_14fbe67f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_14fbe67f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_14fbe67f | |
Deadly Premonition / Videogame / int_159850a5 | type |
Warp Whistle | |
Deadly Premonition / Videogame / int_159850a5 | comment |
Warp Whistle: The radio obtained from one of the quests which lets York travel to any previously visited locations. | |
Deadly Premonition / Videogame / int_159850a5 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_159850a5 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_159850a5 | |
Deadly Premonition / Videogame / int_17ce80aa | type |
All There in the Manual | |
Deadly Premonition / Videogame / int_17ce80aa | comment |
All There in the Manual: The developer's blog details a few key points not explained in the game, such as the relation between the Red World and Forest. | |
Deadly Premonition / Videogame / int_17ce80aa | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_17ce80aa | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_17ce80aa | |
Deadly Premonition / Videogame / int_1869b4b1 | type |
Unreliable Narrator | |
Deadly Premonition / Videogame / int_1869b4b1 | comment |
Unreliable Narrator: Near the end of the game, you discover that not only has he been introducing himself as Francis Zach Morgan all this time, but he doesn't look like we thought he did. This explains why the townsfolk think Zach's scar is a big deal, when York seems to have only a few small cuts. Lampshaded by Lilly at the end of the game, when she asks "Who's York?" while talking to Zach. | |
Deadly Premonition / Videogame / int_1869b4b1 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_1869b4b1 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_1869b4b1 | |
Deadly Premonition / Videogame / int_19102429 | type |
Twist Ending | |
Deadly Premonition / Videogame / int_19102429 | comment |
Twist Ending: York is the imaginary friend. You've been playing as Agent Francis Zach Morgan. To be precise, you were playing as York. York simply happens to not have been the original personality. | |
Deadly Premonition / Videogame / int_19102429 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_19102429 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_19102429 | |
Deadly Premonition / Videogame / int_1ba8eb64 | type |
Visual Pun | |
Deadly Premonition / Videogame / int_1ba8eb64 | comment |
Don't make fun of his G-Spot. | |
Deadly Premonition / Videogame / int_1ba8eb64 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_1ba8eb64 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_1ba8eb64 | |
Deadly Premonition / Videogame / int_1e1afc1b | type |
Framing Device | |
Deadly Premonition / Videogame / int_1e1afc1b | comment |
Framing Device: The Updated Re-release adds one in the form of a narrator, explaining the story to someone else. Word of God is that this was chosen in order to help make the ending make more sense. | |
Deadly Premonition / Videogame / int_1e1afc1b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_1e1afc1b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_1e1afc1b | |
Deadly Premonition / Videogame / int_1e584efa | type |
Cruel and Unusual Death | |
Deadly Premonition / Videogame / int_1e584efa | comment |
Cruel and Unusual Death: The murder that brought York here. | |
Deadly Premonition / Videogame / int_1e584efa | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_1e584efa | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_1e584efa | |
Deadly Premonition / Videogame / int_1eb49c19 | type |
Stripperiffic | |
Deadly Premonition / Videogame / int_1eb49c19 | comment |
Stripperiffic: Gina's outfit. | |
Deadly Premonition / Videogame / int_1eb49c19 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_1eb49c19 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_1eb49c19 | |
Deadly Premonition / Videogame / int_1fdaf8ff | type |
Ominous Latin Chanting | |
Deadly Premonition / Videogame / int_1fdaf8ff | comment |
Ominous Latin Chanting: The music for Kaysen's final form. | |
Deadly Premonition / Videogame / int_1fdaf8ff | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_1fdaf8ff | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_1fdaf8ff | |
Deadly Premonition / Videogame / int_204340fc | type |
Vomiting Cop | |
Deadly Premonition / Videogame / int_204340fc | comment |
Vomiting Cop: Thomas barfs in the toilet after Becky is found out to be dead. When the results screen comes up, a still shot of it is shown. | |
Deadly Premonition / Videogame / int_204340fc | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_204340fc | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_204340fc | |
Deadly Premonition / Videogame / int_20e2a53b | type |
Notice This | |
Deadly Premonition / Videogame / int_20e2a53b | comment |
Notice This: Deadly Premonition leans more heavily upon this than most modern games — any object that can be interacted with has a huge glowing pool of light in front of it, whether it's a switch or an item to be collected. About the only thing that doesn't glow are doors (though plot-relevant doors will have a red pool of light in front of them). | |
Deadly Premonition / Videogame / int_20e2a53b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_20e2a53b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_20e2a53b | |
Deadly Premonition / Videogame / int_21584c75 | type |
The Profiler | |
Deadly Premonition / Videogame / int_21584c75 | comment |
The Profiler: This is York's entire schtick. His sole method of investigation is to find a few items of evidence and use them to concoct a scenario. | |
Deadly Premonition / Videogame / int_21584c75 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_21584c75 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_21584c75 | |
Deadly Premonition / Videogame / int_21e5b9c7 | type |
Failed a Spot Check | |
Deadly Premonition / Videogame / int_21e5b9c7 | comment |
Failed a Spot Check: You can visit the back of the graveyard all you like, but York somehow never notices that there are red seeds strewn all about the place until the plot tells him to go there. | |
Deadly Premonition / Videogame / int_21e5b9c7 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_21e5b9c7 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_21e5b9c7 | |
Deadly Premonition / Videogame / int_230d64 | type |
Screw the Rules, I Have Money! | |
Deadly Premonition / Videogame / int_230d64 | comment |
Screw the Rules, I Have Money!: Harry. | |
Deadly Premonition / Videogame / int_230d64 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_230d64 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_230d64 | |
Deadly Premonition / Videogame / int_24321e44 | type |
Only Sane Man | |
Deadly Premonition / Videogame / int_24321e44 | comment |
Only Sane Man: Emily considers herself this. She's the only main character, besides York, who didn't grow up in Greenvale, so she doesn't seem to have any of the other townfolk's eccentricities. | |
Deadly Premonition / Videogame / int_24321e44 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_24321e44 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_24321e44 | |
Deadly Premonition / Videogame / int_2482df9c | type |
Companion Cube | |
Deadly Premonition / Videogame / int_2482df9c | comment |
Companion Cube: Sigourney's pot. It mustn't get cold. | |
Deadly Premonition / Videogame / int_2482df9c | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_2482df9c | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_2482df9c | |
Deadly Premonition / Videogame / int_2740531a | type |
She Cleans Up Nicely | |
Deadly Premonition / Videogame / int_2740531a | comment |
She Cleans Up Nicely: Emily, who is apparently already a goddess of the forest. | |
Deadly Premonition / Videogame / int_2740531a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_2740531a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_2740531a | |
Deadly Premonition / Videogame / int_28cd01ca | type |
Disappeared Dad | |
Deadly Premonition / Videogame / int_28cd01ca | comment |
Disappeared Dad: York, Emily and George all lost theirs one way or another at young ages. Two of those have highly sinister reasons. | |
Deadly Premonition / Videogame / int_28cd01ca | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_28cd01ca | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_28cd01ca | |
Deadly Premonition / Videogame / int_294df577 | type |
Dark World | |
Deadly Premonition / Videogame / int_294df577 | comment |
Dark World: The Red World sections. Whether or not they take place in "reality" or are some sort of illusion or hallucination is left murky for quite a while. | |
Deadly Premonition / Videogame / int_294df577 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_294df577 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_294df577 | |
Deadly Premonition / Videogame / int_297ab1b9 | type |
Parental Abandonment | |
Deadly Premonition / Videogame / int_297ab1b9 | comment |
Parental Abandonment: A recurrent theme throughout the game. | |
Deadly Premonition / Videogame / int_297ab1b9 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_297ab1b9 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_297ab1b9 | |
Deadly Premonition / Videogame / int_2a7e7af1 | type |
Limited Wardrobe | |
Deadly Premonition / Videogame / int_2a7e7af1 | comment |
Limited Wardrobe: Nearly all the NPCs wear only one outfit for the entire game regardless of time, location, or weather; the ones that do have different outfits change them only for plot reasons (Emily changing into a slinky black dress for dinner, the "goddesses of the forest" changing into red dresses, etc...). Averted with York, as you can have him wear any of a number of suits and have it reflected in the cutscenes. Played straight with Zach, who cannot change suits. | |
Deadly Premonition / Videogame / int_2a7e7af1 | featureApplicability |
-1.0 | |
Deadly Premonition / Videogame / int_2a7e7af1 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_2a7e7af1 | |
Deadly Premonition / Videogame / int_2a8a7ea6 | type |
Bury Your Gays | |
Deadly Premonition / Videogame / int_2a8a7ea6 | comment |
Bury Your Gays: Played straight with the only confirmed gay person in town: Thomas. Who goes insane first. | |
Deadly Premonition / Videogame / int_2a8a7ea6 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_2a8a7ea6 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_2a8a7ea6 | |
Deadly Premonition / Videogame / int_2af6fce4 | type |
Running Over the Plot | |
Deadly Premonition / Videogame / int_2af6fce4 | comment |
Running Over The Plot: At the beginning, Agent York crashes his car, startled by the Raincoat Killer that just appeared out of nowhere on the road. | |
Deadly Premonition / Videogame / int_2af6fce4 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_2af6fce4 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_2af6fce4 | |
Deadly Premonition / Videogame / int_2b5ea43c | type |
Bland-Name Product | |
Deadly Premonition / Videogame / int_2b5ea43c | comment |
The logo for "the pickles" is the same as the logo for The Pillows. | |
Deadly Premonition / Videogame / int_2b5ea43c | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_2b5ea43c | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_2b5ea43c | |
Deadly Premonition / Videogame / int_2d4fa515 | type |
Ax-Crazy | |
Deadly Premonition / Videogame / int_2d4fa515 | comment |
Oh look, zany background events! Ridiculously bizarre side quests! Sitcom-esque characters with quirky personalities! Incredibly brutal, ritualistic murders by an axe-wielding, seemingly inhuman figure clad in a crimson rain coat! | |
Deadly Premonition / Videogame / int_2d4fa515 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_2d4fa515 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_2d4fa515 | |
Deadly Premonition / Videogame / int_2f329e3c | type |
Tomato in the Mirror | |
Deadly Premonition / Videogame / int_2f329e3c | comment |
Tomato in the Mirror: York's the alter persona of Zach, not the other way around. | |
Deadly Premonition / Videogame / int_2f329e3c | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_2f329e3c | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_2f329e3c | |
Deadly Premonition / Videogame / int_2f5b9954 | type |
Alphabetical Theme Naming | |
Deadly Premonition / Videogame / int_2f5b9954 | comment |
Alphabetical Theme Naming: With a few exceptions, the major citizens of Greenvale represent an entire alphabet. The case begins with the murder of Anna, which leads to the arrival of York and Zach, and everyone in between is a suspect. In case you miss it throughout the game, the end credits literally spell it out for you. With the exception of Thomas, every character vital to the plot is between A and H. All of the characters A through G die (except for Fiona), and Thomas is the only person outside that range who dies. The Ingram family are clustered together (Isaach and Isaiah, Jim, Keith and Lilly make I-J-K-L). Married couple Nick and Olivia Cormack are next to each other on the alphabet, as are father and son Quint and Richard Dunn. | |
Deadly Premonition / Videogame / int_2f5b9954 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_2f5b9954 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_2f5b9954 | |
Deadly Premonition / Videogame / int_30d1e0df | type |
Full-Name Basis | |
Deadly Premonition / Videogame / int_30d1e0df | comment |
Full-Name Basis: Michael Tillotson seems to insist on referring to York as "Mr. Francis York Morgan". Once York is gone, he calls him "Francis Zach Morgan". | |
Deadly Premonition / Videogame / int_30d1e0df | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_30d1e0df | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_30d1e0df | |
Deadly Premonition / Videogame / int_311bcac6 | type |
Beard of Sorrow | |
Deadly Premonition / Videogame / int_311bcac6 | comment |
Beard of Sorrow: Grow your own, or shave it off! Perma-Stubble: Not too much of it, though. | |
Deadly Premonition / Videogame / int_311bcac6 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_311bcac6 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_311bcac6 | |
Deadly Premonition / Videogame / int_3126c34a | type |
Insufferable Genius | |
Deadly Premonition / Videogame / int_3126c34a | comment |
Insufferable Genius: York isn't shy about letting rural cops George and Emily know he's a much better detective than them. He lightens up on it a little later on though. | |
Deadly Premonition / Videogame / int_3126c34a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_3126c34a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_3126c34a | |
Deadly Premonition / Videogame / int_323fd510 | type |
Everyone Is a Suspect | |
Deadly Premonition / Videogame / int_323fd510 | comment |
Everyone Is a Suspect: York says this to Emily and George in front of the Lumbermill, stating that he considers everyone a potential suspect, until he can honestly clear someone. | |
Deadly Premonition / Videogame / int_323fd510 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_323fd510 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_323fd510 | |
Deadly Premonition / Videogame / int_32c930e8 | type |
Eccentric Townsfolk | |
Deadly Premonition / Videogame / int_32c930e8 | comment |
Eccentric Townsfolk: Not that the outsider isn't just as eccentric. | |
Deadly Premonition / Videogame / int_32c930e8 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_32c930e8 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_32c930e8 | |
Deadly Premonition / Videogame / int_33ca811a | type |
Game-Breaking Bug | |
Deadly Premonition / Videogame / int_33ca811a | comment |
Game-Breaking Bug: Replaying chapters before completing the game can cause important keys to disappear from your inventory, making it impossible to progress past certain points (such as in chapter 9 and chapter 23), as there's no way to get the keys again without restarting the game. | |
Deadly Premonition / Videogame / int_33ca811a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_33ca811a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_33ca811a | |
Deadly Premonition / Videogame / int_348d308c | type |
Sword Drag | |
Deadly Premonition / Videogame / int_348d308c | comment |
Axe Drag: Which sends up sparks even across softer ground! | |
Deadly Premonition / Videogame / int_348d308c | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_348d308c | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_348d308c | |
Deadly Premonition / Videogame / int_35ae6a23 | type |
Lethal Chef | |
Deadly Premonition / Videogame / int_35ae6a23 | comment |
The General apparently knew one of these guys during his tour in Vietnam. The guy's cooking was supposedly so bad it almost decimated the entire platoon, nearly making him a LITERAL Lethal Chef. | |
Deadly Premonition / Videogame / int_35ae6a23 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_35ae6a23 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_35ae6a23 | |
Deadly Premonition / Videogame / int_370aad9 | type |
Split Personality | |
Deadly Premonition / Videogame / int_370aad9 | comment |
Split Personality: York, which is to say that he's Zach's. Unlike most Split Personalities in fiction, this one actually was developed for reasons that are tenable in psychology: taking on another identity to spare yourself from trauma. | |
Deadly Premonition / Videogame / int_370aad9 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_370aad9 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_370aad9 | |
Deadly Premonition / Videogame / int_372027ea | type |
Stalker Shrine | |
Deadly Premonition / Videogame / int_372027ea | comment |
Stalker Shrine: George has an Emily one in his basement. | |
Deadly Premonition / Videogame / int_372027ea | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_372027ea | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_372027ea | |
Deadly Premonition / Videogame / int_3a1c2171 | type |
The Man Behind the Man | |
Deadly Premonition / Videogame / int_3a1c2171 | comment |
When investigating Anna's murder site, York finds evidence of a small round object, later revealed to be a locket, that was gripped tightly by Anna, but removed from the scene. The search for this locket spans the entire game, as it passed hands through the other victims trying to keep it away from its original owner, the killer, who identifies it as proof that they're the Chosen One, linking it with a ritual to gain ultimate power. What makes it fit this trope is that, When York finally confronts Kaysen, Kaysen gleefully taunts that the locket and the ritual were nothing more than lies used to tempt the killer into committing the murders. | |
Deadly Premonition / Videogame / int_3a1c2171 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_3a1c2171 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_3a1c2171 | |
Deadly Premonition / Videogame / int_3c689563 | type |
Interesting Situation Duel | |
Deadly Premonition / Videogame / int_3c689563 | comment |
Interesting Situation Duel: Emily gunfights Thomas in the town bell-tower, whilst he uses a revolver. Things stop sounding normal from there as he's wearing a dress, on a clock wheel, and using a hook as his second means of harming Emily. | |
Deadly Premonition / Videogame / int_3c689563 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_3c689563 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_3c689563 | |
Deadly Premonition / Videogame / int_3f737576 | type |
Climax Boss | |
Deadly Premonition / Videogame / int_3f737576 | comment |
Climax Boss: The battle against George, the axe-wielding murderer that's been haunting you since the beginning. | |
Deadly Premonition / Videogame / int_3f737576 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_3f737576 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_3f737576 | |
Deadly Premonition / Videogame / int_3fe13b23 | type |
Bootstrapped Theme | |
Deadly Premonition / Videogame / int_3fe13b23 | comment |
Bootstrapped Theme: The actual theme tune of the game? "The Woods and the Goddess," the title screen music. The song everyone actually associates with the game? "Life is Beautiful," AKA "The Whistling and Kazoos Song." For the Updated Re-release, Rising Star Games used "Life is Beautiful" for some of the promo material outright. | |
Deadly Premonition / Videogame / int_3fe13b23 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_3fe13b23 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_3fe13b23 | |
Deadly Premonition / Videogame / int_40680cf6 | type |
Stupidity Is the Only Option | |
Deadly Premonition / Videogame / int_40680cf6 | comment |
Stupidity Is the Only Option: Very early on, York sees a particular sign in his coffee that gives away one of the final plot twists. The sign is "F.K." and York correctly guesses that this refers to Forrest Kaysen upon meeting him. He also lampshades that Kaysen is obviously hiding something, and Kaysen indeed turns out to be the game's main villain. However, if York were to take this sign more seriously, the game would be a lot shorter, and so this plot thread is pretty quickly dropped until the story needs to pick it back up. You can explore the graveyard pretty early in the game, long before it becomes relevant to the plot. It contains a large number of red trees that bear a striking resemblance to the saplings that Kaysen carries around, and the red seeds all over the ground are the same ones found on all the murder victims, not just in Greenvale but in cases all around the United States. However, York will not comment on or acknowledge this until you make your plot-mandated visit to the graveyard. He even lampshades it once you do finally get there, saying that it was right under his nose the whole time. | |
Deadly Premonition / Videogame / int_40680cf6 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_40680cf6 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_40680cf6 | |
Deadly Premonition / Videogame / int_40cc0c7e | type |
Bittersweet Ending | |
Deadly Premonition / Videogame / int_40cc0c7e | comment |
Bittersweet Ending: Mainly in the original. The case is finally resolved, but several characters are still dead including Emily and York. On the other hand, Zach is finally freed from the Red Room. More like Ascend to a Higher Plane of Existence for York. It's still bittersweet, however. | |
Deadly Premonition / Videogame / int_40cc0c7e | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_40cc0c7e | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_40cc0c7e | |
Deadly Premonition / Videogame / int_4127eb1 | type |
Shut Up, Hannibal! | |
Deadly Premonition / Videogame / int_4127eb1 | comment |
Shut Up, Hannibal!: Done numerous times by York in the following end game sequences preceding major boss battles. | |
Deadly Premonition / Videogame / int_4127eb1 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4127eb1 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4127eb1 | |
Deadly Premonition / Videogame / int_44e6fde4 | type |
The Sleepless | |
Deadly Premonition / Videogame / int_44e6fde4 | comment |
The Sleepless: Brian the Insomniac. | |
Deadly Premonition / Videogame / int_44e6fde4 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_44e6fde4 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_44e6fde4 | |
Deadly Premonition / Videogame / int_4602f495 | type |
Record Needle Scratch | |
Deadly Premonition / Videogame / int_4602f495 | comment |
Record Needle Scratch: While it isn't accompanied by the sound effect, Emily and York's conversation in his hotel room following their conversation in the bar is backed up by "Life is Beautiful", which abruptly stops when Emily asks York about Zach. | |
Deadly Premonition / Videogame / int_4602f495 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4602f495 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4602f495 | |
Deadly Premonition / Videogame / int_47bb1101 | type |
Amazing Freaking Grace | |
Deadly Premonition / Videogame / int_47bb1101 | comment |
The flashback sequence where you play as the original Raincoat Killer, is a semi-example. Two songs play, the first is Amazing Freaking Grace, which doesn't suit the chaos of the scene, but damn sure fits the tragedy of it. The soundtrack eventually changes to 'The Woods and the Goddess', which usually plays during tranquil scenes. | |
Deadly Premonition / Videogame / int_47bb1101 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_47bb1101 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_47bb1101 | |
Deadly Premonition / Videogame / int_48081842 | type |
The Stinger | |
Deadly Premonition / Videogame / int_48081842 | comment |
The Stinger: After the credits, you see York and Emily, holding hands and kissing, in a spectral version of the diner while hanging out with all of the other victims. | |
Deadly Premonition / Videogame / int_48081842 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_48081842 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_48081842 | |
Deadly Premonition / Videogame / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Deadly Premonition / Videogame / int_4a3e547f | comment |
Leaning on the Fourth Wall: York mentions that his investigation technique involves dividing people into three categories: investigators, victims and suspects. Everyone else is just "vegetables known as 'other people'". This matches neatly game's division between important individuals and background characters you can't interact with. Until you learn a person's name, they are all labeled simply as "suspect". The way York talks to Zach often comes across like Zach is the player themselves. In a sense, he is, given that he's the actual Francis Morgan. | |
Deadly Premonition / Videogame / int_4a3e547f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4a3e547f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4a3e547f | |
Deadly Premonition / Videogame / int_4ae690ca | type |
Laughing Mad | |
Deadly Premonition / Videogame / int_4ae690ca | comment |
In the lumber mill or the Museum, failing to solve the tree-of-hands puzzle will lead to York going Laughing Mad. Alternatively , killing any townsfolk before entering the theatre or choosing to give up if you make the wrong choice before fighting Kaysen will also result in this scene. | |
Deadly Premonition / Videogame / int_4ae690ca | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4ae690ca | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4ae690ca | |
Deadly Premonition / Videogame / int_4cefd8a6 | type |
Long Song, Short Scene | |
Deadly Premonition / Videogame / int_4cefd8a6 | comment |
Long Song, Short Scene: "Pillow Stain", which was in the original "Rainy Woods" trailer, can be heard nowhere else in the game but Thomas's apartment and in the Sound Test. The song "Crucial Moment" is an atmospheric string piece that only plays once when you find Thomas's badge in the Galaxy of Terror. However, you can easily miss it since a profiling segment starts immediately afterword, meaning you might only get to hear a few seconds of the song before you skip past it forever. The very beginning plays at other spots in the game as a suspenseful sting, but it's always cut off before the melody comes in. | |
Deadly Premonition / Videogame / int_4cefd8a6 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4cefd8a6 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4cefd8a6 | |
Deadly Premonition / Videogame / int_4de1a4f7 | type |
Improvised Weapon | |
Deadly Premonition / Videogame / int_4de1a4f7 | comment |
Just as early as the wrench is the Legendary Guitar Grecotch. All you need to do is play the Lilly sidequest, complete the level, exit the game, replay the second chapter, rinse and repeat, and there you go. Now hard mode is a total cakewalk until the last level, which still isn't too hard. | |
Deadly Premonition / Videogame / int_4de1a4f7 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4de1a4f7 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4de1a4f7 | |
Deadly Premonition / Videogame / int_4e7c4536 | type |
Wham Line | |
Deadly Premonition / Videogame / int_4e7c4536 | comment |
Wham Line: "When the time comes and you have to make that decision, make the right one. OK, Zach?" It's even printed in giant letters that are about five times larger than the rest of the dialogue in the entire game. | |
Deadly Premonition / Videogame / int_4e7c4536 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4e7c4536 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4e7c4536 | |
Deadly Premonition / Videogame / int_4ec4c5ab | type |
Harsher in Hindsight | |
Deadly Premonition / Videogame / int_4ec4c5ab | comment |
invoked This little exchange after the death of Diane becomes very much Harsher in Hindsight: | |
Deadly Premonition / Videogame / int_4ec4c5ab | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4ec4c5ab | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4ec4c5ab | |
Deadly Premonition / Videogame / int_4ef92d0b | type |
The Atoner | |
Deadly Premonition / Videogame / int_4ef92d0b | comment |
The Atoner: Mr. Stewart became this after he failed to protect his son George from his abusive wife, turning George into a twisted powermonger. | |
Deadly Premonition / Videogame / int_4ef92d0b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4ef92d0b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4ef92d0b | |
Deadly Premonition / Videogame / int_4efc4fae | type |
Good Scars, Evil Scars | |
Deadly Premonition / Videogame / int_4efc4fae | comment |
Good Scars, Evil Scars: York has a small scratch under his eye, and an older scar going through his left eyebrow and up his head (mostly all healed now). Zach has a much more heroic (and obvious) one down through his eye. George's back is riddled with them, which obscures the ONE tree-shaped back-scar York is looking for. George's facial scar also slowly becomes more pronounced with each murder, something most people don't realize until way after the game is over. | |
Deadly Premonition / Videogame / int_4efc4fae | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4efc4fae | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4efc4fae | |
Deadly Premonition / Videogame / int_4f8a2bbc | type |
Going Through the Motions | |
Deadly Premonition / Videogame / int_4f8a2bbc | comment |
Going Through the Motions: George's compulsion for throwing his hands out in exasperation can seem threatening after a while. Emily's ability to pose with her hands on her hips even while sitting down is almost frightening. York sticks his finger up in the air and taps his tie so often that if a drinking game were to be based around them you'd have to make sure to use half-shots. When you talk to some people, they'll shove whatever they were holding into their back pocket, even if it's a large object like a broom or a jug. After talking to you, they'll proceed to remove it from their pocket and continue on with their business. | |
Deadly Premonition / Videogame / int_4f8a2bbc | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4f8a2bbc | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4f8a2bbc | |
Deadly Premonition / Videogame / int_4ff31e76 | type |
Playing a Tree | |
Deadly Premonition / Videogame / int_4ff31e76 | comment |
Similarly (and somewhat bizarrely), just before the town meeting starts York mentions only being on stage once in elementary school, in the "tough role" of a bright red tree. | |
Deadly Premonition / Videogame / int_4ff31e76 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_4ff31e76 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_4ff31e76 | |
Deadly Premonition / Videogame / int_504a1991 | type |
Body Horror | |
Deadly Premonition / Videogame / int_504a1991 | comment |
Body Horror: The red trees growing out of people. It isn't just the trees that grow out of the victims, it's also the creepy visual of seeing their corpses immediately shrivel up into a near-rotten state. | |
Deadly Premonition / Videogame / int_504a1991 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_504a1991 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_504a1991 | |
Deadly Premonition / Videogame / int_51300dbf | type |
FatBastard | |
Deadly Premonition / Videogame / int_51300dbf | comment |
Fat Bastard: Forrest Kaysen. | |
Deadly Premonition / Videogame / int_51300dbf | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_51300dbf | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_51300dbf | |
Deadly Premonition / Videogame / int_5148024 | type |
Locked into Strangeness | |
Deadly Premonition / Videogame / int_5148024 | comment |
Locked into Strangeness: Young Zach's hair turns white after witnessing his mother's brutal death and his father's suicide, then getting scarred by Kaysen. | |
Deadly Premonition / Videogame / int_5148024 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_5148024 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_5148024 | |
Deadly Premonition / Videogame / int_518de95b | type |
Always Murder | |
Deadly Premonition / Videogame / int_518de95b | comment |
Always Murder: York muses that he always seems to get stuck with the very unusual 1% of crimes that involve serial murderers. Then again, he does work for the FBI, and solving serial murders happens to be part of what they do. | |
Deadly Premonition / Videogame / int_518de95b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_518de95b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_518de95b | |
Deadly Premonition / Videogame / int_519f108a | type |
Throwing Your Sword Always Works | |
Deadly Premonition / Videogame / int_519f108a | comment |
Throwing Your Axe Never Works: So long as York remembers to dodge first. | |
Deadly Premonition / Videogame / int_519f108a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_519f108a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_519f108a | |
Deadly Premonition / Videogame / int_525df529 | type |
Not Using the "Z" Word | |
Deadly Premonition / Videogame / int_525df529 | comment |
Not Using the "Z" Word: The zombie-ghost enemies aren't given a proper name. York simply refers to them as "Them," though some of the profiling photos of them call them "Shadows." This might just be because most characters never acknowledge the creatures' existence, let alone discuss them. George uses the zed word near the climax to refer to something not unlike the zombie-ghosts. | |
Deadly Premonition / Videogame / int_525df529 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_525df529 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_525df529 | |
Deadly Premonition / Videogame / int_53224e46 | type |
Bookends | |
Deadly Premonition / Videogame / int_53224e46 | comment |
Bookends: George introduces himself to York at the beginning of the game with the words "Welcome to Greenvale". In George's final scene late in the game, York confronts him after exposing him as the killer and he greets York with the words "WELCOME TO GREENVALE! AGENT FRANCIS YORK MORGAN!" | |
Deadly Premonition / Videogame / int_53224e46 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_53224e46 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_53224e46 | |
Deadly Premonition / Videogame / int_5534431f | type |
Money for Nothing | |
Deadly Premonition / Videogame / int_5534431f | comment |
Money for Nothing: You get pocket change for a ridiculous number of actions. Shaving, changing your suit regularly, driving at top speed for as long as you can, checking the weather, and so on. You'll likely get most of your money from defeating enemies, but it's still amusing to get paid to go about your daily routine. | |
Deadly Premonition / Videogame / int_5534431f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_5534431f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_5534431f | |
Deadly Premonition / Videogame / int_55365db5 | type |
City Mouse | |
Deadly Premonition / Videogame / int_55365db5 | comment |
City Mouse: York's got a bit of a city mouse thing going on at the start of the game, acting like traveling to the countryside equals going among cavemen. He's wrong though, it turns out they're as far as the Middle Ages! | |
Deadly Premonition / Videogame / int_55365db5 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_55365db5 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_55365db5 | |
Deadly Premonition / Videogame / int_56fb299 | type |
Raincoat of Horror | |
Deadly Premonition / Videogame / int_56fb299 | comment |
Raincoat of Horror: One of this horror game's antagonists is even called the Raincoat Killer. | |
Deadly Premonition / Videogame / int_56fb299 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_56fb299 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_56fb299 | |
Deadly Premonition / Videogame / int_57cf76a1 | type |
Hate Plague | |
Deadly Premonition / Videogame / int_57cf76a1 | comment |
Hate Plague: Caused by the purple gas, which was distilled from the red seeds themselves. | |
Deadly Premonition / Videogame / int_57cf76a1 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_57cf76a1 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_57cf76a1 | |
Deadly Premonition / Videogame / int_5832e916 | type |
Die, Chair, Die! | |
Deadly Premonition / Videogame / int_5832e916 | comment |
Die, Chair, Die!: The only fences you can get past are the ones that can be broken down by smashing. Ditto for the crates. You often get a little reward money for this, too. | |
Deadly Premonition / Videogame / int_5832e916 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_5832e916 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_5832e916 | |
Deadly Premonition / Videogame / int_58977071 | type |
Creepy Jazz Music | |
Deadly Premonition / Videogame / int_58977071 | comment |
Creepy Jazz Music: Whether it's thematically appropriate or not is up for debate. Have a listen. | |
Deadly Premonition / Videogame / int_58977071 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_58977071 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_58977071 | |
Deadly Premonition / Videogame / int_596f675a | type |
Smoking Is Cool | |
Deadly Premonition / Videogame / int_596f675a | comment |
Smoking Is Cool: And it makes time fly! York's chain-smoking is a Running Gag, and characters around him cough in annoyance the first time he does it. On the other hand, Zach doesn't smoke. | |
Deadly Premonition / Videogame / int_596f675a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_596f675a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_596f675a | |
Deadly Premonition / Videogame / int_5a4aa505 | type |
Government Conspiracy | |
Deadly Premonition / Videogame / int_5a4aa505 | comment |
Government Conspiracy: The US military deliberately released the purple fog onto the populace of Greenvale for an unrevealed reason and quickly covered it up, wiping it clean off of any official records. | |
Deadly Premonition / Videogame / int_5a4aa505 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_5a4aa505 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_5a4aa505 | |
Deadly Premonition / Videogame / int_5a5de5ca | type |
Boss Rush | |
Deadly Premonition / Videogame / int_5a5de5ca | comment |
Boss Rush: The "Psychic Spot C" sidequest. | |
Deadly Premonition / Videogame / int_5a5de5ca | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_5a5de5ca | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_5a5de5ca | |
Deadly Premonition / Videogame / int_5b81ca8d | type |
Disc-One Nuke | |
Deadly Premonition / Videogame / int_5b81ca8d | comment |
Disc-One Nuke: It's possible to obtain an infinite-ammo SMG early on from a sidequest, making combat go by a lot faster. Even earlier than this, the infinite durability wrench can be obtained from a sidequest, which is far better than the initial pistol. Just as early as the wrench is the Legendary Guitar Grecotch. All you need to do is play the Lilly sidequest, complete the level, exit the game, replay the second chapter, rinse and repeat, and there you go. Now hard mode is a total cakewalk until the last level, which still isn't too hard. | |
Deadly Premonition / Videogame / int_5b81ca8d | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_5b81ca8d | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_5b81ca8d | |
Deadly Premonition / Videogame / int_5d5cc3fd | type |
Through the Eyes of Madness | |
Deadly Premonition / Videogame / int_5d5cc3fd | comment |
Through the Eyes of Madness: One possible explanation for York's travels through the nightmare world. Also applies to the townsfolk of the past and the original Raincoat Killer who, affected by the purple fog, most likely saw each other as horrible monsters and were driven to slaughter. After the reveal that York is Zach's split personality and not the other way around, the townsfolk all call him Zach, as if it had always been that way. Not to mention the constant references to a very large scar, which York doesn't have, but Zack does. | |
Deadly Premonition / Videogame / int_5d5cc3fd | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_5d5cc3fd | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_5d5cc3fd | |
Deadly Premonition / Videogame / int_5e7163c9 | type |
Alternative Character Interpretation | |
Deadly Premonition / Videogame / int_5e7163c9 | comment |
Alternative Character Interpretation: In-Universe. The game begins with York providing his interpretation of Tom and Jerry's relationship as being both codependent and sadomasochistic in nature. | |
Deadly Premonition / Videogame / int_5e7163c9 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_5e7163c9 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_5e7163c9 | |
Deadly Premonition / Videogame / int_5fcedca | type |
Big Eater | |
Deadly Premonition / Videogame / int_5fcedca | comment |
Big Eater: York, probably due to whatever ridiculous metabolism causes him to be so hungry after a short nap. | |
Deadly Premonition / Videogame / int_5fcedca | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_5fcedca | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_5fcedca | |
Deadly Premonition / Videogame / int_60200c6 | type |
Former Teen Rebel | |
Deadly Premonition / Videogame / int_60200c6 | comment |
Former Teen Rebel: Emily is surprised to learn that York was a bit of a punk rocker in his youth. | |
Deadly Premonition / Videogame / int_60200c6 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_60200c6 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_60200c6 | |
Deadly Premonition / Videogame / int_61b8f9e2 | type |
Bunny-Ears Lawyer | |
Deadly Premonition / Videogame / int_61b8f9e2 | comment |
York, as you will realize when he starts casually informing Zach of the omens he finds in his coffee. Pretty much reaches Bunny-Ears Lawyer-status. | |
Deadly Premonition / Videogame / int_61b8f9e2 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_61b8f9e2 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_61b8f9e2 | |
Deadly Premonition / Videogame / int_6231a220 | type |
Death by Sex | |
Deadly Premonition / Videogame / int_6231a220 | comment |
Death by Sex: The sex itself is not what kills, but if a woman is given the red seeds to eat and then has sex, it leads to the red seeds growing into a red tree sapling and slowly draining the woman from the inside out. | |
Deadly Premonition / Videogame / int_6231a220 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6231a220 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6231a220 | |
Deadly Premonition / Videogame / int_6293c185 | type |
Sequel Hook | |
Deadly Premonition / Videogame / int_6293c185 | comment |
Sequel Hook: Considering the fact that Willie (who is from the Red World) is still around, and the fact there's more than just one town with red trees. Don't forget that Swery said that there are "other agents of the Red Tree" like Kaysen... In at least one ending of the Director's Cut, York tells Zach about a series of strange reports in New Orleans of people losing control of their bodies. Zach disappears from his home, presumably to pursue this lead. | |
Deadly Premonition / Videogame / int_6293c185 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6293c185 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6293c185 | |
Deadly Premonition / Videogame / int_637ef67 | type |
New Game Plus | |
Deadly Premonition / Videogame / int_637ef67 | comment |
New Game+: You can replay any completed chapter with all your current inventory items intact. Considering certain sidequest givers die at certain points in the game, this kind of backtracking is vital. Ultimately subverted, as starting a new game will undo all of your progress, since you can have only one saved game. | |
Deadly Premonition / Videogame / int_637ef67 | featureApplicability |
-0.3 | |
Deadly Premonition / Videogame / int_637ef67 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_637ef67 | |
Deadly Premonition / Videogame / int_648fe274 | type |
But for Me, It Was Tuesday | |
Deadly Premonition / Videogame / int_648fe274 | comment |
But for Me, It Was Tuesday: Played with. Kaysen seems like he forgot who George was, before remembering that he was a part of his plans and insulting how simplistic it was to get him to join his cause, though it would make sense that Kaysen would forget who George is, considering his modus operandi. | |
Deadly Premonition / Videogame / int_648fe274 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_648fe274 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_648fe274 | |
Deadly Premonition / Videogame / int_675c2212 | type |
Axe Before Entering | |
Deadly Premonition / Videogame / int_675c2212 | comment |
Axe Before Entering: Even when the door he's chopping is the one he left through not one minute ago. | |
Deadly Premonition / Videogame / int_675c2212 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_675c2212 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_675c2212 | |
Deadly Premonition / Videogame / int_67c30747 | type |
Fetish Retardant | |
Deadly Premonition / Videogame / int_67c30747 | comment |
Fetish Retardant: In-universe - Gina's "sexy dance" while washing York's car leaves a bad taste in his mouth. | |
Deadly Premonition / Videogame / int_67c30747 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_67c30747 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_67c30747 | |
Deadly Premonition / Videogame / int_6941e30b | type |
Room Full of Crazy | |
Deadly Premonition / Videogame / int_6941e30b | comment |
Room Full of Crazy: George's basement, complete with a Stalker Shrine dedicated to Emily. And what's in the room next door to top the icing on the cake? | |
Deadly Premonition / Videogame / int_6941e30b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6941e30b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6941e30b | |
Deadly Premonition / Videogame / int_699f5212 | type |
Hands-Free Handlamp | |
Deadly Premonition / Videogame / int_699f5212 | comment |
Hands-Free Handlamp: York has a handheld tactical light, as can be seen in the morgue when he's examining Anna Graham's corpse. During gameplay, however, the beam just projects out of his chest with no source. | |
Deadly Premonition / Videogame / int_699f5212 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_699f5212 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_699f5212 | |
Deadly Premonition / Videogame / int_6a25c388 | type |
Mummies at the Dinner Table | |
Deadly Premonition / Videogame / int_6a25c388 | comment |
Mummies at the Dinner Table: George keeps his abusive, dead mother in the basement just like a certain motel owner. | |
Deadly Premonition / Videogame / int_6a25c388 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6a25c388 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6a25c388 | |
Deadly Premonition / Videogame / int_6a2ae11f | type |
Improbable Weapon User | |
Deadly Premonition / Videogame / int_6a2ae11f | comment |
Improbable Weapon: Some of the melee weapons York can wield include a wrench, a weed whacker, and Keith's guitar. | |
Deadly Premonition / Videogame / int_6a2ae11f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6a2ae11f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6a2ae11f | |
Deadly Premonition / Videogame / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Deadly Premonition / Videogame / int_6ac6a56a | comment |
And Your Reward Is Clothes: Various sidequests have suits as rewards. Some of them do something, like extend your life bar, some don't. The Directors Cut releases several new suits for York, and even some for Emily. | |
Deadly Premonition / Videogame / int_6ac6a56a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6ac6a56a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6ac6a56a | |
Deadly Premonition / Videogame / int_6bccf2ba | type |
Supreme Chef | |
Deadly Premonition / Videogame / int_6bccf2ba | comment |
Supreme Chef: Thomas, whose biscuits are considered absolutely amazing. They're also the best healing/restorative item in the game, hands down. York is very particular about his biscuits, he'll have you know. Nick Cormack. According to Emily, he's the real deal and no visit to Greenvale is complete without a visit to the A & G Diner | |
Deadly Premonition / Videogame / int_6bccf2ba | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6bccf2ba | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6bccf2ba | |
Deadly Premonition / Videogame / int_6bd689ca | type |
Meaningful Echo | |
Deadly Premonition / Videogame / int_6bd689ca | comment |
Meaningful Echo: General Lysander, who runs the junkyard, keeps going on and on about the importance of speed and having a fast car. Harry Stewart, the only other person the same age as him in town, keeps saying that haste makes waste. "Some people think speed is the only thing that matters. They rely on speed, and are satisfied with what speed brings, but they miss sight of the important details." | |
Deadly Premonition / Videogame / int_6bd689ca | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6bd689ca | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6bd689ca | |
Deadly Premonition / Videogame / int_6bda9a30 | type |
Meaningful Name | |
Deadly Premonition / Videogame / int_6bda9a30 | comment |
Meaningful Name: George Woodman. This also counts for the original Raincoat Killer, AKA Harry Woodman's father. And then there's Forrest Kaysen who goes around selling saplings. | |
Deadly Premonition / Videogame / int_6bda9a30 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6bda9a30 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6bda9a30 | |
Deadly Premonition / Videogame / int_6d332aea | type |
Driven to Suicide | |
Deadly Premonition / Videogame / int_6d332aea | comment |
If you decide to have Zach kill himself or shoot Forrest Kaysen rather than (attempt) to Mercy Kill a begging Emily, you're treated to York telling you that you made the wrong choice with a shriveled up Emily with parts of the red tree that Kaysen planted sticking out from her. | |
Deadly Premonition / Videogame / int_6d332aea | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6d332aea | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6d332aea | |
Deadly Premonition / Videogame / int_6ec989d8 | type |
Guide Dang It! | |
Deadly Premonition / Videogame / int_6ec989d8 | comment |
Guide Dang It!: If you start "A Snack for Willie" (which can be done without even intending to) without all seven bones, you only get a regular item, as opposed to an infinite-ammo .357 magnum. The game gives you absolutely no reason to suspect this to be the case before or after the fact, making it easy for this item to be Permanently Missable. You get only one save file per game and reverting to an earlier chapter doesn't help, so it's permanent as soon as you save unless you restart completely. | |
Deadly Premonition / Videogame / int_6ec989d8 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6ec989d8 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6ec989d8 | |
Deadly Premonition / Videogame / int_6edc54d5 | type |
Here We Go Again! | |
Deadly Premonition / Videogame / int_6edc54d5 | comment |
Here We Go Again!: At the end of the remake; York asks Zach if he wants to go solve mysteries with him again. | |
Deadly Premonition / Videogame / int_6edc54d5 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6edc54d5 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6edc54d5 | |
Deadly Premonition / Videogame / int_6ee0d388 | type |
Marathon Boss | |
Deadly Premonition / Videogame / int_6ee0d388 | comment |
Marathon Boss: Forrest Kaysen, Phase 3. And if you screw up the last bit, he regains all of his health and you have to start over. George's final form may count as well, if you get too used to attacking its weak point. | |
Deadly Premonition / Videogame / int_6ee0d388 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_6ee0d388 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_6ee0d388 | |
Deadly Premonition / Videogame / int_70f7063d | type |
Unflinching Walk | |
Deadly Premonition / Videogame / int_70f7063d | comment |
Unflinching Walk: Zach turns around and walks away as the monstrous Kaysen explodes into chunky meaty gibs. | |
Deadly Premonition / Videogame / int_70f7063d | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_70f7063d | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_70f7063d | |
Deadly Premonition / Videogame / int_7104ae6a | type |
Wrench Whack | |
Deadly Premonition / Videogame / int_7104ae6a | comment |
Wrench Whack: An indestructible wrench is unlocked after completing a sidequest. | |
Deadly Premonition / Videogame / int_7104ae6a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7104ae6a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7104ae6a | |
Deadly Premonition / Videogame / int_713d994b | type |
Token Romance | |
Deadly Premonition / Videogame / int_713d994b | comment |
Token Romance: A minor but seemingly-important example. Emily is the only Greenvale resident who didn't grow up there, and ends up together with York, who is also an outsider to the town. | |
Deadly Premonition / Videogame / int_713d994b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_713d994b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_713d994b | |
Deadly Premonition / Videogame / int_716c0b1b | type |
And the Adventure Continues | |
Deadly Premonition / Videogame / int_716c0b1b | comment |
And the Adventure Continues: At the end of the Director's Cut, York and Zach seem to be headed out to investigate a mysterious occurrence in New Orleans. | |
Deadly Premonition / Videogame / int_716c0b1b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_716c0b1b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_716c0b1b | |
Deadly Premonition / Videogame / int_7286e96d | type |
Idiot Ball | |
Deadly Premonition / Videogame / int_7286e96d | comment |
Idiot Ball: York near the very end, completely failing to notice the most obvious hints in the game that point to Kaysen's guilt as well as the "peace sign" being a tree. Possibly justified by the fact that Zach's mental block concerning Kaysen probably doesn't allow for clear thinking when he's involved. The game also forces you to hold it during your visit to the graveyard, if you go before the plot forces you to. York simply refuses to comment on the large amount of red seeds and red trees you can find there, mostly because investigating this properly would make the case a lot shorter. | |
Deadly Premonition / Videogame / int_7286e96d | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7286e96d | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7286e96d | |
Deadly Premonition / Videogame / int_7301ae04 | type |
Serial Killer | |
Deadly Premonition / Videogame / int_7301ae04 | comment |
Serial Killer: Kaysen is heavily implied to be a mobile version of this. In the Red Room on the map of America you can see dolls of a fat man on it wearing different clothes and standing on different states. George is this too to a lesser extent. | |
Deadly Premonition / Videogame / int_7301ae04 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7301ae04 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7301ae04 | |
Deadly Premonition / Videogame / int_7315fd38 | type |
Covers Always Lie | |
Deadly Premonition / Videogame / int_7315fd38 | comment |
Covers Always Lie: The American Xbox 360 cover art makes out the game to be a complete horror gore-fest when it's instead part detective work, part action survival horror, the cover art for the PS3 directors cut version of the game is more accurate. | |
Deadly Premonition / Videogame / int_7315fd38 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7315fd38 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7315fd38 | |
Deadly Premonition / Videogame / int_7464705c | type |
Arc Words | |
Deadly Premonition / Videogame / int_7464705c | comment |
Arc Words: "At times we must purge things from this world because they should not exist, even if it means losing someone that you love." Is the very first line of the game, and gets repeated by multiple characters throughout the story. | |
Deadly Premonition / Videogame / int_7464705c | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7464705c | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7464705c | |
Deadly Premonition / Videogame / int_76788531 | type |
Just for Pun | |
Deadly Premonition / Videogame / int_76788531 | comment |
Just for Pun: The first victim is Anna Graham. The last victim gets soiled. | |
Deadly Premonition / Videogame / int_76788531 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_76788531 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_76788531 | |
Deadly Premonition / Videogame / int_7a32312a | type |
Rain of Blood | |
Deadly Premonition / Videogame / int_7a32312a | comment |
Rain of Blood: A cutscene halfway through the game in the Red World has an aged tree crack apart and shower the camera with blood. | |
Deadly Premonition / Videogame / int_7a32312a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7a32312a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7a32312a | |
Deadly Premonition / Videogame / int_7abba202 | type |
The Faceless | |
Deadly Premonition / Videogame / int_7abba202 | comment |
The Faceless: York's father's face is always shrouded in shadow from the nose up, despite the rest of the room being adequately lit. | |
Deadly Premonition / Videogame / int_7abba202 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7abba202 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7abba202 | |
Deadly Premonition / Videogame / int_7ae4d273 | type |
Point of No Return | |
Deadly Premonition / Videogame / int_7ae4d273 | comment |
Point of No Return: The game warns you about it before you walk through the door to the final battle, but without going back to previous chapters, the actual point is going to Harry's mansion with the Raincoat Killer files, after which the game becomes strictly linear and you will not be able to deviate from the plot until the epilogue, much later. | |
Deadly Premonition / Videogame / int_7ae4d273 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7ae4d273 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7ae4d273 | |
Deadly Premonition / Videogame / int_7b60cf | type |
Supernaturally-Validated Trans Person | |
Deadly Premonition / Videogame / int_7b60cf | comment |
Supernaturally Validated Trans Person: It leaves the exact gender identity of Thomas somewhat ambiguous, but they suffer a similar fate to the cisgender women victims, and at the end their spirit joins the rest of the "Forest Goddesses" in whatever afterlife York inhabits. | |
Deadly Premonition / Videogame / int_7b60cf | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7b60cf | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7b60cf | |
Deadly Premonition / Videogame / int_7b7f1657 | type |
Canine Companion | |
Deadly Premonition / Videogame / int_7b7f1657 | comment |
Canine Companion: Willie, Kaysen's pet. And, according to Word of God, the interpretor for the force that was giving Kaysen orders. | |
Deadly Premonition / Videogame / int_7b7f1657 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7b7f1657 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7b7f1657 | |
Deadly Premonition / Videogame / int_7bf14666 | type |
And Now for Someone Completely Different | |
Deadly Premonition / Videogame / int_7bf14666 | comment |
And Now for Someone Completely Different: One chapter has you playing as Emily, and another as the original Raincoat Killer in the fifties. Later, the final boss fight has you playing as Zach. | |
Deadly Premonition / Videogame / int_7bf14666 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7bf14666 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7bf14666 | |
Deadly Premonition / Videogame / int_7c4ba0e0 | type |
Red Sky, Take Warning | |
Deadly Premonition / Videogame / int_7c4ba0e0 | comment |
Red Sky, Take Warning: The sky becomes reddish and tornado-like whenever there's enemies abound. | |
Deadly Premonition / Videogame / int_7c4ba0e0 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7c4ba0e0 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7c4ba0e0 | |
Deadly Premonition / Videogame / int_7e5a2811 | type |
Virtual Paper Doll | |
Deadly Premonition / Videogame / int_7e5a2811 | comment |
Virtual Paper Doll: York can change suits at any time; however, the longer he continues to wear a suit, the dirtier it becomes to the point of attracting flies. Zach doesn't have any suit, however. | |
Deadly Premonition / Videogame / int_7e5a2811 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7e5a2811 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7e5a2811 | |
Deadly Premonition / Videogame / int_7fa7b32e | type |
Make My Monster Grow | |
Deadly Premonition / Videogame / int_7fa7b32e | comment |
Make My Monster Grow: No spoileriffic description here. You just have to see it to believe it for yourself. | |
Deadly Premonition / Videogame / int_7fa7b32e | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_7fa7b32e | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_7fa7b32e | |
Deadly Premonition / Videogame / int_813afa05 | type |
Defiled Forever | |
Deadly Premonition / Videogame / int_813afa05 | comment |
Defiled Forever: A played straight undercurrent of one of the cutscenes with Emily preempting the final fight with Kaysen. Present mostly in ambiguous dialogue and in Emily's condition (being mostly undressed and having a Red Tree sapling inside her abdomen). Subverted in that Zach still considers her beautiful, that she manages to pull the tree out herself, and that she lives on happily with York in the afterlife. | |
Deadly Premonition / Videogame / int_813afa05 | featureApplicability |
-0.3 | |
Deadly Premonition / Videogame / int_813afa05 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_813afa05 | |
Deadly Premonition / Videogame / int_815db542 | type |
Phony Veteran | |
Deadly Premonition / Videogame / int_815db542 | comment |
Phony Veteran: York makes out Lysander to be one of these, noting that the old man wears a sergeant's uniform despite calling himself The General. Inverted, as it turns out that Lysander actually was promoted to general but out of guilt during the Vietnam War continues to think of himself as a sergeant. | |
Deadly Premonition / Videogame / int_815db542 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_815db542 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_815db542 | |
Deadly Premonition / Videogame / int_82108e3d | type |
Attack Its Weak Point | |
Deadly Premonition / Videogame / int_82108e3d | comment |
Attack Its Weak Point: George can only be hurt by attacking the scars on his back; Kaysen's third phase can only be hurt by attacking the doll of himself. It's harder to hit than the one previously mentioned, but George's facial scar is also a usable weak spot to damage him through. | |
Deadly Premonition / Videogame / int_82108e3d | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_82108e3d | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_82108e3d | |
Deadly Premonition / Videogame / int_823c6e3e | type |
Large Ham | |
Deadly Premonition / Videogame / int_823c6e3e | comment |
Large Ham: George and Kaysen, preceding their boss fights. | |
Deadly Premonition / Videogame / int_823c6e3e | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_823c6e3e | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_823c6e3e | |
Deadly Premonition / Videogame / int_851dda8f | type |
Humanoid Abomination | |
Deadly Premonition / Videogame / int_851dda8f | comment |
Humanoid Abomination: Judging by his dialogue and mutations, either Forrest Kaysen was never human to begin with and just spreads violence and chaos For the Evulz, or he's been alive for a very, very long time, to the point where he no longer sees himself as human and just spreads violence and chaos For the Evulz. If you attempt to kill him at the wrong time he will mention that he was "always more than human", and is "A messenger from the Red World". | |
Deadly Premonition / Videogame / int_851dda8f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_851dda8f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_851dda8f | |
Deadly Premonition / Videogame / int_85b1e741 | type |
Creepy Crossdresser | |
Deadly Premonition / Videogame / int_85b1e741 | comment |
Creepy Crossdresser: Thomas. Partially subverted in that Thomas is no more a villain than any of the other women in A-D, and is explicitly classed with them at several points in the story. | |
Deadly Premonition / Videogame / int_85b1e741 | featureApplicability |
-0.3 | |
Deadly Premonition / Videogame / int_85b1e741 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_85b1e741 | |
Deadly Premonition / Videogame / int_863fa679 | type |
What Happened to the Mouse? | |
Deadly Premonition / Videogame / int_863fa679 | comment |
What Happened to the Mouse?: The Ingrams don't seem to care about the disappearance of Forrest Kaysen at the end of the game, despite the fact that they were good friends. | |
Deadly Premonition / Videogame / int_863fa679 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_863fa679 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_863fa679 | |
Deadly Premonition / Videogame / int_8774fb47 | type |
Eldritch Abomination | |
Deadly Premonition / Videogame / int_8774fb47 | comment |
Eldritch Abomination: Forrest Kaysen after Emily dies. | |
Deadly Premonition / Videogame / int_8774fb47 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8774fb47 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8774fb47 | |
Deadly Premonition / Videogame / int_880cb529 | type |
Optional Traffic Laws | |
Deadly Premonition / Videogame / int_880cb529 | comment |
Optional Traffic Laws: While you can get penalized for mowing down too many lampposts or driving too close to any townsfolk on foot, it barely dents your wallet. That said, the only non-monetary penalty for hitting other drivers is that your vehicle gets damaged. | |
Deadly Premonition / Videogame / int_880cb529 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_880cb529 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_880cb529 | |
Deadly Premonition / Videogame / int_8a16409a | type |
Shovel Strike | |
Deadly Premonition / Videogame / int_8a16409a | comment |
Shovel Strike: A few shovels can be used as weapons. Oddly, this doesn't apply to a shovel found early in the game inside a building that can't be interacted with for some reason. (You'd think York would want any weapon he could get his hands on at that point...) | |
Deadly Premonition / Videogame / int_8a16409a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8a16409a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8a16409a | |
Deadly Premonition / Videogame / int_8a295a46 | type |
Cool Car | |
Deadly Premonition / Videogame / int_8a295a46 | comment |
Cool Car: York's car, before he totals it in the prologue. And after it gets fixed up. | |
Deadly Premonition / Videogame / int_8a295a46 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8a295a46 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8a295a46 | |
Deadly Premonition / Videogame / int_8ace85ef | type |
Audience Surrogate | |
Deadly Premonition / Videogame / int_8ace85ef | comment |
Audience Surrogate: As mentioned in Fridge Brilliance, Zach is a stand-in for the player. | |
Deadly Premonition / Videogame / int_8ace85ef | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8ace85ef | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8ace85ef | |
Deadly Premonition / Videogame / int_8b3ad439 | type |
Fog of Doom | |
Deadly Premonition / Videogame / int_8b3ad439 | comment |
Fog of Doom: The purple fog coming from the red trees causes anyone who is exposed to it long enough to be driven insane. | |
Deadly Premonition / Videogame / int_8b3ad439 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8b3ad439 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8b3ad439 | |
Deadly Premonition / Videogame / int_8b442f50 | type |
Did Not Get the Girl | |
Deadly Premonition / Videogame / int_8b442f50 | comment |
Did Not Get the Girl: Somewhat—York does, but the player-character does not. | |
Deadly Premonition / Videogame / int_8b442f50 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8b442f50 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8b442f50 | |
Deadly Premonition / Videogame / int_8b568cb7 | type |
Posthumous Character | |
Deadly Premonition / Videogame / int_8b568cb7 | comment |
Posthumous Character: Anna, the victim whose death kicks off all the ruckus. | |
Deadly Premonition / Videogame / int_8b568cb7 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8b568cb7 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8b568cb7 | |
Deadly Premonition / Videogame / int_8b68d9a7 | type |
Stalker with a Crush | |
Deadly Premonition / Videogame / int_8b68d9a7 | comment |
Stalker with a Crush: George is a little bit too obsessed with Emily. | |
Deadly Premonition / Videogame / int_8b68d9a7 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8b68d9a7 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8b68d9a7 | |
Deadly Premonition / Videogame / int_8bf802dd | type |
Golf Clubbing | |
Deadly Premonition / Videogame / int_8bf802dd | comment |
Golf Clubbing: Golf clubs serve as reliable weapons throughout the game. | |
Deadly Premonition / Videogame / int_8bf802dd | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8bf802dd | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8bf802dd | |
Deadly Premonition / Videogame / int_8c8bd091 | type |
Fetus Terrible | |
Deadly Premonition / Videogame / int_8c8bd091 | comment |
Fetus Terrible: Despite not being children, Kaysen's red trees fit the bill. | |
Deadly Premonition / Videogame / int_8c8bd091 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8c8bd091 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8c8bd091 | |
Deadly Premonition / Videogame / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Deadly Premonition / Videogame / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: Played straighter than straight. You can't stray off of clearly marked paths in forest areas, even with a car. For that matter a lot of chain-link fences are surprisingly sturdy and won't budge even if you slam your car into them. And let's not forget the part where you have to fight your way through a building in order to get to the other side of some couches. | |
Deadly Premonition / Videogame / int_8d6c8737 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8d6c8737 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8d6c8737 | |
Deadly Premonition / Videogame / int_8e20979 | type |
Wham Episode | |
Deadly Premonition / Videogame / int_8e20979 | comment |
Wham Episode: Episode 6 in general, but Chapter 25 especially. | |
Deadly Premonition / Videogame / int_8e20979 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8e20979 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8e20979 | |
Deadly Premonition / Videogame / int_8e9cf84e | type |
||
Deadly Premonition / Videogame / int_8e9cf84e | comment |
"Blind Idiot" Translation: Just one instance, but a very glaring one. Examining a certain painting will have York note that it has a blue apple on it, while the player can clearly see it is green on the graphics, and as the color is relevant to a puzzle, it is very obvious it is supposed to be green. This mistake most likely comes from that Japanese uses the same word (ao) to mean both blue and green, with the specific color deduced from the context (obviously no one would claim the grass is blue and the sky is green). | |
Deadly Premonition / Videogame / int_8e9cf84e | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8e9cf84e | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8e9cf84e | |
Deadly Premonition / Videogame / int_8ec0abf | type |
The Voiceless | |
Deadly Premonition / Videogame / int_8ec0abf | comment |
The Voiceless: Mr. Stewart speaks only through his aide, Michael Tillotson. Later on he decides to drop it and speak directly to York himself. | |
Deadly Premonition / Videogame / int_8ec0abf | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_8ec0abf | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_8ec0abf | |
Deadly Premonition / Videogame / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Deadly Premonition / Videogame / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: Those giant dobermans who rise from the ground whenever York is exploring the town late at night. It's implied Willie might be somehow responsible for their manifestation, but nothing is made clear. | |
Deadly Premonition / Videogame / int_902fa0b4 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_902fa0b4 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_902fa0b4 | |
Deadly Premonition / Videogame / int_9182ea54 | type |
Crazy Cat Lady | |
Deadly Premonition / Videogame / int_9182ea54 | comment |
There are several townspeople with similar quirks. Sigourney comes to mind. | |
Deadly Premonition / Videogame / int_9182ea54 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9182ea54 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9182ea54 | |
Deadly Premonition / Videogame / int_957e5fc2 | type |
Villainous Breakdown | |
Deadly Premonition / Videogame / int_957e5fc2 | comment |
Villainous Breakdown: George and Kaysen, both in awe that a mere human was able to bring them down. | |
Deadly Premonition / Videogame / int_957e5fc2 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_957e5fc2 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_957e5fc2 | |
Deadly Premonition / Videogame / int_970c790a | type |
Big Bad | |
Deadly Premonition / Videogame / int_970c790a | comment |
Kaysen plays the roles of Big Fun and Fat Idiot right up until the reveal. | |
Deadly Premonition / Videogame / int_970c790a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_970c790a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_970c790a | |
Deadly Premonition / Videogame / int_9b06e314 | type |
Greater-Scope Villain | |
Deadly Premonition / Videogame / int_9b06e314 | comment |
Greater-Scope Villain: Forrest Kaysen. He technically has no direct involvement in Greenvale's murders, but he enabled it through George, and by the time you confront him, the whole conflict has grown from a small countryside killing spree to an evil conspiracy of interdimensional scope. There's also the Red Tree, the physical origin of the red seeds. Forrest is supposedly one of its emissaries, which implies it's a sentient being. Likewise, Kaysen's dog, Willie, is actually Kaysen's handler, and the messenger between Kaysen and the Red Tree. | |
Deadly Premonition / Videogame / int_9b06e314 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9b06e314 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9b06e314 | |
Deadly Premonition / Videogame / int_9b86a4f8 | type |
Nostalgic Narrator | |
Deadly Premonition / Videogame / int_9b86a4f8 | comment |
Nostalgic Narrator: Zach as an old man is telling the story to his granddaughter in the remake. | |
Deadly Premonition / Videogame / int_9b86a4f8 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9b86a4f8 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9b86a4f8 | |
Deadly Premonition / Videogame / int_9bc66bb1 | type |
Belated Happy Ending | |
Deadly Premonition / Videogame / int_9bc66bb1 | comment |
Belated Happy Ending: In the original release, only Francis York got a truly happy ending; Francis Zach's fate was left hanging, and was much more open-ended, ambiguous, and melancholy. In the Director's Cut, however, he gets an unambiguously happy ending: It reveals that he gets married and has a family, eventually having an adorable granddaughter named Louise whom he has a close relationship with. York was Always With Him and watched over him his whole life, even when they couldn't speak, and after living a long and fulfilling life, he ascends to the Woods of the Goddesses to finally be reunited with his two best friends... and to once again join York in investigating Red World-related mysteries, this time presumably as a divine protector just like the Goddesses. | |
Deadly Premonition / Videogame / int_9bc66bb1 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9bc66bb1 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9bc66bb1 | |
Deadly Premonition / Videogame / int_9bee1a7f | type |
Eldritch Location | |
Deadly Premonition / Videogame / int_9bee1a7f | comment |
Eldritch Location: The Red World. It's radically different than reality. | |
Deadly Premonition / Videogame / int_9bee1a7f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9bee1a7f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9bee1a7f | |
Deadly Premonition / Videogame / int_9cad69bf | type |
Depraved Homosexual | |
Deadly Premonition / Videogame / int_9cad69bf | comment |
Depraved Homosexual: Thomas is a tad obsessed with George. Really, his "G" tattoo should have been a big giveaway. Don't make fun of his G-Spot. | |
Deadly Premonition / Videogame / int_9cad69bf | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9cad69bf | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9cad69bf | |
Deadly Premonition / Videogame / int_9d09bf1a | type |
American Kirby Is Hardcore | |
Deadly Premonition / Videogame / int_9d09bf1a | comment |
American Kirby Is Hardcore: While the Japanese version◊ gives you an honest idea of what to expect with a clear shot of York and a preview of the Profiling mechanic, the American boxart◊ is more suggestive of a Darker and Edgier game. Considering how much York adores old B-movies, this is unintentionally fitting. | |
Deadly Premonition / Videogame / int_9d09bf1a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9d09bf1a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9d09bf1a | |
Deadly Premonition / Videogame / int_9d12bbc1 | type |
Foreshadowing | |
Deadly Premonition / Videogame / int_9d12bbc1 | comment |
Foreshadowing: Being based on Twin Peaks, this game is chock full of it. The foreshadowing begins in the very first chapter, in the very first room, where you have to examine a number of items to proceed. All of them are appear irrelevant... until you begin the final boss fight and recall that one was a doll of a fat man. The final boss, which is a horrific version of Forrest Kaysen (the man represented by the doll), actually has the doll in his hands, and it's his weakpoint. One of the very first scenes in the game hints that something is wrong about George through the music. Once George is introduced and his name is shown, the music turns dark and somber. He's the killer. Similarly, during the very same scene, soothing music plays while Emily is being introduced. Considering George seems like a bit of a jerk and Emily seems nice, it's not too odd. However shortly after, the dark and somber music is reused during Thomas' whimsical introduction and doesn't fit the scene... except for the fact he is also involved in the murders and working with George. York's very first profiling sequence rapidly flashes forward throughout the entire game and contains some images that are quite significant and spoilertastic when you know to look out for them, including shots of both Becky and Diane's deaths, Zach's dead mother with the sprout growing out of her belly, and the scene where Emily is united with the other victims. Perhaps the most damning piece of foreshadowing, that is probably the most easily overlooked, is the glimpse of several red raincoats you can find in the police station storage room. Also, if you look closely, you'll notice that George's scar gradually becomes more open and featured with each murder. The game even calls attention to this on your second trip to the museum - York notes that "something's different" about George, but he brushes it off as having a little alcohol. "The excessive loss of blood from her internal organs is what actually killed her", as the camera pans onto a squirming Emily... When York was talking about the Sinner's Sandwich, he said that Mr. Stewart was atoning for his past sins. During one scene, York has dinner with Thomas, George and Emily. He says something that seems unimportant during a first playthrough but it's clear foreshadowing once examined closer after repeated playthroughs. York mentions that the killer is probably having dinner right now as well. And he is. Because the killer is George. Thomas is also involved in the murders, too. Gameplay mechanics are responsible for this one. It's possible to, through the in-game map, see where all the Non Player Characters are at any given moment. At some points during the story the player can see that George is in the Galaxy of Terror, but is nowhere to be seen once you enter, meaning he's in the bar's secret room, which is opened up later in the game and contains some evidence involving George with the murders. Also, after visiting the Lumber Mill, George claims he is tired and is going home, but he can be spotted wandering around the Greenvale forest at night instead. Blatant foreshadowing, but there is something in Harry's Mansion. A large image depicting 'The Goddesses of the Forest' and observing it does indicate they look familiar. They are Anna, Becky, Carol, Diane and Emily, the last who is also wearing a black dress and not a red one. And one other, who looks remarkably like Thomas on second glance. It's flat out talked about when entering Harry's Mansion in Chapter 18, but visible before this moment. One of the murder victims, Becky, slowly points her hand in George’s direction just before she throws up the safe key and dies. This also explains why George rushes to try to "save her"; he was finishing the job. George has a red tree in his front yard. Once you realize it is there, it sticks out like a sore thumb. His license plate is also a giveaway, and during one scene the camera actually focuses on it for a second. His house is also the only one in Greenvale you can't peek into. The Sheriff Station also has a red tree. George is the sheriff. Similarly (and somewhat bizarrely), just before the town meeting starts York mentions only being on stage once in elementary school, in the "tough role" of a bright red tree. The murder victim names start the alphabet. Anna, Becky, Carol, Diane and finally Emily. It would not be important if there was only one character per letter, except for "I" which has two characters (and they are identical twins Isaac and Isaaiah). Also, all of these characters are female. The game makes a big deal about the victims being all female. Who comes right after Emily? Forrest, who is the first male character and also heavily involved with the current situation. Right from the start, we are told the initials of the one behind it all: "F.K... in the coffee!" Just after meeting Diane, York tells Zach that she will likely lead him to the killer. He then looks up and sees Kaysen in her office. During one of the "coffee fortune" scenes, York tells Zach that a colleague of his once had his hair turn completely white from stress. The colleague is in fact Zach himself. While incredibly funny at first, George's logic about going to Velvet Falls to find lost files that are important to the case, saying that if they don't find them, they'll become more powerful, becomes more meaningful near the endgame. George has a very big obsession with "power", due to his mother beating him with branches when he was younger. invoked This little exchange after the death of Diane becomes very much Harsher in Hindsight: The non-Japanese title to the game, referring to the fact that the coffee tells York the initials of the killer, hence, a deadly premonition. York is told that his scar is the talk of the town. While York's scar is nothing to write home about, Zach's is quite impressive. There's a jolly fat man amongst the soldiers in Harry's flashback story. His mask doesn't cover enough of his face if you look carefully, and there's a potted sapling on a crate nearby. This is before he's properly revealed during the original Raincoat Killer sequence. York's response to Emily meeting him all dolled-up is to say she's "already a goddess of the forest." No, York, but she will be by the end of the game. In the Other World version of Harry's mansion, Brian Xander Morgan gives his speech about having to kill someone you love... while pointing his gun at a hallucinated Emily. During Anna's autopsy, There's a surprisingly long POV shot of George staring at Anna's body. When York is examining Anna's body he says: "George, the perpetrator is just like you." It is George. Very noticeable on the second playthrough, impossible to notice in the first go: When you first meet George and Emily, George says that 'you don't have to be a TREE WORSHIPPER' to like Greenvale. During Anna's autopsy, Ushah theorizes that the killer has a deep traumatized past concerning women, can't converse with them normally, and is either lonely or a hardcore sadist. Though York tells Ushah to leave the criminal profiling out of his analysis, these all end up being accurate descriptions of the killer: George (horrifically beaten by his mother, has nothing but dysfunctional relationships with the women (and woman-like man) in his life, harbors an unrequited crush on Emily, and is the leader of a depraved sex cult implied to be sadomasochistic in nature). The details on Thomas's trading card include the line "Hates dogs." When Emily fights him in the clock tower, Willie's intervention causes his death. York is introduced sharing his theory that Tom and Jerry are actually living in a codependent, sadomasochistic relationship. When he meets Thomas (which is the typical unshortened version of "Tom", for good measure), he describes his contrast with George as "almost a good setup for a cartoon". | |
Deadly Premonition / Videogame / int_9d12bbc1 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9d12bbc1 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9d12bbc1 | |
Deadly Premonition / Videogame / int_9d137658 | type |
The Chanteuse | |
Deadly Premonition / Videogame / int_9d137658 | comment |
The Chanteuse: Carol. | |
Deadly Premonition / Videogame / int_9d137658 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9d137658 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9d137658 | |
Deadly Premonition / Videogame / int_9f93adcd | type |
In-Universe Game Clock | |
Deadly Premonition / Videogame / int_9f93adcd | comment |
In-Universe Game Clock: Time progresses at nearly a real-time rate (25 seconds to every minute). It fast-forwards if you smoke cigarettes or sleep, though doing so will cause your hunger meter to decrease greatly. | |
Deadly Premonition / Videogame / int_9f93adcd | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_9f93adcd | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_9f93adcd | |
Deadly Premonition / Videogame / int_a08199ec | type |
The Dog Was the Mastermind | |
Deadly Premonition / Videogame / int_a08199ec | comment |
The Dog Was the Mastermind: Forrest Kaysen, the giddy tree salesman, is actually some sort of otherworldy demonic entity that's been literally planting seeds of chaos through Greenvale. Also, this is done literally with Kaysen's dog, who has been relaying orders to his "owner" from the Red World, a kind of alternate, hellish dimension. Seriously. | |
Deadly Premonition / Videogame / int_a08199ec | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a08199ec | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a08199ec | |
Deadly Premonition / Videogame / int_a0b2a1a8 | type |
Amazing Technicolor Battlefield | |
Deadly Premonition / Videogame / int_a0b2a1a8 | comment |
Amazing Technicolor Battlefield: You fight giant Kaysen, the final boss, in one. | |
Deadly Premonition / Videogame / int_a0b2a1a8 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a0b2a1a8 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a0b2a1a8 | |
Deadly Premonition / Videogame / int_a0c7f4e9 | type |
Abandoned Hospital | |
Deadly Premonition / Videogame / int_a0c7f4e9 | comment |
Abandoned Hospital: The hospital in the "red world" is only inhabited by the shadows, but that could be said of the "red world" in general. | |
Deadly Premonition / Videogame / int_a0c7f4e9 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a0c7f4e9 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a0c7f4e9 | |
Deadly Premonition / Videogame / int_a121abc7 | type |
Respawning Enemies | |
Deadly Premonition / Videogame / int_a121abc7 | comment |
Respawning Enemies: A few missions have sections where one or two enemies respawn endlessly until you complete some task or just leave the area. Ranges from frustrating to just puzzling (with the exception of the very first mission, which turns it into That One Level due to the amount of frustration it introduces to someone unfamiliar with the rest of the game). | |
Deadly Premonition / Videogame / int_a121abc7 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a121abc7 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a121abc7 | |
Deadly Premonition / Videogame / int_a1b76006 | type |
Nerves of Steel | |
Deadly Premonition / Videogame / int_a1b76006 | comment |
Nerves of Steel: York most definitely has these. Milder situations include waking up from what seems, by all accounts, to be a standard Catapult Nightmare with nothing more than a small sigh and staring down crowds of monsters with a wry grin. Truly amazing examples include chatting idly with Zach when he is captured by Thomas after he knocks him out, and shrugging off the penultimate boss's Freudian Excuse with a few well-placed wisecracks. Which, being Zach's alter ego created to protect him from harm, makes perfect sense. | |
Deadly Premonition / Videogame / int_a1b76006 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a1b76006 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a1b76006 | |
Deadly Premonition / Videogame / int_a2b38d3b | type |
Eye Scream | |
Deadly Premonition / Videogame / int_a2b38d3b | comment |
Eye Scream: The American box art depicts such a picture. | |
Deadly Premonition / Videogame / int_a2b38d3b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a2b38d3b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a2b38d3b | |
Deadly Premonition / Videogame / int_a2ff4e6f | type |
Single Tear | |
Deadly Premonition / Videogame / int_a2ff4e6f | comment |
Single Tear: Zach drops one near the ending. | |
Deadly Premonition / Videogame / int_a2ff4e6f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a2ff4e6f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a2ff4e6f | |
Deadly Premonition / Videogame / int_a3a4a800 | type |
Too Clever by Half | |
Deadly Premonition / Videogame / int_a3a4a800 | comment |
Too Clever by Half: York. It doesn't win him any points. | |
Deadly Premonition / Videogame / int_a3a4a800 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a3a4a800 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a3a4a800 | |
Deadly Premonition / Videogame / int_a4c37cbe | type |
Mood Whiplash | |
Deadly Premonition / Videogame / int_a4c37cbe | comment |
Mood Whiplash: Every few minutes. You'd best wear a bracer when playing this game. "Hahaha—WHAT THE?!" sums it up. Oh look, zany background events! Ridiculously bizarre side quests! Sitcom-esque characters with quirky personalities! Incredibly brutal, ritualistic murders by an axe-wielding, seemingly inhuman figure clad in a crimson rain coat! | |
Deadly Premonition / Videogame / int_a4c37cbe | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a4c37cbe | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a4c37cbe | |
Deadly Premonition / Videogame / int_a5a3ae2b | type |
Orifice Invasion | |
Deadly Premonition / Videogame / int_a5a3ae2b | comment |
Orifice Invasion: Some of the enemies like to shove their hands down York's mouth. Given the chance, these enemies will shove their entire bodies down York's mouth, which will definitely kill him. | |
Deadly Premonition / Videogame / int_a5a3ae2b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a5a3ae2b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a5a3ae2b | |
Deadly Premonition / Videogame / int_a6cda066 | type |
Rule of Three | |
Deadly Premonition / Videogame / int_a6cda066 | comment |
Rule of Three: Multiple sidequest chains and other activities have three parts — there are three races around Greenvale, York helps Emily with her cooking three times, the Milk Barn's storage room needs to be sorted thrice, the General offers three upgrades for your cars, and so on. | |
Deadly Premonition / Videogame / int_a6cda066 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a6cda066 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a6cda066 | |
Deadly Premonition / Videogame / int_a70223 | type |
Karma Houdini | |
Deadly Premonition / Videogame / int_a70223 | comment |
Karma Houdini: Willie gets away scot-free despite being Kaysen's link to the Red Tree. | |
Deadly Premonition / Videogame / int_a70223 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a70223 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a70223 | |
Deadly Premonition / Videogame / int_a7aef9ff | type |
Obfuscating Stupidity | |
Deadly Premonition / Videogame / int_a7aef9ff | comment |
Obfuscating Stupidity: George kills Becky and Diane right in front of you, and to everybody it looks like he's just a tragically inept klutz. Kaysen plays the roles of Big Fun and Fat Idiot right up until the reveal. | |
Deadly Premonition / Videogame / int_a7aef9ff | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a7aef9ff | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a7aef9ff | |
Deadly Premonition / Videogame / int_a8559a9f | type |
RealLife | |
Deadly Premonition / Videogame / int_a8559a9f | comment |
York is a secondary personality created to protect Zach from psychological harm during a childhood incident. This is, in fact, one of the only reasons split personalities are developed in Real Life. While that is true, it goes back into artistic liberty, as people with DID (Dissociative Identity Disorder) cannot communicate directly with their other personalities; but this is the entire premise between Zach and York. Granted, some degree of magic is involved in this case. | |
Deadly Premonition / Videogame / int_a8559a9f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_a8559a9f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_a8559a9f | |
Deadly Premonition / Videogame / int_abad35b4 | type |
Soundtrack Dissonance | |
Deadly Premonition / Videogame / int_abad35b4 | comment |
Soundtrack Dissonance: Serial killers? Gruesome murders? Time for wacky whistling! The flashback sequence where you play as the original Raincoat Killer, is a semi-example. Two songs play, the first is Amazing Freaking Grace, which doesn't suit the chaos of the scene, but damn sure fits the tragedy of it. The soundtrack eventually changes to 'The Woods and the Goddess', which usually plays during tranquil scenes. | |
Deadly Premonition / Videogame / int_abad35b4 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_abad35b4 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_abad35b4 | |
Deadly Premonition / Videogame / int_abfa92a3 | type |
Jack the Ripoff | |
Deadly Premonition / Videogame / int_abfa92a3 | comment |
Jack the Ripoff: Subverted. The new Raincoat Killer is nothing like the original Raincoat Killer, despite aping his appearance. The most ironic part of all this is that they're unknowingly related by blood too. | |
Deadly Premonition / Videogame / int_abfa92a3 | featureApplicability |
-0.3 | |
Deadly Premonition / Videogame / int_abfa92a3 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_abfa92a3 | |
Deadly Premonition / Videogame / int_ace5eb40 | type |
Clock Tower | |
Deadly Premonition / Videogame / int_ace5eb40 | comment |
Clock Tower: Emily fights Thomas in one. | |
Deadly Premonition / Videogame / int_ace5eb40 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_ace5eb40 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_ace5eb40 | |
Deadly Premonition / Videogame / int_adfd3165 | type |
For the Evulz | |
Deadly Premonition / Videogame / int_adfd3165 | comment |
For the Evulz: Kaysen was already immortal and had no real need for any of the murders, and it is very clear that he torments the citizens of Greenvale and plants the red trees in women all over the United States purely for his own amusement. He's just that much of an utter bastard. | |
Deadly Premonition / Videogame / int_adfd3165 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_adfd3165 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_adfd3165 | |
Deadly Premonition / Videogame / int_af46ad7d | type |
Evidence Scavenger Hunt | |
Deadly Premonition / Videogame / int_af46ad7d | comment |
Evidence Scavenger Hunt: As part of the profiling game mechanic. | |
Deadly Premonition / Videogame / int_af46ad7d | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_af46ad7d | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_af46ad7d | |
Deadly Premonition / Videogame / int_af8974a3 | type |
Breakable Weapons | |
Deadly Premonition / Videogame / int_af8974a3 | comment |
Breakable Weapons: Only melee weapons, though this is balanced by them being much more powerful than the guns. You can earn unbreakable versions of melee weapons through side-quests though. | |
Deadly Premonition / Videogame / int_af8974a3 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_af8974a3 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_af8974a3 | |
Deadly Premonition / Videogame / int_afcafc5d | type |
Drop Dead Gorgeous | |
Deadly Premonition / Videogame / int_afcafc5d | comment |
Drop Dead Gorgeous: Anna. Lampshaded by people remarking on how beautiful she looked, and possibly subverted by Isaach and Isaiah practically worshiping her in death. Emily gets this as well. | |
Deadly Premonition / Videogame / int_afcafc5d | featureApplicability |
-0.3 | |
Deadly Premonition / Videogame / int_afcafc5d | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_afcafc5d | |
Deadly Premonition / Videogame / int_b01abe4f | type |
Catchphrase | |
Deadly Premonition / Videogame / int_b01abe4f | comment |
Catchphrase: Aside from York's trademark introduction, he also has "Zach, they're here" whenever he enters the Other World. | |
Deadly Premonition / Videogame / int_b01abe4f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_b01abe4f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_b01abe4f | |
Deadly Premonition / Videogame / int_b02f996a | type |
Town with a Dark Secret | |
Deadly Premonition / Videogame / int_b02f996a | comment |
Town with a Dark Secret: In the past Greenvale was the site for government experiments that drove the townsfolk into murderous frenzies. There are also the incidents York is told about when buying the spiritual maps. They involve a man who accidentally ran his girlfriend down with his car, a crew of miners who were burned alive in what was likely a mass murder by the mine foreman and a girl who is implied to have committed suicide by throwing herself in a water turbine. They all seem like just an average bunch of ghost stories until York actually visits the locations himself and finds out that they really are haunted. | |
Deadly Premonition / Videogame / int_b02f996a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_b02f996a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_b02f996a | |
Deadly Premonition / Videogame / int_b11ac9f5 | type |
Abusive Parents | |
Deadly Premonition / Videogame / int_b11ac9f5 | comment |
Abusive Parents: George's mom, who was mentally unstable and regularly whipped her son. To an extent, Harry "Stewart", George's father. He abandoned his son with the full knowledge that his wife was mentally unstable and did nothing about it for years. | |
Deadly Premonition / Videogame / int_b11ac9f5 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_b11ac9f5 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_b11ac9f5 | |
Deadly Premonition / Videogame / int_b3bdf232 | type |
Alien Geometries | |
Deadly Premonition / Videogame / int_b3bdf232 | comment |
Alien Geometries: Several areas have this. The earliest, most obvious example is probably Becky's house- specifically, the bedroom. | |
Deadly Premonition / Videogame / int_b3bdf232 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_b3bdf232 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_b3bdf232 | |
Deadly Premonition / Videogame / int_b41b9606 | type |
Never One Murder | |
Deadly Premonition / Videogame / int_b41b9606 | comment |
Never One Murder: Anna's murder is the only murder to happen for the first third of the game. Then you get more victims. | |
Deadly Premonition / Videogame / int_b41b9606 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_b41b9606 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_b41b9606 | |
Deadly Premonition / Videogame / int_b66a24a7 | type |
Trauma-Induced Amnesia | |
Deadly Premonition / Videogame / int_b66a24a7 | comment |
Trauma-Induced Amnesia: York can't remember much about when his father shot his mother. Which is an incredible mercy compared to the memories of what actually happened. Subverted in that York wasn't technically present, but played straight with Zach, who forgot he even existed. | |
Deadly Premonition / Videogame / int_b66a24a7 | featureApplicability |
-0.3 | |
Deadly Premonition / Videogame / int_b66a24a7 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_b66a24a7 | |
Deadly Premonition / Videogame / int_b6c2e6ad | type |
Villain Episode | |
Deadly Premonition / Videogame / int_b6c2e6ad | comment |
Villain Episode: At the beginning of Episode 6 you get to play as the original Raincoat Killer, axe and all. | |
Deadly Premonition / Videogame / int_b6c2e6ad | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_b6c2e6ad | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_b6c2e6ad | |
Deadly Premonition / Videogame / int_b85c06f2 | type |
Glowing Eyes of Doom | |
Deadly Premonition / Videogame / int_b85c06f2 | comment |
Glowing Eyes of Doom/Red Eyes, Take Warning: The Raincoat Killer. | |
Deadly Premonition / Videogame / int_b85c06f2 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_b85c06f2 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_b85c06f2 | |
Deadly Premonition / Videogame / int_b9e82f09 | type |
Playable Epilogue | |
Deadly Premonition / Videogame / int_b9e82f09 | comment |
Playable Epilogue: After defeating the final boss, you can continue to bum around Greenvale as Francis Zach Morgan. | |
Deadly Premonition / Videogame / int_b9e82f09 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_b9e82f09 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_b9e82f09 | |
Deadly Premonition / Videogame / int_bac6df68 | type |
Fast-Forward Mechanic | |
Deadly Premonition / Videogame / int_bac6df68 | comment |
Fast-Forward Mechanic: York can smoke cigarettes to make time pass more quickly. Also, any bed will allow him to sleep for three, six, nine, or twelve hours at a time. The amount of time you let pass will take its toll on your hunger, though. | |
Deadly Premonition / Videogame / int_bac6df68 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_bac6df68 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_bac6df68 | |
Deadly Premonition / Videogame / int_bb9e6960 | type |
Non-Player Character | |
Deadly Premonition / Videogame / int_bb9e6960 | comment |
Gameplay mechanics are responsible for this one. It's possible to, through the in-game map, see where all the Non Player Characters are at any given moment. At some points during the story the player can see that George is in the Galaxy of Terror, but is nowhere to be seen once you enter, meaning he's in the bar's secret room, which is opened up later in the game and contains some evidence involving George with the murders. Also, after visiting the Lumber Mill, George claims he is tired and is going home, but he can be spotted wandering around the Greenvale forest at night instead. | |
Deadly Premonition / Videogame / int_bb9e6960 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_bb9e6960 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_bb9e6960 | |
Deadly Premonition / Videogame / int_bd2812b5 | type |
Ascend to a Higher Plane of Existence | |
Deadly Premonition / Videogame / int_bd2812b5 | comment |
More like Ascend to a Higher Plane of Existence for York. It's still bittersweet, however. | |
Deadly Premonition / Videogame / int_bd2812b5 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_bd2812b5 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_bd2812b5 | |
Deadly Premonition / Videogame / int_bd50ec63 | type |
Battle in the Rain | |
Deadly Premonition / Videogame / int_bd50ec63 | comment |
Battle in the Rain: In the fight against George. The final boss fight also, though not as noticeable. | |
Deadly Premonition / Videogame / int_bd50ec63 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_bd50ec63 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_bd50ec63 | |
Deadly Premonition / Videogame / int_bef696dd | type |
Mind Screw | |
Deadly Premonition / Videogame / int_bef696dd | comment |
Mind Screw: How much of the action sequences were actually real? Were the enemies civilians who had been caught in the rain, ghosts of the original victims, or figments of York's imagination? Why could Emily see them? How much of Harry's story was true? Was the military really responsible, or was Kaysen acting alone? Why was Kaysen in the military at all? Did the final boss fight even happen? Why does everyone intuitively know to call you Zach after The Reveal? Does that mean that you only thought you were calling yourself York? Why can Isaach and Isaiah see dead people? Why were they in the Red Room? What was the Red Room? Why did Kaysen know about it? What did he mean when he said that he was from the "Red World?" With the new scenes in the Director's Cut it could be that "Grandpa Zach" was dressing the story up a bit and that most of the Red World stuff didn't happen. And to a lesser extent, SWERY's graphic on his director's blog that points out that Greenvale's borders are the outline of a dog... specifically, Willie. | |
Deadly Premonition / Videogame / int_bef696dd | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_bef696dd | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_bef696dd | |
Deadly Premonition / Videogame / int_bf110089 | type |
Break Them by Talking | |
Deadly Premonition / Videogame / int_bf110089 | comment |
Break Them by Talking: George gives a speech to York on power before his boss fight. | |
Deadly Premonition / Videogame / int_bf110089 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_bf110089 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_bf110089 | |
Deadly Premonition / Videogame / int_bfad4265 | type |
I Have You Now, My Pretty | |
Deadly Premonition / Videogame / int_bfad4265 | comment |
I Have You Now, My Pretty: Kaysen with Emily. He actually goes all the way. | |
Deadly Premonition / Videogame / int_bfad4265 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_bfad4265 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_bfad4265 | |
Deadly Premonition / Videogame / int_c03fec8b | type |
Non-Standard Game Over | |
Deadly Premonition / Videogame / int_c03fec8b | comment |
Non-Standard Game Over: In the lumber mill or the Museum, failing to solve the tree-of-hands puzzle will lead to York going Laughing Mad. Alternatively , killing any townsfolk before entering the theatre or choosing to give up if you make the wrong choice before fighting Kaysen will also result in this scene. If you decide to have Zach kill himself or shoot Forrest Kaysen rather than (attempt) to Mercy Kill a begging Emily, you're treated to York telling you that you made the wrong choice with a shriveled up Emily with parts of the red tree that Kaysen planted sticking out from her. | |
Deadly Premonition / Videogame / int_c03fec8b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c03fec8b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c03fec8b | |
Deadly Premonition / Videogame / int_c25a3f85 | type |
Reading Tea Leaves | |
Deadly Premonition / Videogame / int_c25a3f85 | comment |
Reading Tea Leaves: Francis York Morgan sees omens in his morning coffee, looking for images in the foam after he adds cream. On his first morning in Greenvale, he sees the letters F and K in his coffee, which turns out to be completely accurate. F.K. are the initials of The Man Behind the Man in the case York's investigating. | |
Deadly Premonition / Videogame / int_c25a3f85 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c25a3f85 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c25a3f85 | |
Deadly Premonition / Videogame / int_c3585f4a | type |
Boom, Headshot! | |
Deadly Premonition / Videogame / int_c3585f4a | comment |
Boom, Headshot!: "Bullseye! Great. Great. Amazing! Headshot." Gives you extra Agent Honor after a kill. | |
Deadly Premonition / Videogame / int_c3585f4a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c3585f4a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c3585f4a | |
Deadly Premonition / Videogame / int_c35d837f | type |
Loves My Alter Ego | |
Deadly Premonition / Videogame / int_c35d837f | comment |
Loves My Alter Ego: Emily eventually falls for York who is revealed to be Zach's Split Personality. | |
Deadly Premonition / Videogame / int_c35d837f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c35d837f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c35d837f | |
Deadly Premonition / Videogame / int_c3c18143 | type |
Hope Spot | |
Deadly Premonition / Videogame / int_c3c18143 | comment |
Hope Spot: When Becky is found in her house all strung up. She's alive, but soon dies due to the trap being set off. When York dives off the balcony to save Diane. She's saved from being impaled on a pointy sculpture. Five minutes later, that same sculpture falls on top of her. | |
Deadly Premonition / Videogame / int_c3c18143 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c3c18143 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c3c18143 | |
Deadly Premonition / Videogame / int_c5249b29 | type |
Nice Guy | |
Deadly Premonition / Videogame / int_c5249b29 | comment |
Nice Guy: Forrest Kayson, a jolly, fat man who cares for the Ingram twins, is good friends everybody entire town, and serves as the quirky comic relief. Majorly subverted in Episode 6, where he's not only a possible rapist and the main villain, but is also a sadistic monster from another dimension who committed his crimes out of nothing but sheer boredom. | |
Deadly Premonition / Videogame / int_c5249b29 | featureApplicability |
-0.3 | |
Deadly Premonition / Videogame / int_c5249b29 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c5249b29 | |
Deadly Premonition / Videogame / int_c563ee89 | type |
Pipe Pain | |
Deadly Premonition / Videogame / int_c563ee89 | comment |
Pipe Pain: Lead pipes are found pretty much everywhere and can be used as weapons. | |
Deadly Premonition / Videogame / int_c563ee89 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c563ee89 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c563ee89 | |
Deadly Premonition / Videogame / int_c5e42cbd | type |
Cutscene Incompetence | |
Deadly Premonition / Videogame / int_c5e42cbd | comment |
Cutscene Incompetence: Both York and the Raincoat Killer, who seem to have more fun playing with each other than actually wanting to take each other out. | |
Deadly Premonition / Videogame / int_c5e42cbd | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c5e42cbd | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c5e42cbd | |
Deadly Premonition / Videogame / int_c660bc15 | type |
Fan Disservice | |
Deadly Premonition / Videogame / int_c660bc15 | comment |
Fan Disservice: The last time you see Emily alive she's wearing nothing but an open shirt and panties...and has a tree growing out of a gaping hole in her stomach. | |
Deadly Premonition / Videogame / int_c660bc15 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c660bc15 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c660bc15 | |
Deadly Premonition / Videogame / int_c75df49a | type |
Shout-Out | |
Deadly Premonition / Videogame / int_c75df49a | comment |
Shout-Out: York name-drops many old movies and bands during his car rides with Zach. The whole game is a big one to Twin Peaks. Psycho gets a good one when York finds George's dead mother in the basement. George has two dumbbells - named Arnold and Sylvester. Spy Fiction, SWERY's directorial debut, is referenced via Keith's "Back in the Hole" jacket and Emily's vanity plate. The logo for "the pickles" is the same as the logo for The Pillows. | |
Deadly Premonition / Videogame / int_c75df49a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c75df49a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c75df49a | |
Deadly Premonition / Videogame / int_c868a42a | type |
Freudian Excuse | |
Deadly Premonition / Videogame / int_c868a42a | comment |
Freudian Excuse: George, George, George, George, George, George, and George. | |
Deadly Premonition / Videogame / int_c868a42a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c868a42a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c868a42a | |
Deadly Premonition / Videogame / int_c91dcba1 | type |
Perma-Stubble | |
Deadly Premonition / Videogame / int_c91dcba1 | comment |
Perma-Stubble: Not too much of it, though. | |
Deadly Premonition / Videogame / int_c91dcba1 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c91dcba1 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c91dcba1 | |
Deadly Premonition / Videogame / int_c93a6560 | type |
Impaled with Extreme Prejudice | |
Deadly Premonition / Videogame / int_c93a6560 | comment |
Impaled with Extreme Prejudice: Thomas's gruesome death scene. In the head, even! Diane nearly suffers this before being saved by York. Then it happens anyway. | |
Deadly Premonition / Videogame / int_c93a6560 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c93a6560 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c93a6560 | |
Deadly Premonition / Videogame / int_c9aea8c8 | type |
Armies Are Evil | |
Deadly Premonition / Videogame / int_c9aea8c8 | comment |
Armies Are Evil: Harry reveals that the US Army gassed the entirety of Greenvale back in the fifties, inciting its citizens to kill each other. The gas then seeped into the soil, and is released whenever it rains in the town. | |
Deadly Premonition / Videogame / int_c9aea8c8 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c9aea8c8 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c9aea8c8 | |
Deadly Premonition / Videogame / int_c9e7f2b | type |
Necro Cam | |
Deadly Premonition / Videogame / int_c9e7f2b | comment |
Necro Cam: Starts off terribly blurry. Finding more clues allows York to get a "clearer picture" of what really happened. | |
Deadly Premonition / Videogame / int_c9e7f2b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_c9e7f2b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_c9e7f2b | |
Deadly Premonition / Videogame / int_ca85e684 | type |
Power Trio | |
Deadly Premonition / Videogame / int_ca85e684 | comment |
Power Trio: York, George, and Emily during many case missions, with Emily often acting as the mediator. (Or at least, quicker to give up fighting York's eccentricities, leaving George alone until he gives up as well.) | |
Deadly Premonition / Videogame / int_ca85e684 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_ca85e684 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_ca85e684 | |
Deadly Premonition / Videogame / int_caa28b82 | type |
Cloudcuckoolander | |
Deadly Premonition / Videogame / int_caa28b82 | comment |
Cloudcuckoolander: York, as you will realize when he starts casually informing Zach of the omens he finds in his coffee. Pretty much reaches Bunny-Ears Lawyer-status. There are several townspeople with similar quirks. Sigourney comes to mind. | |
Deadly Premonition / Videogame / int_caa28b82 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_caa28b82 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_caa28b82 | |
Deadly Premonition / Videogame / int_cb70651c | type |
Maybe Magic, Maybe Mundane | |
Deadly Premonition / Videogame / int_cb70651c | comment |
Maybe Magic, Maybe Mundane: For the majority of the game, it is questionable whether York is actually psychic or just getting hallucinations and talking to himself. The combat segments are clearly not occurring in reality, and his first premonition, "FK" in the coffee, seems to go nowhere. However, this is clarified in Chapter 17, when he divines the location of the files from his coffee cup, something that unambiguously clarifies his abilities as supernatural | |
Deadly Premonition / Videogame / int_cb70651c | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_cb70651c | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_cb70651c | |
Deadly Premonition / Videogame / int_cdd676a3 | type |
Hyper-Competent Sidekick | |
Deadly Premonition / Videogame / int_cdd676a3 | comment |
Hypercompetent Sidekick: Harry isn't stupid by any means, but damn, Michael can do everything! He also frequently displays an enormous amount of knowledge about Greenvale's past and current events, even when Harry isn't feeding him information. This makes a lot more sense, though, after he reveals that he's Harry's adopted son during his sidequest. | |
Deadly Premonition / Videogame / int_cdd676a3 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_cdd676a3 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_cdd676a3 | |
Deadly Premonition / Videogame / int_cdfe12c3 | type |
Nothing Is Scarier | |
Deadly Premonition / Videogame / int_cdfe12c3 | comment |
Nothing Is Scarier: York talks about his previous cases involving extremely grisly and twisted murders without the slightest hint of unease. But there is one case he discusses with Zach where he just ends it by saying he doesn't even want to think of what he saw. Given the things he can easily stomach, one can only imagine what this very, very bad stuff might have been. | |
Deadly Premonition / Videogame / int_cdfe12c3 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_cdfe12c3 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_cdfe12c3 | |
Deadly Premonition / Videogame / int_cf48c17 | type |
Nightmare Face | |
Deadly Premonition / Videogame / int_cf48c17 | comment |
Nightmare Face: The Shadows of course have their vile grins (which are the only things vaguely frightening about them), but the real show stealer is York with the hilariously terrifying wide grin he pulls at bizarre moments. | |
Deadly Premonition / Videogame / int_cf48c17 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_cf48c17 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_cf48c17 | |
Deadly Premonition / Videogame / int_cfd569ac | type |
Take Your Time | |
Deadly Premonition / Videogame / int_cfd569ac | comment |
Take Your Time: Play darts, go fishing, stare into coffee, and do whatever. Just remember to get back to the investigation at some point. Amusingly, though, if you're driving with the local law enforcement, they expect you to go straight to the next plot point and if you fail to do so, they give York a severe tongue-lashing while York basically shrugs and says "I had stuff to do." You have the ability to sleep in some of the dungeons in the game, which is a cost-effective way of restoring your health, and you'll usually see an infinite supply of lollipops nearby to keep yourself from going hungry. Time is meaningless in the Dark World, however, as you can see from your clock and the "clean time" on your suits. For people who aren't in the Dark World, it probably appears that York is just gone for a few minutes. | |
Deadly Premonition / Videogame / int_cfd569ac | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_cfd569ac | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_cfd569ac | |
Deadly Premonition / Videogame / int_cfdb9e17 | type |
Cerebus Syndrome | |
Deadly Premonition / Videogame / int_cfdb9e17 | comment |
Cerebus Syndrome: Gruesome deaths aside, the game is still light hearted and funny in the non-horror bits. That is until the reveal that Forrest Kaysen's the one behind all of this. After that, the tone pulls a 180 into drama all the way to the end credits. The horror bits stay horrific though. | |
Deadly Premonition / Videogame / int_cfdb9e17 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_cfdb9e17 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_cfdb9e17 | |
Deadly Premonition / Videogame / int_d148b019 | type |
MundaneMadeAwesome | |
Deadly Premonition / Videogame / int_d148b019 | comment |
Mundane Made Awesome: York's reaction to trying out the "Sinner's Sandwich". | |
Deadly Premonition / Videogame / int_d148b019 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_d148b019 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_d148b019 | |
Deadly Premonition / Videogame / int_d1522cf | type |
Tongue Trauma | |
Deadly Premonition / Videogame / int_d1522cf | comment |
Tongue Trauma: The Raincoat Killer cuts out (or bites off) the tongues of each of the murder victims. | |
Deadly Premonition / Videogame / int_d1522cf | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_d1522cf | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_d1522cf | |
Deadly Premonition / Videogame / int_d17eaa9f | type |
Postmodernism | |
Deadly Premonition / Videogame / int_d17eaa9f | comment |
Postmodernism: Lampshaded when Fiona talks about a book she's reading that eerily resembles the plot of the game. | |
Deadly Premonition / Videogame / int_d17eaa9f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_d17eaa9f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_d17eaa9f | |
Deadly Premonition / Videogame / int_d24ed873 | type |
Developer's Foresight | |
Deadly Premonition / Videogame / int_d24ed873 | comment |
Developers' Foresight: Certain events will only occur at certain times of day. For instance, the famous "sinner's sandwich" scene will only occur if you go to the event around lunch time. Otherwise, Harry Stewart won't be there. After all, who would get lunch at 3AM for instance? | |
Deadly Premonition / Videogame / int_d24ed873 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_d24ed873 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_d24ed873 | |
Deadly Premonition / Videogame / int_d275c4f4 | type |
All Women Love Shoes | |
Deadly Premonition / Videogame / int_d275c4f4 | comment |
All Women Love Shoes: Discussed. When investigating the scene where Anna's body was found, York finds a broken stiletto heel and asks George and Emily if they know anyone in town who wears such shoes. Emily replies that she's sure every girl in town owns at least one pair of stiletto heels, including herself. | |
Deadly Premonition / Videogame / int_d275c4f4 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_d275c4f4 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_d275c4f4 | |
Deadly Premonition / Videogame / int_d3c6cf4f | type |
Unwilling Suspension | |
Deadly Premonition / Videogame / int_d3c6cf4f | comment |
Unwilling Suspension: Becky in her own bathroom above the shower. Diane in the Muses Gallery above a very pointy sculpture. | |
Deadly Premonition / Videogame / int_d3c6cf4f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_d3c6cf4f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_d3c6cf4f | |
Deadly Premonition / Videogame / int_d6b5863 | type |
Driven to Madness | |
Deadly Premonition / Videogame / int_d6b5863 | comment |
Driven to Madness: Poor, poor Thomas. Witnessing Becky's and Diane's deaths was just too much for him. The townsfolk of Greenvale that got into contact with the purple fog released by Kaysen and the military. | |
Deadly Premonition / Videogame / int_d6b5863 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_d6b5863 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_d6b5863 | |
Deadly Premonition / Videogame / int_d6f284a3 | type |
Anti-Frustration Features | |
Deadly Premonition / Videogame / int_d6f284a3 | comment |
Anti-Frustration Features: The explosive barrels cannot be set off by hitting them with a melee weapon. | |
Deadly Premonition / Videogame / int_d6f284a3 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_d6f284a3 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_d6f284a3 | |
Deadly Premonition / Videogame / int_d959f4db | type |
Immortality Seeker | |
Deadly Premonition / Videogame / int_d959f4db | comment |
Immortality Seeker: George committed the murders hoping to become immortal. | |
Deadly Premonition / Videogame / int_d959f4db | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_d959f4db | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_d959f4db | |
Deadly Premonition / Videogame / int_dbca2c99 | type |
Red Herring | |
Deadly Premonition / Videogame / int_dbca2c99 | comment |
Red Herring During the very beginning of the game, York casually mentions being scratched by a hysterical woman on a recent case. This is to cause you to assume that the townsfolk are simply spreading rumors over the little mark on your cheek, when in fact they're talking about the much more dramatic scar sported by Zach. At one point Michael blocks you from getting to Harry while doing the RK's trademark finger-wag, while the killer's theme plays. It has no relevance whatsoever. Another big one would be The General. He asks you to visit him so he can tell you about the story of the Raincoat Killer, and he's one of the few people in town who's old enough to have been around during the incident. In fact, being a soldier, he was likely standing on that clock tower gassing the town with the others. Instead, when you get to him, he just tells you war stories from 'Nam. Once you finish his sidequest line, York even lampshades it, stating that he doesn't think Lysander actually knows anything about the Raincoat Killer. When investigating Anna's murder site, York finds evidence of a small round object, later revealed to be a locket, that was gripped tightly by Anna, but removed from the scene. The search for this locket spans the entire game, as it passed hands through the other victims trying to keep it away from its original owner, the killer, who identifies it as proof that they're the Chosen One, linking it with a ritual to gain ultimate power. What makes it fit this trope is that, When York finally confronts Kaysen, Kaysen gleefully taunts that the locket and the ritual were nothing more than lies used to tempt the killer into committing the murders. | |
Deadly Premonition / Videogame / int_dbca2c99 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_dbca2c99 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_dbca2c99 | |
Deadly Premonition / Videogame / int_df1793de | type |
Updated Re-release | |
Deadly Premonition / Videogame / int_df1793de | comment |
Updated Re-release: The Directors Cut is supposed to add new endings and story content, a narrator to explain the story more adequately, HD and Move support, and slight playstyle changes (no tank controls, the camera has much wider range, and slightly fixing the shooting controls) presumably meant to fix complaints. The graphics don't seem to have gone through any significant change aside from the removal of the green filter present in the original release. | |
Deadly Premonition / Videogame / int_df1793de | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_df1793de | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_df1793de | |
Deadly Premonition / Videogame / int_df237522 | type |
Hellhound | |
Deadly Premonition / Videogame / int_df237522 | comment |
Hellhound: Those giant rottweilers that appear if you stay out too late. Willie is also this by Word Of God, being Kaysen's "handler". | |
Deadly Premonition / Videogame / int_df237522 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_df237522 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_df237522 | |
Deadly Premonition / Videogame / int_df410b77 | type |
Decoy Protagonist | |
Deadly Premonition / Videogame / int_df410b77 | comment |
Decoy Protagonist: York. Well for 90% of the game that is. Afterwards Zach is a permanent Player Character. | |
Deadly Premonition / Videogame / int_df410b77 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_df410b77 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_df410b77 | |
Deadly Premonition / Videogame / int_e27e757e | type |
Trauma Inn | |
Deadly Premonition / Videogame / int_e27e757e | comment |
Trauma Inn: Sleeping in a bed will restore York's health whether its in a nice warm hotel room or a decrepit red world dungeon. The Shadows and Raincoat Killer don't seem to mind letting York catch up on his rest and will leave him alone. | |
Deadly Premonition / Videogame / int_e27e757e | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e27e757e | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e27e757e | |
Deadly Premonition / Videogame / int_e34400ab | type |
Ambiguously Gay | |
Deadly Premonition / Videogame / int_e34400ab | comment |
Ambiguously Gay: Thomas, who has rather effeminate movements and is a surprisingly great chef. This is either confirmed later on, or he's actually a trans woman. | |
Deadly Premonition / Videogame / int_e34400ab | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e34400ab | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e34400ab | |
Deadly Premonition / Videogame / int_e540d1e6 | type |
Camp | |
Deadly Premonition / Videogame / int_e540d1e6 | comment |
Camp: Filled with it, and lampshaded almost every time. | |
Deadly Premonition / Videogame / int_e540d1e6 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e540d1e6 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e540d1e6 | |
Deadly Premonition / Videogame / int_e5421161 | type |
Expy | |
Deadly Premonition / Videogame / int_e5421161 | comment |
Expy: York bears more than a passing resemblance to Agent Dale Cooper, quirky mannerisms and all. Several of the other townsfolk have passing resemblance to characters from Twin Peaks. Thomas is Andrew the Sheriff's deputy. Quint is Bobby with elements of James. Becky is Donna. Forrest Kaysen is directly imported from a previous Swery game, Spy Fiction. There, though, he was a scientist based off of Dennis Nedry in Jurassic Park. | |
Deadly Premonition / Videogame / int_e5421161 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e5421161 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e5421161 | |
Deadly Premonition / Videogame / int_e542d889 | type |
Gorn | |
Deadly Premonition / Videogame / int_e542d889 | comment |
Gorn: The town's deceptively friendly atmosphere makes it really shocking when someone dies in such a violent manner. | |
Deadly Premonition / Videogame / int_e542d889 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e542d889 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e542d889 | |
Deadly Premonition / Videogame / int_e563bf09 | type |
Insistent Terminology | |
Deadly Premonition / Videogame / int_e563bf09 | comment |
Insistent Terminology: The men of the Morgan family seem to identify mainly by their middle name, since not only is York rarely called Francis, his father Brian Xander Morgan is mostly known as Xander (and even calls his son by his middle name). The Director's Cut implies that every member of the Morgan family carries on this tradition, as the full name of Zach's granddaughter is revealed to be Michelle Louise Morgan, but her mother simply calls her Louise. | |
Deadly Premonition / Videogame / int_e563bf09 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e563bf09 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e563bf09 | |
Deadly Premonition / Videogame / int_e598d4ac | type |
Innocent Inaccurate | |
Deadly Premonition / Videogame / int_e598d4ac | comment |
Innocent Inaccurate: The Ingram twins, not quite grasping the concept of death, believe that Anna has become a goddess of the woods. Subverted in that the victims have in fact become "goddesses of the forest", as the twins can see them in the forest (along with York) during the epilogue. | |
Deadly Premonition / Videogame / int_e598d4ac | featureApplicability |
-0.3 | |
Deadly Premonition / Videogame / int_e598d4ac | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e598d4ac | |
Deadly Premonition / Videogame / int_e6630c8b | type |
GameplayAndStoryIntegration | |
Deadly Premonition / Videogame / int_e6630c8b | comment |
Gameplay and Story Integration: When playing as Emily trying to view the profiling sequences will be full of static. Only York can do that. | |
Deadly Premonition / Videogame / int_e6630c8b | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e6630c8b | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e6630c8b | |
Deadly Premonition / Videogame / int_e6661fc2 | type |
Press X to Not Die | |
Deadly Premonition / Videogame / int_e6661fc2 | comment |
Press X to Not Die: Used whenever running from the Raincoat Killer or during a boss fight. | |
Deadly Premonition / Videogame / int_e6661fc2 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e6661fc2 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e6661fc2 | |
Deadly Premonition / Videogame / int_e8804a1d | type |
Bishōnen Line | |
Deadly Premonition / Videogame / int_e8804a1d | comment |
Bishōnen Line: Sort of. The final boss goes through a couple of grotesque transformations only to turn into a larger, creepier version of his normal self at the end. | |
Deadly Premonition / Videogame / int_e8804a1d | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e8804a1d | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e8804a1d | |
Deadly Premonition / Videogame / int_e9db9908 | type |
Younger Than They Look | |
Deadly Premonition / Videogame / int_e9db9908 | comment |
Younger Than They Look: Anna Graham recently graduated high school making her around 18, but looks closer to 35. | |
Deadly Premonition / Videogame / int_e9db9908 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_e9db9908 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_e9db9908 | |
Deadly Premonition / Videogame / int_eb4ee9eb | type |
Guns Are Worthless | |
Deadly Premonition / Videogame / int_eb4ee9eb | comment |
Guns Are Worthless: Zig-zagged. Guns are very useful throughout the game, but a melee weapon will do much more damage than a pistol or machine gun. | |
Deadly Premonition / Videogame / int_eb4ee9eb | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_eb4ee9eb | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_eb4ee9eb | |
Deadly Premonition / Videogame / int_eb857152 | type |
Quirky Town | |
Deadly Premonition / Videogame / int_eb857152 | comment |
Quirky Town: Part of what causes the Mood Whiplash is how goofy some of the folks are in town. | |
Deadly Premonition / Videogame / int_eb857152 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_eb857152 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_eb857152 | |
Deadly Premonition / Videogame / int_ec3768a | type |
Sprint Meter | |
Deadly Premonition / Videogame / int_ec3768a | comment |
Sprint Meter: Used for exhaustion, holding your breath and blaring a police siren(?!) It also rises when you're looking in people's windows. It's so slow, however, that most people aren't aware of it. | |
Deadly Premonition / Videogame / int_ec3768a | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_ec3768a | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_ec3768a | |
Deadly Premonition / Videogame / int_ec729d5d | type |
Wild Wilderness | |
Deadly Premonition / Videogame / int_ec729d5d | comment |
Wild Wilderness: The outskirts of town near the railroad tracks, the two large empty forest trails, and the random location of the town itself count. | |
Deadly Premonition / Videogame / int_ec729d5d | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_ec729d5d | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_ec729d5d | |
Deadly Premonition / Videogame / int_edada905 | type |
Garden of Evil | |
Deadly Premonition / Videogame / int_edada905 | comment |
Garden of Evil: The 'red world' that York occasionally visits is covered in strange red vines. In some cases, Greenvale itself is a Garden of Evil in the making, thanks to the red seeds scattered about that can drive the entire town insane. | |
Deadly Premonition / Videogame / int_edada905 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_edada905 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_edada905 | |
Deadly Premonition / Videogame / int_edf841f6 | type |
Worthless Treasure Twist | |
Deadly Premonition / Videogame / int_edf841f6 | comment |
Worthless Treasure Twist: The locket that Anna was holding when she died was supposedly part of the ritual that the killer needed to become immortal. It passed through the hands of the other victims trying to keep it away from the killer, and York spends the whole game searching for it. Right before the final battle, Kaysen reveals that the locket doesn't actually do anything and was just part of the rumor he made up to get the killer to commit the murders. | |
Deadly Premonition / Videogame / int_edf841f6 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_edf841f6 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_edf841f6 | |
Deadly Premonition / Videogame / int_ee1c6326 | type |
Mobile Maze | |
Deadly Premonition / Videogame / int_ee1c6326 | comment |
Mobile Maze: Harry Stewart lives in one. The entrance room rotates when Michael taps some keys on the piano, and the door behind him leads to a different place each time. | |
Deadly Premonition / Videogame / int_ee1c6326 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_ee1c6326 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_ee1c6326 | |
Deadly Premonition / Videogame / int_ef42ca88 | type |
Emergency Weapon | |
Deadly Premonition / Videogame / int_ef42ca88 | comment |
Emergency Weapon: The pistol York starts out with that cannot ever be dropped. | |
Deadly Premonition / Videogame / int_ef42ca88 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_ef42ca88 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_ef42ca88 | |
Deadly Premonition / Videogame / int_f2407aff | type |
Infinite Flashlight | |
Deadly Premonition / Videogame / int_f2407aff | comment |
Infinite Flashlight: Without the flashlight, even! | |
Deadly Premonition / Videogame / int_f2407aff | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f2407aff | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f2407aff | |
Deadly Premonition / Videogame / int_f332d990 | type |
Too Much Information | |
Deadly Premonition / Videogame / int_f332d990 | comment |
Too Much Information: Over dinner one night, Emily asks York about older cases he's worked on. He gladly details a particular case in which a serial killer finds... practical uses for human skulls. Great dinner conversation! | |
Deadly Premonition / Videogame / int_f332d990 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f332d990 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f332d990 | |
Deadly Premonition / Videogame / int_f3626b09 | type |
Mercy Kill | |
Deadly Premonition / Videogame / int_f3626b09 | comment |
Mercy Kill: Zach's mother begged his father to kill her before the sapling planted inside her sprouted. At the endgame Emily begs York (now Zach) to do the same. The original Raincoat Killer killings may be considered mercy kills as well. | |
Deadly Premonition / Videogame / int_f3626b09 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f3626b09 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f3626b09 | |
Deadly Premonition / Videogame / int_f4a0408f | type |
Wake-Up Call Boss | |
Deadly Premonition / Videogame / int_f4a0408f | comment |
Wake-Up Call Mini-Boss: The machine gun is very ineffective against Crawling Shadows; the first one the player fights will either be That One Boss, or teach them to vary up their weapons more. invoked | |
Deadly Premonition / Videogame / int_f4a0408f | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f4a0408f | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f4a0408f | |
Deadly Premonition / Videogame / int_f4cc32ce | type |
Creepy Twins | |
Deadly Premonition / Videogame / int_f4cc32ce | comment |
Creepy Twins: Isaach and Isaiah. | |
Deadly Premonition / Videogame / int_f4cc32ce | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f4cc32ce | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f4cc32ce | |
Deadly Premonition / Videogame / int_f6624c30 | type |
Together in Death | |
Deadly Premonition / Videogame / int_f6624c30 | comment |
Together in Death: York and Emily. | |
Deadly Premonition / Videogame / int_f6624c30 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f6624c30 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f6624c30 | |
Deadly Premonition / Videogame / int_f6f6adeb | type |
Railroading | |
Deadly Premonition / Videogame / int_f6f6adeb | comment |
Railroading: While you have a generally lax schedule (see Take Your Time below) for much of the game, there are points where you immediately have to go to a target, usually by car, which won't allow you to get out of them, and even give you unlimited gas and make your car completely invulnerable, almost as if they wanted to make sure you don't try anything funny. After discovering Thomas is likely a criminal, the game becomes much more linear, with red vines stopping you from fully exploring. | |
Deadly Premonition / Videogame / int_f6f6adeb | featureApplicability |
1.0 | |
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1.0 | |
Deadly Premonition / Videogame | hasFeature |
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Deadly Premonition / Videogame / int_f8035cdd | type |
An Axe to Grind | |
Deadly Premonition / Videogame / int_f8035cdd | comment |
An Axe to Grind: Everyone's favorite psycho in a red raincoat, of course. Both the original and the new one, in fact. Axe Before Entering: Even when the door he's chopping is the one he left through not one minute ago. Axe Drag: Which sends up sparks even across softer ground! Throwing Your Axe Never Works: So long as York remembers to dodge first. | |
Deadly Premonition / Videogame / int_f8035cdd | featureApplicability |
1.0 | |
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1.0 | |
Deadly Premonition / Videogame | hasFeature |
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Deadly Premonition / Videogame / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Deadly Premonition / Videogame / int_f87c42d4 | comment |
Video Game Cruelty Potential: You can attack, or at most threaten the civilians of Greenvale, with violence. | |
Deadly Premonition / Videogame / int_f87c42d4 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f87c42d4 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f87c42d4 | |
Deadly Premonition / Videogame / int_f9669a32 | type |
Useless Useful Stealth | |
Deadly Premonition / Videogame / int_f9669a32 | comment |
Useless Useful Stealth: York can hold his breath to temporarily become invisible to the enemies. This slows his walking speed and makes his stamina meter run out, and there's not a lot of situations that call for stealth in the first place, so you will most likely forget about this option after it's introduced. | |
Deadly Premonition / Videogame / int_f9669a32 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f9669a32 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f9669a32 | |
Deadly Premonition / Videogame / int_f96f188c | type |
Drives Like Crazy | |
Deadly Premonition / Videogame / int_f96f188c | comment |
Drives Like Crazy: Oh dear God, York. His first scene in the real world has him talking on his cellphone, looking at files on his computer and trying to light a cigarette while speeding down a rainy road in the middle of the night. Surprisingly, it's only when the raincoat killer darts in front of him that he actually crashes. | |
Deadly Premonition / Videogame / int_f96f188c | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f96f188c | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f96f188c | |
Deadly Premonition / Videogame / int_f9f2c33 | type |
Running Gag | |
Deadly Premonition / Videogame / int_f9f2c33 | comment |
York's chain-smoking is a Running Gag, and characters around him cough in annoyance the first time he does it. | |
Deadly Premonition / Videogame / int_f9f2c33 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_f9f2c33 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_f9f2c33 | |
Deadly Premonition / Videogame / int_fb17af62 | type |
Rhymes on a Dime | |
Deadly Premonition / Videogame / int_fb17af62 | comment |
Rhymes on a Dime: Michael Tillotson often speaks this way. Why he does this, who's to say? So says Mr. Stewart. And then it turns out Harry himself doesn't actually speak that way. He'll stop rhyming when York does something incredibly shocking like, oh, reading Michael's diary and then fessing up to it. | |
Deadly Premonition / Videogame / int_fb17af62 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_fb17af62 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_fb17af62 | |
Deadly Premonition / Videogame / int_fc33ff16 | type |
One-Winged Angel | |
Deadly Premonition / Videogame / int_fc33ff16 | comment |
One-Winged Angel: Both George and Kaysen take on freakish mutated forms for their boss fights. | |
Deadly Premonition / Videogame / int_fc33ff16 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_fc33ff16 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_fc33ff16 | |
Deadly Premonition / Videogame / int_ff0cea73 | type |
Diving Save | |
Deadly Premonition / Videogame / int_ff0cea73 | comment |
Diving Save: York employs this to rescue Diane who's hanging from the ceiling of the Muses Gallery. And then George renders said rescue useless. | |
Deadly Premonition / Videogame / int_ff0cea73 | featureApplicability |
1.0 | |
Deadly Premonition / Videogame / int_ff0cea73 | featureConfidence |
1.0 | |
Deadly Premonition / Videogame | hasFeature |
Deadly Premonition / Videogame / int_ff0cea73 | |
Deadly Premonition / Videogame / int_ffad4e9f | type |
Shown Their Work | |
Deadly Premonition / Videogame / int_ffad4e9f | comment |
Shown Their Work: The monkeys-for-squirrels sound effect mentioned above notwithstanding, this game does get a lot of visual details for Smalltown, USA right. One of the post-game bonuses is looking at all the photographs the developers took of rural US areas to get the right appearance for diners, streets, people and so on. York is a secondary personality created to protect Zach from psychological harm during a childhood incident. This is, in fact, one of the only reasons split personalities are developed in Real Life. While that is true, it goes back into artistic liberty, as people with DID (Dissociative Identity Disorder) cannot communicate directly with their other personalities; but this is the entire premise between Zach and York. Granted, some degree of magic is involved in this case. | |
Deadly Premonition / Videogame / int_ffad4e9f | featureApplicability |
1.0 | |
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Deadly Premonition / Videogame |
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