...it's like TV Tropes, but LINKED DATA!
Acoustic License
- 375 statements
- 72 feature instances
- 115 referencing feature instances
Acoustic License | type |
FeatureClass | |
Acoustic License | label |
Acoustic License | |
Acoustic License | page |
AcousticLicense | |
Acoustic License | comment |
In real life, even in the best of circumstances we often have to repeat ourselves to be understood by the people we're talking to. In fiction, when conversations are taking place, they will sometimes benefit from a strange, localized phenomenon of crystal clear acoustics. It doesn't matter if they consist of several paragraphs of Sesquipedalian Loquaciousness, the words will be heard without any trouble by both target and audience, even in the midst of a crowded nightclub dance floor being buzzed by a Boeing 747. A particularly handy feature for The Quiet One, but also for action heroes making sure the villain hears their cool Pre-Mortem One-Liner despite them both dangling from a speeding helicopter. A variation of this would be The Hero making a speech or any crucial information that somehow manages to reach his allies without any aids regardless of the distance. Sometimes you might have to go so far as to TALK! LOUDLY!, but don't worry — unless it's a Plot Point that you shouldn't hear each other, then damn the acoustics, full speed ahead! This is an Acceptable Break from Reality, as a scene consisting of a character repeatedly screaming "WHAAAT?" at another character trying to tell them something in high winds would only constitute Padding. Related to Easily-Overheard Conversation, Seven Minute Lull, Stage Whisper and (distantly) Realistic Diction Is Unrealistic, as well as Talking Is a Free Action for a different sort of an unusually nonproblematic conversation. For the effect that loud sound doesn't have on the ears in Hollywood, see Steel Ear Drums. Contrast Fake Static, Plot-Based Voice Cancellation and Sound-Effect Bleep for when the writers are inserting rather than ignoring audio obstacles. Part of the Artistic License tropes. Examples |
|
Acoustic License | fetched |
2024-02-19T14:29:54Z | |
Acoustic License | parsed |
2024-02-19T14:29:54Z | |
Acoustic License | processingComment |
Dropped link to AvertedTrope: Not an Item - IGNORE | |
Acoustic License | processingComment |
Dropped link to ChuckBerry: Not an Item - IGNORE | |
Acoustic License | processingComment |
Dropped link to Lampshaded: Not an Item - FEATURE | |
Acoustic License | processingComment |
Dropped link to PlayedForLaughs: Not an Item - FEATURE | |
Acoustic License | processingComment |
Dropped link to TheReveal: Not an Item - FEATURE | |
Acoustic License | processingComment |
Dropped link to ZigZaggedTrope: Not an Item - FEATURE | |
Acoustic License | processingComment |
Dropped link to justifiedtrope: Not an Item - FEATURE | |
Acoustic License | processingComment |
Dropped link to lampshadehanging: Not an Item - FEATURE | |
Acoustic License | isPartOf |
DBTropes | |
Acoustic License / int_11b7db91 | type |
Acoustic License | |
Acoustic License / int_11b7db91 | comment |
Adventure Time Zig-Zagged in the episode "Belly of the Beast". Finn and Jake are first ignored and then misunderstood as they try to talk to some bears in the middle of a noisy rave party, but then in the same space they have a quiet conversation with another bear with no problems. | |
Acoustic License / int_11b7db91 | featureApplicability |
1.0 | |
Acoustic License / int_11b7db91 | featureConfidence |
1.0 | |
Adventure Time | hasFeature |
Acoustic License / int_11b7db91 | |
Acoustic License / int_1463a028 | type |
Acoustic License | |
Acoustic License / int_1463a028 | comment |
Averted in an episode of Law & Order: Special Victims Unit. Casey turns around and speaks in low tones during a trial to prove that a witness could not have overheard a dialogue carried on some distance away in a crowded room. Indeed, no one could hear what Casey had said in the courtroom. | |
Acoustic License / int_1463a028 | featureApplicability |
-1.0 | |
Acoustic License / int_1463a028 | featureConfidence |
1.0 | |
Law & Order: Special Victims Unit | hasFeature |
Acoustic License / int_1463a028 | |
Acoustic License / int_15022c3d | type |
Acoustic License | |
Acoustic License / int_15022c3d | comment |
In The Tenets of Futilism, Sasha and Joe seem perfectly able to have conversations in noisy, crowded areas without speaking loudly or whispering into each other's ears. | |
Acoustic License / int_15022c3d | featureApplicability |
1.0 | |
Acoustic License / int_15022c3d | featureConfidence |
1.0 | |
The Tenets of Futilism | hasFeature |
Acoustic License / int_15022c3d | |
Acoustic License / int_17f9fc0c | type |
Acoustic License | |
Acoustic License / int_17f9fc0c | comment |
Averted in the Battle for Dream Island: The Power of Two episode "You Know Those Buttons Don't Do Anything, Right?", where nobody is able to hear Two explain a rule about the challenge while they are on the top of a large tower with no sound amplification, resulting in the contestants developing strategies that end up giving them all disadvantages due to not hearing the specific rule (not being able to go back down when they have gotten to the top of the tower). | |
Acoustic License / int_17f9fc0c | featureApplicability |
-1.0 | |
Acoustic License / int_17f9fc0c | featureConfidence |
1.0 | |
Battle for Dream Island: The Power of Two (Web Animation) | hasFeature |
Acoustic License / int_17f9fc0c | |
Acoustic License / int_1f9f95d5 | type |
Acoustic License | |
Acoustic License / int_1f9f95d5 | comment |
Averted in The Thing (2011). During the helicopter ride at the beginning, Carter, one of the pilots, waves at passenger Kate to put on the headset next to her so that they can talk clearly. | |
Acoustic License / int_1f9f95d5 | featureApplicability |
-1.0 | |
Acoustic License / int_1f9f95d5 | featureConfidence |
1.0 | |
The Thing (2011) | hasFeature |
Acoustic License / int_1f9f95d5 | |
Acoustic License / int_221ad0d3 | type |
Acoustic License | |
Acoustic License / int_221ad0d3 | comment |
Barry: Subverted in the season 2 finale, in which Fuches exits a building and starts delivering a dramatic monologue to the Bolivian gangsters who have surrounded the place. After a Perspective Flip, we realize that the Bolivians are so far away that they can barely hear what he's saying and even have to ponder among themselves whether Fuches is talking to them or having a bluetooth phone call. | |
Acoustic License / int_221ad0d3 | featureApplicability |
-0.3 | |
Acoustic License / int_221ad0d3 | featureConfidence |
1.0 | |
Barry | hasFeature |
Acoustic License / int_221ad0d3 | |
Acoustic License / int_225c51e0 | type |
Acoustic License | |
Acoustic License / int_225c51e0 | comment |
Averted in The Naked Gun, where a hitman tries to deliver a "message" to Drebin from the Big Bad by cursing and opening fire on him. Drebin's response: | |
Acoustic License / int_225c51e0 | featureApplicability |
-1.0 | |
Acoustic License / int_225c51e0 | featureConfidence |
1.0 | |
The Naked Gun | hasFeature |
Acoustic License / int_225c51e0 | |
Acoustic License / int_2275c659 | type |
Acoustic License | |
Acoustic License / int_2275c659 | comment |
House MD - The episode with the rocker with epilepsy triggered by chaotic music. House brings in a marshal stack and plays REALLY LOUD MUSIC... and then asks "so what were your inspirations for this" over the cacophony. | |
Acoustic License / int_2275c659 | featureApplicability |
1.0 | |
Acoustic License / int_2275c659 | featureConfidence |
1.0 | |
House | hasFeature |
Acoustic License / int_2275c659 | |
Acoustic License / int_25369c5 | type |
Acoustic License | |
Acoustic License / int_25369c5 | comment |
Freejack has a scene where the hero is overheard talking by a camera crew from across the floor of a nightclub pounding with music. | |
Acoustic License / int_25369c5 | featureApplicability |
1.0 | |
Acoustic License / int_25369c5 | featureConfidence |
1.0 | |
Freejack | hasFeature |
Acoustic License / int_25369c5 | |
Acoustic License / int_2de47f7a | type |
Acoustic License | |
Acoustic License / int_2de47f7a | comment |
Halloween: Resurrection: Sara is in a college classroom in the beginning. When the professor asks a question, and she answers, her voice is barely higher than a whisper, yet the professor hears her clearly and responds. | |
Acoustic License / int_2de47f7a | featureApplicability |
1.0 | |
Acoustic License / int_2de47f7a | featureConfidence |
1.0 | |
Halloween: Resurrection | hasFeature |
Acoustic License / int_2de47f7a | |
Acoustic License / int_359049ac | type |
Acoustic License | |
Acoustic License / int_359049ac | comment |
This Is the End: Even a roaring party is not loud enough to prevent gentle knocking being heard at the front door. | |
Acoustic License / int_359049ac | featureApplicability |
1.0 | |
Acoustic License / int_359049ac | featureConfidence |
1.0 | |
This Is the End | hasFeature |
Acoustic License / int_359049ac | |
Acoustic License / int_35a060cc | type |
Acoustic License | |
Acoustic License / int_35a060cc | comment |
Airplane! has a scene where a couple continue to have a conversation as one is standing in the doorway of a plane in the midst of takeoff and the other is running along on the ground beside it, in parody of the Train-Station Goodbye. | |
Acoustic License / int_35a060cc | featureApplicability |
1.0 | |
Acoustic License / int_35a060cc | featureConfidence |
1.0 | |
Airplane! | hasFeature |
Acoustic License / int_35a060cc | |
Acoustic License / int_38fa34eb | type |
Acoustic License | |
Acoustic License / int_38fa34eb | comment |
Wonder Woman Vol 1: Di and Steve regularly talk to people while dangling from airplanes and no one ever so much as asks them to repeat themselves. | |
Acoustic License / int_38fa34eb | featureApplicability |
1.0 | |
Acoustic License / int_38fa34eb | featureConfidence |
1.0 | |
Wonder Woman (Comic Book) | hasFeature |
Acoustic License / int_38fa34eb | |
Acoustic License / int_3de84fce | type |
Acoustic License | |
Acoustic License / int_3de84fce | comment |
World of Warcraft often has dialog during combat. Sometimes it's justified, the characters were given a radio and the questgiver is listening in, but more often than not, such as in the Battleground scenarios, there are dozens of fighters on both sides and the leaders are miles apart but carrying on conversations. Fanon sometimes considers the hearthstones to include a communication function, but there's nothing explicit in the game. | |
Acoustic License / int_3de84fce | featureApplicability |
1.0 | |
Acoustic License / int_3de84fce | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Acoustic License / int_3de84fce | |
Acoustic License / int_3e6c90e4 | type |
Acoustic License | |
Acoustic License / int_3e6c90e4 | comment |
Battlefield 3 averts this trope in some scenes, notably in Going Hunting where the first Iranian fighters are encountered. You don't hear their planes' cannons until well after the bullets start hitting and/or passing by you. At the same time, though, the introductory sequence for the mission has the player character and her partner not bothering to put on their helmets, thus getting any sort of ear protection, until well after they've arrived on the flight deck, just feet away from their own already-running F/A-18 and a few more away from their wingmate launching from the catapult. | |
Acoustic License / int_3e6c90e4 | featureApplicability |
1.0 | |
Acoustic License / int_3e6c90e4 | featureConfidence |
1.0 | |
Battlefield 3 (Video Game) | hasFeature |
Acoustic License / int_3e6c90e4 | |
Acoustic License / int_3e8c09b9 | type |
Acoustic License | |
Acoustic License / int_3e8c09b9 | comment |
Attack on Titan: Characters will often have long, complicated conversations while galloping on their horses. In real life, riding a galloping horse takes a bit of concentration, and you’d need to seriously be shouting at people riding next to you to be heard. | |
Acoustic License / int_3e8c09b9 | featureApplicability |
1.0 | |
Acoustic License / int_3e8c09b9 | featureConfidence |
1.0 | |
Attack on Titan (Manga) | hasFeature |
Acoustic License / int_3e8c09b9 | |
Acoustic License / int_45b21df3 | type |
Acoustic License | |
Acoustic License / int_45b21df3 | comment |
Monty Python's Life of Brian has a famous aversion during the Sermon on the Mount, when the people in the back of the crowd can't hear what Jesus is saying. One shouts, "Speak up!" and they later mishear "blessed are the peacemakers" with "blessed are the cheesemakers," which they immediately try to rationalize as profound. | |
Acoustic License / int_45b21df3 | featureApplicability |
-1.0 | |
Acoustic License / int_45b21df3 | featureConfidence |
1.0 | |
Monty Python's Life of Brian | hasFeature |
Acoustic License / int_45b21df3 | |
Acoustic License / int_475bbc60 | type |
Acoustic License | |
Acoustic License / int_475bbc60 | comment |
The begining of Drakengard has our Sociopathic Hero Caim riding on a dragon Angelus and destroying airships and whatnot good kilometer or two above the ground. Somehow he can still hear the messages of his soldiers staying back on the surface that don't possess any telepathic skills. Lampshaded by The Dark Id: | |
Acoustic License / int_475bbc60 | featureApplicability |
1.0 | |
Acoustic License / int_475bbc60 | featureConfidence |
1.0 | |
Drakengard (Video Game) | hasFeature |
Acoustic License / int_475bbc60 | |
Acoustic License / int_49340431 | type |
Acoustic License | |
Acoustic License / int_49340431 | comment |
Played with in the Brooklyn Nine-Nine episode "The Mole". While Terry and Rosa are undercover in a club, they can have casual conversations without shouting... because it's a silent disco where people listen to the music on wireless headphones. Without the headphones, it's nearly silent. The first scene in the club has a bewildered Terry repeatedly putting his headphones on and off, represented as the music cutting in and out. | |
Acoustic License / int_49340431 | featureApplicability |
1.0 | |
Acoustic License / int_49340431 | featureConfidence |
1.0 | |
Brooklyn Nine-Nine | hasFeature |
Acoustic License / int_49340431 | |
Acoustic License / int_4f9064f6 | type |
Acoustic License | |
Acoustic License / int_4f9064f6 | comment |
Hilariously subverted in Kung Fu Panda 2. Lord Shen sails his ships to the open sea in order to conquer all of China. Then he sees Po atop a roof far away. Po stands heroically and then starts giving an inspiring speech... except no one can hear him. After a few confused "What?"'s, Shen gives up trying to understand Po and just orders his troops to fire. | |
Acoustic License / int_4f9064f6 | featureApplicability |
-0.3 | |
Acoustic License / int_4f9064f6 | featureConfidence |
1.0 | |
Kung Fu Panda 2 | hasFeature |
Acoustic License / int_4f9064f6 | |
Acoustic License / int_54597b8d | type |
Acoustic License | |
Acoustic License / int_54597b8d | comment |
The climax of Horton Hears a Who! has the entire worldwide (speckwide?) population of Whos making as much noise as they can in a last ditch attempt to be heard by animals other than Horton. It doesn't work, until the addition of the shout of one small child makes all the difference. | |
Acoustic License / int_54597b8d | featureApplicability |
1.0 | |
Acoustic License / int_54597b8d | featureConfidence |
1.0 | |
Horton Hears a Who! | hasFeature |
Acoustic License / int_54597b8d | |
Acoustic License / int_58602f09 | type |
Acoustic License | |
Acoustic License / int_58602f09 | comment |
In Point Break (1991), Bohdi and Johnny Utah have a conversation in freefall. | |
Acoustic License / int_58602f09 | featureApplicability |
1.0 | |
Acoustic License / int_58602f09 | featureConfidence |
1.0 | |
Point Break (1991) | hasFeature |
Acoustic License / int_58602f09 | |
Acoustic License / int_5b3356f8 | type |
Acoustic License | |
Acoustic License / int_5b3356f8 | comment |
In Turning Red, Mei can distinguish Abby's yelling over the roar of thousands of concert attendees and the rush of air as Mei freefalls even while she is significantly far above her. | |
Acoustic License / int_5b3356f8 | featureApplicability |
1.0 | |
Acoustic License / int_5b3356f8 | featureConfidence |
1.0 | |
Turning Red | hasFeature |
Acoustic License / int_5b3356f8 | |
Acoustic License / int_5b90dd16 | type |
Acoustic License | |
Acoustic License / int_5b90dd16 | comment |
Inverted in story arc Death & the Family when Supergirl is struck by Silver Banshee's sonic scream. So readers understand Supergirl has become temporarily deaf, everybody's speech bubbles become blank. | |
Acoustic License / int_5b90dd16 | featureApplicability |
1.0 | |
Acoustic License / int_5b90dd16 | featureConfidence |
1.0 | |
Death & the Family (Comic Book) | hasFeature |
Acoustic License / int_5b90dd16 | |
Acoustic License / int_5c0e4258 | type |
Acoustic License | |
Acoustic License / int_5c0e4258 | comment |
SWAT Kats: Sometimes aircraft-to-aircraft conversations take place via radio or video comm channels, but oftentimes people would just say things, and the SWAT Kats would be able to somehow hear them inside their active supersonic jet. Really, the noise from the Turbokat was just severely played down or outright eliminated in a lot of circumstances, otherwise talking and sound effects would just be blared out by engine noise. | |
Acoustic License / int_5c0e4258 | featureApplicability |
1.0 | |
Acoustic License / int_5c0e4258 | featureConfidence |
1.0 | |
SWAT Kats | hasFeature |
Acoustic License / int_5c0e4258 | |
Acoustic License / int_5c0f74cd | type |
Acoustic License | |
Acoustic License / int_5c0f74cd | comment |
Red Dead Redemption: It's quite easy to have a conversation with someone while you are both on different horses thundering down a hard dirt road. | |
Acoustic License / int_5c0f74cd | featureApplicability |
1.0 | |
Acoustic License / int_5c0f74cd | featureConfidence |
1.0 | |
Red Dead Redemption (Video Game) | hasFeature |
Acoustic License / int_5c0f74cd | |
Acoustic License / int_6209177d | type |
Acoustic License | |
Acoustic License / int_6209177d | comment |
Both played straight and averted in Perry Mason, depending on the episode. Some witnesses would whisper or sob during their big moments and be heard perfectly; other times the judge would instruct them to speak up. | |
Acoustic License / int_6209177d | featureApplicability |
-1.0 | |
Acoustic License / int_6209177d | featureConfidence |
1.0 | |
Perry Mason (Franchise) | hasFeature |
Acoustic License / int_6209177d | |
Acoustic License / int_62cafa4 | type |
Acoustic License | |
Acoustic License / int_62cafa4 | comment |
Mad Max: Fury Road mostly takes places at high speed with a fleet of massive, mostly unmuffled V8s and the Doof Wagon around yet wind noise only shows up maybe once and the roar of the engines is only audible when the vehicles themselves are the focus. People have no trouble yelling to other vehicles across several meters of air that should by all rights be flooded with cacophony. | |
Acoustic License / int_62cafa4 | featureApplicability |
1.0 | |
Acoustic License / int_62cafa4 | featureConfidence |
1.0 | |
Mad Max: Fury Road | hasFeature |
Acoustic License / int_62cafa4 | |
Acoustic License / int_6300d32a | type |
Acoustic License | |
Acoustic License / int_6300d32a | comment |
At the end of the film version of 300, the narrator is talking to an army of over ten thousand men. Somehow, the guys way in the back, who are probably half a mile away, hear him perfectly fine. | |
Acoustic License / int_6300d32a | featureApplicability |
1.0 | |
Acoustic License / int_6300d32a | featureConfidence |
1.0 | |
300 | hasFeature |
Acoustic License / int_6300d32a | |
Acoustic License / int_66600788 | type |
Acoustic License | |
Acoustic License / int_66600788 | comment |
Snake Eyes features Nicolas Cage's character Rick Santoro somehow not only hearing his cellphone ring while sitting in the front row of a crowded sports arena during a boxing match, but having a conversation on it with no problem. | |
Acoustic License / int_66600788 | featureApplicability |
1.0 | |
Acoustic License / int_66600788 | featureConfidence |
1.0 | |
Snake Eyes | hasFeature |
Acoustic License / int_66600788 | |
Acoustic License / int_6c47db4e | type |
Acoustic License | |
Acoustic License / int_6c47db4e | comment |
In Dynasty Warriors, Samurai Warriors, and Warriors Orochi, you are always cognizant of what's going on over the entire battlefield even though you're controlling a single warrior (or single team of warriors traveling together, in the case of Orochi)—you can instantly hear allies calling for help, ambushes go off, reinforcements show up, etc., and get a corresponding Notice This ping on the mini-map. | |
Acoustic License / int_6c47db4e | featureApplicability |
1.0 | |
Acoustic License / int_6c47db4e | featureConfidence |
1.0 | |
Dynasty Warriors (Video Game) | hasFeature |
Acoustic License / int_6c47db4e | |
Acoustic License / int_791f9a4a | type |
Acoustic License | |
Acoustic License / int_791f9a4a | comment |
Bubblegum Crisis: The Tokyo: 2040 series has a great example in the episode "Minute by Minute". Priss and Leon have a quiet conversation together... while speeding down a highway on motorcycles. No evidence of radios here, and in fact it's even crazier because Leon is wearing an open face helmet while Priss's helmet is totally enclosed, which would muffle her voice even if they were at a dead stop. | |
Acoustic License / int_791f9a4a | featureApplicability |
1.0 | |
Acoustic License / int_791f9a4a | featureConfidence |
1.0 | |
Bubblegum Crisis | hasFeature |
Acoustic License / int_791f9a4a | |
Acoustic License / int_79a5c5e0 | type |
Acoustic License | |
Acoustic License / int_79a5c5e0 | comment |
The first Twilight book features Edward and Bella holding a conversation while he runs at superhuman speed and she clings to his back. In some cases, the dialogue even states that they are whispering, despite the fact that the wind whipping past their heads should make even yelling next to inaudible, at least for an ordinary human like Bella. | |
Acoustic License / int_79a5c5e0 | featureApplicability |
1.0 | |
Acoustic License / int_79a5c5e0 | featureConfidence |
1.0 | |
Twilight (2005) | hasFeature |
Acoustic License / int_79a5c5e0 | |
Acoustic License / int_7a7a1a86 | type |
Acoustic License | |
Acoustic License / int_7a7a1a86 | comment |
In the movie Aliens, Bishop ends up in a very windy environment as he's calling down the reserve dropship. Even so, you'd think hollering into his headset to communicate with the people on the other end would be counterproductive, but they don't even flinch, and understand him just fine. | |
Acoustic License / int_7a7a1a86 | featureApplicability |
1.0 | |
Acoustic License / int_7a7a1a86 | featureConfidence |
1.0 | |
Aliens | hasFeature |
Acoustic License / int_7a7a1a86 | |
Acoustic License / int_7aaf9e41 | type |
Acoustic License | |
Acoustic License / int_7aaf9e41 | comment |
Batman: In Death of the Family, the Joker has crudely reattached his face and can still talk, but he shouldn't be able to control his lip movements and speak without mispronouncing certain words. Night of the Owls: All throughout a fight involving screaming jet engines, explosions, and men getting punched through brick walls, the head villain keeps up a steady stream of convoluted conversation regarding his backstory. |
|
Acoustic License / int_7aaf9e41 | featureApplicability |
1.0 | |
Acoustic License / int_7aaf9e41 | featureConfidence |
1.0 | |
Batman (Comic Book) | hasFeature |
Acoustic License / int_7aaf9e41 | |
Acoustic License / int_7b2c0381 | type |
Acoustic License | |
Acoustic License / int_7b2c0381 | comment |
In Grand Theft Auto IV: The Lost and Damned, you frequently participate in conversations with your fellow gang members while cruising down major roads and even highways on motorcycles. They're not even yelling at the top of their lungs. In real life, the noise of the motorcycles plus the wind would make this sort of conversation impossible. | |
Acoustic License / int_7b2c0381 | featureApplicability |
1.0 | |
Acoustic License / int_7b2c0381 | featureConfidence |
1.0 | |
Grand Theft Auto IV: The Lost and Damned (Video Game) | hasFeature |
Acoustic License / int_7b2c0381 | |
Acoustic License / int_88f055ec | type |
Acoustic License | |
Acoustic License / int_88f055ec | comment |
Full Metal Jacket The scene in the helicopter where the gunner is getting interviewed while wildly spraying civillians with his gun. Aircraft have headsets and microphones, but there aren't many examples where they USE them as intended, instead they act as though they're protective in nature (IE gun range earmuffs) rather than communication devices - instead electing to raise their voice or shout over the din. | |
Acoustic License / int_88f055ec | featureApplicability |
1.0 | |
Acoustic License / int_88f055ec | featureConfidence |
1.0 | |
Full Metal Jacket | hasFeature |
Acoustic License / int_88f055ec | |
Acoustic License / int_8d814070 | type |
Acoustic License | |
Acoustic License / int_8d814070 | comment |
Subverted in the final episode of M*A*S*H, "Goodbye, Farewell, and Amen". As BJ Hunnicutt is departing, Klinger tells Col. Potter that Hunnicutt's discharge orders were rescinded, but Potter pretends to be unable to hear the message because the helicopter taking him away is too loud. Also averted when orders have to be relayed down a long vehicle convoy when the 4077 is moving camp. This is then Played for Laughs when Father Mulcahy decides to bless the new site, with the words of his prayer shouted from one truck to the next. Another subversion: Hawkeye and BJ put Margaret's fiance Donald Penobscot in a full-body cast as a prank. As the couple is leaving on their honeymoon the guys try yelling that the cast is a fake, to take it off. Over the chopper Margaret yells back "Taking off!" |
|
Acoustic License / int_8d814070 | featureApplicability |
-0.3 | |
Acoustic License / int_8d814070 | featureConfidence |
1.0 | |
M*A*S*H | hasFeature |
Acoustic License / int_8d814070 | |
Acoustic License / int_8df5521b | type |
Acoustic License | |
Acoustic License / int_8df5521b | comment |
Superman: Inverted in story arc Death & the Family when Supergirl is struck by Silver Banshee's sonic scream. So readers understand Supergirl has become temporarily deaf, everybody's speech bubbles become blank. Adventures of Supergirl: Inverted. Supergirl flies villain Facet to the edge of the atmosphere. Kara notes she cannot hear anything what Facet is saying due to the lack of air, but a blank bubble speech says readers that Facet is indeed speaking. |
|
Acoustic License / int_8df5521b | featureApplicability |
1.0 | |
Acoustic License / int_8df5521b | featureConfidence |
1.0 | |
Superman (Comic Book) | hasFeature |
Acoustic License / int_8df5521b | |
Acoustic License / int_8e6a5adf | type |
Acoustic License | |
Acoustic License / int_8e6a5adf | comment |
There were a few scenes in Saturday Night Fever where the main characters had to be dubbed over by voice actors because the discotheques were too loud for the actors themselves to hear what the other was saying, let alone the recording equipment and the audience watching the film. | |
Acoustic License / int_8e6a5adf | featureApplicability |
1.0 | |
Acoustic License / int_8e6a5adf | featureConfidence |
1.0 | |
Saturday Night Fever | hasFeature |
Acoustic License / int_8e6a5adf | |
Acoustic License / int_97ce01ba | type |
Acoustic License | |
Acoustic License / int_97ce01ba | comment |
In Bee Movie, there are numerous cases when you have to wonder how is it possible that everyone can hear a tiny bee crystal clear, no matter the distance. It gets especially stupid during Barry's speeches in the court during a trial, where he doesn't use a microphone or anything like that, and yet everyone can perfectly hear him. | |
Acoustic License / int_97ce01ba | featureApplicability |
1.0 | |
Acoustic License / int_97ce01ba | featureConfidence |
1.0 | |
Bee Movie | hasFeature |
Acoustic License / int_97ce01ba | |
Acoustic License / int_997f2d2f | type |
Acoustic License | |
Acoustic License / int_997f2d2f | comment |
In Middle-earth: Shadow of War, each map features a large fortress that has a keep in the rear with a very high platform. During assaults, the attackers outside the gates and the defending Overlord on the platform have no trouble taunting each other. After capturing a fortress, Talion stands on the platform to give a victory speech to his horde of cheering followers far below. | |
Acoustic License / int_997f2d2f | featureApplicability |
1.0 | |
Acoustic License / int_997f2d2f | featureConfidence |
1.0 | |
Middle-earth: Shadow of War (Video Game) | hasFeature |
Acoustic License / int_997f2d2f | |
Acoustic License / int_9d4fbe8e | type |
Acoustic License | |
Acoustic License / int_9d4fbe8e | comment |
Accidentally averted in Freeman's Mind. Due to technical issues, the scientist at the end of the Lambda Core segment (i.e. just before Xen) was virtually inaudible above the noise of the gate opening and the aliens attacking. Ross Scott decided to leave it in rather than re-recording the segment because it was funnier that way. | |
Acoustic License / int_9d4fbe8e | featureApplicability |
-1.0 | |
Acoustic License / int_9d4fbe8e | featureConfidence |
1.0 | |
Freeman's Mind (Web Video) | hasFeature |
Acoustic License / int_9d4fbe8e | |
Acoustic License / int_9f2cd38d | type |
Acoustic License | |
Acoustic License / int_9f2cd38d | comment |
Night of the Owls: All throughout a fight involving screaming jet engines, explosions, and men getting punched through brick walls, the head villain keeps up a steady stream of convoluted conversation regarding his backstory. | |
Acoustic License / int_9f2cd38d | featureApplicability |
1.0 | |
Acoustic License / int_9f2cd38d | featureConfidence |
1.0 | |
Night of the Owls (Comic Book) | hasFeature |
Acoustic License / int_9f2cd38d | |
Acoustic License / int_a18be481 | type |
Acoustic License | |
Acoustic License / int_a18be481 | comment |
Adventures of Supergirl: Inverted. Supergirl flies villain Facet to the edge of the atmosphere. Kara notes she cannot hear anything what Facet is saying due to the lack of air, but a blank bubble speech says readers that Facet is indeed speaking. | |
Acoustic License / int_a18be481 | featureApplicability |
1.0 | |
Acoustic License / int_a18be481 | featureConfidence |
1.0 | |
Adventures of Supergirl (Comic Book) | hasFeature |
Acoustic License / int_a18be481 | |
Acoustic License / int_a5d35fda | type |
Acoustic License | |
Acoustic License / int_a5d35fda | comment |
The Lord of the Rings: The Two Towers. When Saruman is addressing his army of ten thousand Uruk-hai, his voice appears to be magnified by magical means. However in the extended version of The Return of the King Saruman speaks to the protagonists from the top of Orthanc and no similar effect is used. Justified as Suruman is literally a wizard and amplifying your voice at will is shown to be a wizard ability and is used at other points in the films. In one of the commentary tracks for Return of the King, Peter Jackson points out that despite being in the middle of a crowded, cheerful and very loud party in Meduseld, Gandalf and Aragorn can carry on a quiet conversation just fine. |
|
Acoustic License / int_a5d35fda | featureApplicability |
1.0 | |
Acoustic License / int_a5d35fda | featureConfidence |
1.0 | |
The Lord of the Rings: The Two Towers | hasFeature |
Acoustic License / int_a5d35fda | |
Acoustic License / int_a94fc74e | type |
Acoustic License | |
Acoustic License / int_a94fc74e | comment |
Played straight in Lethal Weapon, where Riggs and Murtaugh carry on a conversation at a firing range, complete with earmuffs. | |
Acoustic License / int_a94fc74e | featureApplicability |
1.0 | |
Acoustic License / int_a94fc74e | featureConfidence |
1.0 | |
Lethal Weapon | hasFeature |
Acoustic License / int_a94fc74e | |
Acoustic License / int_ac7f7a0b | type |
Acoustic License | |
Acoustic License / int_ac7f7a0b | comment |
Comically subverted in The Lion King 1 ½. When Timon sets off from his meerkat colony home, his mother gives him all sorts of encouraging words as he walks away. Eventually, however, Timon gets so far away that he can no longer understand her pep talk — he shouts a Big "WHAT?!" to get her to speak louder, but then just says "Goodbye, mom" and continues walking off while she keeps talking. | |
Acoustic License / int_ac7f7a0b | featureApplicability |
-0.3 | |
Acoustic License / int_ac7f7a0b | featureConfidence |
1.0 | |
The Lion King 1 ½ | hasFeature |
Acoustic License / int_ac7f7a0b | |
Acoustic License / int_ae48d7f8 | type |
Acoustic License | |
Acoustic License / int_ae48d7f8 | comment |
Subverted for laughs in BoBoiBoy: The Movie where Cici Ko (from a flying spaceship) reveals to the heroes (on the ground) that he was The Mole of the Tengkotak gang who was sabotaging the villains all the while to help the heroes, but no one can hear him. They do wave back when he waves at them though. | |
Acoustic License / int_ae48d7f8 | featureApplicability |
-0.3 | |
Acoustic License / int_ae48d7f8 | featureConfidence |
1.0 | |
BoBoiBoy: The Movie (Animation) | hasFeature |
Acoustic License / int_ae48d7f8 | |
Acoustic License / int_af872a82 | type |
Acoustic License | |
Acoustic License / int_af872a82 | comment |
The League of Extraordinary Gentlemen actually shows the confrontation between Sherlock Holmes and Moriarty at Reichenbach Falls, something the original story by Arthur Conan Doyle that it's taken from, "The Final Problem", never bothered with (Watson just finds a letter and signs of a struggle and assumes what happened). Doyle thus sidestepped any problems of two men engaging in dialogue right next to a plunging, roaring waterfall, while Moore forges right through with sesquipedalian flair. | |
Acoustic License / int_af872a82 | featureApplicability |
1.0 | |
Acoustic License / int_af872a82 | featureConfidence |
1.0 | |
The League of Extraordinary Gentlemen (Comic Book) | hasFeature |
Acoustic License / int_af872a82 | |
Acoustic License / int_b24f49ab | type |
Acoustic License | |
Acoustic License / int_b24f49ab | comment |
In Back to the Future Part II, Marty is hiding in the back of Biff's car while Biff is driving. Marty is talking to the Doc on a walkie-talkie. At first, it seems to be an example of this trope when you wonder how could Biff not hear him, he is talking so loudly. However, it turns out to be Fridge Brilliance and an aversion - we are hearing from Marty's point of view, but the car is an open-top convertible and Biff would have the wind in his ears. | |
Acoustic License / int_b24f49ab | featureApplicability |
-1.0 | |
Acoustic License / int_b24f49ab | featureConfidence |
1.0 | |
Back to the Future Part II | hasFeature |
Acoustic License / int_b24f49ab | |
Acoustic License / int_b30ae4db | type |
Acoustic License | |
Acoustic License / int_b30ae4db | comment |
Game of Thrones: Daenerys makes a few speeches to assemblies of her followers that are so vast that she'd really have to screaming for even half of them to hear her. | |
Acoustic License / int_b30ae4db | featureApplicability |
1.0 | |
Acoustic License / int_b30ae4db | featureConfidence |
1.0 | |
Game of Thrones | hasFeature |
Acoustic License / int_b30ae4db | |
Acoustic License / int_b419d8a7 | type |
Acoustic License | |
Acoustic License / int_b419d8a7 | comment |
That Deaf Guy: One strip (#175) occurs at a Deaf Convention, so Cedric signs really small to ask permission to use the bathroom. He calls it "whispering" because he doesn't want other people to notice what he's saying. In an aversion to this trope, his father (who normally understands American Sign Language) can't understand him because the signs are too small (quiet)! One strip (#673) is set at a beach, where the roar of the ocean makes it hard to hear distant conversations, so the characters have to sign instead. |
|
Acoustic License / int_b419d8a7 | featureApplicability |
-1.0 | |
Acoustic License / int_b419d8a7 | featureConfidence |
1.0 | |
That Deaf Guy (Webcomic) | hasFeature |
Acoustic License / int_b419d8a7 | |
Acoustic License / int_b5134390 | type |
Acoustic License | |
Acoustic License / int_b5134390 | comment |
My Immortal: Enoby and Vampire manage to have a perfectly nice chat at a rock concert, in the mosh pit. Then they hear Draco crying, again, over the sounds of the mosh pit, and go to ask him what's wrong. | |
Acoustic License / int_b5134390 | featureApplicability |
1.0 | |
Acoustic License / int_b5134390 | featureConfidence |
1.0 | |
My Immortal / Fan Fic | hasFeature |
Acoustic License / int_b5134390 | |
Acoustic License / int_b9bfa3d5 | type |
Acoustic License | |
Acoustic License / int_b9bfa3d5 | comment |
In Crank, Chev Chelios calls his girlfriend and leaves a goodbye message on her answering machine as he is falling from a helicopter several miles above the city. There is practically no wind noise as he does this. This turns into a Parodied Trope in the sequel where it's shown that his girlfriend heard none of his heartfelt speech because the only thing recorded on the machine was the overpowering sound of rushing wind. | |
Acoustic License / int_b9bfa3d5 | featureApplicability |
1.0 | |
Acoustic License / int_b9bfa3d5 | featureConfidence |
1.0 | |
Crank | hasFeature |
Acoustic License / int_b9bfa3d5 | |
Acoustic License / int_b9d8a75d | type |
Acoustic License | |
Acoustic License / int_b9d8a75d | comment |
In El Cid (1961) The Cid arrives at Valencia (depicted by the coastal fortress of PeñÃscola about 145km to the north) where his army has surrounded and besieged the fortress for weeks to starve them out. The Cid addresses the starving denizens to inspire them to revolt and has his army lob bread loaves into the fortress with their siege engines. Charlton Heston as El Cid applies BRIAN BLESSED levels of vocal projection from the beach about 1/4 mile from the fort, and his words are heard over the surf to penetrate into every back alley within the fortress. | |
Acoustic License / int_b9d8a75d | featureApplicability |
1.0 | |
Acoustic License / int_b9d8a75d | featureConfidence |
1.0 | |
El Cid | hasFeature |
Acoustic License / int_b9d8a75d | |
Acoustic License / int_bacdd30b | type |
Acoustic License | |
Acoustic License / int_bacdd30b | comment |
Blood and Thunder: In this Warhammer 40,000 comic book, the newly-proclaimed Ork Warboss Skyva gives a speech from the top of a Gargant (a war machine standing over a hundred meters tall) to the thousands of orks at its base. Justified in two ways: not only are Orks really really good at shouting, they can make physics bend to their will slightly based on what they think should be happening. | |
Acoustic License / int_bacdd30b | featureApplicability |
1.0 | |
Acoustic License / int_bacdd30b | featureConfidence |
1.0 | |
Blood and Thunder (Comic Book) | hasFeature |
Acoustic License / int_bacdd30b | |
Acoustic License / int_bd310eaa | type |
Acoustic License | |
Acoustic License / int_bd310eaa | comment |
Averted in El Goonish Shive. In the middle of an aerial chase, the bad guy starts boasting and making threats. Plot-relevant, as Ellen and Nanase miss a reveal this way. |
|
Acoustic License / int_bd310eaa | featureApplicability |
-1.0 | |
Acoustic License / int_bd310eaa | featureConfidence |
1.0 | |
El Goonish Shive (Webcomic) | hasFeature |
Acoustic License / int_bd310eaa | |
Acoustic License / int_c2fcda | type |
Acoustic License | |
Acoustic License / int_c2fcda | comment |
Hilariously subverted in SHAZAM! (2019). During the last fight between Shazam and Doctor Sivana, the latter starts proclaiming how he'll never be defeated, but Shazam can't hear what he's saying because they're several dozen feet apart and flying over a busy city street. He even lampshades their situation. | |
Acoustic License / int_c2fcda | featureApplicability |
-0.3 | |
Acoustic License / int_c2fcda | featureConfidence |
1.0 | |
SHAZAM! (2019) | hasFeature |
Acoustic License / int_c2fcda | |
Acoustic License / int_c3bf41a1 | type |
Acoustic License | |
Acoustic License / int_c3bf41a1 | comment |
Redshirts: During a battle, Chief Engineer West replies to comments by Abernathy and Q'eeng just after entering the bridge, meaning he was somehow able to hear them through a door, with red alert sirens blaring. Averted in at least one other Star Trek novel, during which Worf and Data are riding on top of high-speed vehicles. Worf is able to hear Data, who is sitting in front of him, but Worf is unable to reply because of the sound traveling backwards at such high speeds. |
|
Acoustic License / int_c3bf41a1 | featureApplicability |
-1.0 | |
Acoustic License / int_c3bf41a1 | featureConfidence |
1.0 | |
Redshirts | hasFeature |
Acoustic License / int_c3bf41a1 | |
Acoustic License / int_c4778e4b | type |
Acoustic License | |
Acoustic License / int_c4778e4b | comment |
The Mythbusters examined the plausibility of the Point Break (1991) example above by having another skydiver tell Grant a "pull my finger" joke in freefall. The joke was completely inaudible. | |
Acoustic License / int_c4778e4b | featureApplicability |
1.0 | |
Acoustic License / int_c4778e4b | featureConfidence |
1.0 | |
MythBusters | hasFeature |
Acoustic License / int_c4778e4b | |
Acoustic License / int_c6325e26 | type |
Acoustic License | |
Acoustic License / int_c6325e26 | comment |
In Death of the Family, the Joker has crudely reattached his face and can still talk, but he shouldn't be able to control his lip movements and speak without mispronouncing certain words. | |
Acoustic License / int_c6325e26 | featureApplicability |
1.0 | |
Acoustic License / int_c6325e26 | featureConfidence |
1.0 | |
Death of the Family (Comic Book) | hasFeature |
Acoustic License / int_c6325e26 | |
Acoustic License / int_da4aa4fe | type |
Acoustic License | |
Acoustic License / int_da4aa4fe | comment |
In the iOS game Highborn, the characters are often able to talk from across the map. This even gets Lampshaded once: | |
Acoustic License / int_da4aa4fe | featureApplicability |
1.0 | |
Acoustic License / int_da4aa4fe | featureConfidence |
1.0 | |
Highborn (Video Game) | hasFeature |
Acoustic License / int_da4aa4fe | |
Acoustic License / int_e0f3d2b6 | type |
Acoustic License | |
Acoustic License / int_e0f3d2b6 | comment |
Honest Trailers pointed this out during their riff of The Avengers: "...battles so action-packed, that you won't even ask yourself: how are they even all talking to each other without earpieces?" | |
Acoustic License / int_e0f3d2b6 | featureApplicability |
1.0 | |
Acoustic License / int_e0f3d2b6 | featureConfidence |
1.0 | |
Honest Trailers (Web Video) | hasFeature |
Acoustic License / int_e0f3d2b6 | |
Acoustic License / int_e2769b16 | type |
Acoustic License | |
Acoustic License / int_e2769b16 | comment |
In Jerry Maguire, Dorothy is able to eavesdrop on a quiet conversation Jerry is having on an airplane while the engines are running, despite sitting in a completely different section. | |
Acoustic License / int_e2769b16 | featureApplicability |
1.0 | |
Acoustic License / int_e2769b16 | featureConfidence |
1.0 | |
Jerry Maguire | hasFeature |
Acoustic License / int_e2769b16 | |
Acoustic License / int_e485375e | type |
Acoustic License | |
Acoustic License / int_e485375e | comment |
In K-On!, the girls attend an open air rock concert and have no trouble talking to each other at a fairly normal volume. | |
Acoustic License / int_e485375e | featureApplicability |
1.0 | |
Acoustic License / int_e485375e | featureConfidence |
1.0 | |
K-On! (Manga) | hasFeature |
Acoustic License / int_e485375e | |
Acoustic License / int_e4d580cc | type |
Acoustic License | |
Acoustic License / int_e4d580cc | comment |
Mission: Impossible features a climax where hero and villain are indeed hanging off a speeding helicopter. Following just behind a TGV Bullet Train travelling hundreds of kilometers per hour. In a tunnel. Given this, it's probably just as well Ethan Hunt uses visual aids while shouting "Red Light! Green Light!", so that Phelps can properly recognize things are about to get a little 'splody. | |
Acoustic License / int_e4d580cc | featureApplicability |
1.0 | |
Acoustic License / int_e4d580cc | featureConfidence |
1.0 | |
Mission: Impossible (1996) | hasFeature |
Acoustic License / int_e4d580cc | |
Acoustic License / int_e6e1636b | type |
Acoustic License | |
Acoustic License / int_e6e1636b | comment |
Cyrano de Bergerac: An odd moment when Roxane is weeping over Christian's body, and Cyrano says out loud that he mourns too for his lost love (her), but that she "does not know...must never know." Roxane does not hear this even though Cyrano is sitting directly behind her. It's obviously an Aside Comment from the play that is somewhat awkward in a live-action film framing. | |
Acoustic License / int_e6e1636b | featureApplicability |
1.0 | |
Acoustic License / int_e6e1636b | featureConfidence |
1.0 | |
Cyrano de Bergerac (1950) | hasFeature |
Acoustic License / int_e6e1636b | |
Acoustic License / int_ee5e6821 | type |
Acoustic License | |
Acoustic License / int_ee5e6821 | comment |
John Finnemore's Souvenir Programme: Mocked in a sketch about a badly written BBC radio drama, where two characters meet in a coffee shop, which you can tell because the scene begins with the staff yelling in Italian, only to drop off when the main characters start talking, something they notice after a few minutes. | |
Acoustic License / int_ee5e6821 | featureApplicability |
1.0 | |
Acoustic License / int_ee5e6821 | featureConfidence |
1.0 | |
John Finnemore's Souvenir Programme (Radio) | hasFeature |
Acoustic License / int_ee5e6821 | |
Acoustic License / int_f0a86c12 | type |
Acoustic License | |
Acoustic License / int_f0a86c12 | comment |
How I Met Your Mother - Averted in the fifth episode of the first season. The gang goes out to a nightclub, and while on the dance floor no one can hear each other, except when there're momentary lulls in the music. | |
Acoustic License / int_f0a86c12 | featureApplicability |
-1.0 | |
Acoustic License / int_f0a86c12 | featureConfidence |
1.0 | |
How I Met Your Mother | hasFeature |
Acoustic License / int_f0a86c12 | |
Acoustic License / int_febb8460 | type |
Acoustic License | |
Acoustic License / int_febb8460 | comment |
In Nausicaä of the Valley of the Wind, people have no problem talking to another in-flight from gunship to gunship without their voices being drowned out by wind and the noise from the engines. | |
Acoustic License / int_febb8460 | featureApplicability |
1.0 | |
Acoustic License / int_febb8460 | featureConfidence |
1.0 | |
Nausicaä of the Valley of the Wind (Manga) | hasFeature |
Acoustic License / int_febb8460 | |
Acoustic License / int_ffc6ca91 | type |
Acoustic License | |
Acoustic License / int_ffc6ca91 | comment |
Hilariously averted on The Goldbergs when Barry and his gang go to a nightclub where the music is so loud they can barely understand each other. The dialogue had to be subtitled for the audience; in fact, no sound other than the music is heard during the scene. | |
Acoustic License / int_ffc6ca91 | featureApplicability |
-1.0 | |
Acoustic License / int_ffc6ca91 | featureConfidence |
1.0 | |
The Goldbergs | hasFeature |
Acoustic License / int_ffc6ca91 |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.