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Elevator Hitch (Visual Novel)

 Elevator Hitch (Visual Novel)
type
TVTItem
 Elevator Hitch (Visual Novel)
label
Elevator Hitch (Visual Novel)
 Elevator Hitch (Visual Novel)
page
ElevatorHitch
 Elevator Hitch (Visual Novel)
comment
All spoilers for the game will be left unmarked in the trope examples below. You Have Been Warned!
 Elevator Hitch (Visual Novel)
fetched
2023-11-27T15:16:25Z
 Elevator Hitch (Visual Novel)
parsed
2023-11-27T15:16:25Z
 Elevator Hitch (Visual Novel)
isPartOf
DBTropes
 Elevator Hitch (Visual Novel) / int_145babc0
type
Expendable Clone
 Elevator Hitch (Visual Novel) / int_145babc0
comment
Expendable Clone: After convincing Protag’s alternate self to hand over the scissors he has, the original Protag traps both his and Co-Worker’s doppelgängers inside the elevator once again. Their fates are left ambiguous.
 Elevator Hitch (Visual Novel) / int_145babc0
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_145babc0
featureConfidence
1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_145babc0
 Elevator Hitch (Visual Novel) / int_164098bc
type
Enter Solution Here
 Elevator Hitch (Visual Novel) / int_164098bc
comment
Enter Solution Here: To gain access to Floor 9, the player must input a code they got from Floor 2 into a computer on the wall.
 Elevator Hitch (Visual Novel) / int_164098bc
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_164098bc
featureConfidence
1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_164098bc
 Elevator Hitch (Visual Novel) / int_1aa08f77
type
Multiple Endings
 Elevator Hitch (Visual Novel) / int_1aa08f77
comment
Multiple Endings: 15 of them, to be exact. One of them is a secret ending, which is only accessible after obtaining all other endings in a single playthrough. It’s not even a happy ending, on top of that.
 Elevator Hitch (Visual Novel) / int_1aa08f77
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_1aa08f77
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1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_1aa08f77
 Elevator Hitch (Visual Novel) / int_20215dc6
type
Primal Fear
 Elevator Hitch (Visual Novel) / int_20215dc6
comment
Primal Fear: Invoked a lot in this game, the most obvious being Protag’s fear of heights shown on Floor 9.
 Elevator Hitch (Visual Novel) / int_20215dc6
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_20215dc6
featureConfidence
1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_20215dc6
 Elevator Hitch (Visual Novel) / int_2b1b2877
type
Death as Game Mechanic
 Elevator Hitch (Visual Novel) / int_2b1b2877
comment
Death as Game Mechanic: For all but one ending, the game sends you back to the start after you’ve died. Except, Protag remembers each time he dies, and you retain your inventory. Some puzzles require you to have died at least once before being able to actually solve them.
 Elevator Hitch (Visual Novel) / int_2b1b2877
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1.0
 Elevator Hitch (Visual Novel) / int_2b1b2877
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_2b1b2877
 Elevator Hitch (Visual Novel) / int_30196704
type
Live Item
 Elevator Hitch (Visual Novel) / int_30196704
comment
Live Item: A rat that can be retrieved from a vent on the wall.
 Elevator Hitch (Visual Novel) / int_30196704
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_30196704
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_30196704
 Elevator Hitch (Visual Novel) / int_30d2689a
type
Ominous Visual Glitch
 Elevator Hitch (Visual Novel) / int_30d2689a
comment
Ominous Visual Glitch: Used throughout the HIRED ending, where the game interface glitches intermittently as the text and images progress.
 Elevator Hitch (Visual Novel) / int_30d2689a
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_30d2689a
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_30d2689a
 Elevator Hitch (Visual Novel) / int_318a8a83
type
Initiation Ceremony
 Elevator Hitch (Visual Novel) / int_318a8a83
comment
Initiation Ceremony: Floor 9’s interview reads as this- as if the getting there part wasn’t hard enough already.
 Elevator Hitch (Visual Novel) / int_318a8a83
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_318a8a83
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_318a8a83
 Elevator Hitch (Visual Novel) / int_31ac02fd
type
Scrolling Text
 Elevator Hitch (Visual Novel) / int_31ac02fd
comment
Scrolling Text: Which is often interrupted, either by another character speaking, or the character who was speaking… well, dying.
 Elevator Hitch (Visual Novel) / int_31ac02fd
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_31ac02fd
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_31ac02fd
 Elevator Hitch (Visual Novel) / int_374c339d
type
I'll Kill You!
 Elevator Hitch (Visual Novel) / int_374c339d
comment
I'll Kill You!: Protag’s doppelgänger says this after he and Co-Worker’s doppelgänger are trapped in their elevator again.
 Elevator Hitch (Visual Novel) / int_374c339d
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_374c339d
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_374c339d
 Elevator Hitch (Visual Novel) / int_3b113d4e
type
Only One Save File
 Elevator Hitch (Visual Novel) / int_3b113d4e
comment
Only One Save File: And no manual saving, either!
 Elevator Hitch (Visual Novel) / int_3b113d4e
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_3b113d4e
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_3b113d4e
 Elevator Hitch (Visual Novel) / int_4e3d253b
type
Downer Ending
 Elevator Hitch (Visual Novel) / int_4e3d253b
comment
Downer Ending: Not a single one of the possible endings is a happy one.
 Elevator Hitch (Visual Novel) / int_4e3d253b
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_4e3d253b
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_4e3d253b
 Elevator Hitch (Visual Novel) / int_55c9afee
type
Point-and-Click Game
 Elevator Hitch (Visual Novel) / int_55c9afee
comment
Point-and-Click Game: Most of the gameplay that isn’t reading textboxes and dialogue trees consists of players clicking around the rooms on each floor to solve puzzles.
 Elevator Hitch (Visual Novel) / int_55c9afee
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_55c9afee
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_55c9afee
 Elevator Hitch (Visual Novel) / int_5b9925f7
type
Curiosity Killed the Cast
 Elevator Hitch (Visual Novel) / int_5b9925f7
comment
Curiosity Killed the Cast: Seen on most floors. If Protag has the option to investigate something further, it’s more likely than not that he’ll die because of it if the player doesn’t know what they’re doing.
 Elevator Hitch (Visual Novel) / int_5b9925f7
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_5b9925f7
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_5b9925f7
 Elevator Hitch (Visual Novel) / int_652bf890
type
Drone of Dread
 Elevator Hitch (Visual Novel) / int_652bf890
comment
Drone of Dread: After each death, before the reset, a brief, monotonous, droning beep plays.
 Elevator Hitch (Visual Novel) / int_652bf890
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_652bf890
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_652bf890
 Elevator Hitch (Visual Novel) / int_6654b17b
type
Facial Horror
 Elevator Hitch (Visual Novel) / int_6654b17b
comment
Facial Horror: Protag and Co-Worker both suffer this fate, in different endings. Protag in the HIRED ending, and Co-Worker in the REAL ending.
 Elevator Hitch (Visual Novel) / int_6654b17b
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_6654b17b
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_6654b17b
 Elevator Hitch (Visual Novel) / int_72d31973
type
Surreal Horror
 Elevator Hitch (Visual Novel) / int_72d31973
comment
Surreal Horror: With its inexplicable giant mouth rooms, fleshy elevators, and impossible architecture, Elevator Hitch most definitely makes good on its claim to be this.
 Elevator Hitch (Visual Novel) / int_72d31973
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_72d31973
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_72d31973
 Elevator Hitch (Visual Novel) / int_7589b103
type
Sickening Slaughterhouse
 Elevator Hitch (Visual Novel) / int_7589b103
comment
Sickening Slaughterhouse: Floor 7 is this, to the point where blood covers everything in the room.
 Elevator Hitch (Visual Novel) / int_7589b103
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_7589b103
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_7589b103
 Elevator Hitch (Visual Novel) / int_7c7ee131
type
Nightmarish Nursery
 Elevator Hitch (Visual Novel) / int_7c7ee131
comment
Nightmarish Nursery: Floor 4, which takes the form of a children’s bedroom.
 Elevator Hitch (Visual Novel) / int_7c7ee131
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_7c7ee131
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_7c7ee131
 Elevator Hitch (Visual Novel) / int_7cca3964
type
Matchlight Danger Revelation
 Elevator Hitch (Visual Novel) / int_7cca3964
comment
Matchlight Danger Revelation: When you use Co-Worker’s lighter to light up Floor 3, it’s revealed you’re standing inside of a giant mouth.
 Elevator Hitch (Visual Novel) / int_7cca3964
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_7cca3964
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_7cca3964
 Elevator Hitch (Visual Novel) / int_82982bcb
type
Evil Doppelgänger
 Elevator Hitch (Visual Novel) / int_82982bcb
comment
Evil Doppelgänger: On Floor 8, Protag and Co-Worker come across alternate versions of themselves that have been stuck in an impossibly adjacent elevator for far longer than them. The origin of the doppelgängers isn’t explained.
 Elevator Hitch (Visual Novel) / int_82982bcb
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_82982bcb
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_82982bcb
 Elevator Hitch (Visual Novel) / int_8abe13b6
type
It Seemed Like a Good Idea at the Time
 Elevator Hitch (Visual Novel) / int_8abe13b6
comment
It Seemed Like a Good Idea at the Time: Convinced that Co-Worker has been replaced by his alternate self in the REAL ending, Protag kills him off-screen with the stolen scissors, and follows the action by stabbing Co-Worker’s face beyond recognition.
 Elevator Hitch (Visual Novel) / int_8abe13b6
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_8abe13b6
featureConfidence
1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_8abe13b6
 Elevator Hitch (Visual Novel) / int_a33bdefe
type
Fast-Killing Radiation
 Elevator Hitch (Visual Novel) / int_a33bdefe
comment
Fast-Killing Radiation: Floor 5 is a spent nuclear fuel chamber, and the radiation from it kills Protag (and presumably, Co-Worker) after just over 15 seconds of being in the room.
 Elevator Hitch (Visual Novel) / int_a33bdefe
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_a33bdefe
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1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_a33bdefe
 Elevator Hitch (Visual Novel) / int_a7325f9e
type
The Many Deaths of You
 Elevator Hitch (Visual Novel) / int_a7325f9e
comment
The Many Deaths of You: The game has a unique set of CGs displayed for each death.
 Elevator Hitch (Visual Novel) / int_a7325f9e
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_a7325f9e
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1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_a7325f9e
 Elevator Hitch (Visual Novel) / int_b5ac90ac
type
"Groundhog Day" Loop
 Elevator Hitch (Visual Novel) / int_b5ac90ac
comment
"Groundhog Day" Loop: Protag is sent back to when the elevator first breaks after each time he dies. He remembers everything, and while Co-Worker claims he doesn’t, he does cryptically allude to past events in a way that calls the truth of that claim into question.
 Elevator Hitch (Visual Novel) / int_b5ac90ac
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_b5ac90ac
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1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_b5ac90ac
 Elevator Hitch (Visual Novel) / int_c15195f0
type
CharacterDeath
 Elevator Hitch (Visual Novel) / int_c15195f0
comment
Character Death: Protag dies the most, but Co-Worker can also die in certain endings.
 Elevator Hitch (Visual Novel) / int_c15195f0
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_c15195f0
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_c15195f0
 Elevator Hitch (Visual Novel) / int_c3585f4a
type
Boom, Headshot!
 Elevator Hitch (Visual Novel) / int_c3585f4a
comment
Boom, Headshot!: In the HELP ending, where both Protag and Co-Worker get their heads blown off by Instant Death Bullets.
 Elevator Hitch (Visual Novel) / int_c3585f4a
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_c3585f4a
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_c3585f4a
 Elevator Hitch (Visual Novel) / int_c45237fb
type
Dialogue Tree
 Elevator Hitch (Visual Novel) / int_c45237fb
comment
Dialogue Tree: The way the player, as Protag, interacts with the other characters.
 Elevator Hitch (Visual Novel) / int_c45237fb
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_c45237fb
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1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_c45237fb
 Elevator Hitch (Visual Novel) / int_cba223bc
type
The Outsider Befriends the Best
 Elevator Hitch (Visual Novel) / int_cba223bc
comment
The Outsider Befriends the Best: The first person Protag meets in the office is a senior employee- who’s related to the CEO, no less. During the game's ending, Co-Worker tells Protag he'll see him on their break.
 Elevator Hitch (Visual Novel) / int_cba223bc
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_cba223bc
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_cba223bc
 Elevator Hitch (Visual Novel) / int_cccb4fd1
type
Death by Pragmatism
 Elevator Hitch (Visual Novel) / int_cccb4fd1
comment
Death by Pragmatism: In the HELP ending, which consists of the player clicking the CALL button in the broken elevator, and waiting for rescue.
 Elevator Hitch (Visual Novel) / int_cccb4fd1
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_cccb4fd1
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_cccb4fd1
 Elevator Hitch (Visual Novel) / int_cdfe12c3
type
Nothing Is Scarier
 Elevator Hitch (Visual Novel) / int_cdfe12c3
comment
Nothing Is Scarier: On Floor 2, when faced with a pitch black hole in the wall which leads to Darkness Equals Death if examined. Also seen on Floor 3, which is entirely dark, at first, and also leads to the same fate if explored further without a light.
 Elevator Hitch (Visual Novel) / int_cdfe12c3
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_cdfe12c3
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_cdfe12c3
 Elevator Hitch (Visual Novel) / int_cea7fc1
type
Bottomless Pits
 Elevator Hitch (Visual Novel) / int_cea7fc1
comment
Bottomless Pits: Floor 9 is this- for Protag, at least. Normal Guy and Co-Worker are fine.
 Elevator Hitch (Visual Novel) / int_cea7fc1
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_cea7fc1
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1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_cea7fc1
 Elevator Hitch (Visual Novel) / int_d4fce3d7
type
Visual Novel
 Elevator Hitch (Visual Novel) / int_d4fce3d7
comment
Visual Novel
 Elevator Hitch (Visual Novel) / int_d4fce3d7
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1.0
 Elevator Hitch (Visual Novel) / int_d4fce3d7
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_d4fce3d7
 Elevator Hitch (Visual Novel) / int_d631cc5b
type
Color-Coded Speech
 Elevator Hitch (Visual Novel) / int_d631cc5b
comment
Color-Coded Speech: Each character speaks in different colored text. Protag gets red, Co-Worker gets teal, and so on.
 Elevator Hitch (Visual Novel) / int_d631cc5b
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_d631cc5b
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_d631cc5b
 Elevator Hitch (Visual Novel) / int_d7307c73
type
Room Escape Game
 Elevator Hitch (Visual Novel) / int_d7307c73
comment
Room Escape Game: The main objective of the game is to get the elevator you’re stuck in to go to the correct floor, so you can get to your interview, and your future coworker can get to his meeting.
 Elevator Hitch (Visual Novel) / int_d7307c73
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_d7307c73
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_d7307c73
 Elevator Hitch (Visual Novel) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Elevator Hitch (Visual Novel) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The characters’ official monikers are Protag, Co-Worker, and Normal Guy. The former two do have actual names, but RachelDrawsThis confirmed on Twitter that they’ll never be revealed.
 Elevator Hitch (Visual Novel) / int_d7b34c31
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_d7b34c31
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_d7b34c31
 Elevator Hitch (Visual Novel) / int_d9b96b6c
type
Psychedelic Comedy Bromance
 Elevator Hitch (Visual Novel) / int_d9b96b6c
comment
Psychedelic Comedy Bromance: Protag and Co-Worker serve as an Odd Couple-adjacent duo, constantly thrust into surreal and terrifying situations by the elevator they’re stuck inside of.
 Elevator Hitch (Visual Novel) / int_d9b96b6c
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_d9b96b6c
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_d9b96b6c
 Elevator Hitch (Visual Novel) / int_df872291
type
Talker and Doer
 Elevator Hitch (Visual Novel) / int_df872291
comment
Talker and Doer: Where Co-Worker, the stereotypical silver-tongued salesman, is the Talker- and Protag, the nerve-wracked yet determined new hire, is the Doer.
 Elevator Hitch (Visual Novel) / int_df872291
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_df872291
featureConfidence
1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_df872291
 Elevator Hitch (Visual Novel) / int_e1223d07
type
Evil Elevator
 Elevator Hitch (Visual Novel) / int_e1223d07
comment
Evil Elevator: The game starts as this, with the elevator malfunctioning and stopping mid-ascent. It turns into a Hellevator for the rest of the game, though, with multiple stops. Later on, after cutting the wall of the elevator, it’s revealed that the elevator has fleshy bits behind its wallpaper, alluding to its possible sentience.
 Elevator Hitch (Visual Novel) / int_e1223d07
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_e1223d07
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_e1223d07
 Elevator Hitch (Visual Novel) / int_e2a6ebc1
type
Closed Circle
 Elevator Hitch (Visual Novel) / int_e2a6ebc1
comment
Closed Circle: Protag and Co-Worker are trapped in an elevator, with the main goal being to reach the top floor, and escape.
 Elevator Hitch (Visual Novel) / int_e2a6ebc1
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_e2a6ebc1
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1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_e2a6ebc1
 Elevator Hitch (Visual Novel) / int_edb7b3ad
type
Respawn Point
 Elevator Hitch (Visual Novel) / int_edb7b3ad
comment
Respawn Point: Inside of the elevator, right after it breaks.
 Elevator Hitch (Visual Novel) / int_edb7b3ad
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_edb7b3ad
featureConfidence
1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_edb7b3ad
 Elevator Hitch (Visual Novel) / int_f12c6fb1
type
Surprisingly Sudden Death
 Elevator Hitch (Visual Novel) / int_f12c6fb1
comment
Surprisingly Sudden Death: The deaths are, more often than not, Jump Scares. These usually cause the characters- and the narration, by extension- to be Killed Mid-Sentence.
 Elevator Hitch (Visual Novel) / int_f12c6fb1
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_f12c6fb1
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_f12c6fb1
 Elevator Hitch (Visual Novel) / int_fb21b816
type
Lock and Key Puzzle
 Elevator Hitch (Visual Novel) / int_fb21b816
comment
Lock and Key Puzzle: Given that this is a room escape game, most of the puzzles tend to be in this style. Only once is it used in a literal sense.
 Elevator Hitch (Visual Novel) / int_fb21b816
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_fb21b816
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_fb21b816
 Elevator Hitch (Visual Novel) / int_ff934825
type
Evil, Inc.
 Elevator Hitch (Visual Novel) / int_ff934825
comment
Evil, Inc.: Implied throughout the story, but most prominently in the ESCAPE and HIRED endings.
 Elevator Hitch (Visual Novel) / int_ff934825
featureApplicability
1.0
 Elevator Hitch (Visual Novel) / int_ff934825
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1.0
 Elevator Hitch (Visual Novel)
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Elevator Hitch (Visual Novel) / int_ff934825
 Elevator Hitch (Visual Novel) / int_name
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ItemName
 Elevator Hitch (Visual Novel) / int_name
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 Elevator Hitch (Visual Novel) / int_name
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1.0
 Elevator Hitch (Visual Novel) / int_name
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1.0
 Elevator Hitch (Visual Novel)
hasFeature
Elevator Hitch (Visual Novel) / int_name
 Elevator Hitch (Visual Novel) / int_name
itemName
Elevator Hitch (Visual Novel)

The following is a list of statements referring to the current page from other pages.

 Elevator Hitch (Visual Novel)
hasFeature
Death by Pragmatism / int_935fbb86
 Elevator Hitch (Visual Novel)
hasFeature
Visual Novel / int_935fbb86
 Elevator Hitch (Visual Novel)
hasFeature
Visual Novels of the 2020s / int_935fbb86