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Extrinsic Go-First Rule

 Extrinsic Go-First Rule
type
FeatureClass
 Extrinsic Go-First Rule
label
Extrinsic Go-First Rule
 Extrinsic Go-First Rule
page
ExtrinsicGoFirstRule
 Extrinsic Go-First Rule
comment
Who gets the first turn in a Tabletop Game is often an important question, since the first player to move usually has an advantage (or, in some cases, a disadvantage) over others. In most games, the starting player is determined randomly (e.g. with a dice roll) or based on some in-game criterion (such as white always going first in chessnote though that simply shifts the issue to "Who plays white?"), and card games often have a dealer, with play starting with the player on the dealer's left and continuing clockwisenote again, that shifts the issue to "Who is the dealer?" but some instead base this decision on a criterion extrinsic to the game itself: the characteristics of the participating players, the circumstances the game is played under, who owns it, etc.
Interestingly, after the first player is somehow decided upon, the second player is rarely given much thought, with the turns usually just going (counter-)clockwise around the table. Contrast Action Initiative, where an in-game stat determines the turn order.
A subtrope of Paradiegetic Gameplay.
 Extrinsic Go-First Rule
fetched
2024-01-16T14:49:32Z
 Extrinsic Go-First Rule
parsed
2024-01-16T14:49:32Z
 Extrinsic Go-First Rule
processingComment
Dropped link to LostRuinsOfArnak: Not an Item - UNKNOWN
 Extrinsic Go-First Rule
processingComment
Dropped link to StarWars: Not an Item - CAT
 Extrinsic Go-First Rule
processingUnknown
Lost Ruins of Arnak (Tabletop Game)
 Extrinsic Go-First Rule
isPartOf
DBTropes
 Extrinsic Go-First Rule / int_1a8d488a
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_1a8d488a
comment
Munchkin rules seem to suggest that the players roll dice and have a heated argument about what the roll results mean and who should go first now, with the owner of the game having the final word.
 Extrinsic Go-First Rule / int_1a8d488a
featureApplicability
1.0
 Extrinsic Go-First Rule / int_1a8d488a
featureConfidence
1.0
 Munchkin (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_1a8d488a
 Extrinsic Go-First Rule / int_1abda7f9
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_1abda7f9
comment
In Chrononauts, everyone guesses the current time, and whoever guessed closest goes first.
 Extrinsic Go-First Rule / int_1abda7f9
featureApplicability
1.0
 Extrinsic Go-First Rule / int_1abda7f9
featureConfidence
1.0
 Chrononauts (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_1abda7f9
 Extrinsic Go-First Rule / int_2fe9f4b2
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_2fe9f4b2
comment
Smash Up: In the original rules, the player who woke up earliest that morning goes first. The Bigger Geekier Box rulebooknote consolidating a series of expansions, each of which has a different go-first rule parodies the trope by stating that player who was most recently abducted by an alien, or failing that the player who was most recently shanghaied by a pirate, or failing that the player who was most recently bitten by a vampire, or... (several more improbable circumstances) goes first. If nobody meets any of the listed criteria, the rules say you'll just have to figure out who goes first on your own.
 Extrinsic Go-First Rule / int_2fe9f4b2
featureApplicability
1.0
 Extrinsic Go-First Rule / int_2fe9f4b2
featureConfidence
1.0
 Smash Up (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_2fe9f4b2
 Extrinsic Go-First Rule / int_3040efee
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_3040efee
comment
In some versions of Pandemic, the player who was most recently sick begins the game (in others, it's the player who has in-game access to the city with the highest population, which is not this trope).
 Extrinsic Go-First Rule / int_3040efee
featureApplicability
1.0
 Extrinsic Go-First Rule / int_3040efee
featureConfidence
1.0
 Pandemic (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_3040efee
 Extrinsic Go-First Rule / int_31515ffe
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_31515ffe
comment
Table Top:
The page quote comes from the King of Tokyo episode (starring Wil Wheaton, TotalBiscuit, Wheezy Waiter and Greg Zeschuk), where the players agree to scrap the mechanic of using dice rolls to determine the first player, in favor of letting Greg go first on the grounds that out of the four of them, he has the most impressive beard.
In the Pandemic episode, they modified the default rule to start with the player who fell prey to the worst disease, not the most recent.
In the Tiny Epic Galaxies episode, Wil scraps the rule that the youngest player goes first (since all the players are roughly the same age), and instead asks the players who was most recently pretending they were in outer space.
Inverted in an episode where Wil throws out one game's rule of the person who makes the most money goes first, finding the rule distasteful.
 Extrinsic Go-First Rule / int_31515ffe
featureApplicability
1.0
 Extrinsic Go-First Rule / int_31515ffe
featureConfidence
1.0
 TableTop (Web Video)
hasFeature
Extrinsic Go-First Rule / int_31515ffe
 Extrinsic Go-First Rule / int_3259ad89
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_3259ad89
comment
In Forbidden Desert, the player who is thirstiest goes first.
 Extrinsic Go-First Rule / int_3259ad89
featureApplicability
1.0
 Extrinsic Go-First Rule / int_3259ad89
featureConfidence
1.0
 Forbidden Desert (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_3259ad89
 Extrinsic Go-First Rule / int_34dfb906
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_34dfb906
comment
Dominion: whoever scored lowest in the previous game gets to go first; otherwise order is determined randomly.
 Extrinsic Go-First Rule / int_34dfb906
featureApplicability
1.0
 Extrinsic Go-First Rule / int_34dfb906
featureConfidence
1.0
 Dominion (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_34dfb906
 Extrinsic Go-First Rule / int_3b34143f
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_3b34143f
comment
The Harry Potter CCG has the person whose birthday is closest to July 31stnote Harry's birthday go first.
 Extrinsic Go-First Rule / int_3b34143f
featureApplicability
1.0
 Extrinsic Go-First Rule / int_3b34143f
featureConfidence
1.0
 Harry Potter
hasFeature
Extrinsic Go-First Rule / int_3b34143f
 Extrinsic Go-First Rule / int_51b9e355
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_51b9e355
comment
In the original Azul, a game inspired by Portuguese tiles called azulejos, whoever most recently went to Portugal goes first.
 Extrinsic Go-First Rule / int_51b9e355
featureApplicability
1.0
 Extrinsic Go-First Rule / int_51b9e355
featureConfidence
1.0
 Azul (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_51b9e355
 Extrinsic Go-First Rule / int_51ba977e
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_51ba977e
comment
The junior version of Clue has the player who ate cake most recently go first. Since in this version the murder is replaced by a cake theft, it is at least somewhat related to the game.
 Extrinsic Go-First Rule / int_51ba977e
featureApplicability
1.0
 Extrinsic Go-First Rule / int_51ba977e
featureConfidence
1.0
 Clue (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_51ba977e
 Extrinsic Go-First Rule / int_577dc1f8
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_577dc1f8
comment
In Story War, each battle is refereed by a different player in turn, and the owner of the game referees the first battle.
 Extrinsic Go-First Rule / int_577dc1f8
featureApplicability
1.0
 Extrinsic Go-First Rule / int_577dc1f8
featureConfidence
1.0
 Story War (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_577dc1f8
 Extrinsic Go-First Rule / int_5dec1d0a
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_5dec1d0a
comment
Red Dragon Inn starts with the player who most recently drank. Cue discussions of if "that sample of wine at Olive Garden" counted.
 Extrinsic Go-First Rule / int_5dec1d0a
featureApplicability
1.0
 Extrinsic Go-First Rule / int_5dec1d0a
featureConfidence
1.0
 Red Dragon Inn (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_5dec1d0a
 Extrinsic Go-First Rule / int_5f57add0
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_5f57add0
comment
In Small World, the player with the pointiest ears goes first.
 Extrinsic Go-First Rule / int_5f57add0
featureApplicability
1.0
 Extrinsic Go-First Rule / int_5f57add0
featureConfidence
1.0
 Small World (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_5f57add0
 Extrinsic Go-First Rule / int_609fc58f
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_609fc58f
comment
In Betrayal at House on the Hill, each of the playable characters has a birthday, and the player whose character's birthday would be next in real time goes first.
 Extrinsic Go-First Rule / int_609fc58f
featureApplicability
1.0
 Extrinsic Go-First Rule / int_609fc58f
featureConfidence
1.0
 Betrayal at House on the Hill (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_609fc58f
 Extrinsic Go-First Rule / int_611a9df0
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_611a9df0
comment
In Smallworld: Underground, the player who most recently visited a cave or went into a cellar goes first.
 Extrinsic Go-First Rule / int_611a9df0
featureApplicability
1.0
 Extrinsic Go-First Rule / int_611a9df0
featureConfidence
1.0
 Small World (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_611a9df0
 Extrinsic Go-First Rule / int_813b324e
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_813b324e
comment
In the asdfmovie-themed card game Muffin Time, the player who suggested playing the game goes first (since they're probably a Control Freak).
 Extrinsic Go-First Rule / int_813b324e
featureApplicability
1.0
 Extrinsic Go-First Rule / int_813b324e
featureConfidence
1.0
 asdfmovie (Web Animation)
hasFeature
Extrinsic Go-First Rule / int_813b324e
 Extrinsic Go-First Rule / int_8601c91f
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_8601c91f
comment
Gone To Hell, Penguin King Games's under-development Doom (2016)-inspired tabletop RPG, suggests that the first player to spend some time being the Slayer could be decided based on who owns the most metal albums.
 Extrinsic Go-First Rule / int_8601c91f
featureApplicability
1.0
 Extrinsic Go-First Rule / int_8601c91f
featureConfidence
1.0
 Doom (2016) (Video Game)
hasFeature
Extrinsic Go-First Rule / int_8601c91f
 Extrinsic Go-First Rule / int_8ba48259
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_8ba48259
comment
In Shadows over Camelot, the first turn always belongs to King Arthur, but if he is not in play, the youngest player opens the game.
 Extrinsic Go-First Rule / int_8ba48259
featureApplicability
1.0
 Extrinsic Go-First Rule / int_8ba48259
featureConfidence
1.0
 Shadows over Camelot (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_8ba48259
 Extrinsic Go-First Rule / int_a133a31d
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_a133a31d
comment
In Castlevania: Nocturne of the Tabletop, the rules say to have the first player be the, “player who has most recently been bitten by a vampire bat, mosquito, or other blood-sucking creature. (Or agree on a slightly less stupid way of deciding the first player, your call.)�
 Extrinsic Go-First Rule / int_a133a31d
featureApplicability
1.0
 Extrinsic Go-First Rule / int_a133a31d
featureConfidence
1.0
 Castlevania: Nocturne of the Tabletop (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_a133a31d
 Extrinsic Go-First Rule / int_a5ee9024
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_a5ee9024
comment
Cards Against Humanity: The player who most recently took a dump is the first Card Czar, who draws the first question card and judges the other player's responses during the first round.
 Extrinsic Go-First Rule / int_a5ee9024
featureApplicability
1.0
 Extrinsic Go-First Rule / int_a5ee9024
featureConfidence
1.0
 Cards Against Humanity (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_a5ee9024
 Extrinsic Go-First Rule / int_ad6c96d3
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_ad6c96d3
comment
In the King of Tokyo episode of Table Flip, Suzie proposes that the player who can make the cutest Kaiju roar goes first. The other players agree, and ProJared's roar is deemed cutest.
 Extrinsic Go-First Rule / int_ad6c96d3
featureApplicability
1.0
 Extrinsic Go-First Rule / int_ad6c96d3
featureConfidence
1.0
 King of Tokyo (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_ad6c96d3
 Extrinsic Go-First Rule / int_b0a85073
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_b0a85073
comment
Trogdor!! The Board Game gives a few different suggestions for how to decide who goes first. The rulebook itself suggests doing so randomly, while Strong Bad's written additions suggest deciding by "longest nose hair, brownest shoes, or coolest consonant cluster in their name".
 Extrinsic Go-First Rule / int_b0a85073
featureApplicability
1.0
 Extrinsic Go-First Rule / int_b0a85073
featureConfidence
1.0
 Trogdor!! The Board Game (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_b0a85073
 Extrinsic Go-First Rule / int_b56da2f8
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_b56da2f8
comment
The Winnie the Pooh electronic board game book The Hundred-acre Wood Adventures contains multiple board games, and they all have a different rule: One has the youngest player go first, one has the oldest, one has the shortest and one has the tallest.
 Extrinsic Go-First Rule / int_b56da2f8
featureApplicability
1.0
 Extrinsic Go-First Rule / int_b56da2f8
featureConfidence
1.0
 Winnie the Pooh (Franchise)
hasFeature
Extrinsic Go-First Rule / int_b56da2f8
 Extrinsic Go-First Rule / int_b738053d
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_b738053d
comment
In Love Letter, the player who most recently went on a date starts the game. If two players are tied (e.g. because they went out with each other), though, the younger one goes first.
 Extrinsic Go-First Rule / int_b738053d
featureApplicability
1.0
 Extrinsic Go-First Rule / int_b738053d
featureConfidence
1.0
 Love Letter (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_b738053d
 Extrinsic Go-First Rule / int_d25e1ce6
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_d25e1ce6
comment
In Fiasco, the first scene belongs to the player who grew up in the smallest town.
 Extrinsic Go-First Rule / int_d25e1ce6
featureApplicability
1.0
 Extrinsic Go-First Rule / int_d25e1ce6
featureConfidence
1.0
 Fiasco (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_d25e1ce6
 Extrinsic Go-First Rule / int_d55cb738
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_d55cb738
comment
In Hanabi, the player currently wearing the most colorful clothing goes first.
 Extrinsic Go-First Rule / int_d55cb738
featureApplicability
1.0
 Extrinsic Go-First Rule / int_d55cb738
featureConfidence
1.0
 Hanabi (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_d55cb738
 Extrinsic Go-First Rule / int_d7b797ce
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_d7b797ce
comment
In Flash Point: Fire Rescue, being a cooperative game, lets the players determine who goes first arbitrarily but suggests that the youngest player opens the game in absence of better options.
 Extrinsic Go-First Rule / int_d7b797ce
featureApplicability
1.0
 Extrinsic Go-First Rule / int_d7b797ce
featureConfidence
1.0
 FlashPointFireRescue
hasFeature
Extrinsic Go-First Rule / int_d7b797ce
 Extrinsic Go-First Rule / int_ddd4b174
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_ddd4b174
comment
An edition of Monopoly based on The Avengers - not the one to coincide with Avengers: Endgame, but an earlier one with a round board, not the conventional square one - starts with the player who is most like The Incredible Hulk. The instruction leaflet gives no details on how to determine this.
 Extrinsic Go-First Rule / int_ddd4b174
featureApplicability
1.0
 Extrinsic Go-First Rule / int_ddd4b174
featureConfidence
1.0
 Monopoly (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_ddd4b174
 Extrinsic Go-First Rule / int_e5d0a163
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_e5d0a163
comment
In Gloom, the player who has had the most miserable day takes the first turn. Ownership is used as a tie breaker if all players are equally miserable.
 Extrinsic Go-First Rule / int_e5d0a163
featureApplicability
1.0
 Extrinsic Go-First Rule / int_e5d0a163
featureConfidence
1.0
 Gloom (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_e5d0a163
 Extrinsic Go-First Rule / int_e9347204
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_e9347204
comment
In Ticket to Ride, the most-travelled player goes first, though what this means is open to interpretation.
 Extrinsic Go-First Rule / int_e9347204
featureApplicability
1.0
 Extrinsic Go-First Rule / int_e9347204
featureConfidence
1.0
 Ticket to Ride (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_e9347204
 Extrinsic Go-First Rule / int_ea0c3d80
type
Extrinsic Go-First Rule
 Extrinsic Go-First Rule / int_ea0c3d80
comment
The board game Cranium has the player whose birthday is coming up next go first.
 Extrinsic Go-First Rule / int_ea0c3d80
featureApplicability
1.0
 Extrinsic Go-First Rule / int_ea0c3d80
featureConfidence
1.0
 Cranium (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_ea0c3d80

The following is a list of statements referring to the current page from other pages.

 Pokemon Battle-By-Post (Roleplay) / int_f2d244f2
type
Extrinsic Go-First Rule
 Castlevania: Nocturne of the Tabletop (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Exploding Kittens (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Fiasco (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Gloom (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Hanabi (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Lost Ruins of Arnak (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Love Letter (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Muffin Time (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Pandemic (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Shadows over Camelot (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Smash Up (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Story War (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Unstable Unicorns (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 TableTop (Web Video) / int_f2d244f2
type
Extrinsic Go-First Rule