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Super Mario RPG (Video Game)

 Super Mario RPG (Video Game)
type
TVTItem
 Super Mario RPG (Video Game)
label
Super Mario RPG (Video Game)
 Super Mario RPG (Video Game)
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SuperMarioRPG
 Super Mario RPG (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Super Mario RPG: Legend of the Seven Stars is Exactly What It Says on the Tin: it is the first Eastern RPG to be developed under the Mario banner. It was famously developed by Square and published by Nintendo in 1996 for the SNES. This gives it the honor of being the last Mario game made for that system.During a routine princess-saving by Mario, a mechanical, bearded menace named Smithy takes over Bowser's Keep by piercing it with a gigantic sword-ship. Soon afterwards, a messenger from the stars named Geno (or rather, "♥♪!?") informs us that the blade also shattered the Star Road,note Last seen in Super Mario World as a hidden 8th World. which grants the wishes of everyone in Mario's world. Unless the Star Road can be repaired by finding and re-assembling the seven Star Pieces, no wishes will ever come true again. With the help of his companions (including, for the first time, Bowser), Mario sets off to smash the Smithy Gang and save the world.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game was one of the first to engage in a full-on Lampshade Hanging frenzy regarding the tropes of both the Mario series and Square's own RPGs. Mario has no speaking role (because he's the silent RPG protagonist), so he has to act out all of his 'lines' in mime (including doing an impression of Bowser). Nintendo would take this theme and run with it, producing a series of pseudo-sequels without Square's involvement, Paper Mario and Mario & Luigi. Nintendo and Square would eventually collaborate again, starting with Mario Hoops 3-on-3 on the Nintendo DS.Due to licensing problems, very few of the characters that made their debut in this game have recurred in later Mario games, including fan-favorite Geno. Super Mario RPG itself, however, has made consistent reappearances in places where Nintendo collects retro games; the Wii and Wii U both carry the game on their respective Virtual Consoles in all regions, and SMRPG is also among the 21 games included in the SNES Classic Edition, though at present the title remains absent from the Nintendo Switch's game library.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
 Super Mario RPG (Video Game)
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2020-09-30T03:36:54Z
 Super Mario RPG (Video Game)
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2020-09-30T03:36:54Z
 Super Mario RPG (Video Game)
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 Super Mario RPG (Video Game)
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Bowdlerize
 Super Mario RPG (Video Game)
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OneHitKO
 Super Mario RPG (Video Game)
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DBTropes
 Super Mario RPG (Video Game) / int_1117770f
type
Actually Four Mooks
 Super Mario RPG (Video Game) / int_1117770f
comment
Actually Four Mooks: Mostly seen with enemy encounters; scripted fights and boss battles usually have the same number of enemies both on the map and in battle, though not always. The lone-on-the-overworld Hammer Bro faced as the Warmup Boss somehow becomes two in battle. Considering Mario is explicitly capable of (somehow) concealing several other characters on his person while he walks around, it's possible others in this world have the same ability.
 Super Mario RPG (Video Game) / int_1117770f
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1.0
 Super Mario RPG (Video Game) / int_1117770f
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_1117770f
 Super Mario RPG (Video Game) / int_11311505
type
Secret A.I. Moves
 Super Mario RPG (Video Game) / int_11311505
comment
Secret A.I. Moves: Bowser can shoot his spikes out of his shell when you fight him early in the game. When he finally joins your party, that move is not available. The clones that Belome create are capable of using moves you can never have.
 Super Mario RPG (Video Game) / int_11311505
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1.0
 Super Mario RPG (Video Game) / int_11311505
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_11311505
 Super Mario RPG (Video Game) / int_12ec809f
type
Isometric Projection
 Super Mario RPG (Video Game) / int_12ec809f
comment
Isometric Projection: The entire game sans a few cutscenes are portrayed within this angle.
 Super Mario RPG (Video Game) / int_12ec809f
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1.0
 Super Mario RPG (Video Game) / int_12ec809f
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_12ec809f
 Super Mario RPG (Video Game) / int_13a054df
type
Addressing the Player
 Super Mario RPG (Video Game) / int_13a054df
comment
Addressing the Player: You're required to have a profile name. It ends up being the password to the balcony in Booster's Tower. However, Mario doesn't know this, which causes problems for a player doing a second playthrough.
 Super Mario RPG (Video Game) / int_13a054df
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_13a054df
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_13a054df
 Super Mario RPG (Video Game) / int_143e6c8d
type
Heroic Mime
 Super Mario RPG (Video Game) / int_143e6c8d
comment
Heroic Mime: Mario. He even transforms into Princess Toadstool and Bowser during his pantomimed explanation of what happened.
 Super Mario RPG (Video Game) / int_143e6c8d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_143e6c8d
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_143e6c8d
 Super Mario RPG (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Super Mario RPG (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: The minigames put much more emphasis on isometric platforming in comparison to the main maps.
 Super Mario RPG (Video Game) / int_1467a30c
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_1467a30c
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_1467a30c
 Super Mario RPG (Video Game) / int_15756c9d
type
Where It All Began
 Super Mario RPG (Video Game) / int_15756c9d
comment
Where It All Began: The first stage you enter is Bowser's Keep, when Exor flings you out and makes the original path you took impossible to take again. Ultimately you need to reenter the castle to challenge the invader. To do this you travel the long way around, eventually forming a complete circle on your map.
 Super Mario RPG (Video Game) / int_15756c9d
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1.0
 Super Mario RPG (Video Game) / int_15756c9d
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_15756c9d
 Super Mario RPG (Video Game) / int_16063d6b
type
Secret Shop
 Super Mario RPG (Video Game) / int_16063d6b
comment
Secret Shop: Of sorts. It's actually an out-of-the-way casino, and you'll need a card to get in.
 Super Mario RPG (Video Game) / int_16063d6b
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1.0
 Super Mario RPG (Video Game) / int_16063d6b
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_16063d6b
 Super Mario RPG (Video Game) / int_164098bc
type
Enter Solution Here
 Super Mario RPG (Video Game) / int_164098bc
comment
Enter Solution Here: In Johnny's ship, you have to spell out a six-letter word. There are six clues: an "s" is in the word, it's found on the bed of the ocean, the word has two vowels, the word has four consonants, the word has two consonants side-by-side, and that the "r" comes before the "l". Note that two of the clues makes two others redundant. It's also possible to enter some words that seem to meet the requirements (e.g. "Corals"), but are rejected in favor of the correct answer.
 Super Mario RPG (Video Game) / int_164098bc
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_164098bc
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_164098bc
 Super Mario RPG (Video Game) / int_1653843c
type
Dummied Out
 Super Mario RPG (Video Game) / int_1653843c
comment
Czar Dragon's name is shared with a boss that was Dummied Out from the original version of Final Fantasy VI. Although the boss appeared in that game's Game Boy Advance Updated Re-release, it was retranslated as Kaiser Dragon, making the connection with this game's Czar Dragon less obvious.
 Super Mario RPG (Video Game) / int_1653843c
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1.0
 Super Mario RPG (Video Game) / int_1653843c
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_1653843c
 Super Mario RPG (Video Game) / int_172079cb
type
Dungeon Shop
 Super Mario RPG (Video Game) / int_172079cb
comment
Dungeon Shop: Shops start appearing in dungeon areas late in the game, such as a Shaman's shop in the Sea/Sunken Ship, Croco selling the strongest armors in Bowser's Keep, and Toad's Last Stop Shop within the Factory a few rooms before Smithy. Hinopio's "Hino Mart" in Barrel Volcano combines an equipment shop, an item shop, and an inn. Hinopio seems very surprised to see Mario, hanging a lampshade on the fact that he doesn't get many customers. The owner is the only employee, running between the three counters, and the accommodations at the Inn are a bit spartan; agree to spend the night and Mario wakes up face-down on a very uncomfortable-looking pile of crates.
 Super Mario RPG (Video Game) / int_172079cb
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1.0
 Super Mario RPG (Video Game) / int_172079cb
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_172079cb
 Super Mario RPG (Video Game) / int_174c358e
type
Star Power
 Super Mario RPG (Video Game) / int_174c358e
comment
Star Power: The star pieces, though they are only MacGuffins with no in-game use. Geno's magic, which involves lasers and other beams of light, makes a star aura appear around his body; his best spell has him shoot a small sun, which then explodes. His best weapon literally shoots stars at the enemy, as well. The Princess's "Come Back" move appears to call a star from the heavens to revive a fallen party member. Perhaps even the broken Star Road has its uses?
 Super Mario RPG (Video Game) / int_174c358e
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1.0
 Super Mario RPG (Video Game) / int_174c358e
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_174c358e
 Super Mario RPG (Video Game) / int_17aaf656
type
Global Currency Exception
 Super Mario RPG (Video Game) / int_17aaf656
comment
Global Currency Exception: The main currency of the game is coins, but tadpoles/frogs only accept much rarer Frog Coins. This includes the Frog Coin Emporium in Tadpole Pond, which has rare Fright Bombs and stat-buffers, and the frog student in Seaside Town, who sells one-of-a-kind items and equips. There's a shop in Moleville that only sells three of the bomb-type items (Fright, Fire, and Ice), and they don't take money at all. Instead you trade them items, and receive points based on how rare the item is.
 Super Mario RPG (Video Game) / int_17aaf656
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1.0
 Super Mario RPG (Video Game) / int_17aaf656
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_17aaf656
 Super Mario RPG (Video Game) / int_17c7c925
type
Frothy Mugs of Water
 Super Mario RPG (Video Game) / int_17c7c925
comment
Johnny's currant juice? Well, it may or may not be a substitute for wine, which currant berries can be used to make.
 Super Mario RPG (Video Game) / int_17c7c925
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1.0
 Super Mario RPG (Video Game) / int_17c7c925
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_17c7c925
 Super Mario RPG (Video Game) / int_18aff462
type
Artistic License – Biology
 Super Mario RPG (Video Game) / int_18aff462
comment
Artistic License – Biology: Star Hill features an enemy called Mastadoom, which is an elephant skeleton, complete with a trunk.
 Super Mario RPG (Video Game) / int_18aff462
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_18aff462
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_18aff462
 Super Mario RPG (Video Game) / int_19028da
type
Eternal Engine
 Super Mario RPG (Video Game) / int_19028da
comment
Eternal Engine: The Gate/Factory, the assembly-line void where Smithy makes all of his minions. Its platforming obstacles include largs nuts and bolts and conveyor belts.
 Super Mario RPG (Video Game) / int_19028da
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_19028da
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_19028da
 Super Mario RPG (Video Game) / int_19769f50
type
Defeat Means Friendship
 Super Mario RPG (Video Game) / int_19769f50
comment
Defeat Means Friendship: Knife Guy and Grate Guy become normal NPCs after their boss fight, once Booster stops caring about Toadstool. Knife Guy stays in Booster Tower and hosts a juggling minigame, while Grate Guy opens up a secret casino. Johnny, after you defeat him, hands you the Star Piece without complaint and confronts Yaridovich by blocking his way when he tries to escape after stealing it.
 Super Mario RPG (Video Game) / int_19769f50
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1.0
 Super Mario RPG (Video Game) / int_19769f50
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_19769f50
 Super Mario RPG (Video Game) / int_1b65dfad
type
The Cameo
 Super Mario RPG (Video Game) / int_1b65dfad
comment
The Cameo: Samus and Link are resting in hotels at certain points in the game. Samus can also be seen as a doll in Booster's toy box. You can see models of an Arwing, a Blue Falcon, and a Fire Stingray in a certain inn. Luigi is only seen at the very end of the game leading the parade. You also get to see his wish on Star Hill if you know where to look. One of the portraits in Booster's Tower looks like Wario. Seeing how Booster is an expy of Wario, this makes sense.
 Super Mario RPG (Video Game) / int_1b65dfad
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1.0
 Super Mario RPG (Video Game) / int_1b65dfad
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_1b65dfad
 Super Mario RPG (Video Game) / int_1ba8eb64
type
Visual Pun
 Super Mario RPG (Video Game) / int_1ba8eb64
comment
Visual Pun: Mack rides around on his giant knife like a pogo stick or a jack hammer. Or perhaps a jack-knife.
 Super Mario RPG (Video Game) / int_1ba8eb64
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_1ba8eb64
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_1ba8eb64
 Super Mario RPG (Video Game) / int_1c805a42
type
Bag of Sharing
 Super Mario RPG (Video Game) / int_1c805a42
comment
Bag of Sharing: Exists in the traditional sense, but also strangely for an RPG, Flower Points (the game's equivalent of Mana) are also shared between everyone.
 Super Mario RPG (Video Game) / int_1c805a42
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_1c805a42
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_1c805a42
 Super Mario RPG (Video Game) / int_1d9a2764
type
Reality Ensues
 Super Mario RPG (Video Game) / int_1d9a2764
comment
Reality Ensues: A spring in the Coal Mines placed by Croco as a trap causes Mario to bounce into the ceiling abruptly, knocking him unconscious.
 Super Mario RPG (Video Game) / int_1d9a2764
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_1d9a2764
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_1d9a2764
 Super Mario RPG (Video Game) / int_1e7c47ab
type
Stealth Pun
 Super Mario RPG (Video Game) / int_1e7c47ab
comment
Stealth Pun: You recruit Mallow just before you walk into a marshy area. Marshmallow?
 Super Mario RPG (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_1e7c47ab
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_1e7c47ab
 Super Mario RPG (Video Game) / int_1edfa2c7
type
Royals Who Actually Do Something
 Super Mario RPG (Video Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: More than half the party is filled with royals: King Bowser, Princess Toadstool, and Prince Mallow.
 Super Mario RPG (Video Game) / int_1edfa2c7
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_1edfa2c7
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_1edfa2c7
 Super Mario RPG (Video Game) / int_1f69db36
type
Digitized Sprites
 Super Mario RPG (Video Game) / int_1f69db36
comment
Digitized Sprites: Almost all of the sprites in-game are pre-rendered 3D graphics.
 Super Mario RPG (Video Game) / int_1f69db36
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_1f69db36
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_1f69db36
 Super Mario RPG (Video Game) / int_1ff4f744
type
Inn Security
 Super Mario RPG (Video Game) / int_1ff4f744
comment
Inn Security: Entering Rose Town's inn gets Mario knocked out, and Geno awakens that night. At first, the Seaside Town inn is free... but the "innkeeper" will take the chance to watch you sleep. Monstro Town's "inn" (actually just a room with a bed) is also free, but happens to be haunted by the Three Musty Fears.
 Super Mario RPG (Video Game) / int_1ff4f744
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1.0
 Super Mario RPG (Video Game) / int_1ff4f744
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_1ff4f744
 Super Mario RPG (Video Game) / int_20f32b78
type
Obstacle Ski Course
 Super Mario RPG (Video Game) / int_20f32b78
comment
Obstacle Ski Course: Booster Hill is a steep slope leading to Marrymore. Mario tries to catch Booster on this hill before he can marry Toadstool. Unfortunately, there's dozens of rolling barrels in his path.
 Super Mario RPG (Video Game) / int_20f32b78
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1.0
 Super Mario RPG (Video Game) / int_20f32b78
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_20f32b78
 Super Mario RPG (Video Game) / int_260926c3
type
Failure Is the Only Option
 Super Mario RPG (Video Game) / int_260926c3
comment
Failure Is the Only Option: It's pretty obvious that something is wrong in Seaside Town the first time you go there — the store sells "Bad Mushrooms" and "Muku Cookies" instead of the stuff most stores stock, and the citizens act suspicious — but there's really nothing you can do until you get the fifth Star Piece for its mayor.
 Super Mario RPG (Video Game) / int_260926c3
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_260926c3
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_260926c3
 Super Mario RPG (Video Game) / int_260d72ea
type
Cartoon Juggling
 Super Mario RPG (Video Game) / int_260d72ea
comment
Cartoon Juggling: Knife Guy's idle animation is endless juggling, cascade-style.
 Super Mario RPG (Video Game) / int_260d72ea
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_260d72ea
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_260d72ea
 Super Mario RPG (Video Game) / int_262861e1
type
Blade on a Stick
 Super Mario RPG (Video Game) / int_262861e1
comment
"Yari" means "spear" in Japanese. Yaridovich's design is decidedly spear-like.
 Super Mario RPG (Video Game) / int_262861e1
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_262861e1
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_262861e1
 Super Mario RPG (Video Game) / int_26648fb1
type
Perverse Puppet
 Super Mario RPG (Video Game) / int_26648fb1
comment
Perverse Puppet: Remo Con and Puppox, self-manned marionette enemies that appear in Booster Tower and the Gate respectively.
 Super Mario RPG (Video Game) / int_26648fb1
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_26648fb1
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_26648fb1
 Super Mario RPG (Video Game) / int_26ac510e
type
Mythology Gag
 Super Mario RPG (Video Game) / int_26ac510e
comment
Mythology Gag: Walking behind a certain column in Booster's Tower will cause Mario to transform into his 8-bit self.
 Super Mario RPG (Video Game) / int_26ac510e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_26ac510e
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1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_26ac510e
 Super Mario RPG (Video Game) / int_26bccc6e
type
Ash Face
 Super Mario RPG (Video Game) / int_26bccc6e
comment
Ash Face: A massive Bob-omb in the Coal Mines goes off, but thankfully only inflicts this to the party without causing any destruction.
 Super Mario RPG (Video Game) / int_26bccc6e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_26bccc6e
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_26bccc6e
 Super Mario RPG (Video Game) / int_27a42ebc
type
Spiritual Successor
 Super Mario RPG (Video Game) / int_27a42ebc
comment
Spiritual Successor: The Paper Mario and Mario & Luigi series are this for this game. The former was even known as Super Mario RPG 2 early in development, while the latter was developed by a company founded by former Square employees that worked on Super Mario RPG and shares a composer with this game.
 Super Mario RPG (Video Game) / int_27a42ebc
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1.0
 Super Mario RPG (Video Game) / int_27a42ebc
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_27a42ebc
 Super Mario RPG (Video Game) / int_27b6e7cb
type
Vendor Trash
 Super Mario RPG (Video Game) / int_27b6e7cb
comment
Vendor Trash: Goodie Bag, a secret item in Booster Tower. Although it is an unlimited source of free coins, the fact that you only get one per use during battle makes it the slowest method of getting money.
 Super Mario RPG (Video Game) / int_27b6e7cb
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_27b6e7cb
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1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_27b6e7cb
 Super Mario RPG (Video Game) / int_28a3b1a8
type
Party in My Pocket
 Super Mario RPG (Video Game) / int_28a3b1a8
comment
Party in My Pocket: Played with repeatedly: After a conversation is supposedly concluded, all the characters prepare to step back inside Mario. The speaker then remembers something and when he says, "Oh and one more thing..." all the characters bump heads. A moment later, when the speaker has finished for real, they start to move into Mario again, and Mario makes them stop until he's ready. The other party members are also apparently literally inside Mario (or merged with him, or something), rather than metaphorically. Check out the reaction of the Mushroom Chancellor and his court when Bowser steps out. You'd think they'd have noticed the giant turtle-dragon if he'd actually been present prior to this. Similarly, at one point after Bowser joins the party a Mushroom Kingdom citizen will start to tell you what an awful, evil person he thinks Bowser is. Bowser growls from (apparently) inside Mario, causing the guy to ask wildly what that horrible noise was.
 Super Mario RPG (Video Game) / int_28a3b1a8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_28a3b1a8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_28a3b1a8
 Super Mario RPG (Video Game) / int_29a39f6
type
Easter Egg
 Super Mario RPG (Video Game) / int_29a39f6
comment
Easter Egg: Walking behind one of the curtains in Booster's Tower will transform you into 8-bit Mario. The cameos of Link and Samus. Samus only appears for a short time after a certain event is completed, while Link can appear anytime after the proper story progress. There's a character hidden behind the left-most house in the Mushroom Kingdom whose dialogue changes with pretty much every major plot event. Hacking and emulation revealed that this character doesn't have a sprite. An Easter Egg exclusive to the Japanese version of the game plays a short cutscene of Toad mocking the concept of Classic Cheat Codes if you pressed a certain button combination.
 Super Mario RPG (Video Game) / int_29a39f6
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_29a39f6
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_29a39f6
 Super Mario RPG (Video Game) / int_29b22ff4
type
Carrying the Weakness
 Super Mario RPG (Video Game) / int_29b22ff4
comment
Carrying the Weakness: Most undead enemies drop Pure Water, which instantly defeats undead enemies.
 Super Mario RPG (Video Game) / int_29b22ff4
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_29b22ff4
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_29b22ff4
 Super Mario RPG (Video Game) / int_2a090d00
type
Lampshade Hanging
 Super Mario RPG (Video Game) / int_2a090d00
comment
Lampshade Hanging: The general reaction from NPCs to Bowser having kidnapped the princess is a rather blasé and/or exasperated "What, again?" After beating the Axem Rangers, they use their ship weapon against you. In the Japanese version, using Mallow's Psycopath will net you a remark about how it was not used right from the start.
 Super Mario RPG (Video Game) / int_2a090d00
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_2a090d00
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_2a090d00
 Super Mario RPG (Video Game) / int_2a6b9a7a
type
Minigame Zone
 Super Mario RPG (Video Game) / int_2a6b9a7a
comment
Minigame Zone: Grate Guy's Casino. It's actually hard to find and access, not very large, and not very profitable aside from the Star Egg. Booster's Tower is also supposedly a very fun yet eccentric amusement park, with clowns, an indoor railroad, and dolls.
 Super Mario RPG (Video Game) / int_2a6b9a7a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_2a6b9a7a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_2a6b9a7a
 Super Mario RPG (Video Game) / int_2a94a479
type
Outside-Genre Foe
 Super Mario RPG (Video Game) / int_2a94a479
comment
Outside-Genre Foe: Mario had dealt with alien invaders before; but living, talking biomechanical weapons from another dimension?
 Super Mario RPG (Video Game) / int_2a94a479
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_2a94a479
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_2a94a479
 Super Mario RPG (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Super Mario RPG (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Every character's last special move is a Herd-Hitting Attack that deals high damage. Generally, these are too FP-expensive to use on normal enemies often, and too weak for boss fights. Toadstool's Psych Bomb is bad because she's better off healing, Bowser's Bowser Crush works off his poor magic attack, Mallow's Star Rain has touchy timed hits (but is very strong if perfected), and Mario's Ultra Flame is generally weaker than Ultra Jump before it. Geno's Geno Flash is the best of the bunch, if only because it's a stronger version of his useful Geno Blast. A lot of the special moves arguably fall into this category, mostly the ones learned later on. They look flashy and cool, but their animations take longer than just plain attacking and by the mid-point of the game you will probably be doing just as much damage or more with physical attacks as you can with specials, unless the enemy has a very specific weakness or resists physical damage. Mallow and Geno still get a lot of good moves late in the game, but Mario, Bowser, and Toadstool almost never need their later techniques.
 Super Mario RPG (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_2bdae2ae
 Super Mario RPG (Video Game) / int_2d266580
type
Face Fault
 Super Mario RPG (Video Game) / int_2d266580
comment
Face Fault: Happens a great many times, with heroes, villains, and NPCs getting in on the act.
 Super Mario RPG (Video Game) / int_2d266580
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_2d266580
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_2d266580
 Super Mario RPG (Video Game) / int_2dd7a113
type
French Jerk
 Super Mario RPG (Video Game) / int_2dd7a113
comment
French Jerk: Chef Torte and his assistant speak with ridiculous French accents, and are mean enough to attack Mario's party after they crash the wedding they made a cake for.
 Super Mario RPG (Video Game) / int_2dd7a113
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_2dd7a113
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_2dd7a113
 Super Mario RPG (Video Game) / int_2f253c94
type
Glass Cannon
 Super Mario RPG (Video Game) / int_2f253c94
comment
Bowyer also serves as a wake-up call gimmick boss. After depleting some of his HP, Bowyer will lock out the battle commands (attack, items, and abilities) you've used most the past few turns and he will utterly destroy you if you don't quickly adapt to having an option taken from you. This is also the battle where Geno joins, so it's necessary to quickly learn his timed hits so he can help damage Bowyer instead of being a Glass Cannon liability.
 Super Mario RPG (Video Game) / int_2f253c94
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_2f253c94
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_2f253c94
 Super Mario RPG (Video Game) / int_2f89c0c1
type
Food Eats You
 Super Mario RPG (Video Game) / int_2f89c0c1
comment
After defeating Bundt/Raspberry, a monstrous wedding cake, Booster eats it in one bite.
 Super Mario RPG (Video Game) / int_2f89c0c1
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_2f89c0c1
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_2f89c0c1
 Super Mario RPG (Video Game) / int_30a71342
type
Sentient Stars
 Super Mario RPG (Video Game) / int_30a71342
comment
Sentient Stars: Geno is one that possesses a doll to fight with the rest of the party.
 Super Mario RPG (Video Game) / int_30a71342
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_30a71342
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_30a71342
 Super Mario RPG (Video Game) / int_319e101e
type
Amplifier Artifact
 Super Mario RPG (Video Game) / int_319e101e
comment
Amplifier Artifact: The Quartz Charm's Flavor Text is "A shining source of power!", boosting attack and defense by 50% (although it doesn't tell you so). Many other accessories can be considered as such, like the Amulet (sacrifice speed in favor of all other stats), the Jinx Belt (speed and physical attributes), and both scarves (one for both kinds of attack, the other for both kinds of defense).
 Super Mario RPG (Video Game) / int_319e101e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_319e101e
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_319e101e
 Super Mario RPG (Video Game) / int_31ac02fd
type
Scrolling Text
 Super Mario RPG (Video Game) / int_31ac02fd
comment
Scrolling Text: The dialog in the game is presented as such.
 Super Mario RPG (Video Game) / int_31ac02fd
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_31ac02fd
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_31ac02fd
 Super Mario RPG (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Super Mario RPG (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: The party finally manages to exorcise Exor, only to realize the portal to Smithy's factory is still open. Now that he's gotten his castle back, Bowser is content to leave everyone to rot, but Geno persuades him that Smithy could crash it again.
 Super Mario RPG (Video Game) / int_33fa230b
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_33fa230b
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_33fa230b
 Super Mario RPG (Video Game) / int_35743edc
type
Boss Corridor
 Super Mario RPG (Video Game) / int_35743edc
comment
Boss Corridor: The Factory's final stretch. A number of helmeted bureaucrats stand between you and Smithy.
 Super Mario RPG (Video Game) / int_35743edc
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_35743edc
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_35743edc
 Super Mario RPG (Video Game) / int_363e9631
type
Sequential Boss
 Super Mario RPG (Video Game) / int_363e9631
comment
Sequential Boss: Boomer and Exor are fought back-to-back with no chance for healing, and the battle with Smithy has two parts.
 Super Mario RPG (Video Game) / int_363e9631
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_363e9631
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_363e9631
 Super Mario RPG (Video Game) / int_3722d66c
type
Hold Your Hippogriffs
 Super Mario RPG (Video Game) / int_3722d66c
comment
Hold Your Hippogriffs: When first entering the Moleville Coal Mines, one of the moles there reacts at Mario's presence with the line, "Well, I'll be a Goomba's uncle!!"
 Super Mario RPG (Video Game) / int_3722d66c
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_3722d66c
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_3722d66c
 Super Mario RPG (Video Game) / int_373283c9
type
This Cannot Be!
 Super Mario RPG (Video Game) / int_373283c9
comment
This Cannot Be!: The Axem Rangers and Smithy have outbursts of this nature when they're defeated.
 Super Mario RPG (Video Game) / int_373283c9
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_373283c9
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_373283c9
 Super Mario RPG (Video Game) / int_378039e
type
The Last of These Is Not Like the Others
 Super Mario RPG (Video Game) / int_378039e
comment
The Pipe Vault, which is one square wide to simulate the original platformers, has a bunch of classic enemies (and Frogog for some reason), and even has one part where you slide underneath a small gap by ducking as you run.
 Super Mario RPG (Video Game) / int_378039e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_378039e
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_378039e
 Super Mario RPG (Video Game) / int_379dcdf2
type
Cowboys and Indians
 Super Mario RPG (Video Game) / int_379dcdf2
comment
Cowboys and Indians: Gaz plays a game involving Mario and Bowser fighting each other. Humorously, Gaz has Bowser kill the Mario doll, much to Mario's shock and dismay.
 Super Mario RPG (Video Game) / int_379dcdf2
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_379dcdf2
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_379dcdf2
 Super Mario RPG (Video Game) / int_37faae83
type
Noble Shoplifter
 Super Mario RPG (Video Game) / int_37faae83
comment
Noble Shoplifter: When the Mushroom Kingdom is under attack, the item shopkeeper can be found cowering in the back of the shop, with a sign on the counter saying to take what you want and leave the money. Reading it allows you to buy items as if the shopkeeper was there, with no option to leave without paying.
 Super Mario RPG (Video Game) / int_37faae83
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_37faae83
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_37faae83
 Super Mario RPG (Video Game) / int_38a57680
type
Flying Car
 Super Mario RPG (Video Game) / int_38a57680
comment
Flying Car: The Royal Bus that's made out of clouds and driven by a Lakitu. It's under control of King Nimbus, who lives in a cloud city. Mario and the gang eventually used it to go to Bowser's Keep despite the broken bridge.
 Super Mario RPG (Video Game) / int_38a57680
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_38a57680
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_38a57680
 Super Mario RPG (Video Game) / int_38da8916
type
Uncommon Time
 Super Mario RPG (Video Game) / int_38da8916
comment
Uncommon Time: The music in Smithy's Factory has a very strange time signature of 13/8.
 Super Mario RPG (Video Game) / int_38da8916
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_38da8916
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_38da8916
 Super Mario RPG (Video Game) / int_39dceac1
type
Pop Quiz
 Super Mario RPG (Video Game) / int_39dceac1
comment
Pop Quiz: Two of the doors in the six-door gauntlet of Bowser's Keep are puzzle rooms, hosted by a green Hammer Bro named Dr. Topper. One of the rooms is a multiple-choice quiz about various parts of the game, while the others are logic and quick-thinking puzzles.
 Super Mario RPG (Video Game) / int_39dceac1
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_39dceac1
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_39dceac1
 Super Mario RPG (Video Game) / int_3babae20
type
Degraded Boss
 Super Mario RPG (Video Game) / int_3babae20
comment
Degraded Boss: Gray "Machine Made" copies of the Smithy Gang bosses are churned out by Smithy's factory.
 Super Mario RPG (Video Game) / int_3babae20
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_3babae20
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_3babae20
 Super Mario RPG (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Super Mario RPG (Video Game) / int_3ef5a484
comment
Final Boss, New Dimension: After fighting Exor, he swallows you up into a level called Gate. This strange void eventually merges into the Factory, the location of the seventh Star Piece.
 Super Mario RPG (Video Game) / int_3ef5a484
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_3ef5a484
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_3ef5a484
 Super Mario RPG (Video Game) / int_3f0310d6
type
Magikarp Power
 Super Mario RPG (Video Game) / int_3f0310d6
comment
Magikarp Power: The attack power of Mario's Jump special increases by 1 every time you use it, all the way up to +127 ATK. Of course, the game makes no mention of this whatsoever and it does not apply to the Super Jump or Ultra Jump.
 Super Mario RPG (Video Game) / int_3f0310d6
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_3f0310d6
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_3f0310d6
 Super Mario RPG (Video Game) / int_3f737576
type
Climax Boss
 Super Mario RPG (Video Game) / int_3f737576
comment
Climax Boss: Any battle against a member of the Smithy Gang, especially since they normally occur at the end of each second of the game before acquiring a Star Piece.
 Super Mario RPG (Video Game) / int_3f737576
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_3f737576
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_3f737576
 Super Mario RPG (Video Game) / int_402d8523
type
Cognizant Limbs
 Super Mario RPG (Video Game) / int_402d8523
comment
Exor's mouth is translated as "Neosquid", a bizarre name that doesn't line up with the Japanese text. There's no official explanation for the mistake, though it's speculated to be the result of misinterpreting a sprite Explanation In order for a boss as big as Exor to work, most of its body is a static background with the attacking parts being sprites, making it possible that the mouth was seen separately from the rest of the boss and assumed to be a squid-like creature.
 Super Mario RPG (Video Game) / int_402d8523
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_402d8523
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_402d8523
 Super Mario RPG (Video Game) / int_40634d30
type
Bouncing Battler
 Super Mario RPG (Video Game) / int_40634d30
comment
Bouncing Battler: Three of Mario's special attacks are him jumping on enemies. It's also lampshaded here: after Mario beats Jinx, a professional martial artist, Jinx and his student decide to incorporate Mario's jumping techniques into their own fighting styles and spend the rest of the game bouncing up and down on one spot trying to emulate Mario.
 Super Mario RPG (Video Game) / int_40634d30
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_40634d30
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_40634d30
 Super Mario RPG (Video Game) / int_40e2ac3f
type
Flunky Boss
 Super Mario RPG (Video Game) / int_40e2ac3f
comment
Flunky Boss: Several. Jonathan Jones subverts this a bit: he has flunkies, but when his HP drops to half and his minions are defeated he'll challenge Mario to a little one-on-one for the Star Piece.
 Super Mario RPG (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_40e2ac3f
 Super Mario RPG (Video Game) / int_40fa47e4
type
Say It with Hearts
 Super Mario RPG (Video Game) / int_40fa47e4
comment
Say It with Hearts: Birdo's text balloons consistently use hearts. Sometimes she is being overtly flirty, and sometimes the effect is just off-putting when she tacks them on to statements about how she is being hurt.
 Super Mario RPG (Video Game) / int_40fa47e4
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_40fa47e4
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_40fa47e4
 Super Mario RPG (Video Game) / int_40ffe1af
type
Minecart Madness
 Super Mario RPG (Video Game) / int_40ffe1af
comment
Minecart Madness: After working your way through the Coal Mines and beating the chapter boss, you must escape via a mine cart over three courses. This later becomes a mini game if you talk to the mole outside.
 Super Mario RPG (Video Game) / int_40ffe1af
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_40ffe1af
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_40ffe1af
 Super Mario RPG (Video Game) / int_42846e90
type
Elemental Powers
 Super Mario RPG (Video Game) / int_42846e90
comment
Elemental Powers: The attack elements of this game are limited to fire, ice, lightning, and "jump", which only applies to Mario's jump attacks. There aren't any other elements in the game, even though one of Culex's crystals is earth-elemental and uses appropriate attacks (Sand Storm, Boulder, and Water Blast). A lot of the most dangerous magic attacks are Non-Elemental so they can't be blocked by the Safety Ring.
 Super Mario RPG (Video Game) / int_42846e90
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_42846e90
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_42846e90
 Super Mario RPG (Video Game) / int_458bd7d
type
What Does This Button Do?
 Super Mario RPG (Video Game) / int_458bd7d
comment
What Does This Button Do?: Mallow wonders this about a giant green switch button inside the Smithy Factory. When he jumps on it, he's lifted into the air by a giant crane. You will use this same method to reach Smithy in his chamber.
 Super Mario RPG (Video Game) / int_458bd7d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_458bd7d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_458bd7d
 Super Mario RPG (Video Game) / int_4638d8fd
type
Theme Tune Cameo
 Super Mario RPG (Video Game) / int_4638d8fd
comment
Theme Tune Cameo: Mario whistles his theme song while showering.
 Super Mario RPG (Video Game) / int_4638d8fd
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_4638d8fd
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_4638d8fd
 Super Mario RPG (Video Game) / int_463b32b8
type
Save the Princess
 Super Mario RPG (Video Game) / int_463b32b8
comment
Save the Princess: The game starts off with Princess Toadstool being kidnapped and Mario rescuing her from Bowser, only for their fight to be interupted and for all three of them to go flying in different directions. Mario initially sets out to get Toadstool back and has to rescue her from Booster, but after saving her they decide they need to stop to primary enemy, Smithy, a task Princess Toadstool joins the team to complete.
 Super Mario RPG (Video Game) / int_463b32b8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_463b32b8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_463b32b8
 Super Mario RPG (Video Game) / int_478ae179
type
And Now You Must Marry Me
 Super Mario RPG (Video Game) / int_478ae179
comment
And Now You Must Marry Me: Booster's plot to marry Toadstool seems sinister... until over time you realize he has absolutely no clue what marriage is, let alone any interest in being with Toadstool after the "wedding". He just thought the idea of a wedding party sounded fun. After a chaotic ceremony, swallowing a gigantic cake monster, and getting a kiss from Bowser and/or Mario, he promptly leaves, content with his "wedding" party, and never bothers the heroes again.
 Super Mario RPG (Video Game) / int_478ae179
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_478ae179
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_478ae179
 Super Mario RPG (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Super Mario RPG (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Ultra Hammer for Mario, found at the beginning of the Gate, and the Super Slap, found in one of the Bowser's Keep hallways. Mario and Peach can get stronger weapons before even entering Bowser's Keep, though these have a slight advantage of lower damage variance (making it less likely that the game will roll a lower damage amount when used). The Jinx Belt accessory isn't as strong as the Quartz Charm (it gives a flat stat bonus instead of a multiplier), but is gotten from an easier Bonus Boss and isn't nullified by Shredder.
 Super Mario RPG (Video Game) / int_480c69ba
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_480c69ba
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_480c69ba
 Super Mario RPG (Video Game) / int_486466ee
type
Dual Boss
 Super Mario RPG (Video Game) / int_486466ee
comment
Dual Boss: Knife Guy and Grate Guy, the jester bosses of Booster Tower. While both are alive, they can stack on top of each other to gain stronger attacks. Valentina and Dodo are an odd version. The battle starts with Dodo confronting the middle party member in the lineup, taking them into a solo fight. Following that, the remaining two party members fight Valentina, and once she takes enough damage, Dodo and the separated party member will return and make the fight into a conventional dual boss. Cloaker and Domino, followed by (depending on which one you beat) Cloaker and Earth Link, or Domino and Mad Adder. In the second phase, only the boss's snake needs to be killed, but depleting the rest of its rider's HP will stop them from attacking alongside it. Factory Chief and Gunyolk. Factory Chief is much weaker and uses single-target status effect attacks, while Gunyolk uses the party-hitting Breaker Beam every other turn and spends other turns using strong magic. The chest monsters Box Boy and Chester, which respectively summon a Fautso and a Bahamutt.
 Super Mario RPG (Video Game) / int_486466ee
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_486466ee
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_486466ee
 Super Mario RPG (Video Game) / int_49d59be9
type
Scenery Porn
 Super Mario RPG (Video Game) / int_49d59be9
comment
Scenery Porn: Just like the Donkey Kong Country series, it uses CG models rendered as Digitized Sprites. And it looks just as good, if not better, than a lot of the early N64 games.
 Super Mario RPG (Video Game) / int_49d59be9
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_49d59be9
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_49d59be9
 Super Mario RPG (Video Game) / int_4b86a724
type
Getting Crap Past the Radar
 Super Mario RPG (Video Game) / int_4b86a724
comment
Getting Crap Past the Radar: Johnny's currant juice? Well, it may or may not be a substitute for wine, which currant berries can be used to make. Poke around Toadstool's room and you'll get a message saying Mario "found Toadstool's ????". Her grandmother will immediately run over and tell you to stop rummaging through her things, before giving you a mushroom to go away. Try it again when Toadstool's actually in the party and she won't let you anywhere near it. It's never revealed what the item in question actually is, but given the character reactions, most adult players can come up with a few ideas... In the Wedding Chapel, if Mario takes too long to collect all of Princess Toadstool's dropped items and every candle in the room lights, instead of Toadstool kissing Mario she misses him and Bowser and Booster wind up kissing him! The Japanese name for Goombette is "Mamekuribō," literally "bean Kuribō"note the Japanese name for Goomba. The word kuri in Japanese can mean, among other things, "rub." Combining these, the Psychopath message for Goombette translates, roughly, to this: "Rub the bean, rub the bean, rub, rub… rub! Splosh~". Yeah. The English line is completely different because the pun doesn't work in English, but even if did it's hard to imagine this one staying in.
 Super Mario RPG (Video Game) / int_4b86a724
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_4b86a724
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_4b86a724
 Super Mario RPG (Video Game) / int_4f37c96a
type
Duel Boss
 Super Mario RPG (Video Game) / int_4f37c96a
comment
Johnny does this if you kill his flunkies and shift the battle to a Duel Boss, becoming notably stronger.
 Super Mario RPG (Video Game) / int_4f37c96a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_4f37c96a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_4f37c96a
 Super Mario RPG (Video Game) / int_4f4372e9
type
Early Installment Weirdness
 Super Mario RPG (Video Game) / int_4f4372e9
comment
Early Installment Weirdness: This is the one and only Mario game with any significant amount of in-game text to refer to Princess Peach under her older English name "Princess Toadstool", which had been relegated mostly to instruction manuals and supplementary materials up to then. Mario RPG is also the last piece of official Mario media to use the name "Princess Toadstool" in any capacity before Super Mario 64 switched her name permanently.
 Super Mario RPG (Video Game) / int_4f4372e9
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_4f4372e9
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_4f4372e9
 Super Mario RPG (Video Game) / int_5049f19d
type
Do Well, but Not Perfect
 Super Mario RPG (Video Game) / int_5049f19d
comment
Do Well, but Not Perfect: The Goomba stomping minigame in the Pipe Vault. In order to get prizes, you have to get a score of at least 20 points at first, and then beat your previous record by at least two points, so it makes the most sense to get 20, 22, 24, and so on until beating the score isn't feasible anymore. The minecart mini-game in the Moleville. You get a prize each time you get a new record time. Since you are guaranteed to eventually reach the end of the course no matter how badly you screw up, the best strategy for the first run is go as slow as possible: hold down the brakes the entire time, leap off the track at every turn, and deliberately miss every jump. Then in subsequent runs, do only slightly better each time. You'll get rewarded every time you beat your old record.
 Super Mario RPG (Video Game) / int_5049f19d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_5049f19d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_5049f19d
 Super Mario RPG (Video Game) / int_504e271f
type
But Thou Must!
 Super Mario RPG (Video Game) / int_504e271f
comment
But Thou Must!: You are given the option of telling Mallow that you will not help him, but doing so causes him to keep crying until you agree. Since his crying causes it to rain, this is a bit of a big deal. In the Coal Mines, you eventually come across an area that circles itself with no other way to progress except for a trampoline. Jumping on it makes Mario crash into the ceiling and he falls unconscious, which allows Croco to steal all of Mario's coins. You can't bypass the trampoline and even if you were to ignore Croco's theft of your coins, you still have to hunt him down in order to open up the next area. Once you rescue Toadstool, if you try to leave Marrymore in the way that doesn't go back to the castle, your party members will come out one by one convincing you to go the other way. What makes this odd is that both exits are functionally identical, since they just take you to the world map anyway. After sending Toadstool back to the Mushroom Kingdom palace, she escapes to rejoin the team. Mario cannot leave the town until accepting Toadstool back.
 Super Mario RPG (Video Game) / int_504e271f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_504e271f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_504e271f
 Super Mario RPG (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Super Mario RPG (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Losing a battle sets you back to your last save point used, and they appear quite frequently so you are never set too far back in progress. While you do lose any coins or items gained, you still keep your levels and experience points so you aren't overwhelmed from fighting tough enemies again.
 Super Mario RPG (Video Game) / int_50727f8d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_50727f8d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_50727f8d
 Super Mario RPG (Video Game) / int_515eeccc
type
Sampling
 Super Mario RPG (Video Game) / int_515eeccc
comment
Sampling: "Still, the Road is Full of Dangers" from Russian Dance (Trepak).
 Super Mario RPG (Video Game) / int_515eeccc
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_515eeccc
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_515eeccc
 Super Mario RPG (Video Game) / int_5345de5
type
Strange-Syntax Speaker
 Super Mario RPG (Video Game) / int_5345de5
comment
Strange-Syntax Speaker: Nya! Both this and a regular Verbal Tic, Bowyer uses. Nya!
 Super Mario RPG (Video Game) / int_5345de5
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_5345de5
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_5345de5
 Super Mario RPG (Video Game) / int_549cd62d
type
Level Grinding
 Super Mario RPG (Video Game) / int_549cd62d
comment
Level Grinding: Mostly not needed thanks to the low level cap, but the final dungeon does have Degraded Bosses to fight if you haven't hit the cap yet.
 Super Mario RPG (Video Game) / int_549cd62d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_549cd62d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_549cd62d
 Super Mario RPG (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Super Mario RPG (Video Game) / int_54ec2f0c
comment
Not Completely Useless: The Defend command is rendered largely moot by timed hits, which can reduce or even nullify damage without taking up a turn. Then there's the fight against Birdo, whose eggs can only be reflected by the Defend command. Reflecting the eggs will turn them into active targets, which means they can then be destroyed to inflict massive damage to Birdo.
 Super Mario RPG (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_54ec2f0c
 Super Mario RPG (Video Game) / int_5527dc0c
type
Plot Coupon
 Super Mario RPG (Video Game) / int_5527dc0c
comment
Plot Coupon: Mario and co. need to collect the seven Star Pieces to restore Star Road, which was destroyed by the Smithy Gang.
 Super Mario RPG (Video Game) / int_5527dc0c
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_5527dc0c
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_5527dc0c
 Super Mario RPG (Video Game) / int_5534431f
type
Money for Nothing
 Super Mario RPG (Video Game) / int_5534431f
comment
Money for Nothing: Regular coins become mostly useless towards the end of the game, and even the much rarer Frog Coins don't allow you to get anything that can truly be considered broken. After beating Bowser's Keep, one of Bowser's minions creates a chest that gives you infinite money, as long as you're patient enough to keep hitting it.
 Super Mario RPG (Video Game) / int_5534431f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_5534431f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_5534431f
 Super Mario RPG (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Super Mario RPG (Video Game) / int_56b5a6b7
comment
Nostalgia Level: One of the rooms in the "action" segments in Bowser's Keep very closely resembles Donkey Kong. Appropriately enough for Mario's first JRPG outing, the game opens in Bowser's Keep, a lava-filled castle with white interiors. The Pipe Vault, which is one square wide to simulate the original platformers, has a bunch of classic enemies (and Frogog for some reason), and even has one part where you slide underneath a small gap by ducking as you run.
 Super Mario RPG (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_56b5a6b7
 Super Mario RPG (Video Game) / int_58db779e
type
Letting the Air Out of the Band
 Super Mario RPG (Video Game) / int_58db779e
comment
Letting the Air Out of the Band: The music falters this way every time you get a Game Over. Also happens in-story when Mario blacks out after being hit with the Geno doll's Arm Cannon.
 Super Mario RPG (Video Game) / int_58db779e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_58db779e
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_58db779e
 Super Mario RPG (Video Game) / int_5923e9d1
type
Snot Bubble
 Super Mario RPG (Video Game) / int_5923e9d1
comment
Snot Bubble: The "sleep" status effect. Lampshaded by the Big Boo of the Three Musty Fears: "Check those bubbles coming out of his nose!"
 Super Mario RPG (Video Game) / int_5923e9d1
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_5923e9d1
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_5923e9d1
 Super Mario RPG (Video Game) / int_5989e3b6
type
Enemy Mine
 Super Mario RPG (Video Game) / int_5989e3b6
comment
Enemy Mine: The first time, though not the last, that Mario and Bowser work together.
 Super Mario RPG (Video Game) / int_5989e3b6
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_5989e3b6
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_5989e3b6
 Super Mario RPG (Video Game) / int_598b0106
type
And Here He Comes Now
 Super Mario RPG (Video Game) / int_598b0106
comment
And Here He Comes Now: Mario crashes through the roof of a mole's house just as said moles are wondering about him.
 Super Mario RPG (Video Game) / int_598b0106
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_598b0106
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_598b0106
 Super Mario RPG (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Super Mario RPG (Video Game) / int_5b81ca8d
comment
There's a way to convert Mario's standard 3-FP Jump attack into an almost necessary Disc-One Nuke. The Jump attack's power rises 2 points every time it's used (up to 125 times), making it into the most powerful move in the game (100 Super Jumps might be more powerful, but you'll never learn the attack if you do the Level 3 challenge), and will carry you right until you get Bowser, which is coincidentally when Mario starts turning into Glass Joe. Powering up Jump and collecting experience turns it into one of the strongest moves in the game.
 Super Mario RPG (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_5b81ca8d
 Super Mario RPG (Video Game) / int_5f930b19
type
Named After Somebody Famous
 Super Mario RPG (Video Game) / int_5f930b19
comment
Named After Somebody Famous: Gunyolk is named after Nintendo's own Gunpei Yokoi. While there is a one-letter difference, in most English dialects, Yokoi's surname is pronounced yolk-oy anyway.
 Super Mario RPG (Video Game) / int_5f930b19
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_5f930b19
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_5f930b19
 Super Mario RPG (Video Game) / int_610afe0a
type
Flechette Storm
 Super Mario RPG (Video Game) / int_610afe0a
comment
Flechette Storm: Attacks like Thornet (which poisons its target) and Fungispike (which turns the target into a mushroom) involve enemies shooting a dart-like projectile at party members.
 Super Mario RPG (Video Game) / int_610afe0a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_610afe0a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_610afe0a
 Super Mario RPG (Video Game) / int_62525a70
type
He Knows About Timed Hits
 Super Mario RPG (Video Game) / int_62525a70
comment
He Knows About Timed Hits: The Trope Namer (coming from a scene where Toad tells this to an enemy after the player opts out of his tutorial), although it's not nearly as bad as other games that came after it. Still, the game doesn't bother to try and segregate the game's mechanics instructions from its story.
 Super Mario RPG (Video Game) / int_62525a70
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_62525a70
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_62525a70
 Super Mario RPG (Video Game) / int_642806ca
type
Who Dares?
 Super Mario RPG (Video Game) / int_642806ca
comment
Who Dares?: In Johnny Jones' lair after Mario dodges an attempted takeout: "How dare you dodge the barrel!"
 Super Mario RPG (Video Game) / int_642806ca
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_642806ca
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_642806ca
 Super Mario RPG (Video Game) / int_64720809
type
Tentacle Rope
 Super Mario RPG (Video Game) / int_64720809
comment
Tentacle Rope: One of King Calamari's attacks consists of dragging a character away offscreen. When they return, they are inflicted with the fear status, which splits their attack and defense in half and makes them tremble violently.
 Super Mario RPG (Video Game) / int_64720809
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_64720809
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_64720809
 Super Mario RPG (Video Game) / int_655d406a
type
Instrument of Murder
 Super Mario RPG (Video Game) / int_655d406a
comment
Instrument of Murder: Cymbals are one of the weapon types for Mallow, which he bangs together to deal damage. The second set of them, the Sonic Cymbals, is his strongest weapon.
 Super Mario RPG (Video Game) / int_655d406a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_655d406a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_655d406a
 Super Mario RPG (Video Game) / int_65a258f2
type
Escape Battle Technique
 Super Mario RPG (Video Game) / int_65a258f2
comment
Escape Battle Technique: The game has the standard Run Away command, but it can sometimes fail, causing your turn to be wasted. Halfway through the game, you can get the See Ya item that lets you run away from fights successfully.
 Super Mario RPG (Video Game) / int_65a258f2
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_65a258f2
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_65a258f2
 Super Mario RPG (Video Game) / int_6602cad
type
Permanently Missable Content
 Super Mario RPG (Video Game) / int_6602cad
comment
Permanently Missable Content: The Surprise Box in the Mushroom Kingdom castle can only be reached during your first visit. This is because you have to vault off a Toad to reach the platform the box is on, and he only runs down the hall under the platform once. Samus's cameo is only available during a certain period of the game. However, as soon as Link appears in a similar manner, he stays there the whole game. Some of the items you can buy from Seaside Town can only be acquired before you liberate it, or can only be gotten by using Yoshi Cookies on enemies. On the bright side, most of them aren't that good so you won't miss much. Beating Croco's Crooks in the Coal Mines will earn you extra Flower Points, but only if you choose to fight Croco last instead of immediately. Scoring exceedingly well the first time in the Goomba Thumping game can make getting the second prize, a Flower Jar, impossible. This is because each prize's threshold is your last high score plus two. If you fail the "hide behind the curtains" event in Booster Tower, you'll have to fight Booster instead of receiving the Amulet from him. If you fail to fool Dodo, you will not get his feather and instead you will have to fight him.
 Super Mario RPG (Video Game) / int_6602cad
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6602cad
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6602cad
 Super Mario RPG (Video Game) / int_679d7cc7
type
Goomba Stomp
 Super Mario RPG (Video Game) / int_679d7cc7
comment
Unlike the other party members, who have a variety of special moves, Mario only gets two types: jumping on enemies and shooting fireballs at them. Later variations do more damage or target multiple enemies, but cost more FP. His basic Jump move also gets stronger as it's used, as a form of Magikarp Power.
 Super Mario RPG (Video Game) / int_679d7cc7
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_679d7cc7
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_679d7cc7
 Super Mario RPG (Video Game) / int_6a79a4a4
type
MacGuffin Delivery Service
 Super Mario RPG (Video Game) / int_6a79a4a4
comment
MacGuffin Delivery Service: Yaridovich, who threatens to tickle the real townsfolk if you refuse to hand over the Star Piece. You have no choice but to comply (or else your reward from the real mayor will be meager). The Axem Rangers snatch the Star Piece from Mario as soon as he gets it after defeating the Czar Dragon guarding it.
 Super Mario RPG (Video Game) / int_6a79a4a4
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6a79a4a4
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6a79a4a4
 Super Mario RPG (Video Game) / int_6acf5d1b
type
Trick Boss
 Super Mario RPG (Video Game) / int_6acf5d1b
comment
Trick Boss: Czar Dragon. After being "defeated", it immediately comes back as Zombone, who is fought in the second phase.
 Super Mario RPG (Video Game) / int_6acf5d1b
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6acf5d1b
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6acf5d1b
 Super Mario RPG (Video Game) / int_6b7c9f96
type
The Lost Woods
 Super Mario RPG (Video Game) / int_6b7c9f96
comment
The Forest Maze is a woodland dungeon named after its mazelike nature. The first maze section is a room of six tree stump holes, which have to be searched to find a Wiggler that'll open the path forward. The second is a traditional "find the right path" maze; on the first visit, Mario can follow Geno's path through the woods to reach Bowyer, and there's also a treasure room reached by going in certain directions.
 Super Mario RPG (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6b7c9f96
 Super Mario RPG (Video Game) / int_6bda9a30
type
Meaningful Name
 Super Mario RPG (Video Game) / int_6bda9a30
comment
Meaningful Name: Geno written in Japanese is ジーノ (jiino). jiino is the Japanese pronunciation of "xeno" (there is traditionally no "zi" sound in Japanese). The word prefix xeno- is Greek for "alien," "strange," "guest." Geno is a being from Star Road that visits Mario's world to retrieve the Star Pieces. Mallow's bodily consistency is like that of marshmallows. Smithy's goons are all modeled after weapons: Mack is a knife. Bowyer is the profession of someone who makes bows. "Yari" means "spear" in Japanese. Yaridovich's design is decidedly spear-like. Exor's name is likely based on "Excalibur", seeing as he's a sword that gets embedded in a big stone object. The Axem Rangers name speaks for themselves. Gunyolk is a big cannon operated by a yellow, blob-like creature - a gun operated by a yolk. Smithy himself is a weapon maker, i.e., a blacksmith.
 Super Mario RPG (Video Game) / int_6bda9a30
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6bda9a30
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6bda9a30
 Super Mario RPG (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Mario RPG (Video Game) / int_6caf4f3f
comment
Attract Mode: The game has a lengthy one that largely shows scenes to introduce the characters in ways that never actually happen in the game in the way they are shown.
 Super Mario RPG (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6caf4f3f
 Super Mario RPG (Video Game) / int_6e60e40a
type
Vile Villain, Laughable Lackey
 Super Mario RPG (Video Game) / int_6e60e40a
comment
Vile Villain, Laughable Lackey: In Nimbus Land, Valentina was a scheming, seductive usurper, but she had a lazy, fat, bumbling lackey in Dodo whose size and temper are Played for Laughs.
 Super Mario RPG (Video Game) / int_6e60e40a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6e60e40a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6e60e40a
 Super Mario RPG (Video Game) / int_6e7a3cd
type
Underground Monkey
 Super Mario RPG (Video Game) / int_6e7a3cd
comment
Underground Monkey: Most enemies have at least one palette-swapped variant that shows up later in the game, with a few, such as Spikeys, having three.
 Super Mario RPG (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6e7a3cd
 Super Mario RPG (Video Game) / int_6ec989d8
type
Guide Dang It!
 Super Mario RPG (Video Game) / int_6ec989d8
comment
The battle against Birdo. Although you can beat Birdo by sheer force, it can be a long battle with lots of healing and reviving, unless you grind up levels to get past her defense. What you aren't told about the fight is if you have your characters use Defend, the eggs will bounce back to Birdo's nest and become targets. Destroying the eggs afterwards creates an explosion that severely hurts Birdo. An NPC in the same area actually hints at it, but it's easy to interpret "when you shield yourself" as meaning executing a timed-defense.
 Super Mario RPG (Video Game) / int_6ec989d8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6ec989d8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6ec989d8
 Super Mario RPG (Video Game) / int_6f8b835d
type
One Size Fits All
 Super Mario RPG (Video Game) / int_6f8b835d
comment
One Size Fits All: Work Pants, the Lazy Shell armor, and the Super Suit all fit any party member who wears them, including the huge Bowser.
 Super Mario RPG (Video Game) / int_6f8b835d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6f8b835d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6f8b835d
 Super Mario RPG (Video Game) / int_6ff43af4
type
Antidote Effect
 Super Mario RPG (Video Game) / int_6ff43af4
comment
Antidote Effect: Princess Toadstool starts with two healing spells that make the status-curing Able Juice/Freshen Up nearly worthless. Most effects only last a few turns and they disappear out of battle, so they are minor inconveniences if she's not in the party.
 Super Mario RPG (Video Game) / int_6ff43af4
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_6ff43af4
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_6ff43af4
 Super Mario RPG (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Super Mario RPG (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: Springs with happy faces painted on them allow Mario to leap up to new sections of a dungeon or otherwise potentially ludicrous heights... except in the Coal Mines, where one spring will shoot Mario directly into the ceiling and cause him to fall unconscious. Croco promptly appears and steals all his money.
 Super Mario RPG (Video Game) / int_72294ed1
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_72294ed1
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_72294ed1
 Super Mario RPG (Video Game) / int_72d43279
type
Blocking Stops All Damage
 Super Mario RPG (Video Game) / int_72d43279
comment
Blocking Stops All Damage: Proper timing on your Action Commands during defense could completely eliminate damage from an enemy physical attack; otherwise, they take half the normal damage.
 Super Mario RPG (Video Game) / int_72d43279
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_72d43279
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_72d43279
 Super Mario RPG (Video Game) / int_72dd7026
type
What the Hell, Player?
 Super Mario RPG (Video Game) / int_72dd7026
comment
What the Hell, Player?: In the first room of Booster Tower, among some normal enemies, there are two Spookums apparently having a conversation. Like normal enemies, if you touch one, you will enter a battle; however, after defeating one, its partner will continue talking for a bit, then look around, panic, run to the corner and stay there, shuddering, until you defeat him. After meeting Mallow in the Mushroom Kingdom, Mario can choose to either help him get the frog coin back or refuse. Refusing three times will have Mallow cry, surprised that someone like Mario could be so mean. Talking to a nearby NPC afterwards will have her tell you that she doesn't care how high you can jump because being mean is just uncool. A child NPC in the Mushroom Kingdom will ask Mario if he can jump as high as him with enough practice. Say yes and the kid will bounce on his bed hyperactivity. Telling him "Yeah right, kid" will have him stop jumping and get upset at you for crushing his dreams.
 Super Mario RPG (Video Game) / int_72dd7026
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_72dd7026
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_72dd7026
 Super Mario RPG (Video Game) / int_75ff5853
type
Can't Drop the Hero
 Super Mario RPG (Video Game) / int_75ff5853
comment
Can't Drop the Hero: Once your party roster grows beyond three members, you can switch up your party as you see fit, but Mario can never be forced out of the party at all.
 Super Mario RPG (Video Game) / int_75ff5853
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_75ff5853
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_75ff5853
 Super Mario RPG (Video Game) / int_7656db8c
type
Kleptomaniac Hero Found Underwear
 Super Mario RPG (Video Game) / int_7656db8c
comment
Kleptomaniac Hero Found Underwear: Mario can case Princess Toadstool's room to find her "???", and a retainer will immediately run up and swap it for an item. If you wait until she's a party member, you'll be treated to a freak-out on her part.
 Super Mario RPG (Video Game) / int_7656db8c
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_7656db8c
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_7656db8c
 Super Mario RPG (Video Game) / int_765a84eb
type
Slap-on-the-Wrist Nuke
 Super Mario RPG (Video Game) / int_765a84eb
comment
Slap-on-the-Wrist Nuke: Once Punchinello is defeated, he summons a massive Bob-omb as a last-ditch effort to win. It goes off without any major damage to the local mineshaft or any of your party members.
 Super Mario RPG (Video Game) / int_765a84eb
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_765a84eb
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_765a84eb
 Super Mario RPG (Video Game) / int_77f6cc58
type
100% Completion
 Super Mario RPG (Video Game) / int_77f6cc58
comment
100% Completion: Hidden chests, the Frog Coin store in Seaside Town,note Five one of a kind items for sale, their combined price is 133 Frog Coins Grate Guy's Casino, Yo'ster Isle, getting everyone to Level 30...
 Super Mario RPG (Video Game) / int_77f6cc58
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_77f6cc58
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_77f6cc58
 Super Mario RPG (Video Game) / int_78d0ebcf
type
Crying Wolf
 Super Mario RPG (Video Game) / int_78d0ebcf
comment
Crying Wolf: Gaz's mom thinks that he's just being overly imaginitive when he says that his Geno doll got up and walked out of the house, even though it actually did thanks to being inhabited by a being from Star Road.
 Super Mario RPG (Video Game) / int_78d0ebcf
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_78d0ebcf
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_78d0ebcf
 Super Mario RPG (Video Game) / int_7a007c83
type
Betting Mini-Game
 Super Mario RPG (Video Game) / int_7a007c83
comment
Betting Mini Game: Grate Guy's Casino has blackjack and a slot machine, which can be played to get Frog Coins. If you get a "Lucky" flower, you can play a mini-game after battle where you can potentially double, keep, or lose all the experience points or coins you earned from the battle, via a random Shell Game.
 Super Mario RPG (Video Game) / int_7a007c83
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_7a007c83
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_7a007c83
 Super Mario RPG (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Super Mario RPG (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Mokura/Mokuka, a green cloud who appears on the overworld like a normal enemy, has powerful magic attacks that target the entire party, and far more HP than any other enemy in the area. He does try to avoid you, and the game treats him more like a boss, so he could also be considered a lesser Bonus Boss. The chest monsters, mainly the later ones that spawn enemies. Box Boy, for example, uses Carni-Kiss and powerful magic spells, and summons Fautso, which can put your entire party to sleep.
 Super Mario RPG (Video Game) / int_7b7965dd
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_7b7965dd
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_7b7965dd
 Super Mario RPG (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Super Mario RPG (Video Game) / int_7cb1cbb5
comment
Every character's last special move is a Herd-Hitting Attack that deals high damage. Generally, these are too FP-expensive to use on normal enemies often, and too weak for boss fights. Toadstool's Psych Bomb is bad because she's better off healing, Bowser's Bowser Crush works off his poor magic attack, Mallow's Star Rain has touchy timed hits (but is very strong if perfected), and Mario's Ultra Flame is generally weaker than Ultra Jump before it. Geno's Geno Flash is the best of the bunch, if only because it's a stronger version of his useful Geno Blast.
 Super Mario RPG (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_7cb1cbb5
 Super Mario RPG (Video Game) / int_7d561d58
type
Too Awesome to Use
 Super Mario RPG (Video Game) / int_7d561d58
comment
Too Awesome to Use: KerokeroColas (full HP/FP heal for everyone), Rock Candies (massive damage to all enemies), and especially Red Essences (three turns of invincibility); the first is very expensive and can't be bought until after finishing Toadofsky's sidequest unless you stay in Marrymore's hotel, the second is a rare item from boxes and using Yoshi Cookies on certain enemies, and the third is even rarer and can only be gotten rarely from Grate Guy outside of boxes. Thankfully, you have a chance of getting a "freebie" whenever you use any item, so luck (or Save Scumming) can allow you to use them multiple times.
 Super Mario RPG (Video Game) / int_7d561d58
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_7d561d58
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_7d561d58
 Super Mario RPG (Video Game) / int_7d89315b
type
 Super Mario RPG (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: As you take the other Axem Rangers out of the fight against them, Axem Red hilariously chews them out.
 Super Mario RPG (Video Game) / int_7d89315b
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_7d89315b
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_7d89315b
 Super Mario RPG (Video Game) / int_7e02bded
type
Fetch Quest
 Super Mario RPG (Video Game) / int_7e02bded
comment
Fetch Quest: Sleep in a bed in Monstro Town and you're challenged to play hide and seek by three ghost enemies called the Three Musty Fears. Interact with the objects mentioned in the dream, come back to Monstro Town inn, and the Fears reward you by placing the Ghost Medal in Mario's accessory slot.
 Super Mario RPG (Video Game) / int_7e02bded
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_7e02bded
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_7e02bded
 Super Mario RPG (Video Game) / int_80a62687
type
Monster Town
 Super Mario RPG (Video Game) / int_80a62687
comment
Monster Town: Monstro Town is populated with Goombas, Koopa Troopas, Thwomps, and other classic Mario enemies alongside some other monsters unique to Super Mario RPG like the Starfish. They do not fight you and are all pretty peaceful.
 Super Mario RPG (Video Game) / int_80a62687
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_80a62687
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_80a62687
 Super Mario RPG (Video Game) / int_82518cf7
type
Motor Mouth
 Super Mario RPG (Video Game) / int_82518cf7
comment
Motor Mouth: The Gardener in Rose Town, who rambles stories in excitement if you give him the items required to fetch the Lazy Shell.
 Super Mario RPG (Video Game) / int_82518cf7
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_82518cf7
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_82518cf7
 Super Mario RPG (Video Game) / int_825f60fa
type
Mercy Invincibility
 Super Mario RPG (Video Game) / int_825f60fa
comment
In Kero Sewers, there's a pipe that leads to the late-game area Land's End and a chest containing Cricket Jam, a late-game rare item. While the pipe is on high ground too high to jump to, it is possible to reach by getting into a fight with one of the Boos in the area and fleeing from it; enemies have Mercy Invincibility when fled where they don't trigger a fight when touched for a few seconds, and the player can thus use the Boo as a stepping stone to get up to the pipe. The chest contains a Flower instead (it'll still contain the Cricket Jam when you come back later), and if you go down the pipe into Land's End, the exit is on low ground where the ledge above is too high to jump, and the Shyster nearby will warn you to turn back because there's no way out from here.
 Super Mario RPG (Video Game) / int_825f60fa
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_825f60fa
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_825f60fa
 Super Mario RPG (Video Game) / int_834427cd
type
Cap
 Super Mario RPG (Video Game) / int_834427cd
comment
Cap: The game's level cap is one of the lowest eastern examples at 30. The amount of coins the party can hold is limited to 999, and some items can sell for more than half of that. FP caps at 99, which can be reached during or before Barrel Volcano with a bit of luck and searching. The item cap of 20 is much lower than most games of the era, managing inventory space becomes one of the challenges. You even get a little visual reward during the game's ending if you sacrifice some of your inventory space in order to hold some fireworks from Moleville.
 Super Mario RPG (Video Game) / int_834427cd
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_834427cd
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_834427cd
 Super Mario RPG (Video Game) / int_83641c73
type
Logical Weakness
 Super Mario RPG (Video Game) / int_83641c73
comment
Logical Weakness: The Chest Monster enemies are the only ones specifically weak to "jump" element attacks. Since they're disguised treasure boxes, which Mario opens by jumping into them, it makes sense that they'd take extra damage when he attacks by stomping on them.
 Super Mario RPG (Video Game) / int_83641c73
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_83641c73
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_83641c73
 Super Mario RPG (Video Game) / int_8491d51e
type
FrickinLaserBeams
 Super Mario RPG (Video Game) / int_8491d51e
comment
Geno's magic, which involves lasers and other beams of light, makes a star aura appear around his body; his best spell has him shoot a small sun, which then explodes. His best weapon literally shoots stars at the enemy, as well.
 Super Mario RPG (Video Game) / int_8491d51e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8491d51e
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8491d51e
 Super Mario RPG (Video Game) / int_84f4a870
type
Puzzle Boss
 Super Mario RPG (Video Game) / int_84f4a870
comment
Puzzle Boss: The fight against Bowser in the game's start. You can attack him but he eventually stops taking damage and the princess tells you to attack the chain instead so that Bowser falls. The battle against Birdo. Although you can beat Birdo by sheer force, it can be a long battle with lots of healing and reviving, unless you grind up levels to get past her defense. What you aren't told about the fight is if you have your characters use Defend, the eggs will bounce back to Birdo's nest and become targets. Destroying the eggs afterwards creates an explosion that severely hurts Birdo. An NPC in the same area actually hints at it, but it's easy to interpret "when you shield yourself" as meaning executing a timed-defense. Bundt has no Hit Points. Use Psychopath on it and its HP reading will come up zero. Its health is only dictated by the number of lit candles on its head, each candle getting snuffed whenever you land a hit. One relights every time Bundt has his turn, so one must continually pelt Bundt with attacks nonstop to ensure the first phase of this battle ends quickly. The second phase gives the boss back a set amount of HP.
 Super Mario RPG (Video Game) / int_84f4a870
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_84f4a870
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_84f4a870
 Super Mario RPG (Video Game) / int_85f8dc9d
type
It's All Upstairs from Here
 Super Mario RPG (Video Game) / int_85f8dc9d
comment
It's All Upstairs from Here: Booster's Tower requires you to jump to the top up several stories worth of stairs.
 Super Mario RPG (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_85f8dc9d
 Super Mario RPG (Video Game) / int_86f2d483
type
Frying Pan of Doom
 Super Mario RPG (Video Game) / int_86f2d483
comment
Frying Pan of Doom: The Frying Pan is the best weapon for Toadstool. It make a hilariously satisfying whang! sound when it connects, too.
 Super Mario RPG (Video Game) / int_86f2d483
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_86f2d483
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_86f2d483
 Super Mario RPG (Video Game) / int_8797239c
type
Bait-and-Switch
 Super Mario RPG (Video Game) / int_8797239c
comment
Bait-and-Switch: Booster Tower is initially painted as a fairly normal building (the starting room is designed like a basic reception area), and the music is a chill elevator theme. Only once Booster makes his debut a few rooms in, riding on a miniature train and acting kooky, does it become clear that the dungeon is actually a circus-like place filled with gags and weird enemies. The music also shifts to wild jazz at this point.
 Super Mario RPG (Video Game) / int_8797239c
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8797239c
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8797239c
 Super Mario RPG (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Super Mario RPG (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: Kero Sewers is one of the earlier dungeons and plays this straight, being a large sewer that empties out into the Midas Waterfall. Its enemies include rats, fish, and undead monsters.
 Super Mario RPG (Video Game) / int_87e661e8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_87e661e8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_87e661e8
 Super Mario RPG (Video Game) / int_883f3732
type
WarmUpBoss
 Super Mario RPG (Video Game) / int_883f3732
comment
Warm-Up Boss: The Hammer Brothers on Mushroom Way. They're the first boss to be a real challenge (Bowser's fight is mostly to establish the story), and require some blocking and timed hits to be defeated without danger.
 Super Mario RPG (Video Game) / int_883f3732
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_883f3732
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_883f3732
 Super Mario RPG (Video Game) / int_8a8afdce
type
Mini-Game
 Super Mario RPG (Video Game) / int_8a8afdce
comment
Mini-Game: There are all the gambling games, a scavenger hunt you are asked to do for some ghosts, someone who challenges you to find all the hidden treasure boxes, Paratroopas who challenge you to climb a wall within a time limit, a challenge to do as many super jumps in a row as you can, races on Yo'ster Isle, a pond where you make different music by jumping on tadpoles, and a game where you collect coins going down a waterfall in order to be rewarded with frog coins, among others.
 Super Mario RPG (Video Game) / int_8a8afdce
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8a8afdce
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8a8afdce
 Super Mario RPG (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Super Mario RPG (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: An Italian plumber, a child made of clouds, a doll, a giant turtle, and a princess.
 Super Mario RPG (Video Game) / int_8ad43dc9
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8ad43dc9
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8ad43dc9
 Super Mario RPG (Video Game) / int_8be2f0da
type
Bicep-Polishing Gesture
 Super Mario RPG (Video Game) / int_8be2f0da
comment
Bicep-Polishing Gesture: Bowser does this in the Japanese version. It was changed in the other versions because the gesture also resembles the bras d'honneur gesture, which is roughly the equivalent of the middle finger to many Western cultures.
 Super Mario RPG (Video Game) / int_8be2f0da
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8be2f0da
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8be2f0da
 Super Mario RPG (Video Game) / int_8c039bf3
type
Skippable Boss
 Super Mario RPG (Video Game) / int_8c039bf3
comment
Skippable Boss: An unintentional one due to a glitch in the game, but the fight with Mack can be skipped entirely. If you manage to survive the curtains minigame, you don't have to fight Booster.
 Super Mario RPG (Video Game) / int_8c039bf3
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8c039bf3
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8c039bf3
 Super Mario RPG (Video Game) / int_8c53a989
type
Debug Room
 Super Mario RPG (Video Game) / int_8c53a989
comment
Debug Room: A rather limited one, unfortunately. It's speculated that most of it was cut out before the final release.
 Super Mario RPG (Video Game) / int_8c53a989
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8c53a989
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8c53a989
 Super Mario RPG (Video Game) / int_8ca20b69
type
Out-of-Character Moment
 Super Mario RPG (Video Game) / int_8ca20b69
comment
Out-of-Character Moment: An upset Mario was going to punch a kid! Good thing Mallow stopped him in time.
 Super Mario RPG (Video Game) / int_8ca20b69
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8ca20b69
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8ca20b69
 Super Mario RPG (Video Game) / int_8d3f3e8b
type
Levels Take Flight
 Super Mario RPG (Video Game) / int_8d3f3e8b
comment
Levels Take Flight: The Blade is a Cool Airship where the Axem Rangers are battled.
 Super Mario RPG (Video Game) / int_8d3f3e8b
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8d3f3e8b
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8d3f3e8b
 Super Mario RPG (Video Game) / int_8ebd7403
type
Action Commands
 Super Mario RPG (Video Game) / int_8ebd7403
comment
Action Commands: Probably the Trope Codifier in Role Playing Games: every attack, spell, and item use has a benefit if you time an extra move right. You can even reduce or negate the damage from an enemy attack using a timed button press. Naturally, both of Super Mario RPG's Spiritual Successors, Paper Mario and Mario & Luigi, take this mechanic and elaborate on it in different ways.
 Super Mario RPG (Video Game) / int_8ebd7403
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8ebd7403
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8ebd7403
 Super Mario RPG (Video Game) / int_8ece48e5
type
One of These Doors Is Not Like the Other
 Super Mario RPG (Video Game) / int_8ece48e5
comment
One of These Doors Is Not Like the Other: In the Forest Maze, the correct path to take is the one that the player sees Geno taking.
 Super Mario RPG (Video Game) / int_8ece48e5
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8ece48e5
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8ece48e5
 Super Mario RPG (Video Game) / int_8f1450ba
type
Pint-Sized Powerhouse
 Super Mario RPG (Video Game) / int_8f1450ba
comment
Pintsized Powerhouse: Jinx is a martial arts master you challenge three times in Monstro Town. He is wicked fast and specializes in one-hit-KO moves. He is also less than half Mario's size.
 Super Mario RPG (Video Game) / int_8f1450ba
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8f1450ba
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8f1450ba
 Super Mario RPG (Video Game) / int_8f50849
type
Credits Medley
 Super Mario RPG (Video Game) / int_8f50849
comment
Credits Medley: The ending sequence depicts the entire cast participating in a parade with floats. The medley rolls through several variations on the Mushroom Kingdom; We're also treated to Smithy's goons and their leitmotif one more time.
 Super Mario RPG (Video Game) / int_8f50849
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_8f50849
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_8f50849
 Super Mario RPG (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Super Mario RPG (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Punchinello is a Lampshade Hanging of this, you hear nothing about him prior to the fight, and Mallow states outright that he's never heard of him. And he wants to be famous. In fact, the only reason you fight him is because he believes that defeating you will make him famous. Cloaker, Domino, and their giant snakes are weird creatures who appear from nowhere and have no plot relevance to anything. They seem to exist primarily to pad out the Gate section of the Factory. The first two don't even appear to be mechanical life forms either. Count Down, a giant alarm clock. You suddenly run into him during your trek through the weapons factory with no prior mention and no mention of him afterwards. Especially with all of Smithy's main bosses having a weapon theme, this guy sticks out like a sore thumb. Boomer, in Bowser's Keep. A samurai guy who fights on a chandelier? All of these enemies are ostensibly members of the Smithy Gang, but don't follow its weaponry theming and have no role outside of their boss fights.
 Super Mario RPG (Video Game) / int_902fa0b4
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_902fa0b4
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_902fa0b4
 Super Mario RPG (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 Super Mario RPG (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: Sinister pipe organ sounds are used for some dungeon songs, such as "The Dungeon is Full of Monsters" and both visits to Bowser's Keep.
 Super Mario RPG (Video Game) / int_91d3ab1e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_91d3ab1e
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_91d3ab1e
 Super Mario RPG (Video Game) / int_9273464f
type
A Glass of Chianti
 Super Mario RPG (Video Game) / int_9273464f
comment
A Glass of Chianti: Valentina (a margarita) and Johnny (currant juice).
 Super Mario RPG (Video Game) / int_9273464f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_9273464f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_9273464f
 Super Mario RPG (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Super Mario RPG (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The Lakitu you encounter early in the game. All it does is drop enemies for you to fight (which it stops doing after a certain point), and even if you use a cheat device to reach him, you'll find out he has no collision detection, so you can't fight him at all. A later Lakitu in Booster Pass actually can be fought. Nipper Plants/Chompweeds only appear in the Pipe Vault and take Mario's coins if he touches them. They have unused battle data but can't be encountered in a fight.
 Super Mario RPG (Video Game) / int_92bd6627
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_92bd6627
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_92bd6627
 Super Mario RPG (Video Game) / int_933576c8
type
Mighty Glacier
 Super Mario RPG (Video Game) / int_933576c8
comment
Many other accessories can be considered as such, like the Amulet (sacrifice speed in favor of all other stats), the Jinx Belt (speed and physical attributes), and both scarves (one for both kinds of attack, the other for both kinds of defense).
 Super Mario RPG (Video Game) / int_933576c8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_933576c8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_933576c8
 Super Mario RPG (Video Game) / int_950329d8
type
Dynamic Entry
 Super Mario RPG (Video Game) / int_950329d8
comment
When you confront Mack, two Shysters try to jump on Mario's head and he deflects them, knocking them off the platform and so only the remaining four aid Mack in the fight, those two survive to flee and tell Smithy what happened. If you approach the platform from the sides and thus walk past the Shysters, when Mack does his Dynamic Entry the two are knocked backwards off the platform to keep the story straight.
 Super Mario RPG (Video Game) / int_950329d8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_950329d8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_950329d8
 Super Mario RPG (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Super Mario RPG (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Smithy when defeated in his first form by Mario and allies, with the minions even try to calm their boss down to no avail.
 Super Mario RPG (Video Game) / int_957e5fc2
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_957e5fc2
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_957e5fc2
 Super Mario RPG (Video Game) / int_9600368d
type
Behind the Black
 Super Mario RPG (Video Game) / int_9600368d
comment
Behind the Black: There are some hidden passages that exploit this. One path (the one leading to Shy Away) isn't even hidden; it's completely invisible unless you just happened to be trying to walk off of Nimbus Land the wrong way and walked into the path by accident.
 Super Mario RPG (Video Game) / int_9600368d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_9600368d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_9600368d
 Super Mario RPG (Video Game) / int_98c4ea5f
type
Falling Chandelier of Doom
 Super Mario RPG (Video Game) / int_98c4ea5f
comment
Falling Chandelier of Doom: The game opens with Mario dueling Bowser on top of giant chandeliers help up by Chain Chomps, which inevitably fall down when the Chain Chomps get hurt. This happens again during the battle with Boomer (with the chandeliers now held up by Shy Guys on ropes), who breaks the suspension chain as a form of seppuku.
 Super Mario RPG (Video Game) / int_98c4ea5f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_98c4ea5f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_98c4ea5f
 Super Mario RPG (Video Game) / int_99298c71
type
Better to Die than Be Killed
 Super Mario RPG (Video Game) / int_99298c71
comment
Better to Die than Be Killed: When Mario's party defeats Boomer, he elects to "go" on his own terms rather than letting Mario finish the job. Mario for his part, actually offers to let Boomer live, but he rejects it, opting instead to drop the chandelier he's on.
 Super Mario RPG (Video Game) / int_99298c71
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_99298c71
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_99298c71
 Super Mario RPG (Video Game) / int_9a2aee13
type
Heroic Bystander
 Super Mario RPG (Video Game) / int_9a2aee13
comment
Heroic Bystander: The citizens of Nimbus Land inadvertently do this when they surround Valentina during her escape attempt to ask her questions; the delay gives Mario and the gang enough time to catch her and engage in battle.
 Super Mario RPG (Video Game) / int_9a2aee13
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_9a2aee13
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_9a2aee13
 Super Mario RPG (Video Game) / int_9ad9c666
type
Eating the Enemy
 Super Mario RPG (Video Game) / int_9ad9c666
comment
Eating the Enemy: Belome, a dog-like monster found in Kero Sewers, will eat your party members after a while. Fortunately, Mario and the other members can beat him into spitting them out. In the second fight at Belome Temple, Belome creates a clone of the party member after tasting them. After defeating Bundt/Raspberry, a monstrous wedding cake, Booster eats it in one bite.
 Super Mario RPG (Video Game) / int_9ad9c666
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_9ad9c666
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_9ad9c666
 Super Mario RPG (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Super Mario RPG (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: One of Bowser's subordinates, Jagger the Terrapin, had an epiphany not long after the start of the game and decided to train his mind and body at Jinx's dojo so he could be a more effective minion for his boss. Bowser, upon finding this out, forgives him for what would technically be desertion and wishes him well on his goal.
 Super Mario RPG (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_9bcd82c0
 Super Mario RPG (Video Game) / int_9bff7822
type
Conflict Killer
 Super Mario RPG (Video Game) / int_9bff7822
comment
Conflict Killer: A giant sword falls out of the sky after Mario and Bowser go at it. They join forces to defeat this new opponent.
 Super Mario RPG (Video Game) / int_9bff7822
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_9bff7822
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_9bff7822
 Super Mario RPG (Video Game) / int_9dab0a6e
type
Continuity Nod
 Super Mario RPG (Video Game) / int_9dab0a6e
comment
Continuity Nod: Mario can become 8-bit for a short time in Booster Tower.
 Super Mario RPG (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_9dab0a6e
 Super Mario RPG (Video Game) / int_9f6fb586
type
Leitmotif
 Super Mario RPG (Video Game) / int_9f6fb586
comment
Leitmotif: The Smithy Gang has one, which is remixed three different ways: as background music playing in any town they've invaded, as the boss theme for Smithy's lieutenants, and as the first boss theme for Smithy himself. Smithy's final boss theme is very different from the other boss music, but the main leitmotif actually does play on bass for a few seconds.
 Super Mario RPG (Video Game) / int_9f6fb586
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_9f6fb586
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_9f6fb586
 Super Mario RPG (Video Game) / int_9fcdc510
type
Wish Upon a Shooting Star
 Super Mario RPG (Video Game) / int_9fcdc510
comment
Wish Upon a Shooting Star: Inverted: wishes become shooting stars in the Star Road and get granted when they collide with the ground.
 Super Mario RPG (Video Game) / int_9fcdc510
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_9fcdc510
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_9fcdc510
 Super Mario RPG (Video Game) / int_a031ff7b
type
Noblewoman's Laugh
 Super Mario RPG (Video Game) / int_a031ff7b
comment
Noblewoman's Laugh: Valentina's Castle theme has the sound of a woman laughing in the typical "Oh ho ho ho ho" style.
 Super Mario RPG (Video Game) / int_a031ff7b
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a031ff7b
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_a031ff7b
 Super Mario RPG (Video Game) / int_a186b0a6
type
Journey to the Sky
 Super Mario RPG (Video Game) / int_a186b0a6
comment
Journey to the Sky: While searching for the sixth Star Piece, Mario and his team are sent to Bean Valley, at the end of which is a series of beanstalks that leads to Nimbus Land, a city in in the clouds where Mallow was born.
 Super Mario RPG (Video Game) / int_a186b0a6
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a186b0a6
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_a186b0a6
 Super Mario RPG (Video Game) / int_a1bb05fb
type
Lazy Backup
 Super Mario RPG (Video Game) / int_a1bb05fb
comment
Lazy Backup: Mario gains four party members (not counting himself), but can only have two of them in his party at a time, and the other two won't join battle if any of them fall.
 Super Mario RPG (Video Game) / int_a1bb05fb
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a1bb05fb
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_a1bb05fb
 Super Mario RPG (Video Game) / int_a414c3f0
type
One-Hit Kill
 Super Mario RPG (Video Game) / int_a414c3f0
comment
One-Hit Kill: The "Magnum" attack, used mostly by Bill Blaster enemies and Smithy's tank head. Also, Pulsar and Corkpedite Body's self-destruct "Migraine", Jinx's "Silver Bullet", Glum Reaper's "Scythe", and Cluster's less common "Psyche". Some of them can be blocked, while others are nullified by accessories.
 Super Mario RPG (Video Game) / int_a414c3f0
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a414c3f0
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_a414c3f0
 Super Mario RPG (Video Game) / int_a4e3759e
type
You Don't Look Like You
 Super Mario RPG (Video Game) / int_a4e3759e
comment
You Don't Look Like You: Some of the returning characters and enemies look different than their official appearance, even before this game. One example is the Hammer Brothers, which look like thugs in this game, in comparison to their usually cutesy appearances within the other games.
 Super Mario RPG (Video Game) / int_a4e3759e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a4e3759e
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_a4e3759e
 Super Mario RPG (Video Game) / int_a51467fe
type
Chest Monster
 Super Mario RPG (Video Game) / int_a51467fe
comment
That Chest Monster on the Sunken Ship, Hidon, shares its name with a boss from Final Fantasy VI.
 Super Mario RPG (Video Game) / int_a51467fe
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a51467fe
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_a51467fe
 Super Mario RPG (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Super Mario RPG (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Mario and Princess Toadstool have secret weapons that are a cut above their normal final weapons: the Lazy Shell for Mario (gotten from the Rose Town gardener sidequest) and the Frying Pan for Toadstool (available as the last item from the treasure-hunting Toad in Moleville). Mallow, Geno, and Bowser are stuck with standard-issue final weapons available in specific doors of Bowser's Keep's door gauntlet. The Attack Scarf accessory and Super Suit armor count as this in terms of equips and can be obtained even earlier, but take the very difficult task of 30/100 consecutive Super Jumps to obtain. The Quartz Charm, a strong accessory that secretly grants Attack Up and Defense Up at the start of every battle, is given out by Culex, the hardest Bonus Boss in the game.
 Super Mario RPG (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_a5e02e9e
 Super Mario RPG (Video Game) / int_a6c69bd
type
MacGuffin
 Super Mario RPG (Video Game) / int_a6c69bd
comment
The star pieces, though they are only MacGuffins with no in-game use.
 Super Mario RPG (Video Game) / int_a6c69bd
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a6c69bd
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_a6c69bd
 Super Mario RPG (Video Game) / int_a6e375d4
type
Armor of Invincibility
 Super Mario RPG (Video Game) / int_a6e375d4
comment
Armor of Invincibility: The Lazy Shell. Like the name implies, it lowers the wearer's offensive stats but gives them nearly unbreakable defense, making it ideal for a support character like Toadstool.
 Super Mario RPG (Video Game) / int_a6e375d4
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a6e375d4
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_a6e375d4
 Super Mario RPG (Video Game) / int_a8826e1e
type
Giant Mook
 Super Mario RPG (Video Game) / int_a8826e1e
comment
Giant Mook: Punchinello eventually replaces his Bob-omb minions with Mezzo Bombs, a large Bob-omb variety exclusive to the fight. His finishing move is to summon an even bigger Bob-omb called the King Bomb, but it crushes him when it falls and only inflicts an Ash Face on Mario, Mallow, and Geno.
 Super Mario RPG (Video Game) / int_a8826e1e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_a8826e1e
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_a8826e1e
 Super Mario RPG (Video Game) / int_a8982539
type
Gray Rain of Depression
 Super Mario RPG (Video Game) / int_a8982539
comment
Gray Rain of Depression: It starts raining when Mallow cries, and it seems as if the rain is his tears. Eventually turns into a Brick Joke when Mallow reunites with his parents. Mario had the foresight to at least take out his umbrella before it rained.
 Super Mario RPG (Video Game) / int_a8982539
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1.0
 Super Mario RPG (Video Game) / int_a8982539
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_a8982539
 Super Mario RPG (Video Game) / int_ab802f4b
type
Work Off the Debt
 Super Mario RPG (Video Game) / int_ab802f4b
comment
Work Off the Debt: If you overstay your welcome in the Marrymore Inn and you don't have enough coins to pay the increased bill, you get to be a bellhop. It can be done purposefully for the fun of it or for the occasional really good tip in forms of rare items like Max Mushrooms or Flower Boxes.
 Super Mario RPG (Video Game) / int_ab802f4b
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ab802f4b
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ab802f4b
 Super Mario RPG (Video Game) / int_abc66b07
type
Evolving Attack
 Super Mario RPG (Video Game) / int_abc66b07
comment
Evolving Attack: Unlike the other party members, who have a variety of special moves, Mario only gets two types: jumping on enemies and shooting fireballs at them. Later variations do more damage or target multiple enemies, but cost more FP. His basic Jump move also gets stronger as it's used, as a form of Magikarp Power. The Lamb's Lure, an enemy-removing item, will turn into the Sheep Attack once "the flock is full", meaning it's succeeded enough times. The Sheep Attack affects every enemy in the fight instead of just one at a time.
 Super Mario RPG (Video Game) / int_abc66b07
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_abc66b07
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_abc66b07
 Super Mario RPG (Video Game) / int_abd29ad8
type
No-Sell
 Super Mario RPG (Video Game) / int_abd29ad8
comment
No-Sell: Characters that take no actual damage from an attack will not flinch in the animation. The Safety Ring makes all elemental attacks cast on the user ineffective, as well as status effects, and it and other late-game accessories nullify instant death attacks. Spiky enemies such as the classic Spinies are completely immune to Mario's jump attacks and they'll take no damage if you jump on them, but wearing the Jump Shoes lets Mario jump on them normally and bypass the immunity.
 Super Mario RPG (Video Game) / int_abd29ad8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_abd29ad8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_abd29ad8
 Super Mario RPG (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Super Mario RPG (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: Just like in Final Fantasy, this serves as the basis for elemental damage. The party doesn't have much control over the elements: Mario has three fire spells, Mallow has two lightning spells and an ice spell, and everything else is considered neutral. The only other option for elemental damage is Fire and Ice Bombs, which can only be bought for coins at one point of the story and are hard to get afterwards.
 Super Mario RPG (Video Game) / int_abfb19ba
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_abfb19ba
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_abfb19ba
 Super Mario RPG (Video Game) / int_ac4ac8e5
type
Idiosyncratic Episode Naming
 Super Mario RPG (Video Game) / int_ac4ac8e5
comment
Idiosyncratic Episode Naming: Every song that plays in a fight is entitled "Fight Against [X]".
 Super Mario RPG (Video Game) / int_ac4ac8e5
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ac4ac8e5
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ac4ac8e5
 Super Mario RPG (Video Game) / int_ac7b87df
type
Off-Model
 Super Mario RPG (Video Game) / int_ac7b87df
comment
Off-Model: Some of the returning characters and enemies look different than their appearances even before this game, such as Goombas being somewhat scrunched up.
 Super Mario RPG (Video Game) / int_ac7b87df
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ac7b87df
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ac7b87df
 Super Mario RPG (Video Game) / int_acecb17d
type
Chekhov's Skill
 Super Mario RPG (Video Game) / int_acecb17d
comment
Chekhov's Skill: Mallow's ability to summon rainstorms when crying, which appears several times. The last time, Mario gets out an umbrella after Mallow runs inside the Nimbus Land castle by himself, anticipating the teary reunion between parents and child.
 Super Mario RPG (Video Game) / int_acecb17d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_acecb17d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_acecb17d
 Super Mario RPG (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Super Mario RPG (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Johnathan Jones' diary tells of his ship getting entangled by King Calamari.
 Super Mario RPG (Video Game) / int_ad22fa80
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ad22fa80
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ad22fa80
 Super Mario RPG (Video Game) / int_ad754f85
type
Evolving Title Screen
 Super Mario RPG (Video Game) / int_ad754f85
comment
Evolving Title Screen: The title screen hides the sword in Bowser's Keep until the early sword drop cutscene has happened.
 Super Mario RPG (Video Game) / int_ad754f85
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ad754f85
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ad754f85
 Super Mario RPG (Video Game) / int_adab0a2b
type
Took a Shortcut
 Super Mario RPG (Video Game) / int_adab0a2b
comment
Took a Shortcut: How else would Toad get to the second-to-last room in the game, which is in the middle of the enemy's factory?
 Super Mario RPG (Video Game) / int_adab0a2b
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_adab0a2b
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_adab0a2b
 Super Mario RPG (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Super Mario RPG (Video Game) / int_ae3d6438
comment
Deadpan Snarker: One of the Toads in Mushroom Kingdom, who delivers this line regarding why he didn't stop the thief Croco.
 Super Mario RPG (Video Game) / int_ae3d6438
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ae3d6438
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ae3d6438
 Super Mario RPG (Video Game) / int_b058881a
type
Maximum Fun Chamber
 Super Mario RPG (Video Game) / int_b058881a
comment
Maximum Fun Chamber: The building where the villagers of Seaside Town are being held. It's just a regular house, and refusing to hand over the fifth Star Piece will cause the person demanding you to give it up to enter the house... and tickle one of the occupants inside.
 Super Mario RPG (Video Game) / int_b058881a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b058881a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b058881a
 Super Mario RPG (Video Game) / int_b136ed26
type
Big Fancy Castle
 Super Mario RPG (Video Game) / int_b136ed26
comment
Big Fancy Castle: The Mushroom Kingdom has its own decorated royal castle, and later parts of the game feature Nimbus Castle and Bowser's Keep. All three of these serve as dungeons of varying lengths, though the former two eventually get emptied out.
 Super Mario RPG (Video Game) / int_b136ed26
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b136ed26
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b136ed26
 Super Mario RPG (Video Game) / int_b24ce4b2
type
Rearrange the Song
 Super Mario RPG (Video Game) / int_b24ce4b2
comment
Rearrange the Song: The music for the fight with Bowser at the beginning of the game is his boss music in Super Mario Bros. 3. A slower remix of it is used when you return to Bowser's Keep late in the game as the second part of the Bowser's Keep theme.
 Super Mario RPG (Video Game) / int_b24ce4b2
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b24ce4b2
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b24ce4b2
 Super Mario RPG (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Super Mario RPG (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: Averted with FP, as enemy groups have an FP pool too. Usually you'll either win or lose long before theirs runs out, though. King Kalimari's Tentacle Rope attack ignores immunity to fear. On the other hand, equipping Mario with Jump Shoes lets the player ignore enemies' Jump-attack immunity.
 Super Mario RPG (Video Game) / int_b3b1115f
featureApplicability
-1.0
 Super Mario RPG (Video Game) / int_b3b1115f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b3b1115f
 Super Mario RPG (Video Game) / int_b3d72fde
type
Lone Wolf Boss
 Super Mario RPG (Video Game) / int_b3d72fde
comment
Lone Wolf Boss: Despite his weapon-based design falling in line with members of the Smithy Gang, Punchinello isn't affiliated with them. He's just some weirdo that comes across a Star Piece and fights over it with Mario. Croco, Belome, Booster, Johnny, and Valentina have no affiliation with Smithy either.
 Super Mario RPG (Video Game) / int_b3d72fde
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b3d72fde
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b3d72fde
 Super Mario RPG (Video Game) / int_b49247cc
type
Wind Is Green
 Super Mario RPG (Video Game) / int_b49247cc
comment
Wind Is Green: Culex is accompanied by four colour-coded crystals each representing one of the four elements. The Wind crystal is green, and uses electrical attacks plus Petal Blast.
 Super Mario RPG (Video Game) / int_b49247cc
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b49247cc
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b49247cc
 Super Mario RPG (Video Game) / int_b69e71fe
type
Rainbow Motif
 Super Mario RPG (Video Game) / int_b69e71fe
comment
Rainbow Motif: The seven star pieces are colored this way.
 Super Mario RPG (Video Game) / int_b69e71fe
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b69e71fe
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b69e71fe
 Super Mario RPG (Video Game) / int_b77808f2
type
 Super Mario RPG (Video Game) / int_b77808f2
comment
"Where Are They Now?" Epilogue: After the final boss, there's a few scenes that wrap up the game's story before the ending parade: Mallow is officially crowned the prince of Nimbus Land. Bowser is repairing his castle, and gets mad at a Shy Guy that hijacks his Clown Car. Johnny Jones enjoys the sunset in the area where Yaridovich was fought. Croco has moved to Yo'ster Island, and befriends Boshi after losing a race to Yoshi. Frogfucius and his student (the one who was in Seaside Town) attend a concert conducted by Toadofsky. In the middle of his wedding to Valentina, Booster runs off, to the befuddlement of Dodo and the Snifits. Mario and Toadstool return to the Mushroom Kingdom.
 Super Mario RPG (Video Game) / int_b77808f2
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b77808f2
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b77808f2
 Super Mario RPG (Video Game) / int_b7920c43
type
Lost in Translation
 Super Mario RPG (Video Game) / int_b7920c43
comment
Lost in Translation: During the second battle with Belome, if Princess Toadstool is active in your party and Belome eats her, he'll say, "Mmm, tastes peachy..." Super Mario RPG was the last Mario game to use her Dub Name Change; Super Mario 64, released that same year in North America, phased it out. Belome's name is a pun on "Bero", tongue. Another punny name lost is Chomp Chomp's original name is Wan Tsu (read: Japanese pronunciation of "one two"). The joke is that Chomps were originally called "Wan Wan", which is an onomatopoeia for a dog's bark. The Magikoopa you fight in Bowser's Keep before reaching Boomer and Exor isn't any random Koopa Troopa - it's actually Kamek as revealed in his Psychopathnote since "that's...my child?" clearly refers to him raising Bowser in Yoshi's Island, although the original Japanese is something more akin to "Is that... that child?", which may instead refer to his recognition of Mario. For the first and only time, he was given a somewhat unique name in the Japanese version ("Kamezard", a portmanteau of "Kame(k)" and "Wizard"), though the localization seems to have missed the obvious connection like a few other recurring enemies. Bowser's ultimate unique armor — the... Heal Shell? That doesn't suit him at all, unlike the other four characters. It's probably meant to be the Heel Shell, as in the lovable baddie from Professional Wrestling. note Pro wrestling was surprisingly Big in Japan, and yes, "hiiru shell" (the item) and "hiiru wrestler" (the baddie) are both spelled ヒール. The Shy Guys that hold the chandeliers together on the second visit to Bowser's Keep are named Chandeli-ho in a dialogue box. This is in fact a portmanteau of "chandelier" and "Heiho", the Japanese name for Shy Guys.note Interestingly, unused data suggesting that one was originally intended to be a target in battle like Kinklink gives it the more localized name of "Hangin' Shy". "NokNok Shell", Nokonoko being the Japanese name for Koopa Troopas. Apparently, Ted Woolsey didn't get the memo. The translations for a few of the enemy spell names are weird, in particular the "Drain series". The original names of Drain, Mega Drain, and Drain Beam are Fireball, Light Saber and Geyser respectively. None of these attacks have an HP-stealing component, so it's unclear where the "drain" naming came from. The enemy known in every other Mario game as "Koopa Paratroopa" is here known as "Sky Troopa", while the flying Shy Guy known as "Beezo" in Super Mario Bros. 2 is here called "Shy Away". Exor's mouth is translated as "Neosquid", a bizarre name that doesn't line up with the Japanese text. There's no official explanation for the mistake, though it's speculated to be the result of misinterpreting a sprite Explanation In order for a boss as big as Exor to work, most of its body is a static background with the attacking parts being sprites, making it possible that the mouth was seen separately from the rest of the boss and assumed to be a squid-like creature.
 Super Mario RPG (Video Game) / int_b7920c43
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b7920c43
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b7920c43
 Super Mario RPG (Video Game) / int_b8ecfe56
type
Storm of Blades
 Super Mario RPG (Video Game) / int_b8ecfe56
comment
Storm of Blades: Three of the most powerful enemy magic attacks are "Sword Rain," "Spear Rain" and "Arrow Rain," all of which are unique to the final boss fight against Smithy. During the first stage of the fight Smithy can summon lackeys that know "Sword Rain", while during the second phase of the fight Smithy can use all three attacks, but only when he morphs his head into the "Magic Head" form.
 Super Mario RPG (Video Game) / int_b8ecfe56
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b8ecfe56
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b8ecfe56
 Super Mario RPG (Video Game) / int_b93b00ef
type
Goomba Springboard
 Super Mario RPG (Video Game) / int_b93b00ef
comment
There's a normally inaccessible pipe and item box in Kero Sewers to an area that you normally couldn't go to until over halfway through the game... unless you maneuver enemies into a specific position, fight with them and Run Away, which causes them to become solid objects and let you go jumping on their head. There is Developers' Foresight, however, and the item box contains a single Flower instead of the Cricket Jam you'd normally get, and a Broken Bridge prevents you from going anywhere in Land's End (and an enemy even has special dialogue if you try this). Trying to fight the enemy will allow him to slaughter you.
 Super Mario RPG (Video Game) / int_b93b00ef
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b93b00ef
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b93b00ef
 Super Mario RPG (Video Game) / int_b9918c48
type
Nobody Here but Us Statues
 Super Mario RPG (Video Game) / int_b9918c48
comment
Nobody Here but Us Statues: Mario paints himself gold to hide amongst Valentina's statues. There's a short minigame where Mario has to avoid blowing his cover as Dodo pecks at the statues; winning nets you the speed-boosting Feather, and losing starts an optional fight with Dodo.
 Super Mario RPG (Video Game) / int_b9918c48
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b9918c48
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b9918c48
 Super Mario RPG (Video Game) / int_b9f472b
type
Storming the Castle
 Super Mario RPG (Video Game) / int_b9f472b
comment
Storming the Castle: Mario does this at the beginning of the game in Bowser's Keep. And it is done again for the final Star Piece, except that it is not The Very Definitely Final Dungeon.
 Super Mario RPG (Video Game) / int_b9f472b
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_b9f472b
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_b9f472b
 Super Mario RPG (Video Game) / int_ba3c18e6
type
Fixed Damage Attack
 Super Mario RPG (Video Game) / int_ba3c18e6
comment
Fixed Damage Attack: The Star Egg does 100 damage to all enemies and can be used an unlimited number of times, while the Rock Candy does 200 but can only be used once. The Attack Up buff increases the damage to 150 and 300, respectively.
 Super Mario RPG (Video Game) / int_ba3c18e6
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ba3c18e6
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ba3c18e6
 Super Mario RPG (Video Game) / int_baaf641a
type
King Mook
 Super Mario RPG (Video Game) / int_baaf641a
comment
King Mook: King Calamari is a Giant Squid version of Bloopers. Megasmilax is well, a giant Smilax, an enemy never encountered until you fight it, but both the normal and mega varieties are species of Piranha Plant.
 Super Mario RPG (Video Game) / int_baaf641a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_baaf641a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_baaf641a
 Super Mario RPG (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Super Mario RPG (Video Game) / int_bc0f0e23
comment
Boss Bonanza: Barrel Volcano ends with Czar Dragon, which decomposes into Zombone for a second phase, followed by a short hallway before fighting the Axem Rangers, which themselves are two forms (first the five Axem Rangers, then the head of their Blade battleship). Bowser's Keep has three nearly consecutive bosses: a Magikoopa, Boomer, and Exor. There's also a chance to fight a Boss in Mook Clothing, Chester, right before the Magikoopa. The Gate/Factory that comprises Smithy's lair. Just getting in requires that you defeat Count Down, followed by Domino and Cloaker, a Dual Sequential Boss (whose second stage is another Dual Boss). Inside the Factory proper, Mario has to fight through four levels of factory management, the first three of which have bodyguards while the Factory Chief has his own autonomous secret weapon. Smithy, a two-phase fight, comes after all of these. Duplicates of many of the previous bosses now appear as regular mooks throughout the Gate area, and most of them aren't any weaker than they were in their initial appearance, though theoretically Mario and friends should be much more powerful by now.
 Super Mario RPG (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_bc0f0e23
 Super Mario RPG (Video Game) / int_beac3bec
type
Last Chance Hit Point
 Super Mario RPG (Video Game) / int_beac3bec
comment
Last Chance Hit Point: There are a few One-Hit Kill moves that you can block (using a timed button press). Doing so will allow you to survive with 1 HP. A perfect block will allow you to take no damage.
 Super Mario RPG (Video Game) / int_beac3bec
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_beac3bec
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_beac3bec
 Super Mario RPG (Video Game) / int_c007c53
type
Cool and Unusual Punishment
 Super Mario RPG (Video Game) / int_c007c53
comment
Yaridovich, who threatens to tickle the real townsfolk if you refuse to hand over the Star Piece. You have no choice but to comply (or else your reward from the real mayor will be meager).
 Super Mario RPG (Video Game) / int_c007c53
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c007c53
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c007c53
 Super Mario RPG (Video Game) / int_c0b66f61
type
Invisible Monsters
 Super Mario RPG (Video Game) / int_c0b66f61
comment
Invisible Monsters: Mokura, who starts out as the invisible Formless and can't be hit by any normal moves. The game treats it like an obscure Bonus Boss.
 Super Mario RPG (Video Game) / int_c0b66f61
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c0b66f61
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c0b66f61
 Super Mario RPG (Video Game) / int_c3191ad7
type
Smooch of Victory
 Super Mario RPG (Video Game) / int_c3191ad7
comment
Smooch of Victory: Depending on how fast you recover the Princess's accessories in Marrymore Chapel, Mario can receive one of these from Toadstool, Bowser or Booster.
 Super Mario RPG (Video Game) / int_c3191ad7
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c3191ad7
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c3191ad7
 Super Mario RPG (Video Game) / int_c32ff95d
type
Playing Card Motifs
 Super Mario RPG (Video Game) / int_c32ff95d
comment
Playing Card Motifs: Mario's special attacks involve a spade aura, Mallow's a club, Bowser's a diamond, and Toadstool's a heart. Geno ends up with a star aura.
 Super Mario RPG (Video Game) / int_c32ff95d
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c32ff95d
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c32ff95d
 Super Mario RPG (Video Game) / int_c5f23623
type
Broken Bridge
 Super Mario RPG (Video Game) / int_c5f23623
comment
Broken Bridge: Exor the giant sword breaks the bridge to Bowser's Keep so that Mario can't just walk in and immediately take on Smithy. He finally finds a way back in once Nimbus Land's Royal Bus is back on service.
 Super Mario RPG (Video Game) / int_c5f23623
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c5f23623
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c5f23623
 Super Mario RPG (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Super Mario RPG (Video Game) / int_c6dccfb7
comment
Musical Spoiler: As if the patently creepy behavior of the townspeople wasn't enough of a clue, the presence of the "town in trouble" theme is a dead giveaway that something is seriously not right in Seaside Town.
 Super Mario RPG (Video Game) / int_c6dccfb7
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c6dccfb7
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c6dccfb7
 Super Mario RPG (Video Game) / int_c75df49a
type
Shout-Out
 Super Mario RPG (Video Game) / int_c75df49a
comment
Shout-Out: The encounter with Culex uses three themes from the Final Fantasy series: the Prelude, the standard victory fanfare and the remixed Final Fantasy IV boss battle music. While the credits roll, there's an Electrical Parade! (Well, the lights come in partway through, but the music is a definite Shout Out from the start.) When Princess Toadstool's castle is illuminated at night, it bears more than a passing resemblance to Sleeping Beauty's Disneyland residence. Jinx's Japanese name is Jackie. Czar Dragon's name is shared with a boss that was Dummied Out from the original version of Final Fantasy VI. Although the boss appeared in that game's Game Boy Advance Updated Re-release, it was retranslated as Kaiser Dragon, making the connection with this game's Czar Dragon less obvious. That Chest Monster on the Sunken Ship, Hidon, shares its name with a boss from Final Fantasy VI. The Axem Rangers are living shoutouts to both Power Rangers and Super Sentai. Cloaker announces his fight with "It's clobbering time!" Punchinello also says this when he summons Mezzo Bombs. Bob-omb's Psychopath text: "Small is as small does." You fight Bahamutt as a mini-boss who was summoned by another monster. This was a translation addition; his original name is Doshi (which explains why he looks like a Yoshi with wings) Donkey Kong appears as enemies named "Guerilla" and "Chained Kong", specifically using the Donkey Kong Country design. The Box Boy enemy can summon an obese genie minion called "Fautso", a pun on "fatso" and Faust. In the Japanese version many of the enemy thoughts that can be read using Mallow's Psychopath ability are references to other media, including, but not limited to, Neon Genesis Evangelion, Virtua Fighter, Giant Robo, and Fist of the North Star. Frogog's Japanese name is Richard and Ribbite's name is Richard II. While stopping Mario from fighting Bowyer without thinking things through, Mallow said he can't just go all out like Bruce Lee. The puppet enemies, Remo Con and Puppox, can use a special attack called Eerie Jig that transform a character into a scarecrow. The Japanese name of the skill is Mysterious Dance, meaning that it shares the name with an ability used by the marionette monsters in the Dragon Quest series.
 Super Mario RPG (Video Game) / int_c75df49a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c75df49a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c75df49a
 Super Mario RPG (Video Game) / int_c923e7a6
type
Metal Slime
 Super Mario RPG (Video Game) / int_c923e7a6
comment
Metal Slime: The Shy Ranger will randomly appear with Piranha Plants in the Pipe Vault, and has insanely high speed, high defense, and immunity to all four elements. Beating it rewards the player with a buttload of experience, and using a Yoshi Cookie on it may turn it into a KerokeroCola, the best healing item available.
 Super Mario RPG (Video Game) / int_c923e7a6
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c923e7a6
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c923e7a6
 Super Mario RPG (Video Game) / int_c96e8bb5
type
Rocket Punch
 Super Mario RPG (Video Game) / int_c96e8bb5
comment
Rocket Punch: Geno's unarmed attack has him shoot his arm at the elbow. Later, he gets a weapon called precisely this to shoot both of his arms at once.
 Super Mario RPG (Video Game) / int_c96e8bb5
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c96e8bb5
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c96e8bb5
 Super Mario RPG (Video Game) / int_c98c0b08
type
The Legend of X
 Super Mario RPG (Video Game) / int_c98c0b08
comment
The Legend of X: The game's title is Super Mario RPG: Legend of the Seven Stars.
 Super Mario RPG (Video Game) / int_c98c0b08
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_c98c0b08
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_c98c0b08
 Super Mario RPG (Video Game) / int_ca7f68c4
type
Power Fist
 Super Mario RPG (Video Game) / int_ca7f68c4
comment
Power Fist: Several of the weapons. Mario gets ones that give him a longer punch combo, then ones that make his fists huge, Mallow gets something similar, Princess Toadstool gets a larger hand to slap enemies, and Bowser's best weapon is the Drill Claw.
 Super Mario RPG (Video Game) / int_ca7f68c4
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ca7f68c4
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ca7f68c4
 Super Mario RPG (Video Game) / int_cab5085a
type
Rain of Arrows
 Super Mario RPG (Video Game) / int_cab5085a
comment
Rain of Arrows: This is Bowyer's preferred method of attacking Rose Town, constantly firing arrows into it from the forest. Rather fitting considering that he's a giant bow and all of his minions are sentient arrows. When someone is struck with the arrow, they are paralyzed in place, unable to move, but still able to talk. There's also an attack called "Arrow Rain."
 Super Mario RPG (Video Game) / int_cab5085a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_cab5085a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_cab5085a
 Super Mario RPG (Video Game) / int_caf89e54
type
Taking You with Me
 Super Mario RPG (Video Game) / int_caf89e54
comment
Taking You with Me: The Cluster enemy's "Psyche!", a One-Hit Kill that it uses as a Counter-Attack unless you defeat it with one hit. Cluster's Palette Swap, Pulsar, has "Migraine", which has the same effect. Corkpedite's Body will also use Migraine if the head is destroyed first.
 Super Mario RPG (Video Game) / int_caf89e54
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_caf89e54
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_caf89e54
 Super Mario RPG (Video Game) / int_ce9a1c4a
type
Underground Level
 Super Mario RPG (Video Game) / int_ce9a1c4a
comment
Underground Level: Kero Sewers, the Pipe Vault, and the Coal Mines. All three of them are dark underground areas, with the former two being based around the underground pipe-filled areas of Mario platformers and the latter being a standard mining cavern in Moleville.
 Super Mario RPG (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ce9a1c4a
 Super Mario RPG (Video Game) / int_cf8a91be
type
Item Get!
 Super Mario RPG (Video Game) / int_cf8a91be
comment
Item Get!: The Star Pieces are showily presented above Mario's head when he receives them.
 Super Mario RPG (Video Game) / int_cf8a91be
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_cf8a91be
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_cf8a91be
 Super Mario RPG (Video Game) / int_cf92fea8
type
Cassandra Truth
 Super Mario RPG (Video Game) / int_cf92fea8
comment
Cassandra Truth: Gaz claimed that his Geno doll grew and went out the door. His mother doesn't believe him, even when you visit Gaz's house later on with Geno in your party.
 Super Mario RPG (Video Game) / int_cf92fea8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_cf92fea8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_cf92fea8
 Super Mario RPG (Video Game) / int_d0f5cc90
type
Flavor Text
 Super Mario RPG (Video Game) / int_d0f5cc90
comment
Flavor Text: For most items: Quartz Charm: "A shining source of power!"
 Super Mario RPG (Video Game) / int_d0f5cc90
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d0f5cc90
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d0f5cc90
 Super Mario RPG (Video Game) / int_d24ed873
type
Developers' Foresight
 Super Mario RPG (Video Game) / int_d24ed873
comment
Developers' Foresight: When you confront Mack, two Shysters try to jump on Mario's head and he deflects them, knocking them off the platform and so only the remaining four aid Mack in the fight, those two survive to flee and tell Smithy what happened. If you approach the platform from the sides and thus walk past the Shysters, when Mack does his Dynamic Entry the two are knocked backwards off the platform to keep the story straight. In Booster Pass, you can find an Apprentice Snifit who hopes that if he defeats Mario, he'll be promoted to Snifit 4 in Booster's Tower. With his pitiful stats you have to go out of your way to lose to him, but if you do he runs off happy at his victory, and the next Apprentice you find here says he wants to be Snifit 5. This proceeds up to a fifth Apprentice aspiring to be Snifit 8. If you ascend to the top of Booster's Tower you can find the victorious numbered Apprentices basking in the pride of being made Snifits, and the fifth one grumbling that Booster only wants seven Snifits so he's off to Grate Guy's Casino. The four Apprentices all also have unique dialogue if you talk to them. Smithy's second form's default head (before he reforges it into a tank, a mage, a chest, or a welder's mask) has an attack animation despite said default head not having any attacks. While this would normally be considered Dummied Out content, if you'd notice that said second form's defeat animation involves involves the head playing its attack animation over and over again, you'd realize the developers accounted for the very unlikely event of you defeating Smithy before he even has a chance to reforge his head into a different form. In Kero Sewers, there's a pipe that leads to the late-game area Land's End and a chest containing Cricket Jam, a late-game rare item. While the pipe is on high ground too high to jump to, it is possible to reach by getting into a fight with one of the Boos in the area and fleeing from it; enemies have Mercy Invincibility when fled where they don't trigger a fight when touched for a few seconds, and the player can thus use the Boo as a stepping stone to get up to the pipe. The chest contains a Flower instead (it'll still contain the Cricket Jam when you come back later), and if you go down the pipe into Land's End, the exit is on low ground where the ledge above is too high to jump, and the Shyster nearby will warn you to turn back because there's no way out from here. If the mushroom people at Rose Town get frozen by an arrow while facing the exit, they'll remark on Geno passing through. The Hammer Bros, Terrapins and Bowser within the prologue fight all have Psychopath quotes should you hack the game to allow access to that move before you obtain Mallow. Many of the fallen wishing stars on Star Hill contain wishes from characters, and two such wishes (Frogfucious wishing for Cricket Jam, and Mallow's parents wishing for their son to come home) will be fulfilled during the game. If you revisit the Star Road after such events, their wishing stars will say something different.
 Super Mario RPG (Video Game) / int_d24ed873
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d24ed873
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d24ed873
 Super Mario RPG (Video Game) / int_d3c6cf4f
type
Unwilling Suspension
 Super Mario RPG (Video Game) / int_d3c6cf4f
comment
Unwilling Suspension: Toadstool is suspended from a ceiling rope when Bowser captures her.
 Super Mario RPG (Video Game) / int_d3c6cf4f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d3c6cf4f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d3c6cf4f
 Super Mario RPG (Video Game) / int_d41485b9
type
Mook Depletion
 Super Mario RPG (Video Game) / int_d41485b9
comment
Mook Depletion: Throughout the early game are several scenes of Bowser commanding his Koopa Troop forces. Each time, there are fewer and fewer, the rest deciding Screw This, I'm Outta Here!, until finally Bowser asks Mario's party to join the troop because nobody else stuck around.
 Super Mario RPG (Video Game) / int_d41485b9
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d41485b9
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d41485b9
 Super Mario RPG (Video Game) / int_d4fa75fc
type
Easy Levels, Hard Bosses
 Super Mario RPG (Video Game) / int_d4fa75fc
comment
Easy Levels, Hard Bosses: The normal enemies you encounter aren't too tough and will likely die with one strike from a Timed Hit, and enemies can often just be avoided if you're not up to a fight. Bosses, on the other hand, make frequent use of group-hitting attacks that do heavy damage, a lot of them have status-inducing attacks which may also be group-hitting, and many bring Mooks to assist them that respawn when killed. This in in addition to unique gimmicks to catch you off guard — Bowyer locks button commands, Bundt has to have candles blown out, Johnny Jones fights one-on-one, etc.
 Super Mario RPG (Video Game) / int_d4fa75fc
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d4fa75fc
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d4fa75fc
 Super Mario RPG (Video Game) / int_d5a561a0
type
After-Combat Recovery
 Super Mario RPG (Video Game) / int_d5a561a0
comment
After-Combat Recovery: Dead characters are revived with 1 HP and still gain experience at the end of battle.
 Super Mario RPG (Video Game) / int_d5a561a0
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d5a561a0
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d5a561a0
 Super Mario RPG (Video Game) / int_d65defec
type
Cumulonemesis
 Super Mario RPG (Video Game) / int_d65defec
comment
Cumulonemesis: The Mokura enemies are poisonous green clouds. They're initially immune to regular attacks thanks to their gaseous nature.
 Super Mario RPG (Video Game) / int_d65defec
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d65defec
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d65defec
 Super Mario RPG (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Mario RPG (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Die and you respawn with your levels retained, and there's always a chance to save and heal before major bosses. In fact, a lot of rooms before the bosses have a chest, hidden or visible, with a Mushroom inside to fully restore your stats. Or, in the case of Yaridovich and Valentina, you fight them when you go to a certain location and thus can go to another town and rest up at an Inn (one of which is always free to use) or Mario's Pad. In one of the platforming rooms in Bowser's Keep, you're required to leap over a series of moving platforms over a pit of lava. Failing ten times you get kicked out of the room, which is the second of three in a gauntlet of minigames. Fortunately, the platforms stop moving when you're jumping so you don't need to time your leaps, if you fall off you respawn on the platform you were on before you jumped, and if you attempt to walk off normally Mario will stumble back to safety. If you die in one of the two battle corridors, you're simply booted back out to the selection room, same as if you failed the action or puzzle sections, rather than returing to the last save point. All characters receive the same experience from battle, even if they are not in the active party, and knocked out characters still receive experience as well (and automatically revive with one HP at the end of the fight). This way no character will ever fall behind in usability, aside from inherent differences.
 Super Mario RPG (Video Game) / int_d6f284a3
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d6f284a3
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d6f284a3
 Super Mario RPG (Video Game) / int_d75754fc
type
Antlion Monster
 Super Mario RPG (Video Game) / int_d75754fc
comment
Antlion Monster: Land's End has whirlpools of sand, from which ant-like monsters named Shoguns pop out if you get too close.
 Super Mario RPG (Video Game) / int_d75754fc
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d75754fc
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d75754fc
 Super Mario RPG (Video Game) / int_d88faed2
type
Scarf of Asskicking
 Super Mario RPG (Video Game) / int_d88faed2
comment
The Rare Scarf is an accessory that further boosts both defense stats; pairing both the Shell and the Scarf is useful against Culex and Jinx, who have incredibly damaging attacks.
 Super Mario RPG (Video Game) / int_d88faed2
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d88faed2
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d88faed2
 Super Mario RPG (Video Game) / int_d9c4365c
type
Reset Button
 Super Mario RPG (Video Game) / int_d9c4365c
comment
Reset Button: An item called Earlier Times lets you redo a battle from the beginning again.
 Super Mario RPG (Video Game) / int_d9c4365c
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d9c4365c
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d9c4365c
 Super Mario RPG (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here!
 Super Mario RPG (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here!: If Bowser is in your active party while going through Bowser's Keep, several of the enemies you encounter may run away as soon as the battle starts.
 Super Mario RPG (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_d9cf40fa
 Super Mario RPG (Video Game) / int_d9e48d0
type
Company Cross References
 Super Mario RPG (Video Game) / int_d9e48d0
comment
Company Cross References: Link and Samus show up in certain hotels throughout the game.
 Super Mario RPG (Video Game) / int_d9e48d0
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_d9e48d0
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_d9e48d0
 Super Mario RPG (Video Game) / int_da91a25f
type
Mana Potion
 Super Mario RPG (Video Game) / int_da91a25f
comment
Mana Potion: Syrups restore Flower Points, which are used perform special attacks.
 Super Mario RPG (Video Game) / int_da91a25f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_da91a25f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_da91a25f
 Super Mario RPG (Video Game) / int_dab6a3a8
type
Sugar Apocalypse
 Super Mario RPG (Video Game) / int_dab6a3a8
comment
Sugar Apocalypse: Smithy intends to turn the Mushroom Kingdom, normally a Sugar Bowl, into "a world filled with weapons".
 Super Mario RPG (Video Game) / int_dab6a3a8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_dab6a3a8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_dab6a3a8
 Super Mario RPG (Video Game) / int_db148980
type
Mook Promotion
 Super Mario RPG (Video Game) / int_db148980
comment
Mook Promotion: Parodied. Going out of your way to lose to the Apprentices in Booster Pass makes Booster promote them to proper Snifits, numbering 4, 5, 6, and 7. Another Apprentice tries to become Snifit 8, but there's no room for him.
 Super Mario RPG (Video Game) / int_db148980
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_db148980
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_db148980
 Super Mario RPG (Video Game) / int_dcd2459e
type
Anthropomorphic Food
 Super Mario RPG (Video Game) / int_dcd2459e
comment
Anthropomorphic Food: Bundt, the surprisingly difficult cake boss. There's also a giant carrot enemy in Booster Pass.
 Super Mario RPG (Video Game) / int_dcd2459e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_dcd2459e
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_dcd2459e
 Super Mario RPG (Video Game) / int_dd5faec5
type
Only Mostly Dead
 Super Mario RPG (Video Game) / int_dd5faec5
comment
The Princess's "Come Back" move appears to call a star from the heavens to revive a fallen party member. Perhaps even the broken Star Road has its uses?
 Super Mario RPG (Video Game) / int_dd5faec5
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_dd5faec5
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_dd5faec5
 Super Mario RPG (Video Game) / int_df858e81
type
Shoot the Medic First
 Super Mario RPG (Video Game) / int_df858e81
comment
Shoot the Medic First: When taking on the Axem Rangers, targeting the pink ranger first is suggested by the official guide book because if Pink is active, she will heal her party members. This is actually bad advice — Green does by far the most damage of the Axem Rangers with his spells, and he has lower hitpoints and defense than Pink, so he should be taken out first, followed by Pink.
 Super Mario RPG (Video Game) / int_df858e81
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_df858e81
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_df858e81
 Super Mario RPG (Video Game) / int_e1ec1b15
type
Make a Wish
 Super Mario RPG (Video Game) / int_e1ec1b15
comment
Make a Wish: The Star Road can grant wishes, and you even get to visit the place where they fall before being granted; Mario can read them, and Mallow gets angry if you read his wish. The Star Pieces are required to restore the proper cycle of wishes, and it is vital to do so, as there is more to wishes than just the wisher's personal life; Mario's own successes are often aided by the many people wishing for him to do so.
 Super Mario RPG (Video Game) / int_e1ec1b15
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e1ec1b15
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_e1ec1b15
 Super Mario RPG (Video Game) / int_e27e757e
type
Trauma Inn
 Super Mario RPG (Video Game) / int_e27e757e
comment
Trauma Inn: All of them cost money to stay in, except for the one in Rose Town and Mario's house (obviously). In the Marrymore Inn, it's even possible to delay checking out until you're broke, requiring Mario to pay off the debt by serving as a bellhop.
 Super Mario RPG (Video Game) / int_e27e757e
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e27e757e
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_e27e757e
 Super Mario RPG (Video Game) / int_e2c4b927
type
Dub Name Change
 Super Mario RPG (Video Game) / int_e2c4b927
comment
During the second battle with Belome, if Princess Toadstool is active in your party and Belome eats her, he'll say, "Mmm, tastes peachy..." Super Mario RPG was the last Mario game to use her Dub Name Change; Super Mario 64, released that same year in North America, phased it out.
 Super Mario RPG (Video Game) / int_e2c4b927
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e2c4b927
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_e2c4b927
 Super Mario RPG (Video Game) / int_e3ab9e00
type
Turns Red
 Super Mario RPG (Video Game) / int_e3ab9e00
comment
Turns Red: A variety of enemies will boost their attack or defense when things are getting dangerous for them. Wigglers actually do turn red when doing this. Johnny does this if you kill his flunkies and shift the battle to a Duel Boss, becoming notably stronger.
 Super Mario RPG (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_e3ab9e00
 Super Mario RPG (Video Game) / int_e41b38d3
type
Classic Cheat Code
 Super Mario RPG (Video Game) / int_e41b38d3
comment
An Easter Egg exclusive to the Japanese version of the game plays a short cutscene of Toad mocking the concept of Classic Cheat Codes if you pressed a certain button combination.
 Super Mario RPG (Video Game) / int_e41b38d3
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e41b38d3
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_e41b38d3
 Super Mario RPG (Video Game) / int_e5421161
type
Expy
 Super Mario RPG (Video Game) / int_e5421161
comment
Expy: Booster is pretty much this game's version of Wario, being a stout, goofy man who lives in a castle and antagonizes Mario.
 Super Mario RPG (Video Game) / int_e5421161
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e5421161
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_e5421161
 Super Mario RPG (Video Game) / int_e54325c9
type
Heel
 Super Mario RPG (Video Game) / int_e54325c9
comment
Bowser's ultimate unique armor — the... Heal Shell? That doesn't suit him at all, unlike the other four characters. It's probably meant to be the Heel Shell, as in the lovable baddie from Professional Wrestling. note Pro wrestling was surprisingly Big in Japan, and yes, "hiiru shell" (the item) and "hiiru wrestler" (the baddie) are both spelled ヒール.
 Super Mario RPG (Video Game) / int_e54325c9
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e54325c9
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_e54325c9
 Super Mario RPG (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Super Mario RPG (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: Two of them in the main story: first is the Axem Rangers, where you fight all five of them, then Count Down and the two Ding-A-Lings. The Bonus Boss is also one of these — Culex and the four elemental crystals.
 Super Mario RPG (Video Game) / int_e57bd3dd
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e57bd3dd
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_e57bd3dd
 Super Mario RPG (Video Game) / int_e6ce4b
type
The Maze
 Super Mario RPG (Video Game) / int_e6ce4b
comment
The Maze: The Forest Maze is a woodland dungeon named after its mazelike nature. The first maze section is a room of six tree stump holes, which have to be searched to find a Wiggler that'll open the path forward. The second is a traditional "find the right path" maze; on the first visit, Mario can follow Geno's path through the woods to reach Bowyer, and there's also a treasure room reached by going in certain directions. One of the Sunken Ship puzzle rooms is a three-dimensional maze, where Mario has to blindly platform through a box structure to reach a rare item and a clue to a word puzzle. Land's End features a maze of quicksand pits in its desert section. The correct pit is signified by the Shogun ant hiding in it, which has to be fought each time to progress.
 Super Mario RPG (Video Game) / int_e6ce4b
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e6ce4b
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_e6ce4b
 Super Mario RPG (Video Game) / int_e7d03dc5
type
Excalibur in the Stone
 Super Mario RPG (Video Game) / int_e7d03dc5
comment
Exor's name is likely based on "Excalibur", seeing as he's a sword that gets embedded in a big stone object.
 Super Mario RPG (Video Game) / int_e7d03dc5
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_e7d03dc5
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_e7d03dc5
 Super Mario RPG (Video Game) / int_ee0327e7
type
Bonus Boss
 Super Mario RPG (Video Game) / int_ee0327e7
comment
The Jinx Belt accessory isn't as strong as the Quartz Charm (it gives a flat stat bonus instead of a multiplier), but is gotten from an easier Bonus Boss and isn't nullified by Shredder.
 Super Mario RPG (Video Game) / int_ee0327e7
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ee0327e7
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ee0327e7
 Super Mario RPG (Video Game) / int_f0089082
type
Early-Bird Cameo
 Super Mario RPG (Video Game) / int_f0089082
comment
Early-Bird Cameo: Booster's birdcage contains a miniature version of Dodo, long before he appears during Nimbus Land's story.
 Super Mario RPG (Video Game) / int_f0089082
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f0089082
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f0089082
 Super Mario RPG (Video Game) / int_f1577797
type
Boss Remix
 Super Mario RPG (Video Game) / int_f1577797
comment
Boss Remix: The "Armed Boss" theme, played when fighting against Smithy's goons, is a remix of the background music played in a town troubled by one of them. Likewise, the first battle theme of Smithy is a remix of the theme. Inverted by the music for Bowser's Keep, which is a slower and calmer remix of Bowser's boss theme from Super Mario Bros. 3. After that, the theme is remixed again for Bowser's boss battle in this game.
 Super Mario RPG (Video Game) / int_f1577797
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f1577797
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f1577797
 Super Mario RPG (Video Game) / int_f2d2ec5f
type
Evil Chef
 Super Mario RPG (Video Game) / int_f2d2ec5f
comment
Evil Chef: Chef Torte and his assistant aren't really evil, just kinda grumpy (but you would be too if someone jumped on top of your cake). They attack you later on, but they run away once the cake starts moving.
 Super Mario RPG (Video Game) / int_f2d2ec5f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f2d2ec5f
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f2d2ec5f
 Super Mario RPG (Video Game) / int_f36c4f98
type
Easily Forgiven
 Super Mario RPG (Video Game) / int_f36c4f98
comment
Easily Forgiven: The resident who lives on the hill in Rose Town will still give Mario directions for a secret spot in the Forest Maze after he steals from his two treasure boxes.
 Super Mario RPG (Video Game) / int_f36c4f98
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f36c4f98
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f36c4f98
 Super Mario RPG (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Super Mario RPG (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: You're limited to three active party members even though you end up with five characters, though they can be swapped in and out from the pause menu at any time.
 Super Mario RPG (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_f3cf30d9
 Super Mario RPG (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Super Mario RPG (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Croco serves as a wake-up call to players that haven't used all available options in battle properly. Mallow is too physically weak to damage the boss and spamming Thunderbolt will quickly drain your FP and leave none for Mario to use his special attacks since the party shares FP instead of having it individually. Croco also introduces attacks that can't be blocked with button timing and uses an item to heal himself. Unless the player uses the defend command for Mallow and learn how to ration FP and items, they will be in for a very rough fight. Bowyer also serves as a wake-up call gimmick boss. After depleting some of his HP, Bowyer will lock out the battle commands (attack, items, and abilities) you've used most the past few turns and he will utterly destroy you if you don't quickly adapt to having an option taken from you. This is also the battle where Geno joins, so it's necessary to quickly learn his timed hits so he can help damage Bowyer instead of being a Glass Cannon liability.
 Super Mario RPG (Video Game) / int_f4a0408f
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f4a0408f
featureConfidence
1.0
 Super Mario RPG (Video Game)
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Super Mario RPG (Video Game) / int_f4a0408f
 Super Mario RPG (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 Super Mario RPG (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: Mario goes straight to Bowser's Keep to save Princess Toadstool, only for the real villain's living base of operations to crash through the castle, flinging him, Toadstool, and Bowser away. It takes the rest of the game to reach Bowser's Keep and confront Exor properly.
 Super Mario RPG (Video Game) / int_f55a1990
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f55a1990
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f55a1990
 Super Mario RPG (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Super Mario RPG (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: The Koopa Troopas in this game are all replaced with soldiers called Terrapins (never mind that Koopa Troopas have already been shown to walk on two legs at this point). The Sky Troopas managed to stay, though. Even the cooks in Marrymore are Terrapins, as well. This is all due to the game's translation — their Japanese name is "Nokohei", "hei" being the Japanese word for Soldier and "Noko" being half of their Japanese namenote Their full Japanese name is "Noko Noko".. With this regard, their Japanese name could more properly be translated into English as "Koopa Soldier".
 Super Mario RPG (Video Game) / int_f5a3e496
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f5a3e496
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f5a3e496
 Super Mario RPG (Video Game) / int_f62cc38a
type
Stone Wall
 Super Mario RPG (Video Game) / int_f62cc38a
comment
Stone Wall: The Lazy Shell armor will turn anyone into this when it's equipped, raising their defense and magic defense through the roof but at a severe cost to their offensive power. Stick it on the Princess and your party is effectively unbeatable unless your opponent has a One-Hit KO move or you run out of Flower Points. The Rare Scarf is an accessory that further boosts both defense stats; pairing both the Shell and the Scarf is useful against Culex and Jinx, who have incredibly damaging attacks. The Safety Ring protects from One-Hit KO moves, Standard Status Effects, and certain elemental attacks. Using it in conjunction with the Lazy Shell will render a character Nigh-Invulnerable as long as you have a lot of syrups.
 Super Mario RPG (Video Game) / int_f62cc38a
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f62cc38a
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f62cc38a
 Super Mario RPG (Video Game) / int_f654419c
type
Baleful Polymorph
 Super Mario RPG (Video Game) / int_f654419c
comment
Baleful Polymorph: Your party members can be turned into mushrooms and scarecrows. In addition, the Sheep Attack can turn enemies into harmless lambs who float away.
 Super Mario RPG (Video Game) / int_f654419c
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f654419c
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f654419c
 Super Mario RPG (Video Game) / int_f6722211
type
Hit Points
 Super Mario RPG (Video Game) / int_f6722211
comment
Bundt has no Hit Points. Use Psychopath on it and its HP reading will come up zero. Its health is only dictated by the number of lit candles on its head, each candle getting snuffed whenever you land a hit. One relights every time Bundt has his turn, so one must continually pelt Bundt with attacks nonstop to ensure the first phase of this battle ends quickly. The second phase gives the boss back a set amount of HP.
 Super Mario RPG (Video Game) / int_f6722211
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f6722211
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f6722211
 Super Mario RPG (Video Game) / int_f6ec1b9
type
Weapon of Choice
 Super Mario RPG (Video Game) / int_f6ec1b9
comment
Weapon of Choice: Very few of the main characters, excepting Bowser (who is normally a villain) and Geno (who is a doll with custom toys), use standard weapons per se; Mario has his hammers and shells, Mallow uses staves and cymbals, and Toadstool uses whatever the hell she can find. Actual role-playing game weapons such as swords, knives, and arrows are for Smithy and the villains, who explicitly want to create "a world of weapons", and this is kept consistent throughout the game.
 Super Mario RPG (Video Game) / int_f6ec1b9
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f6ec1b9
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f6ec1b9
 Super Mario RPG (Video Game) / int_f7567671
type
Game Within a Game
 Super Mario RPG (Video Game) / int_f7567671
comment
Game Within a Game: Beetle Mania is an arcade-style game played by a Toad in the Mushroom Kingdom. After the halfway point of the game, Mario can buy the game device from him so he can play Beetle Mania from the pause menu at any time. It's a simple high-score game where a beetle shoots Koopa shells to cause chain reactions without getting squashed by them.
 Super Mario RPG (Video Game) / int_f7567671
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f7567671
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f7567671
 Super Mario RPG (Video Game) / int_f8035cdd
type
An Axe to Grind
 Super Mario RPG (Video Game) / int_f8035cdd
comment
The Axem Rangers name speaks for themselves.
 Super Mario RPG (Video Game) / int_f8035cdd
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f8035cdd
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f8035cdd
 Super Mario RPG (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Super Mario RPG (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: When you recover a Toad's wallet from Croco, you can sell it for money. You shouldn't, because he rewards you with a much-harder-to-obtain Frog Coin if you return it. If you help the guy out in Rose Town by opening his house, you can steal from the chests inside. When he enters, he'll ask if they're okay. If you left them alone - okay, great, you get some directions in the Maze and coins from the chests. If you didn't, they contained two Flowers which are more valuable and harder to come by than coins.
 Super Mario RPG (Video Game) / int_f87c42d4
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f87c42d4
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f87c42d4
 Super Mario RPG (Video Game) / int_f9fc071
type
My Little Panzer
 Super Mario RPG (Video Game) / int_f9fc071
comment
My Little Panzer: The Geno doll's Establishing Character Moment indicates that it has a Rocket Punch capable of knocking Mario out with a direct shot at his forehead.
 Super Mario RPG (Video Game) / int_f9fc071
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_f9fc071
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_f9fc071
 Super Mario RPG (Video Game) / int_fb111d49
type
Sequence Breaking
 Super Mario RPG (Video Game) / int_fb111d49
comment
Sequence Breaking: There's a normally inaccessible pipe and item box in Kero Sewers to an area that you normally couldn't go to until over halfway through the game... unless you maneuver enemies into a specific position, fight with them and Run Away, which causes them to become solid objects and let you go jumping on their head. There is Developers' Foresight, however, and the item box contains a single Flower instead of the Cricket Jam you'd normally get, and a Broken Bridge prevents you from going anywhere in Land's End (and an enemy even has special dialogue if you try this). Trying to fight the enemy will allow him to slaughter you. You can skip the first major boss by making a very precise jump. The game continues on as normal, but the Star Piece option never shows up in the menu.
 Super Mario RPG (Video Game) / int_fb111d49
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_fb111d49
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_fb111d49
 Super Mario RPG (Video Game) / int_fb17af62
type
Rhymes on a Dime
 Super Mario RPG (Video Game) / int_fb17af62
comment
Rhymes on a Dime: Belome, when casting the game's first instance of the Scarecrow status, S'crow Funk:
 Super Mario RPG (Video Game) / int_fb17af62
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_fb17af62
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_fb17af62
 Super Mario RPG (Video Game) / int_fb297e7
type
Gainaxing
 Super Mario RPG (Video Game) / int_fb297e7
comment
Gainaxing: Queen Valentina, when she's struck in combat. This is a particularly strange one as the game has a fairly young demographic and the exaggerated up and down bouncing is absolutely comedic.
 Super Mario RPG (Video Game) / int_fb297e7
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_fb297e7
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_fb297e7
 Super Mario RPG (Video Game) / int_fc33ff16
type
One-Winged Angel
 Super Mario RPG (Video Game) / int_fc33ff16
comment
One-Winged Angel: Smithy, after you defeat his first form. He has a temper tantrum that sends the party into a junkyard-themed Amazing Technicolor Battlefield, and turns himself into a metallic skull that is reshaped by his hammer-wielding body.
 Super Mario RPG (Video Game) / int_fc33ff16
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_fc33ff16
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_fc33ff16
 Super Mario RPG (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Super Mario RPG (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: If you choose to allow the Elder of Seaside Town to be tickle tortured just once by Yaridovich, the reward he gives you for saving the town will change from a Flower Jar to something less valuable. Allowing him to be tickle tortured repeatedly will ultimately downgrade his reward to just one worthless coin.
 Super Mario RPG (Video Game) / int_fcd993bd
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_fcd993bd
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_fcd993bd
 Super Mario RPG (Video Game) / int_fe0330fb
type
Brick Joke
 Super Mario RPG (Video Game) / int_fe0330fb
comment
Brick Joke: Once Booster's wedding is over, he returns to his tower, and revisiting his tower shows that he's waiting on his balcony for another princess to fall from the sky. Later in the game, Valentina jumps off Nimbus Land to escape after being defeated; she lands right into Booster's arms, and the two attempt to get married in the epilogue.
 Super Mario RPG (Video Game) / int_fe0330fb
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_fe0330fb
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_fe0330fb
 Super Mario RPG (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Super Mario RPG (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Mario's ability to tell stories allows him to become a Master of Disguise and to temporarily suspend the laws of physics.
 Super Mario RPG (Video Game) / int_fe262584
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_fe262584
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_fe262584
 Super Mario RPG (Video Game) / int_fe614133
type
Beauty Is Never Tarnished
 Super Mario RPG (Video Game) / int_fe614133
comment
Beauty Is Never Tarnished: Everyone affected with the sleep status will produce a crassly obvious Snot Bubble, except Toadstool, who daintily catches some Z's.
 Super Mario RPG (Video Game) / int_fe614133
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_fe614133
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_fe614133
 Super Mario RPG (Video Game) / int_ff5a74c8
type
Talking Is a Free Action
 Super Mario RPG (Video Game) / int_ff5a74c8
comment
Talking Is a Free Action: Played with. Mario and Mallow have a conversation with Geno after interrupting the duel between him and Bowyer, only for Bowyer to stomp the ground to get their attention and yell at them for ignoring him. The three promptly assume their regular positions and the fight begins.
 Super Mario RPG (Video Game) / int_ff5a74c8
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_ff5a74c8
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_ff5a74c8
 Super Mario RPG (Video Game) / int_name
type
ItemName
 Super Mario RPG (Video Game) / int_name
comment
 Super Mario RPG (Video Game) / int_name
featureApplicability
1.0
 Super Mario RPG (Video Game) / int_name
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Super Mario RPG (Video Game) / int_name
 Super Mario RPG (Video Game) / int_name
itemName
Super Mario RPG (Video Game)

The following is a list of statements referring to the current page from other pages.

 Chuggaaconroy (Lets Play)
seeAlso
Super Mario RPG (Video Game)
 Game Guy 888 (Lets Play)
seeAlso
Super Mario RPG (Video Game)
 Masae Anela (Lets Play)
seeAlso
Super Mario RPG (Video Game)
 McGammar
seeAlso
Super Mario RPG (Video Game)
 Super Mario RPG (Video Game)
hasFeature
A Glass of Chianti / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Abhorrent Admirer / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Abnormal Ammo / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Accidental Aesop / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Accidental Kiss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Accidental Unfortunate Gesture / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Action Commands / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Actually Four Mooks / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Adaptation Displacement / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Addressing the Player / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Advertising-Only Continuity / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Alien Geometries / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
And Here He Comes Now / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
And Now You Must Marry Me / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Anthropomorphic Food / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Anti-Frustration Features / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Antlion Monster / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Arm Cannon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Armor of Invincibility / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Arms and Armor Theme Naming / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Art Shift / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Ash Face / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Aside Glance / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Ask a Stupid Question... / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Asteroids Monster / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Attack of the 50-Foot Whatever / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Attack of the Monster Appendage / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Badass Fingersnap / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Bag of Sharing / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Bait-and-Switch Credits / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Ball of Light Transformation / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Bandit Mook / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Bash Brothers / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Batman Cold Open / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Be My Valentine / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Beauty Is Never Tarnished / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Beetle Maniac / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Behind the Black / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Betting Mini-Game / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Bicep-Polishing Gesture / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Big Boo's Haunt / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Black Hole Belly / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Blasting Time / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Blocking Stops All Damage / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Bonus Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Boss Arena Idiocy / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Boss Bonanza / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Boss Remix / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Brains and Brawn / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Breather Level / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
But Now I Must Go / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Button Mashing / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Call a Hit Point a / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Can't Drop the Hero / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Cap / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Carrying the Weakness / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Cartoon Juggling / int_1f6dcf8d
 Cartridge
seeAlso
Super Mario RPG (Video Game)
 Super Mario RPG (Video Game)
hasFeature
Ceiling Banger / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Chekhov's Volcano / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Chest Monster / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Clothes Make the Superman / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Cognizant Limbs / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Color-Coded Characters / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Combat Hand Fan / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Combat Medic / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Combination Attack / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Company Cross References / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Conflict Killer / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Console Cameo / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Continuing is Painful / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Contractual Boss Immunity / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Convenient Questing / int_8d318bad
 CostumeQuest
seeAlso
Super Mario RPG (Video Game)
 Super Mario RPG (Video Game)
hasFeature
Counting Sheep / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Cowardly Mooks / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Cowboys and Indians / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Creative Closing Credits / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Credits Medley / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Cross-Cultural Kerfluffle / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Crutch Character / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Crying Wolf / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Cumulonemesis / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Curtain Call / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Curtain Camouflage / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Damage Reduction / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Dance Party Ending / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Dark Chick / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Deadly Disc / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Death Dealer / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Debug Room / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Defend Command / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Degraded Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Developers' Foresight / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Did Not Do the Bloody Research / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Difficult, but Awesome / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Difficulty Spike / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Digitized Sprites / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Dimension Lord / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Disc-One Final Dungeon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Do Well, but Not Perfect / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Don't You Dare Pity Me! / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Down the Drain / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Dracolich / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Dual Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Duel Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Dungeon Crawling / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Dungeon Shop / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Dungeon Town / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Eating the Enemy / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Electric Jellyfish / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Enemy Scan / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Enemy Summoner / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Epic Flail / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Equippable Ally / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Escape Battle Technique / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Eternal Engine / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Every Proper Lady Should Curtsy / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
/ int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Everything Trying to Kill You / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Evil Chef / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Evil Knockoff / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Evil Old Folks / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Evil Weapon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Evolving Title Screen / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Experience Booster / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Extendable Arms / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Face Fault / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Fake King / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Falling Chandelier of Doom / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Fetch Quest / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Fictional Video Game / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Fighting from the Inside / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Finger Firearms / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Fixed Damage Attack / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Flechette Storm / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Flying Weapon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Food Eats You / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Forced Sleep / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Forced Tutorial / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Funetik Aksent / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Gag Boobs / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Gainaxing / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Game of Nim / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Game Within a Game / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Gene Hunting / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Ghost Ship / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Glowing Flora / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Going Through the Motions / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Goldfish Poop Gang / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Goroawase Number / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Gratuitous Latin / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Gratuitous Spanish / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
HP to 1 / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Hand Cannon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Hanlon's Razor / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Healer Signs On Early / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Healing Hands / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Healing Potion / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Healing Spring / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Heavily Armored Mook / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Hellgate / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Hero of Another Story / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Hero, Rival, Baddie Team-Up / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Heroic Mime / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Hit Points / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Home of Monsters / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Hooked Up Afterwards / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Hyperactive Metabolism / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
I Am Not Your Father / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
I Was Told There Would Be Cake / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Identical Grandson / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Implacable Man / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Impossible Hourglass Figure / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Inconsistent Dub / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Inexplicable Treasure Chests / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Infinity +1 Sword / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Inn Security / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Interface Spoiler / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Interspecies Adoption / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Invincibility Power-Up / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Iris Out / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Ironic Name / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
It Tastes Like Feet / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Item Get! / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
It's Up to You / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Jack-of-All-Stats / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Joined Your Party / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Journey to the Sky / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Juggling Dangerously / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Just Desserts / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Kamehame Hadoken / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
King Mook / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Kleptomaniac Hero / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Kleptomaniac Hero Found Underwear / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Last Chance Hit Point / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Last Ditch Move / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Last Lousy Point / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Leaked Experience / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Lethal Joke Item / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Lethal Lava Land / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Let's Fight Like Gentlemen / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Letting the Air Out of the Band / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Level Grinding / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Level-Up Fill-Up / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Living Toys / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Load-Bearing Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Lone Wolf Boss / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Lonely Piano Piece / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Low-Level Run / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Luck-Based Mission / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Lucky Charms Title / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Mad Bomber / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Magically Inept Fighter / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Magikarp Power / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Make a Wish / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Make Way for the New Villains / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Malevolent Mugshot / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Mana Potion / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Marathon Level / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Maximum Fun Chamber / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Mechanical Lifeforms / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Medical Monarch / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Meet the New Boss / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Meet Your Early Installment Weirdness / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Mercy Invincibility / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Minecart Madness / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Monster Town / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Mook Maker / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Musical Nod / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
My Little Panzer / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
My Species Doth Protest Too Much / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Narrative Shapeshifting / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Nerf Arm / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Never Smile at a Crocodile / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
New World Tease / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Nightmarish Factory / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Ninja Prop / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
No Hero Discount / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
No Item Use for You / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Noble Shoplifter / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Noblewoman's Laugh / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Nobody Here but Us Statues / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Noob Cave / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Nostalgia Level / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Nostalgic Musicbox / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Not-Actually-Cosmetic Award / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Not-So-Imaginary Friend / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Oblivious Adoption / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Oh My Gods! / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Old Retainer / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Ominous Pipe Organ / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
One Curse Limit / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
One of These Doors Is Not Like the Other / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
One Size Fits All / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
One True Threesome / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Only Smart People May Pass / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
/ int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Outside-Genre Foe / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Outside-the-Box Tactic / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Overly Long Tongue / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Paper Fan of Doom / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Party in My Pocket / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Personal Raincloud / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Perverse Puppet / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Petal Power / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Pinball Scoring / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Pixel Hunt / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Planet of Hats / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Plot Coupon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Plot-Irrelevant Villain / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Point-and-Click Map / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Pop Culture Urban Legends / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Power Creep / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Preexisting Encounters / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Promoted to Playable / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Rainbow Motif / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Raised by Natives / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Randomized Damage Attack / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Recurring Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Recurring Riff / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Recurring Traveller / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Reset Button / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Rocket Punch / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Rousseau Was Right / int_8d318fad
 Super Mario RPG (Video Game)
hasFeature
Rule of Seven / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Running on the Spot / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Scare Chord / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Scratch Damage / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Secret A.I. Moves / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Secret Shop / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Selective Localisation / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Self-Duplication / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Sentai / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Sentient Stars / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Sequence Breaking / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Sequential Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Shielded Core Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Shifting Sand Land / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
SkeleBot 9000 / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Sliding Scale of Living Toys / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Smashed Eggs Hatching / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Smooch of Victory / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Snot Bubble / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Some Call Me / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Sore Loser / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Spike Balls of Doom / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Squishy Wizard / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Standard Status Effects / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Star Power / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Star-Shaped Coupon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Starfish Language / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Status Buff / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Status-Buff Dispel / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Still the Leader / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Stone Wall / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Storm of Blades / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Strong Family Resemblance / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Stupidity Is the Only Option / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Successful Sibling Syndrome / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Super Prototype / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Supernatural Fear Inducer / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Swallowed Whole / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Talking Weapon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Tender Tears / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Tentacled Terror / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
That One Attack / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
That One Sidequest / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Foreign Subtitle / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Legend of X / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Lost Woods / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Medic / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Napoleon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Psycho Rangers / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Silent Bob / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Spiny / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Tower / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Unpronounceable / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
The World Is Always Doomed / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
There Are No Tents / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
There Was a Door / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
They Call Him / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Thief Bag / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
This Cannot Be! / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Threatening Shark / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Tickle Torture / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Token Evil Teammate / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Too Important to Walk / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Trauma Inn / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Tremor Trampoline / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Turns Red / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Typical Tentacle Tactics / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Uncommon Time / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Underground Level / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Underground Monkey / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Unexpected Gameplay Change / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
Unholy Matrimony / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Unishment / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Unreadably Fast Text / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Unwilling Suspension / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Use Your Head / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
V-Formation Team Shot / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
V-Sign / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Vendor Trash / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Victory Fakeout / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Victory Pose / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Vile Villain, Laughable Lackey / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Vile Villain, Saccharine Show / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Villain of Another Story / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Villainous Harlequin / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Violation of Common Sense / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Voluntary Shapeshifting / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Warm-Up Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Wave-Motion Gun / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Wearing a Flag on Your Head / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Weather Manipulation / int_1f6dcf8d
 Super Mario RPG (Video Game)
hasFeature
What the Hell, Player? / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
/ int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Where It All Began / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
White Mage / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Who Dares? / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Wingdinglish / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Wish Upon a Shooting Star / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Wolfpack Boss / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Work Off the Debt / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Years Too Early / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Yellow Lightning, Blue Lightning / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
You Can't Thwart Stage One / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Zero-Effort Boss / int_8d318bad
 SuperMarioRpg
sameAs
Super Mario RPG (Video Game)
 SupermarioRPG
sameAs
Super Mario RPG (Video Game)
 SuperMarioRPG
sameAs
Super Mario RPG (Video Game)
 Gamecheetz / Web Comic
seeAlso
Super Mario RPG (Video Game)
 SystemsOfEntertainment
seeAlso
Super Mario RPG (Video Game)
 Super Mario RPG (Video Game)
hasFeature
Enter Solution Here / int_8d318bad
 Super Mario RPG (Video Game)
hasFeature
Strange-Syntax Speaker / int_8d318bad