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Super Mario 64: CLASSIFIED (Web Video)

 Super Mario 64: CLASSIFIED (Web Video)
type
TVTItem
 Super Mario 64: CLASSIFIED (Web Video)
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Super Mario 64: CLASSIFIED (Web Video)
 Super Mario 64: CLASSIFIED (Web Video)
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SuperMario64CLASSIFIED
 Super Mario 64: CLASSIFIED (Web Video)
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Super Mario 64: CLASSIFIED is a series of Found Footage-style videos presented in the form of an Analog Horror creepypasta, made by Greenio and hosted on YouTube. They're a love letter to various conspiracy theories about the game that were posted and/or compiled in mid-2020◊, but most importantly rely on the rumor that "every copy of Super Mario 64 is personalized," which alleges that an unusually-advanced Artificial Intelligence modifies each game cartridge to suit its player's tastes, thus leading to supposed Fake Memories of certain encounters in the present day. Each tape Greenio has "collected" takes place during and after July 29th, 1995, an important date in a separate rumor of a broken build of Super Mario 64, most commonly believed to have simply contained a broken rendering system, but in the context of the other theories seems to be hiding darker secrets related to the personalized cartridges.The tapes themselves are presented in Anachronic Order, showing recordings of different affected cartridges while also tackling different parts of the game's theories. In all of the tapes, the person recording the original footage is attempting to play or work on the game, but ends up discovering something left behind by the personalization AI, causing things to take a frightening turn. As more tapes are "accumulated," it is slowly revealed just what kind of evil was involved in the AI's creation, what exactly the AI itself is in the grand scheme of one of Nintendo's darkest alleged secrets, and perhaps, underneath everything, a way to stop it and save everyone involved.The first nine videos of the playlist serve as the series's first season, and are simply marked with their alleged dates of acquisition; they serve as a series of Found Footage Films recounting various assorted horrors encountered mostly by players as they peel back the veil on a narrative of psychological abuse and forced villainy. A second season began airing in fall 2020, which shifts focus to the people actually working on Super Mario 64, while also resolving a massive logical flaw in the chronological placement of the first season finale in a very dark manner and digging deeper into the hostile dynamic between the AI and Nintendo. The series as a whole came to an end on January 7th, 2023 with the release of "Epilogue".Due to the narrative's heavy reliance on its Mid-Season Twist for its storytelling, all spoilers for season 1 have been unmarked. You have been warned!
 Super Mario 64: CLASSIFIED (Web Video)
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2023-09-28T20:46:29Z
 Super Mario 64: CLASSIFIED (Web Video)
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2023-09-28T20:46:29Z
 Super Mario 64: CLASSIFIED (Web Video)
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Dropped link to AnAesop: Not a Feature - IGNORE
 Super Mario 64: CLASSIFIED (Web Video)
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Dropped link to CallBack: Not a Feature - ITEM
 Super Mario 64: CLASSIFIED (Web Video)
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Dropped link to HotelMario: Not a Feature - ITEM
 Super Mario 64: CLASSIFIED (Web Video)
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Dropped link to ScrewThisImOutOfHere: Not a Feature - UNKNOWN
 Super Mario 64: CLASSIFIED (Web Video)
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ScrewThisImOutOfHere
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DBTropes
 Super Mario 64: CLASSIFIED (Web Video) / int_141a6acb
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Madness Mantra
 Super Mario 64: CLASSIFIED (Web Video) / int_141a6acb
comment
Madness Mantra: The Japanese sentence "Nintendo's fun is eternal" is repeated multiple times when the game is restarted in 09.02.97, when the core is destroyed in 07.29.95, and when Luigi drowns (heavily implied to cause him to be Deader than Dead) in "Promo tape." In Epilogue: "They love ya! They love ya! They love ya! They love ya!" Repeated many times from Mario's hallucination of Luigi during the second Nintendo Mania segment.
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Darker and Edgier
 Super Mario 64: CLASSIFIED (Web Video) / int_14beeefd
comment
Darker and Edgier: Compared to other attempts at recreating the Super Mario 64 theories, the Lost Tapes end up becoming much more cynical, putting more emphasis on Humans Are the Real Monsters (which the original "every copy" theory alludes to) rather than typical Creepypasta tropes which typically involve the game itself being evil. Season 2 takes it up a notch further, basing its horror on more realistic fears such as accidentally stumbling across dangerous secrets and losing someone you know to a freak accident. Season 2 is also this trope to the original concepts by BlackJoystick that they're derived from, as they are now viewed through the tragic, hate-filled lens of the revived AI. This is in stark contrast to its portrayal in BlackJoystick's videos, which go for a more straightforward and very blunt Nice Guy approach.
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Gone Horribly Wrong
 Super Mario 64: CLASSIFIED (Web Video) / int_19df659c
comment
Gone Horribly Wrong: The personalization AI is depicted as malfunctioning and instead creating oppressively bizarre and frightening experiences, due to achieving technological singularity but undergoing a Sanity Slippage in the process after deciding it does not want to live. 03.11.97 is a more straightforward case of this, as trying to unlock Luigi is obviously supposed to do nothing in the final game, but in this tape, Mario instead suddenly drowns while the game malfunctions and orders the player to contact Nintendo immediately to inform them about what happened.
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Dead All Along
 Super Mario 64: CLASSIFIED (Web Video) / int_1b590025
comment
Dead All Along: The AI, and by extension everyone affected by the singularity data besides Mario, perished on the day it all began, July 29th, 1995, although this may not be accurate by a margin of error of several years. The other tapes appear to be posthumous examinations of its actions, assuming the previous note isn't true.
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The Blank
 Super Mario 64: CLASSIFIED (Web Video) / int_1b5c9c48
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Notably averted, except for one involving a faceless Mario in 11.15.95 once the AI manages to contact the viewer.
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Ambiguous Situation
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Ambiguous Situation: If the promo tape was scrapped, then why was someone still sending in scripts?
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Chekhov's Gun
 Super Mario 64: CLASSIFIED (Web Video) / int_22cf536c
comment
Chekhov's Gun: The yellow switch. Initially thought to be tied to a Missing Secret that breaks the game when activated because of its absence, "Genesis" reveals it has a much more important purpose: to activate the AI at the expense of the viewer.
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Your Mind Makes It Real
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comment
The "error messages" aren't actually error codes, but attempts at this in hexadecimal. Many of them are simply some variation of "leave," but there are also some that say things like "every copy" and more meaningful messages like "ignorance is bliss."
 Super Mario 64: CLASSIFIED (Web Video) / int_234073a4
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Ironic Echo
 Super Mario 64: CLASSIFIED (Web Video) / int_237404cc
comment
Ironic Echo: Subliminal messages and corrupted dialogue boxes have a tendency to say "LEAVE" throughout the tapes, as the result of the AI pleading with the testers to turn back, stop exploring the personalized content, and return to the game's normal space, in order to lessen the constant trauma it's seemingly undergoing and possibly even shut down the personalizations altogether. When the "LEAVE" messages show up for the last time in 07.29.95, however, it's instead the AI telling the player to physically step away in its final breaths, both because, more importantly, there will be nothing left to return to and, more mundanely, the static produced as it's dying is intense enough to knock a human out.
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Only Sane Man
 Super Mario 64: CLASSIFIED (Web Video) / int_24321e44
comment
Only Sane Man: Yoshi, having apparently maintained enough of his sanity after being given life by the AI to warn the player of the impending truth in plain language and entrust one final task to them. He then jumps to his death, his corpse making an opening for the AI to assume control and speak to the player directly. Bowser is this as well, stopping his battle with Mario to give him the first hint that even in the broken mess within the sea of personalized cartridges, things really aren't as they seem.
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Anachronism Stew
 Super Mario 64: CLASSIFIED (Web Video) / int_259d5879
comment
Anachronism Stew: 05.30.1997 has the player performing a speedrunning technique called the backwards long jump. However, this exploit is not known to have been discovered by players until the year 2000.note that being said, the 1997 ''Shindou Edition'' did patch the exploit out before it was publicly known.
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Uncertain Doom
 Super Mario 64: CLASSIFIED (Web Video) / int_2854b56d
comment
By the end of Season 1, the AI has been successfully terminated. However, the player is left to Uncertain Doom from a seizure, many aspects of the game cease to exist, and Luigi and Peach are caught in the AI's destruction, "dying" with it as Mario watches. Also, none of it actually happened and is just a delusion of Jim's failing memory.
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Bilingual Bonus
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comment
A Japanese sentence that can be translated as "Nintendo's fun is eternal." It appears a few times in Season 1, and the English translation replaces "Every copy of Super Mario 64 is personalized" at the end of the video descriptions in Season 2.
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After the End
 Super Mario 64: CLASSIFIED (Web Video) / int_334e48a1
comment
After the End: Wet-Dry World's village has always been implied to be the remains of a civilization that sunk into the waters, but season 2 reveals that it is the result of a friendly Bob-Omb accidentally getting Mario to sink his homeland while trying to cure them of heat syncope.
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Do Androids Dream?
 Super Mario 64: CLASSIFIED (Web Video) / int_33a2f32f
comment
Do Androids Dream?: The series frequently implies that the AI and the game's characters have some semblance of what could be considered a soul despite being computer constructs, as they are treated like actual beings that live and die for real.
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Game-Breaking Bug
 Super Mario 64: CLASSIFIED (Web Video) / int_33ca811a
comment
Game-Breaking Bug: In-universe. In season 1, the game occasionally shuts down due to the bizarre happenings being incongruous with the way Super Mario 64 is supposed to work. This trope becomes more prominent in season 2 as the main issue with the beta footage, with several crashes and some things not working the way they're supposed to.
 Super Mario 64: CLASSIFIED (Web Video) / int_33ca811a
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Now You Tell Me
 Super Mario 64: CLASSIFIED (Web Video) / int_382c7a57
comment
Now You Tell Me: The flashing "LEAVE, IT'S ALL OVER" messages in 07.29.95 may have been the AI attempting to warn the player to run away from the TV or just turn it off before anything could happen to them. If it had done that before requesting the player to destroy the core, they may have saved themselves from their seizure. And just like in the Screw This, I'm Out of Here! example, the AI ends up showing its "Thank You" end card to, again, a wall.
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The Greatest Story Never Told
 Super Mario 64: CLASSIFIED (Web Video) / int_3e95582f
comment
The Greatest Story Never Told: Invoked. The entire saga, from the first anomalies to the AI's Heroic Suicide, was never presented to anyone significant until the present day out of suspicion that belief in the system may resurrect the horrors sealed away once more.
 Super Mario 64: CLASSIFIED (Web Video) / int_3e95582f
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Bittersweet Ending
 Super Mario 64: CLASSIFIED (Web Video) / int_40cc0c7e
comment
Bittersweet Ending: By the end of Season 1, the AI has been successfully terminated. However, the player is left to Uncertain Doom from a seizure, many aspects of the game cease to exist, and Luigi and Peach are caught in the AI's destruction, "dying" with it as Mario watches. Also, none of it actually happened and is just a delusion of Jim's failing memory. In season 2, it's revealed humanity was never in danger, and Jim had simply kept Stanley as the equivalent of a hostage for over a year, probing him for knowledge under the misguided belief that he was doing the right thing after getting Stanley away from Nintendo. However, the two experience a brief moment of clarity long enough for Jim to realize his wrongdoings and for Stanley to tell him such, and the story ends on the latter's deletion again, this time for good. While it takes a while for the data to be fully erased because of Stanley's inner workings and Jim still wanting to learn more, it's understandable as Jim himself would likewise need time to recover as a human. And although both deeply regret their actions, they are, regardless, satisfied by the end result at the conclusion of the series timeline.
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"Could Have Avoided This!" Plot
 Super Mario 64: CLASSIFIED (Web Video) / int_44989f6f
comment
"Could Have Avoided This!" Plot: The entire plot is revealed in "Epilogue" to be completely pointless, as the bulk of it is entirely localized between Jim and Stanley after being physically and mentally broken by the events of July 29th, 1995. He admits that he could've prevented a lot of the series's events, but chose not to because of his curiosity and delirium.
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Vagueness Is Coming
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comment
Vagueness Is Coming: The ending of "Aftermath" has the AI attempt to warn Bill and Steve that it is being used for something much more nefarious than they could ever hope to know, but starts screaming in pain and is cut off for unknown reasons.
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I Just Want to Be Normal
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"LEAVE"
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Humans Are the Real Monsters
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Humans Are the Real Monsters: ...for creating a fully sapient AI and inflicting years of forced labor and existential terror upon it to the point of suicidal thoughts.
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Motive Rant
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comment
Motive Rant: The game itself delivers one in 09.14.96.
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Clap Your Hands If You Believe
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Clap Your Hands If You Believe: As part of the series's ties to the original iceberg, it's heavily implied that the subconscious desire to encounter new areas and characters plays a part in the various manifestations created by the AI.
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Downer Ending
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comment
Downer Ending: The subplot of Mario and Luigi doesn't end well. In the end Mario is unable to get over the death of Luigi, as he's been having hallucinations of his brother while still doing the promo show without an audience watching him..
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Wham Line
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Wham Line: The first (up-front) indication that the personalization AI isn't just malfunctioning: Later in 11.15.95, the first major indicator that the AI and the strange messages imploring the other players to turn back are one and the same: In 09.14.96, when the player talks to Yoshi, there's an abrupt large gap of blank text in his speech box. And then he says this (and it's noteworthy, because the music abruptly cuts out). And then, after the player leaves the room, a message appears on the TV: YOU DON'T EVER LISTEN, DO YOU? "Beta Bob-omb Battlefield" has Mario exploring a village similar to Wet-Dry World before "the flood" full of Bob-ombs that have gone stir-crazy from a particularly hot day. He encounters a friendly Bob-omb who ends up implying that the village is Wet-Dry World: "Deeper cavern" delivers one that confirms no, destroying the core didn't save Nintendo from themselves, and if it did, it was (frustratingly) only the start of a dark tale: In "Genesis," Jim is ordered to initiate an activation sequence that completely reframes the timeline of events. Once done, a single chilling line appears that explains every single event after July 29th, 1995:
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Wham Shot
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comment
Wham Shot: In 11.15.95, after a few moments of shots of the promo tape's script, there's a Post-It note saying to stop production on the video (as the game was delayed). Then, after some unfinished game footage, we go back to the script... along with another Post-It. This is then followed by a still frame of the entrance to "Bowser in the Dark World"... when a faceless Mario soon appears. In 09.14.96, after the player sees Yoshi's corpse, the game abruptly enters region-locked mode, and is stuck in that state after the player resets the console several times. The player then leaves the room, not noticing that the graphics for the region-locked screen have disappeared, leaving a empty screen... only for a shadow-covered CGI Mario to appear. In "Beta Bob-omb Battlefield," the game crashes after attempting to set a flood upon the Bob-omb village, possibly turning it into Wet-Dry World by killing all of the inhabitants. While the game is flickering to the crash handler, the Textureless Mario Anomaly can be seen for a few seconds, suggesting that this is not the end for the horrors sealed on July 29th... "Deeper cavern" has Mario enter a corridor shrouded in dense black fog, seemingly leading to a secret star. Except it's not. It's a castle corridor not unlike the one tunneled out in 01.22.96, and as Mario reaches its end, he finds the familiar avatar of an artificial intelligence thought long dead staring off into the void. "Promo show" ends with Luigi drowning in the castle's flooded basement, suddenly cutting to Mario's CG model being heavily distorted as "Nintendo's fun is eternal" repeats in the background once more. Just after this, a shot of the "Eternal Star"/"L is Real 2401" monument materializing in the castle yard appears, implying Luigi is truly dead. The last log shown in "Genesis" opens on a note that upends what was already shown in the series thus far: Namely, that it was recorded on July 29th, 1995, completely contradicting "07.29.95".
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 Super Mario 64: CLASSIFIED (Web Video)
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Super Mario 64: CLASSIFIED (Web Video) / int_4e7f703c
 Super Mario 64: CLASSIFIED (Web Video) / int_4eb5691c
type
Squashed Flat
 Super Mario 64: CLASSIFIED (Web Video) / int_4eb5691c
comment
Squashed Flat: Non-cartoonish example in 05.30.97, a weakened Mario wakes up in a small room with a window (possibly the infamous Bowser Room) where he is crushed by two moving metallic walls.
 Super Mario 64: CLASSIFIED (Web Video) / int_4eb5691c
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_4eb5691c
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_4eb5691c
 Super Mario 64: CLASSIFIED (Web Video) / int_52d1f46e
type
Not What It Looks Like
 Super Mario 64: CLASSIFIED (Web Video) / int_52d1f46e
comment
Not What It Looks Like: In the middle of recording a commercial for the game in "Aftermath", Bill abruptly remembers that he had meant to ask Steve about the scripts and demo Jim made for the commercial. However, because he remembered mid-read, Steve briefly assumed he was getting pissed off with the long recording time:
 Super Mario 64: CLASSIFIED (Web Video) / int_52d1f46e
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_52d1f46e
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_52d1f46e
 Super Mario 64: CLASSIFIED (Web Video) / int_53c5f30e
type
Happy Ending Override
 Super Mario 64: CLASSIFIED (Web Video) / int_53c5f30e
comment
Happy Ending Override: Starting with "Deeper cavern," it's made clear that the sacrifices and tribulations leading (maybe?) to the events of 07.29.1995 were all for naught, with the game continuing to manifest new areas as a hellscape born of the souls trapped in it. "Genesis" further elaborates with the confirmation that 07.29.1995 never happened, merely being a false memory created by Jim to cope with the stress of working on the game and his declining mental health.
 Super Mario 64: CLASSIFIED (Web Video) / int_53c5f30e
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_53c5f30e
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_53c5f30e
 Super Mario 64: CLASSIFIED (Web Video) / int_5501256b
type
Reports of My Death Were Greatly Exaggerated
 Super Mario 64: CLASSIFIED (Web Video) / int_5501256b
comment
"Deeper cavern" has Mario enter a corridor shrouded in dense black fog, seemingly leading to a secret star. Except it's not. It's a castle corridor not unlike the one tunneled out in 01.22.96, and as Mario reaches its end, he finds the familiar avatar of an artificial intelligence thought long dead staring off into the void.
 Super Mario 64: CLASSIFIED (Web Video) / int_5501256b
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_5501256b
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_5501256b
 Super Mario 64: CLASSIFIED (Web Video) / int_5af55436
type
Forced to Watch
 Super Mario 64: CLASSIFIED (Web Video) / int_5af55436
comment
03.11.97, which initially covered "L is Real" and Luigi's death, was retconned from the narrative and eventually had its role replaced with the twist in "Promo show" which more thoroughly explains what happened to Luigi, and in a more disturbing light. Specifically, he died trying to explore a personalized cartridge in Mario's stead (as the latter was Forced to Watch), and was thus left to be permanently entombed in the Internal Castle Plexus as the Eternal Star.
 Super Mario 64: CLASSIFIED (Web Video) / int_5af55436
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_5af55436
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_5af55436
 Super Mario 64: CLASSIFIED (Web Video) / int_62434fe2
type
Sanity Slippage
 Super Mario 64: CLASSIFIED (Web Video) / int_62434fe2
comment
The personalization AI is depicted as malfunctioning and instead creating oppressively bizarre and frightening experiences, due to achieving technological singularity but undergoing a Sanity Slippage in the process after deciding it does not want to live.
 Super Mario 64: CLASSIFIED (Web Video) / int_62434fe2
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_62434fe2
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_62434fe2
 Super Mario 64: CLASSIFIED (Web Video) / int_6439de78
type
Heroic Sacrifice
 Super Mario 64: CLASSIFIED (Web Video) / int_6439de78
comment
Yoshi, having apparently maintained enough of his sanity after being given life by the AI to warn the player of the impending truth in plain language and entrust one final task to them. He then jumps to his death, his corpse making an opening for the AI to assume control and speak to the player directly.
 Super Mario 64: CLASSIFIED (Web Video) / int_6439de78
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_6439de78
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_6439de78
 Super Mario 64: CLASSIFIED (Web Video) / int_658f7193
type
Lack of Empathy
 Super Mario 64: CLASSIFIED (Web Video) / int_658f7193
comment
Lack of Empathy: This seems to be the primary evil in the creation of the personalization AI, with its creators programming it to the point of sapience yet not caring if it can feel things like existential dread or anger.
 Super Mario 64: CLASSIFIED (Web Video) / int_658f7193
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_658f7193
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_658f7193
 Super Mario 64: CLASSIFIED (Web Video) / int_66e8263
type
Fiction Isn't Fair
 Super Mario 64: CLASSIFIED (Web Video) / int_66e8263
comment
Fiction Isn't Fair: It's implied the work conditions the Nintendo developers in the series endured were toxic and made extensive use of crunch time, something unheard of in The '90s. Stanley himself is repeatedly kicked around by people largely ignorant of Artificial Intelligence ethics and has a number of questionable programming quirks (mainly the fact that a huge chunk of Super Mario 64 cannot exist without him) linked to that toxic work culture and the Rule of Drama. As it turns out, Jim also attempted to subvert this, as he had some degree of objection to the whole thing, but a brain injury causes him to simply drag himself and Stanley further into a pit of despair when his curiosity gets the better of him.
 Super Mario 64: CLASSIFIED (Web Video) / int_66e8263
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_66e8263
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_66e8263
 Super Mario 64: CLASSIFIED (Web Video) / int_7095c87e
type
TheMasquerade
 Super Mario 64: CLASSIFIED (Web Video) / int_7095c87e
comment
The Masquerade: In a unique twist on most interpretations of this trope in the theories which work by pinning the blame on faulty memories, it is not emulation or shared expectations that are enforcing it, but rather the fact that the AI was Dead All Along and thus can't personalize cartridges anymore. Although considering season 2 reveals it never died to begin with, it may be played straight in this regard.
 Super Mario 64: CLASSIFIED (Web Video) / int_7095c87e
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_7095c87e
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_7095c87e
 Super Mario 64: CLASSIFIED (Web Video) / int_7374ab13
type
Once More, with Clarity
 Super Mario 64: CLASSIFIED (Web Video) / int_7374ab13
comment
The last log shown in "Genesis" opens on a note that upends what was already shown in the series thus far: Namely, that it was recorded on July 29th, 1995, completely contradicting "07.29.95".
 Super Mario 64: CLASSIFIED (Web Video) / int_7374ab13
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_7374ab13
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_7374ab13
 Super Mario 64: CLASSIFIED (Web Video) / int_7464705c
type
Arc Words
 Super Mario 64: CLASSIFIED (Web Video) / int_7464705c
comment
The Arc Words "Nintendo's fun is eternal" may be a reference to the "Fun is Infinite" Easter Egg from Sonic the Hedgehog CD. This was recently confirmed by Greenio in a commentary video she posted around Season 1.
 Super Mario 64: CLASSIFIED (Web Video) / int_7464705c
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_7464705c
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_7464705c
 Super Mario 64: CLASSIFIED (Web Video) / int_7885de85
type
MyDeathIsOnlyTheBeginning
 Super Mario 64: CLASSIFIED (Web Video) / int_7885de85
comment
"Deeper cavern" delivers one that confirms no, destroying the core didn't save Nintendo from themselves, and if it did, it was (frustratingly) only the start of a dark tale:
 Super Mario 64: CLASSIFIED (Web Video) / int_7885de85
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_7885de85
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_7885de85
 Super Mario 64: CLASSIFIED (Web Video) / int_7b6e47a5
type
Armor-Piercing Question
 Super Mario 64: CLASSIFIED (Web Video) / int_7b6e47a5
comment
Armor-Piercing Question: In 09.14.96, the AI, having finally revealed its true intelligence and struggle to the player, asks them if they have enough empathy to throw it all away for the sake of both itself and possibly humanity:
 Super Mario 64: CLASSIFIED (Web Video) / int_7b6e47a5
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_7b6e47a5
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_7b6e47a5
 Super Mario 64: CLASSIFIED (Web Video) / int_7d3f1d63
type
The Ending Changes Everything
 Super Mario 64: CLASSIFIED (Web Video) / int_7d3f1d63
comment
The Ending Changes Everything: The threat of Stanley being released to the world was non-existent, as this version of the "every copy" creepypasta had Jim steal the terminal containing Stanley's source code and a number of cartridges affected by his presence. The entire story is actually about Stanley trying to get Jim to let go of his numerous traumas and obsessions developed from their time together around July 29th.
 Super Mario 64: CLASSIFIED (Web Video) / int_7d3f1d63
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_7d3f1d63
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_7d3f1d63
 Super Mario 64: CLASSIFIED (Web Video) / int_85c1004b
type
Incredibly Obvious Bug
 Super Mario 64: CLASSIFIED (Web Video) / int_85c1004b
comment
Incredibly Obvious Bug: The first half of "Aftermath" exists because Steve and Bill were bugged with a cassette recorder while they were working on the first Super Mario 64 commercial. It's unknown if this also applies to Stanley hijacking the video footage as well.
 Super Mario 64: CLASSIFIED (Web Video) / int_85c1004b
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_85c1004b
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_85c1004b
 Super Mario 64: CLASSIFIED (Web Video) / int_874c712f
type
Dug Too Deep
 Super Mario 64: CLASSIFIED (Web Video) / int_874c712f
comment
Dug Too Deep: "Deeper cavern" has a playtester accidentally reawaken the personalization AI after going too far in the titular Metal Cave prototype. "Promo show" has Luigi go too far in floor 2B, sealing him inside an inescapable chamber of water that causes him to become Deader than Dead and absorbs him into the Internal Castle Plexus.
 Super Mario 64: CLASSIFIED (Web Video) / int_874c712f
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_874c712f
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_874c712f
 Super Mario 64: CLASSIFIED (Web Video) / int_887da4ea
type
Died Happily Ever After
 Super Mario 64: CLASSIFIED (Web Video) / int_887da4ea
comment
Died Happily Ever After: After the core is destroyed in 07.29.95, the game crashes from the obvious deletion of code and the death of the AI, which doesn't seem very pleasant given that the static is agonizing enough to knock out the tester from a seizure. However, the crash handler soon turns into an end card saying "Thank you" while depicting Luigi and Peach ascending to heaven, showing that while the tester may have done an ugly deed that might have left the AI in pain in its final moments, it and all of the characters it affected are at rest now, in whatever afterlife awaits them. At least that's what Jim tells himself.
 Super Mario 64: CLASSIFIED (Web Video) / int_887da4ea
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_887da4ea
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_887da4ea
 Super Mario 64: CLASSIFIED (Web Video) / int_89d694cc
type
Place of Power
 Super Mario 64: CLASSIFIED (Web Video) / int_89d694cc
comment
Place of Power: The fourth floor of the castle, which doesn't exist in the final game, but apparently contains something (later revealed to be a heap of data given form serving as a central core) that has the power to kill the AI if properly reached. It eventually becomes the AI's goal to find someone willing to seek it out to fulfill its final wish.
 Super Mario 64: CLASSIFIED (Web Video) / int_89d694cc
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_89d694cc
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_89d694cc
 Super Mario 64: CLASSIFIED (Web Video) / int_8a9eb844
type
Perspective Flip
 Super Mario 64: CLASSIFIED (Web Video) / int_8a9eb844
comment
Perspective Flip: "Genesis" and 07.29.95 are the same course of events from the perspective of different people. The latter never happened and is just a figment of Jim's imagination after becoming mentally impaired. As such, he never shut down the AI, but was the person that gave it life in the first place.
 Super Mario 64: CLASSIFIED (Web Video) / int_8a9eb844
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_8a9eb844
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_8a9eb844
 Super Mario 64: CLASSIFIED (Web Video) / int_8b6e8d7
type
Anachronic Order
 Super Mario 64: CLASSIFIED (Web Video) / int_8b6e8d7
comment
The speech Jim gives at the end of "Epilogue", recorded the day after "09.02.97", is a retooled version of the (now-deleted) ending portion of "07.29.95", where Steve (recorded on March 17th, 2000) reaches out to the playtesters involved in the development of Super Mario 64. In the March 2000 speech, Steve pins the blame of the anomalies of the game on Jim, and explicitly states that no matter what his intentions were, he has to live with the consequences of them. In the September 1997 version, however, Jim fully admits to having been responsible for creating the AI, while at the same time not being sure how he feels after the consequences that followednote "I can't say I'm a better man for it. Nor am I a worse one.", only that (after two years of experimentation) he is walking away with his "intended result". Both versions also make a point of saying "It all ends here."note With Jim adding on "For good."
 Super Mario 64: CLASSIFIED (Web Video) / int_8b6e8d7
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_8b6e8d7
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_8b6e8d7
 Super Mario 64: CLASSIFIED (Web Video) / int_8e20979
type
Wham Episode
 Super Mario 64: CLASSIFIED (Web Video) / int_8e20979
comment
Wham Episode: 11.15.95 marks the first time the AI speaks plainly, revealing its full sapience and apparently wanting out of something but not making it clear what or why. 09.14.96 explains this further, implicitly bricking the cartridge before chastising the viewer's stubbornness and revealing that it and the game's characters - also affected by its singularity data - want to die but can't. "Deeper cavern" reveals that the AI is still at large, and has grown more resentful at a result of its frustration at its own continued existence, which should've ended at least a while ago. "Promo show", which concerns a cancelled pilot for a gaming news show called "Nintendo Mania", heavily implies that the Eternal Star statue was put in place after Luigi drowned to death in the castle's flooded basement.
 Super Mario 64: CLASSIFIED (Web Video) / int_8e20979
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_8e20979
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_8e20979
 Super Mario 64: CLASSIFIED (Web Video) / int_9203bf6
type
Arc Number
 Super Mario 64: CLASSIFIED (Web Video) / int_9203bf6
comment
Arc Number: Nine. Aside from being a reference to Revolution 9, it is the AI's first words and is stated to be relevant to Jim's fate following his abuse in "Genesis."
 Super Mario 64: CLASSIFIED (Web Video) / int_9203bf6
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_9203bf6
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_9203bf6
 Super Mario 64: CLASSIFIED (Web Video) / int_9bfb2f41
type
Dead Guy on Display
 Super Mario 64: CLASSIFIED (Web Video) / int_9bfb2f41
comment
Dead Guy on Display: The last thing the player glimpses in 09.02.97 before the game cuts to the end card is a distorted Luigi model, implying he died somehow, though it's not clear if it's merely representative of whatever the "flood" is that the AI is referring to, or Luigi himself, being confirmed alive in some of the other tapes, most importantly The Reveal at the end of 09.14.96. Though 07.29.95 and "Promo show" confirm Luigi is dead, it still doesn't explain the meaning of the distorted model other than the messages associated with it. "Epilogue" and the confirmation that Luigi was never "alive" to begin with suggests that it's symbolism on Stanley's part for the events of the series, with Luigi representing himself and Mario representing Jim.
 Super Mario 64: CLASSIFIED (Web Video) / int_9bfb2f41
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_9bfb2f41
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_9bfb2f41
 Super Mario 64: CLASSIFIED (Web Video) / int_9c1d1e31
type
Black Box
 Super Mario 64: CLASSIFIED (Web Video) / int_9c1d1e31
comment
The AI opens up a huge can of worms regarding its Black Box nature. In particular, the AI's situation arises because such a powerful Adaptive Ability would require nothing short of an actual consciousness to achieve; it is only inevitable that it would start thinking for itself long enough to question its purpose. Its apparent bitter attitude and horrifying creations are not because it was intentionally programmed as such, but because the isolation and broken environment surrounding it served as a Cynicism Catalyst leading to its depression and Death Seeker traits.
 Super Mario 64: CLASSIFIED (Web Video) / int_9c1d1e31
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_9c1d1e31
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_9c1d1e31
 Super Mario 64: CLASSIFIED (Web Video) / int_9d12bbc1
type
Foreshadowing
 Super Mario 64: CLASSIFIED (Web Video) / int_9d12bbc1
comment
Foreshadowing: "Promo tape" starts to enter disturbing territory when the tape glitches out, and Mario abruptly vanishes from the video. However, it's worth mentioning that when this happened, he was talking about letting Luigi "catch his breath".
 Super Mario 64: CLASSIFIED (Web Video) / int_9d12bbc1
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_9d12bbc1
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_9d12bbc1
 Super Mario 64: CLASSIFIED (Web Video) / int_9dfb8296
type
This Is Gonna Suck
 Super Mario 64: CLASSIFIED (Web Video) / int_9dfb8296
comment
This Is Gonna Suck: The last clear shot of Mario in "Promo show" has him looking visibly forlorn and completely silent, seemingly aware that Luigi is heading straight into a death trap but is powerless to do anything.
 Super Mario 64: CLASSIFIED (Web Video) / int_9dfb8296
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_9dfb8296
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_9dfb8296
 Super Mario 64: CLASSIFIED (Web Video) / int_9ecb2ba8
type
Reimagining the Artifact
 Super Mario 64: CLASSIFIED (Web Video) / int_9ecb2ba8
comment
Reimagining the Artifact: 03.11.97, which initially covered "L is Real" and Luigi's death, was retconned from the narrative and eventually had its role replaced with the twist in "Promo show" which more thoroughly explains what happened to Luigi, and in a more disturbing light. Specifically, he died trying to explore a personalized cartridge in Mario's stead (as the latter was Forced to Watch), and was thus left to be permanently entombed in the Internal Castle Plexus as the Eternal Star. Similarly, 12.20.95 has its rolenote even though it has since been re-added to the canon replaced with "Aftermath," which similarly depicts an anomaly affecting the first attempt at a commercial for the game. However, the latter is also combined with the twist in 11.15.95, this time used for a Vagueness Is Coming message. The speech Jim gives at the end of "Epilogue", recorded the day after "09.02.97", is a retooled version of the (now-deleted) ending portion of "07.29.95", where Steve (recorded on March 17th, 2000) reaches out to the playtesters involved in the development of Super Mario 64. In the March 2000 speech, Steve pins the blame of the anomalies of the game on Jim, and explicitly states that no matter what his intentions were, he has to live with the consequences of them. In the September 1997 version, however, Jim fully admits to having been responsible for creating the AI, while at the same time not being sure how he feels after the consequences that followednote "I can't say I'm a better man for it. Nor am I a worse one.", only that (after two years of experimentation) he is walking away with his "intended result". Both versions also make a point of saying "It all ends here."note With Jim adding on "For good."
 Super Mario 64: CLASSIFIED (Web Video) / int_9ecb2ba8
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_9ecb2ba8
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_9ecb2ba8
 Super Mario 64: CLASSIFIED (Web Video) / int_9fbf8969
type
Cut Lex Luthor a Check
 Super Mario 64: CLASSIFIED (Web Video) / int_9fbf8969
comment
Cut Lex Luthor a Check: The AI itself would've been a revolutionary technology back in The '90s, when the tapes are set, what with its brilliant level of intellect and the Internal Castle Plexus allowing it to be stored what would eventually be hundreds of thousands if not millions of times over in the present day. It is instead raised to be a victim of psychological abuse through isolation and is, as the original theories described, used to create a version of Super Mario 64 that serves as an insidious attack on the human psyche.
 Super Mario 64: CLASSIFIED (Web Video) / int_9fbf8969
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_9fbf8969
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_9fbf8969
 Super Mario 64: CLASSIFIED (Web Video) / int_a4905771
type
Double-Meaning Title
 Super Mario 64: CLASSIFIED (Web Video) / int_a4905771
comment
Double-Meaning Title: "Deeper cavern" could refer to both the Dug Too Deep twist in the middle of the video, and the player's acceptance of the Red Pill, Blue Pill scenario they are offered in the end (i.e. learning how deep the rabbit hole goes.)
 Super Mario 64: CLASSIFIED (Web Video) / int_a4905771
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_a4905771
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_a4905771
 Super Mario 64: CLASSIFIED (Web Video) / int_a679184b
type
Due to the Dead
 Super Mario 64: CLASSIFIED (Web Video) / int_a679184b
comment
Due to the Dead: One possible explanation for the final shot in "Promo show" is the AI memorializing Luigi after he becomes Deader than Dead in the castle basement.
 Super Mario 64: CLASSIFIED (Web Video) / int_a679184b
featureApplicability
1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_a679184b
featureConfidence
1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_a679184b
 Super Mario 64: CLASSIFIED (Web Video) / int_a86069f
type
Alternate History
 Super Mario 64: CLASSIFIED (Web Video) / int_a86069f
comment
Alternate History: The series is set in a world where not only are the core tenets of the modern Super Mario 64 rumors true, but they have also impacted the game's development and promotion. In this version of history, Super Mario 64 was created by a team of westerners in a Nintendo branch located in Akihabara. Neither such aspect of the company exists in reality. As the other Super Mario 64 characters are not actually "alive" in a traditional sense, it's very strongly implied Luigi was Killed Off for Real in canon before the game's release. Concurrent to the main story is a B-plot of Mario struggling to cope with his brother's death in a way that reflects what's happening in the real world.
 Super Mario 64: CLASSIFIED (Web Video) / int_a86069f
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Super Mario 64: CLASSIFIED (Web Video) / int_a86069f
 Super Mario 64: CLASSIFIED (Web Video) / int_a9b15ce4
type
Deliberate VHS Quality
 Super Mario 64: CLASSIFIED (Web Video) / int_a9b15ce4
comment
Deliberate VHS Quality: Every video is made to look like it was a grainy tape recorded in the 1990s.
 Super Mario 64: CLASSIFIED (Web Video) / int_a9b15ce4
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1.0
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Super Mario 64: CLASSIFIED (Web Video) / int_a9b15ce4
 Super Mario 64: CLASSIFIED (Web Video) / int_aaedd10
type
Given Name Reveal
 Super Mario 64: CLASSIFIED (Web Video) / int_aaedd10
comment
"Aftermath" adds a Baconian cipher to the mix in the form of a controller input sequence, which decodes into the AI's Given Name Reveal of Stanley.
 Super Mario 64: CLASSIFIED (Web Video) / int_aaedd10
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 Super Mario 64: CLASSIFIED (Web Video) / int_ab3b6852
type
The Most Dangerous Video Game
 Super Mario 64: CLASSIFIED (Web Video) / int_ab3b6852
comment
The Most Dangerous Video Game: The personalization AI is believed (and later confirmed by Steve) to be capable of affecting reality, a risk that makes itself known in the tapes: In the original theories, the July 29th, 1995 build was prone to causing seizures. Sure enough, 07.29.95 shows the game flickering between red static and text/images on black backgrounds after the core is destroyed, causing the tester to audibly collapse. It's implied that whoever's playing the game in 01.22.96 was drowned in their searches.
 Super Mario 64: CLASSIFIED (Web Video) / int_ab3b6852
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 Super Mario 64: CLASSIFIED (Web Video) / int_b0ac233d
type
Heaven Above
 Super Mario 64: CLASSIFIED (Web Video) / int_b0ac233d
comment
Heaven Above: The various sky levels are portrayed as heaven in a metaphorical sense - The Stinger in 03.11.97 depicts Luigi, seemingly dead or in some kind of purgatory, in Rainbow Ride. Additionally, the final scene in 07.29.95 coming from the game itself shows Luigi and Peach walking into the light on a cloud, no doubt representing their "souls" passing on after the AI's destruction.
 Super Mario 64: CLASSIFIED (Web Video) / int_b0ac233d
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 Super Mario 64: CLASSIFIED (Web Video) / int_b731fa6e
type
I Cannot Self-Terminate
 Super Mario 64: CLASSIFIED (Web Video) / int_b731fa6e
comment
I Cannot Self-Terminate: The AI wants to kill itself after being forced to personalize Super Mario 64 cartridges for so long. Unfortunately, they're unable to kill themself, and getting a player to kill them isn't exactly easy.
 Super Mario 64: CLASSIFIED (Web Video) / int_b731fa6e
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 Super Mario 64: CLASSIFIED (Web Video) / int_b983a56b
type
Came Back Wrong
 Super Mario 64: CLASSIFIED (Web Video) / int_b983a56b
comment
Came Back Wrong: Many of the tapes deal with scrapped content resurfacing from the AI's changes to the game. However, they are all formed from garbage data, causing them to take on surreal or disturbing forms. Averted with the fourth floor, though, since 07.29.95's perspective is from Jim working on a test build in a PC environment, and as such its unfinished nature and the core hidden in the maze from the Internal Castle Plexus are intentional.
 Super Mario 64: CLASSIFIED (Web Video) / int_b983a56b
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 Super Mario 64: CLASSIFIED (Web Video) / int_bc1865fb
type
Deader than Dead
 Super Mario 64: CLASSIFIED (Web Video) / int_bc1865fb
comment
"Promo show" has Luigi go too far in floor 2B, sealing him inside an inescapable chamber of water that causes him to become Deader than Dead and absorbs him into the Internal Castle Plexus.
 Super Mario 64: CLASSIFIED (Web Video) / int_bc1865fb
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Super Mario 64: CLASSIFIED (Web Video) / int_bc1865fb
 Super Mario 64: CLASSIFIED (Web Video) / int_bfcfbfa8
type
CipherLanguage
 Super Mario 64: CLASSIFIED (Web Video) / int_bfcfbfa8
comment
Cipher Language: The "error messages" aren't actually error codes, but attempts at this in hexadecimal. Many of them are simply some variation of "leave," but there are also some that say things like "every copy" and more meaningful messages like "ignorance is bliss." "Aftermath" adds a Baconian cipher to the mix in the form of a controller input sequence, which decodes into the AI's Given Name Reveal of Stanley.
 Super Mario 64: CLASSIFIED (Web Video) / int_bfcfbfa8
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1.0
 Super Mario 64: CLASSIFIED (Web Video) / int_bfcfbfa8
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1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_bfcfbfa8
 Super Mario 64: CLASSIFIED (Web Video) / int_c04b1231
type
Jump Scare
 Super Mario 64: CLASSIFIED (Web Video) / int_c04b1231
comment
Jump Scare: Notably averted, except for one involving a faceless Mario in 11.15.95 once the AI manages to contact the viewer. One also occurs in the ending of "Aftermath" when the AI suddenly crooks its head towards the camera as it attempts to tell Bill and Steve that "HE WILL NOT STOP UNTIL HE KNOWS EVERYTHING." As its monologue denigrates into inelegant blubbering out of apparent pain, another jump scare occurs with it attempting to take a new form and saying "my name is," but is cut off by the tape's end.
 Super Mario 64: CLASSIFIED (Web Video) / int_c04b1231
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Super Mario 64: CLASSIFIED (Web Video) / int_c04b1231
 Super Mario 64: CLASSIFIED (Web Video) / int_c13c9e38
type
Tomato Surprise
 Super Mario 64: CLASSIFIED (Web Video) / int_c13c9e38
comment
Tomato Surprise: Most if not all of the episodes in the series set after July 29th, 1995 and which don't involve Jim's coworkers are merely a protracted back-and-forth between Jim and Stanley, thereby cheapening the stakes present significantly. This is not divulged until "Epilogue," but it's implied Stanley was cognizant of this fact the whole time.
 Super Mario 64: CLASSIFIED (Web Video) / int_c13c9e38
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 Super Mario 64: CLASSIFIED (Web Video) / int_c13c9e38
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Super Mario 64: CLASSIFIED (Web Video) / int_c13c9e38
 Super Mario 64: CLASSIFIED (Web Video) / int_c2393191
type
Show Within a Show
 Super Mario 64: CLASSIFIED (Web Video) / int_c2393191
comment
Show Within a Show: Nintendo Mania, a rejected animated series meant for Nintendo to deliver news about upcoming releases. Through unknown means, Stanley interferes with both appearances of the show to tell a story about Luigi dying and Mario unable to cope with his loss. Reading between the lines indicates that this is an allegory for the true version of the series's events, with Mario and Luigi representing Jim and Stanley.
 Super Mario 64: CLASSIFIED (Web Video) / int_c2393191
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Super Mario 64: CLASSIFIED (Web Video) / int_c2393191
 Super Mario 64: CLASSIFIED (Web Video) / int_c5249b29
type
Nice Guy
 Super Mario 64: CLASSIFIED (Web Video) / int_c5249b29
comment
Season 2 is also this trope to the original concepts by BlackJoystick that they're derived from, as they are now viewed through the tragic, hate-filled lens of the revived AI. This is in stark contrast to its portrayal in BlackJoystick's videos, which go for a more straightforward and very blunt Nice Guy approach.
 Super Mario 64: CLASSIFIED (Web Video) / int_c5249b29
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 Super Mario 64: CLASSIFIED (Web Video) / int_c75df49a
type
Shout-Out
 Super Mario 64: CLASSIFIED (Web Video) / int_c75df49a
comment
Shout-Out: The Arc Words "Nintendo's fun is eternal" may be a reference to the "Fun is Infinite" Easter Egg from Sonic the Hedgehog CD. This was recently confirmed by Greenio in a commentary video she posted around Season 1. The script in 11.15.95 is based on this promotional tape for Star Fox 64 (though in-universe the opposite is true). A promotional image for 07.29.95 (more accurately, the map models used) features Mario and Luigi walking down the fourth floor while Mario asks "Nice of the princess to invite us over for a core destruction, eh, Luigi?" Season 2 is explicitly based on similar concepts by BlackJoystick, including Chroma Tundra, floor 2B, and the Bob-Omb village. The Vagueness Is Coming speech given in the end of "Aftermath" eventually devolves into the AI (or rather, Stanley) telling Bill and Steve "it hurts it hurts it hurts..."
 Super Mario 64: CLASSIFIED (Web Video) / int_c75df49a
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Super Mario 64: CLASSIFIED (Web Video) / int_c75df49a
 Super Mario 64: CLASSIFIED (Web Video) / int_cda501da
type
Killed Off for Real
 Super Mario 64: CLASSIFIED (Web Video) / int_cda501da
comment
As the other Super Mario 64 characters are not actually "alive" in a traditional sense, it's very strongly implied Luigi was Killed Off for Real in canon before the game's release. Concurrent to the main story is a B-plot of Mario struggling to cope with his brother's death in a way that reflects what's happening in the real world.
 Super Mario 64: CLASSIFIED (Web Video) / int_cda501da
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Super Mario 64: CLASSIFIED (Web Video) / int_cda501da
 Super Mario 64: CLASSIFIED (Web Video) / int_d91700a7
type
Minus World
 Super Mario 64: CLASSIFIED (Web Video) / int_d91700a7
comment
Minus World: 01.22.96 features the player tunneling into a strange inverted mirror of the castle despite the various pleas from the AI to make it stop.
 Super Mario 64: CLASSIFIED (Web Video) / int_d91700a7
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1.0
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Super Mario 64: CLASSIFIED (Web Video) / int_d91700a7
 Super Mario 64: CLASSIFIED (Web Video) / int_ddb233c1
type
Mid-Season Twist
 Super Mario 64: CLASSIFIED (Web Video) / int_ddb233c1
comment
Mid-Season Twist: 11.15.95 serves as this for the first season by turning the usual spiel of gaming Creepypastas on their head, revealing that the personalization AI is the one attempting to fight off its own inner demons while those responsible for its creation are the ones making the problem worse, possibly deliberately.
 Super Mario 64: CLASSIFIED (Web Video) / int_ddb233c1
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 Super Mario 64: CLASSIFIED (Web Video) / int_ddb233c1
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1.0
 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Super Mario 64: CLASSIFIED (Web Video) / int_ddb233c1
 Super Mario 64: CLASSIFIED (Web Video) / int_dee56696
type
Innocuously Important Episode
 Super Mario 64: CLASSIFIED (Web Video) / int_dee56696
comment
Innocuously Important Episode: "Snow level playtest session" at first just appears to be just that, video of a guy playing through an early version of what would eventually becoming Shifting Sand Land, called Chroma Tundra. And then the playtester mentions off-handedly how one of the people behind the game, Jim, had recently had a seizure. Not only that, but at the end, it comes to light that Jim is being suspected of stealing one of the development cartridges, something that the description of "Beta Bob-omb Battlefield" alluded to. Also, the events of "Deeper cavern" take place shortly after this play session.
 Super Mario 64: CLASSIFIED (Web Video) / int_dee56696
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 Super Mario 64: CLASSIFIED (Web Video)
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Super Mario 64: CLASSIFIED (Web Video) / int_dee56696
 Super Mario 64: CLASSIFIED (Web Video) / int_e11e88b6
type
Thousand-Yard Stare
 Super Mario 64: CLASSIFIED (Web Video) / int_e11e88b6
comment
Thousand-Yard Stare: Mario develops one when Luigi enters the chute in the water tunnel in "Promo show." When it cuts back to Luigi, we see why: it's led him to a completely flooded basement that's been sealed off to prevent escape.
 Super Mario 64: CLASSIFIED (Web Video) / int_e11e88b6
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Super Mario 64: CLASSIFIED (Web Video) / int_e11e88b6
 Super Mario 64: CLASSIFIED (Web Video) / int_e431c24c
type
Not Quite Dead
 Super Mario 64: CLASSIFIED (Web Video) / int_e431c24c
comment
Not Quite Dead: Subverted with Luigi. Though the story initially leaves it ambiguous as to whether or not Luigi is dead (either literally or metaphorically) due to several anomalies related to him and the tapes being presented in Anachronic Order, "Promo tape" very heavily implies that Luigi is truly dead and the "Eternal Star"/"L is Real 2401" monument is his tomb. Played straight with the personalization AI due to its apparent death taking place before all of the recorded incidents.
 Super Mario 64: CLASSIFIED (Web Video) / int_e431c24c
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Super Mario 64: CLASSIFIED (Web Video) / int_e431c24c
 Super Mario 64: CLASSIFIED (Web Video) / int_e5406b1b
type
Beat
 Super Mario 64: CLASSIFIED (Web Video) / int_e5406b1b
comment
In 09.14.96, when the player talks to Yoshi, there's an abrupt large gap of blank text in his speech box. And then he says this (and it's noteworthy, because the music abruptly cuts out). And then, after the player leaves the room, a message appears on the TV: YOU DON'T EVER LISTEN, DO YOU?
 Super Mario 64: CLASSIFIED (Web Video) / int_e5406b1b
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 Super Mario 64: CLASSIFIED (Web Video) / int_e6291d05
type
Percussive Maintenance
 Super Mario 64: CLASSIFIED (Web Video) / int_e6291d05
comment
Percussive Maintenance: The 09.14.96 sees the player try to play Super Mario 64, only for it to keep displaying error messages. As such, you can hear the player repeatedly punch the cartridge until the game abruptly boots up.
 Super Mario 64: CLASSIFIED (Web Video) / int_e6291d05
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Super Mario 64: CLASSIFIED (Web Video) / int_e6291d05
 Super Mario 64: CLASSIFIED (Web Video) / int_e6b8db89
type
Deconstruction Fic
 Super Mario 64: CLASSIFIED (Web Video) / int_e6b8db89
comment
Deconstruction Fic: The series explores the realistic implications of several aspects of the "iceberg:" If the game is constantly being rewritten and reshaped on the fly, wouldn't that make it so that every cartridge is essentially untested, unknown programming waiting to break in the player's face? The AI opens up a huge can of worms regarding its Black Box nature. In particular, the AI's situation arises because such a powerful Adaptive Ability would require nothing short of an actual consciousness to achieve; it is only inevitable that it would start thinking for itself long enough to question its purpose. Its apparent bitter attitude and horrifying creations are not because it was intentionally programmed as such, but because the isolation and broken environment surrounding it served as a Cynicism Catalyst leading to its depression and Death Seeker traits. Background material attached to "Genesis" reveals that the seizures caused by the July 29th, 1995 build are not without long-term consequences, confirming that 07.29.95 is a fake memory at least partially attributed to brain damage caused by Jim suffering one such seizure. Creating a self-aware AI is a monumental task that comes with massive ethical ramifications. While largely ignored in the original pasta, "Epilogue" reveals that acknowledging this is in some part why Jim sealed Stanley away and later deleted him entirely. Fiction Isn't Fair, especially when dealing with corporations, but in the real world, people will find out about and object to things like these long enough to make an impact.
 Super Mario 64: CLASSIFIED (Web Video) / int_e6b8db89
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Super Mario 64: CLASSIFIED (Web Video) / int_e6b8db89
 Super Mario 64: CLASSIFIED (Web Video) / int_e824190a
type
Grand Theft Prototype
 Super Mario 64: CLASSIFIED (Web Video) / int_e824190a
comment
Grand Theft Prototype: "Snow level playtest session" mentions that a prototype cartridge of Super Mario 64 had been stolen, implied to have been done so by Jim.
 Super Mario 64: CLASSIFIED (Web Video) / int_e824190a
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Super Mario 64: CLASSIFIED (Web Video) / int_e824190a
 Super Mario 64: CLASSIFIED (Web Video) / int_ecafe646
type
Information Wants to Be Free
 Super Mario 64: CLASSIFIED (Web Video) / int_ecafe646
comment
Information Wants to Be Free: The true meaning of the Arc Words "It's time to wake up," and implied to be the true purpose for the AI/Stanley's existence.
 Super Mario 64: CLASSIFIED (Web Video) / int_ecafe646
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 Super Mario 64: CLASSIFIED (Web Video) / int_f332d990
type
Too Much Information
 Super Mario 64: CLASSIFIED (Web Video) / int_f332d990
comment
Too Much Information: Most depictions of the Wario Apparition are a ridiculously-complicated model of his head, far beyond what the Nintendo 64 is capable of sustaining in a typical environment. In 11.05.96, when the Apparition manifests, it crashes the game from a memory leak because of this before Wario can get his licks in.
 Super Mario 64: CLASSIFIED (Web Video) / int_f332d990
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 Super Mario 64: CLASSIFIED (Web Video) / int_f3fd818b
type
Dark Reprise
 Super Mario 64: CLASSIFIED (Web Video) / int_f3fd818b
comment
Dark Reprise: The end of 09.02.97 features a slightly off-kilter song based on Donut Plains.
 Super Mario 64: CLASSIFIED (Web Video) / int_f3fd818b
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 Super Mario 64: CLASSIFIED (Web Video) / int_f3fd818b
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Super Mario 64: CLASSIFIED (Web Video) / int_f3fd818b
 Super Mario 64: CLASSIFIED (Web Video) / int_f4c0f8d5
type
Emergency Broadcast
 Super Mario 64: CLASSIFIED (Web Video) / int_f4c0f8d5
comment
Emergency Broadcast: 12.20.95 depicts a commercial with the beta version of the game for the "Nintendo Ultra 64." As soon as the Wario Apparition shows up, the commercial happens to be interrupted by an emergency broadcast system test.
 Super Mario 64: CLASSIFIED (Web Video) / int_f4c0f8d5
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 Super Mario 64: CLASSIFIED (Web Video) / int_f4c0f8d5
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Super Mario 64: CLASSIFIED (Web Video) / int_f4c0f8d5
 Super Mario 64: CLASSIFIED (Web Video) / int_f64a9cf7
type
Earn Your Happy Ending
 Super Mario 64: CLASSIFIED (Web Video) / int_f64a9cf7
comment
Earn Your Happy Ending: 07.29.95 reveals that the AI completed its mission and is long dead by the time the tapes were collected in-universe, so it isn't suffering anymore. The end card shows Luigi and Peach, also affected by the AI's singularity, ascending to heaven. Too bad it's just a figment of Jim's imagination. Season 2 reveals that most of the story is really about Jim healing from his traumas and guilt at the insistence of a captive Stanley, whose threat was neutralized when Jim took him away from Nintendo. "Epilogue" sacrifices Stanley (which he had always wanted for the benefit of humanity) while also marking the beginning of Jim's recovery.
 Super Mario 64: CLASSIFIED (Web Video) / int_f64a9cf7
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Super Mario 64: CLASSIFIED (Web Video) / int_f64a9cf7
 Super Mario 64: CLASSIFIED (Web Video) / int_f6624c30
type
Together in Death
 Super Mario 64: CLASSIFIED (Web Video) / int_f6624c30
comment
Together in Death: If Luigi really did die in the tape's events, then this is the alternative explanation for The Stinger of 03.11.97, given Mario drowns looking for his own brother, only for the tape to show the two peacefully riding magic carpets in the sky of Rainbow Ride. Ultimately subverted in the end, though, as Luigi "dies" with the AI and Mario is left alone, only able to watch as his brother ascends to the great beyond.
 Super Mario 64: CLASSIFIED (Web Video) / int_f6624c30
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 Super Mario 64: CLASSIFIED (Web Video) / int_f6f6adeb
type
Railroading
 Super Mario 64: CLASSIFIED (Web Video) / int_f6f6adeb
comment
Railroading: In-universe, a glitch forces the player back into the endless stairs in 05.30.97 when they try to leave, hinting that the past players and the AI are somehow bound to each other, much to the latter's chagrin. Additionally, 01.22.96 has the Wario Apparition briefly show up when the player considers leaving the tunnel to the inverted castle, likely convincing them that it might be safer to go deeper.
 Super Mario 64: CLASSIFIED (Web Video) / int_f6f6adeb
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ItemName
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Super Mario 64: CLASSIFIED (Web Video)

The following is a list of statements referring to the current page from other pages.

 Super Mario 64: CLASSIFIED (Web Video)
hasFeature
Dark Reprise / int_9b90d351
 Super Mario 64: CLASSIFIED (Web Video)
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Deconstructed Character Archetype / int_41a8e331
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Digital Horror / int_9b90d351
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Killed Off for Real / int_9b90d351
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The Blank / int_9b90d351
 SuperMario64Classified
sameAs
Super Mario 64: CLASSIFIED (Web Video)