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Armor Meter/Points
- 120 statements
- 22 feature instances
- 0 referencing feature instances
Armor Meter/Points | type |
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Armor Meter/Points | comment |
In video games, usually in the HUD, this trope is the points or gauge (or both) that represents your armor's durability, i.e how much damage it can take before it breaks and stops protecting you. Can also be done with shields, whether traditional ones or force field ones. This often appears alongside the Life Meter and/or Hit Points. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })It comes in several variations: |
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Armor Meter/Points | fetched |
2019-09-20T14:25:20Z | |
Armor Meter/Points | parsed |
2020-06-24T09:56:12Z | |
Armor Meter/Points | processingComment |
Dropped link to DawnOfWarII: Not an Item - UNKNOWN | |
Armor Meter/Points | processingComment |
Dropped link to PlatformingPocketPal: Not an Item - FEATURE | |
Armor Meter/Points | processingUnknown |
DawnOfWarII | |
Armor Meter/Points | isPartOf |
DBTropes | |
Armor Meter/Points / int_12381dc | type |
Armor Meter/Points | |
Armor Meter/Points / int_12381dc | comment |
In Divinity: Original Sin II, each character has two armor meters: Physical and Magical, with each absorbing 1-for-1 the damage from the corresponding attack types. These meters are based on the character's equipment and don't regenerate in combat (without the use of special abilities), while running out of any type allows the character to be targeted by Status Effects (while the armor is up, only certain effects like Necrofire affect the character). | |
Armor Meter/Points / int_12381dc | featureApplicability |
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Armor Meter/Points / int_12381dc | featureConfidence |
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Divinity: Original Sin II (Video Game) | hasFeature |
Armor Meter/Points / int_12381dc | |
Armor Meter/Points / int_169f043b | type |
Armor Meter/Points | |
Armor Meter/Points / int_169f043b | comment |
In the StarCraft series, Protoss units and buildings have a blue bar over their HP bar which indicates the current strength of their shields. Once these are depleted, damage is applied directly to their HP, and a visual effect indicates whether a unit/building has shields. | |
Armor Meter/Points / int_169f043b | featureApplicability |
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Armor Meter/Points / int_169f043b | featureConfidence |
1.0 | |
StarCraft (Video Game) | hasFeature |
Armor Meter/Points / int_169f043b | |
Armor Meter/Points / int_1dee5aec | type |
Armor Meter/Points | |
Armor Meter/Points / int_1dee5aec | comment |
In Stellaris armor is a stat gained by equiping ships or stations with armor plates. They give an armor score, which in turn gives an armor percentage decided by the ship size (larger ships need more armor points to gain the same armor percentage). Damage is calculated by how much it relatively would harm a ship with the same hitpoints times [1 + armor percentage]. Energy weapons and large kinetic weapons also have the ability to bypass a certain percentage of armor points, reducing their relative armor percentage. | |
Armor Meter/Points / int_1dee5aec | featureApplicability |
1.0 | |
Armor Meter/Points / int_1dee5aec | featureConfidence |
1.0 | |
Stellaris (Video Game) | hasFeature |
Armor Meter/Points / int_1dee5aec | |
Armor Meter/Points / int_1f7d1392 | type |
Armor Meter/Points | |
Armor Meter/Points / int_1f7d1392 | comment |
Unreal II: The Awakening displays shields as a meter gauge. | |
Armor Meter/Points / int_1f7d1392 | featureApplicability |
1.0 | |
Armor Meter/Points / int_1f7d1392 | featureConfidence |
1.0 | |
Unreal II: The Awakening (Video Game) | hasFeature |
Armor Meter/Points / int_1f7d1392 | |
Armor Meter/Points / int_39fe00f1 | type |
Armor Meter/Points | |
Armor Meter/Points / int_39fe00f1 | comment |
In Dragon Age: Inquisition, characters of the warrior class get the "Guard" points, which are obtained by using certain abilities and passives and are layered on top of the regular Life Meter, absorbing the brunt of incoming damage before the warrior starts losing HP. With certain Item Crafting tricks, it is possible for rogues and mages to get Guard points, as well, giving them warrior-level defenses in addition to their own DPS, which is as broken as it sounds. | |
Armor Meter/Points / int_39fe00f1 | featureApplicability |
1.0 | |
Armor Meter/Points / int_39fe00f1 | featureConfidence |
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DragonAgeInquisition | hasFeature |
Armor Meter/Points / int_39fe00f1 | |
Armor Meter/Points / int_477ec6bc | type |
Armor Meter/Points | |
Armor Meter/Points / int_477ec6bc | comment |
The Legend of Zelda: Skyward Sword's shields use a meter to indicate how much more damage they can take. The final shield doesn't take damage, but still has a meter. | |
Armor Meter/Points / int_477ec6bc | featureApplicability |
1.0 | |
Armor Meter/Points / int_477ec6bc | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Armor Meter/Points / int_477ec6bc | |
Armor Meter/Points / int_5425ce75 | type |
Armor Meter/Points | |
Armor Meter/Points / int_5425ce75 | comment |
Many games from the Grand Theft Auto series have a meter to represent body armor. In Grand Theft Auto III and Grand Theft Auto: Vice City, this was basically an extension of your life gauge. Starting in Grand Theft Auto: San Andreas, there were attacks which bypassed the armor and dealt damage directly to the character. | |
Armor Meter/Points / int_5425ce75 | featureApplicability |
1.0 | |
Armor Meter/Points / int_5425ce75 | featureConfidence |
1.0 | |
Grand Theft Auto (Video Game) | hasFeature |
Armor Meter/Points / int_5425ce75 | |
Armor Meter/Points / int_6bbde1c8 | type |
Armor Meter/Points | |
Armor Meter/Points / int_6bbde1c8 | comment |
In Overwatch, physical armor, (which reduces the damage of incoming firenote specifically 5 hp for any hit that does more than 10 hp of damage, or half damage for a hit that deals less than 10 hp, meaning it can be overcome by burst damage like Junkrat or Pharah's projectiles, but works very well against rapid fire damage like Tracer and Soldier 76's guns) is represented by yellow ticks on your health bar while shield (which doesn't reduce damage, but can regenerate automatically after a few seconds of not taking damage) is represented as blue. Temporary armour and shields (which aren't healed, and sometimes drain away over time) which some abilities provide are represented by darker ticks. | |
Armor Meter/Points / int_6bbde1c8 | featureApplicability |
1.0 | |
Armor Meter/Points / int_6bbde1c8 | featureConfidence |
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Overwatch (Video Game) | hasFeature |
Armor Meter/Points / int_6bbde1c8 | |
Armor Meter/Points / int_72f08b60 | type |
Armor Meter/Points | |
Armor Meter/Points / int_72f08b60 | comment |
Honkai Impact 3rd: Some stronger mooks, Elite Mooks, and bosses have shield gauges that will reduce the damage taken and make them resistant to flinching until the gauge is depleted; bosses will also become stunned/dazed when it happens. The shield will eventually regenerate, so you gotta give it your all while they're still vulnerable. Some of your Valkyries' attacks may deal extra damage to the shields, while elemental attacks won't damage the shields and instead deal direct damage to the enemy. | |
Armor Meter/Points / int_72f08b60 | featureApplicability |
1.0 | |
Armor Meter/Points / int_72f08b60 | featureConfidence |
1.0 | |
Honkai Impact 3rd (Video Game) | hasFeature |
Armor Meter/Points / int_72f08b60 | |
Armor Meter/Points / int_755b343f | type |
Armor Meter/Points | |
Armor Meter/Points / int_755b343f | comment |
In Halo, players play as Spartans who wear armor with in-built energy shielding. The shield drains away as the player takes damage and once it's completely depleted, their HP starts taking hits. | |
Armor Meter/Points / int_755b343f | featureApplicability |
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Armor Meter/Points / int_755b343f | featureConfidence |
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Halo (Franchise) | hasFeature |
Armor Meter/Points / int_755b343f | |
Armor Meter/Points / int_7e054fec | type |
Armor Meter/Points | |
Armor Meter/Points / int_7e054fec | comment |
In Outlaws, you can find boilerplates to use as armour whose durability is shown as a card on the bottom of the screen that slides down with each hit they absorb. | |
Armor Meter/Points / int_7e054fec | featureApplicability |
1.0 | |
Armor Meter/Points / int_7e054fec | featureConfidence |
1.0 | |
Outlaws (Video Game) | hasFeature |
Armor Meter/Points / int_7e054fec | |
Armor Meter/Points / int_88b953f8 | type |
Armor Meter/Points | |
Armor Meter/Points / int_88b953f8 | comment |
Alien Shooter: The game lets you acquire armors, ranging from simple kevlar vests all the way to full body armors. They also come with durability points that shows up in a gauge next to your HP bar when you equip them. | |
Armor Meter/Points / int_88b953f8 | featureApplicability |
1.0 | |
Armor Meter/Points / int_88b953f8 | featureConfidence |
1.0 | |
Alien Shooter (Video Game) | hasFeature |
Armor Meter/Points / int_88b953f8 | |
Armor Meter/Points / int_a5e6a399 | type |
Armor Meter/Points | |
Armor Meter/Points / int_a5e6a399 | comment |
Command & Conquer: Renegade used a gauge and number for both life (with a hollow gauge filling with green) and armor (with a growing row of shields and the exact armor points number on the last one). | |
Armor Meter/Points / int_a5e6a399 | featureApplicability |
1.0 | |
Armor Meter/Points / int_a5e6a399 | featureConfidence |
1.0 | |
Command & Conquer: Renegade (Video Game) | hasFeature |
Armor Meter/Points / int_a5e6a399 | |
Armor Meter/Points / int_af5967ff | type |
Armor Meter/Points | |
Armor Meter/Points / int_af5967ff | comment |
Unreal, Unreal Championship, Unreal Tournament 2003, Unreal Tournament 2004 and Unreal Tournament 4 display armor as an icon-number on the HUD. | |
Armor Meter/Points / int_af5967ff | featureApplicability |
1.0 | |
Armor Meter/Points / int_af5967ff | featureConfidence |
1.0 | |
Unreal (Video Game) | hasFeature |
Armor Meter/Points / int_af5967ff | |
Armor Meter/Points / int_bcc57f7b | type |
Armor Meter/Points | |
Armor Meter/Points / int_bcc57f7b | comment |
In Counter-Strike, purchasing kevlar vests will give you armor points you otherwise won't have. | |
Armor Meter/Points / int_bcc57f7b | featureApplicability |
1.0 | |
Armor Meter/Points / int_bcc57f7b | featureConfidence |
1.0 | |
Counter-Strike (Video Game) | hasFeature |
Armor Meter/Points / int_bcc57f7b | |
Armor Meter/Points / int_c19c6efa | type |
Armor Meter/Points | |
Armor Meter/Points / int_c19c6efa | comment |
In Minecraft, shields and each piece of armour have a meter that whittles down as the player takes damage while wearing them, eventually breaking when that meter runs out and leaving player more vulnerable. | |
Armor Meter/Points / int_c19c6efa | featureApplicability |
1.0 | |
Armor Meter/Points / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Armor Meter/Points / int_c19c6efa | |
Armor Meter/Points / int_c74f2d3c | type |
Armor Meter/Points | |
Armor Meter/Points / int_c74f2d3c | comment |
Diablo. When you are hit while wearing armor, there's a chance that your armor's Durability will decrease. When its Durability reaches zero, the armor is destroyed. If you take it to the blacksmith before it's destroyed, he can repair it. | |
Armor Meter/Points / int_c74f2d3c | featureApplicability |
1.0 | |
Armor Meter/Points / int_c74f2d3c | featureConfidence |
1.0 | |
Diablo (Video Game) | hasFeature |
Armor Meter/Points / int_c74f2d3c | |
Armor Meter/Points / int_c97ff5f8 | type |
Armor Meter/Points | |
Armor Meter/Points / int_c97ff5f8 | comment |
Gungrave: Beyond the Grave (the player character) has a blue bar beneath his HP bar that serves as this; he wouldn't actually be damaged from heavy gunfire of Mooks as long as the bar is still there, but if it depletes, that's when he takes damage normally. | |
Armor Meter/Points / int_c97ff5f8 | featureApplicability |
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Armor Meter/Points / int_c97ff5f8 | featureConfidence |
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Gungrave (Video Game) | hasFeature |
Armor Meter/Points / int_c97ff5f8 | |
Armor Meter/Points / int_d0c91630 | type |
Armor Meter/Points | |
Armor Meter/Points / int_d0c91630 | comment |
BlazBlue: The Barrier Gauge determines how much the character can use the Barrier Block, i.e putting up a Deflector Shield that will negate Scratch Damage. If the gauge is depleted, they'll get a penalty where the damage they take will be increased by 1.2 times. | |
Armor Meter/Points / int_d0c91630 | featureApplicability |
1.0 | |
Armor Meter/Points / int_d0c91630 | featureConfidence |
1.0 | |
BlazBlue (Video Game) | hasFeature |
Armor Meter/Points / int_d0c91630 | |
Armor Meter/Points / int_d59e2ca4 | type |
Armor Meter/Points | |
Armor Meter/Points / int_d59e2ca4 | comment |
Games in the Quake series have an armor gauge of the icon+number variety for the player. This is also true for the FOSS spiritual successors, as well as game mods such as Quake Champions: Doom Edition. | |
Armor Meter/Points / int_d59e2ca4 | featureApplicability |
1.0 | |
Armor Meter/Points / int_d59e2ca4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Armor Meter/Points / int_d59e2ca4 | |
Armor Meter/Points / int_e6c59cd1 | type |
Armor Meter/Points | |
Armor Meter/Points / int_e6c59cd1 | comment |
Quake IV has a Regenerating Shield gauge for vehicles driven by the player and the bosses. | |
Armor Meter/Points / int_e6c59cd1 | featureApplicability |
1.0 | |
Armor Meter/Points / int_e6c59cd1 | featureConfidence |
1.0 | |
Quake IV (Video Game) | hasFeature |
Armor Meter/Points / int_e6c59cd1 | |
Armor Meter/Points / int_f8f51b13 | type |
Armor Meter/Points | |
Armor Meter/Points / int_f8f51b13 | comment |
Unreal Tournament's and Unreal Tournament III's armor indicators are represented in the HUD (UT has it in the top-right corner, while UT3 has it in the bottom-left corner) in two ways: the icon+number variety and a human shape which not only displays the kinds of armor they have but also if the user is carrying the Jump Boots with them. In III, if the user isn't carrying any piece of armor, only the health indicator remains. | |
Armor Meter/Points / int_f8f51b13 | featureApplicability |
1.0 | |
Armor Meter/Points / int_f8f51b13 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Armor Meter/Points / int_f8f51b13 |
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