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Cinematic Platform Game
- 175 statements
- 33 feature instances
- 8 referencing feature instances
Cinematic Platform Game | type |
FeatureClass | |
Cinematic Platform Game | label |
Cinematic Platform Game | |
Cinematic Platform Game | page |
CinematicPlatformGame | |
Cinematic Platform Game | comment |
A subgenre of platform games. One main way in which cinematic platformers are distinguished from other platform games is that their game mechanics and visual style have a greater degree of realism, closer to that of Beat 'em Up games than other platform games. Some examples of this: Human characters will have realistic proportions, unlike the Super-Deformed characters in (for example) Super Mario Bros.. Many such games had their character animation made by Rotoscoping. Characters cannot instantly stop moving or instantly accelerate to their maximum walking/running speed; it takes time for them to decelerate or accelerate. Nor can they make an Instant 180-Degree Turn. Characters have a maximum jump height that is about the same as that of real people, unlike in (again) Super Mario Bros. where characters can jump higher than they are tall. This means that the way to get to higher places might involve walking up steps, climbing up ropes, or clambering up ledges, since simply jumping up there is not an option. A sufficiently long fall will kill a character. Characters cannot change their direction of motion while they are in midair. In combat, both the player and enemies will use weapons or punches/kicks, rather than game mechanics like Goomba Stomp or Collision Damage. When the player character collects an item, the game will show the character reaching for it and picking it up with their hand. By contrast, items in other platform games tend to just disappear when collided with by the player character. Other typical characteristics of the genre include: The gameplay screen will have few or no user interface elements, such as points, time counters, level numbers, character stats, etc. Gameplay is usually linear, especially compared to that of Metroidvanias. Usually screen-flipping is used, instead of scrolling. Although such games usually include action sequences, most commonly involving one-on-one combat, their gameplay also includes level-exploration and puzzle-solving. Generally use Le Parkour. Characters have to draw their sword or gun before attacking, and then their movement is limited until they sheath it again. Standard platforming game obstacles (spikes, conveyor belts etc.) are either much more contextualized or absent. |
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Cinematic Platform Game | fetched |
2023-12-03T17:32:34Z | |
Cinematic Platform Game | parsed |
2023-12-03T17:32:34Z | |
Cinematic Platform Game | processingComment |
Dropped link to FanonDiscontinuity: Not an Item - FEATURE | |
Cinematic Platform Game | processingComment |
Dropped link to TropeMaker: Not an Item - UNKNOWN | |
Cinematic Platform Game | processingUnknown |
TropeMaker | |
Cinematic Platform Game | isPartOf |
DBTropes | |
Cinematic Platform Game / int_223c2a48 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_223c2a48 | comment |
The Legend of Zelda: Breath of the Wild heavily incorporates these elements, as unlike previous 3D Zelda games, jumping is an entirely manual action. | |
Cinematic Platform Game / int_223c2a48 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Cinematic Platform Game / int_223c2a48 | |
Cinematic Platform Game / int_23a2ae37 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_23a2ae37 | comment |
Heart of Darkness, by the same developer. | |
Cinematic Platform Game / int_23a2ae37 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_23a2ae37 | featureConfidence |
1.0 | |
Heart of Darkness (Video Game) | hasFeature |
Cinematic Platform Game / int_23a2ae37 | |
Cinematic Platform Game / int_3ac4cc7f | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_3ac4cc7f | comment |
Deadlight | |
Cinematic Platform Game / int_3ac4cc7f | featureApplicability |
1.0 | |
Cinematic Platform Game / int_3ac4cc7f | featureConfidence |
1.0 | |
Deadlight (Video Game) | hasFeature |
Cinematic Platform Game / int_3ac4cc7f | |
Cinematic Platform Game / int_3b4734e5 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_3b4734e5 | comment |
The Last Guardian | |
Cinematic Platform Game / int_3b4734e5 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_3b4734e5 | featureConfidence |
1.0 | |
The Last Guardian (Video Game) | hasFeature |
Cinematic Platform Game / int_3b4734e5 | |
Cinematic Platform Game / int_3b694cd4 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_3b694cd4 | comment |
Lester the Unlikely | |
Cinematic Platform Game / int_3b694cd4 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_3b694cd4 | featureConfidence |
1.0 | |
Lester the Unlikely (Video Game) | hasFeature |
Cinematic Platform Game / int_3b694cd4 | |
Cinematic Platform Game / int_458c0387 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_458c0387 | comment |
rain | |
Cinematic Platform Game / int_458c0387 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_458c0387 | featureConfidence |
1.0 | |
rain (2013) (Video Game) | hasFeature |
Cinematic Platform Game / int_458c0387 | |
Cinematic Platform Game / int_53d2f224 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_53d2f224 | comment |
Cyberpunk: Arasaka's Plot is a Java ME game for old mobiles by Mayhem Studio. Heavily inspired by Flashback and Another World. It also got some RPG Elements. Really hard to play nowdays (need emulators), but worth it. | |
Cinematic Platform Game / int_53d2f224 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_53d2f224 | featureConfidence |
1.0 | |
Flashback (Video Game) | hasFeature |
Cinematic Platform Game / int_53d2f224 | |
Cinematic Platform Game / int_5fa979e2 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_5fa979e2 | comment |
Another World was particularly notable for its complete lack of on-screen user interface elements during gameplay, and for its use of 2D vector graphics to achieve a much more detailed / less repetitive level design than its contemporaries. Heart of Darkness, by the same developer. Heart of the Alien, a sequel to Another World that wasn't by the original developer. Many fans of the original treat it as Fanon Discontinuity. |
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Cinematic Platform Game / int_5fa979e2 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_5fa979e2 | featureConfidence |
1.0 | |
Another World (Video Game) | hasFeature |
Cinematic Platform Game / int_5fa979e2 | |
Cinematic Platform Game / int_66a1dcea | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_66a1dcea | comment |
The Tomb Raider series, although it uses a 3D third-person perspective, has similar gameplay. | |
Cinematic Platform Game / int_66a1dcea | featureApplicability |
1.0 | |
Cinematic Platform Game / int_66a1dcea | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Cinematic Platform Game / int_66a1dcea | |
Cinematic Platform Game / int_6d14b419 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_6d14b419 | comment |
Valiant Hearts is one set during WWI. | |
Cinematic Platform Game / int_6d14b419 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_6d14b419 | featureConfidence |
1.0 | |
Valiant Hearts (Video Game) | hasFeature |
Cinematic Platform Game / int_6d14b419 | |
Cinematic Platform Game / int_702a974 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_702a974 | comment |
Shadow of the Colossus | |
Cinematic Platform Game / int_702a974 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_702a974 | featureConfidence |
1.0 | |
Shadow of the Colossus (Video Game) | hasFeature |
Cinematic Platform Game / int_702a974 | |
Cinematic Platform Game / int_7d27041f | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_7d27041f | comment |
The same developer's earlier game Karateka featured Rotoscoping and similar combat mechanics, but lacked the platforming elements, thus making it more of a Beat 'em Up or an early Fighting Game. | |
Cinematic Platform Game / int_7d27041f | featureApplicability |
1.0 | |
Cinematic Platform Game / int_7d27041f | featureConfidence |
1.0 | |
Karateka (Video Game) | hasFeature |
Cinematic Platform Game / int_7d27041f | |
Cinematic Platform Game / int_7fc1aff4 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_7fc1aff4 | comment |
Stray features realistic cat platforming, with a feline protagonist who can't fall off of ledges, but can only jump from one point of stable ground to another within range. | |
Cinematic Platform Game / int_7fc1aff4 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_7fc1aff4 | featureConfidence |
1.0 | |
Stray (2022) (Video Game) | hasFeature |
Cinematic Platform Game / int_7fc1aff4 | |
Cinematic Platform Game / int_809ea5d6 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_809ea5d6 | comment |
Enslaved: Odyssey to the West | |
Cinematic Platform Game / int_809ea5d6 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_809ea5d6 | featureConfidence |
1.0 | |
Enslaved: Odyssey to the West (Video Game) | hasFeature |
Cinematic Platform Game / int_809ea5d6 | |
Cinematic Platform Game / int_8e9eb558 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_8e9eb558 | comment |
Remember Me, combining 3D platforming with hand-to-hand brawling. | |
Cinematic Platform Game / int_8e9eb558 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_8e9eb558 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Cinematic Platform Game / int_8e9eb558 | |
Cinematic Platform Game / int_90880672 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_90880672 | comment |
onEscapee, which also includes point-and-click puzzles similar to those in first-person graphical adventure games. | |
Cinematic Platform Game / int_90880672 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_90880672 | featureConfidence |
1.0 | |
onEscapee (Video Game) | hasFeature |
Cinematic Platform Game / int_90880672 | |
Cinematic Platform Game / int_970b8e1a | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_970b8e1a | comment |
Blackthorne, which also includes some elements of graphical adventure games, such as an item inventory system. | |
Cinematic Platform Game / int_970b8e1a | featureApplicability |
1.0 | |
Cinematic Platform Game / int_970b8e1a | featureConfidence |
1.0 | |
Blackthorne (Video Game) | hasFeature |
Cinematic Platform Game / int_970b8e1a | |
Cinematic Platform Game / int_9a02d243 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_9a02d243 | comment |
Prince of Persia: The Sands of Time, on the other hand, waited for it to go up before climbing up. It used parkour to do so, codifying another part of the genre. | |
Cinematic Platform Game / int_9a02d243 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_9a02d243 | featureConfidence |
1.0 | |
Prince of Persia: The Sands of Time (Video Game) | hasFeature |
Cinematic Platform Game / int_9a02d243 | |
Cinematic Platform Game / int_a04b0ca3 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_a04b0ca3 | comment |
Tintin in Tibet was Infogrames' attempt at this. It didn't go as well as their more classic platformers like The Smurfs. | |
Cinematic Platform Game / int_a04b0ca3 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_a04b0ca3 | featureConfidence |
1.0 | |
Tintin (Franchise) | hasFeature |
Cinematic Platform Game / int_a04b0ca3 | |
Cinematic Platform Game / int_a45145a2 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_a45145a2 | comment |
ICO. Shadow of the Colossus The Last Guardian |
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Cinematic Platform Game / int_a45145a2 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_a45145a2 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
Cinematic Platform Game / int_a45145a2 | |
Cinematic Platform Game / int_a4516ca4 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_a4516ca4 | comment |
SOS, a 1994 game with no enemies (except for the timer) and a focus on story. | |
Cinematic Platform Game / int_a4516ca4 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_a4516ca4 | featureConfidence |
1.0 | |
SOS (Video Game) | hasFeature |
Cinematic Platform Game / int_a4516ca4 | |
Cinematic Platform Game / int_a4517a73 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_a4517a73 | comment |
WET combines cinematic platforming with Third-Person Shooter action. | |
Cinematic Platform Game / int_a4517a73 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_a4517a73 | featureConfidence |
1.0 | |
WET (Video Game) | hasFeature |
Cinematic Platform Game / int_a4517a73 | |
Cinematic Platform Game / int_a4ae80d6 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_a4ae80d6 | comment |
The first two Oddworld games as well as the rebooted games. Your main character can't even directly harm anything. | |
Cinematic Platform Game / int_a4ae80d6 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_a4ae80d6 | featureConfidence |
1.0 | |
Oddworld (Video Game) | hasFeature |
Cinematic Platform Game / int_a4ae80d6 | |
Cinematic Platform Game / int_b1884b51 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_b1884b51 | comment |
The Elder Scrolls Adventures: Redguard, a 3D parkour game from the same time as the first Tomb Raider. Its authors call the original Prince of Persia their guiding line. The models look ugly by today's standards, though. | |
Cinematic Platform Game / int_b1884b51 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_b1884b51 | featureConfidence |
1.0 | |
The Elder Scrolls Adventures: Redguard (Video Game) | hasFeature |
Cinematic Platform Game / int_b1884b51 | |
Cinematic Platform Game / int_b48e4fd8 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_b48e4fd8 | comment |
The Missing: J.J. Macfield and the Island of Memories includes most of these elements, though it introduces its main gameplay feature of semi-immortality, allowing its protagonist to survive long falls. | |
Cinematic Platform Game / int_b48e4fd8 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_b48e4fd8 | featureConfidence |
1.0 | |
The Missing: J.J. Macfield and the Island of Memories (Video Game) | hasFeature |
Cinematic Platform Game / int_b48e4fd8 | |
Cinematic Platform Game / int_b981129d | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_b981129d | comment |
Marc Eckō's Getting Up: Contents Under Pressure, which combines 3D platforming with hand-to-hand brawling and graffiti minigames. | |
Cinematic Platform Game / int_b981129d | featureApplicability |
1.0 | |
Cinematic Platform Game / int_b981129d | featureConfidence |
1.0 | |
Marc Eckō's Getting Up: Contents Under Pressure (Video Game) | hasFeature |
Cinematic Platform Game / int_b981129d | |
Cinematic Platform Game / int_bbe0b9d1 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_bbe0b9d1 | comment |
Prince of Persia 2: The Shadow and the Flame | |
Cinematic Platform Game / int_bbe0b9d1 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_bbe0b9d1 | featureConfidence |
1.0 | |
Prince of Persia 2 (Video Game) | hasFeature |
Cinematic Platform Game / int_bbe0b9d1 | |
Cinematic Platform Game / int_c03680b2 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_c03680b2 | comment |
Prince of Persia 3D tried to adapt the run/climb/fight mechanics into a 3D third-person environment. It was ultimately unsuccessful. | |
Cinematic Platform Game / int_c03680b2 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_c03680b2 | featureConfidence |
1.0 | |
Prince of Persia 3D (Video Game) | hasFeature |
Cinematic Platform Game / int_c03680b2 | |
Cinematic Platform Game / int_c1dfc970 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_c1dfc970 | comment |
Receiver 2, by virtue of being a Deconstruction Game, has a Player Character who can't jump very high, can get injured or die by falling from heights, and dies in one hit from turret fire or shock drones. | |
Cinematic Platform Game / int_c1dfc970 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_c1dfc970 | featureConfidence |
1.0 | |
Receiver 2 (Video Game) | hasFeature |
Cinematic Platform Game / int_c1dfc970 | |
Cinematic Platform Game / int_cf781cce | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_cf781cce | comment |
Nosferatu on the SNES fits the majority of the criteria of this. | |
Cinematic Platform Game / int_cf781cce | featureApplicability |
1.0 | |
Cinematic Platform Game / int_cf781cce | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Cinematic Platform Game / int_cf781cce | |
Cinematic Platform Game / int_dea0d461 | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_dea0d461 | comment |
Dark Castle features a realistically animated protagonist who gains very little height from jumping. | |
Cinematic Platform Game / int_dea0d461 | featureApplicability |
1.0 | |
Cinematic Platform Game / int_dea0d461 | featureConfidence |
1.0 | |
Dark Castle (Video Game) | hasFeature |
Cinematic Platform Game / int_dea0d461 | |
Cinematic Platform Game / int_df76da7e | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_df76da7e | comment |
Mirror's Edge, one of the biggest games to try this in a first-person viewpoint (and for that matter one of the only first-person games to be focused almost exclusively on platforming of any kind). | |
Cinematic Platform Game / int_df76da7e | featureApplicability |
1.0 | |
Cinematic Platform Game / int_df76da7e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Cinematic Platform Game / int_df76da7e | |
Cinematic Platform Game / int_f7d93e4a | type |
Cinematic Platform Game | |
Cinematic Platform Game / int_f7d93e4a | comment |
Assassin's Creed takes a lot from the Sands of Time trilogy, and is made by the same developer. | |
Cinematic Platform Game / int_f7d93e4a | featureApplicability |
1.0 | |
Cinematic Platform Game / int_f7d93e4a | featureConfidence |
1.0 | |
Assassin's Creed (Franchise) | hasFeature |
Cinematic Platform Game / int_f7d93e4a |
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