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Good News, Bad News
- 533 statements
- 103 feature instances
- 99 referencing feature instances
Good News, Bad News | type |
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Good News, Bad News | label |
Good News, Bad News | |
Good News, Bad News | page |
goodnewsbadnews | |
Good News, Bad News | comment |
A Comedy Trope wherein a character relays two pieces of news to another, often using the Stock Phrases "I have some good news and some bad news", "The good news is...", and "The bad news is..." The humour typically comes from the sharp contrast between the good news and the bad news, or from each character's perceptions of 'good' and 'bad'. Several permutations of this joke exist. For instance: Not So Good News After All: The simplest permutation. The teller relays some Good News, but then relays some Bad News that completely invalidates anything good about the Good News. "That Was The Good News.": The teller relays some terrible, shocking, catastrophic news, which the receiver can only assume is the Bad News. So, still reeling from this horrible revelation, they weakly ask what the Good News is. But, as it turns out, that was the Good News, because the real Bad News is unimaginably worse. Bad News, Irrelevant News: The teller relays some terrible, shocking, catastrophic Bad News first, and then it is revealed that the Good News is little more than a Breathless Non Sequitur of complete insignificance in comparison. See the individual page for examples. There Is No Good News: The teller was flat-out lying, and has no good news of any context whatsoever to relate. Reading Between the Good News: The teller relays the Good News, which, given the context and identity of the teller, gives away what the Bad News is going to be. Both News Are the Same: A variation of the above, where the bad news is the same as the good news, word for word (but the emphasis may change). It's up to the recipient (and audience) to tell the pros and cons of said news. "So What's the Bad News?": The inverse of the above "That was the good news" version. After the teller relays what he believes is the "bad" news, the hearer interprets it as the "good" news, either for comical purposes, or because the "bad" news is what they wanted all along. If the situation gets worse, it quickly becomes, "Bad News Worse News". If it's all bad news, but presented as though it were good news, then it's Bad News in a Good Way. A Sub-Trope of Bearer of Bad News, Breaking Bad News Gently. |
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Good News, Bad News | fetched |
2018-10-09T16:44:08Z | |
Good News, Bad News | parsed |
2020-06-25T17:26:16Z | |
Good News, Bad News | processingComment |
Dropped link to FiveHundredYearsAfter: Not an Item - UNKNOWN | |
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Dropped link to MillenniumBug: Not an Item - FEATURE | |
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Dropped link to Parodied: Not an Item - FEATURE | |
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Dropped link to Rush: Not an Item - IGNORE | |
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Dropped link to SignatureScene: Not an Item - FEATURE | |
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Good News, Bad News | processingUnknown |
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Good News, Bad News | isPartOf |
DBTropes | |
Good News, Bad News / int_122d2101 | type |
Good News, Bad News | |
Good News, Bad News / int_122d2101 | comment |
In Hogyoku ex Machina, Ichigo gets sent back in time. | |
Good News, Bad News / int_122d2101 | featureApplicability |
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Good News, Bad News / int_122d2101 | featureConfidence |
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Hogyoku ex Machina / Fan Fic | hasFeature |
Good News, Bad News / int_122d2101 | |
Good News, Bad News / int_148f217e | type |
Good News, Bad News | |
Good News, Bad News / int_148f217e | comment |
The Nancy Drew games have many Have a Nice Death messages in this format. Usually the bad news nullifies the good news, though this trope is also played with in other ways. | |
Good News, Bad News / int_148f217e | featureApplicability |
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Good News, Bad News / int_148f217e | featureConfidence |
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Nancy Drew (Video Game) | hasFeature |
Good News, Bad News / int_148f217e | |
Good News, Bad News / int_1beec425 | type |
Good News, Bad News | |
Good News, Bad News / int_1beec425 | comment |
Scary Go Round: It's rarely fun to get that line from your lawyer: | |
Good News, Bad News / int_1beec425 | featureApplicability |
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Good News, Bad News / int_1beec425 | featureConfidence |
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Scary Go Round (Webcomic) | hasFeature |
Good News, Bad News / int_1beec425 | |
Good News, Bad News / int_1e511d6f | type |
Good News, Bad News | |
Good News, Bad News / int_1e511d6f | comment |
This was a regular segment on America's Funniest Home Videos, the John Fugelsang and Daisy Fuentes version. One of them would say "the bad news", show the clip and then say "the good news..." and say something funny. | |
Good News, Bad News / int_1e511d6f | featureApplicability |
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Good News, Bad News / int_1e511d6f | featureConfidence |
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America's Funniest Home Videos | hasFeature |
Good News, Bad News / int_1e511d6f | |
Good News, Bad News / int_22211d68 | type |
Good News, Bad News | |
Good News, Bad News / int_22211d68 | comment |
On Bones, when they've finally figured out that a priest who's been sick throughout the whole episode has been poisoned: | |
Good News, Bad News / int_22211d68 | featureApplicability |
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Good News, Bad News / int_22211d68 | featureConfidence |
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Bones | hasFeature |
Good News, Bad News / int_22211d68 | |
Good News, Bad News / int_2275c659 | type |
Good News, Bad News | |
Good News, Bad News / int_2275c659 | comment |
Variation from House to a couple who didn't know that their sixteen year old was smoking. | |
Good News, Bad News / int_2275c659 | featureApplicability |
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Good News, Bad News / int_2275c659 | featureConfidence |
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House | hasFeature |
Good News, Bad News / int_2275c659 | |
Good News, Bad News / int_23553960 | type |
Good News, Bad News | |
Good News, Bad News / int_23553960 | comment |
Said by "Ishmael" in Metal Gear Solid V: The Phantom Pain when Big Boss gets ambushed in the hospital: | |
Good News, Bad News / int_23553960 | featureApplicability |
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Good News, Bad News / int_23553960 | featureConfidence |
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Metal Gear Solid V: The Phantom Pain (Video Game) | hasFeature |
Good News, Bad News / int_23553960 | |
Good News, Bad News / int_249b3519 | type |
Good News, Bad News | |
Good News, Bad News / int_249b3519 | comment |
In Harold & Kumar Go to White Castle, Harold is knocked unconscious while riding the cheetah through the woods, and when he wakes up, Kumar tells him there's some bad news and worse news. The worse news is that the cheetah took them in the wrong direction of White Castle, whereas the bad news was Harold's laptop had been destroyed. Harold, angered that his laptop and all his work has been destroyed, asks why that wasn't the worse news. Kumar tries to explain that the laptop situation affected only him whereas being taken the wrong way affected them both equally. | |
Good News, Bad News / int_249b3519 | featureApplicability |
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Good News, Bad News / int_249b3519 | featureConfidence |
1.0 | |
Harold & Kumar Go to White Castle | hasFeature |
Good News, Bad News / int_249b3519 | |
Good News, Bad News / int_24ffd341 | type |
Good News, Bad News | |
Good News, Bad News / int_24ffd341 | comment |
Invoked in It's Always Sunny in Philadelphia's second season opener "Charlie Gets Crippled". Frank tells Dennis and Dee that their mother is dead, only to say that they are just getting a divorce. When asked why he would say this, he replies "That's a business tactic. You drop the bomb, then you soften the blow. You never tried this?" | |
Good News, Bad News / int_24ffd341 | featureApplicability |
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Good News, Bad News / int_24ffd341 | featureConfidence |
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It's Always Sunny in Philadelphia | hasFeature |
Good News, Bad News / int_24ffd341 | |
Good News, Bad News / int_261c8d3f | type |
Good News, Bad News | |
Good News, Bad News / int_261c8d3f | comment |
Played with on The Simpsons in "Treehouse of Horror III". | |
Good News, Bad News / int_261c8d3f | featureApplicability |
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Good News, Bad News / int_261c8d3f | featureConfidence |
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The Simpsons | hasFeature |
Good News, Bad News / int_261c8d3f | |
Good News, Bad News / int_28724fb2 | type |
Good News, Bad News | |
Good News, Bad News / int_28724fb2 | comment |
Lots of well-dressed aristocrats are dining on a huge luxurious ship in the middle of an ocean. The captain comes in and says: "Ladies and gentlemen, I've got some good news and some bad news for you". "Tell us the good news, captain!", one of the passengers replies. "We have won eleven Oscars!" | |
Good News, Bad News / int_28724fb2 | featureApplicability |
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Good News, Bad News / int_28724fb2 | featureConfidence |
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Titanic (1997) | hasFeature |
Good News, Bad News / int_28724fb2 | |
Good News, Bad News / int_2aa31308 | type |
Good News, Bad News | |
Good News, Bad News / int_2aa31308 | comment |
From Mama's Family: | |
Good News, Bad News / int_2aa31308 | featureApplicability |
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Good News, Bad News / int_2aa31308 | featureConfidence |
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Mama's Family | hasFeature |
Good News, Bad News / int_2aa31308 | |
Good News, Bad News / int_2abd5315 | type |
Good News, Bad News | |
Good News, Bad News / int_2abd5315 | comment |
Whose Line Is It Anyway?: During a game of "Scenes from a Hat", one of the suggestions drawn for mini scenes was "the good news, and the bad news". Another "Scenes from a Hat" has the same suggestion: |
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Good News, Bad News / int_2abd5315 | featureApplicability |
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Good News, Bad News / int_2abd5315 | featureConfidence |
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Whose Line Is It Anyway? | hasFeature |
Good News, Bad News / int_2abd5315 | |
Good News, Bad News / int_2b06665c | type |
Good News, Bad News | |
Good News, Bad News / int_2b06665c | comment |
Superhuman Samurai Syber-Squad featured the "bad news and bad news" version, with the protagonist sarcastically going "Give me the bad news first." | |
Good News, Bad News / int_2b06665c | featureApplicability |
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Good News, Bad News / int_2b06665c | featureConfidence |
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Superhuman Samurai Syber-Squad | hasFeature |
Good News, Bad News / int_2b06665c | |
Good News, Bad News / int_3095b3a0 | type |
Good News, Bad News | |
Good News, Bad News / int_3095b3a0 | comment |
Cyanide & Happiness keeps plenty of these◊ in the drawer. | |
Good News, Bad News / int_3095b3a0 | featureApplicability |
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Good News, Bad News / int_3095b3a0 | featureConfidence |
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Cyanide and Happiness (Webcomic) | hasFeature |
Good News, Bad News / int_3095b3a0 | |
Good News, Bad News / int_34b44f34 | type |
Good News, Bad News | |
Good News, Bad News / int_34b44f34 | comment |
In Teenage Mutant Ninja Turtles: Out of the Shadows, the Turtles infiltrate a plane in-flight, only to find it's full of Foot ninja. | |
Good News, Bad News / int_34b44f34 | featureApplicability |
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Good News, Bad News / int_34b44f34 | featureConfidence |
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Teenage Mutant Ninja Turtles: Out of the Shadows | hasFeature |
Good News, Bad News / int_34b44f34 | |
Good News, Bad News / int_3815159b | type |
Good News, Bad News | |
Good News, Bad News / int_3815159b | comment |
From Tango & Cash: | |
Good News, Bad News / int_3815159b | featureApplicability |
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Good News, Bad News / int_3815159b | featureConfidence |
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Tango & Cash | hasFeature |
Good News, Bad News / int_3815159b | |
Good News, Bad News / int_38c87187 | type |
Good News, Bad News | |
Good News, Bad News / int_38c87187 | comment |
Saturday Morning Breakfast Cereal has used this repeatedly. | |
Good News, Bad News / int_38c87187 | featureApplicability |
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Good News, Bad News / int_38c87187 | featureConfidence |
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Saturday Morning Breakfast Cereal (Webcomic) | hasFeature |
Good News, Bad News / int_38c87187 | |
Good News, Bad News / int_39f52c4a | type |
Good News, Bad News | |
Good News, Bad News / int_39f52c4a | comment |
Crash Twinsanity: | |
Good News, Bad News / int_39f52c4a | featureApplicability |
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Good News, Bad News / int_39f52c4a | featureConfidence |
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Crash Twinsanity (Video Game) | hasFeature |
Good News, Bad News / int_39f52c4a | |
Good News, Bad News / int_3be31c4 | type |
Good News, Bad News | |
Good News, Bad News / int_3be31c4 | comment |
In the opening of Call of Duty 4: Modern Warfare Gaz has good news and bad news. The good news is that Russia is in the grips of a civil war with 15,000 nukes at stake, and the Middle East is in turmoil. The bad news is that a new guy is joining the squad. | |
Good News, Bad News / int_3be31c4 | featureApplicability |
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Good News, Bad News / int_3be31c4 | featureConfidence |
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Modern Warfare (Video Game) | hasFeature |
Good News, Bad News / int_3be31c4 | |
Good News, Bad News / int_404c9387 | type |
Good News, Bad News | |
Good News, Bad News / int_404c9387 | comment |
Comes up in Red vs. Blue, when the Freelancers are looking for an artifact with certain symbols on it that they need to steal. They're expecting something "small, easy-to-miss". | |
Good News, Bad News / int_404c9387 | featureApplicability |
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Good News, Bad News / int_404c9387 | featureConfidence |
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RedVsBlue | hasFeature |
Good News, Bad News / int_404c9387 | |
Good News, Bad News / int_438b63e4 | type |
Good News, Bad News | |
Good News, Bad News / int_438b63e4 | comment |
Halo: Reach features a good news/bad news exchange at the end of the fifth level: | |
Good News, Bad News / int_438b63e4 | featureApplicability |
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Good News, Bad News / int_438b63e4 | featureConfidence |
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HaloReach | hasFeature |
Good News, Bad News / int_438b63e4 | |
Good News, Bad News / int_468bebb0 | type |
Good News, Bad News | |
Good News, Bad News / int_468bebb0 | comment |
Discworld: A meta version is directed to the reader in Going Postal: Death also performs the trope in Hogfather, when speaking to the spirit of a recently deceased man (who hasn't yet realized he's dead): |
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Good News, Bad News / int_468bebb0 | featureApplicability |
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Good News, Bad News / int_468bebb0 | featureConfidence |
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Discworld | hasFeature |
Good News, Bad News / int_468bebb0 | |
Good News, Bad News / int_47607004 | type |
Good News, Bad News | |
Good News, Bad News / int_47607004 | comment |
In The Closer episode "Tapped Out", the squad's discussing the man they've just arrested, who pretends to be a detective and has been trying to solve a murder by himself, including collecting evidence and interviewing witnesses. | |
Good News, Bad News / int_47607004 | featureApplicability |
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Good News, Bad News / int_47607004 | featureConfidence |
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The Closer | hasFeature |
Good News, Bad News / int_47607004 | |
Good News, Bad News / int_480ec6f0 | type |
Good News, Bad News | |
Good News, Bad News / int_480ec6f0 | comment |
An episode of Bonkers presented Bonkers and Lucky with this situation, which they responded to by debating which they'd rather hear first. Lucky felt the Bad News was better to hear first because the Good News made up for it. Bonkers felt the Good News first made the Bad News not seem so bad. | |
Good News, Bad News / int_480ec6f0 | featureApplicability |
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Good News, Bad News / int_480ec6f0 | featureConfidence |
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Bonkers | hasFeature |
Good News, Bad News / int_480ec6f0 | |
Good News, Bad News / int_49340431 | type |
Good News, Bad News | |
Good News, Bad News / int_49340431 | comment |
From Brooklyn Nine-Nine: | |
Good News, Bad News / int_49340431 | featureApplicability |
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Good News, Bad News / int_49340431 | featureConfidence |
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Brooklyn Nine-Nine | hasFeature |
Good News, Bad News / int_49340431 | |
Good News, Bad News / int_4c44acb7 | type |
Good News, Bad News | |
Good News, Bad News / int_4c44acb7 | comment |
"Good News, Bad News" is a round in I'm Sorry I Haven't a Clue, in which the panelists try to top good news with bad news and vice versa. A typical round: | |
Good News, Bad News / int_4c44acb7 | featureApplicability |
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Good News, Bad News / int_4c44acb7 | featureConfidence |
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I'm Sorry I Haven't a Clue (Radio) | hasFeature |
Good News, Bad News / int_4c44acb7 | |
Good News, Bad News / int_4caf5c8a | type |
Good News, Bad News | |
Good News, Bad News / int_4caf5c8a | comment |
Geist Panik has a good one (with an obligatory kick at the dead sparkly horse): | |
Good News, Bad News / int_4caf5c8a | featureApplicability |
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Good News, Bad News / int_4caf5c8a | featureConfidence |
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Geist Panik (Webcomic) | hasFeature |
Good News, Bad News / int_4caf5c8a | |
Good News, Bad News / int_4e98d33a | type |
Good News, Bad News | |
Good News, Bad News / int_4e98d33a | comment |
In The Awakened Fate Ultimatum, if you get the true ending, Mariel tells Phyllis that she has good news and bad news. Phyllis chooses to hear the bad news first. The "bad news" is now that the ceasefire between the angels and devils is over, the war will simply continue. Phyllis doesn't think it's bad news at all. The "good news" is... that Phyllis is no longer a general, and so must either be disposed of or stay in Celestia, to disposed of should she ever be caught doing something bad again. | |
Good News, Bad News / int_4e98d33a | featureApplicability |
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Good News, Bad News / int_4e98d33a | featureConfidence |
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The Awakened Fate Ultimatum (Video Game) | hasFeature |
Good News, Bad News / int_4e98d33a | |
Good News, Bad News / int_50bcf7a6 | type |
Good News, Bad News | |
Good News, Bad News / int_50bcf7a6 | comment |
Homestuck is fond of both news being the same: When Rose explores the Skaianet Laboratory, she produces a time-travel clone of her long-dead pet cat. Dave, about a machine that can read CAPTCHA codes better than humans: |
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Good News, Bad News / int_50bcf7a6 | featureApplicability |
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Good News, Bad News / int_50bcf7a6 | featureConfidence |
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Homestuck (Webcomic) | hasFeature |
Good News, Bad News / int_50bcf7a6 | |
Good News, Bad News / int_54790179 | type |
Good News, Bad News | |
Good News, Bad News / int_54790179 | comment |
Family Feud: Midway through an utter disaster of a Fast Money round, after the first contestant had given answers like "frog" to "Name an animal with three letters in its name" and "snow" to "Something that comes with a summer storm": | |
Good News, Bad News / int_54790179 | featureApplicability |
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Good News, Bad News / int_54790179 | featureConfidence |
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Family Feud | hasFeature |
Good News, Bad News / int_54790179 | |
Good News, Bad News / int_551e7422 | type |
Good News, Bad News | |
Good News, Bad News / int_551e7422 | comment |
From the Yogscast Minecraft Series, we're reminded why one of the game's unwritten rules is "never dig up." | |
Good News, Bad News / int_551e7422 | featureApplicability |
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Good News, Bad News / int_551e7422 | featureConfidence |
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YogscastMinecraftSeries | hasFeature |
Good News, Bad News / int_551e7422 | |
Good News, Bad News / int_5562da6a | type |
Good News, Bad News | |
Good News, Bad News / int_5562da6a | comment |
From 3rd Rock from the Sun: | |
Good News, Bad News / int_5562da6a | featureApplicability |
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Good News, Bad News / int_5562da6a | featureConfidence |
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3rd Rock from the Sun | hasFeature |
Good News, Bad News / int_5562da6a | |
Good News, Bad News / int_5690420f | type |
Good News, Bad News | |
Good News, Bad News / int_5690420f | comment |
Happened in DuckTales (1987) when Scrooge received the "bad news" that one of his ships was lost and the "good news" that it was only a small shipment of ice cream. What the employee relaying said news didn't know was that that very ship secretly contained half his boss' fortune... | |
Good News, Bad News / int_5690420f | featureApplicability |
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Good News, Bad News / int_5690420f | featureConfidence |
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DuckTales (1987) | hasFeature |
Good News, Bad News / int_5690420f | |
Good News, Bad News / int_5755b96a | type |
Good News, Bad News | |
Good News, Bad News / int_5755b96a | comment |
The Order of the Stick: Played straight two ways in "They've Had Time to Train, Too". Then in the same strip, the hobgoblin in the final panel gets an Ironic Echo... Eugene Greenhilt to his son in the afterlife, after finding out Roy's body was turned into a bone golem: "...The good news is that I was able to conjure some books that might help you come to terms with the bad news." "A Cut Above" has the first variety. Done again in "All Available Resources", with the good news and bad news being the same — it's all in the intonation. Blackwing delivers too. The "good news" makes kind of sense in a "we're screwed already anyway" mindset. |
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Good News, Bad News / int_5755b96a | featureApplicability |
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The Order of the Stick (Webcomic) | hasFeature |
Good News, Bad News / int_5755b96a | |
Good News, Bad News / int_585e7a79 | type |
Good News, Bad News | |
Good News, Bad News / int_585e7a79 | comment |
From UHF: | |
Good News, Bad News / int_585e7a79 | featureApplicability |
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Good News, Bad News / int_585e7a79 | featureConfidence |
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UHF | hasFeature |
Good News, Bad News / int_585e7a79 | |
Good News, Bad News / int_5b408b1f | type |
Good News, Bad News | |
Good News, Bad News / int_5b408b1f | comment |
In The Walking Dead in Season 1, Episode 4 Kenny said this to the group when he found a boat which was the good news but it lacked fuel and a working battery which was the bad news. | |
Good News, Bad News / int_5b408b1f | featureApplicability |
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TheWalkingDead | hasFeature |
Good News, Bad News / int_5b408b1f | |
Good News, Bad News / int_5c600b17 | type |
Good News, Bad News | |
Good News, Bad News / int_5c600b17 | comment |
Gennai in Digimon Adventure does this to the Chosen Children; the good news is that there's an eighth child, whose Digimon can help the kids defeat Myotismon. The bad news? Myotismon knows about this Eighth Child and is going to Earth to kill them! | |
Good News, Bad News / int_5c600b17 | featureApplicability |
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Digimon Adventure | hasFeature |
Good News, Bad News / int_5c600b17 | |
Good News, Bad News / int_5c897f4a | type |
Good News, Bad News | |
Good News, Bad News / int_5c897f4a | comment |
Happens a fair bit in Schlock Mercenary. For example: Or: Also, occasionally, averted. |
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Good News, Bad News / int_5c897f4a | featureApplicability |
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Good News, Bad News / int_5c897f4a | featureConfidence |
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Schlock Mercenary (Webcomic) | hasFeature |
Good News, Bad News / int_5c897f4a | |
Good News, Bad News / int_5fd0ca60 | type |
Good News, Bad News | |
Good News, Bad News / int_5fd0ca60 | comment |
In a classic She-Hulk story, our heroine is informed that exposure to massive amounts of radiation has apparently left her 6' 7" and bright green for the rest of her life. | |
Good News, Bad News / int_5fd0ca60 | featureApplicability |
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Good News, Bad News / int_5fd0ca60 | featureConfidence |
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She-Hulk / Comicbook | hasFeature |
Good News, Bad News / int_5fd0ca60 | |
Good News, Bad News / int_5feb5688 | type |
Good News, Bad News | |
Good News, Bad News / int_5feb5688 | comment |
John Dies at the End has an example: | |
Good News, Bad News / int_5feb5688 | featureApplicability |
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Good News, Bad News / int_5feb5688 | featureConfidence |
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John Dies at the End | hasFeature |
Good News, Bad News / int_5feb5688 | |
Good News, Bad News / int_6138216a | type |
Good News, Bad News | |
Good News, Bad News / int_6138216a | comment |
In Darkman, corrupt building developer Louis Strack Jr. pulls a false Irrelevant News with his #1 subordinate, replacing the real "good news" with a joking admission that he's had his wife killed (which he later on jokingly admits to having his own wife killed). | |
Good News, Bad News / int_6138216a | featureApplicability |
1.0 | |
Good News, Bad News / int_6138216a | featureConfidence |
1.0 | |
Darkman | hasFeature |
Good News, Bad News / int_6138216a | |
Good News, Bad News / int_637554db | type |
Good News, Bad News | |
Good News, Bad News / int_637554db | comment |
In The Middleman episode "The Flying Fish Zombification", Ida starts a phone call with, "I've got good news, bad news, more bad news, and worse news." | |
Good News, Bad News / int_637554db | featureApplicability |
1.0 | |
Good News, Bad News / int_637554db | featureConfidence |
1.0 | |
The Middleman | hasFeature |
Good News, Bad News / int_637554db | |
Good News, Bad News / int_6ae6b4c7 | type |
Good News, Bad News | |
Good News, Bad News / int_6ae6b4c7 | comment |
Pacific Rim: Bad news? Three people died working construction on the top of the wall. Good news? Three new job openings working construction on the top of the wall. | |
Good News, Bad News / int_6ae6b4c7 | featureApplicability |
1.0 | |
Good News, Bad News / int_6ae6b4c7 | featureConfidence |
1.0 | |
Pacific Rim | hasFeature |
Good News, Bad News / int_6ae6b4c7 | |
Good News, Bad News / int_6c9193a1 | type |
Good News, Bad News | |
Good News, Bad News / int_6c9193a1 | comment |
In The Venture Bros., Colonel Gathers pulls the "There is No Good News" variant on Brock. | |
Good News, Bad News / int_6c9193a1 | featureApplicability |
1.0 | |
Good News, Bad News / int_6c9193a1 | featureConfidence |
1.0 | |
TheVentureBrothers | hasFeature |
Good News, Bad News / int_6c9193a1 | |
Good News, Bad News / int_6e1d5f36 | type |
Good News, Bad News | |
Good News, Bad News / int_6e1d5f36 | comment |
Played with in the Farscape episode "I Do, I Think": | |
Good News, Bad News / int_6e1d5f36 | featureApplicability |
1.0 | |
Good News, Bad News / int_6e1d5f36 | featureConfidence |
1.0 | |
Farscape | hasFeature |
Good News, Bad News / int_6e1d5f36 | |
Good News, Bad News / int_72d1c521 | type |
Good News, Bad News | |
Good News, Bad News / int_72d1c521 | comment |
In Ice Age 2: The Meltdown, a vulture tells the assembled animals that the valley is going to flood unless they get to a boat at the other end. But he does have some good news: the more of them that die, the better he eats. He never said it was good news for them. | |
Good News, Bad News / int_72d1c521 | featureApplicability |
1.0 | |
Good News, Bad News / int_72d1c521 | featureConfidence |
1.0 | |
IceAge2TheMeltdown | hasFeature |
Good News, Bad News / int_72d1c521 | |
Good News, Bad News / int_74a8ffce | type |
Good News, Bad News | |
Good News, Bad News / int_74a8ffce | comment |
Quoth Mack, of The Automatic Detective, the good news is, it looks like the data he got about the lair he's about to storm was completely accurate. The bad news is, is looks like the data he got about the lair was completely accurate (i.e. it doesn't look good for his chances of getting in and out). | |
Good News, Bad News / int_74a8ffce | featureApplicability |
1.0 | |
Good News, Bad News / int_74a8ffce | featureConfidence |
1.0 | |
The Automatic Detective | hasFeature |
Good News, Bad News / int_74a8ffce | |
Good News, Bad News / int_762df2bc | type |
Good News, Bad News | |
Good News, Bad News / int_762df2bc | comment |
Kung Fu Panda: | |
Good News, Bad News / int_762df2bc | featureApplicability |
1.0 | |
Good News, Bad News / int_762df2bc | featureConfidence |
1.0 | |
KungFuPanda | hasFeature |
Good News, Bad News / int_762df2bc | |
Good News, Bad News / int_76515a04 | type |
Good News, Bad News | |
Good News, Bad News / int_76515a04 | comment |
From Jake and Amir, "Milk Man Part 2": | |
Good News, Bad News / int_76515a04 | featureApplicability |
1.0 | |
Good News, Bad News / int_76515a04 | featureConfidence |
1.0 | |
Jake and Amir (Web Video) | hasFeature |
Good News, Bad News / int_76515a04 | |
Good News, Bad News / int_785a713e | type |
Good News, Bad News | |
Good News, Bad News / int_785a713e | comment |
Happens a few times in the X-Wing Series, typically the last version. Someone's being promoted. So what's the good news? It happens so often in Mercy Kill that it becomes the unofficial second squadron motto. During the climax, the plan is going so well that they end up inverting the Bad News, Irrelevant News formula; though squad leader Voort insists that "they're always bad news", their "bad news" boils down to "despite our best efforts, our actor still smells bad" and "that ungrateful actress stole all our witnesses" (granted, the second was fairly serious, but not life-threatening or difficult to fix). | |
Good News, Bad News / int_785a713e | featureApplicability |
1.0 | |
Good News, Bad News / int_785a713e | featureConfidence |
1.0 | |
XWingSeries | hasFeature |
Good News, Bad News / int_785a713e | |
Good News, Bad News / int_7a63f7 | type |
Good News, Bad News | |
Good News, Bad News / int_7a63f7 | comment |
Raging Bull: | |
Good News, Bad News / int_7a63f7 | featureApplicability |
1.0 | |
Good News, Bad News / int_7a63f7 | featureConfidence |
1.0 | |
Raging Bull | hasFeature |
Good News, Bad News / int_7a63f7 | |
Good News, Bad News / int_7b0ba742 | type |
Good News, Bad News | |
Good News, Bad News / int_7b0ba742 | comment |
The Boat That Rocked: The good news is that the engines have exploded and they're all going to die. When everyone points out that this is hardly good news, he reminds them that he hasn't told them the bad news yet: just how painfully they're going to die. | |
Good News, Bad News / int_7b0ba742 | featureApplicability |
1.0 | |
Good News, Bad News / int_7b0ba742 | featureConfidence |
1.0 | |
The Boat That Rocked | hasFeature |
Good News, Bad News / int_7b0ba742 | |
Good News, Bad News / int_7bfecbd3 | type |
Good News, Bad News | |
Good News, Bad News / int_7bfecbd3 | comment |
A Bridge Too Far. After being missing and presumed dead for several days, General Urquhart turns up alive and asks for a briefing. He's told they're cut off from the troops in Arnhem and are facing two SS panzer divisions. Urquhart asks for the good news and is told there isn't any. Their reinforcements are delayed due to bad weather, the dropping zones have been overrun by the Germans so their supplies are all going to the enemy, and they can't get the radios to work so they can't inform anyone back in England of this fact. Urquhart is visibly stunned. | |
Good News, Bad News / int_7bfecbd3 | featureApplicability |
1.0 | |
Good News, Bad News / int_7bfecbd3 | featureConfidence |
1.0 | |
A Bridge Too Far | hasFeature |
Good News, Bad News / int_7bfecbd3 | |
Good News, Bad News / int_7e0fd062 | type |
Good News, Bad News | |
Good News, Bad News / int_7e0fd062 | comment |
In Con Air, Pinball has to find three white convicts named Carl, Benson, and Popovich, because they need to deliver them to the unsuspecting guards below to keep up the ruse that nothing is wrong on the plane. The goods news is that Pinball found all three of them. The bad news is that they all died in the scuffle in taking over the plane and the DEA Agent's attempt to retake it, making them three men short. | |
Good News, Bad News / int_7e0fd062 | featureApplicability |
1.0 | |
Good News, Bad News / int_7e0fd062 | featureConfidence |
1.0 | |
Con Air | hasFeature |
Good News, Bad News / int_7e0fd062 | |
Good News, Bad News / int_82439e5c | type |
Good News, Bad News | |
Good News, Bad News / int_82439e5c | comment |
From The Office (UK), Brent has to deliver the bad news of redundancies (layoffs, for all the Americans) to his staff, which he tries to cushion with the good news of his own promotion. It goes over about as well as things usually do in The Office. | |
Good News, Bad News / int_82439e5c | featureApplicability |
1.0 | |
Good News, Bad News / int_82439e5c | featureConfidence |
1.0 | |
The Office (UK) | hasFeature |
Good News, Bad News / int_82439e5c | |
Good News, Bad News / int_82b05135 | type |
Good News, Bad News | |
Good News, Bad News / int_82b05135 | comment |
Dragon Ball Kai | |
Good News, Bad News / int_82b05135 | featureApplicability |
1.0 | |
Good News, Bad News / int_82b05135 | featureConfidence |
1.0 | |
DragonBallKai | hasFeature |
Good News, Bad News / int_82b05135 | |
Good News, Bad News / int_86c3beca | type |
Good News, Bad News | |
Good News, Bad News / int_86c3beca | comment |
Girl Genius. A common hazard in a world filled with with Mad Scientists.. The good news about falling into an Oubliette full of bones; the bones aren't scattered, meaning there are no monsters attacking people from the dark. The bad news is that anyone who winds up there stays there. The good news is he doesn't have gangrene. The bad news is they don't know what he does have. |
|
Good News, Bad News / int_86c3beca | featureApplicability |
1.0 | |
Good News, Bad News / int_86c3beca | featureConfidence |
1.0 | |
Girl Genius (Webcomic) | hasFeature |
Good News, Bad News / int_86c3beca | |
Good News, Bad News / int_87c2b177 | type |
Good News, Bad News | |
Good News, Bad News / int_87c2b177 | comment |
Played with repeatedly in a second-season episode of The Invisible Man. The Official tells Fawkes and Hobbes that he has good news and bad news. Fawkes and Hobbes immediately start arguing about whether you're supposed to hear the good news or the bad news first, until he cuts them off with the announcement that the Agency is "no longer under the auspices of the Department of Fish & Game". | |
Good News, Bad News / int_87c2b177 | featureApplicability |
1.0 | |
Good News, Bad News / int_87c2b177 | featureConfidence |
1.0 | |
The Invisible Man | hasFeature |
Good News, Bad News / int_87c2b177 | |
Good News, Bad News / int_880cfa15 | type |
Good News, Bad News | |
Good News, Bad News / int_880cfa15 | comment |
From Hogan's Heroes | |
Good News, Bad News / int_880cfa15 | featureApplicability |
1.0 | |
Good News, Bad News / int_880cfa15 | featureConfidence |
1.0 | |
Hogan's Heroes | hasFeature |
Good News, Bad News / int_880cfa15 | |
Good News, Bad News / int_89bf8ce | type |
Good News, Bad News | |
Good News, Bad News / int_89bf8ce | comment |
On 30 Rock, Jack gathers the pages, telling them "I have good news and bad news. The bad news is, I am shutting down the page program. The good news...is for a different group of people". | |
Good News, Bad News / int_89bf8ce | featureApplicability |
1.0 | |
Good News, Bad News / int_89bf8ce | featureConfidence |
1.0 | |
30 Rock | hasFeature |
Good News, Bad News / int_89bf8ce | |
Good News, Bad News / int_8d81bb26 | type |
Good News, Bad News | |
Good News, Bad News / int_8d81bb26 | comment |
The NCIS episode "See No Evil" ends with Gibbs giving McGee some good news and some bad news. | |
Good News, Bad News / int_8d81bb26 | featureApplicability |
1.0 | |
Good News, Bad News / int_8d81bb26 | featureConfidence |
1.0 | |
NCIS | hasFeature |
Good News, Bad News / int_8d81bb26 | |
Good News, Bad News / int_8d81f086 | type |
Good News, Bad News | |
Good News, Bad News / int_8d81f086 | comment |
Monk: Adrian Monk is told by a doctor that he has bad news. Monk requests the good news first and when the doctor says there is none, he insists that they always say "I've got some good news and some bad news." | |
Good News, Bad News / int_8d81f086 | featureApplicability |
1.0 | |
Good News, Bad News / int_8d81f086 | featureConfidence |
1.0 | |
Monk | hasFeature |
Good News, Bad News / int_8d81f086 | |
Good News, Bad News / int_8e82c366 | type |
Good News, Bad News | |
Good News, Bad News / int_8e82c366 | comment |
Done when The Real Ghostbusters meet Mee-Krah — an unstoppable force of pure energy that absorbs other ghosts and scorches any land it passes over until it's as hot and barren as a desert — in the episode "Standing Room Only." | |
Good News, Bad News / int_8e82c366 | featureApplicability |
1.0 | |
Good News, Bad News / int_8e82c366 | featureConfidence |
1.0 | |
The Real Ghostbusters | hasFeature |
Good News, Bad News / int_8e82c366 | |
Good News, Bad News / int_90c73dda | type |
Good News, Bad News | |
Good News, Bad News / int_90c73dda | comment |
From Animorphs, Megamorphs #1 (Marco and Ax have just escaped from Visser Three's personal spaceship): | |
Good News, Bad News / int_90c73dda | featureApplicability |
1.0 | |
Good News, Bad News / int_90c73dda | featureConfidence |
1.0 | |
Animorphs | hasFeature |
Good News, Bad News / int_90c73dda | |
Good News, Bad News / int_91381c35 | type |
Good News, Bad News | |
Good News, Bad News / int_91381c35 | comment |
From Robots | |
Good News, Bad News / int_91381c35 | featureApplicability |
1.0 | |
Good News, Bad News / int_91381c35 | featureConfidence |
1.0 | |
Robots | hasFeature |
Good News, Bad News / int_91381c35 | |
Good News, Bad News / int_9a92dd14 | type |
Good News, Bad News | |
Good News, Bad News / int_9a92dd14 | comment |
Traffic Department 2192: | |
Good News, Bad News / int_9a92dd14 | featureApplicability |
1.0 | |
Good News, Bad News / int_9a92dd14 | featureConfidence |
1.0 | |
Traffic Department 2192 (Video Game) | hasFeature |
Good News, Bad News / int_9a92dd14 | |
Good News, Bad News / int_9aabac2f | type |
Good News, Bad News | |
Good News, Bad News / int_9aabac2f | comment |
From The One: | |
Good News, Bad News / int_9aabac2f | featureApplicability |
1.0 | |
Good News, Bad News / int_9aabac2f | featureConfidence |
1.0 | |
The One | hasFeature |
Good News, Bad News / int_9aabac2f | |
Good News, Bad News / int_9f2c5485 | type |
Good News, Bad News | |
Good News, Bad News / int_9f2c5485 | comment |
Pokémon 2000: Jessie and Meowth are listing the results/consequences of helping the heroes, while James alternates between saying "That's good!" or "That's bad!" When Jessie ultimately says that they can just steal some money to make up for their lack of it, James finishes with "That's good... or is that bad?" | |
Good News, Bad News / int_9f2c5485 | featureApplicability |
1.0 | |
Good News, Bad News / int_9f2c5485 | featureConfidence |
1.0 | |
Pokémon 2000 | hasFeature |
Good News, Bad News / int_9f2c5485 | |
Good News, Bad News / int_9fa025d | type |
Good News, Bad News | |
Good News, Bad News / int_9fa025d | comment |
MOTHER 3 has a particularly jarring example: So the forest's burning and everyone is looking for Flint's family. A search is organized for his wife. The good news? They found an awesome Drago Fang that would make a great weapon! The bad news? It was found lodged in his wife's heart. On a lighter note, the creator of Mother 3 said this scene was essential, keeping the game on both a lighthearted note and a dark one. Had they simply been straight with the situation, it would have seemed all dark and no fun. | |
Good News, Bad News / int_9fa025d | featureApplicability |
1.0 | |
Good News, Bad News / int_9fa025d | featureConfidence |
1.0 | |
Mother 3 (Video Game) | hasFeature |
Good News, Bad News / int_9fa025d | |
Good News, Bad News / int_a0ae46f | type |
Good News, Bad News | |
Good News, Bad News / int_a0ae46f | comment |
From Toy Story 2: | |
Good News, Bad News / int_a0ae46f | featureApplicability |
1.0 | |
Good News, Bad News / int_a0ae46f | featureConfidence |
1.0 | |
Toy Story 2 | hasFeature |
Good News, Bad News / int_a0ae46f | |
Good News, Bad News / int_a183d57f | type |
Good News, Bad News | |
Good News, Bad News / int_a183d57f | comment |
In Futurama, whenever the Professor Farnsworth says "Good news, everyone!", he's inevitably going to announce something horrible. Parodied in one episode when he's announcing something even worse than normal and simply says "News, everyone!" in exactly the same tone of voice as normal and lampshaded in "The Sting" when he says (in exactly the same tone of voice as normal) "Bad news everyone! Now normally when I say "Good news" it's usually bad news. So you can imagine how bad this news actually is." There's the one time where Farnsworth catches himself: "Wait a minute, that's not good news at all!" Which is because this time, the bad news applies to himself. It's pretty much good news to the rest of the group. In the "Freaky Friday" Flip episode, he and Amy try to switch to their original bodies. When they fail, he says "Bad news, me." |
|
Good News, Bad News / int_a183d57f | featureApplicability |
1.0 | |
Good News, Bad News / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Good News, Bad News / int_a183d57f | |
Good News, Bad News / int_a57cf54d | type |
Good News, Bad News | |
Good News, Bad News / int_a57cf54d | comment |
Darths & Droids does the "what's the bad news?" version, when Han Solo is told there's good news and bad news, they're going to freeze him in alcohol. | |
Good News, Bad News / int_a57cf54d | featureApplicability |
1.0 | |
Good News, Bad News / int_a57cf54d | featureConfidence |
1.0 | |
Darths & Droids (Webcomic) | hasFeature |
Good News, Bad News / int_a57cf54d | |
Good News, Bad News / int_a75c8ef3 | type |
Good News, Bad News | |
Good News, Bad News / int_a75c8ef3 | comment |
Appears in Madagascar: Escape 2 Africa: | |
Good News, Bad News / int_a75c8ef3 | featureApplicability |
1.0 | |
Good News, Bad News / int_a75c8ef3 | featureConfidence |
1.0 | |
Madagascar: Escape 2 Africa | hasFeature |
Good News, Bad News / int_a75c8ef3 | |
Good News, Bad News / int_a825da3e | type |
Good News, Bad News | |
Good News, Bad News / int_a825da3e | comment |
Magic: The Gathering: The Goblin Pyromancer: "The good news is, we figured out how the wand works. The bad news is, we figured out how the wand works." Also the Rod of Ruin: "The good news is it's so simple a goblin could use it. The bad news is it's so simple a goblin could use it." |
|
Good News, Bad News / int_a825da3e | featureApplicability |
1.0 | |
Good News, Bad News / int_a825da3e | featureConfidence |
1.0 | |
MagicTheGathering | hasFeature |
Good News, Bad News / int_a825da3e | |
Good News, Bad News / int_a8729c90 | type |
Good News, Bad News | |
Good News, Bad News / int_a8729c90 | comment |
From The Fairly OddParents!: The episode "Spaced Out!" features this a couple of times. Later, it happens again. Cosmo's interpretation is that the "good" news is he named the nickel Phillip. The bad news is it's a girl nickel. Cosmo's doctor does this after he undergoes an organ transplant. The doctor calls to report he has good news, bad news, worse news, terrible news, etc. |
|
Good News, Bad News / int_a8729c90 | featureApplicability |
1.0 | |
Good News, Bad News / int_a8729c90 | featureConfidence |
1.0 | |
The Fairly OddParents! | hasFeature |
Good News, Bad News / int_a8729c90 | |
Good News, Bad News / int_a895e9d3 | type |
Good News, Bad News | |
Good News, Bad News / int_a895e9d3 | comment |
In Portal 2: | |
Good News, Bad News / int_a895e9d3 | featureApplicability |
1.0 | |
Good News, Bad News / int_a895e9d3 | featureConfidence |
1.0 | |
Portal 2 (Video Game) | hasFeature |
Good News, Bad News / int_a895e9d3 | |
Good News, Bad News / int_ae9cb6ef | type |
Good News, Bad News | |
Good News, Bad News / int_ae9cb6ef | comment |
In the Simpsons Comic story "Sinbart the Sailor", Sinbart tells one of his sailors that there is "good news, bad news, good news, bad news, and good news." He then explains that there is treasure on the island, but it is guarded by snakes, but there are giant birds that eat the snakes, but the birds also eat humans, but the birds are full from eating another sailor. | |
Good News, Bad News / int_ae9cb6ef | featureApplicability |
1.0 | |
Good News, Bad News / int_ae9cb6ef | featureConfidence |
1.0 | |
The Simpsons / Comicbook | hasFeature |
Good News, Bad News / int_ae9cb6ef | |
Good News, Bad News / int_b24ae298 | type |
Good News, Bad News | |
Good News, Bad News / int_b24ae298 | comment |
Black Magic Woman has a couple interesting examples: In one case, Morris has some good news and some bad news: "For one thing, I'm almost positive that your troubles here are not being caused by a poltergeist, or any other kind of resident spirit". When asked for the bad news, he says that was the bad news (said troubles are being caused by something much worse). Later, Van Dreenan has good news and bad news. The bad news is, he just realized that he's been a complete idiot for the past several hours. The good news is, he just realized that he's been a complete idiot for the past several hours (as he just came up with a plan that he should have thought of before.) |
|
Good News, Bad News / int_b24ae298 | featureApplicability |
1.0 | |
Good News, Bad News / int_b24ae298 | featureConfidence |
1.0 | |
Morris and Chastain Investigations | hasFeature |
Good News, Bad News / int_b24ae298 | |
Good News, Bad News / int_b3a8ec57 | type |
Good News, Bad News | |
Good News, Bad News / int_b3a8ec57 | comment |
Ikemen Sengoku: On Ieyasu's route, Nobunaga gives the player character this kind of "choice" at a war council about the identities of their enemies. | |
Good News, Bad News / int_b3a8ec57 | featureApplicability |
1.0 | |
Good News, Bad News / int_b3a8ec57 | featureConfidence |
1.0 | |
Ikemen Sengoku (Visual Novel) | hasFeature |
Good News, Bad News / int_b3a8ec57 | |
Good News, Bad News / int_b40513b1 | type |
Good News, Bad News | |
Good News, Bad News / int_b40513b1 | comment |
Foxtrot: Jason gives his mother the good news: | |
Good News, Bad News / int_b40513b1 | featureApplicability |
1.0 | |
Good News, Bad News / int_b40513b1 | featureConfidence |
1.0 | |
FoxTrot (Comic Strip) | hasFeature |
Good News, Bad News / int_b40513b1 | |
Good News, Bad News / int_b4fe32c9 | type |
Good News, Bad News | |
Good News, Bad News / int_b4fe32c9 | comment |
A variation happens on Invader Zim when The Resisty goes up against The Massive. | |
Good News, Bad News / int_b4fe32c9 | featureApplicability |
1.0 | |
Good News, Bad News / int_b4fe32c9 | featureConfidence |
1.0 | |
Invader Zim | hasFeature |
Good News, Bad News / int_b4fe32c9 | |
Good News, Bad News / int_b6546872 | type |
Good News, Bad News | |
Good News, Bad News / int_b6546872 | comment |
In Dawn of the Dead (2004), Kenneth, on the roof of the shopping mall, is communicating with Andy, who is on the roof of a gun store across the street. Since the zombie apocalypse is already well underway, they are forced to use whiteboards and markers, with binoculars to look at the other man's sign. | |
Good News, Bad News / int_b6546872 | featureApplicability |
1.0 | |
Good News, Bad News / int_b6546872 | featureConfidence |
1.0 | |
Dawn of the Dead (2004) | hasFeature |
Good News, Bad News / int_b6546872 | |
Good News, Bad News / int_b712435c | type |
Good News, Bad News | |
Good News, Bad News / int_b712435c | comment |
Quoth Hardison, in the Leverage episode "The Office Job", "Hey guys, I've got bad news and bad news; I'll start with the bad news." | |
Good News, Bad News / int_b712435c | featureApplicability |
1.0 | |
Good News, Bad News / int_b712435c | featureConfidence |
1.0 | |
Leverage | hasFeature |
Good News, Bad News / int_b712435c | |
Good News, Bad News / int_bacb3abc | type |
Good News, Bad News | |
Good News, Bad News / int_bacb3abc | comment |
From The Rock: "I have some bad news, and some really bad news! The bad news is that the gas is corrosive and its eating our suits. The really bad news is there is enough C-4 explosive and poison gas to blow the whole chamber and everyone in the building!" | |
Good News, Bad News / int_bacb3abc | featureApplicability |
1.0 | |
Good News, Bad News / int_bacb3abc | featureConfidence |
1.0 | |
The Rock | hasFeature |
Good News, Bad News / int_bacb3abc | |
Good News, Bad News / int_bd006a51 | type |
Good News, Bad News | |
Good News, Bad News / int_bd006a51 | comment |
The Lion King II: Simba's Pride: Parodied when, after Kiara falls into an oasis and Pumbaa cannonballs in after her, Timon tries to rehearse what to tell her father. | |
Good News, Bad News / int_bd006a51 | featureApplicability |
1.0 | |
Good News, Bad News / int_bd006a51 | featureConfidence |
1.0 | |
TheLionKingIISimbasPride | hasFeature |
Good News, Bad News / int_bd006a51 | |
Good News, Bad News / int_bfef9cdb | type |
Good News, Bad News | |
Good News, Bad News / int_bfef9cdb | comment |
In episode 19A of Welcome to Night Vale, during a sandstorm that creates doubles of everyone in town, Cecil reports that one of the Intern Danas has killed the other and he doesn't know which one is the original Dana. That, apparently, was the good news. The bad news? He has received an e-mail from Steve Carlsberg. | |
Good News, Bad News / int_bfef9cdb | featureApplicability |
1.0 | |
Good News, Bad News / int_bfef9cdb | featureConfidence |
1.0 | |
Welcome to Night Vale (Podcast) | hasFeature |
Good News, Bad News / int_bfef9cdb | |
Good News, Bad News / int_c4282b71 | type |
Good News, Bad News | |
Good News, Bad News / int_c4282b71 | comment |
The Not So Good News variant shows up in the My Little Pony: Friendship Is Magic episode "Dragonshy" | |
Good News, Bad News / int_c4282b71 | featureApplicability |
1.0 | |
Good News, Bad News / int_c4282b71 | featureConfidence |
1.0 | |
MyLittlePonyFriendshipIsMagic | hasFeature |
Good News, Bad News / int_c4282b71 | |
Good News, Bad News / int_ca298d36 | type |
Good News, Bad News | |
Good News, Bad News / int_ca298d36 | comment |
In Star Wars: Darth Vader, evil C3PO expy Triple Zero interrogates a prisoner for Vader | |
Good News, Bad News / int_ca298d36 | featureApplicability |
1.0 | |
Good News, Bad News / int_ca298d36 | featureConfidence |
1.0 | |
Star Wars: Darth Vader (Comic Book) | hasFeature |
Good News, Bad News / int_ca298d36 | |
Good News, Bad News / int_cf69b21e | type |
Good News, Bad News | |
Good News, Bad News / int_cf69b21e | comment |
Beast Wars, "The Agenda, Part 2" (Not So Good News): | |
Good News, Bad News / int_cf69b21e | featureApplicability |
1.0 | |
Good News, Bad News / int_cf69b21e | featureConfidence |
1.0 | |
Beast Wars | hasFeature |
Good News, Bad News / int_cf69b21e | |
Good News, Bad News / int_d0d11190 | type |
Good News, Bad News | |
Good News, Bad News / int_d0d11190 | comment |
A satirical example from Batman: The Dark Knight Returns. With Superman's help, the US Government manages to drive the Soviet Union off of the island of Corto Maltese, but the Soviets respond by nuking the island, the fallout of which could easily spill over into the United States. The president is tasked with informing the American people, and he does so by appearing on TV and chipperly saying (whilst wearing a full radiation suit), "Well folks, I've got good news and bad news. Heh... The good news is that the Soviets have withdrawn their forces from the island of Corto Maltese.... And the bad news, well... It looks like those Soviets are pretty bad losers, yes they are..." | |
Good News, Bad News / int_d0d11190 | featureApplicability |
1.0 | |
Good News, Bad News / int_d0d11190 | featureConfidence |
1.0 | |
Batman: The Dark Knight Returns (Comic Book) | hasFeature |
Good News, Bad News / int_d0d11190 | |
Good News, Bad News / int_d4f9ccf | type |
Good News, Bad News | |
Good News, Bad News / int_d4f9ccf | comment |
In the Aladdin TV series episode "As the Netherworld Turns" Iago and Abu find out about a magic artifact in Jafar's lab that will let them walk through walls and plan to use it to rob the royal treasury. But instead the artifact sends them to the Netherworld, where they're trapped with Ayam Aghoul. | |
Good News, Bad News / int_d4f9ccf | featureApplicability |
1.0 | |
Good News, Bad News / int_d4f9ccf | featureConfidence |
1.0 | |
Aladdin | hasFeature |
Good News, Bad News / int_d4f9ccf | |
Good News, Bad News / int_d6bba7f | type |
Good News, Bad News | |
Good News, Bad News / int_d6bba7f | comment |
In The Adventures of Tintin, both news are almost the same in the One Bullet Left scene: | |
Good News, Bad News / int_d6bba7f | featureApplicability |
1.0 | |
Good News, Bad News / int_d6bba7f | featureConfidence |
1.0 | |
TheAdventuresOfTintin | hasFeature |
Good News, Bad News / int_d6bba7f | |
Good News, Bad News / int_d9c602eb | type |
Good News, Bad News | |
Good News, Bad News / int_d9c602eb | comment |
From South Park: | |
Good News, Bad News / int_d9c602eb | featureApplicability |
1.0 | |
Good News, Bad News / int_d9c602eb | featureConfidence |
1.0 | |
South Park | hasFeature |
Good News, Bad News / int_d9c602eb | |
Good News, Bad News / int_da4aa4fe | type |
Good News, Bad News | |
Good News, Bad News / int_da4aa4fe | comment |
In the iOS game Highborn, Archie tells Enzo he's got good news and bad news. Enzo says to tell him half the good news first, then the bad news, then the other half of the good news. | |
Good News, Bad News / int_da4aa4fe | featureApplicability |
1.0 | |
Good News, Bad News / int_da4aa4fe | featureConfidence |
1.0 | |
Highborn (Video Game) | hasFeature |
Good News, Bad News / int_da4aa4fe | |
Good News, Bad News / int_dae94b19 | type |
Good News, Bad News | |
Good News, Bad News / int_dae94b19 | comment |
In the Road Rovers episode "A Hair of the Dog That Bit You", the Rovers fear that Exile had been bitten by a werewolf, and while they're on their way to England to find a cure, a full moon comes out and nothing seems to happen. | |
Good News, Bad News / int_dae94b19 | featureApplicability |
1.0 | |
Good News, Bad News / int_dae94b19 | featureConfidence |
1.0 | |
Road Rovers | hasFeature |
Good News, Bad News / int_dae94b19 | |
Good News, Bad News / int_db9eec0f | type |
Good News, Bad News | |
Good News, Bad News / int_db9eec0f | comment |
Bitter Moon: | |
Good News, Bad News / int_db9eec0f | featureApplicability |
1.0 | |
Good News, Bad News / int_db9eec0f | featureConfidence |
1.0 | |
Bitter Moon | hasFeature |
Good News, Bad News / int_db9eec0f | |
Good News, Bad News / int_dc25de3f | type |
Good News, Bad News | |
Good News, Bad News / int_dc25de3f | comment |
Portal: In Portal 2: Dialogue from the newest DLC for the game indicates that in an alternate multiverse the mantis-men take over the facility. Cave sounds scared. Further DLC dialogue has an alternate Cave relaying good news and bad news: There's also this one: And then one level later... |
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Good News, Bad News / int_dc25de3f | featureApplicability |
1.0 | |
Good News, Bad News / int_dc25de3f | featureConfidence |
1.0 | |
Portal | hasFeature |
Good News, Bad News / int_dc25de3f | |
Good News, Bad News / int_ddf0a46c | type |
Good News, Bad News | |
Good News, Bad News / int_ddf0a46c | comment |
From chainsawsuit: | |
Good News, Bad News / int_ddf0a46c | featureApplicability |
1.0 | |
Good News, Bad News / int_ddf0a46c | featureConfidence |
1.0 | |
Chainsawsuit (Webcomic) | hasFeature |
Good News, Bad News / int_ddf0a46c | |
Good News, Bad News / int_e4732abc | type |
Good News, Bad News | |
Good News, Bad News / int_e4732abc | comment |
Stargate Atlantis: | |
Good News, Bad News / int_e4732abc | featureApplicability |
1.0 | |
Good News, Bad News / int_e4732abc | featureConfidence |
1.0 | |
Stargate Atlantis | hasFeature |
Good News, Bad News / int_e4732abc | |
Good News, Bad News / int_e5d5d23c | type |
Good News, Bad News | |
Good News, Bad News / int_e5d5d23c | comment |
In the Doom II game manual, the description of the Spiderdemon's weapon is as follows: | |
Good News, Bad News / int_e5d5d23c | featureApplicability |
1.0 | |
Good News, Bad News / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Good News, Bad News / int_e5d5d23c | |
Good News, Bad News / int_eb098d2 | type |
Good News, Bad News | |
Good News, Bad News / int_eb098d2 | comment |
Also used in Footrot Flats, when the Dog has just found a stoat. | |
Good News, Bad News / int_eb098d2 | featureApplicability |
1.0 | |
Good News, Bad News / int_eb098d2 | featureConfidence |
1.0 | |
Footrot Flats (Comic Strip) | hasFeature |
Good News, Bad News / int_eb098d2 | |
Good News, Bad News / int_f3ef0f86 | type |
Good News, Bad News | |
Good News, Bad News / int_f3ef0f86 | comment |
Artemis Fowl: A variant: Foaly tells Commander Root and the rest of the Council that they got pinged by Mud Men by some mysterious advanced technology. He says there are best-case scenarios and worst-case scenarios. The mysterious-technology could read their culture like a book and do with the faeries what they will. | |
Good News, Bad News / int_f3ef0f86 | featureApplicability |
1.0 | |
Good News, Bad News / int_f3ef0f86 | featureConfidence |
1.0 | |
Artemis Fowl | hasFeature |
Good News, Bad News / int_f3ef0f86 |
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