...it's like TV Tropes, but LINKED DATA!
Extrinsic Go-First Rule
- 165 statements
- 31 feature instances
- 15 referencing feature instances
Extrinsic Go-First Rule | type |
FeatureClass | |
Extrinsic Go-First Rule | label |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule | page |
ExtrinsicGoFirstRule | |
Extrinsic Go-First Rule | comment |
Who gets the first turn in a Tabletop Game is often an important question, since the first player to move usually has an advantage (or, in some cases, a disadvantage) over others. In most games, the starting player is determined randomly (e.g. with a dice roll) or based on some in-game criterion (such as white always going first in chessnote though that simply shifts the issue to "Who plays white?"), and card games often have a dealer, with play starting with the player on the dealer's left and continuing clockwisenote again, that shifts the issue to "Who is the dealer?" but some instead base this decision on a criterion extrinsic to the game itself: the characteristics of the participating players, the circumstances the game is played under, who owns it, etc. Interestingly, after the first player is somehow decided upon, the second player is rarely given much thought, with the turns usually just going (counter-)clockwise around the table. Contrast Action Initiative, where an in-game stat determines the turn order. A subtrope of Paradiegetic Gameplay. |
|
Extrinsic Go-First Rule | fetched |
2024-01-16T14:49:32Z | |
Extrinsic Go-First Rule | parsed |
2024-01-16T14:49:32Z | |
Extrinsic Go-First Rule | processingComment |
Dropped link to LostRuinsOfArnak: Not an Item - UNKNOWN | |
Extrinsic Go-First Rule | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
Extrinsic Go-First Rule | processingUnknown |
Lost Ruins of Arnak (Tabletop Game) | |
Extrinsic Go-First Rule | isPartOf |
DBTropes | |
Extrinsic Go-First Rule / int_1a8d488a | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_1a8d488a | comment |
Munchkin rules seem to suggest that the players roll dice and have a heated argument about what the roll results mean and who should go first now, with the owner of the game having the final word. | |
Extrinsic Go-First Rule / int_1a8d488a | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_1a8d488a | featureConfidence |
1.0 | |
Munchkin (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_1a8d488a | |
Extrinsic Go-First Rule / int_1abda7f9 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_1abda7f9 | comment |
In Chrononauts, everyone guesses the current time, and whoever guessed closest goes first. | |
Extrinsic Go-First Rule / int_1abda7f9 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_1abda7f9 | featureConfidence |
1.0 | |
Chrononauts (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_1abda7f9 | |
Extrinsic Go-First Rule / int_2fe9f4b2 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_2fe9f4b2 | comment |
Smash Up: In the original rules, the player who woke up earliest that morning goes first. The Bigger Geekier Box rulebooknote consolidating a series of expansions, each of which has a different go-first rule parodies the trope by stating that player who was most recently abducted by an alien, or failing that the player who was most recently shanghaied by a pirate, or failing that the player who was most recently bitten by a vampire, or... (several more improbable circumstances) goes first. If nobody meets any of the listed criteria, the rules say you'll just have to figure out who goes first on your own. | |
Extrinsic Go-First Rule / int_2fe9f4b2 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_2fe9f4b2 | featureConfidence |
1.0 | |
Smash Up (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_2fe9f4b2 | |
Extrinsic Go-First Rule / int_3040efee | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_3040efee | comment |
In some versions of Pandemic, the player who was most recently sick begins the game (in others, it's the player who has in-game access to the city with the highest population, which is not this trope). | |
Extrinsic Go-First Rule / int_3040efee | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_3040efee | featureConfidence |
1.0 | |
Pandemic (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_3040efee | |
Extrinsic Go-First Rule / int_31515ffe | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_31515ffe | comment |
Table Top: The page quote comes from the King of Tokyo episode (starring Wil Wheaton, TotalBiscuit, Wheezy Waiter and Greg Zeschuk), where the players agree to scrap the mechanic of using dice rolls to determine the first player, in favor of letting Greg go first on the grounds that out of the four of them, he has the most impressive beard. In the Pandemic episode, they modified the default rule to start with the player who fell prey to the worst disease, not the most recent. In the Tiny Epic Galaxies episode, Wil scraps the rule that the youngest player goes first (since all the players are roughly the same age), and instead asks the players who was most recently pretending they were in outer space. Inverted in an episode where Wil throws out one game's rule of the person who makes the most money goes first, finding the rule distasteful. |
|
Extrinsic Go-First Rule / int_31515ffe | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_31515ffe | featureConfidence |
1.0 | |
TableTop (Web Video) | hasFeature |
Extrinsic Go-First Rule / int_31515ffe | |
Extrinsic Go-First Rule / int_3259ad89 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_3259ad89 | comment |
In Forbidden Desert, the player who is thirstiest goes first. | |
Extrinsic Go-First Rule / int_3259ad89 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_3259ad89 | featureConfidence |
1.0 | |
Forbidden Desert (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_3259ad89 | |
Extrinsic Go-First Rule / int_34dfb906 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_34dfb906 | comment |
Dominion: whoever scored lowest in the previous game gets to go first; otherwise order is determined randomly. | |
Extrinsic Go-First Rule / int_34dfb906 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_34dfb906 | featureConfidence |
1.0 | |
Dominion (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_34dfb906 | |
Extrinsic Go-First Rule / int_3b34143f | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_3b34143f | comment |
The Harry Potter CCG has the person whose birthday is closest to July 31stnote Harry's birthday go first. | |
Extrinsic Go-First Rule / int_3b34143f | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_3b34143f | featureConfidence |
1.0 | |
Harry Potter | hasFeature |
Extrinsic Go-First Rule / int_3b34143f | |
Extrinsic Go-First Rule / int_51b9e355 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_51b9e355 | comment |
In the original Azul, a game inspired by Portuguese tiles called azulejos, whoever most recently went to Portugal goes first. | |
Extrinsic Go-First Rule / int_51b9e355 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_51b9e355 | featureConfidence |
1.0 | |
Azul (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_51b9e355 | |
Extrinsic Go-First Rule / int_51ba977e | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_51ba977e | comment |
The junior version of Clue has the player who ate cake most recently go first. Since in this version the murder is replaced by a cake theft, it is at least somewhat related to the game. | |
Extrinsic Go-First Rule / int_51ba977e | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_51ba977e | featureConfidence |
1.0 | |
Clue (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_51ba977e | |
Extrinsic Go-First Rule / int_577dc1f8 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_577dc1f8 | comment |
In Story War, each battle is refereed by a different player in turn, and the owner of the game referees the first battle. | |
Extrinsic Go-First Rule / int_577dc1f8 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_577dc1f8 | featureConfidence |
1.0 | |
Story War (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_577dc1f8 | |
Extrinsic Go-First Rule / int_5dec1d0a | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_5dec1d0a | comment |
Red Dragon Inn starts with the player who most recently drank. Cue discussions of if "that sample of wine at Olive Garden" counted. | |
Extrinsic Go-First Rule / int_5dec1d0a | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_5dec1d0a | featureConfidence |
1.0 | |
Red Dragon Inn (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_5dec1d0a | |
Extrinsic Go-First Rule / int_5f57add0 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_5f57add0 | comment |
In Small World, the player with the pointiest ears goes first. | |
Extrinsic Go-First Rule / int_5f57add0 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_5f57add0 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_5f57add0 | |
Extrinsic Go-First Rule / int_609fc58f | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_609fc58f | comment |
In Betrayal at House on the Hill, each of the playable characters has a birthday, and the player whose character's birthday would be next in real time goes first. | |
Extrinsic Go-First Rule / int_609fc58f | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_609fc58f | featureConfidence |
1.0 | |
Betrayal at House on the Hill (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_609fc58f | |
Extrinsic Go-First Rule / int_611a9df0 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_611a9df0 | comment |
In Smallworld: Underground, the player who most recently visited a cave or went into a cellar goes first. | |
Extrinsic Go-First Rule / int_611a9df0 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_611a9df0 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_611a9df0 | |
Extrinsic Go-First Rule / int_813b324e | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_813b324e | comment |
In the asdfmovie-themed card game Muffin Time, the player who suggested playing the game goes first (since they're probably a Control Freak). | |
Extrinsic Go-First Rule / int_813b324e | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_813b324e | featureConfidence |
1.0 | |
asdfmovie (Web Animation) | hasFeature |
Extrinsic Go-First Rule / int_813b324e | |
Extrinsic Go-First Rule / int_8601c91f | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_8601c91f | comment |
Gone To Hell, Penguin King Games's under-development Doom (2016)-inspired tabletop RPG, suggests that the first player to spend some time being the Slayer could be decided based on who owns the most metal albums. | |
Extrinsic Go-First Rule / int_8601c91f | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_8601c91f | featureConfidence |
1.0 | |
Doom (2016) (Video Game) | hasFeature |
Extrinsic Go-First Rule / int_8601c91f | |
Extrinsic Go-First Rule / int_8ba48259 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_8ba48259 | comment |
In Shadows over Camelot, the first turn always belongs to King Arthur, but if he is not in play, the youngest player opens the game. | |
Extrinsic Go-First Rule / int_8ba48259 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_8ba48259 | featureConfidence |
1.0 | |
Shadows over Camelot (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_8ba48259 | |
Extrinsic Go-First Rule / int_a133a31d | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_a133a31d | comment |
In Castlevania: Nocturne of the Tabletop, the rules say to have the first player be the, “player who has most recently been bitten by a vampire bat, mosquito, or other blood-sucking creature. (Or agree on a slightly less stupid way of deciding the first player, your call.)� | |
Extrinsic Go-First Rule / int_a133a31d | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_a133a31d | featureConfidence |
1.0 | |
Castlevania: Nocturne of the Tabletop (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_a133a31d | |
Extrinsic Go-First Rule / int_a5ee9024 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_a5ee9024 | comment |
Cards Against Humanity: The player who most recently took a dump is the first Card Czar, who draws the first question card and judges the other player's responses during the first round. | |
Extrinsic Go-First Rule / int_a5ee9024 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_a5ee9024 | featureConfidence |
1.0 | |
Cards Against Humanity (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_a5ee9024 | |
Extrinsic Go-First Rule / int_ad6c96d3 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_ad6c96d3 | comment |
In the King of Tokyo episode of Table Flip, Suzie proposes that the player who can make the cutest Kaiju roar goes first. The other players agree, and ProJared's roar is deemed cutest. | |
Extrinsic Go-First Rule / int_ad6c96d3 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_ad6c96d3 | featureConfidence |
1.0 | |
King of Tokyo (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_ad6c96d3 | |
Extrinsic Go-First Rule / int_b0a85073 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_b0a85073 | comment |
Trogdor!! The Board Game gives a few different suggestions for how to decide who goes first. The rulebook itself suggests doing so randomly, while Strong Bad's written additions suggest deciding by "longest nose hair, brownest shoes, or coolest consonant cluster in their name". | |
Extrinsic Go-First Rule / int_b0a85073 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_b0a85073 | featureConfidence |
1.0 | |
Trogdor!! The Board Game (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_b0a85073 | |
Extrinsic Go-First Rule / int_b56da2f8 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_b56da2f8 | comment |
The Winnie the Pooh electronic board game book The Hundred-acre Wood Adventures contains multiple board games, and they all have a different rule: One has the youngest player go first, one has the oldest, one has the shortest and one has the tallest. | |
Extrinsic Go-First Rule / int_b56da2f8 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_b56da2f8 | featureConfidence |
1.0 | |
Winnie the Pooh (Franchise) | hasFeature |
Extrinsic Go-First Rule / int_b56da2f8 | |
Extrinsic Go-First Rule / int_b738053d | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_b738053d | comment |
In Love Letter, the player who most recently went on a date starts the game. If two players are tied (e.g. because they went out with each other), though, the younger one goes first. | |
Extrinsic Go-First Rule / int_b738053d | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_b738053d | featureConfidence |
1.0 | |
Love Letter (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_b738053d | |
Extrinsic Go-First Rule / int_d25e1ce6 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_d25e1ce6 | comment |
In Fiasco, the first scene belongs to the player who grew up in the smallest town. | |
Extrinsic Go-First Rule / int_d25e1ce6 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_d25e1ce6 | featureConfidence |
1.0 | |
Fiasco (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_d25e1ce6 | |
Extrinsic Go-First Rule / int_d55cb738 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_d55cb738 | comment |
In Hanabi, the player currently wearing the most colorful clothing goes first. | |
Extrinsic Go-First Rule / int_d55cb738 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_d55cb738 | featureConfidence |
1.0 | |
Hanabi (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_d55cb738 | |
Extrinsic Go-First Rule / int_d7b797ce | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_d7b797ce | comment |
In Flash Point: Fire Rescue, being a cooperative game, lets the players determine who goes first arbitrarily but suggests that the youngest player opens the game in absence of better options. | |
Extrinsic Go-First Rule / int_d7b797ce | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_d7b797ce | featureConfidence |
1.0 | |
FlashPointFireRescue | hasFeature |
Extrinsic Go-First Rule / int_d7b797ce | |
Extrinsic Go-First Rule / int_ddd4b174 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_ddd4b174 | comment |
An edition of Monopoly based on The Avengers - not the one to coincide with Avengers: Endgame, but an earlier one with a round board, not the conventional square one - starts with the player who is most like The Incredible Hulk. The instruction leaflet gives no details on how to determine this. | |
Extrinsic Go-First Rule / int_ddd4b174 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_ddd4b174 | featureConfidence |
1.0 | |
Monopoly (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_ddd4b174 | |
Extrinsic Go-First Rule / int_e5d0a163 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_e5d0a163 | comment |
In Gloom, the player who has had the most miserable day takes the first turn. Ownership is used as a tie breaker if all players are equally miserable. | |
Extrinsic Go-First Rule / int_e5d0a163 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_e5d0a163 | featureConfidence |
1.0 | |
Gloom (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_e5d0a163 | |
Extrinsic Go-First Rule / int_e9347204 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_e9347204 | comment |
In Ticket to Ride, the most-travelled player goes first, though what this means is open to interpretation. | |
Extrinsic Go-First Rule / int_e9347204 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_e9347204 | featureConfidence |
1.0 | |
Ticket to Ride (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_e9347204 | |
Extrinsic Go-First Rule / int_ea0c3d80 | type |
Extrinsic Go-First Rule | |
Extrinsic Go-First Rule / int_ea0c3d80 | comment |
The board game Cranium has the player whose birthday is coming up next go first. | |
Extrinsic Go-First Rule / int_ea0c3d80 | featureApplicability |
1.0 | |
Extrinsic Go-First Rule / int_ea0c3d80 | featureConfidence |
1.0 | |
Cranium (Tabletop Game) | hasFeature |
Extrinsic Go-First Rule / int_ea0c3d80 |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.