...it's like TV Tropes, but LINKED DATA!
Macro Zone
- 442 statements
- 86 feature instances
- 100 referencing feature instances
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An area in a video game where your character is tiny relative to their surroundings. The environment is usually some mundane area like a garden that is rendered interesting by the change in scale. Enemies are more often than not giant insects or old fashioned windup toys. Natural hazards like thorns, giant feet, bouncing balls, and frayed electrical wires are everywhere in these small scale environments. If your heroes are naturally small, all of the game's levels may be various Macro Zones. Another common scenario is to have your characters shrink temporarily, often to sneak through a small opening, or retrieve an item. Prehistoric levels may partially be Macro Zones, since everyone knows that the distant past was filled with enormous flesh-eating insects and Man Eating Plants. If your tiny character is inside another creature's body, you also have a Womb Level on your hands. Named for the Macro Zone in Super Mario Land 2: 6 Golden Coins, where Mario had to work his way through a normal-sized house while the size of a bug. Rarely contains actual macros. For non-game examples, see Incredible Shrinking Man. See also Mouse World. Contrast Attack of the 50-Foot Whatever, which is what happens when your character gets super-big compared to the background, or Kaiju, a subtrope of 50-Foot Whatever, dealing specifically with evoking Japanese-style giant monsters. Examples |
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Dropped link to BattleInTheCenterOfTheMind: Not an Item - FEATURE | |
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Dropped link to MindScrew: Not an Item - FEATURE | |
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Dropped link to SonicCD: Not an Item - UNKNOWN | |
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Macro Zone | isPartOf |
DBTropes | |
Macro Zone / int_136182cd | type |
Macro Zone | |
Macro Zone / int_136182cd | comment |
Tyler: Model 005 is set in a game where you play as a tiny robot in a normal-sized crumbling house. | |
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Tyler: Model 005 (Video Game) | hasFeature |
Macro Zone / int_136182cd | |
Macro Zone / int_13d59f4a | type |
Macro Zone | |
Macro Zone / int_13d59f4a | comment |
Toy Story and Toy Story 2 revolve around this trope, as the toys are naturally smaller than what, for humans, is a normal-sized world. | |
Macro Zone / int_13d59f4a | featureApplicability |
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Toy Story (Video Game) | hasFeature |
Macro Zone / int_13d59f4a | |
Macro Zone / int_15433c06 | type |
Macro Zone | |
Macro Zone / int_15433c06 | comment |
The Dinotropolis levels in Fur Fighters features otherwise-benign household settings scaled up to dinosaur size. | |
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Fur Fighters (Video Game) | hasFeature |
Macro Zone / int_15433c06 | |
Macro Zone / int_164f12e6 | type |
Macro Zone | |
Macro Zone / int_164f12e6 | comment |
Super Mario Galaxy 2: Supermassive Galaxy is a probable nod to the abundance of this trope in the Mario series. It is the first level of World 4, which is analoguous to Super Mario Bros. 3 having Giant Land as its own World 4. | |
Macro Zone / int_164f12e6 | featureApplicability |
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Super Mario Galaxy 2 (Video Game) | hasFeature |
Macro Zone / int_164f12e6 | |
Macro Zone / int_18a1d961 | type |
Macro Zone | |
Macro Zone / int_18a1d961 | comment |
In My House, the Brutalist House has two variations interconnected with each other; the normal-size version inhabited by a friendly German Shepard, and a twice-as-large version with a two-headed Hell Hound, likely representing the perspective of a child. | |
Macro Zone / int_18a1d961 | featureApplicability |
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My House (Video Game) | hasFeature |
Macro Zone / int_18a1d961 | |
Macro Zone / int_196199a1 | type |
Macro Zone | |
Macro Zone / int_196199a1 | comment |
LEGO Dimensions has a "Mystery Dimension" set on a desk in Joel McHale's house. Not a minifigure version of Joel McHale, the actual Joel McHale from real life. | |
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LEGO Dimensions (Video Game) | hasFeature |
Macro Zone / int_196199a1 | |
Macro Zone / int_1b635482 | type |
Macro Zone | |
Macro Zone / int_1b635482 | comment |
Glimmer In Mirror sees you playing as a seed-sized earth fairy, so regular beetles looks like Big Creepy-Crawlies from your perspective. | |
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Glimmer In Mirror (Video Game) | hasFeature |
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Macro Zone / int_27da1c5f | type |
Macro Zone | |
Macro Zone / int_27da1c5f | comment |
Duke Nukem 3D has a shrink ray where you can shrink your opponents and step on them. However, there is one part of the game where Duke has to be shrunk so he can get into one of the areas. Duke Nukem Forever continues this, where certain sections have Duke stepping on a shrinking pad and becoming small, forcing him to platform across a kitchen or drive an RC car until he can find a pad to re-size him. | |
Macro Zone / int_27da1c5f | featureApplicability |
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Duke Nukem 3D (Video Game) | hasFeature |
Macro Zone / int_27da1c5f | |
Macro Zone / int_2cb2e5e0 | type |
Macro Zone | |
Macro Zone / int_2cb2e5e0 | comment |
Breath of Fire II has the queen of Tunland, who has been cursed to become very obese. To help her lose weight, the party has to be shrunk down so they can enter her body and literally kill the fat by getting into fights against evil lipid monsters. | |
Macro Zone / int_2cb2e5e0 | featureApplicability |
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Breath of Fire II (Video Game) | hasFeature |
Macro Zone / int_2cb2e5e0 | |
Macro Zone / int_3b7abee2 | type |
Macro Zone | |
Macro Zone / int_3b7abee2 | comment |
There is a Half-Life custom level where you get shrinked and have to traverse a living room and a kitchen, fighting miniature soldiers while hiding behind furniture, watching out for mousetraps and jumping on drawers to make your way to the floor. The original level was called Rats! and had you inside a kitchen, and there were other "rats" levels in a similar vein depicting a young boy's bedroom, as well as a living room. The levels had various mouse holes that allowed you to traverse between the rooms and inside the walls. | |
Macro Zone / int_3b7abee2 | featureApplicability |
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Half-Life (Video Game) | hasFeature |
Macro Zone / int_3b7abee2 | |
Macro Zone / int_3bca5f17 | type |
Macro Zone | |
Macro Zone / int_3bca5f17 | comment |
One of the DLC tracks is GBA Ribbon Road, which now takes place in a child's bedroom, much like Toy Time Galaxy. | |
Macro Zone / int_3bca5f17 | featureApplicability |
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Mario Kart: Super Circuit (Video Game) | hasFeature |
Macro Zone / int_3bca5f17 | |
Macro Zone / int_3d0f5f70 | type |
Macro Zone | |
Macro Zone / int_3d0f5f70 | comment |
Final Fantasy Legend II features a Giant's Village with oversized buildings and furniture. | |
Macro Zone / int_3d0f5f70 | featureApplicability |
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Final Fantasy Legend II (Video Game) | hasFeature |
Macro Zone / int_3d0f5f70 | |
Macro Zone / int_3e5c6c5a | type |
Macro Zone | |
Macro Zone / int_3e5c6c5a | comment |
Super Mario 64 has Tiny-Huge Island. There are two versions of the level, one where everything is tiny, and the other, where everything is much larger, with no properly-scaled option. The two sizes can be switched via the pipes throughout the level. | |
Macro Zone / int_3e5c6c5a | featureApplicability |
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Super Mario 64 (Video Game) | hasFeature |
Macro Zone / int_3e5c6c5a | |
Macro Zone / int_43f52aa9 | type |
Macro Zone | |
Macro Zone / int_43f52aa9 | comment |
In The Elder Scrolls IV: Oblivion, the mad wizard Arkved's tower features rooms with huge tables, chairs and beds; there is also some oversized furniture in White Gold Tower's basement. | |
Macro Zone / int_43f52aa9 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
Macro Zone / int_43f52aa9 | |
Macro Zone / int_49a84be6 | type |
Macro Zone | |
Macro Zone / int_49a84be6 | comment |
Final Fantasy III has a number of dungeons where the party has to be shrunk via the "Mini" spell to pass through, with ordinary creatures now proving a dire threat. Unless you've got magic. This also occurs in Final Fantasy IV Advance in the Lunar Ruins. | |
Macro Zone / int_49a84be6 | featureApplicability |
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Macro Zone / int_49a84be6 | featureConfidence |
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Final Fantasy III (Video Game) | hasFeature |
Macro Zone / int_49a84be6 | |
Macro Zone / int_49a88442 | type |
Macro Zone | |
Macro Zone / int_49a88442 | comment |
Final Fantasy XIV: The final zone of Shadowbringers, the ruins of the Ancient city of Amaurot, is massive, making you look like an ant compared to everything there. All the structures and NPCs in the area are a good dozen feet high or so, and the local NPCs assume you're a child because of how small you are compared to them (even a Roegadyn just barely reaches their knees. An accidental example also appears in Endwalker, for much the same reason as the aforementioned Shadowbringers zone. The Loporrits constructed Bestway Burrow to be a refuge for the people of Hydaelyn, but operated under the assumption that they were all on the scale of the Ancients (and since the Watcher was created in their image, they had an accurate point of reference for it). |
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Macro Zone / int_49a88442 | featureApplicability |
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Macro Zone / int_49a88442 | featureConfidence |
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Final Fantasy XIV (Video Game) | hasFeature |
Macro Zone / int_49a88442 | |
Macro Zone / int_49ad83ee | type |
Macro Zone | |
Macro Zone / int_49ad83ee | comment |
The Legion edition of Karazhan - now a five-person instance - in World of Warcraft has a section where this happens. Upon first entering a circular library/archive room, the party is shrunk down so much that your next boss - the Mana Devourer - is revealed to be a run-of-the-mill mana wyrm once it dies and you're returned to regular size. | |
Macro Zone / int_49ad83ee | featureApplicability |
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Macro Zone / int_49ad83ee | featureConfidence |
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World of Warcraft (Video Game) | hasFeature |
Macro Zone / int_49ad83ee | |
Macro Zone / int_4d394740 | type |
Macro Zone | |
Macro Zone / int_4d394740 | comment |
Disney's Magical Mirror Starring Mickey Mouse: Upon being shrunken down by a witch-shaped doll, Mickey has to explore the areas mini-sized. This includes boarding a toy train, inserting the plug into the socket to turn the TV on (which he previously was unable to do so due to his size), and being chased by the ghost-possessed rubber duck before boarding a toy airplane and chasing the ghost into a cloud picture which serves as an Unexpected Shmup Level. Upon completion of the minigame (or failing certain quick time events prior to boarding the plane), Mickey is eventually restored back to his normal size. | |
Macro Zone / int_4d394740 | featureApplicability |
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Macro Zone / int_4d394740 | featureConfidence |
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Disney's Magical Mirror Starring Mickey Mouse (Video Game) | hasFeature |
Macro Zone / int_4d394740 | |
Macro Zone / int_507dfb6a | type |
Macro Zone | |
Macro Zone / int_507dfb6a | comment |
The Lost Underworld in EarthBound (1994). You're normal-sized kids, but the world is titanic. And there's dinosaurs. | |
Macro Zone / int_507dfb6a | featureApplicability |
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Macro Zone / int_507dfb6a | featureConfidence |
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EarthBound (1994) (Video Game) | hasFeature |
Macro Zone / int_507dfb6a | |
Macro Zone / int_55226230 | type |
Macro Zone | |
Macro Zone / int_55226230 | comment |
Breath of Fire: In the original Breath of Fire game, the party is shrunken down halfway thru a dungeon by one of the Elite Mooks and must take a detour thru a mousehole. Inside, they help out some mice with a roach problem and are rewarded by the rodents with a potion than returns them to normal size. Breath of Fire II has the queen of Tunland, who has been cursed to become very obese. To help her lose weight, the party has to be shrunk down so they can enter her body and literally kill the fat by getting into fights against evil lipid monsters. |
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Macro Zone / int_55226230 | featureApplicability |
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Macro Zone / int_55226230 | featureConfidence |
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Breath of Fire (Franchise) | hasFeature |
Macro Zone / int_55226230 | |
Macro Zone / int_554058cf | type |
Macro Zone | |
Macro Zone / int_554058cf | comment |
Mario Kart 8: One of the DLC tracks is GBA Ribbon Road, which now takes place in a child's bedroom, much like Toy Time Galaxy. Wave 5 of the Booster Course Pass for 8 Deluxe introduces a brand-new track called Squeaky Clean Sprint, which takes place in a giant bathroom. |
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Macro Zone / int_554058cf | featureApplicability |
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Macro Zone / int_554058cf | featureConfidence |
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Mario Kart 8 (Video Game) | hasFeature |
Macro Zone / int_554058cf | |
Macro Zone / int_565a785b | type |
Macro Zone | |
Macro Zone / int_565a785b | comment |
Dreamkiller has a Toy Time stage where you turn doll-sized. It's not too obvious at first until you walk under an archway... and realize the "curtains" are used receipts. | |
Macro Zone / int_565a785b | featureApplicability |
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Macro Zone / int_565a785b | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Macro Zone / int_565a785b | |
Macro Zone / int_5b075d7c | type |
Macro Zone | |
Macro Zone / int_5b075d7c | comment |
Fable III includes a quest that has the Hero shrink to play a Dungeons & Dragons knock-off game with some wizard gamers. While the level itself is also scaled to your size (as it's a model set up to simulate the adventure), at the end, you can see the wizards that talked you into the quest, in all their humongous glory. | |
Macro Zone / int_5b075d7c | featureApplicability |
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Macro Zone / int_5b075d7c | featureConfidence |
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Fable III (Video Game) | hasFeature |
Macro Zone / int_5b075d7c | |
Macro Zone / int_5c1a4c3c | type |
Macro Zone | |
Macro Zone / int_5c1a4c3c | comment |
The LEGO Movie Videogame features a bonus area set in a real-life kid's bedroom where your characters are the size of an actual LEGO minifigure. Specifically, it belongs to Finn, the child "controlling" Emmet and friends who was Adapted Out of the video game. | |
Macro Zone / int_5c1a4c3c | featureApplicability |
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The LEGO Movie Videogame (Video Game) | hasFeature |
Macro Zone / int_5c1a4c3c | |
Macro Zone / int_5d951ad3 | type |
Macro Zone | |
Macro Zone / int_5d951ad3 | comment |
Wiggler Park in Mario Golf: World Tour, full of tree-sized plants and enemies of a similar scale. | |
Macro Zone / int_5d951ad3 | featureApplicability |
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Mario Golf (Video Game) | hasFeature |
Macro Zone / int_5d951ad3 | |
Macro Zone / int_5ed0217f | type |
Macro Zone | |
Macro Zone / int_5ed0217f | comment |
Paper Mario: Color Splash: The Sacred Forest has areas where everything is massive compared to Mario, and areas where Mario is the giant. The changes in size were caused by Kamek's magic changing the sizes of each area. | |
Macro Zone / int_5ed0217f | featureApplicability |
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Macro Zone / int_5ed0217f | featureConfidence |
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Paper Mario: Color Splash (Video Game) | hasFeature |
Macro Zone / int_5ed0217f | |
Macro Zone / int_62bf543 | type |
Macro Zone | |
Macro Zone / int_62bf543 | comment |
Super Mario Bros. 3 is where this trope was introduced to the Mario franchise. World 4 is called "Giant Land", with tons of oversized enemies and scenery. One level in this world has doors between normal and giant copies of the same level. | |
Macro Zone / int_62bf543 | featureApplicability |
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Super Mario Bros. 3 (Video Game) | hasFeature |
Macro Zone / int_62bf543 | |
Macro Zone / int_65f4496 | type |
Macro Zone | |
Macro Zone / int_65f4496 | comment |
I Am Bread is a game where you are bread. An ordinary slice of bread, in ordinary environments, hoping to become toast. Everything, including the bread, is pretty accurately sized. | |
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I Am Bread (Video Game) | hasFeature |
Macro Zone / int_65f4496 | |
Macro Zone / int_6bff288f | type |
Macro Zone | |
Macro Zone / int_6bff288f | comment |
Banjo-Tooie: Part of Cloud Cuckooland takes place inside a giant trash can filled with oversized trash. | |
Macro Zone / int_6bff288f | featureApplicability |
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Banjo-Tooie (Video Game) | hasFeature |
Macro Zone / int_6bff288f | |
Macro Zone / int_7353a7bd | type |
Macro Zone | |
Macro Zone / int_7353a7bd | comment |
One of the heads available in Dynamite Headdy does this, allowing Headdy to traverse smaller tunnels and the like. The first time even has smaller enemies in those tunnels that never show up anywhere else. | |
Macro Zone / int_7353a7bd | featureApplicability |
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Dynamite Headdy (Video Game) | hasFeature |
Macro Zone / int_7353a7bd | |
Macro Zone / int_7496fccf | type |
Macro Zone | |
Macro Zone / int_7496fccf | comment |
Buck Bumble, where you play a cyborg bee and fly through a garden. | |
Macro Zone / int_7496fccf | featureApplicability |
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Buck Bumble (Video Game) | hasFeature |
Macro Zone / int_7496fccf | |
Macro Zone / int_7579423f | type |
Macro Zone | |
Macro Zone / int_7579423f | comment |
Banjo-Kazooie: Click Clock Wood in the original game is a blend of normal-sized and giant-sized elements, with the giant-sized ones being more dominant overall. Some other levels, such as Mad Monster Mansion for instance, have oversized portions as well. Banjo-Tooie: Part of Cloud Cuckooland takes place inside a giant trash can filled with oversized trash. Banjo-Kazooie: Nuts & Bolts: Logbox 720 is the innards of a giant Xbox 360 pastiche. The architecture is obviously exaggerated, but it shows some game discs running in it, including Grabbed by the Ghoulies. |
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Macro Zone / int_7579423f | featureApplicability |
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Banjo-Kazooie (Video Game) | hasFeature |
Macro Zone / int_7579423f | |
Macro Zone / int_76d45579 | type |
Macro Zone | |
Macro Zone / int_76d45579 | comment |
When said level, Metallic Madness, returned in Sonic Mania, so did the shrink rays. You even fight the boss while you're still tiny! | |
Macro Zone / int_76d45579 | featureApplicability |
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Sonic Mania (Video Game) | hasFeature |
Macro Zone / int_76d45579 | |
Macro Zone / int_7749b29c | type |
Macro Zone | |
Macro Zone / int_7749b29c | comment |
Arabian Magic have a stage taking place after you're shrunken by a curse, where you land on a dinner table laden with humungous fruits, meats and with multiple giants dining in the background. | |
Macro Zone / int_7749b29c | featureApplicability |
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Arabian Magic (Video Game) | hasFeature |
Macro Zone / int_7749b29c | |
Macro Zone / int_792239e5 | type |
Macro Zone | |
Macro Zone / int_792239e5 | comment |
Tales of Symphonia has the Meltokio Sewers, where the character's ring gives them the power to shrink. This lets them sneak through grates and walk on small pathways or spider webs. They also can sneak into mouse holes to get items, but have to fight the relatively giant mice. Oddly, those battles are easier than when the mice are tiny, since the giant mice are easier to hit and juggle. | |
Macro Zone / int_792239e5 | featureApplicability |
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Macro Zone / int_792239e5 | featureConfidence |
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Tales of Symphonia (Video Game) | hasFeature |
Macro Zone / int_792239e5 | |
Macro Zone / int_7aa49a74 | type |
Macro Zone | |
Macro Zone / int_7aa49a74 | comment |
Spider: The Video Game: Each and every single area is regular-sized, but as you're a regular-sized spider all the onscreen insect enemies are the same size or larger than you. From kitchen sinks to lab tables and pipes under sinks. | |
Macro Zone / int_7aa49a74 | featureApplicability |
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Spider: The Video Game (Video Game) | hasFeature |
Macro Zone / int_7aa49a74 | |
Macro Zone / int_823df8b8 | type |
Macro Zone | |
Macro Zone / int_823df8b8 | comment |
The second level of Bobby's World takes place underneath Bobby's bed. Bobby has to carefully navigate over pits and climb across horizontal poles with Webbly's assistance. | |
Macro Zone / int_823df8b8 | featureApplicability |
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Bobby's World (Video Game) | hasFeature |
Macro Zone / int_823df8b8 | |
Macro Zone / int_8258e260 | type |
Macro Zone | |
Macro Zone / int_8258e260 | comment |
Super Mario Bros.: Super Mario Bros. 3 is where this trope was introduced to the Mario franchise. World 4 is called "Giant Land", with tons of oversized enemies and scenery. One level in this world has doors between normal and giant copies of the same level. Super Mario Land 2: 6 Golden Coins does both version of this trope, mixing it with other settings. One world is a gigantic tree, the Tree Zone, in which Mario must battle oversized insects; another world, known as the Mario Zone, is a mechanical statue of Mario inhabited by larger-than-life toys and moving parts. Super Mario 64 has Tiny-Huge Island. There are two versions of the level, one where everything is tiny, and the other, where everything is much larger, with no properly-scaled option. The two sizes can be switched via the pipes throughout the level. Super Mario Galaxy: The Toy Time Galaxy is a unique flavor of Macro Zone, taking place on a series of oversized toys floating in space in what appears to be a gigantic playroom. Super Mario Galaxy 2: Supermassive Galaxy is a probable nod to the abundance of this trope in the Mario series. It is the first level of World 4, which is analoguous to Super Mario Bros. 3 having Giant Land as its own World 4. Mario Kart 8: One of the DLC tracks is GBA Ribbon Road, which now takes place in a child's bedroom, much like Toy Time Galaxy. Wave 5 of the Booster Course Pass for 8 Deluxe introduces a brand-new track called Squeaky Clean Sprint, which takes place in a giant bathroom. Paper Mario: Color Splash: The Sacred Forest has areas where everything is massive compared to Mario, and areas where Mario is the giant. The changes in size were caused by Kamek's magic changing the sizes of each area. |
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Macro Zone / int_8258e260 | featureApplicability |
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Super Mario Bros. (Franchise) | hasFeature |
Macro Zone / int_8258e260 | |
Macro Zone / int_85698529 | type |
Macro Zone | |
Macro Zone / int_85698529 | comment |
Paper Mario 64 has Shy Guy's Toy Box, which shrinks Mario as he jumps inside it. | |
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Paper Mario 64 (Video Game) | hasFeature |
Macro Zone / int_85698529 | |
Macro Zone / int_8a0f6e8a | type |
Macro Zone | |
Macro Zone / int_8a0f6e8a | comment |
In Donkey Kong 64, Tiny Kong has shrinking as her special ability and at least one of her Golden Bananas in each level involves this ability, whether it be a race against a remote controlled car or entering a door to an otherwise normal room that is really small for no reason. | |
Macro Zone / int_8a0f6e8a | featureApplicability |
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1.0 | |
Donkey Kong 64 (Video Game) | hasFeature |
Macro Zone / int_8a0f6e8a | |
Macro Zone / int_8f25c2fb | type |
Macro Zone | |
Macro Zone / int_8f25c2fb | comment |
The first few stages of Clive 'N' Wrench sees the titular duo shrunken to a fraction of their sizes and exploring a giant-sized mansion. One scene in a kitchen notably have cans of baked beans as tall as Clive, for starters. | |
Macro Zone / int_8f25c2fb | featureApplicability |
1.0 | |
Macro Zone / int_8f25c2fb | featureConfidence |
1.0 | |
Clive 'N' Wrench (Video Game) | hasFeature |
Macro Zone / int_8f25c2fb | |
Macro Zone / int_910d714b | type |
Macro Zone | |
Macro Zone / int_910d714b | comment |
PAYDAY 2: Lab Rats, an event heist released for Halloween 2015, takes place inside the meth lab in from Rats/Cook Off, with both the heisters and cops shrunken to tiny sizes, and the heisters attempting to cook meth. The Necro-Cloaker (returning from Prison Nightmare) and a giant spider may appear during the heist as well. | |
Macro Zone / int_910d714b | featureApplicability |
1.0 | |
Macro Zone / int_910d714b | featureConfidence |
1.0 | |
PAYDAY 2 (Video Game) | hasFeature |
Macro Zone / int_910d714b | |
Macro Zone / int_93f27f86 | type |
Macro Zone | |
Macro Zone / int_93f27f86 | comment |
Army Men: The games started out in their own fictional world where everything is sized relative to the plastic soldiers, but then at the end of the first game the protagonist discovers a portal to our world, where they are the size of plastic soldiers compared to everything else. | |
Macro Zone / int_93f27f86 | featureApplicability |
1.0 | |
Macro Zone / int_93f27f86 | featureConfidence |
1.0 | |
Army Men (Video Game) | hasFeature |
Macro Zone / int_93f27f86 | |
Macro Zone / int_943e36c3 | type |
Macro Zone | |
Macro Zone / int_943e36c3 | comment |
In Castle of Illusion, a giant study or library forms part of the fourth level of the Genesis version and the entirety of the fourth level of the Master System version. The 2013 remake also has the reimagined version of Toyland, which is now set in a giant playroom. | |
Macro Zone / int_943e36c3 | featureApplicability |
1.0 | |
Macro Zone / int_943e36c3 | featureConfidence |
1.0 | |
Castle of Illusion (Video Game) | hasFeature |
Macro Zone / int_943e36c3 | |
Macro Zone / int_97e97a7b | type |
Macro Zone | |
Macro Zone / int_97e97a7b | comment |
It Takes Two (2021): The main characters, May and Cody, have had their minds transferred into dolls, and spend the game navigating through their now-gigantic-to-them house (as well as their toolshed, garden, and a tree in their backyard) in search of a way to return to normal. | |
Macro Zone / int_97e97a7b | featureApplicability |
1.0 | |
Macro Zone / int_97e97a7b | featureConfidence |
1.0 | |
It Takes Two (2021) (Video Game) | hasFeature |
Macro Zone / int_97e97a7b | |
Macro Zone / int_9962bb82 | type |
Macro Zone | |
Macro Zone / int_9962bb82 | comment |
Super Mario Land 2: 6 Golden Coins does both version of this trope, mixing it with other settings. One world is a gigantic tree, the Tree Zone, in which Mario must battle oversized insects; another world, known as the Mario Zone, is a mechanical statue of Mario inhabited by larger-than-life toys and moving parts. | |
Macro Zone / int_9962bb82 | featureApplicability |
1.0 | |
Macro Zone / int_9962bb82 | featureConfidence |
1.0 | |
Super Mario Land 2: 6 Golden Coins (Video Game) | hasFeature |
Macro Zone / int_9962bb82 | |
Macro Zone / int_99e49e94 | type |
Macro Zone | |
Macro Zone / int_99e49e94 | comment |
Bug Fables takes place in a backyard as a group of sentient bugs, with several of the areas being mundane human objects "upscaled" from the lens of them. To them, a sandbox is a vast desert, a patch of tall grass makes a jungle and swamp, a puddle is practically a sea complete with its own islands (an artificial one made from the cap of a tire and a patch of dirt that resembles a tropical island), and the house is regarded as a mysterious no man's land considered the most dangerous place to be. The house really is the most dangerous location in their world, but not because of any humans. It is infested with bizarre monsters. | |
Macro Zone / int_99e49e94 | featureApplicability |
1.0 | |
Macro Zone / int_99e49e94 | featureConfidence |
1.0 | |
Bug Fables (Video Game) | hasFeature |
Macro Zone / int_99e49e94 | |
Macro Zone / int_9b72eabd | type |
Macro Zone | |
Macro Zone / int_9b72eabd | comment |
Micro Machines: The premise of the games, based on the miniature toy cars, is racing in environments such as a garden, a tub, and on a pool table. | |
Macro Zone / int_9b72eabd | featureApplicability |
1.0 | |
Macro Zone / int_9b72eabd | featureConfidence |
1.0 | |
Micro Machines (Video Game) | hasFeature |
Macro Zone / int_9b72eabd | |
Macro Zone / int_a1ddf63e | type |
Macro Zone | |
Macro Zone / int_a1ddf63e | comment |
Chipmonk! is set in a medieval-inspired world where every single character are andromorphic rodents. You take control of a chipmunk warrior, who goes on to do battle against a forest full of rodents, badgers, gophers, moles, squirrels and all sorts of rodent-themed enemies. | |
Macro Zone / int_a1ddf63e | featureApplicability |
1.0 | |
Macro Zone / int_a1ddf63e | featureConfidence |
1.0 | |
Chipmonk (Video Game) | hasFeature |
Macro Zone / int_a1ddf63e | |
Macro Zone / int_a4514747 | type |
Macro Zone | |
Macro Zone / int_a4514747 | comment |
Hoa, since you're a thumb-sized fairy creature exploring a forest floor. You use toadstools and caterpillars as springboards and rides a dandelion at one point. | |
Macro Zone / int_a4514747 | featureApplicability |
1.0 | |
Macro Zone / int_a4514747 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Macro Zone / int_a4514747 | |
Macro Zone / int_a47cc47e | type |
Macro Zone | |
Macro Zone / int_a47cc47e | comment |
When Bendy and his friends run away from an apparently-over-sized sentient inkwell in Bendy in Nightmare Run, they run across tables and past bookshelves with books much larger than they are. A successful ending for this episode will show the selected player character dressed like a librarian and scolding a suddenly much-proportionally smaller inkwell boss. | |
Macro Zone / int_a47cc47e | featureApplicability |
1.0 | |
Macro Zone / int_a47cc47e | featureConfidence |
1.0 | |
Bendy in Nightmare Run (Video Game) | hasFeature |
Macro Zone / int_a47cc47e | |
Macro Zone / int_a5fec434 | type |
Macro Zone | |
Macro Zone / int_a5fec434 | comment |
Twisted Metal: In Twisted Metal Small Brawl, you use RC cars rather than real ones. | |
Macro Zone / int_a5fec434 | featureApplicability |
1.0 | |
Macro Zone / int_a5fec434 | featureConfidence |
1.0 | |
Twisted Metal (Video Game) | hasFeature |
Macro Zone / int_a5fec434 | |
Macro Zone / int_a90d239a | type |
Macro Zone | |
Macro Zone / int_a90d239a | comment |
Psychonauts: Waterloo World, a mental realm in which Raz begins as the same size relative to the realm's host, Fred Bonaparte, and the mental image of his ancestor, Napoléon Bonaparte. The Bonapartes are locked in combat over a wargame, symbolizing Fred's madness over not living up to the Bonaparte name. Raz's objective is to help Fred defeat Napoleon, which he does by climbing into the large board game and shrinking down to the size of the soldier pieces, which enables him to move them as he needs to play the game. Raz also shrinks even further, to the point that the formerly small soldier pieces now tower over Raz like the Eiffel tower, and fights enemies to get the items he needs on the board to win the game. When you're at the smallest size possible, you're able to walk to one of the buildings on the board and look into its windows...and the room inside is the room you're in at the largest size. Lungfishopolis on the other hand inverts this trope by having Raz becoming kaiju-sized and rampaging through the city. |
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Macro Zone / int_a90d239a | featureApplicability |
1.0 | |
Macro Zone / int_a90d239a | featureConfidence |
1.0 | |
Psychonauts (Video Game) | hasFeature |
Macro Zone / int_a90d239a | |
Macro Zone / int_ab440499 | type |
Macro Zone | |
Macro Zone / int_ab440499 | comment |
Bad Mojo feature a very disturbing variation on the usual setup. Instead of playing as an adorable little wind-up toy or a talking mouse in cute pants while you explore a colorful toy shop or a quaint suburban home, you play as a cockroach making his way through a disgustingly filthy tenement packed with dead rats, rotten food, and other assorted Nausea Fuel out the wazoo. | |
Macro Zone / int_ab440499 | featureApplicability |
1.0 | |
Macro Zone / int_ab440499 | featureConfidence |
1.0 | |
Bad Mojo (Video Game) | hasFeature |
Macro Zone / int_ab440499 | |
Macro Zone / int_b0bd1e3d | type |
Macro Zone | |
Macro Zone / int_b0bd1e3d | comment |
A hell of a lot of levels in Lemmings 2: The Tribes are filled with oversized objects going along the theme of the particular tribe. | |
Macro Zone / int_b0bd1e3d | featureApplicability |
1.0 | |
Macro Zone / int_b0bd1e3d | featureConfidence |
1.0 | |
Lemmings (Video Game) | hasFeature |
Macro Zone / int_b0bd1e3d | |
Macro Zone / int_b0ec0986 | type |
Macro Zone | |
Macro Zone / int_b0ec0986 | comment |
Birth by Sleep has the Tremaine residence in the Castle of Dreams, which is only accessible when the characters are shrunken (Ventus for the entirety of his stay, Aqua courtesy of the Fairy Godmother). Unversed are also appropriately shrunken. | |
Macro Zone / int_b0ec0986 | featureApplicability |
1.0 | |
Macro Zone / int_b0ec0986 | featureConfidence |
1.0 | |
Kingdom Hearts: Birth by Sleep (Video Game) | hasFeature |
Macro Zone / int_b0ec0986 | |
Macro Zone / int_b6145a16 | type |
Macro Zone | |
Macro Zone / int_b6145a16 | comment |
SoulBlazer featured a level where the hero shrunk down to fight evil toy soldiers on a model of a town. | |
Macro Zone / int_b6145a16 | featureApplicability |
1.0 | |
Macro Zone / int_b6145a16 | featureConfidence |
1.0 | |
SoulBlazer (Video Game) | hasFeature |
Macro Zone / int_b6145a16 | |
Macro Zone / int_b71e8b89 | type |
Macro Zone | |
Macro Zone / int_b71e8b89 | comment |
In the original Breath of Fire game, the party is shrunken down halfway thru a dungeon by one of the Elite Mooks and must take a detour thru a mousehole. Inside, they help out some mice with a roach problem and are rewarded by the rodents with a potion than returns them to normal size. | |
Macro Zone / int_b71e8b89 | featureApplicability |
1.0 | |
Macro Zone / int_b71e8b89 | featureConfidence |
1.0 | |
Breath of Fire I (Video Game) | hasFeature |
Macro Zone / int_b71e8b89 | |
Macro Zone / int_c0d295c4 | type |
Macro Zone | |
Macro Zone / int_c0d295c4 | comment |
Team Fortress 2: Several custom levels are set amongst children's toys, as if the characters were toys themselves. One map that deserves special mention is the map "billiards", in which the goal itself is directly related to the setting: You're on a pool table, trying to knock your team's colored balls into the pockets before the other team can do so with theirs. There's even a scoreboard on the wall keeping track. | |
Macro Zone / int_c0d295c4 | featureApplicability |
1.0 | |
Macro Zone / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Macro Zone / int_c0d295c4 | |
Macro Zone / int_c2e03b3f | type |
Macro Zone | |
Macro Zone / int_c2e03b3f | comment |
Mario Adventure: Done as a Nostalgia Level for World 6, which is made of giant-sized Nostalgia Levels. | |
Macro Zone / int_c2e03b3f | featureApplicability |
1.0 | |
Macro Zone / int_c2e03b3f | featureConfidence |
1.0 | |
Mario Adventure (Video Game) | hasFeature |
Macro Zone / int_c2e03b3f | |
Macro Zone / int_c4df4e18 | type |
Macro Zone | |
Macro Zone / int_c4df4e18 | comment |
In the PS1 version of Tony Hawk's Pro Skater 4, the secret level, Little Big World is one of these, taking place on the worktop of somebody's kitchen. | |
Macro Zone / int_c4df4e18 | featureApplicability |
1.0 | |
Macro Zone / int_c4df4e18 | featureConfidence |
1.0 | |
Tony Hawk's Pro Skater (Video Game) | hasFeature |
Macro Zone / int_c4df4e18 | |
Macro Zone / int_c51028b6 | type |
Macro Zone | |
Macro Zone / int_c51028b6 | comment |
In Land of Illusion Starring Mickey Mouse, Mickey can gain the ability to shrink and sneak through small tunnels once he recovers the Shrinking Potion from the Castle Ruins. Sometimes, he can use this to quickly go over blocks that the game expects him to pick up and throw out of the way. | |
Macro Zone / int_c51028b6 | featureApplicability |
1.0 | |
Macro Zone / int_c51028b6 | featureConfidence |
1.0 | |
Land of Illusion (Video Game) | hasFeature |
Macro Zone / int_c51028b6 | |
Macro Zone / int_c6e9c6cc | type |
Macro Zone | |
Macro Zone / int_c6e9c6cc | comment |
Super Mario Galaxy: The Toy Time Galaxy is a unique flavor of Macro Zone, taking place on a series of oversized toys floating in space in what appears to be a gigantic playroom. | |
Macro Zone / int_c6e9c6cc | featureApplicability |
1.0 | |
Macro Zone / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Macro Zone / int_c6e9c6cc | |
Macro Zone / int_c834792e | type |
Macro Zone | |
Macro Zone / int_c834792e | comment |
Spyro the Dragon games sometimes include Sparx Worlds, where the little dragonfly sidekick goes off by himself; in these, the enemies are spiders or other "big" bugs that Spyro could probably eat with one bite, but Sparx needs to shoot. | |
Macro Zone / int_c834792e | featureApplicability |
1.0 | |
Macro Zone / int_c834792e | featureConfidence |
1.0 | |
Spyro the Dragon (Franchise) | hasFeature |
Macro Zone / int_c834792e | |
Macro Zone / int_cc39bd45 | type |
Macro Zone | |
Macro Zone / int_cc39bd45 | comment |
Blockland: You play as a small toy man, similar to a Lego minifigure. (And in the old Alpha version, you WERE a Lego minifigure.) | |
Macro Zone / int_cc39bd45 | featureApplicability |
1.0 | |
Macro Zone / int_cc39bd45 | featureConfidence |
1.0 | |
Blockland (Video Game) | hasFeature |
Macro Zone / int_cc39bd45 | |
Macro Zone / int_ccf23308 | type |
Macro Zone | |
Macro Zone / int_ccf23308 | comment |
Katamari Damacy: The early levels and early parts of some later levels are along these lines due to the fact that the Prince is only a few centimeters tall, but because the game focuses not on you but on the ball you're rolling, you become the giant in no time. | |
Macro Zone / int_ccf23308 | featureApplicability |
1.0 | |
Macro Zone / int_ccf23308 | featureConfidence |
1.0 | |
Katamari Damacy (Video Game) | hasFeature |
Macro Zone / int_ccf23308 | |
Macro Zone / int_cf6917ab | type |
Macro Zone | |
Macro Zone / int_cf6917ab | comment |
Alice has to travel through some wilderness while shrunken in American McGee's Alice. | |
Macro Zone / int_cf6917ab | featureApplicability |
1.0 | |
Macro Zone / int_cf6917ab | featureConfidence |
1.0 | |
American McGee's Alice (Video Game) | hasFeature |
Macro Zone / int_cf6917ab | |
Macro Zone / int_d57d722e | type |
Macro Zone | |
Macro Zone / int_d57d722e | comment |
Ōkami has a large area in the Imperial Palace where a miniature Amaterasu has to make her way through a garden, into the castle, and ultimately to a showdown in the Emperor's belly. Later, she must also shrink down to enter the habitat of the Poncles. | |
Macro Zone / int_d57d722e | featureApplicability |
1.0 | |
Macro Zone / int_d57d722e | featureConfidence |
1.0 | |
Ōkami (Video Game) | hasFeature |
Macro Zone / int_d57d722e | |
Macro Zone / int_dbaabb61 | type |
Macro Zone | |
Macro Zone / int_dbaabb61 | comment |
Mickey Mouse games: In Land of Illusion Starring Mickey Mouse, Mickey can gain the ability to shrink and sneak through small tunnels once he recovers the Shrinking Potion from the Castle Ruins. Sometimes, he can use this to quickly go over blocks that the game expects him to pick up and throw out of the way. Disney's Magical Mirror Starring Mickey Mouse: Upon being shrunken down by a witch-shaped doll, Mickey has to explore the areas mini-sized. This includes boarding a toy train, inserting the plug into the socket to turn the TV on (which he previously was unable to do so due to his size), and being chased by the ghost-possessed rubber duck before boarding a toy airplane and chasing the ghost into a cloud picture which serves as an Unexpected Shmup Level. Upon completion of the minigame (or failing certain quick time events prior to boarding the plane), Mickey is eventually restored back to his normal size. |
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Macro Zone / int_dbaabb61 | featureApplicability |
1.0 | |
Macro Zone / int_dbaabb61 | featureConfidence |
1.0 | |
Mickey Mouse | hasFeature |
Macro Zone / int_dbaabb61 | |
Macro Zone / int_dbce0953 | type |
Macro Zone | |
Macro Zone / int_dbce0953 | comment |
Pikmin and its sequels, which feature a tiny race trying to survive in the undergrowth. In fact, the instruction booklet for the first two games in the series shows Captain Olimar to be around the size of a US Quarter. Without his helmet and its tall antenna, he's three-quarters of an inch tall. The Pikmin themselves are around the size of pennies, including their "stem." | |
Macro Zone / int_dbce0953 | featureApplicability |
1.0 | |
Macro Zone / int_dbce0953 | featureConfidence |
1.0 | |
Pikmin (Video Game) | hasFeature |
Macro Zone / int_dbce0953 | |
Macro Zone / int_dd518415 | type |
Macro Zone | |
Macro Zone / int_dd518415 | comment |
In Thief Gold, there is an extra are in Constantine's mansion with giant furniture. You get there from another area with a miniature town, right after you travel through a pipe... | |
Macro Zone / int_dd518415 | featureApplicability |
1.0 | |
Macro Zone / int_dd518415 | featureConfidence |
1.0 | |
Thief: The Dark Project (Video Game) | hasFeature |
Macro Zone / int_dd518415 | |
Macro Zone / int_de8f1f24 | type |
Macro Zone | |
Macro Zone / int_de8f1f24 | comment |
Kingdom Hearts III has Sora, Donald and Goofy transforming into action figures while visiting the Toy Box. | |
Macro Zone / int_de8f1f24 | featureApplicability |
1.0 | |
Macro Zone / int_de8f1f24 | featureConfidence |
1.0 | |
Kingdom Hearts III (Video Game) | hasFeature |
Macro Zone / int_de8f1f24 | |
Macro Zone / int_e0ecc6c0 | type |
Macro Zone | |
Macro Zone / int_e0ecc6c0 | comment |
For an in-universe example, one of the stages in the game in Scooby-Doo and the Cyber Chase is set in a backyard where the characters are shrunk down. | |
Macro Zone / int_e0ecc6c0 | featureApplicability |
1.0 | |
Macro Zone / int_e0ecc6c0 | featureConfidence |
1.0 | |
Scooby-Doo and the Cyber Chase | hasFeature |
Macro Zone / int_e0ecc6c0 | |
Macro Zone / int_e247f391 | type |
Macro Zone | |
Macro Zone / int_e247f391 | comment |
The Legend of Zelda: The Minish Cap revolves around quests and puzzles where Link often must shrink down to a tiny size. Overlaps with Mouse World. | |
Macro Zone / int_e247f391 | featureApplicability |
1.0 | |
Macro Zone / int_e247f391 | featureConfidence |
1.0 | |
The Legend of Zelda: The Minish Cap (Video Game) | hasFeature |
Macro Zone / int_e247f391 | |
Macro Zone / int_e5c93c13 | type |
Macro Zone | |
Macro Zone / int_e5c93c13 | comment |
The Realm of the Fey from Miitopia, featuring blades of grass that tower over your Miis, humongous lotus flowers, and lilypads on which Miis can walk. | |
Macro Zone / int_e5c93c13 | featureApplicability |
1.0 | |
Macro Zone / int_e5c93c13 | featureConfidence |
1.0 | |
Miitopia (Video Game) | hasFeature |
Macro Zone / int_e5c93c13 | |
Macro Zone / int_e5d5d23c | type |
Macro Zone | |
Macro Zone / int_e5d5d23c | comment |
The Doom Game Mod Void features a part where your character is shrinked. Now you have to traverse a tiny cave system, fight off spiders, and "press" a button by going into its workings and manipulating the gears. | |
Macro Zone / int_e5d5d23c | featureApplicability |
1.0 | |
Macro Zone / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Macro Zone / int_e5d5d23c | |
Macro Zone / int_e5dddc82 | type |
Macro Zone | |
Macro Zone / int_e5dddc82 | comment |
Vexx has the Tempest Peak Manor, a giant house. As in, it explicitly belonged to a giant. It also has a bonus Band Land sublevel, inside—what else?—the enormous piano. | |
Macro Zone / int_e5dddc82 | featureApplicability |
1.0 | |
Macro Zone / int_e5dddc82 | featureConfidence |
1.0 | |
Vexx (Video Game) | hasFeature |
Macro Zone / int_e5dddc82 | |
Macro Zone / int_e72137be | type |
Macro Zone | |
Macro Zone / int_e72137be | comment |
Bloodstained: Ritual of the Night has the Den of Behemoths, a larger version of the Garden of Silence that features enemies from earlier parts of the game, just gigantic. Even the treasure chests are bigger. The scaled-up enemies lead to entertainingly glitchy visual interactions with some shards, like how Shurikens will quintuple in size upon hitting their target. | |
Macro Zone / int_e72137be | featureApplicability |
1.0 | |
Macro Zone / int_e72137be | featureConfidence |
1.0 | |
Bloodstained: Ritual of the Night (Video Game) | hasFeature |
Macro Zone / int_e72137be | |
Macro Zone / int_ebd9895f | type |
Macro Zone | |
Macro Zone / int_ebd9895f | comment |
The Wonderland level in Kingdom Hearts has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale. | |
Macro Zone / int_ebd9895f | featureApplicability |
1.0 | |
Macro Zone / int_ebd9895f | featureConfidence |
1.0 | |
Alice in Wonderland | hasFeature |
Macro Zone / int_ebd9895f | |
Macro Zone / int_f0d85e4 | type |
Macro Zone | |
Macro Zone / int_f0d85e4 | comment |
Mario Party DS: Bowser uses his Minimizer to shrink Mario and his friends, so they have to travel to Bowser's castle to defeat Bowser and reverse the spell. In keeping with the game's theme of Mario and his friends being shrunken, the five boards are Wiggler's Garden, Toadette's Music Room, DK's Stone Statue, Kamek's Library, and Bowser's Pinball Machine. Several minigames also take place within mundane, normal-sized objects or locations that only seem big due to the main characters' reduced size. | |
Macro Zone / int_f0d85e4 | featureApplicability |
1.0 | |
Macro Zone / int_f0d85e4 | featureConfidence |
1.0 | |
Mario Party DS (Video Game) | hasFeature |
Macro Zone / int_f0d85e4 | |
Macro Zone / int_f14e1069 | type |
Macro Zone | |
Macro Zone / int_f14e1069 | comment |
AI: The Somnium Files: Aiba is shrunken down during Ota's somnium at the fishery warehouse. | |
Macro Zone / int_f14e1069 | featureApplicability |
1.0 | |
Macro Zone / int_f14e1069 | featureConfidence |
1.0 | |
AI: The Somnium Files (Video Game) | hasFeature |
Macro Zone / int_f14e1069 | |
Macro Zone / int_f6a54e75 | type |
Macro Zone | |
Macro Zone / int_f6a54e75 | comment |
Kingdom Hearts: The Wonderland level in Kingdom Hearts has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale. Birth by Sleep has the Tremaine residence in the Castle of Dreams, which is only accessible when the characters are shrunken (Ventus for the entirety of his stay, Aqua courtesy of the Fairy Godmother). Unversed are also appropriately shrunken. Kingdom Hearts III has Sora, Donald and Goofy transforming into action figures while visiting the Toy Box. |
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Macro Zone / int_f6a54e75 | featureApplicability |
1.0 | |
Macro Zone / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Macro Zone / int_f6a54e75 | |
Macro Zone / int_fa71549 | type |
Macro Zone | |
Macro Zone / int_fa71549 | comment |
Bramble: The Mountain King, a platformer where you're a young boy in a series of hills inhabited by giant trolls. Naturally, everything is giant-sized, which the poster and promotional materials highlights. | |
Macro Zone / int_fa71549 | featureApplicability |
1.0 | |
Macro Zone / int_fa71549 | featureConfidence |
1.0 | |
Bramble: The Mountain King (Video Game) | hasFeature |
Macro Zone / int_fa71549 | |
Macro Zone / int_fc24b16c | type |
Macro Zone | |
Macro Zone / int_fc24b16c | comment |
Banjo-Kazooie: Nuts & Bolts: Logbox 720 is the innards of a giant Xbox 360 pastiche. The architecture is obviously exaggerated, but it shows some game discs running in it, including Grabbed by the Ghoulies. | |
Macro Zone / int_fc24b16c | featureApplicability |
1.0 | |
Macro Zone / int_fc24b16c | featureConfidence |
1.0 | |
Banjo-Kazooie: Nuts & Bolts (Video Game) | hasFeature |
Macro Zone / int_fc24b16c | |
Macro Zone / int_fe85bfc8 | type |
Macro Zone | |
Macro Zone / int_fe85bfc8 | comment |
Super Smash Bros.: Certain stages have all the characters and items suddenly become a lot smaller. Sometimes this is done to fit with the source material (like for stages based on Pikmin) and sometimes it's done for gameplay purposes (like the Nintendogs and Gamer stages, which take place in areas that would be far too cramped if the characters were regular size). | |
Macro Zone / int_fe85bfc8 | featureApplicability |
1.0 | |
Macro Zone / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Macro Zone / int_fe85bfc8 | |
Macro Zone / int_ff61f1c4 | type |
Macro Zone | |
Macro Zone / int_ff61f1c4 | comment |
Hypercharge Unboxed, a game where you're an action figure coming to life fighting other rogue toys, have the toilet, toy store and warehouse levels where sinks, shelves, buckets and other common household objects are huge from your POV. | |
Macro Zone / int_ff61f1c4 | featureApplicability |
1.0 | |
Macro Zone / int_ff61f1c4 | featureConfidence |
1.0 | |
Hypercharge Unboxed (Video Game) | hasFeature |
Macro Zone / int_ff61f1c4 |
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