Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

MysteryMail (Visual Novel)

 MysteryMail (Visual Novel)
type
TVTItem
 MysteryMail (Visual Novel)
label
MysteryMail (Visual Novel)
 MysteryMail (Visual Novel)
page
MysteryMail
 MysteryMail (Visual Novel)
comment
Mystery Mail is a telephone-like series made by Groovy and Stolen Burrito presented as ROM Hacks of Pokémon Mystery Dungeon: Explorers of Sky. The mods will create an initial scene. This scene is sent to the next person, and they need to build another scene without knowledge of what the theme of the hack is. They will have 2 days to complete the scene. Once the time limit runs out, the next person will receive only the previously added scene, then attempt to continue the story. This continues until the last person finishes their scene. At the end, everything is compiled into one big hack for everyone to enjoy.There are four Mystery Mail events, five if you count the test event. The series is still ongoing.
 MysteryMail (Visual Novel)
fetched
2024-03-08T20:45:55Z
 MysteryMail (Visual Novel)
parsed
2024-03-08T20:45:55Z
 MysteryMail (Visual Novel)
processingComment
Dropped link to CoolPlane: Not a Feature - ITEM
 MysteryMail (Visual Novel)
processingComment
Dropped link to GrandFinale: Not a Feature - ITEM
 MysteryMail (Visual Novel)
processingComment
Dropped link to SuperMarioBros: Not a Feature - ITEM
 MysteryMail (Visual Novel)
processingComment
Dropped link to Vinesauce: Not a Feature - ITEM
 MysteryMail (Visual Novel)
processingComment
Dropped link to ZniwAdventure: Not a Feature - ITEM
 MysteryMail (Visual Novel)
isPartOf
DBTropes
 MysteryMail (Visual Novel) / int_1467a30c
type
Unexpected Gameplay Change
 MysteryMail (Visual Novel) / int_1467a30c
comment
Unexpected Gameplay Change: Although the change never lasts for more than a scene, there are several instances of this. In Blooming Chaos, the player must complete a quick-time event to attack Maractus at the correct moment to escape. Also in Blooming Chaos, the protagonists face Shuppet and Ariane in a 3v2 turn-based RPG battle, complete with an "Attack/Item/Pokémon/Run" menu. Unfortunately, Shuppet and Ariane don't play along and attack the heroes out of turn. In Branching Chaos, Skemple the Shuppet challenges the heroes to a game of Yu-Gi-Oh, complete with a board. The game doesn't last long, as on Shuppet's turn, they play four copies of Pot of Greed and draw Exodia to win. In Broken Chaos, Professor Sinistea gives Bwaix and Theo a puzzle to solve to help them remember their boss. The puzzle, which resembles a Professor Layton puzzle, involves selecting the correct Pokémon using the touchscreen. There are even hints that can be unlocked (with no hint coin collection needed).
 MysteryMail (Visual Novel) / int_1467a30c
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_1467a30c
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_1467a30c
 MysteryMail (Visual Novel) / int_1649e053
type
Your Mom
 MysteryMail (Visual Novel) / int_1649e053
comment
Your Mom: Autopilot in Branch G makes many of these jokes.
 MysteryMail (Visual Novel) / int_1649e053
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_1649e053
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_1649e053
 MysteryMail (Visual Novel) / int_1c1d21c6
type
Cute Is Evil
 MysteryMail (Visual Novel) / int_1c1d21c6
comment
Cute Is Evil: The Bad Guy Guild is being run by a Happiny. Attending the BGG meeting are a Shinx, Riolu, and Eevee, who exploit their cuteness to pickpocket people.
 MysteryMail (Visual Novel) / int_1c1d21c6
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_1c1d21c6
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_1c1d21c6
 MysteryMail (Visual Novel) / int_25b47c12
type
Rapid DNA Test
 MysteryMail (Visual Novel) / int_25b47c12
comment
Rapid DNA Test: In Branch Y, a Seaking can figure out people's heritage by sniffing people. This only takes a few seconds.
 MysteryMail (Visual Novel) / int_25b47c12
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_25b47c12
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_25b47c12
 MysteryMail (Visual Novel) / int_26130259
type
Drunk on Milk
 MysteryMail (Visual Novel) / int_26130259
comment
Drunk on Milk: Played straight and literally, Tepig in Ster Bucc from Branch B.
 MysteryMail (Visual Novel) / int_26130259
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_26130259
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_26130259
 MysteryMail (Visual Novel) / int_28a7a9cd
type
Sentient Vehicle
 MysteryMail (Visual Novel) / int_28a7a9cd
comment
Sentient Vehicle: In Branch G, Autopilot is capable of not only talking in response to the characters, but also betraying them when they don't believe in autopilot.
 MysteryMail (Visual Novel) / int_28a7a9cd
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_28a7a9cd
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_28a7a9cd
 MysteryMail (Visual Novel) / int_29a39f6
type
Easter Egg
 MysteryMail (Visual Novel) / int_29a39f6
comment
Easter Egg: In Branching Chaos onwards, after the credits, the player can input their name. If one of the participants' names is inputted, a unique cutscene will play.
 MysteryMail (Visual Novel) / int_29a39f6
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_29a39f6
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_29a39f6
 MysteryMail (Visual Novel) / int_2b5ea43c
type
Bland-Name Product
 MysteryMail (Visual Novel) / int_2b5ea43c
comment
Bland-Name Product: Zig-Zagged in that we have "Wall mart"note Walmart and "Ster bucc"note Starbucks, but we later straight-up get Wendy's and Taco Bell, and even Illumise is retconned mid-story to have worked at Starbucks instead of Ster bucc.
 MysteryMail (Visual Novel) / int_2b5ea43c
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_2b5ea43c
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_2b5ea43c
 MysteryMail (Visual Novel) / int_3333c437
type
Fast as Lightning
 MysteryMail (Visual Novel) / int_3333c437
comment
Fast as Lightning: In Branch K, Izumi has the power to teleport, thanks to "Lightning Effects".
 MysteryMail (Visual Novel) / int_3333c437
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_3333c437
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_3333c437
 MysteryMail (Visual Novel) / int_374c339d
type
I'll Kill You!
 MysteryMail (Visual Novel) / int_374c339d
comment
Beeg Aron's is being reminded of his grammar mistakes. He also threatens to kill Marcus and kill him again for it.
 MysteryMail (Visual Novel) / int_374c339d
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_374c339d
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_374c339d
 MysteryMail (Visual Novel) / int_3828f91d
type
GIS Syndrome
 MysteryMail (Visual Novel) / int_3828f91d
comment
GIS Syndrome: There are a couple instances of this. In Branching Chaos Branch B, this occurs quite a few times, such as an image of under a bridge being inside the Temporal Pinnacle. In Broken Chaos this happens when John and Sylvy enter the stock image of a house to warn the latter about the end of the world.
 MysteryMail (Visual Novel) / int_3828f91d
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_3828f91d
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_3828f91d
 MysteryMail (Visual Novel) / int_391d6577
type
Sequel Escalation
 MysteryMail (Visual Novel) / int_391d6577
comment
Sequel Escalation: Although each event has more scenes than the last, the scenes also have become longer on average across MysteryMail events. The Thief has only four scenes across an eight-minute runtimenote or about two minutes per scene. Blooming Chaos has 21 scenes across an approximately 90 minute runtimenote meaning each scene lasts four and a half minutes on average. Branching Chaos has 25 scenesnote 26 if you count the initial scene by the mods in total. Although each branch has less scenes than Blooming Chaos, with Branch A and B having 12 and 13 scenes, respectively, they both run for about two hours each.note 25 scenes total across 4 hours, or 240 minutes, means each scene averages at over 9 minutes, or more than twice as long as the previous event. It also better embraces the playful telephone nature of the event, particularly in Branch B, with there being a multiple-scenes-long Super Mario Bros. crossover. Broken Chaos has an astonishing 34note 35 if you include Scene 0 scenes that last for roughly five and a half hours.note 35 scenes across roughly 330 minutes again averages at almost 10 minutes per scene.It again doubles down on being Denser and Wackier with not just at least one new character added more scene, but more silly MSPaint-styled backgrounds, further crossovers with more franchises besides Mario, and more tangential mid-event plotlines that slowly disregard the original plotlines of Bwaix and Illumise until they've become sidelined. Choose Your Chaos has four branches, with 11 scenes for each branchnote every branch has their own unique Scene 0, and a scene preceding all of them, making 45 scenes total. Each branch lasts about two hours and a bit on average, making for nearly eight hours of Mystery Mail 4's total scene time, with each scene's length being around 11 minutes on average, along with more crossovers than Broken Chaos has to offer.
 MysteryMail (Visual Novel) / int_391d6577
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_391d6577
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_391d6577
 MysteryMail (Visual Novel) / int_3ece9e25
type
Konami Code
 MysteryMail (Visual Novel) / int_3ece9e25
comment
Konami Code: John inputs this code in an attempt to get him and Sylvy both into the medium to avoid the oncoming danger of meteors.
 MysteryMail (Visual Novel) / int_3ece9e25
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_3ece9e25
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_3ece9e25
 MysteryMail (Visual Novel) / int_407d3e6d
type
Morton's Fork
 MysteryMail (Visual Novel) / int_407d3e6d
comment
Morton's Fork: The ending of Branch G involves the characters making the difficult choice of letting Autopilot 3 destroying the world, or unleashing a Glec with so much silliness that it's bound to engulf the universe into a black hole.
 MysteryMail (Visual Novel) / int_407d3e6d
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_407d3e6d
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_407d3e6d
 MysteryMail (Visual Novel) / int_420c50b7
type
A.I. Is a Crapshoot
 MysteryMail (Visual Novel) / int_420c50b7
comment
A.I. Is a Crapshoot: In Branch G Autopilot rebels against the original quest of the characters involving finding the Eastern Forest. So they crash them into the desert and then they become Autopilot 2 and later Autopilot 3.
 MysteryMail (Visual Novel) / int_420c50b7
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_420c50b7
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_420c50b7
 MysteryMail (Visual Novel) / int_45a60d75
type
Character Derailment
 MysteryMail (Visual Novel) / int_45a60d75
comment
Character Derailment: Played for Laughs. Because each participant only knows what happens in the prior scene, characterization falling through the cracks is inevitable, which adds to the humor and randomness.
 MysteryMail (Visual Novel) / int_45a60d75
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_45a60d75
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_45a60d75
 MysteryMail (Visual Novel) / int_4f4372e9
type
Early-Installment Weirdness
 MysteryMail (Visual Novel) / int_4f4372e9
comment
Early-Installment Weirdness: Being much shorter then the others, has a pink textbox instead of the customary green, and no credits scene.
 MysteryMail (Visual Novel) / int_4f4372e9
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_4f4372e9
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_4f4372e9
 MysteryMail (Visual Novel) / int_51d3ca9b
type
Hates Being Nicknamed
 MysteryMail (Visual Novel) / int_51d3ca9b
comment
Hates Being Nicknamed: Toto in Branch B.note Who is the fully evolved Scalejaw before entering the world of Super Mario 64. Bombette from Paper Mario calls him "Mario", much to Toto's annoyance.
 MysteryMail (Visual Novel) / int_51d3ca9b
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_51d3ca9b
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_51d3ca9b
 MysteryMail (Visual Novel) / int_5345de5
type
Strange-Syntax Speaker
 MysteryMail (Visual Novel) / int_5345de5
comment
Strange-Syntax Speaker: W4-LL starts each of their dialogue with what kind of sentence they are about to say. This first statement is later replaced with random programming languages.
 MysteryMail (Visual Novel) / int_5345de5
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_5345de5
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_5345de5
 MysteryMail (Visual Novel) / int_615fdb1f
type
Dream Sequence
 MysteryMail (Visual Novel) / int_615fdb1f
comment
Dream Sequence: Happens after Alexander, a Leafeon, drinks "V.I.P. Juice." note It was actually Girly Juice, but the labels were swapped around.
 MysteryMail (Visual Novel) / int_615fdb1f
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_615fdb1f
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_615fdb1f
 MysteryMail (Visual Novel) / int_61ff365d
type
Deflector Shields
 MysteryMail (Visual Novel) / int_61ff365d
comment
Deflector Shields: In Branch K, a force field protects Happiny's Lair.
 MysteryMail (Visual Novel) / int_61ff365d
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_61ff365d
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_61ff365d
 MysteryMail (Visual Novel) / int_62f9d08e
type
Freeze-Frame Bonus
 MysteryMail (Visual Novel) / int_62f9d08e
comment
Freeze-Frame Bonus: The Mario Party dice has a Crewmate from Among Us appear as one of the numbers cycling on the dice, though it never lands on it.
 MysteryMail (Visual Novel) / int_62f9d08e
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_62f9d08e
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_62f9d08e
 MysteryMail (Visual Novel) / int_66ea7e5c
type
Brought Down to Normal
 MysteryMail (Visual Novel) / int_66ea7e5c
comment
Brought Down to Normal: Dialga, deity of time, somehow got transformed into a simple Weedle and has to figure out how to change back to normal. It is implied that if he doesn't return back to normal, time will freeze.
 MysteryMail (Visual Novel) / int_66ea7e5c
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_66ea7e5c
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_66ea7e5c
 MysteryMail (Visual Novel) / int_67fedd35
type
Bizarrchitecture
 MysteryMail (Visual Novel) / int_67fedd35
comment
Bizarrchitecture: In Branch K, of the Giant Objects category. Happiny's lair is shaped like a giant Among Us Crewmate.
 MysteryMail (Visual Novel) / int_67fedd35
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_67fedd35
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_67fedd35
 MysteryMail (Visual Novel) / int_6977c45e
type
Purple Prose
 MysteryMail (Visual Novel) / int_6977c45e
comment
Purple Prose: In Branch K, A.M.O.G.U.S. tends to speak like this. All their lines take up multiple full text boxes of rather formal dialogue.
 MysteryMail (Visual Novel) / int_6977c45e
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_6977c45e
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_6977c45e
 MysteryMail (Visual Novel) / int_78270847
type
Curse Cut Short
 MysteryMail (Visual Novel) / int_78270847
comment
Curse Cut Short: In Branch B, "Green Grass Eat My A" appears on the map.
 MysteryMail (Visual Novel) / int_78270847
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_78270847
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_78270847
 MysteryMail (Visual Novel) / int_80251be3
type
How We Got Here
 MysteryMail (Visual Novel) / int_80251be3
comment
How We Got Here: The opening scene shows Weavile of Team AWD being chased by a Kecleon for robbing him. The other three scenes show the robbery itself.
 MysteryMail (Visual Novel) / int_80251be3
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_80251be3
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_80251be3
 MysteryMail (Visual Novel) / int_820ac351
type
It Amused Me
 MysteryMail (Visual Novel) / int_820ac351
comment
It Amused Me: Deino's apparent motivation for sending Marcus towards a dangerous forest and, later, knocking Marcus into a hole with a rock.
 MysteryMail (Visual Novel) / int_820ac351
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_820ac351
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_820ac351
 MysteryMail (Visual Novel) / int_8a07e085
type
Denser and Wackier
 MysteryMail (Visual Novel) / int_8a07e085
comment
Broken Chaos has an astonishing 34note 35 if you include Scene 0 scenes that last for roughly five and a half hours.note 35 scenes across roughly 330 minutes again averages at almost 10 minutes per scene.It again doubles down on being Denser and Wackier with not just at least one new character added more scene, but more silly MSPaint-styled backgrounds, further crossovers with more franchises besides Mario, and more tangential mid-event plotlines that slowly disregard the original plotlines of Bwaix and Illumise until they've become sidelined.
 MysteryMail (Visual Novel) / int_8a07e085
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_8a07e085
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_8a07e085
 MysteryMail (Visual Novel) / int_8cf3fc5
type
Helpless with Laughter
 MysteryMail (Visual Novel) / int_8cf3fc5
comment
Helpless with Laughter: Bwaix is forced to constantly laugh in the Mario Party scene by Hammer, and she can't even do as much as pause and say what's on her mind.
 MysteryMail (Visual Novel) / int_8cf3fc5
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_8cf3fc5
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_8cf3fc5
 MysteryMail (Visual Novel) / int_95653ae2
type
Silicon Snarker
 MysteryMail (Visual Novel) / int_95653ae2
comment
Silicon Snarker: In Branch G, Autopilot is prone to taking characters to the wrong place and reacting to them with Your Mom jokes.
 MysteryMail (Visual Novel) / int_95653ae2
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_95653ae2
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_95653ae2
 MysteryMail (Visual Novel) / int_967fb42a
type
Prolonged Prologue
 MysteryMail (Visual Novel) / int_967fb42a
comment
Prolonged Prologue: The first three scenes plus the zeroth scene of Branch B take up roughly half of the entire runtime, attempting to set a lot of plot, yet the remaining scenes move much more quickly.
 MysteryMail (Visual Novel) / int_967fb42a
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_967fb42a
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_967fb42a
 MysteryMail (Visual Novel) / int_9cb3e22e
type
Interface Spoiler
 MysteryMail (Visual Novel) / int_9cb3e22e
comment
Interface Spoiler: Dialga's textbox identifies him before he explains to the party he's not really a weedle. Downplayed since the group is told pretty quickly after he's introduced.
 MysteryMail (Visual Novel) / int_9cb3e22e
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_9cb3e22e
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_9cb3e22e
 MysteryMail (Visual Novel) / int_a0a005d1
type
Protagonist Journey to Villain
 MysteryMail (Visual Novel) / int_a0a005d1
comment
Protagonist Journey to Villain: Marcus's character arc through four events, starting at Blooming Chaos and ending in the Epilogue of Choose Your Chaos.
 MysteryMail (Visual Novel) / int_a0a005d1
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_a0a005d1
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_a0a005d1
 MysteryMail (Visual Novel) / int_aba8065b
type
Fatal Flaw
 MysteryMail (Visual Novel) / int_aba8065b
comment
Fatal Flaw: Weavile's is pride. After being dissed at a convention of bad guys, she becomes determined to rob a Kecleon to prove her team's worth, regardless of consequences. Multiple times Arbok and Drapion tell her that it's better to give up and not be bothered by what some kids have to say about her, but she ignores them.
 MysteryMail (Visual Novel) / int_aba8065b
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_aba8065b
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_aba8065b
 MysteryMail (Visual Novel) / int_b4d3489e
type
Severely Specialized Store
 MysteryMail (Visual Novel) / int_b4d3489e
comment
Severely Specialized Store: The Wall mart at the start of just sells walls. And W4-LL. The signage particularly explains it well.
 MysteryMail (Visual Novel) / int_b4d3489e
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_b4d3489e
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_b4d3489e
 MysteryMail (Visual Novel) / int_b58b4e3c
type
Too Dumb to Live
 MysteryMail (Visual Novel) / int_b58b4e3c
comment
Too Dumb to Live: Exaggerated In Branch G. The Glec introduced in Scene 10 has so much silliness energy that them making even a minor spelling error will envelop the world—not just itself—into a black hole.
 MysteryMail (Visual Novel) / int_b58b4e3c
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_b58b4e3c
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_b58b4e3c
 MysteryMail (Visual Novel) / int_b98b60fe
type
Dissonant Laughter
 MysteryMail (Visual Novel) / int_b98b60fe
comment
Dissonant Laughter: Bwaix is forced to constantly laugh in the Mario Party scene by Hammer, despite her suffering.
 MysteryMail (Visual Novel) / int_b98b60fe
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_b98b60fe
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_b98b60fe
 MysteryMail (Visual Novel) / int_b9e82f09
type
Playable Epilogue
 MysteryMail (Visual Novel) / int_b9e82f09
comment
Playable Epilogue: Takes place after all four branches, as well as wrapping up the character arc for Marcus. Playable since there is a boss fight between two protagonists from previous events.
 MysteryMail (Visual Novel) / int_b9e82f09
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_b9e82f09
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_b9e82f09
 MysteryMail (Visual Novel) / int_baaf641a
type
King Mook
 MysteryMail (Visual Novel) / int_baaf641a
comment
King Mook: Beeg Aron is just an Aron that is larger and stronger.
 MysteryMail (Visual Novel) / int_baaf641a
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_baaf641a
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_baaf641a
 MysteryMail (Visual Novel) / int_bc74ef27
type
Berserk Button
 MysteryMail (Visual Novel) / int_bc74ef27
comment
Berserk Button: There are a few of these: When Hungrybox mentioned NFTs to Heon, he called Hungrybox the dumbest creature on earth and began ranting about how cryptocurrency is a farce. Beeg Aron's is being reminded of his grammar mistakes. He also threatens to kill Marcus and kill him again for it.
 MysteryMail (Visual Novel) / int_bc74ef27
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_bc74ef27
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_bc74ef27
 MysteryMail (Visual Novel) / int_bd30d87c
type
They Call Him "Sword"
 MysteryMail (Visual Novel) / int_bd30d87c
comment
They Call Him "Sword": The Tinkatink is called "Hammer". Also inverted in that she said that she named the weapon after herself.
 MysteryMail (Visual Novel) / int_bd30d87c
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_bd30d87c
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_bd30d87c
 MysteryMail (Visual Novel) / int_bda3b88e
type
Sudden Soundtrack Stop
 MysteryMail (Visual Novel) / int_bda3b88e
comment
Sudden Soundtrack Stop: Blooming Chaos starts with a beautiful panning throughout Shaymin Village demonstrating how beautiful it is, alongside relaxing music. Then at the top, the music stops with Lily saying "Man, I hate this place so much."
 MysteryMail (Visual Novel) / int_bda3b88e
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_bda3b88e
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_bda3b88e
 MysteryMail (Visual Novel) / int_c25c7890
type
Fun with Acronyms
 MysteryMail (Visual Novel) / int_c25c7890
comment
Fun with Acronyms: In Branch K, The Celesteela is named the A.M.O.G.U.S., or the Aerial-Monitoring Overkilling Guardian Sentry.
 MysteryMail (Visual Novel) / int_c25c7890
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_c25c7890
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_c25c7890
 MysteryMail (Visual Novel) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 MysteryMail (Visual Novel) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Hungrybox, a jigglypuff, kills W4-LL, an ultra beast with a type advantage over him. Double Subverted with Dialga. Normally killing him would qualify, but he was a weedle at the time. However, Hungrybox later reveals in his secret scene that taking him down was more difficult then he expected.
 MysteryMail (Visual Novel) / int_cc4d190a
featureApplicability
-0.3
 MysteryMail (Visual Novel) / int_cc4d190a
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_cc4d190a
 MysteryMail (Visual Novel) / int_ce1c73e2
type
Just Plane Wrong
 MysteryMail (Visual Novel) / int_ce1c73e2
comment
Just Plane Wrong: In Branch G, Autopilot is able to lift off immediately while flying backwards.
 MysteryMail (Visual Novel) / int_ce1c73e2
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_ce1c73e2
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_ce1c73e2
 MysteryMail (Visual Novel) / int_d71d51fd
type
The End of the World as We Know It
 MysteryMail (Visual Novel) / int_d71d51fd
comment
The End of the World as We Know It: In Branch G, caused by God bringing down a Glec that is capable of creating a black hole from its minor spelling mistakes.
 MysteryMail (Visual Novel) / int_d71d51fd
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_d71d51fd
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_d71d51fd
 MysteryMail (Visual Novel) / int_e49686
type
The Hero
 MysteryMail (Visual Novel) / int_e49686
comment
The Hero: Lily and Tulip are the protagonists of Blooming Chaos. Marcus or Scalejaw can be the protagonist of Branching Chaos, depending on if you picked Branch A or B respectively. Bwaix is the protagonist of Broken Chaos until the last third of the event, where Marcus takes over the role.
 MysteryMail (Visual Novel) / int_e49686
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_e49686
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_e49686
 MysteryMail (Visual Novel) / int_e68fbf8e
type
Popular with Furries
 MysteryMail (Visual Novel) / int_e68fbf8e
comment
Popular with Furries: A Riolu character is named Furry. Riolu is the pre-evolution of Lucario, one of the most iconic furry Pokémon. He also calls out Bwaix as furry bait in Broken Chaos.
 MysteryMail (Visual Novel) / int_e68fbf8e
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_e68fbf8e
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_e68fbf8e
 MysteryMail (Visual Novel) / int_ea85d6ea
type
All Just a Dream
 MysteryMail (Visual Novel) / int_ea85d6ea
comment
All Just a Dream: This event was revealed to just be Vivi's and Sulfur's imagination, as caused by Mew.
 MysteryMail (Visual Novel) / int_ea85d6ea
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_ea85d6ea
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_ea85d6ea
 MysteryMail (Visual Novel) / int_eb7c34cf
type
Crossover
 MysteryMail (Visual Novel) / int_eb7c34cf
comment
Crossover: It starts out mostly being contained to Pokemon, but as the events progress, there have become more characters from outside the Pokemon universe. Blooming Chaos starts MysteryMail off as mostly containing Pokemon Characters, though The guy from Crundle Quest 5, a minor character from an old Vargskelethor Joel stream, appears in the event. Branching Chaos Branch B does a lot more crossover, particularly with the Super Mario Bros. franchise, with Bombette, Fawfulcopter, and Bowser (as Bowsette) appearing. Broken Chaos just goes wild with the crossover concept, with not just Mario characters and The guy from Crundle Quest 5 appearing once again, but also a wider variety of third-party characters such as Zniw, Rouxls Kaard, and even Mamels from Shiren the Wanderer. Choose Your Chaos has more or less the same grasp on crossovers as the previous event, Broken Chaos.
 MysteryMail (Visual Novel) / int_eb7c34cf
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_eb7c34cf
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_eb7c34cf
 MysteryMail (Visual Novel) / int_fc07d409
type
Hopeless Boss Fight
 MysteryMail (Visual Novel) / int_fc07d409
comment
Hopeless Boss Fight: Theo's fight at Level 24 against a Level 80 Ghost-Type Arceus. They only have four Normal- or Fighting-type movesnote Neither of which affect Ghost-Types, and must wait until Arceus charges up to defeat Theo. Strangely, they also cannot damage themselves with Jump Kick, one of the moves they have in the scene, and a move that deals damage should it not affect the target.
 MysteryMail (Visual Novel) / int_fc07d409
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_fc07d409
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_fc07d409
 MysteryMail (Visual Novel) / int_fc25c2fb
type
Cruelty Is the Only Option
 MysteryMail (Visual Novel) / int_fc25c2fb
comment
Cruelty Is the Only Option: During Branch G, scene 7, you are forced to confront Celebi, whether that may be setting them on fire, turning them into an item, or just putting them to sleep and promptly leaving.
 MysteryMail (Visual Novel) / int_fc25c2fb
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_fc25c2fb
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_fc25c2fb
 MysteryMail (Visual Novel) / int_fc33ff16
type
One-Winged Angel
 MysteryMail (Visual Novel) / int_fc33ff16
comment
One-Winged Angel: During the final scenes of Branch G, Autopilot becomes Autopilot 2, which is a muscular aircraft, and then Autopilot 3, which is a grey rectangle that can fill up the entire screen and is capable of effortlessly killing off the main cast.
 MysteryMail (Visual Novel) / int_fc33ff16
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_fc33ff16
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_fc33ff16
 MysteryMail (Visual Novel) / int_name
type
ItemName
 MysteryMail (Visual Novel) / int_name
comment
 MysteryMail (Visual Novel) / int_name
featureApplicability
1.0
 MysteryMail (Visual Novel) / int_name
featureConfidence
1.0
 MysteryMail (Visual Novel)
hasFeature
MysteryMail (Visual Novel) / int_name
 MysteryMail (Visual Novel) / int_name
itemName
MysteryMail (Visual Novel)

The following is a list of statements referring to the current page from other pages.

(none found)