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Hand of Fate (Video Game)
- 476 statements
- 93 feature instances
- 13 referencing feature instances
Hand of Fate (Video Game) | type |
TVTItem | |
Hand of Fate (Video Game) | label |
Hand of Fate (Video Game) | |
Hand of Fate (Video Game) | page |
HandOfFate | |
Hand of Fate (Video Game) | comment |
Beyond the thirteen gates at the end of the world, the game of life and death is played. Adventurers who face the immortal Dealer must re-live encounters from their past, and fight the deadliest monsters in his service.Hand of Fate is a unique mix of Hack and Slash, Roguelike and Deckbuilding Game. At the start of each adventure, you get the chance to customize two decks, one containing all the treasure you'll be able to earn, and the other describing the encounters you'll have to face along the way. Upon entering a combat encounter, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins. From there, most of the game will be spent staring down the dealer from the other side of a maze made of the encounter cards, moving a miniature representing yourself from quest to quest, watching them slowly gain better weapons and armor, and quickly lose health and supplies. The aim of it all is to seek out and defeat all of the face cards (Jack, Queen and King) of the deck's four suits: Dust, Skulls, Plague and Scales. Each waits at the bottom of a dungeon, represented by a new game with the Dealer. The rules of each game change to favor each of the bosses.Hand of Fate was developed by the Australian studio Defiant Development, and was released in February 2015. A sequel, Hand of Fate 2, was released in November 2017. Set a hundred years after the Dealer's defeat at the end of the original, it features his return among the living in search of revenge, taking a new adventurer through scenarios based on his (or her!) deeds to prepare them for the final battle their carriage inexorably approaches. The sequel features more overworld puzzles, selectable companions, an improved combat and weapon system, and multiple adventures with their own mechanics.Not to be confused with the second installment in The Legend of Kyrandia series, which shared the same name, and definitely not to be confused with "Manos" The Hands of Fate as well as The Gamers:Hands Of Fate. | |
Hand of Fate (Video Game) | fetched |
2018-09-02T14:53:18Z | |
Hand of Fate (Video Game) | parsed |
2020-06-25T13:33:11Z | |
Hand of Fate (Video Game) | processingComment |
Dropped link to AssassinsCreed: Not a Feature - ITEM | |
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Hand of Fate (Video Game) | isPartOf |
DBTropes | |
Hand of Fate (Video Game) / int_12478d23 | type |
Damage Discrimination | |
Hand of Fate (Video Game) / int_12478d23 | comment |
Damage Discrimination: For the most part in effect, but some attacks (such as blunderbuss shots and some heavy swings from bosses) can hurt other enemies. Traps and hazards also affect enemies as well. | |
Hand of Fate (Video Game) / int_12478d23 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_12478d23 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_12478d23 | |
Hand of Fate (Video Game) / int_1853aad0 | type |
Maximum HP Reduction | |
Hand of Fate (Video Game) / int_1853aad0 | comment |
Maximum HP Reduction: One of the nastier effects in the game, caused by Pain cards and certain curses. | |
Hand of Fate (Video Game) / int_1853aad0 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_1853aad0 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_1853aad0 | |
Hand of Fate (Video Game) / int_191a3673 | type |
Graceful Loser | |
Hand of Fate (Video Game) / int_191a3673 | comment |
Graceful Loser: The Dealer, as shown by the sequel; he's as snarky as ever, but recognizes Kallas beat him and deserved his chance to become the new Dealer. Emphasis on the past tense. | |
Hand of Fate (Video Game) / int_191a3673 | featureApplicability |
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Hand of Fate (Video Game) / int_191a3673 | featureConfidence |
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Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_191a3673 | |
Hand of Fate (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Hand of Fate (Video Game) / int_1aa08f77 | comment |
Multiple Endings: There are two possible endings you can get when you beat the game: Normal Ending: Obtained if you didn't complete all your companions' storylines. The Dealer regains his power from Kallas and becomes in charge once again. Golden Ending: Obtained if you completed all of your companions' storylines. The Dealer, impressed by the traits you've exhibited throughout your journey, decides to voluntarily make you the new Dealer, curious as to whether or not you'll make the same mistakes as your predecessor. | |
Hand of Fate (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_1aa08f77 | |
Hand of Fate (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
Hand of Fate (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: Passing the Success test of "The Tavern" doesn't grant you the token. You must get a Failure (but not a Huge Failure) to leave with the shipless Captain to the open sea, then Success to find the ship. And after cleaning the ship of hostiles, you have to kill the Captain too. | |
Hand of Fate (Video Game) / int_1b2b1d2c | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_1b2b1d2c | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_1b2b1d2c | |
Hand of Fate (Video Game) / int_1b68ff00 | type |
The Chick | |
Hand of Fate (Video Game) / int_1b68ff00 | comment |
The Chick: Estrella Fiore, formerly a captain in the Empire now with you once she sees the Emperor's wickedness in her Fetch Quest to save Uncorrupted. If your goals and the Empire's clash, though, she'll have to make hard choices. | |
Hand of Fate (Video Game) / int_1b68ff00 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_1b68ff00 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_1b68ff00 | |
Hand of Fate (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
Hand of Fate (Video Game) / int_1be7d298 | comment |
Easy-Mode Mockery: The Apprentice Fate added in the Wildcard DLC makes the game considerably easier, but disables all but a handful of achievements. That said, like the DLC's Warlord Fate, it has unique encounters that grants an achievement upon completion, so its worth it to play Apprentice mode at least once. | |
Hand of Fate (Video Game) / int_1be7d298 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_1be7d298 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_1be7d298 | |
Hand of Fate (Video Game) / int_1fc8335e | type |
Deal with the Devil | |
Hand of Fate (Video Game) / int_1fc8335e | comment |
Deal with the Devil: The "Devil's Choice" and "Devil's Wager" encounters. | |
Hand of Fate (Video Game) / int_1fc8335e | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_1fc8335e | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_1fc8335e | |
Hand of Fate (Video Game) / int_1febc2c8 | type |
Road Runner PC | |
Hand of Fate (Video Game) / int_1febc2c8 | comment |
Road Runner PC: You're pretty fast at the start of the game, and you can roll really far. The speed buffs from progressing through the game, and items like Fleet Gloves and Angel's Wings only push this into ridiculous territory. | |
Hand of Fate (Video Game) / int_1febc2c8 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_1febc2c8 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_1febc2c8 | |
Hand of Fate (Video Game) / int_208c4494 | type |
With Great Power Comes Great Insanity | |
Hand of Fate (Video Game) / int_208c4494 | comment |
With Great Power Comes Great Insanity: Kallas, the Fallen Hero of the first game, eventually became Drunk with Power that the cards gave him after beating the Dealer earlier, driving him mad. | |
Hand of Fate (Video Game) / int_208c4494 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_208c4494 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_208c4494 | |
Hand of Fate (Video Game) / int_217f19b8 | type |
Video Games and Fate | |
Hand of Fate (Video Game) / int_217f19b8 | comment |
Video Games and Fate: The Dealer will sometimes lean on the fourth wall. | |
Hand of Fate (Video Game) / int_217f19b8 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_217f19b8 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_217f19b8 | |
Hand of Fate (Video Game) / int_24e8329 | type |
Stuck Items | |
Hand of Fate (Video Game) / int_24e8329 | comment |
Stuck Items: As you advance, you unlock some cards which you won't be able to remove from your deck until you fulfil certain requirements. Most are as easy as beating a certain boss, but others are more elaborate. For example, you must pony up 50 gold at the "Culling The Ratmen" encounter to remove those pesky rat hunting parties. | |
Hand of Fate (Video Game) / int_24e8329 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_24e8329 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_24e8329 | |
Hand of Fate (Video Game) / int_2536f695 | type |
Game-Breaker | |
Hand of Fate (Video Game) / int_2536f695 | comment |
Game-Breaker: In-Universe, the Dealer claims that some Blessings are "too good for the likes for you" or "will need to be changed". It should be noted that these quotes are randomly said whenever a player gains any Blessing, and are not necessarily a reflection of that particular Blessing being too powerful. | |
Hand of Fate (Video Game) / int_2536f695 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_2536f695 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_2536f695 | |
Hand of Fate (Video Game) / int_27a58d30 | type |
Carnivore Confusion | |
Hand of Fate (Video Game) / int_27a58d30 | comment |
Carnivore Confusion: Lizard Folk wear armor and carry shields made of hide suspiciously similar to their own. | |
Hand of Fate (Video Game) / int_27a58d30 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_27a58d30 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_27a58d30 | |
Hand of Fate (Video Game) / int_2dc0d2bf | type |
Hidden Depths | |
Hand of Fate (Video Game) / int_2dc0d2bf | comment |
Hidden Depths: The Player Character is hinted to have this, as the cards the dealer's using are culled from the life experiences of the opponent he's currently facing. Which means that, before he arrived at the Dealer's table, the Adventurer has led a varied and interesting life. | |
Hand of Fate (Video Game) / int_2dc0d2bf | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_2dc0d2bf | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_2dc0d2bf | |
Hand of Fate (Video Game) / int_309b8806 | type |
Cursed with Awesome | |
Hand of Fate (Video Game) / int_309b8806 | comment |
Cursed with Awesome: "Dealer's Revenge" causes enemies to drop bombs when they die. This almost always hurts their allies instead of you. Its placement in the Curse Deck seems weird. Not as weird as one of the curses attached to the Queen of Skulls's level which makes all shop items less expensive. Likely the only reason this one is a curse is because the other curse for that level gives you a curse for every item you buy. It's meant to tempt you. The Occult Ring increases the player's weapon damage with every curse the player receives. | |
Hand of Fate (Video Game) / int_309b8806 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_309b8806 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_309b8806 | |
Hand of Fate (Video Game) / int_31cd5fe7 | type |
Apologetic Attacker | |
Hand of Fate (Video Game) / int_31cd5fe7 | comment |
Apologetic Attacker: Sometimes the Dealer sincerely apologizes after inflicting a rather nasty effect on you. | |
Hand of Fate (Video Game) / int_31cd5fe7 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_31cd5fe7 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_31cd5fe7 | |
Hand of Fate (Video Game) / int_33b4e7f | type |
Helmets Are Hardly Heroic | |
Hand of Fate (Video Game) / int_33b4e7f | comment |
Helmets Are Hardly Heroic: Averted, the game makes it very clear how important it is for a fighter to protect themselves. Then again, no-one said the adventurer was a hero... | |
Hand of Fate (Video Game) / int_33b4e7f | featureApplicability |
-1.0 | |
Hand of Fate (Video Game) / int_33b4e7f | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_33b4e7f | |
Hand of Fate (Video Game) / int_3946634e | type |
The Smart Guy | |
Hand of Fate (Video Game) / int_3946634e | comment |
The Smart Guy: Malaclypse, your first companion who's a mage. | |
Hand of Fate (Video Game) / int_3946634e | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_3946634e | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_3946634e | |
Hand of Fate (Video Game) / int_3babae20 | type |
Degraded Boss | |
Hand of Fate (Video Game) / int_3babae20 | comment |
Degraded Boss: Jacks start appearing as normal encounters about halfway through, with defeated Queens and Kings joining in shortly thereafter. | |
Hand of Fate (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_3babae20 | |
Hand of Fate (Video Game) / int_3c75b649 | type |
Rogue Protagonist | |
Hand of Fate (Video Game) / int_3c75b649 | comment |
Rogue Protagonist: The hero of the first game has become the leader of a fascist, despotic empire that is brutally subjugating the world, and the purpose of the new hero's game is so the Dealer can train them, both to save the world and so the Dealer can take vengeance on the emperor for his past defeat. | |
Hand of Fate (Video Game) / int_3c75b649 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_3c75b649 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_3c75b649 | |
Hand of Fate (Video Game) / int_3dcc914f | type |
Took a Level in Kindness | |
Hand of Fate (Video Game) / int_3dcc914f | comment |
Took a Level in Kindness: The Dealer is noticeably kinder in this game than the first one. While he still snarks at the player should they get get a Huge Failure, he is much less antagonistic towards the player, even going as far as try to reassure them should they fail. Justified in that in the sequel both The Player and The Dealer share the same goal. | |
Hand of Fate (Video Game) / int_3dcc914f | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_3dcc914f | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_3dcc914f | |
Hand of Fate (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Hand of Fate (Video Game) / int_40e2ac3f | comment |
Flunky Boss: All of the face card bosses come with troops from their suit. | |
Hand of Fate (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_40e2ac3f | |
Hand of Fate (Video Game) / int_41d0e801 | type |
Endless Game | |
Hand of Fate (Video Game) / int_41d0e801 | comment |
Endless Game: Available as one of the two modes in the game, the other being Story Mode. | |
Hand of Fate (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_41d0e801 | |
Hand of Fate (Video Game) / int_42008602 | type |
Story Arc | |
Hand of Fate (Video Game) / int_42008602 | comment |
Story Arc: Several encounter cards have tokens that, when earned, unlock a card that acts as a continuation of the story of that card. The final card of an arc is often a very beneficial encounter with no strings attached. | |
Hand of Fate (Video Game) / int_42008602 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_42008602 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_42008602 | |
Hand of Fate (Video Game) / int_4353c4b7 | type |
Magically-Binding Contract | |
Hand of Fate (Video Game) / int_4353c4b7 | comment |
Magically Binding Contract: Promising to deliver items of enough value will usually involve one of these. Deciding to keep the goods for yourself will have dire effects on your life expectancy. | |
Hand of Fate (Video Game) / int_4353c4b7 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_4353c4b7 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_4353c4b7 | |
Hand of Fate (Video Game) / int_43555d33 | type |
Heroes Prefer Swords | |
Hand of Fate (Video Game) / int_43555d33 | comment |
Heroes Prefer Swords: The average of the three weapons. Some of the best named weapons are swords. | |
Hand of Fate (Video Game) / int_43555d33 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_43555d33 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_43555d33 | |
Hand of Fate (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
Hand of Fate (Video Game) / int_47e4f5f5 | comment |
Golden Ending: Obtained if you completed all of your companions' storylines. The Dealer, impressed by the traits you've exhibited throughout your journey, decides to voluntarily make you the new Dealer, curious as to whether or not you'll make the same mistakes as your predecessor. | |
Hand of Fate (Video Game) / int_47e4f5f5 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_47e4f5f5 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_47e4f5f5 | |
Hand of Fate (Video Game) / int_486466ee | type |
Dual Boss | |
Hand of Fate (Video Game) / int_486466ee | comment |
Dual Boss: Can rarely be thrown at you if more than one monster card is drawn and they're both bosses. Certain cards also spawn two bosses as well, either as a failure, or to make you fight for the token. | |
Hand of Fate (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_486466ee | |
Hand of Fate (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Hand of Fate (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: The goblin Mister Lionel tries to pass himself as a short human with a hooded cloak and a fake mustache. | |
Hand of Fate (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_48b9731f | |
Hand of Fate (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Hand of Fate (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: The Dealer's comments regarding potentially overpowered cards and how he needs to scale them back qualify as this as well. | |
Hand of Fate (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_4a3e547f | |
Hand of Fate (Video Game) / int_4ccfcfa9 | type |
Weapons and Wielding Tropes | |
Hand of Fate (Video Game) / int_4ccfcfa9 | comment |
Weapons and Wielding Tropes: An Axe to Grind: Your starting weapon. The weakest of the weapons, especially the rusty version, but blessings can improve it. Carry a Big Stick / Drop the Hammer: The mace attacks fastest, but deals low damage. Very good at applying status effects, or breaking apart the undead. Heroes Prefer Swords: The average of the three weapons. Some of the best named weapons are swords. | |
Hand of Fate (Video Game) / int_4ccfcfa9 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_4ccfcfa9 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_4ccfcfa9 | |
Hand of Fate (Video Game) / int_4f84cdef | type |
SmugSnake | |
Hand of Fate (Video Game) / int_4f84cdef | comment |
Smug Snake: The Dealer doesn't pass up an opportunity to criticize your play, insult your choice of equipment or remind you that any moments of success aren't going to last. | |
Hand of Fate (Video Game) / int_4f84cdef | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_4f84cdef | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_4f84cdef | |
Hand of Fate (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Hand of Fate (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: A shield of any kind is perhaps the single most important piece of equipment your character can use. With a shield, you can counter enemy attacks and even deflect projectiles; without one, you will have to rely on your own reflexes to dodge enemy attacks by diving out of the way, and the game won't warn you with a big, flashy sign when you're about to be attacked. A skilled player can still face small groups of foes without a shield, especially if they have a good weapon equipped, but large melees will nearly always end up with the hero dead. | |
Hand of Fate (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_4ffde1e0 | |
Hand of Fate (Video Game) / int_500ecfb7 | type |
The Big Guy | |
Hand of Fate (Video Game) / int_500ecfb7 | comment |
The Big Guy: You have two: Ariadne of Stiegal, a Brawn Hilda blacksmith with a giant hammer. Also Colbjorn, who wields two heavy, club-like swords. | |
Hand of Fate (Video Game) / int_500ecfb7 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_500ecfb7 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_500ecfb7 | |
Hand of Fate (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Hand of Fate (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: "You continue to die and yet we reset the board each time". At the end of each dungeon, even though you visibly kill the Face cards, they return on new runs. The Dealer might get this treatment as well, depending on your interpretation of the ending. | |
Hand of Fate (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_50727f8d | |
Hand of Fate (Video Game) / int_556a4e20 | type |
The Empire | |
Hand of Fate (Video Game) / int_556a4e20 | comment |
The Empire: One formed between the two games due to Kallas's control over The Game of Life and Death. They carry a very despotic rule that is committed to exterminating anything supernatural in order to prevent The Dealer from coming back. | |
Hand of Fate (Video Game) / int_556a4e20 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_556a4e20 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_556a4e20 | |
Hand of Fate (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Hand of Fate (Video Game) / int_5a5de5ca | comment |
Boss Rush: When facing The Dealer. | |
Hand of Fate (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_5a5de5ca | |
Hand of Fate (Video Game) / int_5e2f5ad2 | type |
You Kill It, You Bought It | |
Hand of Fate (Video Game) / int_5e2f5ad2 | comment |
You Kill It, You Bought It: The dealer hints in the Original "Hand of Fate" that by beating him you inherit the game, almost saying so outright during the final battle. The ending suggests otherwise, though. | |
Hand of Fate (Video Game) / int_5e2f5ad2 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_5e2f5ad2 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_5e2f5ad2 | |
Hand of Fate (Video Game) / int_60b21fa3 | type |
The Lancer | |
Hand of Fate (Video Game) / int_60b21fa3 | comment |
The Lancer: Now you have companions who fight along side you (though in each stage you can choose one if you have more one). But if they die in game, it's permanent unless you have a saved game. Meaning if they die they won't be back for the final battle. If ALL FOUR are alive, though, you and they become a Five-Man Band for the battle as shown here. | |
Hand of Fate (Video Game) / int_60b21fa3 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_60b21fa3 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_60b21fa3 | |
Hand of Fate (Video Game) / int_6114a875 | type |
Lost Technology | |
Hand of Fate (Video Game) / int_6114a875 | comment |
Lost Technology: Only the undead have access to firearms. | |
Hand of Fate (Video Game) / int_6114a875 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_6114a875 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_6114a875 | |
Hand of Fate (Video Game) / int_62434fe2 | type |
Sanity Slippage | |
Hand of Fate (Video Game) / int_62434fe2 | comment |
Sanity Slippage: According to the Dealer, Kallas actually was a genuinely heroic man at first, using the power of the cards to forge his empire justly and genuinely spread peace and order. But as time went on, the cards' power slowly became too much for him, eroding at his sanity until he became the despotic, battle-crazed tyrant he is in 2. | |
Hand of Fate (Video Game) / int_62434fe2 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_62434fe2 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_62434fe2 | |
Hand of Fate (Video Game) / int_6a6760fa | type |
The Power of Hate | |
Hand of Fate (Video Game) / int_6a6760fa | comment |
The Power of Hate: The Dealer has come back from his defeat in the first game for Revenge, clawing his way past the Thirteen Gates back to this world. Seeing the Game corrupting Kallas into an Evil Overlord, the Dealer puts the player in the second game to build him or her up to be a force to take Kallas down. | |
Hand of Fate (Video Game) / int_6a6760fa | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_6a6760fa | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_6a6760fa | |
Hand of Fate (Video Game) / int_6bcfbc7e | type |
Fantasy Gun Control | |
Hand of Fate (Video Game) / int_6bcfbc7e | comment |
Fantasy Gun Control: Averted. Rifles are the skeletons' unique weapon, and are both powerful and unblockable (but fortunately are not hard to dodge). | |
Hand of Fate (Video Game) / int_6bcfbc7e | featureApplicability |
-1.0 | |
Hand of Fate (Video Game) / int_6bcfbc7e | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_6bcfbc7e | |
Hand of Fate (Video Game) / int_6c07693b | type |
Carry a Big Stick | |
Hand of Fate (Video Game) / int_6c07693b | comment |
Carry a Big Stick / Drop the Hammer: The mace attacks fastest, but deals low damage. Very good at applying status effects, or breaking apart the undead. | |
Hand of Fate (Video Game) / int_6c07693b | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_6c07693b | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_6c07693b | |
Hand of Fate (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Hand of Fate (Video Game) / int_6ec03ba1 | comment |
Mook Maker: The Queen of Skulls brings an altar with her to the battle, which raises more skeletons as you fight. The King of Skulls does this without needing a totem. | |
Hand of Fate (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_6ec03ba1 | |
Hand of Fate (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Hand of Fate (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Getting some card tokens can be really tricky and counter-intuitive. | |
Hand of Fate (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_6ec989d8 | |
Hand of Fate (Video Game) / int_80251be3 | type |
How We Got Here | |
Hand of Fate (Video Game) / int_80251be3 | comment |
How We Got Here: The game opens up with the new Player and the Dealer traveling on a wagon cart to fight the Big Bad and the majority of the Game of Life and Death is framed this time as how the player character got to this point and his meeting with the Dealer. | |
Hand of Fate (Video Game) / int_80251be3 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_80251be3 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_80251be3 | |
Hand of Fate (Video Game) / int_81f909f2 | type |
Dishing Out Dirt | |
Hand of Fate (Video Game) / int_81f909f2 | comment |
Dishing Out Dirt: The King of Dust can summon giant boulders to try and crush the Hero. The Rocks Fall card could also count. | |
Hand of Fate (Video Game) / int_81f909f2 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_81f909f2 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_81f909f2 | |
Hand of Fate (Video Game) / int_82accf22 | type |
Gainax Ending | |
Hand of Fate (Video Game) / int_82accf22 | comment |
Gainax Ending: As you win the final battle, the screen cuts to black and... "Oh. One more for the game". Roll credits. | |
Hand of Fate (Video Game) / int_82accf22 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_82accf22 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_82accf22 | |
Hand of Fate (Video Game) / int_84685817 | type |
Life Drain | |
Hand of Fate (Video Game) / int_84685817 | comment |
Life Drain: The Skeleton King Sword, both as an automatic effect at high combo levels and a triggered ability. | |
Hand of Fate (Video Game) / int_84685817 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_84685817 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_84685817 | |
Hand of Fate (Video Game) / int_859ec5d8 | type |
The Fair Folk | |
Hand of Fate (Video Game) / int_859ec5d8 | comment |
The Fair Folk: The encounter "Nymphs of Sweetwood" gives you the option to play with said nymphs. They take everything - equipment, blessings, curses, health counter - leaving your character not just how he began the game but how he began the very first game. You get a unique blessing as a parting gift, though. | |
Hand of Fate (Video Game) / int_859ec5d8 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_859ec5d8 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_859ec5d8 | |
Hand of Fate (Video Game) / int_8dc2b0f2 | type |
Hard Mode Perks | |
Hand of Fate (Video Game) / int_8dc2b0f2 | comment |
Hard Mode Perks: The Warlord hard mode from the Wild Cards DLC. While it does make enemies more damaging and aggressive it also allows the player to have faster movement speed, more damaging attacks, and a stronger counter attack, in addition to unique Warlord encounters in their deck. | |
Hand of Fate (Video Game) / int_8dc2b0f2 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_8dc2b0f2 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_8dc2b0f2 | |
Hand of Fate (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Hand of Fate (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Receiving enough Lose Max Health cards can turn the Hero into this, especially since it is impossible to die by losing max health. | |
Hand of Fate (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_8df14c99 | |
Hand of Fate (Video Game) / int_92587498 | type |
Five-Man Band | |
Hand of Fate (Video Game) / int_92587498 | comment |
Five-Man Band: If you keep ALL FOUR of your companions alive for the final battle, you and they form this: The Hero: You, the Player Character. The Big Guy: You have two: Ariadne of Stiegal, a Brawn Hilda blacksmith with a giant hammer. Also Colbjorn, who wields two heavy, club-like swords. The Smart Guy: Malaclypse, your first companion who's a mage. The Chick: Estrella Fiore, formerly a captain in the Empire now with you once she sees the Emperor's wickedness in her Fetch Quest to save Uncorrupted. If your goals and the Empire's clash, though, she'll have to make hard choices. Sixth Ranger: The Dealer, who personally fights alongside you for the final battle. Depending on your fighting style, ANY ONE of these companions can be The Lancer in the final battle. | |
Hand of Fate (Video Game) / int_92587498 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_92587498 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_92587498 | |
Hand of Fate (Video Game) / int_930e1bd4 | type |
Absurdly High-Stakes Game | |
Hand of Fate (Video Game) / int_930e1bd4 | comment |
Absurdly High-Stakes Game: The Game of Life and Death, while the events of the game itself don't affect either the player or dealer a stipulation of it is whoever ultimately loses, whether it be the player giving up or the dealer running out of challenges, will be rendered Deader Than Dead | |
Hand of Fate (Video Game) / int_930e1bd4 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_930e1bd4 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_930e1bd4 | |
Hand of Fate (Video Game) / int_950bbfa7 | type |
Take a Third Option | |
Hand of Fate (Video Game) / int_950bbfa7 | comment |
Take a Third Option: In the Devil challenge, in order to reach the final encounter and save Estrella, you must choose to either deny Theophilus the potion so that you can use it yourself, thus condemning him to eternal torment, or wager your freedom in a game that you can't possibly win. That is, unless you have the Desert Trek card in your deck, in which case you can use it to reach the final encounter without compromise. This is necessary to get the gold token for the challenge. | |
Hand of Fate (Video Game) / int_950bbfa7 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_950bbfa7 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_950bbfa7 | |
Hand of Fate (Video Game) / int_955aba87 | type |
Mook Chivalry | |
Hand of Fate (Video Game) / int_955aba87 | comment |
Mook Chivalry: Normal enemies adhere to this slavishly. The bosses... not so much. | |
Hand of Fate (Video Game) / int_955aba87 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_955aba87 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_955aba87 | |
Hand of Fate (Video Game) / int_970c790a | type |
Big Bad | |
Hand of Fate (Video Game) / int_970c790a | comment |
Big Bad: The Usurper Emperor Kallas aka The Player from the first game who The New Player wants to end their despotic rule and The Dealer wants revenge against. | |
Hand of Fate (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_970c790a | |
Hand of Fate (Video Game) / int_98576799 | type |
Throw the Dog a Bone | |
Hand of Fate (Video Game) / int_98576799 | comment |
Throw the Dog a Bone: If you encounter the "Wandering Minstrel" card and donate to them, they'll tell you they're off to play in the city of Kadere. If, later in the same session, you encounter the Lonely Bard and donate to him, you'll tell him about the gig in Kadere. This puts on a new card on the map called "The Band." Going to this card reveals that the bard met up with the minstrels and have formed a band together, the Lonely Hearts. The bard is ecstatically happy and will give you three pieces of equipment. | |
Hand of Fate (Video Game) / int_98576799 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_98576799 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_98576799 | |
Hand of Fate (Video Game) / int_99ddfcec | type |
Unwitting Instigator of Doom | |
Hand of Fate (Video Game) / int_99ddfcec | comment |
Unwitting Instigator of Doom: The cause of the Corruption was actually the fault of the Hermit and Malaclypse as they tried to revive someone from the dead who should've stayed in (implied to be the Dealer, who's also appeared at the end of the Star scenario). | |
Hand of Fate (Video Game) / int_99ddfcec | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_99ddfcec | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_99ddfcec | |
Hand of Fate (Video Game) / int_9a99d3df | type |
Stealth Mentor | |
Hand of Fate (Video Game) / int_9a99d3df | comment |
Stealth Mentor: The Dealer has been building that game's hero/heroine to take on the previous game's Fallen Hero, Emperor Kallas, in the final battle, "The World." How? By playing the "refined game" of Hand of Fate 2. | |
Hand of Fate (Video Game) / int_9a99d3df | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_9a99d3df | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_9a99d3df | |
Hand of Fate (Video Game) / int_9ab2d4a | type |
The Blade Always Lands Pointy End In | |
Hand of Fate (Video Game) / int_9ab2d4a | comment |
The Blade Always Lands Pointy End In: After defeating the third boss, bandits gain access to throwing axes, which always cut, even when deflected back at them. | |
Hand of Fate (Video Game) / int_9ab2d4a | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_9ab2d4a | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_9ab2d4a | |
Hand of Fate (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Hand of Fate (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: As the game progresses, new encounters tend to involve very difficult fights, hard-to-win chance events, a hefty blow to supplies or health, or a combination of the three. On the other hand, either the events themselves or the equipment their tokens unlock are generally extremely useful. | |
Hand of Fate (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_9b9397bb | |
Hand of Fate (Video Game) / int_9d723582 | type |
Shield Bash | |
Hand of Fate (Video Game) / int_9d723582 | comment |
Shield Bash: One of the most useful moves in the game. Puts enemies off guard, interrupts channeled abilities and hurts them from behind their own shields. Some shields bash even better, at the cost of not shielding as much. Gone in the sequel - you can still bash to interrupt abilities and remove armor and blocking, but it's not a shield bash - even if you're using a sword and shield, your hero/ine will kick or lash out with rapid pommel strikes. | |
Hand of Fate (Video Game) / int_9d723582 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_9d723582 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_9d723582 | |
Hand of Fate (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Hand of Fate (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: A weapon with the "finisher" trait will kill any standard enemy so long as they're knocked down, while the Blood Crescent allows an instant kill at the cost of health. Bashing with the Skeleton King Shield also means instant death for non-boss skeletons. A Major Failure during the Secret Society event also leads to instadeath. | |
Hand of Fate (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_a414c3f0 | |
Hand of Fate (Video Game) / int_aaaca277 | type |
LuckManipulationMechanic | |
Hand of Fate (Video Game) / int_aaaca277 | comment |
Luck Manipulation Mechanic: The Guardian Angel blessing allows you to re-shuffle random results, and the Helm of Clairvoyance highlights a single Failure card prior to making a decision. | |
Hand of Fate (Video Game) / int_aaaca277 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_aaaca277 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_aaaca277 | |
Hand of Fate (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Hand of Fate (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: The Dealer's dry wit makes up a majority of the game's humor. | |
Hand of Fate (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_ae3d6438 | |
Hand of Fate (Video Game) / int_b4215a8d | type |
Tennis Boss | |
Hand of Fate (Video Game) / int_b4215a8d | comment |
Tennis Boss: Some of the shields can deflect projectiles right back at enemies - others just let you block ranged attacks, which is impossible with heavy or dual light weapons. | |
Hand of Fate (Video Game) / int_b4215a8d | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_b4215a8d | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_b4215a8d | |
Hand of Fate (Video Game) / int_b4eff8a8 | type |
Epic Fail | |
Hand of Fate (Video Game) / int_b4eff8a8 | comment |
Epic Fail: Getting a "Huge Failure" in the Shell Game usually results in one. | |
Hand of Fate (Video Game) / int_b4eff8a8 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_b4eff8a8 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_b4eff8a8 | |
Hand of Fate (Video Game) / int_b8ba9b1f | type |
Crossing the Desert | |
Hand of Fate (Video Game) / int_b8ba9b1f | comment |
Crossing the Desert: All the unique encounters of the Nomad fate revolve around finding your way to a specific place within a giant desert by choosing the correct directions to move in. | |
Hand of Fate (Video Game) / int_b8ba9b1f | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_b8ba9b1f | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_b8ba9b1f | |
Hand of Fate (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Hand of Fate (Video Game) / int_bc0ad0c0 | comment |
Money Spider: Goblins. You can make up more gold than they stole from you by beating them thoroughly. The Mercenary Contract turns everything else into this for a short while. | |
Hand of Fate (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_bc0ad0c0 | |
Hand of Fate (Video Game) / int_bd445b6e | type |
Our Elves Are Better | |
Hand of Fate (Video Game) / int_bd445b6e | comment |
Our Elves Are Better: "The Maiden" lets you seek help from a lady called Mereth, an elf with her healing magic and lembas bread. | |
Hand of Fate (Video Game) / int_bd445b6e | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_bd445b6e | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_bd445b6e | |
Hand of Fate (Video Game) / int_beac3bec | type |
Last Chance Hit Point | |
Hand of Fate (Video Game) / int_beac3bec | comment |
Last Chance Hit Point: The Emergency Ring which upon receiving a killing blow consumes all of your food and restores an equivalent amount of health, and the King's Ring which deflects killing blows at the cost of 10% of your gold each time. | |
Hand of Fate (Video Game) / int_beac3bec | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_beac3bec | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_beac3bec | |
Hand of Fate (Video Game) / int_bf5fc089 | type |
Tarot Motifs | |
Hand of Fate (Video Game) / int_bf5fc089 | comment |
Tarot Motifs: Each of the adventures is named (and often themed) after one of the Major Arcana. | |
Hand of Fate (Video Game) / int_bf5fc089 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_bf5fc089 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_bf5fc089 | |
Hand of Fate (Video Game) / int_c32ff95d | type |
Playing Card Motifs | |
Hand of Fate (Video Game) / int_c32ff95d | comment |
Playing Card Motifs: Goes without saying, but each suit in the Dealer's Court stands in for a traditional suit: Dust is clubs, Skulls is hearts, Plague is diamonds, and Scales is spades. Interestingly enough, the order they're introduced in is in ascending power of the relative suits in the card game Bridge. Tarot Motifs: Every three successful stages, you gain an artefact that changes your starting equipment and the level of the enemies. You gain a cup, a scepter, a pentacle (on a coin) and a sword - the four suits of Tarot's minor arcana. In Hand of Fate 2, each end encounter is inspired by a card from the major arcana, from The Fool to The World (the last battle). | |
Hand of Fate (Video Game) / int_c32ff95d | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_c32ff95d | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_c32ff95d | |
Hand of Fate (Video Game) / int_c6655b23 | type |
Fallen Hero | |
Hand of Fate (Video Game) / int_c6655b23 | comment |
Fallen Hero: The Big Bad is Kallas, the protagonist of the original, having gone mad with the power of the cards. | |
Hand of Fate (Video Game) / int_c6655b23 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_c6655b23 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_c6655b23 | |
Hand of Fate (Video Game) / int_c75df49a | type |
Shout-Out | |
Hand of Fate (Video Game) / int_c75df49a | comment |
Shout-Out: The card "Tarts, Pies, and Exotic Lies" has the option for Chester to hand you a cinnamon butterscotch pie. | |
Hand of Fate (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_c75df49a | |
Hand of Fate (Video Game) / int_cb99d605 | type |
Boss Dissonance | |
Hand of Fate (Video Game) / int_cb99d605 | comment |
Boss Dissonance: Until very late in the game, the challenge is rarely defeating a given boss, but reaching them in one piece (likely because they need to reappear as regular enemies later, along with more Mooks then they had before). | |
Hand of Fate (Video Game) / int_cb99d605 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_cb99d605 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_cb99d605 | |
Hand of Fate (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Hand of Fate (Video Game) / int_cfda0ecb | comment |
Escort Mission: The entirety of "The Lovers" in the sequel - a drawn-out, frustratingly difficult attempt to keep a suicidal potato farmer alive. Not only does he eat through your stocks of food and does his best to get himself killed in combat, every adventure has a chance to have him kidnapped and dragged off somewhere else on the map, rapidly losing health as you try to get to him. | |
Hand of Fate (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_cfda0ecb | |
Hand of Fate (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Hand of Fate (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep"/No Name Given: Neither the Dealer or the Player/Hero have a name. Subverted for the original Hero in Hand of Fate 2, his name is Kallas. | |
Hand of Fate (Video Game) / int_d7b34c31 | featureApplicability |
-0.3 | |
Hand of Fate (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_d7b34c31 | |
Hand of Fate (Video Game) / int_d91d0365 | type |
The Magic Goes Away | |
Hand of Fate (Video Game) / int_d91d0365 | comment |
The Magic Goes Away: The Empire is doing everything they can to invoke this trope. Magic is illegal in the Empire (Although they'll still hire necromancers to do their dirty work) with them only looking the other way one day out of the year and persecuting mages at all other times, they wage war on the Northerners who still use magic, and have conducted purges of magical species within their territories, driving the ratmen and lizardmen from the first game nearly extinct and extinct respectively. The only non-human species they haven't persecuted are gnomes and dwarves, and the Dealer suggests the dwarves might be left around because they're simply too boring. | |
Hand of Fate (Video Game) / int_d91d0365 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_d91d0365 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_d91d0365 | |
Hand of Fate (Video Game) / int_dabc7a46 | type |
Sixth Ranger | |
Hand of Fate (Video Game) / int_dabc7a46 | comment |
Sixth Ranger: The Dealer, who personally fights alongside you for the final battle. | |
Hand of Fate (Video Game) / int_dabc7a46 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_dabc7a46 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_dabc7a46 | |
Hand of Fate (Video Game) / int_e49686 | type |
The Hero | |
Hand of Fate (Video Game) / int_e49686 | comment |
The Hero: You, the Player Character. | |
Hand of Fate (Video Game) / int_e49686 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_e49686 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_e49686 | |
Hand of Fate (Video Game) / int_e53a34aa | type |
Death Course | |
Hand of Fate (Video Game) / int_e53a34aa | comment |
Death Course: The "Maze of Traps" encounter has you run a gauntlet of various traps in order to reach the treasure at the end. There is also the "Devilish Traps" encounter which is unique to the final stage and works the same way, except for being far deadlier and with no reward at the end. | |
Hand of Fate (Video Game) / int_e53a34aa | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_e53a34aa | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_e53a34aa | |
Hand of Fate (Video Game) / int_e5421161 | type |
Expy | |
Hand of Fate (Video Game) / int_e5421161 | comment |
Expy: Thanks to his overconfident-yet-cowardly demeanor, disguise as a bard, womanizing ways and being a Mr. Vice Guy through and through Malaclypse has a LOT in common with Dandelion | |
Hand of Fate (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_e5421161 | |
Hand of Fate (Video Game) / int_e63f5f28 | type |
Faux Symbolism | |
Hand of Fate (Video Game) / int_e63f5f28 | comment |
Faux Symbolism: As the game has some inspiration from things like tarot cards, the Dealer will, in-universe, occasionally comment on the symbolism of a card such as noting that rivers are common symbols in myths... but usually also comment how a river is usually just annoying to try and cross. | |
Hand of Fate (Video Game) / int_e63f5f28 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_e63f5f28 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_e63f5f28 | |
Hand of Fate (Video Game) / int_ecc7e19a | type |
No Bulk Discounts | |
Hand of Fate (Video Game) / int_ecc7e19a | comment |
No Bulk Discounts: Averted with most stores when it comes to food as buying individual pieces of food has you pay more for each piece compared to buying larger stacks at once. | |
Hand of Fate (Video Game) / int_ecc7e19a | featureApplicability |
-1.0 | |
Hand of Fate (Video Game) / int_ecc7e19a | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_ecc7e19a | |
Hand of Fate (Video Game) / int_ee828827 | type |
Wizard Needs Food Badly | |
Hand of Fate (Video Game) / int_ee828827 | comment |
Wizard Needs Food Badly: As long as you have food, you regain health each time you move from one card to another. Once you run out, you lose health twice as quickly. | |
Hand of Fate (Video Game) / int_ee828827 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_ee828827 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_ee828827 | |
Hand of Fate (Video Game) / int_efc1cb35 | type |
Kukris Are Kool | |
Hand of Fate (Video Game) / int_efc1cb35 | comment |
Kukris Are Kool: Colbjorn seems to think so, which is why he fights with two, and carries six or seven more. | |
Hand of Fate (Video Game) / int_efc1cb35 | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_efc1cb35 | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_efc1cb35 | |
Hand of Fate (Video Game) / int_f8035cdd | type |
An Axe to Grind | |
Hand of Fate (Video Game) / int_f8035cdd | comment |
An Axe to Grind: Your starting weapon. The weakest of the weapons, especially the rusty version, but blessings can improve it. | |
Hand of Fate (Video Game) / int_f8035cdd | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_f8035cdd | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_f8035cdd | |
Hand of Fate (Video Game) / int_fed93e1b | type |
Dark and Troubled Past | |
Hand of Fate (Video Game) / int_fed93e1b | comment |
Dark and Troubled Past: The Dealer's comments, as well as some of the things the player may encounter, strongly suggest the protagonist has led a morally gray life at best. | |
Hand of Fate (Video Game) / int_fed93e1b | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_fed93e1b | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_fed93e1b | |
Hand of Fate (Video Game) / int_name | type |
ItemName | |
Hand of Fate (Video Game) / int_name | comment |
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Hand of Fate (Video Game) / int_name | featureApplicability |
1.0 | |
Hand of Fate (Video Game) / int_name | featureConfidence |
1.0 | |
Hand of Fate (Video Game) | hasFeature |
Hand of Fate (Video Game) / int_name | |
Hand of Fate (Video Game) / int_name | itemName |
Hand of Fate (Video Game) |
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