| Elevator Hitch (Visual Novel) |
type |
TVTItem |
| Elevator Hitch (Visual Novel) |
label |
Elevator Hitch (Visual Novel) |
| Elevator Hitch (Visual Novel) |
page |
ElevatorHitch |
| Elevator Hitch (Visual Novel) |
comment |
All spoilers for the game will be left unmarked in the trope examples below. You Have Been Warned! |
| Elevator Hitch (Visual Novel) |
fetched |
2023-11-27T15:16:25Z |
| Elevator Hitch (Visual Novel) |
parsed |
2023-11-27T15:16:25Z |
| Elevator Hitch (Visual Novel) |
isPartOf |
DBTropes |
| Elevator Hitch (Visual Novel) / int_145babc0 |
type |
Expendable Clone |
| Elevator Hitch (Visual Novel) / int_145babc0 |
comment |
Expendable Clone: After convincing Protag’s alternate self to hand over the scissors he has, the original Protag traps both his and Co-Worker’s doppelgängers inside the elevator once again. Their fates are left ambiguous. |
| Elevator Hitch (Visual Novel) / int_145babc0 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_145babc0 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_145babc0 |
| Elevator Hitch (Visual Novel) / int_164098bc |
type |
Enter Solution Here |
| Elevator Hitch (Visual Novel) / int_164098bc |
comment |
Enter Solution Here: To gain access to Floor 9, the player must input a code they got from Floor 2 into a computer on the wall. |
| Elevator Hitch (Visual Novel) / int_164098bc |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_164098bc |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_164098bc |
| Elevator Hitch (Visual Novel) / int_1aa08f77 |
type |
Multiple Endings |
| Elevator Hitch (Visual Novel) / int_1aa08f77 |
comment |
Multiple Endings: 15 of them, to be exact. One of them is a secret ending, which is only accessible after obtaining all other endings in a single playthrough. It’s not even a happy ending, on top of that. |
| Elevator Hitch (Visual Novel) / int_1aa08f77 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_1aa08f77 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_1aa08f77 |
| Elevator Hitch (Visual Novel) / int_20215dc6 |
type |
Primal Fear |
| Elevator Hitch (Visual Novel) / int_20215dc6 |
comment |
Primal Fear: Invoked a lot in this game, the most obvious being Protag’s fear of heights shown on Floor 9. |
| Elevator Hitch (Visual Novel) / int_20215dc6 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_20215dc6 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_20215dc6 |
| Elevator Hitch (Visual Novel) / int_2b1b2877 |
type |
Death as Game Mechanic |
| Elevator Hitch (Visual Novel) / int_2b1b2877 |
comment |
Death as Game Mechanic: For all but one ending, the game sends you back to the start after you’ve died. Except, Protag remembers each time he dies, and you retain your inventory. Some puzzles require you to have died at least once before being able to actually solve them. |
| Elevator Hitch (Visual Novel) / int_2b1b2877 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_2b1b2877 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_2b1b2877 |
| Elevator Hitch (Visual Novel) / int_30196704 |
type |
Live Item |
| Elevator Hitch (Visual Novel) / int_30196704 |
comment |
Live Item: A rat that can be retrieved from a vent on the wall. |
| Elevator Hitch (Visual Novel) / int_30196704 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_30196704 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_30196704 |
| Elevator Hitch (Visual Novel) / int_30d2689a |
type |
Ominous Visual Glitch |
| Elevator Hitch (Visual Novel) / int_30d2689a |
comment |
Ominous Visual Glitch: Used throughout the HIRED ending, where the game interface glitches intermittently as the text and images progress. |
| Elevator Hitch (Visual Novel) / int_30d2689a |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_30d2689a |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_30d2689a |
| Elevator Hitch (Visual Novel) / int_318a8a83 |
type |
Initiation Ceremony |
| Elevator Hitch (Visual Novel) / int_318a8a83 |
comment |
Initiation Ceremony: Floor 9’s interview reads as this- as if the getting there part wasn’t hard enough already. |
| Elevator Hitch (Visual Novel) / int_318a8a83 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_318a8a83 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_318a8a83 |
| Elevator Hitch (Visual Novel) / int_31ac02fd |
type |
Scrolling Text |
| Elevator Hitch (Visual Novel) / int_31ac02fd |
comment |
Scrolling Text: Which is often interrupted, either by another character speaking, or the character who was speaking… well, dying. |
| Elevator Hitch (Visual Novel) / int_31ac02fd |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_31ac02fd |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_31ac02fd |
| Elevator Hitch (Visual Novel) / int_374c339d |
type |
I'll Kill You! |
| Elevator Hitch (Visual Novel) / int_374c339d |
comment |
I'll Kill You!: Protag’s doppelgänger says this after he and Co-Worker’s doppelgänger are trapped in their elevator again. |
| Elevator Hitch (Visual Novel) / int_374c339d |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_374c339d |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_374c339d |
| Elevator Hitch (Visual Novel) / int_3b113d4e |
type |
Only One Save File |
| Elevator Hitch (Visual Novel) / int_3b113d4e |
comment |
Only One Save File: And no manual saving, either! |
| Elevator Hitch (Visual Novel) / int_3b113d4e |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_3b113d4e |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_3b113d4e |
| Elevator Hitch (Visual Novel) / int_4e3d253b |
type |
Downer Ending |
| Elevator Hitch (Visual Novel) / int_4e3d253b |
comment |
Downer Ending: Not a single one of the possible endings is a happy one. |
| Elevator Hitch (Visual Novel) / int_4e3d253b |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_4e3d253b |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_4e3d253b |
| Elevator Hitch (Visual Novel) / int_55c9afee |
type |
Point-and-Click Game |
| Elevator Hitch (Visual Novel) / int_55c9afee |
comment |
Point-and-Click Game: Most of the gameplay that isn’t reading textboxes and dialogue trees consists of players clicking around the rooms on each floor to solve puzzles. |
| Elevator Hitch (Visual Novel) / int_55c9afee |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_55c9afee |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_55c9afee |
| Elevator Hitch (Visual Novel) / int_5b9925f7 |
type |
Curiosity Killed the Cast |
| Elevator Hitch (Visual Novel) / int_5b9925f7 |
comment |
Curiosity Killed the Cast: Seen on most floors. If Protag has the option to investigate something further, it’s more likely than not that he’ll die because of it if the player doesn’t know what they’re doing. |
| Elevator Hitch (Visual Novel) / int_5b9925f7 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_5b9925f7 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_5b9925f7 |
| Elevator Hitch (Visual Novel) / int_652bf890 |
type |
Drone of Dread |
| Elevator Hitch (Visual Novel) / int_652bf890 |
comment |
Drone of Dread: After each death, before the reset, a brief, monotonous, droning beep plays. |
| Elevator Hitch (Visual Novel) / int_652bf890 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_652bf890 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_652bf890 |
| Elevator Hitch (Visual Novel) / int_6654b17b |
type |
Facial Horror |
| Elevator Hitch (Visual Novel) / int_6654b17b |
comment |
Facial Horror: Protag and Co-Worker both suffer this fate, in different endings. Protag in the HIRED ending, and Co-Worker in the REAL ending. |
| Elevator Hitch (Visual Novel) / int_6654b17b |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_6654b17b |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_6654b17b |
| Elevator Hitch (Visual Novel) / int_72d31973 |
type |
Surreal Horror |
| Elevator Hitch (Visual Novel) / int_72d31973 |
comment |
Surreal Horror: With its inexplicable giant mouth rooms, fleshy elevators, and impossible architecture, Elevator Hitch most definitely makes good on its claim to be this. |
| Elevator Hitch (Visual Novel) / int_72d31973 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_72d31973 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_72d31973 |
| Elevator Hitch (Visual Novel) / int_7589b103 |
type |
Sickening Slaughterhouse |
| Elevator Hitch (Visual Novel) / int_7589b103 |
comment |
Sickening Slaughterhouse: Floor 7 is this, to the point where blood covers everything in the room. |
| Elevator Hitch (Visual Novel) / int_7589b103 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_7589b103 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_7589b103 |
| Elevator Hitch (Visual Novel) / int_7c7ee131 |
type |
Nightmarish Nursery |
| Elevator Hitch (Visual Novel) / int_7c7ee131 |
comment |
Nightmarish Nursery: Floor 4, which takes the form of a children’s bedroom. |
| Elevator Hitch (Visual Novel) / int_7c7ee131 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_7c7ee131 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_7c7ee131 |
| Elevator Hitch (Visual Novel) / int_7cca3964 |
type |
Matchlight Danger Revelation |
| Elevator Hitch (Visual Novel) / int_7cca3964 |
comment |
Matchlight Danger Revelation: When you use Co-Worker’s lighter to light up Floor 3, it’s revealed you’re standing inside of a giant mouth. |
| Elevator Hitch (Visual Novel) / int_7cca3964 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_7cca3964 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_7cca3964 |
| Elevator Hitch (Visual Novel) / int_82982bcb |
type |
Evil Doppelgänger |
| Elevator Hitch (Visual Novel) / int_82982bcb |
comment |
Evil Doppelgänger: On Floor 8, Protag and Co-Worker come across alternate versions of themselves that have been stuck in an impossibly adjacent elevator for far longer than them. The origin of the doppelgängers isn’t explained. |
| Elevator Hitch (Visual Novel) / int_82982bcb |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_82982bcb |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_82982bcb |
| Elevator Hitch (Visual Novel) / int_8abe13b6 |
type |
It Seemed Like a Good Idea at the Time |
| Elevator Hitch (Visual Novel) / int_8abe13b6 |
comment |
It Seemed Like a Good Idea at the Time: Convinced that Co-Worker has been replaced by his alternate self in the REAL ending, Protag kills him off-screen with the stolen scissors, and follows the action by stabbing Co-Worker’s face beyond recognition. |
| Elevator Hitch (Visual Novel) / int_8abe13b6 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_8abe13b6 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_8abe13b6 |
| Elevator Hitch (Visual Novel) / int_a33bdefe |
type |
Fast-Killing Radiation |
| Elevator Hitch (Visual Novel) / int_a33bdefe |
comment |
Fast-Killing Radiation: Floor 5 is a spent nuclear fuel chamber, and the radiation from it kills Protag (and presumably, Co-Worker) after just over 15 seconds of being in the room. |
| Elevator Hitch (Visual Novel) / int_a33bdefe |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_a33bdefe |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_a33bdefe |
| Elevator Hitch (Visual Novel) / int_a7325f9e |
type |
The Many Deaths of You |
| Elevator Hitch (Visual Novel) / int_a7325f9e |
comment |
The Many Deaths of You: The game has a unique set of CGs displayed for each death. |
| Elevator Hitch (Visual Novel) / int_a7325f9e |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_a7325f9e |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_a7325f9e |
| Elevator Hitch (Visual Novel) / int_b5ac90ac |
type |
"Groundhog Day" Loop |
| Elevator Hitch (Visual Novel) / int_b5ac90ac |
comment |
"Groundhog Day" Loop: Protag is sent back to when the elevator first breaks after each time he dies. He remembers everything, and while Co-Worker claims he doesn’t, he does cryptically allude to past events in a way that calls the truth of that claim into question. |
| Elevator Hitch (Visual Novel) / int_b5ac90ac |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_b5ac90ac |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_b5ac90ac |
| Elevator Hitch (Visual Novel) / int_c15195f0 |
type |
CharacterDeath |
| Elevator Hitch (Visual Novel) / int_c15195f0 |
comment |
Character Death: Protag dies the most, but Co-Worker can also die in certain endings. |
| Elevator Hitch (Visual Novel) / int_c15195f0 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_c15195f0 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_c15195f0 |
| Elevator Hitch (Visual Novel) / int_c3585f4a |
type |
Boom, Headshot! |
| Elevator Hitch (Visual Novel) / int_c3585f4a |
comment |
Boom, Headshot!: In the HELP ending, where both Protag and Co-Worker get their heads blown off by Instant Death Bullets. |
| Elevator Hitch (Visual Novel) / int_c3585f4a |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_c3585f4a |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_c3585f4a |
| Elevator Hitch (Visual Novel) / int_c45237fb |
type |
Dialogue Tree |
| Elevator Hitch (Visual Novel) / int_c45237fb |
comment |
Dialogue Tree: The way the player, as Protag, interacts with the other characters. |
| Elevator Hitch (Visual Novel) / int_c45237fb |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_c45237fb |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_c45237fb |
| Elevator Hitch (Visual Novel) / int_cba223bc |
type |
The Outsider Befriends the Best |
| Elevator Hitch (Visual Novel) / int_cba223bc |
comment |
The Outsider Befriends the Best: The first person Protag meets in the office is a senior employee- who’s related to the CEO, no less. During the game's ending, Co-Worker tells Protag he'll see him on their break. |
| Elevator Hitch (Visual Novel) / int_cba223bc |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_cba223bc |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_cba223bc |
| Elevator Hitch (Visual Novel) / int_cccb4fd1 |
type |
Death by Pragmatism |
| Elevator Hitch (Visual Novel) / int_cccb4fd1 |
comment |
Death by Pragmatism: In the HELP ending, which consists of the player clicking the CALL button in the broken elevator, and waiting for rescue. |
| Elevator Hitch (Visual Novel) / int_cccb4fd1 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_cccb4fd1 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_cccb4fd1 |
| Elevator Hitch (Visual Novel) / int_cdfe12c3 |
type |
Nothing Is Scarier |
| Elevator Hitch (Visual Novel) / int_cdfe12c3 |
comment |
Nothing Is Scarier: On Floor 2, when faced with a pitch black hole in the wall which leads to Darkness Equals Death if examined. Also seen on Floor 3, which is entirely dark, at first, and also leads to the same fate if explored further without a light. |
| Elevator Hitch (Visual Novel) / int_cdfe12c3 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_cdfe12c3 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_cdfe12c3 |
| Elevator Hitch (Visual Novel) / int_cea7fc1 |
type |
Bottomless Pits |
| Elevator Hitch (Visual Novel) / int_cea7fc1 |
comment |
Bottomless Pits: Floor 9 is this- for Protag, at least. Normal Guy and Co-Worker are fine. |
| Elevator Hitch (Visual Novel) / int_cea7fc1 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_cea7fc1 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_cea7fc1 |
| Elevator Hitch (Visual Novel) / int_d4fce3d7 |
type |
Visual Novel |
| Elevator Hitch (Visual Novel) / int_d4fce3d7 |
comment |
Visual Novel |
| Elevator Hitch (Visual Novel) / int_d4fce3d7 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_d4fce3d7 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_d4fce3d7 |
| Elevator Hitch (Visual Novel) / int_d631cc5b |
type |
Color-Coded Speech |
| Elevator Hitch (Visual Novel) / int_d631cc5b |
comment |
Color-Coded Speech: Each character speaks in different colored text. Protag gets red, Co-Worker gets teal, and so on. |
| Elevator Hitch (Visual Novel) / int_d631cc5b |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_d631cc5b |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_d631cc5b |
| Elevator Hitch (Visual Novel) / int_d7307c73 |
type |
Room Escape Game |
| Elevator Hitch (Visual Novel) / int_d7307c73 |
comment |
Room Escape Game: The main objective of the game is to get the elevator you’re stuck in to go to the correct floor, so you can get to your interview, and your future coworker can get to his meeting. |
| Elevator Hitch (Visual Novel) / int_d7307c73 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_d7307c73 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_d7307c73 |
| Elevator Hitch (Visual Novel) / int_d7b34c31 |
type |
Everyone Calls Him "Barkeep" |
| Elevator Hitch (Visual Novel) / int_d7b34c31 |
comment |
Everyone Calls Him "Barkeep": The characters’ official monikers are Protag, Co-Worker, and Normal Guy. The former two do have actual names, but RachelDrawsThis confirmed on Twitter that they’ll never be revealed. |
| Elevator Hitch (Visual Novel) / int_d7b34c31 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_d7b34c31 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_d7b34c31 |
| Elevator Hitch (Visual Novel) / int_d9b96b6c |
type |
Psychedelic Comedy Bromance |
| Elevator Hitch (Visual Novel) / int_d9b96b6c |
comment |
Psychedelic Comedy Bromance: Protag and Co-Worker serve as an Odd Couple-adjacent duo, constantly thrust into surreal and terrifying situations by the elevator they’re stuck inside of. |
| Elevator Hitch (Visual Novel) / int_d9b96b6c |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_d9b96b6c |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_d9b96b6c |
| Elevator Hitch (Visual Novel) / int_df872291 |
type |
Talker and Doer |
| Elevator Hitch (Visual Novel) / int_df872291 |
comment |
Talker and Doer: Where Co-Worker, the stereotypical silver-tongued salesman, is the Talker- and Protag, the nerve-wracked yet determined new hire, is the Doer. |
| Elevator Hitch (Visual Novel) / int_df872291 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_df872291 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_df872291 |
| Elevator Hitch (Visual Novel) / int_e1223d07 |
type |
Evil Elevator |
| Elevator Hitch (Visual Novel) / int_e1223d07 |
comment |
Evil Elevator: The game starts as this, with the elevator malfunctioning and stopping mid-ascent. It turns into a Hellevator for the rest of the game, though, with multiple stops. Later on, after cutting the wall of the elevator, it’s revealed that the elevator has fleshy bits behind its wallpaper, alluding to its possible sentience. |
| Elevator Hitch (Visual Novel) / int_e1223d07 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_e1223d07 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_e1223d07 |
| Elevator Hitch (Visual Novel) / int_e2a6ebc1 |
type |
Closed Circle |
| Elevator Hitch (Visual Novel) / int_e2a6ebc1 |
comment |
Closed Circle: Protag and Co-Worker are trapped in an elevator, with the main goal being to reach the top floor, and escape. |
| Elevator Hitch (Visual Novel) / int_e2a6ebc1 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_e2a6ebc1 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_e2a6ebc1 |
| Elevator Hitch (Visual Novel) / int_edb7b3ad |
type |
Respawn Point |
| Elevator Hitch (Visual Novel) / int_edb7b3ad |
comment |
Respawn Point: Inside of the elevator, right after it breaks. |
| Elevator Hitch (Visual Novel) / int_edb7b3ad |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_edb7b3ad |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_edb7b3ad |
| Elevator Hitch (Visual Novel) / int_f12c6fb1 |
type |
Surprisingly Sudden Death |
| Elevator Hitch (Visual Novel) / int_f12c6fb1 |
comment |
Surprisingly Sudden Death: The deaths are, more often than not, Jump Scares. These usually cause the characters- and the narration, by extension- to be Killed Mid-Sentence. |
| Elevator Hitch (Visual Novel) / int_f12c6fb1 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_f12c6fb1 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_f12c6fb1 |
| Elevator Hitch (Visual Novel) / int_fb21b816 |
type |
Lock and Key Puzzle |
| Elevator Hitch (Visual Novel) / int_fb21b816 |
comment |
Lock and Key Puzzle: Given that this is a room escape game, most of the puzzles tend to be in this style. Only once is it used in a literal sense. |
| Elevator Hitch (Visual Novel) / int_fb21b816 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_fb21b816 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_fb21b816 |
| Elevator Hitch (Visual Novel) / int_ff934825 |
type |
Evil, Inc. |
| Elevator Hitch (Visual Novel) / int_ff934825 |
comment |
Evil, Inc.: Implied throughout the story, but most prominently in the ESCAPE and HIRED endings. |
| Elevator Hitch (Visual Novel) / int_ff934825 |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_ff934825 |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_ff934825 |
| Elevator Hitch (Visual Novel) / int_name |
type |
ItemName |
| Elevator Hitch (Visual Novel) / int_name |
comment |
|
| Elevator Hitch (Visual Novel) / int_name |
featureApplicability |
1.0 |
| Elevator Hitch (Visual Novel) / int_name |
featureConfidence |
1.0 |
| Elevator Hitch (Visual Novel) |
hasFeature |
Elevator Hitch (Visual Novel) / int_name |
| Elevator Hitch (Visual Novel) / int_name |
itemName |
Elevator Hitch (Visual Novel) |