Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Anchored Teleportation

 Anchored Teleportation
type
FeatureClass
 Anchored Teleportation
label
Anchored Teleportation
 Anchored Teleportation
page
AnchoredTeleportation
 Anchored Teleportation
comment
Normally, Teleportation is a simple matter of knowing where you want to go. However, some forms of teleportation come with certain caveats.
Anchored Teleportation requires the teleporter to focus on a specific person or object to be transported to their intended destination. Two standard variations of Anchored Teleportation exist:
The anchor primarily serves as a beacon to direct the teleportation, either by actively sending out some sort of signal that can be seen at an extreme distance or locked onto while in some hyperspace equivalent (especially when taking an Extra-Dimensional Shortcut), or passively having a distinct energy signature, which in magical settings can take the form of an aura/soul/general lifeforce. Some may be designed as teleportation targets, while others simply require the teleporter to be familiar with them, especially when the teleportation is magical in nature. A Blind Jump may still be possible if this type of anchor is missing, but will often be very risky.
The anchor plays a more active part in the teleportation process, i.e. forming the second end of a portal (a standard feature of Portal Networks), reconstituting someone after Destructive Teleportation, or pulling a ship out of hyperspace (often a property of planets and other large gravitational bodies in sci-fi, but also a common Negative Space Wedgie). In Summon Magic, the caster themselves will typically serve as this anchor.
Works will also frequently add any number of extra miscellaneous clauses about what qualifies as a valid target, such as only working on allies, requiring a strong emotional bond such as The Power of Love or The Power of Friendship, or having some sort of code required to gain access.
If you compare teleportation to how electronic devices such as cell phones and radios send information from one location to another, this particular form of teleportation makes a lot of sense.
What happens if the anchor is damaged or (assuming it is a person) killed will also vary. At best, the user will simply be unable to teleport; at worst, they may be trapped in some kind of limbo.
Super-Trope to Travel to Projectile. Sub-Trope to Teleportation with Drawbacks. Not to be confused with Swap Teleportation, though it is possible for the mechanics to overlap. Also not to be confused with Warp Whistle, which is a trope about an object that grants the power to teleport. Compare Teleporter's Visualization Clause where the teleporter has to know exactly where they are going.
 Anchored Teleportation
fetched
2024-02-02T09:44:25Z
 Anchored Teleportation
parsed
2024-02-02T09:44:25Z
 Anchored Teleportation
isPartOf
DBTropes
 Anchored Teleportation / int_1f2edb72
type
Anchored Teleportation
 Anchored Teleportation / int_1f2edb72
comment
Toontown Online: Getting the ability to teleport straight to a playground requires a ToonTask within the playground you are currently progressing towards. Likewise, getting the ability to teleport directly to a Cog Headquarters requires you to progress far enough into the cog disguise levels to unlock. Averted for Goofy's Speedway, Chip and Dale's Acorn Acres, and the Estates, which immediately allow you to teleport there once you visit for the first time.
 Anchored Teleportation / int_1f2edb72
featureApplicability
-1.0
 Anchored Teleportation / int_1f2edb72
featureConfidence
1.0
 Toontown Online (Video Game)
hasFeature
Anchored Teleportation / int_1f2edb72
 Anchored Teleportation / int_2acb12c5
type
Anchored Teleportation
 Anchored Teleportation / int_2acb12c5
comment
X: The playable Jump Drive in the series must target a jumpgate in the destination sector, to which it teleports the ship instantaneously. Gateless jump drives do exist; however, the first one in X: Beyond the Frontier fails catastrophically at the end of the Justified Tutorial, while the Unfocused Jumpdrive in X3: Terran Conflict and Albion Prelude can normallynote One questline in Terran Conflict specifically targets it to a particular location in a sector containing a terraformer CPU ship that is destroying anything that comes through the gates. only make Blind Jumps to randomly chosen, uninhabited sectors that are unconnected to the rest of the Portal Network.
 Anchored Teleportation / int_2acb12c5
featureApplicability
1.0
 Anchored Teleportation / int_2acb12c5
featureConfidence
1.0
 X (Video Game)
hasFeature
Anchored Teleportation / int_2acb12c5
 Anchored Teleportation / int_2bb4ae0f
type
Anchored Teleportation
 Anchored Teleportation / int_2bb4ae0f
comment
Heroes: The expanded universe introduces twins Victor and Valerie, who have the ability to teleport people from one twin to the other, acting as each other's teleportation anchor. Their power helped a lot of Evos evade Building 26, but normally the twins don't like being far apart from each other.
 Anchored Teleportation / int_2bb4ae0f
featureApplicability
1.0
 Anchored Teleportation / int_2bb4ae0f
featureConfidence
1.0
 Heroes
hasFeature
Anchored Teleportation / int_2bb4ae0f
 Anchored Teleportation / int_2c0b7945
type
Anchored Teleportation
 Anchored Teleportation / int_2c0b7945
comment
Mother of Learning: Under ideal conditions, the teleport spell lets the user travel to anywhere they have been before, with the mana costs being determined by distance. However, travelling down into the Dungeon results in magical interference that prevents regular teleportation from working. Zorian eventually finds a way around the interference by embedding a "spell of recall" onto an anchor object on the surface, allowing him to teleport back to it even from deep underground. The spell also allows the user to teleport to the anchor object even if it's taken to somewhere they have never been before.
 Anchored Teleportation / int_2c0b7945
featureApplicability
1.0
 Anchored Teleportation / int_2c0b7945
featureConfidence
1.0
 Mother of Learning
hasFeature
Anchored Teleportation / int_2c0b7945
 Anchored Teleportation / int_2e6bceb9
type
Anchored Teleportation
 Anchored Teleportation / int_2e6bceb9
comment
Monster of the Week: The Divine playbook has the Angel Wings special move, which lets the player teleport for free whenever they want. The only limitation is that they can only teleport to places they know well and to people they are close with. However, these restrictions are vague enough that any player can circumvent them, making Angels Wings easily the most overpowered special ability in the game.
 Anchored Teleportation / int_2e6bceb9
featureApplicability
1.0
 Anchored Teleportation / int_2e6bceb9
featureConfidence
1.0
 Monster of the Week (Tabletop Game)
hasFeature
Anchored Teleportation / int_2e6bceb9
 Anchored Teleportation / int_30a5ebfd
type
Anchored Teleportation
 Anchored Teleportation / int_30a5ebfd
comment
Naruto: The Flying Thunder God Technique is a teleportation jutsu invented by Tobirama Senju. It allows the user to instantly teleport to any location marked with the technique's formula. This technique can be utilized in battle by marking several kunai with the formula and throwing them across the battlefield to create teleportation destinations, as demonstrated by Minato Namikaze.
 Anchored Teleportation / int_30a5ebfd
featureApplicability
1.0
 Anchored Teleportation / int_30a5ebfd
featureConfidence
1.0
 Naruto (Manga)
hasFeature
Anchored Teleportation / int_30a5ebfd
 Anchored Teleportation / int_31313512
type
Anchored Teleportation
 Anchored Teleportation / int_31313512
comment
ANNO: Mutationem: Throughout every major location, there are stationary teleportation devices that can be used to immediately travel between each one, as activating the teleportation device automatically connects them to the ones previously activated, allowing instant transport to visited areas.
 Anchored Teleportation / int_31313512
featureApplicability
1.0
 Anchored Teleportation / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Anchored Teleportation / int_31313512
 Anchored Teleportation / int_33dd1d8f
type
Anchored Teleportation
 Anchored Teleportation / int_33dd1d8f
comment
Half-Life: Half-Life: Blue Shift establishes that Black Mesa's initial teleportation trips to Xen were aided by a focal relay device placed there by the first Survey Teams, though their newer teleporter technology doesn't rely on it.
 Anchored Teleportation / int_33dd1d8f
featureApplicability
1.0
 Anchored Teleportation / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Anchored Teleportation / int_33dd1d8f
 Anchored Teleportation / int_33dd1d90
type
Anchored Teleportation
 Anchored Teleportation / int_33dd1d90
comment
Half-Life 2: The teleporter relay built by the Resistance is exclusively made to transport people between devices at two fixed points. The Combine, who never managed to figure out intradimensional teleportation on their own, end up copying this design to create a relay between Nova Prospekt and the Citadel.
 Anchored Teleportation / int_33dd1d90
featureApplicability
1.0
 Anchored Teleportation / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Anchored Teleportation / int_33dd1d90
 Anchored Teleportation / int_35e05f2a
type
Anchored Teleportation
 Anchored Teleportation / int_35e05f2a
comment
RWBY: Raven's Semblance, called "Kindred Link", allows her to create a portal that will take her to someone she has emotionally bonded with in the past. Raven retains the ability to teleport to this person even if she does not have a good relationship with them in present, as demonstrated when she creates portals to her brother, her ex-husband, and her daughter despite being estranged from all three of them. Raven can also allow other people through her portals without going through herself or requiring them to be bonded to her, provided they are traveling to someone she is bonded with.
 Anchored Teleportation / int_35e05f2a
featureApplicability
1.0
 Anchored Teleportation / int_35e05f2a
featureConfidence
1.0
 RWBY (Web Animation)
hasFeature
Anchored Teleportation / int_35e05f2a
 Anchored Teleportation / int_383c39a5
type
Anchored Teleportation
 Anchored Teleportation / int_383c39a5
comment
With This Ring: Transportation via zeta-beam can work with a single machine, which is how Martian Manhunter inadvertently ended up on Earth, but using it reliably and safely typically requires a "tube" at both ends. Thaddeus Sivana figured out how to fix the problems with a single-point system, but he isn't sharing. So, for most purposes, such as the Justice League's transportation, the system is limited to the points where they have placed zeta tubes.
 Anchored Teleportation / int_383c39a5
featureApplicability
1.0
 Anchored Teleportation / int_383c39a5
featureConfidence
1.0
 With This Ring (Fanfic)
hasFeature
Anchored Teleportation / int_383c39a5
 Anchored Teleportation / int_3ab71c22
type
Anchored Teleportation
 Anchored Teleportation / int_3ab71c22
comment
Dungeon Keeper Ami: The most common type of teleportation summons a cylindrical area with the target inside to the caster's location. The target needs to stay in the cylinder until the teleport spell finishes activating.
 Anchored Teleportation / int_3ab71c22
featureApplicability
1.0
 Anchored Teleportation / int_3ab71c22
featureConfidence
1.0
 Dungeon Keeper Ami (Fanfic)
hasFeature
Anchored Teleportation / int_3ab71c22
 Anchored Teleportation / int_3b7abee2
type
Anchored Teleportation
 Anchored Teleportation / int_3b7abee2
comment
Half-Life:
Half-Life: Half-Life: Blue Shift establishes that Black Mesa's initial teleportation trips to Xen were aided by a focal relay device placed there by the first Survey Teams, though their newer teleporter technology doesn't rely on it.
Half-Life 2: The teleporter relay built by the Resistance is exclusively made to transport people between devices at two fixed points. The Combine, who never managed to figure out intradimensional teleportation on their own, end up copying this design to create a relay between Nova Prospekt and the Citadel.
 Anchored Teleportation / int_3b7abee2
featureApplicability
1.0
 Anchored Teleportation / int_3b7abee2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Anchored Teleportation / int_3b7abee2
 Anchored Teleportation / int_3f3abe9
type
Anchored Teleportation
 Anchored Teleportation / int_3f3abe9
comment
Rick and Morty: In "The Rickchurian Mortydate", the US Government reveals that they possess their own portal technology. Said technology is a Cool Gate that needs to be physically deployed in the destination location first before it can be activated. Rick understandably mocks this limitation which his own portal tech does not have.
 Anchored Teleportation / int_3f3abe9
featureApplicability
1.0
 Anchored Teleportation / int_3f3abe9
featureConfidence
1.0
 Rick and Morty
hasFeature
Anchored Teleportation / int_3f3abe9
 Anchored Teleportation / int_49a88442
type
Anchored Teleportation
 Anchored Teleportation / int_49a88442
comment
Final Fantasy XIV: Teleportation spells work by converting one's body into aether and moving through The Lifestream towards an anchoring point in the physical world — in almost all cases, a mass of Aetheryte — and rematerializing at the desired destination. There is a special teleportation spell known as "Flow" that, in theory, would allow the user to rematerialize anywhere in the physical world without the need for an Aetheryte. In practice, however, the lack of an Aetheryte to anchor oneself at a desired destination means that the risk of becoming lost in the Lifestream with no way to return makes this spell too dangerous to use. And even if you manage to emerge from the Lifestream after using Flow, you run the risk of being permanently adversely affected, such as being unable to use magic or going blind.
 Anchored Teleportation / int_49a88442
featureApplicability
1.0
 Anchored Teleportation / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Anchored Teleportation / int_49a88442
 Anchored Teleportation / int_4d62b918
type
Anchored Teleportation
 Anchored Teleportation / int_4d62b918
comment
A Very Long Rope to the Top of the Sky: Teleportation facilities connect two such constructions to each other.
 Anchored Teleportation / int_4d62b918
featureApplicability
1.0
 Anchored Teleportation / int_4d62b918
featureConfidence
1.0
 A Very Long Rope to the Top of the Sky (Video Game)
hasFeature
Anchored Teleportation / int_4d62b918
 Anchored Teleportation / int_524f6eb2
type
Anchored Teleportation
 Anchored Teleportation / int_524f6eb2
comment
Legend of Zagor: Players who chose Sallazar the Wizard as their character can gain access to the wizard-exclusive Teleport Spell, which works only in the presence of specific magic portals (usually disguised as mirrors, paintings, etc) and transports them to a fixed location within Castle Argent. However, its results are usually impractical — Sallazar can perform a Dungeon Bypass and skip some dangerous bosses, but he will also miss out on specific items necessary for his quest.
 Anchored Teleportation / int_524f6eb2
featureApplicability
1.0
 Anchored Teleportation / int_524f6eb2
featureConfidence
1.0
 Legend of Zagor
hasFeature
Anchored Teleportation / int_524f6eb2
 Anchored Teleportation / int_64ddf294
type
Anchored Teleportation
 Anchored Teleportation / int_64ddf294
comment
EVE Online: Ships equipped with a jump drive (capital ships and titans) need a friendly vessel to create a Cynosural Field at the target location before they can jump there. Since an active Cynosural Field is extremely visible, this will alert anyone within the system that something big is inbound.
 Anchored Teleportation / int_64ddf294
featureApplicability
1.0
 Anchored Teleportation / int_64ddf294
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Anchored Teleportation / int_64ddf294
 Anchored Teleportation / int_6ac55ec7
type
Anchored Teleportation
 Anchored Teleportation / int_6ac55ec7
comment
Dungeons & Dragons:
In 5th edition the Teleportation Circle spell opens a brief portal to a permanent teleportation circle that the caster knows and has permission to use. One can create a new permanent circle by casting the spell in the same location every day for a year.
The reverse version of the Succor spell works like this. When the material component of the spell is broken by the spell recipient, the spellcaster is teleported to the component's location.
The Shandaril's Tracer spell places a symbol on a solid, non-living object. At any later time, the spellcaster can know exactly where the object is, allowing them to teleport themselves or some other creature to the object's location.
 Anchored Teleportation / int_6ac55ec7
featureApplicability
1.0
 Anchored Teleportation / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Anchored Teleportation / int_6ac55ec7
 Anchored Teleportation / int_6bf3da91
type
Anchored Teleportation
 Anchored Teleportation / int_6bf3da91
comment
Torture Princess: Fremd Torturchen: In order to teleport to a destination, Elisabeth le Fanu either needs to be familiar with her destination or have a teleportation circle drawn in her own blood at the endpoint. This is exploited by Kaito Sena in volume 1: he has her carve the design of her teleportation circle into his stomach (his golem body was animated using her blood), and since he remembers any information carved into his flesh, this lets him get her places she's never been.
 Anchored Teleportation / int_6bf3da91
featureApplicability
1.0
 Anchored Teleportation / int_6bf3da91
featureConfidence
1.0
 Torture Princess: Fremd Torturchen
hasFeature
Anchored Teleportation / int_6bf3da91
 Anchored Teleportation / int_6d40e4c5
type
Anchored Teleportation
 Anchored Teleportation / int_6d40e4c5
comment
The Kane Chronicles: Portals can be opened between Egyptian monuments or works that are based on these monuments (e.g. the Louvre pyramid, the Washington Monument). Afterwards, a monument requires some time to "cool off".
 Anchored Teleportation / int_6d40e4c5
featureApplicability
1.0
 Anchored Teleportation / int_6d40e4c5
featureConfidence
1.0
 The Kane Chronicles
hasFeature
Anchored Teleportation / int_6d40e4c5
 Anchored Teleportation / int_6fe277bc
type
Anchored Teleportation
 Anchored Teleportation / int_6fe277bc
comment
Divinity: Original Sin and Original Sin II have portable magic teleportation pyramids to simplify travel — activating one transports the user and their companions to where another pyramid is located. You find a pair early in the game and can find two more pyramids later.
 Anchored Teleportation / int_6fe277bc
featureApplicability
1.0
 Anchored Teleportation / int_6fe277bc
featureConfidence
1.0
 Divinity: Original Sin (Video Game)
hasFeature
Anchored Teleportation / int_6fe277bc
 Anchored Teleportation / int_7c038c18
type
Anchored Teleportation
 Anchored Teleportation / int_7c038c18
comment
Phineas and Ferb: In "Does This Duckbill Make Me Look Fat?", Phineas and Ferb watch a movie about a mad scientist creating teleportation portals that work between each other (inspiring the boys to make real ones). The scientist's Igor lampshades the pointlessness of the invention.
 Anchored Teleportation / int_7c038c18
featureApplicability
1.0
 Anchored Teleportation / int_7c038c18
featureConfidence
1.0
 Phineas and Ferb
hasFeature
Anchored Teleportation / int_7c038c18
 Anchored Teleportation / int_7e01381a
type
Anchored Teleportation
 Anchored Teleportation / int_7e01381a
comment
Outcast: The gadgets known as "F-Links" allow you to place a marker on the ground anywhere on the map and then instantly teleport back to it from wherever you are later. The limitations are that you can only set up no more than three markers simultaneously and that you can only teleport within the same world segment, not across worlds (you have to use the daoka for that).
 Anchored Teleportation / int_7e01381a
featureApplicability
1.0
 Anchored Teleportation / int_7e01381a
featureConfidence
1.0
 Outcast (Video Game)
hasFeature
Anchored Teleportation / int_7e01381a
 Anchored Teleportation / int_7efb3a4e
type
Anchored Teleportation
 Anchored Teleportation / int_7efb3a4e
comment
Landstalker: If you rid Tibor of the monsters that have infested him, you can use his trees to get around Mercator more quickly. Each tree has a mate, and only by finding both trees can you open the portals between them.
 Anchored Teleportation / int_7efb3a4e
featureApplicability
1.0
 Anchored Teleportation / int_7efb3a4e
featureConfidence
1.0
 Landstalker (Video Game)
hasFeature
Anchored Teleportation / int_7efb3a4e
 Anchored Teleportation / int_83c239c
type
Anchored Teleportation
 Anchored Teleportation / int_83c239c
comment
Green Lantern: The Animated Series: The Star Sapphire rings run on The Power of Love. One of their unique abilities is creating a portal between their location and that of the wearer's true love. This is how Carol Ferris is twice able to reach Hal while he is in space.
 Anchored Teleportation / int_83c239c
featureApplicability
1.0
 Anchored Teleportation / int_83c239c
featureConfidence
1.0
 Green Lantern: The Animated Series
hasFeature
Anchored Teleportation / int_83c239c
 Anchored Teleportation / int_960062b7
type
Anchored Teleportation
 Anchored Teleportation / int_960062b7
comment
My Hero Academia: All For One can summon and send individuals to any location, so long as someone he has formed a connection with is at the endpoint.
 Anchored Teleportation / int_960062b7
featureApplicability
1.0
 Anchored Teleportation / int_960062b7
featureConfidence
1.0
 My Hero Academia (Manga)
hasFeature
Anchored Teleportation / int_960062b7
 Anchored Teleportation / int_999855bb
type
Anchored Teleportation
 Anchored Teleportation / int_999855bb
comment
Heroes of Might and Magic: The Town Portal spell allows your hero to teleport to the garrison of an unoccupied allied town. In some games, it can only take you to the nearest town, while others will let you pick which town you want to visit. The Flavor Text for the spell in the fourth game explains that making a Blind Jump is incredibly dangerous and unpredictable, so casters need to have something familiar to anchor their teleport to.
 Anchored Teleportation / int_999855bb
featureApplicability
1.0
 Anchored Teleportation / int_999855bb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Anchored Teleportation / int_999855bb
 Anchored Teleportation / int_9f02efb1
type
Anchored Teleportation
 Anchored Teleportation / int_9f02efb1
comment
EverQuest:
The Combine Empire established a teleportation network across Norrath by erecting four curved spires pointing inward to act as a portal stabilizer while tapping into the energies of the Nexus located up on Luclin. Despite the empire having fallen many ages ago, wizards and other mages still use them to teleport around Norrath.
The Plane of Knowledge cannot be physically accessed from Norrath, instead requiring players to interact with mystical books on marble pedestals located outside of each major city around Norrath. This teleports them to the Plane of Knowledge, where they can step through other portals deeper into the Celestial Planes or travel to various cities on Norrath.
EverQuest II: In the 500 years that have passed since EverQuest's timeline, access to Luclin was cut off and eventually destroyed, and with it the Nexus that the Combine teleport network was connected to. The Quellethulian Erudites took it upon themselves to create a new teleportation network just to help reconnect the various continents of Norrath that had been cut off from travel by the cataclysms. They erected teleportation anchors in the form of a trio of spires that pointed outward. The first network failed, but the Quellethulians were eventually successful in reestablishing their network, and even established anchors at old Combine spires as well.
 Anchored Teleportation / int_9f02efb1
featureApplicability
1.0
 Anchored Teleportation / int_9f02efb1
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
Anchored Teleportation / int_9f02efb1
 Anchored Teleportation / int_abf64f00
type
Anchored Teleportation
 Anchored Teleportation / int_abf64f00
comment
Baptism of Fire: While standard teleportation does not appear to require a physical component, in order to escape an area under an active teleport interdiction spell, Yennefer uses a random oyster shell to teleport to its place of origin. Since this is essentially a nigh-suicidal Blind Jump (and she does indeed end up in the middle of a sea and only survives by a stroke of luck), the interdiction spell was not set up to cover such a possibility.
 Anchored Teleportation / int_abf64f00
featureApplicability
1.0
 Anchored Teleportation / int_abf64f00
featureConfidence
1.0
 Baptism of Fire
hasFeature
Anchored Teleportation / int_abf64f00
 Anchored Teleportation / int_ac719b97
type
Anchored Teleportation
 Anchored Teleportation / int_ac719b97
comment
Stargate: In the novelization, the ring teleportation system from Ra's ship into the pyramid only worked if there was something to be swapped on the other side. When Daniel and O'Neill get the idea to send the nuclear bomb rigged by Ra to the ship, the mechanism doesn't work until Ra's child servants are on the pad, swapping the two.
 Anchored Teleportation / int_ac719b97
featureApplicability
1.0
 Anchored Teleportation / int_ac719b97
featureConfidence
1.0
 Stargate
hasFeature
Anchored Teleportation / int_ac719b97
 Anchored Teleportation / int_ac8a8d1e
type
Anchored Teleportation
 Anchored Teleportation / int_ac8a8d1e
comment
Shantae: Risky's Revenge: Shantae can travel between any two Warp Squids that she has awakened.
 Anchored Teleportation / int_ac8a8d1e
featureApplicability
1.0
 Anchored Teleportation / int_ac8a8d1e
featureConfidence
1.0
 Shantae: Risky's Revenge (Video Game)
hasFeature
Anchored Teleportation / int_ac8a8d1e
 Anchored Teleportation / int_b5a2b326
type
Anchored Teleportation
 Anchored Teleportation / int_b5a2b326
comment
The Elder Scrolls III: Morrowind:
The player character can teleport to a location by casting a "Mark" spell on a location and using a "Recall" spell to transport them to the place that was marked.
The player can also use the Divine/Almsivi intervention spells to teleport to the nearest temple of the Divines/Almsivi, even if they've never been there before. The Mages guild also offers a teleportation service between mages guilds.
 Anchored Teleportation / int_b5a2b326
featureApplicability
1.0
 Anchored Teleportation / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Anchored Teleportation / int_b5a2b326
 Anchored Teleportation / int_bdc8d354
type
Anchored Teleportation
 Anchored Teleportation / int_bdc8d354
comment
Lost Ruins: Circular "Portal" installations can warp the protagonist to others that she finds.
 Anchored Teleportation / int_bdc8d354
featureApplicability
1.0
 Anchored Teleportation / int_bdc8d354
featureConfidence
1.0
 Lost Ruins (Video Game)
hasFeature
Anchored Teleportation / int_bdc8d354
 Anchored Teleportation / int_c51b8d7a
type
Anchored Teleportation
 Anchored Teleportation / int_c51b8d7a
comment
Shin Megami Tensei III: Nocturne: The Amala Drums are the main means of quick-travel throughout the Vortex World as each of them are connected automatically to travel between once activated.
 Anchored Teleportation / int_c51b8d7a
featureApplicability
1.0
 Anchored Teleportation / int_c51b8d7a
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Anchored Teleportation / int_c51b8d7a
 Anchored Teleportation / int_cdbd820f
type
Anchored Teleportation
 Anchored Teleportation / int_cdbd820f
comment
Valheim: Portals only work in pairs, so each portal can be given a different name tag. Most players keep an unnamed portal at their main base for the purposes of travelling back there in case of an emergency.
 Anchored Teleportation / int_cdbd820f
featureApplicability
1.0
 Anchored Teleportation / int_cdbd820f
featureConfidence
1.0
 Valheim (Video Game)
hasFeature
Anchored Teleportation / int_cdbd820f
 Anchored Teleportation / int_ce50887e
type
Anchored Teleportation
 Anchored Teleportation / int_ce50887e
comment
Dragon Ball: Goku's Instant Transmission technique works by focusing on another individual's ki signature and teleporting to their location.
 Anchored Teleportation / int_ce50887e
featureApplicability
1.0
 Anchored Teleportation / int_ce50887e
featureConfidence
1.0
 Dragon Ball (Manga)
hasFeature
Anchored Teleportation / int_ce50887e
 Anchored Teleportation / int_d47fbd8f
type
Anchored Teleportation
 Anchored Teleportation / int_d47fbd8f
comment
X-Factor (2006): Shatterstar can create X-shaped portals to any place where someone he has a special connection with is located. This power draws from Shatterstar's own energy and requires him to rest for four hours after use. His 2018 miniseries shows that he can open a portal to a place he has already been to as long he uses memory of sight and smell.
 Anchored Teleportation / int_d47fbd8f
featureApplicability
1.0
 Anchored Teleportation / int_d47fbd8f
featureConfidence
1.0
 X-Factor (2006) (Comic Book)
hasFeature
Anchored Teleportation / int_d47fbd8f
 Anchored Teleportation / int_d55ffc53
type
Anchored Teleportation
 Anchored Teleportation / int_d55ffc53
comment
Porté magic in 7th Sea's second edition works like this. A sorcier can place a drop of their blood on an object and concentrate, placing a Mark on it. A Major Mark allows the sorcier to open a portal and Walk to that object. Sorciers generally prefer placing a Major Mark only on large or immovable objects because placing it on a smaller one runs the risk of that object being moved when you're not looking. First-degree relatives are considered to always have a Major Mark on them.
 Anchored Teleportation / int_d55ffc53
featureApplicability
1.0
 Anchored Teleportation / int_d55ffc53
featureConfidence
1.0
 7th Sea (Tabletop Game)
hasFeature
Anchored Teleportation / int_d55ffc53
 Anchored Teleportation / int_dc178f3a
type
Anchored Teleportation
 Anchored Teleportation / int_dc178f3a
comment
Rumiko Takahashi Anthology: In a short story titled "Dust Spots", one of the main characters can teleport from one pile of trash to another.
 Anchored Teleportation / int_dc178f3a
featureApplicability
1.0
 Anchored Teleportation / int_dc178f3a
featureConfidence
1.0
 Rumiko Takahashi Anthology (Manga)
hasFeature
Anchored Teleportation / int_dc178f3a
 Anchored Teleportation / int_dcbd6000
type
Anchored Teleportation
 Anchored Teleportation / int_dcbd6000
comment
Princesses of the Pizza Parlor: Wayhouses are implied to be stone constructions that connect together in a Portal Network.
 Anchored Teleportation / int_dcbd6000
featureApplicability
1.0
 Anchored Teleportation / int_dcbd6000
featureConfidence
1.0
 Princesses of the Pizza Parlor
hasFeature
Anchored Teleportation / int_dcbd6000
 Anchored Teleportation / int_ea05d091
type
Anchored Teleportation
 Anchored Teleportation / int_ea05d091
comment
EverQuest II: In the 500 years that have passed since EverQuest's timeline, access to Luclin was cut off and eventually destroyed, and with it the Nexus that the Combine teleport network was connected to. The Quellethulian Erudites took it upon themselves to create a new teleportation network just to help reconnect the various continents of Norrath that had been cut off from travel by the cataclysms. They erected teleportation anchors in the form of a trio of spires that pointed outward. The first network failed, but the Quellethulians were eventually successful in reestablishing their network, and even established anchors at old Combine spires as well.
 Anchored Teleportation / int_ea05d091
featureApplicability
1.0
 Anchored Teleportation / int_ea05d091
featureConfidence
1.0
 EverQuest II / Videogame
hasFeature
Anchored Teleportation / int_ea05d091
 Anchored Teleportation / int_eed321b1
type
Anchored Teleportation
 Anchored Teleportation / int_eed321b1
comment
Ars Magica: Long-distance magic must be cast through an object with a Sympathetic Magic connection to the target. Teleportation customarily targets a location but can just as easily use a connection to a person, creature, or object, and a mage can always target their Familiar because their spirits are permanently linked.
 Anchored Teleportation / int_eed321b1
featureApplicability
1.0
 Anchored Teleportation / int_eed321b1
featureConfidence
1.0
 Ars Magica (Tabletop Game)
hasFeature
Anchored Teleportation / int_eed321b1
 Anchored Teleportation / int_f891a20d
type
Anchored Teleportation
 Anchored Teleportation / int_f891a20d
comment
Terraria: The Magic Mirror will instantly teleport you away from wherever you are back to your respawn point. You can also set up teleportation networks throughout your world that will teleport you to various fixed points.
 Anchored Teleportation / int_f891a20d
featureApplicability
1.0
 Anchored Teleportation / int_f891a20d
featureConfidence
1.0
 Terraria (Video Game)
hasFeature
Anchored Teleportation / int_f891a20d
 Anchored Teleportation / int_fd62995f
type
Anchored Teleportation
 Anchored Teleportation / int_fd62995f
comment
Numberjacks: Once launched out of the sofa, a Numberjack is turned into dust and can only materialize on a number that equals them (for instance, Four would have to land on a 4.) This must be done quickly, or else — as shown in "Seaside Adventure" — they will materialize somewhere completely arbitrary and find themselves unable to return home without assistance.
 Anchored Teleportation / int_fd62995f
featureApplicability
1.0
 Anchored Teleportation / int_fd62995f
featureConfidence
1.0
 Numberjacks
hasFeature
Anchored Teleportation / int_fd62995f

The following is a list of statements referring to the current page from other pages.

 Anchored Teleportation
processingCategory2
Teleportation Tropes
 Legend of Zagor / int_4f2d8031
type
Anchored Teleportation
 Mother of Learning / int_4f2d8031
type
Anchored Teleportation
 Princesses of the Pizza Parlor / int_4f2d8031
type
Anchored Teleportation
 Torture Princess: Fremd Torturchen / int_4f2d8031
type
Anchored Teleportation
 Delicious in Dungeon (Manga) / int_4f2d8031
type
Anchored Teleportation
 Ars Magica (Tabletop Game) / int_4f2d8031
type
Anchored Teleportation
 Dungeons & Dragons 5th Edition (Tabletop Game) / int_4f2d8031
type
Anchored Teleportation
 7th Sea (Tabletop Game) / int_4f2d8031
type
Anchored Teleportation
 ANNO: Mutationem (Video Game) / int_4f2d8031
type
Anchored Teleportation
 Cocoon (2023) (Video Game) / int_4f2d8031
type
Anchored Teleportation
 Divinity: Original Sin (Video Game) / int_4f2d8031
type
Anchored Teleportation
 Dota 2 (Video Game) / int_4f2d8031
type
Anchored Teleportation
 EverQuest (Video Game) / int_4f2d8031
type
Anchored Teleportation
 Half-Life (Video Game) / int_4f2d8031
type
Anchored Teleportation
 Heroes of Might and Magic (Video Game) / int_4f2d8031
type
Anchored Teleportation
 Numberjacks / int_4f2d8031
type
Anchored Teleportation