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Game Maker
- 136 statements
- 24 feature instances
- 27 referencing feature instances
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Game Maker | comment |
Due to the massive complexity of the majority of major programming languages, and the difficulty of actually learning them in the first place, a small-but-dedicated subgenre of software has arisen: the "game maker." Simply put, a "game maker" is a software "toolkit" that usually contains a pre-designed framework for a particular type of game. Often, these toolkits will include art assets, a fairly simple (though robust and versatile) scripting system, and a pre-built "library" of sound effects, visual effects, sprites, and other game-design material. The intent of the "game-builder's toolkit" concept is to permit even the most inexperienced and computer-unfamiliar person to design, test, and publish a basic game in a matter of minutes (as opposed to days, months, or years). Such programming toolboxes usually come with some form of tutorial or instruction file, containing a general overview of the toolkit itself, along with some more in-depth (but very casual and easily-followed) instructions that are intended to walk a beginner through creating a very simple "starter" game. A complete, playable version of the tutorial/starter game is most often included with the toolkit, so that the truly-confused first-time user can examine the "finished version" to see how it was put together, and what it's supposed to look like when it's finished. While it is possible to construct a commercial-quality game using these toolkits, it's often extremely difficult to do so — to save space and time, the art and sounds provided are usually a very small, basic collection, aimed at speeding development rather than enhancing the program. Contrast with Game Engine. The main distinction between a game engine and a Game Maker is that Game Makers are very focused on a specific genre or style of game. RPG Maker will rarely make anything other than Role Playing Games, whereas a real game engine can make a wide variety of styles of game. Game Makers are a step up from level editing, but not enough to be full-fledged game engines. Nonetheless, one can consider the Game Maker a superset of the Game Engine as games written on it will still need an engine to run the Game Maker's output. When looking at the games made with these, be warned: Sturgeon's Law is in full force. The Stock Sound Effects used in the RPG Maker programs are commonly heard in fangames, and other videos, because they're easy to get. Not to be confused with GameMaker, which is sufficiently complex to be considered a full-fledged 2D Game Engine, or for that matter Garry Kitchen's GameMaker, a Commodore 64 application released in 1985. |
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Game Maker | processingComment |
Dropped link to BYOND: Not an Item - UNKNOWN | |
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Dropped link to CheatCode: Not an Item - FEATURE | |
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Game Maker | processingUnknown |
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Game Maker | isPartOf |
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Game Maker / int_14d341dc | type |
Game Maker | |
Game Maker / int_14d341dc | comment |
Cryptic Games has a program called the Foundry that is connected to both Star Trek Online and Neverwinter which allows players to create their own missions for the game. The Foundry for STO is much more rudimentary than it is for Neverwinter, but both of them are used for the same purpose. | |
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Star Trek Online (Video Game) | hasFeature |
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Game Maker / int_62936a90 | type |
Game Maker | |
Game Maker / int_62936a90 | comment |
The level editor that comes with Knytt Stories could be considered a tool for making Metroidvania games (among other things). Download it here. | |
Game Maker / int_62936a90 | featureApplicability |
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Knytt Stories (Video Game) | hasFeature |
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Game Maker / int_6bf2d08 | type |
Game Maker | |
Game Maker / int_6bf2d08 | comment |
Super Mario Maker is Nintendo's (official) response to this. The game allows anyone to create their own levels in the styles of the original Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. Super Mario Maker 2 adds in a style for Super Mario 3D World. | |
Game Maker / int_6bf2d08 | featureApplicability |
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Super Mario Maker (Video Game) | hasFeature |
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Game Maker / int_87b652bb | type |
Game Maker | |
Game Maker / int_87b652bb | comment |
Starcraft IIs map editor is a much more flexible version. For instance, while in Warcraft III you'd always be stuck with its regular interface, Starcraft II's map editor lets you forgo even that, letting you create games that have nothing in common with said game. | |
Game Maker / int_87b652bb | featureApplicability |
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StarCraft II (Video Game) | hasFeature |
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Game Maker / int_a451621e | type |
Game Maker | |
Game Maker / int_a451621e | comment |
In the same vein as Stepmania, osu! is a game engine for Elite Beat Agents tap-style games, but has since been extended to also support Taiko Drum Master and other minigame-style gameplay. Anyone can write their own tap charts to go with any song they desire, and if they're extra-creative, create custom backdrops and animations for the song. The latest build can also support story branching and can change the story outcome based on how well you're playing, just like the real games- so if you're ultra-creative, you can code up something like this. | |
Game Maker / int_a451621e | featureApplicability |
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osu! (Video Game) | hasFeature |
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Game Maker / int_a7b43431 | type |
Game Maker | |
Game Maker / int_a7b43431 | comment |
Unlimited Adventures allows to create Gold Box-style RPGs. | |
Game Maker / int_a7b43431 | featureApplicability |
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Unlimited Adventures (Video Game) | hasFeature |
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Game Maker / int_a81325d3 | type |
Game Maker | |
Game Maker / int_a81325d3 | comment |
XP, VX and VX Ace come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (a common alteration being changing the front-view turn-based battle system the three of them share and making it a side-view active-time battle system à la the Final Fantasy franchise). The next entry in the series, MV, come with Javascript and has the ability to have either side or front view battle. | |
Game Maker / int_a81325d3 | featureApplicability |
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Final Fantasy (Franchise) | hasFeature |
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Game Maker / int_b0666b59 | type |
Game Maker | |
Game Maker / int_b0666b59 | comment |
Neverwinter Nights came bundled with a toolkit from which sprang a large modding community, supported by Bioware completely. Many module series were pretty clearly superior to the original game. | |
Game Maker / int_b0666b59 | featureApplicability |
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Neverwinter Nights (Video Game) | hasFeature |
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Game Maker / int_b66371ca | type |
Game Maker | |
Game Maker / int_b66371ca | comment |
The Bard's Tale Construction Set allows you to make extremely simple 3D roleplaying games, but in practice is barely robust enough to handle its own sample adventure. | |
Game Maker / int_b66371ca | featureApplicability |
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The Bard's Tale (Video Game) | hasFeature |
Game Maker / int_b66371ca | |
Game Maker / int_bdba2ad7 | type |
Game Maker | |
Game Maker / int_bdba2ad7 | comment |
Project Spark is a game maker for the Xbox family of systems and PC, allowing you to create a variety of games with its resources. | |
Game Maker / int_bdba2ad7 | featureApplicability |
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Game Maker / int_bdba2ad7 | featureConfidence |
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Project Spark (Video Game) | hasFeature |
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Game Maker / int_c1022f1 | type |
Game Maker | |
Game Maker / int_c1022f1 | comment |
King's Field has Sword of Moonlight: King's Field Making Tool, a game maker program that was released in Japan in 2000 for Windows that allows users to make King's Field-styled games. Despite being released only in Japan, it has a small but dedicated community overseas and it has been translated into English. | |
Game Maker / int_c1022f1 | featureApplicability |
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Game Maker / int_c1022f1 | featureConfidence |
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King's Field (Video Game) | hasFeature |
Game Maker / int_c1022f1 | |
Game Maker / int_c96cfe29 | type |
Game Maker | |
Game Maker / int_c96cfe29 | comment |
Open Zelda is based on the A Link To The Past engine and used scripting from the start. | |
Game Maker / int_c96cfe29 | featureApplicability |
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Game Maker / int_c96cfe29 | featureConfidence |
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The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Game Maker / int_c96cfe29 | |
Game Maker / int_cb970c1d | type |
Game Maker | |
Game Maker / int_cb970c1d | comment |
Game Builder Garage is a game for Nintendo Switch actually made by Nintendo that teaches the player how to develop games of their own and also includes the ability to share creations. | |
Game Maker / int_cb970c1d | featureApplicability |
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Game Maker / int_cb970c1d | featureConfidence |
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Game Builder Garage (Video Game) | hasFeature |
Game Maker / int_cb970c1d | |
Game Maker / int_cd3bd2f | type |
Game Maker | |
Game Maker / int_cd3bd2f | comment |
Mega Man Maker is a freeware game that allows players to make their own Mega Man (Classic) levels. | |
Game Maker / int_cd3bd2f | featureApplicability |
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Mega Man Maker (Video Game) | hasFeature |
Game Maker / int_cd3bd2f | |
Game Maker / int_ce42027c | type |
Game Maker | |
Game Maker / int_ce42027c | comment |
WarioWare: D.I.Y. is a Game Maker that offers an easy-but-effective game making engine, though the games are limited to the four- to eight-second duration the series is known for. A hack, however, can be used to create "boss-type" games, which have no time limit. | |
Game Maker / int_ce42027c | featureApplicability |
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WarioWare: D.I.Y. (Video Game) | hasFeature |
Game Maker / int_ce42027c | |
Game Maker / int_d556dc75 | type |
Game Maker | |
Game Maker / int_d556dc75 | comment |
M.U.G.E.N is the most robust engine for 2D Fighting Games out there, sporting a huge variety of features that enable makers to do damn near anything with it. There are a few full games out there, mostly fan games like Brutal Paws of Fury Remix and Mortal Kombat: Integral, but far more common are stand-alone characters that can simply be plugged into the engine and used against each other in an anything-goes slugfest. As far as commercial software goes, Agetec released the Fighter Maker games for the PlayStation and PS2. They didn't necessarily allow you to create a full game from scratch, the fighting engine you're given to work with is pretty basic, and creating fluid, realistic animations for moves was an extremely long and often tedious process, with the tradeoff being that if you could think it up, you could put it in the game. There're other fighting game engines on the net but aren't so functional or known as M.U.G.E.N. One of them is UFGEnote The acronym stands for "Ultimate Fighting Game Engine" that works similar than M.U.G.E.N. and even has some exclusive features like Cheat Codes to unlock characters and stages, but is very slow and not much used. The only known user is G.M.Spectre, who made various fullgames using UFGE like The King of Fighters 20XX (an Affectionate Parody to KOF series) as well others based on Mortal Kombat, Street Fighter, Marvel and DC Comics, various of them mixed in crossover games. The Ur-Example of this genre is KOF '91, an engine that is known as the predecessor (and probably the inspiration) for M.U.G.E.N. Actually abandoned, there's a creator who made a Spiritual Successor: KOFFE, who takes this engine and updated to actual standards. |
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Game Maker / int_d556dc75 | featureApplicability |
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Game Maker / int_d556dc75 | featureConfidence |
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M.U.G.E.N (Video Game) | hasFeature |
Game Maker / int_d556dc75 | |
Game Maker / int_db6aa767 | type |
Game Maker | |
Game Maker / int_db6aa767 | comment |
Zelda Classic started life as simply a faithful reverse-engineered version of the original Legend of Zelda, but quickly grew into an engine for creating one's own Zelda-style games based on the Zelda 1 engine. The current development versions add scripting to the mix of features. | |
Game Maker / int_db6aa767 | featureApplicability |
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Game Maker / int_db6aa767 | featureConfidence |
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Zelda Classic (Video Game) | hasFeature |
Game Maker / int_db6aa767 | |
Game Maker / int_e2fa7287 | type |
Game Maker | |
Game Maker / int_e2fa7287 | comment |
Touhou Danmakufu, a tool for making Touhou-like Shoot Em Ups. It scripts in a C-like language and has gone open source in 2019. | |
Game Maker / int_e2fa7287 | featureApplicability |
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Game Maker / int_e2fa7287 | featureConfidence |
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Touhou | hasFeature |
Game Maker / int_e2fa7287 | |
Game Maker / int_e5226bfe | type |
Game Maker | |
Game Maker / int_e5226bfe | comment |
Like idle games like Cookie Clicker and wish you can write something like that without going from ground up? Orteil has released the game engine as Idle Game Maker, where you can now create games just like his. All you need to do is bring your own graphics and configuration script, and the engine does the rest. | |
Game Maker / int_e5226bfe | featureApplicability |
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Game Maker / int_e5226bfe | featureConfidence |
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Cookie Clicker (Video Game) | hasFeature |
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Game Maker / int_e5feb1e | type |
Game Maker | |
Game Maker / int_e5feb1e | comment |
There are a veritable ton of Ace Attorney case makers on various fansites around the Internet; some complex, some not-so complex. One of the most prominent is PyWright, which is the engine used for, among other fangames, Turnabout Substitution, Conflict of Interest, and The Contempt of Court. |
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Game Maker / int_e5feb1e | featureApplicability |
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Game Maker / int_e5feb1e | featureConfidence |
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Ace Attorney (Franchise) | hasFeature |
Game Maker / int_e5feb1e | |
Game Maker / int_e624311a | type |
Game Maker | |
Game Maker / int_e624311a | comment |
As far as commercial software goes, Agetec released the Fighter Maker games for the PlayStation and PS2. They didn't necessarily allow you to create a full game from scratch, the fighting engine you're given to work with is pretty basic, and creating fluid, realistic animations for moves was an extremely long and often tedious process, with the tradeoff being that if you could think it up, you could put it in the game. | |
Game Maker / int_e624311a | featureApplicability |
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Game Maker / int_e624311a | featureConfidence |
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Fighter Maker (Video Game) | hasFeature |
Game Maker / int_e624311a | |
Game Maker / int_e91691f3 | type |
Game Maker | |
Game Maker / int_e91691f3 | comment |
Stepmania is a vanilla build of DanceDanceRevolution, allowing people to make their own rhythm games from it. Hell, it's what In the Groove and Mungyodance were built off of. | |
Game Maker / int_e91691f3 | featureApplicability |
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Game Maker / int_e91691f3 | featureConfidence |
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StepMania (Video Game) | hasFeature |
Game Maker / int_e91691f3 | |
Game Maker / int_ec48a4b4 | type |
Game Maker | |
Game Maker / int_ec48a4b4 | comment |
There's also "Taiko-san Jiro" for creating Taiko no Tatsujin-style games, but it's only available in Japanese. | |
Game Maker / int_ec48a4b4 | featureApplicability |
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Game Maker / int_ec48a4b4 | featureConfidence |
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Taiko no Tatsujin (Video Game) | hasFeature |
Game Maker / int_ec48a4b4 | |
Game Maker / int_fa5e90fd | type |
Game Maker | |
Game Maker / int_fa5e90fd | comment |
The Mission Architect in City of Heroes can be considered to be one of these. It allows a player to create a story arc with up to five missions, and for each mission chose from a list of maps, populate them with enemies and setpieces, set player objectives, write dialog for NPCs, mission briefings and debriefings, and such. The author can even use the same character creator that was used for making his own player character to create custom NPCs for use in his missions. | |
Game Maker / int_fa5e90fd | featureApplicability |
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Game Maker / int_fa5e90fd | featureConfidence |
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City of Heroes (Video Game) | hasFeature |
Game Maker / int_fa5e90fd |
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