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Play as a Boss

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The Boss Battle is a standard in several video games, where the player has to fight against an enemy that's far stronger than a basic enemy, and perhaps the player themselves too.
This, however, takes the concept of the boss battle and turns it on its head. Instead of playing as the weaker opponent, the player gets the opportunity to play as a boss or a boss-like character, with all the cool array of devastating powers or weaponry to go with it. Most enemies would easily crumble before the player's power in a Mook Horror Show.
Most examples of these will either be pitted against a Zerg Rush of numerous opponents, an enemy whose AI and/or powers rival that of a skilled Player Character, another boss-like character, or a coordinated team — perhaps one made of other player-controlled characters — to either whittle away at the player's health or fight on their level. Unless the playable boss is made to be Purposely Overpowered, these can be a very real threat.

Sub-Trope of Perspective Flip, as well as of Promoted to Playable. Super-Trope to Role-Reversal Boss, where the player is suddenly given control of a boss instead of playing as the heroes, and does not account for situations where the player controls a boss-like character from the get-go. Contrast Boss Game, where most of your opponents are bosses. For bosses that become playable after you defeat them, see Defeat Means Playable.

Examples
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DBTropes
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In Silent Hill: Downpour, the Post-Final Boss has you fighting Officer Cunningham as the Bogeyman.
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Dark Souls III: In the Ringed City DLC, the Spear of the Church is a boss fought near the end. The Spears of the Church are also an in-game Covenant, and whenever a player challenges the boss, the game will summon one of the Spears who are online at the moment and have them serve as the boss. Playing as the Spear gives the player in question buffed health and access to special Miracles that allow them to summon golden spears of light out of the ground. (If no players are online, or if the game is being played offline, an NPC named "Halflight" fills in as the boss.)
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Hyrule Warriors: Later in its life as DLC, the game gives players a new gameplay mode called "Ganon's Fury". In it, players take control of Dark Beast Ganon, the Final Boss of the game, to fight even greater numbers than normal Warriors-style games, as well as more of the giant boss enemies to face off against.
The game's spiritual successor, Age of Calamity, features several boss characters who can be unlocked, including the game original version of Calamity Ganon. A DLC update also makes Sooga playable as well.
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Super Smash Bros. Ultimate: Near the end of the World of Light story mode, the player gets to control Master Hand while fighting off waves of Puppet Fighters.
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 Super Smash Bros. Ultimate (Video Game)
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Mortal Kombat: Shaolin Monks lets you play as Scorpion and Sub-Zero after clearing the game once. Though they simply take the place of the titular monks in cutscenes (including voice lines), they have their own distinct movesets and fighting styles.
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If you choose the bad ending in Breath of Fire IV, you turn into a dragon and fight your own friends. Due to the camera angle being the same for all battles, while your party is in their usual spot, you're in control of the giant hulking dragon that's facing them.
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Dogyuun: In the very final level, the player can collect a powerup that temporarily turns their character into a Humongous Mecha capable of punching the two enemy mecha they encounter into scrap, while taking absolutely no damage from the small mooks or the enemy mecha. It however, disappears right before the encounter with the Final Boss.
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Rectified in Nightshade (2003) where Hisui is unlockable and features her own moveset and style distinct from Hibana's, even having unique visual effects for her Ninjutsu attacks.
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In a good deal of the LEGO Adaption Games, you can play as the bosses upon their defeat. You can also hack the game to gain access to playing as giant bosses like the Destroyer, Sauron, and the Omnidroid.
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Skylanders:
In Trap Team, you can trap the bosses fought throughout the game and play as them. This even includes the Big Bad himself, Kaos.
Superchargers allows players to capture and play as boss racers upon defeating them. Playing as Kaos, however, requires the player to own the Kaos Cup toy.
Imaginators has some of the bosses from Trap Team playable, having done a Heel–Face Turn sometime between the two games. Kaos also gets a figure, but since, as always, he's the Big Bad, this Kaos is mentioned to be a clone. Additionally, players can remake the Doomlander bosses once they are defeated, with the final class, the Sentinel, being unlocked after the final boss fight.
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Friday the 13th: The Game features the player being able to play as Jason Voorhees and try to kill the other players, who are counselors at Camp Crystal Lake.
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 Friday the 13th: The Game (Video Game)
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The Ninja Warriors Again: The remake introduces the unlockable character Raiden, a Humongous Mecha that dwarfs every other character in the game including the bosses. Not only is he Immune to Flinching against many attacks, he also sports a huge amount of powerful attacks that mow down enemies with ease, and he can turn into a walker with devastating ranged attacks. His main weaknesses however are his large size and slow movement which makes him easy to damage.
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In Final Fantasy VII, Sephiroth is an oddly unplayable guest character in the Nibelheim flashback. He can oneshot most enemies, is invincible and tends to carry "Cloud" in encounters that he struggles with and while his build can be examined, it can't be customized in any fashion. In the Rebirth version however, not only is he fully controllable, he moves and attacks even faster than his boss encounter in Remake.
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Blaster Master Zero III: The final battle in the game gives the player a choice to play as Jason, the protagonist of the series, or Kane, who's more of a Hero Antagonist. Choosing to play as the latter pits you against Jason, who is a seriously tough Optional Boss. Choosing to play as Jason, on the other hand, gives you a significant advantage, as your tank grossly outclasses Kane's. Even if you find yourself low on health, Eve will come and restore it, much like she does when Jason is the boss.
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Soul Nomad & the World Eaters: In the Demon Path, the main character Revya serves as the final boss with just about everyone who hasn't gone mad yet fighting them with the world at stake with the player still in control of them. As such, in order to get the closest thing to a happy ending in this route the player has to lose the final battle.
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Kingdom Hearts: 358/2 Days: Its mission mode is an odd example, as it allows you to play as many Organization XIII members who were bosses in previous games, but in this game they aren't, and it doesn't allow you to use most of the overwhelming attacks they had in those games either. It also allows you to play as Saïx, who is a much more standard example due to being fought in Days in a fight where he has roughly the same capabilities he has when playable, mostly relying on his Limit Break. Xion and Riku are also playable in this mode while being Bosses in the main campaign, but they suffer from more Redemption Demotion than he does.
Kingdom Hearts Birthby Sleep has you play as the Lingering Will for Terra's final battle which is against Xehanort in his own body. Aside from the Ultima Cannon you can get from side content, he possesses none of the attacks of his boss counterpart from KHII, only using whatever was in Terra's Command Deck prior to the final battle, sans a D-Link.
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Dragon Ball Fighter Z'''s final boss is the game original Android 21, who serves as the main antagonist as her "Majin" form. The final story scenario has you playing as a nerfed, "Good" variation of her born from the Fission ability, with the "Evil" version serving as the true final boss. Aside from slightly "whiter" hair, normal eyes and a more pleasant disposition, she cannot use any attacks that involve eating the opponent. Clearing the story unlocks her Majin form. A later DLC update adds her "human" form as a playable character.
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Heroes of the Storm:
Cho'Gall is a hero with one of the highest health pools in the game, able to withstand ultimates, and whose multitude of attacks all deal powerful damage. This does come with a price, however — he is controlled by two players, meaning that the team with him only has four bodies on their side.
Ragnaros' trait allows him to become this temporarily. He can take over an allied or destroyed fort, growing to massive size and replacing his skills with devastating empowered versions. However, he is stuck as a Pivotal Boss in this form, just like he was in the Molten Core.
Deathwing is essentially a playable Raid Boss with huge amounts of HP, high damage output and Contractual Boss Immunity against crowd control such as stuns, slows, and displacement. His downside is that he also cannot be affected by any allies' abilities, including buffing and healing.
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The Mercenaries mode in Resident Evil 4 allows you to play as Krauser, with his Plaga arm being a super-powerful attack running on a cooldown.
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 Resident Evil 4 (Video Game)
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Metal Gear Solid 4: Guns of the Patriots: In Metal Gear Solid, you fight the name-giving Humongous Mecha Metal Gear Rex as the final boss. In Part 4, you are finally on the receiving end by making you control the Metal Gear Rex near the end. You get to just stomp over the Gekko robots that are usually a pain to bring down. And you even get to defeat Metal Gear Ray that was specifically designed to beat Metal Gear Rex!
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Mortal Kombat:
Mortal Kombat 3’s 16-bit console re-releases allow you to play as Goro, Kintaro, Motaro, and Shao Kahn via cheat code. Sadly, none of them have any endings. All four were made playable properly in the disk versions of Trilogy, but Shao Kahn and Motaro still require cheat codes in the Nintendo 64 version, with the bonus of having their own Fatalities.
' Mortal Kombat 4's console ports added Goro as a sub-boss that can be made playable through the character select screen's Hidden option. In the Gold version, he's also given Fatalities, though recycled from other characters.
Much like Mortal Kombat Trilogy, Mortal Kombat: Armageddon's big draw is being able to play as all of the characters and bosses that have appeared up to that point in the series, which includes not only the previous game's Onaga, but returning characters Motaro (now reduced to a minotaur), Kintaro and the final boss Blaze as an unlockable.
Mortal Kombat 9: Challenge Mode allows you to briefly play as Shao Kahn, Motaro and Goro in a few of the missions.
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Mortal Kombat 3’s 16-bit console re-releases allow you to play as Goro, Kintaro, Motaro, and Shao Kahn via cheat code. Sadly, none of them have any endings. All four were made playable properly in the disk versions of Trilogy, but Shao Kahn and Motaro still require cheat codes in the Nintendo 64 version, with the bonus of having their own Fatalities.
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' Mortal Kombat 4's console ports added Goro as a sub-boss that can be made playable through the character select screen's Hidden option. In the Gold version, he's also given Fatalities, though recycled from other characters.
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Mortal Kombat 9: Challenge Mode allows you to briefly play as Shao Kahn, Motaro and Goro in a few of the missions.
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Dead by Daylight has four players as the survivors being hunted down by the fifth player, who controls the far more formidable Killer based on slasher movie villains — some of whom are legitimately famous ones like Michael Myers and Ghostface.
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Shantae: Half-Genie Hero: The Pirate Queen's Quest DLC allows the series main villain, Risky Boots, to be playable and she has several moves from her boss fight in the base game.
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In Punishing: Gray Raven, certain hidden chapters include an opportunity to play from the perspective of bosses like Berserk/Dark Kamui and Roland. The former example eventually became Promoted to Playable as Camu.
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Shinobi (2002) lets the player unlock Moritsune after getting enough Oboro coins. While he's stronger and faster than Hotsuma, he simply reuses his moveset rather than using a new one entirely. His Yin gauge also drops faster.
Rectified in Nightshade (2003) where Hisui is unlockable and features her own moveset and style distinct from Hibana's, even having unique visual effects for her Ninjutsu attacks.
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Sonic Mania: The boss of Hydrocity Zone Act 1 involves the Screw Mobile, the boss battle of Hydrocity Zone's Act 2 from Sonic 3 & Knuckles. Except this time around, the player character is the one piloting it, attempting to suck up Eggman using its water vortex capabilities.
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Much like Mortal Kombat Trilogy, Mortal Kombat: Armageddon's big draw is being able to play as all of the characters and bosses that have appeared up to that point in the series, which includes not only the previous game's Onaga, but returning characters Motaro (now reduced to a minotaur), Kintaro and the final boss Blaze as an unlockable.
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The Azure Striker Gunvolt Series has an interesting version of this. In Luminous Avenger iX 2, you can fight Kirin, the main heroine of Azure Striker Gunvolt 3, as a DLC boss. Kirin in this game has a ton of Secret A.I. Moves that the actual playable Kirin can never use, such as the ability to throw 3 talismans at once, creating shadow clones to attack Copen, using a Ground Pound to cause giant blades to erupt from the ground, and having a unique Limit Break. In Gunvolt 3, however, the Version 1.1 update added an unlockable "Kirin XX" feature, which replaces normal Kirin when toggled on and gives her all of her moves from Luminous Avenger iX 2, allowing you to properly play as the boss version of Kirin from the previous game.
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The Bayonetta series typically lets you play as a boss as an unlockable character.
In the first game (and the rest of the series moving forward), Bayonetta's rival Jeanne is an unlockable character. Like her boss encounters, she shares many of the same attacks and weapons as her counterpart, but her weapons have different names and appearances altogether. Her Witch Time window is also far narrower, requiring the just-dodge mechanic for it to kick in and she takes more damage than Bayonetta. The upside though is that she can dodge infinitely, unlike Bayonetta who comes to a stop after a few evades. Her Wicked Weaves are also stronger.
In the second game, both Masked Lumen and Rodin are playable in the game's co-op mode after unlocking and clearing their respective Verse Card challenges. Neither have any customization options aside from costume choices but both are comparable to their boss encounters. The Masked Lumen lacks a Bat Within, but his Light Speed freezes enemies rather than slows them down and has access to several magic spells that can be used with special inputs. His version of Umbran Climax is his winged form. Rodin on the other hand, has no Witch Time or dodge skill. Instead, he uses a barrier to parry attacks and his attacks can be charged to devastating effect.
While none of the bosses introduced in the third game are playable, the third game's Demon Slave technique lets the player take direct control of her giant Infernal Demons, including Gomorrah, who was the prologue boss of the second game.
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The Final Fantasy series in particular handled this differently in older titles. In cases such as Final Fantasy IV and Final Fantasy VI, the previous antagonist or boss was only "playable" in fights that played out like a cutscene where every action is scripted.
In Final Fantasy VII, Sephiroth is an oddly unplayable guest character in the Nibelheim flashback. He can oneshot most enemies, is invincible and tends to carry "Cloud" in encounters that he struggles with and while his build can be examined, it can't be customized in any fashion. In the Rebirth version however, not only is he fully controllable, he moves and attacks even faster than his boss encounter in Remake.
In Final Fantasy VIII, Edea breaks the mold by becoming the first directly playable antagonist in a guest encounter, though at this point, she's no longer possessed by the evil force controlling her and in fact fighting against it.
In a reverse example, Final Fantasy X's Seymour is playable in a guest encounter before his villain reveal. Despite being established as a powerful summoner earlier in the game, the Summon command is unavailable to him. He still however has a compliment of powerful spells at his disposal and he's so strong that despite having an Overdrive, most never see it before the fight is over. You can however acquire his personal Aeon, Anima in a sidequest after his first defeat.
Final Fantasy X-2's International version has an optional gauntlet mode that allows you to recruit not only party members from the previous game, but monsters and bosses in this game as well, including one of the endbosses, a suped-up mutated version of Shinra. However, these extra characters don't have any dedicated command menus, instead they're commanded by giving them instructions and cheering them on.
Final Fantasy XV's Episode Ardyn allows the player to play as the eponymous antagonist and final boss in his own dedicated campaign. His final boss? Noctis.
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The third one has you playing as a Final Fantasy VI-esque fight against a Fighter, Mage, Thief party, complete with a blinking encounter transition, spell names at the top of the screen, and Crow appearing way larger as a boss fight than he does in the overworld, the lattermost of which is justified because the Boss Rush shows the heroes really are way smaller than him.
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Final Fantasy X-2's International version has an optional gauntlet mode that allows you to recruit not only party members from the previous game, but monsters and bosses in this game as well, including one of the endbosses, a suped-up mutated version of Shinra. However, these extra characters don't have any dedicated command menus, instead they're commanded by giving them instructions and cheering them on.
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Final Fantasy XV's Episode Ardyn allows the player to play as the eponymous antagonist and final boss in his own dedicated campaign. His final boss? Noctis.
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The Crystal Raid mode in Dragon Ball Xenoverse 2 is this, not only allowing you to play as any character that appeared as a Raid Boss and even play as final bosses like Demigra and Mira's Final Form but you can also choose to put your own character in the role of one. You can also obtain super attacks based on those raids to use exclusively for this mode.
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Nefarious has you play as the princess-kidnapping Villain Protagonist Crow, who employs this trope at the end of nearly every level to fight against the heroes trying to rescue their princesses.
The first fight for example, gives you a small round ship with a ball and chain.
The third one has you playing as a Final Fantasy VI-esque fight against a Fighter, Mage, Thief party, complete with a blinking encounter transition, spell names at the top of the screen, and Crow appearing way larger as a boss fight than he does in the overworld, the lattermost of which is justified because the Boss Rush shows the heroes really are way smaller than him.
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Them's Fightin' Herds: After fifteen minutes in a multi-player Salt Mines run, one of the fighters transforms into an overpowered Huggles that has to "devour" the remaining ungulates by beating them in a fight. Being how strong the Huggles is, it requires several regular players to take them down, or run until the remaining time runs out.
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In Super Smash Bros. Melee, a glitch makes it possible to play as Master Hand.
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In Taz in Escape from Mars, the bosses of the Haunted Castle are the Mad Scientist and Gossamer. Once Taz gets Gossamer to sit in one of the two chairs, he must sit in the other chair so that he can switch brains (or lack thereof) with him. The player can then control Gossamer and use him to destroy the Mad Scientist's laser. Once the Mad Scientist's laser is destroyed, the player then must return Taz's brain to Taz's body to advance to Marvin's House.
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The Lord of the Rings: The Third Age: The console version features "Evil Mode", a bonus mode where you can replay every major fight, but controlling the bosses and fighting against your main party.
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Pokémon: Most games allow you to capture the game's Cover Legendary (in some, it's mandatory to do so) and use them in any following storyline battles, with their high levels and all the powerful stats, moves, and abilities that come with being a legendary.
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During Splatoon 3's final boss, you get to pilot the mech that the first boss was using.
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Iji: In part of Sector X, Iji can take control of an Annihilator, if it has previously been unlocked with a switch in Sector 8, and use its weaponry to clear out one corridor — or just walk back and forth until the Komato kill themselves with their own Splash Damage when firing at it. Unfortunately, the Annihilator is just too big to keep using it for the rest of the sector, and you can't take it to the boss fight either.
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Primal Carnage: This is the main gimmick of the Tyrant class dinosaurs (Tyrannosaurus, Acrocanthosaurus, and Spinosaurus). They have immense health pools, One-Hit Kill attacks, each have a Mighty Roar that gives a Status Buff to all nearby dinosaurs, and only one or two are allowed in the arena at one time.
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Mega Man ZX:
In ZX you can unlock Model OX in the post-game if you have the Mysterious Rock from beating him, and he both looks and plays identically to Mega Man Zero 3's Final Boss Omega with all of his moves and even a new attack that the real Omega never had.
In ZX Advent you can outright transform into the bosses you beat and use most of their moves.
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In Suikoden III, there are several Hopeless Boss Fights. If you recruit all of the Stars of Destiny, then you unlock a bonus story after beating the game where you see the story from the perspective of the villains and get to play those Hopeless Boss Fights as the very powerful bosses.
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The first fight for example, gives you a small round ship with a ball and chain.
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In Jump Force, the final boss Prometheus is made playable after an update.
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Team Fortress 2: Vs. Saxton Hale Mode lets one player control the titular character, a full-on Lightning Bruiser with a variety of special abilities, and pits them against an entire army of RED mercenaries in a fight to the death.
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In a reverse example, Final Fantasy X's Seymour is playable in a guest encounter before his villain reveal. Despite being established as a powerful summoner earlier in the game, the Summon command is unavailable to him. He still however has a compliment of powerful spells at his disposal and he's so strong that despite having an Overdrive, most never see it before the fight is over. You can however acquire his personal Aeon, Anima in a sidequest after his first defeat.
Final Fantasy X-2's International version has an optional gauntlet mode that allows you to recruit not only party members from the previous game, but monsters and bosses in this game as well, including one of the endbosses, a suped-up mutated version of Shinra. However, these extra characters don't have any dedicated command menus, instead they're commanded by giving them instructions and cheering them on.
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Super Mario Odyssey: Bowser becomes playable thanks to Mario using Cappy on him after the final boss battle, and he has the size and strength to go with it.
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Marvel vs. Capcom 3: Galactus Mode allows you to play as Final Boss Galactus who comes with all of his powerful attacks, facing off against teams of the regular fighters.
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In Evolve, four players control the hunters who hunt down the Monster as a coordinated team with different abilities. The fifth player controls the Monster themselves, who has not only far more health and devastating skills, but can also evolve in order to become even stronger.
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Live A Live:
If you choose to play as Oersted for the final chapter, then instead of the normal finale, you spend the whole chapter in a chamber and summon each of the chapter bosses one by one to take on their respective heroes, undoing their victories if you succeed. If you are ever on the verge of losing, then you can straight up end the world, a power none of the other bosses have.
Before that, in the Near Future chapter, near the end of the chapter (including the boss battle against Odeo/The Great Inko statue), you actually get to control Steel Titan, a Purposefully Overpowered Humongous Mecha that has ridiculously high stats and takes up multiple spaces, along with limited to four, but all very powerful skills. It is even internally coded as a boss enemy that is controllable by the player! However, this is the first, last and only time you will get to play as this boss-like character aside from the last chapter's boss rush.
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All the bosses of Hours (2020) can be unlocked, complete with all their abilities and stats.
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Boss characters made for M.U.G.E.N are fairly common, and most of them barring the AI-only ones can be selected and controlled by the player just like any other fighter.
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In ZX you can unlock Model OX in the post-game if you have the Mysterious Rock from beating him, and he both looks and plays identically to Mega Man Zero 3's Final Boss Omega with all of his moves and even a new attack that the real Omega never had.
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Kirby Star Allies gives us Dream Friends, many of which are Promoted to Playable bosses from former games. Most of them have several moves from their boss fights still in tact. Played straightest with The Three Mage Sisters, who have every single move from their boss fights.
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In Mario & Luigi: Bowser's Inside Story, Bowser is one of the main characters who plays separately from Mario and Luigi. He sports much more HP and attacking power, allowing him to easily defeat enemies that the bros would have trouble against — he can defeat weaker enemies by simply bumping into them, instead of going to the battle screen the bros would have to — but as a single character, it means it's Game Over if he goes down. He becomes even more RPG boss-like once he gets the Intruder Fangs equipment at level 40, which gives him two moves per turn.
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Carrion has you play as a fast, powerful, and ever-growing shoggoth-like Eldritch Abomination fighting against and consuming the squishy humans who have imprisoned it in a research facility. The humans, however, can deal tremendous damage to it if it is out in the open, so caution and stealth is still highly advised.
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Dissidia Final Fantasy:
The series lets you play as the main antagonists from the mainline games of the franchise, many of them having altered versions of their final boss forms as super modes.
In Dissidia 012, you can also unlock an amped up version of Chaos called Feral Chaos (albeit with heavy restrictions like higher AP costs to equip skills and being unable to gain Assist or EX meter normally), though his normal form remains unplayable.
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In Final Fantasy VIII, Edea breaks the mold by becoming the first directly playable antagonist in a guest encounter, though at this point, she's no longer possessed by the evil force controlling her and in fact fighting against it.
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Left 4 Dead and its sequel's multiplayer mode allows the players to play as the special infected. If one player is lucky enough, they can spawn in as the powerful, fast, and durable Tank to wreak havoc on the survivors.
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Super Smash Bros.:
In Super Smash Bros. Melee, a glitch makes it possible to play as Master Hand.
Super Smash Bros. Ultimate: Near the end of the World of Light story mode, the player gets to control Master Hand while fighting off waves of Puppet Fighters.
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The following is a list of statements referring to the current page from other pages.

 Play as a Boss
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Boss Battle
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type
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 StarCraft II: Co-op Mode (Video Game) / int_d590b183
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 Suikoden III (Video Game) / int_d590b183
type
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type
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 Teenage Mutant Ninja Turtles: Rescue Palooza (Video Game) / int_d590b183
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 The Ninja Warriors (1994) (Video Game) / int_d590b183
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 Them's Fightin' Herds (Video Game) / int_d590b183
type
Play as a Boss
 Dead by Daylight / Videogame
processingUnknown
Play as a Boss
 Vs Saxton Hale / Videogame
processingUnknown
Play as a Boss