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Healthy Green, Harmful Red

 Healthy Green, Harmful Red
type
FeatureClass
 Healthy Green, Harmful Red
label
Healthy Green, Harmful Red
 Healthy Green, Harmful Red
page
HealthyGreenHarmfulRed
 Healthy Green, Harmful Red
comment
The colour green is forever associated with health in one form or another; those kale and rocket smoothies which claim to be a superfood, or green medical kits. Even helping the environment is referred to as "going green."
Second to only hearts, the colour green is generally used in video games to colour in a player's health, as well as indicate to the player what items can heal them. In cases where this trope applies, green is primarily, if not solely, used to indicate healing items to the player, with other attributes often associated with the colour green (such as poisons, wind and earth) being relegated to other colours. In fact, the association with health being green has been used so often and for so long that many game developers just choose green as their default.
Green being associated with health leads designers to use its opposite color, red, for the opposite of health, harm. Bloodshed, gore, explosives, the colour red is generally used to display debuffs, health loss, and it's even used frequently as the colour of damaging spells. If a game's damage numbers are usually white, then a Critical Hit's damage is usually red. Unlike the colour green however, the colour red being used as the damage indication colour does not usually restrict the coloration of other red elements or attributes, namely fire due to its primary use as a hazard.
When combined together and shown in a health bar, the colour green tends to represent a high level or full health, with the health bar turning red when that health level becomes low, though yellow and/or orange can sometimes appear as the intermediate stages of health due to their positions on the colour wheel.
Note that this trope isn't solely reserved for video games, as green and red has been used to represent healing and harm respectively in a variety of media, such as battery charge indicators. Cases of healing may also be a case of Green Means Natural should the healing powers and nature be explicitly connected. And this trope is itself a subtrope of Colour-Coded for Your Convenience and Red/Green Contrast. Contrast Green Is Gross and Sickly Green Glow.

Examples
 Healthy Green, Harmful Red
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2024-04-10T08:01:00Z
 Healthy Green, Harmful Red
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2024-04-10T08:01:00Z
 Healthy Green, Harmful Red
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 Healthy Green, Harmful Red
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Dropped link to LifeMeter: Not an Item - FEATURE
 Healthy Green, Harmful Red
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 Healthy Green, Harmful Red
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 Healthy Green, Harmful Red
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 Healthy Green, Harmful Red
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 Healthy Green, Harmful Red
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 Healthy Green, Harmful Red
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DBTropes
 Healthy Green, Harmful Red / int_1215a23d
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_1215a23d
comment
Genshin Impact: The life bar of your player characters is green, but turns red when at low HP. Enemies start with a red bar and definitely mean harm for you.
 Healthy Green, Harmful Red / int_1215a23d
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1.0
 Healthy Green, Harmful Red / int_1215a23d
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1.0
 Genshin Impact (Video Game)
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Healthy Green, Harmful Red / int_1215a23d
 Healthy Green, Harmful Red / int_24c4c4ad
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_24c4c4ad
comment
Inverted in The Corellian Trilogy when Han is on board a Selonian ship. For them, green is not the colour of health, but of danger and disaster, so when green indicator lights start flashing all around him, it's not a good sign, it means they're headed for a crash.
 Healthy Green, Harmful Red / int_24c4c4ad
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1.0
 Healthy Green, Harmful Red / int_24c4c4ad
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 The Corellian Trilogy
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Healthy Green, Harmful Red / int_24c4c4ad
 Healthy Green, Harmful Red / int_2e96f0c
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_2e96f0c
comment
In the 1990s Midway fighting game War Gods, the characters' full health bar is represented by a green colour. As their life depletes, their health bar acquires a red colour.
 Healthy Green, Harmful Red / int_2e96f0c
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1.0
 Healthy Green, Harmful Red / int_2e96f0c
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 War Gods (Video Game)
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Healthy Green, Harmful Red / int_2e96f0c
 Healthy Green, Harmful Red / int_3504b88e
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_3504b88e
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Mortal Kombat II: Seen here.
 Healthy Green, Harmful Red / int_3504b88e
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1.0
 Healthy Green, Harmful Red / int_3504b88e
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1.0
 Mortal Kombat II (Video Game)
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Healthy Green, Harmful Red / int_3504b88e
 Healthy Green, Harmful Red / int_398acbad
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_398acbad
comment
In Skylanders, your Skylander will blink red when their health is low, and a green heart appears when they regain health via eating food (or for a select few, a health-restoring upgrade).
 Healthy Green, Harmful Red / int_398acbad
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1.0
 Healthy Green, Harmful Red / int_398acbad
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 Skylanders (Video Game)
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Healthy Green, Harmful Red / int_398acbad
 Healthy Green, Harmful Red / int_39fe00f1
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_39fe00f1
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Dragon Age: Inquisition: Unlike the previous two games in the series which used a red health bar throughout, the health bar in this game starts out as green when full then reveals a blood-red backing as it depletes. The characters' portraits also turn red and blooded when they're in critical condition.
 Healthy Green, Harmful Red / int_39fe00f1
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1.0
 Healthy Green, Harmful Red / int_39fe00f1
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 DragonAgeInquisition
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Healthy Green, Harmful Red / int_39fe00f1
 Healthy Green, Harmful Red / int_3c4bd42b
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_3c4bd42b
comment
Legend of Grimrock: Damage number pop-ups are white normally; red when you hit an elemental weakness; green when you use an element the enemy absorbs, thus healing them.
 Healthy Green, Harmful Red / int_3c4bd42b
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1.0
 Healthy Green, Harmful Red / int_3c4bd42b
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1.0
 Legend of Grimrock (Video Game)
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Healthy Green, Harmful Red / int_3c4bd42b
 Healthy Green, Harmful Red / int_3e5c6c5a
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_3e5c6c5a
comment
In Super Mario 64, Mario's life meter is indicated as a pie chart-like circle, segmented into 4 quadrants or 8 fractions: sky blue for full (4/4), then light green for 3/4, yellow for 1/2, and red for 1/4. Also serves as Oxygen Meter for the water levels ("Jolly Roger Bay", "Dire Dire Docks" and "Wet N' Dry World").
 Healthy Green, Harmful Red / int_3e5c6c5a
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1.0
 Healthy Green, Harmful Red / int_3e5c6c5a
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1.0
 Super Mario 64 (Video Game)
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Healthy Green, Harmful Red / int_3e5c6c5a
 Healthy Green, Harmful Red / int_42dcaf37
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_42dcaf37
comment
In Growing Up, the Mental Health and Parents' Satisfaction meters are green when above 70 and red when below 20.
 Healthy Green, Harmful Red / int_42dcaf37
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1.0
 Healthy Green, Harmful Red / int_42dcaf37
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 Growing Up (Video Game)
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Healthy Green, Harmful Red / int_42dcaf37
 Healthy Green, Harmful Red / int_49a87cb3
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_49a87cb3
comment
In the original PS1 version of Final Fantasy VII, the effect of healing spells is indicated by a green-coloured font; while a dark red coloured font in the character's HP meter shows they are incapacitated.
 Healthy Green, Harmful Red / int_49a87cb3
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1.0
 Healthy Green, Harmful Red / int_49a87cb3
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1.0
 Final Fantasy VII (Video Game)
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Healthy Green, Harmful Red / int_49a87cb3
 Healthy Green, Harmful Red / int_4d5a9bf6
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_4d5a9bf6
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In Roots of Pacha, the Stamina Bar is green at high stamina, yellow at medium stamina, and red at low stamina.
 Healthy Green, Harmful Red / int_4d5a9bf6
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1.0
 Healthy Green, Harmful Red / int_4d5a9bf6
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 Roots of Pacha (Video Game)
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Healthy Green, Harmful Red / int_4d5a9bf6
 Healthy Green, Harmful Red / int_55f68c73
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_55f68c73
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Evil Zone for the PSX: the characters' health meter is a vertical green bar that diminishes with the opponent's attack.
 Healthy Green, Harmful Red / int_55f68c73
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1.0
 Healthy Green, Harmful Red / int_55f68c73
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1.0
 Evil Zone (Video Game)
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Healthy Green, Harmful Red / int_55f68c73
 Healthy Green, Harmful Red / int_57ad0c07
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_57ad0c07
comment
Resident Evil:
Green herbs are the most common and basic healing item in the franchise, with all other herbs being useless unless combined with said green herb.
In games prior to Resident Evil 4, your health was indicated by a heart rate meter. At full health, it was green and showed your status as "Fine". When you are near death, it's red and your status is "Danger", typically meaning you are one hit away from death.
 Healthy Green, Harmful Red / int_57ad0c07
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1.0
 Healthy Green, Harmful Red / int_57ad0c07
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 Resident Evil (Franchise)
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Healthy Green, Harmful Red / int_57ad0c07
 Healthy Green, Harmful Red / int_5e91c7d
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_5e91c7d
comment
In games prior to Resident Evil 4, your health was indicated by a heart rate meter. At full health, it was green and showed your status as "Fine". When you are near death, it's red and your status is "Danger", typically meaning you are one hit away from death.
 Healthy Green, Harmful Red / int_5e91c7d
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1.0
 Healthy Green, Harmful Red / int_5e91c7d
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1.0
 Resident Evil 4 (Video Game)
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Healthy Green, Harmful Red / int_5e91c7d
 Healthy Green, Harmful Red / int_612cfd29
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_612cfd29
comment
ClayFighter only starts using green health in the second game:
In: ClayFighter: Judgment Clay, a full health bar is shown in green colour, and, past the halfway point, acquires a red colour.
In ClayFighter 63 1/3, the characters' health bar in the first round is a vivid green. Whoever is defeated gains a "second wind": the next round, their health bar is refilled (this time with a yellow colour), and becomes reddish after it is damaged past the midway point.
 Healthy Green, Harmful Red / int_612cfd29
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1.0
 Healthy Green, Harmful Red / int_612cfd29
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 ClayFighter (Video Game)
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Healthy Green, Harmful Red / int_612cfd29
 Healthy Green, Harmful Red / int_61befe1a
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_61befe1a
comment
In Tomb Raider II, Lara Croft's health bar is shown as a colour gradient: from red to green. The more damage Lara takes, the more her life bar depletes to the red colour until it fades completely.
 Healthy Green, Harmful Red / int_61befe1a
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1.0
 Healthy Green, Harmful Red / int_61befe1a
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1.0
 Tomb Raider II (Video Game)
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Healthy Green, Harmful Red / int_61befe1a
 Healthy Green, Harmful Red / int_6ab7b405
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_6ab7b405
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In Tekken 2, the characters' full health bar is shown in green colour. As the player beats their opponent (and vice-versa), their health bar drops and turns red.
 Healthy Green, Harmful Red / int_6ab7b405
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1.0
 Healthy Green, Harmful Red / int_6ab7b405
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 Tekken2
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Healthy Green, Harmful Red / int_6ab7b405
 Healthy Green, Harmful Red / int_6b85085e
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_6b85085e
comment
The Mortal Kombat series: Green is full health, red is low:
In Mortal Kombat 1 (Arcade, Genesis/Mega Drive/SNES) as seen here.
Mortal Kombat II: Seen here.
Mortal Kombat: Deadly Alliance
Mortal Kombat: Deception (PS2/Game Cube) seen here
Mortal Kombat Mythologies: Sub-Zero: The bosses' life meter is coloured a green, and becomes red when it depletes to near zero. See: here.
 Healthy Green, Harmful Red / int_6b85085e
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1.0
 Healthy Green, Harmful Red / int_6b85085e
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1.0
 Mortal Kombat (Franchise)
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Healthy Green, Harmful Red / int_6b85085e
 Healthy Green, Harmful Red / int_6c1d09b4
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_6c1d09b4
comment
Fallout 4: Health is represented by a green bar which shrinks as the Sole Survivor takes damage, while radiation damage is represented as a red bar that restricts the character's HP.
 Healthy Green, Harmful Red / int_6c1d09b4
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1.0
 Healthy Green, Harmful Red / int_6c1d09b4
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1.0
 Fallout 4 (Video Game)
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Healthy Green, Harmful Red / int_6c1d09b4
 Healthy Green, Harmful Red / int_6d10ab03
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_6d10ab03
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In Mortal Kombat 1 (Arcade, Genesis/Mega Drive/SNES) as seen here.
 Healthy Green, Harmful Red / int_6d10ab03
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1.0
 Healthy Green, Harmful Red / int_6d10ab03
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1.0
 Mortal Kombat 1 (Video Game)
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Healthy Green, Harmful Red / int_6d10ab03
 Healthy Green, Harmful Red / int_6d5b62f
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_6d5b62f
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Battle Realms: Unit health bars start out green when full or near-full, turn yellow around the halfway mark and turn red when at quarter health.
 Healthy Green, Harmful Red / int_6d5b62f
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1.0
 Healthy Green, Harmful Red / int_6d5b62f
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1.0
 Battle Realms (Video Game)
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Healthy Green, Harmful Red / int_6d5b62f
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_6d62da8e
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In Fantastic Four for the Playstation 1, the player character's life meter is displayed a vertical green bar next to the character's symbol (Mr. Fantastic, Invisible Woman, Human Torch, The Thing or She-Hulk), in one of the corners of the screen. To indicate decrease of health, the green bar becomes dark red in colour.
 Healthy Green, Harmful Red / int_6d62da8e
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1.0
 Healthy Green, Harmful Red / int_6d62da8e
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 Fantastic Four (Video Game)
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Healthy Green, Harmful Red / int_6d62da8e
 Healthy Green, Harmful Red / int_6f76d71a
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_6f76d71a
comment
The Sims: Sims' need bars, and the diamond summary above their heads, are green when they're full and red when they're at their lowest, with various shades of orange in-between.
 Healthy Green, Harmful Red / int_6f76d71a
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1.0
 Healthy Green, Harmful Red / int_6f76d71a
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1.0
 The Sims (Video Game)
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Healthy Green, Harmful Red / int_6f76d71a
 Healthy Green, Harmful Red / int_6fe3e8a7
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_6fe3e8a7
comment
Neopets: Subverted in the game Ice Cream Machine, where Adee has to dodge flying scoops of ice cream. Two of the powerups are a red scoop with a minus sign and a green scoop with a plus sign, which would make one assume that the former is bad and the latter is good. However, it's actually the other way around; the red scoop slows down the other scoops and makes them easier to dodge, while the green scoop makes them fly at you faster.
 Healthy Green, Harmful Red / int_6fe3e8a7
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-0.3
 Healthy Green, Harmful Red / int_6fe3e8a7
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1.0
 Neopets (Website)
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Healthy Green, Harmful Red / int_6fe3e8a7
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_747a18bc
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Battle for Wesnoth: Unit's health bar is green when the unit is close to full health and red when it's close to dying.
 Healthy Green, Harmful Red / int_747a18bc
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1.0
 Healthy Green, Harmful Red / int_747a18bc
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1.0
 Battle for Wesnoth (Video Game)
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Healthy Green, Harmful Red / int_747a18bc
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_7ac0e0b0
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In I Was a Teenage Exocolonist, Sol's Stress meter is green on one end for zero Stress, red on the other for maximum Stress, and yellow in between.
 Healthy Green, Harmful Red / int_7ac0e0b0
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1.0
 Healthy Green, Harmful Red / int_7ac0e0b0
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 I Was a Teenage Exocolonist (Video Game)
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Healthy Green, Harmful Red / int_7ac0e0b0
 Healthy Green, Harmful Red / int_7b2ca7a2
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_7b2ca7a2
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In Bayonetta, vitality-restoring lollipops are green while damage-increasing lollipops are red. Additionally, Bayonetta’s vitality gauge is green, while damage taken is shown as red.
 Healthy Green, Harmful Red / int_7b2ca7a2
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1.0
 Healthy Green, Harmful Red / int_7b2ca7a2
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 Bayonetta (Video Game)
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Healthy Green, Harmful Red / int_7b2ca7a2
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_81074c83
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In the Life SMP series, players are given a certain number of lives, most commonly three. When they have all three lives, it's represented with green, and when they have only one left, it's represented with red. Their nametags reflect this. In the second season, Last Life, when a player has more than three lives, the extra lives are represented with a darker green.
 Healthy Green, Harmful Red / int_81074c83
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1.0
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 Life SMP (Web Video)
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Healthy Green, Harmful Red / int_81074c83
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_87c88514
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Mortal Kombat Mythologies: Sub-Zero: The bosses' life meter is coloured a green, and becomes red when it depletes to near zero. See: here.
 Healthy Green, Harmful Red / int_87c88514
featureApplicability
1.0
 Healthy Green, Harmful Red / int_87c88514
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1.0
 Mortal Kombat Mythologies: Sub-Zero (Video Game)
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Healthy Green, Harmful Red / int_87c88514
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_968e23f4
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In the Genesis/Mega Drive port of Captain America and the Avengers, the villains' (sub-bosses and bosses) health follow this pattern: a full green bar for health, a red colour for damage.
 Healthy Green, Harmful Red / int_968e23f4
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1.0
 Healthy Green, Harmful Red / int_968e23f4
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 Captain America and the Avengers (Video Game)
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Healthy Green, Harmful Red / int_968e23f4
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Healthy Green, Harmful Red
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Deltarune: While damage is indicated by red numbers, healing is represented by green numbers appearing above a character's body.
 Healthy Green, Harmful Red / int_9b602c3f
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1.0
 Healthy Green, Harmful Red / int_9b602c3f
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 Deltarune (Video Game)
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Healthy Green, Harmful Red / int_9b602c3f
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_9be5f2d6
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Mortal Kombat: Deadly Alliance
 Healthy Green, Harmful Red / int_9be5f2d6
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1.0
 Healthy Green, Harmful Red / int_9be5f2d6
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 Mortal Kombat: Deadly Alliance (Video Game)
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Healthy Green, Harmful Red / int_9be5f2d6
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_9d6c0940
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In both Spider-Man (2000) and Spider-Man 2 – Enter: Electro, for the Playstation 1, Spider-Man's and the bosses' health meter is given as a colour gradient, like a "reverse rainbow": green for full, yellow as the midpoint, and red for low.
 Healthy Green, Harmful Red / int_9d6c0940
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1.0
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 Spider-Man (2000) (Video Game)
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Healthy Green, Harmful Red
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In the Devil May Cry games, the health gauge is usually green, while damage taken is shown as red.
 Healthy Green, Harmful Red / int_9db1766a
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1.0
 Healthy Green, Harmful Red / int_9db1766a
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 Devil May Cry (Video Game)
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Healthy Green, Harmful Red / int_9db1766a
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Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_9f89a5f0
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Pokémon:
When a Pokemon is at full HP (HP being how fit the Pokemon is able to battle) it is shown as a green bar. As it decreases (either during battle or through poison outside of battle), it first turns yellow at about half, then red when it's at about 1/5.
Grass type, which is represented with the colour green, has the most amount of healing moves out of any type in the game.
 Healthy Green, Harmful Red / int_9f89a5f0
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1.0
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 Pokémon (Franchise)
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Healthy Green, Harmful Red / int_9f89a5f0
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Healthy Green, Harmful Red
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In Jak and Daxter, eco is the colored magical crystal energy that fuels the world, with Green Eco being used to heal players. Red on the other hand symbolises attack strength, and it's used in later instalments as the fuel for Jak's shotgun.
 Healthy Green, Harmful Red / int_a6f6433c
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1.0
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 Jak and Daxter (Video Game)
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Healthy Green, Harmful Red
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Dead or Alive: Dead or Alive 1, 2 and Ultimate have green health bars. When a character takes damage, a portion of their health bar turns red before fading away.
 Healthy Green, Harmful Red / int_abf4c9b3
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1.0
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 Dead or Alive (Video Game)
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Healthy Green, Harmful Red / int_abf4c9b3
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type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_ad1ffac9
comment
Virtua Fighter series:
Virtua Fighter 1 and its remix: Codifies characters' full health bar with a green colour, and damages/low health bar with a red colour (glowing red in the second game).
In Virtua Fighter 2, the characters' health bar is shown in a green colour. As the characters beat each other, their health bar begins to show a red glowing colour.
 Healthy Green, Harmful Red / int_ad1ffac9
featureApplicability
1.0
 Healthy Green, Harmful Red / int_ad1ffac9
featureConfidence
1.0
 Virtua Fighter (Video Game)
hasFeature
Healthy Green, Harmful Red / int_ad1ffac9
 Healthy Green, Harmful Red / int_af7f68ad
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_af7f68ad
comment
Fire Emblem Warriors: Three Hopes: The life meter for characters in your party is green, and turns yellow at the mid point, then red when near death. Green pots spread around the map contain healing tonics, which are green in colour as well. When a character is healed, the value will show up in a green number, compared to the white for damage, or yellow for a Critical Hit. Some abilities characters can get affect healing in some manner, and the icons for said abilities often have a green background.
 Healthy Green, Harmful Red / int_af7f68ad
featureApplicability
1.0
 Healthy Green, Harmful Red / int_af7f68ad
featureConfidence
1.0
 Fire Emblem Warriors: Three Hopes (Video Game)
hasFeature
Healthy Green, Harmful Red / int_af7f68ad
 Healthy Green, Harmful Red / int_b8d18083
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_b8d18083
comment
Inverted in the first episode of Crystal Caves: red mushrooms make you stronger, green mushrooms kill you instantly.
 Healthy Green, Harmful Red / int_b8d18083
featureApplicability
1.0
 Healthy Green, Harmful Red / int_b8d18083
featureConfidence
1.0
 Crystal Caves (Video Game)
hasFeature
Healthy Green, Harmful Red / int_b8d18083
 Healthy Green, Harmful Red / int_c873c807
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_c873c807
comment
In some ports of Rise of the Robots, the characters' full health bar is depicted in green, and changes its colour to yellow, then to a dark shade of red: SNES port; Genesis port.
 Healthy Green, Harmful Red / int_c873c807
featureApplicability
1.0
 Healthy Green, Harmful Red / int_c873c807
featureConfidence
1.0
 Rise of the Robots (Video Game)
hasFeature
Healthy Green, Harmful Red / int_c873c807
 Healthy Green, Harmful Red / int_d5c5bb7f
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_d5c5bb7f
comment
Tobal: The first game, Tobal, uses a green bar for full health (an empty one is transparent), while Tobal 2 uses the green for full health bar, and red for damage (while also transparent).
 Healthy Green, Harmful Red / int_d5c5bb7f
featureApplicability
1.0
 Healthy Green, Harmful Red / int_d5c5bb7f
featureConfidence
1.0
 Tobal (Video Game)
hasFeature
Healthy Green, Harmful Red / int_d5c5bb7f
 Healthy Green, Harmful Red / int_dbce0953
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_dbce0953
comment
Pikmin: The health wheels of both captains and enemies are bright green when full, and turn yellow at half health and red at quarter health.
 Healthy Green, Harmful Red / int_dbce0953
featureApplicability
1.0
 Healthy Green, Harmful Red / int_dbce0953
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Healthy Green, Harmful Red / int_dbce0953
 Healthy Green, Harmful Red / int_e5d5d23c
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_e5d5d23c
comment
Doom up to the Collector's Edition has hazardous floors in some levels, which are radioactive sludge or molten ooze. There's usually a hazmat suit nearby if the sludge area is large enough. When the suit is used, the player's view takes on a greenish tint for as long as the suit lasts, and renders the player immune to the floor's normal damage. When there's no suit available, or its duration expires, the floor resumes its damage, which turns the player's view into a reddish tint while his health percentage declines.
 Healthy Green, Harmful Red / int_e5d5d23c
featureApplicability
1.0
 Healthy Green, Harmful Red / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Healthy Green, Harmful Red / int_e5d5d23c
 Healthy Green, Harmful Red / int_e936047a
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_e936047a
comment
Hey Arnold!: When camping, Grandpa reminds Arnold that red, not green berries are safe to eat using the mnemonic rhyme as seen in the page quote. Arnold always thought the rhyme said "green and sweet," with predictable results.
 Healthy Green, Harmful Red / int_e936047a
featureApplicability
1.0
 Healthy Green, Harmful Red / int_e936047a
featureConfidence
1.0
 Hey Arnold!
hasFeature
Healthy Green, Harmful Red / int_e936047a
 Healthy Green, Harmful Red / int_ea5cd1ce
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_ea5cd1ce
comment
In Night Slashers, the players', the mini-bosses' and the stage bosses life bars follow this dynamic: green for full health, red for damage/diminishing health.
 Healthy Green, Harmful Red / int_ea5cd1ce
featureApplicability
1.0
 Healthy Green, Harmful Red / int_ea5cd1ce
featureConfidence
1.0
 Night Slashers (Video Game)
hasFeature
Healthy Green, Harmful Red / int_ea5cd1ce
 Healthy Green, Harmful Red / int_f17c3b1d
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_f17c3b1d
comment
In Dead Rising, psychopaths' and survivors' health bars are shown as green while the damage they take is shown as red.
 Healthy Green, Harmful Red / int_f17c3b1d
featureApplicability
1.0
 Healthy Green, Harmful Red / int_f17c3b1d
featureConfidence
1.0
 Dead Rising (Video Game)
hasFeature
Healthy Green, Harmful Red / int_f17c3b1d
 Healthy Green, Harmful Red / int_f4b0e573
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_f4b0e573
comment
Mortal Kombat: Deception (PS2/Game Cube) seen here
 Healthy Green, Harmful Red / int_f4b0e573
featureApplicability
1.0
 Healthy Green, Harmful Red / int_f4b0e573
featureConfidence
1.0
 Mortal Kombat: Deception (Video Game)
hasFeature
Healthy Green, Harmful Red / int_f4b0e573
 Healthy Green, Harmful Red / int_f6a54e75
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_f6a54e75
comment
Kingdom Hearts: The Life Meter and healing spells are green, and when the character's health drops under 25%, their profile icon will flash red.
 Healthy Green, Harmful Red / int_f6a54e75
featureApplicability
1.0
 Healthy Green, Harmful Red / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Healthy Green, Harmful Red / int_f6a54e75
 Healthy Green, Harmful Red / int_f99b4497
type
Healthy Green, Harmful Red
 Healthy Green, Harmful Red / int_f99b4497
comment
In Friday Night Funkin', the health bar is split between opponents. The player's side of the bar is shaded green, while the opponent's is shaded red; the better you play, the more health is given to the player and taken from the opponent.
 Healthy Green, Harmful Red / int_f99b4497
featureApplicability
1.0
 Healthy Green, Harmful Red / int_f99b4497
featureConfidence
1.0
 Friday Night Funkin' (Video Game)
hasFeature
Healthy Green, Harmful Red / int_f99b4497

The following is a list of statements referring to the current page from other pages.

 Mortal Kombat (Franchise) / int_29312bf3
type
Healthy Green, Harmful Red
 Resident Evil (Franchise) / int_29312bf3
type
Healthy Green, Harmful Red
 Tekken (Franchise) / int_29312bf3
type
Healthy Green, Harmful Red
 The Corellian Trilogy
processingUnknown
Healthy Green, Harmful Red
 Tropes G to M / Real Life / int_29312bf3
type
Healthy Green, Harmful Red
 Ariel The Little Mermaid (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Battle Realms (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Bayonetta (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 ClayFighter (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Crystal Caves (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Dead or Alive (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Dead Rising (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Deltarune (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Devil May Cry (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Doom (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Evil Zone (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Fantastic Four (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Final Fantasy VII (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Fire Emblem Warriors: Three Hopes (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Friday Night Funkin' (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Growing Up (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 I Was a Teenage Exocolonist (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Indiana Jones and the Infernal Machine (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Jak and Daxter (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Night Slashers (Video Game)
processingUnknown
Healthy Green, Harmful Red
 Original War (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Pikmin (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Rise of the Robots (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Roots of Pacha (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Skylanders (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Spider-Man (2000) (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Spider-Man 2 – Enter: Electro (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Super Mario 64 (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 The Sims (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Tomb Raider II (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Tomb Raider: The Last Revelation (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Virtua Fighter (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Virtual Hydlide (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 War Gods (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Life SMP (Web Video) / int_29312bf3
type
Healthy Green, Harmful Red