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Attackable Pickup
- 90 statements
- 16 feature instances
- 7 referencing feature instances
Attackable Pickup | type |
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Attackable Pickup | label |
Attackable Pickup | |
Attackable Pickup | page |
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Attackable Pickup | comment |
A video game trope: an item which, if attacked with a weapon before being picked up, changes in some way, often (though not always) becoming more useful. Sometimes successfully pulling it off requires dexterity, lest the item be destroyed instead; thus it offers the player a greater reward in exchange for risk. In other cases, the pick-up rotates between a selection of effects each time the pickup is attacked. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })May count as Permanently Missable Content, if grabbing the item without shooting it first (something easy to do in the kind of game where you pick up things by touch alone) means what the item becomes can no longer be collected for the rest of the game. A variant is when you can pick up a powerup, or instantly activate its function, by shooting it from a distance without the need to touch it. Essentially the benign brother of Destroyable Items. |
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Attackable Pickup | fetched |
2021-04-11T20:11:20Z | |
Attackable Pickup | parsed |
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Attackable Pickup | processingComment |
Dropped link to InstantRoast: Not an Item - FEATURE | |
Attackable Pickup | processingComment |
Dropped link to ScoringPoints: Not an Item - FEATURE | |
Attackable Pickup | processingComment |
Dropped link to ShootEmUp: Not an Item - IGNORE | |
Attackable Pickup | isPartOf |
DBTropes | |
Attackable Pickup / int_521283d5 | type |
Attackable Pickup | |
Attackable Pickup / int_521283d5 | comment |
In the punching-focused Shatterhand, striking an Alpha chip will switch it to Beta and vice versa. Useful if you have a specific combination you want to try. Attacking money bags will release money and is the only way to get cash from them. | |
Attackable Pickup / int_521283d5 | featureApplicability |
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Attackable Pickup / int_521283d5 | featureConfidence |
1.0 | |
Shatterhand (Video Game) | hasFeature |
Attackable Pickup / int_521283d5 | |
Attackable Pickup / int_854af7e4 | type |
Attackable Pickup | |
Attackable Pickup / int_854af7e4 | comment |
Such bells also appear in Parodius. | |
Attackable Pickup / int_854af7e4 | featureApplicability |
1.0 | |
Attackable Pickup / int_854af7e4 | featureConfidence |
1.0 | |
Parodius (Video Game) | hasFeature |
Attackable Pickup / int_854af7e4 | |
Attackable Pickup / int_89539907 | type |
Attackable Pickup | |
Attackable Pickup / int_89539907 | comment |
The bells in TwinBee do different things based on color. Shooting them changes their color. Such bells also appear in Parodius. |
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Attackable Pickup / int_89539907 | featureApplicability |
1.0 | |
Attackable Pickup / int_89539907 | featureConfidence |
1.0 | |
TwinBee (Video Game) | hasFeature |
Attackable Pickup / int_89539907 | |
Attackable Pickup / int_93c845a3 | type |
Attackable Pickup | |
Attackable Pickup / int_93c845a3 | comment |
In Downwell, the Reverse Engineering item allows you to change a gun mod into a different one once by shooting it. | |
Attackable Pickup / int_93c845a3 | featureApplicability |
1.0 | |
Attackable Pickup / int_93c845a3 | featureConfidence |
1.0 | |
Downwell (Video Game) | hasFeature |
Attackable Pickup / int_93c845a3 | |
Attackable Pickup / int_9caf1d | type |
Attackable Pickup | |
Attackable Pickup / int_9caf1d | comment |
In Capcom's 1942 game series, shooting Power-Up weapons causes them to cycle through various weapon types (and an energy boost). | |
Attackable Pickup / int_9caf1d | featureApplicability |
1.0 | |
Attackable Pickup / int_9caf1d | featureConfidence |
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1942 (Video Game) | hasFeature |
Attackable Pickup / int_9caf1d | |
Attackable Pickup / int_a7bb2a13 | type |
Attackable Pickup | |
Attackable Pickup / int_a7bb2a13 | comment |
In Mega Man ZX any large powerup can be carved into several smaller powerups of different types using a bladed weapon. So if you didn't need all that health or weapon energy, or you just don't care about 64 more E-Crystals at the moment, get out a saber. | |
Attackable Pickup / int_a7bb2a13 | featureApplicability |
1.0 | |
Attackable Pickup / int_a7bb2a13 | featureConfidence |
1.0 | |
Mega Man ZX (Video Game) | hasFeature |
Attackable Pickup / int_a7bb2a13 | |
Attackable Pickup / int_b8d18083 | type |
Attackable Pickup | |
Attackable Pickup / int_b8d18083 | comment |
Some levels in Crystal Caves have five eggs scattered throughout. Shooting an egg instead of picking it up turns it into a letter. If all five letters are collected, the player receives a large score bonus. (The uncracked eggs are worth 1000 points each, while the individual letters are just 100 points each without the bonus for all five.) | |
Attackable Pickup / int_b8d18083 | featureApplicability |
1.0 | |
Attackable Pickup / int_b8d18083 | featureConfidence |
1.0 | |
Crystal Caves (Video Game) | hasFeature |
Attackable Pickup / int_b8d18083 | |
Attackable Pickup / int_c746b307 | type |
Attackable Pickup | |
Attackable Pickup / int_c746b307 | comment |
Large food and bonus items in Knights of the Round can be struck to turn them into smaller ones for easier division among multiple players. Though this may occasionally yield much better items as well, such as extra lives. | |
Attackable Pickup / int_c746b307 | featureApplicability |
1.0 | |
Attackable Pickup / int_c746b307 | featureConfidence |
1.0 | |
Knights of the Round (Video Game) | hasFeature |
Attackable Pickup / int_c746b307 | |
Attackable Pickup / int_d277f70 | type |
Attackable Pickup | |
Attackable Pickup / int_d277f70 | comment |
In The Simpsons: Bart Simpson's Escape from Camp Deadly, there's a skull in a cave that turns into a Krusty head 1-up if you shoot it. If you touch it while it's still a skull, you die. | |
Attackable Pickup / int_d277f70 | featureApplicability |
1.0 | |
Attackable Pickup / int_d277f70 | featureConfidence |
1.0 | |
The Simpsons: Bart Simpson's Escape from Camp Deadly (Video Game) | hasFeature |
Attackable Pickup / int_d277f70 | |
Attackable Pickup / int_d5089a90 | type |
Attackable Pickup | |
Attackable Pickup / int_d5089a90 | comment |
Rise of the Triad: A Priest Porridge is a minor health pickup. If a missile explodes near the porridge, it turns into a "Priest Porridge Hot" which restores more health. The "Bull In a China Shop" bonus is dedicated to this, for destroying all the coins in a level. |
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Attackable Pickup / int_d5089a90 | featureApplicability |
1.0 | |
Attackable Pickup / int_d5089a90 | featureConfidence |
1.0 | |
Rise of the Triad (Video Game) | hasFeature |
Attackable Pickup / int_d5089a90 | |
Attackable Pickup / int_d5f03f8d | type |
Attackable Pickup | |
Attackable Pickup / int_d5f03f8d | comment |
In the Worms series, weapons and health occasionally drop from the sky in crates. If the crates are shot, they explode, showering the surrounding area and worms with napalm. | |
Attackable Pickup / int_d5f03f8d | featureApplicability |
1.0 | |
Attackable Pickup / int_d5f03f8d | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Attackable Pickup / int_d5f03f8d | |
Attackable Pickup / int_e37825ad | type |
Attackable Pickup | |
Attackable Pickup / int_e37825ad | comment |
In Gauntlet Legends, attacking a potion will instantly activate it at the cost of some of its power. This is also true of the original Gauntlet. |
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Attackable Pickup / int_e37825ad | featureApplicability |
1.0 | |
Attackable Pickup / int_e37825ad | featureConfidence |
1.0 | |
Gauntlet (Video Game) | hasFeature |
Attackable Pickup / int_e37825ad | |
Attackable Pickup / int_e5db3b6b | type |
Attackable Pickup | |
Attackable Pickup / int_e5db3b6b | comment |
Hitting life-restoring fruit in Plok enlarges them, which causes them to restore more health when picked up. For specific fruits, hitting them after they reach their maximum size causes them to warp Plok to a bonus level, but for others, it just destroys the fruit. | |
Attackable Pickup / int_e5db3b6b | featureApplicability |
1.0 | |
Attackable Pickup / int_e5db3b6b | featureConfidence |
1.0 | |
Plok (Video Game) | hasFeature |
Attackable Pickup / int_e5db3b6b | |
Attackable Pickup / int_e91e57f0 | type |
Attackable Pickup | |
Attackable Pickup / int_e91e57f0 | comment |
In Redneck Rampage shooting TNT sticks and crates (which are normally pickups you can carry around and use as weapons) causes them to explode. | |
Attackable Pickup / int_e91e57f0 | featureApplicability |
1.0 | |
Attackable Pickup / int_e91e57f0 | featureConfidence |
1.0 | |
Redneck Rampage (Video Game) | hasFeature |
Attackable Pickup / int_e91e57f0 | |
Attackable Pickup / int_ed5c8fe6 | type |
Attackable Pickup | |
Attackable Pickup / int_ed5c8fe6 | comment |
In the Retro Game Challenge shooter game "Star Prince" you can activate a Smart Bomb by shooting powerups rather than collecting them. | |
Attackable Pickup / int_ed5c8fe6 | featureApplicability |
1.0 | |
Attackable Pickup / int_ed5c8fe6 | featureConfidence |
1.0 | |
Retro Game Challenge (Video Game) | hasFeature |
Attackable Pickup / int_ed5c8fe6 | |
Attackable Pickup / int_f59e632e | type |
Attackable Pickup | |
Attackable Pickup / int_f59e632e | comment |
Duke Nukem II When blasting open an item crate, you can occasionally come upon a live turkey, which restores a pip of health when picked up. When shot, it turns into roast turkey, which restores two pips. The turkey moves very quickly, though, so the player has to be quick on the trigger to roast it. Duke Nukem I has the same mechanic, except the "live turkeys" are just turkey drumsticks. Shooting a can of soda (a minor health pickup) causes it to rocket upwards. If you manage to grab it before it smashes into the ceiling, you get a decent score bonus, but no health. The six pack can be shot as well, and will just explode for a modicum of points, so it's best saved for an emergency. Either way, be careful of bombs if you're low on health: the fire waves will have the same effects as shooting the cans. |
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Attackable Pickup / int_f59e632e | featureApplicability |
1.0 | |
Attackable Pickup / int_f59e632e | featureConfidence |
1.0 | |
Duke Nukem II (Video Game) | hasFeature |
Attackable Pickup / int_f59e632e |
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