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Hyperactive Sprite

 Hyperactive Sprite
type
FeatureClass
 Hyperactive Sprite
label
Hyperactive Sprite
 Hyperactive Sprite
page
HyperactiveSprite
 Hyperactive Sprite
comment
A Hyperactive Sprite just can't keep still, even when it's not moving. At least, it would probably look like the character is "walking in place". This is unlike an Idle Animation, which is the character intermittently performing animations when left idle for long periods, as a hyperactive sprite has no idle mode and never comes out of its movement animation.
One of the reasons is the designers' unwillingness to make separate "standing still" sprites for the characters, whether out of memory limitations or an unwillingness to waste time on sprites that most players will barely see. (How often do you stand still for more than a fraction of a second when playing a video game, when you aren't in a cutscene or taking a bathroom break?)
This trope is not about hyperactive fairies.
 Hyperactive Sprite
fetched
2024-04-25T01:02:39Z
 Hyperactive Sprite
parsed
2024-04-25T01:02:39Z
 Hyperactive Sprite
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Dropped link to ConfusionFu: Not an Item - FEATURE
 Hyperactive Sprite
processingComment
Dropped link to FictionalVideoGame: Not an Item - FEATURE
 Hyperactive Sprite
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Dropped link to OptionalBoss: Not an Item - FEATURE
 Hyperactive Sprite
processingComment
Dropped link to PokemonHeartGoldAndSoulSilver: Not an Item - UNKNOWN
 Hyperactive Sprite
processingComment
Dropped link to lampshadehanging: Not an Item - FEATURE
 Hyperactive Sprite
processingUnknown
PokemonHeartGoldAndSoulSilver
 Hyperactive Sprite
isPartOf
DBTropes
 Hyperactive Sprite / int_12c5cbd8
type
Hyperactive Sprite
 Hyperactive Sprite / int_12c5cbd8
comment
The Thief of Always: Jive is described as this: "Every muscle in his body seemed to be in motion: tics, jigs, and jitterings ... Even his hair ... seemed to hear some crazed rhythm."
 Hyperactive Sprite / int_12c5cbd8
featureApplicability
1.0
 Hyperactive Sprite / int_12c5cbd8
featureConfidence
1.0
 The Thief of Always
hasFeature
Hyperactive Sprite / int_12c5cbd8
 Hyperactive Sprite / int_158f022b
type
Hyperactive Sprite
 Hyperactive Sprite / int_158f022b
comment
Retro Game Master: The king, queen and prince are done in this fashion, to invoke an old Dragon Quest style.
 Hyperactive Sprite / int_158f022b
featureApplicability
1.0
 Hyperactive Sprite / int_158f022b
featureConfidence
1.0
 Retro Game Master
hasFeature
Hyperactive Sprite / int_158f022b
 Hyperactive Sprite / int_1a4b3ea2
type
Hyperactive Sprite
 Hyperactive Sprite / int_1a4b3ea2
comment
A couple of Digimon games for the DS do this. The Digimon do walk in place when not moving. The only time they stand still is in cutscenes.
 Hyperactive Sprite / int_1a4b3ea2
featureApplicability
1.0
 Hyperactive Sprite / int_1a4b3ea2
featureConfidence
1.0
 Digimon (Franchise)
hasFeature
Hyperactive Sprite / int_1a4b3ea2
 Hyperactive Sprite / int_1af341a1
type
Hyperactive Sprite
 Hyperactive Sprite / int_1af341a1
comment
Disgaea:
Most characters manage to stand fairly still when idle, but the Succubus and Nekomata characters... well, don't.
Recurring Optional Boss Pringer X walks in place. Asagi also does it in Disgaea 2, her sprite and animations being ripped directly from her first appearance in Makai Kingdom, where everybody did it.
A bat-demon NPC in Disgaea 2 comments that he's exhausted and just wants to land already, but can't because they didn't make him any non-flying sprites.
 Hyperactive Sprite / int_1af341a1
featureApplicability
1.0
 Hyperactive Sprite / int_1af341a1
featureConfidence
1.0
 Disgaea (Franchise)
hasFeature
Hyperactive Sprite / int_1af341a1
 Hyperactive Sprite / int_2192aeb3
type
Hyperactive Sprite
 Hyperactive Sprite / int_2192aeb3
comment
Units do this in Fire Emblem games. They'll change their animation if you put your cursor over them.
 Hyperactive Sprite / int_2192aeb3
featureApplicability
1.0
 Hyperactive Sprite / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Hyperactive Sprite / int_2192aeb3
 Hyperactive Sprite / int_30065ab
type
Hyperactive Sprite
 Hyperactive Sprite / int_30065ab
comment
Cuphead: Naturally, as a video game inspired by cartoons from The Golden Age of Animation, most characters bob up and down for their idle animations.
 Hyperactive Sprite / int_30065ab
featureApplicability
1.0
 Hyperactive Sprite / int_30065ab
featureConfidence
1.0
 Cuphead (Video Game)
hasFeature
Hyperactive Sprite / int_30065ab
 Hyperactive Sprite / int_41e690da
type
Hyperactive Sprite
 Hyperactive Sprite / int_41e690da
comment
Everyone but you is like this is Sword of Vermilion. They all seem to walk in place while you stand completely still.
 Hyperactive Sprite / int_41e690da
featureApplicability
1.0
 Hyperactive Sprite / int_41e690da
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1.0
 Sword of Vermilion (Video Game)
hasFeature
Hyperactive Sprite / int_41e690da
 Hyperactive Sprite / int_42dc7e0e
type
Hyperactive Sprite
 Hyperactive Sprite / int_42dc7e0e
comment
Nanashi no Game: True to its 8-bit-inspired origins, the game-within-a-game features characters who walk in place endlessly. And then there are characters (like Asahi in the original and Red Akane in the sequel) who vibrate in place.
 Hyperactive Sprite / int_42dc7e0e
featureApplicability
1.0
 Hyperactive Sprite / int_42dc7e0e
featureConfidence
1.0
 Nanashi no Game (Video Game)
hasFeature
Hyperactive Sprite / int_42dc7e0e
 Hyperactive Sprite / int_4ce969a9
type
Hyperactive Sprite
 Hyperactive Sprite / int_4ce969a9
comment
Notably, Marathon was one of the first games to avert this, giving an idle sprite to most enemies and even the player when standing still.
 Hyperactive Sprite / int_4ce969a9
featureApplicability
1.0
 Hyperactive Sprite / int_4ce969a9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Hyperactive Sprite / int_4ce969a9
 Hyperactive Sprite / int_507dfb6a
type
Hyperactive Sprite
 Hyperactive Sprite / int_507dfb6a
comment
In a subtle way, every NPC from EarthBound appears to walk in place. (It's one almost-symmetrical sprite with one leg forward. The game keeps flipping it horizontally and it looks like walking. Saves on graphics memory.)
 Hyperactive Sprite / int_507dfb6a
featureApplicability
1.0
 Hyperactive Sprite / int_507dfb6a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
Hyperactive Sprite / int_507dfb6a
 Hyperactive Sprite / int_51b6ba6c
type
Hyperactive Sprite
 Hyperactive Sprite / int_51b6ba6c
comment
Wolfenstein 3-D and Blake Stone first averted this (despite both preceding Doom), although you'll only see it when sneaking up on enemies, since once they spot you they never stop running around to find you.
 Hyperactive Sprite / int_51b6ba6c
featureApplicability
-1.0
 Hyperactive Sprite / int_51b6ba6c
featureConfidence
1.0
 Wolfenstein 3-D (Video Game)
hasFeature
Hyperactive Sprite / int_51b6ba6c
 Hyperactive Sprite / int_59215318
type
Hyperactive Sprite
 Hyperactive Sprite / int_59215318
comment
The heroes in the original Persona constantly shift through a series of poses just fast enough to be considered animated. This can be written off as them being fidgety teenagers, but since no one else does it, it's pretty noticeable.
 Hyperactive Sprite / int_59215318
featureApplicability
1.0
 Hyperactive Sprite / int_59215318
featureConfidence
1.0
 Persona (Video Game)
hasFeature
Hyperactive Sprite / int_59215318
 Hyperactive Sprite / int_599e5956
type
Hyperactive Sprite
 Hyperactive Sprite / int_599e5956
comment
Donkey Kong Country 3: Dixie Kong's Double Trouble!: In the SNES version, the inactive Kong always does this. Unfortunately, this also causes a glitch where pressing Select will do nothing unless you are moving.
 Hyperactive Sprite / int_599e5956
featureApplicability
1.0
 Hyperactive Sprite / int_599e5956
featureConfidence
1.0
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game)
hasFeature
Hyperactive Sprite / int_599e5956
 Hyperactive Sprite / int_5afbc0cb
type
Hyperactive Sprite
 Hyperactive Sprite / int_5afbc0cb
comment
Undertale: Almost every battle sprite is animated. note The two exceptions are Toriel, who has animated facial expressions but a still sprite; and Papyrus, though his sprite is animated during the "date" with him. The two most notable examples are Temmie◊, who constantly vibrates in place; and Mettaton EX◊, who dances and goes through about five poses a second. RG 01 and RG 02 also do their bouncing-in-place thing outside battle when you talk to them.
 Hyperactive Sprite / int_5afbc0cb
featureApplicability
1.0
 Hyperactive Sprite / int_5afbc0cb
featureConfidence
1.0
 Undertale (Video Game)
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Hyperactive Sprite / int_5afbc0cb
 Hyperactive Sprite / int_5f6f8929
type
Hyperactive Sprite
 Hyperactive Sprite / int_5f6f8929
comment
Crypt of the NecroDancer: Not only is everyone hyperactive, they do it in rhythm.
 Hyperactive Sprite / int_5f6f8929
featureApplicability
1.0
 Hyperactive Sprite / int_5f6f8929
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1.0
 Crypt of the NecroDancer (Video Game)
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Hyperactive Sprite / int_5f6f8929
 Hyperactive Sprite / int_625cdb0c
type
Hyperactive Sprite
 Hyperactive Sprite / int_625cdb0c
comment
The Mario Tennis and Mario Golf games for the Game Boy Color.
 Hyperactive Sprite / int_625cdb0c
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1.0
 Hyperactive Sprite / int_625cdb0c
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1.0
 Mario Tennis (Video Game)
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Hyperactive Sprite / int_625cdb0c
 Hyperactive Sprite / int_69bc0bf6
type
Hyperactive Sprite
 Hyperactive Sprite / int_69bc0bf6
comment
The Shining Force series uses this because staying still is used to symbolize lying down.
 Hyperactive Sprite / int_69bc0bf6
featureApplicability
1.0
 Hyperactive Sprite / int_69bc0bf6
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1.0
 Shining Force (Video Game)
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Hyperactive Sprite / int_69bc0bf6
 Hyperactive Sprite / int_6f0288b5
type
Hyperactive Sprite
 Hyperactive Sprite / int_6f0288b5
comment
People in the StarTropics world certainly couldn't keep still.
 Hyperactive Sprite / int_6f0288b5
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1.0
 Hyperactive Sprite / int_6f0288b5
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1.0
 StarTropics (Video Game)
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Hyperactive Sprite / int_6f0288b5
 Hyperactive Sprite / int_755cbdcf
type
Hyperactive Sprite
 Hyperactive Sprite / int_755cbdcf
comment
Precocious describes it as "a fighting game bouncy stance".
 Hyperactive Sprite / int_755cbdcf
featureApplicability
1.0
 Hyperactive Sprite / int_755cbdcf
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1.0
 Precocious / Web Comic
hasFeature
Hyperactive Sprite / int_755cbdcf
 Hyperactive Sprite / int_77d34f06
type
Hyperactive Sprite
 Hyperactive Sprite / int_77d34f06
comment
Player characters, heroes, and enemies in Marvel: Avengers Alliance move slightly on the battle screen, as if breathing hard or keeping loose in anticipation. An early glitch (now fixed) could cause the sprites to end up 'stuck' in a permanent attack animation.
 Hyperactive Sprite / int_77d34f06
featureApplicability
1.0
 Hyperactive Sprite / int_77d34f06
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1.0
 Marvel: Avengers Alliance (Video Game)
hasFeature
Hyperactive Sprite / int_77d34f06
 Hyperactive Sprite / int_782a1f0
type
Hyperactive Sprite
 Hyperactive Sprite / int_782a1f0
comment
Phantasy Star Online used this for player characters and nearly all the NPCs. The characters would rhythmically raise and lower their arms when standing still. Particularly noticeable when talking to shopkeepers.
Averted for most of the enemies, although Hildebears and their variants are a notable exception. Once a player left a room, most enemies would return to their spawn points and stand still; Hildebears, on the other hand, would continue to wander menacingly around the room, waiting for something to fight, and were completely incapable of standing still.
 Hyperactive Sprite / int_782a1f0
featureApplicability
-1.0
 Hyperactive Sprite / int_782a1f0
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1.0
 Phantasy Star Online (Video Game)
hasFeature
Hyperactive Sprite / int_782a1f0
 Hyperactive Sprite / int_7885acfd
type
Hyperactive Sprite
 Hyperactive Sprite / int_7885acfd
comment
The iconic, turban-clad shopkeepers of most World of Mana games don't just walk in place - they dance!
 Hyperactive Sprite / int_7885acfd
featureApplicability
1.0
 Hyperactive Sprite / int_7885acfd
featureConfidence
1.0
 World of Mana (Video Game)
hasFeature
Hyperactive Sprite / int_7885acfd
 Hyperactive Sprite / int_7fb486bc
type
Hyperactive Sprite
 Hyperactive Sprite / int_7fb486bc
comment
Several sprites in The Legend of Zelda: Link's Awakening had this.
 Hyperactive Sprite / int_7fb486bc
featureApplicability
1.0
 Hyperactive Sprite / int_7fb486bc
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Hyperactive Sprite / int_7fb486bc
 Hyperactive Sprite / int_8258e260
type
Hyperactive Sprite
 Hyperactive Sprite / int_8258e260
comment
Some Super Mario Bros. games, notably Super Mario Bros. 3 and Super Mario World, have this on the map screen. Mario appears to walk in place. He stays perfectly still when not doing anything in-game, however. Not even an Idle Animation. The "walking in place" animation is referenced in Super Mario 3D Land, where Mario is seen frantically running in place right before accessing the very first level out of panic over Peach being kidnapped (though he stands still after that).
 Hyperactive Sprite / int_8258e260
featureApplicability
1.0
 Hyperactive Sprite / int_8258e260
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1.0
 Super Mario Bros. (Franchise)
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Hyperactive Sprite / int_8258e260
 Hyperactive Sprite / int_8904e31
type
Hyperactive Sprite
 Hyperactive Sprite / int_8904e31
comment
Jerry Boy: The blobby protagonist will not stop pulsating. This is even more obvious on the world clear screens in Jelly Boy 2, where the background fades to black but the pulsating sprites remain.
 Hyperactive Sprite / int_8904e31
featureApplicability
1.0
 Hyperactive Sprite / int_8904e31
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1.0
 Jelly Boy 2 (Video Game)
hasFeature
Hyperactive Sprite / int_8904e31
 Hyperactive Sprite / int_8c6bc3c2
type
Hyperactive Sprite
 Hyperactive Sprite / int_8c6bc3c2
comment
Elena from Street Fighter III, being a capoeira practitioner, has a full ginga movement as her idle animation.
 Hyperactive Sprite / int_8c6bc3c2
featureApplicability
1.0
 Hyperactive Sprite / int_8c6bc3c2
featureConfidence
1.0
 Street Fighter III (Video Game)
hasFeature
Hyperactive Sprite / int_8c6bc3c2
 Hyperactive Sprite / int_8d318bad
type
Hyperactive Sprite
 Hyperactive Sprite / int_8d318bad
comment
Super Mario RPG has this for enemies, though not NPCs or playable characters. At a point you fight a boss that can make clones of your character. However enemy sprites are usually hyperactive, thus the clones of your characters are as well, even though the originals are about as stiff as a statue.
 Hyperactive Sprite / int_8d318bad
featureApplicability
1.0
 Hyperactive Sprite / int_8d318bad
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1.0
 Super Mario RPG (Video Game)
hasFeature
Hyperactive Sprite / int_8d318bad
 Hyperactive Sprite / int_8f4731fb
type
Hyperactive Sprite
 Hyperactive Sprite / int_8f4731fb
comment
Pokémon Mystery Dungeon and sequels have each of the Pokemon hop, shuffle, or float about when standing still.
 Hyperactive Sprite / int_8f4731fb
featureApplicability
1.0
 Hyperactive Sprite / int_8f4731fb
featureConfidence
1.0
 Pokémon Mystery Dungeon (Video Game)
hasFeature
Hyperactive Sprite / int_8f4731fb
 Hyperactive Sprite / int_90c5d5fe
type
Hyperactive Sprite
 Hyperactive Sprite / int_90c5d5fe
comment
Your troops in the first two Patapon games. Also applies for the enemy tribes. This is downplayed in Patapon 3, where all troops have a proper "standing in place" pose at the equip screen and the start of every level, but once again do this trope once you've started commanding them. The only ones who avert this completely are the Uberheroes/Dark Heroes.
 Hyperactive Sprite / int_90c5d5fe
featureApplicability
1.0
 Hyperactive Sprite / int_90c5d5fe
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1.0
 Patapon (Video Game)
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Hyperactive Sprite / int_90c5d5fe
 Hyperactive Sprite / int_91684031
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Hyperactive Sprite
 Hyperactive Sprite / int_91684031
comment
Even more so in Pokémon Black and White, where all Pokémon are always animated in battle.
 Hyperactive Sprite / int_91684031
featureApplicability
1.0
 Hyperactive Sprite / int_91684031
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1.0
 Pokémon Black and White (Video Game)
hasFeature
Hyperactive Sprite / int_91684031
 Hyperactive Sprite / int_9bcf051b
type
Hyperactive Sprite
 Hyperactive Sprite / int_9bcf051b
comment
The original The Final Fantasy Legend game has your characters always walking in place.
 Hyperactive Sprite / int_9bcf051b
featureApplicability
1.0
 Hyperactive Sprite / int_9bcf051b
featureConfidence
1.0
 The Final Fantasy Legend (Video Game)
hasFeature
Hyperactive Sprite / int_9bcf051b
 Hyperactive Sprite / int_9f89a5f0
type
Hyperactive Sprite
 Hyperactive Sprite / int_9f89a5f0
comment
Pokémon:
In Pokemon Heart Gold And Soul Silver, your partner Pokémon never wants to keep still.
Even more so in Pokémon Black and White, where all Pokémon are always animated in battle.
Everyone in the Pokémon Trading Card Game Game Boy game walks in place in time to the music. The exception is the player character, but you can make even him do it if you turn to face a wall and leave him facing it.
 Hyperactive Sprite / int_9f89a5f0
featureApplicability
1.0
 Hyperactive Sprite / int_9f89a5f0
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1.0
 Pokémon (Franchise)
hasFeature
Hyperactive Sprite / int_9f89a5f0
 Hyperactive Sprite / int_a1475bc0
type
Hyperactive Sprite
 Hyperactive Sprite / int_a1475bc0
comment
Dungeons of Dredmor: Everybody is constantly fidgeting even when you're not taking a turn.
 Hyperactive Sprite / int_a1475bc0
featureApplicability
1.0
 Hyperactive Sprite / int_a1475bc0
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1.0
 Dungeons of Dredmor (Video Game)
hasFeature
Hyperactive Sprite / int_a1475bc0
 Hyperactive Sprite / int_a81325d3
type
Hyperactive Sprite
 Hyperactive Sprite / int_a81325d3
comment
All the Final Fantasy games up to VI do this:
Particularly noticeable in Final Fantasy V when, walking through the town of Mirage in the Cleft of Dimension, time stands still for everyone but the party and the sprites of the merchants there are motionless, where before they had been perpetually walking in place.
From the beginning, though, this has only affected NPCs. Your party always stands still when left idle.
Final Fantasy Tactics and Final Fantasy Tactics Advance do this on battle scenes and the overworld. If a unit is not constantly walking in place, it's almost certainly charging a spell/special ability, about to die or carrying one of several Status Effects.
 Hyperactive Sprite / int_a81325d3
featureApplicability
1.0
 Hyperactive Sprite / int_a81325d3
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1.0
 Final Fantasy (Franchise)
hasFeature
Hyperactive Sprite / int_a81325d3
 Hyperactive Sprite / int_a895dcb
type
Hyperactive Sprite
 Hyperactive Sprite / int_a895dcb
comment
In Holy Umbrella, almost any character in Three-Quarters View will walk in place unless it's an NPC you're currently talking to. Even petrified NPCs can often be seen going through their normal walking motions (with a gray Palette Swap).
 Hyperactive Sprite / int_a895dcb
featureApplicability
1.0
 Hyperactive Sprite / int_a895dcb
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1.0
 Holy Umbrella (Video Game)
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Hyperactive Sprite / int_a895dcb
 Hyperactive Sprite / int_b34ad8d2
type
Hyperactive Sprite
 Hyperactive Sprite / int_b34ad8d2
comment
For Master Higgins in the Adventure Island series, his standing still animation really was running in place, and was a different animation than his movement frames.
 Hyperactive Sprite / int_b34ad8d2
featureApplicability
1.0
 Hyperactive Sprite / int_b34ad8d2
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1.0
 Adventure Island (Video Game)
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Hyperactive Sprite / int_b34ad8d2
 Hyperactive Sprite / int_c0c57462
type
Hyperactive Sprite
 Hyperactive Sprite / int_c0c57462
comment
Some NPCs in Chrono Trigger.
 Hyperactive Sprite / int_c0c57462
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1.0
 Hyperactive Sprite / int_c0c57462
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1.0
 Chrono Trigger (Video Game)
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Hyperactive Sprite / int_c0c57462
 Hyperactive Sprite / int_c14f68c
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Hyperactive Sprite
 Hyperactive Sprite / int_c14f68c
comment
The player characters and NPCs in Breath of Death VII walk even when standing still.
 Hyperactive Sprite / int_c14f68c
featureApplicability
1.0
 Hyperactive Sprite / int_c14f68c
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1.0
 Breath of Death VII (Video Game)
hasFeature
Hyperactive Sprite / int_c14f68c
 Hyperactive Sprite / int_c2463c53
type
Hyperactive Sprite
 Hyperactive Sprite / int_c2463c53
comment
Particularly noticeable in Final Fantasy V when, walking through the town of Mirage in the Cleft of Dimension, time stands still for everyone but the party and the sprites of the merchants there are motionless, where before they had been perpetually walking in place.
 Hyperactive Sprite / int_c2463c53
featureApplicability
1.0
 Hyperactive Sprite / int_c2463c53
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1.0
 Final Fantasy V (Video Game)
hasFeature
Hyperactive Sprite / int_c2463c53
 Hyperactive Sprite / int_cc9ba740
type
Hyperactive Sprite
 Hyperactive Sprite / int_cc9ba740
comment
In Glider PRO, the fish enemy swims constantly back and forth in its bowl when it's not leaping out. This is unlike Glider 4.0, where it just sits motionless when not jumping.
 Hyperactive Sprite / int_cc9ba740
featureApplicability
1.0
 Hyperactive Sprite / int_cc9ba740
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1.0
 Glider (Video Game)
hasFeature
Hyperactive Sprite / int_cc9ba740
 Hyperactive Sprite / int_d02cde59
type
Hyperactive Sprite
 Hyperactive Sprite / int_d02cde59
comment
Art of Fighting's Robert Garcia is known to employ these. He's a special example because he's had different fighting stances in almost each of his appearances. Arguably the most extreme instance comes from his appearance in NeoGeo Battle Coliseum where he almost seems to be dancing in his idle stance.
 Hyperactive Sprite / int_d02cde59
featureApplicability
1.0
 Hyperactive Sprite / int_d02cde59
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1.0
 Art of Fighting (Video Game)
hasFeature
Hyperactive Sprite / int_d02cde59
 Hyperactive Sprite / int_d0599129
type
Hyperactive Sprite
 Hyperactive Sprite / int_d0599129
comment
None of the enemies in Ragnarok Online know how to stand still unless they're physically frozen. Animations range from tame to ridiculous and beyond.
 Hyperactive Sprite / int_d0599129
featureApplicability
1.0
 Hyperactive Sprite / int_d0599129
featureConfidence
1.0
 Ragnarok Online (Video Game)
hasFeature
Hyperactive Sprite / int_d0599129
 Hyperactive Sprite / int_d0911b0c
type
Hyperactive Sprite
 Hyperactive Sprite / int_d0911b0c
comment
All the characters of Mad Rat Dead constantly bounce to the beat of the music, even during cutscenes.
 Hyperactive Sprite / int_d0911b0c
featureApplicability
1.0
 Hyperactive Sprite / int_d0911b0c
featureConfidence
1.0
 Mad Rat Dead (Video Game)
hasFeature
Hyperactive Sprite / int_d0911b0c
 Hyperactive Sprite / int_d3b17858
type
Hyperactive Sprite
 Hyperactive Sprite / int_d3b17858
comment
Final Fantasy Tactics and Final Fantasy Tactics Advance do this on battle scenes and the overworld. If a unit is not constantly walking in place, it's almost certainly charging a spell/special ability, about to die or carrying one of several Status Effects.
 Hyperactive Sprite / int_d3b17858
featureApplicability
1.0
 Hyperactive Sprite / int_d3b17858
featureConfidence
1.0
 Final Fantasy Tactics (Video Game)
hasFeature
Hyperactive Sprite / int_d3b17858
 Hyperactive Sprite / int_d557e6c3
type
Hyperactive Sprite
 Hyperactive Sprite / int_d557e6c3
comment
The majority of the games in the Lunar series have the party characters in continuous motion, though more recent installments avert this.
 Hyperactive Sprite / int_d557e6c3
featureApplicability
1.0
 Hyperactive Sprite / int_d557e6c3
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1.0
 Lunar (Video Game)
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Hyperactive Sprite / int_d557e6c3
 Hyperactive Sprite / int_d5ae7c20
type
Hyperactive Sprite
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Ultima IV for the NES follows this convention. Even Lord British can't stop movin'.
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Metal Man, Quick Man, and Crash Man in Mega Man 2. Metal Man most prominently due to the boss refight stages. In his own stage, Metal Man looks like he's running in place on the conveyor belt that is used for the floor of the arena, when in reality he's just running in place, unaffected by the conveyor belt. There's no conveyor belt the second time you fight him. This is justified in Quick Man's case, as he has to keep moving. Standing still hurts him, which is why he is the only character in the game hurt by the Time Stopper.
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Some characters in Action 52 games start constantly walking in place after shooting. Examples include main characters in Non-Human and French Baker.
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Dragon Quest had sprites that were never still (except when paralysed or dead) until Dragon Quest VIII, when it went full 3D. The PlayStation 2 remake of Dragon Quest V still kept the series' traditional "move in place" animation, despite the fact that it's completely in 3D. It looks bizarre, to say the least.
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Tekken:
Lei Wulong is a Confusion Fu master, so it isn't surprising that he has the most unique fighting stance of the cast. While other characters at least remain in a stationary position, Lei will continuously walk back and forth in a zigzag pattern, so he can end up circling the opponent a full 360 degree even though nobody touches the controller.
Capoeirista Eddy Gordo and Christie Monteiro have the ginga as their fighting stance.
Forest Law has this in his debut (and so far, only canon) appearance, and in 4 and 5, his father Marshall Law has the same one as well. Beginning with 6, Marshall has an entirely different but still always-moving stance that emulates Bruce Lee's Jeet Kune Do more faithfully.
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In Doom, enemies walk in place when not doing anything.
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Namu Amida Butsu! -UTENA- is a Card Battle Game in the veins of KanColle among many, but what sets it apart from other similar games are the default sprites, which constantly and smoothly move even in the character index. Battle and internal affairs sprites are still, however.
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In just about every two dimensional Metroid game, the morph ball is perpetually spinning, even in place.
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Everyone in the Pokémon Trading Card Game Game Boy game walks in place in time to the music. The exception is the player character, but you can make even him do it if you turn to face a wall and leave him facing it.
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Friday Night Funkin': Every character, even Boyfriend and Girlfriend, have idle animations tied to the tempo of the song. Skid and Pump outright dance for their idle animation.
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Gravity Falls: Parodied. When the 16-bit fighting game character Rumble McSkirmish is brought to life in "Fight Fighters", he is physically incapable of standing still.
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