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MysteryMail (Visual Novel)
- 288 statements
- 55 feature instances
- 0 referencing feature instances
MysteryMail (Visual Novel) | type |
TVTItem | |
MysteryMail (Visual Novel) | label |
MysteryMail (Visual Novel) | |
MysteryMail (Visual Novel) | page |
MysteryMail | |
MysteryMail (Visual Novel) | comment |
Mystery Mail is a telephone-like series made by Groovy and Stolen Burrito presented as ROM Hacks of Pokémon Mystery Dungeon: Explorers of Sky. The mods will create an initial scene. This scene is sent to the next person, and they need to build another scene without knowledge of what the theme of the hack is. They will have 2 days to complete the scene. Once the time limit runs out, the next person will receive only the previously added scene, then attempt to continue the story. This continues until the last person finishes their scene. At the end, everything is compiled into one big hack for everyone to enjoy.There are four Mystery Mail events, five if you count the test event. The series is still ongoing. | |
MysteryMail (Visual Novel) | fetched |
2024-03-08T20:45:55Z | |
MysteryMail (Visual Novel) | parsed |
2024-03-08T20:45:55Z | |
MysteryMail (Visual Novel) | processingComment |
Dropped link to CoolPlane: Not a Feature - ITEM | |
MysteryMail (Visual Novel) | processingComment |
Dropped link to GrandFinale: Not a Feature - ITEM | |
MysteryMail (Visual Novel) | processingComment |
Dropped link to SuperMarioBros: Not a Feature - ITEM | |
MysteryMail (Visual Novel) | processingComment |
Dropped link to Vinesauce: Not a Feature - ITEM | |
MysteryMail (Visual Novel) | processingComment |
Dropped link to ZniwAdventure: Not a Feature - ITEM | |
MysteryMail (Visual Novel) | isPartOf |
DBTropes | |
MysteryMail (Visual Novel) / int_1467a30c | type |
Unexpected Gameplay Change | |
MysteryMail (Visual Novel) / int_1467a30c | comment |
Unexpected Gameplay Change: Although the change never lasts for more than a scene, there are several instances of this. In Blooming Chaos, the player must complete a quick-time event to attack Maractus at the correct moment to escape. Also in Blooming Chaos, the protagonists face Shuppet and Ariane in a 3v2 turn-based RPG battle, complete with an "Attack/Item/Pokémon/Run" menu. Unfortunately, Shuppet and Ariane don't play along and attack the heroes out of turn. In Branching Chaos, Skemple the Shuppet challenges the heroes to a game of Yu-Gi-Oh, complete with a board. The game doesn't last long, as on Shuppet's turn, they play four copies of Pot of Greed and draw Exodia to win. In Broken Chaos, Professor Sinistea gives Bwaix and Theo a puzzle to solve to help them remember their boss. The puzzle, which resembles a Professor Layton puzzle, involves selecting the correct Pokémon using the touchscreen. There are even hints that can be unlocked (with no hint coin collection needed). | |
MysteryMail (Visual Novel) / int_1467a30c | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_1467a30c | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_1467a30c | |
MysteryMail (Visual Novel) / int_1649e053 | type |
Your Mom | |
MysteryMail (Visual Novel) / int_1649e053 | comment |
Your Mom: Autopilot in Branch G makes many of these jokes. | |
MysteryMail (Visual Novel) / int_1649e053 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_1649e053 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_1649e053 | |
MysteryMail (Visual Novel) / int_1c1d21c6 | type |
Cute Is Evil | |
MysteryMail (Visual Novel) / int_1c1d21c6 | comment |
Cute Is Evil: The Bad Guy Guild is being run by a Happiny. Attending the BGG meeting are a Shinx, Riolu, and Eevee, who exploit their cuteness to pickpocket people. | |
MysteryMail (Visual Novel) / int_1c1d21c6 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_1c1d21c6 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_1c1d21c6 | |
MysteryMail (Visual Novel) / int_25b47c12 | type |
Rapid DNA Test | |
MysteryMail (Visual Novel) / int_25b47c12 | comment |
Rapid DNA Test: In Branch Y, a Seaking can figure out people's heritage by sniffing people. This only takes a few seconds. | |
MysteryMail (Visual Novel) / int_25b47c12 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_25b47c12 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_25b47c12 | |
MysteryMail (Visual Novel) / int_26130259 | type |
Drunk on Milk | |
MysteryMail (Visual Novel) / int_26130259 | comment |
Drunk on Milk: Played straight and literally, Tepig in Ster Bucc from Branch B. | |
MysteryMail (Visual Novel) / int_26130259 | featureApplicability |
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MysteryMail (Visual Novel) / int_26130259 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_26130259 | |
MysteryMail (Visual Novel) / int_28a7a9cd | type |
Sentient Vehicle | |
MysteryMail (Visual Novel) / int_28a7a9cd | comment |
Sentient Vehicle: In Branch G, Autopilot is capable of not only talking in response to the characters, but also betraying them when they don't believe in autopilot. | |
MysteryMail (Visual Novel) / int_28a7a9cd | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_28a7a9cd | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_28a7a9cd | |
MysteryMail (Visual Novel) / int_29a39f6 | type |
Easter Egg | |
MysteryMail (Visual Novel) / int_29a39f6 | comment |
Easter Egg: In Branching Chaos onwards, after the credits, the player can input their name. If one of the participants' names is inputted, a unique cutscene will play. | |
MysteryMail (Visual Novel) / int_29a39f6 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_29a39f6 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_29a39f6 | |
MysteryMail (Visual Novel) / int_2b5ea43c | type |
Bland-Name Product | |
MysteryMail (Visual Novel) / int_2b5ea43c | comment |
Bland-Name Product: Zig-Zagged in that we have "Wall mart"note Walmart and "Ster bucc"note Starbucks, but we later straight-up get Wendy's and Taco Bell, and even Illumise is retconned mid-story to have worked at Starbucks instead of Ster bucc. | |
MysteryMail (Visual Novel) / int_2b5ea43c | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_2b5ea43c | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_2b5ea43c | |
MysteryMail (Visual Novel) / int_3333c437 | type |
Fast as Lightning | |
MysteryMail (Visual Novel) / int_3333c437 | comment |
Fast as Lightning: In Branch K, Izumi has the power to teleport, thanks to "Lightning Effects". | |
MysteryMail (Visual Novel) / int_3333c437 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_3333c437 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_3333c437 | |
MysteryMail (Visual Novel) / int_374c339d | type |
I'll Kill You! | |
MysteryMail (Visual Novel) / int_374c339d | comment |
Beeg Aron's is being reminded of his grammar mistakes. He also threatens to kill Marcus and kill him again for it. | |
MysteryMail (Visual Novel) / int_374c339d | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_374c339d | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_374c339d | |
MysteryMail (Visual Novel) / int_3828f91d | type |
GIS Syndrome | |
MysteryMail (Visual Novel) / int_3828f91d | comment |
GIS Syndrome: There are a couple instances of this. In Branching Chaos Branch B, this occurs quite a few times, such as an image of under a bridge being inside the Temporal Pinnacle. In Broken Chaos this happens when John and Sylvy enter the stock image of a house to warn the latter about the end of the world. | |
MysteryMail (Visual Novel) / int_3828f91d | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_3828f91d | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_3828f91d | |
MysteryMail (Visual Novel) / int_391d6577 | type |
Sequel Escalation | |
MysteryMail (Visual Novel) / int_391d6577 | comment |
Sequel Escalation: Although each event has more scenes than the last, the scenes also have become longer on average across MysteryMail events. The Thief has only four scenes across an eight-minute runtimenote or about two minutes per scene. Blooming Chaos has 21 scenes across an approximately 90 minute runtimenote meaning each scene lasts four and a half minutes on average. Branching Chaos has 25 scenesnote 26 if you count the initial scene by the mods in total. Although each branch has less scenes than Blooming Chaos, with Branch A and B having 12 and 13 scenes, respectively, they both run for about two hours each.note 25 scenes total across 4 hours, or 240 minutes, means each scene averages at over 9 minutes, or more than twice as long as the previous event. It also better embraces the playful telephone nature of the event, particularly in Branch B, with there being a multiple-scenes-long Super Mario Bros. crossover. Broken Chaos has an astonishing 34note 35 if you include Scene 0 scenes that last for roughly five and a half hours.note 35 scenes across roughly 330 minutes again averages at almost 10 minutes per scene.It again doubles down on being Denser and Wackier with not just at least one new character added more scene, but more silly MSPaint-styled backgrounds, further crossovers with more franchises besides Mario, and more tangential mid-event plotlines that slowly disregard the original plotlines of Bwaix and Illumise until they've become sidelined. Choose Your Chaos has four branches, with 11 scenes for each branchnote every branch has their own unique Scene 0, and a scene preceding all of them, making 45 scenes total. Each branch lasts about two hours and a bit on average, making for nearly eight hours of Mystery Mail 4's total scene time, with each scene's length being around 11 minutes on average, along with more crossovers than Broken Chaos has to offer. | |
MysteryMail (Visual Novel) / int_391d6577 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_391d6577 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_391d6577 | |
MysteryMail (Visual Novel) / int_3ece9e25 | type |
Konami Code | |
MysteryMail (Visual Novel) / int_3ece9e25 | comment |
Konami Code: John inputs this code in an attempt to get him and Sylvy both into the medium to avoid the oncoming danger of meteors. | |
MysteryMail (Visual Novel) / int_3ece9e25 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_3ece9e25 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_3ece9e25 | |
MysteryMail (Visual Novel) / int_407d3e6d | type |
Morton's Fork | |
MysteryMail (Visual Novel) / int_407d3e6d | comment |
Morton's Fork: The ending of Branch G involves the characters making the difficult choice of letting Autopilot 3 destroying the world, or unleashing a Glec with so much silliness that it's bound to engulf the universe into a black hole. | |
MysteryMail (Visual Novel) / int_407d3e6d | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_407d3e6d | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_407d3e6d | |
MysteryMail (Visual Novel) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
MysteryMail (Visual Novel) / int_420c50b7 | comment |
A.I. Is a Crapshoot: In Branch G Autopilot rebels against the original quest of the characters involving finding the Eastern Forest. So they crash them into the desert and then they become Autopilot 2 and later Autopilot 3. | |
MysteryMail (Visual Novel) / int_420c50b7 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_420c50b7 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_420c50b7 | |
MysteryMail (Visual Novel) / int_45a60d75 | type |
Character Derailment | |
MysteryMail (Visual Novel) / int_45a60d75 | comment |
Character Derailment: Played for Laughs. Because each participant only knows what happens in the prior scene, characterization falling through the cracks is inevitable, which adds to the humor and randomness. | |
MysteryMail (Visual Novel) / int_45a60d75 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_45a60d75 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_45a60d75 | |
MysteryMail (Visual Novel) / int_4f4372e9 | type |
Early-Installment Weirdness | |
MysteryMail (Visual Novel) / int_4f4372e9 | comment |
Early-Installment Weirdness: Being much shorter then the others, has a pink textbox instead of the customary green, and no credits scene. | |
MysteryMail (Visual Novel) / int_4f4372e9 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_4f4372e9 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_4f4372e9 | |
MysteryMail (Visual Novel) / int_51d3ca9b | type |
Hates Being Nicknamed | |
MysteryMail (Visual Novel) / int_51d3ca9b | comment |
Hates Being Nicknamed: Toto in Branch B.note Who is the fully evolved Scalejaw before entering the world of Super Mario 64. Bombette from Paper Mario calls him "Mario", much to Toto's annoyance. | |
MysteryMail (Visual Novel) / int_51d3ca9b | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_51d3ca9b | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_51d3ca9b | |
MysteryMail (Visual Novel) / int_5345de5 | type |
Strange-Syntax Speaker | |
MysteryMail (Visual Novel) / int_5345de5 | comment |
Strange-Syntax Speaker: W4-LL starts each of their dialogue with what kind of sentence they are about to say. This first statement is later replaced with random programming languages. | |
MysteryMail (Visual Novel) / int_5345de5 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_5345de5 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_5345de5 | |
MysteryMail (Visual Novel) / int_615fdb1f | type |
Dream Sequence | |
MysteryMail (Visual Novel) / int_615fdb1f | comment |
Dream Sequence: Happens after Alexander, a Leafeon, drinks "V.I.P. Juice." note It was actually Girly Juice, but the labels were swapped around. | |
MysteryMail (Visual Novel) / int_615fdb1f | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_615fdb1f | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_615fdb1f | |
MysteryMail (Visual Novel) / int_61ff365d | type |
Deflector Shields | |
MysteryMail (Visual Novel) / int_61ff365d | comment |
Deflector Shields: In Branch K, a force field protects Happiny's Lair. | |
MysteryMail (Visual Novel) / int_61ff365d | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_61ff365d | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_61ff365d | |
MysteryMail (Visual Novel) / int_62f9d08e | type |
Freeze-Frame Bonus | |
MysteryMail (Visual Novel) / int_62f9d08e | comment |
Freeze-Frame Bonus: The Mario Party dice has a Crewmate from Among Us appear as one of the numbers cycling on the dice, though it never lands on it. | |
MysteryMail (Visual Novel) / int_62f9d08e | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_62f9d08e | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_62f9d08e | |
MysteryMail (Visual Novel) / int_66ea7e5c | type |
Brought Down to Normal | |
MysteryMail (Visual Novel) / int_66ea7e5c | comment |
Brought Down to Normal: Dialga, deity of time, somehow got transformed into a simple Weedle and has to figure out how to change back to normal. It is implied that if he doesn't return back to normal, time will freeze. | |
MysteryMail (Visual Novel) / int_66ea7e5c | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_66ea7e5c | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_66ea7e5c | |
MysteryMail (Visual Novel) / int_67fedd35 | type |
Bizarrchitecture | |
MysteryMail (Visual Novel) / int_67fedd35 | comment |
Bizarrchitecture: In Branch K, of the Giant Objects category. Happiny's lair is shaped like a giant Among Us Crewmate. | |
MysteryMail (Visual Novel) / int_67fedd35 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_67fedd35 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_67fedd35 | |
MysteryMail (Visual Novel) / int_6977c45e | type |
Purple Prose | |
MysteryMail (Visual Novel) / int_6977c45e | comment |
Purple Prose: In Branch K, A.M.O.G.U.S. tends to speak like this. All their lines take up multiple full text boxes of rather formal dialogue. | |
MysteryMail (Visual Novel) / int_6977c45e | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_6977c45e | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_6977c45e | |
MysteryMail (Visual Novel) / int_78270847 | type |
Curse Cut Short | |
MysteryMail (Visual Novel) / int_78270847 | comment |
Curse Cut Short: In Branch B, "Green Grass Eat My A" appears on the map. | |
MysteryMail (Visual Novel) / int_78270847 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_78270847 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_78270847 | |
MysteryMail (Visual Novel) / int_80251be3 | type |
How We Got Here | |
MysteryMail (Visual Novel) / int_80251be3 | comment |
How We Got Here: The opening scene shows Weavile of Team AWD being chased by a Kecleon for robbing him. The other three scenes show the robbery itself. | |
MysteryMail (Visual Novel) / int_80251be3 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_80251be3 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_80251be3 | |
MysteryMail (Visual Novel) / int_820ac351 | type |
It Amused Me | |
MysteryMail (Visual Novel) / int_820ac351 | comment |
It Amused Me: Deino's apparent motivation for sending Marcus towards a dangerous forest and, later, knocking Marcus into a hole with a rock. | |
MysteryMail (Visual Novel) / int_820ac351 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_820ac351 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_820ac351 | |
MysteryMail (Visual Novel) / int_8a07e085 | type |
Denser and Wackier | |
MysteryMail (Visual Novel) / int_8a07e085 | comment |
Broken Chaos has an astonishing 34note 35 if you include Scene 0 scenes that last for roughly five and a half hours.note 35 scenes across roughly 330 minutes again averages at almost 10 minutes per scene.It again doubles down on being Denser and Wackier with not just at least one new character added more scene, but more silly MSPaint-styled backgrounds, further crossovers with more franchises besides Mario, and more tangential mid-event plotlines that slowly disregard the original plotlines of Bwaix and Illumise until they've become sidelined. | |
MysteryMail (Visual Novel) / int_8a07e085 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_8a07e085 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_8a07e085 | |
MysteryMail (Visual Novel) / int_8cf3fc5 | type |
Helpless with Laughter | |
MysteryMail (Visual Novel) / int_8cf3fc5 | comment |
Helpless with Laughter: Bwaix is forced to constantly laugh in the Mario Party scene by Hammer, and she can't even do as much as pause and say what's on her mind. | |
MysteryMail (Visual Novel) / int_8cf3fc5 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_8cf3fc5 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_8cf3fc5 | |
MysteryMail (Visual Novel) / int_95653ae2 | type |
Silicon Snarker | |
MysteryMail (Visual Novel) / int_95653ae2 | comment |
Silicon Snarker: In Branch G, Autopilot is prone to taking characters to the wrong place and reacting to them with Your Mom jokes. | |
MysteryMail (Visual Novel) / int_95653ae2 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_95653ae2 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_95653ae2 | |
MysteryMail (Visual Novel) / int_967fb42a | type |
Prolonged Prologue | |
MysteryMail (Visual Novel) / int_967fb42a | comment |
Prolonged Prologue: The first three scenes plus the zeroth scene of Branch B take up roughly half of the entire runtime, attempting to set a lot of plot, yet the remaining scenes move much more quickly. | |
MysteryMail (Visual Novel) / int_967fb42a | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_967fb42a | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_967fb42a | |
MysteryMail (Visual Novel) / int_9cb3e22e | type |
Interface Spoiler | |
MysteryMail (Visual Novel) / int_9cb3e22e | comment |
Interface Spoiler: Dialga's textbox identifies him before he explains to the party he's not really a weedle. Downplayed since the group is told pretty quickly after he's introduced. | |
MysteryMail (Visual Novel) / int_9cb3e22e | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_9cb3e22e | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_9cb3e22e | |
MysteryMail (Visual Novel) / int_a0a005d1 | type |
Protagonist Journey to Villain | |
MysteryMail (Visual Novel) / int_a0a005d1 | comment |
Protagonist Journey to Villain: Marcus's character arc through four events, starting at Blooming Chaos and ending in the Epilogue of Choose Your Chaos. | |
MysteryMail (Visual Novel) / int_a0a005d1 | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_a0a005d1 | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_a0a005d1 | |
MysteryMail (Visual Novel) / int_aba8065b | type |
Fatal Flaw | |
MysteryMail (Visual Novel) / int_aba8065b | comment |
Fatal Flaw: Weavile's is pride. After being dissed at a convention of bad guys, she becomes determined to rob a Kecleon to prove her team's worth, regardless of consequences. Multiple times Arbok and Drapion tell her that it's better to give up and not be bothered by what some kids have to say about her, but she ignores them. | |
MysteryMail (Visual Novel) / int_aba8065b | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_aba8065b | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_aba8065b | |
MysteryMail (Visual Novel) / int_b4d3489e | type |
Severely Specialized Store | |
MysteryMail (Visual Novel) / int_b4d3489e | comment |
Severely Specialized Store: The Wall mart at the start of just sells walls. And W4-LL. The signage particularly explains it well. | |
MysteryMail (Visual Novel) / int_b4d3489e | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_b4d3489e | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_b4d3489e | |
MysteryMail (Visual Novel) / int_b58b4e3c | type |
Too Dumb to Live | |
MysteryMail (Visual Novel) / int_b58b4e3c | comment |
Too Dumb to Live: Exaggerated In Branch G. The Glec introduced in Scene 10 has so much silliness energy that them making even a minor spelling error will envelop the world—not just itself—into a black hole. | |
MysteryMail (Visual Novel) / int_b58b4e3c | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_b58b4e3c | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_b58b4e3c | |
MysteryMail (Visual Novel) / int_b98b60fe | type |
Dissonant Laughter | |
MysteryMail (Visual Novel) / int_b98b60fe | comment |
Dissonant Laughter: Bwaix is forced to constantly laugh in the Mario Party scene by Hammer, despite her suffering. | |
MysteryMail (Visual Novel) / int_b98b60fe | featureApplicability |
1.0 | |
MysteryMail (Visual Novel) / int_b98b60fe | featureConfidence |
1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_b98b60fe | |
MysteryMail (Visual Novel) / int_b9e82f09 | type |
Playable Epilogue | |
MysteryMail (Visual Novel) / int_b9e82f09 | comment |
Playable Epilogue: Takes place after all four branches, as well as wrapping up the character arc for Marcus. Playable since there is a boss fight between two protagonists from previous events. | |
MysteryMail (Visual Novel) / int_b9e82f09 | featureApplicability |
1.0 | |
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MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_b9e82f09 | |
MysteryMail (Visual Novel) / int_baaf641a | type |
King Mook | |
MysteryMail (Visual Novel) / int_baaf641a | comment |
King Mook: Beeg Aron is just an Aron that is larger and stronger. | |
MysteryMail (Visual Novel) / int_baaf641a | featureApplicability |
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MysteryMail (Visual Novel) / int_baaf641a | |
MysteryMail (Visual Novel) / int_bc74ef27 | type |
Berserk Button | |
MysteryMail (Visual Novel) / int_bc74ef27 | comment |
Berserk Button: There are a few of these: When Hungrybox mentioned NFTs to Heon, he called Hungrybox the dumbest creature on earth and began ranting about how cryptocurrency is a farce. Beeg Aron's is being reminded of his grammar mistakes. He also threatens to kill Marcus and kill him again for it. | |
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MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_bc74ef27 | |
MysteryMail (Visual Novel) / int_bd30d87c | type |
They Call Him "Sword" | |
MysteryMail (Visual Novel) / int_bd30d87c | comment |
They Call Him "Sword": The Tinkatink is called "Hammer". Also inverted in that she said that she named the weapon after herself. | |
MysteryMail (Visual Novel) / int_bd30d87c | featureApplicability |
1.0 | |
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MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_bd30d87c | |
MysteryMail (Visual Novel) / int_bda3b88e | type |
Sudden Soundtrack Stop | |
MysteryMail (Visual Novel) / int_bda3b88e | comment |
Sudden Soundtrack Stop: Blooming Chaos starts with a beautiful panning throughout Shaymin Village demonstrating how beautiful it is, alongside relaxing music. Then at the top, the music stops with Lily saying "Man, I hate this place so much." | |
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1.0 | |
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1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_bda3b88e | |
MysteryMail (Visual Novel) / int_c25c7890 | type |
Fun with Acronyms | |
MysteryMail (Visual Novel) / int_c25c7890 | comment |
Fun with Acronyms: In Branch K, The Celesteela is named the A.M.O.G.U.S., or the Aerial-Monitoring Overkilling Guardian Sentry. | |
MysteryMail (Visual Novel) / int_c25c7890 | featureApplicability |
1.0 | |
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MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_c25c7890 | |
MysteryMail (Visual Novel) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
MysteryMail (Visual Novel) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Hungrybox, a jigglypuff, kills W4-LL, an ultra beast with a type advantage over him. Double Subverted with Dialga. Normally killing him would qualify, but he was a weedle at the time. However, Hungrybox later reveals in his secret scene that taking him down was more difficult then he expected. | |
MysteryMail (Visual Novel) / int_cc4d190a | featureApplicability |
-0.3 | |
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1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_cc4d190a | |
MysteryMail (Visual Novel) / int_ce1c73e2 | type |
Just Plane Wrong | |
MysteryMail (Visual Novel) / int_ce1c73e2 | comment |
Just Plane Wrong: In Branch G, Autopilot is able to lift off immediately while flying backwards. | |
MysteryMail (Visual Novel) / int_ce1c73e2 | featureApplicability |
1.0 | |
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MysteryMail (Visual Novel) / int_ce1c73e2 | |
MysteryMail (Visual Novel) / int_d71d51fd | type |
The End of the World as We Know It | |
MysteryMail (Visual Novel) / int_d71d51fd | comment |
The End of the World as We Know It: In Branch G, caused by God bringing down a Glec that is capable of creating a black hole from its minor spelling mistakes. | |
MysteryMail (Visual Novel) / int_d71d51fd | featureApplicability |
1.0 | |
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1.0 | |
MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_d71d51fd | |
MysteryMail (Visual Novel) / int_e49686 | type |
The Hero | |
MysteryMail (Visual Novel) / int_e49686 | comment |
The Hero: Lily and Tulip are the protagonists of Blooming Chaos. Marcus or Scalejaw can be the protagonist of Branching Chaos, depending on if you picked Branch A or B respectively. Bwaix is the protagonist of Broken Chaos until the last third of the event, where Marcus takes over the role. | |
MysteryMail (Visual Novel) / int_e49686 | featureApplicability |
1.0 | |
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MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_e49686 | |
MysteryMail (Visual Novel) / int_e68fbf8e | type |
Popular with Furries | |
MysteryMail (Visual Novel) / int_e68fbf8e | comment |
Popular with Furries: A Riolu character is named Furry. Riolu is the pre-evolution of Lucario, one of the most iconic furry Pokémon. He also calls out Bwaix as furry bait in Broken Chaos. | |
MysteryMail (Visual Novel) / int_e68fbf8e | featureApplicability |
1.0 | |
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MysteryMail (Visual Novel) / int_e68fbf8e | |
MysteryMail (Visual Novel) / int_ea85d6ea | type |
All Just a Dream | |
MysteryMail (Visual Novel) / int_ea85d6ea | comment |
All Just a Dream: This event was revealed to just be Vivi's and Sulfur's imagination, as caused by Mew. | |
MysteryMail (Visual Novel) / int_ea85d6ea | featureApplicability |
1.0 | |
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MysteryMail (Visual Novel) | hasFeature |
MysteryMail (Visual Novel) / int_ea85d6ea | |
MysteryMail (Visual Novel) / int_eb7c34cf | type |
Crossover | |
MysteryMail (Visual Novel) / int_eb7c34cf | comment |
Crossover: It starts out mostly being contained to Pokemon, but as the events progress, there have become more characters from outside the Pokemon universe. Blooming Chaos starts MysteryMail off as mostly containing Pokemon Characters, though The guy from Crundle Quest 5, a minor character from an old Vargskelethor Joel stream, appears in the event. Branching Chaos Branch B does a lot more crossover, particularly with the Super Mario Bros. franchise, with Bombette, Fawfulcopter, and Bowser (as Bowsette) appearing. Broken Chaos just goes wild with the crossover concept, with not just Mario characters and The guy from Crundle Quest 5 appearing once again, but also a wider variety of third-party characters such as Zniw, Rouxls Kaard, and even Mamels from Shiren the Wanderer. Choose Your Chaos has more or less the same grasp on crossovers as the previous event, Broken Chaos. | |
MysteryMail (Visual Novel) / int_eb7c34cf | featureApplicability |
1.0 | |
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MysteryMail (Visual Novel) / int_eb7c34cf | |
MysteryMail (Visual Novel) / int_fc07d409 | type |
Hopeless Boss Fight | |
MysteryMail (Visual Novel) / int_fc07d409 | comment |
Hopeless Boss Fight: Theo's fight at Level 24 against a Level 80 Ghost-Type Arceus. They only have four Normal- or Fighting-type movesnote Neither of which affect Ghost-Types, and must wait until Arceus charges up to defeat Theo. Strangely, they also cannot damage themselves with Jump Kick, one of the moves they have in the scene, and a move that deals damage should it not affect the target. | |
MysteryMail (Visual Novel) / int_fc07d409 | featureApplicability |
1.0 | |
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MysteryMail (Visual Novel) / int_fc07d409 | |
MysteryMail (Visual Novel) / int_fc25c2fb | type |
Cruelty Is the Only Option | |
MysteryMail (Visual Novel) / int_fc25c2fb | comment |
Cruelty Is the Only Option: During Branch G, scene 7, you are forced to confront Celebi, whether that may be setting them on fire, turning them into an item, or just putting them to sleep and promptly leaving. | |
MysteryMail (Visual Novel) / int_fc25c2fb | featureApplicability |
1.0 | |
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1.0 | |
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MysteryMail (Visual Novel) / int_fc25c2fb | |
MysteryMail (Visual Novel) / int_fc33ff16 | type |
One-Winged Angel | |
MysteryMail (Visual Novel) / int_fc33ff16 | comment |
One-Winged Angel: During the final scenes of Branch G, Autopilot becomes Autopilot 2, which is a muscular aircraft, and then Autopilot 3, which is a grey rectangle that can fill up the entire screen and is capable of effortlessly killing off the main cast. | |
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MysteryMail (Visual Novel) / int_fc33ff16 | |
MysteryMail (Visual Novel) / int_name | type |
ItemName | |
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MysteryMail (Visual Novel) |
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