...it's like TV Tropes, but LINKED DATA!
National Weapon
- 301 statements
- 48 feature instances
- 24 referencing feature instances
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Just as cultures might have an iconic Battle Cry attached to them, often they will have a weapon that has a similar status. Sometimes it will have a religious or magical significance; it might for instance be a copy of a blade that was Forged by the Gods. Perhaps it typically has a Badass Creed engraved on it. Or maybe it is simply hard to imagine them fighting without it, and even if it becomes obsolete it is impossible to imagine this group parading without it because it has a symbolic status that goes beyond its functionality. As Tropes Are Flexible, this does not have to be a whole culture's weapon; it can be the weapon of any group: say, an order of Warrior Monks, or a Caste or a Secret Circle of Secrets, or a gender. The point is that the weapon is so much connected with a group that it serves as a logo as well as a weapon. Likely to be wielded by a Proud Warrior Race. Compare Fantastic Race Weapon Affinity. If the weapon in question is a physical part of an alien race's anatomy then see Natural Weapon. |
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National Weapon / int_13665790 | type |
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Trolls also have clubs, to a lesser degree (a ceremonial club was a minor plot point in Thud!). | |
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National Weapon / int_1cc8e29f | type |
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Destiny: The Hive are obsessed with swords. Swords are used by other factions, but only the Hive venerate them as religious symbols, describe growing stronger as "becoming sharp", call the basic principle of their Might Makes Right philosophy as the "sword logic", etcetera. | |
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National Weapon / int_223c2a48 | type |
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In The Legend of Zelda: Breath of the Wild, each of the tribes have a special weapon that was a weapon of choice for their respective Champions: Mipha, the Zoran Champion, wielded the Lightscale Trident. Urbosa, the Gerudo Champion, wielded the Scimitar of the Seven. Rivali, the Rito Champion, wielded Great Eagle Bow. Daruk, the Goron Champion, wielded the Boulder Breaker. |
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There are exceptions, but in Redwall, otters traditionally carry slings and javelins, while squirrels are usually archers. Some one-time enemy groups have trademark weapons, such as the rats in Mattimeo which are invariably armed with short spears. Hares are all armed with lances in one book, with pikes in another. | |
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In The Belgariad, the Drasnian army pretty much exclusively uses pikes, while the Asturians are renowned archers. | |
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National Weapon / int_35af2104 | type |
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Based (as always) on Tolkien, the dwarfs consider their battleaxes cultural artifacts, and will not part with them even when circumstances require them to bequeath all other weapons (at a diplomatic function, for instance; in The Fifth Elephant Vimes reminds himself that a dwarf with an axe slung across his back is "politely dressed" rather than "heavily armed"). In Thud! we are introduced to a more liberal sect of dwarfs who do not carry these, believing that the axe is "a state of mind". It helps that they've invented kung fu ("It's like using an axe, without the axe"). | |
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National Weapon / int_38c57aa2 | type |
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In the Eberron setting there are several. Elves favour double-bladed swords, the Qualitar have long knives and triple-bladed boomerangs, Dakhaani hobgoblins have unusual heavy single-edged swords, and Talenta halflings have more traditional boomerangs. | |
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Most nations/regions in My Life at War have a national melee weapon that is scaled up for their Humongous Mecha. Dhuvalia favors the axe, with the mech version having plasma jets along the blade, while the Free Marketers seem to use knuckledusters with proximity mines in the studs. | |
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Discworld Based (as always) on Tolkien, the dwarfs consider their battleaxes cultural artifacts, and will not part with them even when circumstances require them to bequeath all other weapons (at a diplomatic function, for instance; in The Fifth Elephant Vimes reminds himself that a dwarf with an axe slung across his back is "politely dressed" rather than "heavily armed"). In Thud! we are introduced to a more liberal sect of dwarfs who do not carry these, believing that the axe is "a state of mind". It helps that they've invented kung fu ("It's like using an axe, without the axe"). The dwarfs also have their iconic bread. Trolls also have clubs, to a lesser degree (a ceremonial club was a minor plot point in Thud!). In Jingo, 71-Hour Achmed, a Klatchian, is allowed to attend a diplomatic function with a scimitar almost as large as he is because it's cultural. |
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In The Elenium, soldiers of Lamarkand are known for using crossbows. Although the technology is widespread, its use is monopolised by them to the point that whenever someone is assassinated by a crossbow bolt, everyone assumes a Lamark was responsible. | |
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In Final Fantasy XIV, the individual city-states of the Eorzean Alliance clearly favor certain weapons over others and are associated such almost exclusively: bows and spears for Gridania and their Wood Wailers; muskets and battleaxes for Limsa Lominsa and their naval marines; scimitar-like swords for Ul'dah and their Brass Blades. Magitek and gunblade-style weapons appropriated from other entries in the series are iconic to the Garlean Empire, as well. Appropriately for a region inspired by feudal Japan, Othard favors katana and ninja daggers. The Hrothgar of northern Ilsabard use gunblades, the iconic weapon of the Praetorian Guard known colloquially as "Gunbreakers". Unlike Garlean gunblades, Gunbreaker gunblades do not fire ballistic projectiles and are chiefly close-range weapons that use a revolver-like firing mechanism to flash-heat the blade and cast supportive magicks. |
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World of Warcraft had "Weapon specialization" racials for certain races, as a result of this. Humans had Sword and Mace specialization, Orcs had Axe and Fist weapons, Dwarves had Guns, Hammers, and Maces, Trolls had throwing weapons, and Gnomes had Daggers and Shortswords. | |
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Earth: Final Conflict: The Taelons (literally) arm their Protectors with Skrills, bioengineered creatures that fire energy blasts. | |
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National Weapon / int_58d80a4a | type |
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In Jingo, 71-Hour Achmed, a Klatchian, is allowed to attend a diplomatic function with a scimitar almost as large as he is because it's cultural. | |
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In Fallout: New Vegas, The tribes in the Honest Hearts DLC each have a signature weapon: The Whitelegs use .45 Submachine Guns, the Dead Horses use War Clubs, the Sorrows use Yao Guai Gauntlets, and the New Canaanites use .45 pistols. In the same vein, every legionnaire has a machete and a few throwing spears, every NCR trooper carries his semi-auto rifle, and the NCR veteran rangers all carry their own Ranger Sequoia. |
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The Goa'uld have their troops wield staff weapons in Stargate. The System Lords themselves use Ribbon Devices that can project force fields and melt people's brains. They also have zat guns that can stun/kill enemies and pain sticks for torturing prisoners. The warriors of the Ori use weapons remarkably similar to the Jaffa staff weapons. Meanwhile, other cultures might be forgiven for thinking that the Tau'ri national weapon is the FN P90. |
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Dungeons & Dragons has several weapons associated with non-human races, such as the orc double-axe and gnome hooked hammer. Characters from those races treat their exotic weapons as martial for weapon proficiencies. Deities grant proficiency with their preferred weapons to their clerics and are the manifestation of their spiritual weapon spell. Clerics without a patron deity manifest a spiritual weapon based on their alignment. In the Eberron setting there are several. Elves favour double-bladed swords, the Qualitar have long knives and triple-bladed boomerangs, Dakhaani hobgoblins have unusual heavy single-edged swords, and Talenta halflings have more traditional boomerangs. The Githyanki have their ornate Silver Swords, which are capable of destroying the cords that connect beings to their astral bodies in the Astral Sea. Such weapons are so culturally treasured that the Githyanki will relentlessly hunt down and kill any non-Githyanki who takes one, knowingly or not. |
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The major factions of Fallout 4 have their own signature weapons: the Minutemen use Laser Muskets, the Railroad has the Railway Rifle, the Brotherhood of Steel favors pre-war laser weapons (especially the Gatling Laser), and the Institute makes their own energy weapons that are not as powerful as the BOS's, but are lightweight and sleekly designed. | |
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In Farscape, Luxans have Qualta blades, which are mainly used as swords. However, they can quickly be opened into fully-functional pulse rifles. D'argo once has to prove his identity with his ancestral Qualta blade... except he has just thrown it away in a fit of rage. | |
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National Weapon / int_74f7210c | type |
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The various races of The Legend of Zelda, with the exception of Hylians, always prefer to use one or two weapon types exclusively: Sheikah prefer katanas and other Japanese-style swords. Gorons prefer hammers and blunt greatswords. Zora prefer silver spears and similarly shaped tridents. Gerudo prefer scimitars and naginatas. Rito prefer bows and wooden spears. Moblins often carry spears or glaives. Bokoblins use machetes and falchions. |
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In Dune, crysknives (made from the tooth of a Sand Worm) are sacred to Fremen. | |
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In Halo, the Elites have their energy swords, while the Brutes have gravity hammers. | |
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Aslan in Traveller actually use claws in duels, both real and sporting. A human who is Going Native with them, or just wants to be polite uses a pair of artificial claws called Ayloi. While not a national weapon as such, the Imperial Marine cutlass is a symbol of the Imperial marines. |
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In The Lord of the Rings, many cultures have some version of this. Dwarves use axes and sometimes warhammers. As described in The Hobbit and later in LOTR, the Wood-elves primarily use bows and spears. The Haradrim are described as using scimitars. They also have their Oliphaunts as living weapons. As pure cavalry, the Rohirrim use primarily horse-bows and spears. Orcs mostly use vicious single-edged blades similar to machetes or falchions. Uruk-Hai berserkers use two-handed double-edged swords. |
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Star Trek: The iconic Bat'leth functions as this for the Klingons. The Mek'leth short sword too for Klingons though it is not quite as iconic. Ditto for the d'k tahg daggers. Interestingly Vulcans, though no longer a Proud Warrior Race still use Lirpas—short polearms with fan-blades at one end and bludgeons at the other, similar to the Chinese monk's spade—in ceremonies. Not just ceremonies. When the Vulcan High Command sent in troops after Archer and the rebel Vulcans, who were hiding out in the Forge, an area that makes using energy weapons problematic, they came in armed with lirpas. The Ferengi use energy whips. If the Federation can be said to have a national weapon, it's probably the phaser. |
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In Princess Holy Aura, Tempest Corona uses a khanda, a traditional Sikh and Indian sword. | |
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In Command and Conquer: Red Alert, there are two each for the Allies and Soviets: Tanya and the Chronosphere for the former, Apocalypse Tanks and the Iron Curtain for the latter. Command & Conquer: Red Alert 2 breaks this down further with unique units or structures for the individual playable nations, such as the British Sniper, the French Grand Cannon, the Russian Tesla Tank, or the Iraqi Desolator. | |
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Command & Conquer: Red Alert Series (Video Game) | hasFeature |
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Star Trek: Lower Decks: The chief weapon of the Gelrakians is a crystal spear. | |
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Star Trek: Lower Decks | hasFeature |
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The Wheel of Time: The Aiel are known for their short spears (which can also be thrown like a javelin). They won't touch a sword (and there's a specific reason for this reluctance), although they do use large knives which are almost big enough to be short swords. Two Rivers folk are known for their very effective use of the longbow. |
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The Elder Scrolls Traditionally, the Imperials of Cyrodiil (with their heavy cultural basis in Ancient Rome), have Imperials Swords in this role. They are the primary weapon of the Imperial Legions, who've forged three empires spanning much or all of Tamriel at different points in history. They are modeled after the Roman Gladius, though in practice and appearance, they come closer in function to the Roman Spatha instead. The source of the trope's page quote, scimitars are typically only found in the possession of the Redguards of Hammerfell in Skyrim. Fitting, as one of the cultures in their Culture Chop Suey is medieval North Africa/Arabia while they also have the sword-reverence of the samurai. |
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A Song of Ice and Fire: The warriors of the nomadic Dothraki have the arakh, a curved form of sword, as their favorite weapon. The Dornish tend to favor spears and javelins which reflects their desert nomadic culture and their Combat Pragmatism. The sigil of their ruling house, the Martells, has a spear piercing through the sun and their main castle is called Sunspear. However, there are some Dornish characters who used other weapons including the sword (e.g. The Daynes). |
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The Lord of the Rings: The Rings of Power: Dwarves of Moria are renowned for their craftsmanship, particularly in weapons and armor. They are often depicted wielding axes and war hammers, and even use them as metaphors in their proverbs. Miriel can be seen carrying around Aranrúth, the sword of Thingold, carried by the Kings and Queens of Númenor. |
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Warhammer 40,000 Each faction has one. Imperial Guard: Lasguns and Leman Russ tanks. Sisters of Battle: Heavily associated with Fire, though their actual "default" weapon is still the bolter. Orks: Choppas and sluggas. Space Marines: Bolters and chainswords. Their Chaos Evil Counterparts instead use chainaxes. The Emperor's Children favor sonic blasters. The Death Guard have plague swords. The Grey Knights have other options, but are largely portrayed using their nemesis force halberds. Other Space Marines chapters may also have a famous predilection for a particular weapon, but the Grey Knights' are definitely unique since no other Space Marine chapter can employ their weapons en-masse because only the Grey Knights are all being psykers. Eldar: Shuriken catapults. Tau: Pulse rifles. Necrons: Gauss rifles. |
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The Lasat, introduced in Star Wars Rebels, use a bo-rifle, a Mix-and-Match Weapon that's both a blaster rifle and an electrostaff. It also has Magitek properties that allow it to connect its user with the Force. It's also a rule that only an Honor Guardsman can wield a bo-rifle, or someone who defeats an Honor Guardsman in combat. | |
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In BattleTech, all of the main factions have their own "signature" Humongous Mecha, though the Scavenger World nature of the setting means that other factions will use those assets if they manage to steal or salvage one. The Federated Suns loves their Centurions, Jagermechs and autocannons. They also use heavily the Enforcer, Valkyrie and Dervish 'Mechs. The Lyran Commonwealth have a fondness for assault mechs - especially the Atlas - and later begin slapping Gauss Rifles on anything they can find. However, in spite of a faction for whom jokes such as "Lyran Scout Lance = four Atlases" is frequently repeated, they also heavily use the Commando, and a pair of Griffins stand guard next to the Archon's throne on Tharkad. The Free Worlds League favors the Orion and Awesome battlemechs, and also has a fondness for LRMs, including the Archer. The FWL's armed forces are also heavy users of armored vehicles. The Draconis Combine relies on the Dragon and Grand Dragon, note so much so that fluff has entire companies composed solely of the design and typically have either a particle projector cannon or medium range missiles. They are also the heaviest users of the Jenner and Panther designs as well, to the point of them being near-exclusive to the Combine. The Capellan Confederation uses the hodgepodge Vindicator, Cataphract and Raven extensively, and often rely on lots of lasers combined with advanced sensor suites. The Taurian Concordat favours the Warhammer and Griffin, being old designs even their arms industry can produce reliably. They also had a national 'mech, called the Toro, but all known designs and examples of it were destroyed by the Star League in an act of spite over the Concordat's twenty years of resistance. The various Clans all share similar fighting styles and weapons, but each has their own favored mech - Jade Falcon loves the Summoner, Ghost Bear has a fondness for the outdated Kodiak, and so on. To the Clans as a whole, they like sending out Timber Wolves.note Or, Mad Cats, if you're a Spheroid. |
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The early Suikoden games showcase the Holy Harmonian Army, who almost exclusively make use of crescent-bladed halberds in battle. | |
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Andromeda: For the High Guard, it's the force lance, to the point that the High Guard's ground troops are referred to as Lancers. The Nietzscheans, in defiance to the standard Proud Warrior Race tropes, do not have one. The Nietzscheans are Combat Pragmatists par excellence and use whatever they can get their hands on and is appropriate for the situation. |
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Command & Conquer: Tiberian Series: GDI and Nod have theirs as well: for GDI, it's the Mammoth tank, Orca, and the ion cannon. Nod have their stealth units, flamethrowers, and nuclear missile. | |
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The Hunger Games: Tributes from some districts tend to favour a type of weapon which is associated with their district's main industry. District 3 tributes create weapons out of whatever bits of tech they can get their hands on, reflecting their district's technology industry. District 4 tributes use tridents, reflecting their district's fishing industry and the trident's long association with the sea. District 7 tributes wield axes, which they are taught to handle from a young age, reflecting their district's lumber industry. At one point, Katniss suggests that pick-axes might have been District 12's signature weapon, reflecting their coal mining industry, had it not been for the fact that people don't start working in the mines until their last year of eligibility for the Games. |
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In Overheaven, a civil war breaks out on Mars over whether or not to terraform the planet, but due to the difficulty of resupply at interplanetary differences, both sides soon start to run out of bullets and fall back on Archaic Weapon for an Advanced Age, thus leading to several national weapons developing: The Avalon Red Commandos, one of the anti-terraforming "Red" forces, take to using the Zulu iklwa spear, and also invent the power bow. The Euromartian Defense Forces, another Red army, go in for axes, hammers and maces. Thanks to Mars' large Japanese population, the naginata becomes ubiquitous amongst the pro-terraforming "Blue" forces. Swords and clubs are used by everybody. |
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MartÃn Fierro: Gauchos (Argentinian Cowboys)and the Mapubhes (Argentinain Indians) used the "Boleadoras" or “Bolas,â€� a type of throwing weapon made of weights on the ends of interconnected cords, used to capture animals by entangling their legs and to kill enemies. | |
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The Federated Suns loves their Centurions, Jagermechs and autocannons. They also use heavily the Enforcer, Valkyrie and Dervish 'Mechs. | |
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Jack of All Trades | hasFeature |
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The chainsaw-bayonet affixed to a Gear's rifle in Gears of War almost certainly bore national associations for the COG - until, of course, all of the COG's member nations were annihilated by the Locust Horde. | |
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On Gor a few Fantasy Counterpart Cultures have trademark weapons. The Wagon Peoples of Southern Gor have the quiva, a set of throwing knives. They also use the bola and lance from kaiilaback. Torvaldslanders (Vikings) have the battleaxe Tribes in Darkest Gor use the "stabbing spear." The Alar (kinda-sorta Roma) have the francisca, an ax different than the Torvaldslanders. Tribesmen in the Tahari desert (Arabs) have the scimitar. Red Savages (Native Americans) have the tomahawk, as well as the war lance they use from aiilaback (a different species of kaiila than the Wagon Peoples use). The caste of Peasants, the lowest caste on Gor, have the quarterstaff and longbow, which are looked down upon by the caste of Warriors but can be quite effective. |
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The mechs in Mobile Fighter G Gundam are sometimes armed with each nation's associated weapon. For example, Neo Japan's Shining and God Gundams have beam katanas, Neo America's Maxter Gundam had two handguns, and Neo France's Rose Gundam has a fencing sword. | |
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Babylon 5: The Minbari have the denn'bok (fighting pike), which is essentially a collapsible quarterstaff. Centauri who belong to one of their elite swordfighting schools have the coutari, a short sword similar to a Roman gladius. |
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In WildStar Both Orders of the Swordmaidens, the Cassus and the Torine, wield swords that are never replaced, and are reforged only upon the death of the owner. | |
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WildStar (Video Game) | hasFeature |
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As described in The Hobbit and later in LOTR, the Wood-elves primarily use bows and spears. | |
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