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A-Team Firing
- 822 statements
- 158 feature instances
- 309 referencing feature instances
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More Dakka is claimed by many to be the most reliable way of killing something, but strangely there are a lot of shootouts on TV where the number of bullets fired seems inversely proportional to their likelihood of killing or even wounding anyone. Heroes and villains can expend enormous amounts of ammo shooting at each other, often with automatic weapons and/or at very close range, yet everybody important is protected by Plot Armor. Only a mook or a Red Shirt has anything to worry about, and sometimes even they will be defeated or driven off non-lethally. It's not that the bullets aren't potentially lethal, but everyone's accuracy is so horrible that they seem to hit everything except their foe, even in situations where they have a clear line of fire and you'd think it would be almost impossible to miss. When the fight's over, all the property and vehicles in the area will be chewed up with bullet holes, yet there will be no perforated corpses to match. This trope differs from Imperial Stormtrooper Marksmanship Academy in that instead of just the bad guy's mooks being unable to hit the hero as he slaughters them with his own Improbable Aiming Skills, A-Team Firing makes everybody on both sides keep missing. Perhaps this trope is employed as an alternative to the opposite extreme of Guns Are Worthless and Annoying Arrows. A writer trying to be realistic about how dangerous both arrows and bullets are in the right hands would have to make the people firing them unable to hit the broad side of a barn in order to draw fights out for dramatic effect. In the case of the Trope Namer, however, the real reason was that The A-Team was nominally a kid's show in prime time, and killing was a network no-no; it was overlooked at the time due to the Rule of Cool, and in fact, the movie remake was heavily criticized by fans for actually showing the heroes killing people. This trope can be related to instances where the goodies deliberately miss their shots because they do not wish to kill anyone, but ironically the intentionally non-lethal use of firearms tends to require the opposite trope — Improbable Aiming Skills — for tricks like Blasting It Out of Their Hands or winging the bad guys in order to invoke Only a Flesh Wound. Most of the time, A-Team Firing is depicted as unintentional. The opposite of this trope is Improbable Aiming Skills, and the bladed weapon counterpart is Flynning, in which swords clash but nobody goes for the kill. Contrast Murphy's Bullet, because stray projectiles always hit someone important. See also Bloodless Carnage and Non-Lethal Warfare, which often motivate this trope. Compare Powerful, but Inaccurate, when the inaccuracy is canonically a property of the weapon. See also Amusingly Awful Aim. Examples |
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A-Team Firing / int_110d4471 | type |
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A-Team Firing / int_110d4471 | comment |
Predator: Played for Drama in a famous scene when the heroes open fire onto the titular monster firing thousands of rounds into a jungle and only manage to tag its leg. Justified in the fact that the creature was invisible. | |
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A-Team Firing / int_121d01d7 | type |
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In Homage to Catalonia, everyone taking part in the Spanish Civil War was a terrible shot, according to Orwell. 'In this war, everyone always did miss everyone else, when it was humanly possible.' It saved his life on several occasions. | |
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A-Team Firing / int_1273f0b0 | type |
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Zoids: Chaotic Century has this on-and-off, generally when the bad guys are shooting. This might make sense with some of the mercenaries and generic criminals seen earlier in the series, but it really doesn't make sense when there are a few zoids lined up to defend the Imperial palace and the waves of zoids sent by Prozen can't even destroy them, despite vastly outnumbering the few Mulgas, Gustav, Command Wolf, and Zaber Fang that are lined up holding them off. | |
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A-Team Firing / int_13ed9c3f | type |
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Seen in Malevil when the castle comes under siege and discipline fails for both the defenders and the attackers. Malevil opens fire when the gates are breached but before the enemy enters the Death Course, the invaders go prone and open fire despite not seeing any of the defenders. Both sides waste precious ammunition firing at nothing before their commanders can get them back under control. | |
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A-Team Firing / int_13f21e09 | type |
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A-Team Firing / int_13f21e09 | comment |
Most unit firing in Company of Heroes falls under this. Especially with tanks and vehicles firing on infantry - mostly for balance reasons. Of course, the moment you enable the Direct Control feature for most vehicles by using, say a mod... and are, for example, controlling a Wirbelwind Flakpanzer (four x 20mm) or an M3 Halftrack with the Maxson Mount upgrade (4 x 12.7mm, aka .50cal) then infantry will get PULVERIZED by your attacks. The American and Wehrmacht Engineers epitomize this in the game - their chance of hitting enemies at long range is 0.1 with their submachine guns. Reasonable for long-range, right? Well, even if at kissing distance, their accuracy's best is 0.3. Moving multiplies their accuracy by 0.15. They are unable to hit anything while moving, no matter how close. Standing still only makes them lackluster. Though after spending a few munitions, they can get their hands on a Flamethrower, and they become dangerous. They don't call it Pyro Spam for nothing. Lampshaded by the Rangers upon receiving the Tommy Gun upgrade: "Spray and pray, the SMG way!" However, since accuracy is inversely proportional to distance, they give up some medium- and long-range firepower (which is what Riflemen are for) for being absolute infantry-shredding terrors at short range. |
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Mobile Suit Gundam: The 08th MS Team allows enemy Ace Pilot Norris Packard to hang a lampshade on this when The Hero Shiro Amada fires every weapon he has simultaneously at him, without managing to land a single hit. | |
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A-Team Firing / int_1869a077 | type |
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Happens very often in Samurai Jack to a point where shooting at Jack is almost like Shooting Superman. He always manages to run faster than the people trying to shoot him can move their arms. | |
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In Like a Dragon: Ishin!, Suzuki empties an entire revolver barrel at Okada and misses every shot (with Okada only needing to bother blocking one of them). He then tries to charge at Okada with a katana, but Okada easily dodges that as well and kills him. | |
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Seen in the Battlefield series due to its use of realistic firearm accuracy. Automatic fire from a shoulder-fired weapon will have little chance of hitting the target, doubly so if you are shooting on the run. Heavy support weapons have even worse accuracy when fired from a standing position and will have problems hitting a target even at point-blank range. This results in numerous instances of soldiers circling around each other at arm's length burning through their entire magazine without hitting a thing.note These are likely veterans of earlier, Quake-style FPS games that emphasized movement over cover as effective defense. Network latency may also be to blame. Shooting from a prone or crouched position increases accuracy, along with using controlled semi-automatic fire or short automatic bursts, just like in Real Life. Taken to ridiculous, possibly parodying lengths in Battlefield Heroes; unless using the scope, the Commando's sniper rifle can actually hit things behind the gun's barrel. |
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The Walking Dead: This is Tyreese's biggest problem. Even given lessons on a makeshift firing range, he can't hit the broad side of a barn. Good thing he's capable with a hammer. | |
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In a subversion, this makes certain enemies in Descent 2 harder than its predecessor. In Descent 1, all the enemies fire right at you, which means you can dodge their shots (which is difficult but still possible with homing missiles). In Descent 2, certain enemy robots simply spread a lot of bullets in your general direction, which means that even if you evade there's still something heading for you. | |
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Happens a lot in TaleSpin. Everyone uses real guns, and the Sky Pirates especially do a lot of filling planes with bullets, but miraculously no one ever gets shot, though there are a lot of dramatic near misses. | |
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Alias used it for the first season and a half — then Sydney started killing people. It's not that Sydney missed her shots, though; in general, she used tranquilizers until the writers decided they preferred Sydney to off people instead. | |
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Everyone on Chuck sucks with their guns. Many of the fights devolve into hand-to-hand combat, and any stand-off is solved just by either side having an extra gun pointed at the rest. | |
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Knight and Day has a shootout where the protagonists even manage to have a loving moment as the mooks are so bad shots. | |
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In Wanda Nevada, Beau and Wanda get into a shootout with Strap and Ruby. A great many bullets are fired at close range, but no one suffers anything worse than a nick. | |
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F Troop: Everyone at Fort Courage shoots like this, which might explain why they were sent to Fort Courage in the first place. In one notable episode, every single member of a firing squad missed the person they were supposed to be executing, instead shooting the water tower. | |
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This trope runs rampant in G.I. Joe: A Real American Hero. The only exception is when shooting at robots or a manned vehicle, wherein the people inside get to escape before the vehicle is destroyed... often making their escape before even coming under fire, let alone the vehicle actually taking any damage. Homestar Runner parodied G.I. Joe in a commercial for the Cheat Commandos. The Commandos and their perpetual enemies, Blue Laser, have their vehicles lined up only a few feet from each other and firing like crazy, but nothing gets hit. Parodied in an episode of Twisted Toyfare Theatre when Spider-Man says "You'd actually hit something if you aimed lower", physically pushes Duke's gun down, resulting in a dead Cobra trooper and everyone staring in shock. Also parodied in Robot Chicken Series 4 where both Duke and Cobra Commander note that their respective "Walls of Honour" don't list a single name (aside from Junkyard the dog who died after eating too much chocolate) But averted in the later Resolute mini-series which not only shows most shots by the Joes hitting their targets, but several Joes — including "kind-and-gentle" Scarlett — killing unaware soldiers in cold blood in order to infiltrate a Cobra base. Parodied in the Community episode, "G.I. Jeff", where Jeff Wingman outright kills Destro during a firefight, instead of just allowing him to perform a Villain: Exit, Stage Left as usual, and gets court-martialed for this act. Jeff tries defending himself in court by pointing out that abstaining from killing Cobra members just means the war will go on forever, lampshading Status Quo Is God, but this just ends up getting him thrown into prison. The Cobras, meanwhile, are in a state of shock since this is the first fatality they sustained in all the years of fighting the Joes. It also causes financial problems for the Cobras since their insurance rates go up and their soldiers now demand hazard pay. It is also inverted when Jeff fires his submachine gun in order to lay some harmless suppressing fire and instead kills a squad of Cobras and accidentally sets Lifeline on fire. Averted in The Venture Bros.' parody of the G.I. Joe opening sequence. Not only are OSI agents shown gunning down SPHINX goons, there's also lots of blood to go around. OSI is also depicted as extremely brutal, with a couple of Kick Them While They Are Down moments like shooting an ejected pilot, multiple agents ganging up on one downed goon and beating him with their rifle stocks, etc. |
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Stand Still, Stay Silent gives us Emil Västerström of the "close eyes, scream, spray and pray — while moving" school of barn-door missing. Mikkel Madsen is not quite as good with the quantity of collateral damage, but he's rather good at hitting his teammates with iron pipes by accident. | |
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Threshold: The government agents just stun the bad aliens with electronic bullets. | |
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In the first game, Borderlands, at least two unique guns have a 0.0 accuracy rating, meaning that the process of using one involves pulling the trigger and, if used beyond point-blank range, praying fervently to your weapons deity of choice that any of your resulting shots hit a target. Both are shotguns and boss weapons besides, meaning you will definitely see them in use against you, and that being shot by them is probably not what's bound to kill you: Sledge's Shotgun |
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Gaige's Anarchy skill from Borderlands 2. It increases your damage at the cost of your accuracy. Up to -700% accuracy without using a specific item. If you do have said item, at around -900% accuracy the bullets stop being ridiculously inaccurate and start being impossibly inaccurate. They'll take sharp turns in mid-air, zig-zag, land behind you... Anything you hit will be either by pure luck or sheer weight of numbers, but anything you hit will also die. Gaige herself comments on this. | |
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Kickassia is slightly less extreme, in that at one point one person was hit. | |
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Parodied in the Community episode, "G.I. Jeff", where Jeff Wingman outright kills Destro during a firefight, instead of just allowing him to perform a Villain: Exit, Stage Left as usual, and gets court-martialed for this act. Jeff tries defending himself in court by pointing out that abstaining from killing Cobra members just means the war will go on forever, lampshading Status Quo Is God, but this just ends up getting him thrown into prison. The Cobras, meanwhile, are in a state of shock since this is the first fatality they sustained in all the years of fighting the Joes. It also causes financial problems for the Cobras since their insurance rates go up and their soldiers now demand hazard pay. It is also inverted when Jeff fires his submachine gun in order to lay some harmless suppressing fire and instead kills a squad of Cobras and accidentally sets Lifeline on fire. | |
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Hawaii Five-0: One episode had a particularly egregious example, in that this trope and Improbable Aiming Skills happen one after the other. The protagonists get in a shootout with a couple of thugs while protecting an old man who’s using an oxygen tank. None of the heroes can actually hit either thug while they are not even taking cover and just standing out in the open firing at them, but when one of the good guys throws the old man's oxygen tank as an improvised explosive, another somehow manages to hit the much smaller and moving target with pinpoint accuracy to take out the thugs. | |
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A case of this afflicts Eliphas the Inheritor in Dawn of War: Dark Crusade at the end of the Chaos base assault (although this may be a result of the Warp portal). As his daemonic patron is telling him off, Eliphas flips out and begins firing his plasma pistol, apparently carefully aimed at a spot two feet to the daemon's left. | |
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The DC Animated Universe version of Batman frequently swung down to kick automatic-weapon-toting enemies, inexplicably not being hit by the massive amounts of lead coming his way. Bullets coming his way seem to vanish into the aether milliseconds before they should rightfully swiss-cheese him. In the comics, the main reason Batman operates at night as well as the massive cape he wears are to cause this trope by having the darkness plus their fear cause the shooters be unable to effectively aim at him, the heavy body armor deals with the few shots that do get through. The Adventures of Dr. McNinja referenced this directly, with more logical results. Gotham Knight has some fun with this, where Bats tries to run straight at Deadshot while the latter is blazing away with a two-barreled automatic Arm Cannon... and connects. Cue Deadshot quipping about how this was the first time he had ever seen anyone try to dodge his bullets by running at them. |
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In Return of the Obra Dinn, four seamen participated in the execution of Formosan passenger Hok-Seng Lau by firing squad for the murder that Second Mate Edward Nichols actually committed. Played straight when three of them missed but averted when Seaman Henry Brennan managed to fire a gunshot that hit Lau... and was therefore labeled as a murderer. Surprisingly, of the other three who missed their mark and are not labeled as murderers, only John Naples (himself a murder victim) is rewarded for his valiant efforts, while Patrick O'Hagan and Aleksei Toporov are fined for other crimes such as kidnapping and attempted desertion. | |
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Return of the Obra Dinn (Video Game) | hasFeature |
A-Team Firing / int_37f35e5e | |
A-Team Firing / int_3b6919fa | type |
A-Team Firing | |
A-Team Firing / int_3b6919fa | comment |
Neither the militant Library Task Force of Library War nor their pro-censorship nemesis, the Media Cleansing Committee, ever seem to hit anything despite their constant barrages of automatic weapons fire, making it one of the most peaceful (and legal!) civil wars ever depicted. | |
A-Team Firing / int_3b6919fa | featureApplicability |
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A-Team Firing / int_3b6919fa | featureConfidence |
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Library War | hasFeature |
A-Team Firing / int_3b6919fa | |
A-Team Firing / int_3bce4381 | type |
A-Team Firing | |
A-Team Firing / int_3bce4381 | comment |
Trigun. Because the main character can dodge bullets and refuses to kill or seriously injure his enemies, 99% of the bullets fired in the series accomplish nothing besides property destruction. In fact, in the teaser to the first episode, a bunch of criminals unload countless rounds of ammunition into a restaurant. When they stop, the whole building's been demolished except for Vash, the stool he's sitting on, and the little bit of counter in front of him, which are all completely unharmed. In the actual first episode, the reason that little slice of real estate is unharmed is that it was shielded by the tavern's very sturdy sign, which, when no longer propped up by the repeated impact of incoming bullets on one side, fell over. It wasn't so much that they all missed the target as that there was something bulletproof in the way. |
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A-Team Firing / int_3bce4381 | featureApplicability |
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A-Team Firing / int_3bce4381 | featureConfidence |
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Trigun (Manga) | hasFeature |
A-Team Firing / int_3bce4381 | |
A-Team Firing / int_3be307d1 | type |
A-Team Firing | |
A-Team Firing / int_3be307d1 | comment |
Similarly to Momo, in the Super Famicom Tenchi Muyo! RPG, Mihoshi is the only character whose attacks can miss — namely, her basic attack is a three-round burst from her gun. She even has an embarrassed reaction when it happens. | |
A-Team Firing / int_3be307d1 | featureApplicability |
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A-Team Firing / int_3be307d1 | featureConfidence |
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Tenchi Muyo! | hasFeature |
A-Team Firing / int_3be307d1 | |
A-Team Firing / int_3c69e536 | type |
A-Team Firing | |
A-Team Firing / int_3c69e536 | comment |
In Sonic the Hedgehog (2020), while stopping at a Western-themed bar, Sonic and Tom get into a game of darts. Tom hits the bullseye, so Sonic tries to one-up him by throwing multiple darts at the board in rapid-fire... and none of the darts hit the board, resulting in a mess of darts on the wall, the hat of a nearby waitress (though mercifully, none hit her directly), and the canned drinks she was serving. | |
A-Team Firing / int_3c69e536 | featureApplicability |
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A-Team Firing / int_3c69e536 | featureConfidence |
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Sonic the Hedgehog (2020) | hasFeature |
A-Team Firing / int_3c69e536 | |
A-Team Firing / int_3d8baf13 | type |
A-Team Firing | |
A-Team Firing / int_3d8baf13 | comment |
In the climax of RoboCop 3, both the good guys (Detroit Police Dept.) and the bad guys (private corporate army and street punks) fire a crapload of ammunition at each other with few people getting shot. | |
A-Team Firing / int_3d8baf13 | featureApplicability |
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A-Team Firing / int_3d8baf13 | featureConfidence |
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RoboCop 3 | hasFeature |
A-Team Firing / int_3d8baf13 | |
A-Team Firing / int_3defe34c | type |
A-Team Firing | |
A-Team Firing / int_3defe34c | comment |
This is discussed by Sergeant Foley during the tutorial for Modern Warfare 2, where he admonishes the Afghan militia for just randomly firing from the hip and never hitting anything. | |
A-Team Firing / int_3defe34c | featureApplicability |
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A-Team Firing / int_3defe34c | featureConfidence |
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Discussed Trope | hasFeature |
A-Team Firing / int_3defe34c | |
A-Team Firing / int_3eb3a36f | type |
A-Team Firing | |
A-Team Firing / int_3eb3a36f | comment |
In Assassination Classroom, the constant barrage of fire from military agents, professional assassins, an artificial intelligence, and a class of middle school students virtually never hits the target. Justified by the fact that said target is an impossibly fast octopus who is insanely good at dodging things. | |
A-Team Firing / int_3eb3a36f | featureApplicability |
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A-Team Firing / int_3eb3a36f | featureConfidence |
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Assassination Classroom (Manga) | hasFeature |
A-Team Firing / int_3eb3a36f | |
A-Team Firing / int_3f633fb4 | type |
A-Team Firing | |
A-Team Firing / int_3f633fb4 | comment |
(Cracked speculated on "the hundreds of bystanders they likely gunned down with their hail of stray bullets.") | |
A-Team Firing / int_3f633fb4 | featureApplicability |
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A-Team Firing / int_3f633fb4 | featureConfidence |
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Cracked (Website) | hasFeature |
A-Team Firing / int_3f633fb4 | |
A-Team Firing / int_40a1e7fa | type |
A-Team Firing | |
A-Team Firing / int_40a1e7fa | comment |
Xabungle, like many, "many" mecha shows, uses this to a certain extreme — but subverts it with its usual comedy. Despite virtually every face character facing a hail of human-scale bullets at some point or another, the number who are wounded from it (let alone killed) can be counted on one hand. It isn't from lack of trying — they're all "really" good at dodging on foot. | |
A-Team Firing / int_40a1e7fa | featureApplicability |
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A-Team Firing / int_40a1e7fa | featureConfidence |
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Xabungle | hasFeature |
A-Team Firing / int_40a1e7fa | |
A-Team Firing / int_428a472b | type |
A-Team Firing | |
A-Team Firing / int_428a472b | comment |
During the takeover scene in Air Force One the Russian terrorists kill Marines and Secret Service agents without one of the terrorists being killed or, at least wounded, by government agents, who are supposed to be the best shots in the business. | |
A-Team Firing / int_428a472b | featureApplicability |
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A-Team Firing / int_428a472b | featureConfidence |
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Air Force One | hasFeature |
A-Team Firing / int_428a472b | |
A-Team Firing / int_4442abe6 | type |
A-Team Firing | |
A-Team Firing / int_4442abe6 | comment |
Gotham Knight has some fun with this, where Bats tries to run straight at Deadshot while the latter is blazing away with a two-barreled automatic Arm Cannon... and connects. Cue Deadshot quipping about how this was the first time he had ever seen anyone try to dodge his bullets by running at them. | |
A-Team Firing / int_4442abe6 | featureApplicability |
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A-Team Firing / int_4442abe6 | featureConfidence |
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Batman: Gotham Knight | hasFeature |
A-Team Firing / int_4442abe6 | |
A-Team Firing / int_45ca6e65 | type |
A-Team Firing | |
A-Team Firing / int_45ca6e65 | comment |
Glitched to the point of hilarity in Star Trek: The Video Game. The idea is that if either Kirk or Spock is downed while in battle, they can be supported by their partner to a safer location, and provide some covering fire in the process. Unfortunately, the actual end result is less "lucky shot by the injured victim saves selfless rescuer" drama and more "Beam Spam meets Ragdoll Physics" comedy. The bolts actually start to fire everywhere but where Kirk is aiming in that particular instance. The enemy AI's inability to aim worth a crap only lends itself further to this trope. | |
A-Team Firing / int_45ca6e65 | featureApplicability |
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A-Team Firing / int_45ca6e65 | featureConfidence |
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Star Trek: The Video Game (Video Game) | hasFeature |
A-Team Firing / int_45ca6e65 | |
A-Team Firing / int_4ce969a9 | type |
A-Team Firing | |
A-Team Firing / int_4ce969a9 | comment |
The Assault Rifle in Marathon, with it being handwaved as a "manufacturing defect" in the ammo. | |
A-Team Firing / int_4ce969a9 | featureApplicability |
1.0 | |
A-Team Firing / int_4ce969a9 | featureConfidence |
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Marathon (Video Game) | hasFeature |
A-Team Firing / int_4ce969a9 | |
A-Team Firing / int_4d1ba412 | type |
A-Team Firing | |
A-Team Firing / int_4d1ba412 | comment |
The Adventures of Dr. McNinja referenced this directly, with more logical results. | |
A-Team Firing / int_4d1ba412 | featureApplicability |
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A-Team Firing / int_4d1ba412 | featureConfidence |
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The Adventures of Dr. McNinja (Webcomic) | hasFeature |
A-Team Firing / int_4d1ba412 | |
A-Team Firing / int_4e9f355 | type |
A-Team Firing | |
A-Team Firing / int_4e9f355 | comment |
Played straight in Crisis Core when Zack not only stands still when facing a hail of bullets but TALKS ON HIS FREAKING CELL PHONE! The incident takes place during a virtual training mission, so one wonders if whether the event was merely overconfidence on Zack's part, or whether something was wrong with the simulated opponents' targeting algorithms — obviously no aimbots here! — or whether it's an accurate reflection of the average Shinra trooper's marksmanship. The trailer for the remake of FF7 shows Cloud in a similar situation, though with real bullets this time. While he's at least making himself a moving target, it still boggles the mind as to how he managed to get through that without a single scratch. Either his Mako enhancements had something to do with it, or Shinra Infantry really are that bad of a shot.note However, the simple explanation is Rule of Cool. |
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A-Team Firing / int_4e9f355 | featureApplicability |
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A-Team Firing / int_4e9f355 | featureConfidence |
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Crisis Core (Video Game) | hasFeature |
A-Team Firing / int_4e9f355 | |
A-Team Firing / int_50bcf7a6 | type |
A-Team Firing | |
A-Team Firing / int_50bcf7a6 | comment |
Inverted in Homestuck: Caliborn is able to shoot and hit Gamzee repeatedly with his machine gun. It just has very little effect. | |
A-Team Firing / int_50bcf7a6 | featureApplicability |
1.0 | |
A-Team Firing / int_50bcf7a6 | featureConfidence |
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Homestuck (Webcomic) | hasFeature |
A-Team Firing / int_50bcf7a6 | |
A-Team Firing / int_526d4c5c | type |
A-Team Firing | |
A-Team Firing / int_526d4c5c | comment |
Knights of the Old Republic uses a modified version of the Star Wars d20 rules, except when you fire a blaster your character will let off three bolts for every unmodified attack roll, which means that at best you will hit with one in three shots. | |
A-Team Firing / int_526d4c5c | featureApplicability |
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A-Team Firing / int_526d4c5c | featureConfidence |
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Knights of the Old Republic (Video Game) | hasFeature |
A-Team Firing / int_526d4c5c | |
A-Team Firing / int_533dafcd | type |
A-Team Firing | |
A-Team Firing / int_533dafcd | comment |
The first episode of Burst Angel sees two opponents firing away at each other at point-blank range (like, four metres) like no tomorrow, without a single hit. | |
A-Team Firing / int_533dafcd | featureApplicability |
1.0 | |
A-Team Firing / int_533dafcd | featureConfidence |
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Burst Angel | hasFeature |
A-Team Firing / int_533dafcd | |
A-Team Firing / int_53a0bd32 | type |
A-Team Firing | |
A-Team Firing / int_53a0bd32 | comment |
The Twilight Zone (1959): The episode "The Jeopardy Room". When Kurchenko opens the door and runs out of the room, Boris (who had been earlier established as a crack shot) might as well have been firing with his eyes shut. The episode "The Grave" has eight men lying in ambush for the outlaw Pinto Sykes and fires at him when he's in the open. Despite this only one of the eight shots fired actually hit him. |
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A-Team Firing / int_53a0bd32 | featureApplicability |
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A-Team Firing / int_53a0bd32 | featureConfidence |
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The Twilight Zone (1959) | hasFeature |
A-Team Firing / int_53a0bd32 | |
A-Team Firing / int_5498bfdd | type |
A-Team Firing | |
A-Team Firing / int_5498bfdd | comment |
In Suburban Knights people unload machine guns at each other for several seconds and fire guns at each other from point-blank range without ever hitting. Occasionally sparks indicate that bullets are bouncing off of the swords people are holding, but never hit an inch to the right or left. | |
A-Team Firing / int_5498bfdd | featureApplicability |
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A-Team Firing / int_5498bfdd | featureConfidence |
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Suburban Knights (Web Video) | hasFeature |
A-Team Firing / int_5498bfdd | |
A-Team Firing / int_54dc7981 | type |
A-Team Firing | |
A-Team Firing / int_54dc7981 | comment |
Also justified in Die Hard 2, where the commando team is again firing blanks. | |
A-Team Firing / int_54dc7981 | featureApplicability |
1.0 | |
A-Team Firing / int_54dc7981 | featureConfidence |
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Die Hard 2 | hasFeature |
A-Team Firing / int_54dc7981 | |
A-Team Firing / int_585e7a79 | type |
A-Team Firing | |
A-Team Firing / int_585e7a79 | comment |
Parodied mercilessly in UHF in which "Weird Al" Yankovic as Rambo slowly stares down the man firing at him, slowly takes an arrow out of his quiver, slowly nocks it, and slowly raises his arm to shoot the arrow, only for the camera to switch to a wide cut so we can see the evil man who has been firing the Uzi non-stop for about 4 minutes now is standing three feet away. Later on, an entire line of enemy soldiers fire upon Al, and he actually rolls his eyes before he turns around to take them all down with a single burst from his rifle. | |
A-Team Firing / int_585e7a79 | featureApplicability |
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UHF | hasFeature |
A-Team Firing / int_585e7a79 | |
A-Team Firing / int_58a0656b | type |
A-Team Firing | |
A-Team Firing / int_58a0656b | comment |
One of the main gameplay mechanics behind PAYDAY 2 is that weapons have stats determining how accurate they are (how close to the center of the screen the bullets land) and how stable they are (how much recoil causes them to pull upwards). Attachments can be added as well to modify their stats, but for the most part, increasing one stat means decreasing another, meaning that to make a gun stable under automatic fire, or heavily concealable for stealth, the player will almost always have to sacrifice any semblance of accuracy; failing that, focusing on high accuracy will usually impact the stability, requiring slow and careful shot placement because the weapon will pull up a noticeable amount with each bullet fired, especially in full-auto. The fire-mode-locking mods exemplify this further, with the one to lock a weapon in semi-automatic increasing accuracy while decreasing stability, and the one that locks one in full-auto doing the opposite. | |
A-Team Firing / int_58a0656b | featureApplicability |
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A-Team Firing / int_58a0656b | featureConfidence |
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PAYDAY 2 (Video Game) | hasFeature |
A-Team Firing / int_58a0656b | |
A-Team Firing / int_5a0daa35 | type |
A-Team Firing | |
A-Team Firing / int_5a0daa35 | comment |
In Warmachine, any Menoth unit with a ranged attack is guaranteed to have laughable accuracy. This is most notable in the case of the Zealots, whose whole strategy is throwing remarkably unstable explosives at ludicrously short range. | |
A-Team Firing / int_5a0daa35 | featureApplicability |
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Iron Kingdoms (Tabletop Game) | hasFeature |
A-Team Firing / int_5a0daa35 | |
A-Team Firing / int_5ba6595e | type |
A-Team Firing | |
A-Team Firing / int_5ba6595e | comment |
In Reno 911!, Deputy Garcia is such a horrible shot that he once, using a Browning M1919 to shoot at some bottles a few feet away, lost total control of the gun and blew up his own squad car that was 30 feet off to the side. Another time, he missed so many shots aiming at a junker car that some rednecks were plinking at that Deputy Travis Junior has this to say: | |
A-Team Firing / int_5ba6595e | featureApplicability |
1.0 | |
A-Team Firing / int_5ba6595e | featureConfidence |
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Reno 911! | hasFeature |
A-Team Firing / int_5ba6595e | |
A-Team Firing / int_5e15e203 | type |
A-Team Firing | |
A-Team Firing / int_5e15e203 | comment |
In Air Rivals, most mook attacks that are based on guns/laser beams/rockets are unaimed, and in those cases, a simply strafing move will make them miss. It gets ridiculous in a case where the new nation defense systems (nation-aligned mooks that attack invaders only) from BCU are far worse than the old ones, simply because they use unaimed laser machine guns with a visible charging period instead of the quick, auto-aimed attack the old ones had. | |
A-Team Firing / int_5e15e203 | featureApplicability |
1.0 | |
A-Team Firing / int_5e15e203 | featureConfidence |
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Ace Online (Video Game) | hasFeature |
A-Team Firing / int_5e15e203 | |
A-Team Firing / int_608934f5 | type |
A-Team Firing | |
A-Team Firing / int_608934f5 | comment |
Mind of Mencia: Carlos Mencia once addressed the way gangstas stereotypically hold their guns. When taxed, one of them responded that he holds his gun like that when he shoots because it makes him look cool. He's astonished to find that the aiming guide on top of the gun lines up with his target when held the right way up. Then Mencia makes some remark about how only porn stars should look cool when they shoot. | |
A-Team Firing / int_608934f5 | featureApplicability |
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A-Team Firing / int_608934f5 | featureConfidence |
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Mind of Mencia | hasFeature |
A-Team Firing / int_608934f5 | |
A-Team Firing / int_617c0643 | type |
A-Team Firing | |
A-Team Firing / int_617c0643 | comment |
The two Michael Mann films Public Enemies and Heat have action scenes where the characters use lots of suppressive fire and fire and movement. | |
A-Team Firing / int_617c0643 | featureApplicability |
1.0 | |
A-Team Firing / int_617c0643 | featureConfidence |
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Public Enemies | hasFeature |
A-Team Firing / int_617c0643 | |
A-Team Firing / int_6220c895 | type |
A-Team Firing | |
A-Team Firing / int_6220c895 | comment |
Usually averted in Stargate, where the Red Shirt Army at the very least show a modicum of competence. | |
A-Team Firing / int_6220c895 | featureApplicability |
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A-Team Firing / int_6220c895 | featureConfidence |
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Stargate-verse (Franchise) | hasFeature |
A-Team Firing / int_6220c895 | |
A-Team Firing / int_63e2f9e0 | type |
A-Team Firing | |
A-Team Firing / int_63e2f9e0 | comment |
In Auction Kings, Cindy managed to hit the device which carries the target at the shooting range. Paul is a much better shot. | |
A-Team Firing / int_63e2f9e0 | featureApplicability |
1.0 | |
A-Team Firing / int_63e2f9e0 | featureConfidence |
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Auction Kings | hasFeature |
A-Team Firing / int_63e2f9e0 | |
A-Team Firing / int_67ed82fa | type |
A-Team Firing | |
A-Team Firing / int_67ed82fa | comment |
In The Godfather game, your accuracy will go to hell quickly if you try to fire sustained bursts. This is probably the key reason why tommyguns are Awesome, but Impractical in this game. It also reflects the intended usage of the gun types: the long arms are meant to be assault weapons for going centre-of-mass, as opposed to the handguns which are generally meant for staying behind cover and popping heads with. | |
A-Team Firing / int_67ed82fa | featureApplicability |
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A-Team Firing / int_67ed82fa | featureConfidence |
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The Godfather (Video Game) | hasFeature |
A-Team Firing / int_67ed82fa | |
A-Team Firing / int_6819fb9f | type |
A-Team Firing | |
A-Team Firing / int_6819fb9f | comment |
In the Rainbow Six series, most of the player's submachine guns (other than the standard MP5) fire with the accuracy of a blind epileptic. Even the normally deadly-accurate tangos occasionally exhibit Stormtrooper marksmanship. The Vegas series allows you and the enemy to blind-fire weapons from behind cover, which, while it has protection advantages compared to popping out of cover to aim, is horrifically inaccurate and only really useful when enemies are close enough that they would instantly kill you if you popped out to aim - the only two reasons you really have for doing so are to either suppress enemies (best done with a light machine gun) or to try and get CQB points to unlock new weapons. | |
A-Team Firing / int_6819fb9f | featureApplicability |
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A-Team Firing / int_6819fb9f | featureConfidence |
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Rainbow Six (Video Game) | hasFeature |
A-Team Firing / int_6819fb9f | |
A-Team Firing / int_699dbb95 | type |
A-Team Firing | |
A-Team Firing / int_699dbb95 | comment |
Parodied in a Door Monster sketch based on XCOM 2. The soldiers have such poor aim that they actually had 'better luck'' while firing in a blind panic. Of course, firing in blind panic also meant that they were liable to dismiss orders and fire at allies, something their commander found out the hard way. | |
A-Team Firing / int_699dbb95 | featureApplicability |
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A-Team Firing / int_699dbb95 | featureConfidence |
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Door Monster (Web Video) | hasFeature |
A-Team Firing / int_699dbb95 | |
A-Team Firing / int_69a9d669 | type |
A-Team Firing | |
A-Team Firing / int_69a9d669 | comment |
Momo in Breath of Fire III was the only character in the game who suffered from horrible accuracy rates. Incidentally, her weapon of choice was a bazooka. | |
A-Team Firing / int_69a9d669 | featureApplicability |
1.0 | |
A-Team Firing / int_69a9d669 | featureConfidence |
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Breath of Fire III (Video Game) | hasFeature |
A-Team Firing / int_69a9d669 | |
A-Team Firing / int_6ac55ec7 | type |
A-Team Firing | |
A-Team Firing / int_6ac55ec7 | comment |
Dungeons & Dragons' 5th edition has optional rules for modern guns. While automatic weapons can fire one shot at a time, the Burst Fire ability fills a 10x10x10-foot cube (so up to four human-sized targets) with 10 bullets, the targets either taking regular damage or taking no damage at all. | |
A-Team Firing / int_6ac55ec7 | featureApplicability |
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A-Team Firing / int_6ac55ec7 | featureConfidence |
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Dungeons & Dragons (Tabletop Game) | hasFeature |
A-Team Firing / int_6ac55ec7 | |
A-Team Firing / int_6ad790d3 | type |
A-Team Firing | |
A-Team Firing / int_6ad790d3 | comment |
In the course of a documentary, Jeremy Clarkson opened up on a (stationary, unoccupied) van from a couple of yards away with an AK-47 (or something that looked like one) and didn't hit it once. He would have done more damage if he had just flung the gun at it. | |
A-Team Firing / int_6ad790d3 | featureApplicability |
1.0 | |
A-Team Firing / int_6ad790d3 | featureConfidence |
1.0 | |
Top Gear (UK) | hasFeature |
A-Team Firing / int_6ad790d3 | |
A-Team Firing / int_6b3cfe38 | type |
A-Team Firing | |
A-Team Firing / int_6b3cfe38 | comment |
In Bob and George, Mega Man complains that Roll is moving too much, he can't hit her. | |
A-Team Firing / int_6b3cfe38 | featureApplicability |
1.0 | |
A-Team Firing / int_6b3cfe38 | featureConfidence |
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Bob and George (Webcomic) | hasFeature |
A-Team Firing / int_6b3cfe38 | |
A-Team Firing / int_6c1d09b3 | type |
A-Team Firing | |
A-Team Firing / int_6c1d09b3 | comment |
Played straight in Fallout 3, where assault rifles spray wildly, submachine guns even more so, and even sniper shots in VATS frequently go wide from their target, especially on lower experience levels, after which you may gain Improbable Aiming Skills. The inaccuracy is much worse with shotguns, even the Double-Barreled Shotgun from Point Lookout. You can even miss at point-blank range in rare cases. Worse, in Fallout 4, miss shots will sometimes pass through the target. | |
A-Team Firing / int_6c1d09b3 | featureApplicability |
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A-Team Firing / int_6c1d09b3 | featureConfidence |
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Fallout 3 (Video Game) | hasFeature |
A-Team Firing / int_6c1d09b3 | |
A-Team Firing / int_6cd3b44f | type |
A-Team Firing | |
A-Team Firing / int_6cd3b44f | comment |
Black Lagoon, on occasion, suffers from this trope. The best example is the gun battle between Revy and Killer Maid Roberta. Despite the fact that they fire countless rounds at each other without either taking cover (sometimes at near point-blank range), they only hit each other once, both times apparently only giving each other a minor wound. | |
A-Team Firing / int_6cd3b44f | featureApplicability |
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Black Lagoon (Manga) | hasFeature |
A-Team Firing / int_6cd3b44f | |
A-Team Firing / int_6e34b51b | type |
A-Team Firing | |
A-Team Firing / int_6e34b51b | comment |
In Soldier of Fortune II, automatic weapons are wildly inaccurate at long range in the player's hands, but not so for the mooks. Ditto for other ID Tech 3 engine games, such as Medal of Honor: Allied Assault. Conversely, in the first game, the enemies, excluding the snipers, tend to suffer from Imperial Stormtrooper Marksmanship Academy syndrome unless at close range. | |
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A-Team Firing / int_6e34b51b | |
A-Team Firing / int_7038c36b | type |
A-Team Firing | |
A-Team Firing / int_7038c36b | comment |
Parodied in the first episode of Danger 5, when the heroes and villains fire directly at each other in a nightclub to no effect, other than killing every single random mook and Innocent Bystander. A Running Gag in the series involves the Big Bad always escaping via Super Window Jump after evading a hail of gunfire by Danger 5. | |
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A-Team Firing / int_7038c36b | |
A-Team Firing / int_72a832ed | type |
A-Team Firing | |
A-Team Firing / int_72a832ed | comment |
In Aria the Scarlet Ammo AA, main character Akari begins as this. She is seemingly a hopeless marksman. Later at the end it's revealed she's descended from and taught in the techniques of a long line of assassins, and she can hit every lethal point on a body without even looking as she shoots. However, as Butei are supposed to capture criminals alive she desperately tries to suppress this instinctive skill and as a result winds up unable to hit anything instead. | |
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A-Team Firing / int_73b74949 | type |
A-Team Firing | |
A-Team Firing / int_73b74949 | comment |
In Borderlands: Multiple: In the first game, Borderlands, at least two unique guns have a 0.0 accuracy rating, meaning that the process of using one involves pulling the trigger and, if used beyond point-blank range, praying fervently to your weapons deity of choice that any of your resulting shots hit a target. Both are shotguns and boss weapons besides, meaning you will definitely see them in use against you, and that being shot by them is probably not what's bound to kill you: Sledge's Shotgun Gaige's Anarchy skill from Borderlands 2. It increases your damage at the cost of your accuracy. Up to -700% accuracy without using a specific item. If you do have said item, at around -900% accuracy the bullets stop being ridiculously inaccurate and start being impossibly inaccurate. They'll take sharp turns in mid-air, zig-zag, land behind you... Anything you hit will be either by pure luck or sheer weight of numbers, but anything you hit will also die. Gaige herself comments on this. Several guns have accuracy ratings so low that firing them anywhere other than point blank with them is little more than a loud, entertaining waste of ammo. A Gunzerker who brings out dual Bandit Spiniguns will eventually start spraying large volumes of ammunition with only a relatively minor chance of actually killing anyone. And if you're playing as Gaige, here's some advice - use Jakobs Coach Guns or Vladof assault rifles. The former has massive recoil and gigantic damage, the latter has massive fire rates and therefore, not very good accuracy. |
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A-Team Firing / int_7460586f | type |
A-Team Firing | |
A-Team Firing / int_7460586f | comment |
Pretty much the entire cast of Archer is guilty of this, especially Lana and her dual guns, but any time Cyril gets his hand on a rifle this happens. "SUPPRESSING FIIIIIIRRRREEE!" | |
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Archer | hasFeature |
A-Team Firing / int_7460586f | |
A-Team Firing / int_754e924a | type |
A-Team Firing | |
A-Team Firing / int_754e924a | comment |
This has been somewhat improved upon in recent years over the varying versions of the franchise, often through using robot parts. Transformers: Energon, though, had copious amounts of laser-dakka getting sprayed all over the place to no effect. | |
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Transformers: Energon | hasFeature |
A-Team Firing / int_754e924a | |
A-Team Firing / int_75584731 | type |
A-Team Firing | |
A-Team Firing / int_75584731 | comment |
Justified in Tropic Thunder, where the protagonists, being actors in a movie, have all their guns loaded with blanks. | |
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Tropic Thunder | hasFeature |
A-Team Firing / int_75584731 | |
A-Team Firing / int_755b343f | type |
A-Team Firing | |
A-Team Firing / int_755b343f | comment |
Halo: The Assault Rifle, particularly its original incarnation. That said, when it was re-introduced in Halo 3, it became considerably more accurate. While Halo: Reach further improved its accuracy even more, it also added the so-called "bloom" mechanic; weapons quickly become rather inaccurate if you keep spraying instead of using controlled bursts. While bloom indeed has a negative effect on spraying, the AR's massive bullet magnetism (a function of the game's aim assist that directs bullets towards the target if your aim is off) made players who preferred single-shot and burst-fire weapons loathe the AR. This short video demonstrates exactly why the AR was loathed that muchExplanationIt takes exactly 16 rounds from the assault rifle to kill an opponent. In the first attempt (full-auto fire), more than half of the 32-rounds magazine miss and the opponent survived. In the second attempt (burst-fire), a total of 22 rounds were fired and the opponent dropped dead after 20 rounds (the last two-rounds burst was fired when the opponent was already dead). This means that the AR's massive bullet magnetism turned 16 of the 20 rounds fired into hits even though the outside of the reticle barely touched the opponent. Subsequent games have managed to fine-tune the AR's accuracy while simultaneously toning down on its bullet magnetism. The Submachine Gun originated as the Assault Rifle's Halo 2 replacement and managed to be even more inaccurate, since the barrel would climb if you fired it on full-auto (even more if you were firing two of them at once, which was especially bad since it was designed to be used two at once and thus pretty terrible on its own). However, it eventually evolved into a semi-precision weapon; Halo 3: ODST's version was actually the first automatic weapon in the series to come with a scope! The Scorpion in Combat Evolved had a ridiculously large reticle, meaning that the co-axial machine gun was ludicrously inaccurate even at medium range. Depending on the game, even the main cannon had a ridiculously wide spread for what it did. Depending on the game, the Needler may have trouble hitting non-close-range targets despite its homing capabilities, due to how relatively slow its projectiles travel. |
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A-Team Firing / int_755b343f | featureApplicability |
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A-Team Firing / int_75c31694 | type |
A-Team Firing | |
A-Team Firing / int_75c31694 | comment |
The A-Team made this famous, with heroes and villains both firing ridiculous amounts of bullets at the climax of almost every episode, to practically no effect. This was due to focusing on a team of heavily-armed mercenaries using realistic firearms against similarly-armed foes, but was aimed largely at a younger audience and dealing with broadcast TV standards, meaning they couldn't actually shoot people. They hit lots of glass windows, car tires, radiators, and other such things. They just never hit any people. In many cases it's intentional: the A-Team isn't shooting to kill, but to lure the enemy into a non-lethal trap, or to divert their attention. (Cracked speculated on "the hundreds of bystanders they likely gunned down with their hail of stray bullets.") At least one episode ("Say It with Bullets") saw the team set up an elaborate ruse by making their antagonist Col. Decker believe they were hiding in the guest house on an Army base; the team had rigged a stereo system to play, by remote control, a sound-effects record where one of the tracks was machine gun fire. When Decker is tipped and brings his convoy to the guest house to call the team out, Hannibal cues the stereo, making the soldiers think they are being fired upon... and they return fire, heavily damaging the house. When nobody is found inside, Decker blows his stack, realizing that tens of thousands of rounds of ammunition had been wasted as part of a game played for Hannibal's amusement. They were also pretty good at hitting those amazing exploding bushes which inevitably caused a jeep or car to flip over, without injuring the occupants. Subverted in the show itself, in that the times where characters did get shot on-screen, Face and Murdock in different episodes, though they got better, only a single bullet is fired each time. B.A. also took one in the leg once, although it happened off-screen, and it was a friendly-fire incident. |
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A-Team Firing / int_77677ed1 | type |
A-Team Firing | |
A-Team Firing / int_77677ed1 | comment |
In Sword of the Stars, kinetics are generally inaccurate compared to energy weapons even at close range. Targeting techs help somewhat. | |
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A-Team Firing / int_77677ed1 | |
A-Team Firing / int_7884e8d1 | type |
A-Team Firing | |
A-Team Firing / int_7884e8d1 | comment |
In Pulp Fiction, a random gunman takes the lead characters by surprise and unloads a large-caliber revolver at them, only for him to miss every shot and get gunned down after a Beat. Jules interprets this unlikely scenario as divine intervention, and decides to give up the life of a gangster and walk the Earth. Divine indeed: the two bullet holes over the shoulders are just coincidental. As for one bullet hole that suggests a shoulder hit and another that suggests a punctured lung, these can't be explained by science. It doesn't help that if you look closely during earlier scenes, you can see the bullet holes are in the wall before the gunman starts shooting. | |
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A-Team Firing / int_7a8e5c7e | type |
A-Team Firing | |
A-Team Firing / int_7a8e5c7e | comment |
During the aforementioned movie, the Decepticons succeed in overrunning an Autobot ship filled with cast members from the previous series and are able to land dead-shot bulls-eyes on their opponents in what seems like mere seconds. Given that there are 20 years between the previous season of the cartoon and the movie, this would logically seem to suggest that after millions of years of war on their home planet... it took landing on a foreign planet to learn how to aim. | |
A-Team Firing / int_7a8e5c7e | featureApplicability |
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A-Team Firing / int_7a8e5c7e | |
A-Team Firing / int_7b5f914a | type |
A-Team Firing | |
A-Team Firing / int_7b5f914a | comment |
During the climax of Dumb and Dumber, one of the protagonists survives a shot to the chest and empties a pistol at the villain from a few feet away, prompting the quote: "Harry! You're alive!... And you're a terrible shot!" Justified, as Harry was at the time working for the FBI. They were only trying to arrest the villain, so they might as well hire a complete idiot to do the job. | |
A-Team Firing / int_7b5f914a | featureApplicability |
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Dumb and Dumber | hasFeature |
A-Team Firing / int_7b5f914a | |
A-Team Firing / int_7bff7264 | type |
A-Team Firing | |
A-Team Firing / int_7bff7264 | comment |
The Assault Rifle, particularly its original incarnation. That said, when it was re-introduced in Halo 3, it became considerably more accurate. While Halo: Reach further improved its accuracy even more, it also added the so-called "bloom" mechanic; weapons quickly become rather inaccurate if you keep spraying instead of using controlled bursts. While bloom indeed has a negative effect on spraying, the AR's massive bullet magnetism (a function of the game's aim assist that directs bullets towards the target if your aim is off) made players who preferred single-shot and burst-fire weapons loathe the AR. This short video demonstrates exactly why the AR was loathed that muchExplanationIt takes exactly 16 rounds from the assault rifle to kill an opponent. In the first attempt (full-auto fire), more than half of the 32-rounds magazine miss and the opponent survived. In the second attempt (burst-fire), a total of 22 rounds were fired and the opponent dropped dead after 20 rounds (the last two-rounds burst was fired when the opponent was already dead). This means that the AR's massive bullet magnetism turned 16 of the 20 rounds fired into hits even though the outside of the reticle barely touched the opponent. Subsequent games have managed to fine-tune the AR's accuracy while simultaneously toning down on its bullet magnetism. | |
A-Team Firing / int_7bff7264 | featureApplicability |
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A-Team Firing / int_7bff7264 | |
A-Team Firing / int_7c6f5e19 | type |
A-Team Firing | |
A-Team Firing / int_7c6f5e19 | comment |
The Red Green Show: Red is stated to have terrible eyesight, and makes up for this by using a semi-automatic, implying that his hunting is like this. | |
A-Team Firing / int_7c6f5e19 | featureApplicability |
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A-Team Firing / int_7c6f5e19 | |
A-Team Firing / int_7ce19457 | type |
A-Team Firing | |
A-Team Firing / int_7ce19457 | comment |
Taken to ridiculous, possibly parodying lengths in Battlefield Heroes; unless using the scope, the Commando's sniper rifle can actually hit things behind the gun's barrel. | |
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A-Team Firing / int_7ce19457 | |
A-Team Firing / int_7e368d5b | type |
A-Team Firing | |
A-Team Firing / int_7e368d5b | comment |
But averted in the later Resolute mini-series which not only shows most shots by the Joes hitting their targets, but several Joes — including "kind-and-gentle" Scarlett — killing unaware soldiers in cold blood in order to infiltrate a Cobra base. | |
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A-Team Firing / int_7e368d5b | |
A-Team Firing / int_7f069934 | type |
A-Team Firing | |
A-Team Firing / int_7f069934 | comment |
The trailer for the remake of FF7 shows Cloud in a similar situation, though with real bullets this time. While he's at least making himself a moving target, it still boggles the mind as to how he managed to get through that without a single scratch. Either his Mako enhancements had something to do with it, or Shinra Infantry really are that bad of a shot.note However, the simple explanation is Rule of Cool. | |
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A-Team Firing / int_7f9dbbcb | type |
A-Team Firing | |
A-Team Firing / int_7f9dbbcb | comment |
In Far Cry, this is why selective fire weapons such as the M4 are best used in semi-auto mode at long range. | |
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A-Team Firing / int_7f9dbbcb | |
A-Team Firing / int_817b1a43 | type |
A-Team Firing | |
A-Team Firing / int_817b1a43 | comment |
Played straight in Time Crisis and Crisis Zone with the standard enemies. In Time Crisis, they're all armed with handguns (a world-threatening terrorist organization that gives almost all of its members handguns. Riiiiiiight) and will miss almost every single shot, very rarely firing one that hits the player and often landing them more than two feet away. Crisis Zone has an even worse problem in that they're armed with assault rifles, and yet fully-automatic fire at point blank range has a very low chance of hitting. Averted with some enemies using machine guns in Time Crisis, as well as the shots that will hit the player in Crisis Zone. The Time Crisis games have machine gun-wielding enemies that will miss dozens of shots, but then hit perfectly with dozens more. The same is done in Crisis Zone when the enemies finally get their act together, going from several bursts going over your head to five rounds hitting perfectly in a row. Some boss enemies will never miss their bursts, requiring you to duck until they stop aiming at you. In two-player installments, if only one player is playing, the unused player character will be shown attacking and hiding...yet every shot will miss. | |
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A-Team Firing / int_817b1a43 | |
A-Team Firing / int_84377fd8 | type |
A-Team Firing | |
A-Team Firing / int_84377fd8 | comment |
Averted in GI Joe The Rise Of Cobra. Again, not notable generally, except for the fact the original TV series and comics, being aimed at kids, used A-Team Firing as a matter of course; by the time Rise of Cobra came out, however, a Darker and Edgier GI Joe had been established in the comics and in animation, where the heroes were shown to be just as deadly and willing to kill as the villains. | |
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A-Team Firing / int_84377fd8 | |
A-Team Firing / int_8b911e1a | type |
A-Team Firing | |
A-Team Firing / int_8b911e1a | comment |
Superman Unbound: In the opening scene, the terrorists and SWAT team fire at each other with machine guns from about 20 feet away and no cover for nearly ten seconds before any of them score a hit. | |
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A-Team Firing / int_8b911e1a | |
A-Team Firing / int_8d87c416 | type |
A-Team Firing | |
A-Team Firing / int_8d87c416 | comment |
In Zixx, during the virtual reality/game sequences, the heroes will often be chased by mooks ineffectively spraying laser fire at them. It tips over from Imperial Stormtrooper Marksmanship Academy to outright A-Team Firing when the heroes are pinned down, with nowhere to turn and nothing to defend them, with enemy lasers still going in wild directions around their general vicinity, long enough for them to panic, work out a plan, and get out of there without being hit once. | |
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Zixx | hasFeature |
A-Team Firing / int_8d87c416 | |
A-Team Firing / int_8d98042f | type |
A-Team Firing | |
A-Team Firing / int_8d98042f | comment |
Parodied by the Game Grumps in part three of their Nancy Drew: The White Wolf of Icicle Creek series. Arin and Danny speak to a man who thinks the titular wolf is causing their problems, describing how he inexplicably missed a chance to shoot it. Danny then begins to play it up. | |
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A-Team Firing / int_8dfe59d3 | type |
A-Team Firing | |
A-Team Firing / int_8dfe59d3 | comment |
Dawn of the Planet of the Apes has the apes as pretty poor shots, mostly just spraying bullets. Considering that all of them have never held a gun before, it's pretty realistic. | |
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A-Team Firing / int_90663f31 | type |
A-Team Firing | |
A-Team Firing / int_90663f31 | comment |
In Sunset Grill, a gang member who usually hits his target on the second shot is considered a pretty good shot. The author's comment on this highly-spoilery page explains: | |
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A-Team Firing | |
A-Team Firing / int_9068877a | comment |
On a smaller scale, Church in Red vs. Blue. A man who can point his gun at a guard, empty a full magazine from less than three feet away, and still manage to completely miss. | |
A-Team Firing / int_9068877a | featureApplicability |
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Red vs. Blue (Web Animation) | hasFeature |
A-Team Firing / int_9068877a | |
A-Team Firing / int_90a3a7f4 | type |
A-Team Firing | |
A-Team Firing / int_90a3a7f4 | comment |
In Kim Possible, neither Shego with her green plasma whatevers nor Duff Killigan and his exploding golf balls appear to do any damage at all ever, except to the background. More because Kim Possible is a cheerleader-ninja with Badass Normal dodging skills. And because it's pretty hard to hit a target-like a person with a golf ball, even exploding ones. | |
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Kim Possible | hasFeature |
A-Team Firing / int_90a3a7f4 | |
A-Team Firing / int_935a39be | type |
A-Team Firing | |
A-Team Firing / int_935a39be | comment |
Super Smash Bros. Brawl. The CPU players tend to do this when armed with the Cracker Launcher, simply firing it off at random rather than trying to aim up or down towards anyone else. | |
A-Team Firing / int_935a39be | featureApplicability |
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A-Team Firing / int_935a39be | |
A-Team Firing / int_99c003af | type |
A-Team Firing | |
A-Team Firing / int_99c003af | comment |
Several episodes of The Boondocks showcased this. It should be noted that at least one Spear Carrier level character has been shot in scenes that would otherwise be pure examples of the trope. Example: Two pissed-off Black guys take semiautomatic guns, point it at each other (one is directly against the cheek, the other directly up the nose) and fire for about three seconds, completely missing. Even when they were looking away while firing in sheer terror, something should have connected, unless they jerked the guns totally out of the way. Of course, it was used to demonstrate the idiocy of pulling out a weapon over nothing, and then unfairness (or prudence?) when a pair of cops plug them despite their having made up. Example two: Ed Wuncler and Gin Rummy with semi-automatic assault rifles versus three Middle Eastern store owners with handheld automatics. None of the gunmen are hit, Huey and Riley took cover and are apparently OK, and the one policeman? He got hit, but he was OK because of his body armor. In fact, he managed to stand up and get shot again - and survived that, too. Another amusing example of this was the Gangstalicious episode, where Riley discovered his hero was not only not gangsta, but also gay. Gangstalicious' jilted ex-lover and his crew tried to execute a naked, tied-up 'Licious, only to empty their guns from six feet away and miss. The Latino banger in the group lamented, "Man... we suck." In the same episode, Gangstalicious and his rival E-Dirt get into an argument in a club. They pull out their guns and... each of them proceeds to accidentally shoot himself. |
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The Boondocks | hasFeature |
A-Team Firing / int_99c003af | |
A-Team Firing / int_9ab32c13 | type |
A-Team Firing | |
A-Team Firing / int_9ab32c13 | comment |
In the Pony POV Series, Shining Armor gets a stolen enemy machine gun at one point. He misses every shot... at point blank range... in a crowded train car. This is a bit of a Running Gag, as Shining Armor's aim stinks no matter what he uses, something he fully admits. | |
A-Team Firing / int_9ab32c13 | featureApplicability |
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A-Team Firing / int_9ab32c13 | featureConfidence |
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Pony POV Series / Fan Fic | hasFeature |
A-Team Firing / int_9ab32c13 | |
A-Team Firing / int_a3362850 | type |
A-Team Firing | |
A-Team Firing / int_a3362850 | comment |
Parodied in an episode of Twisted Toyfare Theatre when Spider-Man says "You'd actually hit something if you aimed lower", physically pushes Duke's gun down, resulting in a dead Cobra trooper and everyone staring in shock. | |
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Twisted Toyfare Theatre (Comic Strip) | hasFeature |
A-Team Firing / int_a3362850 | |
A-Team Firing / int_a4420d22 | type |
A-Team Firing | |
A-Team Firing / int_a4420d22 | comment |
Averted in The Venture Bros.' parody of the G.I. Joe opening sequence. Not only are OSI agents shown gunning down SPHINX goons, there's also lots of blood to go around. OSI is also depicted as extremely brutal, with a couple of Kick Them While They Are Down moments like shooting an ejected pilot, multiple agents ganging up on one downed goon and beating him with their rifle stocks, etc. | |
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A-Team Firing / int_a6543322 | comment |
All bosses in the Touhou Project series, who are fond of firing more bullets than you can count, many of which are fired in the opposite direction to you; this isn't so much a terrible aim as to force you to dodge in certain areas, but they sure as hell will be causing a lot of collateral damage. Special mention for Cirno and "Icicle Fall -Easy-". | |
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A-Team Firing | |
A-Team Firing / int_a7140851 | comment |
Parodied in the New Grounds video Mr. T vs Superman, in which Mr. T pulls an AK-47 out of thin air and despite Superman only being a foot away from him, misses with the entire clip, Mr. T forgetting about this trope, though Superman points that wouldn't have worked anyway. Later we have members of the A-Team shooting at bad guys that believe in this trope, but it's subverted, as the A-Team learned how to aim. | |
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A-Team Firing / int_aa3400cd | comment |
Akane from Kämpfer fits this trope perfectly. Even with superpowers complete with Transformation Sequence, her expert gun handling hasn't served to hit a single target. To be fair, most of the missed bullets were dodged by her opponents at light speed. | |
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A-Team Firing / int_ac5db594 | comment |
In The Dead Zone, Johnny has a clear view at fairly close range and a brand new expensive rifle. He misses every single shot when he tries to assassinate Stillson. | |
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A-Team Firing / int_aca0ecd9 | comment |
Tactical Dolls armed with Machine Guns and Submachine Guns in Girls' Frontline fire in full auto. All the time. No exceptions. It's no coincidence that their accuracy is among the worst in the game, compounded by the fact that some of them don't even try to aim down the sights. Compare with Assault Rifle T-Dolls, who fire with measured three-round bursts, resulting in much higher accuracy. It's possible to avert this by giving them red dot sights and adding accuracy-boosting T-Dolls to the echelon, though for most SMGs, maximizing accuracy contradicts their role as evasion tanks. | |
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A-Team Firing | |
A-Team Firing / int_b0869b12 | comment |
The Ashes to Ashes (2008) premiere has an A-team style shootout moments after Gene Hunt refers to his team as The A-Team. | |
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A-Team Firing / int_b1adde8b | comment |
Empire: Total War is set in the 18th century and therefore features relatively inaccurate muskets and cannons. To offset this, commanders deploy their troops in large blocks of massed line infantry who fire at their enemies in volleys. | |
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A-Team Firing / int_b5a087d7 | comment |
Also parodied in Robot Chicken Series 4 where both Duke and Cobra Commander note that their respective "Walls of Honour" don't list a single name (aside from Junkyard the dog who died after eating too much chocolate) | |
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A-Team Firing / int_b78ae0b5 | comment |
In The Blues Brothers, almost the only shot that actually hits what it's supposed to hit is when the leader of the Good Ol' Boys shoots the Bluesmobile's rear window out. All the others — don't. The Nazi leader doesn't even manage to hit the Bluesmobile. Then again, he's shooting from a moving vehicle at a moving vehicle, and his Luger isn't exactly a rifle. Jake's bride fires an assault rifle at the Blues Brothers. On full auto. At short distance. She doesn't even hit once. It takes the authorities two assault rifle magazines to shoot a door lock open because all they ever hit is the door itself. Justified because they shoot from the hip and try to correct their aiming while squeezing the triggers. |
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A-Team Firing / int_b8a6c12d | comment |
Played painfully straight in the Two-Face: Year One comic. A SWAT team is sent into a room full of unsuspecting supervillains who are making phone calls on behalf of Harvey Dent's reelection campaign, with orders to kill everyone but Dent. In spite of the order, and the fact the illustration makes it look like they're spraying the room with bullets, the most damage that the team inflicts is shooting Scarecrow's horse and (non-fatally) wounding the Ventriloquist. Everyone else is brought in unharmed. | |
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A-Team Firing / int_ba366aa8 | comment |
The Syphon Filter goons will never hit you, no matter how many shots they fire as long as the "Danger" meter doesn't get filled. Conversely, certain Elite Mooks will instantly spike the danger meter, especially on Hard difficulty. The player's weapons shoot like a blind man in a hurricane at full-auto and when moving, even with auto-targeting, so it's best to use semi-auto or bursts. | |
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A-Team Firing / int_bcadd7cb | comment |
Warhammer 40,000: Orks + guns = hilarity. Orks in general tend to shoot more to hear the noise of their guns going off than to actually kill anyone with them. The Rogue Trader RPG points out that all Ork weapons are actually smoothbore, as their genetically-engineered technical knowledge apparently doesn't include that whole "spin-stabilized ballistics" thing. | |
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A-Team Firing / int_bcb32dc6 | type |
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A-Team Firing / int_bcb32dc6 | comment |
In the second, third, and fourth editions of Shadowrun (as well as the first edition if optional rules from a later expansion were used), the more bullets you fired, the less likely you were to hit with any of them. This was because the number of bullets fired was added to the target number for the attack, and only one roll was made to see if that attack as a whole hit. Thus, firing a single round might have a target number of 4, while firing a ten-round burst would increase that target number to 14, and if you didn't beat that 14, all your ten rounds would miss. The reason for firing more than one round was that the damage caused would increase per round, so if you did hit with a ten-round burst you pretty much guaranteed instant death with most weapons. Fourth Edition also had the potential to avert it, since there were a large number of recoil-reducing weapon mods that could be added to a gun, in addition for rules to reduce recoil based on the shooter's strength. This meant that a particularly strong troll could potentially fire a heavy machine gun at full auto with the accuracy of a sniper rifle. | |
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A-Team Firing / int_bfb5e6b1 | comment |
Resident Evil: Vendetta: There's a scene in which the battle between The Hero and his enemy takes place, with both using handguns and has lots of ammo, but none of the bullets hit them. Must be seen to be believed. | |
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A-Team Firing / int_bff01809 | comment |
Warhammer Fantasy Battle: Orcs + bows = roughly the same. Ironically (and/or realistically), Orks subvert the trope by compensating for their terrible marksmanship with use of heavy weapons or a large amount of firepower (or preferably large amounts of heavy weapons, if they have the resources for it). While machine guns or things that go boom can compensate for a glaringly bad marksman much of the time, a humble bow or carbine is a much more formidable weapon when wielded by every member of an infantry horde who can focus firepower. | |
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A-Team Firing / int_c0d295c4 | type |
A-Team Firing | |
A-Team Firing / int_c0d295c4 | comment |
Definitely seen in Team Fortress 2 when firing The Heavy's minigun at any target beyond short-medium range. You can kick out an absurd amount of ammo, and watch as maybe a tenth of them hit a target. Can be useful for suppressing a group if they scatter on taking damage, but don't expect to kill anything until you reach short range. Unless you get crits, in which case everyone dies. | |
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The Punisher: Frank is usually on the receiving end of this due to fighting lowlifes good at intimidating but bad at actually shooting a skilled soldier (and that's when they aren't firing Gangsta Style). One arc sees him taking down a gang of criminal midgets and he actually notes that their shots keep going high because their guns are too big for them. |
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A-Team Firing / int_c3e7ab30 | comment |
In Perfect Dark Zero, both the player and enemies exhibit this trope when spraying with automatics other than mounted turret guns. Even the bosses, such as Mai Hem. | |
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A-Team Firing / int_c43df4d8 | comment |
Doctor Who has some bad, bad examples of this trope. In "The Gunfighters", seasoned cowboys repeatedly miss some people walking down the middle of a road. In "The Caves of Androzani", the Doctor runs through a long mudfield with little cover except for a few hills, while about a gazillion rounds are fired at him by the pursuing gang of mercenaries, and still manages to escape relatively unscathed- so long as you ignore the terminal case of spectrox toxaemia.. There was also a lampshaded defiance of this trope in the more recent episode, "A Town Called Mercy", in which the Doctor questions the skill of a gunslinger who only hit the target's hat, only to be informed that it was deliberate. Later there was a justified example, in which said gunslinger somehow managed to shoot much faster than usual, blowing up the town's clock, several windows, a street lamp, and much more besides, without even coming close to the Doctor he was on his knees and flailing his weaponized arm in all directions due to the Doctor overloading him though, so YMMV on whether or not it actually counts as this trope. |
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In general, the Call of Duty-inspired trend of forcing the player to aim with ironsights for any semblance of accuracy leads to the effect that not aiming while firing somehow makes bullets veer off at sharp angles away from where the gun is actually aiming. Sniper rifles have generally been like this for even longer, mostly as a balancing measure because of their extreme power and long-range accuracy, which in some extreme cases can have bullets exiting the barrel at close to ninety-degree angles. Call of Duty's success also ensures that all dumb-fire rocket-propelled grenades in games released since are incapable of hitting their target unless the shooter is close enough to kill himself with the explosion, simply because dumb-fire rocket-propelled grenades in Call of Duty were similarly inaccurate. This is discussed by Sergeant Foley during the tutorial for Modern Warfare 2, where he admonishes the Afghan militia for just randomly firing from the hip and never hitting anything. |
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Bullit in C.O.P.S. (Animated Series) fits this to a T, at least according to his toy's Action Figure File Card. He's a gun nut in the extreme, wanted on illegal weapons charges for his love of powerful belt-fed machine guns, but he doesn't have any actual violent crimes on record because he's a really, really crappy shot. | |
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A-Team Firing / int_c7fe36fb | comment |
In Dune II, House Harkonnen's ultimate palace weapon is a long-range missile that may easily wipe out a decent chunk of a base, but is so horrendously inaccurate that it will in all likelyhood hit a spot that isn't even on the screen. Curiously justified by the setting where use of any form of computer, not to mention computer-assisted targeting, is anathema on the same level as nuking human beings, and is legally grounds for planetary-level annihilation. | |
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A-Team Firing | |
A-Team Firing / int_ca08598f | comment |
In The Wire there's a shootout between rival street gangs in which nobody gets hit, except from a kid who catches a stray bullet on the second floor of an apartment building. The Wire actually deliberately invoked this trope. At one point one of the police officers observes that most of the kids in the gangs are so untrained with guns that they're more likely to hit innocent bystanders than their intended target. (And we do see a few people like Chris and Snoop who do train, and are substantially more dangerous.) | |
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A-Team Firing | |
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Subverted in Beast Wars: Rhinox was so obviously aiming high that even the other Maximals (who are at best very very guilty of this) could spot he was aiming high, whereupon the delicate application of dakka caused a significant chunk of cliff dropped on the Predacons' heads. | |
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A-Team Firing | |
A-Team Firing / int_cf6f9a97 | comment |
Kaori Makimura from City Hunter is horrible at shooting, with her bullets flying randomly and never hitting anyone. Though she's lucky enough to hit something which results in her knocking out the bad guys anyway. | |
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Generally averted by Exosquad, if only because half the time the energy weapons would be shown blowing up ships and E-frames with no visible survivors. | |
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In The Bad Place, Ramussen's gunmen tear Bobby's surveillance van apart with More Dakka but he completely escapes injury by laying on the floor. | |
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A-Team Firing | |
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Any enemy on Andromeda. To be fair, in one episode, the crew of the Andromeda Ascendant were shown to be wearing "ECM Generators" that "play hell with smart bullets." This is worst when automated defenses are used. These will track dodging enemies, but walking straight at them is perfectly safe. These are the main ship defense weapons used by the heroes, too. It got hijacked and used against them so many times in the first season alone that one of the characters commented something along the lines of: "Automated ships defenses. What kind of a retarded engineer had that put in?" while taking cover from said automatic defense turrets. | |
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Ryutaros, who controls Kamen Rider Den-O's Gun Form, has a tendency to hold his gun sideways and dance while fighting. This causes a lot of property damage and very rarely hits the Monster of the Week it was supposed to. However, Ryu never misses with his finisher, which is a single, carefully aimed shot. | |
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A-Team Firing | |
A-Team Firing / int_d5166b43 | comment |
The Submachine Gun originated as the Assault Rifle's Halo 2 replacement and managed to be even more inaccurate, since the barrel would climb if you fired it on full-auto (even more if you were firing two of them at once, which was especially bad since it was designed to be used two at once and thus pretty terrible on its own). However, it eventually evolved into a semi-precision weapon; Halo 3: ODST's version was actually the first automatic weapon in the series to come with a scope! | |
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A-Team Firing / int_d5cc6418 | type |
A-Team Firing | |
A-Team Firing / int_d5cc6418 | comment |
Doubly subverted in Largo Winch. When Penny reminds him that Largo ordered them to do the operation without killing, Simon tell that there is no need to worry, because he has terrible aiming skills. Then one mook is shot, and Simon explains that this proves how bad he is because he aimed at the roof. | |
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Parodied in Police Squad!, one of which was where the lead and antagonist are missing shots while 1 foot apart before ducking behind cover. Repeated in The Naked Gun 2 1/2; same distance and same cover. | |
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In Assassin's Creed II, if you don't finish lining up a shot with the Hidden Gun, it's more likely than not to miss, even at close range. Ezio seems to have gotten better by Brotherhood, though, where he integrates it into CQC without needing to stand around aiming. While finely designed and constructed even by modern standards, that pistol is by necessity unsighted, is affixed to the forearm rather than handheld, and probably has enough recoil to require a braced arm... that is not an easy weapon to aim, much less to snap shots off with. | |
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The panicked wedding party in Harper's Island are all lousy shots. Once they work out they're being attacked, they break out the guns, hang onto them obsessively and all completely fail to hit the Big Bad, even from a few feet. | |
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Even with maxed-out fire control systems, upgraded radar, and the most advanced guns available, 20% chance to hit is considered excellent for ships in Ultimate Admiral: Dreadnoughts, and if it's any higher than that it means you're fighting at point-blank range and the enemy will have no problem hitting you, either. This is accurate for the time period depicted; it was very difficult to hit one ship from another with any sort of unguided weapon when both ships were moving, maneuvering, pitching, and rolling on the open sea, a problem that wasn't solved until the invention of guided munitions in the 1940s and '50s. | |
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A-Team Firing | |
A-Team Firing / int_dbd793bc | comment |
In d20 Modern, automatic weapons get the shaft. Two feats are required in order to properly use an automatic weapon, one for proficiency with guns, the other to not suffer a penalty when firing full-auto. And even if you have those feats, you target a 10-by-10 area with an AC of 10, to make the opponents have to make a DC 15 reflex save (fixed, with no way to modify) to take no damage; you use 10-rounds to attempt to hit at most 4 halfling-sized enemies with 1 bullet each. A third feat is required for you to be able to burst-fire, which is actually not useless. Without that third feat, you can target a single target with auto-fire, but it is a senseless waste of ammo because only 1 round (of the 10 fired) can hit. Some guns even have a 3-round burst mode, but if you don't "know" how to burst-fire, then tough luck, you can't use that mode (you can, but much like auto-fire against a single opponent, it's a waste of ammo). To summarize: Without building your character to fully use automatic weapons, you will quickly get to the point where you can't do anything but spray-and-pray with automatic fire. | |
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A-Team Firing / int_de723bfd | comment |
French Baguette Intelligence: Whenever guns are used, they never hit their target, likely due to the videos being adaptations of Discord conversations. In Another Typical French vs English Debate, Fuck Cares attempts to shoot Bowl but misses when he ducks under the desk. Lampshaded in Vegan Cannibalism is the Future, Harry empties the entire cylinder of a revolver at Vegan, but doesn't hit anything. |
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In Godzilla, the military does this to the extent that they do more property damage to Manhattan than the monster does. | |
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Godzilla (1998) | hasFeature |
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A-Team Firing | |
A-Team Firing / int_e25322af | comment |
Homestar Runner parodied G.I. Joe in a commercial for the Cheat Commandos. The Commandos and their perpetual enemies, Blue Laser, have their vehicles lined up only a few feet from each other and firing like crazy, but nothing gets hit. | |
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This proud tradition is upheld in To Boldly Flee, where once again, with a few rare exceptions, the only time anyone gets close to hitting anyone else with standard guns is when the target has a chance to block it. Except when Angry Joe shoots the weapons guy. | |
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Doom wastes a lot of ammunition on Arenas. Few shots actually hit the opponent. | |
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A-Team Firing | |
A-Team Firing / int_e5de447c | comment |
This trope could easily be called X-COM Firing, given the terrible accuracy of rookies who go the route of Dakka. Fortunately, the aliens aren't much better at hitting their targets. | |
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A-Team Firing / int_e6c59cc4 | type |
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A-Team Firing / int_e6c59cc4 | comment |
The submachine gun in Quake II has recoil-induced muzzle climb (one of the first in a shooter to have such), forcing you to fire in bursts and "walk the burst" (aim lower than where you want your shots to hit). | |
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A-Team Firing / int_e89340cf | comment |
Parodied in a MADtv skit in which a veteran cop gets a new partner who's a rookie. The veteran cop is captured by a thug wielding a blade and the rookie tries to shoot the thug, only to hit his partner... repeatedly. The veteran suggests aiming for him instead of the thug and just ends up getting shot in the nut-sack. He declares that he'd rather take his chances with the blade, which is kind of dull, but the rookie cop insists he's not letting the thug get away. The thug eventually decides to leave the scene and he walks away. The rookie "pursues," but no matter how close he gets, he can't achieve the shot, and the ricochet bounces to the veteran. The thug picks up a penny off the ground and leaves. The rookie cop calls for medical aid for the veteran but reaches Domino's Pizza instead. | |
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A-Team Firing / int_ea3902af | type |
A-Team Firing | |
A-Team Firing / int_ea3902af | comment |
Full Spectrum Warrior uses the suppressive fire tactical variation, given its roots as a military simulation. The game often required you to order your soldiers (individually, or as an entire four-man squad) to lay down suppressive fire on any enemies in a given direction in order to advance; any enemies in that direction will be forced to remain behind cover and will not return fire while being suppressed. While suppressive fire might, on rare occasions, score a hit on an enemy, this was typically so your other soldiers could safely advance, flank, and shoot the enemy with a more precise volley without being shot at themselves. This was counter-balanced by the fact that suppressive fire burned your ammo quickly, and you could only resupply at specific points on the map. In contrast, you can also order your soldiers (again, individuals or entire squads) to engage in much more accurate point fire, which would typically kill any enemy that isn't behind cover. |
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A-Team Firing / int_ea4f62db | comment |
The episode of Family Guy where Peter and friends dressed up as the A-Team lampshaded this, which then turned into something like a deconstruction. When Peter explained to some loggers what they would do to stop them from cutting down some trees, referring to actions from the show such as driving them off a road, causing the logger's vehicle to tumble over only for them to climb out dazed but unharmed, the main logger explained how a friend of his suffered debilitating injuries from a low-speed crash. Actually averted earlier, when a girl's cat is stuck in a tree, what does the team proceed to do? Unleash their full armament on the tree's trunk, eventually whittling it down enough for the tree to topple over. They don't miss a single shot. | |
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A-Team Firing | |
A-Team Firing / int_ecc36299 | comment |
Intentionally invoked in Shadow the Hedgehog. The two fighting forces you find on each level will shoot at each other, but none of them will hit anything. Of course, the second they turn their guns on you... | |
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A-Team Firing / int_f11eaf93 | comment |
The Hallelujah Trail: Lampshaded by Col. Gearhart, after the Battle of Whiskey Hills, in which there were no fatalities, nor was anyone badly wounded: | |
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A-Team Firing | |
A-Team Firing / int_f1414a2b | comment |
Terminator 3: Rise of the Machines: "Bullets fired: 999. Human casualties: 0." Echoing a scene in Terminator 2: Judgment Day, where John orders the Terminator to not kill anyone. Which leads to a scene where the Terminator fights off a small army of police with a Minigun, firing thousands of rounds and killing no one. The Terminator could have easily killed quite a few people, but he deliberately aimed to miss. | |
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A-Team Firing | |
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The Somali militia members in Black Hawk Down employ this tactic, relying instead on overwhelming numbers and an abundance of ammunition to get the job done. | |
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A-Team Firing | |
A-Team Firing / int_f35c872b | comment |
Phantom Quest Corp. actually lampshades the trope, near the end of Incident File 02, when Karino unloads half a clip and fails to hit the demonically possessed doctor who's only 10ft. away! | |
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A-Team Firing / int_f5c28dbb | comment |
In the 1632 series, Noelle Murphy (later known as Noelle Stull) is a famously poor shot. Including missing an aimed shot at a stationary body from less than seven feet away. | |
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Kong: Skull Island: Somewhat. When Hank Marlow and Gunpei Ikari parachute onto Skull Island after their planes are shot down, Marlow unloads all the bullets in his gun at Gunpei (at a distance), and every single bullet misses its human target. Gunpei in turn fires his gun's only bullet at Hank while chasing him, but misses. | |
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The Transformers: More than Meets the Eye: Swerve is a comically bad shot. He's only scored three direct hits in the entire run of the comic. Two were accidental headshots on the ship's psychologist and himself (both of them got better). He manages to miss the broad side of one of the largest Transformers shown thus far at point-blank range. He blames his lack of accuracy on the fact that he's quite small for a Transformer and most guns are made for someone larger. His accuracy does improve a bit after Brainstorm builds a gun specially crafted for him. On the Decepticon side of things, there's Misfire, who can basically be summed up as "Like Swerve, but worse in every way." He's killed more Decepticons by accident than he has Autobots on purpose. Apparently when he's called upon to actually try to use a gun properly, he's very, very bad at it. |
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Abunai Sisters: Although many rounds are fired throughout the show, the only things that ever actually get hit by bullets are the guns being held. The first episode has Mika crawling past a hail of machine gun fire without getting hit a single time. | |
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A-Team Firing / int_fb9c177d | comment |
For all that they're programmed and trained war robots who've been through millennia of combat, the Transformers seem to have an awfully hard time hitting anything; particularly the Decepticons, especially considering that not only are they the military bots and should have the better hardware and accuracy but also that their leader (Megatron) transformed into a gun himself. Granted, they're a bit better than the cast of G.I. Joe in that they can actually aim at all, but still. Check out this fan video to see a glorious Lampshade Hanging on the use of the trope in Transformers. It uses nearly every single clip of Shockwave firing his laser at the Autobots. In the latter half of the G1 two-parter "Dinobot Island", the Decepticons not only succeed in hitting the Autobots but essentially pin them all to the ground with a sustained round of gunfire. Apparently they just had their guns set to "tickle fight"... at least, until the movie. During the aforementioned movie, the Decepticons succeed in overrunning an Autobot ship filled with cast members from the previous series and are able to land dead-shot bulls-eyes on their opponents in what seems like mere seconds. Given that there are 20 years between the previous season of the cartoon and the movie, this would logically seem to suggest that after millions of years of war on their home planet... it took landing on a foreign planet to learn how to aim. This has been somewhat improved upon in recent years over the varying versions of the franchise, often through using robot parts. Transformers: Energon, though, had copious amounts of laser-dakka getting sprayed all over the place to no effect. Subverted in Beast Wars: Rhinox was so obviously aiming high that even the other Maximals (who are at best very very guilty of this) could spot he was aiming high, whereupon the delicate application of dakka caused a significant chunk of cliff dropped on the Predacons' heads. |
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The MG-42 gunners in Medal of Honor: Allied Assault fire aimlessly for several seconds before actually hitting you, at which point they kill you almost instantly. Averted with the other games. Conversely, Nazis wielding MP 40's have improbable accuracy even when blind-firing, while you're reduced to spray & pray or using it at close range. | |
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A-Team Firing | |
A-Team Firing / int_ff8d0a13 | comment |
Mahu: In "Crownless Eagle", the Commonwealth's main ranged troops (a mixture of regular infantry and militia) only manage to hit a few men after each volley at the start. As technology and training improve though, their aim begins to improve. | |
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