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Cranial Processing Unit
- 559 statements
- 107 feature instances
- 65 referencing feature instances
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In the human body, the entirety of the brain is conveniently located inside the head. In the world of fiction, this often applies to humanoid robots as well. On a certain level, this would seem to be logical; after all, it's been designed to resemble a human being, with all its corresponding external parts in the appropriate places. It's not a big leap to assume the same would be true for the corresponding internal parts. From an engineering standpoint it isn't strictly necessary to do it that way, and it has its pros and cons. Generally speaking, it would be safer to put the processing units in a more protected spot, like in the heavily armored chest, some random spot in the abdomen, or even completely decentralized and spread throughout the body. Then again, Cranial Processing may become an Invoked Trope for that very reason; Real Life military units are taught to aim for center mass because it's easier to hit the largest part of a target, so putting the vital things in a smaller target/easily salvageable extremity might be intentional. Other reasons why you might want to put important functions in the head (for much the same reason that so many terrestrial creatures evolved that way) include efficiency. Many of the parts related to sensory input, such as visual or auditory receptors, would logically be built into the head for the sake of having a higher vantage point; once you've placed those there, you need to place the core processors near them to ensure maximum-speed reaction times to visual and auditory stimuli. How important this is and how hard that constraint becomes, of course, depends on the exact technology used and how quickly you need your robot to be able to react. (Keep in mind that nerve signals travel slower then the speed of sound, but electric signals can travel almost at the speed of light.) Regardless of whether or not it makes any sense, it's very common for everything that makes up the "brain" of an autonomous robot to be located entirely within its head. If its head is removed and placed on another body, its mind will remain intact. The head may even be able to function completely independent of the body, like a human Brain in a Jar. Damage to the rest of the body might be entirely irrelevant to their ability to survive, and the only way to "kill" them is through damage to their head. Sometimes related to Losing Your Head, Easily Detachable Robot Parts, Computer Equals Monitor, Removing the Head or Destroying the Brain. May also be a Wetware CPU if Organic Technology is involved. |
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Cranial Processing Unit / int_1133352a | type |
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Cranial Processing Unit / int_1133352a | comment |
Terminator, since the Terminators all keep their brains/chips in their head. Averted with the T-1000 series (and similar) Terminators, though, since, their "head" is no more (or less) important than any other same-mass portion of their "body", being all composed of exactly the same material, and seemingly equally capable of sensory input and distributed processing as any other equivalent mass of the same material. When the "head" is damaged, or simply when convenient, any other mass can be dynamically reconfigured to serve as the head; and even that is not strictly necessary for it to continue functioning (except for the fact that it is programmed to try to appear as human as possible at all times). |
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Terminator (Franchise) | hasFeature |
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In Destiny, the Vex have big, prominent heads that you can shoot off. Doing so makes the Vex in question even more violent and aggressive, causing it to charge at you with guns blazing and try to beat you down in close quarters. Their actual weak points are the glowing white “juiceboxes� that make up their midsections, filled with the radiolarian fluid that lets them think. | |
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Destiny (Video Game) | hasFeature |
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Cranial Processing Unit / int_135dd866 | type |
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At least most of the androids in Rick Griffin's Argo seem to have their processors in the head. | |
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Argo | hasFeature |
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Cranial Processing Unit / int_13d84dd9 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_13d84dd9 | comment |
Averted by most incarnations of Astro Boy, whose CPU is body-centered, contained in a heart-shaped casing inside his chest, making him perfectly capable of functioning with his head knocked off. A little too well, in fact, as Tezuka never did explain how he's able to find his way around without eyes or ears. Maybe one of those wires that's always sticking out of his neck contains a fiberscope? | |
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Astro Boy (Manga) | hasFeature |
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Cranial Processing Unit / int_14461185 | type |
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Mobile Suit Gundam: The 08th MS Team conspicuously averts this in one episode, where Karen's Gundam is beheaded by the first blow of an ambush, but still manages to destroy its attacker. She did need someone else to tell her where to aim, but only because the cockpit displays had been smashed in addition to the head being knocked off. The Gundam model used in the show has other sensors besides the main ones in the head, and the sight of the mecha's hand-held rifle can even feed into the displays by itself if every other sensor is disabled (though it has a narrower field of view than the head cameras). The team then salvages a wrecked GM Ground-type to repair Karen's Gundam, turning it into a "GM-Head". | |
Cranial Processing Unit / int_14461185 | featureApplicability |
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Mobile Suit Gundam: The 08th MS Team | hasFeature |
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Cranial Processing Unit / int_1682583 | type |
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Zeta Gundam's Rick Dias and the Sazabi from Char's Counterattack both featured cockpits in the head unit. And like the Zeong above, Char piloted both models. | |
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Mobile Suit Zeta Gundam | hasFeature |
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Cranial Processing Unit / int_1869a077 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_1869a077 | comment |
In Samurai Jack, robotic assassin Scaramouche is reduced to a head hopping ineffectually on the stump of his neck after fighting Jack. | |
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Samurai Jack | hasFeature |
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Cranial Processing Unit / int_1f0bc3d3 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_1f0bc3d3 | comment |
Averted with Herman von Klempt's cyborg body in Hellboy: Conqueror Worm. Von Klempt has been a head-in-a-jar in every appearance until now, during his battle with Hellboy it turns out that he still is a head-in-a-jar, housed inside an android replica of his original body and still capable of flying around after the body is disabled. | |
Cranial Processing Unit / int_1f0bc3d3 | featureApplicability |
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Hellboy (Comic Book) | hasFeature |
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Cranial Processing Unit / int_20d0e025 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_20d0e025 | comment |
The Automatons of Endless Space have their CPU inside their head. One of their best terraformers had his head bitten off by one of his carnivorous plants; luckily, he had a wireless receiver in his body. He now carries his head around in his hands as a sign of humility. | |
Cranial Processing Unit / int_20d0e025 | featureApplicability |
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Endless Space (Video Game) | hasFeature |
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Cranial Processing Unit / int_261c8d3f | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_261c8d3f | comment |
Averted with the robotic Richard Simmons in The Simpsons. | |
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The Simpsons | hasFeature |
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Cranial Processing Unit / int_263d08ee | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_263d08ee | comment |
One of the Tom Swift books had a malfunctioning or hacked Robot Buddy killed by being sliced in the stomach area. Tom told the others that the 'brain' was actually inside the body; the head is where the sensory gear is located. | |
Cranial Processing Unit / int_263d08ee | featureApplicability |
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Tom Swift | hasFeature |
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Cranial Processing Unit / int_28fe1376 | type |
Cranial Processing Unit | |
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Played with in Fringe - the shapeshifters have two brains, one in their head and one in their abdomen. However, they will still die if shot in the head. | |
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Fringe | hasFeature |
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Cranial Processing Unit / int_308623c8 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_308623c8 | comment |
In the My Name Is Legion story "Home Is the Hangman", the protagonist targets an android's abdomen with an explosive in an attempt to subdue it, the abdomen being the location of the robot's "brain". | |
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My Name Is Legion | hasFeature |
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Cranial Processing Unit / int_309df9ea | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_309df9ea | comment |
As noted by Linkara in his review of Strange Adventures, the robot is capable of thinking without its head on, so it obviously has a brain in its body, but it stupidly lacks any sensory equipment (eyes, pressure detectors...). | |
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Atop the Fourth Wall (Web Video) | hasFeature |
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Cranial Processing Unit / int_331e009 | type |
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Cranial Processing Unit / int_331e009 | comment |
Borderlands 2 is pretty clever about this, as their robots don't usually have recognizable heads—they're basically all torso, legs, and weapons. They have a slight protrusion from the middle of their chests that appears to be where it keeps the CPU, but this portion is exceedingly well armored and takes the most damage to destroy. Only the EXP Loader has a recognizable 'head,' which pops up on the torso when it's right next to a target, but that isn't the CPU—it's an explosive reactor core, which naturally blows up like no one's business. | |
Cranial Processing Unit / int_331e009 | featureApplicability |
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Borderlands 2 (Video Game) | hasFeature |
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Cranial Processing Unit / int_34487698 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_34487698 | comment |
Contrast the source material (see above) Gundam Evolution simply has every mobile suit take the same amount of extra damage from shots to the head, varying solely dependent on the weapon. | |
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Gundam Evolution (Video Game) | hasFeature |
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Cranial Processing Unit / int_36ee2abe | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_36ee2abe | comment |
Paranoia adventure Send in the Clones. When the Funbot is shot in the head it loses control, running around and bumping into things. | |
Cranial Processing Unit / int_36ee2abe | featureApplicability |
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Paranoia (Tabletop Game) | hasFeature |
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Cranial Processing Unit / int_3729373e | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_3729373e | comment |
Androids in Detroit: Become Human appear to keep their main processors in their heads. Certain androids, if Driven to Suicide during the game, do so by self-inflicted headshot, indicating that this is lethal to them. (This isn't the only vital "organ" for an android, however - they also have a centralized pump for thorium, their "blood", in their chest, which shuts them down if disabled.) | |
Cranial Processing Unit / int_3729373e | featureApplicability |
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Cranial Processing Unit / int_3729373e | featureConfidence |
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Detroit: Become Human (Video Game) | hasFeature |
Cranial Processing Unit / int_3729373e | |
Cranial Processing Unit / int_3bce4381 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_3bce4381 | comment |
In the anime version of Trigun, Gray the Ninelives is a full-body cyborg whose brain is hidden in his stomach. | |
Cranial Processing Unit / int_3bce4381 | featureApplicability |
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Cranial Processing Unit / int_3bce4381 | featureConfidence |
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Trigun (Manga) | hasFeature |
Cranial Processing Unit / int_3bce4381 | |
Cranial Processing Unit / int_3d22c14b | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_3d22c14b | comment |
Deliberately invoked in the logic behind a mobile suit variation in Mobile Suit Gundam 00. The Neo-Head is an advanced prototype that is compromised solely of arms, legs and a torso, with all cameras, sensors, and processing units distributed throughout the body or within the centre of the torso. The reasons behind it was that in virtually all cases, a mobile suit having its head destroyed meant that it was combat inoperable, regardless of the rest of its operational status. | |
Cranial Processing Unit / int_3d22c14b | featureApplicability |
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Cranial Processing Unit / int_3d22c14b | featureConfidence |
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Mobile Suit Gundam 00 | hasFeature |
Cranial Processing Unit / int_3d22c14b | |
Cranial Processing Unit / int_3f734c20 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_3f734c20 | comment |
Dark Matter (2015): The crew of the Raza activate a Sexbot they find in storage, only to discover it's been programmed by an enemy to sabotage the Raza by locking the controls and flying them into a sun. Four manages to decapitate the android, then they take its head to the bridge and plug into it to find the password used to lock down the controls. A couple of other crewmembers go to throw the body out the airlock, only to have the head remotely activate it and attack them, using the ship's internal sensors to see where they are. | |
Cranial Processing Unit / int_3f734c20 | featureApplicability |
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Cranial Processing Unit / int_3f734c20 | featureConfidence |
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Dark Matter (2015) | hasFeature |
Cranial Processing Unit / int_3f734c20 | |
Cranial Processing Unit / int_3fbd173e | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_3fbd173e | comment |
Freefall: Averted with Helix (and possibly other robots). As seen in this strip and the next few following it, removing his head has no effect on his ability to thinknote so to speak, given his displayed lack of intelligence and communicate. Taken to its logical extreme with Benny, who has a humanoid body and an airplane body, both controlled by a brain in a briefcase-shaped portable container. |
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Freefall (Webcomic) | hasFeature |
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Cranial Processing Unit / int_43ba5f0 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_43ba5f0 | comment |
Averted in Aliens vs. Predator (2010), which is oddly enough in the same universe as the Alien example. The combat androids can have their heads completely shot off, and continue to not only function, but attack as well. Presumably, they have sensory devices that are also not on their head. | |
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Aliens vs. Predator (2010) (Video Game) | hasFeature |
Cranial Processing Unit / int_43ba5f0 | |
Cranial Processing Unit / int_45c140ad | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_45c140ad | comment |
The Black Hole Planet 3 Aliens clearly learned the downsides of putting Mechagodzilla's control unit in its head in Godzilla vs. Mechagodzilla, so for the second time around they deliberately avoid this trope, placing the control unit in Mechagodzilla's neck instead in Terror of Mechagodzilla. Thus, when Godzilla tries ripping off Mechagodzilla's head as before, he gets quite the surprise when the machine reveals the device just below the joint MG's head would attach to, continuing the fight for just a while longer. | |
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Godzilla vs. Mechagodzilla | hasFeature |
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Cranial Processing Unit / int_474c18c1 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_474c18c1 | comment |
Strangely zig-zagged in BioShock Infinite with the Motorized Patriot, one of the few actually robotic enemies in the game. Shooting the Motorized Patriot in the head still does extra damage, a lot more than shooting it in the chest. But even if you destroy the head it continues, implying it has other sensors elsewhere, but none that you can see. | |
Cranial Processing Unit / int_474c18c1 | featureApplicability |
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BioShock Infinite (Video Game) | hasFeature |
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Cranial Processing Unit / int_4c095a1f | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_4c095a1f | comment |
The Transformers: Beheading didn't seem to affect Transformers very much in the series proper, with examples such as Powerglide's head falling clean off his shoulders in "Desertion Of The Dinobots" (he was able to catch his own head in his hands and complained about it), while Optimus Prime was once disassembled by the Decepticons (in the episode "City of Steel"). While comatose, when his head was reactivated he is able to communicate with his troops and even remotely control his separated body parts, most notably when he remotely commands his arm (which was holding his blaster) to fire on Devastator at a key point of the climax. | |
Cranial Processing Unit / int_4c095a1f | featureApplicability |
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The Transformers | hasFeature |
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Cranial Processing Unit / int_5429b344 | type |
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Cranial Processing Unit / int_5429b344 | comment |
The Clockwork Soldiers of Dishonored 2 work similarly to the robots in Binary Domain: Destroying the head won't kill them, but it prevents them from seeing, meaning that they'll attack anything they hear including other robots and allied guards. | |
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Dishonored 2 (Video Game) | hasFeature |
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Cranial Processing Unit / int_559e9fc | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_559e9fc | comment |
In Westworld, Hosts have their consciousness stored in a small "pearl" that is itself housed inside a reinforced casing where the brain would be in a normal human. This both serves to protect the pearl from damage by placing it in the toughest structure on the body while also allowing for easy access should the techs need to get to it. | |
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Westworld | hasFeature |
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Cranial Processing Unit / int_59151283 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_59151283 | comment |
In the Metal Gear series, this usually justified by the fact that the robots are manned and have their cockpits on top. With the unmanned models (Gekko and the Arsenal RAYs), this is played straight. Gekko explicitly have their weak point mounted on the top of their hulls, whereas the RAYs' only real weak point (or at least, the only weak point which actually reduces their HP if attacked) is their face. | |
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Metal Gear (Video Game) | hasFeature |
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Cranial Processing Unit / int_599e5956 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_599e5956 | comment |
KAOS in Donkey Kong Country 3: Dixie Kong's Double Trouble!. You have to either jump on its head (first battle) or throw barrels at its head (second battle) to hurt/defeat it. It even changes the design of its head, with its first helmet becoming a flying laser-shooting thing and its final head shooting grenades. | |
Cranial Processing Unit / int_599e5956 | featureApplicability |
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Cranial Processing Unit / int_599e5956 | featureConfidence |
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Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) | hasFeature |
Cranial Processing Unit / int_599e5956 | |
Cranial Processing Unit / int_5bfa9c98 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_5bfa9c98 | comment |
Warframe: A rather disturbing aversion in the Fortuna expansion. The Solaris are cyborgs who (among other things) have had their heads replaced with robotic upgrades. Destroying their robotic heads is little more than an annoyance, as their biological heads are still in control, stored in their armored cybernetic torsos. | |
Cranial Processing Unit / int_5bfa9c98 | featureApplicability |
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Cranial Processing Unit / int_5bfa9c98 | featureConfidence |
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Warframe (Video Game) | hasFeature |
Cranial Processing Unit / int_5bfa9c98 | |
Cranial Processing Unit / int_5c897f4a | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_5c897f4a | comment |
Averted in Schlock Mercenary, where it's even commented on how it would be foolish. Unless you count Ennesby who's essentially a head on a stick (Anti-Gravity generator). Also, one organic alien survives a headshot, as his "head" is just a big eye and his brain is actually in his pelvis. He is promptly advised to play possum, lest the enemy sniper figure it out and go for another shot. |
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Cranial Processing Unit / int_5c897f4a | featureApplicability |
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Cranial Processing Unit / int_5c897f4a | featureConfidence |
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Schlock Mercenary (Webcomic) | hasFeature |
Cranial Processing Unit / int_5c897f4a | |
Cranial Processing Unit / int_5d354f8 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_5d354f8 | comment |
Red Dwarf - Kryten even has spare heads which have their own personalities. One of the Red Dwarf novels suggests that the circular display on Kryten's abdomen also houses his memory core. If Kryten routinely swaps heads (implied in the TV series to be "once a month") then it makes sense for his body to house a central memory so each head can keep track of what Kryten's current activities have been, even if each head maintains a subtly different personality and its own memory. This may also explain the changes to his personality when he was rebuilt between series two and three - he has the same central memory core but was otherwise extensively reworked. |
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Cranial Processing Unit / int_5d354f8 | featureApplicability |
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Cranial Processing Unit / int_5d354f8 | featureConfidence |
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Red Dwarf | hasFeature |
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Cranial Processing Unit / int_5ff059fa | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_5ff059fa | comment |
Zigzagged in The Wolverine. Wolverine cuts the head off the Silver Samurai robot, and it falls over. Then it gets back up again and then it's revealed that the Samurai isn't a robot, it's a suit of Powered Armor with a man inside. If Wolverine had just cut a little lower... | |
Cranial Processing Unit / int_5ff059fa | featureApplicability |
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The Wolverine | hasFeature |
Cranial Processing Unit / int_5ff059fa | |
Cranial Processing Unit / int_60570997 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_60570997 | comment |
In S.S.D.D. Tin-Head's neural net is located in his head, which had to function independently when corporate security procedures necessitated his dismantling. Inlays on the other hand store their processing core in their heavily armored center of mass, the only key systems on the head are their heat sinks. | |
Cranial Processing Unit / int_60570997 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_60570997 | featureConfidence |
1.0 | |
S.S.D.D. (Webcomic) | hasFeature |
Cranial Processing Unit / int_60570997 | |
Cranial Processing Unit / int_6735aaf4 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_6735aaf4 | comment |
Gundam AGE has all of the mobile suits built by the Vagans having the cockpit in the head, making this trope true. The only exceptions to this rule being the Vagan Gear. | |
Cranial Processing Unit / int_6735aaf4 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_6735aaf4 | featureConfidence |
1.0 | |
Mobile Suit Gundam AGE | hasFeature |
Cranial Processing Unit / int_6735aaf4 | |
Cranial Processing Unit / int_6ae6b4c7 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_6ae6b4c7 | comment |
Most of the Jaegers shown in Pacific Rim have their cockpits mounted in this fashion. This proves fatal for the crew of Crimson Typhoon when Otachi rips it off and nonchalantly crushes it during battle, effectively killing the entire mech. Averted by Cherno Alpha, whose cockpit is chest-mounted. The giant cylindrical "head" is a giant fuel storage container for the incinerator turbines above its shoulders (and makes a handy decoy for any Kaiju trying to kill the Jaeger via decapitation). One justification for putting the cockpit in the head is to allow for an Escape Pod for the pilots. Cherno Alpha is the only one without that functionality, as Russians expect their Jaeger pilots to fight to the last. | |
Cranial Processing Unit / int_6ae6b4c7 | featureApplicability |
-1.0 | |
Cranial Processing Unit / int_6ae6b4c7 | featureConfidence |
1.0 | |
Pacific Rim | hasFeature |
Cranial Processing Unit / int_6ae6b4c7 | |
Cranial Processing Unit / int_6bbde1c8 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_6bbde1c8 | comment |
Humanoid Omnics in Overwatch keep all their vital systems in their heads. This isn't just a gameplay trope that allows headshots to work on playable Omnic Zenyatta; in the backstory, a major Omnic political figure was assassinated when Widowmaker shot it in the head. | |
Cranial Processing Unit / int_6bbde1c8 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_6bbde1c8 | featureConfidence |
1.0 | |
Overwatch (Video Game) | hasFeature |
Cranial Processing Unit / int_6bbde1c8 | |
Cranial Processing Unit / int_6d2073b8 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_6d2073b8 | comment |
Binary Domain features various kinds of robots, both humanoid and otherwise. With the humanoid mechs you can blow off any part of their body to some effect, including the head, but this does not render them unable to function, it simply blinds them and they start shooting their allies instead. The non-humanoid ones avert this trope to a varying degree. Some have no heads to speak of while others do have heads that serve as "weak" spots, but even those weak spots are heavily armored as opposed to the rest of their body which is simply invulnerable. | |
Cranial Processing Unit / int_6d2073b8 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_6d2073b8 | featureConfidence |
1.0 | |
Binary Domain (Video Game) | hasFeature |
Cranial Processing Unit / int_6d2073b8 | |
Cranial Processing Unit / int_6e91edcb | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_6e91edcb | comment |
Bounty Hamster. In a Moby Schtick parody, the white Sand Worm is pursued by mad cyborg Captain Rehab. It not only bit off his leg but his head as well, which he demonstrates by removing it. | |
Cranial Processing Unit / int_6e91edcb | featureApplicability |
1.0 | |
Cranial Processing Unit / int_6e91edcb | featureConfidence |
1.0 | |
Bounty Hamster | hasFeature |
Cranial Processing Unit / int_6e91edcb | |
Cranial Processing Unit / int_6f2d1072 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_6f2d1072 | comment |
The MechWarrior continues BattleTech's tradition of mounting the cockpit on the top of humanoid BattleMechs. The Walking Tanks on the other hand, usually have the cockpit mounted ahead of the torso. The Cyclops in Mechwarrior 4: Mercenaries's re-release is a notable exception to the rule, as it's a humanoid mech with a distinctive head - which is instead a mounting point for heavy laser weapons; the actual cockpit is in the torso and only identifiable through a tiny slit of a window. | |
Cranial Processing Unit / int_6f2d1072 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_6f2d1072 | featureConfidence |
1.0 | |
MechWarrior (Video Game) | hasFeature |
Cranial Processing Unit / int_6f2d1072 | |
Cranial Processing Unit / int_75999d93 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_75999d93 | comment |
EXTRAPOWER: Star Resistance: The Shakun Star central computer is a massive robot with the muscles of a body builder. Despite its immense size and plates of armour all over its rock solid body, the head is what needs to be targeted and destroyed layer by layer to finally disable it. | |
Cranial Processing Unit / int_75999d93 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_75999d93 | featureConfidence |
1.0 | |
EXTRAPOWER: Star Resistance (Video Game) | hasFeature |
Cranial Processing Unit / int_75999d93 | |
Cranial Processing Unit / int_75f98d92 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_75f98d92 | comment |
Death's Head (Marvel Comics): Death's Head can continue to control his body even after being decapitated. In Death's Head II: The Wild Hunt issue #1, he gets "assimilated" by being stabbed in the head. | |
Cranial Processing Unit / int_75f98d92 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_75f98d92 | featureConfidence |
1.0 | |
Death's Head (Marvel Comics) (Comic Book) | hasFeature |
Cranial Processing Unit / int_75f98d92 | |
Cranial Processing Unit / int_7668653a | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_7668653a | comment |
The best way to take down the humaniform robots and the "robot dogs" in Mass Effect 2 is a headshot. The larger robots require a bit more effort, though. In Mass Effect 2, most robots are humanoid. Headshots don't really affect geth, but they do severely damage FENRIR, LOKI and YMIR robots, causing an explosion if the robot was killed with it. If YMIR has his head blown off, he explodes like a Cain's shot. At higher difficulties, YMIR mechs can take over a dozen headshots with a sniper rifle to take down. And that's still easier than shooting them anywhere else. |
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Cranial Processing Unit / int_7668653a | featureApplicability |
1.0 | |
Cranial Processing Unit / int_7668653a | featureConfidence |
1.0 | |
Mass Effect 2 (Video Game) | hasFeature |
Cranial Processing Unit / int_7668653a | |
Cranial Processing Unit / int_7a7d900b | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_7a7d900b | comment |
Special attention should be given to the Headmasters, a subgroup of Transformers whose heads transform into separate characters. In the Japanese continuity (e.g. Transformers: ★Headmasters, Transformers: Super-God Masterforce) the larger Transformer bodies are actually lifeless controlled by the heads meaning head wounds would actually be fatal, whereas on at least one occasion in The Transformers (Marvel) a Headmaster survives decapitation because both the Transformer and his head partner went comatose from the shock rather than outright perish. In one famous instance, in the Ladybird books the Headmasters Chromedome and Hardhead transform into robot mode while their partners Stylor and Duros are elsewhere, and are described in the narration as using their other sensors to look around while discussing the situation amongst themselves. The accompanying illustration shows them in robot mode sans heads. | |
Cranial Processing Unit / int_7a7d900b | featureApplicability |
1.0 | |
Cranial Processing Unit / int_7a7d900b | featureConfidence |
1.0 | |
Transformers: ★Headmasters | hasFeature |
Cranial Processing Unit / int_7a7d900b | |
Cranial Processing Unit / int_7c48915b | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_7c48915b | comment |
In Gunnerkrigg Court this does the trick. At least, if you slam poor tin can hard enough to rip out whatever was connected to its head by cables. | |
Cranial Processing Unit / int_7c48915b | featureApplicability |
1.0 | |
Cranial Processing Unit / int_7c48915b | featureConfidence |
1.0 | |
Gunnerkrigg Court (Webcomic) | hasFeature |
Cranial Processing Unit / int_7c48915b | |
Cranial Processing Unit / int_7dc973ed | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_7dc973ed | comment |
gen:LOCK: Averted but discussed. The cyberbrain is the most vulnerable part of the Holon technology. There are no back-ups for a pilot's mind, so if the cyberbrain is damaged, the pilot is doomed. The brain unit is not stored in a Holon's head, but inside a module that's placed inside the heavily-armoured chest. The Union initially appears to believe that the head is where that brain is located, but it quickly becomes clear they know exactly where the chest module is located. The fact they have somehow obtained this knowledge concerns both Chase and Weller. When the Nemesis mech first makes its appearance, it goes straight for Cammie's head, ripping it from her shoulders. It then pins the body to the ground and goes straight for the chest module. If it hadn't wasted time blinding Cammie by beheading her before going for the chest module, Chase would never have arrived in time to save Cammie's life. As it is, Nemesis still manages to rip open the entry panel before Chase arrives. | |
Cranial Processing Unit / int_7dc973ed | featureApplicability |
-1.0 | |
Cranial Processing Unit / int_7dc973ed | featureConfidence |
1.0 | |
gen:LOCK (Web Animation) | hasFeature |
Cranial Processing Unit / int_7dc973ed | |
Cranial Processing Unit / int_7f5bc680 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_7f5bc680 | comment |
Robots in the Fallout series take more damage when they are shot in the head. Except for the military Sentry bot in Fallout 3, who actually takes more damage if shot in the chest. Head shots are still a good idea, though, because all the targeting systems are there and it's armed to the teeth. This only applies to robots that have recognizable separate heads, of course — the Mister Handy/Gutsy/Orderly series might have its processing unit in the 'head', but that's because there isn't a torso to put it in. This is implicitly averted by the Assaultron combat droids, whose heads have a nuclear powered laser and, similar to the Sentry bot, take less damage from headshots. One presumes the control unit resides in the chest, since the laser would comprise the vast majority of the head structure. | |
Cranial Processing Unit / int_7f5bc680 | featureApplicability |
-1.0 | |
Cranial Processing Unit / int_7f5bc680 | featureConfidence |
1.0 | |
Fallout | hasFeature |
Cranial Processing Unit / int_7f5bc680 | |
Cranial Processing Unit / int_7f624b67 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_7f624b67 | comment |
Justified in Sly Cooper, as Clockwerk was originally organic, replacing his organs one at a time. | |
Cranial Processing Unit / int_7f624b67 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_7f624b67 | featureConfidence |
1.0 | |
SlyCooper | hasFeature |
Cranial Processing Unit / int_7f624b67 | |
Cranial Processing Unit / int_7f88571c | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_7f88571c | comment |
In both Mobile Suit Gundam SEED and Mobile Suit Gundam SEED Destiny, a mobile suit was disabled if its head was destroyed. This is only relevant because only Kira Yamato aims for the head; he's a pacifist so he only aims to disable, not kill. When a suit shows up that does not have a head that Kira can detach, he simply just shoots out all the other limbs. Though he's usually thorough enough to also shoot the weapons carried by mobile suits, so that they have no means of even attempting to fight blind. | |
Cranial Processing Unit / int_7f88571c | featureApplicability |
1.0 | |
Cranial Processing Unit / int_7f88571c | featureConfidence |
1.0 | |
Mobile Suit Gundam SEED | hasFeature |
Cranial Processing Unit / int_7f88571c | |
Cranial Processing Unit / int_847a1ace | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_847a1ace | comment |
In Episode 2, Attack of the Clones, C-3PO's and a battle droid get their heads switched. They both remain quite functional. There may be some secondary processing going on in the body though, as C-3PO doesn't seem to be in control of the body's actions and even seems to temporarily take on aspects of a military droid — for instance, shooting at people while apologizing profusely, or screaming things like "Die, Jedi!" then wondering why he would say such a thing. | |
Cranial Processing Unit / int_847a1ace | featureApplicability |
1.0 | |
Cranial Processing Unit / int_847a1ace | featureConfidence |
1.0 | |
Attack of the Clones | hasFeature |
Cranial Processing Unit / int_847a1ace | |
Cranial Processing Unit / int_86b52b7b | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_86b52b7b | comment |
This is one of the few things the movie of I, Robot had in common with the book. Sonny had a second one, symbolic of a heart, in his chest, but it was implied to augment the one in his head, with no evidence that it could function on its own. | |
Cranial Processing Unit / int_86b52b7b | featureApplicability |
1.0 | |
Cranial Processing Unit / int_86b52b7b | featureConfidence |
1.0 | |
I, Robot | hasFeature |
Cranial Processing Unit / int_86b52b7b | |
Cranial Processing Unit / int_86c3beca | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_86c3beca | comment |
Girl Genius: Anevka thinks her real body is connected to her Clank body via the cables connected to her pod. As Tarvek reveals to her, the real Anevka died a long time ago, and her Clank body developed independence while still believing she was the real Anevka. Tarvek tells her all of this before shutting her down and removing her head, before replacing it with a new head containing a copy of Lucrezia. After using a machine designed to kill Castle Heterodyne, Agatha and her friends encounter Otilia, the Muse of Protection, whose consciousness is revealed to have been replaced by a copy of the Castle's by Lucrezia the night she went missing. Capitalizing on this, Agatha decides to use this copy to restore the Castle to operational capacity (essentially restoring from backup); because Otilia's body has been severely damaged at this point and can no longer move, Higgs fixes the problem by severing her head, allowing Agatha to more easily carry the Castle's copy. |
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Cranial Processing Unit / int_86c3beca | featureApplicability |
1.0 | |
Cranial Processing Unit / int_86c3beca | featureConfidence |
1.0 | |
Girl Genius (Webcomic) | hasFeature |
Cranial Processing Unit / int_86c3beca | |
Cranial Processing Unit / int_8832bf9a | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_8832bf9a | comment |
In Commander Kitty, an android's head can function independently if hooked up to a power source, as demonstrated with Nin Wah's android clone here. Taken a bit more literally later, where Fortiscue seems to be using Zenith's head as a backup computer in an effort to get the generators back online. Later, it's all that remains of her body, but she's perfectly able to continue functioning once she has it plugged into a larger system. | |
Cranial Processing Unit / int_8832bf9a | featureApplicability |
1.0 | |
Cranial Processing Unit / int_8832bf9a | featureConfidence |
1.0 | |
Commander Kitty / Web Comic | hasFeature |
Cranial Processing Unit / int_8832bf9a | |
Cranial Processing Unit / int_893f66b7 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_893f66b7 | comment |
Kay-Em 14 is used this way after Jason knocks her head off in Jason X. | |
Cranial Processing Unit / int_893f66b7 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_893f66b7 | featureConfidence |
1.0 | |
Jason X | hasFeature |
Cranial Processing Unit / int_893f66b7 | |
Cranial Processing Unit / int_8ac4e993 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_8ac4e993 | comment |
Gundam can't always make up its mind on how functionally important its Humongous Mecha's heads are. For the vast majority of Mobile Suits, the cockpit is actually located in the torso (because it's much easier to heavily armor and protect), but the head usually contains the main sensor. A Mook or Red Shirt who's mecha is decapitated is usually at the very least treated like it's disabled, and will often explode afterward, but one piloted by a main character or Mauve Shirt is often only slightly inconvenienced. The climax of Mobile Suit Gundam successively invokes and subverts this trope with the Gundam and the Zeong, respectively. Amuro shoots the Zeong square in the chest, only to realize he guessed the cockpit's location wrong when Char ditches the body to continue attacking using its head. Char then destroys the Gundam's head, which doesn't stop it, and Amuro's dismissal of this trope ("All you destroyed was the main camera!") has gone on to become one of his iconic quotes. Zeta Gundam's Rick Dias and the Sazabi from Char's Counterattack both featured cockpits in the head unit. And like the Zeong above, Char piloted both models. It's deliberately invoked in G Gundam, whose Mobile Fighters are intentionally designed to shut down when their head is destroyed. As Mobile Fighters are made for Combat by Champion instead of regular war, this design choice is apparently intended to discourage pilots from aiming for the cockpit of their opponent. Mobile Suit Gundam: The 08th MS Team conspicuously averts this in one episode, where Karen's Gundam is beheaded by the first blow of an ambush, but still manages to destroy its attacker. She did need someone else to tell her where to aim, but only because the cockpit displays had been smashed in addition to the head being knocked off. The Gundam model used in the show has other sensors besides the main ones in the head, and the sight of the mecha's hand-held rifle can even feed into the displays by itself if every other sensor is disabled (though it has a narrower field of view than the head cameras). The team then salvages a wrecked GM Ground-type to repair Karen's Gundam, turning it into a "GM-Head". In both Mobile Suit Gundam SEED and Mobile Suit Gundam SEED Destiny, a mobile suit was disabled if its head was destroyed. This is only relevant because only Kira Yamato aims for the head; he's a pacifist so he only aims to disable, not kill. When a suit shows up that does not have a head that Kira can detach, he simply just shoots out all the other limbs. Though he's usually thorough enough to also shoot the weapons carried by mobile suits, so that they have no means of even attempting to fight blind. Deliberately invoked in the logic behind a mobile suit variation in Mobile Suit Gundam 00. The Neo-Head is an advanced prototype that is compromised solely of arms, legs and a torso, with all cameras, sensors, and processing units distributed throughout the body or within the centre of the torso. The reasons behind it was that in virtually all cases, a mobile suit having its head destroyed meant that it was combat inoperable, regardless of the rest of its operational status. Gundam AGE has all of the mobile suits built by the Vagans having the cockpit in the head, making this trope true. The only exceptions to this rule being the Vagan Gear. Similar to G Gundam, Asticassia mobile suit duels in Mobile Suit Gundam: The Witch from Mercury end when a duelist's antenna is destroyed. As Guel shows in the first season finale, losing a head doesn't stop them in actual combat. |
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Cranial Processing Unit / int_8ac4e993 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_8ac4e993 | featureConfidence |
1.0 | |
Gundam (Franchise) | hasFeature |
Cranial Processing Unit / int_8ac4e993 | |
Cranial Processing Unit / int_8d8157e0 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_8d8157e0 | comment |
790, the disembodied robotic head in Lexx. | |
Cranial Processing Unit / int_8d8157e0 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_8d8157e0 | featureConfidence |
1.0 | |
Lexx | hasFeature |
Cranial Processing Unit / int_8d8157e0 | |
Cranial Processing Unit / int_8fb68082 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_8fb68082 | comment |
Subverted in Stormwatch: Team Achilles with the thoroughly cybernetically modified villainess Ivana Baiul, who mocks the protagonist for shooting her in the head: | |
Cranial Processing Unit / int_8fb68082 | featureApplicability |
-0.3 | |
Cranial Processing Unit / int_8fb68082 | featureConfidence |
1.0 | |
Stormwatch (Comic Book) | hasFeature |
Cranial Processing Unit / int_8fb68082 | |
Cranial Processing Unit / int_9068877a | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_9068877a | comment |
Red vs. Blue: Played straight and then lampshaded: Lopez the robot has his body blown up and spends season 4 onwards as a disembodied head. Later in season 4 Sarge wants to retrieve a secret message that was hidden in his databanks, and Grif asks if the data would actually be in his head and Sarge cites the logic behind this trope. Church is kicked out of his robot body if he's shot in the head, which would sorta count as a kill, except he can hop back in just as quickly. |
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Cranial Processing Unit / int_9068877a | featureApplicability |
1.0 | |
Cranial Processing Unit / int_9068877a | featureConfidence |
1.0 | |
Red vs. Blue (Web Animation) | hasFeature |
Cranial Processing Unit / int_9068877a | |
Cranial Processing Unit / int_90e2f673 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_90e2f673 | comment |
'Mech cockpits in BattleTech are in the head 99% of the time. But seeing as most of the torso space is taken up by a large fusion reactor, there's not a lot of room to stick a cockpit in there. This trope is played straight on the damage sheets, but averted quite frequently in the artwork and models. Many 'Mechs have torso mounted cockpits - They're just called 'heads' for simplicity. A 'Mech can under suitably advanced rules be built with a literal torso-mounted cockpit — that is, one that's actually located inside its mechanical guts and unlike the "cosmetic" option above doesn't even have windows. This averts the trope, puts the pilot behind thicker armor than usual, and makes headshots somewhat less dangerous...but also makes the 'Mech more difficult to pilot and can become a death trap in its own right because this kind of cockpit does not allow the pilot to eject. |
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Cranial Processing Unit / int_90e2f673 | featureApplicability |
-1.0 | |
Cranial Processing Unit / int_90e2f673 | featureConfidence |
1.0 | |
BattleTech (Tabletop Game) | hasFeature |
Cranial Processing Unit / int_90e2f673 | |
Cranial Processing Unit / int_94f77848 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_94f77848 | comment |
Similar to G Gundam, Asticassia mobile suit duels in Mobile Suit Gundam: The Witch from Mercury end when a duelist's antenna is destroyed. As Guel shows in the first season finale, losing a head doesn't stop them in actual combat. | |
Cranial Processing Unit / int_94f77848 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_94f77848 | featureConfidence |
1.0 | |
Mobile Suit Gundam: The Witch from Mercury | hasFeature |
Cranial Processing Unit / int_94f77848 | |
Cranial Processing Unit / int_9ef055f4 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_9ef055f4 | comment |
Most robots in the Ratchet & Clank series play this straight, but the soldier robots on Damosel in the second game can function with only legs. | |
Cranial Processing Unit / int_9ef055f4 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Cranial Processing Unit / int_9ef055f4 | |
Cranial Processing Unit / int_a183d57f | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_a183d57f | comment |
Bender in Futurama is shown more than once to be able to completely remove his head and continue to function in any way his head normally would. His body is still able to move around without the head, it just can't see. He can also take considerable damage to his head without losing mental capacity. In one episode, he (literally) sells his body and replaces it with a toy car. | |
Cranial Processing Unit / int_a183d57f | featureApplicability |
1.0 | |
Cranial Processing Unit / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Cranial Processing Unit / int_a183d57f | |
Cranial Processing Unit / int_a495544e | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_a495544e | comment |
XR in Buzz Lightyear of Star Command is only vaguely even humanoid, but still has this. Actually kind of justified: XR is specifically designed to be easy to reassemble if damaged, and his head is the part of him with the mouth to tell people he needs reassembling. His head also a fairly sturdy-looking cylinder with facial features that seems difficult to damage anyway. | |
Cranial Processing Unit / int_a495544e | featureApplicability |
1.0 | |
Cranial Processing Unit / int_a495544e | featureConfidence |
1.0 | |
Buzz Lightyear of Star Command | hasFeature |
Cranial Processing Unit / int_a495544e | |
Cranial Processing Unit / int_a57cf54d | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_a57cf54d | comment |
Darths & Droids mentioned this with reference to how strange it is that C3PO still works when his head is grafted onto a battledroid. | |
Cranial Processing Unit / int_a57cf54d | featureApplicability |
1.0 | |
Cranial Processing Unit / int_a57cf54d | featureConfidence |
1.0 | |
Darths & Droids (Webcomic) | hasFeature |
Cranial Processing Unit / int_a57cf54d | |
Cranial Processing Unit / int_a949e666 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_a949e666 | comment |
In Elysium, main character Max rips the head off a bodyguard droid, and said droid shuts down immediately. | |
Cranial Processing Unit / int_a949e666 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_a949e666 | featureConfidence |
1.0 | |
Elysium | hasFeature |
Cranial Processing Unit / int_a949e666 | |
Cranial Processing Unit / int_aa519f08 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_aa519f08 | comment |
Briefly discussed in MS Paint Masterpieces, with Mega Man wondering why robot designers always put the CPUs in the robot brains, concluding that if it were up to him, he'd put the CPU in the robot's butt. In a subversion, it turns out Crash Man's CPU isn't in his head. Oh no, that's reserved for more explosives. |
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Cranial Processing Unit / int_aa519f08 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_aa519f08 | featureConfidence |
1.0 | |
MS Paint Masterpieces (Webcomic) | hasFeature |
Cranial Processing Unit / int_aa519f08 | |
Cranial Processing Unit / int_ab67d84 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_ab67d84 | comment |
In Ctrl+Alt+Del a robot was saved due to his designer placing all vital parts in the head and then removing it. Said robot was an X-Box system; the only vital components in the head were the hard drives containing saved games (and personality). |
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Cranial Processing Unit / int_ab67d84 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_ab67d84 | featureConfidence |
1.0 | |
Ctrl+Alt+Del (Webcomic) | hasFeature |
Cranial Processing Unit / int_ab67d84 | |
Cranial Processing Unit / int_aca7b22d | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_aca7b22d | comment |
A non-robot example would be Sarah G. Lato from The Amazing World of Gumball, who is an anthropomorphic ice cream cone. The ice cream part of her can be knocked off the cone and she retains consciousness and her body can move autonomously. | |
Cranial Processing Unit / int_aca7b22d | featureApplicability |
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The Amazing World of Gumball | hasFeature |
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Cranial Processing Unit / int_b31b332f | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_b31b332f | comment |
In the live-action Transformers Film Series, fatal damage to the head is consistently fatal. In Transformers: Revenge of The Fallen, for example, Demolishor and Grindor all perish due to fatal attacks to the head: Demolisher is executed with a shot between the eyes by Optimus Prime and Grindor has his head pulled in half by the Autobot leader. In Transformers: Dark of the Moon Ironhide, Sentinel Prime and Megatron are all killed by shots to the head while Starscream's head is blown up by a grenade and Soundwave's shot off by Bumblebee. It's actually a running gag among Transformers fans that Movie Optimus is a Memetic Psychopath because always goes for the head. | |
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Cranial Processing Unit / int_b31b332f | featureConfidence |
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Transformers Film Series | hasFeature |
Cranial Processing Unit / int_b31b332f | |
Cranial Processing Unit / int_b41d50cb | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_b41d50cb | comment |
Averted in his story C-Chute when an alien's head-stalk is crushed, but this only blinds it. The protagonist gets a nasty shock when the Not Quite Dead alien rises to its feet and starts stumbling after him. | |
Cranial Processing Unit / int_b41d50cb | featureApplicability |
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Cranial Processing Unit / int_b41d50cb | featureConfidence |
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C-Chute | hasFeature |
Cranial Processing Unit / int_b41d50cb | |
Cranial Processing Unit / int_b4996199 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_b4996199 | comment |
Towards the beginning of a Spider-Man / Iron Man crossover novel (just go with it), Iron Man faces off against an incredibly tough attack robot, and with great effort manages to rip its head off. Then he realizes its processors are actually in its chest, which is much more heavily armored. Oh, Crap!. | |
Cranial Processing Unit / int_b4996199 | featureApplicability |
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Cranial Processing Unit / int_b4996199 | featureConfidence |
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Spider-Man (Comic Book) | hasFeature |
Cranial Processing Unit / int_b4996199 | |
Cranial Processing Unit / int_babc3924 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_babc3924 | comment |
In Mario & Luigi: Dream Team, this is the case with the giant boss Earthwake. Indeed, its head seemingly contains everything important for the thing's function, since it's what initially flies into the air and summons the rest of the body from the background. And everything's presumably held together by some sort of magnetism, Floating Limbs style. Which is why you end up defeating it by driving it into the water and repeatedly pummelling said head with a hammer. | |
Cranial Processing Unit / int_babc3924 | featureApplicability |
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Cranial Processing Unit / int_babc3924 | featureConfidence |
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Mario & Luigi: Dream Team (Video Game) | hasFeature |
Cranial Processing Unit / int_babc3924 | |
Cranial Processing Unit / int_bc3e398b | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_bc3e398b | comment |
Unsurprisingly Terminator: The Sarah Connor Chronicles featured this. Although it's indicated that at least some models have a backup system somewhere. The headless body of one Terminator was able to keep functioning so it could search for its head. It even put a motorcycle helmet on top to cover things up. The helmet in question also contained a severed head. | |
Cranial Processing Unit / int_bc3e398b | featureApplicability |
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Cranial Processing Unit / int_bc3e398b | featureConfidence |
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Terminator: The Sarah Connor Chronicles | hasFeature |
Cranial Processing Unit / int_bc3e398b | |
Cranial Processing Unit / int_bcadd7cb | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_bcadd7cb | comment |
Warhammer 40,000: Necron units are explained as being vulnerable to headshots because their brains are still in there (and sniper rounds are handwaved as being acid-filled to explain how they punched through living metal). Imperial Titans often house their pilots within their head units, which means that most of the time the best way to destroy one is to aim for the head. Fortunately, it's just as well armored as the rest of the titan, including the layers of Void Shields. Averted with Tau Battlesuits; their heads merely contain sensors such as cameras, the cockpit is the mech' torso. |
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Cranial Processing Unit / int_bcadd7cb | featureApplicability |
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Cranial Processing Unit / int_bcadd7cb | featureConfidence |
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Warhammer 40,000 (Tabletop Game) | hasFeature |
Cranial Processing Unit / int_bcadd7cb | |
Cranial Processing Unit / int_bcdcf629 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_bcdcf629 | comment |
Played straight in Transformers: Animated however, where the heads are shown to contain the transformer's mind. Something that allows Megatron to survive and that the Headmaster exploits. This despite the fact that, as noted above, the Transformers still clearly keep their sparks in their chests. Starscream plays this straight after Megatron extinguished his Spark. A fragment of the Allspark lodged itself in Starscream's head and acted as a substitute for his absent Spark. Getting it pulled out in the finale killed him off for real. |
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Cranial Processing Unit / int_bcdcf629 | featureConfidence |
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Transformers: Animated | hasFeature |
Cranial Processing Unit / int_bcdcf629 | |
Cranial Processing Unit / int_bed3f0a | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_bed3f0a | comment |
The mecha in Ilivais X vary in regards to this. The Ilivais units play it more or less straight- the head holds both the sensory web and the cockpit, slightly justified as the pilots are meant to project their soul into the unit and operate it as they would their own bodies. The Avespias are more like the Gundam examples in this regard- cockpit in the chest, processors in the head. However, the Espadas drastically subvert this- the cockpit is in the shoulder, as they do not have a head at all. | |
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Cranial Processing Unit / int_bed3f0a | featureConfidence |
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Ilivais X | hasFeature |
Cranial Processing Unit / int_bed3f0a | |
Cranial Processing Unit / int_c0589b98 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_c0589b98 | comment |
An example where this isn't beneficial can be found in Call of Duty: Black Ops III's Multiplayer mode, where Reaper, one of the selectable "Specialist" characters, is a battle robot who can be felled via headshot just as readily as any of the other characters. | |
Cranial Processing Unit / int_c0589b98 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_c0589b98 | featureConfidence |
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Call of Duty: Black Ops III (Video Game) | hasFeature |
Cranial Processing Unit / int_c0589b98 | |
Cranial Processing Unit / int_c0c57462 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_c0c57462 | comment |
Lavos from Chrono Trigger isn't a robot, but does subvert this trope in a way to trick the player. Lavos' final form consists of a large humanoid figure and two pods floating beside it. While you'd think the humanoid figure is the real Lavos (especially since the left pod heals it regularly,) the real Lavos is actually the right pod, which can't be defeated until the left pod and humanoid figure are defeated. | |
Cranial Processing Unit / int_c0c57462 | featureApplicability |
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Cranial Processing Unit / int_c0c57462 | featureConfidence |
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Chrono Trigger (Video Game) | hasFeature |
Cranial Processing Unit / int_c0c57462 | |
Cranial Processing Unit / int_c0d295c4 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_c0d295c4 | comment |
Team Fortress 2: Clearly, since Gray Mann based his squad of robot invaders on the mercenaries his idiot brothers hired for their endless feud, he also thoughtfully made the heads of said robots be vital processing centers so any opposing Sniper has a convenient target to hit. Amusingly, the robot sniper don't ever shoot humans in the head with standard sniper rifles, though they make up for this by coming in squads. Huntsman robots still get critical headshots. | |
Cranial Processing Unit / int_c0d295c4 | featureApplicability |
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Cranial Processing Unit / int_c0d295c4 | featureConfidence |
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Team Fortress 2 (Video Game) | hasFeature |
Cranial Processing Unit / int_c0d295c4 | |
Cranial Processing Unit / int_c2297a9c | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_c2297a9c | comment |
Subverted in Judge Dredd with Call-Me-Kenneth, whose processors are in his chest. However, his sensory systems are in his head, so being decapitated forces him to flail blindly while fighting Dredd. | |
Cranial Processing Unit / int_c2297a9c | featureApplicability |
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Judge Dredd (Comic Book) | hasFeature |
Cranial Processing Unit / int_c2297a9c | |
Cranial Processing Unit / int_c43df4d8 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_c43df4d8 | comment |
Doctor Who: The robots in "The Robots of Death" have their 'brains' in their heads, as one is 'killed' by having a laser probe plunged into brain through its head. This makes sense given what we know of the society that created them: with the robots having being made in human form for aesthetic reasons. | |
Cranial Processing Unit / int_c43df4d8 | featureApplicability |
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Cranial Processing Unit / int_c43df4d8 | featureConfidence |
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Doctor Who | hasFeature |
Cranial Processing Unit / int_c43df4d8 | |
Cranial Processing Unit / int_c6f7e804 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_c6f7e804 | comment |
The Blake's 7 episode "Headhunter" is about a killer android who keeps coming after our heroes even after a Robotic Reveal involving his head getting knocked off. Turns out the head was that of its creator, and the android's real head was a Restraining Bolt so it wouldn't Kill All Humans. | |
Cranial Processing Unit / int_c6f7e804 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_c6f7e804 | featureConfidence |
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Blake's 7 | hasFeature |
Cranial Processing Unit / int_c6f7e804 | |
Cranial Processing Unit / int_c99ec80c | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_c99ec80c | comment |
It mentioned in Never Mind the Gap that the head is the only suitable place for a humanoid robot to have their CPU. Most notably, they can't be put in the chest, because it's occupied by the power source and its radiation shielding. | |
Cranial Processing Unit / int_c99ec80c | featureApplicability |
1.0 | |
Cranial Processing Unit / int_c99ec80c | featureConfidence |
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Never Mind the Gap (Webcomic) | hasFeature |
Cranial Processing Unit / int_c99ec80c | |
Cranial Processing Unit / int_cd713f4 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_cd713f4 | comment |
Averted in The Stainless Steel Rat which opens with Slippery Jim diGriz dropping a safe on a police robots' head. Its only reaction is to point out its brain and voice unit is in their midsection, surrounded by extra armour. (Jim knew that; the point of crushing its head was to disable its radio so it couldn't call for backup.) | |
Cranial Processing Unit / int_cd713f4 | featureApplicability |
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Cranial Processing Unit / int_cd713f4 | featureConfidence |
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The Stainless Steel Rat | hasFeature |
Cranial Processing Unit / int_cd713f4 | |
Cranial Processing Unit / int_cf69b21e | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_cf69b21e | comment |
Waspinator in Beast Wars played this straight, since his Spark chamber was located in his head for some reason. This is why he was able to survive being blown up so many times throughout the series since his head always remained intact. | |
Cranial Processing Unit / int_cf69b21e | featureApplicability |
1.0 | |
Cranial Processing Unit / int_cf69b21e | featureConfidence |
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Beast Wars | hasFeature |
Cranial Processing Unit / int_cf69b21e | |
Cranial Processing Unit / int_d4263e4c | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_d4263e4c | comment |
The Wild Cards series has the Ly'bahr, a race of brains in jars who can plug themselves into all manner of different cyborg bodies. When they wear humanoid bodies they carefully avert this trope, burying the fragile meaty brains inside the torso, behind the heaviest armor possible. | |
Cranial Processing Unit / int_d4263e4c | featureApplicability |
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Cranial Processing Unit / int_d4263e4c | featureConfidence |
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Wild Cards | hasFeature |
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Cranial Processing Unit / int_d6c9c0a4 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_d6c9c0a4 | comment |
Ghost in the Shell: Stand Alone Complex: Androids are intentionally designed to look, act, and function like humans as much as possible. The first episode starts off with Section 9 infiltrating a geisha resort to rescue hostages who've been physically restrained by malfunctioning android geishas. Motoko orders the team to aim for the head in order to disable them. One geisha has a guest restrained in a full nelson head lock. When Motoko shoots one bullet in its head, it malfunctions and starts to grip even harder. Motoko has no choice but to fully blow away the upper skull of the robot just to expose its circuitry and manually hack it to release the hostage. Surgery and electronics have advanced to the point that someone's brain can be removed from their body and put in a different one or carried around in a suitcase as necessary. With many characters being Full Conversion Cyborgs blurring the line between human and robot. |
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Ghost in the Shell: Stand Alone Complex | hasFeature |
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Cranial Processing Unit | |
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In TimeSplitters you can headshot all robots except for Sentrybot, who has no head to speak of. | |
Cranial Processing Unit / int_d758ed0c | featureApplicability |
1.0 | |
Cranial Processing Unit / int_d758ed0c | featureConfidence |
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TimeSplitters (Video Game) | hasFeature |
Cranial Processing Unit / int_d758ed0c | |
Cranial Processing Unit / int_df4e469b | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_df4e469b | comment |
Metal Arms: Glitch in the System averts this somewhat with robots that can function with only legs remaining. However, they can't attack. | |
Cranial Processing Unit / int_df4e469b | featureApplicability |
1.0 | |
Cranial Processing Unit / int_df4e469b | featureConfidence |
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Cranial Processing Unit / int_dffb9d98 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_dffb9d98 | comment |
Possibly the Mechawfuls from Mario & Luigi: Bowser's Inside Story. Those things definitely have whatever controls them inside their heads, to the point the head specifically has to be destroyed separately to stop it regenerating the body. Or just keep hammering them, figuratively and literally. Destroying them via Counter-Attack will also defeat the robot without the head detatching. | |
Cranial Processing Unit / int_dffb9d98 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_dffb9d98 | featureConfidence |
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Mario & Luigi: Bowser's Inside Story (Video Game) | hasFeature |
Cranial Processing Unit / int_dffb9d98 | |
Cranial Processing Unit / int_e293455a | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_e293455a | comment |
Averted with Adam in Buffy the Vampire Slayer. While he clearly has eyes on his head and we don't know for certain where his memory and whatnot are located, at least his power core is located in his chest. | |
Cranial Processing Unit / int_e293455a | featureApplicability |
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Cranial Processing Unit / int_e293455a | featureConfidence |
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Buffy the Vampire Slayer | hasFeature |
Cranial Processing Unit / int_e293455a | |
Cranial Processing Unit / int_e76f2e85 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_e76f2e85 | comment |
Zigzagged in The Murderbot Diaries. Murderbot points out the biological components in its head (and presumably all SecUnits) are vital; but pure (humanoid) bots have their central processing units located in their (much better shielded) abdomens. Murderbot references the trope several times in Rogue Protocol where Murderbot makes the tactical decision to shoot a combat bot in the head, knowing that its weapon isn't enough to pierce the bot's abdominal shielding but is enough to scramble all its head-mounted sensors for a crucial moment so Murderbot can Grenade Tag it. Later Wilken, caught in a Gun Struggle with Miki, tries to deploy her Arm Cannon to shoot Miki in the head which will effectively blind the robot. And in the final battle a combat bot effectively 'kills' Miki by crushing its midsection. | |
Cranial Processing Unit / int_e76f2e85 | featureApplicability |
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The Murderbot Diaries | hasFeature |
Cranial Processing Unit / int_e76f2e85 | |
Cranial Processing Unit / int_e7a27429 | type |
Cranial Processing Unit | |
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The Bridge: Gigan has survived decapitation before because in the process of making him an increasingly robotic cyborg, the M Nebulans moved his brain into his chest. His head is just needed for most of his sensory input. M.O.G.U.E.R.A. is piloted both by its pilots as well as a learning AI that follows their movements. Both of which are housed in the heavily armored chest and hips. |
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Cranial Processing Unit / int_e7a27429 | featureApplicability |
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Cranial Processing Unit / int_e7a27429 | featureConfidence |
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TheBridge | hasFeature |
Cranial Processing Unit / int_e7a27429 | |
Cranial Processing Unit / int_e89f120b | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_e89f120b | comment |
The climax of Mobile Suit Gundam successively invokes and subverts this trope with the Gundam and the Zeong, respectively. Amuro shoots the Zeong square in the chest, only to realize he guessed the cockpit's location wrong when Char ditches the body to continue attacking using its head. Char then destroys the Gundam's head, which doesn't stop it, and Amuro's dismissal of this trope ("All you destroyed was the main camera!") has gone on to become one of his iconic quotes. | |
Cranial Processing Unit / int_e89f120b | featureApplicability |
1.0 | |
Cranial Processing Unit / int_e89f120b | featureConfidence |
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Mobile Suit Gundam | hasFeature |
Cranial Processing Unit / int_e89f120b | |
Cranial Processing Unit / int_eb6a75b6 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_eb6a75b6 | comment |
The Wood Golem in Popful Mail is similar to the above example in that destroying the body will merely cause the head to bounce around until the body regenerates; killing the head is the only way to end the fight. Averted in the case of Nuts Cracker, who is either a robot, an animate puppet or something in that vein: his favorite method of distracting his opponents is cutting off his own head while his body makes a getaway. (The head then taunts the unfortunate bounty hunter and then explodes.) | |
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Popful Mail (Video Game) | hasFeature |
Cranial Processing Unit / int_eb6a75b6 | |
Cranial Processing Unit / int_ec28245c | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_ec28245c | comment |
Android 16 in Dragon Ball Z had its head ripped from its body, but was still able to give Gohan the pep talk he needed to unleash the power required to stop Cell. It's unknown if the head could have kept going long term as Cell crushed it shortly after. | |
Cranial Processing Unit / int_ec28245c | featureApplicability |
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Cranial Processing Unit / int_ec28245c | featureConfidence |
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Dragon Ball Z | hasFeature |
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Cranial Processing Unit / int_ec44d991 | type |
Cranial Processing Unit | |
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In one of the Bill the Galactic Hero novels, Bill travels to a planet populated by two warring factions of Mechanical Lifeforms. One of them gets shot in the head by a Chinger guard. When the guard leaves, the robot stops playing possum and explains that his CPU is actually in his butt. | |
Cranial Processing Unit / int_ec44d991 | featureApplicability |
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Cranial Processing Unit / int_ec44d991 | featureConfidence |
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Bill the Galactic Hero | hasFeature |
Cranial Processing Unit / int_ec44d991 | |
Cranial Processing Unit / int_ed612d85 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_ed612d85 | comment |
Phantasy Star Zero both follows this trope and subverts it a bit: Casts play it straight in most every way, but they also have "sub-memory" which is in their bodies and not their heads. It doesn't seem to be enough to back up their personality, however, even though it can hold such high-priority data as an accent. | |
Cranial Processing Unit / int_ed612d85 | featureApplicability |
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Cranial Processing Unit / int_ed612d85 | featureConfidence |
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Cranial Processing Unit / int_ede28baa | type |
Cranial Processing Unit | |
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In Vanquish, headshots kill the robotic enemies much faster. | |
Cranial Processing Unit / int_ede28baa | featureApplicability |
1.0 | |
Cranial Processing Unit / int_ede28baa | featureConfidence |
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Vanquish (Video Game) | hasFeature |
Cranial Processing Unit / int_ede28baa | |
Cranial Processing Unit / int_ee221a4e | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_ee221a4e | comment |
The Transformers (Marvel): Zigzagged. Some Transformers are killed when they were beheaded, the most famous example being Cyclonus in the UK-exclusive stories when his head was pulled off his shoulders by Megatron. The Autobot Pretender Cloudburst likewise lost his head when a jilted alien queen beheaded him with a swipe of her sword, but his comrade Landmine reattached it and Cloudburst recovered no worse for wear. When a fan wrote a letter asking about the discrepancy, Dreadwing (answering the letters page at the time) explained that virtually all Transformers could safely remove their heads, but this involved several mental commands to properly disconnect various functions otherwise the shock might kill them. He further clarified that even then decapitation might not be fatal provided the head was reattached quickly enough: while Cloudburst was lucky enough to have Landmine nearby to reattach his head, Cyclonus wasn't so fortunate. | |
Cranial Processing Unit / int_ee221a4e | featureApplicability |
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Cranial Processing Unit / int_ee221a4e | featureConfidence |
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The Transformers (Marvel) (Comic Book) | hasFeature |
Cranial Processing Unit / int_ee221a4e | |
Cranial Processing Unit / int_ee8cea0b | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_ee8cea0b | comment |
Headlander is based on this trope entirely, to the extent he main character is a head, severed from the body but kept alive by a special rocket-equipped helmet. All robots in the game - including pets, mobile maps, stationary emplacements and chess pieces - have their main processor in their heads; once that is removed the rest of the body remains limply in place, free for commandeering by plopping one's head-in-a-helmet on top. | |
Cranial Processing Unit / int_ee8cea0b | featureApplicability |
1.0 | |
Cranial Processing Unit / int_ee8cea0b | featureConfidence |
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Headlander (Video Game) | hasFeature |
Cranial Processing Unit / int_ee8cea0b | |
Cranial Processing Unit / int_ef8bd4a5 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_ef8bd4a5 | comment |
The Mega Man series (Classic, X, Zero, ZX) loves this trope. If the enemy is immune to damage in the body and doesn't have a weak core, it's best you shoot them in the head in order to destroy them. X3 takes this to an extreme, where the absolutely massive final boss can only be damaged by hitting his extremely tiny head. | |
Cranial Processing Unit / int_ef8bd4a5 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_ef8bd4a5 | featureConfidence |
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Mega Man (Franchise) | hasFeature |
Cranial Processing Unit / int_ef8bd4a5 | |
Cranial Processing Unit / int_f1360d68 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_f1360d68 | comment |
It's deliberately invoked in G Gundam, whose Mobile Fighters are intentionally designed to shut down when their head is destroyed. As Mobile Fighters are made for Combat by Champion instead of regular war, this design choice is apparently intended to discourage pilots from aiming for the cockpit of their opponent. | |
Cranial Processing Unit / int_f1360d68 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_f1360d68 | featureConfidence |
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Mobile Fighter G Gundam | hasFeature |
Cranial Processing Unit / int_f1360d68 | |
Cranial Processing Unit / int_fb9c177d | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_fb9c177d | comment |
Usually averted in Transformers. It varies by continuity whether or not the head even has anything related to thought or memory in it, but they almost always have their most important part, their Sparks, near where the heart would be on a human or the dead center of their chest. Still, a surefire way to get a Transformer to stay down is to tear the head off. Megatron exploited this in Beast Wars, nearly killing the original Optimus Prime on the Ark. Only removing his spark for safekeeping allowed Optimus to be repaired effectively. Played straight in Transformers: Animated however, where the heads are shown to contain the transformer's mind. Something that allows Megatron to survive and that the Headmaster exploits. This despite the fact that, as noted above, the Transformers still clearly keep their sparks in their chests. Starscream plays this straight after Megatron extinguished his Spark. A fragment of the Allspark lodged itself in Starscream's head and acted as a substitute for his absent Spark. Getting it pulled out in the finale killed him off for real. Waspinator in Beast Wars played this straight, since his Spark chamber was located in his head for some reason. This is why he was able to survive being blown up so many times throughout the series since his head always remained intact. Played with in the case of Ravage; the only recognisable part of him left from his original G1 form was his head. Surprisingly, after kissing his own nuke, all that was left of him was his head. It's either averted or played straight depending on which you consider canon; apparently he was repaired in the comic books but was considered dead in the animated series. |
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Cranial Processing Unit / int_fb9c177d | featureConfidence |
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Transformers (Franchise) | hasFeature |
Cranial Processing Unit / int_fb9c177d | |
Cranial Processing Unit / int_ff395105 | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_ff395105 | comment |
In Helldivers 2, most Automatons can be felled with a well-placed headshot: even a heavily-armored Hulk can be guaranteed to drop if blasted in the face with a Railgun. | |
Cranial Processing Unit / int_ff395105 | featureApplicability |
1.0 | |
Cranial Processing Unit / int_ff395105 | featureConfidence |
1.0 | |
Helldivers (Video Game) | hasFeature |
Cranial Processing Unit / int_ff395105 | |
Cranial Processing Unit / int_ff9ab17f | type |
Cranial Processing Unit | |
Cranial Processing Unit / int_ff9ab17f | comment |
Star Trek: The Next Generation: In "Disaster", Data uses his body to disrupt an electrical arc, damaging it in the process. Afterward, Riker removes his still functioning head and continues on. And then averted in the Time Travel Episode "Time's Arrow", in which Data's head (which was left behind in 1893) isn't functional until re-united with his body. Though in this case it was an involuntary (and accidental) separation, and the head's reactivation was further impeded by a metal filing left inside interfering with some of the contacts, which itself was a clue that Picard in the past had left an important message in Data's head. |
|
Cranial Processing Unit / int_ff9ab17f | featureApplicability |
-1.0 | |
Cranial Processing Unit / int_ff9ab17f | featureConfidence |
1.0 | |
Star Trek: The Next Generation | hasFeature |
Cranial Processing Unit / int_ff9ab17f |
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