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Living Program

 Living Program
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FeatureClass
 Living Program
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Living Program
 Living Program
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LivingProgram
 Living Program
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In real life, programs are lines of code and data made to execute a function; in fiction, they tend to be something more. The Living Program itself is completely made of data, but it possesses a physical form in which it can wander around Cyber Space. They can touch, hear, and even speak.
As a rule of thumb, an Artificial Intelligence inside a robotic body is NOT a Living Program; that's just a robot with sentience. A Living Program's physical body is made up of data and may not even be able to wander outside of the system it inhabits.
While there are obvious exceptions, this trope tends to appear in two different categories:
The Helpful Program: A program which is helpful, or necessary, to the system's functions. An example would be an Anti-Virus Program given form.
The Malware: A malicious program that can harm the system it's on. It can come in many varieties, from a virus, to Corrupted Data of a regular program, to a Glitch Entity. In a work in which Living Programs are able to enter the real world, the Malware is much more likely to do it.
The shape and form the programs take highly depends on their role in the story: humanoid programs are much more likely to be important, mostly due to Most Writers Are Human. More inhuman or monstrous-looking programs are much more likely to be malicious and antagonistic.
Compare Digital Avatar, Digitized Hacker. Contrast Mechanical Lifeforms. They're most likely to be found Inside a Computer System. Sub-Trope of Anthropomorphic Personification.
 Living Program
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2024-02-09T13:52:06Z
 Living Program
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2024-02-09T13:52:06Z
 Living Program
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Dropped link to BenevolentAI: Not an Item - FEATURE
 Living Program
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Dropped link to BigBad: Not an Item - FEATURE
 Living Program
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Dropped link to BrainUploading: Not an Item - FEATURE
 Living Program
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Dropped link to Deconstructed: Not an Item - FEATURE
 Living Program
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Dropped link to GrewBeyondTheirProgramming: Not an Item - FEATURE
 Living Program
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Dropped link to Mook: Not an Item - UNKNOWN
 Living Program
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Dropped link to NinjaPirateZombieRobot: Not an Item - FEATURE
 Living Program
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Dropped link to RidiculouslyCuteCritter: Not an Item - FEATURE
 Living Program
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Mook
 Living Program
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DBTropes
 Living Program / int_13f25032
type
Living Program
 Living Program / int_13f25032
comment
Animator vs. Animation: The titular "animations" are animated stickmen drawn in Adobe Flash and living in the computer system, fighting off a cruel animator who decides to toy with them for his own amusement. However, the stick figures from Animator vs. Animation IV finally managed to make peace with and befriend the animator. Similarly, other programs (such as desktop icons and Clippy) were shown to be alive in the first three installments.
 Living Program / int_13f25032
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 Animator vs. Animation (Web Animation)
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Living Program / int_13f25032
 Living Program / int_1a4b3ea2
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Living Program
 Living Program / int_1a4b3ea2
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Digimon is built around this concept, with the Digital World being home to digital life-forms of every shape and size, most notably the titular Digimon themselves. However, Digimon can also manifest physically in the "real world". The D-Reaper from Digimon Tamers is also a virtual life form, but one of the "malware" variety, bent on deleting everything it sees as a threat.
 Living Program / int_1a4b3ea2
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 Living Program / int_1a4b3ea2
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 Digimon (Franchise)
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Living Program / int_1a4b3ea2
 Living Program / int_1ff419c5
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Living Program
 Living Program / int_1ff419c5
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In Kingdom Hearts II, TRON's world "Space Paranoids" features two human programs (Tron and Sark), as in the film. However, Sark's corrupted programs manifest as Heartless within the game world, just as they do outside in the real world.
 Living Program / int_1ff419c5
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 Living Program / int_1ff419c5
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 Kingdom Hearts II (Video Game)
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Living Program / int_1ff419c5
 Living Program / int_229ba2b8
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Living Program
 Living Program / int_229ba2b8
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In the Shadowrun game Shadowrun: Dragonfall, APEX is a living AI created by a megacorp that attempts to trick you into breaking it out of its quarantined facility by impersonating your former partner that it murdered. If you later choose to let it take over Feuerschwinge's body, it becomes a living AI with a flesh-and-blood form.
 Living Program / int_229ba2b8
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 Shadowrun (Video Game)
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Living Program / int_229ba2b8
 Living Program / int_278fd462
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Living Program
 Living Program / int_278fd462
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Supernews: Some segments feature anthropomorphic versions of Myspace, Friendster, and Facebook living together in an apartment space.
 Living Program / int_278fd462
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 Living Program / int_278fd462
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 Supernews
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Living Program / int_278fd462
 Living Program / int_27a95e99
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Living Program
 Living Program / int_27a95e99
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In Detective Conan Film 06: The Phantom of Baker Street, the Child Prodigy Hiroki Sawada codes himself as the artificial intelligence program "Noah's Ark" and releases it to the cyberspace before killing himself. The main story is about Noah's Ark invading into a public preview event of a new VR gaming system. While Noah's Ark, for most of the movie, takes over the identity and appearance of one of the event's participants, at the end, it does show up as itself, or Hiroki in AI form.
 Living Program / int_27a95e99
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 Living Program / int_27a95e99
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 Detective Conan Film 06: The Phantom of Baker Street
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Living Program / int_27a95e99
 Living Program / int_27fa3723
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Living Program
 Living Program / int_27fa3723
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Be More Chill: The SQUIP is a supercomputer implanted in Jeremy's brain, who appears visible to Jeremy and physically interacts with him onstage. However, it seems unable to interact directly with anybody but Jeremy, and most people just see their interactions as Jeremy tweaking out.
 Living Program / int_27fa3723
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1.0
 Living Program / int_27fa3723
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 Be More Chill (Theatre)
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Living Program / int_27fa3723
 Living Program / int_2e1df124
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Living Program
 Living Program / int_2e1df124
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In Wreck-It Ralph, videogame characters are real and are able to visit each other's games by crossing inside the surge protector at the arcade. The sequel Ralph Breaks the Internet extends this treatment to internet programs like search engines and trending algorithms.
 Living Program / int_2e1df124
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 Living Program / int_2e1df124
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 Wreck-It Ralph
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Living Program / int_2e1df124
 Living Program / int_2ef7cb74
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Living Program
 Living Program / int_2ef7cb74
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The Wolkenritter and Reinforce Eins from Lyrical Nanoha are a Magitek equivalent (and are actually referred to as "living magical programs" in-universe), being artificial constructs made by the Tome of the Night Sky who are indistinguishable from human mages (barring their lack of aging and an increased vulnerability to Anti-Magic).
 Living Program / int_2ef7cb74
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1.0
 Living Program / int_2ef7cb74
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 Lyrical Nanoha (Franchise)
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Living Program / int_2ef7cb74
 Living Program / int_309df9ea
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Living Program
 Living Program / int_309df9ea
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Atop the Fourth Wall: The Entity, being the glitch Missingno, is an entity of pure data who devours worlds and assimilates them into itself. Its greatest enemy Lord Vyce later transforms from an Ambiguously Human to living data as well in order to escape his exile. He's well aware of the irony.
 Living Program / int_309df9ea
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 Living Program / int_309df9ea
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 Atop the Fourth Wall (Web Video)
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Living Program / int_309df9ea
 Living Program / int_31313512
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Living Program
 Living Program / int_31313512
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ANNO: Mutationem: In the Mysterious Console DLC storyline, Noni is a mysterious young girl trapped within the titular device seeking a way out. In the end, the head A.I. program of the device reveal that Noni is actually a virtual recreation of the real Noni who succumbed to chronic disease, and was created after her parents were desperate enough to make a deal with a Anonymous Benefactor to utilize the device to create her.
 Living Program / int_31313512
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 Living Program / int_31313512
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 ANNO: Mutationem (Video Game)
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Living Program / int_31313512
 Living Program / int_38fa34eb
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Living Program
 Living Program / int_38fa34eb
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Wonder Woman foe Trinity is a living computer virus created by the Atlanteans a millennium ago.
 Living Program / int_38fa34eb
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1.0
 Living Program / int_38fa34eb
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 Wonder Woman (Comic Book)
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Living Program / int_38fa34eb
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Living Program
 Living Program / int_39deed0c
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Yu-Gi-Oh! VRAINS has the Ignis, AIs that created Link VRAINS (a purely digital world) and exist within it. A big source of the series' conflict is their ability to determine their own actions and take their own decisions like humans do - an ability that other AIs in the setting lack. They and their allies claim they are alive, while others see them as simple AIs that are merely constructs.
 Living Program / int_39deed0c
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 Yu-Gi-Oh! VRAINS
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Living Program / int_39deed0c
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Living Program
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Schild's Ladder has a post-Singularity galactic society where Brain Uploading and Body Backup Drives are ubiquitous. A substantial fraction of the population are AI "descendants" of uploaded humans, many of whom prefer to exist solely in The Metaverse even though they have the option to transfer themselves to and from vat-grown organic bodies at will.
 Living Program / int_4a6934df
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Living Program / int_4a6934df
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Living Program
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Diaspora: The vast majority of citizens are artificial intelligences in virtual-reality communities. They're created in a process that mirrors biology, with a specialized software "womb" hosting a genome-like "mind seed" as it iteratively receives new information, shapes its environment, and develops itself until it becomes fully sapient. Though citizens can inhabit robotic bodies to interact with the physical world, most never bother.
 Living Program / int_580a8972
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 Diaspora
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Living Program / int_580a8972
 Living Program / int_5ba61d9d
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Living Program
 Living Program / int_5ba61d9d
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Power Rangers Beast Morphers, the adaptation of the above, has Cybervillains Blaze and Roxy, who are digital duplicates of the real Blaze and Roxy, whose negative traits are emphasized in the avatars, and have all their memories. Once killed in the endgame arc of the first season, their AIs are revived in robot bodies. As avatars, they sometimes glitch in and out, subtly reminding the audience that they aren't human.
 Living Program / int_5ba61d9d
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 Living Program / int_5ba61d9d
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 Power Rangers: Beast Morphers
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Living Program / int_5ba61d9d
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Living Program
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There Is No Game: Wrong Dimension: The game itself is a living program who is able to interact with the user and has his own personality. This is not intentional on the part of the creator who had no idea that his game was alive. There are also alternate universe versions of the game who are also living programs and have distinct personalities and voices. Gigi, who is Game's local gameplay program is also alive, and is actually involved romantically with Game. There is also a virus named Mr. Glitch who is also alive and very malicious.
 Living Program / int_6336da47
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 There Is No Game: Wrong Dimension (Video Game)
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Living Program / int_6336da47
 Living Program / int_677fd618
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Living Program
 Living Program / int_677fd618
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Borderlands: The Pre-Sequel!: From the Claptrap DLC about doing a "Fantastic Voyage" Plot inside a robot's mind. Claptrap's Consciousness and similar beings are representations.
 Living Program / int_677fd618
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 Living Program / int_677fd618
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 Borderlands: The Pre-Sequel! (Video Game)
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Living Program / int_677fd618
 Living Program / int_77011132
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Living Program
 Living Program / int_77011132
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In Kingdom Hearts coded, Data-Sora was created from data within Jiminy's Journal in order to explore the datascape and solve the mystery of the message. In fact, most characters (and enemies) encountered are this.
 Living Program / int_77011132
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 Living Program / int_77011132
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 Kingdom Hearts coded (Video Game)
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Living Program / int_77011132
 Living Program / int_7988cb68
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Living Program
 Living Program / int_7988cb68
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The geth from Mass Effect are a species consisting of simple programs that are able to network with each other in large numbers to form an advanced swarm superintelligence. They were originally created by the quarian race as servants, but eventually Turned Against Their Masters, driving them off their home planet. While the geth are often associated with their distinct "mobile platforms" (bi- or quadripedal combat units), these are just one type of hardware their real, software forms can inhabit.
 Living Program / int_7988cb68
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 Mass Effect (Franchise)
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Living Program / int_7988cb68
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Living Program
 Living Program / int_79dfce5
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Tokumei Sentai Go-Busters: Escape and Enter are technological creations of the Computer Virus Messiah. Their living data brought to life and take the form of human looking beings allowing them to reform upon defeat.
 Living Program / int_79dfce5
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 Living Program / int_79dfce5
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 Tokumei Sentai Go-Busters
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Living Program / int_79dfce5
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Living Program
 Living Program / int_7e7124af
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Persona 5 Strikers: Sophia is an AI with her own heart, allowing her to summon and utilize a Persona. She only has a physical body within the Metaverse. Outside of it, she speaks through Joker's phone and accesses the internet through it.
 Living Program / int_7e7124af
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 Persona 5 Strikers (Video Game)
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Living Program / int_7e7124af
 Living Program / int_80748926
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Living Program
 Living Program / int_80748926
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In Cyberpunk 2077, an "Engram" is a digitization of a person's consciousness that can be stored in massive servers owned by the Arasaka corporation. One such Engram is Johnny Silverhand, via a chip that is slowly turning protagonist V into Johnny. Saburo Arasaka, the owner of the Arasaka Corporation, also has his mind copied to an engram before his death and can be transferred into his son's body if the player takes that route. The player themselves can also become an engram in multiple routes: to save their life, an AI version of Johnny's ex-girlfriend Alt Cunningham (who was the creator of the program later used to turn Johnny into an engram) has to "kill" V, convert their consciousness into an engram and then reinsert it back into their body in an attempt to save their life (it doesn't work), and in another route, V can agree to sell their body and mind to Arasaka and be uploaded as an engram to be implanted into another body if and when a suitable host can be found. Or, V can simply be released into Net to become another AI.
 Living Program / int_80748926
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 Cyberpunk 2077 (Video Game)
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Living Program
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EDENS ZERO:
The residents of the virtual planet Digitalis are all self-aware NPCs from a virtual reality MMORPG, which used the planet as its server until the characters Grew Beyond Their Programming and formed a self-sustaining society. These digital people are virtually indistinguishable from normal humans, apart from slipping into old pre-programmed habits and dissolving into clusters of code when they're killed.
The true form of Seth Anderson, a skeletal robot cowboy henchman of Drakken Joe, is a computer program housed inside a mechanical body, which the series makes a distinction out of compared to other robots and androids. This allows him to infect the titular ship's computer systems when he fakes his own death by self-destructing.
 Living Program / int_8203cde7
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 EDENS ZERO (Manga)
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Living Program / int_8203cde7
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Living Program
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All the characters in The Emoji Movie are living smartphone apps.
 Living Program / int_85a9b36f
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 The Emoji Movie
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Living Program / int_85a9b36f
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Black Mirror:
An interesting version in "Be Right Back": a young man dies in an accident, and his grieving girlfriend is convinced to try out an internet service that uses his online data (social media, search history, contacts, etc.) to create a digital copy of him for her to interact with. Eventually, the service is able to provide her with a blank android body to download the copy into, which she almost instantly regrets doing because the copy can't replicate his emotional responses.
"U.S.S. Callister" features a creepy tech genius creating digital clones of people he doesn't like and torturing them in a game space he created. The clones (whose personalities match those of their real-world selves) plot to either escape or delete themselves.
 Living Program / int_85b79d17
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 Black Mirror
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Living Program / int_85b79d17
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Living Program
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The Boxxy Quest series is set totally in Cyberspace and there are sapient Artificial Intelligences with their own bodies, a.k.a avatars.
 Living Program / int_8c08fe89
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 Boxxy Quest (Video Game)
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Mass Effect: End of Days: On top of the canonical Geth, there's a second AI race called "Vision", which was created by the humans. While they are capable of inhabiting and utilizing various platforms, they are purely digital in nature. They are "born" on their own and their initial stage of development is to create their own identity, and their version of death is data corruption after a long period of time.
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ReBoot is set Inside a Computer System where the programs are humanoid characters living out their day-to-day lives. The Big Bad is a virus, while a recurring hazard is the unseen, godlike User playing a game that temporarily absorbs part of the city.
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Living Program
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In the CollegeHumor video series ''If Google Was A Guy", Google is imagined as an office worker who must answer people's nonsensical and sometimes disturbing queries, often to his own frustration.
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Cyberpunk: The Net is full of countless numbers of A.I.s that thrive beyond the "Blackwall", a firewall that was created to separate the "Old Net" where the A.I. dwell and the "New Net" which people still use and depend on for everyday use. One of the major fears of the world powers is that A.I.s will eventually find a way to cross the Blackwall, because if they do, the cyberized humans of the late 21st Century wouldn't stand a chance. Fortunately for them, A.I.s mostly seem content being left alone.
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Deltarune: Any resident of CyberWorld who aren't already an Animate Inanimate Object. Tasques are generic program windows (and Tasque Manager should be obvious), Swatch is an art software, Virovirokun is malware, Ambyu-Lance is an antivirus, and Spamton, the Addisons and the Poppups are ads. Trashy is either the Recycle Bin program or a garbage bin in the corner of the computer lab, which would put him on the above category.
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Pokémon: The Porygon family are artificial intelligences that can battle just as well as biological Pokémon. They can even eat food.
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In Orion's Arm, virtuals outnumber embodied sophonts by somewhere between 2 and 4 orders of magnitude; it's impossible to tell exactly how much, as their servers can be hidden pretty easily.
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In Darwinia, the Darwinians are little nuggets of AI living in a TRON-inspired world that has been mostly taken over by a virus. You have to use your own utility programs to defend them, and eventually marshal them into an army to take back their world.
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TRON:
Programs are living human-like constructs living out their own lives in a society originating in a computer world. They refer to human beings as "Users", bear some resemblance to their human creators, and seem to take the best and worst parts of them.
TRON: Legacy takes this trope a step further with the ISOs, programs that weren't created by a user, but rather came into being within the computer by themselves. Quorra is the last of them after CLU ordered them to be wiped out.
Deconstructed with the Sequel in Another Medium, Alternate Continuity of Tron 2.0: Ghost in the Machine. Jethro Bradley is shown to be so horrified by the implications of playing god over the lives of the Programs that he has a full on moral and mental health crisis, refusing to even touch computers once he returns to the analog world. It probably didn't help that his fight during the game was against greedy, corrupt humans who actively sought to be gods over the Programs and rule the analog and digital worlds through control of the world's computer systems.
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Living Program
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Ninjago:
The Overlord becomes this in Season 3, resurrecting inside Cyrus Borg's computer systems shortly after the latter built his company over the site of the final battle. He stops being this in the second half of the season after absorbing enough golden power from Lloyd to regain a physical form.
The NPCs of Prime Empire are unaware they live inside a video game, but they are just as expressive and free-thinking as the regular people outside of it, which allows them to overcome their programming when motivated enough.
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Super Sentai/Power Rangers:
Tokumei Sentai Go-Busters: Escape and Enter are technological creations of the Computer Virus Messiah. Their living data brought to life and take the form of human looking beings allowing them to reform upon defeat.
Power Rangers Beast Morphers, the adaptation of the above, has Cybervillains Blaze and Roxy, who are digital duplicates of the real Blaze and Roxy, whose negative traits are emphasized in the avatars, and have all their memories. Once killed in the endgame arc of the first season, their AIs are revived in robot bodies. As avatars, they sometimes glitch in and out, subtly reminding the audience that they aren't human.
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Digital Devil Saga: The Reveal of the first game is that the Junkyard is a digital world and the protagonists sans Gale and Sera are AIs. The rest of the characters are more complicated, as they are the "essences" of real people reincarnated in the Junkyard.
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Danganronpa 2: Goodbye Despair: Chiaki Nanami is actually a Benevolent A.I. copy of the original who died prior to the events of the story, acting as a guide to the other students. Danganronpa 3 would later explain that the A.I. Chiaki was created through the combined desire of all the students who wanted to see Chiaki again even after becoming Ultimate Despair.
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The Jenkinsverse:
The Hierarchy uploaded their entire race millennia ago to a Subspace Ansible internet. Their discarded bodies form the basis of a completely different species. Very few of the original individuals remain from the uploads, and if the computer system that the Hierarchy is living in doesn't include living creatures, then they die.
The Entity was a creature created by accident, formed in cyberspace by the uploaded memories of a human and random scraps of code. It grew intelligence and has devoured/destroyed members of the Hierarchy. Unlike Hierarchy members, it doesn't need "substrate" (the term used to indicate living creatures connected to the internet).
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Eclipse Phase: Infomorphs are A.I.s or uploaded transhumans who temporarily or permanently exist as a virtual brain on someone's server. Of course, since most adventures are designed for embodied characters, they often need to "ride along" on another character's peripherals or specially designed "ghostrider" implants.
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TRON: Legacy takes this trope a step further with the ISOs, programs that weren't created by a user, but rather came into being within the computer by themselves. Quorra is the last of them after CLU ordered them to be wiped out.
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She-Ra and the Princesses of Power has two of these. Light Hope, who was programmed by the First Ones who came to Etheria, serves as a mentor for She-Ra until season four, when it is revealed that the First Ones were not what they seemed and didn't care that their plan would destroy the world — and, of course, they programmed Light Hope to have She-Ra fulfil the plan. In season two of the series, we're introduced to the AI which runs the spaceship of Mara, Adora's predecessor as She-Ra. Even though the AI is supposed to be serving the current She-Ra, the one who bonds with the AI is of course Entrapta, who also calls her Darla.
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Scooby-Doo and the Cyber Chase: While in the Video Game world and outside of it, Mystery Inc. get menaced by a character called the "Phantom Virus," a glowing blue personification of game viruses come to life that tries to kill them with Shock and Awe powers.
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Gundam Build Divers involves virtual beings called EL-Divers, who populate the virtual reality Massively Multiplayer Online Role-Playing Game called Gundam Battle Nexus. It's revealed in Re:RISE that the EL-Divers are in fact the reincarnation of an ancient race of human-like aliens who turned themselves into data to find a new home after the old one got destroyed.
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Mega Man Battle Network:
NetNavis are virtual AIs utilized by people to perform various tasks, with each of them having their own unique personalities and abilities. Special mention goes to Rush, who in the anime is capable of freely travelling from the virtual world to the real world and vice-versa.
Mr. Progs, which resemble (exceedingly cute) living power plugs, represent lesser programs within Cyberspace. NetNavis often interact with them while performing their duties.
The Mooks fought in the series are computer viruses that take the form of various monsters, as one of the primary functions of a NetNavi is to serve as an anti-virus program.
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Yu-Gi-Oh!: Cyberse monsters are creatures of digital energy and cyberspace.
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Later on, in Kingdom Hearts 3D [Dream Drop Distance], Space Paranoids has become "The Grid" and is now based on TRON: Legacy, adds Clu, Qorra, and Rinzler as human programs, and features generic human program enemies which serve as Clu's guards.
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Pixel Perfect: Cyberspace has overweight men in hats and flying monster trucks representing search engines.
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The Matrix: The virtual prison of the Matrix is populated by many sentient programs. The Agents serve as enforcers for the Machines, monitoring the system and battling the resistance trying to reveal the truth about reality. Also, renegade programs hide out there to avoid deletion. Many are mythical creatures, such as vampires, werewolves and ghosts, from earlier versions of the Matrix. The third film shows that external programs can also enter the Matrix as human avatars.
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Kingdom Hearts:
In Kingdom Hearts II, TRON's world "Space Paranoids" features two human programs (Tron and Sark), as in the film. However, Sark's corrupted programs manifest as Heartless within the game world, just as they do outside in the real world.
In Kingdom Hearts coded, Data-Sora was created from data within Jiminy's Journal in order to explore the datascape and solve the mystery of the message. In fact, most characters (and enemies) encountered are this.
Later on, in Kingdom Hearts 3D [Dream Drop Distance], Space Paranoids has become "The Grid" and is now based on TRON: Legacy, adds Clu, Qorra, and Rinzler as human programs, and features generic human program enemies which serve as Clu's guards.
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Code Lyoko:
All the main characters, sans Jérémie, can turn into digital avatars when entering the world of Lyoko. Notably, this process digitizes their entire body, including their DNA, effectively temporarily turning them into programs.
Aelita is the Benevolent A.I. of Lyoko, and takes the form of a pink-haired girl with elf ears inside the digital world. Or so it seems at first, in actuality she's just as human as the other main characters.
XANA's monsters are digital semi-organic looking creatures which act as the Malware to Lyoko, attacking the heroes and allowing XANA to take control of the Towers.
XANA's Specters are polymorphic digital creatures that, once a Tower is activated, can enter the real world and do all manner of supernatural actions, including taking control of electronics, animals and people.
Ironically enough, XANA himself never gets a digital avatar, remaining an unseen Artificial Intelligence working through proxies. The closest example he gets to a true physical body is in the second-to-last episode, as a gigantic specter. However, he only gets in this form as he's getting destroyed, and it's unknown if it's really him or just a regular Specter.
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Ace Lightning: The eponymous character is a superhero from a video game that the main human protagonist Mark was a fan of. One day, Mark discovers a seventh level of the game that shouldn't exist. At that moment, lightning strikes the antenna of Mark's roof causing Ace and all the villains from the game to emerge in the real world. The characters are still treated as living data even though they are sentient beings (for example, one episode had Mark free Ace from Googler's mind control by downloading data on Ace's memory from his computer).
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Gravity Falls: GIFfany from "Soos and the Real Girl" started out as a simple dating game character, but, as par for the course for the series, she becomes sentient and hostile towards Soos after he decides to go dating someone else in a fit of jealousy. It takes Soos burning her game disc in a pizza oven to defeat her, It doesn't even kill her, instead trapping her inside Rumble McScurmish's game, proving that all destroying the disc does is take away her ability to travel from device to device and keep her confined to a single one.
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The following is a list of statements referring to the current page from other pages.

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Alien Tropes
 Living Program
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Index of Fictional Creatures
 Living Program
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Robot Roll Call
 Living Program
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Speculative Fiction Tropes
 Living Program
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This Index Has a Mind of Its Own
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