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Rogue (Video Game)

 Rogue (Video Game)
type
TVTItem
 Rogue (Video Game)
label
Rogue (Video Game)
 Rogue (Video Game)
page
Rogue
 Rogue (Video Game)
comment
Rogue is a 1980 video game and one of the first roguelikesnote According to the other wiki, Beneath Apple Manor and DUNGEON are two roguelikes that both predated Rogue by two years, the one for which the genre is named. A top-down, dungeon crawling Dungeons-and-Dragons-like game, it used ASCII-based graphics to depict the player, the dungeon, and everything in it.One of the unique features of Rogue was that each new game had a completely new, randomly generated map. Most games of the time, such as Colossal Cave, were completely pre-scripted or had limited randomness. This feature became one of the defining elements of the roguelike genre.Rogue was originally written as a test of the curses screen handling library, which became one of the most widely used Unix application libraries. Epyx (the popular game publisher in the 80s) sold a commercial version using tile-based graphics.A Java-based online version of the game can be found here and is free to play, while the Internet Archive hosts an online emulated version of the DOS version here. Ports to modern operating systems can be found here and on Steam.
 Rogue (Video Game)
fetched
2024-04-29T21:47:38Z
 Rogue (Video Game)
parsed
2024-04-29T21:47:38Z
 Rogue (Video Game)
processingComment
Dropped link to Roguelike: Not a Feature - IGNORE
 Rogue (Video Game)
isPartOf
DBTropes
 Rogue (Video Game) / int_17a45ff5
type
Misplaced Wildlife
 Rogue (Video Game) / int_17a45ff5
comment
Misplaced Wildlife: What the hell are emus doing in a dungeon?
 Rogue (Video Game) / int_17a45ff5
featureApplicability
1.0
 Rogue (Video Game) / int_17a45ff5
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_17a45ff5
 Rogue (Video Game) / int_17ce80aa
type
All There in the Manual
 Rogue (Video Game) / int_17ce80aa
comment
All There in the Manual: The F1 key brings up a list of keyboard commands, not that the game tells you this.
 Rogue (Video Game) / int_17ce80aa
featureApplicability
1.0
 Rogue (Video Game) / int_17ce80aa
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_17ce80aa
 Rogue (Video Game) / int_1853aad0
type
Maximum HP Reduction
 Rogue (Video Game) / int_1853aad0
comment
Maximum HP Reduction: Vampires' attacks do this. The loss can be recovered by drinking healing potions while already at maximum hit points, but at greatly reduced efficiency: 1 hit point per potion of healing or 2 hit points per potion of extra healing.
 Rogue (Video Game) / int_1853aad0
featureApplicability
1.0
 Rogue (Video Game) / int_1853aad0
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_1853aad0
 Rogue (Video Game) / int_1f2ec0a4
type
Boss Button
 Rogue (Video Game) / int_1f2ec0a4
comment
Boss Button: Brings up a fake DOS prompt.
 Rogue (Video Game) / int_1f2ec0a4
featureApplicability
1.0
 Rogue (Video Game) / int_1f2ec0a4
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_1f2ec0a4
 Rogue (Video Game) / int_23473ae7
type
Adaptation Expansion
 Rogue (Video Game) / int_23473ae7
comment
Adaptation Expansion: While nearly all roguelikes owe their inspiration to this game, a few are actual expansions on the rogue source code base. One such enhancement was "S-Rogue", which added spell points and blesses/curses on all items.
 Rogue (Video Game) / int_23473ae7
featureApplicability
1.0
 Rogue (Video Game) / int_23473ae7
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_23473ae7
 Rogue (Video Game) / int_3d6cad28
type
Permadeath
 Rogue (Video Game) / int_3d6cad28
comment
Permadeath
 Rogue (Video Game) / int_3d6cad28
featureApplicability
1.0
 Rogue (Video Game) / int_3d6cad28
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_3d6cad28
 Rogue (Video Game) / int_4156b553
type
Copy Protection
 Rogue (Video Game) / int_4156b553
comment
Copy Protection: Copying the game made the monsters do six times more damage than normal, and a special tombstone message was shown upon death: "Rest in Peace: Software Pirate. Killed by: Copy Protection Mafia."
 Rogue (Video Game) / int_4156b553
featureApplicability
1.0
 Rogue (Video Game) / int_4156b553
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_4156b553
 Rogue (Video Game) / int_62259825
type
Nintendo Hard
 Rogue (Video Game) / int_62259825
comment
Nintendo Hard: Even some of the makers of the game have never completed it!
 Rogue (Video Game) / int_62259825
featureApplicability
1.0
 Rogue (Video Game) / int_62259825
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_62259825
 Rogue (Video Game) / int_70d8269d
type
Excuse Plot
 Rogue (Video Game) / int_70d8269d
comment
Excuse Plot: You have to go retrieve the Amulet of Yendor. According to the manual, this is the test at the end of your training to join the Fighter's Guild. That's it.
 Rogue (Video Game) / int_70d8269d
featureApplicability
1.0
 Rogue (Video Game) / int_70d8269d
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_70d8269d
 Rogue (Video Game) / int_7e733dcd
type
Mobile Shrubbery
 Rogue (Video Game) / int_7e733dcd
comment
Mobile Shrubbery: The xeroc (Rogue's answer to D&D's mimic) disguises itself as an innocent item, and reveals itself when the player tries to pick it up. But if the player reads a scroll of aggravate monster, or is wearing a ring of aggravate monster, the xeroc will move toward them without dropping its disguise. It can be somewhat disconcerting to see a potion marching toward you. (It's even more disconcerting if the xeroc was disguised as a staircase....)
 Rogue (Video Game) / int_7e733dcd
featureApplicability
1.0
 Rogue (Video Game) / int_7e733dcd
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_7e733dcd
 Rogue (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Rogue (Video Game) / int_808b6d16
comment
Sdrawkcab Name: Yendor is backwards Rodney. In most versions Rodney is the player character's default name if you leave your name blank when prompted for it at the beginning of the game.
 Rogue (Video Game) / int_808b6d16
featureApplicability
1.0
 Rogue (Video Game) / int_808b6d16
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_808b6d16
 Rogue (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Rogue (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: Even so, the randomness wasn't totally unpredictable. Each level had exactly 9 rooms. Before dungeon level 10, some of these "rooms" would be merely a transition hallway between two more distant rooms; and after level 10, some "rooms" would be square mazes of corridors whose exits were calculated as though the entire "room" lived in the maze's upper-left corner.
 Rogue (Video Game) / int_a456a8a9
featureApplicability
1.0
 Rogue (Video Game) / int_a456a8a9
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_a456a8a9
 Rogue (Video Game) / int_aa6e7e79
type
Can't See a Damn Thing
 Rogue (Video Game) / int_aa6e7e79
comment
Can't See a Damn Thing: Quaffing a potion of blindness would bring the message "A cloak of darkness falls around you". It was still possible to move about, but you would have to try different directions to find doors. Monsters would be referred to as "it". The effect would lift after a long time, or by quaffing a potion of healing, or see invisible.
 Rogue (Video Game) / int_aa6e7e79
featureApplicability
1.0
 Rogue (Video Game) / int_aa6e7e79
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_aa6e7e79
 Rogue (Video Game) / int_acf4e51b
type
Cheat Code
 Rogue (Video Game) / int_acf4e51b
comment
Cheat Code: Typing a specific key sequence would put you in "Wizard Mode", in which you got a wand of fire with 20 charges and had the option not to die when your hit points ran out — if you could enter the proper "Wizard's password." Entering the wrong password resulted in "Hm, were you ever as smart as Ken Arnold?".
 Rogue (Video Game) / int_acf4e51b
featureApplicability
1.0
 Rogue (Video Game) / int_acf4e51b
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_acf4e51b
 Rogue (Video Game) / int_ad1db87c
type
Oh, Crap!
 Rogue (Video Game) / int_ad1db87c
comment
Oh, Crap!: Occasionally a "monster party" room will pop up, in which you are vastly outnumbered by more monsters than you thought could fit in the space. Normally you can make a good attempt at beating them by backing into the hallway and hacking and slashing your way through, but once in a while you get a monster party room on a level with one. Giant. Cavern. Good luck with that...
 Rogue (Video Game) / int_ad1db87c
featureApplicability
1.0
 Rogue (Video Game) / int_ad1db87c
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_ad1db87c
 Rogue (Video Game) / int_b983a56b
type
Came Back Wrong
 Rogue (Video Game) / int_b983a56b
comment
Came Back Wrong: Some implementations allow you to resurrect as undead; among other things, it allows you to survive by drinking the blood of your kills, but real food is reduced in value and fruit is a downright waste of time ("you gnaw at the vile rambutan"). The various implementations generally seem to treat this as a cheat, although it doesn't necessarily make the game any easier.
 Rogue (Video Game) / int_b983a56b
featureApplicability
1.0
 Rogue (Video Game) / int_b983a56b
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_b983a56b
 Rogue (Video Game) / int_ca0616e3
type
Mega Dungeon
 Rogue (Video Game) / int_ca0616e3
comment
Mega Dungeon: The Dungeons of Doom are infinitely deep, but the Amulet of Yendor is generally found around level 26-30. You can't go up levels until you've recovered it.
 Rogue (Video Game) / int_ca0616e3
featureApplicability
1.0
 Rogue (Video Game) / int_ca0616e3
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_ca0616e3
 Rogue (Video Game) / int_d510ea37
type
ASCII Art
 Rogue (Video Game) / int_d510ea37
comment
ASCII Art: When you die, you get an ASCII tombstone with your cause of death on it.
 Rogue (Video Game) / int_d510ea37
featureApplicability
1.0
 Rogue (Video Game) / int_d510ea37
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_d510ea37
 Rogue (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Rogue (Video Game) / int_ee828827
comment
Wizard Needs Food Badly: At extreme hunger levels your character first starts fainting and eventually dies. Made more difficult by the fact that some rings increase the rate at which you get hungry — a ring of increase damage, for example, will double your food consumption rate, while a ring of regeneration will triple it.
 Rogue (Video Game) / int_ee828827
featureApplicability
1.0
 Rogue (Video Game) / int_ee828827
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_ee828827
 Rogue (Video Game) / int_f11c3835
type
Anti-Grinding
 Rogue (Video Game) / int_f11c3835
comment
Anti-Grinding: The game forces you to explore lower and more dangerous levels by using hunger as a time limit. Once a level has been cleared, no more food can be found unless you descend.
 Rogue (Video Game) / int_f11c3835
featureApplicability
1.0
 Rogue (Video Game) / int_f11c3835
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_f11c3835
 Rogue (Video Game) / int_name
type
ItemName
 Rogue (Video Game) / int_name
comment
 Rogue (Video Game) / int_name
featureApplicability
1.0
 Rogue (Video Game) / int_name
featureConfidence
1.0
 Rogue (Video Game)
hasFeature
Rogue (Video Game) / int_name
 Rogue (Video Game) / int_name
itemName
Rogue (Video Game)

The following is a list of statements referring to the current page from other pages.

 Rogue (Video Game)
hasFeature
Boss Button / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Call a Smeerp a "Rabbit" / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Came Back Wrong / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Can't See a Damn Thing / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Clingy Costume / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Copy Protection / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Dead-End Room / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Digital Piracy Is Evil / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Disc-One Nuke / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Endless Game / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Interface Screw / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Invisible Monsters / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Katanas Are Just Better / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Leprechaun / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Level Drain / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Maximum HP Reduction / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Mega Dungeon / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Non-Standard Game Over / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Nostalgia Level / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Our Goblins Are Different / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Poison Mushroom / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Power-Up Food / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Rare Candy / int_d5a9a1a7
 Rogue
seeAlso
Rogue (Video Game)
 Rogue (Video Game)
hasFeature
Sdrawkcab Name / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Spell Book / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Stock Control Settings / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Throwing Your Sword Always Works / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Ur-Example / int_d5a9a1a7
 Rogue (Video Game)
hasFeature
Wizard Needs Food Badly / int_d5a9a1a7
 ZXSpectrum
seeAlso
Rogue (Video Game)
 Rogue
sameAs
Rogue (Video Game)
 Rogue (Video Game)
hasFeature
Genre Popularizer / int_d5a9a1a7