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Projectile Pocketing
- 73 statements
- 13 feature instances
- 20 referencing feature instances
Projectile Pocketing | type |
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Projectile Pocketing | label |
Projectile Pocketing | |
Projectile Pocketing | page |
ProjectilePocketing | |
Projectile Pocketing | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A Video Game trope that refers to the phenomenon of collecting items by throwing or shooting something at it. Spotted a floating item out of your reach, hovering over a wide expanse and over a Bottomless Pit? Throw a rock at it and the item mysteriously comes into your possession! It makes perfect sense! As nonsensical as this trope seems, its implementation in various games is more for the player's convenience if anything. It also lends itself to the potential of some puzzles, forcing you to rely on it as an Outside-the-Box Tactic. Keep in mind that devices that actually retrieve the item by bringing it to the player do not fall under this trope. For example, throwing a boomerang at the item and actually seeing it take the item to the player doesn't count as it's entirely justified (as justified as standard video game physics would allow, anyway). No, this refers to the projectile itself collecting the item upon contact. As if the projectile was an extension of the player themself. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })A common trope in Platform Games and an integral one in Rail Shooters, where shooting is usually your only option. So feel free to open fire on those Health Kits when you need them. Since this trope is often the exception rather than the rule, aversions are too common to list, unless the aversion itself is surprising within the game. Compare Power-Up Magnet. Contrast Destroyable Items. See also Hitbox Dissonance. |
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Projectile Pocketing | fetched |
2022-08-22T13:52:43Z | |
Projectile Pocketing | parsed |
2022-08-22T13:52:44Z | |
Projectile Pocketing | processingComment |
Dropped link to RailShooter: Not an Item - FEATURE | |
Projectile Pocketing | isPartOf |
DBTropes | |
Projectile Pocketing / int_18fd74a7 | type |
Projectile Pocketing | |
Projectile Pocketing / int_18fd74a7 | comment |
Super Mario Land had the Superball Power-Up. The ball would collect every coin you threw them at. This feature returned along with the Superball itself in Super Mario Maker 2. | |
Projectile Pocketing / int_18fd74a7 | featureApplicability |
1.0 | |
Projectile Pocketing / int_18fd74a7 | featureConfidence |
1.0 | |
Super Mario Land (Video Game) | hasFeature |
Projectile Pocketing / int_18fd74a7 | |
Projectile Pocketing / int_20e0ce9f | type |
Projectile Pocketing | |
Projectile Pocketing / int_20e0ce9f | comment |
In Crash Team Racing, using weapons like the Bowling Bomb or Missiles to break crates from a distance would give you the power up/Wumpa fruit within. Averted for the CTR Tokens and, in the remake, the Beenox Crates: you still have to physically touch them to collect them as part of the challenge. |
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Projectile Pocketing / int_20e0ce9f | featureApplicability |
-1.0 | |
Projectile Pocketing / int_20e0ce9f | featureConfidence |
1.0 | |
Crash Team Racing (Video Game) | hasFeature |
Projectile Pocketing / int_20e0ce9f | |
Projectile Pocketing / int_344f4c2a | type |
Projectile Pocketing | |
Projectile Pocketing / int_344f4c2a | comment |
Every installment of the New Super Mario Bros. series allowed you to collect coins with anything you could throw at them, whether they be Koopa shells or Bob-ombs. This was actually essential to know when collecting some precariously-placed Star Coins. | |
Projectile Pocketing / int_344f4c2a | featureApplicability |
1.0 | |
Projectile Pocketing / int_344f4c2a | featureConfidence |
1.0 | |
New Super Mario Bros. (Video Game) | hasFeature |
Projectile Pocketing / int_344f4c2a | |
Projectile Pocketing / int_62624eee | type |
Projectile Pocketing | |
Projectile Pocketing / int_62624eee | comment |
One of the first secrets of Serious Sam 3: BFE involves Sam throwing an eye ripped out of a monster onto a bunch of debris and then getting a Shotgun as a reward. | |
Projectile Pocketing / int_62624eee | featureApplicability |
1.0 | |
Projectile Pocketing / int_62624eee | featureConfidence |
1.0 | |
Serious Sam (Video Game) | hasFeature |
Projectile Pocketing / int_62624eee | |
Projectile Pocketing / int_6a0330cf | type |
Projectile Pocketing | |
Projectile Pocketing / int_6a0330cf | comment |
Battleblock Theater utilizes this with the boomerang. Unlike most depictions of the weapon, the boomerang itself collects items for you, such as gems and yarn. | |
Projectile Pocketing / int_6a0330cf | featureApplicability |
1.0 | |
Projectile Pocketing / int_6a0330cf | featureConfidence |
1.0 | |
BattleBlock Theater (Video Game) | hasFeature |
Projectile Pocketing / int_6a0330cf | |
Projectile Pocketing / int_9330ec5d | type |
Projectile Pocketing | |
Projectile Pocketing / int_9330ec5d | comment |
Yoshi's Island: Yoshi can collect coins and flowers by throwing eggs at them. | |
Projectile Pocketing / int_9330ec5d | featureApplicability |
1.0 | |
Projectile Pocketing / int_9330ec5d | featureConfidence |
1.0 | |
Yoshi's Island (Video Game) | hasFeature |
Projectile Pocketing / int_9330ec5d | |
Projectile Pocketing / int_9ef055f4 | type |
Projectile Pocketing | |
Projectile Pocketing / int_9ef055f4 | comment |
In Ratchet & Clank, the Omniwrench, since the bolts are attracted to it rather than Ratchet. If some bolts have landed in an inconvenient place (like floating in low gravity), throwing the wrench at them is a perfectly viable option. Gets even better when you get the Bolt Magnet! | |
Projectile Pocketing / int_9ef055f4 | featureApplicability |
1.0 | |
Projectile Pocketing / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Projectile Pocketing / int_9ef055f4 | |
Projectile Pocketing / int_af60702d | type |
Projectile Pocketing | |
Projectile Pocketing / int_af60702d | comment |
The original Legend of Zelda had the boomerang itself collect items for you. In later games, the boomerang and other similar items actively brought the item back to you. | |
Projectile Pocketing / int_af60702d | featureApplicability |
1.0 | |
Projectile Pocketing / int_af60702d | featureConfidence |
1.0 | |
The Legend of Zelda (Video Game) | hasFeature |
Projectile Pocketing / int_af60702d | |
Projectile Pocketing / int_bc85826c | type |
Projectile Pocketing | |
Projectile Pocketing / int_bc85826c | comment |
Averted for the CTR Tokens and, in the remake, the Beenox Crates: you still have to physically touch them to collect them as part of the challenge. | |
Projectile Pocketing / int_bc85826c | featureApplicability |
-1.0 | |
Projectile Pocketing / int_bc85826c | featureConfidence |
1.0 | |
Crash Team Racing Nitro-Fueled (Video Game) | hasFeature |
Projectile Pocketing / int_bc85826c | |
Projectile Pocketing / int_be282382 | type |
Projectile Pocketing | |
Projectile Pocketing / int_be282382 | comment |
Wild ARMs XF is an SRPG where you can open treasure boxes on the field by attacking them. Naturally the best way to do this is with a gun from the other side of the screen. | |
Projectile Pocketing / int_be282382 | featureApplicability |
1.0 | |
Projectile Pocketing / int_be282382 | featureConfidence |
1.0 | |
Wild ARMs XF (Video Game) | hasFeature |
Projectile Pocketing / int_be282382 | |
Projectile Pocketing / int_bfb483af | type |
Projectile Pocketing | |
Projectile Pocketing / int_bfb483af | comment |
Splatoon features collectable Power Eggs in their single-player campaigns, which can be collected automatically by shooting them with ink. However, other collectables like Body Armor or canned special weapons must be touched by the player to be collected. | |
Projectile Pocketing / int_bfb483af | featureApplicability |
1.0 | |
Projectile Pocketing / int_bfb483af | featureConfidence |
1.0 | |
Splatoon (Franchise) | hasFeature |
Projectile Pocketing / int_bfb483af | |
Projectile Pocketing / int_c1b43f85 | type |
Projectile Pocketing | |
Projectile Pocketing / int_c1b43f85 | comment |
Super Mario 3D World allows for this with boomerangs and cannonballs. | |
Projectile Pocketing / int_c1b43f85 | featureApplicability |
1.0 | |
Projectile Pocketing / int_c1b43f85 | featureConfidence |
1.0 | |
Super Mario 3D World (Video Game) | hasFeature |
Projectile Pocketing / int_c1b43f85 | |
Projectile Pocketing / int_c1caa781 | type |
Projectile Pocketing | |
Projectile Pocketing / int_c1caa781 | comment |
In Mega Man & Bass, the Magic Card weapon can be used to snatch a life/weapon energy from afar, or even through a wall. | |
Projectile Pocketing / int_c1caa781 | featureApplicability |
1.0 | |
Projectile Pocketing / int_c1caa781 | featureConfidence |
1.0 | |
Mega Man & Bass (Video Game) | hasFeature |
Projectile Pocketing / int_c1caa781 |
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