| The Day After Fight For Promised Land / Videogame |
type |
TVTItem |
| The Day After Fight For Promised Land / Videogame |
label |
The Day After Fight For Promised Land / Videogame |
| The Day After Fight For Promised Land / Videogame |
page |
TheDayAfterFightForPromisedLand |
| The Day After Fight For Promised Land / Videogame |
comment |
The Day After: Fight for Promised Land (or, as it's known in the US and on Steam, Cuban Missiles Crisis: The Aftermath ) is a 2005 videogame developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Nival Interactive used to make Blitzkrieg . The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); }) |
| The Day After Fight For Promised Land / Videogame |
fetched |
2022-06-17T03:43:57Z |
| The Day After Fight For Promised Land / Videogame |
parsed |
2022-06-17T03:43:57Z |
| The Day After Fight For Promised Land / Videogame |
isPartOf |
DBTropes |
| The Day After Fight For Promised Land / Videogame / int_294ed981 |
type |
Bilingual Bonus |
| The Day After Fight For Promised Land / Videogame / int_294ed981 |
comment |
Bilingual Bonus : As per tradition, if you do speak Chinese, German, French or Russian, you will understand what's being said. It has to be noted, though, that the Chinese speak with a very "posh" accent, and the F Rench ones have some odd pronounciation in places. |
| The Day After Fight For Promised Land / Videogame / int_294ed981 |
featureApplicability |
1.0 |
| The Day After Fight For Promised Land / Videogame / int_294ed981 |
featureConfidence |
1.0 |
| The Day After Fight For Promised Land / Videogame |
hasFeature |
The Day After Fight For Promised Land / Videogame / int_294ed981 |
| The Day After Fight For Promised Land / Videogame / int_91e894b4 |
type |
Apocalypse How |
| The Day After Fight For Promised Land / Videogame / int_91e894b4 |
comment |
Apocalypse How : Class 1, though Ice Crusade seems to imply that eventually the Southern Hemisphere will start to freeze over until reaching the Equator as well, leading to Class 4 in time. |
| The Day After Fight For Promised Land / Videogame / int_91e894b4 |
featureApplicability |
1.0 |
| The Day After Fight For Promised Land / Videogame / int_91e894b4 |
featureConfidence |
1.0 |
| The Day After Fight For Promised Land / Videogame |
hasFeature |
The Day After Fight For Promised Land / Videogame / int_91e894b4 |
| The Day After Fight For Promised Land / Videogame / int_a86069f |
type |
Alternate History |
| The Day After Fight For Promised Land / Videogame / int_a86069f |
comment |
Alternate History : The whole premise, as it posits what would've happened had the Cuban Missile Crisis escalated into full-out nuclear war. It isn't pretty at all . |
| The Day After Fight For Promised Land / Videogame / int_a86069f |
featureApplicability |
1.0 |
| The Day After Fight For Promised Land / Videogame / int_a86069f |
featureConfidence |
1.0 |
| The Day After Fight For Promised Land / Videogame |
hasFeature |
The Day After Fight For Promised Land / Videogame / int_a86069f |
| The Day After Fight For Promised Land / Videogame / int_name |
type |
ItemName |
| The Day After Fight For Promised Land / Videogame / int_name |
comment |
|
| The Day After Fight For Promised Land / Videogame / int_name |
featureApplicability |
1.0 |
| The Day After Fight For Promised Land / Videogame / int_name |
featureConfidence |
1.0 |
| The Day After Fight For Promised Land / Videogame |
hasFeature |
The Day After Fight For Promised Land / Videogame / int_name |
| The Day After Fight For Promised Land / Videogame / int_name |
itemName |
The Day After Fight For Promised Land / Videogame |