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Scooby-Doo, Where Are You!
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Scooby-Doo, Where Are You! is a popular animated television series created by Hanna-Barbera, launched all the way back in 1969. It consisted of two seasons which originally aired on Saturday mornings on CBS. The series spawned the famous Scooby-Doo franchise, which continues to this day, over fifty years later, outliving both its creators and the studio that produced it.The series that started it all featured a gang of four mystery-solving teenagers, and their talking Great Dane, Scooby-Doo. In each episode, Mystery Incorporated runs into some sort of paranormal activity, and it's up to them to solve the case. In nearly every episode, however, it just turns out to be a man in a mask, though the gang never seems to catch onto this.Created by Joe Ruby and Ken Spears based on an idea by CBS exec Fred Silverman, Scooby-Doo was originally called Mysteries Five and was supposed to be an updated version of old-time Radio Drama classics like I Love A Mystery and Armchair Detectives. It was the first children's cartoon to feature characters resembling "contemporary youth", and the five teens comprised a rock band (and their dog, here named Too Much) who solved mysteries on the side. Ruby and Spears' original scripts were a bit too nuanced and intelligent for the higher-ups at CBS, who deemed it "too scary for children" and demanded it be "toned down". | |
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Scooby-Doo, Where Are You! | isPartOf |
DBTropes | |
Scooby-Doo, Where Are You! / int_10937270 | type |
Noisy Nature | |
Scooby-Doo, Where Are You! / int_10937270 | comment |
Noisy Nature: The bats that flutter across the screen at the start of the opening credits all chitter their little heads off. Disturbed bats generally book it without emitting cries that humans can hear, as they're too busy echolocating so they don't run into one another. | |
Scooby-Doo, Where Are You! / int_10937270 | featureApplicability |
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Scooby-Doo, Where Are You! / int_10937270 | |
Scooby-Doo, Where Are You! / int_112f8ee1 | type |
Look Behind You | |
Scooby-Doo, Where Are You! / int_112f8ee1 | comment |
Look Behind You: The episode "Don't Fool With A Phantom" has Shaggy pulling this when Fred details his plans to catch the wax phantom using Shaggy and Scooby as bait: | |
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Scooby-Doo, Where Are You! / int_1320d787 | type |
Playing Sick | |
Scooby-Doo, Where Are You! / int_1320d787 | comment |
Playing Sick: A Running Gag is Scooby faking sickness or injury to get out of doing something scary. It's even in the theme song, in which the lyrics involve Scooby pretending he's got a sliver. | |
Scooby-Doo, Where Are You! / int_1320d787 | featureApplicability |
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Scooby-Doo, Where Are You! / int_138dd240 | type |
Mirror Routine | |
Scooby-Doo, Where Are You! / int_138dd240 | comment |
Mirror Routine: Done a few times with the Monster of the Week and one of the main gang members, usually either Shaggy or Scooby. The titular villain in "Never Ape an Ape Man" even went as far as combining it with Latex Perfection. | |
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Scooby-Doo, Where Are You! / int_142b2370 | type |
Vile Vulture | |
Scooby-Doo, Where Are You! / int_142b2370 | comment |
Vile Vulture: The first shot of Gold City has a screeching vulture to signify its creepiness. | |
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Scooby-Doo, Where Are You! / int_146f4e0 | type |
Blind Without 'Em | |
Scooby-Doo, Where Are You! / int_146f4e0 | comment |
In "Foul Play in Funland," as Velma is blindly driving an out-of-control bumper car through the amusement park with Scooby (as she lost her glasses of course), they approach a railroad crossing with its wigwag signal ringing. Velma says she can't stop, and "the train will just have to look out for itself." Fortunately, Velma and Scooby manage to make it across the tracks in time, but Charlie the Robot is struck by the speeding amusement park train, but safely lands in one of the passenger car seats. | |
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Scooby-Doo, Where Are You! / int_164497e1 | type |
Knew It All Along | |
Scooby-Doo, Where Are You! / int_164497e1 | comment |
Knew It All Along: In "Never Ape an Ape Man", Shaggy gets "grabbed" by a stuffed ape, and during his scuffle with it, unknowingly breaks it. When Velma tells him it's not real, he answers, "Well, I hope you don't think he had me fooled for a minute. I knew it all the time." | |
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Scooby-Doo, Where Are You! / int_18d15922 | type |
Title Drop | |
Scooby-Doo, Where Are You! / int_18d15922 | comment |
Title Drop: In one episode where Shaggy is a tied-up prisoner and about to become a Mad Scientist experiment, he yells the title as a yell for help. Daphne was the first to use the title drop in-episode. She says it in "What a Night For a Knight" as Scooby wanders off and finds the eyepiece (a clue as to the whereabouts of Professor Hyde-White). | |
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Scooby-Doo, Where Are You! / int_18d15922 | |
Scooby-Doo, Where Are You! / int_19097137 | type |
Forty-Niner | |
Scooby-Doo, Where Are You! / int_19097137 | comment |
Forty-Niner: "The Miner Forty-Niner", a ghostly miner, was one of the villains on an episode. | |
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Scooby-Doo, Where Are You! / int_193e7e99 | type |
Contemporary Caveman | |
Scooby-Doo, Where Are You! / int_193e7e99 | comment |
Contemporary Caveman: The caveman of "Scooby's Night With a Frozen Fright", of the Human Popsicle variety. | |
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Scooby-Doo, Where Are You! / int_1994ba0b | type |
Gone Horribly Right | |
Scooby-Doo, Where Are You! / int_1994ba0b | comment |
Gone Horribly Right: In "Go Away Ghost Ship," the gang goes out on a speedboat and use a recorded foghorn to pose as the freighter that Redbeard's ghost is after. Their plan works all too well, and Redbeard's ship rams their speedboat and splits it clean in two. | |
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Scooby-Doo, Where Are You! / int_1abf68d5 | type |
You Meddling Kids | |
Scooby-Doo, Where Are You! / int_1abf68d5 | comment |
You Meddling Kids: And they would've gotten away with it, too. However, only one episode actually used the "meddling kids" phrase, "Scooby's Night with a Frozen Fright." (A few others said some kind of variation of it; Big Bob Oakley in "A Gaggle of Galloping Ghosts" calls them "blasted kids.") But later uses and parodies eventually made it a main part of the franchise. Averted with Bluestone the Great, who is actually enough of a good sport to give one final performance before he's taken away by the police. | |
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Scooby-Doo, Where Are You! / int_1af4728b | type |
Floorboard Failure | |
Scooby-Doo, Where Are You! / int_1af4728b | comment |
Floorboard Failure: in "Mine Your Own Business". Justified as the mine is decades old. | |
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Scooby-Doo, Where Are You! / int_1b65dfad | type |
The Cameo | |
Scooby-Doo, Where Are You! / int_1b65dfad | comment |
The Cameo: In 'Don't Fool With A Phantom' Spider Woman/Black Widow from Space Ghost can be see briefly as one of the waxworks. | |
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Scooby-Doo, Where Are You! / int_215f0830 | type |
Big Shadow, Little Creature | |
Scooby-Doo, Where Are You! / int_215f0830 | comment |
Big Shadow, Little Creature: Typically played straight in several episodes, but an interesting variation occurs in "Mine Your Own Business," when the ghostly Miner '49er runs for it when he sees and hears what appears to be a train approaching... but it's really Shaggy imitating a train horn and chugging, and Scooby going down the tracks with a flashlight and speaker from which Shaggy's train noises are coming. | |
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Scooby-Doo, Where Are You! / int_224c9aef | type |
Laugh Track | |
Scooby-Doo, Where Are You! / int_224c9aef | comment |
Laugh Track: The original network versions on CBS (and later ABC) used an artificial laugh track, as with many other H-B properties at the time. However, when the episodes entered syndication in 1980 (through the Program Exchange), the laugh track was removed, and with the exception of the first two episodes, would not reappear until 1997, when the episodes were remastered for airing on Cartoon Network after the Turner/Time Warner merger the previous year. All home video releases since have used the original network mixes. | |
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Scooby-Doo, Where Are You! / int_2256c48a | type |
Wraparound Background | |
Scooby-Doo, Where Are You! / int_2256c48a | comment |
The show's first few episodes didn't yet have the episode titles displayed with the now-familiar image of the gang running in front of the sinister Wraparound Background. The early episodes had an Episode Title Card on which the Ghost of the Week is displayed. Since these revealed the villains too early, the production soon settled on using the image of the gang running. | |
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Scooby-Doo, Where Are You! / int_235289d | type |
Conveyor Belt o' Doom | |
Scooby-Doo, Where Are You! / int_235289d | comment |
Conveyor Belt o' Doom: In "Don't Fool with a Phantom", the last episode of the original Scooby-Doo series, the Wax Phantom (the Monster of the Week) left Shaggy and Scooby tied up on a conveyor belt that would dump them into a tank of melted wax, and Shaggy quipped, "That bit went out with the silent movies!" You know it's a Dead Horse Trope when it's being parodied in the early 1970s. Not that this stopped the Snow Ghost from tying Velma to a log and sending it towards a buzzsaw in "That's Snow Ghost"... | |
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Scooby-Doo, Where Are You! / int_237db06a | type |
Painted Tunnel, Real Train | |
Scooby-Doo, Where Are You! / int_237db06a | comment |
Painted Tunnel, Real Train: During the chase sequence in "Don't Fool With a Phantom", Shaggy and Scooby paint a fake door on the wall before fleeing the room in another direction. When the Wax Phantom catches up to where they had been he opens the fake door...and promptly crashes into (and through) the very real brick wall behind it. | |
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Scooby-Doo, Where Are You! / int_23b059ec | type |
Bedsheet Ghost | |
Scooby-Doo, Where Are You! / int_23b059ec | comment |
Bedsheet Ghost: The Phantom of Vasquez Castle, although he subverts the typical ineptitude such a costume usually implies by being transparent and intangible for the majority of the episode. | |
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Scooby-Doo, Where Are You! / int_23c132d9 | type |
Beneath Suspicion | |
Scooby-Doo, Where Are You! / int_23c132d9 | comment |
Beneath Suspicion: The show plays this trope straight constantly during its early incarnations, although they begin playing with it in later series and spinoffs. In the original series, the one character the gang briefly meets early on in each episode disappears and is never seen again... Until the monster is captured. He usually tries to make himself extremely helpful during the brief time he's seen, which is another hint. However, as shown below, there were exceptions. This trope was already subverted in the third episode ever to air, 'A Clue for Scooby Doo.' When pulling off the mask, they assume it's the helpful Mr. Shark pretending to be Captain Cutler's ghost, but instead it's the actual Captain Cutler, whom they'd never before met. (Shaggy, Scooby and Velma saw a picture of Cutler on his widow's wall earlier, and it was Shaggy who caught on to who he was.) Lampshaded in a Comic-Book Adaptation which has Captain Cutler think to himself in disbelief that the gang thought he was Mr. Shark. Subverted in "Spooky Space Kook" where the gang meets a rather creepy-looking farmer who tells them about a ghost haunting a nearby abandoned airfield. They investigate, and find out that the phony ghost is not the farmer, but the farmer's next-door neighbor (who we haven't even seen until now) who was trying to scare the farmer off his land. And the police who show up at the end? The creepy farmer called them himself when he got worried about the Scooby gang's own safety! Double subverted in "The Haunted House Hang-Up", where the kids meet a creepy old man who tells them a creepy story of a haunted house, then disappears. They spend most of the episode trying to catch a headless ghost in said haunted house, only to find out it's the inheritor of the house (a person they've never seen before), trying to keep treasure hunters away until he can recover his grandfather's fortune. The next moment, a masked burglar wearing a bedsheet on his head breaks into the house. They catch him and guess what? He's the guy they met in the beginning. In "Foul Play in Funland", they are alone for the first half without meeting anyone. This one has no disguised villains, just a malfunctioning robot and an inventor trying to repair it, and his sister, who doesn't like robots. | |
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Cartoon Juggling | |
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Cartoon Juggling: Shaggy in "A Tiki Scare is No Fair" while distracting the Witch Doctor. | |
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Scooby-Doo, Where Are You! / int_2695753f | type |
Lost My Appetite | |
Scooby-Doo, Where Are You! / int_2695753f | comment |
Lost My Appetite: Shaggy, of all people, in "Jeepers, It's the Creeper!". Shaggy and Scooby both suddenly became not hungry when Redbeard ("Go Away Ghost Ship") tells them to eat the "ghost pirate stew" they made. | |
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Scooby-Doo, Where Are You! / int_27ba1b50 | type |
Skull for a Head | |
Scooby-Doo, Where Are You! / int_27ba1b50 | comment |
Skull for a Head: The Space Kook. | |
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Scooby-Doo, Where Are You! / int_2a090d00 | type |
Lampshade Hanging | |
Scooby-Doo, Where Are You! / int_2a090d00 | comment |
Lampshade Hanging: By the second season, Shaggy and Scooby were well-aware that whenever Fred split up the gang to search for clues, Scooby and Shaggy were going to be looking together. | |
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You Wouldn't Hit a Guy with Glasses | |
Scooby-Doo, Where Are You! / int_2b2249a8 | comment |
You Wouldn't Hit A Girl With Glasses: Yes, the Creeper would. Unfortunately for him, said girl kicks him in the shin for taking her glasses to do it. | |
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Scooby-Doo, Where Are You! / int_2c3a7a97 | type |
Cast as a Mask | |
Scooby-Doo, Where Are You! / int_2c3a7a97 | comment |
The gypsy fortuneteller in "A Gaggle of Galloping Ghosts" is revealed to be a man named Big Bob Oakley. The Cast as a Mask trope was used here, with June Foray providing the fake female voice, while John Stephenson did Big Bob's real voice. | |
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Stop Drowning and Stand Up | |
Scooby-Doo, Where Are You! / int_2c467b4b | comment |
Stop Drowning and Stand Up: In "Haunted House Hang-Up", a chase ends with Shaggy, Scooby, and Velma falling into a well, leading to the following exchange: Also, from "Foul Play in Funland", after the villain has upset their boat: | |
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Absurdly Ineffective Barricade | |
Scooby-Doo, Where Are You! / int_2cac316e | comment |
Absurdly Ineffective Barricade: In "Spooky Space Kook", Shaggy and Scooby use a desk for one of the doors, only to find out that the door opens outwards instead of inwards. In "Mystery Mask Mix-up", we have this: | |
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Scooby-Doo, Where Are You! / int_2dc35926 | type |
Ghost Ship | |
Scooby-Doo, Where Are You! / int_2dc35926 | comment |
Ghost Ship: In "Go Away Ghost Ship", Did you expect the title to lie? | |
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The Cavalry Arrives Late | |
Scooby-Doo, Where Are You! / int_2e338ce4 | comment |
The Cavalry Arrives Late: The cops never really arrive until the end. Averted in "A Tiki Scare is No Fair" with an agent in his own mask during the whole episode. | |
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Scooby-Doo, Where Are You! / int_2f62653b | type |
Borrowed Catchphrase | |
Scooby-Doo, Where Are You! / int_2f62653b | comment |
Borrowed Catchphrase: In "What the Hex Going On?", Shaggy says "Scooby-Dooby-Doo" instead of Scooby. Fred, Daphne and Velma share a "Zoinks!" in "A Tiki Scare is No Fair". | |
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Scooby-Doo, Where Are You! / int_34735a64 | type |
RubeGoldbergMachine | |
Scooby-Doo, Where Are You! / int_34735a64 | comment |
The other members of the gang occasionally used this trope, too. In one episode, Fred, Daphne, and Velma try looking for a secret passage on a showboat. Fred suggests pulling on a lantern, saying that it usually works that way on television. When he does, he sets off a minor Rube Goldberg Machine chain reaction with a bar of soap that triggers the actual passage entrance. When Fred remarks that he's never seen that on television, Velma can't help but quip "It must have happened in a soap opera." | |
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Scooby-Doo, Where Are You! / int_34735a64 | |
Scooby-Doo, Where Are You! / int_34c191af | type |
Buzzsaw Jaw | |
Scooby-Doo, Where Are You! / int_34c191af | comment |
Buzzsaw Jaw: In "That's Snow Ghost", after Velma is chained to a log and placed on a sawmill conveyor belt by the titular ghost, Scooby saves her by rapidly biting the log in two after she tells him to "make like a beaver" seconds before the blade could dismember her. | |
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Scooby-Doo, Where Are You! / int_34c191af | |
Scooby-Doo, Where Are You! / int_35b241c0 | type |
Ooh, Me Accent's Slipping | |
Scooby-Doo, Where Are You! / int_35b241c0 | comment |
Ooh, Me Accent's Slipping: Nicole Jaffe is Canadian, and in "A Tiki Scare is No Fair", she clearly says, "Soorry" in her Canadian accent. | |
Scooby-Doo, Where Are You! / int_35b241c0 | featureApplicability |
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Scooby-Doo, Where Are You! / int_35b241c0 | |
Scooby-Doo, Where Are You! / int_36135fb0 | type |
Official Couple | |
Scooby-Doo, Where Are You! / int_36135fb0 | comment |
In this series, it was strongly implied that Fred and Daphne were boyfriend-and-girlfriend, such as dancing together at parties, wearing complementary ascots, and whatnot, but it was never confirmed if they were an Official Couple. | |
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Scooby-Doo, Where Are You! / int_36135fb0 | |
Scooby-Doo, Where Are You! / int_37798f84 | type |
Who Is Driving? | |
Scooby-Doo, Where Are You! / int_37798f84 | comment |
Who Is Driving?: Velma loses her glasses as she and Scooby take off in an out-of-control bumper car in "Foul Play in Funland." Later in the episode, Velma is driving the jeep as the gang and Mr. Jenkins are in searching for his runaway robot. And where is Scooby sitting? Shotgun! | |
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Scooby-Doo, Where Are You! / int_37798f84 | |
Scooby-Doo, Where Are You! / int_389b0e | type |
Title Theme Tune | |
Scooby-Doo, Where Are You! / int_389b0e | comment |
Title Theme Tune: In the lyrics: "Scooby-Dooby-Doo, where are you?" | |
Scooby-Doo, Where Are You! / int_389b0e | featureApplicability |
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Scooby-Doo, Where Are You! / int_389b0e | |
Scooby-Doo, Where Are You! / int_3a88a563 | type |
Vocal Dissonance | |
Scooby-Doo, Where Are You! / int_3a88a563 | comment |
Vocal Dissonance: At times, the Hawaiian Witch Doctor from "A Tiki Scare is No Fair" has a high-pitched voice, and at times, a deeper voice. | |
Scooby-Doo, Where Are You! / int_3a88a563 | featureApplicability |
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Scooby-Doo, Where Are You! / int_3a88a563 | |
Scooby-Doo, Where Are You! / int_3b4b7b79 | type |
Ass in a Lion Skin | |
Scooby-Doo, Where Are You! / int_3b4b7b79 | comment |
Ass in a Lion Skin: In "Jeepers, It's the Creeper," a baby chick labors under the delusion that it is a dog after imprinting on Scooby. "Never Ape an Ape Man" also has the Ape Man disguise himself with a Scooby-Doo mask to put on a Mirror Routine with the real Scooby. | |
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Scooby-Doo, Where Are You! / int_3b4b7b79 | |
Scooby-Doo, Where Are You! / int_3c850ac7 | type |
Room Disservice | |
Scooby-Doo, Where Are You! / int_3c850ac7 | comment |
Room Disservice: The gang poses as room service to get into Mr. Magnus' penthouse in "Go Away Ghost Ship." | |
Scooby-Doo, Where Are You! / int_3c850ac7 | featureApplicability |
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Scooby-Doo, Where Are You! / int_3c850ac7 | |
Scooby-Doo, Where Are You! / int_3ce9c9fa | type |
Fortune Teller | |
Scooby-Doo, Where Are You! / int_3ce9c9fa | comment |
Fortune Teller: In the Where Are You episode "A Gaggle of Galloping Ghosts", the gang meets a Gypsy fortune teller who gives them dire warnings. She turns out to be the episode's villain in disguise. Also in "What the Hex is Going On," Scooby poses as one when a customer enters an empty swami's shop. Shaggy throws his voice and Scooby lip-syncs to it, to make it less obvious he's really a dog. | |
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Scooby-Doo, Where Are You! / int_3ce9c9fa | |
Scooby-Doo, Where Are You! / int_3d1f2cae | type |
Barrier-Busting Blow | |
Scooby-Doo, Where Are You! / int_3d1f2cae | comment |
Barrier-Busting Blow: In "Scooby-Doo and a Mummy Too", Shaggy attempts to stop the mummy by locking it in the supply closet. The mummy just punches a hole through the door. | |
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Scooby-Doo, Where Are You! / int_3d1f2cae | |
Scooby-Doo, Where Are You! / int_405f6f52 | type |
Recycled Soundtrack | |
Scooby-Doo, Where Are You! / int_405f6f52 | comment |
Recycled Soundtrack: A great deal of the music underscore that does not correlate to the main Scooby leitmotifs was not actually freshly composed by Ted Nichols, reused instead from previous season Hanna-Barbera shows like The New Adventures of Huckleberry Finn and The Adventures of Gulliver. This is especially prevalent in "Hassle in the Castle", which features very little of the newly composed themes. | |
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Scooby-Doo, Where Are You! / int_405f6f52 | |
Scooby-Doo, Where Are You! / int_407d3e6d | type |
Morton's Fork | |
Scooby-Doo, Where Are You! / int_407d3e6d | comment |
Morton's Fork: In "Which Witch is Which?" Shaggy suggests he and Scooby have a coin-toss to decide who checks on a shadowy figure outside; "Heads I win, tails you lose." Scooby falls for it and agrees (well, he is a dog). The gang comes to a fork in the road in "Haunted House Hang-Up" and no consensus on which way to go. Shaggy suggests flipping a slice of bologna. To tell which side is which, the mustard side is heads. When he flips it, Scooby eats it. | |
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Scooby-Doo, Where Are You! / int_407d3e6d | |
Scooby-Doo, Where Are You! / int_41411451 | type |
One-Word Vocabulary | |
Scooby-Doo, Where Are You! / int_41411451 | comment |
One-Word Vocabulary: The Creeper only says "Paper!" over and over, as he wants the paper given to the gang by the bank guard as it reveals his true identity. | |
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Scooby-Doo, Where Are You! / int_41411451 | |
Scooby-Doo, Where Are You! / int_4160410d | type |
Damsel in Distress | |
Scooby-Doo, Where Are You! / int_4160410d | comment |
Damsel in Distress: Danger-Prone Daphne. Velma becomes this in "That's Snow Ghost" when the title monster chains her to a log and sends her towards a buzzsaw. | |
Scooby-Doo, Where Are You! / int_4160410d | featureApplicability |
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Scooby-Doo, Where Are You! / int_4160410d | |
Scooby-Doo, Where Are You! / int_4179d411 | type |
Spooky Séance | |
Scooby-Doo, Where Are You! / int_4179d411 | comment |
Spooky Séance: The gypsy fortune teller provides one to the gang in "A Gaggle of Galloping Ghosts". Needless to say, it does nothing to deter their curiosity. | |
Scooby-Doo, Where Are You! / int_4179d411 | featureApplicability |
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Scooby-Doo, Where Are You! / int_4179d411 | |
Scooby-Doo, Where Are You! / int_420a8323 | type |
Smart Ball | |
Scooby-Doo, Where Are You! / int_420a8323 | comment |
Subverted in "A Clue For Scooby Doo". When the villain is unmasked, the other characters don't recognize the villain's face...except for Shaggy, who shows that The Dog Was the Mastermind. | |
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Scooby-Doo, Where Are You! / int_420a8323 | |
Scooby-Doo, Where Are You! / int_466f304e | type |
Fear-Induced Idiocy | |
Scooby-Doo, Where Are You! / int_466f304e | comment |
Fear-Induced Idiocy: When fleeing the eponymous villain in "Spooky Space Kook", Shaggy and Scooby find themselves locked in a room with the spectral spaceman. They leap out a window to grab the key to open the door, reenter the building, unlock the door, then flee the Space Kook. | |
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Scooby-Doo, Where Are You! / int_466f304e | |
Scooby-Doo, Where Are You! / int_469e3e2f | type |
In-Universe | |
Scooby-Doo, Where Are You! / int_469e3e2f | comment |
In-Universe, Velma notes the inconsistency of a Native American witch doctor (predating a good thousand years) speaking modern English. | |
Scooby-Doo, Where Are You! / int_469e3e2f | featureApplicability |
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Scooby-Doo, Where Are You! / int_469e3e2f | |
Scooby-Doo, Where Are You! / int_47325888 | type |
Latex Perfection | |
Scooby-Doo, Where Are You! / int_47325888 | comment |
Latex Perfection: A number of the villains used masks like these to disguise as the various ghosts and monsters. A couple of other interesting variations are seen as well... In "Never Ape an Ape Man," the title villain dons a rubber Scooby-Doo mask to perform a Mirror Routine with the real Scooby. Then later, Shaggy apparently finds the Scooby mask and wears it at the end, while Scooby finds an extra Ape Man mask. A creepy old man appearing in "A Tiki Scare is No Fair" that is suspected as the villain turns out to be an undercover police officer in a rubber mask. The second season intro concludes with Scooby fooling with a ghoulish latex mask while in a sewer hole. | |
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Scooby-Doo, Where Are You! / int_47325888 | |
Scooby-Doo, Where Are You! / int_479d4e5a | type |
Would Hurt a Child | |
Scooby-Doo, Where Are You! / int_479d4e5a | comment |
Would Hurt a Child: Over all the range of villainy across the series is wide, while some are pretty low key and just out to scare people off, there are certain ones that are willing to completely do away with the meddling kids if need be. | |
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Scooby-Doo, Where Are You! / int_479d4e5a | |
Scooby-Doo, Where Are You! / int_4817407 | type |
Clam Trap | |
Scooby-Doo, Where Are You! / int_4817407 | comment |
Clam Trap: In "Scooby's Night With a Frozen Fright", the caveman gets caught after falling into the giant clam exhibit. | |
Scooby-Doo, Where Are You! / int_4817407 | featureApplicability |
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Scooby-Doo, Where Are You! / int_4817407 | |
Scooby-Doo, Where Are You! / int_48b9731f | type |
Paper-Thin Disguise | |
Scooby-Doo, Where Are You! / int_48b9731f | comment |
Paper-Thin Disguise: Plenty! Some examples include: Shaggy and Scooby disguise themselves as the titular villain in "Which Witch is Which?" using nothing but a purple sheet and a mop, with Shaggy passing off the "What Are Little Boys/Girls Made Of" nursery rhyme as a witch spell. It works. "Scooby-Doo and a Mummy, Too" combines this with Nobody Here but Us Statues. Shaggy and Velma disguise themselves as a museum display of Marc Antony and Cleopatra, respectively: Shaggy wears a centurion's helmet, and Velma puts on a green sheet and wears a feather in her hair. (36 years later, Velma would actually dress up as Cleopatra in the movie Scooby Doo in Where's My Mummy? as part of the "Scooby-Doo" Hoax she helps stage to ward off treasure plunderers from the Egyptian site she's helping to renovate.) The best example—in terms of sheer ludicrousness—might be "Mystery Mask Mix-Up." Scooby and Shaggy are pursued by two ghostly figures, and run into a small room. About two seconds later, the figures open the door...and discover Shaggy and Scooby dressed as Chinese restaurant waiters. They quickly seat the ghosts at a table and proceed to serve them "chocolate chop suey with spare ribs a la mode." The amazing thing is that this disguise works, despite the fact that the ghosts saw Scooby and Shaggy enter the room. | |
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Scooby-Doo, Where Are You! / int_48b9731f | |
Scooby-Doo, Where Are You! / int_4a0f49cf | type |
Not Now, We're Too Busy Crying Over You | |
Scooby-Doo, Where Are You! / int_4a0f49cf | comment |
Not Now, We're Too Busy Crying Over You: In the episode "Scooby-Doo and a Mummy, Too", Shaggy did this over a stone statue of Scooby: "He was like a brother to me! (the real Scooby approaches him) Look, Scoob, you've been turned to stone!" | |
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Scooby-Doo, Where Are You! / int_4a0f49cf | |
Scooby-Doo, Where Are You! / int_4b9a8e96 | type |
"Scooby-Doo" Hoax | |
Scooby-Doo, Where Are You! / int_4b9a8e96 | comment |
"Scooby-Doo" Hoax: Once again, the Trope Namer. | |
Scooby-Doo, Where Are You! / int_4b9a8e96 | featureApplicability |
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Scooby-Doo, Where Are You! / int_4b9a8e96 | |
Scooby-Doo, Where Are You! / int_4e03e262 | type |
Wax Museum Morgue | |
Scooby-Doo, Where Are You! / int_4e03e262 | comment |
Wax Museum Morgue: The last episode of the series "Don't Fool With a Phantom" takes place in one, although given that this is Scooby-Doo there are no actual dead bodies. | |
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Scooby-Doo, Where Are You! / int_4e03e262 | |
Scooby-Doo, Where Are You! / int_4f4372e9 | type |
Early-Installment Weirdness | |
Scooby-Doo, Where Are You! / int_4f4372e9 | comment |
Early-Installment Weirdness: The show originally opened for the first two episodes with an instrumental theme by Ted Nichols, who composed the incidental music for the rest of the show. This theme was only heard in the first two episodes before being replaced with the much more well known David Mook vocal theme song. Those episodes were appended with the Mook theme on DVD and new airings of the show. The show's first few episodes didn't yet have the episode titles displayed with the now-familiar image of the gang running in front of the sinister Wraparound Background. The early episodes had an Episode Title Card on which the Ghost of the Week is displayed. Since these revealed the villains too early, the production soon settled on using the image of the gang running. In "What a Night for a Knight" (1969), the series' first episode, the only character expressing any interest in food is Scooby. Shaggy and everybody else eat nothing. Shaggy is later depicted as a Big Eater. Also in the same episode, while Fred does appear, he isn't namedropped whatsoever and does not interact much with the other protagonists. In "A Clue for Scooby Doo" (1969), the second episode, the team has unmasked the villain of the episode, but still do not know who he is, because they have never seen his face before. The man is clean-shaven, but Shaggy has the idea to place seaweed on his face. Shaggy realizes that the guy is Captain Cutler, who faked his death years ago. Shaggy recognizes him from a bearded portrait of a younger Cutler, which he had seen earlier that day. Shaggy acts as the smart guy of the team, while Velma is mostly irrelevant here. In most later episodes, unmasking and recognizing the villain is Velma's main task. "Decoy for a Dognapper" (1969), the fifth episode, begins on a completely ordinary day, with Scooby walking down a sidewalk. The Mystery Machine is shown to be equipped with (what looked like, at the time) state-of-the-art surveillance equipment. When the "Witch Doctor" makes his appearance, Velma scoffs at it, asking how an American Indian in the 1800's could learn perfect English. Shaggy's response, "Maybe he's been taking night courses," sounds more like a sarcastic joke. While he's scared of "Geronimo's ghost" and is rightly concerned whoever is putting on the hoax might be dangerous, Shaggy isn't fooled by this ghost disguise. In "Foul Play in Funland" (1969), the eighth episode, Daphne explains to Shaggy about Scooby's apparent aversion, as if she is more familiar with Scooby's tastes in food. Most later episodes have Shaggy both knowing Scooby's tastes and sharing several of them. Shaggy doesn't address Scooby as popularized shortening "Scoob" until the ninth episode, "The Backstage Rage" (1969). In comparisons between this series and later entries in the franchise: Scooby's behavior - talking, reading, etc. notwithstanding - is more like that of a typical dog (sniffing, barking, etc.) than in later series and films. This is the only series where Scooby's name isn't hyphenated in the title, although it was hyphenated in promos during the original CBS run. Velma does not say "Jinkies!" at all across the show's entire run, and would not until The New Scooby-Doo Movies. Similarly, Daphne only says "Jeepers!" once, in "What the Hex is Going On?" (1969). The "You Meddling Kids" phrase doesn't debut until the third episode of the second season, "Scooby's Night with a Frozen Fright." (A few others said some kind of variation of it; Big Bob Oakley in "A Gaggle of Galloping Ghosts" calls them "blasted kids.") And the episode coming right after has Mr. Carswell mutter "Blasted meddling kids." But later uses and parodies eventually made it a main part of the franchise. The way Scooby expresses his signature catchphrase "Scooby Dooby Doo!" is more lower pitched and low-key in the earlier episodes by comparison to the more familiar way it's expressed later on in the franchise. | |
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Scooby-Doo, Where Are You! / int_4f4372e9 | |
Scooby-Doo, Where Are You! / int_50b05d30 | type |
Disproportionate Retribution | |
Scooby-Doo, Where Are You! / int_50b05d30 | comment |
Disproportionate Retribution: The general format throughout the franchise is everyone caught doing the "Scooby-Doo" Hoax is arrested and sent to jail. However, while certainly other legal action such as lawsuits might result, not every hoaxster's actions justify imprisonment or even arrest. | |
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Scooby-Doo, Where Are You! / int_50b05d30 | |
Scooby-Doo, Where Are You! / int_51ba5dde | type |
BannisterSlide | |
Scooby-Doo, Where Are You! / int_51ba5dde | comment |
Bannister Slide: Shaggy, Scooby and Velma do this in the song chase scene of "Haunted House Hang-Up." | |
Scooby-Doo, Where Are You! / int_51ba5dde | featureApplicability |
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Scooby-Doo, Where Are You! / int_51ba5dde | |
Scooby-Doo, Where Are You! / int_537dd8fe | type |
Affably Evil | |
Scooby-Doo, Where Are You! / int_537dd8fe | comment |
Affably Evil: After the Vazquez castle ghost is revealed to be the ex-illusionist Bluestone the Great, he doesn't give a You Meddling Kids speech, but he actually manages to be gracious enough to give an encore performance. He is also quite cooperative when the police take him away. | |
Scooby-Doo, Where Are You! / int_537dd8fe | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_537dd8fe | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_537dd8fe | |
Scooby-Doo, Where Are You! / int_54bbe8ae | type |
Blind Mistake | |
Scooby-Doo, Where Are You! / int_54bbe8ae | comment |
Blind Mistake: Velma made a few blunders after losing her glasses. Among other things, she once approached a statue and thought it was Shaggy, petrified with fear. Another amusing example was in "A Gaggle of Galloping Ghosts," when she crawled into an old torture chamber and thought it was a playroom. | |
Scooby-Doo, Where Are You! / int_54bbe8ae | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_54bbe8ae | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_54bbe8ae | |
Scooby-Doo, Where Are You! / int_54c7c160 | type |
Delaying the Rescue | |
Scooby-Doo, Where Are You! / int_54c7c160 | comment |
Delaying the Rescue: In "Scooby Doo and a Mummy Too", Shaggy leaves the professor Bound and Gagged after getting his word that he's all right. "Groovy. Be back for you later." | |
Scooby-Doo, Where Are You! / int_54c7c160 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_54c7c160 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_54c7c160 | |
Scooby-Doo, Where Are You! / int_56264acd | type |
The So-Called Coward | |
Scooby-Doo, Where Are You! / int_56264acd | comment |
The So-Called Coward: Scooby might be a Cowardly Lion but he is still a fully grown Great Dane (just look how big they can get!◊) and can be quite intimidating if angry. So when he musters up his courage in "Never Ape an Ape Man", the Ape Man quickly backpedals with confronted with a snarling, barking 200 pound hound. Similarly, the Puppet Master in "The Backstage Rage" ends up fleeing in panic from an angry Great Dane who is about to rip him to pieces. The gang actually has to rescue the guy from Scooby. | |
Scooby-Doo, Where Are You! / int_56264acd | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_56264acd | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_56264acd | |
Scooby-Doo, Where Are You! / int_56515a39 | type |
Artistic License – History | |
Scooby-Doo, Where Are You! / int_56515a39 | comment |
Artistic License – History: In "A Gaggle of Galloping Ghosts", Daphne finds an inscription about King Tut written in 1668. Tutankhamun's tomb wasn't discovered until the early 20th century, and he wasn't famous prior to that. In-Universe, Velma notes the inconsistency of a Native American witch doctor (predating a good thousand years) speaking modern English. Speaking of the Native American "witch doctor" episode, totem poles and full-body leather garments are as out-of-place in a Southwestern pueblo cliff-dwelling as bagpipes and matador costumes in a Dutch windmill. Although it's possible that he merely had a painting commissioned of himself in a Confederate uniform, Colonel Beauregard Sanders is implied to have been a Confederate officer because of the Worthless Treasure Twist. This is impossible because the last confirmed Confederate veteran died in 1951. The last person who claimed to be a Confederate veteran died in 1959, a full ten years before the episode aired. | |
Scooby-Doo, Where Are You! / int_56515a39 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_56515a39 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_56515a39 | |
Scooby-Doo, Where Are You! / int_58dd1c53 | type |
Cobweb of Disuse | |
Scooby-Doo, Where Are You! / int_58dd1c53 | comment |
Cobweb of Disuse: In "Mine Your Own Business", Shaggy and Scooby get cups full of them. In "Nowhere to Hyde", the attic has a collection of them. In "What the Hex is Going On?", the old Kingston Mansion has these in the background (corners, connecting furniture to walls). Also present in the Vasquez Castle (notably on the portrait) in "Hassle in the Castle". | |
Scooby-Doo, Where Are You! / int_58dd1c53 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_58dd1c53 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_58dd1c53 | |
Scooby-Doo, Where Are You! / int_59a9605d | type |
Never Smile at a Crocodile | |
Scooby-Doo, Where Are You! / int_59a9605d | comment |
Never Smile at a Crocodile: A crocodile unsuccessfully tries to eat Scooby and Shaggy as they swing over the castle moat in "Gaggle of Galloping Ghosts". In "Which Witch is Which?", the gang come across a "Enter at your own risk" sign accompanied by a hissing crocodile. In "Nowhere To Hyde", Scooby and Shaggy have a run-in with an alligator while trying to get away from the ghost of Mr. Hyde. | |
Scooby-Doo, Where Are You! / int_59a9605d | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_59a9605d | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_59a9605d | |
Scooby-Doo, Where Are You! / int_5c0902e7 | type |
Boyish Short Hair | |
Scooby-Doo, Where Are You! / int_5c0902e7 | comment |
Boyish Short Hair: Velma Dinkley has short hair that ends at her chin level. | |
Scooby-Doo, Where Are You! / int_5c0902e7 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_5c0902e7 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_5c0902e7 | |
Scooby-Doo, Where Are You! / int_5fc3ab7f | type |
Implied Love Interest | |
Scooby-Doo, Where Are You! / int_5fc3ab7f | comment |
The same could be said for Velma and Shaggy at times. At times they are designated dance partners but in one case it was only a set up for a Scooby joke as he interrupts to dance with Shaggy. Some more convincing arguments come from earlier episodes where he carries her spare glasses on him at all times and she brings his cough medicine when he's ill. Such could be read as Implied Love Interest or sibling-like care.note It should be noted the characters were originally designed as brother/sister in earlier versions. | |
Scooby-Doo, Where Are You! / int_5fc3ab7f | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_5fc3ab7f | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_5fc3ab7f | |
Scooby-Doo, Where Are You! / int_5fcedca | type |
Big Eater | |
Scooby-Doo, Where Are You! / int_5fcedca | comment |
Big Eater: Guess. Often subverted with Shaggy, since he wants to eat a lot, but Scooby, playing the trope straight, often eats Shaggy's food before Shaggy can. | |
Scooby-Doo, Where Are You! / int_5fcedca | featureApplicability |
-0.3 | |
Scooby-Doo, Where Are You! / int_5fcedca | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_5fcedca | |
Scooby-Doo, Where Are You! / int_60c3de58 | type |
Rapid-Fire Nail Biting | |
Scooby-Doo, Where Are You! / int_60c3de58 | comment |
Rapid-Fire Nail Biting: Spoofed in "Nowhere To Hyde", where Shaggy does this after Velma calls him out for being scared, but he's actually biting Scooby's nails. | |
Scooby-Doo, Where Are You! / int_60c3de58 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_60c3de58 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_60c3de58 | |
Scooby-Doo, Where Are You! / int_60ea2a89 | type |
Starter Villain | |
Scooby-Doo, Where Are You! / int_60ea2a89 | comment |
Starter Villain: The Black Knight, a suit of Animated Armor who kidnapped a historian, and was actually museum curator Mr. Wickles seeking to cover up his forgery scheme. | |
Scooby-Doo, Where Are You! / int_60ea2a89 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_60ea2a89 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_60ea2a89 | |
Scooby-Doo, Where Are You! / int_6141b228 | type |
Full-Boar Action | |
Scooby-Doo, Where Are You! / int_6141b228 | comment |
Full-Boar Action: In "A Tiki Scare is No Fair", after being separated from the rest of the gang, Shaggy and Scooby get chased by a wild boar protecting its two piglets. | |
Scooby-Doo, Where Are You! / int_6141b228 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_6141b228 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_6141b228 | |
Scooby-Doo, Where Are You! / int_61a503a7 | type |
Hell Is That Noise | |
Scooby-Doo, Where Are You! / int_61a503a7 | comment |
Hell Is That Noise: In "Mine Your Own Buisness", Hank informs the gang that the Gold City Mine moans "calling for the miner". Sadly and terrifyingly enough... he turns out to be right, at least until the gang discover that the moaning wasn't really being produced by the mine itself and thankfully it was the Miner 49er moaning over a speaker. This unfortunately doesn't make the situation any better. | |
Scooby-Doo, Where Are You! / int_61a503a7 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_61a503a7 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_61a503a7 | |
Scooby-Doo, Where Are You! / int_629de9ad | type |
'70s Hair | |
Scooby-Doo, Where Are You! / int_629de9ad | comment |
'70s Hair: The characters were designed in 1969, but close enough. Fred's hair, in particular, conforms to the style of the early 70s. | |
Scooby-Doo, Where Are You! / int_629de9ad | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_629de9ad | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_629de9ad | |
Scooby-Doo, Where Are You! / int_630447d4 | type |
Tongue-Out Insult | |
Scooby-Doo, Where Are You! / int_630447d4 | comment |
Tongue-Out Insult: Shaggy and Scooby, serving as live bait, would often stick their tongues out at the ghosts in order to get them to give chase. A particularly memorable occasion was "Hassle in the Castle", when Scoob stuck his tongue out at the Phantom, with a robust "Nyah Nyah!" | |
Scooby-Doo, Where Are You! / int_630447d4 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_630447d4 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_630447d4 | |
Scooby-Doo, Where Are You! / int_64c38832 | type |
Inevitable Waterfall | |
Scooby-Doo, Where Are You! / int_64c38832 | comment |
Inevitable Waterfall: In "Who's Afraid Of the Big Bad Werewolf". | |
Scooby-Doo, Where Are You! / int_64c38832 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_64c38832 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_64c38832 | |
Scooby-Doo, Where Are You! / int_660d1f3e | type |
Amusement Park of Doom | |
Scooby-Doo, Where Are You! / int_660d1f3e | comment |
Amusement Park of Doom: Funland, at night that is. | |
Scooby-Doo, Where Are You! / int_660d1f3e | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_660d1f3e | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_660d1f3e | |
Scooby-Doo, Where Are You! / int_66479d0 | type |
Our Ghosts Are Different | |
Scooby-Doo, Where Are You! / int_66479d0 | comment |
Our Ghosts Are Different: For starters, they're all just people in costumes, but that's not to say the villains didn't get creative. Examples range from a floating white sheet to glowing blue alien with a skull head, and even a "ghost" who could actually walk through walls (by using a mirror-projected image of himself). | |
Scooby-Doo, Where Are You! / int_66479d0 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_66479d0 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_66479d0 | |
Scooby-Doo, Where Are You! / int_67b9dd47 | type |
Repeating So the Audience Can Hear | |
Scooby-Doo, Where Are You! / int_67b9dd47 | comment |
Repeating So the Audience Can Hear: The gang would sometimes do this when it was a little too hard to make out what Scooby had just said. | |
Scooby-Doo, Where Are You! / int_67b9dd47 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_67b9dd47 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_67b9dd47 | |
Scooby-Doo, Where Are You! / int_68068108 | type |
Evil Laugh | |
Scooby-Doo, Where Are You! / int_68068108 | comment |
Evil Laugh: The villains capable of laughter, anyway. | |
Scooby-Doo, Where Are You! / int_68068108 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_68068108 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_68068108 | |
Scooby-Doo, Where Are You! / int_687c78ff | type |
Railroad Tracks of Doom | |
Scooby-Doo, Where Are You! / int_687c78ff | comment |
Railroad Tracks of Doom: Seen in "Decoy for a Dognapper," when Shaggy and Scooby are sent on an old handcar down the tracks, and have to outrun an approaching speeding train once they reach a trestle. Fortunately, Fred comes to the rescue by throwing a switch track. In "Foul Play in Funland," as Velma is blindly driving an out-of-control bumper car through the amusement park with Scooby (as she lost her glasses of course), they approach a railroad crossing with its wigwag signal ringing. Velma says she can't stop, and "the train will just have to look out for itself." Fortunately, Velma and Scooby manage to make it across the tracks in time, but Charlie the Robot is struck by the speeding amusement park train, but safely lands in one of the passenger car seats. | |
Scooby-Doo, Where Are You! / int_687c78ff | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_687c78ff | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_687c78ff | |
Scooby-Doo, Where Are You! / int_69d46274 | type |
Justice by Other Legal Means | |
Scooby-Doo, Where Are You! / int_69d46274 | comment |
Justice by Other Legal Means: See Disproportionate Retribution above. If a villain isn't technically doing anything wrong, such as Oakley and Bluestonenote who were just looking for treasure without otherwise disturbing anybody or violating a law, it would always be pointed out that they were being arrested for some completely unrelated offenses.note Both were apparently criminals wanted in several other states | |
Scooby-Doo, Where Are You! / int_69d46274 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_69d46274 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_69d46274 | |
Scooby-Doo, Where Are You! / int_6f619fab | type |
Let's Split Up, Gang! | |
Scooby-Doo, Where Are You! / int_6f619fab | comment |
Let's Split Up, Gang!: The gang would split up to look for clues Once per Episode, making it the Trope Namer. | |
Scooby-Doo, Where Are You! / int_6f619fab | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_6f619fab | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_6f619fab | |
Scooby-Doo, Where Are You! / int_75bfffd4 | type |
Bat Scare | |
Scooby-Doo, Where Are You! / int_75bfffd4 | comment |
Bat Scare: The opening credits, every time. It also happens when the gang encounters some bats in "Decoy for a Dognapper." | |
Scooby-Doo, Where Are You! / int_75bfffd4 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_75bfffd4 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_75bfffd4 | |
Scooby-Doo, Where Are You! / int_764e0f86 | type |
Chinese Vampire | |
Scooby-Doo, Where Are You! / int_764e0f86 | comment |
Chinese Vampire: Two jiangshi pursue Daphne in "Mystery Mask Mix-Up." | |
Scooby-Doo, Where Are You! / int_764e0f86 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_764e0f86 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_764e0f86 | |
Scooby-Doo, Where Are You! / int_76c31ac8 | type |
Stranger Behind the Mask | |
Scooby-Doo, Where Are You! / int_76c31ac8 | comment |
Stranger Behind the Mask: Happened in some episodes, such as "Spooky Space Kook." Subverted in "A Clue For Scooby Doo". When the villain is unmasked, the other characters don't recognize the villain's face...except for Shaggy, who shows that The Dog Was the Mastermind. | |
Scooby-Doo, Where Are You! / int_76c31ac8 | featureApplicability |
-0.3 | |
Scooby-Doo, Where Are You! / int_76c31ac8 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_76c31ac8 | |
Scooby-Doo, Where Are You! / int_77e73dc7 | type |
Food as Bribe | |
Scooby-Doo, Where Are You! / int_77e73dc7 | comment |
Food as Bribe: Shaggy and Scooby can be coaxed into doing anything for food, namely Scooby Snacks. | |
Scooby-Doo, Where Are You! / int_77e73dc7 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_77e73dc7 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_77e73dc7 | |
Scooby-Doo, Where Are You! / int_78540917 | type |
Like Brother and Sister | |
Scooby-Doo, Where Are You! / int_78540917 | comment |
Like Brother and Sister: Shaggy and Velma were originally meant to be siblings. They still give off this vibe occasionally: In "The Backstage Rage", Velma clings to Shaggy when she's scared. In "A Night of Fright Is No Delight", Velma holds Shaggy's hand while they look for clues in the caves under the mansion. In "A Gaggle of Galloping Ghosts", Shaggy has Velma's spare glasses. In "What a Night for a Knight", Velma carries Shaggy's cough medicine. | |
Scooby-Doo, Where Are You! / int_78540917 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_78540917 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_78540917 | |
Scooby-Doo, Where Are You! / int_7a486ade | type |
Imprinting | |
Scooby-Doo, Where Are You! / int_7a486ade | comment |
Imprinting: Scooby has a baby chick do this in "Jeepers, It's the Creeper". When he returns it, a whole nest of eggs hatch and all of them imprint on Scooby. | |
Scooby-Doo, Where Are You! / int_7a486ade | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_7a486ade | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_7a486ade | |
Scooby-Doo, Where Are You! / int_7c42a8ac | type |
Captain Colorbeard | |
Scooby-Doo, Where Are You! / int_7c42a8ac | comment |
Captain Colorbeard: Redbeard, from "Go Away Ghost Ship." | |
Scooby-Doo, Where Are You! / int_7c42a8ac | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_7c42a8ac | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_7c42a8ac | |
Scooby-Doo, Where Are You! / int_7c4f6612 | type |
Comic-Book Adaptation | |
Scooby-Doo, Where Are You! / int_7c4f6612 | comment |
Comic-Book Adaptation: 16 issues by Gold Key with the first ten issues either truncated or very loose adaptations of TV episodes (it became rebranded as "Mystery Comics" when the show became The New Scooby-Doo Movies). Charlton published eleven issues under the Where Are You! title. DC Comics has been publishing the brand as Where Are You! since 2010. | |
Scooby-Doo, Where Are You! / int_7c4f6612 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_7c4f6612 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_7c4f6612 | |
Scooby-Doo, Where Are You! / int_7d8cdf17 | type |
Lumber Mill Mayhem | |
Scooby-Doo, Where Are You! / int_7d8cdf17 | comment |
Lumber Mill Mayhem: In "That's Snow Ghost", the ghost ties Velma up in a saw mill and tries to cut her in half. | |
Scooby-Doo, Where Are You! / int_7d8cdf17 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_7d8cdf17 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_7d8cdf17 | |
Scooby-Doo, Where Are You! / int_7f19d10a | type |
Everybody Do the Endless Loop | |
Scooby-Doo, Where Are You! / int_7f19d10a | comment |
Everybody Do the Endless Loop: Whenever Daphne and Fred are seen dancing it's always the awkward swaying-back-and-forth move. | |
Scooby-Doo, Where Are You! / int_7f19d10a | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_7f19d10a | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_7f19d10a | |
Scooby-Doo, Where Are You! / int_80a2c2de | type |
Monster Mash | |
Scooby-Doo, Where Are You! / int_80a2c2de | comment |
Monster Mash: "Gaggle of Galloping Ghosts" has the gang dealing with Dracula, Frankenstein's Monster, and a Wolf Man. All three of which turned out to be the same Villain of the Week. | |
Scooby-Doo, Where Are You! / int_80a2c2de | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_80a2c2de | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_80a2c2de | |
Scooby-Doo, Where Are You! / int_80c775b1 | type |
Palate Propping | |
Scooby-Doo, Where Are You! / int_80c775b1 | comment |
Palate Propping: Used by Scooby to hinder a snarling bulldog in "What The Hex Is Going On". When the other dog objects to Scooby's intention to eat a large bone, Scooby stuffs it upright into his rival's mouth. It shatters the bone by sheer jaw strength, but not quickly enough to catch Scooby. | |
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Scooby-Doo, Where Are You! / int_823c6e3e | type |
Large Ham | |
Scooby-Doo, Where Are You! / int_823c6e3e | comment |
Large Ham: Scooby. "What a ham," indeed. | |
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Scooby-Doo, Where Are You! / int_823c6e3e | |
Scooby-Doo, Where Are You! / int_83a70d46 | type |
Ostrich Head Hiding | |
Scooby-Doo, Where Are You! / int_83a70d46 | comment |
Ostrich Head Hiding: "Daydreamin'", the chase song for "Jeepers, it's the Creeper!", is about a man in love with an ostrich, and thus it involves ignoring everyone else's opinions by putting your head in the sand. | |
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Scooby-Doo, Where Are You! / int_83a70d46 | |
Scooby-Doo, Where Are You! / int_8409a385 | type |
Exactly What It Says on the Tin | |
Scooby-Doo, Where Are You! / int_8409a385 | comment |
Exactly What It Says on the Tin: The wax phantom from "Don't Fool With a Phantom" has captured Shaggy and Scooby and plans to turn them into wax dummies: Also in "Hassle In The Castle": Velma sees and verbally acknowledges that the Shaggy head protruding from half of a magician's saw-in-two box was a dummy head. Shaggy pops up from the other half and says "Somebody mention me?" | |
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Scooby-Doo, Where Are You! / int_8409a385 | |
Scooby-Doo, Where Are You! / int_84764598 | type |
Dramatic Thunder | |
Scooby-Doo, Where Are You! / int_84764598 | comment |
Dramatic Thunder: Accompanies the spooky location of the week in a few episodes, such as "Mine Your Own Business," "A Night of Fright is No Delight" and "Nowhere to Hyde." It's spoofed in "A Gaggle of Galloping Ghosts" when the Mystery Machine arrives at Franken Castle, it begins to thunder and lightning, and the gang notices that there's not a cloud in the sky. All instances are accompanied with the classic "Castle Thunder" Stock Sound Effects. | |
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Scooby-Doo, Where Are You! / int_84764598 | |
Scooby-Doo, Where Are You! / int_85ce4a76 | type |
Scooby-Dooby Doors | |
Scooby-Doo, Where Are You! / int_85ce4a76 | comment |
Scooby-Dooby Doors: Trope Namer. Though used before Scooby-Doo, this series could've made it famous. It first appeared in "Nowhere to Hyde" although an early variant (without the chase aspect) appears in one of the first episodes, "Mine Your Own Business." Also of note, Scooby doesn't actually use this trope until its second season. | |
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Scooby-Doo, Where Are You! / int_85ce4a76 | |
Scooby-Doo, Where Are You! / int_8748f851 | type |
Brainy Brunette | |
Scooby-Doo, Where Are You! / int_8748f851 | comment |
Brainy Brunette: Velma is portrayed as a highly intelligent young woman. | |
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Scooby-Doo, Where Are You! / int_8748f851 | |
Scooby-Doo, Where Are You! / int_8a6a546e | type |
High-Speed Train Reroute | |
Scooby-Doo, Where Are You! / int_8a6a546e | comment |
High-Speed Train Reroute: In the episode "Decoy for a Dognapper", the Villain of the Week sends Scooby on a ride down the train tracks on a rail car, which naturally puts him in danger of getting run over. while Shaggy pumps desperately to keep them ahead of the locomotive, Fred backtracks to the switch, reroutes the rail car to a sideline, and switches it back just in time to save them. | |
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Scooby-Doo, Where Are You! / int_8a6a546e | |
Scooby-Doo, Where Are You! / int_8b0274c0 | type |
Cartoon Whale | |
Scooby-Doo, Where Are You! / int_8b0274c0 | comment |
Cartoon Whale: The whale in "Scooby's Night With a Frozen Fright" is drawn as resembling a sperm whale, despite being kept in a marine park. | |
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Scooby-Doo, Where Are You! / int_8b0274c0 | |
Scooby-Doo, Where Are You! / int_8ca6d01e | type |
Green and Mean | |
Scooby-Doo, Where Are You! / int_8ca6d01e | comment |
Green and Mean: If not for their greenish complexions, it'd be hard to tell that the Creeper and Hyde are passing themselves off as monsters, not just mean ugly men. The zombie from "Which Witch is Which?" and ghost werewolf from "Who's Afraid of the Big, Bad Werewolf?" are also green, to separate them from the living. | |
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Scooby-Doo, Where Are You! / int_8cd87c20 | type |
Cartoony Tail | |
Scooby-Doo, Where Are You! / int_8cd87c20 | comment |
Cartoony Tail: Scooby-Doo is a Great Dane and has a tail like one;, but it often curls and waves like that of a cat. | |
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Scooby-Doo, Where Are You! / int_8cd87c20 | |
Scooby-Doo, Where Are You! / int_8d0785d5 | type |
Didn't Think This Through | |
Scooby-Doo, Where Are You! / int_8d0785d5 | comment |
Didn't Think This Through: "A Clue for Scooby Doo" has Shaggy and Scooby underwater (with scuba gear, of course) trying to ward off the ghostly sea diver (the ghost of Captain Cutler) with a cannon on the deck of a sunken ship. Shaggy tries to ignite the cannon's fuse with a match before remembering that matches don't light underwater. | |
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Scooby-Doo, Where Are You! / int_8d0785d5 | |
Scooby-Doo, Where Are You! / int_8f1450ba | type |
Pint-Sized Powerhouse | |
Scooby-Doo, Where Are You! / int_8f1450ba | comment |
Pintsized Powerhouse: Velma. She's the shortest but can lift all the other members of the group at once and was able to subdue a few villains, such as the Creeper. | |
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Scooby-Doo, Where Are You! / int_8f1450ba | |
Scooby-Doo, Where Are You! / int_9068397a | type |
Rise from Your Grave | |
Scooby-Doo, Where Are You! / int_9068397a | comment |
Rise from Your Grave: The zombie from "Which Witch is Which?" is brought 'back to life' by the eponymous witch. | |
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Scooby-Doo, Where Are You! / int_9068397a | |
Scooby-Doo, Where Are You! / int_90c018ac | type |
Justified Trope | |
Scooby-Doo, Where Are You! / int_90c018ac | comment |
In "Which Witch is Which?" Shaggy suggests he and Scooby have a coin-toss to decide who checks on a shadowy figure outside; "Heads I win, tails you lose." Scooby falls for it and agrees (well, he is a dog). | |
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Scooby-Doo, Where Are You! / int_90c018ac | |
Scooby-Doo, Where Are You! / int_93c88195 | type |
All Cavemen Were Neanderthals | |
Scooby-Doo, Where Are You! / int_93c88195 | comment |
All Cavemen Were Neanderthals: The caveman from "Scooby's Night With a Frozen Fright" is a hulking, grunting brute. | |
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Scooby-Doo, Where Are You! / int_93c88195 | |
Scooby-Doo, Where Are You! / int_93deab19 | type |
Ominous Fog | |
Scooby-Doo, Where Are You! / int_93deab19 | comment |
Ominous Fog: Becomes a plot point in "Go Away Ghost Ship". | |
Scooby-Doo, Where Are You! / int_93deab19 | featureApplicability |
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Scooby-Doo, Where Are You! / int_93deab19 | |
Scooby-Doo, Where Are You! / int_95864e13 | type |
B-Movie | |
Scooby-Doo, Where Are You! / int_95864e13 | comment |
B-Movie: In "Nowhere to Hyde", the gang discusses a movie called "I Was A Teenage Blob". | |
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Scooby-Doo, Where Are You! / int_95864e13 | |
Scooby-Doo, Where Are You! / int_95d02207 | type |
Cross-Dressing Voices | |
Scooby-Doo, Where Are You! / int_95d02207 | comment |
The witch in "Which Witch is Which" was invokedvoiced by Don Messick, and thus is justified in that the witch was really a man named Zeb in disguise. | |
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Scooby-Doo, Where Are You! / int_95d02207 | |
Scooby-Doo, Where Are You! / int_9805df12 | type |
Black Belt in Origami | |
Scooby-Doo, Where Are You! / int_9805df12 | comment |
Black Belt in Origami: In "Mystery Mask Mix-up", Shaggy tries to bluff the ghost: "Go on, I dare you to cross the line, but I warn you, I know judo, chop suey, and Chinese checkers!" The ghost (being Chinese) was not intimidated. | |
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Scooby-Doo, Where Are You! / int_9805df12 | |
Scooby-Doo, Where Are You! / int_9aee16c0 | type |
The Ketchup Test | |
Scooby-Doo, Where Are You! / int_9aee16c0 | comment |
The Ketchup Test: Fred pulls this off in "What a Night for a Knight", in order to confirm that the 'blood' on the museum floor wasn't blood. It was paint. | |
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Scooby-Doo, Where Are You! / int_9aee16c0 | |
Scooby-Doo, Where Are You! / int_9aee92b4 | type |
Four Legs Good, Two Legs Better | |
Scooby-Doo, Where Are You! / int_9aee92b4 | comment |
Four Legs Good, Two Legs Better: While resembling a gorilla, the Ape Man is always bipedal and never walks on his knuckles. It may be where he gets the "man" part of his name. | |
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Scooby-Doo, Where Are You! / int_9c23f3a0 | type |
Bigfoot, Sasquatch, and Yeti | |
Scooby-Doo, Where Are You! / int_9c23f3a0 | comment |
Bigfoot, Sasquatch, and Yeti: The titular Snow Ghost from "That's Snow Ghost", who is supposedly a ghost yeti. | |
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Scooby-Doo, Where Are You! / int_9c23f3a0 | |
Scooby-Doo, Where Are You! / int_9ee51543 | type |
Desert Skull | |
Scooby-Doo, Where Are You! / int_9ee51543 | comment |
Desert Skull: In "Mine Your Own Business", there's one of these (with overly ornate horns) atop the sign for the Gold City Guest Ranch. | |
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Scooby-Doo, Where Are You! / int_9ee51543 | |
Scooby-Doo, Where Are You! / int_9f6fb586 | type |
Leitmotif | |
Scooby-Doo, Where Are You! / int_9f6fb586 | comment |
Leitmotif: There is a central theme in the musical underscore by Ted Nichols, mixed across a Theme-and-Variations Soundtrack, with a riff that has the same number of notes as the syllable count of "Scooby-Dooby-Doo, where are you?" | |
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Scooby-Doo, Where Are You! / int_9f6fb586 | |
Scooby-Doo, Where Are You! / int_9fda81a7 | type |
The Summation | |
Scooby-Doo, Where Are You! / int_9fda81a7 | comment |
The Summation: Every time the monster is revealed to be fake, the gang explains why the masked man went through all the trouble he did, how he did it and how the gang managed to piece the clues together. | |
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Scooby-Doo, Where Are You! / int_a08199ec | type |
The Dog Was the Mastermind | |
Scooby-Doo, Where Are You! / int_a08199ec | comment |
The Dog Was the Mastermind: Done in "A Clue For Scooby Doo". The villain is disguised as the alleged ghost of a dead sailor. The episode presents two suspects: the dead sailor's wife, and another sailor. The villain turns out to be the dead sailor, who was not so dead after all. (However, his wife was an accomplice.) | |
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Scooby-Doo, Where Are You! / int_a08199ec | |
Scooby-Doo, Where Are You! / int_a3f1531b | type |
Standard Snippet | |
Scooby-Doo, Where Are You! / int_a3f1531b | comment |
Standard Snippet: "Mine Your Own Business" makes use of "Oh My Darling, Clementine" for its western mining town setting, and also introduces a cue with a riff of "Chicken Reel" that plays as Scooby imitates a chicken. This cue is often reused during the Scooby Snack "bribery" scenes to represent Shaggy and Scooby's cowardice. | |
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Scooby-Doo, Where Are You! / int_a431b0e6 | type |
The Butler Did It | |
Scooby-Doo, Where Are You! / int_a431b0e6 | comment |
The Butler Did It: In "Go Away Ghost Ship", the Scooby gang has to chase a ghost pirate. Their employer, Mr. Magnus, has a big, creepy-looking butler who is an obstacle into going to see him. At the end of the episode, when the pirate is unmasked, Shaggy is surprised: In "Nowhere to Hyde", all clues initially point to the housemaid Helga, but in the end it turns out that all those clues were planted by the real villain, who reveals himself when Shaggy and Scooby accidentally find a true clue. | |
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Scooby-Doo, Where Are You! / int_a7850fbf | type |
Only Known by Their Nickname | |
Scooby-Doo, Where Are You! / int_a7850fbf | comment |
Only Known by Their Nickname: Fans didn't learn that Shaggy's first name was Norville until years later (he has a younger named Maggie in later series, but her nickname is "Sugie"). | |
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Scooby-Doo, Where Are You! / int_a9de87d2 | type |
Crouching Moron, Hidden Badass | |
Scooby-Doo, Where Are You! / int_a9de87d2 | comment |
Crouching Moron, Hidden Badass: In "Bedlam In The Big Top" with a clown that hypnotizes people, Shaggy and Scooby remember what the clown did, so when he tries it on them again, they use mirrors to deflect the spell back at him, thus incapacitating him. | |
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Scooby-Doo, Where Are You! / int_ab1659d5 | type |
Hero Stole My Bike | |
Scooby-Doo, Where Are You! / int_ab1659d5 | comment |
Hero Stole My Bike: in "Decoy for a Dognapper", Shaggy asks a friend if he has anything for him to follow Scooby's abductors. When the friend says, "Only my motorbike", Shaggy roars away with it. At least he asked... | |
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Scooby-Doo, Where Are You! / int_ab1659d5 | |
Scooby-Doo, Where Are You! / int_ab68c5cc | type |
Chronic Hero Syndrome | |
Scooby-Doo, Where Are You! / int_ab68c5cc | comment |
Chronic Hero Syndrome: Closed Circle or not, the gang can't help but to lend a hand. A good example would be the beginning of "Go Away, Ghost Ship", where the kids have to come up with a convoluted plan just to talk with someone that may need their help. Like the Good Samaritans they are. | |
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Scooby-Doo, Where Are You! / int_ab68c5cc | |
Scooby-Doo, Where Are You! / int_abad35b4 | type |
Soundtrack Dissonance | |
Scooby-Doo, Where Are You! / int_abad35b4 | comment |
Soundtrack Dissonance: The connection in season two between the "chase songs" and what was going on onscreen was nonexistent, with the exception of "Tell Me, Tell Me" in "Who's Afraid of the Big Bad Werewolf?". | |
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Scooby-Doo, Where Are You! / int_abd29ad8 | type |
No-Sell | |
Scooby-Doo, Where Are You! / int_abd29ad8 | comment |
No-Sell: On two occasions, Velma was completely nonplussed by the Monster of the Week and their scare tactics. In "Scooby-Doo and a Mummy, Too," the titular mummy advances on Shaggy, Scooby, and Velma, coming within inches of grabbing them. Velma's response? "Shoo! Go away!" "A Gaggle of Galloping Ghosts" sees a vampire offering ominous threats to the gang, telling them to leave his castle or "never again see the light of day." An unimpressed Velma: "You stop that." | |
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Scooby-Doo, Where Are You! / int_abd29ad8 | |
Scooby-Doo, Where Are You! / int_abf92023 | type |
Wolf Man | |
Scooby-Doo, Where Are You! / int_abf92023 | comment |
Wolf Man: In the episode "Who's Afraid of the Big Bad Werewolf?", and he is a ghost to boot. One, supposedly living, also makes an appearance in "A Gaggle of Galloping Ghosts". | |
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Scooby-Doo, Where Are You! / int_abf92023 | |
Scooby-Doo, Where Are You! / int_ad982e04 | type |
Super-Persistent Predator | |
Scooby-Doo, Where Are You! / int_ad982e04 | comment |
Super-Persistent Predator: In "That's Snow Ghost", Fu Lan Chi's story involves him getting chased by a Yeti that was really adamant in trying to catch him, to a fatal result. And even then, it apparently came back as a ghost to keep chasing him! | |
Scooby-Doo, Where Are You! / int_ad982e04 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_ad982e04 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_ad982e04 | |
Scooby-Doo, Where Are You! / int_ae5ab58b | type |
Luck-Based Search Technique | |
Scooby-Doo, Where Are You! / int_ae5ab58b | comment |
Luck-Based Search Technique: Let's just say there's a reason this trope was originally named "Shaggy Search Technique." It showed up as early as the second episode, "A Clue for Scooby-Doo": In "Nowhere to Hyde," Shaggy forages for food in a fruit bowl and finds a set of suction cups. This proves to be the only actual clue in the episode, as the others were planted by the real villain. The other members of the gang occasionally used this trope, too. In one episode, Fred, Daphne, and Velma try looking for a secret passage on a showboat. Fred suggests pulling on a lantern, saying that it usually works that way on television. When he does, he sets off a minor Rube Goldberg Machine chain reaction with a bar of soap that triggers the actual passage entrance. When Fred remarks that he's never seen that on television, Velma can't help but quip "It must have happened in a soap opera." | |
Scooby-Doo, Where Are You! / int_ae5ab58b | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_ae5ab58b | |
Scooby-Doo, Where Are You! / int_b0155044 | type |
Always Night | |
Scooby-Doo, Where Are You! / int_b0155044 | comment |
Always Night: The monsters and ghosts only appear at night (and for good reason) and daylight scenes occur on only a few occasions throughout the entire series. | |
Scooby-Doo, Where Are You! / int_b0155044 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_b0155044 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b0155044 | |
Scooby-Doo, Where Are You! / int_b0218885 | type |
Mickey Mousing | |
Scooby-Doo, Where Are You! / int_b0218885 | comment |
Mickey Mousing: Rare, since most of the background music is simply tracked in and edited accordingly for later episodes, but the very first chase sequence with the Black Knight in "What a Night for a Knight" was scored specifically for this episode in particular, and matches one-to-one with the action, complete with a riff on the U.S. Air Force Theme when Shaggy and Scooby fly the biplane. Likewise with the scene where the gang bribes Scooby in "Mine Your Own Business" to board a secret elevator, and when Scooby-Doo briefly acts like a chicken (when accused of being chicken), "Chicken Reel" briefly plays. When the music would be used in later episode, the "Chicken Reel" riff would mostly be out of place with the accompanying scene. In the same episode, Shaggy and Scooby pretending to be a train to scare the Miner '49er is underscored with "I've Been Working On The Railroad" a couple of times. | |
Scooby-Doo, Where Are You! / int_b0218885 | featureApplicability |
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Scooby-Doo, Where Are You! / int_b0218885 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b0218885 | |
Scooby-Doo, Where Are You! / int_b0b11c76 | type |
You Just Had to Say It | |
Scooby-Doo, Where Are You! / int_b0b11c76 | comment |
You Just Had to Say It: Of the "original speaker" variant, in "Who's Afraid of the Big Bad Werewolf?" Shaggy comments, "I wish I knew how Mr. Hairy fits into all this." When Fred answers that they'll figure it out, Shaggy groans, "Oh, why don't I just keep quiet?" | |
Scooby-Doo, Where Are You! / int_b0b11c76 | featureApplicability |
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Scooby-Doo, Where Are You! / int_b0b11c76 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b0b11c76 | |
Scooby-Doo, Where Are You! / int_b0b8970e | type |
Recycled Animation | |
Scooby-Doo, Where Are You! / int_b0b8970e | comment |
Recycled Animation: The show has frequently reused animation due to low TV animation budgets (typical of Hanna-Barbera), such as the gang's walk and run cycles, certain poses of the characters used when talking, etc. Mr. Grisby from "Don't Fool with a Phantom" has the same character model as the ghost of Elias Kingston from "What the Hex is Going On?", only with white hair and a brown jacket instead of black hair with a blue jacket. | |
Scooby-Doo, Where Are You! / int_b0b8970e | featureApplicability |
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Scooby-Doo, Where Are You! / int_b0b8970e | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b0b8970e | |
Scooby-Doo, Where Are You! / int_b24ce4b2 | type |
Rearrange the Song | |
Scooby-Doo, Where Are You! / int_b24ce4b2 | comment |
Rearrange the Song: Season 2 uses a new recording of the Larry Marks theme sung by Austin Roberts, who also performed the chase songs. | |
Scooby-Doo, Where Are You! / int_b24ce4b2 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_b24ce4b2 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b24ce4b2 | |
Scooby-Doo, Where Are You! / int_b33d17a0 | type |
Sickly Green Glow | |
Scooby-Doo, Where Are You! / int_b33d17a0 | comment |
Sickly Green Glow: The Ghost of Captain Cutler has this. | |
Scooby-Doo, Where Are You! / int_b33d17a0 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_b33d17a0 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b33d17a0 | |
Scooby-Doo, Where Are You! / int_b4f47048 | type |
Toon Physics | |
Scooby-Doo, Where Are You! / int_b4f47048 | comment |
Toon Physics: Applied several times, sometimes characters (usually Shaggy and Scooby) could do things like hang from ceilings by jackhammers or leave things suspended in midair. | |
Scooby-Doo, Where Are You! / int_b4f47048 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b4f47048 | |
Scooby-Doo, Where Are You! / int_b59f6070 | type |
Confusion Fu | |
Scooby-Doo, Where Are You! / int_b59f6070 | comment |
Confusion Fu: Often during a chase, Shaggy and Scooby (and even Velma once) will find a chance to put on some get-up and do a performance, completely bewildering the villains every time and enabling the pair to trick the villains and then escape. | |
Scooby-Doo, Where Are You! / int_b59f6070 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b59f6070 | |
Scooby-Doo, Where Are You! / int_b5b3599d | type |
Amoral Attorney | |
Scooby-Doo, Where Are You! / int_b5b3599d | comment |
Amoral Attorney: Misters Creeps and Crawls. | |
Scooby-Doo, Where Are You! / int_b5b3599d | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_b5b3599d | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b5b3599d | |
Scooby-Doo, Where Are You! / int_b5fd8db2 | type |
Foot Bath Treatment | |
Scooby-Doo, Where Are You! / int_b5fd8db2 | comment |
Foot Bath Treatment: In "Hassle in the Castle," Scooby uses a foot bath (and a blanket) to pretend he's got a cold so he won't have to sniff out the Phantom. Naturally, the others don't fall for it. | |
Scooby-Doo, Where Are You! / int_b5fd8db2 | featureApplicability |
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Scooby-Doo, Where Are You! / int_b5fd8db2 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b5fd8db2 | |
Scooby-Doo, Where Are You! / int_b6b5ebf4 | type |
TheStraightMan | |
Scooby-Doo, Where Are You! / int_b6b5ebf4 | comment |
The Straight Man: This is the reason why Fred and Daphne often disappear into the background, the writers preferred focusing on more interesting characters. | |
Scooby-Doo, Where Are You! / int_b6b5ebf4 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b6b5ebf4 | |
Scooby-Doo, Where Are You! / int_b9918c48 | type |
Nobody Here but Us Statues | |
Scooby-Doo, Where Are You! / int_b9918c48 | comment |
"Scooby-Doo and a Mummy, Too" combines this with Nobody Here but Us Statues. Shaggy and Velma disguise themselves as a museum display of Marc Antony and Cleopatra, respectively: Shaggy wears a centurion's helmet, and Velma puts on a green sheet and wears a feather in her hair. (36 years later, Velma would actually dress up as Cleopatra in the movie Scooby Doo in Where's My Mummy? as part of the "Scooby-Doo" Hoax she helps stage to ward off treasure plunderers from the Egyptian site she's helping to renovate.) | |
Scooby-Doo, Where Are You! / int_b9918c48 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_b9918c48 | |
Scooby-Doo, Where Are You! / int_ba0ff694 | type |
You Have GOT to Be Kidding Me! | |
Scooby-Doo, Where Are You! / int_ba0ff694 | comment |
You Have GOT to Be Kidding Me!: Scooby expresses this to Fred in both "Hassle in the Castle". Happens again in "Don't Fool With a Phantom". | |
Scooby-Doo, Where Are You! / int_ba0ff694 | featureApplicability |
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Scooby-Doo, Where Are You! / int_ba0ff694 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_ba0ff694 | |
Scooby-Doo, Where Are You! / int_bb222e09 | type |
Danger Takes a Backseat | |
Scooby-Doo, Where Are You! / int_bb222e09 | comment |
Danger Takes A Back Seat: In "Nowhere to Hyde", Hyde sneaks into the back of the Mystery Machine while the gang eats dinner. He's only discovered when Velma asks Scooby to retrieve the blanket under which he was hiding. Inverted in one episode; the gang finds the Creeper in the driver's seat of the Mystery Machine. | |
Scooby-Doo, Where Are You! / int_bb222e09 | featureApplicability |
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Scooby-Doo, Where Are You! / int_bb222e09 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_bb222e09 | |
Scooby-Doo, Where Are You! / int_bcc5c9a5 | type |
Replaced the Theme Tune | |
Scooby-Doo, Where Are You! / int_bcc5c9a5 | comment |
Replaced the Theme Tune: Ted Nichols' original instrumental theme for the series is utilized in the original 1969 broadcasts of "What a Night for a Knight" and "A Clue for Scooby-Doo", then quickly replaced by the more-familiar lyrical song in "Hassle in the Castle". Current syndicated and DVD-released versions of the episodes use the lyrical theme. | |
Scooby-Doo, Where Are You! / int_bcc5c9a5 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_bcc5c9a5 | |
Scooby-Doo, Where Are You! / int_bf5a5757 | type |
Crisis Catch-and-Carry | |
Scooby-Doo, Where Are You! / int_bf5a5757 | comment |
Crisis Catch And Carry: Scooby and Shaggy race away upon seeing the Creeper. However, Scooby then returns to pick up the chick that's been following them around. | |
Scooby-Doo, Where Are You! / int_bf5a5757 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_bf5a5757 | |
Scooby-Doo, Where Are You! / int_c006a73a | type |
Removable Shell | |
Scooby-Doo, Where Are You! / int_c006a73a | comment |
Removable Shell: "Scooby's Night With a Frozen Fright" features Galapagos tortoises whose top parts of their shells can come off for Scooby and Shaggy to hide under. | |
Scooby-Doo, Where Are You! / int_c006a73a | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_c006a73a | |
Scooby-Doo, Where Are You! / int_c54522c3 | type |
Ghost Pirate | |
Scooby-Doo, Where Are You! / int_c54522c3 | comment |
Ghost Pirate: The villains from "Go Away Ghost Ship" which shockingly features a... | |
Scooby-Doo, Where Are You! / int_c54522c3 | featureApplicability |
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Scooby-Doo, Where Are You! / int_c54522c3 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_c54522c3 | |
Scooby-Doo, Where Are You! / int_c75df49a | type |
Shout-Out | |
Scooby-Doo, Where Are You! / int_c75df49a | comment |
Shout-Out: Check it out here. | |
Scooby-Doo, Where Are You! / int_c75df49a | featureApplicability |
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Scooby-Doo, Where Are You! / int_c75df49a | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_c75df49a | |
Scooby-Doo, Where Are You! / int_c7e5d37 | type |
Little Girls Kick Shins | |
Scooby-Doo, Where Are You! / int_c7e5d37 | comment |
Little Girls Kick Shins: Velma does it to the Creeper in retaliation for taking away her glasses (this after she asked "You wouldn't hurt someone with glasses, would you?"). | |
Scooby-Doo, Where Are You! / int_c7e5d37 | featureApplicability |
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Scooby-Doo, Where Are You! / int_c7e5d37 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_c7e5d37 | |
Scooby-Doo, Where Are You! / int_c826dd0f | type |
Powder Gag | |
Scooby-Doo, Where Are You! / int_c826dd0f | comment |
Powder Gag: In "Mine Your Own Business", the mine suffers a Floorboard Failure, causing Fred to get dumped into flour sacks. When the gang finds him, his appearance gives a good scare to Shaggy and Scooby. | |
Scooby-Doo, Where Are You! / int_c826dd0f | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_c826dd0f | |
Scooby-Doo, Where Are You! / int_c94f1109 | type |
Artistic License – Chemistry | |
Scooby-Doo, Where Are You! / int_c94f1109 | comment |
Artistic License – Chemistry: In "Go Away, Ghost Ship", Scooby is able to handle dry ice without gloves without hurting himself. "Haunted House Hang-Up" shows us the gang covering the Headless Specter in natural gas. You can't see natural gas. That's why it's a gas. | |
Scooby-Doo, Where Are You! / int_c94f1109 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_c94f1109 | |
Scooby-Doo, Where Are You! / int_c978ad0b | type |
Magic Skirt | |
Scooby-Doo, Where Are You! / int_c978ad0b | comment |
Magic Skirt: In "Haunted House Hang-up," Scooby, Shaggy and Velma fall feet first into a well and Velma's skirt never goes up. | |
Scooby-Doo, Where Are You! / int_c978ad0b | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_c978ad0b | |
Scooby-Doo, Where Are You! / int_ca4569bd | type |
"Test Your Strength" Game | |
Scooby-Doo, Where Are You! / int_ca4569bd | comment |
"Test Your Strength" Game "Foul Play in Funland": Scooby and Shaggy compete to see who is stronger on one of these. Scooby is the winner, until the Monster of the Week comes along and hits it so hard he breaks it. The high striker appears again on The New Scooby-Doo Movies, at Dick Van Dyke's carnival. Neither Dick nor Shaggy could ring the bell, but the ghostly strongman did. | |
Scooby-Doo, Where Are You! / int_ca4569bd | featureApplicability |
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Scooby-Doo, Where Are You! / int_ca4569bd | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_ca4569bd | |
Scooby-Doo, Where Are You! / int_ca87e3ec | type |
No Name Given | |
Scooby-Doo, Where Are You! / int_ca87e3ec | comment |
No Name Given: Several of the monsters, such as the Hawaiian Witch Doctor or Zen-Tuo's undead servants, are not given names within the episode, save for maybe a nickname from one of the gang (e.g. Shaggy refers to the undead servants as "The Scare Pair"). Unlike the other villains in the series, the man in the werewolf costume from "Who's Afraid of the Big Bad Werewolf?" is not given a name. | |
Scooby-Doo, Where Are You! / int_ca87e3ec | featureApplicability |
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Scooby-Doo, Where Are You! / int_ca87e3ec | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_ca87e3ec | |
Scooby-Doo, Where Are You! / int_cabb2632 | type |
Dead Horse Trope | |
Scooby-Doo, Where Are You! / int_cabb2632 | comment |
In "Don't Fool with a Phantom", the last episode of the original Scooby-Doo series, the Wax Phantom (the Monster of the Week) left Shaggy and Scooby tied up on a conveyor belt that would dump them into a tank of melted wax, and Shaggy quipped, "That bit went out with the silent movies!" You know it's a Dead Horse Trope when it's being parodied in the early 1970s. | |
Scooby-Doo, Where Are You! / int_cabb2632 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_cabb2632 | |
Scooby-Doo, Where Are You! / int_ccc73c34 | type |
Spooky Painting | |
Scooby-Doo, Where Are You! / int_ccc73c34 | comment |
Spooky Painting: The first of many appears in "Hassle in the Castle". | |
Scooby-Doo, Where Are You! / int_ccc73c34 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_ccc73c34 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_ccc73c34 | |
Scooby-Doo, Where Are You! / int_ce6555f0 | type |
Lighter and Softer | |
Scooby-Doo, Where Are You! / int_ce6555f0 | comment |
Lighter and Softer: Not by much, but season 2 introduced the peppy songs during chase scenes (Later referred to in APNSC as "the chase music".) | |
Scooby-Doo, Where Are You! / int_ce6555f0 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_ce6555f0 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_ce6555f0 | |
Scooby-Doo, Where Are You! / int_cf496044 | type |
Smoke Out | |
Scooby-Doo, Where Are You! / int_cf496044 | comment |
Smoke Out: Used by the witch in "Which Witch is Which?" as well as by Velma in "Scooby Doo and a Mummy Too". | |
Scooby-Doo, Where Are You! / int_cf496044 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_cf496044 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_cf496044 | |
Scooby-Doo, Where Are You! / int_d08049db | type |
Taken for Granite | |
Scooby-Doo, Where Are You! / int_d08049db | comment |
Taken for Granite: The gang learns that the mummy of Anka turns anybody to stone that disturbs his resting place. The mummy (presumably) turns a professor and a doctor and Scooby to stone, but the gang soon learns that they were cast duplicates made of concrete. | |
Scooby-Doo, Where Are You! / int_d08049db | featureApplicability |
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Scooby-Doo, Where Are You! / int_d08049db | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_d08049db | |
Scooby-Doo, Where Are You! / int_d0caee40 | type |
Uncanny Family Resemblance | |
Scooby-Doo, Where Are You! / int_d0caee40 | comment |
Uncanny Family Resemblance: Seen in "Haunted House Hang-Up," where the gang is investigating said house, supposedly haunted by the headless Ghost of Jefferson Stillwall. Later, he's revealed to be Jefferson's grandson Penrod, whom looks very much like Jefferson, albeit with less hair on top of his head, but still with practically the same face. Most notable is that Penrod was scaring people away because he was afraid someone would steal his grandfather's treasure, which the actual villain of this episode later attempts to do (while cheaply disguised as a Bedsheet Ghost). | |
Scooby-Doo, Where Are You! / int_d0caee40 | featureApplicability |
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Scooby-Doo, Where Are You! / int_d0caee40 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_d0caee40 | |
Scooby-Doo, Where Are You! / int_d0d90308 | type |
Bizarre Taste in Food | |
Scooby-Doo, Where Are You! / int_d0d90308 | comment |
Bizarre Taste in Food: Shaggy and Scooby Doo. From liverwurst and ice cream sandwiches to peanut butter pizza with anchovies and chocolate sauce. Shaggy once even wanted to put fish food on his sandwich along with the other condiments, but he changed his mind when the goldfish in the tank got angry. Averted in "A Gaggle of Galloping Ghosts" as the (alleged) contents of the refrigerator sound too revolting even for them. Also averted in "Jeepers, It's the Creeper!", where even they are disgusted by a hermit's meal of squirrel stew with pickled bat wings and crab grass roots. | |
Scooby-Doo, Where Are You! / int_d0d90308 | featureApplicability |
-1.0 | |
Scooby-Doo, Where Are You! / int_d0d90308 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_d0d90308 | |
Scooby-Doo, Where Are You! / int_d308cbb0 | type |
Character Catchphrase | |
Scooby-Doo, Where Are You! / int_d308cbb0 | comment |
Character Catchphrase: Shaggy: Zoinks! Velma: Jinkies! Daphne: Jeepers! Scooby: Scooby Dooby Doo! Fred:...Dang, I still don't have a catch phrase!, unless you count "Let's split up, gang!" Fred and Velma were also fond of saying "I got a hunch" in the early episodes. | |
Scooby-Doo, Where Are You! / int_d308cbb0 | featureApplicability |
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Scooby-Doo, Where Are You! / int_d308cbb0 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_d308cbb0 | |
Scooby-Doo, Where Are You! / int_d397657d | type |
Hoist by His Own Petard | |
Scooby-Doo, Where Are You! / int_d397657d | comment |
Hoist by His Own Petard: In "Nowhere to Hyde", Fred, Velma, and Daphne scare the Villain of the Week so badly that he falls through his own Trap Door. | |
Scooby-Doo, Where Are You! / int_d397657d | featureApplicability |
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Scooby-Doo, Where Are You! / int_d397657d | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_d397657d | |
Scooby-Doo, Where Are You! / int_d4bf11d1 | type |
Dramatic Unmask | |
Scooby-Doo, Where Are You! / int_d4bf11d1 | comment |
Dramatic Unmask: At the end of every episode. | |
Scooby-Doo, Where Are You! / int_d4bf11d1 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_d4bf11d1 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_d4bf11d1 | |
Scooby-Doo, Where Are You! / int_d83f3588 | type |
Depending on the Artist | |
Scooby-Doo, Where Are You! / int_d83f3588 | comment |
Depending on the Artist: Similar to the fluctuation of models and layouts in Looney Tunes depending on the various directors, animation in Where Are You! never consistently stuck to one specific model per episode, and the variety of Hanna-Barbera's animators' drawing styles often showed from scene to scene. | |
Scooby-Doo, Where Are You! / int_d83f3588 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_d83f3588 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_d83f3588 | |
Scooby-Doo, Where Are You! / int_da1211b4 | type |
Security Cling | |
Scooby-Doo, Where Are You! / int_da1211b4 | comment |
Security Cling: Scooby often jumps into Shaggy's arms. Shaggy jumps into Velma's once. Velma also clings to Shaggy during a chase scene in "Mystery Mask Mix-up". And Daphne has jumped into Fred's arms in "Don't Fool With a Phantom" (the last series episode). | |
Scooby-Doo, Where Are You! / int_da1211b4 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_da1211b4 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_da1211b4 | |
Scooby-Doo, Where Are You! / int_db015585 | type |
False Confession | |
Scooby-Doo, Where Are You! / int_db015585 | comment |
False Confession: In "Nowhere to Hyde", Dr. Jekyll proclaims he is the Hyde almost immediately into the episode before the gang's even begun their investigations. However, all the evidence leads towards Helga rather than him, and they don't really buy the story to begin with. Turns out not only was Helga framed, but Jekyll was intentionally using the ridiculous fake Hyde story to make himself seem innocent so Helga would be arrested instead, when he really was the perp the entire time. | |
Scooby-Doo, Where Are You! / int_db015585 | featureApplicability |
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Scooby-Doo, Where Are You! / int_db015585 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_db015585 | |
Scooby-Doo, Where Are You! / int_df968cf | type |
Insurance Fraud | |
Scooby-Doo, Where Are You! / int_df968cf | comment |
Insurance Fraud: In "Go Away Ghost Ship", the villain (the owner of a shipping line) would dress as Redbeard the Pirate and raid his own ships, both to sell the stolen cargo and collect the insurance money. | |
Scooby-Doo, Where Are You! / int_df968cf | featureApplicability |
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Scooby-Doo, Where Are You! / int_df968cf | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_df968cf | |
Scooby-Doo, Where Are You! / int_e02630c1 | type |
Witch Doctor | |
Scooby-Doo, Where Are You! / int_e02630c1 | comment |
Witch Doctor: Two prominent examples as both are featured in the theme songs of their respective seasons. Firstly, the Navajo inspired witch doctor from "Decoy for a Dognapper" and the Hawaiian inspired one from "A Tiki Scare is No Fair" with the latter being a more iconic example. | |
Scooby-Doo, Where Are You! / int_e02630c1 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e02630c1 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e02630c1 | |
Scooby-Doo, Where Are You! / int_e034faef | type |
Limited Animation | |
Scooby-Doo, Where Are You! / int_e034faef | comment |
Limited Animation: Naturally, since it is after all a Hanna-Barbera cartoon. | |
Scooby-Doo, Where Are You! / int_e034faef | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e034faef | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e034faef | |
Scooby-Doo, Where Are You! / int_e0aed924 | type |
No Antagonist | |
Scooby-Doo, Where Are You! / int_e0aed924 | comment |
No Antagonist: Charlie the robot in "Foul Play in Funland", who isn't evil at all, his circuits just went haywire. If anything, the "antagonist" is the sister of Charlie's creator; she deliberately messed with the circuitry because she felt a robot would scare the children who came to the park. | |
Scooby-Doo, Where Are You! / int_e0aed924 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e0aed924 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e0aed924 | |
Scooby-Doo, Where Are You! / int_e2c4b927 | type |
Dub Name Change | |
Scooby-Doo, Where Are You! / int_e2c4b927 | comment |
Dub Name Change: When the original series aired in Japan in 1970, each of the main cast went through a name change: Scooby-Doo is Clooper, Shaggy is Boropin, Fred is Handsome, Daphne is Jenny, and Velma is Megako (a shortened version of "Meganekko" - "the kid with the glasses"). | |
Scooby-Doo, Where Are You! / int_e2c4b927 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e2c4b927 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e2c4b927 | |
Scooby-Doo, Where Are You! / int_e3ab8602 | type |
Exorcist Head | |
Scooby-Doo, Where Are You! / int_e3ab8602 | comment |
Exorcist Head: Due to an animation error, the 1969 episode "Mine Your Own Business" has Fred's head turn 180 degrees to look at something behind him, without the rest of his body moving. | |
Scooby-Doo, Where Are You! / int_e3ab8602 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e3ab8602 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e3ab8602 | |
Scooby-Doo, Where Are You! / int_e47f8c8 | type |
Sweet Seal | |
Scooby-Doo, Where Are You! / int_e47f8c8 | comment |
Sweet Seal: Zigzagged in "Scooby's Night With a Frozen Fright". A trio of seals are seen bouncing balls on their noses, and they stand still so Fred, Daphne, and Velma can run across them without problems... but when the pursuing antagonist caveman tries to do the same, the seals start bouncing him around. | |
Scooby-Doo, Where Are You! / int_e47f8c8 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e47f8c8 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e47f8c8 | |
Scooby-Doo, Where Are You! / int_e6f18344 | type |
Humongous Mecha | |
Scooby-Doo, Where Are You! / int_e6f18344 | comment |
Humongous Mecha: The Hawaiian witch doctor in "A Tiki Scare Is No Fair" has one in the appearance of a huge Tiki statue, which is obviously an automaton that runs on wheels under the feet for mobility. The eyes are either windows or cameras for an operator inside, so when Shaggy accidentally covers the eyes, the operator can't see and starts flailing the mecha around until it crashes. | |
Scooby-Doo, Where Are You! / int_e6f18344 | featureApplicability |
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Scooby-Doo, Where Are You! / int_e6f18344 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e6f18344 | |
Scooby-Doo, Where Are You! / int_e79a02a8 | type |
VideoWill | |
Scooby-Doo, Where Are You! / int_e79a02a8 | comment |
Video Will: A variant, Colonel Beauregard recorded his will into a record. | |
Scooby-Doo, Where Are You! / int_e79a02a8 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e79a02a8 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e79a02a8 | |
Scooby-Doo, Where Are You! / int_e7ae07f5 | type |
Briefcase Full of Money | |
Scooby-Doo, Where Are You! / int_e7ae07f5 | comment |
Briefcase Full of Money: "The Backstage Rage" starts with Shaggy and Scooby discovering a violin case full of money. It's the start of a counterfeiting caper. | |
Scooby-Doo, Where Are You! / int_e7ae07f5 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e7ae07f5 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e7ae07f5 | |
Scooby-Doo, Where Are You! / int_e825295c | type |
End-of-Episode Silliness | |
Scooby-Doo, Where Are You! / int_e825295c | comment |
End-of-Episode Silliness: Each episode typically ends with Scooby, Shaggy or both doing something silly, often leading to the obligatory "Everybody Laughs" Ending. Sometimes it's unintentional, but there are other times where it's an intentional joke or prank on the rest of the gang. | |
Scooby-Doo, Where Are You! / int_e825295c | featureApplicability |
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Scooby-Doo, Where Are You! / int_e825295c | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e825295c | |
Scooby-Doo, Where Are You! / int_e9604359 | type |
Monster of the Week | |
Scooby-Doo, Where Are You! / int_e9604359 | comment |
"Foul Play in Funland": Scooby and Shaggy compete to see who is stronger on one of these. Scooby is the winner, until the Monster of the Week comes along and hits it so hard he breaks it. | |
Scooby-Doo, Where Are You! / int_e9604359 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e9604359 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e9604359 | |
Scooby-Doo, Where Are You! / int_e9de9c18 | type |
Enhanced on DVD | |
Scooby-Doo, Where Are You! / int_e9de9c18 | comment |
Enhanced on DVD: Indeed, the show was restored by Warner Bros. in high-definition in 2004 and released on DVD, Blu-Ray and streaming/VOD services this way, while airings on Boomerang still largely use the Turner prints prepared in 1996 that look noticeably less-than-stellar compared to Warner's remastered version (though "Go Away Ghost Ship" takes this even further by airing its' 1980s syndication print that is much more faded, lacks the Laugh Track and is at PAL speed, as of late 2007.) However, the Warner restorations remove the original instrumental theme song from the first two episodes and replace it with the more familiar vocal theme song, but otherwise they are identical to how the show originally aired on CBS. | |
Scooby-Doo, Where Are You! / int_e9de9c18 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_e9de9c18 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_e9de9c18 | |
Scooby-Doo, Where Are You! / int_ed23decc | type |
Big Ball of Violence | |
Scooby-Doo, Where Are You! / int_ed23decc | comment |
Big Ball of Violence: Happens twice in "Jeepers, It's the Creeper": After Velma, Fred and Daphne jump on Scooby and Shaggy (mistaking them for the Creeper), the resulting punch-up is obscured by a dust cloud. The climatic chase ends with a Big Hay-Pile of Violence, courtesy of Shaggy, Velma, Fred, Daphne and the Creeper. | |
Scooby-Doo, Where Are You! / int_ed23decc | featureApplicability |
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Scooby-Doo, Where Are You! / int_ed23decc | |
Scooby-Doo, Where Are You! / int_edf841f6 | type |
Worthless Treasure Twist | |
Scooby-Doo, Where Are You! / int_edf841f6 | comment |
Although it's possible that he merely had a painting commissioned of himself in a Confederate uniform, Colonel Beauregard Sanders is implied to have been a Confederate officer because of the Worthless Treasure Twist. This is impossible because the last confirmed Confederate veteran died in 1951. The last person who claimed to be a Confederate veteran died in 1959, a full ten years before the episode aired. | |
Scooby-Doo, Where Are You! / int_edf841f6 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_edf841f6 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_edf841f6 | |
Scooby-Doo, Where Are You! / int_eeb2d092 | type |
Killer Gorilla | |
Scooby-Doo, Where Are You! / int_eeb2d092 | comment |
Killer Gorilla: In "Never Ape an Ape Man", the Monster of the Week, while called an "Ape Man", appears in the form of an aggressive gorilla. | |
Scooby-Doo, Where Are You! / int_eeb2d092 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_eeb2d092 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_eeb2d092 | |
Scooby-Doo, Where Are You! / int_eef90616 | type |
Bread, Eggs, Milk, Squick | |
Scooby-Doo, Where Are You! / int_eef90616 | comment |
Bread, Eggs, Milk, Squick: The typical choices of ingredients that Shaggy and Scooby put in their sandwiches and desserts. | |
Scooby-Doo, Where Are You! / int_eef90616 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_eef90616 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_eef90616 | |
Scooby-Doo, Where Are You! / int_f1880516 | type |
Unconventional Food Order | |
Scooby-Doo, Where Are You! / int_f1880516 | comment |
Unconventional Food Order: Shaggy orders sandwiches for the whole gang at the Malt Shop. Liverwurst a la mode. Two notable things about this; first, the restraunt owner does balk at having to make it, and second, this is the first, and only time we see that the whole gang might be eating this bizarre food combination. | |
Scooby-Doo, Where Are You! / int_f1880516 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_f1880516 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f1880516 | |
Scooby-Doo, Where Are You! / int_f2a5f7f2 | type |
Expospeak Gag | |
Scooby-Doo, Where Are You! / int_f2a5f7f2 | comment |
Expospeak Gag: In "Hassle in the Castle", Velma translates her own Expo Speak. | |
Scooby-Doo, Where Are You! / int_f2a5f7f2 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_f2a5f7f2 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f2a5f7f2 | |
Scooby-Doo, Where Are You! / int_f3abffb6 | type |
Platonic Declaration of Love | |
Scooby-Doo, Where Are You! / int_f3abffb6 | comment |
Platonic Declaration of Love: In "Decoy for a Dognapper", the villain grouches about the gang not minding their own business. Fred answers that catching dognappers is their business, because Scooby, whom they love, is a dog. | |
Scooby-Doo, Where Are You! / int_f3abffb6 | featureApplicability |
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Scooby-Doo, Where Are You! / int_f3abffb6 | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f3abffb6 | |
Scooby-Doo, Where Are You! / int_f51c5f3c | type |
Never Say "Die" | |
Scooby-Doo, Where Are You! / int_f51c5f3c | comment |
Never Say "Die": A Deadly Euphemism is much more common, but "A Tiki Scare is No Fair" doesn't even bother with that: | |
Scooby-Doo, Where Are You! / int_f51c5f3c | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_f51c5f3c | featureConfidence |
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Scooby-Doo, Where Are You! / int_f51c5f3c | |
Scooby-Doo, Where Are You! / int_f5663a6f | type |
Dropped Glasses | |
Scooby-Doo, Where Are You! / int_f5663a6f | comment |
Dropped Glasses: Velma would always lose hers at the worst possible times. | |
Scooby-Doo, Where Are You! / int_f5663a6f | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_f5663a6f | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f5663a6f | |
Scooby-Doo, Where Are You! / int_f5a6baa5 | type |
Assurance Backfire | |
Scooby-Doo, Where Are You! / int_f5a6baa5 | comment |
Assurance Backfire: "What a Night for a Knight" has this at the onset, when Shaggy and Scooby hear a noise in the bushes and Shaggy tells Scooby to see what it is. | |
Scooby-Doo, Where Are You! / int_f5a6baa5 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f5a6baa5 | |
Scooby-Doo, Where Are You! / int_f8117297 | type |
Go-Go Enslavement | |
Scooby-Doo, Where Are You! / int_f8117297 | comment |
Go-Go Enslavement: In "Bedlam In The Big Top", Harry the Hypnotist, disguised as a Ghost Clown, hypnotizes Daphne. When next we see her, she's wearing a fanservicey circus outfit and performing a stunt on a unicycle. | |
Scooby-Doo, Where Are You! / int_f8117297 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f8117297 | |
Scooby-Doo, Where Are You! / int_f91c67dc | type |
Instant Wristwatch | |
Scooby-Doo, Where Are You! / int_f91c67dc | comment |
Instant Wristwatch: Done with Shaggy in "Never Ape an Ape Man," when among hearing about the Monster of the Week, Shaggy says that he just remembered he's late for a dentist appointment. | |
Scooby-Doo, Where Are You! / int_f91c67dc | featureApplicability |
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Scooby-Doo, Where Are You! / int_f91c67dc | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f91c67dc | |
Scooby-Doo, Where Are You! / int_f96f188c | type |
Drives Like Crazy | |
Scooby-Doo, Where Are You! / int_f96f188c | comment |
Drives Like Crazy: Velma, believe it or not, in "Foul Play in Fun land" after losing her glasses. Fred also briefly resorted to this, including crashing through walls, during the Chase Scene in "Mystery Mask Mix-up." | |
Scooby-Doo, Where Are You! / int_f96f188c | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_f96f188c | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f96f188c | |
Scooby-Doo, Where Are You! / int_f9dfb57a | type |
Fine, You Can Just Wait Here Alone | |
Scooby-Doo, Where Are You! / int_f9dfb57a | comment |
Fine, You Can Just Wait Here Alone: In "Spooky Space Kook", Shaggy and Scooby declare they aren't going any farther. Fred responds, "Fine, if you want to stay here — alone." A ghostly laugh sends the two running to catch up. | |
Scooby-Doo, Where Are You! / int_f9dfb57a | featureApplicability |
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Scooby-Doo, Where Are You! / int_f9dfb57a | featureConfidence |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f9dfb57a | |
Scooby-Doo, Where Are You! / int_f9f2c33 | type |
Running Gag | |
Scooby-Doo, Where Are You! / int_f9f2c33 | comment |
Running Gag: Scooby being bribed to do something with the offer of one (or often more) Scooby Snacks, usually after a scene in which Scooby feigns illness in order to avoid going into harm's way. Established a number of gags that continue throughout the franchise, including Scooby and Shaggy's apparent cowardice, and Fred's traps that either malfunction or are triggered prematurely by Scooby and/or Shaggy. | |
Scooby-Doo, Where Are You! / int_f9f2c33 | featureApplicability |
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Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_f9f2c33 | |
Scooby-Doo, Where Are You! / int_fa63f56c | type |
Hoist Hero over Head | |
Scooby-Doo, Where Are You! / int_fa63f56c | comment |
Hoist Hero over Head: The Snow Ghost hoists Scooby over his head in preparation for throwing him off a ledge. | |
Scooby-Doo, Where Are You! / int_fa63f56c | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_fa63f56c | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_fa63f56c | |
Scooby-Doo, Where Are You! / int_fa6bfde9 | type |
Have a Gay Old Time | |
Scooby-Doo, Where Are You! / int_fa6bfde9 | comment |
Have a Gay Old Time: Chased by a ghost sword, Shaggy refers to it as "the gay blade". | |
Scooby-Doo, Where Are You! / int_fa6bfde9 | featureApplicability |
1.0 | |
Scooby-Doo, Where Are You! / int_fa6bfde9 | featureConfidence |
1.0 | |
Scooby-Doo, Where Are You! | hasFeature |
Scooby-Doo, Where Are You! / int_fa6bfde9 | |
Scooby-Doo, Where Are You! / int_fb3576b2 | type |
The Dog Bites Back | |
Scooby-Doo, Where Are You! / int_fb3576b2 | comment |
The Dog Bites Back: At the end of "Decoy for a Dognapper", the kidnapped dogs chase and tree Geronimo. | |
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Artistic License – Physics | |
Scooby-Doo, Where Are You! / int_fc225bec | comment |
Artistic License – Physics: Shaggy, Scooby, and the Headless Specter have a chase over the mansion on helium balloons in "Haunted House Hang-Up". Helium gas is not strong enough to lift a person. One episode features Scooby attempt to get himself, Shaggy, and Velma out of a locked room by ramming the door with a large block of ice. Instead, the ice - in Velma's words - hits the keyhole of the door hard enough that it gets shoved through and comes out in the shape of a key. Obviously, this is impossible for many reasons. | |
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Scooby-Doo, Where Are You! / int_fcadd0e3 | type |
Impact Silhouette | |
Scooby-Doo, Where Are You! / int_fcadd0e3 | comment |
Impact Silhouette: Shaggy and Scooby tend to leave these when they're running from the villain. | |
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Talking Is a Free Action | |
Scooby-Doo, Where Are You! / int_ff5a74c8 | comment |
Talking Is a Free Action Shows up very frequently—the whole gang, or one or more members (usually Shaggy and Scooby), would encounter one of the villains and panic/shout/generally babble before actually doing anything...all while the villain in question simply stood there instead of, say, attacking. There's a slight justification in that most of the bad guys were trying to scare off the kids, not harm them, but still, they're remarkably considerate about waiting for them to start running to begin the chase. It's taken to a ridiculous extreme in "Mystery Mask Mix-Up"—and this time, there's no excusing it, as the villains are specifically trying to kidnap Daphne. When the jiangshi pursuing them first show up, Velma tells Scooby to "make like a watchdog." What follows is a two-minute sequence in which Scooby pretends to be a boxer, runs into a Chinese laundromat, talks with the owner, borrows a shirt press, and creates a smokescreen to provide an escape...all while the jiangshi in question stand absolutely still. It's later averted by the monsters themselves, who use the gang's chatting after crashing the Mystery Machine to kidnap Daphne...and then played straight by the Ghost of Zhen Tuo simply watching Shaggy brush off his face with the robe he's wearing. | |
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Scooby-Doo, Where Are You! / int_ff5b39d0 | type |
Nobody Calls Me "Chicken"! | |
Scooby-Doo, Where Are You! / int_ff5b39d0 | comment |
Likewise with the scene where the gang bribes Scooby in "Mine Your Own Business" to board a secret elevator, and when Scooby-Doo briefly acts like a chicken (when accused of being chicken), "Chicken Reel" briefly plays. When the music would be used in later episode, the "Chicken Reel" riff would mostly be out of place with the accompanying scene. In the same episode, Shaggy and Scooby pretending to be a train to scare the Miner '49er is underscored with "I've Been Working On The Railroad" a couple of times. | |
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Scooby-Doo, Where Are You! / int_ffae1b5e | type |
Larynx Dissonance | |
Scooby-Doo, Where Are You! / int_ffae1b5e | comment |
Larynx Dissonance: There have been a couple of male villains disguised as females pulling this off... The gypsy fortuneteller in "A Gaggle of Galloping Ghosts" is revealed to be a man named Big Bob Oakley. The Cast as a Mask trope was used here, with June Foray providing the fake female voice, while John Stephenson did Big Bob's real voice. The witch in "Which Witch is Which" was invokedvoiced by Don Messick, and thus is justified in that the witch was really a man named Zeb in disguise. | |
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Voodoo Zombie | |
Scooby-Doo, Where Are You! / int_ffc3ced9 | comment |
Voodoo Zombie: The zombie from "Which Witch is Which". | |
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