| The Legend of Zelda: A Link Between Worlds / Videogame |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
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The Legend of Zelda: A Link Between Worlds / Videogame |
| The Legend of Zelda: A Link Between Worlds / Videogame |
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TheLegendofZeldaALinkBetweenWorlds |
| The Legend of Zelda: A Link Between Worlds / Videogame |
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The Legend of Zelda: A Link Between Worlds is a game for the Nintendo 3DS released in 2013, the 17th installment in The Legend of Zelda series.The game is essentially a sequel to A Link to the Past, albeit set many generations later. Chronologically, it takes place after Link's Awakening and the Oracle games, but before the original game and featuring a new Link. This makes it the 7th game in the "Hero Defeated" branch of the Hyrule timeline leading to the NES games. Shigeru Miyamoto was directly involved in the production, in contrast to the other post-Ocarina of Time games being handled more by Eiji Aonuma.Although Hyrule appears similar to A Link to the Past, it is set long after that story and features a brand new Link. The plot sees this Link, an apprentice to a blacksmith, encountering an Evil Sorcerer named Yuga who is traveling across Hyrule turning people into paintings. With help from Princess Zelda, the elder Sahasrahla, and the seedy rabbit-costumed merchant Ravio, he embarks on a quest to halt Yuga's reign of terror. His journey eventually brings him to a Mirror Universe with a decaying kingdom called Lorule (a land similar to the Dark World from its predecessor) ruled by Zelda's Alternate Self, the somber Hilda. Satoru Iwata has hinted at the existence of a "mirror" of the Triforce within this world, which shows up on the game's logo as an inverted black Triforce.The game once again features Dual-World Gameplay, though this time Link travels back and forth between Hyrule and Lorule. He is aided in his quest with a magic bracelet that gives him the ability to turn into a 2-dimensional painting, letting him walk along walls and enter narrow openings. In a twist on the traditional Zelda Dungeon Crawling formula, after a certain point in the game, you can complete the dungeons in any order you want.note With one exception: The Thieves' Hideout dungeon must be completed before the Desert Palace dungeon This is done thanks to a shop owned by Ravio, where you can rent and eventually purchase various items depending on which is needed to enter a particular dungeon. |
| The Legend of Zelda: A Link Between Worlds / Videogame |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
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| The Legend of Zelda: A Link Between Worlds / Videogame / int_10ad7cfe |
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Elemental Baggage |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_10ad7cfe |
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Elemental Baggage: Averted with the Sand Rod, which can only generate walls of sand if there is actual sand nearby to change. Otherwise, it just causes a small burst of dust to rise up and stun whatever's hit. (The upgrade extends the number to up to eight, but works the same way.) Played straight with the other three rods, which can generate fire, ice, and wind. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_10ad7cfe |
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| The Legend of Zelda: A Link Between Worlds / Videogame / int_10ad7cfe |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_10ad7cfe |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_122db6df |
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Cute Witch |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_122db6df |
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Cute Witch: Irene, who gives Link rides around Hyrule. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_122db6df |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_122db6df |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_122db6df |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_12dec2e |
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Ice Palace |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_12dec2e |
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Ice Palace: The Ice Ruins, which seems like a Hailfire Peaks due to hovering above the inside of a volcano, but is just a straight up Slippy-Slidey Ice World. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_12dec2e |
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| The Legend of Zelda: A Link Between Worlds / Videogame / int_12dec2e |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_12dec2e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_13d7a65e |
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The Artifact |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_13d7a65e |
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The Artifact: While religious references are fair game for Nintendo in 2013 (and there are quite a few in this game, to the point that Lorule abandoning its gods is a major plot point), some bits of SNES-era censorship remain from A Link to the Past, likely for consistency purposes. The Sanctuary is still a "Sanctuary" rather than a church, and the dungeons are labeled as "Palaces" rather than "Temples" like in other games. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_13d7a65e |
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| The Legend of Zelda: A Link Between Worlds / Videogame / int_13d7a65e |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_13d7a65e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_14beeefd |
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Darker and Edgier |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_14beeefd |
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Darker and Edgier: While the game is rather light hearted, it features a Tragic Villain whose actions and motivations bring up some darker and more complex themes than its predecessor, in line with the more plot-driven 3D entries. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_14beeefd |
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| The Legend of Zelda: A Link Between Worlds / Videogame / int_14beeefd |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_14beeefd |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1527d90d |
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Early Game Hell |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1527d90d |
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Early Game Hell: Hero Mode is like this, since without the unlockable 'mail', you take quadruple damage compared to the normal game and with low hearts, many enemies can wipe Link out in one or two hits. It gets much more bearable when you get to buy the items and stuff after three dungeons... and then goes back to being hell when you enter Lorule. Until two or three dungeons later, when you get things like a more powerful sword, the blue mail, and more hearts. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1527d90d |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_1527d90d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1527e9ae |
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Chaos Architecture |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1527e9ae |
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Chaos Architecture: In a bizarre aversion, this is the first Zelda game ever to have the same geography as a previous titlenote While the map of original shows up in its sequel, it is massively scaled down and only a tiny fraction of the world map, although Ocarina of Time and the Nintendo GameCube version of Twilight Princess have some subtle similarities. There are still some weird differences between Lorule and the Dark World, such as Turtle Rock and the Ice Palace being swapped. Then again, the two are separate places that just happen to resemble each other strongly. Played straight with the interiors of the Hyrule dungeons, although no one expects to do the same puzzles again. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1527e9ae |
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| The Legend of Zelda: A Link Between Worlds / Videogame / int_1527e9ae |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_1527e9ae |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_159850a5 |
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Warp Whistle |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_159850a5 |
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Warp Whistle: Irene the witch's purpose, as she can be summoned to get Link a ride to other places in Hyrule and Lorule. Even after she gets turned into a painting (and later, a Sage) her broom can still bus you around. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_159850a5 |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_159850a5 |
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20 Bear Asses |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_16e4b425 |
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20 Bear Asses: Making any potion other than the red ones requires the collection of ten of a certain type of monster part per dose. Justified as said monster parts are ingredients for the potion. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_16e4b425 |
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| The Legend of Zelda: A Link Between Worlds / Videogame / int_16e4b425 |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_16e4b425 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_17122b19 |
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Exactly What I Aimed At |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_17122b19 |
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Exactly What I Aimed At: In the Final Boss battle, to land the final blow, you must aim a light arrow away from Yuga. Since the room is circular, and both of you are merged into the wall, the arrow travels around the room and hits him in the weak point in his back, forcing him out of the wall to be finished off with the Master Sword. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_17122b19 |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_17122b19 |
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Dungeon Town |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_17210967 |
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Dungeon Town: Thieves' Town. Thieves' Hideout is an Elaborate Underground Base. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_17210967 |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_17210967 |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_17210967 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_173909 |
type |
Brainwashed and Crazy |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_173909 |
comment |
Soldiers are once again enemy units in the game in spite of the Hyrulean forces not being Brainwashed and Crazy as in A Link To The Past. Handwaved in that they're conjurations made by Yuga to keep the kingdom distracted, but its not explained why he chose to make enemies based off the old Hylian guard uniform. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_173909 |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_173909 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1e7487cd |
type |
Breaking the Fourth Wall |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1e7487cd |
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Breaking the Fourth Wall: Maiamais will sing to the Item Get! jingle when they're collected. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1e7487cd |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1e7487cd |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_1e7487cd |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1f69db36 |
type |
Digitized Sprites |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1f69db36 |
comment |
Digitized Sprites: The wild audience of the Treacherous Tower is pre-rendered, to avoid rendering too many characters in addition to the (already numerous) monsters in the arena with you. The effect is somewhat reminiscent of Donkey Kong Country's visuals. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1f69db36 |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1f69db36 |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_1f69db36 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1fb440a6 |
type |
Voluntary Shapeshifting |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1fb440a6 |
comment |
Voluntary Shapeshifting: Link can become a painting and meld with the walls in certain areas. He is unaffected by gravity while in this state. Yuga can also become a painting, as well as turn others into drawings. This, combined with a bracelet from Ravio, is how Link gets his shapeshifting ability. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1fb440a6 |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1fb440a6 |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_1fb440a6 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1fdaf8ff |
type |
Ominous Latin Chanting |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1fdaf8ff |
comment |
Ominous Latin Chanting: Used for the Yuga battles and for The Very Definitely Final Dungeon. In contrast to the wordless chants used in the Skyward Sword soundtrack, the Yuga battles feature actual lyrics. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_1fdaf8ff |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_1fdaf8ff |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_20a14df0 |
type |
Wrong Genre Savvy |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_20a14df0 |
comment |
Wrong Genre Savvy: Osfala, like Ralph and Groose, initially thinks he's the hero of the story and goes through the Eastern Palace with nothing but a Sand Rod he borrowed from Ravio, but ends up captured by Yuga. He later realizes that Link really is the hero and that he's just a Sage, and is very disappointed. Sahasrahla is convinced that the plot is the same as in A Link to the Past, urging Link to go through the same trials and collect the same tokens. In truth, things are a bit more complex. Hilda's ancestors tried to invoke No MacGuffin, No Winner, believing it would solve all the problems caused by war. It didn't, quite the opposite actually. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_20a14df0 |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_20a14df0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_20e2a53b |
type |
Notice This |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_20e2a53b |
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Notice This: The weather vanes will squawk and spin around to remind you to save if you've recently done something plot-important. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_20e2a53b |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_20e2a53b |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_20e2a53b |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_21d70919 |
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Crapsack World |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_21d70919 |
comment |
Crapsack World: Lorule is this. It's dark, gloomy, there's gigantic chasms all over the place, and everyone is grouchy and miserable. Fortunately, this is undone when Lorule's Triforce is restored. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_21d70919 |
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| The Legend of Zelda: A Link Between Worlds / Videogame / int_21d70919 |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_21d70919 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_226f6129 |
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Line Boil |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_226f6129 |
comment |
Line Boil: Link in his drawing form, as well as the objects Link collects in said form. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_226f6129 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_226f6129 |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
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The Legend of Zelda: A Link Between Worlds / Videogame / int_226f6129 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_22cf536c |
type |
Chekhov's Gun |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_22cf536c |
comment |
Chekhov's Gun: When Yuga turns Seres into a painting, he says how "her grace" will be pleased. It is a quick hint to the fact Hilda is in on his attacks. The musty old bracelet Ravio gives Link in exchange for letting him stay in Link's house. After Yuga turns Link into a painting in the Eastern Palace, the bracelet allows Link to escape... and gives him the power to enter and exit walls at will. The whole monster mask cult ("mumbo jumbo, mumbo jumbo...") apparently got started by Sahasrahla's Lorule counterpart as a way for the Loruleans to cope with their kingdom falling apart and keep from descending into thievery and other forms of wickedness in their despair. These monster masks are based on the monster forms that people stuck in the Dark World would take in A Link to the Past. Ravio is dressed as a rabbit, the form Link took in that game before getting the Moon Pearl, which foreshadows the fact that he is Link's counterpart in Lorule. Furthermore, it also foreshadows his role as a Defector from Decadence, since Hilda and Yuga, two Loruleans who don't wear monster masks, are the main villains whose plan he wants no part of. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_22cf536c |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_22cf536c |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_22cf536c |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_251bce7c |
type |
Cardboard Prison |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_251bce7c |
comment |
Cardboard Prison: Subverted. Most of the jail cells in the game aren't very effective at holding Link, since he can just merge into the wall and slip around/through the bars. Of course, they're still inescapable for a normal person. Zigzagged with the Thief Girl; she is placed in a locked jail cell when Link first meets her, but if she gets captured during the Escort Mission, she is put back in that same now-unlocked cell, and the guards don't bother to lock the door again. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_251bce7c |
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-0.3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_251bce7c |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_251bce7c |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_25bc8511 |
type |
Generation Xerox |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_25bc8511 |
comment |
Generation Xerox: This game takes place a few hundred years after A Link to the Past and is essentially a sequel to it. As a result, this game's Link seems to live an almost carbon copy of his predecessor's entire life story, complete with Identical Grandson and Expy forms of the prior game's entire cast list. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_25bc8511 |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_25bc8511 |
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| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_25bc8511 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_26ac510e |
type |
Mythology Gag |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_26ac510e |
comment |
Mythology Gag: Majora's Mask can be seen hanging on the right wall of Ravio's shop (which is also Link's house). As a painting, Link resembles the introductory artwork from The Wind Waker. The very Talon-like bartender is based on Mr. Barten. And his Lorule counterpart seems to be based on Ingo/Gorman. Link getting a transformation power as a result of the villain trying to permanently transform him? It's not the first time in the series that happened. If you extort the aforementioned Hinox too much, he'll try to kill you to get the rupees back. This isn't the first time Link has stolen from an innocent and paid for it with his life. The northeast house in Kakariko Village has a picture of Makar. Next to it is a picture of the crustacean design on Link's islander outfit from the same game. The Milk Bar has pictures of the sages' instruments. Link uses a sword that he was supposed to deliver to someone else. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_26ac510e |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_26ac510e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_26ac510e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_27d00b28 |
type |
Same Content, Different Rating |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_27d00b28 |
comment |
Same Content, Different Rating: Unlike in A Link to the Past, the game's content and themes are roughly the same as those of other modern Zelda games (apart from the T-rated Twilight Princess); the complexity and peril are on a similar level, and there's no SNES-era censorship to neuter any religious themes and references (with Lorule's relationship with its gods being a major theme of the game). Despite this, while most modern Zelda games are rated E10+note considering how the 3D and HD remakes of Ocarina of Time, The Wind Waker and Majora's Mask were re-rated from E to E10+, A Link Between Worlds is rated E just like its predecessor, which may be due to the top-down perspective and graphics making the violence less realistic (although this still brings into question why its rating is lower than The Legend of Zelda: Spirit Tracks, which had a similar perspective and less detailed artstyle). |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_27d00b28 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_27d00b28 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_27d00b28 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2937826d |
type |
Hurricane of Puns |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2937826d |
comment |
Hurricane of Puns: A bee-loved quirk of the Bee Guy. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2937826d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2937826d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_2937826d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_294df577 |
type |
Dark World |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_294df577 |
comment |
Lorule, to A Link to the Past's Dark World. It isn't the same realm, but it is similar enough to be mistaken for it: Six of the Dark World dungeons make a return, and the seventh is likely an altered version of the last one. The same types of enemies are in the same locations, and the only thing missing is the Pyramid of Power, with Lorule Castle now in its location. Weirdly enough, the ending sees you visit the Sacred Realm (i.e. the Dark World freed from Ganon's influence). |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_294df577 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_294df577 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_294df577 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_29a39f6 |
type |
Easter Egg |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_29a39f6 |
comment |
Easter Egg: Having one of the elemental Rods equipped in the X slot when playing the Octoball Derby makes Link use it instead of the stick you normally get. There is an alternative version of the Milk Bar rendition of the Death Mountain theme where the flute segment goes crazy and off-tune, likely a scrapped recording that was left in as a joke. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_29a39f6 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_29a39f6 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_29a39f6 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2e8ed504 |
type |
Beautiful Dreamer |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2e8ed504 |
comment |
Beautiful Dreamer: There's a reason Zelda wakes up before Link when they return to Hyrule in the ending. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2e8ed504 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2e8ed504 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_2e8ed504 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2f50c5bf |
type |
Theme Music Power-Up |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2f50c5bf |
comment |
Theme Music Power-Up: After Link receives the Triforce of Courage and is sent to Lorule Castle, the overworld theme becomes a more triumphant version of itself. Of course, you can dawdle, beating up monsters and collecting leftover heart pieces and enjoy the music. Much earlier in the game, Hyrule's overworld music gets increasingly triumphant and intense as the first part of the story goes on. In the beginning, it's pretty relaxed. Then it becomes a standard theme after obtaining the Captain's Sword. Then, after getting the Master Sword, it becomes orchestral. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2f50c5bf |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_2f50c5bf |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_2f50c5bf |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_302730a |
type |
Fusion Dance |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_302730a |
comment |
Fusion Dance: Between Yuga and Ganon. And no, Ganon is NOT in control of the fusion. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_302730a |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_302730a |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_302730a |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_326440ec |
type |
Player Data Sharing |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_326440ec |
comment |
Player Data Sharing: The game has a feature where the streetpassnote A feature where if the player has their 3DS in sleep mode with the wireless switched on, it can automatically share data with other 3DSs which come within range loads other players' profiles. These players can be fought as Shadow Links for an amount of money based on their difficulty (players can customise their Link's equipment and make battles with their shadow as easy or hard as they like). |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_326440ec |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_326440ec |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_326440ec |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_348c1707 |
type |
Sword Beam |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_348c1707 |
comment |
Sword Beam: The Zelda staple returns, allowing Link to fire beams when his Hit Points are full. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_348c1707 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_348c1707 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_348c1707 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_34dcfc96 |
type |
KickTheDog |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_34dcfc96 |
comment |
Kick the Dog: Yuga actually kicks Link aside as he leaves the Sanctuary. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_34dcfc96 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_34dcfc96 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_34dcfc96 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_37253854 |
type |
PlayingTennisWithTheBoss |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_37253854 |
comment |
Once again, the bug-catching net can be used to reflect projectiles in the final battle. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_37253854 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_37253854 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_37253854 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_378a8006 |
type |
World-Healing Wave |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_378a8006 |
comment |
World-Healing Wave: Link and Zelda wish upon the Triforce to restore the Triforce of Lorule, reversing its collapse. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_378a8006 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_378a8006 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_378a8006 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_38f1a7ed |
type |
Defector from Decadence |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_38f1a7ed |
comment |
The whole monster mask cult ("mumbo jumbo, mumbo jumbo...") apparently got started by Sahasrahla's Lorule counterpart as a way for the Loruleans to cope with their kingdom falling apart and keep from descending into thievery and other forms of wickedness in their despair. These monster masks are based on the monster forms that people stuck in the Dark World would take in A Link to the Past. Ravio is dressed as a rabbit, the form Link took in that game before getting the Moon Pearl, which foreshadows the fact that he is Link's counterpart in Lorule. Furthermore, it also foreshadows his role as a Defector from Decadence, since Hilda and Yuga, two Loruleans who don't wear monster masks, are the main villains whose plan he wants no part of. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_38f1a7ed |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_38f1a7ed |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_38f1a7ed |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3a1c2171 |
type |
The Man Behind the Man |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3a1c2171 |
comment |
The Man Behind the Man: Hilda, to Yuga, until he later turns on her and absorbs her power. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3a1c2171 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3a1c2171 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_3a1c2171 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3a98aac8 |
type |
Epunymous Title |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3a98aac8 |
comment |
Epunymous Title: Following in the footsteps of the original. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3a98aac8 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3a98aac8 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_3a98aac8 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3b4abb27 |
type |
Double Meaning |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3b4abb27 |
comment |
Double Meaning: After clearing a certain number of dungeons, we get this, foreshadowing Hilda's plan to steal the Triforce of Courage. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3b4abb27 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3b4abb27 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_3b4abb27 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3e24cb38 |
type |
Musical Nod |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3e24cb38 |
comment |
Musical Nod: The somewhat more relaxing, guitar-based remix of the Dark World music from ALTTP sounds very similar to the version heard in Super Smash Bros. Brawl. Both of the game's equivalent to the Hyrule Field themes include expanded portions partially based on the Hyrule Field theme from The Legend of Zelda: Ocarina of Time. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3e24cb38 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3e24cb38 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_3e24cb38 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3f11ef74 |
type |
ParentalSubstitute |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3f11ef74 |
comment |
Parental Substitute: It's heavily implied that the blacksmith's wife has looked after the parent-less Link on many occasions. She knitted his own tunic and made him an item pouch. Whenever he arrives late for work and her husband gets furious, she tells Link behind her partner's back, he will not start the day's work without breakfast. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3f11ef74 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3f11ef74 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_3f11ef74 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3f8ef764 |
type |
Bleak Level |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3f8ef764 |
comment |
Bleak Level: Skull Woods, which is filled with skulls and undead enemies. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3f8ef764 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_3f8ef764 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_3f8ef764 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4160410d |
type |
Damsel in Distress |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4160410d |
comment |
Damsel in Distress: A young thief girl is imprisoned in a monster's lair operating in Thieves' Town. After a grueling marathon to get her to safety, the resident "Boss", Stalblind, hinders their progress, refusing to let the girl go, and mocks her for actually thinking she was home free. The demon then proceeds to battle Link. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4160410d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4160410d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_4160410d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_42d9daf9 |
type |
No Fair Cheating |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_42d9daf9 |
comment |
No Fair Cheating: If you use Irene's broom to try to beat the Hyrule Hotfoot minigame more easily, the NPC at the finish line scolds you for cheating and won't give you the prize until you beat the minigame fairly unless you warp to Lorule, then use Irene's broom and warp back. It's a lot of trouble to go through for a supposed shortcut, though. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_42d9daf9 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_42d9daf9 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_42d9daf9 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_437e70f5 |
type |
What a Piece of Junk |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_437e70f5 |
comment |
What a Piece of Junk: What the Lorulean blacksmith regards Link's Master Sword as. He pours his heart and soul into tempering swords to reach their ultimate capability, and the sight of kids picking up any weapon or ancient relic they find lying around depresses him. It's not until Link finds ores for the Hyrulian blacksmith to temper the sword that he becomes impressed with the craftsmanship of his counterpart and sees the true potential in the blade. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_437e70f5 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_437e70f5 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_437e70f5 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_45b2ef78 |
type |
JustEatTheMacGuffin |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_45b2ef78 |
comment |
Just Eat the MacGuffin: What would happen if the Triforce was destroyed before it became a plot point? As it turns out, this game: Princess Hilda invoked this trope to keep the Triforce's power away from evil forces, only to later discover that the Triforce was the Cosmic Keystone keeping the world together. Without it, Lorule is both figuratively and literally crumbling apart, forcing her to try and acquire Hyrule's Triforce to fix it, leading to the events of the game. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_45b2ef78 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_45b2ef78 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_45b2ef78 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_46118dc5 |
type |
Adult Fear |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_46118dc5 |
comment |
Adult Fear: The Priest, Gulley's parents, and the Witch all have their children/grandchildren transformed into paintings and kidnapped by Yuga. While the Priest and the Witch saw him but were powerless to stop him, mind you. Gulley's parents aren't aware of it until Link saves him and reassures them that he's OK, but until then, they're very worried. This is only compounded with how Gulley is an outgoing child who likes to go to a grove, surrounded by monsters who attack on sight, suddenly disappears. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_46118dc5 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_46118dc5 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_46118dc5 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_46cfd12f |
type |
Nothing but Skulls |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_46cfd12f |
comment |
Nothing but Skulls: In Lorule, skulls replace pots, so you'll see a lot of them, and no sign as to where the rest of the bones went. There's one room at the start of Lorule Castle that takes the cake, and is sure to provide a few hearts on each visit. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_46cfd12f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_46cfd12f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_46cfd12f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_480c69ba |
type |
Infinity -1 Sword |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_480c69ba |
comment |
Infinity -1 Sword: The red Tempered Sword/Level 2 Master Sword. It can be reforged by giving the blacksmith in Hyrule two chunks of Master Ore, which aren't very difficult to find in Lorule's dungeons. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_480c69ba |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_480c69ba |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_480c69ba |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4a39aac1 |
type |
Snowy Sleigh Bells |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4a39aac1 |
comment |
Snowy Sleigh Bells: Faint jingle bells can be heard in the background of the Ice Ruins' theme. Some also ring each time the dungeon's boss Dharkstare summons some icy satellites. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4a39aac1 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4a39aac1 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_4a39aac1 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4a3e547f |
type |
Leaning on the Fourth Wall |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4a3e547f |
comment |
Ravio being Link's Lorulean counterpart was hinted at long before his reveal. He hoards money, possesses various tools and weapons similar to those from past Zelda games (which he uses with his left hand), barges into a stranger's home and rearranges the furniture (your pots also go missing), realizes that you'll actually be fine when you "die", wears a bunny hood (matching Link's rabbit form in the Dark World in A Link to the Past before gaining protection), and has a winged companion. To make things even more obvious, Ravio's house in Lorule matches the location of Link's house in Hyrule. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4a3e547f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4a3e547f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_4a3e547f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4ac55d49 |
type |
Opening the Sandbox |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4ac55d49 |
comment |
Opening the Sandbox: After one point, it's possible to do the dungeons in many possible orders. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4ac55d49 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4ac55d49 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_4ac55d49 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4b86a724 |
type |
Getting Crap Past the Radar |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4b86a724 |
comment |
Getting Crap Past the Radar: The guy in the bee house says this when you bring him a bee: "Oh, thank you from the very bottom of my buzz!". Um... |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4b86a724 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4b86a724 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_4b86a724 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4bb69e55 |
type |
Artifact Mook |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4bb69e55 |
comment |
Artifact Mook: Lorule has enemies from the Dark World of A Link To The Past where in that game, they were strongly implied to be the transformed forms of those who ventured into the Dark World without the protection of the Moon Pearl. Their presence in Lorule, essentially a dystopian Parallel Universe to Hyrule, makes little sense from an in-universe standpoint beyond adding on to the already dark atmosphere. Soldiers are once again enemy units in the game in spite of the Hyrulean forces not being Brainwashed and Crazy as in A Link To The Past. Handwaved in that they're conjurations made by Yuga to keep the kingdom distracted, but its not explained why he chose to make enemies based off the old Hylian guard uniform. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4bb69e55 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4bb69e55 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_4bb69e55 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4c782fb9 |
type |
Gods Need Prayer Badly |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4c782fb9 |
comment |
Gods Need Prayer Badly: Subverted in Lorule. The world is on the verge of collapse, the sanctuaries are all abandoned, while clergymen/philosophers can do nothing but mourn the people forsaking their gods (even questioning if they in turn have forsaken mortals). Loruleans have become depraved and worship monsters such as Gemesaur King, who in turn, need human devotion in order to become more powerful and god-like. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4c782fb9 |
featureApplicability |
-0.3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4c782fb9 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_4c782fb9 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4de1a4f7 |
type |
Improvised Weapon |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4de1a4f7 |
comment |
Improvised Weapon: Yuga Ganon carries the proud tradition of Zelda Final Bosses being vulnerable to mundane equipment, with the Bug Catching Net being able to reflect his second phase energy balls. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4de1a4f7 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_4de1a4f7 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_4de1a4f7 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_504e271f |
type |
But Thou Must! |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_504e271f |
comment |
But Thou Must!: Dampe will ask you to use the Captain's sword in order to save Seres until you accept. The same happens when Ravio asks you to borrow your house. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_504e271f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_504e271f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_504e271f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_50727f8d |
type |
Death Is a Slap on the Wrist |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_50727f8d |
comment |
Death Is a Slap on the Wrist: If you managed to buy Ravio's items, then you won't lose them upon defeat. Ravio even jokingly encourages you to get defeated as many times as you please when you buy an item for the first time. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_50727f8d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_50727f8d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_50727f8d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_514cba56 |
type |
Sinister Geometry |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_514cba56 |
comment |
Sinister Geometry: The monolithic-like structure in Lorule's Sacred Realm. It's actually their inverted Triforce's tombstone. Inscribed on it is an account of Hilda's ancestors who destroyed the sacred relic to prevent chaos. When Zelda and Link wish upon their Triforce to restore Lorule's, the tombstone explodes. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_514cba56 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_514cba56 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_514cba56 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_54fb42f0 |
type |
Gravity Is a Harsh Mistress |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_54fb42f0 |
comment |
Gravity Is a Harsh Mistress: If an enemy knocks you off the edge of a bottomless pit, you hang in the air for a second before falling. The same is true for them if you knock them off the edge. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_54fb42f0 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_54fb42f0 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_54fb42f0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5527dc0c |
type |
Plot Coupon |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5527dc0c |
comment |
Plot Coupon: The Pendants of Virtue are back. This time, they have the symbols of the Goddesses like the Spiritual Stones and the Pearls of the Goddesses. The color of the Power and Wisdom pendents has also been fixed, as in Link to the Past, Power was blue and Wisdom was red, unlike everything else that followed. In Lorule, the paintings of the Seven Sages are what must be collected, to restore them back to normal and free the sages. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5527dc0c |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5527dc0c |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_5527dc0c |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5534431f |
type |
Money for Nothing |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5534431f |
comment |
In another example of the deliberate use of Money for Nothing in this game, you can unpress Hinox's Berserk Button by saving and quitting, and then reloading your save file, making extorting him a great way to get fast cash. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5534431f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5534431f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_5534431f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_56855fa3 |
type |
Casual Interstellar Travel |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_56855fa3 |
comment |
Casual Interstellar Travel: The powerfully magic Mother Maiamai explains to Link that she and her many children were on a great voyage through all the worlds until they happened upon the heavily unstable Lorule. The dimension is on the verge of collapsing, thus Mother Maiamai was separated from her children between Hyrule and Lorule. She pleads for the hero to find and rescue her scattered babies. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_56855fa3 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_56855fa3 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_56855fa3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_575fd5e2 |
type |
Dark Is Not Evil |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_575fd5e2 |
comment |
Dark Is Not Evil: The Lorulean counterpart to the Bee Guy is the Devilish Girl. The only thing that could hint towards her being evil are the fact that she resembles a demon and the fact that she doesn't expect the ones taking on her challenges to survive (although she's genuinely amazed if you do manage to beat them). Lorule itself and Princess Hilda are also a case of this. Lorule isn't an evil place, it's just an Alternate Universe version of Hyrule, that is in a bad state of disrepair because its Triforce was destroyed. Hilda isn't evil either, just desperate...without the wisdom to find another way, she became a Well-Intentioned Extremist. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_575fd5e2 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_575fd5e2 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_575fd5e2 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_58efc711 |
type |
The Goomba |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_58efc711 |
comment |
The Goomba: Blobs, which are a variety of Buzz Blob that can be attacked without being electrocuted even without a stronger sword. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_58efc711 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_58efc711 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_58efc711 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5a36f8bc |
type |
Not His Sled |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5a36f8bc |
comment |
Not His Sled: In the Thieves' Hideout in Lorule, you'll find a girl locked in a cell asking for help, who promises to give Link the Sage Painting after her rescue. Players who have played The Legend of Zelda: A Link to the Past would know that in the Thieves' Town dungeon in the Dark World, the maiden there was in fact the boss in disguise. An experienced player is thus fully prepared for a betrayal at any time. The game teases you by making it an Escort Mission and having Link work together with her to go through the dungeon. Upon finally reaching the boss door, the game reveals that the girl is in fact, not actually the boss that the player had been expecting (though they do fight Blind's Expy, Stalblind). That's not even the end of the teasing. After the battle, Link has to cross a narrow bridge with the girl behind him, teasing that she might push him off. In the end, she keeps her word, and gives Link the painting as promised. As soon a veteran learns Yuga's plan involves reviving Ganon then the obvious implications of him usurping the role of main antagonist will be expected. Not this time though. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5a36f8bc |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5a36f8bc |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_5a36f8bc |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5a5de5ca |
type |
Boss Rush |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5a5de5ca |
comment |
In Lorule Castle, another instrument will be added to the background music with every successive victory in the Boss Rush. Once you beat three of four, Ganondorf's theme gets mixed in. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5a5de5ca |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5a5de5ca |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_5a5de5ca |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5b81ca8d |
type |
Disc-One Nuke |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5b81ca8d |
comment |
Disc-One Nuke: The upgraded Fire Rod shoots a large pillar of fire which deals as much damage as the Master Sword, travels an entire screen's worth of length, can be shot downwards and travel up and down stairs to hit enemies on different heights, and hits enemies several times with a single use, making Hyrule Castle and the Lorule overworld much easier especially in Hero mode. It's available as soon as you finish the three Hyrule dungeons and only requires a modest amount of Rupees (mitigated by Ravio's one-time discount on the first purchase) and finding ten Maiamai. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5b81ca8d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5b81ca8d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_5b81ca8d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5c8e0224 |
type |
Turtle Power |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5c8e0224 |
comment |
Turtle Power: When you reunite a mother turtle with her three lost children, they repay you by helping Link reach the fiery Turtle Rock dungeon. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5c8e0224 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5c8e0224 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_5c8e0224 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5da37ab5 |
type |
Triumphant Reprise |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5da37ab5 |
comment |
Triumphant Reprise: After Link has rescued all the sages and attained the Triforce of Courage, the Dark World/Lorule overworld theme song sounds more upbeat and heroic in contrast to the bleaker version that played before. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5da37ab5 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5da37ab5 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_5da37ab5 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5e260ea6 |
type |
Conveniently an Orphan |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5e260ea6 |
comment |
Conveniently an Orphan: Potentially applies to the entire main cast. Both Link and Zelda are (probably) young teens with no parents in sight, and it's safe to assume that Ravio and Hilda are in the same situation. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5e260ea6 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5e260ea6 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_5e260ea6 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5f4219a2 |
type |
Free-Sample Plot Coupon |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5f4219a2 |
comment |
Free Sample Plot Coupon: Zelda herself gives you the Pendant of Courage, claiming it was a special charm for her. In A Link to the Past, it is earned after completion of the Eastern Palace. Although you have to go through the Eastern Palace before its true nature is revealed. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5f4219a2 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_5f4219a2 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_5f4219a2 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_62259825 |
type |
Nintendo Hard |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_62259825 |
comment |
Definitely something the first-time player will discover on Death Mountain if they go out of their way to grab a Piece of Heart and an empty bottle early in the game. They will have to contend with moving platforms over fiery molten rock chasms. Plus encounters with multiple Lynels, centaur-like beings that resemble fire-breathing lions, that take off three hearts per hit (twelve hearts in Hero Mode). These factors can easily screw up your no death run. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_62259825 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_62259825 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_62259825 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_62f9d08e |
type |
Freeze-Frame Bonus |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_62f9d08e |
comment |
Freeze-Frame Bonus: Snap a picture of your screen just as Link suddenly freezes while traveling between worlds. While he wears the Green Tunic, he's a dead ringer for Dark Link. And if you do the same when you have the Red Mail, the freeze-frame instead shows him wearing his normal green tunic. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_62f9d08e |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_62f9d08e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_62f9d08e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_637ef67 |
type |
New Game Plus |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_637ef67 |
comment |
New Game+: A hard mode called Hero Mode is available after you first complete the game. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_637ef67 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_637ef67 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_637ef67 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6638c7f7 |
type |
Stealth-Based Mission |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6638c7f7 |
comment |
Stealth-Based Mission: In order to reach the Palace of Darkness, you have to go all the way avoiding the guards. Thankfully, avoiding them is pretty easy thanks to Link's wall merging ability, and if you do get caught, you'll always be sent to the nearest cage. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6638c7f7 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6638c7f7 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6638c7f7 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6a79a4a4 |
type |
MacGuffin Delivery Service |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6a79a4a4 |
comment |
MacGuffin Delivery Service: Hilda's plan actually depends on Link getting the Master Sword and rescuing the Seven Sages, as he needs to do that in order to get the Triforce of Courage, which is an essential part of Hilda's plan to steal a new Triforce for Lorule. Defeating the penultimate boss is the first thing Link does in the entire game that does not somehow advance the Big Bad's plot. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6a79a4a4 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6a79a4a4 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6a79a4a4 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b1caa93 |
type |
Adipose Rex |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b1caa93 |
comment |
Adipose Rex: Oren, the Queen Zora. At least until you find her Power Limiter. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b1caa93 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b1caa93 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6b1caa93 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b42ea7e |
type |
Hijacking Cthulhu |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b42ea7e |
comment |
Hijacking Cthulhu: Yuga merges with Ganon and takes control of all his power. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b42ea7e |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b42ea7e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6b42ea7e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b7c9f96 |
type |
The Lost Woods |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b7c9f96 |
comment |
The Lost Woods: The first half is straightforward forest, but before getting to the Master Sword, it turns into The Maze which requires you to follow a Poe. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b7c9f96 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6b7c9f96 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6b7c9f96 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6bd69ff |
type |
Not the Way It Is Meant to Be Played |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6bd69ff |
comment |
Not the Way It Is Meant to Be Played: You can actually run off and explore Hyrule on your Captain's Sword errand, though you'll run into monster encounters that will attack defenseless vulnerable little you, with no means of fighting back except throwing bushes at them. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6bd69ff |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6bd69ff |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6bd69ff |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6bda9a30 |
type |
Meaningful Name |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6bda9a30 |
comment |
Meaningful Name: Yuga's name is based on the Japanese word for "painting," which obviously fits with his painting obsession. But there is another meaning to it, when you read the name with Hinduism in mind. In this case, Lorule can be seen as a universe, which is in its last epoch, the Kali Yuga, as it is headed to its imminent destruction. In addition, almost all Loruleans have lost their virtues, which is also a marking for the last era of the cycle, as humanity starts absolutely virtuous in the first era and declines through the four Yuga ages to a World Half Empty, which is destroyed at the end. After the Kali Yuga has passed, the universe will be created anew in a new Yuga cycle. The Kali Yuga is generally the time of the Downfall of a culture and this game is an entry of the downfall timeline. So, the Kali Yuga metaphor also works for Hyrule. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6bda9a30 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6bda9a30 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6bda9a30 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6d7026fa |
type |
Punny Name |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6d7026fa |
comment |
Punny Name: The name of the other world in this game is called "Lorule" in order to contrast with "Hyrule".note High-rule and Low-rule. Get it? |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6d7026fa |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6d7026fa |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6d7026fa |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6e9e1e32 |
type |
GottaCatchEmAll |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6e9e1e32 |
comment |
Gotta Catch 'Em All: Collect Maiamais and return them to their mother for upgraded items. Catch all 100 and you get an improved spin attack that is very useful in the Treacherous Tower. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6e9e1e32 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6e9e1e32 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6e9e1e32 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6fed1f70 |
type |
The Thing That Would Not Leave |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6fed1f70 |
comment |
The Thing That Would Not Leave: Ravio taking up residence in Link's house is an escalating one during each visit at certain points in the game: He asks to stay. He says he's a merchant and he would like to sell some stuff here. He starts advertising for adventurers to come visit his shop. He dumps all of Link's belongings to the corners of the room and sets up shopping counters. He puts up a massive billboard with his face on it on top of Link's house. Last, but not least; he changes the name on the sign from "Link's House" to "Ravio's Shop". |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6fed1f70 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_6fed1f70 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_6fed1f70 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_70d8269d |
type |
Excuse Plot |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_70d8269d |
comment |
Excuse Plot: Downplayed. Compared to other modern Zelda games, A Link Between Worlds has a fairly sparse plot with more emphasis on gameplay, just like A Link to the Past. However, what bits of plot there are contain some fairly complex and tragic characters and themes, especially concerning Lorule and the state that it's in. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_70d8269d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_70d8269d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_70d8269d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_71d75417 |
type |
Anti Poop-Socking |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_71d75417 |
comment |
Anti Poop-Socking: If you make a good deal of progress in one go, generally triggered by getting a full heart container, the nearby weather vanes will start shaking, flapping their wings, and making noises to direct your attention to them so that you won't forget to save and lose it. Alternatively (or sometimes as well), playing roughly for an hour straight will make them suggest taking a break when you save, complete with a Beat in between. Irene will also pipe in on the subject, saying that Link looks tired. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_71d75417 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_71d75417 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_71d75417 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_721325ee |
type |
No Cutscene Inventory Inertia |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_721325ee |
comment |
No Cutscene Inventory Inertia: Averted everywhere except the one credits scene Link is in, where his Master Sword and Tunic are both their original colors regardless of any upgrades. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_721325ee |
featureApplicability |
-1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_721325ee |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_721325ee |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_730c2e3 |
type |
Void Between the Worlds |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_730c2e3 |
comment |
Void Between the Worlds: As a painting, Link can enter very thin vertical gaps in walls that lead to a technicolor void used to go between Hyrule and Lorule. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_730c2e3 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_730c2e3 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_730c2e3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_77550b4f |
type |
Theme-and-Variations Soundtrack |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_77550b4f |
comment |
Theme-and-Variations Soundtrack: The Sage Dungeons are all arrangements of the same motif, even the Desert Palace, which is in Hyrule and had a counterpart in Link to the Past. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_77550b4f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_77550b4f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_77550b4f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_786e5cac |
type |
Circling Birdies |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_786e5cac |
comment |
Circling Birdies: Happens to Link when Yuga avoids his attack, causing him to run into the wall Yuga became a painting on. Done for comedic effect at the end when Ravio's bird friend Sheerow flies circles around his head after the former is knocked on his ass by an earthquake. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_786e5cac |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_786e5cac |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_786e5cac |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_7a7b093d |
type |
Mana Meter |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_7a7b093d |
comment |
Mana Meter: A Link Between Worlds introduces a Mana/Stamina Meter known as the Energy Gauge that replaces consumable items like arrows, bombs and magic. It quickly replenishes when not being used. It can be upgraded with a scroll found in the Ice Ruins. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_7a7b093d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_7a7b093d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_7a7b093d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_7b21ef92 |
type |
Later-Installment Weirdness |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_7b21ef92 |
comment |
Later Installment Weirdness: The game gives Link access to all items from Ravio's shop, rather than the dungeons. Instead of getting them at certain points in the story for free, like you normally would, you have to rent the equipment (cheaper, but you lose it if you die) or, in an aversion of Money for Nothing, buy it (each item is 800 to 1200 rupees). |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_7b21ef92 |
featureApplicability |
-1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_7b21ef92 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_7b21ef92 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_808b6d16 |
type |
Sdrawkcab Name |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_808b6d16 |
comment |
One Lorule shopkeeper will mutter "Ay lliw nihtemos yub" under his breath, whether you do buy something or not. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_808b6d16 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_808b6d16 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_808b6d16 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_80a282ea |
type |
Monster Lord |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_80a282ea |
comment |
Monster Lord: Gemesaur King and Stalbind. Many Loruleans have forsaken their homes and duties to Hilda to follow these beings, and revere them. Understandable with Gemesaur King (see Money Spider above). |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_80a282ea |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_80a282ea |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_80a282ea |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8430699a |
type |
Alternate Universe |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8430699a |
comment |
Lorule itself and Princess Hilda are also a case of this. Lorule isn't an evil place, it's just an Alternate Universe version of Hyrule, that is in a bad state of disrepair because its Triforce was destroyed. Hilda isn't evil either, just desperate...without the wisdom to find another way, she became a Well-Intentioned Extremist. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8430699a |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8430699a |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_8430699a |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_848bec3d |
type |
Wishing for More Wishes |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_848bec3d |
comment |
Wishing for More Wishes: A Variant. The Triforce has no explicit numerical limitation on wishes, but only one person can possess it at a time. In the ending it is shown that it can create more Triforces, but the implication is more that it fixed the old one rather than pulling a new Triforce out of thin air. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_848bec3d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_848bec3d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_848bec3d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_85f8dc9d |
type |
It's All Upstairs From Here |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_85f8dc9d |
comment |
It's All Upstairs from Here: The Tower of Hera returns in an altered form. Likewise, the Treacherous Tower, which is a gauntlet of several minibosses and enemies for up to 50 floors. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_85f8dc9d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_85f8dc9d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_85f8dc9d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8aeccf04 |
type |
Bullet Hell |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8aeccf04 |
comment |
Bullet Hell: Cuccos, of course. They are now a Mini-Game. Getting the heart piece is easy. The crazy 100% Completion Bragging Rights Reward is to do "Endless Mode" for 999 seconds (about 16.6 minutes) perfectly. This causes the farm girl giving Link the quest to call him the Cuccomaster and presents a giant Cucco that replenishes Link's hearts at her ranch anytime he visits. And this minorly changes the ending. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8aeccf04 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8aeccf04 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_8aeccf04 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8b9c512e |
type |
Down the Drain |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8b9c512e |
comment |
Down the Drain: The sewers underneath the Sanctuary, which doubles as a Noob Cave. The Swamp Palace is a more classic version of this, requiring Link to lower and raise water levels. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8b9c512e |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8b9c512e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_8b9c512e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8c039bf3 |
type |
Skippable Boss |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8c039bf3 |
comment |
Skippable Boss: An unintentional example is that you can skip the boss of the Skull Woods via a glitch (it's in French). You won't get its Heart Container, though. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8c039bf3 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8c039bf3 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_8c039bf3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8c681acc |
type |
Third-Person Person |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8c681acc |
comment |
Third-Person Person: Dampé. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8c681acc |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8c681acc |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_8c681acc |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8dd4a996 |
type |
Identical Grandson |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8dd4a996 |
comment |
Identical Grandson: A character named Sahasrahla who looks exactly like the one who appeared in A Link to the Past tells to Link a story from "the days of my grandfather's grandfather's grandfather...". |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8dd4a996 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8dd4a996 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_8dd4a996 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8e13875c |
type |
Death Mountain |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8e13875c |
comment |
Death Mountain: In Hyrule, a "drier" variety than Lorule's, with occasional sections involving lava. In Lorule, snow covered variety. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8e13875c |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8e13875c |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_8e13875c |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8eb3d48f |
type |
Revisiting the Roots |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8eb3d48f |
comment |
Revisiting the Roots: A return to the 2D roots of The Legend of Zelda after years spent refining the mechanics of the 3D iterations of the series and after 2.5D games like Phantom Hourglass and Spirit Tracks went for more of an experimental hybrid approach. It also harkens back to the much more non-linear titles of the franchise's early years. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8eb3d48f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_8eb3d48f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_8eb3d48f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_906365a2 |
type |
Demonic Possession |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_906365a2 |
comment |
Demonic Possession: Inverted! Yuga merges with Ganon to obtain the Triforce of Power. Afterwards, he is in complete control. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_906365a2 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_906365a2 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_906365a2 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_91e894b4 |
type |
Apocalypse How |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_91e894b4 |
comment |
Apocalypse How: The Loruleans rejected the gift from the gods and opted to completely destroy their Triforce. While this was done with the best of intentions to prevent further warring over and abuse of its power, this inadvertently caused Lorule to begin to crumble without the protection of their Triforce to hold it together. They didn't understand that the essence of the gods is literally the foundation of their creation that prevents it from reverting back into the chaos it once was. As the generations went by, Lorule fell further and further into disrepair and edged closer to its doom. It is unknown how it would have affected Hyrule, but at least Lorule would have eventually completely died out had Link not intervened. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_91e894b4 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_91e894b4 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_91e894b4 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_950bbfa7 |
type |
Take a Third Option |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_950bbfa7 |
comment |
Take a Third Option: At the end the options seem to be to leave the Triforce on Lorule, saving it but dooming Hyrule to destruction. Or taking it back to Hyrule, dooming Lorule to destruction. Instead, Link and Zelda make a wish on their Triforce to restore Lorule's Triforce, saving both worlds. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_950bbfa7 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_950bbfa7 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_950bbfa7 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_963086ce |
type |
Damn You, Muscle Memory! |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_963086ce |
comment |
Damn You, Muscle Memory!: Remember playing A Link to the Past? Not only does the Nintendo 3DS have the exact same amount of buttons as a Super Nintendo controller, it replaces where you dash from, you also use two items, and the start button is now pause instead of "Menu". Remember swimming in Link's Awakening and the Oracle games? A to swim faster and B to dive, right? For no reason at all, these are now swapped: Expect to dive unexpectedly a lot while trying to move faster. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_963086ce |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_963086ce |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_963086ce |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_970c790a |
type |
Big Bad |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_970c790a |
comment |
Big Bad: Yuga. Double Subverted. He's actually The Dragon to Hilda, the main antagonist, but he betrays her and gets the Triforce pieces for himself; he had been using her and her kingdom's plight from the very beginning. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_970c790a |
featureApplicability |
-0.3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_970c790a |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_970c790a |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9b06e314 |
type |
Greater-Scope Villain |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9b06e314 |
comment |
Greater-Scope Villain: Ganon. Although not as prominent, Ganon's presence can be felt, as he is heavily featured in the game's backstory and is mentioned by the elders as the Demon King that nearly brought Hyrule to ruins long ago. Subverted when it is revealed that reviving Ganon is part of Hilda's plan, since she wants the Triforce for the benefit of Lorule, and Yuga wants the Triforce for himself. Neither of them care about Ganon other than that, and Ganon himself doesn't get to do anything before Yuga absorbs his power and takes over his body. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9b06e314 |
featureApplicability |
-0.3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9b06e314 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_9b06e314 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9b9435d0 |
type |
AntiFrustrationFeature |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9b9435d0 |
comment |
Anti-Frustration Feature: You no longer have to collect arrows, bombs, or magic, as nearly all the items simply run off of your (rather quickly replenishing) stamina meter, making a host of puzzles much, MUCH easier. To make things simpler, some dungeons have purple potions that instantly replenish this meter, to avoid situations that would otherwise just require wasting time. Certain tasks in the game become easier if you fail them the first time. For example, if the thief girl gets caught during the Escort Mission, fewer enemies will spawn when you retry, and the ones you already beat don't come back. If you fail the ghost chase in the Lost Woods, you will start out with fewer ghosts up to two times. The ball hones in on the crows in the baseball minigame. The Fast Travel system (Irene's broom) is introduced very early on, making it much easier to get around the overworld. The Maiamai Map tells you how many Maiamais are left in a particular area of Hyrule or Lorule. If you happen to beat a boss while standing right where the Heart Container appears you won't collect it immediately. While it may not have been the intention, this can help players doing low health runs. If you merge with a wall to escape a Wallmaster, it will slam its palm down immediately (and miss because you're 2D), sparing you the sometimes-lengthy wait for their attack that you'd otherwise have to endure. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9b9435d0 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9b9435d0 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_9b9435d0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9cb3e22e |
type |
Interface Spoiler |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9cb3e22e |
comment |
Interface Spoiler: Just in case you still were unaware of the game taking place in two separate worlds, the fact you have to find 100 Maiamai but the ones shown in the Hyrule map total only 50 will give it away. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9cb3e22e |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9cb3e22e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_9cb3e22e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9d12bbc1 |
type |
Foreshadowing |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9d12bbc1 |
comment |
Foreshadowing: In the tutorial section of the game, soldiers can be seen trying to wipe off paintings of mooks from the castle, foreshadowing the painting aspect of the game. Ravio being Link's Lorulean counterpart was hinted at long before his reveal. He hoards money, possesses various tools and weapons similar to those from past Zelda games (which he uses with his left hand), barges into a stranger's home and rearranges the furniture (your pots also go missing), realizes that you'll actually be fine when you "die", wears a bunny hood (matching Link's rabbit form in the Dark World in A Link to the Past before gaining protection), and has a winged companion. To make things even more obvious, Ravio's house in Lorule matches the location of Link's house in Hyrule. There are various hints to Hilda being a villain: The post-dungeon scenes in Lorule of Hilda monologuing to Zelda about how much she envies her in a poorly lit room will probably set off a few red flags. Yuga drops a couple comments early on about "Her Grace", even making a direct comparison to Zelda. Ravio's house, mentioned above, contains his diary, which alludes to what Hilda is actually trying to do, and that Yuga is "duping" her. Hints to the Seven Sages: At a certain point within the story, when you use Irene's bell to summon her, only her broom, without Irene, will come to pick up Link. Eventually, it's revealed that she has been abducted and turned into a painting. This is also foreshadowed by the fortune teller's prophesy that convinced her to help Link in the first place. Turns out it's true after all, even if it's a bit vague. Similarly, at one point Gulley goes missing and his mother is shown searching for him. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9d12bbc1 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9d12bbc1 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_9d12bbc1 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9dab0a6e |
type |
Continuity Nod |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9dab0a6e |
comment |
Continuity Nod: The first artwork image of Link revealed portrays him similarly to how he appears in A Link to the Past, whereas the later artwork first shown in an August 7 Nintendo Direct clip seems to be inspired by the Oracle games. Gulley's reason for not knowing what saving is? "I'm just a kid." The overworld music for Lorule is the Dark World theme from A Link to the Past. And the theme of the Treacherous Tower is an arranged version of the "Dark World Dungeon" Theme, also from A Link to the Past. Once again, the bug-catching net can be used to reflect projectiles in the final battle. The theme that plays in the Seven Sages' chamber is a remix of the theme that played in the location of the same name in Ocarina of Time. And speaking of that game, its Game Over theme is used in this game as well, followed by a remix of the Game Over theme from the original game. The jingle that plays after saving a game is the flute melody from A Link to the Past — fitting, since the save points are weather vanes exactly like the one that gives the flute its power in that game. The palace theme from Zelda II plays whenever you battle someone's Shadow Link. Whenever Link leaves the Sacred Realm, the Seven Sages strike the same poses as the ones from Ocarina of Time, when they sealed away Ganon. A few of the lost Maiamais are found where there were warp vortexes in A Link to the Past. One Lorule shopkeeper will mutter "Ay lliw nihtemos yub" under his breath, whether you do buy something or not. One of the songs the Bard in the Milk Bar will play is the Ballad of the Goddess. Link is closely associated with the local blacksmith. Yuga, much like Ghirahim before him, hums his own leitmotif. The shopkeeper on the west side of Lake Hylia is a Suspiciously Similar Substitute to one of the merchants from the original game. It isn't immediately obvious, though, as his design is based not on the sprite, but the artwork from the original game's manual. When Link obtains the Triforce of Courage, he does the same two-handed Item Get! pose he did when obtaining a Triforce Piece from the original game. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9dab0a6e |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9dab0a6e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_9dab0a6e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9e8aa11e |
type |
Friendly Fireproof |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9e8aa11e |
comment |
Friendly Fireproof: Averted for enemy projectiles - once a projectile has been let loose, it can harm anyone on the screen. Zoras, Octoroks, and enemy archers are just some of the foes that can be tricked into defeating their allies via proper use of Deadly Dodging. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9e8aa11e |
featureApplicability |
-1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9e8aa11e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_9e8aa11e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9eca61c8 |
type |
Production Foreshadowing |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9eca61c8 |
comment |
Production Foreshadowing: There is a certain mask hanging in Link's House, and it's one of the few things Ravio doesn't mess with. That mask is Majora's Mask, and the re-release of the game was announced a bit less than a year after the release of A Link Between Worlds. It was likely intentional, as said remake started production soon after Ocarina of Time 3D was released. The seal that Yuga-Ganon places on the gates of Lorule Castle resembles malice. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9eca61c8 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_9eca61c8 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_9eca61c8 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a1b141f4 |
type |
My God, What Have I Done? |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a1b141f4 |
comment |
My God, What Have I Done?: The Shady Guy seems to genuinely regret stealing the Smooth Stone from the Zoras after Link tells him just what its importance was to them. Hilda has this when Ravio points out she's no better than the people who nearly destroyed Lorule fighting over their Triforce. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a1b141f4 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a1b141f4 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_a1b141f4 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a4905771 |
type |
Double-Meaning Title |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a4905771 |
comment |
Double-Meaning Title: In keeping with the tradition set by A Link to the Past, the first Zelda game with a pun (in the West at least). A Link Between Worlds, referring to Link traveling back and forth between the two dimensions, and the connection between them (which itself could be the various portals, Link again, the various Alternate Self characters, or the parallel Triforces, which let the Loruleans first know about Hyrule and which serve as the primary driving force of the conflict). |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a4905771 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a4905771 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_a4905771 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a4cb54b4 |
type |
Shifting Sand Land |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a4cb54b4 |
comment |
Shifting Sand Land: The Desert Palace and the sands around them. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a4cb54b4 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a4cb54b4 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_a4cb54b4 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a5e02e9e |
type |
Infinity +1 Sword |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a5e02e9e |
comment |
Infinity +1 Sword: The Golden Sword/Level 3 Master Sword. You can unlock the sword's full potential by finding two more pieces of Master Ore and taking them to the Lorule blacksmith. This is a little trickier than the above, since the first three are in dungeons, but the fourth is in an area of Lorule only accessible from one area in Hyrule which you probably wouldn't visit unless you're collecting Maiamais or using a guide, since it's not required for normal completion. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a5e02e9e |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a5e02e9e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_a5e02e9e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a7372109 |
type |
Rewarding Vandalism |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a7372109 |
comment |
Rewarding Vandalism: You're even more encouraged to do so now due to the renting/purchase system. It's implied Ravio also suffers from this, as the only missing furniture in Link's house after his "renovations" are the pots. This makes sense, given that he's Link's Lorule counterpart. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a7372109 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a7372109 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_a7372109 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a8826e1e |
type |
Giant Mook |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a8826e1e |
comment |
Giant Mook: Some of the enemies have varieties of these as a dungeon's Mini-Boss. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a8826e1e |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a8826e1e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_a8826e1e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a939a527 |
type |
Red Eyes, Take Warning |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a939a527 |
comment |
Red Eyes, Take Warning: Hilda has red eyes, which is Foreshadowing for her being the Big Bad. In a subversion, they're not completely evil, but a Well-Intentioned Extremist who undergoes a Heel–Face Turn in the ending. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a939a527 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a939a527 |
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1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_a939a527 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a9c1bc0c |
type |
Bee Afraid |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a9c1bc0c |
comment |
Bee Afraid: At least until you get the Bee Badge. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a9c1bc0c |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_a9c1bc0c |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_a9c1bc0c |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ab998a84 |
type |
Already Undone for You |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ab998a84 |
comment |
Already Undone for You: The Eastern Palace when Osfala steps away from you. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ab998a84 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ab998a84 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_ab998a84 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ad754f85 |
type |
Evolving Title Screen |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ad754f85 |
comment |
Evolving Title Screen: The title screen's 3D background shows the area where the player last saved. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ad754f85 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ad754f85 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_ad754f85 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_add931af |
type |
I Choose to Stay |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_add931af |
comment |
I Choose to Stay: After rescuing all of her children and talking to enough NPCs afterwards, you can trigger a scene where Mother Maiamai and her babies continue their travels on to another dimension. The 72nd Maiamai you saved, however, chooses to remain in Hyrule, asking Link to wish her luck in becoming as big and as powerful as her mother. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_add931af |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_add931af |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_add931af |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_af7d483f |
type |
Dreaming of Things to Come |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_af7d483f |
comment |
Dreaming of Things to Come: The game opens with Link having a premonitory dream in which he faces a mysterious shadow. Later, Zelda reveals she had the same dream. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_af7d483f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_af7d483f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_af7d483f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b06ff73b |
type |
Variable Mix |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b06ff73b |
comment |
Variable Mix: It's a Zelda trademark by now. In the Maiamai cave, if you have Mother Maiamai upgrade an item, the background music will go from simple harp and flute to a full orchestra with a chorus chanting "Mai, mai, mai mai mai!" Again with Maiamais, every time you find a baby, it sings (squeaks?) along to the traditional "you got a shiny" fanfare. In Lorule Castle, another instrument will be added to the background music with every successive victory in the Boss Rush. Once you beat three of four, Ganondorf's theme gets mixed in. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b06ff73b |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b06ff73b |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_b06ff73b |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b2280b66 |
type |
Retcon |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b2280b66 |
comment |
Retcon: The game takes place after A Link to the Past, and Link holds the Master Sword despite the fact that the end of A Link to the Past stated that "the Master Sword sleeps again... forever". |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b2280b66 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b2280b66 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_b2280b66 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b24ce4b2 |
type |
Rearrange the Song |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b24ce4b2 |
comment |
Rearrange the Song: Much of the soundtrack from A Link to the Past is re-used and updated here. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b24ce4b2 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b24ce4b2 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_b24ce4b2 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b4cbb37f |
type |
Good Morning, Crono |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b4cbb37f |
comment |
Good Morning, Crono: The game starts off with Link being woken up from a nightmare by the blacksmith's son, Gulley. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b4cbb37f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b4cbb37f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_b4cbb37f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b4fae672 |
type |
Heads I Win, Tails You Lose |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b4fae672 |
comment |
Heads I Win, Tails You Lose: Happens after the first fight with Yuga. Losing to him results in a Game Over like normal, but when you beat him, he traps you as a painting in a wall and escapes. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b4fae672 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_b4fae672 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_b4fae672 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bb660963 |
type |
Color-Coded Characters |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bb660963 |
comment |
Color-Coded Characters: The dialogue boxes of certain characters are colored differently from the standard brown. The Sages' are the same as the paintings they become trapped in, Zelda's are yellow, Hilda's are gray, Ravio's are purple, and Yuga's are black with moving scribbles in the background and yellow text. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bb660963 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bb660963 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_bb660963 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bc0ad0c0 |
type |
Money Spider |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bc0ad0c0 |
comment |
Money Spider: The boss of Dark Palace, Gemesaur King, is basically Helmasaur King from A Link to the Past, but with rupees buried in it. So every time you hurt it, you get rupees. Lots of them. It's a money golem dinosaur. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bc0ad0c0 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bc0ad0c0 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_bc0ad0c0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bce16d24 |
type |
Why Don't You Just Shoot Him? |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bce16d24 |
comment |
Why Don't You Just Shoot Him?: Subverted. For all his evil gloating, Yuga recognizes that Link is a true threat to his plans, and blasts him away with his magic, turning him into a painting on the wall. It's only thanks to Ravio's magical bracelet that Link is able to escape. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bce16d24 |
featureApplicability |
-0.3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bce16d24 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_bce16d24 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bda3d68a |
type |
Did You Just Flip Off Cthulhu? |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bda3d68a |
comment |
Did You Just Flip Off Cthulhu?: What the early stages of the battle with Knucklemaster can be summarized as. Continuous use of the wall-merging technique makes it appear that Link is in one giant taunting session with the boss of the Skull Woods. The monster cannot even change strategies, and knocks itself out repeatedly, as Link is invincible in a painting-state. When it Turns Red, however, the heat really gets turned up. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bda3d68a |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_bda3d68a |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_bda3d68a |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_be7ff283 |
type |
YouGottaHaveBlueHair |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_be7ff283 |
comment |
You Gotta Have Blue Hair: Irene and Seres have blue hair. Impa, Hilda, and Ravio have purple hair. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_be7ff283 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_be7ff283 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_be7ff283 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c25f7913 |
type |
By the Lights of Their Eyes |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c25f7913 |
comment |
By the Lights of Their Eyes: Some of the Eyegores that function as a Mini-Boss are in unlit rooms. Their eyes light up and act like a flashlight in front of them. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c25f7913 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c25f7913 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_c25f7913 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c32d3344 |
type |
Disconnected Side Area |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c32d3344 |
comment |
Disconnected Side Area: Despite being of the same general configuration otherwise, Lorule is crisscrossed by enormous chasms, resulting in these. Only two dungeons out of seven share a section of the world map with each other, with those two being located in the section containing Lorule's counterparts to Hyrule Castle, Link's house, and Kakariko Village. The only way to access the different sections before inspecting the weather vanes there is to take a portal from Hyrule. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c32d3344 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c32d3344 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_c32d3344 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c3448a6f |
type |
Informed Attribute |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c3448a6f |
comment |
Informed Attribute: The thieves say Link has a "fetching" voice, but we never hear him speak outside of his usual vocalizations. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c3448a6f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c3448a6f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_c3448a6f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c3d60914 |
type |
Continuing is Painful |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c3d60914 |
comment |
Continuing Is Painful: If you die while you have a rented item, you have to rent it again. The game also returns Link to Ravio's shop if he dies on the overworld (even in Lorule) and, though an option to restart in a dungeon is available, it's best to go back there anyway unless you own the item needed. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c3d60914 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c3d60914 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_c3d60914 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c75c63a3 |
type |
Blackout Basement |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c75c63a3 |
comment |
Blackout Basement: There are once again caves and dungeons that are pitch black except for a dimly-lit circle around Link, when he has the lantern equipped. This time around, snuffing out the torches in the Dark Palace reverses the effect for invisible platforms and walls, which glow in complete obscurity (meaning your lantern makes them invisible, looking like a dark circle around Link). |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c75c63a3 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c75c63a3 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_c75c63a3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c75df49a |
type |
Shout-Out |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c75df49a |
comment |
Shout-Out: The German version has a shout out to, of all things, The Bold and the Beautiful. The show is called "Reich & Schön" in Germany, meaning "rich and beautiful"; whenever you find 100 rupees in a chest, the game notes "you feel rich and beautiful". |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c75df49a |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c75df49a |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_c75df49a |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c9861848 |
type |
Video Game Caring Potential |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c9861848 |
comment |
Video Game Caring Potential: A minor example: You don't technically have to tell the Sages' loved ones that they're safe after you rescued them, and there's no in-game reward for doing so, but putting their minds at ease feels so damn good. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c9861848 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_c9861848 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_c9861848 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cdb965a9 |
type |
Numbered Sequels |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cdb965a9 |
comment |
Numbered Sequels: In Japan, the game is Triforce of the Gods 2 (Triforce of the Gods being A Link to the Past's Japanese title). |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cdb965a9 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cdb965a9 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_cdb965a9 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ce6555f0 |
type |
Lighter and Softer |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ce6555f0 |
comment |
Lighter and Softer: Than A Link to the Past, at least up until the first visit to Lorule. In the opening for this game, Link is casually delivering a sword to a careless guard captain. Compare that to the prequel, where he's avenging his dead uncle on a stormy night where the king has been assassinated, and Hyrule is mostly deserted due to greed for the Triforce in the Sacred Realm, now the Dark World. Of note is the fact that this is one of the very few modern Zelda games to be rated E by the ESRB. Subverted when you see that Lorule's fate is just as bad, if not worse, than the Light and Dark Worlds of A Link to the Past, and it takes the idea of a Crapsack World and runs with it; even more so since Lorule's situation has more overbearing religious themes, unaffected by SNES-era censorship this time around. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ce6555f0 |
featureApplicability |
-0.3 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ce6555f0 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_ce6555f0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cf8a91be |
type |
Item Get! |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cf8a91be |
comment |
Again with Maiamais, every time you find a baby, it sings (squeaks?) along to the traditional "you got a shiny" fanfare. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cf8a91be |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cf8a91be |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_cf8a91be |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cfda0ecb |
type |
Escort Mission |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cfda0ecb |
comment |
Escort Mission: In the Thieves' Hideout, you have to escort a girl to the exit and protect her from the enemies who want to put her back in her cell. Although she doesn't fight the enemies, having been stripped of all her gear when imprisoned, she is required to solve some of the puzzles in the dungeon and get to the boss. The Bomb Flower is needed to destroy several rocks that impede mission completion, in the Swamp Palace and Lorule Castle dungeons. You have to protect it from enemies while you travel to the location you want to use it in, as even the slightest bump will set it off. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cfda0ecb |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_cfda0ecb |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_cfda0ecb |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d1b98800 |
type |
Heart Container |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d1b98800 |
comment |
If you happen to beat a boss while standing right where the Heart Container appears you won't collect it immediately. While it may not have been the intention, this can help players doing low health runs. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d1b98800 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d1b98800 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_d1b98800 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d24ed873 |
type |
Developer's Foresight |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d24ed873 |
comment |
Developers' Foresight: One of the treasure room features timed gates which the treasure hunters inside hint you have to dash through with the Pegasus Boots. You can also barely pass them if you place upgraded bombs next to the switches. If you solve the puzzle this way, they will praise your cleverness instead of your speed. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d24ed873 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d24ed873 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_d24ed873 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d39e327f |
type |
What the Hell, Hero? |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d39e327f |
comment |
What the Hell, Hero?: Ravio forces Hilda to realize that stealing the Triforce from Hyrule would simply be the very same "war for the Triforce's power" that led to her Lorule's Triforce being destroyed in the first place. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d39e327f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d39e327f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_d39e327f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d3c2c6b2 |
type |
Spread Shot |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d3c2c6b2 |
comment |
Spread Shot: The Nice Bow, which fires three arrows, one straight ahead, the other two at opposite angles. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d3c2c6b2 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d3c2c6b2 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_d3c2c6b2 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d75754fc |
type |
Antlion Monster |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d75754fc |
comment |
Antlion Monster: Antlion-like enemies called Devalants in the Sand Palace Dungeon. They bury themselves and create sand vortexes that they're visibly at the center of, and they try and get you to fall into. Some also shoot fireballs. You defeat them by using the Sand Rod to get them above ground, then attacking them. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d75754fc |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d75754fc |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_d75754fc |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d7d588c8 |
type |
Lethal Lava Land |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d7d588c8 |
comment |
Lethal Lava Land: Turtle Rock, which, for a series' first, is located in the middle of a lake. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d7d588c8 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d7d588c8 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_d7d588c8 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d9e946ae |
type |
Cute Monster Girl |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d9e946ae |
comment |
Cute Monster Girl: Oren the Zora Queen used to be this; her role as Adipose Rex is only shown because her Power Limiter is stolen. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d9e946ae |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_d9e946ae |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_d9e946ae |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_da1c64ef |
type |
Lethal Joke Item |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_da1c64ef |
comment |
Lethal Joke Item: Much like previous installments in the series, a somewhat innocuous item can be used against the final boss. The harmless bug catching net swings in such a way that you can accurately reflect the boss's projectiles twice in a row. Also applies to the upgraded lantern and bug catching net, which have power rivaling the fully upgraded Master Sword, but good luck hitting anything with the former without stunning it first. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_da1c64ef |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_da1c64ef |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_da1c64ef |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_da76b18 |
type |
Hijacked by Ganon |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_da76b18 |
comment |
Hijacked by Ganon: Yuga succeeds in his goal of reviving Ganon at the end of the first quest, but instead of Ganon being able to practice any goals of his own, Yuga merges with him almost immediately in order to take the Triforce of Power for himself, defying this trope. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_da76b18 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_da76b18 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_da76b18 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_dba4ae4f |
type |
Arc Welding |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_dba4ae4f |
comment |
Arc Welding: This game came out after the Hyrule Historia finally nailed down a canon timeline, but in the process placed the original Legend of Zelda after Link to the Past. This creates a problem because Ganon was destroyed in Link to the Past, but is back on his feet for Legend of Zelda. Furthermore, in The Legend of Zelda, the Triforce has been split into three pieces with the Triforce of Courage having gone missing, but it was whole at the end of Link to the Past. This game takes place between the two games, thus Ganon's revival at the hands of Yuga and Yuga's subsequent defeat allows an excuse that Ganon wasn't completely destroyed and remained alive in the Dark World, and also explains that at the end of Link to the Past, Ganon got one piece of the Triforce, the royal family got another, and the third piece has vanished to reappear when the legendary Hero is needed again. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_dba4ae4f |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_dba4ae4f |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_dba4ae4f |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_dbca2c99 |
type |
Red Herring |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_dbca2c99 |
comment |
Red Herring: Rosso's Ore Mine, despite having a sequence of signs leading the player along through Death Mountain, is just a pile of rocks that has absolutely nothing important. It seems to only exist as an excuse to lead the player to the portal for the Ice Ruins section of Lorule's Death Mountain. The thief girl in the Thieves' Hideout, which veterans would predict is actually the boss, just like in the dungeon it's a homage to. She's not. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_dbca2c99 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_dbca2c99 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_dbca2c99 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_de02afbc |
type |
No MacGuffin, No Winner |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_de02afbc |
comment |
Hilda's ancestors tried to invoke No MacGuffin, No Winner, believing it would solve all the problems caused by war. It didn't, quite the opposite actually. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_de02afbc |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_de02afbc |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_de02afbc |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_df582b0b |
type |
Continuity Snarl |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_df582b0b |
comment |
Continuity Snarl: The intro claims that the Triforce was split and its parts went to their respective owners after Link made a wish at the end of A Link to The Past. However in the Oracle games, which take place between these two games in the timeline, the Triforce is whole and at the castle. Other differences in historical events imply that either this game is actually making reference to unshown events or historical records have been compromised. At least one version of the game claims that the decision to split the Triforce was made by the royal family after the events of A Link to The Past. The sages - often said to be descended from each other - feature various different species found in Hyrule including a zora. This is consistent with Ocarina of Time but not A Link to the Past where all the sages where humanoid. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_df582b0b |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_df582b0b |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_df582b0b |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e1645c04 |
type |
Set a Mook to Kill a Mook |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e1645c04 |
comment |
Set a Mook to Kill a Mook: Octoroks will carelessly damage any monsters in their line of fire. Also, two of the enemy archers in Hyrule Castle can be tricked into shooting each other. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e1645c04 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e1645c04 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e1645c04 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e38268b5 |
type |
Helpful Mook |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e38268b5 |
comment |
Helpful Mook: Wall Masters return, but this time you occasionally have to manipulate them to solve puzzles, such as having them slam down on a switch that's out of your reach. Some of the dungeons wouldn't even be solvable without them! |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e38268b5 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e38268b5 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e38268b5 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e3ab9e00 |
type |
Turns Red |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e3ab9e00 |
comment |
Turns Red: All the bosses feature this phase. After taking damage, they all get increasingly redder, angrier, and more dangerous as the battle progresses. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e3ab9e00 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e3ab9e00 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e3ab9e00 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e3c36782 |
type |
Call-Forward |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e3c36782 |
comment |
Call-Forward: After rescuing her and later finding her in a cave, the thief girl gives you 100 rupees and says "How about we just keep this a secret to everybody." The "secret to everybody" line is also said by a hiding Hinox if you talk to him after he has bribed you. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e3c36782 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e3c36782 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e3c36782 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e402b8bd |
type |
Hailfire Peaks |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e402b8bd |
comment |
Hailfire Peaks: Death Mountain's Hyrule and Lorule forms collectively. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e402b8bd |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e402b8bd |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e402b8bd |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e49a7b31 |
type |
Regenerating Mana |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e49a7b31 |
comment |
Regenerating Mana: The magic meter is replaced with an energy gauge that refills over time, and since it is used for every item, this is a necessity. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e49a7b31 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e49a7b31 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e49a7b31 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5066b68 |
type |
11th-Hour Superpower |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5066b68 |
comment |
11th-Hour Superpower: The Bow of Light. Unlike the other games, you can only use it against Yuga while merged in a wall. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5066b68 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5066b68 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e5066b68 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5421161 |
type |
Expy |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5421161 |
comment |
Expy: From the bird's eye view the game has, Ravio bears a striking resemblance to Nabbit. Humorously, in the October 1st Nintendo Direct, Iwata devoted a minute to dispelling any possible Epileptic Trees. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5421161 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5421161 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e5421161 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5cf73d4 |
type |
TropesAreNotBad |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5cf73d4 |
comment |
Played straight with the interiors of the Hyrule dungeons, although no one expects to do the same puzzles again. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5cf73d4 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e5cf73d4 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e5cf73d4 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e8144b5e |
type |
Mini-Dungeon |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e8144b5e |
comment |
Mini-Dungeon: There are several smaller puzzle dungeons over Hyrule and Lorule, usually accompanied by a Treasure Hunter who will give the player a hint as to how to get to the rupees. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e8144b5e |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e8144b5e |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e8144b5e |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e888fbd8 |
type |
No Man Should Have This Power |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e888fbd8 |
comment |
No Man Should Have This Power: As was the case in Hyrule, the people of Lorule began to lust for their Triforce's limitless power, and many lives were lost as people warred over it. The Loruleans were sick of the gift from the gods. To put an end to this, Hilda's ancestors decided that their Triforce had become too much trouble, but rather than seal it away, they opted to completely destroy their Triforce. This has disastrous consequences. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e888fbd8 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_e888fbd8 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_e888fbd8 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_eabb8130 |
type |
Swamps Are Evil |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_eabb8130 |
comment |
Swamps Are Evil: Oddly enough, the swamp around the Swamp Palace seems fairly decent; the aptly named Misery Mire is dark and foreboding. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_eabb8130 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_eabb8130 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_eabb8130 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ee0327e7 |
type |
Bonus Boss |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ee0327e7 |
comment |
Bonus Boss: Gramps. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ee0327e7 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ee0327e7 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_ee0327e7 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ee6d30d8 |
type |
Gusty Glade |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ee6d30d8 |
comment |
Gusty Glade: The House of Gales looks like a windmill on the outside and has loads of wind-based puzzles inside. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ee6d30d8 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_ee6d30d8 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_ee6d30d8 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_eedee4d |
type |
The Starscream |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_eedee4d |
comment |
The Starscream: Yuga. He pretends to follow Hilda's orders all the way up until he takes possession of Ganon, at which point he reveals to her that he was never loyal. There are some vague hints to his true motives throughout the game, but are subtle. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_eedee4d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_eedee4d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_eedee4d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f09021fe |
type |
Check-Point Starvation |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f09021fe |
comment |
Check-Point Starvation: Definitely something the first-time player will discover on Death Mountain if they go out of their way to grab a Piece of Heart and an empty bottle early in the game. They will have to contend with moving platforms over fiery molten rock chasms. Plus encounters with multiple Lynels, centaur-like beings that resemble fire-breathing lions, that take off three hearts per hit (twelve hearts in Hero Mode). These factors can easily screw up your no death run. In the Thieves' Hideout, unlike the other dungeons, you can't leave to save before the boss because the entrance closes shut when you pass by with the girl, which means if you lose to Stalblind, you'll have to do the Escort Mission all over again. And if you leave the dungeon with a Scoot Fruit, you still have to do the Escort Mission again. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f09021fe |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f09021fe |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f09021fe |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f1492605 |
type |
Redemption Equals Death |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f1492605 |
comment |
Redemption Equals Death: When Hilda finally allows Link and Zelda to return to Hyrule with the Triforce, she does so with the full knowledge that this means death for her ENTIRE WORLD. Fortunately this apocalypse is averted when Link and Zelda wish upon the Triforce to regenerate Lorule's own Triforce, resulting in a World-Healing Wave. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f1492605 |
featureApplicability |
-1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f1492605 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f1492605 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f194de9 |
type |
Sprint Shoes |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f194de9 |
comment |
Sprint Shoes: The Pegasus Boots are back. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f194de9 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f194de9 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f194de9 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f2dadf81 |
type |
Evil Twin |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f2dadf81 |
comment |
Evil Twin: Averted. No one is really out and out evil over their counterpart, rather just a different take on the character, or put through a darker lens. Even Hilda, who is playing and betraying you, is doing so because she has run out of options, and does it with a great deal of remorse. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f2dadf81 |
featureApplicability |
-1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f2dadf81 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f2dadf81 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f3dd102d |
type |
Humans Need Aliens |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f3dd102d |
comment |
Humans Need Aliens: Despairing over their crumbling world and feeling abandoned by the gods, the Loruleans have turned to the monsters for salvation. This has opened up the citizens to all manners of abuse conceivable, though on the flip-side, unlike Hyrule, people are more tolerating of them, and it's formed closer ties with some benign monsters as well. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f3dd102d |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f3dd102d |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f3dd102d |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f3fd818b |
type |
Dark Reprise |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f3fd818b |
comment |
Dark Reprise: The Lorule equivalent to Hyrule Castle uses a darker version of the latter's theme song as its own, and it builds with each defeated boss. A harsh-sounding organ version of "Zelda's Lullaby" plays when Yuga turns her into a painting. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f3fd818b |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f3fd818b |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f3fd818b |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f55a1990 |
type |
Disc-One Final Dungeon |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f55a1990 |
comment |
Disc-One Final Dungeon: Hyrule Castle, the final dungeon in Hyrule. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f55a1990 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f55a1990 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f55a1990 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f5a3e496 |
type |
SuspiciouslySimilarSubstitute |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f5a3e496 |
comment |
Suspiciously Similar Substitute: Lorule, to A Link to the Past's Dark World. It isn't the same realm, but it is similar enough to be mistaken for it: Six of the Dark World dungeons make a return, and the seventh is likely an altered version of the last one. The same types of enemies are in the same locations, and the only thing missing is the Pyramid of Power, with Lorule Castle now in its location. Weirdly enough, the ending sees you visit the Sacred Realm (i.e. the Dark World freed from Ganon's influence). The witch Irene and her grandmother to Maple and Syrup, respectively. The Lorule fortune teller refers to the Lorule counterpart of Irene's grandmother as "Mapes", further hinting at the connection. The proprietors of the Hyrule and Lorule Milk Bars each resemble Talon and Ingo, respectively (the Hyrule barkeeper even gets his milk from an unseen Lon Lon Ranch). Which is funny, because those two were already Shout Outs to Mario and Luigi. Yuga is a cross between Ganondorf, Agahnim, Ganon, Chancellor Cole, and Ghirahim, and many other Zelda villains. He's fought as the first boss and has a personality like Ghirahim, he looks like Ganondorf's Distaff Counterpart (despite, y'know... still being male), he captures the sages to revive Ganon like Agahnim, and backstabs and merges with the full demonic power like Cole. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f5a3e496 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f5a3e496 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f5a3e496 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f6b7820b |
type |
Cosmic Keystone |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f6b7820b |
comment |
Cosmic Keystone: The Triforce. Specifically Lorule's Triforce, which was destroyed by Princess Hilda's ancestors generations ago. Though they had good intentions in doing so (wanting to stop the constant fighting over its incredible power), they didn't realize until it was too late that the Triforce's existence kept their entire world from slowly crumbling into oblivion. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f6b7820b |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f6b7820b |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f6b7820b |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f821e963 |
type |
The Very Definitely Final Dungeon |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f821e963 |
comment |
The Very Definitely Final Dungeon: Lorule Castle. Complete with a Dark Reprise of Hyrule Castle. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f821e963 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f821e963 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f821e963 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f87c42d4 |
type |
Video Game Cruelty Potential |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f87c42d4 |
comment |
Video Game Cruelty Potential: In addition to the classic staple of being able to attack Cuccos (and getting killed by them in retaliation), there is a peaceful Hinox (those cyclops monsters that normally throw bombs at you) living in a cave under a waterfall in the northeastern section of Lorule's Dark Palace region. He will quickly give you five rupees to make you not tell anyone where he's hiding. You can continue to extort him and the amount of rupees he gives increases. But if you extort him too much, he will call you a monster and try to kill you. Unlike the Cuccos, however, you can't unpress this Berserk Button by simply leaving the cave and going back in, as he'll still want you dead. In another example of the deliberate use of Money for Nothing in this game, you can unpress Hinox's Berserk Button by saving and quitting, and then reloading your save file, making extorting him a great way to get fast cash. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f87c42d4 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_f87c42d4 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_f87c42d4 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fb111d49 |
type |
Sequence Breaking |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fb111d49 |
comment |
Sequence Breaking: Enforced. The player has the ability to choose what dungeons to go to, since the items are in a centralized area. Out of the twelve dungeons, only four have to be done in some sort of order: Eastern Palace (Done first), Hyrule Castle (Requires Master Sword, which can only be retrieved after completing the Eastern Palace, House of Gales, and Tower of Hera), Desert Palace (Requires Sand Rod, which can only be acquired after the Thieves' Hideout is cleared), and Lorule Castle (Requires Triforce of Courage, which is acquired after all other dungeons are cleared). All other dungeons can be done as soon as they appear on the map. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fb111d49 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fb111d49 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_fb111d49 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fb17af62 |
type |
Rhymes on a Dime |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fb17af62 |
comment |
Rhymes on a Dime: Mother Maiamai rhymes everything with her name; she doesn't tell us why. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fb17af62 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fb17af62 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_fb17af62 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fc225bec |
type |
Artistic License – Physics |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fc225bec |
comment |
Artistic License — Physics: Lorule Castle has a portion which requires Link to move spiked balls out of his way by letting other spiked balls roll into them. As anyone who knows the basics about collisions (or even has just played pool) knows, the rolling ball should stop after hitting the stationary ball, which would leave Link just as stuck as before. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fc225bec |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fc225bec |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_fc225bec |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fc85fadc |
type |
You Shouldn't Know This Already |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fc85fadc |
comment |
You Shouldn't Know This Already: In the last phase of the final boss, you must shoot a Light Arrow away from Yuga so that it encircles the room and strikes him in the back. This does not work in the previous phases despite the circumstances allowing it to still be a viable option, as the arrows just disappear when you shoot them that way. Averted with the password in the Thieves Hideout. If you remember the song lyrics from an earlier playthrough, you can enter the dungeon without having to seek the clues in the town. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fc85fadc |
featureApplicability |
-1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fc85fadc |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_fc85fadc |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fceae121 |
type |
Alternate Self |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fceae121 |
comment |
Alternate Self: Hilda for Zelda, Yuga for Ganondorf, and Ravio for Link. Heck, almost everyone in Hyrule has one in Lorule, and vice-versa, with the exception being the sages themselves. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fceae121 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fceae121 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_fceae121 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fd4f8299 |
type |
WellIntentionedExtremist |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fd4f8299 |
comment |
Well-Intentioned Extremist: Hilda wants Hyrule's Triforce in order to restore Lorule to its former glory, since Lorule's Triforce was destroyed instead of being sealed away. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fd4f8299 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fd4f8299 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_fd4f8299 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fe1b2e75 |
type |
Bigger on the Inside |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fe1b2e75 |
comment |
Bigger on the Inside: All of the buildings, especially the dungeons. Gets strange when there are points in certain dungeons where you go outside — but it's still counted as an area "in" the dungeon, and thus subject to the same scale. |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fe1b2e75 |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_fe1b2e75 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_fe1b2e75 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_name |
type |
ItemName |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_name |
comment |
|
| The Legend of Zelda: A Link Between Worlds / Videogame / int_name |
featureApplicability |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_name |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
The Legend of Zelda: A Link Between Worlds / Videogame / int_name |
| The Legend of Zelda: A Link Between Worlds / Videogame / int_name |
itemName |
The Legend of Zelda: A Link Between Worlds / Videogame |