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Don't Ask, Just Run
- 485 statements
- 92 feature instances
- 34 referencing feature instances
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Don't Try This at Home exists for a reason: some things are best just left to the professionals. Firemen, policemen, bomb techs, seasoned military veterans, even action heroes and superheroes, put their bodies and lives on the line in the course of their job dealing with lots of dangerous stuff. So when you see the seasoned professionals making a full speed run for it, you don't want to stop to argue. You don't make them explain what's going on. You don't yell at them because you're their superior officer and they are so getting court-martialed if they don't get their ass back on the front line. You run the hell away with them. To do otherwise is likely to be harmful or fatal; when the tough guys run like that, it's often a sign of impending Incendiary Exponent or Stuff Blowing Up. Or worse. (Or both. Or all three.) You can think of this as O.O.C. Is Serious Business when the one running away is a professional who normally would be heading towards the danger. Sometimes the seasoned professional isn't running; maybe they need to stay behind and make a Heroic Sacrifice, or they're just finally letting loose. In these situations, they usually turn to the weaker members of the team and invoke the trope name or something similar. Subtrope "Oh, Crap!" sums these moments up quite nicely. Anyone ignoring this advice will likely prove Too Dumb to Live. A very appropriate reaction to a Hero Killer. Related to Run or Die and Crisis Catch And Carry, which may be implemented on the people who don't start running. Also compare Foreboding Fleeing Flock, which is basically the same thing but with animals. |
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Don't Ask, Just Run / int_1367cea0 | type |
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Don't Ask, Just Run / int_1367cea0 | comment |
Worm has the following conversation regarding Contessa: | |
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Worm | hasFeature |
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Don't Ask, Just Run / int_16fc4335 | type |
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Don't Ask, Just Run / int_16fc4335 | comment |
In Heralds of Valdemar - Brightly Burning by Mercedes Lackey, foreseers see Lavan's final firestorm just in time and all the Heralds start frantically calling the retreat to get their army out of the way before all hell breaks loose. Most get out of there as soon as they realize it, only those who care for Lavan hesitating but still get hustled along. | |
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Don't Ask, Just Run / int_1b386512 | type |
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Don't Ask, Just Run / int_1b386512 | comment |
Ranma ½: The Saotome Secret Technique is to turn the other way and beat feet until you're a safe distance away or find a decent hiding spot. Rather than trying to actually escape, since that's usually not an option, it's to either tactically reposition Ranma and/or his opponent or to give him just enough time to work out a plan. This gets comparisons to the above mentioned JBA example, though since the Battle Tendency arc and Ranma got released around the same time it's not likely that this was intentional. | |
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Ranma ½ (Manga) | hasFeature |
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Don't Ask, Just Run / int_1beda93b | type |
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Sluggy Freelance: Riff and Dr. Schlock had their own word for this in case one of their Mad Scientist inventions went wrong in a way that required it: "Code Boom". Torg and friends would later adopt it for their exploits in the Research and Development Wars for similarly dire situations. | |
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Sluggy Freelance (Webcomic) | hasFeature |
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Don't Ask, Just Run / int_22211d68 | type |
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Don't Ask, Just Run / int_22211d68 | comment |
During the opening of one episode (The Teacher In The Books) of Bones, Hodgins suddenly says "Whoa, back up!" and Brennan, Booth, and Cam all immediately take a step back from the body. Aubrey, who's new to the team, almost steps forward in curiosity, only for Booth to assure him that Hodgins always has a reason. In this case, he's spotted a web for a brown recluse spider. | |
Don't Ask, Just Run / int_22211d68 | featureApplicability |
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Bones | hasFeature |
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Don't Ask, Just Run / int_224696b7 | type |
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Don't Ask, Just Run / int_224696b7 | comment |
The Whiteboard: Doc, the central character and polar bear who runs the paintball shop, dabbles in Mad Science on the side. His friends and colleagues quickly learn that when something goes wrong at the workbench, you don't want to be anywhere in the blast zone, a fact being demonstrated here to new hire Sandy. | |
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The Whiteboard (Webcomic) | hasFeature |
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Don't Ask, Just Run / int_27b0262b | type |
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Don't Ask, Just Run / int_27b0262b | comment |
Of course this would come up on MythBusters, working with bomb techs as much as they do. The quote below is from the YouTube Special, when they were trying to ignite a million matchheads at night. | |
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MythBusters | hasFeature |
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Don't Ask, Just Run / int_28286c57 | type |
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Don't Ask, Just Run / int_28286c57 | comment |
The Rise of Kyoshi: Kyoshi hears screams from the middle of the daofei town they are in. Her friends immediately begin running in the opposite direction and make no attempt to sate their curiosity. | |
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The Rise of Kyoshi | hasFeature |
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Don't Ask, Just Run / int_2b113e02 | type |
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Don't Ask, Just Run / int_2b113e02 | comment |
In The Mummy, Rick doesn't even question it when he sees the Americans running from the swarm of flesh-eating scarab beetles. | |
Don't Ask, Just Run / int_2b113e02 | featureApplicability |
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The Mummy (1999) | hasFeature |
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Don't Ask, Just Run / int_2b95b8b1 | type |
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Don't Ask, Just Run / int_2b95b8b1 | comment |
The Grimnoir Chronicles: Spellbound features a failing bit of mad-science tech. Our hero makes it past a heavy metal blast door and pauses to ask "Will that hold?" Then he realizes that was a dumb question, since all of the technical types who know better are still running. | |
Don't Ask, Just Run / int_2b95b8b1 | featureApplicability |
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The Grimnoir Chronicles | hasFeature |
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Don't Ask, Just Run / int_2bbcacd9 | type |
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Don't Ask, Just Run / int_2bbcacd9 | comment |
If you're a character in a Looney Tunes short, and you see all the animals in an area running away from something, you'd better run with them, because it means the Tasmanian Devil is coming (though perhaps not if you're Bugs Bunny). | |
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Don't Ask, Just Run / int_3741fd2b | type |
Don't Ask, Just Run | |
Don't Ask, Just Run / int_3741fd2b | comment |
Canabalt in a nutshell. What's going on? Don't ask, just run. | |
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Canabalt (Video Game) | hasFeature |
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Don't Ask, Just Run / int_375e8f14 | type |
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Don't Ask, Just Run / int_375e8f14 | comment |
In The Last Hero, Rincewind, when asked why he was fleeing for his life through the Hublands, admits that he doesn't find out why people chase him, as asking would get in the way of running. | |
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Don't Ask, Just Run / int_380be541 | type |
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Don't Ask, Just Run / int_380be541 | comment |
In the The Lost World: Jurassic Park arcade game, the second level requires the players to shoot their way through Site B's Visitor Center to locate Ian and Sarah. They find them, and one of the player characters asks what's going on (Ian and Sarah are running towards them). All they get is a "RUN!" | |
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Don't Ask, Just Run / int_3b34143f | type |
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Don't Ask, Just Run / int_3b34143f | comment |
While he doesn't run, when Harry Potter in The Havoc Side of the Force notes that five different groups of bounty hunters have attacked him and HK-47 corrects him, saying six groups have, Harry immediately dives behind cover rather than ask what HK is talking about. A few seconds later, the sixth group start shooting. | |
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Don't Ask, Just Run / int_3cc40e40 | type |
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Don't Ask, Just Run / int_3cc40e40 | comment |
Everyday Heroes: When the super-powered girl is hitting 500-mph fastballs, and the psychic tells you to run.... Likewise when the psychic tells the super-powered girl that someone needs help. |
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Freefall: In this strip, Florence is running because of a "Eureka!" Moment rather than an "Oh, Crap!" moment. The others in the room don't realize this, though, so away they go. Meanwhile, although he's technically incorrect in his assessment of the situation, this shopkeeper nonetheless shows good survival instincts. |
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Don't Ask, Just Run / int_40b716af | comment |
Assassin's Creed usually has at least one "scared" line (used when a civilian panics) that goes along the lines of, "Don't look — just run!" | |
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Supernatural: In "All Hell Breaks Loose", when Bobby says, "Take cover now!", everyone dives behind a tombstone without question. In the trailer for season 12 episode "Stuck in the Middle (with You)", Castiel is dying... |
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Don't Ask, Just Run / int_451617b5 | comment |
Danger: UXB. Lt. Ash is working with a naval officer to defuse a parachute-dropped German mine. He's told that if he hears the fuze running, he's to run like hell. Being an Officer and a Gentleman, Ash refuses to leave the other man behind, causing him to snap, "Don't be a bloody fool! When I say run, you run!" The reason is the naval officer will be running as well, and Ash hesitating means that he'll get in his way and get them both killed. | |
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Discworld: Alchemists must be smart and athletic. Smart enough to know when their experiment is about to explode, and athletic enough to get behind cover before it does. The smart part also includes running when somebody else starts running. Wizards, particularly more senior ones who still operate active magic, are also quite fast, despite their generally large girth. Slow ones generally don't live long enough to become senior wizards. In The Last Hero, Rincewind, when asked why he was fleeing for his life through the Hublands, admits that he doesn't find out why people chase him, as asking would get in the way of running. |
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Don't Ask, Just Run / int_49cb0175 | comment |
In Ralph Breaks the Internet, Ralph is the first to notice (after Sugar Rush's steering wheel breaks) that Litwak is heading for the power strip. When the 36-year-veteran of the arcade calls out what that means (that's he about to unplug Sugar Rush), the game characters respect the Oh, Crap! of his declaration, listen to him, and begin evacuating. It's due to Ralph's early warning that Vanellope and practically all the characters were able to escape to Game Central Station before the game actually got unplugged. | |
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Don't Ask, Just Run / int_4dbadabb | type |
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Don't Ask, Just Run / int_4dbadabb | comment |
In Assassin's Creed: Unity, during "The Escape," Arno Dorian finds Élise de la Serre being chased by a group of Jacobins. When he asks for why, she doesn't bother, resulting in this reaction that quickly escalates. | |
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Doraemon: Nobita and the Island of Miracles ~Animal Adventure~ has the gang's first encounter with Dakke. While in the futuristic Isle of Miracles, Suneo and Gian accidentally pissoff a Wooly Rhinoceros who starts pursuing them. While fleeing, they stumble across a surprised Dakke, and the first thing they tell him is "run from the rhino!" | |
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In the Black Lake Lodge mission of Condemned 2: Bloodshot, Ethan's complex mission objectives change to "RUN FOR YOUR LIFE!!!" when confronted by an angry, rabid black bear. | |
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In Entry #26, Alex says this to his girlfriend Amy after she inadvertently summons the Operator to their new house by watching a distorted tape on Alex's old camera. | |
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In Zombies, Run!, This tends to be the order Runner 5 gets whenever being chased by zoms. | |
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When you spend too long on a Tartarus floor in Persona 3, your Mission Control will tell you (paraphrasing), "Death's here! Run for it!" They aren't being symbolic, either - it's the Reaper, and you're all dead if you don't get to the stairs now. | |
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Warframe: The Business is normally an erudite, well spoken, and thoroughly detailed man. He has no problem with explaining what's going on so that the Tenno can keep up with the proceedings. However, during the Profit-Taker raid, when he analyzes the shield satellite and realizes it isn't recharging the Profit-Taker orb, but overcharging it, he dispenses with the explanations and cuts right to the chase. Any Tenno too stupid to not leg it when told will get blown up when the Orb's reactor goes critical. | |
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Schlock Mercenary: Maxim 3 of the Seventy Maxims for Maximally Effective Mercenaries reads "An ordnance technician at a dead run outranks everybody." In the strip giving us the maxim the ship's demolitions tech has set up perimeter mines designed to trigger in the presence of large heavily armed vehicles (the fail-safe was left as a project for the junior officer). Cue the large, armed robot who happens to be the team's assignment to protect... (And, as a bonus, the robot's body was a repurposed damaged tank.) In an earlier storyline, Breya's starship was being repaired in a stolen-and-resold Ob'enn fabbery. A pair of Ob'enn Thunderhead Superfortress-class ships were bearing down on them, causing Breya and Kevyn — onboard the ship — to hit the throttles and tear out of there in the hopes of at least DISTRACTING the attackers. Aboard the fabbery, Warrant Officer Thurl sees the ship leave, and immediately heads for the lifeboat at a dead run, encouraging the rest of the engineering squad to keep up. He comments, "If the Athens left like there's no tomorrow, then there probably won't be." Maxim 2 is "A Sergeant in motion outranks a Lieutenant who doesn't know what's going on." Lt. Pibald may be certifiably crazy, yet he knows what it means if Sgt. Schlock suddenly bounces by, a plasma cannon in grasp and not stopping for explanation: Schlock has occasionally tried to exploit this to avoid answering questions when it doesn't really apply. The second to last book in the series ends with Sergeant Schlock picking up his weapons and ordering his commanding officers to follow him, because it's time to save the galaxy again. The last book is titled "Sergeant in Motion." |
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Don't Ask, Just Run / int_6059ad6b | comment |
Discussed in xkcd, "Bridge", in response to the standard "Jump Off a Bridge" Rebuttal. | |
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The Immortal: "It might be a good idea to move!" You get this warning almost immediately after you start the game, and if you don't want to get eaten by a giant worm, you'd best heed it! | |
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Carlos Mencia on Mind of Mencia referenced this trope regarding the 2004 Indian Ocean Tsunami. A child at a resort apparently saw animals that were natural enemies running away from the water and remembered a nature documentary that said animals can often sense danger before humans. He told his family this and they ran for the high ground just before the wave hit. Mencia said something to the effect of "If you see a dog sprinting somewhere, with a cat on its back and a mouse hanging onto its tail, FOLLOW THAT ANIMAL!" He then took this one step further: "If you see a cop, a black guy and a Mexican holding hands and running, RUN!" | |
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Don't Ask, Just Run | |
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For those who lack the savvy to identify these situations, the Marvel Universe has technical support, as seen in Young Avengers. | |
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In Star Trek III: The Search for Spock after the heroes set the Enterprise's Self-Destruct Mechanism the Klingons beam over and seize the ship. When they find the bridge empty the lead Klingon calls Commander Kruge and tells him the ship is apparently deserted and that there is only the voice of the computer speaking. When Kruge hears that the computer is counting down he immediately realizes what must be happening and begins screaming at his men to get out of there. | |
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Bob and George: Bob reminds George of his superpowers and reacts appropriately. So do Proto Man and Doctor Wily. The commentary explains. | |
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Vampire: The Masquerade: In the revised Assamite clanbook, it's pointed out that a line that seemingly says clan Nosferatu are the first to die in any war is mistranslated; in reality, it's a warning that they're the first to disappear. The Nosferatu have a much better info network than anyone else while still being somewhat accessible outside polite society, as well as being exceptional survivors; if you realize the local Nosferatu have just up and left without warning, it's time to either leave or brace for impact because something bad is coming up. | |
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In The Transformers: Dark Cybertron, several Autobots are inside Metroplex and find flakes of metal in the water surrounding him. So they call Swerve (who's an expert metallurgist) about it. He tells them that they need to stop what they're doing and get out of there immediately, no time for questions. When, of course, they ask questions, he tells them that it's because Metroplex has contracted a Death Plague and they need to get away before they catch it too. Then he pauses and tells them that there's a new plan: they need to stop what they're doing and get out of there immediately, no time for questions. When, of course, they question why this is a "new" plan since it's identical to the old question, he says that the old reason to run was the Death Plague, but this reason to run is because now there's about 2000 angry minicons converging on their position. | |
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At one point in Mass Effect 2, there's a hilarious Renegade option to tell a guy working in a storage place to "Run! It's gonna blow!" to get him out of your way. He's at first confused but then begins seriously freaking out and sprints off, with Shepard snickering afterwards, "I can't believe that worked." The fact that Shepard's armors slightly resemble an explosive ordinance officer outfit probably helped. | |
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In Pokémon Master, as exploring an area swarming with demonic Pokemon, Ash and Erika run into Misty, who insists on getting out of there RIGHT NOW. Ash asks why before seeing what Misty was running away from and realizing it was a dumb question. | |
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At one point in The Last Graduate Galadriel is having a normal-ish conversation with Orion when she notices his attention shift over her shoulder as if he noticed something. El instantly starts casting the strongest defensive spell she knows because nobody survives three years in the Scholomance without learning to presume anything that gets behind them without being noticed is a lethal threat until verified otherwise. | |
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In Avatar, Grace has this reaction when Jake first encounters a Thanator, the apex land predator on Pandora. | |
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Zebra Girl: When the vampire who tried to kill Crystal sees a monstrous werewolf under her, her first reaction is to order her fellow vampires to run away immediately. When one of them corrects her by saying that they are technically floating in the sky, she ignores him and urges them once again to get the hell out of there. They don't listen, believing to be perfectly safe while they are in the air. They couldn't be more wrong... | |
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In The Lord of the Rings, when the Fellowship hears the Balrog in Moria, Legolas starts freaking out. It's not that he is old enough to remember them, but his people are, and they told him about them. At the time there are still several people alive (such as Glorfindel, who actually killed one and Galadriel, who didn't) who remember the war with Morgoth, and therefore remember the Balrogs. | |
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Even though Taron Malicos is insane, him telling Cal Kestis to run in Star Wars Jedi: Fallen Order is very sound advice. | |
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Yu-Gi-Oh! The Movie: Pyramid of Light does this when Yugi encounters Joey and Tristan while fleeing from a group of mummies. | |
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Girl Genius: Jägers live for centuries around their Mad Scientist overlords and know how to act: Another example latter. When the tech operating some Mad Science tells you to run, it doesn't matter if you're a Spark or a prince: you run. |
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The movie version of The Lord of the Rings: The Fellowship of the Ring has Gandalf essentially say this when the Fellowship encounters the Balrog in Moria, sparked by ominous roaring and a creeping orange glow that makes the horde of goblins surrounding them run like hell. Gandalf's only explanation is "This foe is beyond any of you. RUN!" And, of course, just before he falls into the chasm: "Fly, you fools!" | |
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Much older than Iraq; savvy soldiers have long known that if the locals all suddenly disappear, there's a good reason why. A version of this was done in M*A*S*H in the episode "Welcome to Korea", when Hawkeye, Radar, and BJ suddenly realize that all the Korean civilians they were sharing the road with have disappeared. BJ is clueless (he first appeared in this episode and he was new to Korea), but the old hands Hawkeye and Radar know that they're about to be ambushed. | |
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Humorously referenced to by Snap in a ChalkZone episode when clowns first seen setting up a bundle of fireworks are next seen running screaming. | |
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Mentioned in World War Z, when a survivor is recounting being in a South African slum during one of the first mass zombie attacks. He remembered seeing people running and screaming "They're coming! They're coming!" People with not so sharp survival instincts stood there confused and asked "Who is coming?", while those with better survival instincts knew that if people are frantically running away and screaming "They're coming!" then you don't need to know who they are, if they are coming, then you run. He also mentions that many of the people who started running immediately were older people who were all survivors of Apartheid, and could remember the days when "they" were the government and soldiers coming to round people up. | |
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Invoked by Guardian Bob of ReBoot in a crashing game: | |
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In The PJs episode "Boyz' N the Woods" Calvin and Juicy find themselves lost in the sewers and start following rats thinking it will lead them straight back to the projects. When the rats start running off Juicy complains to Calvin that he said rats were smart. Calvin says they are smart as they are running from a giant ball of burning sewer gas. Closeup on Juicy as he asks why they aren't running and when the camera pulls back he sees that Calvin has already bolted. Cue Bruce Willis shout out. | |
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My Hero Academia: When it dawns on Class 1-A that their Summer Training Camp is about to begin right now, miles from the camp, with a Race Against the Clock: | |
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Thunderbirds: Played with in "The Uninvited". Scott walks note the puppets cannot run, only walk awkwardly out of a pyramid just as Virgil is coming in to land. Scott urgently tells him by radio to get away, because the pyramid might explode, but because Virgil was so relieved to hear from Scott after a long silence, he does not recognise the urgency. | |
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From Tremors 2: Aftershocks: The heroes trap the monsters in a warehouse, and Earl rigs every explosive Burt brought with him to explode, all 2.5 tons of them. Everyone runs for it, then hides behind a wooden shed a short distance away from the warehouse, except for Burt, who keeps running. When the bomb does explode, the shockwave shreds the shed they'd been hiding behind. | |
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Scooby-Doo! Team-Up: In "Quest For Mystery!", after they've found Dr. Quest and captured Dr. Zin, Race announces that he's just set up the Quest group's signature move, and Jonny tells everyone to run. The gang does, but Daphne asks why while she's doing so. It turns out that the Quest group's "signature move" is Stuff Blowing Up. | |
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In the fifth A Song of Ice and Fire book A Dance with Dragons, a minor character, Gerris Drinkwater, goes a long way to proving how clever he is by saying: "When Barristan the Bold says to run, a wise man laces up his boots." | |
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Pikmin 2: In the Submerged Castle, if you spend too long on any floor in this cave, the Waterwraith comes down and attempts to steamroll you. It isn't fun. | |
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Exterminatus Now has one: | |
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In Assassin's Creed: Unity, which is Another Side, Another Story of the game told from Deuteragonist Élise's POV, she's being chased by Jacobins and runs into the game's protagonist Arno, whom she knew growing up and who asks what's going on. She gives this as her answer. | |
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A version of this happens just before the final sequence of Until Dawn. Sam and Mike, the two most actiony characters, get back to the lodge and its perceived safety, then go to check on any other characters still alive... and find everyone else, even the one character who injured his ankle earlier in the game and has undergone some serious Break the Cutie over the course of the night, frantically running and screaming "Go, go!" Turns out that a whole pack of Wendigo are right behind them. | |
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JoJo's Bizarre Adventure: The oft-referred as "Joestar Family Secret Technique", started by Joseph Joestar: When things got ridiculously out of hand, just run for your lives. This being Joseph, however, he usually has a plan afterwards. It just requires him to run away from the current location to make it work. He even stated that he'll never abandon a fight, just using running to tactically re-position himself. | |
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Danger Mouse has a directive when confronted in a dire situation: "Do what you were trained to do. PANIC!!!" | |
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In the final act of the movie Paprika, as the dreamscape begins to merge with reality, Dr. Chiba finds herself facing her dream avatar self, Paprika. Before Chiba can say anything, Paprika announces, "No time for questions. Hurry up!" | |
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Game of Thrones: This is the appropriate response to hearing the Nights Watch sound three horn blasts. One means allies, possibly returning Rangers. Two means rebellious Wildlings, nothing really out of the ordinary for defenders of the Wall. Three had not been used for thousands of years and is meant to indicate White Walkers, ice zombies, which no one believes. No one questions this when three horn blasts are used. | |
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Pixie and Brutus: During one strip, a rabbit gets his friend's attention to show off his pinecone-kicking skills before he launches one at Pixie. The other rabbit begs him not to do it, which he dismisses as kidding. When he does it anyway, his friend races away without saying a word. The prankster bunny finds out why when he looks up to see Brutus, Lola, Mr. Wrinkles, Hugo, Randal, and Dexter surrounding him menacingly. | |
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Critical Role In episode 45 of the second campaign, "The Stowaway," the Mighty Nein are exploring the labyrinthine pocket dimension of an ancient wizard. Caleb, the party's wizard, along with his goblin friend Nott, take their time examining some of the tomes and artifacts within while the rest of the party come across the trick that leads to the exit, and don't follow until a bit after everyone else. When they do go through, they find that the exit is guarded by a blue dragon that the rest of the party is in the middle of fighting or fleeing from. Cue the cleric Caduceus popping out of invisibility right next to them and saying... In Episode 93, after Jester tricks the hag Isharnai into letting Jester alter her memories so she gives them what they came to get for no cost, she comes out and immediately starts pushing the rest of the Nein to leave, fast, while the others keep trying to ask what the hell happened. It’s a hilarious scene of Mood Whiplash from the very tense conversation with the hag just seconds earlier. |
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The 2004 Hellboy film has Liz gaining full control of her powers near the end. As she immolates herself, she tells her companion "You should be running." | |
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From Prehistoric Park, a stampede crashes through a wall, releasing the monsters. Nigel watches from the control room: | |
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In Cultural Artifacts, the Big Guy casually mentions that a running sapper outranks a field marshal. Later, Dinky manages to outrace a Noodle Incident which left the CMC covered in tree sap. When she wonders why, the Big Guy explains that she didn't stop to ask why he was running, she just followed him. | |
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As seen in the My Little Pony: Friendship Is Magic episode "The Best Night Ever", when Fluttershy bursts into the room — disheveled, wild-eyed and chasing a horde of scared animals while demanding their love — and Princess Celestia herself tells you to run, you'd better do it. | |
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The amount of running involved in Doctor Who is something of a Running Gag (sorry). Several classic Doctors use the line, "When I say run, run... Run!" To the point where "RUN!" is the Ninth Doctor's first line in the new series. Also inverted — on several occasions, the Doctor has made the villains of the episode retreat just by introducing themself. Best exemplified in "The Eleventh Hour": "Hello. I'm the Doctor. Basically... run." It's to the point when a dying character who once had an adventure with the Doctor that Eleven doesn't remember (it's not said whether it hasn't happened to him yet, or whether you just don't remember everyone and everything when you've been adventuring as long as he has.) is upset that he doesn't know her, all he can say to ease her passing is, "Hey, of course I remember. I remember everyone. Hey, we ran, you and me." "Arachnids in the UK": When Corrupt Corporate Executive Jack Robertson tries to ask who everyone is while the others are running away from a Giant Spider bashing through a door, Graham tells him to "Run now; ask questions later." |
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TheRussianBadger has a humdinger of one: while playing Totally Accurate Battlegrounds, Badger's pals Grouse and Badda dress up as Fred and Shaggy. Badda inadvertently triggers a countdown on a nuclear warhead, leading to the comical image of a Shaggy lookalike fleeing in googly-eyed terror without explaining himself until the nuke goes off. The crew barely manages to make it to minimum safe distance. | |
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A fifth season CSI episode, "Down the Drain", has the team working with the bomb squad to clear a suspect's house that's stocked with homemade explosives. The bomb tech passes on to Grissom the timely (and some say traditional) advice: "Only one thing you need to worry about: If you see me running, make sure you keep up." (And if you don't think this gets invoked in the same episode, you don't watch enough TV.) | |
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Ghostbusters (1984): When Walter Peck orders the Ghostbusters' containment grid shut off, despite Peter, Egon, and even the electrical engineer Peck brought along, all trying to convince him what a terrible idea that is, Egon, Peter, and Janine are seen edging around the police and toward the staircase, getting ready to run like hell. | |
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A variant, in The Infinite Loops, Loopers tend to operate on the assumption that if they Awaken in a Loop mid-run they should keep on running, at least long enough to process their Loop memories and assess the situation. | |
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During a segment of the Scrooge's Quest arc from the DuckTales comics, the others have tracked Scrooge to an abandoned island after he fell overboard. They've just gotten there when Scrooge tears past them, stopping just long enough to grab Webby. Launchpad wonders what caused this reaction — and quickly realizes it was a stupid thing to ask when the gorilla that Scrooge was running from shows up. | |
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Honest Trailers notes that a lot of trouble in Jumanji could be avoided if they took the game's advice, as almost every clue amounts to "Bad thing coming, run." | |
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Moon Knight has this bit of friendly advice from issue 5 of his 2014 run to a mook he just crashed his plane into: | |
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In Force 10 from Navarone, after detonating Sergeant Miller's Bomb inside the dam, both Lt. Colonel Barnsby and Major Mallory are ranting that the bomb didn't work until they hear the telltale sounds of the dam's own internal stresses beginning to tear it apart. They immediately turn and run blowing right past a squad of Wehrmacht soldiers who had been following them. The officer is initially shocked by the strange actions of what he suspects to be enemy saboteurs until he starts hearing the noise as well and he immediately yells at his men to evacuate the dam. | |
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Ciaphas Cain gets to do this in The Traitor's Hand. He does this to a Lord General, which is pretty much as high in rank as you can get, literally pushing him out the door. There's a bomb in the room, set to go off...well, the timer is broken, but it was set to one minute. 59 seconds ago... | |
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Doom Eternal reveals that the Phobos station has a specific announcement recorded ordering all personnel to leave the moon if the Doom Slayer gets hold of the BFG 9000. | |
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Marble Hornets In Entry #26, Alex says this to his girlfriend Amy after she inadvertently summons the Operator to their new house by watching a distorted tape on Alex's old camera. In Entry #42, Jay shouts this to Alex after having an encounter with the Operator. Its... funnier than it sounds. In Entry #64, Alex reveals himself by calling Jay on his phone while they're in the middle of exploration, right before the Operator makes a catastrophic entrance. |
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Inverted in Transformers: Revenge of The Fallen, where it's the person who doesn't know what's going on refutes the need for an explanation. When Sam's parents are dropped into the battlefield as part of a trap, and are subsequently rescued, the elder Witwicky tells Sam, "I don't know what's going on but we've gotta move!" | |
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Assassin's Creed: Assassin's Creed usually has at least one "scared" line (used when a civilian panics) that goes along the lines of, "Don't look — just run!" In Assassin's Creed: Unity, during "The Escape," Arno Dorian finds Élise de la Serre being chased by a group of Jacobins. When he asks for why, she doesn't bother, resulting in this reaction that quickly escalates. |
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In The Transformers: More than Meets the Eye, Brainstorm has an early early warning system (he originally had an early warning system, but it gave warnings too late). One of its danger levels is "Run for your life!" | |
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In the movie version of The Sum of All Fears, one of the technicians at a Russian nuclear weapon disassembly plant is seen by Jack Ryan. The guide with him translates the Cyrillic shirt wording: "I am a bomb technician. If you see me running, try to keep up." | |
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Transformers: In The Transformers: Dark Cybertron, several Autobots are inside Metroplex and find flakes of metal in the water surrounding him. So they call Swerve (who's an expert metallurgist) about it. He tells them that they need to stop what they're doing and get out of there immediately, no time for questions. When, of course, they ask questions, he tells them that it's because Metroplex has contracted a Death Plague and they need to get away before they catch it too. Then he pauses and tells them that there's a new plan: they need to stop what they're doing and get out of there immediately, no time for questions. When, of course, they question why this is a "new" plan since it's identical to the old question, he says that the old reason to run was the Death Plague, but this reason to run is because now there's about 2000 angry minicons converging on their position. In The Transformers: More than Meets the Eye, Brainstorm has an early early warning system (he originally had an early warning system, but it gave warnings too late). One of its danger levels is "Run for your life!" |
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During the riverboat fight in Operation: Dumbo Drop, H.A. calls for an artillery strike on the N.V.A. patrol boat attacking them. When the marking round almost hits their own boat, the Americans chew out H.A. for almost causing a friendly-fire incident while the North Vietnamese laugh. H.A. calmly explains that they're moving and as he sees the N.V.A. patrol boat move into the marked spot he yells "Fire for effect!" The N.V.A. captain then sees H.A. smiling and waving bye bye at them and immediately realizes what's happening. | |
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In The Institute Saga, Superman's wife writes a "So You're Dating a Superhero" booklet. Rule 7 is "If he tells you to run, RUN!" | |
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Witches in Left 4 Dead deliberately encourage this attitude in players. Averted in the game's intro, where Louis asks whether they should run or shoot. Despite the large, rather impenetrable-looking horde of infected charging at them, Bill replies, "Both." | |
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