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Guerrilla Boulders

 Guerrilla Boulders
type
FeatureClass
 Guerrilla Boulders
label
Guerrilla Boulders
 Guerrilla Boulders
page
GuerrillaBoulders
 Guerrilla Boulders
comment
A common form of obstacle in video games, usually in mountainous areas, are boulders, balls of snow or even mook attacks coming from off screen, that pester the Player Character until they are close enough to the source, at which point the obstacle simply disappears without explanation. Usually at least two of the following conditions are in play:
The obstacle activates on coincidence. It is never a constant obstacle that happens as a natural part of the environment. If the boulders are going to fall, you have to just happen to be in the way.
You cannot see why the obstacle happens. Is someone tossing the boulders down? Are natural forces at work during this? Is there a reason why this only happens when you're in the way? You can never find out the exact cause.
It stops as soon as you get close enough. Whatever the cause, as long as you're close enough to the source (but not out of range or sight), it will cease to attack. Think removing enemies by bringing them off-screen, only inverted.
The name derives from guerrilla warfare, referring to how the obstacle tends to attack in set amounts before retreating or stopping altogether.
Related to Stalactite Spite. Not to be confused with Homing Boulders, which deals with how the boulders actually hit you.
 Guerrilla Boulders
fetched
2023-08-17T13:58:55Z
 Guerrilla Boulders
parsed
2023-08-17T13:58:55Z
 Guerrilla Boulders
processingComment
Dropped link to SuperMarioRPGLegendOfTheSevenStars: Not an Item - UNKNOWN
 Guerrilla Boulders
processingUnknown
SuperMarioRPGLegendOfTheSevenStars
 Guerrilla Boulders
isPartOf
DBTropes
 Guerrilla Boulders / int_223c2a48
type
Guerrilla Boulders
 Guerrilla Boulders / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild: In addition to Link-seeking magma bombs in a few areas of Death Mountain (triggered by a giant mechanical lizard), boulders will often tumble down ravines while Link is trying to climb them; the same happens with giant snowballs in cold areas. In many cases, there are enemies nearby who could conceivably be responsible, but in others there are no living things nearby. Notably, approaching these areas from the opposite direction will typically reveal these boulders or snowballs poised on ledges, stable and disinclined to move.
 Guerrilla Boulders / int_223c2a48
featureApplicability
1.0
 Guerrilla Boulders / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Guerrilla Boulders / int_223c2a48
 Guerrilla Boulders / int_334c4b70
type
Guerrilla Boulders
 Guerrilla Boulders / int_334c4b70
comment
An Untitled Story features the Highlands, a small area that features no dangers except for a constant avalanche of boulders falling from a nearby mountain. When you're on said mountain, these boulders are nowhere to be seen, which is a good thing since there are many other dangers instead.
 Guerrilla Boulders / int_334c4b70
featureApplicability
1.0
 Guerrilla Boulders / int_334c4b70
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
Guerrilla Boulders / int_334c4b70
 Guerrilla Boulders / int_3a41fa82
type
Guerrilla Boulders
 Guerrilla Boulders / int_3a41fa82
comment
Mario Party: Island Tour: Played with in the minigame Mad Ladders, which takes place in a tall mountain with numerous ladders that can be used to climb it. The intro cutscene shows the player that the enemies who drop the spiked rocks downward are Spikes, but the characters are placed too deep in the mountain's foot to notice them. Thus, when the minigame starts, the characters have to climb the ladders and switch sideways between them in case one of the Spikes' rocks is falling right onto them (if the character is hit, they'll be stunned for a brief while and waste time). The first character to reach the top wins.
 Guerrilla Boulders / int_3a41fa82
featureApplicability
1.0
 Guerrilla Boulders / int_3a41fa82
featureConfidence
1.0
 Mario Party: Island Tour (Video Game)
hasFeature
Guerrilla Boulders / int_3a41fa82
 Guerrilla Boulders / int_3e5c6c5a
type
Guerrilla Boulders
 Guerrilla Boulders / int_3e5c6c5a
comment
Super Mario 64: In Bob-omb Battlefield, you travel up a spiral mountain which giant boulders constantly roll down. When you reach the top of the mountain, you see that the boulders were coming out of the side of it... but not with any explanation or way to stop it.
 Guerrilla Boulders / int_3e5c6c5a
featureApplicability
1.0
 Guerrilla Boulders / int_3e5c6c5a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Guerrilla Boulders / int_3e5c6c5a
 Guerrilla Boulders / int_49ca84e5
type
Guerrilla Boulders
 Guerrilla Boulders / int_49ca84e5
comment
The Smurfs (1994): In the last part (before the Final Boss) of the last level, various things are tumbling down the stairs you're climbing. While this could be the Big Bad's doing, he has no reason not to simply wait for you, especially considering his tactics and placement in the Boss Battle.
 Guerrilla Boulders / int_49ca84e5
featureApplicability
1.0
 Guerrilla Boulders / int_49ca84e5
featureConfidence
1.0
 The Smurfs (1994) (Video Game)
hasFeature
Guerrilla Boulders / int_49ca84e5
 Guerrilla Boulders / int_52cac107
type
Guerrilla Boulders
 Guerrilla Boulders / int_52cac107
comment
Mario Kart 64: Going offroad in D.K.'s Jungle Parkway will result in the driver having coconuts thrown at them until getting back on the main road.
 Guerrilla Boulders / int_52cac107
featureApplicability
1.0
 Guerrilla Boulders / int_52cac107
featureConfidence
1.0
 Mario Kart 64 (Video Game)
hasFeature
Guerrilla Boulders / int_52cac107
 Guerrilla Boulders / int_52f6626
type
Guerrilla Boulders
 Guerrilla Boulders / int_52f6626
comment
Jak II: Renegade: There's a section where you have to climb up a cliff with these as obstacles: getting hit will likely send you down a fair bit of the cliff. While the Mountain Temple level it's in isn't that tricky overall, the unpredictability of these boulders turns this one section into That One Level all on its own.
 Guerrilla Boulders / int_52f6626
featureApplicability
1.0
 Guerrilla Boulders / int_52f6626
featureConfidence
1.0
 Jak II: Renegade (Video Game)
hasFeature
Guerrilla Boulders / int_52f6626
 Guerrilla Boulders / int_5b23fd25
type
Guerrilla Boulders
 Guerrilla Boulders / int_5b23fd25
comment
Joe & Mac deluges players with boulders falling from somewhere offscreen.
 Guerrilla Boulders / int_5b23fd25
featureApplicability
1.0
 Guerrilla Boulders / int_5b23fd25
featureConfidence
1.0
 Joe & Mac (Video Game)
hasFeature
Guerrilla Boulders / int_5b23fd25
 Guerrilla Boulders / int_5cb7fc72
type
Guerrilla Boulders
 Guerrilla Boulders / int_5cb7fc72
comment
System Shock 2 features a room with a cyborg ninja and a wave of never-ending metal crates falling down in it. The crates fell down on you, which only mysteriously stopped once you actually killed the ninja.
 Guerrilla Boulders / int_5cb7fc72
featureApplicability
1.0
 Guerrilla Boulders / int_5cb7fc72
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
Guerrilla Boulders / int_5cb7fc72
 Guerrilla Boulders / int_62bf543
type
Guerrilla Boulders
 Guerrilla Boulders / int_62bf543
comment
Super Mario Bros. 3: During a few levels, there is water along the bottom of the level, and when you pass through a certain region, the water level starts to rise and fall, then stop again at a certain point. Also, Bowser's Castle has some horizontally traveling jets of flame that come from nowhere.
 Guerrilla Boulders / int_62bf543
featureApplicability
1.0
 Guerrilla Boulders / int_62bf543
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Guerrilla Boulders / int_62bf543
 Guerrilla Boulders / int_66a1dcea
type
Guerrilla Boulders
 Guerrilla Boulders / int_66a1dcea
comment
Tomb Raider always has boulders or similar objects that are sitting on a hill or hidden alcove that will only start to roll down the moment you pass by them. There are also boulders that don't move at all unless you trigger an Event Flag.
 Guerrilla Boulders / int_66a1dcea
featureApplicability
1.0
 Guerrilla Boulders / int_66a1dcea
featureConfidence
1.0
 Tomb Raider (Franchise)
hasFeature
Guerrilla Boulders / int_66a1dcea
 Guerrilla Boulders / int_6c47db4e
type
Guerrilla Boulders
 Guerrilla Boulders / int_6c47db4e
comment
Dynasty Warriors, Samurai Warriors, and Warriors Orochi: Guerilla boulders are an occasional obstacle. Squads of Mooks are generally stationed in the area where the rocks apparently come from, but nobody is seen actually chucking them. (In at least one case, however, the rocks are magically conjured.)
 Guerrilla Boulders / int_6c47db4e
featureApplicability
1.0
 Guerrilla Boulders / int_6c47db4e
featureConfidence
1.0
 Dynasty Warriors (Video Game)
hasFeature
Guerrilla Boulders / int_6c47db4e
 Guerrilla Boulders / int_74f7210c
type
Guerrilla Boulders
 Guerrilla Boulders / int_74f7210c
comment
The Legend of Zelda has a few of these:
The Legend of Zelda has boulders tumble down if you walk by the river at the very northern part of the world map. They only stop when you leave the area and you never get to see where they are coming from.
The Legend of Zelda: A Link to the Past: While Link is going to the Tower of Hera, boulders will fall down on him when he crosses a certain area on Death Mountain. These boulders fall until Link reaches the summit, which, despite the boulders clearly coming from there, becomes barren of all activity.
The Legend of Zelda: Ocarina of Time: While Link is going up Death Mountain, the volcano erupts boulders onto him when he enters the road in front of it. Getting to the wall means that the volcanic activity stops.
The Legend of Zelda: Breath of the Wild: In addition to Link-seeking magma bombs in a few areas of Death Mountain (triggered by a giant mechanical lizard), boulders will often tumble down ravines while Link is trying to climb them; the same happens with giant snowballs in cold areas. In many cases, there are enemies nearby who could conceivably be responsible, but in others there are no living things nearby. Notably, approaching these areas from the opposite direction will typically reveal these boulders or snowballs poised on ledges, stable and disinclined to move.
 Guerrilla Boulders / int_74f7210c
featureApplicability
1.0
 Guerrilla Boulders / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Guerrilla Boulders / int_74f7210c
 Guerrilla Boulders / int_7529056
type
Guerrilla Boulders
 Guerrilla Boulders / int_7529056
comment
Super Mario World: Bullet Bills spawn in certain places at the edge of the screen, without a cannon to shoot them out.
 Guerrilla Boulders / int_7529056
featureApplicability
1.0
 Guerrilla Boulders / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Guerrilla Boulders / int_7529056
 Guerrilla Boulders / int_8258e260
type
Guerrilla Boulders
 Guerrilla Boulders / int_8258e260
comment
Super Mario Bros.:
Super Mario Bros. 3: During a few levels, there is water along the bottom of the level, and when you pass through a certain region, the water level starts to rise and fall, then stop again at a certain point. Also, Bowser's Castle has some horizontally traveling jets of flame that come from nowhere.
Super Mario World: Bullet Bills spawn in certain places at the edge of the screen, without a cannon to shoot them out.
Super Mario 64: In Bob-omb Battlefield, you travel up a spiral mountain which giant boulders constantly roll down. When you reach the top of the mountain, you see that the boulders were coming out of the side of it... but not with any explanation or way to stop it.
 Guerrilla Boulders / int_8258e260
featureApplicability
1.0
 Guerrilla Boulders / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Guerrilla Boulders / int_8258e260
 Guerrilla Boulders / int_ae050a9f
type
Guerrilla Boulders
 Guerrilla Boulders / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time: While Link is going up Death Mountain, the volcano erupts boulders onto him when he enters the road in front of it. Getting to the wall means that the volcanic activity stops.
 Guerrilla Boulders / int_ae050a9f
featureApplicability
1.0
 Guerrilla Boulders / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Guerrilla Boulders / int_ae050a9f
 Guerrilla Boulders / int_af60702d
type
Guerrilla Boulders
 Guerrilla Boulders / int_af60702d
comment
The Legend of Zelda has boulders tumble down if you walk by the river at the very northern part of the world map. They only stop when you leave the area and you never get to see where they are coming from.
 Guerrilla Boulders / int_af60702d
featureApplicability
1.0
 Guerrilla Boulders / int_af60702d
featureConfidence
1.0
 The Legend of Zelda (Video Game)
hasFeature
Guerrilla Boulders / int_af60702d
 Guerrilla Boulders / int_b00e43
type
Guerrilla Boulders
 Guerrilla Boulders / int_b00e43
comment
Jungle Hunt: The third stage of every round has these, which the jungle man must jump over or duck under.
 Guerrilla Boulders / int_b00e43
featureApplicability
1.0
 Guerrilla Boulders / int_b00e43
featureConfidence
1.0
 Jungle Hunt (Video Game)
hasFeature
Guerrilla Boulders / int_b00e43
 Guerrilla Boulders / int_b34ad8d2
type
Guerrilla Boulders
 Guerrilla Boulders / int_b34ad8d2
comment
Adventure Island: A common obstacle are boulders that come crashing down at you from atop any peak you travel towards.
 Guerrilla Boulders / int_b34ad8d2
featureApplicability
1.0
 Guerrilla Boulders / int_b34ad8d2
featureConfidence
1.0
 Adventure Island (Video Game)
hasFeature
Guerrilla Boulders / int_b34ad8d2
 Guerrilla Boulders / int_b8d18083
type
Guerrilla Boulders
 Guerrilla Boulders / int_b8d18083
comment
Crystal Caves: Happens on some levels, always helpfully featuring a sign saying "Falling Rocks." Sort-of justified, since the game takes place in an Abandoned Mine. The rocks stop falling if you are near the top of the level.
 Guerrilla Boulders / int_b8d18083
featureApplicability
1.0
 Guerrilla Boulders / int_b8d18083
featureConfidence
1.0
 Crystal Caves (Video Game)
hasFeature
Guerrilla Boulders / int_b8d18083
 Guerrilla Boulders / int_ba30aab4
type
Guerrilla Boulders
 Guerrilla Boulders / int_ba30aab4
comment
The first stage of the Krull arcade adaptation involved gathering up the scattered pieces of The Glaive on a mountainside while dodging a veritable avalanche of boulders.
 Guerrilla Boulders / int_ba30aab4
featureApplicability
1.0
 Guerrilla Boulders / int_ba30aab4
featureConfidence
1.0
 Krull
hasFeature
Guerrilla Boulders / int_ba30aab4
 Guerrilla Boulders / int_c96cfe29
type
Guerrilla Boulders
 Guerrilla Boulders / int_c96cfe29
comment
The Legend of Zelda: A Link to the Past: While Link is going to the Tower of Hera, boulders will fall down on him when he crosses a certain area on Death Mountain. These boulders fall until Link reaches the summit, which, despite the boulders clearly coming from there, becomes barren of all activity.
 Guerrilla Boulders / int_c96cfe29
featureApplicability
1.0
 Guerrilla Boulders / int_c96cfe29
featureConfidence
1.0
 The Legend of Zelda: A Link to the Past (Video Game)
hasFeature
Guerrilla Boulders / int_c96cfe29

The following is a list of statements referring to the current page from other pages.

 Guerrilla Boulders
processingCategory2
This Index Is in the Way
 Crystal Caves (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Dark Souls III (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Jurassic Park III Dino Defender (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Mario Party: Island Tour (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Super Mario 64 (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Super Mario Bros. 3 (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Super Mario RPG (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Super Mario World (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 The Legend of Zelda: A Link to the Past (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 The Legend of Zelda (Video Game) / int_69cf1a10
type
Guerrilla Boulders