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King Koopa Copy

 King Koopa Copy
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This trope is under discussion in the Trope Repair Shop.










King Koopa Copy. Try to say that really fast. It seems that the Super Mario Bros.' archnemesis, King Bowser Koopa, serves as the inspiration for many villains in other video games.
There are two main reasons for this: One, simply that the Mario franchise is so well known that most creators know enough about Bowser to base these characters on him. Bowser is one of the first, and certainly one of the most long-running video game villains. It also certainly helps that the game in which he debuted was released in The '80s, when most people who are creators in The New '10s and The New '20s were kids, and likely to play the game and remember its antagonist. Two, he uses many tropes associated with villainy (An Obviously Evil appearance, a fire motif, a menacing growl, etc.) For this reason, Bowser is kind of a go-to inspiration when designing a villain for a video game, or anything else.
The classic fairy-tale dragon, a gigantic, spiky, fire-breathing reptilian monster that kidnaps and guards princesses in a cave or a castle, is one of the main inspirations for characters like these. The Big Red Devil is another major inspiration, being bulky, horned and ruling over a Fire and Brimstone Hell, occasionally aided by an army of demonic minions. This trope also shares some similarities with the Not Zilla, as the characters that inspired both tropes are large, roaring, monstrous reptiles.
These characters may:
Be big and imposing. Typically a Top-Heavy Guy with Stout Strength. Usually Acrofatic. As this trope finds its origins in Platform Games with Collision Damage (and One-Hit-Point Wonder heroes), having an end boss who takes up a lot of screen space, with a quick or unpredictable movement pattern, is a challenge.
Be a King Mook with a large army of other members of his species, which is usually Always Chaotic Evil. Also, his species is usually reptilian, because Reptiles Are Abhorrent. However, other big, scary animals may be used instead, such as bears or pigs for a mammalian version or giant, monstrous spiders or scorpions for a bug version. From a design standpoint, this also clearly communicates that this is a super version of a foe you've faced many times already. Human examples are uncommon but not unheard off.
Have all sorts of scary-looking pointy parts, such as spikes, horns, fangs, and claws. Anything to make it obvious that they're also The Spiny, shell or otherwise. Even if you've seen something like it before, your typical moves might not work on them, and again, not something you want to touch you. Ultimately, these design elements are not meant to be "subtle".
Have fire powers, usually fire breath, since Evil Is Burning Hot, and having to dodge projectiles makes these bosses even tougher. Sometimes its replaced with other powers, such as ice powers or just plain all-purpose magic.
Live in a dark, scary castle, usually found in a Lethal Lava Land or another Everything Trying to Kill You platformer setting.
Be fought on a bridge in said lava land. Especially in 2D sidescrollers, bridges and islands were some of the only unique geography you could give for a final arena.
Have spiky or bushy hair, with Evil Eyebrows. Big ones!
Have a color scheme consisting of red, green, yellow, and/or black.
Kidnap someone, and that someone is usually either the hero's girlfriend or a princess, if not both. They may also have a fixation on a MacGuffin which may either help them with world conquest or lead to their downfall and the Big Bad wants to destroy it at all costs.
Have a tough, brutish personality. May also have a touch of arrogance and narcissism. Gluttony may also be present.
Have a very deep, growly voice. May or may not actually speak.
Have Glowing Eyes of Doom, usually red.
Be associated with Rotten Rock & Roll and/or Ominous Pipe Organ.
Be a Classic Villain, usually embodying Wrath and Pride, if not other sins.
Be rather Laughably Evil. A King Koopa Copy isn't usually the way to go if you want your villain to be a serious threat, since Bowser himself is usually regarded as a cartoonish villain from a family friendly series (which is admittedly true, although Bowser has proved to be a Not-So-Harmless Villain multiple times, and King Koopa Copies can sometimes be just as dangerous.) It's also probably not the best design choice for a villain who is meant to have a deep or complex personality. As stated above, King Koopa Copies are usually Obviously Evil for the sake of clearly communicating how tough they are to players.
Have friendly moments with their archenemy, commonly as a result of teaming up against a more serious and threatening villain.
Subtrope of Fountain of Expies. Not to be confused with King Kong Copy (who is also large, scary, monstrous, and often kidnaps women, but that's where the similarities end).
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King Totomesu, the first boss of Super Mario Land, fits the bill a bit more closely than the game's Big Bad Tatanga, being a large red-and-yellow fire-breathing creature fought on a bridge.
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Ring Fit Adventure: Dragaux fits the bill, being a buff dragon bad guy in a Nintendo game.
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Monster Legends features Koopigg, a rare heroic example in that he doesn't want to kidnap princesses.
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King K. Rool from the Donkey Kong Country trilogy is often seen as the series' answer to Bowser. He is an overweight yet muscular crocodile who is green, has sharp teeth, menacing claws, and is the leader of an army of crocodiles known as the Kremlings. K. Rool's first appearance (using the 'King' moniker) is the most easily comparable to Bowser, though as his series progresses, the Kremling King undergoes Divergent Character Evolution. Among the things that distinguish him from Bowser, K. Rool gains an affinity for Cold-Blooded Torture, suffers Sanity Slippage (to the point of voluntarily risking his and his minions' lives by starting up an untested Blast-o-Maticnote To be fair to K. Rool, his back was to the wall at that point), and develops a flair for theatrics, dressing up in various costumes in each new game. Notably, K. Rool has the distinction of being one of the few examples of this introduced outside the Mario games themselves to have appeared alongside the Koopa King on multiple separate occasions.
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Diddy Kong Racing: Wizpig is an oversized sorcerous pig with a really terrible attitude.
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Donkey Kong Country Returns has Tiki Tong, leader of the villainous Tiki Tak Tribe. He's got Red Eyes, Take Warning, a Jagged Mouth, and a scary roar.
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Wario Land: Shake It!: The Shake King is basically Wario's version of Bowser, with an evil glare, large horns, red-and-yellow colors, a huge army, and a kidnapped princess. He also greatly resembles Wario, which is ironic because Wario was an example of this trope in his first appearance. Humorously, his voice actor would later voice Spewart, one of the Broodals in Super Mario Odyssey 9 years later.
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King Dedede of the Kirby series was a straightforward example in his first appearance in which he stole all the food in Dream Land, forcing Kirby to rise and stop him. However, this gets subverted in the second game Kirby's Adventure, in which Dedede breaks the Star Rod from the Fountain of Dreams, causing everyone in Dream Land to be unable to dream and gives the pieces to his minions. But it turns out he only did this to prevent Nightmare, a Sealed Evil in a Can born of nightmares from getting loose. Since then, he's become more of an Anti-Villain, butting heads with Kirby until a worse threat shows up and often goes out of his way to quell bigger threats to his kingdom. These days, most of his grievous acts are only committed when he's befallen Demonic Possession. The creators of Super Smash Bros. are aware of King Dedede's similarity to Bowser: one of the first events in Brawl lampshades it by pitting you against Bowser and Dedede, describing them as "selfish kings".
Dedede reappears in Kirby and the Forgotten Land, but the game introduces a second character who falls under this archetype: Leongar, the leader of the Beast Pack. He has all the trappings of this trope — he's a huge, barrel-chested anthropomorphic lion who uses a fiery claw swipe attack, spits psychic laser beams, hides away in an Abandoned Laboratory in the middle of an active volcano, is responsible for kidnapping the Waddle Dees and Elfilin, and has a deep growling baritone courtesy of Kenta Miyake. It's played with, though, because the only reason Leongar is evil to begin with is because he's been brainwashed by Fecto Forgo/Elfilis. He's much friendlier when not under their control. Humorously enough, Kenta Miyake would later voice the King of the Koopas himself in the Mario movie.
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Rocket Knight Adventures:
In the original game, Emperor Devligus Devotindos is the leader of the pig-like Devotindos Empire. He is a large pig who has sharp teeth and claws, and wears a black cape, pants, and spiked shoulder pads, while his minions usually have green armor and vehicles. He has also hired Sparkster's arch-rival and Evil Counterpart, Axel Gear, to kidnap Princess Sherry and retrieve the key to the seal to unseal his ultimate weapon of destruction, the Pig Star. In the battle against him, he is revealed to be a Terminator-like robot, and one of many such robots stocked aboard the Pig Star.
In the sequel, Sparkster: Rocket Knight Adventures 2, King Gedol is the leader of the lizard-like Gedol Empire. He is a large green lizard who has long horns, sharp teeth and claws, uses spells and summons during the battle against him, and his minions wear purple armor, like Axel Gear. He has also hired Axel Gear to capture Princess Sherry's cousin, Princess Cherry, and seek out the seven Holy Swords.
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Star Fox tie-in manga, Farewell, Beloved Falco has an alligator man called Bowsor who's a clear nod to Bowser. However, as he is member of the same group as Katt, Bowsor is one of the good guys.
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Five Nights at Candy's 3: In the Retraux-style platformer minigame "Candy's Adventure", the final boss is the Boss Dog, an enormous red-furred Angry Guard Dog who breathes fireballs, leads an army of smaller red dogs, and wears a spiky collar.
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The Graphite Bugster from Kamen Rider Ex-Aid is a menacing green dragon who served as the boss of the fantasy game Dragon Knight Hunter Z before manifesting in the real world. As Ex-Aid features various homages and stand-ins for video game characters, it's likely he was designed as a direct reference.
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Bernardo from High Seas Havoc is a Wily Walrus who heavily resembles Bowser due to his large frame, Evil Eyebrows, and similar color scheme. He also kidnaps the hero's girlfriend.
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Asgore, the king of the Underground of Undertale, is inspired by Bowser and Ganon, being an enormous goat-beast monster with sharp horns who carries a sharp trident. His personality, though, is much different: while Bowser is a greedy, abrasive tyrant with a soft side to him; and Ganon is a megalomaniacal and cunning manifestation of evil itself seeking to dominate all he sees, Asgore is a docile Gentle Giant who was put into a horrible Trauma Conga Line that cost him the lives of his children and his wife's affection, and simply just doesn't want to fight anymore by the time you meet him. He at least did uniquely happen to share in Bowser's status as a somewhat goofy and deeply loving father, however, something that tragically became a key reason he's an antagonist.
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Conker's Bad Fur Day parodies this trope with the Panther King. Despite being a big, menacing tyrant with an army of Wicked Weasels, a horrifying voice, and even a similar facial structure to Bowser, he's an incompetent manchild who doesn't even survive long enough to be the Final Boss.
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Spyro the Dragon (1998): Gnasty Gnorc broadly fits this trope, being a large, intimidating, green monster with magic power, spiky armour and a deep, growly voice — though you only get to hear him talk once in the whole game. He also commands an army of Gnorcs much like himself, and is so proud of himself that he turns all the dragons into crystals because one called him ugly. This is more apparent in the Reignited Trilogy remake of the game, which makes his resemblance to his Gnorc minions much clearer thanks to the improved graphics.
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Chowder does this twice. This is likely a case of Author Appeal, as series creator CH Greenblatt is a video game fan:
In "Big Ball", the sports arena is thrown into a giant trash can by an enormous Bowser-like monster. Who also happens to be the reason why no one tries to actually win at Big Ball.
In another episode, there is a brief Art Shift where all the characters become pixelated. Resident Jerkass Gorgonzola turns into a similar monster, complete with spiky shell.
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The Legend of Zelda's Big Bad, Ganon (who came from the same creator as Bowser), started out as mostly one of these, although he was always intended to be a lot scarier than Bowser. In the first game, Ganon is a Pig Man Sorcerous Overlord who kidnapped Princess Zelda and tried to conquer the magical kingdom of Hyrule, similar to the plot of Super Mario Bros.. But by the third game, Princess Zelda is just one of the seven maidens who Ganon's servant/alter-ego Agahnim needs to seal in a crystal to bring him back into the world. Divergent Character Evolution has effectively done away with this part of the character by the fifth Zelda game, The Legend of Zelda: Ocarina of Time, after which Ganondorf is typically portrayed primarily in his humanoid form with a very different type of villainous energy to Bowser, though ironically wild fiery red hair and eyes, and bushy eyebrows did become staples of the Demon King's design from OoT onward.
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Cucumber Quest has the main villain, the Nightmare Knight, who turns out to be a relentless, elaborate deconstruction of the character archetype Bowser would spawn. The Nightmare Knight is a massive, terrifying horned figure out to conquer the land of Dreamside... with the caveats that he's been foiled 99 times already, and that he hates his "role" as the villain and would rather make peace with people, even becoming good friends with the princess he holds captive. Unfortunately, Dreamside's fear of him is the only thing keeping his strength up - and consequently, the only thing that allows him to keep his "children", the Disaster Masters, alive. Thus, the most he can do in his situation is pretend to be the monstrous tyrant everyone, even his minions, believe him to be, causing himself and the Disaster Masters no end of emotional turmoil. He further deconstructs it in that, by failing so often in his attempts to conquer the land, the Masters have become completely and utterly sick of losing. They've lost their faith in their master and have become willing to do absolutely anything to finally win.
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Super Mario Bros.:
King Bowser Koopa, of course, is the Trope Namer. Starting with Super Mario Bros., he is the Big Bad of the franchise, the ruler of an empire of turtles, is himself a dragon-ox-turtle, has massive brute strength and fire breath, and is always trying to kidnap Princess Peach and take over the Mushroom World.
The Final Boss of Super Mario Bros. 2 is not Bowser, but a grumpy, tyrannic toad named Wart. This is because the game was originally conceived as Doki Doki Panic, which happens to have borrowed many Mario elements beforehand.
King Totomesu, the first boss of Super Mario Land, fits the bill a bit more closely than the game's Big Bad Tatanga, being a large red-and-yellow fire-breathing creature fought on a bridge.
Wario was originally conceived as one of these. As an exaggerated Evil Counterpart to Mario, Wario was depicted as a bigger, fatter, crazier, and more powerful version of the iconic red plumber, as well as a straightforward villain. He would undergo Divergent Character Evolution in later games and become a comic relief anti-hero, headlining a series of adventure games and another series of quirky minigame collections.
Midbus in Mario & Luigi: Bowser's Inside Story is designed as a bit of a Mirror Boss for Bowser, and he has the same build except he's pink, has a pig face, his spikey shell looks a bit like an armadillo's, and he uses ice attacks in contrast to Bowser's flame breath.
Super Mario Odyssey has Madame Broode, a giant female rabbit who appears to be a Distaff Counterpart to Bowser. Much like how Bowser is a commander to what are essentially younger versions of himself (the Koopalings and Bowser Jr.), Madame Broode is such to the Broodals. Both of them also wear spiked cuffs.
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Donkey Kong: Most villains are highly reminiscient of the Koopa King:
King K. Rool from the Donkey Kong Country trilogy is often seen as the series' answer to Bowser. He is an overweight yet muscular crocodile who is green, has sharp teeth, menacing claws, and is the leader of an army of crocodiles known as the Kremlings. K. Rool's first appearance (using the 'King' moniker) is the most easily comparable to Bowser, though as his series progresses, the Kremling King undergoes Divergent Character Evolution. Among the things that distinguish him from Bowser, K. Rool gains an affinity for Cold-Blooded Torture, suffers Sanity Slippage (to the point of voluntarily risking his and his minions' lives by starting up an untested Blast-o-Maticnote To be fair to K. Rool, his back was to the wall at that point), and develops a flair for theatrics, dressing up in various costumes in each new game. Notably, K. Rool has the distinction of being one of the few examples of this introduced outside the Mario games themselves to have appeared alongside the Koopa King on multiple separate occasions.
Diddy Kong Racing: Wizpig is an oversized sorcerous pig with a really terrible attitude.
Donkey Kong Country Returns has Tiki Tong, leader of the villainous Tiki Tak Tribe. He's got Red Eyes, Take Warning, a Jagged Mouth, and a scary roar.
Donkey Kong Country: Tropical Freeze: The main villain, Lord Frederik, is a powerful warlord who leads the vikings known as Snowmads. Like K. Rool, he too is pretty tubby, but still able to put up a fight. Interestingly, he's An Ice Person, while Bowser is Playing with Fire.
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Nickelodeon All-Star Brawl: While Reptar is a Godzilla parody, in this game he plays similar to how Bowser does in the Smash Bros series, being a strong, tanky reptile who can attack using his fire breath.
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Game Grumps: Discussed. While playing Mario Is Missing!, Danny says that there was no reason why the game had to have Mario characters. Arin agrees and comes up with knockoff names for all the characters.
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Characteristically, Lord Hater shares a lot of traits with Bowser, more specifically the Bowser of the Paper Mario and Mario & Luigi games. Like Bowser, Hater is in control of an army of species-specific minions that are loyal to him and has a tendency to use his power for selfish and petty reasons. Both have a miserable record of failures when it comes to evil plans and tend to be subject to a number of Amusing Injuries and embarrassing situations. They both have bizarre relationships with their arch-enemies that vary from animosity to grudging respect and sometimes even share in recreational activities. They also share some physical similarities, as they are Large and in Charge with a deep voice, and Hater's lightning-shaped spikes on his cloak resemble Bowser's Horns of Villainy. Plus, they both have a Rotten Rock & Roll music motif.
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League of Legends: Rammus' skin King Rammus recolors him to share Bowser's colors, featuring a green shell and yellow skin tone and adding some black leather and spikes reminiscent of the King Koopa. It was only given to beta testers and is speculated to have gotten Riot into legal trouble with Nintendo, forcing them to retire the skin and making it one of the rarest in League to this day.
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Deltarune has a pair of them...
Susie who is a big, violent, arrogant, possibly reptilian toothy beast, and physically resembles Bowser if he were a teenage girl, complete with spiky arm bracelets in her Dark World outfit; the only thing missing is the fireballs. Notably, her personality draws more from Bowser's appearances in the Mario RPG titles than the mainline games - she tries to act big and tough, but is, in fact, a pretty big goofball and overall not as bad as she, or anybody else, thinks she is, resulting in her becoming a rare non-villainous example of the trope fairly early into the game. She also occupies a similar niche as Bowser in Super Mario RPG as a tanky physical attacker with below-average spells, and the Fastball Special she pulls on Ralsei even resembles Bowser's Hurly Gloves from the same game. Fittingly, much of her early Character Development and softening up happens thanks to meeting and quickly striking up a friendship and Big Sister Instinct towards Lancer, who himself is much like a jollier and slightly more eccentric Bowser Jr..
On the antagonist side there's King. King has the general body shape of being massive, muscular and round, the position as the leader of a kingdom of monsters, is fought in a dark castle filled with shadows, and is a guffawing, Laughably Evil Classic Villain who turns out to be more cunning than he appears. Whereas Susie embodies all the positive and lovable traits of this character type, King takes all the negative tropes; he's an unapologetic Hate Sink who kidnaps the heroes and rules his kingdom through fear. He even openly beats and abuses his son Lancer (who, as mentioned, resembles Bowser Jr).
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Pikmin 4 has the aforementioned Emperor Bulblaxes (with a stronger variant even using the ground slam), and introduces the Ancient Sirehound, the game's Final Boss, which takes several attacks commonly used in 3D Bowser battles (several types of breath attacks and a Shockwave Stomp), needs to have his tail attacked to make him vulnerable, wears a spiked collar, and has a rock-based battle theme.
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The flash game You Only Live Once, being an Affectionate Parody of the Mario franchise, naturally has one of these as its Big Bad. Sir Giant Pink Lizard is a massive reptilian villain who dwells in a sinister castle, has faithful minions who serve him (they're horned cyclopes with mustaches and flying monsters rather than smaller lizards however) and kidnaps the Love Interest of our hero, setting the plot into motion. He's a somewhat tamer example than most, as he lacks fire breath and isn't covered in spikes or horns, but he fits the bill nonetheless.
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Donkey Kong Country: Tropical Freeze: The main villain, Lord Frederik, is a powerful warlord who leads the vikings known as Snowmads. Like K. Rool, he too is pretty tubby, but still able to put up a fight. Interestingly, he's An Ice Person, while Bowser is Playing with Fire.
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Dedede reappears in Kirby and the Forgotten Land, but the game introduces a second character who falls under this archetype: Leongar, the leader of the Beast Pack. He has all the trappings of this trope — he's a huge, barrel-chested anthropomorphic lion who uses a fiery claw swipe attack, spits psychic laser beams, hides away in an Abandoned Laboratory in the middle of an active volcano, is responsible for kidnapping the Waddle Dees and Elfilin, and has a deep growling baritone courtesy of Kenta Miyake. It's played with, though, because the only reason Leongar is evil to begin with is because he's been brainwashed by Fecto Forgo/Elfilis. He's much friendlier when not under their control. Humorously enough, Kenta Miyake would later voice the King of the Koopas himself in the Mario movie.
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Super Mario Odyssey has Madame Broode, a giant female rabbit who appears to be a Distaff Counterpart to Bowser. Much like how Bowser is a commander to what are essentially younger versions of himself (the Koopalings and Bowser Jr.), Madame Broode is such to the Broodals. Both of them also wear spiked cuffs.
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Lord Tirek from My Little Pony: Friendship Is Magic averts this at first, being introduced as a small and sickly red and black centaur with a raspy voice, but he starts fitting the mold once he starts absorbing magic from ponies in his plot to conquer Equestria. Tirek's voice gets deeper and more growly, and he grows larger the more magic he absorbs. Near the end, and after draining a populations of ponies, Tirek is a towering, imposing figure who captures and imprisons three Alicorn Princesses Celestia, Luna, and Cadence in Tartarus. He also gains massive horns, bulging muscles, glowing eyes, as well as wielding fire-based magic and being extra brutish and rough in fighting, willing to throw and tackle the much smaller Twilight Sparkle through a mountain. Tirek doesn't have a legion of minions at his disposal, but he managed to coax Discord into doing his dirty work for him, until betraying him once he was done being useful. To cement this, in his Bad Future scenario in the Season 5 finale, he has turned Equestria into a Lethal Lava Land.
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Spyro the Dragon:
Spyro the Dragon (1998): Gnasty Gnorc broadly fits this trope, being a large, intimidating, green monster with magic power, spiky armour and a deep, growly voice — though you only get to hear him talk once in the whole game. He also commands an army of Gnorcs much like himself, and is so proud of himself that he turns all the dragons into crystals because one called him ugly. This is more apparent in the Reignited Trilogy remake of the game, which makes his resemblance to his Gnorc minions much clearer thanks to the improved graphics.
Of the antagonists from the original trilogy, the only one who averts this is Ripto, being a physically scrawny Napoleon with a non-threatening — if shouty — voice who relies solely on magic power, doesn't kidnap anyone, and doesn't seem to have any minions besides Crush and Gulp — most of the enemies Spyro battles in the game are entirely unrelated to him. Elora’s cut level intro dialogue revealed that the enemies Spyro battles in the game all do actually work for Ripto, making him more in line with this trope.
Spyro: Year of the Dragon: The Sorceress is a female example. She's a big, hefty dinosaur/hippo monster who's also a powerful sorceress, is implied to be a queen or at least hold a position of high authority (going from her crown, her castle, and the huge statue of her in Enchanted Towers), has an arrogant and cruel personality, and the crux of her plot is the kidnapping of unhatched dragon eggs, on top of capturing five other characters over the course of the game, including Spyro's ally Hunter. Her boss battle also takes place in an arena surrounded by lava, and one of her attacks is to shoot magic fireballs at Spyro. The only things missing are the red/green colour scheme - she's blue - and the army of similar creatures; her chosen soldiers are instead anthropomorphic rhinoceros-like creatures called Rhynocs, who she frequently forces to participate in monster creation spells.
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Pikmin (2001): The Final Boss of the first game is the Emperor Bulblax, a giant-sized green Bulborb with a sludgy texture and mushrooms in its back capable of eating Pikmin with its large, purple tongue. Though it doesn't breathe fire, it shares other attacks from Bowser like Ground Pound (first game only) and Pikmin-scaring roars (second game only).
Pikmin 4 has the aforementioned Emperor Bulblaxes (with a stronger variant even using the ground slam), and introduces the Ancient Sirehound, the game's Final Boss, which takes several attacks commonly used in 3D Bowser battles (several types of breath attacks and a Shockwave Stomp), needs to have his tail attacked to make him vulnerable, wears a spiked collar, and has a rock-based battle theme.
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Wario was originally conceived as one of these. As an exaggerated Evil Counterpart to Mario, Wario was depicted as a bigger, fatter, crazier, and more powerful version of the iconic red plumber, as well as a straightforward villain. He would undergo Divergent Character Evolution in later games and become a comic relief anti-hero, headlining a series of adventure games and another series of quirky minigame collections.
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Sonic Lost World was created with the intention to appeal to Mario fans due to (initially) being a Wii U-exclusive game, and as such, Zavok and the Deadly Six were created with the intention of resembling Bowser and his clan. The Deadly Six are based on the Koopalings' comical attributes, while Zavok is based on Bowser's nasty attributes (spiky monster, turning giant, etc.). Zavok does have attributes that set him apart from Bowser, though, such as his calm personality and eloquent way of speaking, even treating Master Zik, his mentor with respect, compared to Bowser's treatment of Kamek.
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Midbus in Mario & Luigi: Bowser's Inside Story is designed as a bit of a Mirror Boss for Bowser, and he has the same build except he's pink, has a pig face, his spikey shell looks a bit like an armadillo's, and he uses ice attacks in contrast to Bowser's flame breath.
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Bonk: King Drool III is a large, green, crowned T. Rexpy with wings. He conquers the dinosaur world and kidnaps and brainwashes the Damsel in Distress Princess Za in the first Bonk game. He settled on just taking over the world afterwards, though.
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Baron Dante from Croc is a big green-skinned monster king with a deep voice and magic powers. He even has a mohawk!
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Of the antagonists from the original trilogy, the only one who averts this is Ripto, being a physically scrawny Napoleon with a non-threatening — if shouty — voice who relies solely on magic power, doesn't kidnap anyone, and doesn't seem to have any minions besides Crush and Gulp — most of the enemies Spyro battles in the game are entirely unrelated to him. Elora’s cut level intro dialogue revealed that the enemies Spyro battles in the game all do actually work for Ripto, making him more in line with this trope.
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Pete already has some similarities to Bowser, being an imposing antagonist known for kidnapping Minnie Mouse, but the Disney's Magical Quest games really play up the similarities between the two by making Pete an Evil Sorcerer, and making him much, much bigger than Mickey. The character himself debuted in the 1920s, making him far, far older then the trope namer! Meanwhile, his Kingdom Hearts incarnation is similar (fittingly) to the RPG depictions of Bowser, as an annoying Ineffectual Sympathetic Villain with domain over gaggles of minions (the Heartless) who takes a backseat to the larger, more serious Original Generation threats.
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Spyro: Year of the Dragon: The Sorceress is a female example. She's a big, hefty dinosaur/hippo monster who's also a powerful sorceress, is implied to be a queen or at least hold a position of high authority (going from her crown, her castle, and the huge statue of her in Enchanted Towers), has an arrogant and cruel personality, and the crux of her plot is the kidnapping of unhatched dragon eggs, on top of capturing five other characters over the course of the game, including Spyro's ally Hunter. Her boss battle also takes place in an arena surrounded by lava, and one of her attacks is to shoot magic fireballs at Spyro. The only things missing are the red/green colour scheme - she's blue - and the army of similar creatures; her chosen soldiers are instead anthropomorphic rhinoceros-like creatures called Rhynocs, who she frequently forces to participate in monster creation spells.
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Ridley from Metroid could be seen as a combination of this trope and Xenomorph Xerox. He is often associated with fire and magma along with the areas he makes his domain in such as Norfair and the Pyrosphere, he has sharp claws and red eyes, breathes fire, and is a large, reptilian leader of a roving band of Space Pirates, who in some games also appear to look reptilian. He also kickstarts the events of Super Metroid by finally succeeding in kidnapping the Baby Metroid that Samus was trying to protect from him since her extermination of the Metroids on SR388, prompting her to go back to Zebes to rescue it (but in that game, Crocomire is the beefy reptilian killed by a collapsing bridge).
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Wander over Yonder:
Characteristically, Lord Hater shares a lot of traits with Bowser, more specifically the Bowser of the Paper Mario and Mario & Luigi games. Like Bowser, Hater is in control of an army of species-specific minions that are loyal to him and has a tendency to use his power for selfish and petty reasons. Both have a miserable record of failures when it comes to evil plans and tend to be subject to a number of Amusing Injuries and embarrassing situations. They both have bizarre relationships with their arch-enemies that vary from animosity to grudging respect and sometimes even share in recreational activities. They also share some physical similarities, as they are Large and in Charge with a deep voice, and Hater's lightning-shaped spikes on his cloak resemble Bowser's Horns of Villainy. Plus, they both have a Rotten Rock & Roll music motif.
King Draykor is another example, complete with supposedly kidnapping a blonde princess only for it to turn out she wants to marry him with Brad Starlight (the so-called hero who says he's destined to defeat Draykor then marry Demurra) being the villain.
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King Mole from Marvel Land is the fierce and tyrannical villain of the game who leads an army of moles and kidnaps the Princess Wondra. He has sharp teeth, tough claws, and wears a spiked helmet with horns to further punctuate the similarities with his inspiration.
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In one level of Guacamelee!, you are running away from an enormous dragon who resembles Bowser. The dragon is defeated by luring him onto a bridge, then hitting a switch that causes the bridge to collapse, a tribute to Super Mario Bros., where Mario defeats Bowser the same way.
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The following is a list of statements referring to the current page from other pages.

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