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Omori (Video Game)
- 780 statements
- 152 feature instances
- 207 referencing feature instances
Omori (Video Game) | type |
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Omori | |
Omori (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Omori (also stylized in all caps) is an adventure psychological/surreal horror RPG from artist Omocat, based off of her comic of the same name. It tells the story of a young NEET named Omori, as he goes about his daily life living in an enormous white expanse. A depressed individual, he rarely gets out of bed, and when he does it's only to go on the internet or to grab a tissue to dry his tears. His eccentric and fun-loving neighbors, on the other hand, rarely sleep and their technicolor dreamworld repulses Omori, though he admits to liking them, somewhat. One day he finally works up the courage to try to experience their way of life. As Omori continues on through the vibrant and the mundane he begins to uncover a forgotten past. When the time comes, the path chosen will determine his fate... and perhaps the fate of others as well.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Developed and launched on Kickstarter, Omori takes heavy references from other RPGs, most notably Earthbound. It has currently been funded, with several of its stretch goals met, including a full Japanese localization, due to the heavy popularity over there. The demo is currently available for Kickstarter backers. The game was released on December 25, 2020 for PC systems, with a Nintendo Switch version coming at a later date. Music by Space Boyfriend, Slime Girls, Pedro Silva and bo en, with additional tracks by Toby Fox, bansheebeat, James Roach, Lumena-tan, Madeleine Glenn, Omniboi, Samm Neiland, Shirpower, Tofie and Voia. | |
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Omori (Video Game) | isPartOf |
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Omori (Video Game) / int_11e0d645 | type |
Arc Symbol | |
Omori (Video Game) / int_11e0d645 | comment |
Arc Symbol: Stairs, hands, watching eyes and nooses. The appearance and focus on those foreshadow the reveal Sunny accidentally pushed Mari down a flight of stairs and Basil hanged her corpse to make the incident look like a suicide, only to end up further traumatized by the glimpse of her open eye staring at them. The commonly-seen light bulb, something typically used to represent the birth of an idea, dangling over White Space. Or in this case, a black light bulb that gives off darkness instead, doing the reverse — repressing an idea. It symbolizes Sunny's Repressed Memories, and shines darker the more those memories resurface to symbolize his subconscious fighting against it. In the normal route, Sunny smashing the light bulb ends his repression and begins his final confrontation with Something. | |
Omori (Video Game) / int_11e0d645 | featureApplicability |
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Omori (Video Game) | hasFeature |
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Omori (Video Game) / int_132e865c | type |
Earn Your Bad Ending | |
Omori (Video Game) / int_132e865c | comment |
Earn Your Bad Ending: There's a whole story route with exclusive content that ultimately leads to either of the Neutral endings, with the addition that Sunny completely loses his sense of self to Omori before he either moves out or stabs himself to death. | |
Omori (Video Game) / int_132e865c | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_132e865c | |
Omori (Video Game) / int_135b9977 | type |
Bloodless Carnage | |
Omori (Video Game) / int_135b9977 | comment |
Bloodless Carnage: The damage inflicted on the enemies in the game's fights never shows any outward damage. Also, when Omori stabs himself, he simply curls in on himself and falls to the ground. Subverted in one of the endings where Omori takes over Sunny and stabs himself with the knife. Some events in Black Space also subvert this by having Basil getting killed over and over in rather gruesome ways, such as getting his body stuck between an elevator's door. The door is left smeared in blood as he slides into the floor. Then there's another where Omori rips his head off while they're both riding a raft, with Omori leaving bloody footprints afterwards. | |
Omori (Video Game) / int_135b9977 | featureApplicability |
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Omori (Video Game) / int_135b9977 | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_135b9977 | |
Omori (Video Game) / int_143939c1 | type |
Trailers Always Spoil | |
Omori (Video Game) / int_143939c1 | comment |
Trailers Always Spoil: The 2014 trailer already had a subtle allusion to The Reveal. | |
Omori (Video Game) / int_143939c1 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_143939c1 | |
Omori (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Omori (Video Game) / int_143e6c8d | comment |
Heroic Mime: Omori doesn't actually say anything during the game's conversations, which are entirely between the other party members. You only learn of his thoughts through some of the environmental descriptions. This all changes at the end of the Main Route after he takes the role of Final Boss, where he spends most of the fight trying to break Sunny. | |
Omori (Video Game) / int_143e6c8d | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_143e6c8d | |
Omori (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Omori (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: Once you reach Black Space, the game becomes an atmospheric exploration game in the vein of Yume Nikki. | |
Omori (Video Game) / int_1467a30c | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_1467a30c | |
Omori (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Omori (Video Game) / int_14beeefd | comment |
Darker and Edgier: Than Omocat's previous works. More specifically, her webcomics, like Pretty Boy and her old The Legend of Zelda fan comics. While her old work is far more lighter and relied a lot on humor, Omori has a more darker tone. The story has themes of suicide, death, depression, anxiety, self-isolation, and as the game progresses, the tone gets gradually worse and worse. And that's not even mentioning the Hikkikomori Route. | |
Omori (Video Game) / int_14beeefd | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_14beeefd | |
Omori (Video Game) / int_15756c9d | type |
Where It All Began | |
Omori (Video Game) / int_15756c9d | comment |
Where It All Began: Black Space is hidden under Basil's house, which is right next to the starting area and the first major landmark you'll encounter. This one gets brought up in-story: the voice in the Deeper Well points out that the truth changes locations every time the adventure restarts, and that it spawned so absurdly close to White Space means that Sunny won't be able to keep lying to himself for much longer. The final battle between Sunny and Omori takes place in White Space, the very first area of the game and the place where Omori came to be. | |
Omori (Video Game) / int_15756c9d | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_15756c9d | |
Omori (Video Game) / int_1653843c | type |
Dummied Out | |
Omori (Video Game) / int_1653843c | comment |
Dummied Out: The 2017 trailer showcased a direct boss fight against a form of Something (composed entirely of its Slasher Smile) with the whole party suffering from Afraid status. In the final game, this specific form of Something does not appear. From the same trailer, Omori being Afraid. While Omori had an Afraid character portrait, because he was willed into existence expressly to protect Sunny from Something, Omori in the final game is immune to Afraid. Enemies had "damaged" and "defeated" animations in battles, but in the final game both just use their "Sad" animations with discoloring. There was quite a bit of indecision on how the story for the endgame should go, resulting in a lot of cut content when the final story was decided upon, but bits and pieces of these What If? scenarios can still be found in the game files. These include a more fleshed-out lead up to Black Space, Omori's Hopeless Boss Fight not being so hopeless in the Sunny Route, Something being fought in place of Stranger!Basil in the Omori route, and a great many unused Black Space rooms. Some of these are detailed on the Trivia page under What Could Have Been. | |
Omori (Video Game) / int_1653843c | featureApplicability |
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Omori (Video Game) / int_1653843c | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_1653843c | |
Omori (Video Game) / int_16972b3c | type |
Peninsula of Power Leveling | |
Omori (Video Game) / int_16972b3c | comment |
Peninsula of Power Leveling: The Orange Oasis is a level not important to the main plot. However, if you are able to survive the monsters inside Dino Dig (i.e. being Level 25), there is no reason to stop you from re-entering the Dino Dig anytime for these reasons: As soon as you get the Silver Spoon, it is almost impossible for you to run out of Dino Dollars because by the time you depleted the durability of the Silver Spoon (20 uses) you most likely have enough Dino Dollars to buy another one (10 Dino Dollars) The return of investment largely outweighs the cost of entering Dino Dig (100 Clams) because every food (healing items) you gather inside Dino Dig is already paid under the 100 Clams. As mentioned above, if you are able to survive a dungeon with powerful monsters, they are perfect for grinding to Level 35. | |
Omori (Video Game) / int_16972b3c | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_16972b3c | |
Omori (Video Game) / int_17c7c925 | type |
Frothy Mugs of Water | |
Omori (Video Game) / int_17c7c925 | comment |
Frothy Mugs of Water: Since all of Headspace is a childish fantasy, you'll encounter a lot of "adult only juice", especially in the Last Resort since it's a bar/casino. Real life drinks are properly labeled. | |
Omori (Video Game) / int_17c7c925 | featureApplicability |
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Omori (Video Game) / int_17c7c925 | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_17c7c925 | |
Omori (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Omori (Video Game) / int_17ce80aa | comment |
All There in the Manual: Hidden within the game's internal files is a more detailed version of the Black Space's photo album explaining what really happened between Sunny and Mari before her death. | |
Omori (Video Game) / int_17ce80aa | featureApplicability |
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Omori (Video Game) / int_17ce80aa | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_17ce80aa | |
Omori (Video Game) / int_19ebe383 | type |
Never Trust a Trailer | |
Omori (Video Game) / int_19ebe383 | comment |
Never Trust a Trailer: The decision of "which world is real" between the simple-yet-lonely White Space and the colorful-but-insane Headspace is naturally very important to the game. If it weren't a complete Red Herring that is, which the player will learn as soon as the tutorial section ends when Omori, or rather Sunny, wakes up in a very literal case of Reality Ensues, suddenly adding the real world to the equation. While snippets of Sunny and Faraway Town were shown in the trailers, they could very easily be misconstrued as another part of the Dream World where Omori just puts on nicer clothes, but in truth the "which world is real" dilemma has shifted to a choice between reality and dreams, using Headspace serving as a medium to explore Sunny's trauma and how Omori is connected to it. | |
Omori (Video Game) / int_19ebe383 | featureApplicability |
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Omori (Video Game) / int_19ebe383 | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_19ebe383 | |
Omori (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Omori (Video Game) / int_1aa08f77 | comment |
Main Route: The most common route as well as the route with multiple variations of endings | |
Omori (Video Game) / int_1aa08f77 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_1aa08f77 | |
Omori (Video Game) / int_1b590025 | type |
Dead All Along | |
Omori (Video Game) / int_1b590025 | comment |
The first day throws said real world into the mix, and apparently, not only has Aubrey grown into a punk, the other girl in Headspace, Mari, has been dead for four years, and everyone in your circle no longer talks to each other anymore. Also, you have only three days left before you move out of town. | |
Omori (Video Game) / int_1b590025 | featureApplicability |
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Omori (Video Game) / int_1b590025 | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_1b590025 | |
Omori (Video Game) / int_1ba8eb64 | type |
Visual Pun | |
Omori (Video Game) / int_1ba8eb64 | comment |
Visual Pun: Your party members becomes toast when they die. In other words, they're toasted. One of the common enemies you fight in Otherworld is a wormhole. A worm coming out of a literal wormhole. The "P" key is found in a toilet. Dino's Dig has four floors: the lowest is full of wheat and bread, the second covered in grass and veggies, the third floor has a meat theme, and the top of the building is made of cake. The Level Ate's pyramid is quite literally the food pyramid. Sunny's late game trip down memory lane is done through an actual lane. Saving there shows the place is legit called Memory Lane. | |
Omori (Video Game) / int_1ba8eb64 | featureApplicability |
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Omori (Video Game) / int_1ba8eb64 | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_1ba8eb64 | |
Omori (Video Game) / int_1bd4c0bf | type |
Unwinnable by Design | |
Omori (Video Game) / int_1bd4c0bf | comment |
Unwinnable by Design: The quest "Basil" is purposely unwinnable, as it will eventually be replaced with the "Empty House" quest. This is due to the fact that Omori wants Headspace Basil not to be found. | |
Omori (Video Game) / int_1bd4c0bf | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_1bd4c0bf | |
Omori (Video Game) / int_1c445e86 | type |
Poor Communication Kills | |
Omori (Video Game) / int_1c445e86 | comment |
Poor Communication Kills: The crux of the plot in the real world, which drives a wedge between the group's friendship. Mari's death being Made To Look Like An Accident ended up causing Hero to think he failed to prevent her suicide, and Aubrey in particular feels like everyone tried to forget about Mari altogether which drives her to physical violence towards them. The inability for Sunny and Basil to come to grips with their guilt and speak out about the incident as they keep butting heads with the group for it nearly causes both to kill eachother and themselves, and will if you take the wrong choices. | |
Omori (Video Game) / int_1c445e86 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_1c445e86 | |
Omori (Video Game) / int_20e2a53b | type |
Notice This | |
Omori (Video Game) / int_20e2a53b | comment |
Quests in Headspace have a lightbulb icon above an NPC's head to denote them, with Mari keeping track of them as you go. Reality is less convenient. Neither the Notice This trope nor Exposition Fairy trope apply in real life, so you have to keep track of any real world quests yourself. | |
Omori (Video Game) / int_20e2a53b | featureApplicability |
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Omori (Video Game) / int_20e2a53b | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_20e2a53b | |
Omori (Video Game) / int_222dc873 | type |
Black Comedy | |
Omori (Video Game) / int_222dc873 | comment |
The Elder Sprout tutorial boss is referenced at the start of Sweetheart's show... as a sudden, jarring memorial to him. | |
Omori (Video Game) / int_222dc873 | featureApplicability |
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Omori (Video Game) / int_222dc873 | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_222dc873 | |
Omori (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Omori (Video Game) / int_22cf536c | comment |
Chekhov's Gun: In the beginning of the game, right before Basil disappears, he sees a photo that appears to remind him of something grave, only managing to say, "Mari... she's..." Right after, there's a split second scene of the photo which depicts Mari's dead body after Sunny had accidentally pushed her down the stairs. This photo would later appear in full detail and context near the end of the game. | |
Omori (Video Game) / int_22cf536c | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_22cf536c | |
Omori (Video Game) / int_23754e26 | type |
ThereCanOnlyBeOne | |
Omori (Video Game) / int_23754e26 | comment |
There Can Only Be One: One scene in Black Space has Omori dream about multiple Aubreys fawning over him while in a locker room, until the last one instigates a fight that leaves all but two of them Toasted. The two then demand which one Omori wants to go out with, but Omori wakes up regardless of who he picks. | |
Omori (Video Game) / int_23754e26 | featureApplicability |
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Omori (Video Game) / int_23754e26 | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_23754e26 | |
Omori (Video Game) / int_2482df9c | type |
Companion Cube | |
Omori (Video Game) / int_2482df9c | comment |
Companion Cube: The first time you talk to Kel, he shows Omori the pet rock he found the other day, and says he plans to call him Kevin. He remains in his inventory in the "Charm" slot. In the full game, he becomes distraught when he loses his pet rock Hector while climbing the ladder to Otherworld, and a sidequest involves searching for him. Subverted in that (at least within the context of Headspace) Hector is not only capable of speech, but was able to start a family of other pet rocks. | |
Omori (Video Game) / int_2482df9c | featureApplicability |
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Omori (Video Game) / int_2482df9c | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_2482df9c | |
Omori (Video Game) / int_29a39f6 | type |
Easter Egg | |
Omori (Video Game) / int_29a39f6 | comment |
Easter Egg: There is a hidden variable called "WTF" that is randomly set from 1 to 13 upon leaving the Neighbor's Room for the first time, after helping Aubrey out of the stump. A series of unique events only trigger for either a specific WTF value or a range of values. | |
Omori (Video Game) / int_29a39f6 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_29a39f6 | |
Omori (Video Game) / int_29f44d3a | type |
Adam Smith Hates Your Guts | |
Omori (Video Game) / int_29f44d3a | comment |
Adam Smith Hates Your Guts: Once you start paying Rococo, his art commissions will get more and more expensive, to the point where he will charge you 50,000 clams for the final commission.note In total, you'll have to pay 100,000 clams to fill out his gallery. | |
Omori (Video Game) / int_29f44d3a | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_29f44d3a | |
Omori (Video Game) / int_2eb94abd | type |
Deadly Euphemism | |
Omori (Video Game) / int_2eb94abd | comment |
Deadly Euphemism: "You're toast!" done literally. Dead party members morph into a slice of toasted bread, retaining only what they wore on their head (like Aubrey's ribbon). | |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_2eb94abd | |
Omori (Video Game) / int_30facef7 | type |
Bright Castle | |
Omori (Video Game) / int_30facef7 | comment |
Bright Castle: Sweetheart's Castle | |
Omori (Video Game) / int_30facef7 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_30facef7 | |
Omori (Video Game) / int_33029735 | type |
Dies Wide Open | |
Omori (Video Game) / int_33029735 | comment |
Dies Wide Open: Mari appears to die with closed eyes after she's pushed down the stairs, as Sunny spends some time thinking she's just asleep. But after Basil leaves her hanged on a tree, he and Sunny glance back at her corpse and notice her open right eye glaring at them — like it wasn't the fall that killed her after all...or it could be due to rigor mortis opening her eyes after the fact. In either case, this traumatic sight shapes the "Something" creature that haunts the two ever since. | |
Omori (Video Game) / int_33029735 | featureApplicability |
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Omori (Video Game) / int_33029735 | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_33029735 | |
Omori (Video Game) / int_34889673 | type |
Gender Flip | |
Omori (Video Game) / int_34889673 | comment |
If the player enters a washroom while Omori is using the Mystery Potion, s/he will enter the girl's room and not the boy's room. Also, if the party looks into a mirror, the potion will wear off before transitioning to Omori's POV. | |
Omori (Video Game) / int_34889673 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_34889673 | |
Omori (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
Omori (Video Game) / int_34ffa400 | comment |
Bonus Dungeon: On the main route, Orange Oasis is a completely optional location filled with sidequests. The Abyss, which can only be accessed on the Hikkikomori route, and needs all of the keys to access. The Recycultists' Lair, which is the only dungeon that takes place in the real world. | |
Omori (Video Game) / int_34ffa400 | featureApplicability |
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Omori (Video Game) / int_34ffa400 | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_34ffa400 | |
Omori (Video Game) / int_35e2fb78 | type |
The Mirror Shows Your True Self | |
Omori (Video Game) / int_35e2fb78 | comment |
The Mirror Shows Your True Self: Staring at mirrors in Headspace sometimes triggers a Jump Scare where everyone flashes a creepy face, hinting at Omori's and the dream friends' dark nature. If Sunny checks a mirror he'll often see Something standing next to him or outside the room. In some instances it will take the full form of a ghostly Mari and towards the end of the Hikikomori route, after Sunny is fully repressed by his split personality, he will perceive himself as Omori in the mirrors. | |
Omori (Video Game) / int_35e2fb78 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_35e2fb78 | |
Omori (Video Game) / int_363f94c9 | type |
Awful Truth | |
Omori (Video Game) / int_363f94c9 | comment |
Awful Truth: The source behind everything bad that happened was Sunny accidentally killing his sister Mari before their recital, and the only witness to this crime, Basil, came up with the idea to hang her corpse to make it look like a suicide. This incident traumatized Sunny and Basil, created the Something that haunts Sunny and Basil, Omori, who would repress the incident and Something in Sunny's dreams, and shattered the friend group while Basil's sanity deteriorated. | |
Omori (Video Game) / int_363f94c9 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_363f94c9 | |
Omori (Video Game) / int_370aad9 | type |
Split Personality | |
Omori (Video Game) / int_370aad9 | comment |
After defeating Space Ex-Boyfriend and having no idea what happened, Captain Spaceboy explains the group that his Split Personality took over before Omori and his friends defeated him. Guess what Omori wants to do with Sunny during the final day. | |
Omori (Video Game) / int_370aad9 | featureApplicability |
1.0 | |
Omori (Video Game) / int_370aad9 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_370aad9 | |
Omori (Video Game) / int_378039e | type |
TheLastOfTheseIsNotLikeTheOthers | |
Omori (Video Game) / int_378039e | comment |
The Last of These Is Not Like the Others: Cheers is a character that has set up a natural, eco-friendly shop. The items they sell are Strawberries, Milk, and...French Fries. | |
Omori (Video Game) / int_378039e | featureApplicability |
1.0 | |
Omori (Video Game) / int_378039e | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_378039e | |
Omori (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Omori (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: A lot skills and items the party will receive later on in the game will make them competent in branching out to other builds, but the early skills are still quite good when used correctly: Aubrey does have benefits from turning herself and/or her enemies/friends Happy, but an Angry Headbutt is still one of the strongest moves the player has access to for much of the early-game. Stab Omori build is useful even in late game because Stab is not only a guaranteed Critical Hit, but will ignore Defense if Omori is Sad as well, which adds the advantage of increasing Omori's own Defense. It's a safe and reliable method of dealing damage that doesn't cost much Juice. | |
Omori (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Omori (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_39b8d3d6 | |
Omori (Video Game) / int_3d699462 | type |
Curb-Stomp Battle | |
Omori (Video Game) / int_3d699462 | comment |
The fight against the Hooligans on the 2nd day is typically a Curb-Stomp Battle, with Kel admitting that it was a bad idea to pick a fight with six people at once. However, there actually is a way to win the fight that's also fairly realistic - pepperspraying them. | |
Omori (Video Game) / int_3d699462 | featureApplicability |
1.0 | |
Omori (Video Game) / int_3d699462 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_3d699462 | |
Omori (Video Game) / int_3ed23024 | type |
Surprisingly Realistic Outcome | |
Omori (Video Game) / int_3ed23024 | comment |
Surprisingly Realistic Outcome: One of the major themes about dreams and reality is that life isn't a video game, best shown when most game elements are removed while awake. Omori fighting in Headspace with a knife isn't much of an issue, but Sunny brandishing a steak knife in the real world causes multiple characters to freak out or be scared. Enough so that though it's minor, Sunny attacking Aubrey with the knife equipped in their first bout causes a What the Hell, Hero? from both sides of the fight and immediately ends the tussle due to a real injury. Also, Sunny and friends can certainly buy and eat as many snacks as they want, and that applies to the real world also. However, there's no such things as Hyperactive Metabolism in the real world: comfort food like pizza certainly makes them feel better but not as much as actual medicine. Quests in Headspace have a lightbulb icon above an NPC's head to denote them, with Mari keeping track of them as you go. Reality is less convenient. Neither the Notice This trope nor Exposition Fairy trope apply in real life, so you have to keep track of any real world quests yourself. Critical Existence Failure is in full effect, as characters given a brutal beatdown can still fight if they have enough health left and some are just fine in post-battle cutscenes... in Headspace anyway. Naturally the waking world doesn't follow this rule; Sunny and Aubrey only walk away from their fights because Sunny is disarmed or the scuffle is broken up. The fight between Sunny and Basil is not broken up, and ends like a brawl between two crazy people would be expected to: with both boys battered, bloody, and bedridden in the hospital. In the Hikikomori route, Omori-as-Sunny wandering around the house can get the Stab option back if he picks up a knife from the kitchen. Done in Headspace this warps him back to White Space, but done in reality... The game teaches Sunny several healing Skills during his encounters with Something in the real world, like how to Calm Down or Cherish the memories important to him. When Basil confronts Sunny and gets into a fight with him, the player is prompted to use these Skills to defuse the confrontation — and none of them work, because this time Sunny is facing an extremely stressful situation that is wholly unfamiliar to him, and these calming techniques are only so effective when something real is hurting him. Sure enough, the only way to proceed is to fight. The fight against the Hooligans on the 2nd day is typically a Curb-Stomp Battle, with Kel admitting that it was a bad idea to pick a fight with six people at once. However, there actually is a way to win the fight that's also fairly realistic - pepperspraying them. | |
Omori (Video Game) / int_3ed23024 | featureApplicability |
1.0 | |
Omori (Video Game) / int_3ed23024 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_3ed23024 | |
Omori (Video Game) / int_40cad744 | type |
Flower Motifs | |
Omori (Video Game) / int_40cad744 | comment |
Flower Motifs: During the prologue, examining Basil's various flowers will have him compare the characters to each one. Mari is represented by the lily of the valley, which is said to ward off evil spirits and point towards a bright future. Hero's is the rose and its many colors, because he's versatile and universally loved. Aubrey's is the gladiolus, which represent strength of character, and how Aubrey is honest and has strong moral values. Kel's is the cactus because of how resilient they are. Also because Kel is a prick. Omori's is the white tulip, because its plain and simple, but also cute. Basil himself says that sunflowers always point towards the sun, and that he would like to live optimistically like such. Outside of Basil's garden, the white egret comes up a lot, and almost always with a mention of it meaning "I will follow you in your dreams". It's usually associated with Basil's grandmother and the real Mari. | |
Omori (Video Game) / int_40cad744 | featureApplicability |
1.0 | |
Omori (Video Game) / int_40cad744 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_40cad744 | |
Omori (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Omori (Video Game) / int_40cc0c7e | comment |
Good Ending: Gotten by selecting "Yes" on the retry screen after dying to Omori. Sunny stops Omori by remembering the good times he had with his friends, and wakes up in the hospital after the fight with Basil. He then visits Basil's room and is implied to explain what really happened with Mari. If the player has been taking care of Basil's plants throughout the game, an extra scene plays after the credits, showing Sunny visiting Basil. Something appears behind Sunny and promptly vanishes, signifying that they are ready to move on from the accidental murder of Mari. | |
Omori (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Omori (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_40cc0c7e | |
Omori (Video Game) / int_42215dce | type |
Ambiguous Ending | |
Omori (Video Game) / int_42215dce | comment |
Ambiguous Ending: The "good" ending implies that Sunny comes clean about what really happened to Mari, but it cuts off before we can see their reactions. The bad ending has Omori leaving the Playground right into the roof of the hospital in the real world, turning into the bandaged Sunny as it happens. He promptly jumps off and falls forever as the credits roll and multiple dream-like backgrounds appear to go along with the eerie credits theme. There's a smash cut back to the title screen, but no floor in sight. | |
Omori (Video Game) / int_42215dce | featureApplicability |
1.0 | |
Omori (Video Game) / int_42215dce | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_42215dce | |
Omori (Video Game) / int_4252fdf6 | type |
Hyperactive Metabolism | |
Omori (Video Game) / int_4252fdf6 | comment |
Also, Sunny and friends can certainly buy and eat as many snacks as they want, and that applies to the real world also. However, there's no such things as Hyperactive Metabolism in the real world: comfort food like pizza certainly makes them feel better but not as much as actual medicine. | |
Omori (Video Game) / int_4252fdf6 | featureApplicability |
1.0 | |
Omori (Video Game) / int_4252fdf6 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_4252fdf6 | |
Omori (Video Game) / int_48081842 | type |
The Stinger | |
Omori (Video Game) / int_48081842 | comment |
If the player has been taking care of Basil's plants throughout the game, an extra scene plays after the credits, showing Sunny visiting Basil. Something appears behind Sunny and promptly vanishes, signifying that they are ready to move on from the accidental murder of Mari. | |
Omori (Video Game) / int_48081842 | featureApplicability |
1.0 | |
Omori (Video Game) / int_48081842 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_48081842 | |
Omori (Video Game) / int_4873d055 | type |
Use Your Head | |
Omori (Video Game) / int_4873d055 | comment |
Use Your Head: A minor character named Berly is really proud of her headbutt skills, which she uses to play tetherball. Contrary to the expectations, she doesn't actually fight even when she formally "joins the party", and just tags along instead. However, she then teaches headbutting to Aubrey once you find her lost tetherball, and she gives you all a "Butt Certificate" to mark the occasion as well. Kel then sticks it on a flagpole to mark them getting to the otherworld, in spite of Aubrey's protests. | |
Omori (Video Game) / int_4873d055 | featureApplicability |
1.0 | |
Omori (Video Game) / int_4873d055 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_4873d055 | |
Omori (Video Game) / int_4df919c9 | type |
Repressed Memories | |
Omori (Video Game) / int_4df919c9 | comment |
The commonly-seen light bulb, something typically used to represent the birth of an idea, dangling over White Space. Or in this case, a black light bulb that gives off darkness instead, doing the reverse — repressing an idea. It symbolizes Sunny's Repressed Memories, and shines darker the more those memories resurface to symbolize his subconscious fighting against it. In the normal route, Sunny smashing the light bulb ends his repression and begins his final confrontation with Something. | |
Omori (Video Game) / int_4df919c9 | featureApplicability |
1.0 | |
Omori (Video Game) / int_4df919c9 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_4df919c9 | |
Omori (Video Game) / int_4e3d253b | type |
Downer Ending | |
Omori (Video Game) / int_4e3d253b | comment |
Bad Ending: Omori takes over Sunny's body completely and throws himself off the hospital roof while bo en's "My Time" plays. Gotten by selecting "No" on the retry screen after dying to Omori. | |
Omori (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Omori (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_4e3d253b | |
Omori (Video Game) / int_4e7c4536 | type |
Wham Line | |
Omori (Video Game) / int_4e7c4536 | comment |
Wham Line: From the Prologue, right after you complete the tutorial section: During the first Sunny section in Day 1 of the Main Route: And shortly after that... Day 3, during the Headspace section: The Hangman's answer: | |
Omori (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Omori (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_4e7c4536 | |
Omori (Video Game) / int_5158df81 | type |
The Casino | |
Omori (Video Game) / int_5158df81 | comment |
The Casino: Last Resort | |
Omori (Video Game) / int_5158df81 | featureApplicability |
1.0 | |
Omori (Video Game) / int_5158df81 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_5158df81 | |
Omori (Video Game) / int_54fdbff5 | type |
The Eeyore | |
Omori (Video Game) / int_54fdbff5 | comment |
The Eeyore: Omori, in both the game and the related media. If the fact that he's the only playable character drawn in black-and-white and who doesn't smile on his character portrait doesn't alert you, there's also his starting combat skill being to read the a "Sad Poem" that predictably gets a character sad. (Notably, this can be a good thing, as sad characters are more cautious and better at defending, though they are also correspondingly worse at attacking.) His comic goes more in-depth on how nihilistic this guy is. | |
Omori (Video Game) / int_54fdbff5 | featureApplicability |
1.0 | |
Omori (Video Game) / int_54fdbff5 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_54fdbff5 | |
Omori (Video Game) / int_57cd63e6 | type |
Art-Style Dissonance | |
Omori (Video Game) / int_57cd63e6 | comment |
Art-Style Dissonance: Most of the game is composed of colorful, pastel-drawn art — with the exception of Something-based monsters, which deliberately clash with the medium as Claymation-esque abominations. | |
Omori (Video Game) / int_57cd63e6 | featureApplicability |
1.0 | |
Omori (Video Game) / int_57cd63e6 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_57cd63e6 | |
Omori (Video Game) / int_5832e916 | type |
Die, Chair, Die! | |
Omori (Video Game) / int_5832e916 | comment |
Die, Chair, Die!: Omori can slash breakable watermelons with his knife to get the stuff inside them. | |
Omori (Video Game) / int_5832e916 | featureApplicability |
1.0 | |
Omori (Video Game) / int_5832e916 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_5832e916 | |
Omori (Video Game) / int_586624e5 | type |
Genius Loci | |
Omori (Video Game) / int_586624e5 | comment |
The boss battle with Humphrey involves a Genius Loci that looks cheerful on the surface, but gradually becomes more dangerous and hides horrors that you discover the further you descend. Not unlike Omori himself, who is actually the Dimension Lord of Headspace and grows increasingly twisted and hostile as Sunny inches closer to the truth. | |
Omori (Video Game) / int_586624e5 | featureApplicability |
1.0 | |
Omori (Video Game) / int_586624e5 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_586624e5 | |
Omori (Video Game) / int_598c85e0 | type |
Enemy Scan | |
Omori (Video Game) / int_598c85e0 | comment |
Enemy Scan: Star-gazing with a minor character named Shawn gives Omori the "Observe" skill, though it only reveals an enemy's current health and Juice amount. | |
Omori (Video Game) / int_598c85e0 | featureApplicability |
1.0 | |
Omori (Video Game) / int_598c85e0 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_598c85e0 | |
Omori (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Omori (Video Game) / int_5a5de5ca | comment |
Boss Rush: After certain events in the Hikikomori Route, a Boss Rush is unlocked inside Humphrey. Here, the player must fight against stronger versions of previously fought bosses all at once with no healing in-between, forcing you to rely on recovery items and Hero's cooking for the rest of the fights. | |
Omori (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Omori (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_5a5de5ca | |
Omori (Video Game) / int_5c8fa553 | type |
Level Ate | |
Omori (Video Game) / int_5c8fa553 | comment |
Dino's Dig has four floors: the lowest is full of wheat and bread, the second covered in grass and veggies, the third floor has a meat theme, and the top of the building is made of cake. The Level Ate's pyramid is quite literally the food pyramid. | |
Omori (Video Game) / int_5c8fa553 | featureApplicability |
1.0 | |
Omori (Video Game) / int_5c8fa553 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_5c8fa553 | |
Omori (Video Game) / int_5ed1b6d3 | type |
Limited Loadout | |
Omori (Video Game) / int_5ed1b6d3 | comment |
Limited Loadout: While the inventory isn't restricted, Skills are: each party member can only choose up to four Skills to bring into a fight. | |
Omori (Video Game) / int_5ed1b6d3 | featureApplicability |
1.0 | |
Omori (Video Game) / int_5ed1b6d3 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_5ed1b6d3 | |
Omori (Video Game) / int_5f4d158d | type |
Space Zone | |
Omori (Video Game) / int_5f4d158d | comment |
Space Zone: Otherworld | |
Omori (Video Game) / int_5f4d158d | featureApplicability |
1.0 | |
Omori (Video Game) / int_5f4d158d | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_5f4d158d | |
Omori (Video Game) / int_62259825 | type |
Nintendo Hard | |
Omori (Video Game) / int_62259825 | comment |
Nintendo Hard: Do not mistake this for a typical RPGMaker game. It wants you to master both Emotions and Follow-Up mechanics at the very start of the game until the very end, as most enemies can deal massive amounts of damage from the first area alone, to say nothing of the boss fights. The best warning sign is Life Jam Guy, whose demonstration of how to revive party members is to challenge you to a fight and One-Hit Kill everyone; this game is not afraid to be a Troll, and this is the only time it will apologize for it. | |
Omori (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Omori (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_62259825 | |
Omori (Video Game) / int_62525a70 | type |
He Knows About Timed Hits | |
Omori (Video Game) / int_62525a70 | comment |
He Knows About Timed Hits: At the start of the game, interacting with the laptop brings up a variation of this. Your only available options are "stare at the screen", which is exactly that, and does nothing, and "look at the keyboard", which shows the basic commands for controlling your character. | |
Omori (Video Game) / int_62525a70 | featureApplicability |
1.0 | |
Omori (Video Game) / int_62525a70 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_62525a70 | |
Omori (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Omori (Video Game) / int_64f0c18c | comment |
Critical Existence Failure is in full effect, as characters given a brutal beatdown can still fight if they have enough health left and some are just fine in post-battle cutscenes... in Headspace anyway. Naturally the waking world doesn't follow this rule; Sunny and Aubrey only walk away from their fights because Sunny is disarmed or the scuffle is broken up. The fight between Sunny and Basil is not broken up, and ends like a brawl between two crazy people would be expected to: with both boys battered, bloody, and bedridden in the hospital. | |
Omori (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Omori (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_64f0c18c | |
Omori (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Omori (Video Game) / int_6602cad | comment |
Permanently Missable Content: A lot: Finishing the Junkyard before the secret boss fight with Pluto in Otherworld will render that fight and its entry in the Foe Facts permanently missable for the rest of the game. Completing the Prologue before finishing every sidequest at the train station in Vast Forest will render those quests unwinnable. Likewise, finishing Day 1 will render every sidequest in the Playground unwinnable as well. This is justified, as everyone moves away to Last Resort during Day 3. Once you enter Black Space during the Main Route, you can't go back to Headspace at all, except in the Hikkimori route as access to Headspace will be given back to you on Day Four. There's a lot of sidequests during the Sunny sections that are very easy to miss. Be sure to check every house and talk to every character before advancing the story or going back home at the end of the day. Choosing to change or destroy Sweetheart's Castle will lock you out of anything you haven't yet done there. Of note are Rococo's paintings and Omori's ultimate weapon from an Abbi tentacle. | |
Omori (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Omori (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6602cad | |
Omori (Video Game) / int_66f763c0 | type |
Interface Screw | |
Omori (Video Game) / int_66f763c0 | comment |
Interface Screw: It is possible to access Black Space 2 in the normal route by waiting for a while in Black Space area where Something is declaring its love for Sunny and jumping down the pit towards the right. Via this method, the screen will be covered with static as the player explores the abyss. | |
Omori (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Omori (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_66f763c0 | |
Omori (Video Game) / int_688238d6 | type |
Wimp Fight | |
Omori (Video Game) / int_688238d6 | comment |
Wimp Fight: With the exception of the fight between Aubrey and Sunny, in which the latter pulls a knife, and the fight between Sunny and Basil which is brutal, all of the real world fights are implied to be this. Sunny's punches do single-digit damage and Kel just throws a regular ball at people. Even if you lose, there is no indication that any lasting damage was done. | |
Omori (Video Game) / int_688238d6 | featureApplicability |
1.0 | |
Omori (Video Game) / int_688238d6 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_688238d6 | |
Omori (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Omori (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: Pyreflies Forest | |
Omori (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Omori (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6b7c9f96 | |
Omori (Video Game) / int_6b983bf7 | type |
Unstoppable Rage | |
Omori (Video Game) / int_6b983bf7 | comment |
Unstoppable Rage: Downplayed: During battles, the characters can experience the emotion anger, boosting their attack power, but also lowering defense. | |
Omori (Video Game) / int_6b983bf7 | featureApplicability |
1.0 | |
Omori (Video Game) / int_6b983bf7 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6b983bf7 | |
Omori (Video Game) / int_6c1864a9 | type |
I Fell for Hours | |
Omori (Video Game) / int_6c1864a9 | comment |
The bad ending has Omori leaving the Playground right into the roof of the hospital in the real world, turning into the bandaged Sunny as it happens. He promptly jumps off and falls forever as the credits roll and multiple dream-like backgrounds appear to go along with the eerie credits theme. There's a smash cut back to the title screen, but no floor in sight. | |
Omori (Video Game) / int_6c1864a9 | featureApplicability |
1.0 | |
Omori (Video Game) / int_6c1864a9 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6c1864a9 | |
Omori (Video Game) / int_6cf2293a | type |
All in a Row | |
Omori (Video Game) / int_6cf2293a | comment |
All in a Row: All of the party members follow Omori around at all times. | |
Omori (Video Game) / int_6cf2293a | featureApplicability |
1.0 | |
Omori (Video Game) / int_6cf2293a | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6cf2293a | |
Omori (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
Omori (Video Game) / int_6d07bf85 | comment |
Welcome to Corneria: Characters usually have only line (or at most, several lines said all at once) when talked to, until a plot event happens and it's switched for another set of lines. | |
Omori (Video Game) / int_6d07bf85 | featureApplicability |
1.0 | |
Omori (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6d07bf85 | |
Omori (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Omori (Video Game) / int_6d332aea | comment |
In the Hikikomori route, Omori-as-Sunny wandering around the house can get the Stab option back if he picks up a knife from the kitchen. Done in Headspace this warps him back to White Space, but done in reality... | |
Omori (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Omori (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6d332aea | |
Omori (Video Game) / int_6e9e1e32 | type |
GottaCatchEmAll | |
Omori (Video Game) / int_6e9e1e32 | comment |
Gotta Catch 'Em All: One of the sidequests given to you at the beginning of the game is to collect keyboard letters for a game of Hangman. Said letters are scattered all over the game, and they must be collected if you want to play Hangman. This is required to finish the Main Route, as collecting the letters and using the right ones will grant you access to Black Space. However, three keys can only be obtained via the Hikkikomori Route. | |
Omori (Video Game) / int_6e9e1e32 | featureApplicability |
1.0 | |
Omori (Video Game) / int_6e9e1e32 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6e9e1e32 | |
Omori (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Omori (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: There's an entire secret route of the game, which is accessed by refusing to open the door for any of your friends in the real world; doing this unlocks different parts of the Dream World, such as extra keyboard keys and proper boss fights against Something. Unfortunately, doing this also locks you out the good ending — staying home the whole time means Sunny's not really facing any of his problems, after all. Completing every sidequest in Faraway Town during the course of three days is a gigantic pain in the ass. Not only the NP Cs do not have the lightbulb icon, but you must talk to every NPC in every period of the day: morning, afternoon and night before heading home, or in case of Day 3, sleep at Basil's house. The same applies to all the part-time jobs, although you only need to do them once per day. | |
Omori (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Omori (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6ec989d8 | |
Omori (Video Game) / int_6fd83482 | type |
Ocular Gushers | |
Omori (Video Game) / int_6fd83482 | comment |
Ocular Gushers: Weeping Willow, regularly cries in this manner as she sits besides a lake. A nearby friendly whale, Humphrey, reveals that crying is her default way of expressing any emotion, and that the whole lake he is in only exists because of her tears. | |
Omori (Video Game) / int_6fd83482 | featureApplicability |
1.0 | |
Omori (Video Game) / int_6fd83482 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_6fd83482 | |
Omori (Video Game) / int_70c5e859 | type |
Justified Save Point | |
Omori (Video Game) / int_70c5e859 | comment |
Justified Save Point: "Taking a break" at Mari's picnic ground saves the game. Only Mari's red picnic basket works, though; you'll eventually find blue picnic baskets, and apparently those are just not nostalgic enough to be used as save points. | |
Omori (Video Game) / int_70c5e859 | featureApplicability |
1.0 | |
Omori (Video Game) / int_70c5e859 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_70c5e859 | |
Omori (Video Game) / int_72cdfc33 | type |
Big Bad Ensemble | |
Omori (Video Game) / int_72cdfc33 | comment |
Big Bad Ensemble: At first, "Something", a black one eyed creature that's constantly haunting Omori throughout the game, is implied to be the sole antagonist, being the force that kidnapped Basil. However, it's only the antagonist for Sunny's Headspace. In the Faraway Town, the actual Basil is its Big Bad, being the person who convinced Sunny to hang Mari's corpse and became the source of friction that leads Aubrey and the Hooligans to antagonizes Sunny, and eventually tries to kill himself on the final day out of guilt. In the end though, the true Big Bad is Omori himself, who is the suicidal guilt of Sunny turned into a violent Split Personality that suppresses the truth of Sunny killing Mari, and then tries to take over Sunny when he finally remembers. | |
Omori (Video Game) / int_72cdfc33 | featureApplicability |
1.0 | |
Omori (Video Game) / int_72cdfc33 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_72cdfc33 | |
Omori (Video Game) / int_7464705c | type |
Arc Words | |
Omori (Video Game) / int_7464705c | comment |
Arc Words: "Welcome to White Space. You have been living here for as long as you can remember." “Waiting for something to happen?” "Welcome to Black Space." "Everything is going to be okay", and variations thereof. The words were originally spoken by Basil to reassure Sunny while helping disguise his accidental murder of Mari as a suicide and represents their shared trauma and denial of the truth that created Something. "There is nothing here." | |
Omori (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Omori (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_7464705c | |
Omori (Video Game) / int_762b9223 | type |
Played for Laughs | |
Omori (Video Game) / int_762b9223 | comment |
Played for Laughs. One of the Sprout Moles in Sprout Mole Village has a Christmas tree in their home. Cutting down the tree gives you an achievement for ruining Christmas. What makes this even more funnier is that the game was released on Christmas Day. | |
Omori (Video Game) / int_762b9223 | featureApplicability |
1.0 | |
Omori (Video Game) / int_762b9223 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_762b9223 | |
Omori (Video Game) / int_7870735b | type |
From Bad to Worse | |
Omori (Video Game) / int_7870735b | comment |
The game teaches Sunny several healing Skills during his encounters with Something in the real world, like how to Calm Down or Cherish the memories important to him. When Basil confronts Sunny and gets into a fight with him, the player is prompted to use these Skills to defuse the confrontation — and none of them work, because this time Sunny is facing an extremely stressful situation that is wholly unfamiliar to him, and these calming techniques are only so effective when something real is hurting him. Sure enough, the only way to proceed is to fight. | |
Omori (Video Game) / int_7870735b | featureApplicability |
1.0 | |
Omori (Video Game) / int_7870735b | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_7870735b | |
Omori (Video Game) / int_7abba202 | type |
The Faceless | |
Omori (Video Game) / int_7abba202 | comment |
The Faceless: One room in Black Space features Omori's friends wandering around, but they're all faceless and silent. Sometimes Mari's dialogue portrait will either turn into Something or her ghost and Basil's will sprout Something's tendrils from his face. | |
Omori (Video Game) / int_7abba202 | featureApplicability |
1.0 | |
Omori (Video Game) / int_7abba202 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_7abba202 | |
Omori (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Omori (Video Game) / int_7ae4d273 | comment |
Once you enter Black Space during the Main Route, you can't go back to Headspace at all, except in the Hikkimori route as access to Headspace will be given back to you on Day Four. | |
Omori (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Omori (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_7ae4d273 | |
Omori (Video Game) / int_7b4ac30a | type |
Status Buff | |
Omori (Video Game) / int_7b4ac30a | comment |
Status Buff: In place of Standard Status Effects, OMORI has an Emotion system. The emotion someone feels will increase one stat, decrease another stat, modifies some of their skills, and has a dash of Elemental Rock–Paper–Scissors involved. There are usually two tiers of emotions, though some bosses and (curiously for The Stoic) Omori himself have three. Happy / Ecstatic / Manic: Increases Luck and Speed, but lowers Hit Rate. Increased damage to the Angry line. Sad / Depressed / Miserable: Increases Defense and sacrifices some Juice to reduce damage, but lowers Speed. Increased damage against the Happy line. Angry / Enraged / Furious: Increases Attack, but lowers Defense. Increased damage against the Sad line. Afraid / Stressed Out: A special status reserved for special battles, usually involving Something. Prevents the use of Follow-Up Attacks and most Skills. | |
Omori (Video Game) / int_7b4ac30a | featureApplicability |
1.0 | |
Omori (Video Game) / int_7b4ac30a | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_7b4ac30a | |
Omori (Video Game) / int_83fb6177 | type |
First-Episode Twist | |
Omori (Video Game) / int_83fb6177 | comment |
First-Episode Twist: As noted below in Wham Episode, the "Omori must choose between White Space or Headspace" conundrum is thrown out the window with all of it being revealed to be the troubled dreams of a boy named Sunny who is moving out of his town in three days. The real purpose of the game is to have him reconnect with his friends in real life while discovering what caused everyone to scatter in the first place by going into his dreams. | |
Omori (Video Game) / int_83fb6177 | featureApplicability |
1.0 | |
Omori (Video Game) / int_83fb6177 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_83fb6177 | |
Omori (Video Game) / int_850cbe5c | type |
World of Chaos | |
Omori (Video Game) / int_850cbe5c | comment |
World of Chaos: The world of Headspace is a very strange place. As it should be: it's the delusion of a child desperately trying to distract himself from his own suicidal depression. The reason Headspace's denizens and locations don't make a lick of sense is because Sunny's subconscious is literally making it up as he goes along to distract him from confronting his trauma. This even justifies the Hikikomori route's extra content as Sunny has nothing better to do than keep expanding on the world in his dreams, while in the True route Sunny's reconnecting with his friends and spending time in reality causes all of the Headspace shenanigans to abruptly make an exit. | |
Omori (Video Game) / int_850cbe5c | featureApplicability |
1.0 | |
Omori (Video Game) / int_850cbe5c | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_850cbe5c | |
Omori (Video Game) / int_869ffa6b | type |
Random Number God | |
Omori (Video Game) / int_869ffa6b | comment |
Random Number God: A very interesting example: certain events and secrets can happen at random within each new playthrough, to make sure not every playthrough feels the same. This is due to the WTF value hidden in the game. When you start a new game and help Aubrey get unstuck from the stump in the prologue, the game will choose a number from 1 to 13. Said number includes a certain event that will happen during that playthrough and only that playthrough. Said number can also be modified so that players can see every event at their own leisure, kinda like the "Fun" value in Undertale. | |
Omori (Video Game) / int_869ffa6b | featureApplicability |
1.0 | |
Omori (Video Game) / int_869ffa6b | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_869ffa6b | |
Omori (Video Game) / int_8af721f7 | type |
Joke Item | |
Omori (Video Game) / int_8af721f7 | comment |
Joke Item: While exploring the Orange Oasis, it's possible to pick a fight with photorealistic chickens and rabbits, the former of which are extremely fast and try to flee as soon as possible. One specific chicken combines these traits with only giving the player one chance to fight them, but killing them gives Kel a Chicken Ball for a weapon. Not only does it have decent strength, but it has one of the highest Speed stats in the game, which means Kel's Run and Gun will deal massive damage. | |
Omori (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Omori (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_8af721f7 | |
Omori (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Omori (Video Game) / int_8e0430ab | comment |
"Neutral" Endings: Basil will commit suicide if he isn't confronted at the end, with Sunny being able to see the corpse and his distraught friends if he went back to sleep at Basil's rather than just leaving. Once home, the player is required to sleep and then wake up to trigger one of two endings — picking up a knife in the kitchen will cause Sunny to commit suicide after Omori stabs himself in the dream world, and not picking it up will make him move out with his family the next day while still wracked with guilt over everything. | |
Omori (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Omori (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_8e0430ab | |
Omori (Video Game) / int_8e20979 | type |
Wham Episode | |
Omori (Video Game) / int_8e20979 | comment |
Wham Episode: The end of the tutorial section: Basil freaks out after a photo of some unknown broken object falls from his album, causing black tendrils to appear below him and Omori to be kicked back to White Space. With no way out, Omori stabs himself. Cut to the real world where the player is introduced to Sunny, a boy who looks way too similar to Omori. The first day throws said real world into the mix, and apparently, not only has Aubrey grown into a punk, the other girl in Headspace, Mari, has been dead for four years, and everyone in your circle no longer talks to each other anymore. Also, you have only three days left before you move out of town. Welcome To Black Space. In this Yume Nikki/.flow inspired section, it's revealed that not only are Sunny and Omori two different people (sort of), but the horrifying truth of Mari's death is revealed; an argument between the two ends with Sunny pushing her down a flight of stairs, killing her. Basil, the only witness to this and incapable of realizing that Sunny could do such a thing, comes up with the plan to make Mari's death a suicide to make Sunny innocent, but the shared guilt and trauma of Mari's open eye staring at them creates the Something that haunts them both, as well as Omori, who represents Sunny's violent repression of said truth and suicidal guilt. With this revealed, Omori becomes the main antagonist and tries to take over Sunny and kill himself out of grief on the last day before they move out. | |
Omori (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Omori (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_8e20979 | |
Omori (Video Game) / int_90a1fbd4 | type |
Split-Personality Takeover | |
Omori (Video Game) / int_90a1fbd4 | comment |
Early Hikikomori Ending: Once Omori does a Split-Personality Takeover, he can wander around the house, which also allows him get the knife from the kitchen — this restores his Stab warping option, which... does exactly what you think it does in the waking world. | |
Omori (Video Game) / int_90a1fbd4 | featureApplicability |
1.0 | |
Omori (Video Game) / int_90a1fbd4 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_90a1fbd4 | |
Omori (Video Game) / int_922ffb07 | type |
Mook Bouncer | |
Omori (Video Game) / int_922ffb07 | comment |
Mook Bouncer: The Blank White Void in the opening is "patrolled" by pink spermatozoa-like entities called Hand-kuns, which will instantly send Omori back to his room if they come into contact. Even the knife he picks up after looking at his sketchbook makes no difference. Then again, all he needs to do to actually exit is go through a nearby door, while the borders of the void will send him back just as effectively as the bouncers. Said bouncers are actually Familiars of Omori himself. | |
Omori (Video Game) / int_922ffb07 | featureApplicability |
1.0 | |
Omori (Video Game) / int_922ffb07 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_922ffb07 | |
Omori (Video Game) / int_96fbeaf | type |
There Are No Therapists | |
Omori (Video Game) / int_96fbeaf | comment |
There Are No Therapists: It's clear that Omori is struggling with some kind of repressed trauma that no one is really helping him with. Or he would if he weren't the result of said trauma, courtesy of his real self Sunny — but this just makes the lack of therapists in the modern real world even more jarring, as the source of the trauma had a domino effect that shattered Sunny's friend circle and even their families. One halfway-competent therapist or social worker would've made things a lot less complicated... but then there wouldn't be a story. | |
Omori (Video Game) / int_96fbeaf | featureApplicability |
1.0 | |
Omori (Video Game) / int_96fbeaf | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_96fbeaf | |
Omori (Video Game) / int_985795ab | type |
Medium Blending | |
Omori (Video Game) / int_985795ab | comment |
Medium Blending: In addition to ingame footage, the first trailer used both hand drawn animations and real life photos and clips. | |
Omori (Video Game) / int_985795ab | featureApplicability |
1.0 | |
Omori (Video Game) / int_985795ab | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_985795ab | |
Omori (Video Game) / int_9981590a | type |
Anti-Escapism Aesop | |
Omori (Video Game) / int_9981590a | comment |
Anti-Escapism Aesop: The Hikikomori route. Turns out Sunny ignoring the real world outside his house doesn't solve the sea of problems he left out there, who knew? You'll get some extra content in Headspace as compensation, but neither Sunny nor his friends in reality will be getting a happy ending, as Sunny suffers from a Death of Personality while Basil kills himself offscreen. Bonus points for the Something fights in the Lost Library, as even though Omori kills them and gains new skills, all he's doing is killing off all memories of Mari, shown when the piano disappears, and you earn the achievement "Repressed". | |
Omori (Video Game) / int_9981590a | featureApplicability |
1.0 | |
Omori (Video Game) / int_9981590a | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_9981590a | |
Omori (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Omori (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: The end of the Sunny vs Omori boss fight. In his second-to-last phase, Omori's attacks will start inflicting Afraid to disable most of your skills, and Calm Down only works a set number of times — at this point you're doomed to fall. If pushed to his final phase in spite of this, Omori drops all pretense and will repeatedly use a heavy-hitting attack that inflicts Afraid and lowers your Defense until you go down. | |
Omori (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Omori (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_9a1f23bf | |
Omori (Video Game) / int_9aa17eb0 | type |
Story Branching | |
Omori (Video Game) / int_9aa17eb0 | comment |
Story Branching: Main Route: The most common route as well as the route with multiple variations of endings Hikikomori Route: An alternative route only possible if you stay home for the Real World events, doing chores as a replacement for all the events outside. | |
Omori (Video Game) / int_9aa17eb0 | featureApplicability |
1.0 | |
Omori (Video Game) / int_9aa17eb0 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_9aa17eb0 | |
Omori (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Omori (Video Game) / int_9bee1a7f | comment |
Eldritch Location: Black Space. While the White Space serves as a safe haven for Omori, Black Space is a distorted, twisted and disturbing location created from Sunny's fears, repressed memories. It's also very hazardous for the dream world inhabitants, as staying too long will turn someone into Something, the same creature that's haunting Omori/Sunny. Headspace itself might be one of these, since there are a handful of NP Cs that claim to have existed before Sunny's dreams reshaped it. | |
Omori (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Omori (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_9bee1a7f | |
Omori (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Omori (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: When naming your character in the beginning of the game, you're not allowed to choose names already taken by the main characters — understandable for your fellow party members, not so much for Omori himself. This would confuse an uninitiated player who prefers to use the character's own name instead of making one up, and is an early red flag that Omori is not what he seems. Indeed, you are not naming Omori, but his real world counterpart (original name "Sunny"), the reasons for which only become clear in the very end when the real confronts the imaginary. | |
Omori (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Omori (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_9cb3e22e | |
Omori (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Omori (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Interacting with the laptop after the tutorial section will bring the desktop. For a very split second, you can see Something appearing onscreen before it changes to the Hangman screen. The laptop becomes a portal to Black Space in the Hikikomori Route, where Something resides. Very early on, you are given an Emotion Chart as a reminder of how the emotion system works. The chart has cute drawings of your party members as examples, with Omori as Neutral/no emotion, Kel as Happy, Aubrey as Angry and Hero as Sad. This arrangement doesn't quite fit their in-game abilities but is very reminiscent of how their real world selves tried to cope. It also, by omission, links Basil to the Afraid status, which is also quite accurate to his situation. There's an unspoken rule that only bosses have 3-Stage Emotions, as your party members only have 2. Omori, however, is the only playable character to have 3, despite seeming emotionless. This foreshadows their reveal as the final boss, though ironically, he doesn't use any emotions during his fight. The first playable section as Sunny involves descending down a staircase at night, leading to an encounter with Something. Hinting at the staircase's involvement in the events leading to the creation of Something. On the second Sunny day segment, his mother's voicemail has her tell him if there's anything he wants to keep in the downstairs closet since she'll be throwing out anything left in there. Yet one cannot find said downstairs closet. Likely because Sunny is pretending he can't see it because of what said closet contains. The closet door notably reappears during the phobia segments of the game, where Sunny loses control of his repressed emotions. Kite Kid will mention that he's spotting a dark void in the sky more frequently in the past few days. It foreshadows Black Space seeping into Headspace. When you spot Something in Vast Forest, it'll be standing beside a tire swing before disappearing. There's a good reason for that. After defeating Space Ex-Boyfriend and having no idea what happened, Captain Spaceboy explains the group that his Split Personality took over before Omori and his friends defeated him. Guess what Omori wants to do with Sunny during the final day. Early in the game, Kel and Aubrey get into an argument which knocks Basil over. The others are shocked but Basil brushes it off saying "Accidents happen." In the endgame we discover the whole story was kicked off by two people arguing and someone being knocked over, except this time it was fatal and Basil was definitely not okay with it. The boss battle with Humphrey involves a Genius Loci that looks cheerful on the surface, but gradually becomes more dangerous and hides horrors that you discover the further you descend. Not unlike Omori himself, who is actually the Dimension Lord of Headspace and grows increasingly twisted and hostile as Sunny inches closer to the truth. During the Day 3 in the Main Route, the old man in the graveyard tells Sunny that someone will grieve that night. At the night of Day 3, Basil commits suicide if you don't confront him after waking up, locking you out of the Good/Bad Endings. During the Prologue, you can see a funeral photo of someone in the Neighbour's Romm and in the Junkyard. There's a random chance that, after interacting with the photo in the Junkyard, Something will appear and disappear for a split second. Take a guess why. In one of the hidden areas in Pyrefly Forest, you can see Something standing over a tree stump before disappearing. The same thing happens when you check the backyard during the night of Day 2 after Black Space in the Main Route, a day before the truth behind Mari's death is revealed. | |
Omori (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Omori (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_9d12bbc1 | |
Omori (Video Game) / int_a188ac4b | type |
Overly Long Gag | |
Omori (Video Game) / int_a188ac4b | comment |
Overly Long Gag: The Spelling Bee, a cute talking insect who likes to R-E-A-L-L-Y S-L-O-W-L-Y spell everything it says. It shows up again in Humphrey, in the middle of a Chase Scene. Go ahead, talk to it, you have more than enough time for that. | |
Omori (Video Game) / int_a188ac4b | featureApplicability |
1.0 | |
Omori (Video Game) / int_a188ac4b | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_a188ac4b | |
Omori (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Omori (Video Game) / int_a2b38d3b | comment |
Eye Scream: In the best version of the good ending, we see that Sunny has possibly permanent eye damage following his revelation of what really happened, due to a fight between himself and Basil, which mirrors something else revealed at the same time: that the one-eyed Something that finally been destroyed. | |
Omori (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Omori (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_a2b38d3b | |
Omori (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Omori (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: The game starts from Omori's room which is mostly a black-and-white void scored to an equally depressing tune and where there's nothing to do, and immediately goes to "neighbour's room" which is dominated by bright shades of purple, has flowers around and several happy kids playing skipping rope, the ladder outside literally has all its steps rainbow-colored and has a cheerful melody playing as well. The contrast literally couldn't be stronger, even if there are still off-beat elements like a small tentacle harmlessly poking out of the ground for seemingly no reason. | |
Omori (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Omori (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_a4c37cbe | |
Omori (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Omori (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land / Level Ate: Orange Oasis | |
Omori (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
Omori (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_a4cb54b4 | |
Omori (Video Game) / int_a9cec1f1 | type |
Missing Secret | |
Omori (Video Game) / int_a9cec1f1 | comment |
Missing Secret: You can't actually find some of the keys unless you're on the Hikikomori route. Fortunately only the keys to spell "WELCOME TO BLACK SPACE" are necessary to progress through the game. | |
Omori (Video Game) / int_a9cec1f1 | featureApplicability |
1.0 | |
Omori (Video Game) / int_a9cec1f1 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_a9cec1f1 | |
Omori (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Omori (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: bo en's "My Time" from the trailer, or the parts of the song used for it, is a surprisingly jaunty melody for a game that has multiple Content Warnings about disturbing themes. Until you reach the point of the game where you hear it — that is, the Downer Ending. One good listen to the lyrics and understanding Sunny's position in the bad ending, and suddenly the song makes sense on an uncanny amount of levels, to the point you'd be forgiven for thinking Omocat commissioned it. | |
Omori (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Omori (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_abad35b4 | |
Omori (Video Game) / int_ace24b2c | type |
Halfway Plot Switch | |
Omori (Video Game) / int_ace24b2c | comment |
The Halfway Plot Switch to Black Space represents how Sunny can no longer hide behind his fantasies in order to escape his problems. In order to understand himself, Sunny has to go on a journey of deep introspection, much in the same way people cope with mental health problems in real life. | |
Omori (Video Game) / int_ace24b2c | featureApplicability |
1.0 | |
Omori (Video Game) / int_ace24b2c | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_ace24b2c | |
Omori (Video Game) / int_ad4a45be | type |
Final Boss | |
Omori (Video Game) / int_ad4a45be | comment |
Final Boss: In terms of gameplay, Humphrey the Whale is the last mandatory boss fight in the game, having about three phases to him. Story-wise, Omori, though the theirs is a Hopeless Boss Fight that can't be won normally. | |
Omori (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Omori (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_ad4a45be | |
Omori (Video Game) / int_ad754f85 | type |
Evolving Title Screen | |
Omori (Video Game) / int_ad754f85 | comment |
Evolving Title Screen: Four after the initial White Space screen. Upon arriving in Black Space, the title screen will turn dark with a low rumbling noise. In the last day, it will turn red with high-pitched ringing on top. Sunny and Omori will take turns on the screen with a glitchy effect. The bad ending's title screen has a sky background and ambient noises, but both Sunny and Omori are gone since the latter just jumped off a building. The good ending's title screen also shows the sky, but Sunny is present while a piano song plays. | |
Omori (Video Game) / int_ad754f85 | featureApplicability |
1.0 | |
Omori (Video Game) / int_ad754f85 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_ad754f85 | |
Omori (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
Omori (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: Upon reaching the final door in Black Space during the main route ends with Omori killing Headspace Basil one last time before climbing up and sitting upon his Throne of Hands, making it clear that now that he can't suppress the truth, he will punish Sunny for his sins, and becomes the Final Boss on the last day. | |
Omori (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
Omori (Video Game) / int_af3ea0e3 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_af3ea0e3 | |
Omori (Video Game) / int_b0b0cc9e | type |
Call a Hit Point a "Smeerp" | |
Omori (Video Game) / int_b0b0cc9e | comment |
Call A Hitpoint A Smeerp: The game's equivalent to mana/stamina is called Juice. | |
Omori (Video Game) / int_b0b0cc9e | featureApplicability |
1.0 | |
Omori (Video Game) / int_b0b0cc9e | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_b0b0cc9e | |
Omori (Video Game) / int_b4a6ae4c | type |
Everyone Has Standards | |
Omori (Video Game) / int_b4a6ae4c | comment |
Everyone Has Standards: If the Hooligans defeat Sunny and Kel, then everyone but Aubrey get sick of tormenting the same two guys and leave to go back home, leaving Aubrey by herself. | |
Omori (Video Game) / int_b4a6ae4c | featureApplicability |
1.0 | |
Omori (Video Game) / int_b4a6ae4c | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_b4a6ae4c | |
Omori (Video Game) / int_b53077b3 | type |
Take That! | |
Omori (Video Game) / int_b53077b3 | comment |
Take That!: The Ballpit in Last Resort is a small jab at Dashcon 2014, one of the most disastrous fan conventions of the last decade. The "Download Window" boss is one to Internet Explorer and its horrid speed, as the boss takes a few turns to attack the party. You can find a regular supply of Ramen throughout the game... in almost every toilet. | |
Omori (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Omori (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_b53077b3 | |
Omori (Video Game) / int_b869b5b1 | type |
Color Motif | |
Omori (Video Game) / int_b869b5b1 | comment |
Color Motif: The color purple is used for fantastic dreams, given that the kids have purple hair and skin, and the sky for Headspace. Black is used to symbolize fear, like Something and Omori, while red is used to symbolize self-loathing and suppression such as the Hand-kuns and Omori's final form. | |
Omori (Video Game) / int_b869b5b1 | featureApplicability |
1.0 | |
Omori (Video Game) / int_b869b5b1 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_b869b5b1 | |
Omori (Video Game) / int_baa2a78d | type |
Knife Nut | |
Omori (Video Game) / int_baa2a78d | comment |
Knife Nut: Omori's first weapon is a knife. When he picks it up, the message emphasizes the "nut" part by stating "you can see your reflection clearly in the blade". The fact that the knife appears after he looks at the drawings in his sketchbook, which contain plenty of gruesome scenes, is also hardly a good portent. | |
Omori (Video Game) / int_baa2a78d | featureApplicability |
1.0 | |
Omori (Video Game) / int_baa2a78d | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_baa2a78d | |
Omori (Video Game) / int_bad22526 | type |
What If? | |
Omori (Video Game) / int_bad22526 | comment |
There was quite a bit of indecision on how the story for the endgame should go, resulting in a lot of cut content when the final story was decided upon, but bits and pieces of these What If? scenarios can still be found in the game files. These include a more fleshed-out lead up to Black Space, Omori's Hopeless Boss Fight not being so hopeless in the Sunny Route, Something being fought in place of Stranger!Basil in the Omori route, and a great many unused Black Space rooms. Some of these are detailed on the Trivia page under What Could Have Been. | |
Omori (Video Game) / int_bad22526 | featureApplicability |
1.0 | |
Omori (Video Game) / int_bad22526 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_bad22526 | |
Omori (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Omori (Video Game) / int_bc0ad0c0 | comment |
Money Spider: All of the enemies seem to carry clams, which act as the game's currency. Don't ask why a Forest Bunny would be needing them. | |
Omori (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
Omori (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_bc0ad0c0 | |
Omori (Video Game) / int_bf020789 | type |
Developer's Room | |
Omori (Video Game) / int_bf020789 | comment |
Developer's Room: Or rather, a developer's graveyard hidden in Black Space. | |
Omori (Video Game) / int_bf020789 | featureApplicability |
1.0 | |
Omori (Video Game) / int_bf020789 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_bf020789 | |
Omori (Video Game) / int_c02925f0 | type |
Wingding Eyes | |
Omori (Video Game) / int_c02925f0 | comment |
Wingding Eyes: Combat encounters briefly replace the enemies' eyes with crosses whenever they get hit. | |
Omori (Video Game) / int_c02925f0 | featureApplicability |
1.0 | |
Omori (Video Game) / int_c02925f0 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_c02925f0 | |
Omori (Video Game) / int_c03860d2 | type |
Womb Level | |
Omori (Video Game) / int_c03860d2 | comment |
Womb Level: Humphrey the Whale | |
Omori (Video Game) / int_c03860d2 | featureApplicability |
1.0 | |
Omori (Video Game) / int_c03860d2 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_c03860d2 | |
Omori (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
Omori (Video Game) / int_c03fec8b | comment |
Non-Standard Game Over: The aforementioned Neutral endings end the story before the final boss and close on a blank credits roll with a droning noise of either an unanswered telephone or sirens in the distance. | |
Omori (Video Game) / int_c03fec8b | featureApplicability |
1.0 | |
Omori (Video Game) / int_c03fec8b | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_c03fec8b | |
Omori (Video Game) / int_c04b1231 | type |
Jump Scare | |
Omori (Video Game) / int_c04b1231 | comment |
Staring at mirrors in Headspace sometimes triggers a Jump Scare where everyone flashes a creepy face, hinting at Omori's and the dream friends' dark nature. | |
Omori (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Omori (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_c04b1231 | |
Omori (Video Game) / int_c0e3994b | type |
Double Standard: Abuse, Female on Male | |
Omori (Video Game) / int_c0e3994b | comment |
Double Standard: Abuse, Female on Male: Aubrey routinely hits Kel for irritating her, which nobody - not even Kel's brother Hero or Kel himself - calls her out on. In the real world, the tag image for Aubrey to Kel has her giving him an Offhand Backhand. Averted with real-world Aubrey's bullying of Basil, which is realistically portrayed as harmful and drives much of the conflict between her and Kel. | |
Omori (Video Game) / int_c0e3994b | featureApplicability |
-1.0 | |
Omori (Video Game) / int_c0e3994b | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_c0e3994b | |
Omori (Video Game) / int_c8db76f6 | type |
And You Were There | |
Omori (Video Game) / int_c8db76f6 | comment |
And You Were There: All of the party members and most of the NPCs in Headspace are based on people from Faraway Town. | |
Omori (Video Game) / int_c8db76f6 | featureApplicability |
1.0 | |
Omori (Video Game) / int_c8db76f6 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_c8db76f6 | |
Omori (Video Game) / int_cb70651c | type |
Maybe Magic, Maybe Mundane | |
Omori (Video Game) / int_cb70651c | comment |
Maybe Magic, Maybe Mundane: It's hard to say if Omori and Something are simply dream metaphors of Sunny's depression and guilt, or if they are actual beings produced by Sunny and Basil's breakdowns. Basil seems to sprout Something's shadow when he's having his Despair Event Horizon and attacking Sunny, while Sunny becomes Omori's monochrome self during the Hikikomori Endings; both are also happening when Sunny is having a full-scale meltdown and possibly hallucinating. Another confounding factor in this is brief appearances throughout the game by what is heavily implied to be Mari's spirit, attempting to guide Sunny, on the true route. This is unquestionably a different entity from the usual Headspace Mari, who knows nothing about your trip through foggy waters on the way to Last Resort, and sure, that could be justified on its own as some part of Sunny's subconscious trying to encourage him to face the truth... Yet also, in a real life segment, you also encounter this Mari playing the piano, which even Hero claims to have heard. The same could be said for Headspace and the dream reality in general. 99% of the game implies it's nothing more than Sunny's imaginary fantasy world, but certain characters (such as the Branch Coral and Mr. Outback) state some form of the world and at least some of its inhabitants existed before Headspace and Sunny, bringing the former conclusion into question. Is the dialogue just another layer of Sunny's imagination or is something more supernatural at play? | |
Omori (Video Game) / int_cb70651c | featureApplicability |
1.0 | |
Omori (Video Game) / int_cb70651c | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_cb70651c | |
Omori (Video Game) / int_cde51255 | type |
Antagonist Title | |
Omori (Video Game) / int_cde51255 | comment |
Antagonist Title: Omori becomes the main antagonist during the final day, trying to take control and get Sunny to kill himself out of self-loathing and grief once Sunny confronts the truth behind Something and stops running away from his problems. | |
Omori (Video Game) / int_cde51255 | featureApplicability |
1.0 | |
Omori (Video Game) / int_cde51255 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_cde51255 | |
Omori (Video Game) / int_cfdb9e17 | type |
Cerebus Syndrome | |
Omori (Video Game) / int_cfdb9e17 | comment |
Cerebus Syndrome: Once Black Space is unlocked, the story takes a turn for the worse. The creepy elements that were in the background are put into the spotlight, with the reveal that the source of Sunny's problems stem from him accidentally killing his sister Mari, and Basil helped him cover it up as a suicide to escape responsibility. Then, after everyone else come together for a sleepover before Sunny leaves, in the middle of the night, Basil begins to go insane, and when Sunny goes to help him, the shared guilt causes the two of them to beat each other up so badly that they're left hospitalized; and for Omori to try and take control from a weakened and despairing Sunny to make him commit suicide. The Hikikomori Route is more darker and depressing than the Main Route, to the point where Black Space becomes something closer to .flow in terms of tone and atmosphere. | |
Omori (Video Game) / int_cfdb9e17 | featureApplicability |
1.0 | |
Omori (Video Game) / int_cfdb9e17 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_cfdb9e17 | |
Omori (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Omori (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: The game's title screen is a black-and-white pencil drawing of the titular character. The environment in the opening scene is also completely black-and-white. However, other elements are exempt from this, as looking in the sketchbook shows plenty of red in the disturbing drawings, the Mook Bouncer creatures are pinkish in color, and the menu elements use a pink hand as a pointer, while health/stamina bars are red and yellow. Then, the rest of the game goes straight to bright colors. | |
Omori (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
Omori (Video Game) / int_d028ca10 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_d028ca10 | |
Omori (Video Game) / int_d24b61a8 | type |
Patchwork Map | |
Omori (Video Game) / int_d24b61a8 | comment |
Patchwork Map: Headspace has areas that have very little in sense of cohesion. Justified as the places are parts of a dream world. Green Hill Zone: Vast Forest Shifting Sand Land / Level Ate: Orange Oasis Underwater City: Deep Well The Casino: Last Resort The Lost Woods: Pyreflies Forest Bright Castle: Sweetheart's Castle Space Zone: Otherworld Womb Level: Humphrey the Whale | |
Omori (Video Game) / int_d24b61a8 | featureApplicability |
1.0 | |
Omori (Video Game) / int_d24b61a8 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_d24b61a8 | |
Omori (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Omori (Video Game) / int_d24ed873 | comment |
Developers' Foresight: During one of the game's more stressful sections, one of the required Hangman keys is easily missed. Fortunately it can still be retrieved after the fact. The key in question is the T key, which is found during a chase sequence in Humphrey. Since Humphrey becomes inaccessible after clearing it, then when the W key is awarded for clearing, the T key will pop out along with it if it was missed. If the player enters a washroom while Omori is using the Mystery Potion, s/he will enter the girl's room and not the boy's room. Also, if the party looks into a mirror, the potion will wear off before transitioning to Omori's POV. In the Hikkikomori route: One of Abbi's tentacles appears in Sweetheart's Castle. If the player erases Sweetheart's Castle and then confronts Abbi, she will be short a tentacle. (Not a flawless foresight however, as Abbi still says she has "eight" tentacles on the surface even if the castle is gone.) | |
Omori (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Omori (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_d24ed873 | |
Omori (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Omori (Video Game) / int_d39e327f | comment |
Omori fighting in Headspace with a knife isn't much of an issue, but Sunny brandishing a steak knife in the real world causes multiple characters to freak out or be scared. Enough so that though it's minor, Sunny attacking Aubrey with the knife equipped in their first bout causes a What the Hell, Hero? from both sides of the fight and immediately ends the tussle due to a real injury. | |
Omori (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Omori (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_d39e327f | |
Omori (Video Game) / int_d442f9d1 | type |
ToiletHumor | |
Omori (Video Game) / int_d442f9d1 | comment |
The "P" key is found in a toilet. | |
Omori (Video Game) / int_d442f9d1 | featureApplicability |
1.0 | |
Omori (Video Game) / int_d442f9d1 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_d442f9d1 | |
Omori (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Omori (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The game ends when Omori dies but unlike other party members he gets to live a lethal attack once per fight. Talking to Mari will keep track of any ongoing and finished sidequests. In segments that take place outside of Headspace and in the real world, the game generally tries to do away with the more videogamey amenities of the system in favor of a more realistic-ish approach. With a major exception: there's still random unexplained picnic baskets everywhere, because getting rid of save points for large parts of the game would just be awful. Losing the Hangman Game will crash the game but you’ll be put right where the game crashed when you load the game again meaning you won’t lose any unsaved progress. After the fight against the Slime Girls, the game will recover all your HP and Juice before the next boss fight against Humphrey. Black Space has a lot of those: Almost every area has footprints guiding Omori to the key required to enter the Red Door, preventing the player from getting lost. Collecting the key not only spawns some Hands-Kun to take Omori back to the Nexus, but also removes the door you last entered, avoiding even more confusion. Lastly, you don't need every key to make the Red Door appear. Only a handful of keys are required to make it appear. Sunny's healing moves will always go off before Omori's attacks so that the player doesn't die a cheap death in the finale. | |
Omori (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Omori (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_d6f284a3 | |
Omori (Video Game) / int_d7d53f8e | type |
Blank White Void | |
Omori (Video Game) / int_d7d53f8e | comment |
Blank White Void: The game begins with Omori in a tiny "room" that only contains his sketchbook, laptop and a tissue box "for wiping your sorrows away", and is somehow "illuminated" by a black light bulb. You can walk straight through its walls, however, but the outside is simply a large expanse of pure white void, its only inhabitants being a perfectly normal black cat that doesn't do anything, and nameless spermatozoa-looking things that instantly send him back to his room. | |
Omori (Video Game) / int_d7d53f8e | featureApplicability |
1.0 | |
Omori (Video Game) / int_d7d53f8e | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_d7d53f8e | |
Omori (Video Game) / int_d8f3dc8 | type |
Eternal Recurrence | |
Omori (Video Game) / int_d8f3dc8 | comment |
Eternal Recurrence: It's explained, just before you can enter Black Space, that Omori and Sunny have done all of this before: Basil has vanished, and they've searched for him, collected keys, and reached Black Space. Every time, however, the world has reset, changing the location of Black Space, scattering the keys, and allowing Sunny to continue repressing his memories of the truth. This happens once again on the Hikkikomori Route, as only reconnecting with his friends allows Sunny to finally break the cycle. | |
Omori (Video Game) / int_d8f3dc8 | featureApplicability |
1.0 | |
Omori (Video Game) / int_d8f3dc8 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_d8f3dc8 | |
Omori (Video Game) / int_dae3999d | type |
Action Bomb | |
Omori (Video Game) / int_dae3999d | comment |
Action Bomb: Interacting with a bookshelf in Grandma's house first makes Omori sneeze due to all the dust, and then causes an aggressive Dust Bunny to emerge. While he looks cute, he's actually capable of "exploding", which hurts both itself and the entire party for 20 damage (roughly half of their starting HP) The Snot Bubbles inside Humphrey's stomach have this as their entire game plan: they explode on death, and will spend every turn they have buffing themselves in preparation for that. | |
Omori (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Omori (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_dae3999d | |
Omori (Video Game) / int_dfbdfc6f | type |
Underwater City | |
Omori (Video Game) / int_dfbdfc6f | comment |
Underwater City: Deep Well | |
Omori (Video Game) / int_dfbdfc6f | featureApplicability |
1.0 | |
Omori (Video Game) / int_dfbdfc6f | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_dfbdfc6f | |
Omori (Video Game) / int_e624f0e8 | type |
Suspiciously Specific Denial | |
Omori (Video Game) / int_e624f0e8 | comment |
Suspiciously Specific Denial: "There is nothing here". You get that message for inspecting a seemingly random wall, because there is very definitely something there. Sunny is trying really hard to pretend the storage closet, and all the bad memories within, does not exist. The same thing happens to Basil's room if you get the ending where he kills himself; the door vanishes the moment Sunny closes it, replaced with the same "nothing here" message. | |
Omori (Video Game) / int_e624f0e8 | featureApplicability |
1.0 | |
Omori (Video Game) / int_e624f0e8 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_e624f0e8 | |
Omori (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Omori (Video Game) / int_e63317eb | comment |
Green Hill Zone: Vast Forest | |
Omori (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Omori (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_e63317eb | |
Omori (Video Game) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
Omori (Video Game) / int_e6630c8b | comment |
Gameplay and Story Integration: One of the strongest elements of the game is how it incorporates RPG mechanics with its storytelling. The four party members emotions and skills directly correspond with how each of them chose to cope with Mari's death. Hero, who is the party tank that can inflict sad, shut the entire world out and became very depressed for a year. Aubrey, who fills the physical attacker role and inflicts angry, became filled with rage and lashed out at the world. Kel is a support party member who can cause happiness, and he tried to move on from Mari's death by filling his life with meaning in other areas, like sports. Sunny hasn't coped at all with Mari's death due to being the cause of it, and thus represents fear. Similarly, the Follow-Up attacks represent how each character fits into the friend group from Omori's perspective. Note that Omori's Follow-Ups are all selfish (such as attacking twice) when compared to his friends, which represents how withdrawn and passive Sunny is in the real world. The Halfway Plot Switch to Black Space represents how Sunny can no longer hide behind his fantasies in order to escape his problems. In order to understand himself, Sunny has to go on a journey of deep introspection, much in the same way people cope with mental health problems in real life. | |
Omori (Video Game) / int_e6630c8b | featureApplicability |
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Omori (Video Game) / int_e69173b6 | type |
Time-Limit Boss | |
Omori (Video Game) / int_e69173b6 | comment |
Time-Limit Boss: The boss fight against Something in the Dark during the Hikkikomori route must be won within ten turns. | |
Omori (Video Game) / int_e69173b6 | featureApplicability |
1.0 | |
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1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_e69173b6 | |
Omori (Video Game) / int_e69e12b2 | type |
Combination Attack | |
Omori (Video Game) / int_e69e12b2 | comment |
Combination Attack: The game allows each character to perform these through activating "follow-up" prompts after a successful attack. However, doing so consumes "energy" (as opposed to "juice", which only used for the normal skills.) | |
Omori (Video Game) / int_e69e12b2 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_e69e12b2 | |
Omori (Video Game) / int_ea85d6ea | type |
All Just a Dream | |
Omori (Video Game) / int_ea85d6ea | comment |
All Just a Dream: After clearing the Recycultists' Lair, you suddenly find Sunny outside, daydreaming while starring at the sky. Where the cult once stood is replaced with an empty patch of dirt. | |
Omori (Video Game) / int_ea85d6ea | featureApplicability |
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Omori (Video Game) | hasFeature |
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Omori (Video Game) / int_ecb70eb4 | type |
Video Game Cruelty Potential | |
Omori (Video Game) / int_ecb70eb4 | comment |
Videogame Cruelty Potential: Played for Laughs. One of the Sprout Moles in Sprout Mole Village has a Christmas tree in their home. Cutting down the tree gives you an achievement for ruining Christmas. What makes this even more funnier is that the game was released on Christmas Day. Killing Abbi after her boss fight will give you her eye as an accessory, but you will lose a bunch of items in the process. | |
Omori (Video Game) / int_ecb70eb4 | featureApplicability |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_ecb70eb4 | |
Omori (Video Game) / int_ee0327e7 | type |
Bonus Boss | |
Omori (Video Game) / int_ee0327e7 | comment |
Bonus Boss: A good number of them, ranging from "you literally can't miss it" to "how the hell was I supposed to find that?" A big, sturdy tree. It doesn't attack back or anything, but it has a ton of defense. Planet Earth, which is in Space Boyfriend's backyard. On the Hikkikomori route, you can have a rematch with Earth, who teams up with Pluto. Perfectheart, the "Perfect" clone of Sweetheart that the Slime Girls made, found by returning to Humphrey on the Hikkikomori route. Mutantheart and Roboheart are also avalible to fight, but are much easier. Proper boss fights with Sunny's fears, but only on the Hikkikomori route. Omori gains a new skill from each one. Nancy, one of Sunny's imaginary friends corrupted by Something. It can only be found by inspecting the tree with the tire swing in Vast Forest. ABBI, a tentacled... thing found deep within The Abyss on the Hikkikomori route. | |
Omori (Video Game) / int_ee0327e7 | featureApplicability |
1.0 | |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_ee0327e7 | |
Omori (Video Game) / int_ee3438ee | type |
The Battle Didn't Count | |
Omori (Video Game) / int_ee3438ee | comment |
The Battle Didn't Count: Every fight that takes place in the real world will progress the story the same way, whether you win or lose. For example, during the first fight with real world Aubrey, you're expected to end the fight in a single attack because Sunny is wielding an actual knife as his weapon. But if you refuse to let Sunny attack, the fight will instead end with Aubrey finally noticing the knife Sunny is holding and nervously backing off. | |
Omori (Video Game) / int_ee3438ee | featureApplicability |
1.0 | |
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1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_ee3438ee | |
Omori (Video Game) / int_ee7ed46e | type |
The Pirates Who Don't Do Anything | |
Omori (Video Game) / int_ee7ed46e | comment |
The Pirates Who Don't Do Anything: Invoked; there are Space Pirates who joined the command of Space Boyfriend hoping to do awesome pirate stuff, but then nearly all of them left after seeing he doesn't actually do anything. | |
Omori (Video Game) / int_ee7ed46e | featureApplicability |
1.0 | |
Omori (Video Game) / int_ee7ed46e | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_ee7ed46e | |
Omori (Video Game) / int_f3abffb6 | type |
Platonic Declaration of Love | |
Omori (Video Game) / int_f3abffb6 | comment |
Platonic Declaration of Love: On the final day, after Sunny, Kel, Hero and Audrey have all reunited and the latter three have had a heart-to-heart about the aftermath of Mari's death, they all declare that they are once again friends, and that they'll be there for Sunny, even if he moves away. Sunny uses the memory of their words as the basis for his self-healing Cherish special ability in the final battle, along with his memories of his mental Basil and Mari cheering him on toward the truth. | |
Omori (Video Game) / int_f3abffb6 | featureApplicability |
1.0 | |
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1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_f3abffb6 | |
Omori (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Omori (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: Space Boyfriend is the first challenge the player will meet at the beginning of the game. If you haven't understood how the Emotion System and Follow-Up works, get ready to see your party members toasted. | |
Omori (Video Game) / int_f4a0408f | featureApplicability |
1.0 | |
Omori (Video Game) / int_f4a0408f | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_f4a0408f | |
Omori (Video Game) / int_f511ea9b | type |
Product Placement | |
Omori (Video Game) / int_f511ea9b | comment |
Product Placement: Naming Sunny "Omocat" gives you an achievement with a discount code and the address to Omocat's online clothing shop. | |
Omori (Video Game) / int_f511ea9b | featureApplicability |
1.0 | |
Omori (Video Game) / int_f511ea9b | featureConfidence |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_f511ea9b | |
Omori (Video Game) / int_f88516d5 | type |
Black Bug Room | |
Omori (Video Game) / int_f88516d5 | comment |
Black Bug Room: "White Space" is this for Sunny. Black Space is even worse in this regard, especially during the Hikkikomori Route when Black Space 2 is unlocked. And if you can find it, there's also Red Space, which is hidden within Black Space 2 and can only be accessed on the good route during the final day. | |
Omori (Video Game) / int_f88516d5 | featureApplicability |
1.0 | |
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1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_f88516d5 | |
Omori (Video Game) / int_f97b5d33 | type |
Shoo Out the Clowns | |
Omori (Video Game) / int_f97b5d33 | comment |
Shoo Out the Clowns: Once Omori enters Black Space, all of Headspace is swept aside. The other Headspace kids do appear in Black Space, though as evil, distorted entities. They make one last appearance in the good ending as distractions to be ignored. | |
Omori (Video Game) / int_f97b5d33 | featureApplicability |
1.0 | |
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Omori (Video Game) | hasFeature |
Omori (Video Game) / int_f97b5d33 | |
Omori (Video Game) / int_fb724048 | type |
Real After All | |
Omori (Video Game) / int_fb724048 | comment |
In the full game, he becomes distraught when he loses his pet rock Hector while climbing the ladder to Otherworld, and a sidequest involves searching for him. Subverted in that (at least within the context of Headspace) Hector is not only capable of speech, but was able to start a family of other pet rocks. | |
Omori (Video Game) / int_fb724048 | featureApplicability |
-0.3 | |
Omori (Video Game) / int_fb724048 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_fb724048 | |
Omori (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
Omori (Video Game) / int_fc07d409 | comment |
Hopeless Boss Fight: You cannot defeat Omori as the Final Boss, at least in terms of traditional gameplay. The only way to "win" is to survive until Omori can inflict "Afraid" status and then die to him. Your choice on the subsequent Game Over screen determines the ending you get. | |
Omori (Video Game) / int_fc07d409 | featureApplicability |
1.0 | |
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1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_fc07d409 | |
Omori (Video Game) / int_fd69ea80 | type |
Minor Major Character | |
Omori (Video Game) / int_fd69ea80 | comment |
Minor Major Character: The game makes a point of introducing the Three Great Creatures, known as the Oldest, the Wisest and the Favorite, whose existence predates Headspace itself and seem to be imaginary friends Sunny had since childhood. That definitely sounds like important information, but since Headspace doesn't exactly have any kind of hierarchy and in the end, almost nothing in Headspace can truly impact the story they are pretty much irrelevant. The Oldest is Humphrey, who is a major character but hardly matters to the plot; the Wisest is Abbi, a Bonus Boss who was locked away out of sight before the game even started; and the Favorite is... the big yellow cat in the Neighbour's Room, a piece of scenery based on Sunny's fond memories of the Faraway Park playground. | |
Omori (Video Game) / int_fd69ea80 | featureApplicability |
1.0 | |
Omori (Video Game) / int_fd69ea80 | featureConfidence |
1.0 | |
Omori (Video Game) | hasFeature |
Omori (Video Game) / int_fd69ea80 | |
Omori (Video Game) / int_fe0330fb | type |
Brick Joke | |
Omori (Video Game) / int_fe0330fb | comment |
Brick Joke: The Elder Sprout tutorial boss is referenced at the start of Sweetheart's show... as a sudden, jarring memorial to him. One of the reasons why Kel misses Basil is that he needs Basil to remind him to wash his hands. In the Last Resort, he goes to the restroom and the game goes out of its way to mention that he didn't wash his hands. | |
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Omori (Video Game) |
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