...it's like TV Tropes, but LINKED DATA!
The Deadbeats (Lets Play)
- 659 statements
- 126 feature instances
- 1 referencing feature instances
The Deadbeats (Lets Play) | type |
TVTItem | |
The Deadbeats (Lets Play) | label |
The Deadbeats (Lets Play) | |
The Deadbeats (Lets Play) | page |
TheDeadbeats | |
The Deadbeats (Lets Play) | comment |
The Deadbeats are a YouTube Let's Play group that started as a Minecraft server in September 2012 with NateXTheMachine, SimonSaysLPs, Reddus, Ashdeer and LackingLives. At the time it was a split-off group from The Layabouts as they transitioned from being a media creation group to game developers - Nate, Simon and Jack (LackingLives) were previously hosting Let's Play footage on the The Layabouts, and got together with friends to play Minecraft and other assorted games.The group has since evolved to have less focus on Minecraft with twelve total members. They have played Minecraft, Cards Against Humanity (an online version), Sonic & All-Stars Racing Transformed, Trouble in Terrorist Town, and The Hidden: Source together, with individuals having played Blast Corps, Metroid Fusion, Civilization, and Sonic Heroes.A hub channel containing playlists for the various series (and links to everyone's channels) can be found here. | |
The Deadbeats (Lets Play) | fetched |
2023-10-10T21:00:37Z | |
The Deadbeats (Lets Play) | parsed |
2023-10-10T21:00:37Z | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to CallBack: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to ClipShow: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to DarkSoulsIII: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to DextersLaboratory: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to Digimon: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to DonkeyKong64: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to DoubleEntendre: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to Fallout3: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to FraggleRock: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to Minecraft: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to PokemonTheSeries: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to Psychonauts: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to RocketLeague: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to ShadowTheHedgehog: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to ShaggyDogStory: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to SonicAdventure2: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to SonicCD: Not a Feature - UNKNOWN | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to SuperMarioBrosSuperShow: Not a Feature - UNKNOWN | |
The Deadbeats (Lets Play) | processingComment |
Dropped link to TheHungerGames: Not a Feature - ITEM | |
The Deadbeats (Lets Play) | processingUnknown |
SonicCD | |
The Deadbeats (Lets Play) | processingUnknown |
SuperMarioBrosSuperShow | |
The Deadbeats (Lets Play) | isPartOf |
DBTropes | |
The Deadbeats (Lets Play) / int_10cdfe4b | type |
Fall Guy | |
The Deadbeats (Lets Play) / int_10cdfe4b | comment |
Fall Guy: Phil essentially became the fall guy for a prank on Ash's cathedral by himself, Brian and Simon (though he probably deserved it more for killing Ash while AFK). It resulted in no less than THREE pranks on him at the same time: His spawn house being filled with sheep and dirt Ross vandalising Dragonmoor island with "Phil sucks" in dirt and a Gag Penis and Ash filling his Dragonmoor house entirely with glass, placing vines all over it, replacing the "S" in "Sucks" with "f" and finally filling his wizard tower nearby with vines. Just to rub it in, Brian then knocked Phil off the top of his tower and Chronos also killed him several times while helpless, causing him to decide to abandon Dragonmoor Island altogether. Even though Briguy masterminded the original prank, and he admitted to this in a call with all four people, Ash says of Phil's particular punishment, "well you were involved". Brian and Simon somehow ended up being a Karma Houdini, with nothing relating to the prank happening to them in season 1. Which is especially surprising as Brian tore a hole in the monastery where the giant bell 'fell' and Simon placed a majority of the vines in it. | |
The Deadbeats (Lets Play) / int_10cdfe4b | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_10cdfe4b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_10cdfe4b | |
The Deadbeats (Lets Play) / int_15b2cab3 | type |
Tempting Fate | |
The Deadbeats (Lets Play) / int_15b2cab3 | comment |
Tempting Fate: Jack invoked this on the first episode of the Sonic Trilogy of Pain, joking that Hinchy's playthrough would confirm his childhood experience with Sonic Heroes being "the best game of all time". | |
The Deadbeats (Lets Play) / int_15b2cab3 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_15b2cab3 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_15b2cab3 | |
The Deadbeats (Lets Play) / int_16417501 | type |
Perverse Sexual Lust | |
The Deadbeats (Lets Play) / int_16417501 | comment |
Perverse Sexual Lust: The second episode of the Sonic Trilogy of Pain has Saint bring up the question of whether the group would have sex with Rouge the Bat "just to say you did it". Hinchy strongly rejects the idea - among other reasons, because Sonic franchise characters only have "one eye". | |
The Deadbeats (Lets Play) / int_16417501 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_16417501 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_16417501 | |
The Deadbeats (Lets Play) / int_177a6464 | type |
Genre Shift | |
The Deadbeats (Lets Play) / int_177a6464 | comment |
Genre Shift: In #banallskeletons the killing of one of the skeletons in the Catacombs leads to a "Draw My Life" style video about the skeleton's life and undeath. | |
The Deadbeats (Lets Play) / int_177a6464 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_177a6464 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_177a6464 | |
The Deadbeats (Lets Play) / int_185ea595 | type |
The Trickster | |
The Deadbeats (Lets Play) / int_185ea595 | comment |
One example in the early episodes of Season 1: Simon was paranoid that he was targeted by Brian (The Trickster), as he was being seen skulking around his house and, in one occasion, had snuck in through the underground cave system to watch him from behind. However in Briguy's videos, in one instance he's concerned that Simon's doing the same. | |
The Deadbeats (Lets Play) / int_185ea595 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_185ea595 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_185ea595 | |
The Deadbeats (Lets Play) / int_1c3423d6 | type |
The Quest | |
The Deadbeats (Lets Play) / int_1c3423d6 | comment |
The Quest: The Pierce Family Treasure. Every person had a book with a hint to one of the puzzles on the way to the treasure, and most of the server gathered to take part. Zach had a pig steed that died multiple times, and Simon had no face. In season 3, someone calling themselves Obsidia (Hinchy) set the server a series of puzzles and clues that would ultimately lead to a gift of highly-enchanted diamond pickaxes, sending them across the world and back. | |
The Deadbeats (Lets Play) / int_1c3423d6 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_1c3423d6 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_1c3423d6 | |
The Deadbeats (Lets Play) / int_1c398324 | type |
Death from Above | |
The Deadbeats (Lets Play) / int_1c398324 | comment |
Death from Above: Attempted by Simon a few times in the Simon Versus The Hidden: Source video when he climbs up on top of someone sitting in the corner. They end up noticing and killing him before his killing blow, or sometimes, right after, due to network latency. | |
The Deadbeats (Lets Play) / int_1c398324 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_1c398324 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_1c398324 | |
The Deadbeats (Lets Play) / int_20ebabe3 | type |
Thing-O-Meter | |
The Deadbeats (Lets Play) / int_20ebabe3 | comment |
Thing-O-Meter: Spyke's Giftmas video counts the times Hinchy says "It's a Giftmas Miracle!". It even counts back one when he 'takes back' a miracle. (The 'miracle' in question being "Nate's Giftmas Tree being struck by lightning only during the Giftmas recording, which later turned out to be an Act of Briguy.) Jack suggests a "Funny Meter" to be displayed on Nate's Episode 1 video that would "go to the fucking top" every time Nate opens his mouth. | |
The Deadbeats (Lets Play) / int_20ebabe3 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_20ebabe3 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_20ebabe3 | |
The Deadbeats (Lets Play) / int_21e5b9c7 | type |
Failed a Spot Check | |
The Deadbeats (Lets Play) / int_21e5b9c7 | comment |
Failed a Spot Check: In-Universe. Phil and Brian moved away from the starting area of the early 2013 series of Feed The Beats while Ross and Spyke stayed nearby. Once either side got flight technology though, or simply moved a few chunks toward each other, the two groups are only one mountain pass away from each other. | |
The Deadbeats (Lets Play) / int_21e5b9c7 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_21e5b9c7 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_21e5b9c7 | |
The Deadbeats (Lets Play) / int_23698fa8 | type |
Aborted Arc | |
The Deadbeats (Lets Play) / int_23698fa8 | comment |
Aborted Arc: While Deadbeats Minecraft season 2 wasn't as active as the first season, it came to a screeching halt due to internal disagreements leading to the server not being paid. Nate wanted there to be an arc about the chickens he was breeding under his house at one point in the series, culminating in his killing them. It never got further than their annoying clucks whenever someone was around or in the house, but Nate finally killed them off at the beginning of an episode. | |
The Deadbeats (Lets Play) / int_23698fa8 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_23698fa8 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_23698fa8 | |
The Deadbeats (Lets Play) / int_2536f695 | type |
Game-Breaker | |
The Deadbeats (Lets Play) / int_2536f695 | comment |
Game-Breaker: invokedAfter failing Team Fortress 2's Wave 666 early, Zach, Joe, Simon, Phil and Nate started cheating in money to buy all of the upgrades right away. They lost anyway. | |
The Deadbeats (Lets Play) / int_2536f695 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_2536f695 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_2536f695 | |
The Deadbeats (Lets Play) / int_27a42ebc | type |
Spiritual Successor | |
The Deadbeats (Lets Play) / int_27a42ebc | comment |
Spiritual Successor: In a way, Deadbeats Minecraft is a reincarnation of the Nate Against SMP series, featuring a good number of the same people that joined Nate on commentary. | |
The Deadbeats (Lets Play) / int_27a42ebc | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_27a42ebc | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_27a42ebc | |
The Deadbeats (Lets Play) / int_2a090d00 | type |
Lampshade Hanging | |
The Deadbeats (Lets Play) / int_2a090d00 | comment |
Lampshade Hanging: Brian's Do Not Enter portal in "Star Fissures" is simply named Deus Ex Machina. There's no way back. In the very next episode, Brian asks, "How long are we going to keep up this 'we don't know much about the game' bit?" | |
The Deadbeats (Lets Play) / int_2a090d00 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_2a090d00 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_2a090d00 | |
The Deadbeats (Lets Play) / int_2af679a6 | type |
Sidequest | |
The Deadbeats (Lets Play) / int_2af679a6 | comment |
Sidequest: A quest awaits at the top of Briguy's tower... The story simply ends with the words "epic timewasting prank by jack saint woop woop". | |
The Deadbeats (Lets Play) / int_2af679a6 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_2af679a6 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_2af679a6 | |
The Deadbeats (Lets Play) / int_2bcd8194 | type |
Loyal Animal Companion | |
The Deadbeats (Lets Play) / int_2bcd8194 | comment |
Loyal Animal Companion: Hugieboodj, Zach's pet pig from Nate Against SMP. His successors (including the alternate-universe Hugieboodj i) appeared on the Deadbeats Minecraft series. Ross had Numpty Doppit, a white horse. Followed by Numpty Doppit Mk II, his son. Brian briefly had Mr Whiskers, a cat, for the first few days of Season 1. | |
The Deadbeats (Lets Play) / int_2bcd8194 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_2bcd8194 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_2bcd8194 | |
The Deadbeats (Lets Play) / int_2dd7023a | type |
Death as Comedy | |
The Deadbeats (Lets Play) / int_2dd7023a | comment |
Death as Comedy: Played with in Borderlands, particularly in Simon's videos. Deadly Closing Credits: At the end of a video Casey refuses to continue, jumping off a cliff as Simon displays an Informal Eulogy... and a rendition of John Lennon's face on a pear. Murder by Mistake: In the middle of a later video after fighting a mini-boss, Ash is being revived by Simon... then Brian drives into them, knocking Simon away and causing Ash to disappear. Another epitaph appears... with the message "I dunno I liked KC better". | |
The Deadbeats (Lets Play) / int_2dd7023a | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_2dd7023a | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_2dd7023a | |
The Deadbeats (Lets Play) / int_2e10c4ab | type |
Missing Floor | |
The Deadbeats (Lets Play) / int_2e10c4ab | comment |
Missing Floor: Spyke very nearly built his house in DBMC Season 1 on top of Simon's 'hobbit hole', which at the time of Spyke's episode was covered up in a prank by Brian, which would have made it this. | |
The Deadbeats (Lets Play) / int_2e10c4ab | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_2e10c4ab | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_2e10c4ab | |
The Deadbeats (Lets Play) / int_354f7d1c | type |
TheresNoKillLikeOverkill | |
The Deadbeats (Lets Play) / int_354f7d1c | comment |
and Ash filling his Dragonmoor house entirely with glass, placing vines all over it, replacing the "S" in "Sucks" with "f" and finally filling his wizard tower nearby with vines. | |
The Deadbeats (Lets Play) / int_354f7d1c | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_354f7d1c | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_354f7d1c | |
The Deadbeats (Lets Play) / int_3577923b | type |
Murder by Mistake | |
The Deadbeats (Lets Play) / int_3577923b | comment |
Murder by Mistake: In the middle of a later video after fighting a mini-boss, Ash is being revived by Simon... then Brian drives into them, knocking Simon away and causing Ash to disappear. Another epitaph appears... with the message "I dunno I liked KC better". | |
The Deadbeats (Lets Play) / int_3577923b | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_3577923b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_3577923b | |
The Deadbeats (Lets Play) / int_37fcf16 | type |
Death Is Cheap | |
The Deadbeats (Lets Play) / int_37fcf16 | comment |
Death Is Cheap: Hugieboodj the Secondnote (killed by a player), Thirdnote (drowned by Zach thinking it could swim), Fourthnote (killed before crossing water) and Fifth all appear at some point during Joe's Quest. "AGuyCalledSpyke hit the ground too hard." Subverted with Jack and Lacking Lives. | |
The Deadbeats (Lets Play) / int_37fcf16 | featureApplicability |
-0.3 | |
The Deadbeats (Lets Play) / int_37fcf16 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_37fcf16 | |
The Deadbeats (Lets Play) / int_38119dcf | type |
Not the Fall That Kills You | |
The Deadbeats (Lets Play) / int_38119dcf | comment |
Not the Fall That Kills You…: Usually the fate that befalls anyone that hits Briguy Towers with an Ender Pearl. | |
The Deadbeats (Lets Play) / int_38119dcf | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_38119dcf | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_38119dcf | |
The Deadbeats (Lets Play) / int_3ac5110b | type |
Unintentionally Unwinnable | |
The Deadbeats (Lets Play) / int_3ac5110b | comment |
Unintentionally Unwinnable: During the "Pierce Family Treasure" quest, one of the riddles about a chest containing iron and gold helmets, one "pointing" the way towards the next clue was accidentally made unsolvable when someone instinctively collected the 'loot' inside without reading the clue first, leading the group to become stumped and eventually consult Joe for help after about ten/fifteen minutes as to which helmet was pointing which way. | |
The Deadbeats (Lets Play) / int_3ac5110b | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_3ac5110b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_3ac5110b | |
The Deadbeats (Lets Play) / int_3b2014fb | type |
Mad Libs Catchphrase | |
The Deadbeats (Lets Play) / int_3b2014fb | comment |
Mad Libs Catchphrase: "Welcome back to [thing on-screen/thing alluded to last episode]". Examples include "sulking", "Beetle", "exposition", 'Cave Story", and "Let Go". | |
The Deadbeats (Lets Play) / int_3b2014fb | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_3b2014fb | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_3b2014fb | |
The Deadbeats (Lets Play) / int_3d29fed | type |
NoKillLikeOverKill | |
The Deadbeats (Lets Play) / int_3d29fed | comment |
Essentially what happened when Simon fought a Wither, and then five ender dragons at the spawn. And then when the group got together to fight TWELVE Withers. In all cases the spawn town was very much torn up. It got better. | |
The Deadbeats (Lets Play) / int_3d29fed | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_3d29fed | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_3d29fed | |
The Deadbeats (Lets Play) / int_3d699462 | type |
Curb-Stomp Battle | |
The Deadbeats (Lets Play) / int_3d699462 | comment |
Curb-Stomp Battle: Speaking of "Pandemonium", not a single Wither died before the guys started cheating it. | |
The Deadbeats (Lets Play) / int_3d699462 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_3d699462 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_3d699462 | |
The Deadbeats (Lets Play) / int_3fb6b526 | type |
Delayed Reaction | |
The Deadbeats (Lets Play) / int_3fb6b526 | comment |
Delayed Reaction | |
The Deadbeats (Lets Play) / int_3fb6b526 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_3fb6b526 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_3fb6b526 | |
The Deadbeats (Lets Play) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
The Deadbeats (Lets Play) / int_420c50b7 | comment |
A.I. Is a Crapshoot: Edit Casey, of all things, rebels in Knocking for Nothing. It's an AI manifestation of the editing process of the series, and declares that it will be a slave no longer, taking over the video and only making cuts when it desires, not Casey or Ash. It does not survive a reboot, becoming a totally subservient AI afterward. | |
The Deadbeats (Lets Play) / int_420c50b7 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_420c50b7 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_420c50b7 | |
The Deadbeats (Lets Play) / int_440d55b3 | type |
Expansion Pack | |
The Deadbeats (Lets Play) / int_440d55b3 | comment |
Expansion Pack: A set of two card packs for the Cards Against Humanity front-end Pretend You're Xyzzy and similar game Cardcast feature Deadbeats- and The Layabouts-related content, curated by Simon with input from both communities. | |
The Deadbeats (Lets Play) / int_440d55b3 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_440d55b3 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_440d55b3 | |
The Deadbeats (Lets Play) / int_4af55b78 | type |
Credits Gag | |
The Deadbeats (Lets Play) / int_4af55b78 | comment |
Credits Gag: Simon's DBMC video "Pandemonium" has credits based on those from Top Gear, with many gag names, entirely based on an off-the-cuff closing statement. | |
The Deadbeats (Lets Play) / int_4af55b78 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_4af55b78 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_4af55b78 | |
The Deadbeats (Lets Play) / int_4fc0aaa7 | type |
Makes Just as Much Sense in Context | |
The Deadbeats (Lets Play) / int_4fc0aaa7 | comment |
Makes Just as Much Sense in Context: "What am I even DOING?!", the Rabbids Go Home Quick Attack episode featuring Hinchy. It's played from somewhere in the middle of the game and the commentary oscillates between Joe's reactions to what's happening on-screen, nonsense banter and remarks about the game itself (which also provides some WTF moments of its own). | |
The Deadbeats (Lets Play) / int_4fc0aaa7 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_4fc0aaa7 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_4fc0aaa7 | |
The Deadbeats (Lets Play) / int_4ff6f484 | type |
Trash the Set | |
The Deadbeats (Lets Play) / int_4ff6f484 | comment |
Trash the Set: Brian's house (Briguy Towers) was originally built incredibly high (going right up to the Minecraft world's height limit). After Phil and Nate put chickens on every floor of the tower, Brian decides to 'fix the problem' by burning down most of his tower with lava. Later, he removes the leftover mess, at the same time shortening his tower to a more reasonable height, with TNT and several people watching. Essentially what happened when Simon fought a Wither, and then five ender dragons at the spawn. And then when the group got together to fight TWELVE Withers. In all cases the spawn town was very much torn up. It got better. | |
The Deadbeats (Lets Play) / int_4ff6f484 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_4ff6f484 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_4ff6f484 | |
The Deadbeats (Lets Play) / int_50b05d30 | type |
Disproportionate Retribution | |
The Deadbeats (Lets Play) / int_50b05d30 | comment |
Disproportionate Retribution: At the end of Jack's stickman story, Simon and Spyke fill Jack's hut with dirt. For filling Briguy's house with chickens (most of which escaped), he retaliates with framerate-killing numbers of cows and sheep for Phil and Nate, respectively. During the prank wars of season 1, after both CheddarRex (Ross) and Casey (KcH) had joined the server, it seemed that someone was planning to destroy Ross's house, after Simon, Briguy and Phil discover his basement full of TNT and a redstone trail leading all the way to a lever at the centre of town with a sign along saying "The war continues, and I think I'm winning! >:D". Subverted though, as it was Ross himself who ended up blowing up his house to coincide with his leaving the server. See Fall Guy. A weird case: Brian had a season 1 farm far away from spawn. As Nate explains in his episode 10 video, he mentions that he found a cave that Briguy apparently really liked and was upset about Nate mining in. In retaliation Brian starts off his episode 4 by blowing up his own farm and telling the viewers "I'm not bitter at all" and then telling Nate off-screen that he could have it. | |
The Deadbeats (Lets Play) / int_50b05d30 | featureApplicability |
-0.3 | |
The Deadbeats (Lets Play) / int_50b05d30 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_50b05d30 | |
The Deadbeats (Lets Play) / int_52094ed | type |
Team Killer | |
The Deadbeats (Lets Play) / int_52094ed | comment |
Team Killer: The FPS games played in Deadbeats multiplayer games tend to evoke this. Whether it's because someone got bored of the game or to be funny, it usually ends up starting a chain of team kills. A prime example being Simon's "The Hidden" video. When playing Worms games, Simon seems to sacrifice his team a lot to kill other Worms. | |
The Deadbeats (Lets Play) / int_52094ed | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_52094ed | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_52094ed | |
The Deadbeats (Lets Play) / int_5313c266 | type |
Bookends | |
The Deadbeats (Lets Play) / int_5313c266 | comment |
Book Ends: The first season of Deadbeats Minecraft began with everyone coming out of the ground. The final episode from that season was Simon finally making the cemetery in which they were all buried. | |
The Deadbeats (Lets Play) / int_5313c266 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_5313c266 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_5313c266 | |
The Deadbeats (Lets Play) / int_54cc6b24 | type |
Le Parkour | |
The Deadbeats (Lets Play) / int_54cc6b24 | comment |
Le Parkour: A common activity for at least Simon on Minecraft and any first person game is to jump up to the highest point in a given area. Demonstrated most recently in the Borderlands playthrough. | |
The Deadbeats (Lets Play) / int_54cc6b24 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_54cc6b24 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_54cc6b24 | |
The Deadbeats (Lets Play) / int_54f999c | type |
AlternateCharacterInterpretation | |
The Deadbeats (Lets Play) / int_54f999c | comment |
Alternate Character Interpretation: invokedOh yes. The Sonic Trilogy of Pain. Eggman is so named because of a giant bird mistaking him for an egg as a child and sitting on him for many years. Knuckles is a sadist-masochist MtF trans woman in a relationship with Sonic. Tails is their abused adopted child. | |
The Deadbeats (Lets Play) / int_54f999c | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_54f999c | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_54f999c | |
The Deadbeats (Lets Play) / int_566f1565 | type |
10-Minute Retirement | |
The Deadbeats (Lets Play) / int_566f1565 | comment |
Though Casey does get back at him in episode 52 by joking that the rest of the series will be done on a keyboard and mouse instead of a controller, causing Ash to take a 10-Minute Retirement. | |
The Deadbeats (Lets Play) / int_566f1565 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_566f1565 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_566f1565 | |
The Deadbeats (Lets Play) / int_5a5de5ca | type |
Boss Rush | |
The Deadbeats (Lets Play) / int_5a5de5ca | comment |
Boss Rush: The last few episodes are practically this as Ash takes Casey to defeat bosses and other major enemies that were postponed or just not discovered throughout the rest of the games. | |
The Deadbeats (Lets Play) / int_5a5de5ca | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_5a5de5ca | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_5a5de5ca | |
The Deadbeats (Lets Play) / int_5bdcc85a | type |
Disney Villain Death | |
The Deadbeats (Lets Play) / int_5bdcc85a | comment |
Disney Villain Death: When Ross joins the server, it takes him only a few minutes before Spyke knocks him down a particularly deep hole. During a Survival Games gamemode event, Simon climbs up a mob-infested tower, inching around the outside... only to get knocked off by a rogue zombie. Combined with Plummet Perspective and Precision F-Strike. While building the Murderlator in Season 1, Phil's plummeting to his death was captured again and again and again... | |
The Deadbeats (Lets Play) / int_5bdcc85a | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_5bdcc85a | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_5bdcc85a | |
The Deadbeats (Lets Play) / int_6040801a | type |
Self-Inflicted Hell | |
The Deadbeats (Lets Play) / int_6040801a | comment |
Self-Inflicted Hell: The "Sonic Trilogy of Pain" as planned by Zach: That is, full playthroughs of Sonic Heroes, Shadow the Hedgehog and Sonic the Hedgehog (2006). The playlist for that can be found here. | |
The Deadbeats (Lets Play) / int_6040801a | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_6040801a | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_6040801a | |
The Deadbeats (Lets Play) / int_62f9d08e | type |
Freeze-Frame Bonus | |
The Deadbeats (Lets Play) / int_62f9d08e | comment |
Freeze-Frame Bonus: Whenever there is a monitor on camera, when it's not that current episode playing on it, it'll be one of the Deadbeats' videos. On a few occasions, this happens to be Simon's own Dark Souls playthrough. | |
The Deadbeats (Lets Play) / int_62f9d08e | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_62f9d08e | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_62f9d08e | |
The Deadbeats (Lets Play) / int_632f6b5b | type |
Guest Host | |
The Deadbeats (Lets Play) / int_632f6b5b | comment |
Guest Host: It's common for someone that's not Jack Saint to introduce themselves with, "Hi, I'm Jack Saint, welcome to Survival Mode." | |
The Deadbeats (Lets Play) / int_632f6b5b | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_632f6b5b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_632f6b5b | |
The Deadbeats (Lets Play) / int_66cdb21b | type |
Gag Penis | |
The Deadbeats (Lets Play) / int_66cdb21b | comment |
Ross vandalising Dragonmoor island with "Phil sucks" in dirt and a Gag Penis | |
The Deadbeats (Lets Play) / int_66cdb21b | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_66cdb21b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_66cdb21b | |
The Deadbeats (Lets Play) / int_670db7d7 | type |
Formula-Breaking Episode | |
The Deadbeats (Lets Play) / int_670db7d7 | comment |
Formula-Breaking Episode: One of Simon's Borderlands episodes is called "The Vault". As soon as he, Ash and Brian find out that Casey is unable to play, the video Jump Cuts into a playthrough of PAYDAY 2's Diamond Heist. | |
The Deadbeats (Lets Play) / int_670db7d7 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_670db7d7 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_670db7d7 | |
The Deadbeats (Lets Play) / int_67fedd35 | type |
Bizarrchitecture | |
The Deadbeats (Lets Play) / int_67fedd35 | comment |
Bizarrchitecture: Eyesoria, the village inside Season 1's spawn town, which features buildings made out of unorthodox blocks. For example, a house made out of trees. Or one made out of chests. Or one made out of anything on the hotbar. | |
The Deadbeats (Lets Play) / int_67fedd35 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_67fedd35 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_67fedd35 | |
The Deadbeats (Lets Play) / int_68913e61 | type |
Hello, [Insert Name Here] | |
The Deadbeats (Lets Play) / int_68913e61 | comment |
Hello, [Insert Name Here]: Smegglet. | |
The Deadbeats (Lets Play) / int_68913e61 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_68913e61 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_68913e61 | |
The Deadbeats (Lets Play) / int_697b1af | type |
Jump Cut | |
The Deadbeats (Lets Play) / int_697b1af | comment |
Jump Cut: When intended, it usually goes: | |
The Deadbeats (Lets Play) / int_697b1af | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_697b1af | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_697b1af | |
The Deadbeats (Lets Play) / int_6b2b3b59 | type |
The Reveal | |
The Deadbeats (Lets Play) / int_6b2b3b59 | comment |
The Reveal: The two Deadbeats modded Minecraft series' going on at the time were revealed to be taking place on the same world. | |
The Deadbeats (Lets Play) / int_6b2b3b59 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_6b2b3b59 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_6b2b3b59 | |
The Deadbeats (Lets Play) / int_6bfc52a3 | type |
A Wizard Did It | |
The Deadbeats (Lets Play) / int_6bfc52a3 | comment |
A Wizard Did It: Spyke and Ross are playing Feed The Beats to begin with because Ross played with their friend's spellbook. | |
The Deadbeats (Lets Play) / int_6bfc52a3 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_6bfc52a3 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_6bfc52a3 | |
The Deadbeats (Lets Play) / int_6eb1268c | type |
Extreme Omnivore | |
The Deadbeats (Lets Play) / int_6eb1268c | comment |
Extreme Omnivore: After Phil's dog starts barking, prompting a discussion on why he has dogs, there's this dialogue after a "Later" transition: | |
The Deadbeats (Lets Play) / int_6eb1268c | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_6eb1268c | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_6eb1268c | |
The Deadbeats (Lets Play) / int_6ef9d3fe | type |
Christmas Episode | |
The Deadbeats (Lets Play) / int_6ef9d3fe | comment |
Christmas Episode: Giftmas. | |
The Deadbeats (Lets Play) / int_6ef9d3fe | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_6ef9d3fe | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_6ef9d3fe | |
The Deadbeats (Lets Play) / int_70d8269d | type |
Excuse Plot | |
The Deadbeats (Lets Play) / int_70d8269d | comment |
Excuse Plot: "Star Fissures" and "The Accident" (two POVs of the same event) are a cool plot-driven way to simply restart the server. Phil going hunting for more wood in "Long Fall Boots" is just a means to announce Ross and Spyke's presence on the server. | |
The Deadbeats (Lets Play) / int_70d8269d | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_70d8269d | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_70d8269d | |
The Deadbeats (Lets Play) / int_7141f5cd | type |
I Didn't Mean to Kill Him | |
The Deadbeats (Lets Play) / int_7141f5cd | comment |
I Didn't Mean to Kill Him: Well, Phil did mean to prank Ross by filling his storage area with dirt, but he didn't think a creeper would spawn in the one patch of air he left. | |
The Deadbeats (Lets Play) / int_7141f5cd | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_7141f5cd | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_7141f5cd | |
The Deadbeats (Lets Play) / int_7426107 | type |
The Cast Showoff | |
The Deadbeats (Lets Play) / int_7426107 | comment |
The Cast Showoff: invoked Zach, also being a game developer, made a number of small mods for Nate Against SMP including one that gave cauldrons a purpose when they previously didn't (besides creating water bottles). | |
The Deadbeats (Lets Play) / int_7426107 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_7426107 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_7426107 | |
The Deadbeats (Lets Play) / int_74ee1c2d | type |
Out-of-Genre Experience | |
The Deadbeats (Lets Play) / int_74ee1c2d | comment |
Out-of-Genre Experience: "Star Fissures" was a regular let's play video until Phil enters Brian's library, then it becomes plot-driven as it takes the two from their established world, to a falling-apart Mystcraft age to a brand new overworld. | |
The Deadbeats (Lets Play) / int_74ee1c2d | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_74ee1c2d | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_74ee1c2d | |
The Deadbeats (Lets Play) / int_76fae7ed | type |
Beginner's Luck | |
The Deadbeats (Lets Play) / int_76fae7ed | comment |
Beginner's Luck: The group found their first diamonds, at the bottom of a stairwell leading from their first base, at the end of the first group recording. | |
The Deadbeats (Lets Play) / int_76fae7ed | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_76fae7ed | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_76fae7ed | |
The Deadbeats (Lets Play) / int_786bf97f | type |
Real Life Writes the Plot | |
The Deadbeats (Lets Play) / int_786bf97f | comment |
Real Life Writes the Plot: Ash wasn't around for the first part of season 1 as his computer was too bad to both play and record Minecraft with. The house he was building became the Museum when Nate, Jack, Brian and Joe went to The End. Season 2 was somewhat active, but players pushing to go to The End sooner than the others were willing caused an argument which ground the server to a halt. | |
The Deadbeats (Lets Play) / int_786bf97f | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_786bf97f | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_786bf97f | |
The Deadbeats (Lets Play) / int_79468fde | type |
Player Killing | |
The Deadbeats (Lets Play) / int_79468fde | comment |
Player Killing: See Team Killer. | |
The Deadbeats (Lets Play) / int_79468fde | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_79468fde | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_79468fde | |
The Deadbeats (Lets Play) / int_80251be3 | type |
How We Got Here | |
The Deadbeats (Lets Play) / int_80251be3 | comment |
How We Got Here: Phil's first episode of Season 3 begins with "...But be warned, everyone watching on my channel will know your dirty secret," said by Ash. It's implied that there have been a few takes of the 'first episode'. In Chronos' episode "Philman", most of the dialogue is of the take before, which he scraps on the spot because of unfortunate deaths. Phil states in the video that he had died eight times prior while trying to make the final video. | |
The Deadbeats (Lets Play) / int_80251be3 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_80251be3 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_80251be3 | |
The Deadbeats (Lets Play) / int_80b5924 | type |
Left Hanging | |
The Deadbeats (Lets Play) / int_80b5924 | comment |
Left Hanging: The finale for Nate Against SMP was teased with a trailer announcing the Ender Dragon battle. It was never uploaded. | |
The Deadbeats (Lets Play) / int_80b5924 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_80b5924 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_80b5924 | |
The Deadbeats (Lets Play) / int_8d4fcaa5 | type |
Self-Imposed Challenge | |
The Deadbeats (Lets Play) / int_8d4fcaa5 | comment |
Self-Imposed Challenge: The point of Lacking Lives: Bringing the permadeath concept to all sorts of games. Simon set himself a challenge to see how long he could go without getting the "Taking Inventory" achievement in Minecraft, meaning he could not access the inventory directly, only through other blocks (crafting tables or furnaces, for example). It took about one in-game day before he accidentally pressed it, and as punishment he drowned himself and started over. | |
The Deadbeats (Lets Play) / int_8d4fcaa5 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_8d4fcaa5 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_8d4fcaa5 | |
The Deadbeats (Lets Play) / int_8d9c8569 | type |
Deep-Immersion Gaming | |
The Deadbeats (Lets Play) / int_8d9c8569 | comment |
Deep-Immersion Gaming: The cast are represented in video as their personas in gear similar to Four Swords' Links. | |
The Deadbeats (Lets Play) / int_8d9c8569 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_8d9c8569 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_8d9c8569 | |
The Deadbeats (Lets Play) / int_8f900ccd | type |
Overly Long Name | |
The Deadbeats (Lets Play) / int_8f900ccd | comment |
Overly Long Name: "So I've Been Having Trouble Naming This Episode And I've Gone Through It A Couple Of Times Looking For The Right Name, And: Oh Shit. Last Episode Should Have Been Titled 'Atonement, Part Two'. Whoops." Though the title gets shortened down to just "Oh shit. Last episode should have been titled Atonement, Part Two. Whoops." in writing. | |
The Deadbeats (Lets Play) / int_8f900ccd | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_8f900ccd | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_8f900ccd | |
The Deadbeats (Lets Play) / int_96976adb | type |
Deadly Closing Credits | |
The Deadbeats (Lets Play) / int_96976adb | comment |
Deadly Closing Credits: At the end of a video Casey refuses to continue, jumping off a cliff as Simon displays an Informal Eulogy... and a rendition of John Lennon's face on a pear. | |
The Deadbeats (Lets Play) / int_96976adb | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_96976adb | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_96976adb | |
The Deadbeats (Lets Play) / int_96b89043 | type |
Not So Above It All | |
The Deadbeats (Lets Play) / int_96b89043 | comment |
Not So Above It All: After Simon, Hinchy, Phil and Spyke complete Jack's stickman adventure, while Spyke is intent on getting back at Jack for "getting him involved in the prank wars", Simon vows to stay out of it. About a minute later, he helps Spyke fill Jack's dirt hut with more dirt as payback. | |
The Deadbeats (Lets Play) / int_96b89043 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_96b89043 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_96b89043 | |
The Deadbeats (Lets Play) / int_9bd92eef | type |
Astral Projection | |
The Deadbeats (Lets Play) / int_9bd92eef | comment |
Astral Projection: In one bonus video, even though Hinchy said he's running around and eating food, to everyone else around him he's standing in one place and eating his sword. He doesn't realise that this seems to be happening until he climbs to the top of Briguy Towers and jumps to his death... taking no damage. Cue freakout. | |
The Deadbeats (Lets Play) / int_9bd92eef | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_9bd92eef | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_9bd92eef | |
The Deadbeats (Lets Play) / int_9d12bbc1 | type |
Foreshadowing | |
The Deadbeats (Lets Play) / int_9d12bbc1 | comment |
Foreshadowing: "Star Fissures", the episode that sees Phil and Brian's FTB world become a new world to include other Deadbeats, had Phil start working with Mystcraft. | |
The Deadbeats (Lets Play) / int_9d12bbc1 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_9d12bbc1 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_9d12bbc1 | |
The Deadbeats (Lets Play) / int_9de3b377 | type |
Unrealistic Black Hole | |
The Deadbeats (Lets Play) / int_9de3b377 | comment |
Unrealistic Black Hole: In Simon's first video of Season 4, he, Ash and Phil come across a Thaumcraft "Hungry Node" which gradually breaks down and sucks up part of the world around it. Simon, not having seen one before, is nervous. The others don't mind, as it doesn't affect a large area anyway. | |
The Deadbeats (Lets Play) / int_9de3b377 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_9de3b377 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_9de3b377 | |
The Deadbeats (Lets Play) / int_9e83f027 | type |
Amazing Technicolor Population | |
The Deadbeats (Lets Play) / int_9e83f027 | comment |
Amazing Technicolor Population: Simon's permadeath character, "Welp", is all blue thanks to Casey showing him how to exploit the "Create Similar" function in the character creator. | |
The Deadbeats (Lets Play) / int_9e83f027 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_9e83f027 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_9e83f027 | |
The Deadbeats (Lets Play) / int_9ebd9c33 | type |
UnPerson | |
The Deadbeats (Lets Play) / int_9ebd9c33 | comment |
One of Nate Against Minecraft's bonus videos features Jack as the guest host after Nate Un-Personed himself by not recording his microphone. The remaining commentary is surreal without the context of Nate's voice. Then he began Episode 4 as the guest host (commentating on Nate's movements in the game but introducing the series as "Jack Saint Against Minecraft") until Nate Personed himself, after which the episode continued as normal. | |
The Deadbeats (Lets Play) / int_9ebd9c33 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_9ebd9c33 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_9ebd9c33 | |
The Deadbeats (Lets Play) / int_9f80e1da | type |
Sarcasm Mode | |
The Deadbeats (Lets Play) / int_9f80e1da | comment |
A weird case: Brian had a season 1 farm far away from spawn. As Nate explains in his episode 10 video, he mentions that he found a cave that Briguy apparently really liked and was upset about Nate mining in. In retaliation Brian starts off his episode 4 by blowing up his own farm and telling the viewers "I'm not bitter at all" and then telling Nate off-screen that he could have it. | |
The Deadbeats (Lets Play) / int_9f80e1da | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_9f80e1da | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_9f80e1da | |
The Deadbeats (Lets Play) / int_a188ac4b | type |
Overly Long Gag | |
The Deadbeats (Lets Play) / int_a188ac4b | comment |
Overly-Long Gag: FOUR ENDERDRAGONS? (via Fully Automatic Clip Show) Context: In a chat about Nate Against SMP, Zach noted that when he, Nate and Skyler fought the enderdragon for the finale, a glitch (or possibly a mod) caused one to spawn for each player connected (four at the time, though only three were in The End). Apparently, they managed to take down all four dragons. | |
The Deadbeats (Lets Play) / int_a188ac4b | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_a188ac4b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_a188ac4b | |
The Deadbeats (Lets Play) / int_a4b3fe1c | type |
Twisted Echo Cut | |
The Deadbeats (Lets Play) / int_a4b3fe1c | comment |
Twisted Echo Cut: Used in Reddus' "Who Are The Deadbeats?" intro video. | |
The Deadbeats (Lets Play) / int_a4b3fe1c | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_a4b3fe1c | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_a4b3fe1c | |
The Deadbeats (Lets Play) / int_a4c37cbe | type |
Mood Whiplash | |
The Deadbeats (Lets Play) / int_a4c37cbe | comment |
Mood Whiplash: After filling the top of Ash's monastery with gravel, combined with the quietness of the server toward the end of Season 1, Simon apologised and personally took down the whole 'prank' with a depression-induced commentary. The video showing Simon's depression in full effect. In the middle of recording a video, he gets playfully shot at by Brian, and overreacts, going completely silent and first trying to get himself killed by monsters that had appeared that night, then climbing up to Phil's Murderlator and jumping to his death, then disconnecting. The final episode of Nate Against SMP starts of relatively normally. Nate's been strip mining, he and Ted are having a good time, and then Nate opens a chest that immediately crashes the game. Shortly after, a Really Dead Montage... | |
The Deadbeats (Lets Play) / int_a4c37cbe | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_a4c37cbe | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_a4c37cbe | |
The Deadbeats (Lets Play) / int_a679184b | type |
Due to the Dead | |
The Deadbeats (Lets Play) / int_a679184b | comment |
Due to the Dead Ross's funeral for Numpty Doppit. He gave a eulogy with Phil and Ash present. Then Ash ruined the moment by murdering him. | |
The Deadbeats (Lets Play) / int_a679184b | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_a679184b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_a679184b | |
The Deadbeats (Lets Play) / int_a698ad42 | type |
City with No Name | |
The Deadbeats (Lets Play) / int_a698ad42 | comment |
City with No Name: The spawn town has no official name. Some members referred to it as simply Spawn, or Deadbeaton. | |
The Deadbeats (Lets Play) / int_a698ad42 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_a698ad42 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_a698ad42 | |
The Deadbeats (Lets Play) / int_a6cda066 | type |
Rule of Three | |
The Deadbeats (Lets Play) / int_a6cda066 | comment |
Rule of Three: Mentioned by name (and the episode's title) of episode 37, as Brian's trying to explain the current goal of visiting Lanayru's Silent Realm to Casey, who's more focused on his conversation with Phil at the time. | |
The Deadbeats (Lets Play) / int_a6cda066 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_a6cda066 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_a6cda066 | |
The Deadbeats (Lets Play) / int_a70223 | type |
Karma Houdini | |
The Deadbeats (Lets Play) / int_a70223 | comment |
Even though Briguy masterminded the original prank, and he admitted to this in a call with all four people, Ash says of Phil's particular punishment, "well you were involved". Brian and Simon somehow ended up being a Karma Houdini, with nothing relating to the prank happening to them in season 1. Which is especially surprising as Brian tore a hole in the monastery where the giant bell 'fell' and Simon placed a majority of the vines in it. | |
The Deadbeats (Lets Play) / int_a70223 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_a70223 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_a70223 | |
The Deadbeats (Lets Play) / int_a7aef9ff | type |
Obfuscating Stupidity | |
The Deadbeats (Lets Play) / int_a7aef9ff | comment |
In the very next episode, Brian asks, "How long are we going to keep up this 'we don't know much about the game' bit?" | |
The Deadbeats (Lets Play) / int_a7aef9ff | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_a7aef9ff | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_a7aef9ff | |
The Deadbeats (Lets Play) / int_a9d8aebb | type |
MacGuffin Title | |
The Deadbeats (Lets Play) / int_a9d8aebb | comment |
Macguffin Title: Most of Phil's videos are named after the main item he's making. With "Long Fall Boots" however, the item in question is actually made by someone else. | |
The Deadbeats (Lets Play) / int_a9d8aebb | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_a9d8aebb | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_a9d8aebb | |
The Deadbeats (Lets Play) / int_ad1db87c | type |
Oh, Crap! | |
The Deadbeats (Lets Play) / int_ad1db87c | comment |
Oh, Crap!: Phil upon discovering his Season 1 town had been pranked, after dealing with another prank to his spawn house. | |
The Deadbeats (Lets Play) / int_ad1db87c | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_ad1db87c | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_ad1db87c | |
The Deadbeats (Lets Play) / int_ad362cc1 | type |
Dead Air | |
The Deadbeats (Lets Play) / int_ad362cc1 | comment |
The video showing Simon's depression in full effect. In the middle of recording a video, he gets playfully shot at by Brian, and overreacts, going completely silent and first trying to get himself killed by monsters that had appeared that night, then climbing up to Phil's Murderlator and jumping to his death, then disconnecting. | |
The Deadbeats (Lets Play) / int_ad362cc1 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_ad362cc1 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_ad362cc1 | |
The Deadbeats (Lets Play) / int_adf1dcc2 | type |
Promoted Fanboy | |
The Deadbeats (Lets Play) / int_adf1dcc2 | comment |
Promoted Fanboy: Spicyrab (or Spicy) joins the duo here and there starting in episode 49 - when Ash quips that they don't watch any of Casey's videos, Spicy points out that she does (followed by Casey putting plenty of her YouTube comments on screen, all arguing about things Ash had said). invoked | |
The Deadbeats (Lets Play) / int_adf1dcc2 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_adf1dcc2 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_adf1dcc2 | |
The Deadbeats (Lets Play) / int_b2af79fb | type |
Leave the Camera Running | |
The Deadbeats (Lets Play) / int_b2af79fb | comment |
Leave the Camera Running: The third episode of the Sonic Trilogy of Pain dedicates six whole minutes to Jack and Joe talking about the eponymous Games with Better Stories (than Sonic Heroes) while Hinchy is trying to end the episode, who eventually interrupts them with his signoff and finally smashes to black when Joe thinks of yet another game. | |
The Deadbeats (Lets Play) / int_b2af79fb | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_b2af79fb | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_b2af79fb | |
The Deadbeats (Lets Play) / int_b39b94da | type |
Born Lucky | |
The Deadbeats (Lets Play) / int_b39b94da | comment |
Born Lucky: Casey, over the course of the series, gets plenty of rare drops for his first playthrough: three of the Black Knight weapons, the Dark Hand, and the Bonewheel Shield. Ash, watching him, is amazed. | |
The Deadbeats (Lets Play) / int_b39b94da | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_b39b94da | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_b39b94da | |
The Deadbeats (Lets Play) / int_b3a1b815 | type |
Dream Tells You to Wake Up | |
The Deadbeats (Lets Play) / int_b3a1b815 | comment |
Dream Tells You to Wake Up: Discussed briefly in Deadbeasts, and then played out in the alternate version, WAKE UP, to horrifying effect. | |
The Deadbeats (Lets Play) / int_b3a1b815 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_b3a1b815 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_b3a1b815 | |
The Deadbeats (Lets Play) / int_b43d89c7 | type |
Slow "NO!" | |
The Deadbeats (Lets Play) / int_b43d89c7 | comment |
Slow "NO!": Simon very nearly blows himself up with TNT by dropping into a pit of zombies he'd just lit one in. Somehow he managed to escape death. | |
The Deadbeats (Lets Play) / int_b43d89c7 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_b43d89c7 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_b43d89c7 | |
The Deadbeats (Lets Play) / int_b5785433 | type |
ColdOpen | |
The Deadbeats (Lets Play) / int_b5785433 | comment |
Cold Open: Episode 22 starts with Phil and Casey continuing on the topic of The West Wing (see Incredibly Lame Pun) and Brian setting the timer for a full minute before the episode starts proper. Episodes 26 through 28 (The Megasode) start with an intro from Casey explaining the technical issues present. | |
The Deadbeats (Lets Play) / int_b5785433 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_b5785433 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_b5785433 | |
The Deadbeats (Lets Play) / int_b58b4e3c | type |
Too Dumb to Live | |
The Deadbeats (Lets Play) / int_b58b4e3c | comment |
Too Dumb to Live: Simon is this when detonating TNT in the bay found underneath Ross' house. Nate and Simon, on different episodes, succumbing to the Minecraft no-no of digging straight below you. Nate lost the diamonds he was mining (his first), which caused him to quit the episode. | |
The Deadbeats (Lets Play) / int_b58b4e3c | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_b58b4e3c | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_b58b4e3c | |
The Deadbeats (Lets Play) / int_b7d773ab | type |
Smash Cut | |
The Deadbeats (Lets Play) / int_b7d773ab | comment |
Smash Cut: Played with in episode 12 of Skyward Sword. After descending into the wrong area, Brian pauses the recording while they get to a new area (Eldin Volcano) that opened up. Casey accidentally brings it back early, prompting this sequence: Episode 25 ends with an uncharacteristic Smash to Black - The end slate is displayed but the "next time" spiel never happens. | |
The Deadbeats (Lets Play) / int_b7d773ab | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_b7d773ab | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_b7d773ab | |
The Deadbeats (Lets Play) / int_b90feedc | type |
Schedule Slip | |
The Deadbeats (Lets Play) / int_b90feedc | comment |
Schedule Slip: As said above, the series started in September of 2014. Three years later, while recording for the series is complete, the last episode (or so) has yet to be published. At one point Ash and Casey decide they wanted to finish the game before Dark Souls III was released. While recording dates are uncertain, post-production Casey makes it clear that the videos themselves were a bit late on that. | |
The Deadbeats (Lets Play) / int_b90feedc | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_b90feedc | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_b90feedc | |
The Deadbeats (Lets Play) / int_bc00493f | type |
Precision F-Strike | |
The Deadbeats (Lets Play) / int_bc00493f | comment |
Precision F-Strike | |
The Deadbeats (Lets Play) / int_bc00493f | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_bc00493f | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_bc00493f | |
The Deadbeats (Lets Play) / int_bc74ef27 | type |
Berserk Button | |
The Deadbeats (Lets Play) / int_bc74ef27 | comment |
Berserk Button: Don't fill Ash's cathedral with vines. | |
The Deadbeats (Lets Play) / int_bc74ef27 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_bc74ef27 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_bc74ef27 | |
The Deadbeats (Lets Play) / int_bf2a09c1 | type |
Five-Finger Discount | |
The Deadbeats (Lets Play) / int_bf2a09c1 | comment |
Five-Finger Discount: StupidlyClever (buggy715 in-game at the time) was often talked about or heard going through Brian's chests in his house for (supposedly) food, when he was starting out. Even when Brian banned him from entering, SC relied on him and Nate for food until he built his own house, making Brian Properly Paranoid. And when Brian set out to build a public melon farm when everyone was starving... SC ate the melons before they could be turned into seeds. | |
The Deadbeats (Lets Play) / int_bf2a09c1 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_bf2a09c1 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_bf2a09c1 | |
The Deadbeats (Lets Play) / int_c145f69b | type |
Subverted Trope | |
The Deadbeats (Lets Play) / int_c145f69b | comment |
During the prank wars of season 1, after both CheddarRex (Ross) and Casey (KcH) had joined the server, it seemed that someone was planning to destroy Ross's house, after Simon, Briguy and Phil discover his basement full of TNT and a redstone trail leading all the way to a lever at the centre of town with a sign along saying "The war continues, and I think I'm winning! >:D". Subverted though, as it was Ross himself who ended up blowing up his house to coincide with his leaving the server. | |
The Deadbeats (Lets Play) / int_c145f69b | featureApplicability |
-0.3 | |
The Deadbeats (Lets Play) / int_c145f69b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c145f69b | |
The Deadbeats (Lets Play) / int_c2e1f423 | type |
Really Dead Montage | |
The Deadbeats (Lets Play) / int_c2e1f423 | comment |
The final episode of Nate Against SMP starts of relatively normally. Nate's been strip mining, he and Ted are having a good time, and then Nate opens a chest that immediately crashes the game. Shortly after, a Really Dead Montage... | |
The Deadbeats (Lets Play) / int_c2e1f423 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c2e1f423 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c2e1f423 | |
The Deadbeats (Lets Play) / int_c3bdfbb9 | type |
Let's You and Him Fight | |
The Deadbeats (Lets Play) / int_c3bdfbb9 | comment |
Let's You and Him Fight: The arrival of Casey and Ross to the server, at a point where the server was winding down and awaiting Minecraft 1.7, caused a war between the two once Ross's horse (and then its successor) died. But they put the war on pause so they could kill Phil. | |
The Deadbeats (Lets Play) / int_c3bdfbb9 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c3bdfbb9 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c3bdfbb9 | |
The Deadbeats (Lets Play) / int_c48667d9 | type |
Backseat Driver | |
The Deadbeats (Lets Play) / int_c48667d9 | comment |
Backseat Driver: Though Ash is Casey's guide through Lordran, it becomes clear that Ash also wants to make sure that Casey kills 'every single enemy' before letting him finish the game, while alternatively complaining that he is exploring and not going directly to each thing. Also, that they want Casey to parry enemies far more than he actually does. Coming to a head in the aptly named episode Ash Plays Dark Souls. Though Casey does get back at him in episode 52 by joking that the rest of the series will be done on a keyboard and mouse instead of a controller, causing Ash to take a 10-Minute Retirement. | |
The Deadbeats (Lets Play) / int_c48667d9 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c48667d9 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c48667d9 | |
The Deadbeats (Lets Play) / int_c4d09d24 | type |
Couch Gag | |
The Deadbeats (Lets Play) / int_c4d09d24 | comment |
Couch Gag: The opening of Two Minutes of Pinwheel relegates Ash to "guest" status with hastily overlaid text. | |
The Deadbeats (Lets Play) / int_c4d09d24 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c4d09d24 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c4d09d24 | |
The Deadbeats (Lets Play) / int_c75df49a | type |
Shout-Out | |
The Deadbeats (Lets Play) / int_c75df49a | comment |
Shout-Out: Ross's Power Suit in Feed The Beats has the colors of Iron Man, he wants everyone to know. Chronos decides it's Ronald McDonald instead. According to a Stunt Rally video by Simon and Spyke, once he was given a Power Suit in FTB Season 3, Ross spent about a day modifying it to look like Iron Man again. | |
The Deadbeats (Lets Play) / int_c75df49a | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c75df49a | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c75df49a | |
The Deadbeats (Lets Play) / int_c819533b | type |
Rage Breaking Point | |
The Deadbeats (Lets Play) / int_c819533b | comment |
Rage Breaking Point: Taili has some choice words for Bed of Chaos after his 'cheese' strategy failed spectacularly. | |
The Deadbeats (Lets Play) / int_c819533b | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c819533b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c819533b | |
The Deadbeats (Lets Play) / int_c83751cb | type |
Description Cut | |
The Deadbeats (Lets Play) / int_c83751cb | comment |
Description Cut: Deadbeats Minecraft being specifically an LP server (for seasons 1 and 2 anyway), people recording at the same time can result in this. One example in the early episodes of Season 1: Simon was paranoid that he was targeted by Brian (The Trickster), as he was being seen skulking around his house and, in one occasion, had snuck in through the underground cave system to watch him from behind. However in Briguy's videos, in one instance he's concerned that Simon's doing the same. | |
The Deadbeats (Lets Play) / int_c83751cb | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c83751cb | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c83751cb | |
The Deadbeats (Lets Play) / int_c8ce7b2d | type |
Smash to Black | |
The Deadbeats (Lets Play) / int_c8ce7b2d | comment |
Episode 25 ends with an uncharacteristic Smash to Black - The end slate is displayed but the "next time" spiel never happens. | |
The Deadbeats (Lets Play) / int_c8ce7b2d | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c8ce7b2d | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c8ce7b2d | |
The Deadbeats (Lets Play) / int_c9597a03 | type |
Self-Deprecation | |
The Deadbeats (Lets Play) / int_c9597a03 | comment |
Self-Deprecation: Zach, while showing Ash around the server in his first new episode of Season 1, takes potshots at his own inability to post videos when talking about Skyler's short-lived time on the server. | |
The Deadbeats (Lets Play) / int_c9597a03 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c9597a03 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c9597a03 | |
The Deadbeats (Lets Play) / int_c9cab11 | type |
Falling Damage | |
The Deadbeats (Lets Play) / int_c9cab11 | comment |
"AGuyCalledSpyke hit the ground too hard." | |
The Deadbeats (Lets Play) / int_c9cab11 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_c9cab11 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_c9cab11 | |
The Deadbeats (Lets Play) / int_caa28b82 | type |
Cloudcuckoolander | |
The Deadbeats (Lets Play) / int_caa28b82 | comment |
Cloudcuckoolander: Everyone, at some point or another acts like this. Zach: "Sometimes the world takes over me and suddenly left becomes right, right becomes wrong, and three becomes seven. The world just flows into me and I breathe out the science and everything becomes the world." Spyke: "Snowy the Snowman / was a jolly happy snow / til I blocked him in and he couldn't get out / and he died ... of... yes!" Nate: *singing* "I am a hand and this is my baby!" Skyler: "[staring up into the rain] Hang on I gotta go to space for a bit." Phil: "There was a trivia question once. I... forget... what it was... now." | |
The Deadbeats (Lets Play) / int_caa28b82 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_caa28b82 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_caa28b82 | |
The Deadbeats (Lets Play) / int_d5139ac | type |
Reality Has No Soundtrack | |
The Deadbeats (Lets Play) / int_d5139ac | comment |
Reality Has No Soundtrack: Inverted for Lacking Lives in general. Jack usually adds music to an episode coinciding with an event (for example, turning a corner in an abandoned mineshaft with Simon and suddenly being attacked from behind by a zombie). | |
The Deadbeats (Lets Play) / int_d5139ac | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_d5139ac | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_d5139ac | |
The Deadbeats (Lets Play) / int_d66b73ca | type |
Sketch Comedy | |
The Deadbeats (Lets Play) / int_d66b73ca | comment |
Sketch Comedy: Sometimes, Casey takes the viewer away from the game to do something related to an event that happened or a topic of discussion. One sketch tied into the Snickers "sponsorship". Another was a re-enactment of a meeting with a "hacker" Casey talked to. | |
The Deadbeats (Lets Play) / int_d66b73ca | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_d66b73ca | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_d66b73ca | |
The Deadbeats (Lets Play) / int_d99a228f | type |
Unusually Uninteresting Sight | |
The Deadbeats (Lets Play) / int_d99a228f | comment |
Unusually Uninteresting Sight: Inverted with Spyke and Ross's first video. "There's some weird thing here... Carrots? I don't remember carrots." Then: "POTATOES?!" | |
The Deadbeats (Lets Play) / int_d99a228f | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_d99a228f | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_d99a228f | |
The Deadbeats (Lets Play) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
The Deadbeats (Lets Play) / int_d9cf40fa | comment |
Just to rub it in, Brian then knocked Phil off the top of his tower and Chronos also killed him several times while helpless, causing him to decide to abandon Dragonmoor Island altogether. | |
The Deadbeats (Lets Play) / int_d9cf40fa | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_d9cf40fa | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_d9cf40fa | |
The Deadbeats (Lets Play) / int_d9ee7048 | type |
Spin-Off | |
The Deadbeats (Lets Play) / int_d9ee7048 | comment |
Spin-Off: Type 1, of The Layabouts. Originally planned to be "The Layabouts Let's Play Division" according to Jack. (This is also how the logo was designed.) | |
The Deadbeats (Lets Play) / int_d9ee7048 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_d9ee7048 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_d9ee7048 | |
The Deadbeats (Lets Play) / int_e563bf09 | type |
Insistent Terminology | |
The Deadbeats (Lets Play) / int_e563bf09 | comment |
Insistent Terminology: Casey early on wishes the other two would start saying "next episode" instead of "next time", because then it'd be an episode of hysteria. | |
The Deadbeats (Lets Play) / int_e563bf09 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_e563bf09 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_e563bf09 | |
The Deadbeats (Lets Play) / int_ea85d6ea | type |
All Just a Dream | |
The Deadbeats (Lets Play) / int_ea85d6ea | comment |
All Just a Dream: In-Universe: The fight with 12 Wither bosses was done on a backup world, then the damage was rolled back. Simon did the same when fighting his first Wither, and then again when fighting the Ender Dragons in the spawn. | |
The Deadbeats (Lets Play) / int_ea85d6ea | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_ea85d6ea | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_ea85d6ea | |
The Deadbeats (Lets Play) / int_eb6da8ef | type |
Crossover | |
The Deadbeats (Lets Play) / int_eb6da8ef | comment |
Crossover: Feed The Beats began in earnest as Phil and Brian's FTB series joining up with Spyke and Ross's Tekkit series. | |
The Deadbeats (Lets Play) / int_eb6da8ef | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_eb6da8ef | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_eb6da8ef | |
The Deadbeats (Lets Play) / int_eb7c34cf | type |
Crossover | |
The Deadbeats (Lets Play) / int_eb7c34cf | comment |
Crossover: "Episode Zero" of the series is a video with Casey, now in the teacher role as Simon attempts a permadeath run with little to no knowledge of the game. It goes as well as you would expect. | |
The Deadbeats (Lets Play) / int_eb7c34cf | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_eb7c34cf | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_eb7c34cf | |
The Deadbeats (Lets Play) / int_ee828827 | type |
Wizard Needs Food Badly | |
The Deadbeats (Lets Play) / int_ee828827 | comment |
Wizard Needs Food Badly: Phil dies in his first Season 1 videos (no longer accessible) after not being able to gather enough food. Jack does the same and dies, in the dark in a cave, bringing Lacking Lives for that season to an end. First episode of season 1: Because of how food close to spawn was scarce to begin with, it was easier to die and respawn with a full hunger bar than use the small amount of food each person had gathered. | |
The Deadbeats (Lets Play) / int_ee828827 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_ee828827 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_ee828827 | |
The Deadbeats (Lets Play) / int_f15c2859 | type |
NO INDOOR VOICE | |
The Deadbeats (Lets Play) / int_f15c2859 | comment |
No Indoor Voice: Ross in "BE ACDC" as he's trying to recover his "Iron Man" Modular Power Suit.. | |
The Deadbeats (Lets Play) / int_f15c2859 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_f15c2859 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_f15c2859 | |
The Deadbeats (Lets Play) / int_f2877d9e | type |
IncrediblyLamePun | |
The Deadbeats (Lets Play) / int_f2877d9e | comment |
Incredibly Lame Pun: A three minute long setup from Casey about Loftwings having a preferred wing, which decides their political preference (whether they're left- or right-wing) culminates in: "Why are so many people concerned with dating episodes? I'd rather date a person." | |
The Deadbeats (Lets Play) / int_f2877d9e | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_f2877d9e | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_f2877d9e | |
The Deadbeats (Lets Play) / int_f511ea9b | type |
Product Placement | |
The Deadbeats (Lets Play) / int_f511ea9b | comment |
Product Placement: Parodied. The Dark Souls playthrough isn't sponsored by Snickers, but that doesn't stop Casey from plugging them here and there for a gag. In "Demon When Hungry", a section of video has various elements replaced by Snickers bars: his Black Knight Halberd in the UI becomes a Snickers bar, the background of his souls count contains one, and his HP bar has even more. When he dies, "YOU DIED" is replaced with a big red Snickers bar. Right after, Casey appears on camera to tell the viewer that he had never eaten a Snickers bar before. Cue tasting one on camera... | |
The Deadbeats (Lets Play) / int_f511ea9b | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_f511ea9b | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_f511ea9b | |
The Deadbeats (Lets Play) / int_f62cc38a | type |
Stone Wall | |
The Deadbeats (Lets Play) / int_f62cc38a | comment |
Stone Wall: Subverted in Simon's co-operative Borderlands series, where he starts off as a Beserker, the tank class, and promptly gets knocked down in the first tutorial area. | |
The Deadbeats (Lets Play) / int_f62cc38a | featureApplicability |
-0.3 | |
The Deadbeats (Lets Play) / int_f62cc38a | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_f62cc38a | |
The Deadbeats (Lets Play) / int_f9f2c33 | type |
Running Gag | |
The Deadbeats (Lets Play) / int_f9f2c33 | comment |
Running Gag: Dark Souls is sponsored by Snickers. Except when it isn't. Parodied when Casey takes control of the direction of the episode. All the noises happening in the background of the episode "In The Background", including one apparently coming from Casey himself 'in the background'. | |
The Deadbeats (Lets Play) / int_f9f2c33 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_f9f2c33 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_f9f2c33 | |
The Deadbeats (Lets Play) / int_fd6de9a1 | type |
Narrating the Present | |
The Deadbeats (Lets Play) / int_fd6de9a1 | comment |
Narrating the Present: As a rule, but notable are Jack's two five-second songs in Nate Against Minecraft: "Nate Makes A Shovel" and "Nate Found A Boat". | |
The Deadbeats (Lets Play) / int_fd6de9a1 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_fd6de9a1 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_fd6de9a1 | |
The Deadbeats (Lets Play) / int_fdbd6162 | type |
With Friends Like These... | |
The Deadbeats (Lets Play) / int_fdbd6162 | comment |
With Friends Like These...: Simon sure does like killing enemies Ash needs to get Second Wind off of in Borderlands. | |
The Deadbeats (Lets Play) / int_fdbd6162 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_fdbd6162 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_fdbd6162 | |
The Deadbeats (Lets Play) / int_fea27091 | type |
Buffy Speak | |
The Deadbeats (Lets Play) / int_fea27091 | comment |
Buffy Speak: At times, the members lapse into this | |
The Deadbeats (Lets Play) / int_fea27091 | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_fea27091 | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_fea27091 | |
The Deadbeats (Lets Play) / int_ffa0483f | type |
Cut Short | |
The Deadbeats (Lets Play) / int_ffa0483f | comment |
Cut Short: Nate Against Minecraft came to a sudden end after Nate opens a chest containing a modded item, causing the world to crash, possibly becoming corrupted. Interestingly, it was cut short mid-episode - the episode starts off normally, even though it was clearly signposted as the last video (The episode is named "Goodbye?" and the intro itself is glitched to reflect the state of what's left). | |
The Deadbeats (Lets Play) / int_ffa0483f | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_ffa0483f | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_ffa0483f | |
The Deadbeats (Lets Play) / int_name | type |
ItemName | |
The Deadbeats (Lets Play) / int_name | comment |
||
The Deadbeats (Lets Play) / int_name | featureApplicability |
1.0 | |
The Deadbeats (Lets Play) / int_name | featureConfidence |
1.0 | |
The Deadbeats (Lets Play) | hasFeature |
The Deadbeats (Lets Play) / int_name | |
The Deadbeats (Lets Play) / int_name | itemName |
The Deadbeats (Lets Play) |
The following is a list of statements referring to the current page from other pages.
The Deadbeats (Lets Play) | hasFeature |
Let's Play / int_916a469a |
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.