...it's like TV Tropes, but LINKED DATA!
Digitized Sprites
- 353 statements
- 68 feature instances
- 81 referencing feature instances
Digitized Sprites | type |
FeatureClass | |
Digitized Sprites | label |
Digitized Sprites | |
Digitized Sprites | page |
DigitizedSprites | |
Digitized Sprites | comment |
When the sprite graphics in a Video Game are made by conversion of an image created externally (such as a photograph, CGI render, hand-drawn artwork, video feed, etc.) into a sprite, as opposed to the Pixel Art methods typically associated with the creation of videogame sprites. This can actually save a lot of time and effort in the production cycle, but the results are often not as pleasing (particularly when photography is used). This was popular in the The '90s (The 16 Bit Era Of Console Video Games) before processing power and tech prices could make Polygonal Graphics practical for home computers and video game consoles. The process could actually make more detailed graphics than many of the early polygon-capable game systems since it was taking more advanced CGI and converting it to 2D images. Also, if a photo is used, it could be anything from Real Life pictures, to actors, to Stop Motion (e.g. Claymation models). Compare Sprite/Polygon Mix (and can overlap if the sprites or bitmaps are also digitized). Also compare Pre-Rendered Graphics. |
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Digitized Sprites | fetched |
2024-04-16T14:30:13Z | |
Digitized Sprites | parsed |
2024-04-16T14:30:13Z | |
Digitized Sprites | processingComment |
Dropped link to EnhancedRemake: Not an Item - UNKNOWN | |
Digitized Sprites | processingComment |
Dropped link to SimCity4: Not an Item - UNKNOWN | |
Digitized Sprites | processingComment |
Dropped link to ZeldasAdventure: Not an Item - UNKNOWN | |
Digitized Sprites | processingUnknown |
EnhancedRemake | |
Digitized Sprites | processingUnknown |
ZeldasAdventure | |
Digitized Sprites | processingUnknown |
SimCity 4 (Video Game) | |
Digitized Sprites | isPartOf |
DBTropes | |
Digitized Sprites / int_110dcdca | type |
Digitized Sprites | |
Digitized Sprites / int_110dcdca | comment |
The Legend of Zelda: A Link Between Worlds uses actual 3D models almost everywhere, but the wild audience of the Treacherous Tower is pre-rendered, to avoid rendering too many characters in addition to the (already numerous) monsters in the arena with you. | |
Digitized Sprites / int_110dcdca | featureApplicability |
1.0 | |
Digitized Sprites / int_110dcdca | featureConfidence |
1.0 | |
The Legend of Zelda: A Link Between Worlds / Videogame | hasFeature |
Digitized Sprites / int_110dcdca | |
Digitized Sprites / int_13d59f4a | type |
Digitized Sprites | |
Digitized Sprites / int_13d59f4a | comment |
Toy Story had sprites based on the CG models used in the film. | |
Digitized Sprites / int_13d59f4a | featureApplicability |
1.0 | |
Digitized Sprites / int_13d59f4a | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Digitized Sprites / int_13d59f4a | |
Digitized Sprites / int_169f043b | type |
Digitized Sprites | |
Digitized Sprites / int_169f043b | comment |
StarCraft uses CGI renders for its buildings, units and landscapes. The 2017 remaster also uses pre-rendered sprites but with a much higher resolution. However, the renders used for the original game had been lost, so most of the assets had to be recreated again from scratch. Some were reused from StarCraft II. | |
Digitized Sprites / int_169f043b | featureApplicability |
1.0 | |
Digitized Sprites / int_169f043b | featureConfidence |
1.0 | |
StarCraft (Video Game) | hasFeature |
Digitized Sprites / int_169f043b | |
Digitized Sprites / int_1e6653ca | type |
Digitized Sprites | |
Digitized Sprites / int_1e6653ca | comment |
The Neverhood's graphics were done using claymation. The CD includes a "behind-the-scenes" video showing how the claymation and CGI were created. | |
Digitized Sprites / int_1e6653ca | featureApplicability |
1.0 | |
Digitized Sprites / int_1e6653ca | featureConfidence |
1.0 | |
The Neverhood (Video Game) | hasFeature |
Digitized Sprites / int_1e6653ca | |
Digitized Sprites / int_20e8e9bd | type |
Digitized Sprites | |
Digitized Sprites / int_20e8e9bd | comment |
The Mega Drive-era games tended to use pre-rendered 3D models for pseudo-3D bonus levels. Sonic 3 and Sonic & Knuckles also used prerenders of Sonic and Knuckles for the title screens. | |
Digitized Sprites / int_20e8e9bd | featureApplicability |
1.0 | |
Digitized Sprites / int_20e8e9bd | featureConfidence |
1.0 | |
Sonic 3 & Knuckles (Video Game) | hasFeature |
Digitized Sprites / int_20e8e9bd | |
Digitized Sprites / int_213c8091 | type |
Digitized Sprites | |
Digitized Sprites / int_213c8091 | comment |
Primal Rage uses digitized stop-motion figures as sprites. | |
Digitized Sprites / int_213c8091 | featureApplicability |
1.0 | |
Digitized Sprites / int_213c8091 | featureConfidence |
1.0 | |
Primal Rage (Video Game) | hasFeature |
Digitized Sprites / int_213c8091 | |
Digitized Sprites / int_22e5872a | type |
Digitized Sprites | |
Digitized Sprites / int_22e5872a | comment |
All graphics elements (sprites and backgrounds alike) from the first three Donkey Kong Country games were created from renders of 3D models created and animated on expensive SGI workstations.note While arcade games (including the original Mortal Kombat, PC games, and games for CD-ROM based console systems (including add-ons) had done it previously, the first game marked the first time it had ever been done on a cartridge-based video game system without the use of add-ons to such an extent. DK: Jungle Climber also uses this same technique for its sprites. |
|
Digitized Sprites / int_22e5872a | featureApplicability |
1.0 | |
Digitized Sprites / int_22e5872a | featureConfidence |
1.0 | |
Donkey Kong Country (Video Game) | hasFeature |
Digitized Sprites / int_22e5872a | |
Digitized Sprites / int_2cdd0e84 | type |
Digitized Sprites | |
Digitized Sprites / int_2cdd0e84 | comment |
Vectorman: The title character and nearly everything is made of polygon graphics turned into sprites. | |
Digitized Sprites / int_2cdd0e84 | featureApplicability |
1.0 | |
Digitized Sprites / int_2cdd0e84 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Digitized Sprites / int_2cdd0e84 | |
Digitized Sprites / int_2dcac970 | type |
Digitized Sprites | |
Digitized Sprites / int_2dcac970 | comment |
Mischief Makers does this along with Sprite/Polygon Mix. | |
Digitized Sprites / int_2dcac970 | featureApplicability |
1.0 | |
Digitized Sprites / int_2dcac970 | featureConfidence |
1.0 | |
Mischief Makers (Video Game) | hasFeature |
Digitized Sprites / int_2dcac970 | |
Digitized Sprites / int_2ee6a8e4 | type |
Digitized Sprites | |
Digitized Sprites / int_2ee6a8e4 | comment |
Way of the Warrior used sprites and animations based on filming live actor performances | |
Digitized Sprites / int_2ee6a8e4 | featureApplicability |
1.0 | |
Digitized Sprites / int_2ee6a8e4 | featureConfidence |
1.0 | |
Way of the Warrior (Video Game) | hasFeature |
Digitized Sprites / int_2ee6a8e4 | |
Digitized Sprites / int_3084658b | type |
Digitized Sprites | |
Digitized Sprites / int_3084658b | comment |
Sprites in Wario Land: Shake It! used hand-drawn animated cells. | |
Digitized Sprites / int_3084658b | featureApplicability |
1.0 | |
Digitized Sprites / int_3084658b | featureConfidence |
1.0 | |
Wario Land: Shake It! (Video Game) | hasFeature |
Digitized Sprites / int_3084658b | |
Digitized Sprites / int_3bca5f17 | type |
Digitized Sprites | |
Digitized Sprites / int_3bca5f17 | comment |
Mario Kart: Super Circuit and Mario Kart 64 both use digitized sprites for racers and items. | |
Digitized Sprites / int_3bca5f17 | featureApplicability |
1.0 | |
Digitized Sprites / int_3bca5f17 | featureConfidence |
1.0 | |
Mario Kart: Super Circuit (Video Game) | hasFeature |
Digitized Sprites / int_3bca5f17 | |
Digitized Sprites / int_3c084586 | type |
Digitized Sprites | |
Digitized Sprites / int_3c084586 | comment |
Super Mario World 2: Yoshi's Island used the technique for the opposite effect, with the artists scanning hand-drawn sketches and manually drawing sprites over those to get the look of a storybook. The opening cutscene does use the more traditional CGI application popularized by Donkey Kong Country. | |
Digitized Sprites / int_3c084586 | featureApplicability |
1.0 | |
Digitized Sprites / int_3c084586 | featureConfidence |
1.0 | |
Super Mario World 2: Yoshi's Island (Video Game) | hasFeature |
Digitized Sprites / int_3c084586 | |
Digitized Sprites / int_3d44c7ed | type |
Digitized Sprites | |
Digitized Sprites / int_3d44c7ed | comment |
Age of Empires I and Age of Empires II used CGI Renderings for trees, animals, buildings, and units alike. | |
Digitized Sprites / int_3d44c7ed | featureApplicability |
1.0 | |
Digitized Sprites / int_3d44c7ed | featureConfidence |
1.0 | |
Age of Empires I (Video Game) | hasFeature |
Digitized Sprites / int_3d44c7ed | |
Digitized Sprites / int_413cb4ab | type |
Digitized Sprites | |
Digitized Sprites / int_413cb4ab | comment |
Power Rangers Ninja Storm - Same as above. | |
Digitized Sprites / int_413cb4ab | featureApplicability |
1.0 | |
Digitized Sprites / int_413cb4ab | featureConfidence |
1.0 | |
Power Rangers Ninja Storm (Video Game) | hasFeature |
Digitized Sprites / int_413cb4ab | |
Digitized Sprites / int_44127c7c | type |
Digitized Sprites | |
Digitized Sprites / int_44127c7c | comment |
Power Rangers: Mighty Morphin Power Rangers (Sega) - The cutscenes for the Genesis and Game Gear versions use these. Power Rangers Time Force - The Game Boy Advance version has digitized screenshot scans and promotional art for non-gameplay screens and 3D models for gameplay sprites. Power Rangers Wild Force - Same as above. Power Rangers Ninja Storm - Same as above. Power Rangers Dino Thunder - Same as above. Power Rangers S.P.D. - Same as above. |
|
Digitized Sprites / int_44127c7c | featureApplicability |
1.0 | |
Digitized Sprites / int_44127c7c | featureConfidence |
1.0 | |
Power Rangers (Franchise) | hasFeature |
Digitized Sprites / int_44127c7c | |
Digitized Sprites / int_47b50df9 | type |
Digitized Sprites | |
Digitized Sprites / int_47b50df9 | comment |
Some of the late-90's WWF arcade games such as In Your House featured sprites of the actual wrestlers like Bret Hart and The Undertaker. | |
Digitized Sprites / int_47b50df9 | featureApplicability |
1.0 | |
Digitized Sprites / int_47b50df9 | featureConfidence |
1.0 | |
Bret Hart (Wrestling) | hasFeature |
Digitized Sprites / int_47b50df9 | |
Digitized Sprites / int_4957ba36 | type |
Digitized Sprites | |
Digitized Sprites / int_4957ba36 | comment |
RollerCoaster Tycoon 1 and 2 use screencapped 3D for its vehicles and most scenery, while everything else was standard sprites. Seen here. | |
Digitized Sprites / int_4957ba36 | featureApplicability |
1.0 | |
Digitized Sprites / int_4957ba36 | featureConfidence |
1.0 | |
RollerCoaster Tycoon (Video Game) | hasFeature |
Digitized Sprites / int_4957ba36 | |
Digitized Sprites / int_4ba60b26 | type |
Digitized Sprites | |
Digitized Sprites / int_4ba60b26 | comment |
Operation Wolf 3 | |
Digitized Sprites / int_4ba60b26 | featureApplicability |
1.0 | |
Digitized Sprites / int_4ba60b26 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Digitized Sprites / int_4ba60b26 | |
Digitized Sprites / int_4be1bdd0 | type |
Digitized Sprites | |
Digitized Sprites / int_4be1bdd0 | comment |
The Golden Sun games on the Game Boy Advance digitized most of their sprites. | |
Digitized Sprites / int_4be1bdd0 | featureApplicability |
1.0 | |
Digitized Sprites / int_4be1bdd0 | featureConfidence |
1.0 | |
Golden Sun (Video Game) | hasFeature |
Digitized Sprites / int_4be1bdd0 | |
Digitized Sprites / int_563d9c1a | type |
Digitized Sprites | |
Digitized Sprites / int_563d9c1a | comment |
Killer Instinct was made using digitized sprites from pre-rendered models and motion capture of character designer Kevin Bayless who modelled some of the moves. | |
Digitized Sprites / int_563d9c1a | featureApplicability |
1.0 | |
Digitized Sprites / int_563d9c1a | featureConfidence |
1.0 | |
Killer Instinct (Video Game) | hasFeature |
Digitized Sprites / int_563d9c1a | |
Digitized Sprites / int_59f31cc9 | type |
Digitized Sprites | |
Digitized Sprites / int_59f31cc9 | comment |
Silpheed for the Sega CD FMVs with prerendered 3d objects for the backgrounds, while the player character and enemies were polygons rendered in real time. | |
Digitized Sprites / int_59f31cc9 | featureApplicability |
1.0 | |
Digitized Sprites / int_59f31cc9 | featureConfidence |
1.0 | |
Silpheed (Video Game) | hasFeature |
Digitized Sprites / int_59f31cc9 | |
Digitized Sprites / int_5d321bc8 | type |
Digitized Sprites | |
Digitized Sprites / int_5d321bc8 | comment |
Factorio uses 2D sprites created from highly-detailed 3D models for a retraux aesthetic resembling late '90s/early 2000s computer strategy games. | |
Digitized Sprites / int_5d321bc8 | featureApplicability |
1.0 | |
Digitized Sprites / int_5d321bc8 | featureConfidence |
1.0 | |
Factorio (Video Game) | hasFeature |
Digitized Sprites / int_5d321bc8 | |
Digitized Sprites / int_5fd916f5 | type |
Digitized Sprites | |
Digitized Sprites / int_5fd916f5 | comment |
Pit-Fighter used sprites and animations based on filming live actor performances | |
Digitized Sprites / int_5fd916f5 | featureApplicability |
1.0 | |
Digitized Sprites / int_5fd916f5 | featureConfidence |
1.0 | |
Pit-Fighter (Video Game) | hasFeature |
Digitized Sprites / int_5fd916f5 | |
Digitized Sprites / int_612cfd29 | type |
Digitized Sprites | |
Digitized Sprites / int_612cfd29 | comment |
ClayFighter used actual clay models, ones that in the first and third games were made and animated by Danger Productions. This was part of the reason the decision to make it a fighting game was made, feeling the genre's large characters were well-suited to the medium. | |
Digitized Sprites / int_612cfd29 | featureApplicability |
1.0 | |
Digitized Sprites / int_612cfd29 | featureConfidence |
1.0 | |
ClayFighter (Video Game) | hasFeature |
Digitized Sprites / int_612cfd29 | |
Digitized Sprites / int_644eb287 | type |
Digitized Sprites | |
Digitized Sprites / int_644eb287 | comment |
The first Mario vs. Donkey Kong game features 3D models digitized as sprites in the same vein as the SNES Donkey Kong Country trilogy. This can be seen with Mario, Donkey Kong, the Toads, and the Mini Marios, where they clash against some of the other sprites like the backgrounds, items, and enemies. | |
Digitized Sprites / int_644eb287 | featureApplicability |
1.0 | |
Digitized Sprites / int_644eb287 | featureConfidence |
1.0 | |
Mario vs. Donkey Kong (Video Game) | hasFeature |
Digitized Sprites / int_644eb287 | |
Digitized Sprites / int_6715e3bd | type |
Digitized Sprites | |
Digitized Sprites / int_6715e3bd | comment |
Mighty Morphin Power Rangers (Sega) - The cutscenes for the Genesis and Game Gear versions use these. | |
Digitized Sprites / int_6715e3bd | featureApplicability |
1.0 | |
Digitized Sprites / int_6715e3bd | featureConfidence |
1.0 | |
Mighty Morphin Power Rangers (Sega) (Video Game) | hasFeature |
Digitized Sprites / int_6715e3bd | |
Digitized Sprites / int_6b85085e | type |
Digitized Sprites | |
Digitized Sprites / int_6b85085e | comment |
The Mortal Kombat series started out this way, with sprites and animations based on filming live actor performances. Most of the more "monstrous" fighters, such as the Shokan, were made with clay models. | |
Digitized Sprites / int_6b85085e | featureApplicability |
1.0 | |
Digitized Sprites / int_6b85085e | featureConfidence |
1.0 | |
Mortal Kombat (Franchise) | hasFeature |
Digitized Sprites / int_6b85085e | |
Digitized Sprites / int_6c1d09b1 | type |
Digitized Sprites | |
Digitized Sprites / int_6c1d09b1 | comment |
Fallout and Fallout 2 use 3D models converted into sprites for all of their graphics. The sole exception were talking heads, created from clay models painstakingly digitized into 3D and then saved as sprites. | |
Digitized Sprites / int_6c1d09b1 | featureApplicability |
1.0 | |
Digitized Sprites / int_6c1d09b1 | featureConfidence |
1.0 | |
Fallout (Video Game) | hasFeature |
Digitized Sprites / int_6c1d09b1 | |
Digitized Sprites / int_763e237f | type |
Digitized Sprites | |
Digitized Sprites / int_763e237f | comment |
Sonic Blast, being released around the same time as 3D Blast and near the end of the Game Gear's lifespan, is a 2D side-scroller that experiments with pre-rendered graphics, with limited success given the reduced horsepower behind the system. | |
Digitized Sprites / int_763e237f | featureApplicability |
1.0 | |
Digitized Sprites / int_763e237f | featureConfidence |
1.0 | |
Sonic Blast (Video Game) | hasFeature |
Digitized Sprites / int_763e237f | |
Digitized Sprites / int_765bf94e | type |
Digitized Sprites | |
Digitized Sprites / int_765bf94e | comment |
Tattoo Assassins used sprites and animations based on filming live actor performances | |
Digitized Sprites / int_765bf94e | featureApplicability |
1.0 | |
Digitized Sprites / int_765bf94e | featureConfidence |
1.0 | |
Tattoo Assassins (Video Game) | hasFeature |
Digitized Sprites / int_765bf94e | |
Digitized Sprites / int_76c1403c | type |
Digitized Sprites | |
Digitized Sprites / int_76c1403c | comment |
Revolution X | |
Digitized Sprites / int_76c1403c | featureApplicability |
1.0 | |
Digitized Sprites / int_76c1403c | featureConfidence |
1.0 | |
Revolution X (Video Game) | hasFeature |
Digitized Sprites / int_76c1403c | |
Digitized Sprites / int_7757a98a | type |
Digitized Sprites | |
Digitized Sprites / int_7757a98a | comment |
Streets of Fury uses high-definition sprites of live-action characters, sometimes with a color filter for enemy variants. | |
Digitized Sprites / int_7757a98a | featureApplicability |
1.0 | |
Digitized Sprites / int_7757a98a | featureConfidence |
1.0 | |
Streets of Fury (Video Game) | hasFeature |
Digitized Sprites / int_7757a98a | |
Digitized Sprites / int_77892b60 | type |
Digitized Sprites | |
Digitized Sprites / int_77892b60 | comment |
Sonic Xtreme was going to have polygonal levels, but it would have used prerendered sprites for player characters and enemies. After its cancellation, Sonic's Schoolhouse recycled Sonic's sprites, in addition to using prerendered graphics for other characters. | |
Digitized Sprites / int_77892b60 | featureApplicability |
1.0 | |
Digitized Sprites / int_77892b60 | featureConfidence |
1.0 | |
Sonic X-treme (Video Game) | hasFeature |
Digitized Sprites / int_77892b60 | |
Digitized Sprites / int_796b8ac | type |
Digitized Sprites | |
Digitized Sprites / int_796b8ac | comment |
Done for the character sprites for Persona 4: Arena, according to an interview. | |
Digitized Sprites / int_796b8ac | featureApplicability |
1.0 | |
Digitized Sprites / int_796b8ac | featureConfidence |
1.0 | |
Persona 4: Arena (Video Game) | hasFeature |
Digitized Sprites / int_796b8ac | |
Digitized Sprites / int_7a6e0f50 | type |
Digitized Sprites | |
Digitized Sprites / int_7a6e0f50 | comment |
Twin Goddesses: Three of the eight fighters are rendered this way. Those being the co-protagonists Nina and Syllin as well as the main antagonist Carmilla. All other fighters are made in a 2D hand-drawn art style. | |
Digitized Sprites / int_7a6e0f50 | featureApplicability |
1.0 | |
Digitized Sprites / int_7a6e0f50 | featureConfidence |
1.0 | |
Twin Goddesses (Video Game) | hasFeature |
Digitized Sprites / int_7a6e0f50 | |
Digitized Sprites / int_7ed0fd0b | type |
Digitized Sprites | |
Digitized Sprites / int_7ed0fd0b | comment |
DK: Jungle Climber also uses this same technique for its sprites. | |
Digitized Sprites / int_7ed0fd0b | featureApplicability |
1.0 | |
Digitized Sprites / int_7ed0fd0b | featureConfidence |
1.0 | |
DK: Jungle Climber (Video Game) | hasFeature |
Digitized Sprites / int_7ed0fd0b | |
Digitized Sprites / int_7fcbadee | type |
Digitized Sprites | |
Digitized Sprites / int_7fcbadee | comment |
Sonic 3D Blast, having isometric gameplay, used the technique for the entirety of its graphics. | |
Digitized Sprites / int_7fcbadee | featureApplicability |
1.0 | |
Digitized Sprites / int_7fcbadee | featureConfidence |
1.0 | |
Sonic3DBlast | hasFeature |
Digitized Sprites / int_7fcbadee | |
Digitized Sprites / int_830f3978 | type |
Digitized Sprites | |
Digitized Sprites / int_830f3978 | comment |
Lethal Enforcers and its sequel, Lethal Enforcers 2: The Gunfighters. Lethal Enforcers 3, released in 2005, would switch to polygonal graphics. | |
Digitized Sprites / int_830f3978 | featureApplicability |
1.0 | |
Digitized Sprites / int_830f3978 | featureConfidence |
1.0 | |
Lethal Enforcers (Video Game) | hasFeature |
Digitized Sprites / int_830f3978 | |
Digitized Sprites / int_83d41855 | type |
Digitized Sprites | |
Digitized Sprites / int_83d41855 | comment |
Gargoyles on the Genesis used this to contrast the futuristic machine enemies with the hand-drawn sprites of enemies from Goliath's original time. | |
Digitized Sprites / int_83d41855 | featureApplicability |
1.0 | |
Digitized Sprites / int_83d41855 | featureConfidence |
1.0 | |
Gargoyles | hasFeature |
Digitized Sprites / int_83d41855 | |
Digitized Sprites / int_873bb825 | type |
Digitized Sprites | |
Digitized Sprites / int_873bb825 | comment |
PowerSlave used model puppets for monsters in a similar way to Blood. | |
Digitized Sprites / int_873bb825 | featureApplicability |
1.0 | |
Digitized Sprites / int_873bb825 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
Digitized Sprites / int_873bb825 | |
Digitized Sprites / int_8d318bad | type |
Digitized Sprites | |
Digitized Sprites / int_8d318bad | comment |
Super Mario RPG, much like Donkey Kong Country, derives its sprite and environment graphics from pre-rendered CGI models. | |
Digitized Sprites / int_8d318bad | featureApplicability |
1.0 | |
Digitized Sprites / int_8d318bad | featureConfidence |
1.0 | |
Super Mario RPG (Video Game) | hasFeature |
Digitized Sprites / int_8d318bad | |
Digitized Sprites / int_8f629ccb | type |
Digitized Sprites | |
Digitized Sprites / int_8f629ccb | comment |
Castle of Magic actually gives this ability to the player. They can take photos of real-world objects and turn them into sprites in the game, for everything from the basic gem pickups to the bosses' heads. | |
Digitized Sprites / int_8f629ccb | featureApplicability |
1.0 | |
Digitized Sprites / int_8f629ccb | featureConfidence |
1.0 | |
Castle of Magic (Video Game) | hasFeature |
Digitized Sprites / int_8f629ccb | |
Digitized Sprites / int_952d2e68 | type |
Digitized Sprites | |
Digitized Sprites / int_952d2e68 | comment |
American Girls Premiere and its predecessor, Opening Night, used chroma-keyed footage from live actors and props, with the former using the American Girl catalog along with actors dressed as characters from the franchise, and the latter using generic characters, sets, and props. It wasn't as refined as Mortal Kombat's though, as the characters were poorly chroma-keyed, and was grainier due to the dithered 256-colour palette. | |
Digitized Sprites / int_952d2e68 | featureApplicability |
1.0 | |
Digitized Sprites / int_952d2e68 | featureConfidence |
1.0 | |
American Girls Collection | hasFeature |
Digitized Sprites / int_952d2e68 | |
Digitized Sprites / int_9d496066 | type |
Digitized Sprites | |
Digitized Sprites / int_9d496066 | comment |
Street Fighter: The Movie uses sprites made from live-action actors with the game's attract mode going as far as to promote the cast. | |
Digitized Sprites / int_9d496066 | featureApplicability |
1.0 | |
Digitized Sprites / int_9d496066 | featureConfidence |
1.0 | |
Street Fighter: The Movie (Video Game) | hasFeature |
Digitized Sprites / int_9d496066 | |
Digitized Sprites / int_a4514a75 | type |
Digitized Sprites | |
Digitized Sprites / int_a4514a75 | comment |
Iji's sprites are 3D models from Blender, rendered with flat-shading. | |
Digitized Sprites / int_a4514a75 | featureApplicability |
1.0 | |
Digitized Sprites / int_a4514a75 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Digitized Sprites / int_a4514a75 | |
Digitized Sprites / int_a81325d3 | type |
Digitized Sprites | |
Digitized Sprites / int_a81325d3 | comment |
Early installments of the Final Fantasy series feature monster graphics generated by directly scanning the artwork into the game. | |
Digitized Sprites / int_a81325d3 | featureApplicability |
1.0 | |
Digitized Sprites / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Digitized Sprites / int_a81325d3 | |
Digitized Sprites / int_a913877a | type |
Digitized Sprites | |
Digitized Sprites / int_a913877a | comment |
A modern example: Project Zomboid uses this as a Retraux. | |
Digitized Sprites / int_a913877a | featureApplicability |
1.0 | |
Digitized Sprites / int_a913877a | featureConfidence |
1.0 | |
Project Zomboid (Video Game) | hasFeature |
Digitized Sprites / int_a913877a | |
Digitized Sprites / int_a98516c3 | type |
Digitized Sprites | |
Digitized Sprites / int_a98516c3 | comment |
Cho Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko. There is a short video in the main menu showing how the digitizing were created. | |
Digitized Sprites / int_a98516c3 | featureApplicability |
1.0 | |
Digitized Sprites / int_a98516c3 | featureConfidence |
1.0 | |
Cho Aniki (Video Game) | hasFeature |
Digitized Sprites / int_a98516c3 | |
Digitized Sprites / int_b33c298c | type |
Digitized Sprites | |
Digitized Sprites / int_b33c298c | comment |
Many of Disney's video games throughout the '90s such as Aladdin and The Lion King used cels drawn by Disney's film animation team drawn specifically for the game. | |
Digitized Sprites / int_b33c298c | featureApplicability |
1.0 | |
Digitized Sprites / int_b33c298c | featureConfidence |
1.0 | |
Aladdin (Virgin Games) (Video Game) | hasFeature |
Digitized Sprites / int_b33c298c | |
Digitized Sprites / int_b4967d43 | type |
Digitized Sprites | |
Digitized Sprites / int_b4967d43 | comment |
Sonic the Hedgehog: The Mega Drive-era games tended to use pre-rendered 3D models for pseudo-3D bonus levels. Sonic 3 and Sonic & Knuckles also used prerenders of Sonic and Knuckles for the title screens. Sonic 3D Blast, having isometric gameplay, used the technique for the entirety of its graphics. Sonic Blast, being released around the same time as 3D Blast and near the end of the Game Gear's lifespan, is a 2D side-scroller that experiments with pre-rendered graphics, with limited success given the reduced horsepower behind the system. Sonic Xtreme was going to have polygonal levels, but it would have used prerendered sprites for player characters and enemies. After its cancellation, Sonic's Schoolhouse recycled Sonic's sprites, in addition to using prerendered graphics for other characters. |
|
Digitized Sprites / int_b4967d43 | featureApplicability |
1.0 | |
Digitized Sprites / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Digitized Sprites / int_b4967d43 | |
Digitized Sprites / int_bb14ffc1 | type |
Digitized Sprites | |
Digitized Sprites / int_bb14ffc1 | comment |
Cosmic Star Heroine for the most part uses pixel art, but some ships are 3D models converted into sprites. | |
Digitized Sprites / int_bb14ffc1 | featureApplicability |
1.0 | |
Digitized Sprites / int_bb14ffc1 | featureConfidence |
1.0 | |
Cosmic Star Heroine (Video Game) | hasFeature |
Digitized Sprites / int_bb14ffc1 | |
Digitized Sprites / int_c0eae17 | type |
Digitized Sprites | |
Digitized Sprites / int_c0eae17 | comment |
The first two games of the Total War series, Shogun and Medieval, used CGI Renderings for every unit. | |
Digitized Sprites / int_c0eae17 | featureApplicability |
1.0 | |
Digitized Sprites / int_c0eae17 | featureConfidence |
1.0 | |
Total War (Video Game) | hasFeature |
Digitized Sprites / int_c0eae17 | |
Digitized Sprites / int_c2b13dbc | type |
Digitized Sprites | |
Digitized Sprites / int_c2b13dbc | comment |
Area 51 used actors for the human enemies/allies and stop motion animation for the alien enemies. | |
Digitized Sprites / int_c2b13dbc | featureApplicability |
1.0 | |
Digitized Sprites / int_c2b13dbc | featureConfidence |
1.0 | |
Area 51 (Video Game) | hasFeature |
Digitized Sprites / int_c2b13dbc | |
Digitized Sprites / int_c873c807 | type |
Digitized Sprites | |
Digitized Sprites / int_c873c807 | comment |
Rise of the Robots uses pre-rendered 3D models. | |
Digitized Sprites / int_c873c807 | featureApplicability |
1.0 | |
Digitized Sprites / int_c873c807 | featureConfidence |
1.0 | |
Rise of the Robots (Video Game) | hasFeature |
Digitized Sprites / int_c873c807 | |
Digitized Sprites / int_d5089a90 | type |
Digitized Sprites | |
Digitized Sprites / int_d5089a90 | comment |
Rise of the Triad used the Apogee staff in costumes to create the enemies. Tom Hall played the final boss. | |
Digitized Sprites / int_d5089a90 | featureApplicability |
1.0 | |
Digitized Sprites / int_d5089a90 | featureConfidence |
1.0 | |
Rise of the Triad (Video Game) | hasFeature |
Digitized Sprites / int_d5089a90 | |
Digitized Sprites / int_db501140 | type |
Digitized Sprites | |
Digitized Sprites / int_db501140 | comment |
Kirby's Dream Land 3 also used the Yoshi's Island technique, where its sprites were drawn in pastels first before they were digitally scanned to be inserted into the game. The style is so thorough that the whole game looks like a chalk drawing, even the menu screens. Some of the original drawings were showcased in the booklet included with Kirby's Dream Collection. | |
Digitized Sprites / int_db501140 | featureApplicability |
1.0 | |
Digitized Sprites / int_db501140 | featureConfidence |
1.0 | |
Kirby's Dream Land 3 (Video Game) | hasFeature |
Digitized Sprites / int_db501140 | |
Digitized Sprites / int_e035d18d | type |
Digitized Sprites | |
Digitized Sprites / int_e035d18d | comment |
Blood (1997) also used detailed models for all the monsters. More info about the work process can be found here. | |
Digitized Sprites / int_e035d18d | featureApplicability |
1.0 | |
Digitized Sprites / int_e035d18d | featureConfidence |
1.0 | |
Blood (1997) (Video Game) | hasFeature |
Digitized Sprites / int_e035d18d | |
Digitized Sprites / int_e0ae2efb | type |
Digitized Sprites | |
Digitized Sprites / int_e0ae2efb | comment |
Power Rangers S.P.D. - Same as above. | |
Digitized Sprites / int_e0ae2efb | featureApplicability |
1.0 | |
Digitized Sprites / int_e0ae2efb | featureConfidence |
1.0 | |
Power Rangers S.P.D. (Video Game) | hasFeature |
Digitized Sprites / int_e0ae2efb | |
Digitized Sprites / int_e483f251 | type |
Digitized Sprites | |
Digitized Sprites / int_e483f251 | comment |
The first Dark Forces game was populated using these. It's easy to tell what's rotoscoped, what's hand-drawn, and what's a digitized render by the light levels of the sprites. Sprites with minimal lighting like those of the Dianoga and Gammorean Guard are drawn, moderately shaded human enemy sprites are rotoscoped, and the highly shiny droid enemy sprites are taken from renders. | |
Digitized Sprites / int_e483f251 | featureApplicability |
1.0 | |
Digitized Sprites / int_e483f251 | featureConfidence |
1.0 | |
Dark Forces (Video Game) | hasFeature |
Digitized Sprites / int_e483f251 | |
Digitized Sprites / int_e5d5561c | type |
Digitized Sprites | |
Digitized Sprites / int_e5d5561c | comment |
Some of the monsters from DOOM and DOOM 2 were first created as clay, 3D, or latex models which were photographed and then rendered into sprites. In mods, it's common to see weapons from modern 3D games imported into Doom via the same technique. Likewise with Duke Nukem 3D and Shadow Warrior. |
|
Digitized Sprites / int_e5d5561c | featureApplicability |
1.0 | |
Digitized Sprites / int_e5d5561c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Digitized Sprites / int_e5d5561c | |
Digitized Sprites / int_ea377bc0 | type |
Digitized Sprites | |
Digitized Sprites / int_ea377bc0 | comment |
System Shock features sprites for several enemies made from pre-rendered 3D models. | |
Digitized Sprites / int_ea377bc0 | featureApplicability |
1.0 | |
Digitized Sprites / int_ea377bc0 | featureConfidence |
1.0 | |
System Shock (Video Game) | hasFeature |
Digitized Sprites / int_ea377bc0 | |
Digitized Sprites / int_ea588bf6 | type |
Digitized Sprites | |
Digitized Sprites / int_ea588bf6 | comment |
In Uncle Albert's Adventures, The sprites for every animal and a few objects are made out of 3D models. | |
Digitized Sprites / int_ea588bf6 | featureApplicability |
1.0 | |
Digitized Sprites / int_ea588bf6 | featureConfidence |
1.0 | |
Uncle Albert's Adventures (Video Game) | hasFeature |
Digitized Sprites / int_ea588bf6 | |
Digitized Sprites / int_ed113c02 | type |
Digitized Sprites | |
Digitized Sprites / int_ed113c02 | comment |
Saints Row IV has the mission Saints of Rage, where The President goes into a 16-bit side-scroller to rescue Johnny Gat. However this is actually an Inverted Trope, as technically the game is still in 3D (and given massive filter to make it look blurry, choppy, and low quality) as your customized protagonist appeared with your currently equipped outfit in the mission, just having a large Genre Shift just for the one mission alone. It's all, naturally, Lampshaded, and comes complete with choppy sound bites and nonsensical food healing items. | |
Digitized Sprites / int_ed113c02 | featureApplicability |
1.0 | |
Digitized Sprites / int_ed113c02 | featureConfidence |
1.0 | |
Saints Row IV (Video Game) | hasFeature |
Digitized Sprites / int_ed113c02 | |
Digitized Sprites / int_f037be0c | type |
Digitized Sprites | |
Digitized Sprites / int_f037be0c | comment |
The Game Boy Advance video game adaptation of The Lion, the Witch, and the Wardrobe uses digitized sprites for player characters and backgrounds. | |
Digitized Sprites / int_f037be0c | featureApplicability |
1.0 | |
Digitized Sprites / int_f037be0c | featureConfidence |
1.0 | |
The Lion, the Witch, and the Wardrobe | hasFeature |
Digitized Sprites / int_f037be0c | |
Digitized Sprites / int_f59e607f | type |
Digitized Sprites | |
Digitized Sprites / int_f59e607f | comment |
Likewise with Duke Nukem 3D and Shadow Warrior. | |
Digitized Sprites / int_f59e607f | featureApplicability |
1.0 | |
Digitized Sprites / int_f59e607f | featureConfidence |
1.0 | |
Duke Nukem 3D (Video Game) | hasFeature |
Digitized Sprites / int_f59e607f | |
Digitized Sprites / int_f6f3857c | type |
Digitized Sprites | |
Digitized Sprites / int_f6f3857c | comment |
In several of the Forza Motorsport games the crowds are flat sprites with copypasted photos of the developers. | |
Digitized Sprites / int_f6f3857c | featureApplicability |
1.0 | |
Digitized Sprites / int_f6f3857c | featureConfidence |
1.0 | |
Forza Motorsport (Video Game) | hasFeature |
Digitized Sprites / int_f6f3857c | |
Digitized Sprites / int_f8f90e39 | type |
Digitized Sprites | |
Digitized Sprites / int_f8f90e39 | comment |
Toonstruck has sprites for the protagonist Drew Blanc made by filming Christopher Lloyd in a brown jacket. | |
Digitized Sprites / int_f8f90e39 | featureApplicability |
1.0 | |
Digitized Sprites / int_f8f90e39 | featureConfidence |
1.0 | |
Toonstruck (Video Game) | hasFeature |
Digitized Sprites / int_f8f90e39 |
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