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Explosions in Space
- 217 statements
- 41 feature instances
- 47 referencing feature instances
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A subtrope of Artistic License – Space. Hollywood is not interested in teaching or even researching physics, and generally doesn't even depict normal explosions on Earth accurately, so it's no surprise that explosions in space rely on Rule of Cool rather than science. In the movies, explosions in space work pretty much the same way explosions on Earth would (or rather the way film-makers imagine they would, with lots of red flames and smoke). In reality, space has no air to transfer the explosive energy to. Thus, explosions would have an initial brilliant flash, and the resulting spherical fireball and debris would travel away from the point of explosion far too fast for the eye to see. Do note that without any atmosphere or gravity to act on the debris, it will continue on at full speed until it hits something, meaning such an explosion could actually be more dangerous than it would have been in an atmosphere. Nuclear explosions would be similar, but with a much brighter flash, and little or no visible debris since it would be vaporized. Explosions in vacuum on the surface of a planet, moon, asteroid etc. will look similar to those in zero-g, but any debris that does not achieve escape velocity in the local gravity field will arc back down and rain to the surface. In low gravity, this could take minutes or even hours. Further, if a spacecraft blows up, the explosion should have the same velocity as the craft did (possibly altered by the velocity of whatever hit it). I.e., the boom should keep moving. Many movies and shows have a fast-moving craft turn into a stationary explosion (relative to the camera). Above all, explosions in vacuum would be silent. In many cases, this is caused by the method of special effects: actual pyrotechnics in an atmosphere. It should be noted that this is generally considered an Acceptable Break From Reality by the majority of the audience. Some works even try to find ways to work around it. One way is fictional elements used as fuel for ships, which are very flammable. Many Hollywood Explosions In Space will also include a Planar Shockwave. This is such an ubiquitous trope that only aversions and subversions should be listed. |
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Explosions in Space / int_14f9297e | type |
Explosions in Space | |
Explosions in Space / int_14f9297e | comment |
A The Far Side strip mocked this trope (and Space Is Noisy). A scientist jumps up in a crowded theater, yelling "Stop the movie! Stop the movie! Explosions don't go 'boom' in a vacuum!" | |
Explosions in Space / int_14f9297e | featureApplicability |
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The Far Side (Comic Strip) | hasFeature |
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Explosions in Space / int_1c029994 | type |
Explosions in Space | |
Explosions in Space / int_1c029994 | comment |
Also done correctly with the orbital cascade effect in Gravity. | |
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Explosions in Space / int_1c34acd2 | type |
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Explosions in Space / int_1c34acd2 | comment |
Rocketship Voyager. During the climatic battle against the Psiborg Collective inside a decompressed docking bay, one of the Space Marines is eager to Nuke 'em, but it's pointed out that a) the lack of air reduces the effectiveness of nukes with no blast wave, and b) Voyager is surrounded by an electromagnetic field to keep out cosmic radiation, so if you set off a nuke inside that field it concentrates the radiation there like the Van Allen belt. | |
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Explosions in Space / int_22fa3992 | type |
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Explosions in Space / int_22fa3992 | comment |
Averted in The Expanse. When a ship is nuked, it breaks apart and vanishes in a bright flash and spherical blue explosion. Another nice touch is that ships don't actually explode without the application of explosives, as seen in "Doors and Corners," when Rocinante wins a space battle by Swiss-cheesing their opponent with PDCnote Point-Defense Cannons, large-caliber rotary-barrel machine guns similar in form and function to the Phalanx CIWS guns on real-life warships rounds, killing the crew without actually blowing up the ship. | |
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The Expanse | hasFeature |
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Explosions in Space / int_247422c7 | type |
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Explosions in Space / int_247422c7 | comment |
In the Honor Harrington series, ships that have their fusion bottle fail just have a "single, eye-searing flash," and then are gone. It's also mentioned that nuclear warheads are only useful as weapons in space if they get a direct hit (which is highly unlikely, though it does happen on occasion), which is why missile weapons had moved on to using bomb-pumped lasers by the start of the series. | |
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Explosions in Space / int_24a18ffe | type |
Explosions in Space | |
Explosions in Space / int_24a18ffe | comment |
In The City Who Fought, a starship whose drive systems are going critical explodes near the protagonists' space station, and the resulting debris field makes venturing outside extremely hazardous for quite a while. | |
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Explosions in Space / int_2e3e7ac2 | type |
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Explosions in Space / int_2e3e7ac2 | comment |
In the DCAU tie-in Justice League comic story "Disarmed", Green Lantern evicts an alien bomb off of Earth, making a comment that he never gets used to how quiet explosions are in space. The explosion is represented primarily as a sphere of light (with pointy bits on the compass points). | |
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Justice League | hasFeature |
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Explosions in Space / int_3da16a83 | type |
Explosions in Space | |
Explosions in Space / int_3da16a83 | comment |
Realistically depicted in the climax of Robot Jox, as the explosions during the final fight between Achilles and Alexander, which goes to the heights of space, have no sound when seen from outside. | |
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Explosions in Space / int_463cfe3a | type |
Explosions in Space | |
Explosions in Space / int_463cfe3a | comment |
Star Fox games do this as well, with ships mostly breaking apart after being hit or the classic "BOMB" item going in a perfect sphere. | |
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Explosions in Space / int_4d1ba412 | type |
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Explosions in Space / int_4d1ba412 | comment |
Averted in The Adventures of Dr. McNinja when King Radical becomes President and has his vice president Ron Wizard detonate all of Russia's nukes in space to simultaneously present himself as an unassailable world power and a hero for peace. The explosions are drawn realistically with the Alt Text thanking the Kennedy administration for providing reference photos. | |
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Explosions in Space / int_589aa399 | type |
Explosions in Space | |
Explosions in Space / int_589aa399 | comment |
The Inexplicable Adventures of Bob! has shown space explosions twice so far. The first one was accompanied by the Un Sound Effect "SILENT KABOOM!" The second one quickly morphed into a fireworks display, with the onlookers' screams changing to "Oooh! Ahhh!" | |
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Explosions in Space / int_62aa95a6 | type |
Explosions in Space | |
Explosions in Space / int_62aa95a6 | comment |
In The Lost Fleet, ships explode in a brief bright flash only in two cases: reactor containment fails, or two ships collide at an appreciable fraction of the speed of light (ships normally maneuver at 10% of c). In both cases, little is left of the ship after the flash. Most ships that are destroyed in battle simply break apart and continue on their original trajectory, as pieces start to move apart. | |
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Explosions in Space / int_64ddf294 | type |
Explosions in Space | |
Explosions in Space / int_64ddf294 | comment |
In EVE Online, the explosion effects look pretty much correct according to what is described above. They are slowed down, however, so that the players can savor in the shiny afterglow of the ship they just helped blow up. They do get the "Explosion moves on original trajectory at original velocity" bit, at least. Sadly, the same can't be said for the wreck that's left behind, though that's so you don't have to go chasing it down when you want to loot it. The Sound Effects are justified in game by the simple fact that everything you see as a pod pilot is a VR simulation of actual events, piped directly into your head while you are safely curled up inside your pod full of goo. Apparently early versions of the Pod tech didn't bother with Sound but the lack of it tended to send the (already mentally unbalanced) capsuleers completely insane. | |
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Explosions in Space / int_69085a0 | type |
Explosions in Space | |
Explosions in Space / int_69085a0 | comment |
Macross is also another big user of the spherical explosions, in or out of space. | |
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Explosions in Space / int_721ec06 | type |
Explosions in Space | |
Explosions in Space / int_721ec06 | comment |
A Miracle of Science is careful to make sure to accurately portray the behaviour of explosions in space and waste gases from factory smokestacks on the Moon (It Makes Sense in Context, amazingly) that can be seen in the background of one page. The comic's creators really have Shown Their Work. | |
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Explosions in Space / int_74d492c0 | type |
Explosions in Space | |
Explosions in Space / int_74d492c0 | comment |
There are a few times in Our Friend Power 5 when giant, fiery explosions happen in the middle of space, due to the characters being aliens engaged in combat. | |
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Explosions in Space / int_77677ed1 | type |
Explosions in Space | |
Explosions in Space / int_77677ed1 | comment |
In Sword of the Stars nukes produce a small spherical blast in space, and the only other explosives are acid and nanite bombs that leave a sphere-shaped corrosive cloud. And when used in Orbital Bombardment nukes produce a sphere again but substantially bigger. When ships are destroyed, their parts continue to travel in the same direction for a few seconds before they blow up. This is even true of Liir ships which, technically, don't move in the Newtonian sense but teleport millions of times per second. Thus, when Liir ships are destroyed, their wrecks should stay relatively at rest. | |
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Explosions in Space / int_7b0a9a70 | type |
Explosions in Space | |
Explosions in Space / int_7b0a9a70 | comment |
In Silent Running, nuclear explosions in space are just circular flashes that fade away. | |
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Explosions in Space / int_81692f99 | type |
Explosions in Space | |
Explosions in Space / int_81692f99 | comment |
There are lots of these in Star Trek after a Standard Starship Scuffle with an enemy vessel. Averted in Star Trek: The Original Series, where starships that are damaged enough will have their life support systems fail, leading to the deaths of the crew, and the ship becoming a drifting wreck. | |
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Explosions in Space / int_8ac4e993 | type |
Explosions in Space | |
Explosions in Space / int_8ac4e993 | comment |
Most explosions in space combat scenes in most Gundam series' follow the more realistic quickly-fading spherical explosion pattern. There usually doesn't seem to be much debris, though, but it may just be vaporized by the Mobile Suit's compact reactors failing catastrophically. | |
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Explosions in Space / int_90e2f673 | type |
Explosions in Space | |
Explosions in Space / int_90e2f673 | comment |
BattleTech: This trope is averted as the rules and descriptions. In numerous places it's pointed out that nuclear weapons, for example, are significantly less powerful in space because there's no atmosphere for shockwaves to spread through while characters who are used to fighting on the ground will often make note of how different explosions look in space. | |
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Explosions in Space / int_97160d12 | type |
Explosions in Space | |
Explosions in Space / int_97160d12 | comment |
Planetes, being a hard science fiction, averts this. When a space center on the Moon where a giant spacecraft engine is constructed blows up, an immense cone of ejected matter is shown, in a realistic and terrifying way. | |
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Explosions in Space / int_988629da | type |
Explosions in Space | |
Explosions in Space / int_988629da | comment |
In Star Trek II: The Wrath of Khan, it's revealed early on that the sixth planet in a star system exploded, causing a shockwave that knocked the fifth planet off its orbit, turning it into a desolate wasteland. Mike Okuda points out in the commentary that shockwaves do not propagate through the vacuum of space. | |
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Explosions in Space / int_9a0c0ffa | type |
Explosions in Space | |
Explosions in Space / int_9a0c0ffa | comment |
The History of the Galaxy series generally tends to describe explosions in space correctly. Usually, the danger is not the explosion itself, but the debris flying from the exploding ship or station in every direction at high speeds. | |
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Explosions in Space / int_9b38e5f3 | type |
Explosions in Space | |
Explosions in Space / int_9b38e5f3 | comment |
Justified in the explosion in Interstellar as it is fueled by oxygen form inside the spacecraft and is realistically soundless when observed from another spacecraft. | |
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Explosions in Space / int_a29544ab | type |
Explosions in Space | |
Explosions in Space / int_a29544ab | comment |
In Apollo 13, the explosion accurately depicted the real life event, except for the spacecraft careening about from said explosion. The venting of a leaking oxygen tank kept pushing them about for a time. | |
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Explosions in Space / int_ad41ee71 | type |
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Explosions in Space / int_ad41ee71 | comment |
In SuperMarioLogan's "Bowser Junior Goes To The Sun!", Junior's Space Shuttle (named Octopus) explodes when it gets too close to the Sun. | |
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Explosions in Space / int_ae298209 | type |
Explosions in Space | |
Explosions in Space / int_ae298209 | comment |
Starslip lampshades this trope in a storyline about the Astry's combat exercises. One of the captains complains that the battle doesn't feel like the real thing — because the damage is all simulated, and there are no explosions in space when a ship is hit. | |
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Explosions in Space | |
Explosions in Space / int_b3788a5d | comment |
In 2001: A Space Odyssey when Bowman blows the explosive bolt hatch, the sound of the explosion is cut short by the decompression. | |
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Mostly averted in Bait and Switch and Red Fire, Red Planet, a pair of Star Trek Online fics with Character Overlap. Ships that suffer a warp core or fusion bottle breach tend to be described as going up in a "retina-searing white flash" or something similar. Other destroyed vessels tend to leave large chunks of themselves behind, such as a Jem'Hadar attack ship that had its front half blown away by a shot to the torpedo magazine. | |
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Like every Sci-Fi show, Stargate SG-1 and Stargate Atlantis have this. However, when they use nukes, the explosions are at least spherical and without a mushroom cloud. | |
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Explosions in Space | |
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Done mostly correctly at the tail end of The Avengers (2012). The nuke that Iron Man steers into the enemy mothership detonates as an expanding sphere, with no Planar Shockwave or other Hollywood contrivance. Not quite right, but closer than Hollywood usually gets. | |
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Explosions in Space | |
Explosions in Space / int_cc49cf71 | comment |
In Il Était Une Fois...... Space, ships in space usually blow up in spherical explosions especially when the Cassiopeian fleet, and especially their Nautilus-class warships, is being obliterated in mass by the Humanoids, that often do not even expand. They always come with sound, however, and in one episode a warship from the Omega Confederation after being hit explodes producing a planar shockwave. | |
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While Dead Space games gets the workings of gravity and vacuum right most of the time, in the second game there is a curious exception. In a zero-gravity area (with oxygen) there is a large, roaring fire. Despite the lack of gravity, the flames are reaching "upwards", instead of expanding in all directions. | |
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Explosions in Space | |
Explosions in Space / int_d0c31ab | comment |
In Star Trek: Generations, the plot revolves around a missile of sorts that can stop all nuclear fusion within a star. The idea is that without the star's gravity to change its course, the energy ribbon would be redirected to the surface of the planet the villain is on. This, of course, would not produce a shockwave (since, at the risk of being repetitive, shockwaves don't propagate through the vacuum of space), and hence not destroy any of the planets immediately, though the people living in the Veridian system would presumably freeze to death without the heat of their sun, eventually. But because dramatic tension must be maintainted, a shockwave is seen destroying Veridian III. | |
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Explosions in Space | |
Explosions in Space / int_d461f757 | comment |
In Battlestar Galactica, explosions usually die out quickly and fiery explosions (which are caused by oxygen in the ships that blow up themselves — the reason why Cylon raiders hardly ever blow up but just disintegrate mostly) appear 'smeared' by velocity. Also, nuclear explosions do appear mostly as 'just flashes' as described above, without the trope-ish fireball and/or mushroom clouds. While capital-ship shots were generally silent, smaller fighter craft generally had full sound in space. The creators fully intended for all space battles to be silent, but upon viewing the results, decided it was too unnatural and inserted sound effects. In a nod to original intent, all sound effects in space are still noticeably subdued. | |
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Explosions in Space | |
Explosions in Space / int_d4f11a60 | comment |
Slyly justified in the early PC game Elite. The manual explained that when a ship or similar explodes in space, as well as the flash it produces a burst of radio waves which, hitting your communicator, make a sound just like an explosion. | |
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Explosions in Space / int_d4f11a60 | |
Explosions in Space / int_df890a88 | type |
Explosions in Space | |
Explosions in Space / int_df890a88 | comment |
The enemy ships in Rodina will turn into a fiery wreck if you shoot them enough. Your ship will also do that if it loses all of its health, or if it catches on fire. | |
Explosions in Space / int_df890a88 | featureApplicability |
1.0 | |
Explosions in Space / int_df890a88 | featureConfidence |
1.0 | |
Rodina (Video Game) | hasFeature |
Explosions in Space / int_df890a88 | |
Explosions in Space / int_e5c5bc22 | type |
Explosions in Space | |
Explosions in Space / int_e5c5bc22 | comment |
Though the visual isn't discussed, explosions in GURPS lose about half of their power when in space due to lack of atmosphere. | |
Explosions in Space / int_e5c5bc22 | featureApplicability |
1.0 | |
Explosions in Space / int_e5c5bc22 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
Explosions in Space / int_e5c5bc22 | |
Explosions in Space / int_e7e37776 | type |
Explosions in Space | |
Explosions in Space / int_e7e37776 | comment |
In Firefly, damaged ships (such as a derelict freighter blown up by an Alliance cruiser in "Bushwhacked") simply break up, with the broken parts drifting in the trajectory of the ship. There was also no sound of the explosion of break up (which was true for most space shots in Firefly) | |
Explosions in Space / int_e7e37776 | featureApplicability |
1.0 | |
Explosions in Space / int_e7e37776 | featureConfidence |
1.0 | |
Firefly | hasFeature |
Explosions in Space / int_e7e37776 | |
Explosions in Space / int_ed0803a7 | type |
Explosions in Space | |
Explosions in Space / int_ed0803a7 | comment |
In Star Trek VI: The Undiscovered Country, Praxis' explosion produces a planar shockwave that knocks everyone on the bridge of the Excelsior out of their chairs, those sleeping out of their beds, etc. As with the above example, shockwaves do not propagate through the vacuum of space. This is handwaved by Commander Valtaine referring to it as a "sub-space shockwave," though it isn't made entirely clear. | |
Explosions in Space / int_ed0803a7 | featureApplicability |
1.0 | |
Explosions in Space / int_ed0803a7 | featureConfidence |
1.0 | |
Star Trek VI: The Undiscovered Country | hasFeature |
Explosions in Space / int_ed0803a7 |
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