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Progressive Instrumentation
- 301 statements
- 54 feature instances
- 43 referencing feature instances
Progressive Instrumentation | type |
FeatureClass | |
Progressive Instrumentation | label |
Progressive Instrumentation | |
Progressive Instrumentation | page |
ProgressiveInstrumentation | |
Progressive Instrumentation | comment |
These are songs or themes which start with one instrument, and then the rest of the instruments appear up to two at a time. The voice may appear (or not) at any point of the song in question, either at the beginning, in the middle, or as the last instrument. For example, in a four-piece ensemble composed of guitar, bass, drums and keyboard, you may have the drums play a beat, then the bass joining in order to shape the song, then the keyboards to add ambience to it, and finally the guitar joins in for the full explosion before the lyrics start. This is a common happening in live performances, where each musician is introduced with their respective instrument by the main singer, then the singer himself is introduced by another singer, usually one that plays an instrument. Compare Variable Mix, where the music in a game gradually evolves based on what's happening in the game. Also compare Big Rock Ending, where every instrument ends the song in a big note, disappearing one at a time. May be part of an Evolving Title Screen. Not to be confused with Explosive Instrumentation, which is a very different trope. Also not to be confused with Progressive Rock, which is a genre and carries much different connotations, though this trope can be included with it every now and then. |
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Progressive Instrumentation | fetched |
2024-03-22T03:02:43Z | |
Progressive Instrumentation | parsed |
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Progressive Instrumentation | processingComment |
Dropped link to AlterBridge: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to Bauhaus: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to CartoonBomb: Not an Item - FEATURE | |
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Dropped link to DeathCabForCutie: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to DireStraits: Not an Item - IGNORE | |
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Dropped link to DiscOneFinalBoss: Not an Item - FEATURE | |
Progressive Instrumentation | processingComment |
Dropped link to FakeBand: Not an Item - FEATURE | |
Progressive Instrumentation | processingComment |
Dropped link to IggyPop: Not an Item - IGNORE | |
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Dropped link to Inverted: Not an Item - UNKNOWN | |
Progressive Instrumentation | processingComment |
Dropped link to KidRock: Not an Item - IGNORE | |
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Dropped link to LedZeppelin: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to LimpBizkit: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to MauriceRavel: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to NineInchNails: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to Orbital: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to PetShopBoys: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to TalkingHeads: Not an Item - IGNORE | |
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Dropped link to TheBeachBoys: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to TheDoors: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to TheStrokes: Not an Item - IGNORE | |
Progressive Instrumentation | processingComment |
Dropped link to WhamEpisode: Not an Item - FEATURE | |
Progressive Instrumentation | processingComment |
Dropped link to chiptune: Not an Item - FEATURE | |
Progressive Instrumentation | processingComment |
Dropped link to renaissancemusic: Not an Item - FEATURE | |
Progressive Instrumentation | processingUnknown |
Inverted | |
Progressive Instrumentation | isPartOf |
DBTropes | |
Progressive Instrumentation / int_10156c38 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_10156c38 | comment |
Wii Play: In the Tanks minigame, the background music gradually gains instruments as the player progresses further. | |
Progressive Instrumentation / int_10156c38 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_10156c38 | featureConfidence |
1.0 | |
Wii Play (Video Game) | hasFeature |
Progressive Instrumentation / int_10156c38 | |
Progressive Instrumentation / int_110dcdca | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_110dcdca | comment |
The Legend of Zelda: A Link Between Worlds: The theme of Lorule Castle changes a little each time Link defeats a boss or miniboss (and thus weakens the seal of the gate leading to the throne room), transitioning gradually from what looks like the reverse version of Hyrule Castle to Ganon's Leitmotif. | |
Progressive Instrumentation / int_110dcdca | featureApplicability |
1.0 | |
Progressive Instrumentation / int_110dcdca | featureConfidence |
1.0 | |
The Legend of Zelda: A Link Between Worlds / Videogame | hasFeature |
Progressive Instrumentation / int_110dcdca | |
Progressive Instrumentation / int_21dc2931 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_21dc2931 | comment |
The Bonzo Dog Band's "The Intro and the Outro" is three minutes of lampshading this, endlessly introducing one ridiculous instrument after another. | |
Progressive Instrumentation / int_21dc2931 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_21dc2931 | featureConfidence |
1.0 | |
The Bonzo Dog Band (Music) | hasFeature |
Progressive Instrumentation / int_21dc2931 | |
Progressive Instrumentation / int_223c2a48 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_223c2a48 | comment |
The Legend of Zelda: Breath of the Wild: Each Divine Beast has its own introductory theme as you enter it for the first time, which changes completely the moment Link activates the Beast's first terminal. From then on each terminal activated gradually adds a new layer to the lingering dungeon theme until all five terminals are activated, and from then the song's tempo is bumped up to increase the tension before entering the boss room. | |
Progressive Instrumentation / int_223c2a48 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Progressive Instrumentation / int_223c2a48 | |
Progressive Instrumentation / int_2bf7b782 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_2bf7b782 | comment |
Sly and the Family Stone has each performer introduce his own instrument in "Dance to the Music." | |
Progressive Instrumentation / int_2bf7b782 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_2bf7b782 | featureConfidence |
1.0 | |
Sly and the Family Stone (Music) | hasFeature |
Progressive Instrumentation / int_2bf7b782 | |
Progressive Instrumentation / int_2d940749 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_2d940749 | comment |
In beatmania IIDX games from beatmania IIDX 20 tricoro until beatmania IIDX 30 RESIDENT, when you start the game and go to the log-in screen, you're presented with a relatively mellow menu theme that adds more instruments upon getting to the mode select menu, and finally mixes the remaining instruments in when you get to the song select. | |
Progressive Instrumentation / int_2d940749 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_2d940749 | featureConfidence |
1.0 | |
beatmania (Video Game) | hasFeature |
Progressive Instrumentation / int_2d940749 | |
Progressive Instrumentation / int_31313512 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_31313512 | comment |
ANNO: Mutationem: In the Mysterious Console DLC, the first floor of the roguelike dungeon uses a relative synthetic track, then adds in additional tempo and beats for the second floor. | |
Progressive Instrumentation / int_31313512 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_31313512 | featureConfidence |
1.0 | |
ANNO: Mutationem (Video Game) | hasFeature |
Progressive Instrumentation / int_31313512 | |
Progressive Instrumentation / int_4407fa9a | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_4407fa9a | comment |
Done in Golden Sun: Dark Dawn during the start of the Grave Eclipse, where the soldiers inside the opera house notice that the music from the orchestra pit is getting more and more instruments included, getting ambushed by monsters at the end. | |
Progressive Instrumentation / int_4407fa9a | featureApplicability |
1.0 | |
Progressive Instrumentation / int_4407fa9a | featureConfidence |
1.0 | |
Golden Sun: Dark Dawn (Video Game) | hasFeature |
Progressive Instrumentation / int_4407fa9a | |
Progressive Instrumentation / int_4c849aac | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_4c849aac | comment |
The Temple level of Journey is a tower, which you ascend by activating light emitters at its core, one floor at a time. Each time you light up a floor, additional instruments join the background music, starting from complete silence at the start of the level and going to the full orchestra by the time you reach the top. | |
Progressive Instrumentation / int_4c849aac | featureApplicability |
1.0 | |
Progressive Instrumentation / int_4c849aac | featureConfidence |
1.0 | |
Journey (2012) (Video Game) | hasFeature |
Progressive Instrumentation / int_4c849aac | |
Progressive Instrumentation / int_50bcf7a6 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_50bcf7a6 | comment |
Homestuck tie-in album The Felt features "Omelette Sandwich", a song about the character Eggs, who repeatedly travels back in time to amass an army of himself whenever he needs to fight. True to form, the song itself periodically "rewinds", layering in new instruments and speeding up each time to reflect how the character grows more frenzied as he brings in more copies of himself. At the very end, the instruments cut out in the reverse order as the song slows back down. | |
Progressive Instrumentation / int_50bcf7a6 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_50bcf7a6 | featureConfidence |
1.0 | |
Homestuck (Webcomic) | hasFeature |
Progressive Instrumentation / int_50bcf7a6 | |
Progressive Instrumentation / int_555cceb0 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_555cceb0 | comment |
The Dark Element's "Someone You Used to Know" starts with just Anette and a piano and gradually adds in other instruments until the whole band is playing soft rock by about the three-minute mark. | |
Progressive Instrumentation / int_555cceb0 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_555cceb0 | featureConfidence |
1.0 | |
The Dark Element (Music) | hasFeature |
Progressive Instrumentation / int_555cceb0 | |
Progressive Instrumentation / int_5921531a | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_5921531a | comment |
In Persona 3, the music in Tartarus works like this. The first block (of 6) has a simple beat in the background. Each new block has an additional instrument added. | |
Progressive Instrumentation / int_5921531a | featureApplicability |
1.0 | |
Progressive Instrumentation / int_5921531a | featureConfidence |
1.0 | |
Persona 3 (Video Game) | hasFeature |
Progressive Instrumentation / int_5921531a | |
Progressive Instrumentation / int_5afbc0cb | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_5afbc0cb | comment |
Undertale: The start menu's theme adds more instruments for each leg of progress towards a Pacifist Run. The game's official soundtrack features two of these variations as tracks: the minimalist version that plays when first starting the game, and the full version with all the instruments. During the final leg of the trip to meet the Disc-One Final Boss, the game's titular track begins with acoustic guitar, which is slowly joined by a gentle electronic beat, piano, strings, flute, and drums as characters onscreen explain the events that kicked off the plot. Each of these, in turn, fade out at the end of the song. |
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Progressive Instrumentation / int_5afbc0cb | featureApplicability |
1.0 | |
Progressive Instrumentation / int_5afbc0cb | featureConfidence |
1.0 | |
Undertale (Video Game) | hasFeature |
Progressive Instrumentation / int_5afbc0cb | |
Progressive Instrumentation / int_61d4e874 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_61d4e874 | comment |
Conker's Bad Fur Day: The Bomb Run music, heard while Conker is taking a large Cartoon Bomb from the Rock Solid clubhouse to the heart of the Uga Buga volcano, gradually adds notes from different instruments as the character approaches the required destination (bagpipes at first, piano, drums). It culminates with the addition of a tense, fast-paced African Chant. After Conker defeats the Experiment (and the Little Girl controlling him), he has to escape from the Tediz island before it explodes. The Countdown music will start playing and, the closer Conker gets to the coast, the more intense it gets and more instruments are added (marching drums at first, cymbals, synthetized trumpet sounds). Once Conker reaches the coast, it's replaced altogether by military reprise of the game's standard boss music. |
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Progressive Instrumentation / int_61d4e874 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_61d4e874 | featureConfidence |
1.0 | |
Conker's Bad Fur Day (Video Game) | hasFeature |
Progressive Instrumentation / int_61d4e874 | |
Progressive Instrumentation / int_6316090a | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_6316090a | comment |
Alestorm's "Buckfast Powersmash": guitar > drums > keyboards > bass > voice. | |
Progressive Instrumentation / int_6316090a | featureApplicability |
1.0 | |
Progressive Instrumentation / int_6316090a | featureConfidence |
1.0 | |
Alestorm (Music) | hasFeature |
Progressive Instrumentation / int_6316090a | |
Progressive Instrumentation / int_64dd58b2 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_64dd58b2 | comment |
"Hedwig's Theme" from the Harry Potter series opens with a celeste solo, after which the rest of the orchestra is brought in gradually: first the strings, followed by the woodwinds, and finally the brass. | |
Progressive Instrumentation / int_64dd58b2 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_64dd58b2 | featureConfidence |
1.0 | |
Harry Potter | hasFeature |
Progressive Instrumentation / int_64dd58b2 | |
Progressive Instrumentation / int_671d5c19 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_671d5c19 | comment |
The Powerpuff Girls do it twice in the very short song "Love Makes the World Go Round," first with drums > bass > guitar, then with vocals. | |
Progressive Instrumentation / int_671d5c19 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_671d5c19 | featureConfidence |
1.0 | |
The Powerpuff Girls (1998) | hasFeature |
Progressive Instrumentation / int_671d5c19 | |
Progressive Instrumentation / int_68de28e | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_68de28e | comment |
The menu music from Mario Kart Wii adds a new instrument as you move from one page of the menu to the next. | |
Progressive Instrumentation / int_68de28e | featureApplicability |
1.0 | |
Progressive Instrumentation / int_68de28e | featureConfidence |
1.0 | |
Mario Kart Wii (Video Game) | hasFeature |
Progressive Instrumentation / int_68de28e | |
Progressive Instrumentation / int_6ede144d | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_6ede144d | comment |
Pachelbel's Canon: The "canon" in the name indicates a form where each instrument enters one at a time, following the previous instrument by a set number of beats but playing the exact same notes, which are composed in such a way that they harmonize exactly. | |
Progressive Instrumentation / int_6ede144d | featureApplicability |
1.0 | |
Progressive Instrumentation / int_6ede144d | featureConfidence |
1.0 | |
PachelbelsCanon | hasFeature |
Progressive Instrumentation / int_6ede144d | |
Progressive Instrumentation / int_73125701 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_73125701 | comment |
"The Examination" by His Name Is Alive starts with just synths, then gradually adds in guitar, bass, and drums with each measure, ending with the vocals. | |
Progressive Instrumentation / int_73125701 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_73125701 | featureConfidence |
1.0 | |
His Name Is Alive (Music) | hasFeature |
Progressive Instrumentation / int_73125701 | |
Progressive Instrumentation / int_74f7210c | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_74f7210c | comment |
The Legend of Zelda: The Legend of Zelda: Link's Awakening: This can be done optionally by playing the Wind Fish's Ballad in front of its egg before all of the Siren's Instruments are obtained. Each instrument will materialize and play its own separate section of the ballad, with or without the necessary accompaniment. The Legend of Zelda: Majora's Mask one minigame features Link performing a music test in the milk bar. As he assumes each of his four forms and plays their respective instruments, an illusion of the previous forms playing their parts appears and the music gets more complicated as instruments are added. Finally all four Links are somehow on stage playing at once. See this here. The Legend of Zelda: Spirit Tracks: A dynamic example. As more sections of the tower become accessible, the music that plays in higher sections contains more instruments. The Legend of Zelda: A Link Between Worlds: The theme of Lorule Castle changes a little each time Link defeats a boss or miniboss (and thus weakens the seal of the gate leading to the throne room), transitioning gradually from what looks like the reverse version of Hyrule Castle to Ganon's Leitmotif. The Legend of Zelda: Breath of the Wild: Each Divine Beast has its own introductory theme as you enter it for the first time, which changes completely the moment Link activates the Beast's first terminal. From then on each terminal activated gradually adds a new layer to the lingering dungeon theme until all five terminals are activated, and from then the song's tempo is bumped up to increase the tension before entering the boss room. The Legend of Zelda: Tears of the Kingdom: As Link approaches the deepest reaches of Gloom's Lair, the game plays a tense track that begins with Ominous Latin Chanting and gradually adds more instruments as well as One-Woman Wail, resulting in a very somber theme. The music's progression is showcased here. |
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Progressive Instrumentation / int_74f7210c | featureApplicability |
1.0 | |
Progressive Instrumentation / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Progressive Instrumentation / int_74f7210c | |
Progressive Instrumentation / int_77c4203c | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_77c4203c | comment |
Pepe Deluxé's "Queenswave" (off the album Queen of the Wave) begins with an ambient synth and acoustic guitar, then gradually adds bass, a single cymbal, an electric organ, bells, a full drum kit, a flute, an electric guitar, and for the song's climax, a Tesla coil. | |
Progressive Instrumentation / int_77c4203c | featureApplicability |
1.0 | |
Progressive Instrumentation / int_77c4203c | featureConfidence |
1.0 | |
Pepe Deluxé (Music) | hasFeature |
Progressive Instrumentation / int_77c4203c | |
Progressive Instrumentation / int_7832b74c | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_7832b74c | comment |
Steven Universe: In Season 1A, the credits theme (Love Like You) started as a simple piano piece in the first episode’s credits, and gradually gained more instruments as the season progressed. The midway episode of the first season, "Ocean Gem", adds the lyrics. | |
Progressive Instrumentation / int_7832b74c | featureApplicability |
1.0 | |
Progressive Instrumentation / int_7832b74c | featureConfidence |
1.0 | |
Steven Universe | hasFeature |
Progressive Instrumentation / int_7832b74c | |
Progressive Instrumentation / int_7fb486bc | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_7fb486bc | comment |
The Legend of Zelda: Link's Awakening: This can be done optionally by playing the Wind Fish's Ballad in front of its egg before all of the Siren's Instruments are obtained. Each instrument will materialize and play its own separate section of the ballad, with or without the necessary accompaniment. | |
Progressive Instrumentation / int_7fb486bc | featureApplicability |
1.0 | |
Progressive Instrumentation / int_7fb486bc | featureConfidence |
1.0 | |
The Legend of Zelda: Link's Awakening (Video Game) | hasFeature |
Progressive Instrumentation / int_7fb486bc | |
Progressive Instrumentation / int_8258e260 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_8258e260 | comment |
Super Mario Bros.: Paper Mario 64: For the final area, Bowser's Castle, the music starts off with minimal instruments that progressively adds in more as Mario is making his way to the top. Super Mario Galaxy: The theme for the Comet Observatory starts off with a handful of soothing-sounding instruments like a xylophone, a flute, and a single violin. As Mario collects more Power Stars and restores power to the various sections of the observatory, more and more instruments are added until the theme uses a big, sweeping orchestra. The menu music from Mario Kart Wii adds a new instrument as you move from one page of the menu to the next. The Level Select theme of all Yoshi's Island games adds an instrument for every world completed. |
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Progressive Instrumentation / int_8258e260 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Progressive Instrumentation / int_8258e260 | |
Progressive Instrumentation / int_85698529 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_85698529 | comment |
Paper Mario 64: For the final area, Bowser's Castle, the music starts off with minimal instruments that progressively adds in more as Mario is making his way to the top. | |
Progressive Instrumentation / int_85698529 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_85698529 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Progressive Instrumentation / int_85698529 | |
Progressive Instrumentation / int_8dcedfed | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_8dcedfed | comment |
In Pocoyo, Pocoyo and friends try to make a music band by themselves, then usually one starts with an instrument and the other members added gradually until make the song complete. | |
Progressive Instrumentation / int_8dcedfed | featureApplicability |
1.0 | |
Progressive Instrumentation / int_8dcedfed | featureConfidence |
1.0 | |
Pocoyo | hasFeature |
Progressive Instrumentation / int_8dcedfed | |
Progressive Instrumentation / int_8ec33a86 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_8ec33a86 | comment |
Xenoblade Chronicles 1: Zanza's theme in the final boss fight starts with a voice, then adds an electric guitar, then a piano, then a violin. it works surprisingly well. The god-slaying sword plays in the same boss fight and starts with an organ, adds a choir, adds bells, strings, and then brasses. |
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Progressive Instrumentation / int_8ec33a86 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_8ec33a86 | featureConfidence |
1.0 | |
Xenoblade Chronicles 1 (Video Game) | hasFeature |
Progressive Instrumentation / int_8ec33a86 | |
Progressive Instrumentation / int_91684031 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_91684031 | comment |
In Pokémon Black and White, as you pass the Badge Gates for Victory Road more instruments get added to the song until the full Victory Road theme starts playing. | |
Progressive Instrumentation / int_91684031 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_91684031 | featureConfidence |
1.0 | |
Pokémon Black and White (Video Game) | hasFeature |
Progressive Instrumentation / int_91684031 | |
Progressive Instrumentation / int_9330ec5d | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_9330ec5d | comment |
The Level Select theme of all Yoshi's Island games adds an instrument for every world completed. | |
Progressive Instrumentation / int_9330ec5d | featureApplicability |
1.0 | |
Progressive Instrumentation / int_9330ec5d | featureConfidence |
1.0 | |
Yoshi's Island (Video Game) | hasFeature |
Progressive Instrumentation / int_9330ec5d | |
Progressive Instrumentation / int_93e3f14e | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_93e3f14e | comment |
"Trashin the Camp / Doo Bad Shi Doo" from Disney's Tarzan, in which some playful gorillas and an elephant find a human camp and use the random objects they find there to play a (very destructive) impromptu song. | |
Progressive Instrumentation / int_93e3f14e | featureApplicability |
1.0 | |
Progressive Instrumentation / int_93e3f14e | featureConfidence |
1.0 | |
Tarzan | hasFeature |
Progressive Instrumentation / int_93e3f14e | |
Progressive Instrumentation / int_9609ac87 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_9609ac87 | comment |
"Memphis Soul Stew," by King Curtis, which is also performed on The Simpsons Sing the Blues as "Springfield Soul Stew" introduces each part separately. | |
Progressive Instrumentation / int_9609ac87 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_9609ac87 | featureConfidence |
1.0 | |
The Simpsons Sing the Blues (Music) | hasFeature |
Progressive Instrumentation / int_9609ac87 | |
Progressive Instrumentation / int_982f28af | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_982f28af | comment |
Potter Puppet Pals has a variant with "The Mysterious Ticking Noise", which only has one instrument — the ticking — but gradually incorporates vocals from more and more people. | |
Progressive Instrumentation / int_982f28af | featureApplicability |
1.0 | |
Progressive Instrumentation / int_982f28af | featureConfidence |
1.0 | |
Potter Puppet Pals (Web Video) | hasFeature |
Progressive Instrumentation / int_982f28af | |
Progressive Instrumentation / int_9ad7adc8 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_9ad7adc8 | comment |
The Who's "Baba O'Riley". It starts with a synth, then a guitar piece, then the drums, then the bass, and finally Roger and later Pete. | |
Progressive Instrumentation / int_9ad7adc8 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_9ad7adc8 | featureConfidence |
1.0 | |
The Who (Music) | hasFeature |
Progressive Instrumentation / int_9ad7adc8 | |
Progressive Instrumentation / int_a47b725f | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_a47b725f | comment |
At the climax of BECK, everyone but Koyuki has given up, so he is left on his own on stage, and begins to play without the rest of the band. Inspired, one by one the rest of the band joins in, building on the song this way. The song in the original Japanese audio was The Beatles' "I Got A Feeling," but it was changed for the dub. | |
Progressive Instrumentation / int_a47b725f | featureApplicability |
1.0 | |
Progressive Instrumentation / int_a47b725f | featureConfidence |
1.0 | |
BECK (1999) (Manga) | hasFeature |
Progressive Instrumentation / int_a47b725f | |
Progressive Instrumentation / int_a7a0b48b | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_a7a0b48b | comment |
NieR: Automata: The final version of "The Weight of the World" ending theme, which plays over Ending E, starts off with a simple Chip Tune leitmotif, before adding more instruments, then the vocals, and finally a choral as certain plot events unfold. The game also inverts the trope during a Wham Episode, when layers of a track gradually fade out until there's nothing but a lone piano and static. |
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NieR: Automata / Videogame | hasFeature |
Progressive Instrumentation / int_a7a0b48b | |
Progressive Instrumentation / int_a895e9d3 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_a895e9d3 | comment |
Portal 2: Near the end of Chapter 4, there's a test chamber where three beams have to be redirected respectively to three receptors in order to open a door. Each time Chell manages to redirect one beams to a receptor, the background music adds notes from one instrument for extra suspense. | |
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Portal 2 (Video Game) | hasFeature |
Progressive Instrumentation / int_a895e9d3 | |
Progressive Instrumentation / int_aa9366f9 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_aa9366f9 | comment |
On Nightwish's album, Dark Passion Play, the last song, "Meadows of Heaven", starts with just a single instrument and a voice, and builds up into a grand finale with the whole orchestra and choir and band. | |
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Progressive Instrumentation / int_aa9366f9 | featureConfidence |
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Nightwish (Band) (Music) | hasFeature |
Progressive Instrumentation / int_aa9366f9 | |
Progressive Instrumentation / int_b6173fe7 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_b6173fe7 | comment |
Live's "Lightning Crashes". It starts with the guitar, then at 0:26 the vocals, then 1:58 the bass, and finally at 2:27 the drums appear. | |
Progressive Instrumentation / int_b6173fe7 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_b6173fe7 | featureConfidence |
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Live (Music) | hasFeature |
Progressive Instrumentation / int_b6173fe7 | |
Progressive Instrumentation / int_bc1c7a30 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_bc1c7a30 | comment |
The Cure' "Just Like Heaven" starts with the drums, then the bass comes in, then the rhythm guitar, keyboards, lead guitar and finally the vocals by Robert Smith. | |
Progressive Instrumentation / int_bc1c7a30 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_bc1c7a30 | featureConfidence |
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The Cure (Band) (Music) | hasFeature |
Progressive Instrumentation / int_bc1c7a30 | |
Progressive Instrumentation / int_be68ee29 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_be68ee29 | comment |
In Super Smash Bros. for Wii U, the remix of "Escape" from Metroid starts with the original 8-bit chiptune, then gradually adds in a couple orchestral instruments every few bars. By the song's third loop, it's a full orchestra. | |
Progressive Instrumentation / int_be68ee29 | featureApplicability |
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Progressive Instrumentation / int_be68ee29 | featureConfidence |
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Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) | hasFeature |
Progressive Instrumentation / int_be68ee29 | |
Progressive Instrumentation / int_beac6ffb | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_beac6ffb | comment |
The Legend of Zelda: Majora's Mask one minigame features Link performing a music test in the milk bar. As he assumes each of his four forms and plays their respective instruments, an illusion of the previous forms playing their parts appears and the music gets more complicated as instruments are added. Finally all four Links are somehow on stage playing at once. See this here. | |
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Progressive Instrumentation / int_beac6ffb | featureConfidence |
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Progressive Instrumentation / int_beac6ffb | |
Progressive Instrumentation / int_c51b8d7a | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_c51b8d7a | comment |
Shin Megami Tensei III: Nocturne: The Tower of Kagutsuchi throws in additional instrumental movements as the Demi-Fiend is accessing new floors. | |
Progressive Instrumentation / int_c51b8d7a | featureApplicability |
1.0 | |
Progressive Instrumentation / int_c51b8d7a | featureConfidence |
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Shin Megami Tensei III: Nocturne (Video Game) | hasFeature |
Progressive Instrumentation / int_c51b8d7a | |
Progressive Instrumentation / int_c6e9c6cc | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_c6e9c6cc | comment |
Super Mario Galaxy: The theme for the Comet Observatory starts off with a handful of soothing-sounding instruments like a xylophone, a flute, and a single violin. As Mario collects more Power Stars and restores power to the various sections of the observatory, more and more instruments are added until the theme uses a big, sweeping orchestra. | |
Progressive Instrumentation / int_c6e9c6cc | featureApplicability |
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Progressive Instrumentation / int_c6e9c6cc | featureConfidence |
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Super Mario Galaxy (Video Game) | hasFeature |
Progressive Instrumentation / int_c6e9c6cc | |
Progressive Instrumentation / int_d1e1037f | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_d1e1037f | comment |
Night in the Woods features certain levels where you search for four ghosts. Each area starts off silent, but as you locate each one, they'll begin playing an instrument, until the entire band is performing. | |
Progressive Instrumentation / int_d1e1037f | featureApplicability |
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Progressive Instrumentation / int_d1e1037f | featureConfidence |
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Night in the Woods (Video Game) | hasFeature |
Progressive Instrumentation / int_d1e1037f | |
Progressive Instrumentation / int_d494343b | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_d494343b | comment |
Iron Maiden's "The Clairvoyant": bass > guitar 2 > guitar 1 > drums > voice. | |
Progressive Instrumentation / int_d494343b | featureApplicability |
1.0 | |
Progressive Instrumentation / int_d494343b | featureConfidence |
1.0 | |
Iron Maiden (Music) | hasFeature |
Progressive Instrumentation / int_d494343b | |
Progressive Instrumentation / int_da448595 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_da448595 | comment |
The Legend of Zelda: Spirit Tracks: A dynamic example. As more sections of the tower become accessible, the music that plays in higher sections contains more instruments. | |
Progressive Instrumentation / int_da448595 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_da448595 | featureConfidence |
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The Legend of Zelda: Spirit Tracks (Video Game) | hasFeature |
Progressive Instrumentation / int_da448595 | |
Progressive Instrumentation / int_e25322af | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_e25322af | comment |
Homestar Runner: The toon "One two, one two". This one uniquely features a custom mixer that lets you add or remove instruments interactively. | |
Progressive Instrumentation / int_e25322af | featureApplicability |
1.0 | |
Progressive Instrumentation / int_e25322af | featureConfidence |
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Homestar Runner (Web Animation) | hasFeature |
Progressive Instrumentation / int_e25322af | |
Progressive Instrumentation / int_e5d6d1d9 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_e5d6d1d9 | comment |
Furi's music pieces generally start simple, then add instruments and/or increase in tempo as a battle progresses from one phase to the next. | |
Progressive Instrumentation / int_e5d6d1d9 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_e5d6d1d9 | featureConfidence |
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Furi (Video Game) | hasFeature |
Progressive Instrumentation / int_e5d6d1d9 | |
Progressive Instrumentation / int_e5da461b | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_e5da461b | comment |
NieR makes extensive use of Variable Mix, so each track has several layers to it, which can be added as a situation grows more intense. For example, a dramatic confrontation at the game's midpoint begins with a moody pipe organ version of "Shadowlord's Castle," then adds a male chorus, and finally urgent strings, horns, and bells. | |
Progressive Instrumentation / int_e5da461b | featureApplicability |
1.0 | |
Progressive Instrumentation / int_e5da461b | featureConfidence |
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NieR | hasFeature |
Progressive Instrumentation / int_e5da461b | |
Progressive Instrumentation / int_e7be7a8d | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_e7be7a8d | comment |
Wii Fit: In Rhythm Parade, your Mii begins as a lone baton-twirler. If you step in time and wave the controls at the right time, more characters join you, playing different instruments, and the music reflects this. But if you make a mistake, these characters disappear. | |
Progressive Instrumentation / int_e7be7a8d | featureApplicability |
1.0 | |
Progressive Instrumentation / int_e7be7a8d | featureConfidence |
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Wii Fit (Video Game) | hasFeature |
Progressive Instrumentation / int_e7be7a8d | |
Progressive Instrumentation / int_e8c34944 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_e8c34944 | comment |
Mike Oldfield's "In Dulce Jubilo" opens with a guitar, then a recorder melody backed by guitar and piano, with additional instruments being introduced each time the melody repeats. | |
Progressive Instrumentation / int_e8c34944 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_e8c34944 | featureConfidence |
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Mike Oldfield (Music) | hasFeature |
Progressive Instrumentation / int_e8c34944 | |
Progressive Instrumentation / int_f5855286 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_f5855286 | comment |
The Legend of Zelda: Tears of the Kingdom: As Link approaches the deepest reaches of Gloom's Lair, the game plays a tense track that begins with Ominous Latin Chanting and gradually adds more instruments as well as One-Woman Wail, resulting in a very somber theme. The music's progression is showcased here. | |
Progressive Instrumentation / int_f5855286 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_f5855286 | featureConfidence |
1.0 | |
The Legend of Zelda: Tears of the Kingdom (Video Game) | hasFeature |
Progressive Instrumentation / int_f5855286 | |
Progressive Instrumentation / int_f7ed2fd7 | type |
Progressive Instrumentation | |
Progressive Instrumentation / int_f7ed2fd7 | comment |
The Little Mermaid (1989)'s "Kiss the Girl", where the various animals jump in one at a time. | |
Progressive Instrumentation / int_f7ed2fd7 | featureApplicability |
1.0 | |
Progressive Instrumentation / int_f7ed2fd7 | featureConfidence |
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The Little Mermaid (1989) | hasFeature |
Progressive Instrumentation / int_f7ed2fd7 |
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