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A.I.-Generated Economy
- 200 statements
- 38 feature instances
- 49 referencing feature instances
A.I.-Generated Economy | type |
FeatureClass | |
A.I.-Generated Economy | label |
A.I.-Generated Economy | |
A.I.-Generated Economy | page |
AIGeneratedEconomy | |
A.I.-Generated Economy | comment |
Tired of Video Games economies being managed like Commie Land ones? This trope is for you! This trope is when sectors of the economy, such as the building of buildings or the training of units, in a Video Games nation are managed by the Video Game A.I., so as to allow more immersion (try telling yourself you are managing a country with free market economics when you are setting the prices of the goods like a Dirty Commie!) and reduce the player's workload; however, apart from issues with performance, the AI can be REALLY stupid. Subtrope of Gameplay Automation. Compare Player-Generated Economy. Contrast Command & Conquer Economy. |
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A.I.-Generated Economy | fetched |
2024-01-26T13:01:21Z | |
A.I.-Generated Economy | parsed |
2024-01-26T13:01:21Z | |
A.I.-Generated Economy | processingComment |
Dropped link to ArtisticLicenseEconomics: Not an Item - FEATURE | |
A.I.-Generated Economy | processingComment |
Dropped link to SwissBankAccount: Not an Item - FEATURE | |
A.I.-Generated Economy | processingComment |
Dropped link to WarForFunAndProfit: Not an Item - FEATURE | |
A.I.-Generated Economy | isPartOf |
DBTropes | |
A.I.-Generated Economy / int_1026771e | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_1026771e | comment |
Primordia (2022): Plenty of the Advancements provide automation for the various layers to simplify progression: Starting from Advancement 4, many of them provide 100% passive elemental particle gain per second, making resetting the affected layers unnecessary once achieved. Advancement 14 automatically purchases all Flame upgrades within one second of a reset if you can afford them. Advancement 17 automatically purchases all Life Buyables each second. |
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A.I.-Generated Economy / int_1026771e | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_1026771e | featureConfidence |
1.0 | |
Primordia (2022) (Video Game) | hasFeature |
A.I.-Generated Economy / int_1026771e | |
A.I.-Generated Economy / int_1276bf61 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_1276bf61 | comment |
In Star Ruler 2, the AI will slowly build structures on worlds based on what type of resources you order imported from other worlds; import jewelry, and they'll build banks that generate tax money for the budget cycle, whereas importing oil will build refineries that generate energy for special research and reactivating Big Dumb Objects. Certain resources generate more economic 'pressure' than others or can make several types at once. The AI will also build freighters and civilian infrastructure to support them in trade, and generate small defense craft based on military reserves that can later be assigned to a flagship's fleet. | |
A.I.-Generated Economy / int_1276bf61 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_1276bf61 | featureConfidence |
1.0 | |
Star Ruler 2 (Video Game) | hasFeature |
A.I.-Generated Economy / int_1276bf61 | |
A.I.-Generated Economy / int_1640df03 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_1640df03 | comment |
LNGI Incremental: There's an autobuyer for the first button. Upgrading it lowers the upgrade interval by 50ms and maxing it makes it press the button instantly every second. | |
A.I.-Generated Economy / int_1640df03 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_1640df03 | featureConfidence |
1.0 | |
LNGI Incremental (Video Game) | hasFeature |
A.I.-Generated Economy / int_1640df03 | |
A.I.-Generated Economy / int_18f1f49 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_18f1f49 | comment |
Infinite Layers: The ability to auto-purchase dimensions for a single layer is unlocked once you unlock the one two tiers after it. For instance, you can have autobuyer for money once you unlock eternity. | |
A.I.-Generated Economy / int_18f1f49 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_18f1f49 | featureConfidence |
1.0 | |
Infinite Layers (Video Game) | hasFeature |
A.I.-Generated Economy / int_18f1f49 | |
A.I.-Generated Economy / int_1af7569f | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_1af7569f | comment |
CompactO: Autobuyers for squares, resetters, and other systems are unlocked by getting XP/Shrinkinator upgrades. | |
A.I.-Generated Economy / int_1af7569f | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_1af7569f | featureConfidence |
1.0 | |
CompactO (Video Game) | hasFeature |
A.I.-Generated Economy / int_1af7569f | |
A.I.-Generated Economy / int_2acb12c5 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_2acb12c5 | comment |
X-Universe: NPC ships constantly trade goods between stations, though unlike player-owned ships they don't use money to do it. The simulated economy is managed by an engine called "GOD", which will even delete NPC stations that don't do much business (which is why Terran and Pirate weapons factories tend to disappear in X3: Terran Conflict, forcing the player to build their own: there aren't enough sinks for their products). The system returns in X: Rebirth, with more complexity as the giant freighters that now do the bulk trading require power from energy stations supplied by the economy. | |
A.I.-Generated Economy / int_2acb12c5 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_2acb12c5 | featureConfidence |
1.0 | |
X (Video Game) | hasFeature |
A.I.-Generated Economy / int_2acb12c5 | |
A.I.-Generated Economy / int_377e9b66 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_377e9b66 | comment |
Transport Tycoon The towns will automatically develop over time, without your assistance. This includes the building of roads, but you can assist in doing so if you want to coerce the development of a town in a specific way. You can accelerate, but not control, the growth of town buildings by dealing in Passengers there. This is necessary in some cases because towns will only pay for Goods once they build enough high-rise buildings, which only happens once they reach a certain size. The alternate climates in the Deluxe version have additional restrictions. Arctic towns above a certain elevation have to have Food delivered before they grow. Tropical towns in the desert require Food and Water. |
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A.I.-Generated Economy / int_377e9b66 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_377e9b66 | featureConfidence |
1.0 | |
Transport Tycoon (Video Game) | hasFeature |
A.I.-Generated Economy / int_377e9b66 | |
A.I.-Generated Economy / int_39209872 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_39209872 | comment |
FE000000: You can buy slow autobuyers that trigger every 16 seconds for Stars and unlock fast autobuyers that trigger every tick by beating challenges. They can be turned off or have their frequency adjusted. | |
A.I.-Generated Economy / int_39209872 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_39209872 | featureConfidence |
1.0 | |
FE000000 (Video Game) | hasFeature |
A.I.-Generated Economy / int_39209872 | |
A.I.-Generated Economy / int_3df25836 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_3df25836 | comment |
Chronicles of Elyria: 70% of the characters on a server are Non Player Characters, who are able to craft, write contracts, trade, and gather resources just like players, making them the bread and butter of a political entity's economy. An NPC could even be a member of the nobility and undertake the management aspects that their title confers, setting tax policy and funding infrastructure. | |
A.I.-Generated Economy / int_3df25836 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_3df25836 | featureConfidence |
1.0 | |
Chronicles of Elyria (Video Game) | hasFeature |
A.I.-Generated Economy / int_3df25836 | |
A.I.-Generated Economy / int_5bdb5d17 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_5bdb5d17 | comment |
Incremenergy: Reaching 50 Super-Energy lets you access the Auto tab, where you can buy autobuyers for Super-Energy. | |
A.I.-Generated Economy / int_5bdb5d17 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_5bdb5d17 | featureConfidence |
1.0 | |
Incremenergy (Video Game) | hasFeature |
A.I.-Generated Economy / int_5bdb5d17 | |
A.I.-Generated Economy / int_5f478362 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_5f478362 | comment |
The Christmas Tree: The milestone for getting 7 present machines autobuys one of each elf buyables per tick. | |
A.I.-Generated Economy / int_5f478362 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_5f478362 | featureConfidence |
1.0 | |
The Christmas Tree (Video Game) | hasFeature |
A.I.-Generated Economy / int_5f478362 | |
A.I.-Generated Economy / int_6b8d5c37 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_6b8d5c37 | comment |
The Incremental Dev Tree: There's a bunch of upgrades that unlock autobuyers for buyables. Some other upgrades which unlock features disable ones that are no longer useful to improve performance. | |
A.I.-Generated Economy / int_6b8d5c37 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_6b8d5c37 | featureConfidence |
1.0 | |
The Incremental Dev Tree (Video Game) | hasFeature |
A.I.-Generated Economy / int_6b8d5c37 | |
A.I.-Generated Economy / int_6c1234ed | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_6c1234ed | comment |
Dwarf Fortress: Showing us the pitfalls of giving the AI controls over sectors of the economy is the Dummied Out eponymous feature: when some conditions were fulfilled, all dwarves were awarded private accounts to spend on food and other items they could buy from shops—except for nobles and legendary dwarves, who could take whatever without spending anything. Dwarves were able to buy shops and sell items in it for their own benefit. This led to bizarre things like children of nobles/legendary dwarves being poorer than average and dwarves spending all their time counting their coins. It also led to computers chugging to a screeching halt trying to process individual coins as they were passed all around the fort. | |
A.I.-Generated Economy / int_6c1234ed | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_6c1234ed | featureConfidence |
1.0 | |
Dwarf Fortress (Video Game) | hasFeature |
A.I.-Generated Economy / int_6c1234ed | |
A.I.-Generated Economy / int_6f285a7b | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_6f285a7b | comment |
A Prestige Tree Mod About Merging: Reaching a high enough Mergeable Score unlocks automation for buying in mergeable slots and merging. | |
A.I.-Generated Economy / int_6f285a7b | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_6f285a7b | featureConfidence |
1.0 | |
A Prestige Tree Mod About Merging (Video Game) | hasFeature |
A.I.-Generated Economy / int_6f285a7b | |
A.I.-Generated Economy / int_6f95f7ee | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_6f95f7ee | comment |
Universe Shrinker: After performing a Heat Death for the first time, you can buy automations for purchasing shrinkers, Rho upgrades, and Universe Layer upgrades. | |
A.I.-Generated Economy / int_6f95f7ee | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_6f95f7ee | featureConfidence |
1.0 | |
Universe Shrinker (Video Game) | hasFeature |
A.I.-Generated Economy / int_6f95f7ee | |
A.I.-Generated Economy / int_7141f1b2 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_7141f1b2 | comment |
Distance Incremental: At 1 Tm, you unlock the automation tab, in which you can build bots that automatically perform rank ups/tier ups with scraps and upgrade their effectiveness with intelligence. Later on you unlock a few other automation toggles. | |
A.I.-Generated Economy / int_7141f1b2 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_7141f1b2 | featureConfidence |
1.0 | |
Distance Incremental (Video Game) | hasFeature |
A.I.-Generated Economy / int_7141f1b2 | |
A.I.-Generated Economy / int_7fad4020 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_7fad4020 | comment |
Victoria: An Empire Under The Sun In the expansion, the Capitalist would be able to fund the building of factories and railroads with their surplus money. In the II with Laissez-Faire policies all factory building is to be done exclusively by Capitalists. In III, so long as you have at least one construction sector a certain percentage (Defined by your economic laws) of your weekly construction is set aside for private expansion. Who contributes also depends on economic laws - You get increased aristocrat contribution and reduced capitalist contribution under agrarianism for example, and only labourer classes contribute under cooperative ownership (As the capitalists and aristocrat classes have been dismantled). In fact, there's only one economy where this doesn't apply, and that's the Command Economy where the government owns everything. |
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A.I.-Generated Economy / int_7fad4020 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_7fad4020 | featureConfidence |
1.0 | |
Victoria: An Empire Under The Sun (Video Game) | hasFeature |
A.I.-Generated Economy / int_7fad4020 | |
A.I.-Generated Economy / int_812165e3 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_812165e3 | comment |
Tropico If El Presidente doesn't build enough affordable housing, the Tropicanos will build their own, undesirable shacks. In "Absolute Power", add-on to the third expansion, the player was able to enact privatisation, selling all the facilities to the private sector, which would then have to pay a rent to the State while the selling price would be sent to El Presidente's Swiss Bank Account. In the succeeding expansions the player was able to fundraise money to build a facility, but it had the major drawback that they would get the raw materials for free. |
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A.I.-Generated Economy / int_812165e3 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_812165e3 | featureConfidence |
1.0 | |
Tropico (Video Game) | hasFeature |
A.I.-Generated Economy / int_812165e3 | |
A.I.-Generated Economy / int_910167cf | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_910167cf | comment |
Distant Worlds The universe contains a vast and thriving private economy that the player cannot (directly) control. This economy does many things that other games abstract out. Examples include the transport of resources from one point to another (be this within your own economy or trade with other civilizations) and tourism. These are then taxed by the player's government. Therefore, it is financially beneficial to arrange things so that a private economy develops, even if you can't control the details. In addition, one can delegate large swathes of gameplay to the AI which will automatically manage it, or so that the AI will make suggestions of the player, asking for only a thumbs-up. A major source of income comes from private entities using your unused spacedocks to build their starships. Interestingly enough when things go poorly and pirates and enemy factions start ripping into your empire, the constant need for private fleets to replace their losses can be a huge boon to your treasury. That is, until your economy starts to suffer for it. |
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A.I.-Generated Economy / int_910167cf | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_910167cf | featureConfidence |
1.0 | |
Distant Worlds (Video Game) | hasFeature |
A.I.-Generated Economy / int_910167cf | |
A.I.-Generated Economy / int_911c2f17 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_911c2f17 | comment |
Aurora (4X) lets private companies transport civilian passengers, mine planets and asteroids and buy and sell goods, alongside the Empire, who can actually subsidize them. | |
A.I.-Generated Economy / int_911c2f17 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_911c2f17 | featureConfidence |
1.0 | |
Aurora (4X) (Video Game) | hasFeature |
A.I.-Generated Economy / int_911c2f17 | |
A.I.-Generated Economy / int_9342917a | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_9342917a | comment |
In Patrician 3, while town councils will not build additional houses and facilities, your AI competitors will. | |
A.I.-Generated Economy / int_9342917a | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_9342917a | featureConfidence |
1.0 | |
Patrician (Video Game) | hasFeature |
A.I.-Generated Economy / int_9342917a | |
A.I.-Generated Economy / int_9cc0b091 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_9cc0b091 | comment |
Hidden Agenda features a Chimerica with an agricultural and a commercial sector the player can influe on by instituing policies ranging from free-market to centrally plannification. | |
A.I.-Generated Economy / int_9cc0b091 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_9cc0b091 | featureConfidence |
1.0 | |
Hidden Agenda (1988) (Video Game) | hasFeature |
A.I.-Generated Economy / int_9cc0b091 | |
A.I.-Generated Economy / int_a318e8b | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_a318e8b | comment |
Reinhardt's House: For 1e300 gold, you can buy the ability to automatically purchase potions. They won't make a dent in your money at that point, though. | |
A.I.-Generated Economy / int_a318e8b | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_a318e8b | featureConfidence |
1.0 | |
Reinhardt's House (Video Game) | hasFeature |
A.I.-Generated Economy / int_a318e8b | |
A.I.-Generated Economy / int_a728f88c | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_a728f88c | comment |
Antreematter Dimensions: Once you reach a certain amount of antimatter, you can spend it on autobuyers for dimension tiers, tickspeed, and dimension shifts. They initially work one at a time, but turn into buy max with an upgrade for 75 BP. | |
A.I.-Generated Economy / int_a728f88c | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_a728f88c | featureConfidence |
1.0 | |
Antreematter Dimensions (Video Game) | hasFeature |
A.I.-Generated Economy / int_a728f88c | |
A.I.-Generated Economy / int_b5ea1010 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_b5ea1010 | comment |
Omega Layers: After reaching the Beta layer, you can buy automators that max all generators, prestige, and once its unlocked, buy Aleph upgrades. | |
A.I.-Generated Economy / int_b5ea1010 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_b5ea1010 | featureConfidence |
1.0 | |
Omega Layers (Video Game) | hasFeature |
A.I.-Generated Economy / int_b5ea1010 | |
A.I.-Generated Economy / int_ba1856fe | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_ba1856fe | comment |
Synergism: You can unlock the ability to buy buildings and Automators/Multipliers/Automator Boosts automatically when affordable, which are usually bought in the Automation Shop. You can also unlock upgrades that let you automate upgrade purchases for different categories, New Game Plus tiers, and tier resource gain per-second. | |
A.I.-Generated Economy / int_ba1856fe | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_ba1856fe | featureConfidence |
1.0 | |
Synergism (Video Game) | hasFeature |
A.I.-Generated Economy / int_ba1856fe | |
A.I.-Generated Economy / int_bb78860 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_bb78860 | comment |
The Stardust Tree: There are upgrades which unlock automation. They can be toggled in a tab which is accessed by clicking the grey icon in the top-left. | |
A.I.-Generated Economy / int_bb78860 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_bb78860 | featureConfidence |
1.0 | |
The Stardust Tree (Video Game) | hasFeature |
A.I.-Generated Economy / int_bb78860 | |
A.I.-Generated Economy / int_c21bb812 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_c21bb812 | comment |
The Fuel Tree: The Autobuyer I upgrade makes the game buy all four buyables per tick by itself. | |
A.I.-Generated Economy / int_c21bb812 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_c21bb812 | featureConfidence |
1.0 | |
The Fuel Tree (Video Game) | hasFeature |
A.I.-Generated Economy / int_c21bb812 | |
A.I.-Generated Economy / int_c57a0ca5 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_c57a0ca5 | comment |
The GFRIEND Tree: Producing 4 GFRIEND songs unlocks autobuyers for all three money buyables. | |
A.I.-Generated Economy / int_c57a0ca5 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_c57a0ca5 | featureConfidence |
1.0 | |
The GFRIEND Tree (Video Game) | hasFeature |
A.I.-Generated Economy / int_c57a0ca5 | |
A.I.-Generated Economy / int_c9f912e | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_c9f912e | comment |
Nations in NationStates have private sectors on which their policies can influence, whether for good or for bad. | |
A.I.-Generated Economy / int_c9f912e | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_c9f912e | featureConfidence |
1.0 | |
NationStates (Website) | hasFeature |
A.I.-Generated Economy / int_c9f912e | |
A.I.-Generated Economy / int_cabd58a1 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_cabd58a1 | comment |
Lit (2021): Cyan light automates mechanics once you have enough of it, with perks like autobuying upgrades at level 1 and autobuying buyables one at a time at level 3. | |
A.I.-Generated Economy / int_cabd58a1 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_cabd58a1 | featureConfidence |
1.0 | |
Lit (2021) (Video Game) | hasFeature |
A.I.-Generated Economy / int_cabd58a1 | |
A.I.-Generated Economy / int_cfd60e95 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_cfd60e95 | comment |
Railroad Tycoon 3 has an intricate and well developed economic system: There are other rivals companies building their own transport networks like in the previous installments, but the game itself implements an alternative new method: Unpicked goods and materials are gradually moved from their production sites to the places where they are needed, following a supply and demand logic and price curves. This process is usually very inefficient, but depending on the relative locations it can actually feed industries on its own, as the cargo moves slowly inland (very slowly and possibly not at all in mountain terrain), but adequately faster via rivers and other bodies of water. Processing industries tend to spawn in areas with a high concentration of raw resources, simulating private entrepreneurship. These local facilities can outcompete distant ones, as the newly generated demand will be on par with the remote one, making hauling commodities unprofitable, which is not allowed by the game mechanics. |
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A.I.-Generated Economy / int_cfd60e95 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_cfd60e95 | featureConfidence |
1.0 | |
Railroad Tycoon (Video Game) | hasFeature |
A.I.-Generated Economy / int_cfd60e95 | |
A.I.-Generated Economy / int_d45837ba | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_d45837ba | comment |
In Cities: Skylines, while zoning is to be done by the player, building in these areas grow by themselves and shop buy manufactured goods from factories to sell. | |
A.I.-Generated Economy / int_d45837ba | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_d45837ba | featureConfidence |
1.0 | |
Cities: Skylines (Video Game) | hasFeature |
A.I.-Generated Economy / int_d45837ba | |
A.I.-Generated Economy / int_e39afa46 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_e39afa46 | comment |
Exponential Idle: You can buy autobuyers for variables and upgrades, with each one pressing the Buy All button at the max setting every second, though it can be sped up. Due to the speed, this may make purchasing upgrades difficult if you have a variable autobuyer and vice versa, though there should be no problems if you have both and you can always turn them off. | |
A.I.-Generated Economy / int_e39afa46 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_e39afa46 | featureConfidence |
1.0 | |
Exponential Idle (Video Game) | hasFeature |
A.I.-Generated Economy / int_e39afa46 | |
A.I.-Generated Economy / int_e852d9b0 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_e852d9b0 | comment |
The Prestreestuck: Like many games of this sort, you can frequently get upgrades that'll let you buy other upgrades automatically. The stock market will buy low and sell high whenever possible once buy an upgrade for 1e11 boondollars. | |
A.I.-Generated Economy / int_e852d9b0 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_e852d9b0 | featureConfidence |
1.0 | |
The Prestreestuck (Video Game) | hasFeature |
A.I.-Generated Economy / int_e852d9b0 | |
A.I.-Generated Economy / int_ec4c0a7f | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_ec4c0a7f | comment |
Rapture 30: Getting Hell Boost 2 unlocks the Auto tab, with the only option available being Auto-Spirit Boosts. | |
A.I.-Generated Economy / int_ec4c0a7f | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_ec4c0a7f | featureConfidence |
1.0 | |
Rapture 30 (Video Game) | hasFeature |
A.I.-Generated Economy / int_ec4c0a7f | |
A.I.-Generated Economy / int_f1881696 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_f1881696 | comment |
Majesty : most of the infrastructure of your city - houses, sewers, graveyards, and places of ill repute - is outside your control, and can interfere with your municipal/strategic planning (not to mention spawning sewer rats and undead). So is the control of the heroes themselves, who must be incentivised with bounties if there's any particular place or monster you want them to discover or slay, even if the heroes are hired only on royal order. | |
A.I.-Generated Economy / int_f1881696 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_f1881696 | featureConfidence |
1.0 | |
Majesty (Video Game) | hasFeature |
A.I.-Generated Economy / int_f1881696 | |
A.I.-Generated Economy / int_f7d89303 | type |
A.I.-Generated Economy | |
A.I.-Generated Economy / int_f7d89303 | comment |
The Compact Tree The milestone for 7 compactors grants you the option to autobuy condense buyables. | |
A.I.-Generated Economy / int_f7d89303 | featureApplicability |
1.0 | |
A.I.-Generated Economy / int_f7d89303 | featureConfidence |
1.0 | |
The Compact Tree (Video Game) | hasFeature |
A.I.-Generated Economy / int_f7d89303 |
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