...it's like TV Tropes, but LINKED DATA!
LittleBigPlanet (Video Game)
- 2311 statements
- 454 feature instances
- 214 referencing feature instances
LittleBigPlanet (Video Game) | type |
TVTItem | |
LittleBigPlanet (Video Game) | label |
LittleBigPlanet (Video Game) | |
LittleBigPlanet (Video Game) | page |
LittleBigPlanet | |
LittleBigPlanet (Video Game) | comment |
LittleBigPlanet is a video game series started by Media Molecule in 2008, originally for the PlayStation 3. At its core, the series is a 2½D Co-Op Multiplayer Platform Game with a robust Level Editor and Player Creation Sharing, all of which informs its tagline: "Play, Create, Share". The series has gone through many installments in its more than 12 years of existence: | |
LittleBigPlanet (Video Game) | fetched |
2024-04-21T01:02:55Z | |
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AttackOfTheFiftyFootWhatever | |
LittleBigPlanet (Video Game) | processingUnknown |
LastOfHerKind | |
LittleBigPlanet (Video Game) | processingUnknown |
LevelintheClouds | |
LittleBigPlanet (Video Game) | processingUnknown |
NPC | |
LittleBigPlanet (Video Game) | processingUnknown |
OneHundredPerCentCompletion | |
LittleBigPlanet (Video Game) | isPartOf |
DBTropes | |
LittleBigPlanet (Video Game) / int_1119e037 | type |
Selective Gravity | |
LittleBigPlanet (Video Game) / int_1119e037 | comment |
Selective Gravity: In the first game, gravity affected everything except the floaty materials and the totally static Dark Matter. Later games add the Anti-Gravity Tweaker and "Physical Properties" tweak, letting you set whatever you want to ignore gravity. | |
LittleBigPlanet (Video Game) / int_1119e037 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1119e037 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1119e037 | |
LittleBigPlanet (Video Game) / int_116451c7 | type |
Directionally Solid Platforms | |
LittleBigPlanet (Video Game) / int_116451c7 | comment |
Directionally Solid Platforms: The game tries to simulate these. There are multiple 2D planes you can be on, and jumping up above a platform on an adjacent plane automatically shifts you into that plane so you can land on it. You can also drop down from a platform by moving towards the foreground, but not towards the background. | |
LittleBigPlanet (Video Game) / int_116451c7 | featureApplicability |
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LittleBigPlanet (Video Game) / int_116451c7 | featureConfidence |
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LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_116451c7 | |
LittleBigPlanet (Video Game) / int_116f6f1c | type |
Self-Plagiarism | |
LittleBigPlanet (Video Game) / int_116f6f1c | comment |
Self-Plagiarism: Karting is often accused of being redundant as it intrudes on a niche already filled by ModNation Racers. As a matter of fact, the developers of ModNation Racers co-developed this game. | |
LittleBigPlanet (Video Game) / int_116f6f1c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_116f6f1c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_116f6f1c | |
LittleBigPlanet (Video Game) / int_12ac916e | type |
Score Multiplier | |
LittleBigPlanet (Video Game) / int_12ac916e | comment |
Score Multiplier: There's a collectible 2x Score Bubble which appears in most levels, either as a pickup on its own or from a box or balloon. When grabbed, it temporarily turns bubbles and score numbers from white to pink, and doubles the points received from anything that gives them. | |
LittleBigPlanet (Video Game) / int_12ac916e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_12ac916e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_12ac916e | |
LittleBigPlanet (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
LittleBigPlanet (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: In the boss level of the Cross-Control Pack, you ride on a chicken and shoot eggs at a giant robot. | |
LittleBigPlanet (Video Game) / int_12c65d9b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_12c65d9b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_12c65d9b | |
LittleBigPlanet (Video Game) / int_137f2d7 | type |
Card-Carrying Villain | |
LittleBigPlanet (Video Game) / int_137f2d7 | comment |
Card-Carrying Villain: Sheriff Zapata, who ends his first speech bubble with "Being evil really rocks!". | |
LittleBigPlanet (Video Game) / int_137f2d7 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_137f2d7 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_137f2d7 | |
LittleBigPlanet (Video Game) / int_13dcb20b | type |
Antepiece | |
LittleBigPlanet (Video Game) / int_13dcb20b | comment |
Antepiece: Most levels indicate how things will work early on in the stage, but the music levels in particular tend to show off the rhythm-based aspects early to let you get a feel for how to move with the song, as well as how the enemies and stage elements do so as well. "Beat The Heat" contains fire traps that activate with the beat and enemies who pause to dance to the trumpet notes of the song playing, "Jungle Boogie". In the first room, there's a safe path in the middle and fire traps on both sides of the path. You're not required to interact with these panels, but there's a shiny Dreamer Orb that can only be reached by jumping to a high ledge from these panels. The room after this contains enemies on both the left and right of your party, as well as in front, and you land in this room right before the trumpet notes play, showing how all of them stop in place to dance. While both of these aren't mandatory to interact with at the first encounter, later sections mandate platforming on groups of fire traps in a row and knowing when to get out of the way, while the enemies get placed on platforms that rotate, to throw off attempts at Goomba Stomping unless you adjust accordingly. "Flossed in Space" showcases platforms that move in and out of walls to the beat of "Houdini" by Foster the People. The first of these are tucked in nooks between platforms, so you can just jump over them initially. Meanwhile, the background of the room contains floating enemies that slam the ground to the tune, which can be observed safely from the foreground, unless you want to get on their elevated platform to climb up to a Dreamer Orb. Eventually, the wall platforms will begin moving in and out in different ways, while other terrain with Velociporters attached will also begin slamming like the enemies, with this terrain varying between helpful and unhelpful. "One Track Mind" has platforms which electrify to the beat and charging enemies who charge much faster than the normal versions, both shown off in places where you can safely observe them (the square of electric panels has a safe spot in the middle and the charging enemies only move back and forth on a single path), which come before segments where you'll be forced to deal with lengthier shocking floor sequences or shock floors you have to land on, and enemies charging in other patterns that aren't just back and forth. | |
LittleBigPlanet (Video Game) / int_13dcb20b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_13dcb20b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_13dcb20b | |
LittleBigPlanet (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
LittleBigPlanet (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: More so in the sequel. LBP1 featured unlockable side levels containing various mini-games, but they were completely optional. In LBP2, about halfway through the main storyline (that is, ignoring the side levels), conventional platforming starts taking a backseat to top-down and side-scrolling shmups and other arcade genres. | |
LittleBigPlanet (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1467a30c | |
LittleBigPlanet (Video Game) / int_149f7447 | type |
Rescue Romance | |
LittleBigPlanet (Video Game) / int_149f7447 | comment |
Rescue Romance: One of the trailers subverts this at the end. | |
LittleBigPlanet (Video Game) / int_149f7447 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_149f7447 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_149f7447 | |
LittleBigPlanet (Video Game) / int_14beeefd | type |
Darker and Edgier | |
LittleBigPlanet (Video Game) / int_14beeefd | comment |
Darker and Edgier: Even more so than LBP2. The story mode has a definite Circus of Fear vibe, and the Hollows seem straight out of The Nightmare Before Christmas. | |
LittleBigPlanet (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_14beeefd | |
LittleBigPlanet (Video Game) / int_14dfb81 | type |
Power Creep, Power Seep | |
LittleBigPlanet (Video Game) / int_14dfb81 | comment |
Power Creep, Power Seep: In the Metal Gear Solid themed expansion pack, Liquid Ocelot's plan is to flood LBP with pointless trophy levels so that he can be loved, and the Metal Gear itself is essentially beaten by Sackboy with a paintball gun. | |
LittleBigPlanet (Video Game) / int_14dfb81 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_14dfb81 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_14dfb81 | |
LittleBigPlanet (Video Game) / int_14e569d5 | type |
Crate Expectations | |
LittleBigPlanet (Video Game) / int_14e569d5 | comment |
Crate Expectations: Crates are commonly scattered around levels in various forms, containing Score Bubbles and occasionally other things. There's small and large ones which tend to be two-toned in stripes and can be broken with any attack, though larger ones take two hits to break. There's also brown crates with colored stripes which are reinforced and need stronger things to break them, like an explosive or the Plasma Pumps' enhanced offensive powers. | |
LittleBigPlanet (Video Game) / int_14e569d5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_14e569d5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_14e569d5 | |
LittleBigPlanet (Video Game) / int_15aed120 | type |
Shows Damage | |
LittleBigPlanet (Video Game) / int_15aed120 | comment |
The Sackperson themselves, who will take on their color if they're damaged, replacing the slight red tinge used in single player. | |
LittleBigPlanet (Video Game) / int_15aed120 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_15aed120 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_15aed120 | |
LittleBigPlanet (Video Game) / int_15b2cab3 | type |
Tempting Fate | |
LittleBigPlanet (Video Game) / int_15b2cab3 | comment |
Tempting Fate: In the Muppets DLC, after the gang leaves Fozzie and Sackboy alone as bait for their trap, the bear says that there's no way that the plan can fail. As he says this, the curtains behind them pull aside, revealing the Phantom now has a Humongous Mecha. | |
LittleBigPlanet (Video Game) / int_15b2cab3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_15b2cab3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_15b2cab3 | |
LittleBigPlanet (Video Game) / int_16178c64 | type |
Gratuitous Spanish | |
LittleBigPlanet (Video Game) / int_16178c64 | comment |
Gratuitous Spanish: Gustavo peppers his phrases with random bits of Spanish. | |
LittleBigPlanet (Video Game) / int_16178c64 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_16178c64 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_16178c64 | |
LittleBigPlanet (Video Game) / int_17a268d5 | type |
G-Rated Mental Illness | |
LittleBigPlanet (Video Game) / int_17a268d5 | comment |
G-Rated Mental Illness: During his meanie infection, Dr. Higginbotham had the habit of eating socks and trying to lick his eye balls. Even after he is cured, he retaains his Cloudcuckoolander personality. | |
LittleBigPlanet (Video Game) / int_17a268d5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_17a268d5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_17a268d5 | |
LittleBigPlanet (Video Game) / int_19028da | type |
Eternal Engine | |
LittleBigPlanet (Video Game) / int_19028da | comment |
Eternal Engine: The Space Bass, in addition to being as perpetual disco party, is also a space station filled with machines. | |
LittleBigPlanet (Video Game) / int_19028da | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_19028da | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_19028da | |
LittleBigPlanet (Video Game) / int_19116ed1 | type |
Musical Gameplay | |
LittleBigPlanet (Video Game) / int_19116ed1 | comment |
Musical Gameplay: Each world except the last has a level where setpieces, platforms, enemies, and other things are synced up to a song, such as "Treble in Paradise" in The Soaring Summit, which syncs with "Uptown Funk". Similarly to in SSX 3, the song will delay parts until you reach certain sections. | |
LittleBigPlanet (Video Game) / int_19116ed1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_19116ed1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_19116ed1 | |
LittleBigPlanet (Video Game) / int_19ec6e63 | type |
Tube Travel | |
LittleBigPlanet (Video Game) / int_19ec6e63 | comment |
Tube Travel: Starting from the second game, tubes in all shapes, including straight lines, plus-junctions, and t-junctions, became prizes, and they're used in some of the story levels. Sackbots often float around in them. | |
LittleBigPlanet (Video Game) / int_19ec6e63 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_19ec6e63 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_19ec6e63 | |
LittleBigPlanet (Video Game) / int_1a1ea492 | type |
Lord British Postulate | |
LittleBigPlanet (Video Game) / int_1a1ea492 | comment |
Lord British Postulate: Normally, there are only a couple of ways to kill NPCs, set by the level's creator. If you use the Overlord Glitch, however, you can drop explosives on anything and everything in the level. | |
LittleBigPlanet (Video Game) / int_1a1ea492 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1a1ea492 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1a1ea492 | |
LittleBigPlanet (Video Game) / int_1a2e305a | type |
Just One More Level! | |
LittleBigPlanet (Video Game) / int_1a2e305a | comment |
Just One More Level!: Referenced, playing after 9 PM earns you the "Just... One... More... Go..." trophy. | |
LittleBigPlanet (Video Game) / int_1a2e305a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1a2e305a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1a2e305a | |
LittleBigPlanet (Video Game) / int_1a3a91dd | type |
Say My Name | |
LittleBigPlanet (Video Game) / int_1a3a91dd | comment |
Say My Name: Captain Pud does it after Newton told him that... | |
LittleBigPlanet (Video Game) / int_1a3a91dd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1a3a91dd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1a3a91dd | |
LittleBigPlanet (Video Game) / int_1b65dfad | type |
The Cameo | |
LittleBigPlanet (Video Game) / int_1b65dfad | comment |
The Cameo: The King, The Queen, The Collector, some crocs, and a Robobun all appear during the final two levels, turned into half-Newton abominations. Da Vinci, Victoria, and the Collector all appear in the in introduction level, as part of the crowd behind Sackboy during the acting tutorial. For the former two, it's also an Early-Bird Cameo, as they respectively host the first and second worlds of the Popit Puzzles. | |
LittleBigPlanet (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1b65dfad | |
LittleBigPlanet (Video Game) / int_1c21e3fb | type |
The Place | |
LittleBigPlanet (Video Game) / int_1c21e3fb | comment |
The Place: The game is named after its Dream Land setting. At times, it can be hard to tell if the narrator is referring to the game itself or just the setting. | |
LittleBigPlanet (Video Game) / int_1c21e3fb | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1c21e3fb | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1c21e3fb | |
LittleBigPlanet (Video Game) / int_1c445e86 | type |
Poor Communication Kills | |
LittleBigPlanet (Video Game) / int_1c445e86 | comment |
Poor Communication Kills: The Phantom in the Muppets Pack just wanted to be a guest star on the show. Rather than asking, though, they trash the entire theater trying to Kill and Replace the current guests (your Sackpeople). Kermit is more than a little upset by this at first, though he later makes a compromise and uses the Phantom's mecha to support the theater in the meantime. | |
LittleBigPlanet (Video Game) / int_1c445e86 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1c445e86 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1c445e86 | |
LittleBigPlanet (Video Game) / int_1c77ec26 | type |
The Voice | |
LittleBigPlanet (Video Game) / int_1c77ec26 | comment |
The Voice: The head guard in "High Stakes Heist" is only ever heard yelling at his guards through an intercom. The guards themselves appear, but the one leading them never shows up in person. | |
LittleBigPlanet (Video Game) / int_1c77ec26 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1c77ec26 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1c77ec26 | |
LittleBigPlanet (Video Game) / int_1d88adc | type |
Death Throws | |
LittleBigPlanet (Video Game) / int_1d88adc | comment |
Death Throws: If Sackboy gets crushed or touches spikes, he performs one of these before respawning. In the Karting game, items lethalized without fire, electricity or plasma will cause Sackboy's kart to explode and him to do one of these, and so will spikes again. | |
LittleBigPlanet (Video Game) / int_1d88adc | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1d88adc | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1d88adc | |
LittleBigPlanet (Video Game) / int_1d8bd418 | type |
Achievement Mockery | |
LittleBigPlanet (Video Game) / int_1d8bd418 | comment |
Achievement Mockery: In LBP2, there's a trophy called "1,440 Minutes of Create," which is earned by spending a total of 24 hours in Create Mode. The Vita version changes this to "Get a Life." In both of those games, there's also trophies for dying 20 times in one story level, and pins (in-game achievements) for things like dying a certain number of times, coming in last place in races, drowning, killing multiple Sackbots in the story levels, slapping other players to their deaths, or popping yourself to retry. "It's really not too bad..." | |
LittleBigPlanet (Video Game) / int_1d8bd418 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1d8bd418 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1d8bd418 | |
LittleBigPlanet (Video Game) / int_1dd225c4 | type |
Everything Is an iPod in the Future | |
LittleBigPlanet (Video Game) / int_1dd225c4 | comment |
Everything Is An I Pod In The Future: The basic aesthetic of Avalonia. | |
LittleBigPlanet (Video Game) / int_1dd225c4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1dd225c4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1dd225c4 | |
LittleBigPlanet (Video Game) / int_1e0878c2 | type |
Palmtree Panic | |
LittleBigPlanet (Video Game) / int_1e0878c2 | comment |
Palmtree Panic: The Monster Islands. It's a tropical island, but full of monsters! | |
LittleBigPlanet (Video Game) / int_1e0878c2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1e0878c2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1e0878c2 | |
LittleBigPlanet (Video Game) / int_1e1f2e51 | type |
Raygun Gothic | |
LittleBigPlanet (Video Game) / int_1e1f2e51 | comment |
Raygun Gothic: The better parts of the Factory of a Better Tomorrow. On the other end of the scale, it sometimes plunges into Used Future. | |
LittleBigPlanet (Video Game) / int_1e1f2e51 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1e1f2e51 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1e1f2e51 | |
LittleBigPlanet (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
LittleBigPlanet (Video Game) / int_1e7c47ab | comment |
Stealth Pun: Sackboy's default look is stated to be made of hessian material. It's also worth mentioning a few of his outfit sets are themed around various types of soldiers. | |
LittleBigPlanet (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1e7c47ab | |
LittleBigPlanet (Video Game) / int_1ebbebc5 | type |
Source Music | |
LittleBigPlanet (Video Game) / int_1ebbebc5 | comment |
Source Music: Implied to be the case in most levels. When you enter any of the secret side areas, the music of the main level vanishes entirely, and when you go near the door to return, you can hear the slightly muffled level's music. The level "Treble in Paradise" is one of few levels that overtly shows this; a radio at the very beginning can be heard playing the opening riff of Uptown Funk, the song that plays throughout the rest of the level. | |
LittleBigPlanet (Video Game) / int_1ebbebc5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1ebbebc5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1ebbebc5 | |
LittleBigPlanet (Video Game) / int_1f99a97b | type |
Shoryuken | |
LittleBigPlanet (Video Game) / int_1f99a97b | comment |
Shoryuken: One of Sackboy's new moves is the Slapjump, done by pressing Square followed by X. When used, Sackboy spins while leaping into the air with one fist out, performing a rising attack that can break higher objects and attack foes. | |
LittleBigPlanet (Video Game) / int_1f99a97b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1f99a97b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1f99a97b | |
LittleBigPlanet (Video Game) / int_1fdaf8ff | type |
Ominous Latin Chanting | |
LittleBigPlanet (Video Game) / int_1fdaf8ff | comment |
Ominous Latin Chanting: Some occurs during Vitium In Opere in the level with the chain monster. | |
LittleBigPlanet (Video Game) / int_1fdaf8ff | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_1fdaf8ff | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_1fdaf8ff | |
LittleBigPlanet (Video Game) / int_20fddb03 | type |
Loading Screen | |
LittleBigPlanet (Video Game) / int_20fddb03 | comment |
Loading Screen: In the first game, after hitting the X button to start loading a level (Story, Create Mode or otherwise), the screen shows information about the level on the "Pod Computer" screen. You can move the left stick to change windows between level information, items collected in the level, and popularity and tags (if an online level), with your Sackperson moving the Pod Computer (which is pretty much a PS3 controller) controls the same way. Also part of the loading is the word "Loading..." slowly rotating around the level icon on the planet or moon, and a running, monochromatic Sackboy with two arrows circling him in the lower left-hand corner. Unlike in most games, the loading can be cancelled mid-load by pressing the Circle button. (Sackboy only touches the buttons to load a level or cancel a load. But he always moves the analog sticks in response to the player's controller.) When the loading is done, the level icon literally "unzips" around the edge and the camera goes into it, with a white light followed by Sackboy popping out of the Entrance in said level. Returning to the Pod from a level doesn't take as long to load, but the camera still does the white-light thing. The "Loading Sackboy" animation sometimes is switched out for a spinning globe inside the arrows when transferring data to or from the online servers. Frequently appears while playing with other players online, even mid-level. In the second game onwards, there will occasionally be a white screen before you get dropped into the level. This screen will have a randomized message and factoid, such as creating tips like "Sackbots are not waterproof!" In Karting, there are three sets of messages: When you're loading a level to play, when you're returning to the Pod, and when you're loading Create Mode. Pressing X will cycle between the messages. | |
LittleBigPlanet (Video Game) / int_20fddb03 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_20fddb03 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_20fddb03 | |
LittleBigPlanet (Video Game) / int_2168bdf7 | type |
Difficulty by Acceleration | |
LittleBigPlanet (Video Game) / int_2168bdf7 | comment |
Difficulty by Acceleration: Comes with being an Endless Runner. | |
LittleBigPlanet (Video Game) / int_2168bdf7 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_2168bdf7 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_2168bdf7 | |
LittleBigPlanet (Video Game) / int_21d2d3f | type |
Jump Jet Pack | |
LittleBigPlanet (Video Game) / int_21d2d3f | comment |
Jump Jet Pack: The Plasma Pumps give you a rocket-propelled double jump and the ability to hover in the air with more mobility, control, and time than just the Flutter can give. It can be activated at any time as long as you haven't run out of boosting power, which refills when you touch down somewhere safely (whether that's landing on the floor, bouncing off the head of an enemy, or grabbing onto a sponge), and the boost can even be canceled and continued later. | |
LittleBigPlanet (Video Game) / int_21d2d3f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_21d2d3f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_21d2d3f | |
LittleBigPlanet (Video Game) / int_21d70919 | type |
Crapsack World | |
LittleBigPlanet (Video Game) / int_21d70919 | comment |
Crapsack World: The Factory of a Better Tomorrow, since the Negativitron destroyed it and made the only inhabitants Clive and the brainwashed Sackbots. Even before that, according to Clive, it wasn't exactly a happy place. | |
LittleBigPlanet (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_21d70919 | |
LittleBigPlanet (Video Game) / int_23168b93 | type |
Last Lousy Point | |
LittleBigPlanet (Video Game) / int_23168b93 | comment |
Last Lousy Point: There are some prize bubbles that are really hard to get. They may involve multiplayer puzzles, or they may just be really well hidden. Gets worse when they're early in the level, as you still need to complete it in order to receive the "Collected All Prize Bubbles" rewards at the end. Vita has a Prize Bubble in "The Mainframe Heist" that's hidden behind the first checkpoint at the start of the third section. | |
LittleBigPlanet (Video Game) / int_23168b93 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_23168b93 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_23168b93 | |
LittleBigPlanet (Video Game) / int_2379224f | type |
Astral Finale | |
LittleBigPlanet (Video Game) / int_2379224f | comment |
Astral Finale: The Cosmos is the 6th and final world of the game. After Eve's Asylum had Sackboy seek out Higginbotham so that he could repair Huge Spaceship, which was wrecked at the end of Avalonia, the beginning of this world has the team finally make it to space, while subsequent levels are set on a tiny planetoid. | |
LittleBigPlanet (Video Game) / int_2379224f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_2379224f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_2379224f | |
LittleBigPlanet (Video Game) / int_25f41fd3 | type |
Offscreen Start Bonus | |
LittleBigPlanet (Video Game) / int_25f41fd3 | comment |
Offscreen Start Bonus: Every world has at least one level where a Dreamer Orb is hidden directly behind the start of the level, just out of view of the camera. | |
LittleBigPlanet (Video Game) / int_25f41fd3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_25f41fd3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_25f41fd3 | |
LittleBigPlanet (Video Game) / int_26648fb1 | type |
Perverse Puppet | |
LittleBigPlanet (Video Game) / int_26648fb1 | comment |
Perverse Puppet: The Hollows. It turns out that the characters that you meet are a much friendlier version of this. | |
LittleBigPlanet (Video Game) / int_26648fb1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_26648fb1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_26648fb1 | |
LittleBigPlanet (Video Game) / int_26ac510e | type |
Mythology Gag | |
LittleBigPlanet (Video Game) / int_26ac510e | comment |
Mythology Gag: In "The Journey Home", in the level "Spring Time in the Gardens", the player starts the stage by going down a ramp on a skateboard, like in the first game. If they were to look closely at the ramp, they may notice that there is a path that goes under it (like in the first game), but it's too high to reach. As they progress a bit into the level, they acquire the Springinator, so they can jump up to under the ramp. Once the player gets up, they can walk to the left under the ramp, and when they get to the end, there's nothing there (unlike the first game) and the player gets a Pin titled "Not This Time!" And just to make it better, there's a sticker on the wall that says "CRAZY", which is the sticker that was in the Prize Bubble under the ramp in the original LBP. | |
LittleBigPlanet (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_26ac510e | |
LittleBigPlanet (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
LittleBigPlanet (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: There was a bug in the first LittleBigPlanet game which allowed players to put objects in background and foreground layers farther away than intended. The amount of fat layers that could be used was three, and four thin layers could be used. Players used this glitch to create full 3D games of all kinds. The original glitch to create the glitched object doesn't work in later games, but another glitch could be used to create the glitched objects in LBP2, and LittleBigPlanet PS Vita and the PS Vita Cross-Controller part of the Cross-Controller pack. A similar glitch was found in LBPPSP which allowed a third fat layer to be used in the background, normally impossible as the game restricted layer usage to only two fat and three thin layers. In LBP3, the usable fat layer count increased to 16, characters could now go across 16 fat layers, and there were tools and objects introduced that allow further use of the increased layer count. This broke older levels in parts where the bottom floor border was used as terrain, as the level border now crosses all 16 fat layers, and there were no restrictions when playing older levels to prevent players from reaching these extra layers. | |
LittleBigPlanet (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_26ba32a3 | |
LittleBigPlanet (Video Game) / int_275d1f27 | type |
Easily Detachable Robot Parts | |
LittleBigPlanet (Video Game) / int_275d1f27 | comment |
Easily Detachable Robot Parts: The MegaBrain can have its legs detached. Not by itself, but by the player, who has to rip them off with the Grappling Hook. Also, they can't be reattached, considering they explode after you pull them off. | |
LittleBigPlanet (Video Game) / int_275d1f27 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_275d1f27 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_275d1f27 | |
LittleBigPlanet (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
LittleBigPlanet (Video Game) / int_27a42ebc | comment |
Spiritual Successor: To the point of it playing more like ModNation Racers than LittleBigPlanet itself. Justified as the developers of ModNation Racers did co-develop this game. | |
LittleBigPlanet (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_27a42ebc | |
LittleBigPlanet (Video Game) / int_28114487 | type |
Bald of Evil | |
LittleBigPlanet (Video Game) / int_28114487 | comment |
Bald of Evil: Lex Luthor in the DC Comics Pack. Lampshaded when Lex comes to the heroes claiming they have something he needs, and Flash is worried that he wants everyone's hair. | |
LittleBigPlanet (Video Game) / int_28114487 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_28114487 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_28114487 | |
LittleBigPlanet (Video Game) / int_28cd01ca | type |
Disappeared Dad | |
LittleBigPlanet (Video Game) / int_28cd01ca | comment |
Disappeared Dad: Newton's father disappeared at some point before the events of the story. He shows up at the end to give Newton a stern talking to. | |
LittleBigPlanet (Video Game) / int_28cd01ca | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_28cd01ca | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_28cd01ca | |
LittleBigPlanet (Video Game) / int_28ceeb9d | type |
Muppet Cameo | |
LittleBigPlanet (Video Game) / int_28ceeb9d | comment |
Muppet Cameo: Exaggarated by the Muppets pack, with Sackboy taking the guest star role on what amounts to an episode of The Muppet Show. | |
LittleBigPlanet (Video Game) / int_28ceeb9d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_28ceeb9d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_28ceeb9d | |
LittleBigPlanet (Video Game) / int_28f06804 | type |
Uvula Escape Route | |
LittleBigPlanet (Video Game) / int_28f06804 | comment |
Uvula Escape Route: Happens to Pinky at the beginning of "Belly of the Beast". | |
LittleBigPlanet (Video Game) / int_28f06804 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_28f06804 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_28f06804 | |
LittleBigPlanet (Video Game) / int_295087bf | type |
Non-Indicative Name | |
LittleBigPlanet (Video Game) / int_295087bf | comment |
Non-Indicative Name: The side level "Collision Course". | |
LittleBigPlanet (Video Game) / int_295087bf | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_295087bf | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_295087bf | |
LittleBigPlanet (Video Game) / int_29aecb56 | type |
Parasol Parachute | |
LittleBigPlanet (Video Game) / int_29aecb56 | comment |
Parasol Parachute: In certain levels, a cocktail umbrella is hidden. Whoever picks it up can use it to get a very floaty double jump and a glide afterwards by opening it. | |
LittleBigPlanet (Video Game) / int_29aecb56 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_29aecb56 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_29aecb56 | |
LittleBigPlanet (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
LittleBigPlanet (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: This is how the Contraption Challenges work. You are initially given a few low-grade parts to build a contraption to use in the challenge, and by participating, you can earn better parts to build a better contraption, rinse and repeat until you have good enough parts to build a contraption that can win the challenge. | |
LittleBigPlanet (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_29c50e28 | |
LittleBigPlanet (Video Game) / int_2a6b9a7a | type |
Minigame Zone | |
LittleBigPlanet (Video Game) / int_2a6b9a7a | comment |
Minigame Zone: The above-mentioned Arcade. There aren't any in-game prizes to win, but there are Trophies. | |
LittleBigPlanet (Video Game) / int_2a6b9a7a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_2a6b9a7a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_2a6b9a7a | |
LittleBigPlanet (Video Game) / int_2b1b2877 | type |
Death as Game Mechanic | |
LittleBigPlanet (Video Game) / int_2b1b2877 | comment |
Death as Game Mechanic: Some user created levels require Sackboy to trigger a checkpoint, use a mechanism to move the checkpoint past an otherwise impassable obstacle, and die to respawn from the checkpoint at its new position. | |
LittleBigPlanet (Video Game) / int_2b1b2877 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_2b1b2877 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_2b1b2877 | |
LittleBigPlanet (Video Game) / int_2bfd6a1e | type |
Check-Point Starvation | |
LittleBigPlanet (Video Game) / int_2bfd6a1e | comment |
Checkpoint Starvation: The final Knitted Knight Trial, the Ripsnorter, which can't be unlocked until the postgame, puts together all 15 of the other trials, with no checkpoints in between them. If Sackboy dies, then it's all the way back to the beginning to run it again. | |
LittleBigPlanet (Video Game) / int_2bfd6a1e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_2bfd6a1e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_2bfd6a1e | |
LittleBigPlanet (Video Game) / int_2c385759 | type |
Massive Multiplayer Crossover | |
LittleBigPlanet (Video Game) / int_2c385759 | comment |
Massive Multiplayer Crossover: The game can become this by combining DLC, so you can have Batman, Marty McFly, Spider-Man and Jack Skellington in the Muppet Theater, or Buzz Lightyear, Mr. Incredible, Jack Sparrow and SpongeBob in the Land of Ooo. | |
LittleBigPlanet (Video Game) / int_2c385759 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_2c385759 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_2c385759 | |
LittleBigPlanet (Video Game) / int_2e62fdc2 | type |
Set Bonus | |
LittleBigPlanet (Video Game) / int_2e62fdc2 | comment |
Set Bonus: Getting all 4 of the stickers in a set gives you a bonus. This can range from a few thousand bubbles to some Save-Me Hearts to costumes that can be worn in the mainstream LBP games. | |
LittleBigPlanet (Video Game) / int_2e62fdc2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_2e62fdc2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_2e62fdc2 | |
LittleBigPlanet (Video Game) / int_2f755152 | type |
Invisible Wall | |
LittleBigPlanet (Video Game) / int_2f755152 | comment |
Invisible Wall: The DC Comics Pack introduces the self-explanatory Invisible Material, which is solid and, as the name implies, impossible to see in Play Mode. The level pack itself doesn't make particular use of it, though. | |
LittleBigPlanet (Video Game) / int_2f755152 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_2f755152 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_2f755152 | |
LittleBigPlanet (Video Game) / int_311500f5 | type |
Breaking Old Trends | |
LittleBigPlanet (Video Game) / int_311500f5 | comment |
Breaking Old Trends: This game is notably the first platformer entry to be in 3D, doesn't have any form of level creation and doesn't feature Stephen Fry as the narrator. | |
LittleBigPlanet (Video Game) / int_311500f5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_311500f5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_311500f5 | |
LittleBigPlanet (Video Game) / int_31919733 | type |
Zigzag Paper Tassel | |
LittleBigPlanet (Video Game) / int_31919733 | comment |
Zigzag Paper Tassel: One of the decorations you can obtain from The Islands. | |
LittleBigPlanet (Video Game) / int_31919733 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_31919733 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_31919733 | |
LittleBigPlanet (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
LittleBigPlanet (Video Game) / int_31a2a33c | comment |
In the Cosmos level "Set the Controls for the Heart of the Negativitron (Part 1)," there's a malfunctioning arcade machine that a Sackbot is trying to fix. Entering the controllinator and inputting the code makes it explode and sets the Sackbot on fire, prompting him to run away. Behind the machine on the wall is a message of stickers that, on a phone keyboard, says Free Love. | |
LittleBigPlanet (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_31a2a33c | |
LittleBigPlanet (Video Game) / int_33351187 | type |
Asteroids Monster | |
LittleBigPlanet (Video Game) / int_33351187 | comment |
Asteroids Monster The fifth boss, being a virus made up of cells. There is a side level in the story called Attack Of The Mutant Marshmallows in which huge lethal pink marshmallows bounce around, and you get points for zapping them. Zapping them causes them to multiply into smaller duplicates. The amount of times a marshmallow can multiply & the size of the resulting duplicates depend on its original size. A lot of the enemies in the tower defense level in the Move Pack are like this because they're all big balls of black goop. The player has to use the Move Controller to grab these orbs and place them in spots so that they connect via an electric current. Like the aforementioned Mutant Marshmallows, this level lasts as long as you can keep the vacation house safe. | |
LittleBigPlanet (Video Game) / int_33351187 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_33351187 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_33351187 | |
LittleBigPlanet (Video Game) / int_33864ee8 | type |
Collection Sidequest | |
LittleBigPlanet (Video Game) / int_33864ee8 | comment |
Collection Sidequest: For the most part, getting all of the prizes is irrelevant to the story. Averted with Sticker Switches, which require collected stickers to activate, but in all but one case they just give you more prizes. | |
LittleBigPlanet (Video Game) / int_33864ee8 | featureApplicability |
-1.0 | |
LittleBigPlanet (Video Game) / int_33864ee8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_33864ee8 | |
LittleBigPlanet (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
LittleBigPlanet (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: The clunky PSP game is not free from game breaking glitches: A glitch can cause saves to become corrupted in a way that causes the PSP to crash and shut down when playing levels, including community levels, story mode levels, and sometimes even the player's own levels in both Play Mode and Create Mode. Sometimes it can be fixed if a level can be edited in Create Mode and then exited, though the corruption is not guaranteed to be fixed in this way and the game may also crash when entering Create Mode to edit levels. A common glitch can render user-created levels unplayable and impossible to edit. Attempting to play an affected community level will softlock the game. Rumors claim the glitch happens if DLC materials such as the Dirty Metal from The Turbo Pack are used in a level, and the level is saved and reloaded in Create Mode too many times after the material was placed. | |
LittleBigPlanet (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_33ca811a | |
LittleBigPlanet (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
LittleBigPlanet (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: You've defeated Vex for the third time in the final world of the game, Scarlet's ready to congratulate you on a job well done, and... once you hit the world map, Vex's voice comes from nowhere, telling you that getting rid of him won't be that easy, and the giant wall behind the "final" stage disappears to reveal two more level badges; the first is a normal stage, which when completed unlocks the real Final Boss level. The game even lampshades it, as the level after the fake final boss is named "Jumping to Conclusions". | |
LittleBigPlanet (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_33fa230b | |
LittleBigPlanet (Video Game) / int_3401240 | type |
Ground Pound | |
LittleBigPlanet (Video Game) / int_3401240 | comment |
Ground Pound: The Nosedive has Sackboy smash into the ground head first, which can activate things on the ground or get his head stuck in cracks, which give things when he breaks free from them. When he's equipped with the Plasma Pumps, it becomes the Smashdown, a Ground Punch with an area of effect, which is also capable of breaking reinforced crates, just like the normal Blast the powerup also grants. | |
LittleBigPlanet (Video Game) / int_3401240 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3401240 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3401240 | |
LittleBigPlanet (Video Game) / int_34439d52 | type |
Rubber-Band A.I. | |
LittleBigPlanet (Video Game) / int_34439d52 | comment |
Rubber-Band A.I.: The chain monster in "On The Link Of Disaster." | |
LittleBigPlanet (Video Game) / int_34439d52 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_34439d52 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_34439d52 | |
LittleBigPlanet (Video Game) / int_34960220 | type |
VaporWare | |
LittleBigPlanet (Video Game) / int_34960220 | comment |
Seaside Surprise, which contains elements from the missing LittleBigPlanet HUB. invoked | |
LittleBigPlanet (Video Game) / int_34960220 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_34960220 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_34960220 | |
LittleBigPlanet (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
LittleBigPlanet (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Unlike the main LittleBigPlanet games, water is a hazard, dealing one hit of damage and bouncing Sackboy upwards. | |
LittleBigPlanet (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_34bd7be2 | |
LittleBigPlanet (Video Game) / int_34dd5f3 | type |
La Résistance | |
LittleBigPlanet (Video Game) / int_34dd5f3 | comment |
La Résistance: The Alliance are planning to attack the Negativitron, ending his reign of sucking up creativity. | |
LittleBigPlanet (Video Game) / int_34dd5f3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_34dd5f3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_34dd5f3 | |
LittleBigPlanet (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
LittleBigPlanet (Video Game) / int_34ffa400 | comment |
Bonus Dungeon: The Wonderplane, a bonus world with 5 stages, unlocked after defeating Vex and saving Craftworld. The Uproar barriers here need many more Dreamer Orbs than the ones for merely progressing through the story, and each of the three powerups comes Back for the Finale, having their own individual stages which each must be beaten to unlock the final level. | |
LittleBigPlanet (Video Game) / int_34ffa400 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_34ffa400 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_34ffa400 | |
LittleBigPlanet (Video Game) / int_3567ac72 | type |
Level Goal | |
LittleBigPlanet (Video Game) / int_3567ac72 | comment |
Level Goal: Scoreboards, as in the rest of the series. These ones are painted blue as opposed to just being a basic material, but serve the same function of finishing the level and counting up the scores of the players. | |
LittleBigPlanet (Video Game) / int_3567ac72 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3567ac72 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3567ac72 | |
LittleBigPlanet (Video Game) / int_363e9631 | type |
Sequential Boss | |
LittleBigPlanet (Video Game) / int_363e9631 | comment |
Sequential Boss: Present in all of the games. LittleBigPlanet 1 The BossThe battle is against the Collector's mechs. The first mech moves back and forth above the area before slamming down and trying to kill Sackboy with the spikes it has on the bottom. There is a Creature Brain on each side that the player has to hit when the boss slams down. After hitting both of the brains, the boss creates two more, and begins shooting electricity when it's above the battlefield. After destroying those brains, the first mech is killed. The platform Sackboy is on goes up to a second mech. This one tries to squish Sackboy with his fists and spawns enemies that sweep an electric bar above them. After killing those enemies, he will resume punching. There are two Creature Brains on both sides of both fists. After hitting those brains, the fists open to reveal two more Brains. Sackboy must hit those when the fists slam down. After doing that, the fists break apart and the mech loses them. He now moves back and forth and shoots electricity to the sides. After doing this for a moment, he jumps up and slams down, causing electric blocks to fall down from the ceiling. He has 7 Brains. 2 can be hit when the mech is moving back and forth, two can be hit when the mech compresses and stays still, and 3 require a block that falls down after the boss slams down. After hitting all of the brains, the second mech is defeated and the battle is over. LittleBigPlanet 2 The BossThis battle is against the Negativitron. At first, you are using the Hamstertron 2000 in a half-pipe area, avoiding the Negativitron's lasers and hitting the brains that spawn on top of his head. After hitting 5 brains, the Negativitron retreats through the ceiling and a path opens to the next segment. Upon entering the path, your Hamstertron self-destructs and you fall onto a platform with Bounce Pads and a Grappling Hook. The Negativitron bursts in from the left wall and begins sucking platforms from the right side of the screen into his mouth. The platforms have sponge on the bottom and Bounce Pads on the top, and you have to survive until Higginbotham shoots a missile into the Negativitron's mouth, at which point it closes and a brain on top of his head can be hit. After hitting four brains, the Negativitron retreats through the wall he burst in through, and two paths on the ground (leading to the same area) open. Upon entering the path, your Grappling Hook is replaced with a set of Grabinators, and the Negativitron bursts through the ceiling. He fires lasers in a pattern that increases in speed each time you hit him, before eventually trying to crush you with his face. While he does, either Da Vinci or Victoria will give you a cake to throw at his brain, and after hitting four more brains, you're warped to a place with a single brain on a piece of jelly floating in the air. Upon popping this brain, the Negativitron is defeated. | |
LittleBigPlanet (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_363e9631 | |
LittleBigPlanet (Video Game) / int_364b9be6 | type |
Flipping the Bird | |
LittleBigPlanet (Video Game) / int_364b9be6 | comment |
In "Pipe Dreams", there is a symbol of a fist, where you are supposed to make the index and pinky fingers rise to create the hand that rockers use. If you put up just the middle finger, a "Denied" box appears over the finger before it fully rises. | |
LittleBigPlanet (Video Game) / int_364b9be6 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_364b9be6 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_364b9be6 | |
LittleBigPlanet (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
LittleBigPlanet (Video Game) / int_36ed3e1e | comment |
Ascended Meme: On August 20th of 2021, a familiar face returned to LittleBigPlanet... Sacknana from the PSP game. While a costume returning isn't a meme on its own, the emote that the costume comes with is specifically the dance that Sackboy does in this popular gif where he wears the Sacknana suit. | |
LittleBigPlanet (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_36ed3e1e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_36ed3e1e | |
LittleBigPlanet (Video Game) / int_378476a2 | type |
Abandoned Laboratory | |
LittleBigPlanet (Video Game) / int_378476a2 | comment |
Abandoned Laboratory: Re-animation Station, the second-last level of the Spooky Mansion, is set in the lab where the Puppeteer created the Hollows. | |
LittleBigPlanet (Video Game) / int_378476a2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_378476a2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_378476a2 | |
LittleBigPlanet (Video Game) / int_38cc3d2d | type |
AmazingTechnicolourBattlefield | |
LittleBigPlanet (Video Game) / int_38cc3d2d | comment |
Amazing Technicolour Battlefield: The Negativitron has a vortex background in his third phase. Said vortex came from the screen of an arcade machine's Attract Mode in the background. | |
LittleBigPlanet (Video Game) / int_38cc3d2d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_38cc3d2d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_38cc3d2d | |
LittleBigPlanet (Video Game) / int_393ec3f9 | type |
Zeerust | |
LittleBigPlanet (Video Game) / int_393ec3f9 | comment |
Zeerust: The Progress Emporium also, based on half-a-century old ideas of the future. It possesses an aesthetic from The '50s and is full of zeppelins. | |
LittleBigPlanet (Video Game) / int_393ec3f9 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_393ec3f9 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_393ec3f9 | |
LittleBigPlanet (Video Game) / int_3946634e | type |
The Smart Guy | |
LittleBigPlanet (Video Game) / int_3946634e | comment |
The Smart Guy: Victoria von Bathysphere. Everyone in the Alliance is a creator, but her main role is building the Sackbot army. | |
LittleBigPlanet (Video Game) / int_3946634e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3946634e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3946634e | |
LittleBigPlanet (Video Game) / int_3a1c2171 | type |
The Man Behind the Man | |
LittleBigPlanet (Video Game) / int_3a1c2171 | comment |
The Man Behind the Man: Throughout the game, you are led to believe that The Puppeteer is the main villain, but it turns out that The Hollows are actually behind everything, and have locked The Puppeteer up. | |
LittleBigPlanet (Video Game) / int_3a1c2171 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3a1c2171 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3a1c2171 | |
LittleBigPlanet (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
LittleBigPlanet (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: The aptly-named Horrible Gas. If a Sackperson touches it (even with their arms or feet, not just their head), they dissolve. Horrible Gas actually comes in numerous colors, but green is the most common. The others are used mostly to make the player think it's something else, like gray gas for fog, or purple gas for some kind of monster-related thing, as seen in the "Monsters" level pack. Unless it's deliberately attached to something else (done by gluing a material to a Piston or another material before lethalizing it with the Horrible Gas Tool, as shown by the ghosts of the third level of The Gardens), it stays in place and cannot be moved. Anything that isn't a Sackperson can move through the gas, however. A lot of level creators have this as their hazard of choice, though electrified materials and the plasma are just as lethal. Fire, on the other hand, takes two hits to kill a Sackperson. This is used cleverly in "Boom Town" from the first game, where Devante (the guy who tells you to rescue Uncle Jalapeno) has the gas in his mouth. Meaning you can literally die from his breath. | |
LittleBigPlanet (Video Game) / int_3ac2a3e3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3ac2a3e3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3ac2a3e3 | |
LittleBigPlanet (Video Game) / int_3b06f9b5 | type |
Floating Platforms | |
LittleBigPlanet (Video Game) / int_3b06f9b5 | comment |
Floating Platforms: Averted and Hand Waved in the first game: All platforms must be attached to something in order to appear like they're floating. Unless it's made of dark matter, which can float with no help. The sequels let you play it straight by attaching an Anti-Gravity Tweaker or simply setting the object's physical properties to static, which allows it to float, making dark matter redundant. | |
LittleBigPlanet (Video Game) / int_3b06f9b5 | featureApplicability |
-1.0 | |
LittleBigPlanet (Video Game) / int_3b06f9b5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3b06f9b5 | |
LittleBigPlanet (Video Game) / int_3b99a9e0 | type |
Reality Warper | |
LittleBigPlanet (Video Game) / int_3b99a9e0 | comment |
Reality Warper: You yourself. You can do near anything you want in Create Mode, and have total control over the world. | |
LittleBigPlanet (Video Game) / int_3b99a9e0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3b99a9e0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3b99a9e0 | |
LittleBigPlanet (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
LittleBigPlanet (Video Game) / int_3bbf3fef | comment |
Recurring Riff: There's a six-note riff throughout the game. It's most prominent as the jingle that plays when you collect a Dreamer Orb, but it can be heard in most of the songs specifically composed for this game as well. | |
LittleBigPlanet (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3bbf3fef | |
LittleBigPlanet (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
LittleBigPlanet (Video Game) / int_3c0a4666 | comment |
In the beginning of the LBP2 tutorial on retrying, Stephen says that he got stuck in a hat once. In the LBP3 tutorial on retrying, Stephen opens by asking if he ever told Sackboy about the time he got stuck in a hat, and Sackboy tells him he did. | |
LittleBigPlanet (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3c0a4666 | |
LittleBigPlanet (Video Game) / int_3ccb50e0 | type |
No Waterproofing in the Future | |
LittleBigPlanet (Video Game) / int_3ccb50e0 | comment |
No Water Proofing In The Future: In the second and Vita games, Sackbots are immediately electrocuted if you drop them in water. The third game adds the option to waterproof them, but it only works if their behaviour is set to either idle or act. | |
LittleBigPlanet (Video Game) / int_3ccb50e0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3ccb50e0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3ccb50e0 | |
LittleBigPlanet (Video Game) / int_3d19dd09 | type |
Punk Punk | |
LittleBigPlanet (Video Game) / int_3d19dd09 | comment |
Punk Punk: Sackpeople have a Stitchpunk appearence. The second game also has clockpunk, steampunk, and cyberpunk themes. | |
LittleBigPlanet (Video Game) / int_3d19dd09 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3d19dd09 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3d19dd09 | |
LittleBigPlanet (Video Game) / int_3d1d5186 | type |
Bubblegloop Swamp | |
LittleBigPlanet (Video Game) / int_3d1d5186 | comment |
Bubblegloop Swamp: The Land of Odd is some sort of clockwork swamp. | |
LittleBigPlanet (Video Game) / int_3d1d5186 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3d1d5186 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3d1d5186 | |
LittleBigPlanet (Video Game) / int_3d260e8c | type |
Victory Fakeout | |
LittleBigPlanet (Video Game) / int_3d260e8c | comment |
Victory Fakeout: After being chased through the final level of the Factory of a Better Tomorrow by Copernicus the Guard Turkey, the turkey breaks and falls through the floor, and Clive and the Sackbots go over and wait by a Scoreboard... though the screen's X-Ray material and lack of scores being shown should clue you in that it's not what it seems. Once you stand in front of the "Scoreboard" with the group, Copernicus comes out of the ground and resumes chasing everyone. | |
LittleBigPlanet (Video Game) / int_3d260e8c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3d260e8c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3d260e8c | |
LittleBigPlanet (Video Game) / int_3e24cb38 | type |
Musical Nod | |
LittleBigPlanet (Video Game) / int_3e24cb38 | comment |
Musical Nod: In the postgame, the music played in the first stage of the bonus world is a remix of The Gardens' theme from LBP1. | |
LittleBigPlanet (Video Game) / int_3e24cb38 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3e24cb38 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3e24cb38 | |
LittleBigPlanet (Video Game) / int_3ece9e25 | type |
Konami Code | |
LittleBigPlanet (Video Game) / int_3ece9e25 | comment |
Konami Code: Twice. Circle is B and Cross is A. In the Avalonia level "Got the Hump," you ride on a camel. Entering the code adds glasses to the camel and causes disco music and lighting for the opening area. In the Cosmos level "Set the Controls for the Heart of the Negativitron (Part 1)," there's a malfunctioning arcade machine that a Sackbot is trying to fix. Entering the controllinator and inputting the code makes it explode and sets the Sackbot on fire, prompting him to run away. Behind the machine on the wall is a message of stickers that, on a phone keyboard, says Free Love. | |
LittleBigPlanet (Video Game) / int_3ece9e25 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3ece9e25 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3ece9e25 | |
LittleBigPlanet (Video Game) / int_3ef5a484 | type |
Final Boss, New Dimension | |
LittleBigPlanet (Video Game) / int_3ef5a484 | comment |
Final Boss, New Dimension: Hoard, Sweet Hoard takes place on the Hoard's home planet. | |
LittleBigPlanet (Video Game) / int_3ef5a484 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3ef5a484 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3ef5a484 | |
LittleBigPlanet (Video Game) / int_3f89452c | type |
Sad Clown | |
LittleBigPlanet (Video Game) / int_3f89452c | comment |
Sad Clown: Mrs. Sunshine acts completely dead inside. Her laughing is actually a plot point. | |
LittleBigPlanet (Video Game) / int_3f89452c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_3f89452c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_3f89452c | |
LittleBigPlanet (Video Game) / int_4094fe11 | type |
Emote Animation | |
LittleBigPlanet (Video Game) / int_4094fe11 | comment |
Some of the Emote Animations, such as the Secret Handshake default emote, only function in multiplayer, where one player has to begin it and another has to approach them and press an emote button so that they can pull it off together. | |
LittleBigPlanet (Video Game) / int_4094fe11 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4094fe11 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4094fe11 | |
LittleBigPlanet (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
LittleBigPlanet (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: The Giant Befuddler from "Just a Phase" is a giant Phase Light — and the floors are made of materials that either appear or disappear when in the radius of such a light. The creature chases Sackboy down until it accidentally slams into a wall that appeared because of its abilities. | |
LittleBigPlanet (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_409d3c07 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_409d3c07 | |
LittleBigPlanet (Video Game) / int_411bd9ee | type |
Body Wipe | |
LittleBigPlanet (Video Game) / int_411bd9ee | comment |
Body Wipe: In the level where you unlock Toggle, after he smashes through the walls, he dashes into the camera and then the camera focuses on his back as he runs away. | |
LittleBigPlanet (Video Game) / int_411bd9ee | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_411bd9ee | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_411bd9ee | |
LittleBigPlanet (Video Game) / int_415b3315 | type |
Stylistic Suck | |
LittleBigPlanet (Video Game) / int_415b3315 | comment |
Stylistic Suck: In "The Journey Home", "Spring Time in the Gardens" is not just done in the style of the original world, but the style of the first game. That means that there are visible connectors everywhere, even for things that look like they're supposed to be flying, such as birds, ghosts, and stars. | |
LittleBigPlanet (Video Game) / int_415b3315 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_415b3315 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_415b3315 | |
LittleBigPlanet (Video Game) / int_41744454 | type |
Spelling Song | |
LittleBigPlanet (Video Game) / int_41744454 | comment |
Spelling Song: The SpongeBob SquarePants DLC's song "Let's Be Chums" has a robotic voice spell out "P-L-A-N-K-T-O-N" in its beginning and middle. | |
LittleBigPlanet (Video Game) / int_41744454 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_41744454 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_41744454 | |
LittleBigPlanet (Video Game) / int_41d0e801 | type |
Endless Game | |
LittleBigPlanet (Video Game) / int_41d0e801 | comment |
Endless Game: The user levels have grown beyond the point where a person could ever hope to play them all. The Survival Challenges, a type of stage in which the players compete for a high score by staying alive as long as possible, be it skipping with a tie, balancing on a rolling platform, or shooting moving targets while dodging plasma bullets. They only end when you die. Aside from those from Story Mode, there are also community-made stages such as Bomb Survival and Shark Survival. | |
LittleBigPlanet (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_41d0e801 | |
LittleBigPlanet (Video Game) / int_41d3778a | type |
Benevolent Architecture | |
LittleBigPlanet (Video Game) / int_41d3778a | comment |
Benevolent Architecture: The Blink Ball would be completely useless in "High Stakes Heist" and "Flip-Flopped Folios" if it wasn't for the Blink Panels that Sackboy can teleport to using it. Similarly, the Hook Hat would have no use whatsoever if there weren't Bendy Rails that go exactly where Sackboy needs them to. | |
LittleBigPlanet (Video Game) / int_41d3778a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_41d3778a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_41d3778a | |
LittleBigPlanet (Video Game) / int_42048ac5 | type |
Follow the Money | |
LittleBigPlanet (Video Game) / int_42048ac5 | comment |
Follow the Money: Score bubbles can be placed on the ground, strung from the ceiling, or made to float with the Anti-Gravity Tweaker. | |
LittleBigPlanet (Video Game) / int_42048ac5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_42048ac5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_42048ac5 | |
LittleBigPlanet (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
LittleBigPlanet (Video Game) / int_420c50b7 | comment |
LBP2's Copernicus the Guard Turkey, who guards the Factory of a Better Tomorrow (or used to, anyway). He chases Sackboy, Clive, and the Sackbot army until he falls through the floor... and then comes back while on fire and chases them some more before being done in for good by Clive. | |
LittleBigPlanet (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_420c50b7 | |
LittleBigPlanet (Video Game) / int_4395ac9 | type |
Inconveniently-Placed Conveyor Belt | |
LittleBigPlanet (Video Game) / int_4395ac9 | comment |
Inconveniently-Placed Conveyor Belt: The game has these in the Bunker, surrounded by electricity. And then there's the wheel, which is similar, in that it's a big rotating wheel and you are inside it. Surrounded by electricity. | |
LittleBigPlanet (Video Game) / int_4395ac9 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4395ac9 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4395ac9 | |
LittleBigPlanet (Video Game) / int_43d5d6d5 | type |
Sticks to the Back | |
LittleBigPlanet (Video Game) / int_43d5d6d5 | comment |
Sticks to the Back: When not in use, the Whirltool clings to Sackboy's back, even if he's in the default outfit and has nowhere it could attach. Other handheld objects like the fish and paintbrush will stick to Sackboy's back if he carries something. | |
LittleBigPlanet (Video Game) / int_43d5d6d5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_43d5d6d5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_43d5d6d5 | |
LittleBigPlanet (Video Game) / int_44ca3107 | type |
Recurring Traveller | |
LittleBigPlanet (Video Game) / int_44ca3107 | comment |
Recurring Traveller: Gerald Strudleguff, first met in The Soaring Summit's level "Have You Herd?". He's going around observing nature and taking notes, and he keeps appearing off to the side in several levels, always with a Dreamer Orb to hand over to Sackboy. | |
LittleBigPlanet (Video Game) / int_44ca3107 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_44ca3107 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_44ca3107 | |
LittleBigPlanet (Video Game) / int_44f5d199 | type |
Pretty in Mink | |
LittleBigPlanet (Video Game) / int_44f5d199 | comment |
Pretty in Mink: The Robots in Avalonia have fur! | |
LittleBigPlanet (Video Game) / int_44f5d199 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_44f5d199 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_44f5d199 | |
LittleBigPlanet (Video Game) / int_44f79734 | type |
Jump Physics | |
LittleBigPlanet (Video Game) / int_44f79734 | comment |
Jump Physics: Notable for actually conserving momentum when jumping; if you were on a moving platform when you jumped, you would still be moving along with it (though air friction might move you back if the platform was fast enough), and jumping on an upward-moving platform provided a noticeably higher jump, again depending on the speed. | |
LittleBigPlanet (Video Game) / int_44f79734 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_44f79734 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_44f79734 | |
LittleBigPlanet (Video Game) / int_450d9b75 | type |
Scavenged Punk | |
LittleBigPlanet (Video Game) / int_450d9b75 | comment |
Scavenged Punk: A combination of an arts and crafts aesthetic mixed with a miniature scale meant that many of the contraptions in the first game fall into this, with many more able to be created by the player. This has been de-emphasized in later games as the "show the strings" look gives way to a more approachable sensibility, although it appeared again in the Rise of the Cakeling DLC. | |
LittleBigPlanet (Video Game) / int_450d9b75 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_450d9b75 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_450d9b75 | |
LittleBigPlanet (Video Game) / int_4536fd29 | type |
Energy Weapon | |
LittleBigPlanet (Video Game) / int_4536fd29 | comment |
Energy Weapon: The Creatinator can shoot many different elemental beams. | |
LittleBigPlanet (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4536fd29 | |
LittleBigPlanet (Video Game) / int_457d9e88 | type |
Sound-Coded for Your Convenience | |
LittleBigPlanet (Video Game) / int_457d9e88 | comment |
Sound-Coded for Your Convenience: Collecting new Prize Bubbles, as in the ones that still have a prize in them. For example, Music Items have an opera lady singing, Sound Objects have a Horn Honking, and Stickers make a splat sound. | |
LittleBigPlanet (Video Game) / int_457d9e88 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_457d9e88 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_457d9e88 | |
LittleBigPlanet (Video Game) / int_458251b2 | type |
The Wonderland | |
LittleBigPlanet (Video Game) / int_458251b2 | comment |
The Wonderland: Especially owing to the user-created content and the customizable nature of the game. | |
LittleBigPlanet (Video Game) / int_458251b2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_458251b2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_458251b2 | |
LittleBigPlanet (Video Game) / int_4604fd4d | type |
Worthy Opponent | |
LittleBigPlanet (Video Game) / int_4604fd4d | comment |
Worthy Opponent: Gustavo sees Sackboy as this if he does really well in the race. | |
LittleBigPlanet (Video Game) / int_4604fd4d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4604fd4d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4604fd4d | |
LittleBigPlanet (Video Game) / int_47b21ca6 | type |
Stress Vomit | |
LittleBigPlanet (Video Game) / int_47b21ca6 | comment |
Stress Vomit: During the final act of Even Bosses Wear Hats Sometimes..., Newton was shown in the boat sea sick and was shown vomiting even if he's nervous. | |
LittleBigPlanet (Video Game) / int_47b21ca6 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_47b21ca6 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_47b21ca6 | |
LittleBigPlanet (Video Game) / int_47b66303 | type |
Premium Currency | |
LittleBigPlanet (Video Game) / int_47b66303 | comment |
Premium Currency: Bubbles are the most common form of score items, but this game introduces Collectabells, hidden currency that, with a fixed amount appearing in game, are much more valuable and able to be spent on new cosmetics. | |
LittleBigPlanet (Video Game) / int_47b66303 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_47b66303 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_47b66303 | |
LittleBigPlanet (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
LittleBigPlanet (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: Literally. The Titans were sealed in a tea tin. | |
LittleBigPlanet (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_485eb589 | |
LittleBigPlanet (Video Game) / int_4873d055 | type |
Use Your Head | |
LittleBigPlanet (Video Game) / int_4873d055 | comment |
Use Your Head: The Nosedive move has Sackboy do a Ground Pound, head-first. The Roll also begins with a head-first dive which, like the rest of the move, can be used to stun enemies. | |
LittleBigPlanet (Video Game) / int_4873d055 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4873d055 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4873d055 | |
LittleBigPlanet (Video Game) / int_495342ed | type |
Name-Tron | |
LittleBigPlanet (Video Game) / int_495342ed | comment |
Name-Tron: In the second game, there's the Negativitron, Positivitron beams near the end of the game, and a side level called "Gobotron." The third game has the Organizertron. | |
LittleBigPlanet (Video Game) / int_495342ed | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_495342ed | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_495342ed | |
LittleBigPlanet (Video Game) / int_49bde8a | type |
Traintop Battle | |
LittleBigPlanet (Video Game) / int_49bde8a | comment |
Traintop Battle: The level "Runaway Train" (the first level in Victoria's Laboratory) takes place on an out-of-control train which has been hijacked by the Negativitron, alternating from being inside or outside the train. The second half has the player killing meanies on said train. | |
LittleBigPlanet (Video Game) / int_49bde8a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_49bde8a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_49bde8a | |
LittleBigPlanet (Video Game) / int_49c68dd3 | type |
Magic Carpet | |
LittleBigPlanet (Video Game) / int_49c68dd3 | comment |
Magic Carpet: You ride one in the level known as both "High on Rugs" and "Rugs and Kisses". | |
LittleBigPlanet (Video Game) / int_49c68dd3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_49c68dd3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_49c68dd3 | |
LittleBigPlanet (Video Game) / int_4a4d6f7c | type |
Comedic Sociopathy | |
LittleBigPlanet (Video Game) / int_4a4d6f7c | comment |
Comedic Sociopathy: A Running Gag in the tutorials against Crash Test Teddy by Sackboy and the Narrator. | |
LittleBigPlanet (Video Game) / int_4a4d6f7c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4a4d6f7c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4a4d6f7c | |
LittleBigPlanet (Video Game) / int_4a6aa650 | type |
Bridge Logic | |
LittleBigPlanet (Video Game) / int_4a6aa650 | comment |
Bridge Logic: Any tall object, be it a ruler, a pencil, a sword, or even dead fish, if not heavy or thick or glued, can be kicked down and serve as makeshift bridges for our Sackboy. | |
LittleBigPlanet (Video Game) / int_4a6aa650 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4a6aa650 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4a6aa650 | |
LittleBigPlanet (Video Game) / int_4ad522e2 | type |
Super Title 64 Advance | |
LittleBigPlanet (Video Game) / int_4ad522e2 | comment |
Super Title 64 Advance: One of the rare examples of Vita game titles that include the word "Vita". | |
LittleBigPlanet (Video Game) / int_4ad522e2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4ad522e2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4ad522e2 | |
LittleBigPlanet (Video Game) / int_4b621f81 | type |
Design-It-Yourself Equipment | |
LittleBigPlanet (Video Game) / int_4b621f81 | comment |
Design-It-Yourself Equipment: You can create your own power-up through the new Powerup Creator in conjunction with dozens of logic gates, microchips, tags and emitters. The Popit Powerup on the other hand is a portable Level Editor which functions in-game. | |
LittleBigPlanet (Video Game) / int_4b621f81 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4b621f81 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4b621f81 | |
LittleBigPlanet (Video Game) / int_4e92cd2d | type |
Checkpoint | |
LittleBigPlanet (Video Game) / int_4e92cd2d | comment |
Checkpoint: There are multiple kinds. All of these checkpoints operate on the same rules, meaning they activate if a Sackperson passes by them, or logic can be hooked up to activate them in fancy fashions. Lives are represented by a ring of light around them. It's black when unactivated, white when active, dim light when previously activated, flashing red and white with a siren when empty, and if the lives run out and another checkpoint is activated, the empty checkpoint turns black again and doesn't reactivate unless you reset the level. Listed below are the unique kinds of checkpoints. ("n"=the number of players playing the game) Entrances. They have n+3 lives and Sackboy starts the level from it. Checkpoints. They have n+3 lives, but they don't mark the start of a level. Double-Life Checkpoints. They're like normal checkpoints, but they're upped to 2n+5 lives instead. Infinite Checkpoints. Helpfully marked with the symbol in question, these checkpoints have a never-ending supply of lives for difficult obstacles. Scoreboards. These are actually the end of the level, but they're nice enough to respawn any dead players. | |
LittleBigPlanet (Video Game) / int_4e92cd2d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4e92cd2d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4e92cd2d | |
LittleBigPlanet (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
LittleBigPlanet (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The general look of the original game was a much more literal rendition of the arts and crafts aesthetic compared to later entries, especially in the Story levels as they weren't affected by the post-Launch additions of being able to hide bolts, connectors and sensors. This results in many levels "showing their work" by having pistons, winches and bolts clearly visible with no attempt being made to hide how contraptions work, unlike the later games which do and overall feel much less like a puppet show. This was likely intentional for a "use your imagination" approach, and so that Media Molecule could show players how they achieved their contraptions. Not coincidentally LBP1 is also the only entry where you collect Story level contraptions to use in your own levels. Level creators who started with the second game or onwards may be given a shock when coming to the original game and seeing how crude certain level creation techniques are, due the absence of almost all of the familiar cursor and Logic tools that makes seemingly simple tasks more difficult to accomplish. Multi-stage bosses in particular are a much more complex nightmare to get working, especially without Microchips to help compress the logic down and save on Thermometer use. Common gadgets from later titles like the Grappling Hook are also absent; you pretty much only have the Jetpack, Scuba Gear and the Paintinator from the Metal Gear Solid DLC to play with. There were also a few items missing orginally. The most notable was an infinte respawn, which could only be glitched in. They added that later on. The crude aesthetic also applies to NPCs. It's quite jarring to go from fully voiced cutscene characters like Da Vinci and Newton to Magic Mouth contraptions that only appear at the start and end of a level, and are replete with obvious stickers, visible connectors and voices you couldn't even call Simlish! Several objects present in the second game were either DLC exclusive in the first or nowhere to be seen: While Plasma is a standby hazard in most of the games now, in LBP1 it was exclusive to the Metal Gear Solid Pack, and only came in the form of Plasma Balls — no lethalizing a floor with Plasma in this game! Also exclusive to this DLC: true missiles that aren't just cobbled together from other things, such as the homebrewed "missile" used in the main game — that's just an Impact Explosive and some dissolve material attached to a rocket. Swimmable water is open for everyone to use starting from LBP2, but the first game only let you use it if you shelled out for the Pirates of the Caribbean Pack. The first game also didn't have projectile water/water balls. Speaking of that... No projectile hazards (aside from the aforementioned Plasma Balls and missiles) existed in the first game; you'd have to make tiny balls and set them on whatever lethality you wanted them. LBP2 introduced pure, unfiltered projectile fire, electricity, plasma and missiles (these latter two available for everyone to use, not just MGS pack owners), in addition to the aforementioned projectile water. With the third game's introduction of sixteen layers, going back to the older games that use only three can be rather odd, especially since all the previous DLC for the first and second games are (almost) fully compatible with the third game. LittleBigPlanet 3's vast amount of depth does a lot for level immersion, so going back to the first game and seeing it trying to squeeze every inch of depth out of only three layers is a special kind of awkward. | |
LittleBigPlanet (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4f4372e9 | |
LittleBigPlanet (Video Game) / int_4fa26bf8 | type |
And Your Reward Is Interior Decorating | |
LittleBigPlanet (Video Game) / int_4fa26bf8 | comment |
And Your Reward Is Interior Decorating: You collect Stickers and Decorations from the story levels, which can be used to decorate your Pod and your custom levels. You can also use collected materials and objects in the latter. | |
LittleBigPlanet (Video Game) / int_4fa26bf8 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4fa26bf8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4fa26bf8 | |
LittleBigPlanet (Video Game) / int_4fa65449 | type |
Dream Land | |
LittleBigPlanet (Video Game) / int_4fa65449 | comment |
Dream Land: The game's setting is stated to be made up of people's imagination. | |
LittleBigPlanet (Video Game) / int_4fa65449 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_4fa65449 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_4fa65449 | |
LittleBigPlanet (Video Game) / int_5098e87 | type |
Unexpected Shmup Level | |
LittleBigPlanet (Video Game) / int_5098e87 | comment |
Unexpected Shmup Level: Three in Avalonia. One on a camel, and two on bees. The bees make a return in the second-to-last level of The Cosmos. | |
LittleBigPlanet (Video Game) / int_5098e87 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5098e87 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5098e87 | |
LittleBigPlanet (Video Game) / int_51327c74 | type |
Drop-In-Drop-Out Multiplayer | |
LittleBigPlanet (Video Game) / int_51327c74 | comment |
Drop-In-Drop-Out Multiplayer: If a local player turns on a controller, the game asks them what account they want to log in as, and once they pick, they spawn out of the next checkpoint. Online players asking to join prompts the game to ask if you want them to join, using Triangle for yes and Circle for no. Local players can turn off their controller, and their Sackboy will sit down and leave the game after about 10 seconds. Online players can just leave, or be kicked if you so desire. | |
LittleBigPlanet (Video Game) / int_51327c74 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_51327c74 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_51327c74 | |
LittleBigPlanet (Video Game) / int_519c6fd3 | type |
The Heartless | |
LittleBigPlanet (Video Game) / int_519c6fd3 | comment |
The Heartless: The Negativitron, or so it claims. Justified in that it's the embodiment of all negative emotions. | |
LittleBigPlanet (Video Game) / int_519c6fd3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_519c6fd3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_519c6fd3 | |
LittleBigPlanet (Video Game) / int_527fc5fe | type |
Gotta Catch Them All | |
LittleBigPlanet (Video Game) / int_527fc5fe | comment |
Gotta Catch Them All: There are 80 Stickers, 4 in each of the 20 groups, which randomly show up in Prize Bubbles. | |
LittleBigPlanet (Video Game) / int_527fc5fe | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_527fc5fe | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_527fc5fe | |
LittleBigPlanet (Video Game) / int_52c791eb | type |
New World Tease | |
LittleBigPlanet (Video Game) / int_52c791eb | comment |
New World Tease: In The Soaring Summit and The Colossal Canopy, you can find Flower Cannons that respectively shoot you to the third and fourth worlds, The Kingdom of Crablantis and The Interstellar Junction. However, you're limited to a Disconnected Side Area in each one and can only play a small amount of levels exclusive to that area. (The cannons in the latter two worlds shoot you back to the first two, for reference.) | |
LittleBigPlanet (Video Game) / int_52c791eb | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_52c791eb | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_52c791eb | |
LittleBigPlanet (Video Game) / int_53a0d09e | type |
Projectile Pocketing | |
LittleBigPlanet (Video Game) / int_53a0d09e | comment |
Projectile Pocketing: The Whirltool can snag Score Bubbles and Collectabells from a distance for you. | |
LittleBigPlanet (Video Game) / int_53a0d09e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_53a0d09e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_53a0d09e | |
LittleBigPlanet (Video Game) / int_54d5074 | type |
Speaking Simlish | |
LittleBigPlanet (Video Game) / int_54d5074 | comment |
Speaking Simlish: Magic Mouths have an option that allows them to emit various versions of this, which is used for NPCs in the first five games. LittleBigPlanet 3 averts it in the story mode by having all the character be fully voice-acted, but includes Simlish voices for all the new characters anyway. | |
LittleBigPlanet (Video Game) / int_54d5074 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_54d5074 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_54d5074 | |
LittleBigPlanet (Video Game) / int_54fdbff5 | type |
The Eeyore | |
LittleBigPlanet (Video Game) / int_54fdbff5 | comment |
The Eeyore: Clive Handforth is almost always depressed, whether there's reason for it or not. Batman from the DC Comics DLC could also count, since he's Batman (not to mention both of them are almost always in "grumpy frown" mode). | |
LittleBigPlanet (Video Game) / int_54fdbff5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_54fdbff5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_54fdbff5 | |
LittleBigPlanet (Video Game) / int_5527dc0c | type |
Plot Coupon | |
LittleBigPlanet (Video Game) / int_5527dc0c | comment |
Plot Coupon: Dreamer Orbs, blue spheres which function similarly to how Green Stars work in Super Mario 3D World; they're a major collectible, featured in a limited quantity in each level, and a certain amount have to be collected to dispel barriers that halt your progression on the world maps. | |
LittleBigPlanet (Video Game) / int_5527dc0c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5527dc0c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5527dc0c | |
LittleBigPlanet (Video Game) / int_5619ea34 | type |
Blowing a Raspberry | |
LittleBigPlanet (Video Game) / int_5619ea34 | comment |
Blowing a Raspberry: Sackboy can do this with the "Silly" emote from the Emotions Emote Pack | |
LittleBigPlanet (Video Game) / int_5619ea34 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5619ea34 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5619ea34 | |
LittleBigPlanet (Video Game) / int_562abd51 | type |
Let's Get Dangerous! | |
LittleBigPlanet (Video Game) / int_562abd51 | comment |
Let's Get Dangerous!: The Alliance spend most of the game arguing, running away from threats, or deliberating on a course of action while Sack-thing has to take care of everything. Towards the end, however, they begin to step up and start actually fighting the Negativitron. | |
LittleBigPlanet (Video Game) / int_562abd51 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_562abd51 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_562abd51 | |
LittleBigPlanet (Video Game) / int_56a6927b | type |
All the Worlds Are a Stage | |
LittleBigPlanet (Video Game) / int_56a6927b | comment |
All the Worlds Are a Stage: The final world mixes in aspects from several of the worlds preceding it. Several setpieces come back, such as all three powerups; The Soaring Summit's moving platforms with faces (now on cycles instead of player-sensing) and yetis; The Colossal Canopy's tides, sticky Gloop, rotating platforms, and timed fire panels; The Kingdom of Crablantis's Phase Lights and bubbles; and The Interstellar Junction's touchscreens, Velociporters, teleportation panels and lasers. Several levels combine these aspects together in different ways not showcased in the prior worlds. Multitask Force, the last co-op level, borrows from several of the co-op levels before it, using their setpieces in short, trial-like rooms to get Keys for a door. The bottom-left door uses the snow globe, tightropes and player-sensing moving platforms from The Soaring Summit which were a focus of the co-op level "Snowman Left Behind"; the bottom-right door uses the heavy animal and weighted crate platforms from The Colossal Canopy's "Weight For Me!" and the timed dropping platforms from the world in general; the top-right door uses the carryable Phase Light from The Kingdom of Crablantis and the concept of having one player use it to create platforms for another, which was a mechanic of "Squid Goals"; and the top-left door uses the floating bubbles and the electric eels that debuted in The Kingdom of Crablantis, as well as the timed tongue platforms one player can activate for another, which were among the puzzle elements used in The Interstellar Junction's co-op stage "Lead The Weigh". The very last stage of the game incorporates multiple things from prior levels, including (in no particular order) tightropes, Sixaxis-controlled moving platforms, spike rollers, timed tongue platforms, bubbles, the "flytrap" platforms that bite Sackboy if he lingers, batteries, turrets, and Phase Lights. | |
LittleBigPlanet (Video Game) / int_56a6927b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_56a6927b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_56a6927b | |
LittleBigPlanet (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
LittleBigPlanet (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: The entire first world is based on the Gardens, Wedding, Savannah, and Canyons settings from the first game in the series. There's also a world based on Victoria's Lab, another on Eve's Asylum, and half of a world based on Avalonia (it's The Space Bass). However, due to the lack of Sackbots in this game, the characters from the second game don't appear, instead creating Vernon the Lab Rat, Venus the Flytrap, and Capt. Sirius Oculus, respectively. | |
LittleBigPlanet (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_56b5a6b7 | |
LittleBigPlanet (Video Game) / int_58efc711 | type |
The Goomba | |
LittleBigPlanet (Video Game) / int_58efc711 | comment |
The Goomba: Grunties, small froglike red, blue, and green creatures who waddle around and approach Sackboy when he's in range, attempting to headbutt him. They go down in a single slap or stomp, and moves like the Roll take only one hit to stun them. In later worlds, they gain strength in numbers by stacking on top of each other, but they're still weak individually. | |
LittleBigPlanet (Video Game) / int_58efc711 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_58efc711 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_58efc711 | |
LittleBigPlanet (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
LittleBigPlanet (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: Alpine Run, being based off of alpines in Switzerland. | |
LittleBigPlanet (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5914d5dd | |
LittleBigPlanet (Video Game) / int_5a90e8ad | type |
Socialization Bonus | |
LittleBigPlanet (Video Game) / int_5a90e8ad | comment |
Socialization Bonus: There are several co-op levels scattered throughout the worlds, which mandate "a friend or three" before you can even enter them. The setpieces contained within are things that an individual Sackperson couldn't complete by themselves, such as reaching high areas by throwing a friend up to them, or having to coordinate the use of two Whirltools to activate switches in succession or at the same time. Several trophies are tied to playing with multiple players, such as dancing with another player, winning the gold trophy and hitting someone else with it, and completing the aforementioned co-op levels. Some of the Emote Animations, such as the Secret Handshake default emote, only function in multiplayer, where one player has to begin it and another has to approach them and press an emote button so that they can pull it off together. | |
LittleBigPlanet (Video Game) / int_5a90e8ad | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5a90e8ad | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5a90e8ad | |
LittleBigPlanet (Video Game) / int_5ad39c3a | type |
Play Every Day | |
LittleBigPlanet (Video Game) / int_5ad39c3a | comment |
Play Every Day: To get bonuses. Day 1 is 100 Bubbles, Day 2 is 200, Day 3 is 300, Day 4 is a Lucky Chest, and Day 5 and each day after is a Mega Lucky Chest. | |
LittleBigPlanet (Video Game) / int_5ad39c3a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5ad39c3a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5ad39c3a | |
LittleBigPlanet (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
LittleBigPlanet (Video Game) / int_5c17c12f | comment |
There's a mission that requires using some Save-Me Hearts, and unless you feel like Bribing Your Way to Victory, you'll have to save the ones that you randomly find in Prize Bubbles and Lucky Chests. | |
LittleBigPlanet (Video Game) / int_5c17c12f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5c17c12f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5c17c12f | |
LittleBigPlanet (Video Game) / int_5c8fa553 | type |
Level Ate | |
LittleBigPlanet (Video Game) / int_5c8fa553 | comment |
Level Ate: The Spooky Mansion level "A Recipe for Unpleasantness" is set in the mansions's grimy old kitchen and contains a lot of food-themed objects and obstacles. | |
LittleBigPlanet (Video Game) / int_5c8fa553 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5c8fa553 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5c8fa553 | |
LittleBigPlanet (Video Game) / int_5cfeb43f | type |
Save Scumming | |
LittleBigPlanet (Video Game) / int_5cfeb43f | comment |
Save Scumming: The Popit Powerup allows you to pause and rewind your game progress, each savepoint is created when you close your Popit. Although you cannot save your game this way, it's more than enough to warp reality and undo failures before you take damage. | |
LittleBigPlanet (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5cfeb43f | |
LittleBigPlanet (Video Game) / int_5da37ab5 | type |
Triumphant Reprise | |
LittleBigPlanet (Video Game) / int_5da37ab5 | comment |
Triumphant Reprise: Industrial Evolution is this to The Factory of a Better Tomorrow's Interactive Music. | |
LittleBigPlanet (Video Game) / int_5da37ab5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5da37ab5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5da37ab5 | |
LittleBigPlanet (Video Game) / int_5dff009d | type |
As Long as There Is Evil | |
LittleBigPlanet (Video Game) / int_5dff009d | comment |
As Long as There Is Evil: In the story mode, right before you fight the final battle against the Negativitron, he states one of these. | |
LittleBigPlanet (Video Game) / int_5dff009d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5dff009d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5dff009d | |
LittleBigPlanet (Video Game) / int_5e01640d | type |
X-Ray Sparks | |
LittleBigPlanet (Video Game) / int_5e01640d | comment |
X-Ray Sparks: If Sackboy comes into contact with electricity, his "skin" material changes between his equipped one and a glowing skeleton one, while also doing an electrified dance, before exploding. Interestingly, the "glowing skeleton" material is actually just a glowing version of the first game's "Zombie Boy" material, which can easily be seen if you use a glitch in Create Mode to capture the glowing skeleton skin as a costume and switch between it and the Zombie Boy skin. | |
LittleBigPlanet (Video Game) / int_5e01640d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5e01640d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5e01640d | |
LittleBigPlanet (Video Game) / int_5f4d158d | type |
Space Zone | |
LittleBigPlanet (Video Game) / int_5f4d158d | comment |
Space Zone: The Space Bass is a disco-themed space station. | |
LittleBigPlanet (Video Game) / int_5f4d158d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5f4d158d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5f4d158d | |
LittleBigPlanet (Video Game) / int_5f930b19 | type |
Named After Somebody Famous | |
LittleBigPlanet (Video Game) / int_5f930b19 | comment |
Named After Somebody Famous: Larry Da Vinci, Marlon Random and Newton. | |
LittleBigPlanet (Video Game) / int_5f930b19 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5f930b19 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5f930b19 | |
LittleBigPlanet (Video Game) / int_5fc68f05 | type |
There Was a Door | |
LittleBigPlanet (Video Game) / int_5fc68f05 | comment |
There Was a Door: Mrs. Sunshine's reaction to Sackboy crashing through the Spooky Mansion ceiling. | |
LittleBigPlanet (Video Game) / int_5fc68f05 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5fc68f05 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5fc68f05 | |
LittleBigPlanet (Video Game) / int_5fcedca | type |
Big Eater | |
LittleBigPlanet (Video Game) / int_5fcedca | comment |
Big Eater: Vernon the Lab Rat, who's so fat that he never stands up. It probably comes with living in Victoria's Lab. | |
LittleBigPlanet (Video Game) / int_5fcedca | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_5fcedca | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_5fcedca | |
LittleBigPlanet (Video Game) / int_606776dd | type |
Healing Checkpoint | |
LittleBigPlanet (Video Game) / int_606776dd | comment |
Healing Checkpoint: Reaching a new Checkpoint in a level after Sackboy has sustained a hit will restore him back to having two health. Other sections that count as checkpoints, such as entering a door or boss area, will also heal him. | |
LittleBigPlanet (Video Game) / int_606776dd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_606776dd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_606776dd | |
LittleBigPlanet (Video Game) / int_6077534b | type |
Clock Punk | |
LittleBigPlanet (Video Game) / int_6077534b | comment |
The second game also has clockpunk, steampunk, and cyberpunk themes. | |
LittleBigPlanet (Video Game) / int_6077534b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6077534b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6077534b | |
LittleBigPlanet (Video Game) / int_60f37373 | type |
Attack Reflector | |
LittleBigPlanet (Video Game) / int_60f37373 | comment |
Attack Reflector: In the DC Comics Pack, Lex Luthor shoots energy balls at Sackboy, so he needs to get under Green Lantern's umbrella to bounce them back at the mech. | |
LittleBigPlanet (Video Game) / int_60f37373 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_60f37373 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_60f37373 | |
LittleBigPlanet (Video Game) / int_615aa8d5 | type |
Tomorrowland | |
LittleBigPlanet (Video Game) / int_615aa8d5 | comment |
Tomorrowland: The Progress Emporium, a world full of fantastic new inventions. Unfortunately, it's under the umbrella of Honest John Co. | |
LittleBigPlanet (Video Game) / int_615aa8d5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_615aa8d5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_615aa8d5 | |
LittleBigPlanet (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
LittleBigPlanet (Video Game) / int_617f0563 | comment |
Heel–Face Turn: The Hoard will realize the errors of their ways upon defeat of the final boss. | |
LittleBigPlanet (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_617f0563 | |
LittleBigPlanet (Video Game) / int_62259825 | type |
Nintendo Hard | |
LittleBigPlanet (Video Game) / int_62259825 | comment |
Nintendo Hard: In the original LittleBigPlanet most of the bosses one-hit KO you every hit, and usually have 2-3 rounds. Unless you perfected their patterns (Even then flukes can happen) this is brutal if you want to get the Ace level reward. Even worse that every single time you die you have to do the entire level over again. | |
LittleBigPlanet (Video Game) / int_62259825 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_62259825 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_62259825 | |
LittleBigPlanet (Video Game) / int_62453cf7 | type |
From Beyond the Fourth Wall | |
LittleBigPlanet (Video Game) / int_62453cf7 | comment |
From Beyond the Fourth Wall: No in-universe justification is given for the Touch Material and how it works. | |
LittleBigPlanet (Video Game) / int_62453cf7 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_62453cf7 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_62453cf7 | |
LittleBigPlanet (Video Game) / int_62525a70 | type |
He Knows About Timed Hits | |
LittleBigPlanet (Video Game) / int_62525a70 | comment |
He Knows About Timed Hits: While the Narrator tells the player how to move and jump, the in-game characters usually explain everything else. | |
LittleBigPlanet (Video Game) / int_62525a70 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_62525a70 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_62525a70 | |
LittleBigPlanet (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
LittleBigPlanet (Video Game) / int_62f9d08e | comment |
Freeze-Frame Bonus: The "20 Years of PlayStation" trailer for the third game has some PS1 games lined up on a shelf. They read Spyro the Dragon, Gran Turismo, Croc, and Oddworld. | |
LittleBigPlanet (Video Game) / int_62f9d08e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_62f9d08e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_62f9d08e | |
LittleBigPlanet (Video Game) / int_640a171f | type |
Gameplay Roulette | |
LittleBigPlanet (Video Game) / int_640a171f | comment |
Gameplay Roulette: Head to the community. Have your mind blown at the variety of gameplay that can be found in over 10 MILLION levels. The Controlinator, which didn't appear in the first game, lets players make their own controls for anything in their level, so eventually, people took their favorite genres and applied them to this game. This became self-subverted by the community due to how difficult it was for anyone who wasn't a Sack-someone to get any attention, so it eventually ended up in people flooding the community with the same level(s) in hopes of getting any attention. | |
LittleBigPlanet (Video Game) / int_640a171f | featureApplicability |
-0.3 | |
LittleBigPlanet (Video Game) / int_640a171f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_640a171f | |
LittleBigPlanet (Video Game) / int_64536542 | type |
[Verb] This! | |
LittleBigPlanet (Video Game) / int_64536542 | comment |
[Verb] This!: One of the songs in the game is called Elevate This. | |
LittleBigPlanet (Video Game) / int_64536542 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_64536542 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_64536542 | |
LittleBigPlanet (Video Game) / int_65d658f | type |
Putting the Band Back Together | |
LittleBigPlanet (Video Game) / int_65d658f | comment |
Putting the Band Back Together: This is the premise for the third game. You have to reunite the three legendary heroes, OddSock, Toggle and Swoop. There's even a trophy for doing so, aptly named "Put The Band Back Together." | |
LittleBigPlanet (Video Game) / int_65d658f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_65d658f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_65d658f | |
LittleBigPlanet (Video Game) / int_660d1f3e | type |
Amusement Park of Doom | |
LittleBigPlanet (Video Game) / int_660d1f3e | comment |
Amusement Park of Doom: Carnivalia is a planet made entirely of amusement park stuff. The "of Doom" part didn't come in until the Hollows started showing up, however | |
LittleBigPlanet (Video Game) / int_660d1f3e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_660d1f3e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_660d1f3e | |
LittleBigPlanet (Video Game) / int_66f763c0 | type |
Interface Screw | |
LittleBigPlanet (Video Game) / int_66f763c0 | comment |
Interface Screw: The Flash Bang item briefly blinds anyone hit by it, and distorts the visuals for a moment afterwards. | |
LittleBigPlanet (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_66f763c0 | |
LittleBigPlanet (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
LittleBigPlanet (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: Unlike in the mainline LittleBigPlanet games, Sackboy no longer needs to stomp on a Creature Brain to damage his foes. Just jumping on them in general will suffice. | |
LittleBigPlanet (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_679d7cc7 | |
LittleBigPlanet (Video Game) / int_68068108 | type |
Evil Laugh | |
LittleBigPlanet (Video Game) / int_68068108 | comment |
Evil Laugh: Every time negativitron appears, he lets out an evil laugh. | |
LittleBigPlanet (Video Game) / int_68068108 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_68068108 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_68068108 | |
LittleBigPlanet (Video Game) / int_681077c5 | type |
Wide-Open Sandbox | |
LittleBigPlanet (Video Game) / int_681077c5 | comment |
Wide-Open Sandbox: The Moon. A lot of level slots, and so much items (if you're an item bubble collector, or if you were going for the Booty Master trophy). | |
LittleBigPlanet (Video Game) / int_681077c5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_681077c5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_681077c5 | |
LittleBigPlanet (Video Game) / int_681bcd81 | type |
Clumsy Copyright Censorship | |
LittleBigPlanet (Video Game) / int_681bcd81 | comment |
Clumsy Copyright Censorship: In early versions of the game, the song "Battle On The Ice" would be present in the Popit in Create Mode if you imported your data from the first game, but neither its demo nor the song itself would play. The latter was fixed in version 1.05, but the demo is still bugged and doesn't play. | |
LittleBigPlanet (Video Game) / int_681bcd81 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_681bcd81 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_681bcd81 | |
LittleBigPlanet (Video Game) / int_69ab6c58 | type |
Justified Tutorial | |
LittleBigPlanet (Video Game) / int_69ab6c58 | comment |
Justified Tutorial: The first area of the game is a Garden where the King and Queen teach you how to play. They're just easy levels with text bubbles popping up telling you how to do X. | |
LittleBigPlanet (Video Game) / int_69ab6c58 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_69ab6c58 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_69ab6c58 | |
LittleBigPlanet (Video Game) / int_6a47a1e2 | type |
Knight of Cerebus | |
LittleBigPlanet (Video Game) / int_6a47a1e2 | comment |
Knight of Cerebus: The Negativitron is a much more serious threat than the Collector. | |
LittleBigPlanet (Video Game) / int_6a47a1e2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6a47a1e2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6a47a1e2 | |
LittleBigPlanet (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
LittleBigPlanet (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Considering that a part of the game is character customization, this was going to happen. More so in the second, third, and Vita games, where acing the boss levels gets you the creator of that world's costume. | |
LittleBigPlanet (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6ac6a56a | |
LittleBigPlanet (Video Game) / int_6bbaf649 | type |
Loud Gulp | |
LittleBigPlanet (Video Game) / int_6bbaf649 | comment |
Loud Gulp: After being scolded by his dad, Newton does one of these if he just consumed the Titans. | |
LittleBigPlanet (Video Game) / int_6bbaf649 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6bbaf649 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6bbaf649 | |
LittleBigPlanet (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
LittleBigPlanet (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Bunkum means "nonsense." Fits with the random theme of the planet. | |
LittleBigPlanet (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6bda9a30 | |
LittleBigPlanet (Video Game) / int_6c6806a5 | type |
Band Land | |
LittleBigPlanet (Video Game) / int_6c6806a5 | comment |
Band Land: The Space Bass is disco-themed, so it's filled with various instruments. | |
LittleBigPlanet (Video Game) / int_6c6806a5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6c6806a5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6c6806a5 | |
LittleBigPlanet (Video Game) / int_6d57a234 | type |
Lemony Narrator | |
LittleBigPlanet (Video Game) / int_6d57a234 | comment |
Lemony Narrator: This one is prone to strange similes ("Faster than a pneumatic whippet!") and anecdotes about his cat. | |
LittleBigPlanet (Video Game) / int_6d57a234 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6d57a234 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6d57a234 | |
LittleBigPlanet (Video Game) / int_6d6b8aa | type |
Human Ladder | |
LittleBigPlanet (Video Game) / int_6d6b8aa | comment |
Human Ladder: From the second game onward, you can pull this off by using Grabinators to stack up Sackbots or other players wearing the gloves. It's also possible to build a Sackbot rope by having them grabbing each other and hanging them on a grabbable ceiling. | |
LittleBigPlanet (Video Game) / int_6d6b8aa | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6d6b8aa | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6d6b8aa | |
LittleBigPlanet (Video Game) / int_6dc206c9 | type |
Marathon Level | |
LittleBigPlanet (Video Game) / int_6dc206c9 | comment |
Marathon Level: The Ripsnorter, the final Knitted Knight Trial, by virtue of it being all 15 previous trials stitched together back-to-back. Completing a run will take you almost 10 minutes at best. | |
LittleBigPlanet (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6dc206c9 | |
LittleBigPlanet (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
LittleBigPlanet (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: In all games except the first, every possibly action either earns you or scores towards unlocking Pins. These work similarly to Xbox Achievements and PS3 Trophies, and there are hundreds to collect; the vast majority for trivial things such as logging onto the online network or picking up points bubbles. They serve no real purpose, however the player can choose to display a couple of their choosing on their player profile card. There are also hidden pins, which aren't listed until you get them (though there are very few of these), and all the Trophies are tied into the pins. The pins that also award a Trophy (or conversely are earned upon earning said trophy) are marked with an icon of a trophy. | |
LittleBigPlanet (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6e7e9709 | |
LittleBigPlanet (Video Game) / int_6e9e1e32 | type |
GottaCatchEmAll | |
LittleBigPlanet (Video Game) / int_6e9e1e32 | comment |
Gotta Catch 'Em All: All of the games in the franchise have the Prize Bubbles in the story mode. They contain a myriad of items, including clothing items, materials, music and sound objects, and stickers and decorations. Of course, it's all completely optional. | |
LittleBigPlanet (Video Game) / int_6e9e1e32 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6e9e1e32 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6e9e1e32 | |
LittleBigPlanet (Video Game) / int_6eb04f1 | type |
"Everybody Laughs" Ending | |
LittleBigPlanet (Video Game) / int_6eb04f1 | comment |
"Everybody Laughs" Ending: An actual plot point that helps The Puppeteer find joy again, turning all the Hollows back into their normal selves. | |
LittleBigPlanet (Video Game) / int_6eb04f1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6eb04f1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6eb04f1 | |
LittleBigPlanet (Video Game) / int_6eb4cb10 | type |
Teleport Gun | |
LittleBigPlanet (Video Game) / int_6eb4cb10 | comment |
Teleport Gun: The Blink Ball allows Sackboy to teleport to a Blink Panel when he fires a Blink Ball at it. | |
LittleBigPlanet (Video Game) / int_6eb4cb10 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6eb4cb10 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6eb4cb10 | |
LittleBigPlanet (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
LittleBigPlanet (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: There's a Prize Bubble in the level "Jumping to Conclusions" which is inside a box that only appears in a particular room sometimes, in place of an onslaught of Grunties. The fact that this is the only puzzle of such a sort in the game, often completed by accident, has spawned multiple guesses as to how to spawn the box; don't break the boxes in the rooms preceeding it, do a Pacifist Run or speedrun invoked of the first half of the level, don't get spotted by the Grunty in the prior room, immediately turn around and reenter the door you just came through in the prior room, and such. The common denominator likely to occur under all of these circumstances, and thus seemingly the cause of whether you get the boxes or the enemies, is whether you killed or spared the Grunty in the room before — let it live for prizes, kill it for mooks. | |
LittleBigPlanet (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6ec989d8 | |
LittleBigPlanet (Video Game) / int_6f619fab | type |
Let's Split Up, Gang! | |
LittleBigPlanet (Video Game) / int_6f619fab | comment |
Let's Split Up, Gang!: The only two people in the group were Colonel Flounder and Sackboy, but this happens in the intro cutscene for The Land Of Odd. | |
LittleBigPlanet (Video Game) / int_6f619fab | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_6f619fab | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_6f619fab | |
LittleBigPlanet (Video Game) / int_70bdac19 | type |
Honest John's Dealership | |
LittleBigPlanet (Video Game) / int_70bdac19 | comment |
Honest John's Dealership: Don Doubtworthy and his Progress Emporium. | |
LittleBigPlanet (Video Game) / int_70bdac19 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_70bdac19 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_70bdac19 | |
LittleBigPlanet (Video Game) / int_7175cb16 | type |
Clark Kenting | |
LittleBigPlanet (Video Game) / int_7175cb16 | comment |
Clark Kenting: Referenced in the description for the powerup tutorial. | |
LittleBigPlanet (Video Game) / int_7175cb16 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_7175cb16 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_7175cb16 | |
LittleBigPlanet (Video Game) / int_71d75417 | type |
Anti Poop-Socking | |
LittleBigPlanet (Video Game) / int_71d75417 | comment |
Anti Poop-Socking: One of the loading screen messages suggests that the player go and get a cloth to clean their screen of any accumulated smudges. | |
LittleBigPlanet (Video Game) / int_71d75417 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_71d75417 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_71d75417 | |
LittleBigPlanet (Video Game) / int_71d97c2b | type |
Saint-Bernard Rescue | |
LittleBigPlanet (Video Game) / int_71d97c2b | comment |
Saint-Bernard Rescue: A Saint Bernard helps you find Clock Hans' children in "Dogged Determination". Since this is an E rated game, there's no brandy. | |
LittleBigPlanet (Video Game) / int_71d97c2b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_71d97c2b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_71d97c2b | |
LittleBigPlanet (Video Game) / int_72294ed1 | type |
Springs, Springs Everywhere | |
LittleBigPlanet (Video Game) / int_72294ed1 | comment |
Springs, Springs Everywhere: There were bouncy platforms in the first game, but they didn't always work. In the future, the games always stuck to the Bounce Pads, which were much easier to use, and not buggy. LittleBigPlanet 3 reverts back to using spring platforms for levels that involve Toggle, to make use of their ability to change into a big form to weigh down the spring, and then to small to launch off the spring-loaded platform. | |
LittleBigPlanet (Video Game) / int_72294ed1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_72294ed1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_72294ed1 | |
LittleBigPlanet (Video Game) / int_74828aea | type |
Killer Rabbit | |
LittleBigPlanet (Video Game) / int_74828aea | comment |
Killer Rabbit: Sackboy himself. He's adorable, perpetually happy and silly, and wants to pal around with his friends. He's also a reality altering super-powered entity who can create whole worlds with pure thought, alter the state of any object, fly, control time, and has a mean right hook. | |
LittleBigPlanet (Video Game) / int_74828aea | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_74828aea | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_74828aea | |
LittleBigPlanet (Video Game) / int_753cdedd | type |
Third Is 3D | |
LittleBigPlanet (Video Game) / int_753cdedd | comment |
Third Is 3D: Well, the game itself isn't 3D, just sixteen layers, but the community can finally make 3D Sackboy movement that isn't top-down. | |
LittleBigPlanet (Video Game) / int_753cdedd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_753cdedd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_753cdedd | |
LittleBigPlanet (Video Game) / int_75f38750 | type |
Kaizo Trap | |
LittleBigPlanet (Video Game) / int_75f38750 | comment |
Kaizo Trap: In the third boss stage, when Copernicus comes back on fire and Clive defeats him for good, if you're standing too close to the area where Copernicus falls, there's a chance you'll fall along with him. | |
LittleBigPlanet (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_75f38750 | |
LittleBigPlanet (Video Game) / int_762d730c | type |
Level Editor | |
LittleBigPlanet (Video Game) / int_762d730c | comment |
Aside from the robotic animals created by Avalon, you can build your own mount from scratch using the Controllinator in the Level Editor. | |
LittleBigPlanet (Video Game) / int_762d730c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_762d730c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_762d730c | |
LittleBigPlanet (Video Game) / int_76c0e85d | type |
High-Voltage Death | |
LittleBigPlanet (Video Game) / int_76c0e85d | comment |
High-Voltage Death: If Sackboy touches an electrified material, his seams burst and he has to restart from the previous checkpoint. | |
LittleBigPlanet (Video Game) / int_76c0e85d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_76c0e85d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_76c0e85d | |
LittleBigPlanet (Video Game) / int_76dc4f31 | type |
"Arabian Nights" Days | |
LittleBigPlanet (Video Game) / int_76dc4f31 | comment |
"Arabian Nights" Days: The Bazaar, whose Creator curator is a genie whose lamp is stolen by the Monkey Thief King. | |
LittleBigPlanet (Video Game) / int_76dc4f31 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_76dc4f31 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_76dc4f31 | |
LittleBigPlanet (Video Game) / int_77195de1 | type |
Contagious Laughter | |
LittleBigPlanet (Video Game) / int_77195de1 | comment |
Contagious Laughter: At the end, after Sean pins Otis to the ground, Mrs. Sunshine starts laughing. Soon everyone else joins in, including the Puppeteer, whose laughter turns the Hollows back into Sackpeople. | |
LittleBigPlanet (Video Game) / int_77195de1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_77195de1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_77195de1 | |
LittleBigPlanet (Video Game) / int_779128c0 | type |
2½D | |
LittleBigPlanet (Video Game) / int_779128c0 | comment |
2½D: Full 3D graphics with 2D gameplay. A unique twist is that your character can switch between the layer planes on command. In the third game, due to the much larger number of layers, there are now more ways to get around. Slides that let you slide into the foreground, Layer Launchers that throw you to a predetermined landing zone, Velociporters that teleport you between the closest Velociporters of the same color, the list goes on. | |
LittleBigPlanet (Video Game) / int_779128c0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_779128c0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_779128c0 | |
LittleBigPlanet (Video Game) / int_792b908d | type |
Please Subscribe to Our Channel | |
LittleBigPlanet (Video Game) / int_792b908d | comment |
Please Subscribe to Our Channel: Your mission, should you choose to accept it, is to find a genuine comment that's actually about a level, and not begging you to play/heart the commenter's own levels. Note — This is nigh impossible. Even Liquid Ocelot resorts to spamming to garner hearts — see below. | |
LittleBigPlanet (Video Game) / int_792b908d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_792b908d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_792b908d | |
LittleBigPlanet (Video Game) / int_7b0b12af | type |
Hover Board | |
LittleBigPlanet (Video Game) / int_7b0b12af | comment |
Hover Board: The Back to the Future DLC has a Hoverboard item. It increases Sackboy's base speed, allows him to scamper up walls, and has the same rail-riding ability as the Hook Hat. | |
LittleBigPlanet (Video Game) / int_7b0b12af | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_7b0b12af | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_7b0b12af | |
LittleBigPlanet (Video Game) / int_7b20b8d2 | type |
Alternative Foreign Theme Song | |
LittleBigPlanet (Video Game) / int_7b20b8d2 | comment |
Alternative Foreign Theme Song: The Japanese version uses "Phantom Planet" by Beat Crusaders to advertise the first game. "Yarakai Heart" was the commercial theme song for the Japanese version of the second game. | |
LittleBigPlanet (Video Game) / int_7b20b8d2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_7b20b8d2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_7b20b8d2 | |
LittleBigPlanet (Video Game) / int_7bf14666 | type |
And Now for Someone Completely Different | |
LittleBigPlanet (Video Game) / int_7bf14666 | comment |
And Now for Someone Completely Different: In the level "Furry Soles, Hot Coals," you don't play as Sackboy, OddSock, Toggle, or Swoop. Instead, you play as Yeti, who doesn't show up anywhere else except as a costume for Big Toggle. | |
LittleBigPlanet (Video Game) / int_7bf14666 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_7bf14666 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_7bf14666 | |
LittleBigPlanet (Video Game) / int_7dd72460 | type |
Gold-Colored Superiority | |
LittleBigPlanet (Video Game) / int_7dd72460 | comment |
Gold-Colored Superiority: When the powerups are upgraded to their max level, they get a golden paint job instead. | |
LittleBigPlanet (Video Game) / int_7dd72460 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_7dd72460 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_7dd72460 | |
LittleBigPlanet (Video Game) / int_7e1f3c45 | type |
Power-Up Magnet | |
LittleBigPlanet (Video Game) / int_7e1f3c45 | comment |
Power-Up Magnet: A magnet is one of 3 powerups in the game. It attracts bubbles to Sackboy. | |
LittleBigPlanet (Video Game) / int_7e1f3c45 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_7e1f3c45 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_7e1f3c45 | |
LittleBigPlanet (Video Game) / int_7e716d9f | type |
Expansion Pack World | |
LittleBigPlanet (Video Game) / int_7e716d9f | comment |
Expansion Pack World: The first game made it clear there were only 8 Creators in Craftworld. Not only do LittleBigPlanet 2, LittleBigPlanet PSP and LittleBigPlanet Karting add new areas, but LittleBigPlanet PS Vita and LittleBigPlanet 3 add two new planets out of nowhere. | |
LittleBigPlanet (Video Game) / int_7e716d9f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_7e716d9f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_7e716d9f | |
LittleBigPlanet (Video Game) / int_80329c11 | type |
Involuntary Group Split | |
LittleBigPlanet (Video Game) / int_80329c11 | comment |
Involuntary Group Split When the player unlocks OddSock, a rock falls and breaks a bridge between Sackboy on one side and Marlon and OddSock on the other. When unlocking Toggle, a gate that he opened breaks, separating Sackboy and OddSock from Toggle and Papal Mache. | |
LittleBigPlanet (Video Game) / int_80329c11 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_80329c11 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_80329c11 | |
LittleBigPlanet (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
LittleBigPlanet (Video Game) / int_808cbaeb | comment |
Arson, Murder, and Jaywalking: The Negativitron apparently convinced the brainwave machine in Victoria's Lab to fight you by using skill, cunning, and tasty, tasty snacks. | |
LittleBigPlanet (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_808cbaeb | |
LittleBigPlanet (Video Game) / int_80a62687 | type |
Monster Town | |
LittleBigPlanet (Video Game) / int_80a62687 | comment |
Monster Town: The Monster Islands,islands filled with monsters (and some turtles, who are apparently related to the monsters somehow). | |
LittleBigPlanet (Video Game) / int_80a62687 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_80a62687 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_80a62687 | |
LittleBigPlanet (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
LittleBigPlanet (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: Shoot the glowing red spots on Liquid's REX to defeat it. | |
LittleBigPlanet (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_82108e3d | |
LittleBigPlanet (Video Game) / int_823c6e3e | type |
Large Ham | |
LittleBigPlanet (Video Game) / int_823c6e3e | comment |
Large Ham: From story mode, Newton and El Jeff are both very loud at times. The King in The Journey Home: | |
LittleBigPlanet (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_823c6e3e | |
LittleBigPlanet (Video Game) / int_82e351a0 | type |
Gangplank Galleon | |
LittleBigPlanet (Video Game) / int_82e351a0 | comment |
Gangplank Galleon: The Pirates of the Caribbean DLC Pack. | |
LittleBigPlanet (Video Game) / int_82e351a0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_82e351a0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_82e351a0 | |
LittleBigPlanet (Video Game) / int_82e9aaba | type |
Down in the Dumps | |
LittleBigPlanet (Video Game) / int_82e9aaba | comment |
Down in the Dumps: Your goal in Coaster Valley is to get to a scrapyard to obtain parts for a cannon. | |
LittleBigPlanet (Video Game) / int_82e9aaba | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_82e9aaba | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_82e9aaba | |
LittleBigPlanet (Video Game) / int_830343d8 | type |
We Will Use WikiWords in the Future | |
LittleBigPlanet (Video Game) / int_830343d8 | comment |
We Will Use WikiWords in the Future: The EyeSpies and the MegaBrain from the futuristic Jackpot City. | |
LittleBigPlanet (Video Game) / int_830343d8 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_830343d8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_830343d8 | |
LittleBigPlanet (Video Game) / int_83308c12 | type |
Spikes of Doom | |
LittleBigPlanet (Video Game) / int_83308c12 | comment |
Spikes of Doom: The kind that kill you from the side, too. In the second game, placing enough non-danger tweakers on them removes the lethality. | |
LittleBigPlanet (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_83308c12 | |
LittleBigPlanet (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
LittleBigPlanet (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: "The Material Changer is Exactly What It Says On The Tin. Or on the cardboard. Or the polystyrene. Or whatever else it is that you want it to say it on." Some of the logic fits this too. The Game Ender ends the game, the Smoke Machine emits smoke, and all of the sensors sense exactly what they say they do. Player Sensors, Water Sensors, Tag Sensors, Impact Sensors, etc. | |
LittleBigPlanet (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8409a385 | |
LittleBigPlanet (Video Game) / int_85ac41e1 | type |
Grappling-Hook Pistol | |
LittleBigPlanet (Video Game) / int_85ac41e1 | comment |
Grappling-Hook Pistol: The Clawstring behaves similarly to the Grappling Hook of the past games, being a device worn on Sackboy's hand that shoots a grabbing claw when activated. Unlike the Grappling Hook, it can automatically pull grabbable things into Sackboy's hands, though it's lost the ability to extend and retract while swinging. | |
LittleBigPlanet (Video Game) / int_85ac41e1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_85ac41e1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_85ac41e1 | |
LittleBigPlanet (Video Game) / int_85e3a7ff | type |
Sliding Scale of Cooperation vs. Competition | |
LittleBigPlanet (Video Game) / int_85e3a7ff | comment |
Sliding Scale of Cooperation vs. Competition: At the end of the level, the scoreboard counts up who got the most points, so people may be inclined to go for the points instead, so let's call it a Free-For-All Competition. Some levels may tip the scales in other directions instead, but mostly in the community. | |
LittleBigPlanet (Video Game) / int_85e3a7ff | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_85e3a7ff | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_85e3a7ff | |
LittleBigPlanet (Video Game) / int_86daf505 | type |
Parental Bonus | |
LittleBigPlanet (Video Game) / int_86daf505 | comment |
Parental Bonus: Stephen Fry's narration has a fair amount of this, e.g. referencing '"Casablanca'' in the Global Settings tutorial. | |
LittleBigPlanet (Video Game) / int_86daf505 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_86daf505 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_86daf505 | |
LittleBigPlanet (Video Game) / int_86f2d483 | type |
Frying Pan of Doom | |
LittleBigPlanet (Video Game) / int_86f2d483 | comment |
Frying Pan of Doom: One of the costume objects is a frying pan. If you try to do a Sackboy Slap while holding it, you get the expected sound. It's also supposed to knock the target further than a standard slap. | |
LittleBigPlanet (Video Game) / int_86f2d483 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_86f2d483 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_86f2d483 | |
LittleBigPlanet (Video Game) / int_874c712f | type |
Dug Too Deep | |
LittleBigPlanet (Video Game) / int_874c712f | comment |
Dug Too Deep: The Land of Odd level "The Odd Rocket", "Mine O'Threat" and "Driller Thriller" are all set in the old mine. | |
LittleBigPlanet (Video Game) / int_874c712f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_874c712f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_874c712f | |
LittleBigPlanet (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
LittleBigPlanet (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: The Titans are described as giant gargoyles that sucked imagination from Bunkum. Their true forms are only ever seen as shadowy blobs that towered above the entire planet. | |
LittleBigPlanet (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8774fb47 | |
LittleBigPlanet (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
LittleBigPlanet (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: If you have a save from the previous games, you get the Balloon Kart and Unicorn Costume, which are completely unattainable otherwise. | |
LittleBigPlanet (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_87ce64a0 | |
LittleBigPlanet (Video Game) / int_8829dfa0 | type |
What the Hell Is That Accent? | |
LittleBigPlanet (Video Game) / int_8829dfa0 | comment |
What the Hell Is That Accent?: Zom Zom, pronounced "Zoom Zoom" by him. | |
LittleBigPlanet (Video Game) / int_8829dfa0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8829dfa0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8829dfa0 | |
LittleBigPlanet (Video Game) / int_8aaa6f4f | type |
Character Customization | |
LittleBigPlanet (Video Game) / int_8aaa6f4f | comment |
Character Customization: Can be done in Create Mode with the Gameplay Tweaker and other tools. The costume menu is also called this, but it's not an example. | |
LittleBigPlanet (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8aaa6f4f | |
LittleBigPlanet (Video Game) / int_8ad43dc9 | type |
Ragtag Bunch of Misfits | |
LittleBigPlanet (Video Game) / int_8ad43dc9 | comment |
Ragtag Bunch of Misfits: In this game, Sackboy teams up with a man covered in newspaper clippings who wears 3D glasses, a creepy robot woman chef mechanic, a man made out of office supplies who's almost always depressed, a man who has a huge ego, orange hair and a headset, an apple nurse who's the head of a mental asylum, and an inmate from said asylum whom you cured...allegedly. | |
LittleBigPlanet (Video Game) / int_8ad43dc9 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8ad43dc9 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8ad43dc9 | |
LittleBigPlanet (Video Game) / int_8af721f7 | type |
Joke Item | |
LittleBigPlanet (Video Game) / int_8af721f7 | comment |
Joke Item: The "Hessian Por Homme/Femme" DLC items, cologne and perfume, respectively. They serve no purpose other than to make Sackboy do an animation as he applies the cologne or perfume. But it's justified, considering what holiday happens near the time that the DLC gets put up. | |
LittleBigPlanet (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8af721f7 | |
LittleBigPlanet (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
LittleBigPlanet (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: The Flash Bang, an item that shows up more if you're lagging behind, launches several missiles forward, each one gunning for one of the racers ahead. However, these missiles aren't deadly, as they only launch racers a bit into the air and temporarily distort the visuals. | |
LittleBigPlanet (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8b93a168 | |
LittleBigPlanet (Video Game) / int_8c681acc | type |
Third-Person Person | |
LittleBigPlanet (Video Game) / int_8c681acc | comment |
Third-Person Person: El Jeff. | |
LittleBigPlanet (Video Game) / int_8c681acc | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8c681acc | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8c681acc | |
LittleBigPlanet (Video Game) / int_8cf6aa | type |
Literal Metaphor | |
LittleBigPlanet (Video Game) / int_8cf6aa | comment |
Literal Metaphor: The description of the Boss-Only Level of the Muppets Pack, "The Final Curtain!", makes a pun on the phrase "bring the house down": while the show may have done so metaphorically, the destruction the Phantom has caused may do so literally: | |
LittleBigPlanet (Video Game) / int_8cf6aa | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8cf6aa | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8cf6aa | |
LittleBigPlanet (Video Game) / int_8d3f3e8b | type |
Levels Take Flight | |
LittleBigPlanet (Video Game) / int_8d3f3e8b | comment |
Levels Take Flight: All 4 levels involving the Bee 2.0, a flying robotic bee. The first level is an escort mission where you take Sackbots to pipes to load up Huge Spaceship, while the other three have you take the Bee into attack mode in an Unexpected Shmup Level to fight back Meanies. In the Toy Story Pack, there's a variation. The Evil Dr. Porkchop blows up the space station you're in, and you get treated to a platforming section on the falling debris. So it's more like "Levels Take Falling in Style". | |
LittleBigPlanet (Video Game) / int_8d3f3e8b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8d3f3e8b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8d3f3e8b | |
LittleBigPlanet (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
LittleBigPlanet (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Sackboy can't really take much damage before exploding or getting thrown off and popping out of the last checkpoint. The only exception is fire, which causes him to get singed and hop away, hopefully toward safer ground. If he touches it twice in succession, he's dead. | |
LittleBigPlanet (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8df14c99 | |
LittleBigPlanet (Video Game) / int_8e9cf84e | type |
||
LittleBigPlanet (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: The Portuguese version contains a lot of these. Zola's Buffalo are spoken about in the singular even though you can see dozens of buffalos in the "Savanna" levels. Sensei's line "Grab my staff" (as in a wooden staff) was translated as "Agarra o meu pessoal" (Grab my personnel). The message that displays when a player leaves the game "(player name) left" was translated as "(player name) restantes" as in "I have two apples left". The tutorial about using crafting materials has the Queen tell you "Place a block of wood and smear it", with "smear it" being translated as "suja-o", which means "make it dirty". | |
LittleBigPlanet (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8e9cf84e | |
LittleBigPlanet (Video Game) / int_8edd1883 | type |
Colossus Climb | |
LittleBigPlanet (Video Game) / int_8edd1883 | comment |
Colossus Climb: The giant robot near the end of the game. | |
LittleBigPlanet (Video Game) / int_8edd1883 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8edd1883 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8edd1883 | |
LittleBigPlanet (Video Game) / int_8f50849 | type |
Credits Medley | |
LittleBigPlanet (Video Game) / int_8f50849 | comment |
Credits Medley: From the second game onwards, as the previous ones only showed the credits if you selected them from the start menu. LBP2 uses "Sleepyhead", then the funk remix of "Also sprach Zarathustra", and finally "Ghosts"; while LBP3 starts with "Energy" (which, strangely, isn't obtainable in Create Mode except through a Good Bad Bug) and then goes through the interactive themes for Manglewood, The Ziggurat, and Bunkum Lagoon. LBP Karting also averts this, and just plays the Gardens remix the whole way through. | |
LittleBigPlanet (Video Game) / int_8f50849 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_8f50849 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_8f50849 | |
LittleBigPlanet (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
LittleBigPlanet (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: While every boss starting with Kling Klong is some creature either created by the Negativitron, the boss of The Factory of a Better Tomorrow is... Copernicus the Guard Turkey. No one ever mentions that the factory even has a Guard Turkey, but when you beat the fourth level of the world, Clive will show up, horrified, and tell you that Copernicus is on the loose. After a quick chase, Copernicus is dead and the plot resumes as usual. | |
LittleBigPlanet (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_902fa0b4 | |
LittleBigPlanet (Video Game) / int_9182ea54 | type |
Crazy Cat Lady | |
LittleBigPlanet (Video Game) / int_9182ea54 | comment |
Crazy Cat Lady: Nana Pud, who has pictures of her cats and even attacks you with cat-shaped bombs. When her house is destroyed, the second thing she worries about is her cats: | |
LittleBigPlanet (Video Game) / int_9182ea54 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9182ea54 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9182ea54 | |
LittleBigPlanet (Video Game) / int_91d77894 | type |
Ring Menu | |
LittleBigPlanet (Video Game) / int_91d77894 | comment |
Ring Menu: The Sackpocket is Type 2. | |
LittleBigPlanet (Video Game) / int_91d77894 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_91d77894 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_91d77894 | |
LittleBigPlanet (Video Game) / int_9381f239 | type |
Clockwork Creature | |
LittleBigPlanet (Video Game) / int_9381f239 | comment |
Clockwork Creature: There's one crafted by Larry Da Vinci as a tutorial boss. As well as Clockwork Spiders in Bunkum Lagoon. You can even build them yourself. | |
LittleBigPlanet (Video Game) / int_9381f239 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9381f239 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9381f239 | |
LittleBigPlanet (Video Game) / int_941816dc | type |
Wall Run | |
LittleBigPlanet (Video Game) / int_941816dc | comment |
Wall Run: OddSock can "scamper up walls", which allows them to get some height on a wall by running up a curve, before transitioning into a wall slide which can be jumped out of. A special material in the last few levels allows for OddSock to engage full-on running along the walls and ceilings. | |
LittleBigPlanet (Video Game) / int_941816dc | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_941816dc | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_941816dc | |
LittleBigPlanet (Video Game) / int_94680696 | type |
Shaped Like Itself | |
LittleBigPlanet (Video Game) / int_94680696 | comment |
Shaped Like Itself: Newton pulls one of these when he's teaching Sackboy about Layer Launchers. | |
LittleBigPlanet (Video Game) / int_94680696 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_94680696 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_94680696 | |
LittleBigPlanet (Video Game) / int_95680e79 | type |
Cardboard Box Home | |
LittleBigPlanet (Video Game) / int_95680e79 | comment |
Cardboard Box Home: The Pod, your home base, is made of cardboard. | |
LittleBigPlanet (Video Game) / int_95680e79 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_95680e79 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_95680e79 | |
LittleBigPlanet (Video Game) / int_95864e13 | type |
B-Movie | |
LittleBigPlanet (Video Game) / int_95864e13 | comment |
B-Movie: The Director in Tinsel Town makes a living off these kinds of movies. | |
LittleBigPlanet (Video Game) / int_95864e13 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_95864e13 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_95864e13 | |
LittleBigPlanet (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
LittleBigPlanet (Video Game) / int_96181ea7 | comment |
One common criticism of LBP3 is the Loads and Loads of Loading. Level creator Mars-Park3 made a level called "Loading... Rocket" in which you control the rocket from the loading screen and fly through rings to earn points while avoiding the loading messages. That's not the self-deprecating part though; the self-deprecating part is that the level received a Team Pick, the highest honor for a level. | |
LittleBigPlanet (Video Game) / int_96181ea7 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_96181ea7 | |
LittleBigPlanet (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
LittleBigPlanet (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: Unlike in other LittleBigPlanet games, letting go of a moving sponge won't fling you with realistic momentum. In this game, you'll want to jump off of such things to get the distance you seek. The Clawstring, unlike the similar Grappling Hook introduced in LittleBigPlanet 2, has no reeling mechanic, and thus functions more like the Grappling Hook as it worked in Karting. | |
LittleBigPlanet (Video Game) / int_963086ce | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_963086ce | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_963086ce | |
LittleBigPlanet (Video Game) / int_97c3a6af | type |
The Power of Creation | |
LittleBigPlanet (Video Game) / int_97c3a6af | comment |
The Power of Creation: Every Sackboy has this thanks to Create Mode. This is more like the case of World of The Power Of Creation. | |
LittleBigPlanet (Video Game) / int_97c3a6af | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_97c3a6af | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_97c3a6af | |
LittleBigPlanet (Video Game) / int_984ef9ef | type |
"Not So Different" Remark | |
LittleBigPlanet (Video Game) / int_984ef9ef | comment |
"Not So Different" Remark: The Negativitron mixes this with Tomato in the Mirror, revealing that he IS the protagonists... or at least their vices, anyway. It has the intended effect of sending them into a Heroic B So D. | |
LittleBigPlanet (Video Game) / int_984ef9ef | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_984ef9ef | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_984ef9ef | |
LittleBigPlanet (Video Game) / int_98a63dc6 | type |
Time Abyss | |
LittleBigPlanet (Video Game) / int_98a63dc6 | comment |
Time Abyss: Down Under and the Mystic apparently predate linear time. | |
LittleBigPlanet (Video Game) / int_98a63dc6 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_98a63dc6 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_98a63dc6 | |
LittleBigPlanet (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
LittleBigPlanet (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission Some missions require certain boosters. There's a decently sized pool of boosters, of which 2 are randomly offered to you at the start of a run. There's a mission that requires using some Save-Me Hearts, and unless you feel like Bribing Your Way to Victory, you'll have to save the ones that you randomly find in Prize Bubbles and Lucky Chests. Another mission actually requires you to get Save-Me Hearts from Prize Bubbles. Good luck. Speaking of Prize Bubbles, they are also random when it comes to finding stickers, although they will never repeat any stickers. Getting the 50 Wolf Tokens from Mega Lucky Chests and 500 Aviator Tokens from both kinds of chests. | |
LittleBigPlanet (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_98b1dc8f | |
LittleBigPlanet (Video Game) / int_9918518b | type |
Press X to Die | |
LittleBigPlanet (Video Game) / int_9918518b | comment |
Press X to Die: One of the options in the Popit is "retry." Holding X on it will allow the player to pop themselves and die (without the 5% score loss) and pop out of the next checkpoint that gets activated. Its main use is in case you ever get stuck somewhere and can't get out. In Karting, it's mapped to Select instead. | |
LittleBigPlanet (Video Game) / int_9918518b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9918518b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9918518b | |
LittleBigPlanet (Video Game) / int_9954dc2 | type |
EyesAlwaysClosed | |
LittleBigPlanet (Video Game) / int_9954dc2 | comment |
Eyes Always Closed: Sean Brawn's eyes are never open. | |
LittleBigPlanet (Video Game) / int_9954dc2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9954dc2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9954dc2 | |
LittleBigPlanet (Video Game) / int_999be790 | type |
Tech-Demo Game | |
LittleBigPlanet (Video Game) / int_999be790 | comment |
Tech-Demo Game: An internal example, the games' story modes are really just designed to show off the Level Editor. | |
LittleBigPlanet (Video Game) / int_999be790 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_999be790 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_999be790 | |
LittleBigPlanet (Video Game) / int_99b90404 | type |
Time Trial | |
LittleBigPlanet (Video Game) / int_99b90404 | comment |
Time Trial: The Knitted Knight Trials are a set of 15 unlockable levels that reward you with up to three Dreamer Orbs based on your time in comparison to the par times. Each world also has a level where you run through a portion of another level while on a timer, with a possible three Orbs as a reward for these as well. | |
LittleBigPlanet (Video Game) / int_99b90404 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_99b90404 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_99b90404 | |
LittleBigPlanet (Video Game) / int_9ae0ead1 | type |
Villains Out Shopping | |
LittleBigPlanet (Video Game) / int_9ae0ead1 | comment |
Villains Out Shopping: The side level "Sorting Panic" shows one of the things the Hollows do on their downtime when not terrorizing Carnivalia: riding colorful inner tubes down a water slide. | |
LittleBigPlanet (Video Game) / int_9ae0ead1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9ae0ead1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9ae0ead1 | |
LittleBigPlanet (Video Game) / int_9aeee007 | type |
Console Cameo | |
LittleBigPlanet (Video Game) / int_9aeee007 | comment |
Console Cameo: Sackboy operates the Pod via the Pod Computer. They all look kinda familiar. | |
LittleBigPlanet (Video Game) / int_9aeee007 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9aeee007 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9aeee007 | |
LittleBigPlanet (Video Game) / int_9af10b44 | type |
Double Jump | |
LittleBigPlanet (Video Game) / int_9af10b44 | comment |
Double Jump: Of a sort. The Boost Boots allow you to dash, whether in midair or on the ground. You don't necessarily have to go up, however; left, right, up, down, and diagonal are all viable options. | |
LittleBigPlanet (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9af10b44 | |
LittleBigPlanet (Video Game) / int_9b57f005 | type |
AcCENT upon the Wrong SylLABle | |
LittleBigPlanet (Video Game) / int_9b57f005 | comment |
Accent Upon The Wrong Syllable: Zom Zom. He pronounces Bunkum like "Byoon-koom" and button like "boo-tone," for example. | |
LittleBigPlanet (Video Game) / int_9b57f005 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9b57f005 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9b57f005 | |
LittleBigPlanet (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
LittleBigPlanet (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: Sackboy has a greatly expanded moveset compared to the other games, where he can typically only run, jump, grab, and slap without the assistance of powerups. His jump goes much higher and he can extend it by fluttering in the air; his slap, which was nominally just a move done to other players as a joke, is now extended into his main attack against enemies, in addition to the possibility of doing it in the air to extend his airtime as well; he can dive and roll into enemies to stun them, as well as also being able to get even more airtime by diving forward in midair; and he still has a few other moves, such as a Ground Pound, a Shoryuken, a Spin Attack, and the ability to lift and throw objects and enemies without a set of Grabinators. | |
LittleBigPlanet (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9bcd82c0 | |
LittleBigPlanet (Video Game) / int_9be7c205 | type |
Giant Spider | |
LittleBigPlanet (Video Game) / int_9be7c205 | comment |
Giant Spider: The Floor Beasts in "Didgeridoo Didgeridon't" are huge trapdoor spiders. | |
LittleBigPlanet (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9be7c205 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9be7c205 | |
LittleBigPlanet (Video Game) / int_9c23f3a0 | type |
Bigfoot, Sasquatch, and Yeti | |
LittleBigPlanet (Video Game) / int_9c23f3a0 | comment |
Bigfoot, Sasquatch, and Yeti: Yeti is a costume. He has a large footprint-maker on a stick. | |
LittleBigPlanet (Video Game) / int_9c23f3a0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9c23f3a0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9c23f3a0 | |
LittleBigPlanet (Video Game) / int_9c8f40e8 | type |
An Interior Designer Is You | |
LittleBigPlanet (Video Game) / int_9c8f40e8 | comment |
An Interior Designer Is You: In your pod, your levels, and even the main story levels if you want. | |
LittleBigPlanet (Video Game) / int_9c8f40e8 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9c8f40e8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9c8f40e8 | |
LittleBigPlanet (Video Game) / int_9cd24d8a | type |
Locomotive Level | |
LittleBigPlanet (Video Game) / int_9cd24d8a | comment |
Locomotive Level: "Runaway Train" is set on one run by Victoria, which eventually gets attacked by the Negativitron. Scenarios involve jumping between train cars, and avoiding signs while on top of them, and at the end you pull a lever to crash it, leading into Victoria's gardens. | |
LittleBigPlanet (Video Game) / int_9cd24d8a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9cd24d8a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9cd24d8a | |
LittleBigPlanet (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
LittleBigPlanet (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Signs in The Interstellar Junction namecheck past games' locations: Craftworld from 2, Carnivalia from Vita, and Bunkum from 3. | |
LittleBigPlanet (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9dab0a6e | |
LittleBigPlanet (Video Game) / int_9dd2329c | type |
Camera Abuse | |
LittleBigPlanet (Video Game) / int_9dd2329c | comment |
Camera Abuse: In the Toggle Trailer, Toggle accidentally runs into the camera and cracks the lens. | |
LittleBigPlanet (Video Game) / int_9dd2329c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9dd2329c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9dd2329c | |
LittleBigPlanet (Video Game) / int_9dfb8296 | type |
This Is Gonna Suck | |
LittleBigPlanet (Video Game) / int_9dfb8296 | comment |
This Is Gonna Suck: Happens to Newton in this cutscene. | |
LittleBigPlanet (Video Game) / int_9dfb8296 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9dfb8296 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9dfb8296 | |
LittleBigPlanet (Video Game) / int_9dfcd6c6 | type |
Breaking Out | |
LittleBigPlanet (Video Game) / int_9dfcd6c6 | comment |
Breaking Out: One of the minigames in "Set Controls for the Heart of the Negativitron" is a Breakout pastiche. playing it awards you the key to a side level. | |
LittleBigPlanet (Video Game) / int_9dfcd6c6 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9dfcd6c6 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9dfcd6c6 | |
LittleBigPlanet (Video Game) / int_9e0c3153 | type |
Punctuated! For! Emphasis! | |
LittleBigPlanet (Video Game) / int_9e0c3153 | comment |
Punctuated! For! Emphasis!: The "I. AM. INVINCIBLE!" trophy. | |
LittleBigPlanet (Video Game) / int_9e0c3153 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9e0c3153 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9e0c3153 | |
LittleBigPlanet (Video Game) / int_9ecbba6c | type |
Metroidvania | |
LittleBigPlanet (Video Game) / int_9ecbba6c | comment |
Metroidvania: A lesser example than most, but thanks to the Sackpocket that lets you hold powerups and the unlocking of 3 new characters over the course of the game, there's some of this in the story mode, allowing you to go back through prior levels and hub worlds to get collectibles. | |
LittleBigPlanet (Video Game) / int_9ecbba6c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9ecbba6c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9ecbba6c | |
LittleBigPlanet (Video Game) / int_9f6fb586 | type |
Leitmotif | |
LittleBigPlanet (Video Game) / int_9f6fb586 | comment |
Leitmotif: There is a particular theme that is heard in the music for My Moon in the original game, the sequel and the Vita version. The Meanies and Newton have these as well. Each of the different worlds also have their own, unique themes. | |
LittleBigPlanet (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9f6fb586 | |
LittleBigPlanet (Video Game) / int_9fb2452d | type |
Evil Is Not a Toy | |
LittleBigPlanet (Video Game) / int_9fb2452d | comment |
Evil Is Not a Toy: Newton has a plan to release the Titans, thinking they have abandoned their evil ways and will forward creativity. Did they? Hint: No. | |
LittleBigPlanet (Video Game) / int_9fb2452d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_9fb2452d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_9fb2452d | |
LittleBigPlanet (Video Game) / int_a07afea2 | type |
Random Events Plot | |
LittleBigPlanet (Video Game) / int_a07afea2 | comment |
Random Events Plot: It's pretty long. The King tells you that a big adventure awaits you, and the rest is randomness. First, Sackboy platforms through the Gardens and eventually goes through a haunted castle. After this, he gets to a submarine and goes to the Savannah, where he accidentally breaks a statue made by Zola, so Zola tells him to find out what's scaring the buffalo. Sackboy finds out that the crocs are scaring them, and the Meerkats accuse King Croc of eating Stripy Tail, so now Sackboy needs to find him to clear King Croc's name. After this, the monkey suggests that Sackboy help his friend Frida's Wedding, so he goes and finds out that the groom, Don Lu, has gone missing. He is found in a Blackout Basement, but now Frida thinks that she's been jilted, so she goes on a rampage with her Skulldozer, and an Advancing Boss of Doom ensues, until it falls into a large gap caused by an exploding bridge. After that, Don Lu asks for your help in freeing Uncle Jalapeno from the evil Sheriff Zapata in the Canyons. Sackboy gets a cart full of bombs to blow up the jail, and the two head through the mines, and then the Serpent Shrine, where Sackboy blows up Zapata with his own bombs. Then Jalapeno and Sackboy go to the Metropolis, and after Sackboy decorates a car, Mags the Mechanic says that it may be cool enough to beat Ze Dude, who stole one of Mags' other cars, in a race. Sackboy challenges him, and the race goes fine until Ze Dude and the car fall off of a bridge. Then Sackboy goes deep into the sewer and finds a crane, which he uses to get the car out of the water. Sackboy leaves the sewer, and Mags tells him that Ze Dude is terrorizing her construction site, so Sackboy climbs the site and uses a panel that can reflect Ze Dude's fireballs to defeat him. Ze Dude deems Sackboy a Worthy Opponent, and lets Sackboy use his private jet to see his trainer on the Islands, the Grandmaster. She tests his platforming, and then asks if he will get her flame-throwing cat from the Terrible Oni in his volcano. Along the way, Sackboy visits the nearby castle and defeats the evil Sumo, and then proceeds to use the Grandmaster's flying machine to enter the volcano, where he uses the flame-throwing cat to defeat the Terrible Oni. Then Sackboy visits the Temples for no real reason then to learn about emitters. Honestly. Then the Magician teleports Sackboy to the Wilderness, where a bear tells him that the Collector's lair is up ahead, so Sackboy heads off to it. Then he finds out that all of the characters have been kidnapped, and he frees them...maybe. Then Sackboy defeats the Collector's Humongous Mechas and corners the Collector, who says that he did it because he had no friends. The characters agree to be his friend, and then the game is over. | |
LittleBigPlanet (Video Game) / int_a07afea2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a07afea2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a07afea2 | |
LittleBigPlanet (Video Game) / int_a0df7ffe | type |
Power-Up Mount | |
LittleBigPlanet (Video Game) / int_a0df7ffe | comment |
Power-Up Mount: In LittleBigPlanet 2, Avalon has create several robotic animals you can ride onto. The RoboBun can jump to a great height and land a Ground Pound from above. The MechaPup can use its Sonic Bark to push heavy objects. The HamsterTron 2000 can roll through tunnels and boost toward any direction. And the Bee 2.0 can both pick up object and shoot projectiles. Aside from the robotic animals created by Avalon, you can build your own mount from scratch using the Controllinator in the Level Editor. | |
LittleBigPlanet (Video Game) / int_a0df7ffe | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a0df7ffe | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a0df7ffe | |
LittleBigPlanet (Video Game) / int_a2686728 | type |
Rolling Attack | |
LittleBigPlanet (Video Game) / int_a2686728 | comment |
Rolling Attack: The Roll is a new addition to Sackboy's moveset, done by pressing Circle repeatedly (which can be changed in the Settings menu to holding Circle instead). It's not the strongest of Sackboy's offensive options as it merely stuns enemies, but that opens the possibilities of hitting them afterwards, or lifting them and throwing them off of the level. | |
LittleBigPlanet (Video Game) / int_a2686728 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a2686728 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a2686728 | |
LittleBigPlanet (Video Game) / int_a29a7058 | type |
Not Quite Flight | |
LittleBigPlanet (Video Game) / int_a29a7058 | comment |
Not Quite Flight: In LittleBigPlanet 2 and Vita, the Hero Cape from the DC Comics Pack allows Sackboy to glide around. He can get momentum from flying down, then use it to fly upwards similarly to how gliding works in the Batman: Arkham Series. If the player lowers the gravity settings, the glide physics also change, and allow Sackboy to do a high jump and change mid-jump to a glide. With lower gravity, however, it's impossible to glide downwards and use the momentum to fly back upwards. | |
LittleBigPlanet (Video Game) / int_a29a7058 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a29a7058 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a29a7058 | |
LittleBigPlanet (Video Game) / int_a31c7ef4 | type |
Cute Machines | |
LittleBigPlanet (Video Game) / int_a31c7ef4 | comment |
Cute Machines: Sackbots have all the cuteness of a Sackperson in mechanical form. | |
LittleBigPlanet (Video Game) / int_a31c7ef4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a31c7ef4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a31c7ef4 | |
LittleBigPlanet (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
LittleBigPlanet (Video Game) / int_a414c3f0 | comment |
The level "Escape Velocity" has a few advancing laser grids forcing you to pick up the pace, lest they One-Hit Kill your Sackboy. | |
LittleBigPlanet (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a414c3f0 | |
LittleBigPlanet (Video Game) / int_a45ca6ee | type |
Fantasy Counterpart Map | |
LittleBigPlanet (Video Game) / int_a45ca6ee | comment |
Fantasy Counterpart Map: The eight worlds of the campaign are all inspired by real countries- in order, you have England, Africa, South America, Mexico, the United States, Japan, India, and Russia. | |
LittleBigPlanet (Video Game) / int_a45ca6ee | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a45ca6ee | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a45ca6ee | |
LittleBigPlanet (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
LittleBigPlanet (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: The Mexican-themed Canyons from the first game. The Egypt-themed Golden Sands from the PSP game. La Marionetta from the PS Vita game is circus-themed, but also inexplicably placed in a desert. Downplayed since most of the levels are indoors. | |
LittleBigPlanet (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a4cb54b4 | |
LittleBigPlanet (Video Game) / int_a6441fa | type |
Gratuitous Ninja | |
LittleBigPlanet (Video Game) / int_a6441fa | comment |
Gratuitous Ninja: Wearing the "Ninja" costume allows you to become one yourself. | |
LittleBigPlanet (Video Game) / int_a6441fa | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a6441fa | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a6441fa | |
LittleBigPlanet (Video Game) / int_a6cda066 | type |
Rule of Three | |
LittleBigPlanet (Video Game) / int_a6cda066 | comment |
Rule of Three: There are 3 heroes and there are 3 Titans. It takes 3 Marbles to unlock OddSock and Toggle (not Swoop, he only needs 2 for some reason). | |
LittleBigPlanet (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a6cda066 | |
LittleBigPlanet (Video Game) / int_a6ed3cd6 | type |
Scatting | |
LittleBigPlanet (Video Game) / int_a6ed3cd6 | comment |
Scatting: Some can be heard during the themes from Victoria's Lab and Eve's Asylum. | |
LittleBigPlanet (Video Game) / int_a6ed3cd6 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a6ed3cd6 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a6ed3cd6 | |
LittleBigPlanet (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
LittleBigPlanet (Video Game) / int_a7325f9e | comment |
The Many Deaths of You: There are a handful of unique ways to die, due to the different hazards. These include being vaporized by plasma, disintegrating from fire damage, or Death Throwing after being crushed or falling onto some spikes. | |
LittleBigPlanet (Video Game) / int_a7325f9e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a7325f9e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a7325f9e | |
LittleBigPlanet (Video Game) / int_a8298592 | type |
Mouse World | |
LittleBigPlanet (Video Game) / int_a8298592 | comment |
Mouse World: The Sackpeople are 8cm tall. This becomes obvious when you compare them to the backgrounds, and some of the real-world objects (e.g. the ruler). | |
LittleBigPlanet (Video Game) / int_a8298592 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a8298592 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a8298592 | |
LittleBigPlanet (Video Game) / int_a864d2d8 | type |
Commie Land | |
LittleBigPlanet (Video Game) / int_a864d2d8 | comment |
Commie Land: The Factory of a Better Tomorrow is implied to be communistic; propaganda posters can be seen in some places, and the primary decor is a red-painted metal. | |
LittleBigPlanet (Video Game) / int_a864d2d8 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a864d2d8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a864d2d8 | |
LittleBigPlanet (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
LittleBigPlanet (Video Game) / int_a8a04f6f | comment |
And I Must Scream: Shorty after Avalon is abducted by the Negativiatron, Dr. Herbert Higginbotham outright says this is happening to Avalon while also referencing the Trope Namer. | |
LittleBigPlanet (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_a8a04f6f | |
LittleBigPlanet (Video Game) / int_aa42306e | type |
Totally Radical | |
LittleBigPlanet (Video Game) / int_aa42306e | comment |
Totally Radical: The voice-over for the "Recent Activity" option in the hub menu has Stephen briefly attempt to use "yoof" slang in his impeccably twee voice, before declaring it's just not worth it. | |
LittleBigPlanet (Video Game) / int_aa42306e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_aa42306e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_aa42306e | |
LittleBigPlanet (Video Game) / int_aaf863b | type |
Edible Theme Naming | |
LittleBigPlanet (Video Game) / int_aaf863b | comment |
Edible Theme Naming: Each of the first game's patches was named after a type of cheese. The second game's patches were initially named after types of cake, but eventually this was dropped. | |
LittleBigPlanet (Video Game) / int_aaf863b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_aaf863b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_aaf863b | |
LittleBigPlanet (Video Game) / int_ab4c0f17 | type |
Player Creation Sharing | |
LittleBigPlanet (Video Game) / int_ab4c0f17 | comment |
Player Creation Sharing: Players can share levels they create as well as music, films, and costumes. | |
LittleBigPlanet (Video Game) / int_ab4c0f17 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ab4c0f17 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ab4c0f17 | |
LittleBigPlanet (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
LittleBigPlanet (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: In the racetrack "Mine the Gap", you race through a mine. The music playing in this level? "Inmóvil" by Mexican quintet Kinky. Its lyrics are in Spanish, but the whole song is about lust and loneliness in the digital age. The official music video for this song is definitely NSFW, as it has full frontal female nudity and a man following a beautiful woman to a topless bar as she strips. This is a song that was included in a game that is rated E by the ESRB, and it plays in a Minecart Madness level, no less. Fishbone's contribution to the soundtrack, on the other hand, despite bearing the title "Skankin' to the Beat", is a fairly innocent little song* save for one mild sexual reference named after a reggae dance move. | |
LittleBigPlanet (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_abad35b4 | |
LittleBigPlanet (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
LittleBigPlanet (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: You find The Puppeteer's diary just before the final boss. | |
LittleBigPlanet (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ad22fa80 | |
LittleBigPlanet (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
LittleBigPlanet (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: The narrator has a tendency to make sassy or humorous remarks throughout the tutorials. Granted, it is Stephen Fry narrating the game. | |
LittleBigPlanet (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ae3d6438 | |
LittleBigPlanet (Video Game) / int_aeb88a57 | type |
Kids Prefer Boxes | |
LittleBigPlanet (Video Game) / int_aeb88a57 | comment |
Kids Prefer Boxes: Your base, The Pod, is a rocket ship made out of cardboard. | |
LittleBigPlanet (Video Game) / int_aeb88a57 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_aeb88a57 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_aeb88a57 | |
LittleBigPlanet (Video Game) / int_aed65980 | type |
All for Nothing | |
LittleBigPlanet (Video Game) / int_aed65980 | comment |
All for Nothing: Huge Spaceship crash lands on The Cosmos one level after Herbert rebuilds it. | |
LittleBigPlanet (Video Game) / int_aed65980 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_aed65980 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_aed65980 | |
LittleBigPlanet (Video Game) / int_aefa2a04 | type |
Giant Hands of Doom | |
LittleBigPlanet (Video Game) / int_aefa2a04 | comment |
In the Muppets Pack, there's the Phantom's Massive Muppet Machine, which has Giant Hands of Doom that can slam and send out fireballs, and a mouth full of plasma that needs to be avoided when attacking its teeth. | |
LittleBigPlanet (Video Game) / int_aefa2a04 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_aefa2a04 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_aefa2a04 | |
LittleBigPlanet (Video Game) / int_af7d78e4 | type |
Stalactite Spite | |
LittleBigPlanet (Video Game) / int_af7d78e4 | comment |
Stalactite Spite: In the level "The Frozen Tundra", the icicles actually fall before you get to them, thus forming convenient platforms. Of course, they're still capable of smashing you. | |
LittleBigPlanet (Video Game) / int_af7d78e4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_af7d78e4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_af7d78e4 | |
LittleBigPlanet (Video Game) / int_b0218885 | type |
Mickey Mousing | |
LittleBigPlanet (Video Game) / int_b0218885 | comment |
Mickey Mousing: The montage of Higginbotham fixing the Ship (through an Imagination-Based Superpower-based Disney Acid Sequence) syncs up with the music. | |
LittleBigPlanet (Video Game) / int_b0218885 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b0218885 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b0218885 | |
LittleBigPlanet (Video Game) / int_b06ff73b | type |
Variable Mix | |
LittleBigPlanet (Video Game) / int_b06ff73b | comment |
Variable Mix: In all of the games, the Pod Music will change based on what menu you're in or where you are. On the Main Menu, the Create Moon, etc. In all games, there are also Interactive Music Tracks. These songs have anywhere from 2-6 different sliders that will increase or decrease the volume of different vocals, instruments, sound effects, and the like. Here's what the menu for a typical Interactive Music item looks like.◊ | |
LittleBigPlanet (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b06ff73b | |
LittleBigPlanet (Video Game) / int_b1ddb121 | type |
Remixed Level | |
LittleBigPlanet (Video Game) / int_b1ddb121 | comment |
Remixed Level: Every world has at least one level where you play through a section of one of the world's main levels on a timer, doing a speedrun to get up to three Orbs.invoked | |
LittleBigPlanet (Video Game) / int_b1ddb121 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b1ddb121 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b1ddb121 | |
LittleBigPlanet (Video Game) / int_b2595417 | type |
Nightmarish Factory | |
LittleBigPlanet (Video Game) / int_b2595417 | comment |
Nightmarish Factory: The Factory of a Better Tomorrow. It's full of bombs, smoke, and a deadly robot turkey that chases you in the final level. | |
LittleBigPlanet (Video Game) / int_b2595417 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b2595417 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b2595417 | |
LittleBigPlanet (Video Game) / int_b42e16fb | type |
Feathered Fiend | |
LittleBigPlanet (Video Game) / int_b42e16fb | comment |
Feathered Fiend: Copernicus the Guard Turkey, which becomes a Clipped-Wing Angel after getting a flame bath. | |
LittleBigPlanet (Video Game) / int_b42e16fb | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b42e16fb | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b42e16fb | |
LittleBigPlanet (Video Game) / int_b43217a5 | type |
Battle Boomerang | |
LittleBigPlanet (Video Game) / int_b43217a5 | comment |
Battle Boomerang: The Whirltool is a boomerang that resembles a fan with three blades. Its high speed, beefy range, and homing capabilities let it make short work of enemies. | |
LittleBigPlanet (Video Game) / int_b43217a5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b43217a5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b43217a5 | |
LittleBigPlanet (Video Game) / int_b4a947fa | type |
Temporary Online Content | |
LittleBigPlanet (Video Game) / int_b4a947fa | comment |
Temporary Online Content: There are some rare DLC costumes that players can miss out on, mostly rare shirts and hats. There are special shirts (and occasionally hats) available at each game's launch, the Slurpee Shirt, which you got by redeeming codes that were on the bottom of Slurpee cups, a shirt in the second game that was only possible to get by pre-ordering the Vita game, and 3 shirts with each of the new playable characters from the third game (and one with the 3 from the logo) for pre-ordering the digital version of LittleBigPlanet 3. In Karting, there's the Target Racer for pre-ordering the game from said store. All DLC packs relating to Creator/Disney in any way were removed on December 21st, 2017 and can no longer be bought, although you can still redownload them if you've already bought them. | |
LittleBigPlanet (Video Game) / int_b4a947fa | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b4a947fa | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b4a947fa | |
LittleBigPlanet (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
LittleBigPlanet (Video Game) / int_b4d6aa7d | comment |
Dungeon Bypass: In the final stage of the Popit Puzzles' Second Semester, you have to place, edit, and use Sackbots to solve puzzles. However, instead of doing that, you could change a Sackbot to the Swoop frame, use the "Act" option to control Swoop, have him pick up Sackboy, and then fly over the entire level to the end scoreboard. | |
LittleBigPlanet (Video Game) / int_b4d6aa7d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b4d6aa7d | |
LittleBigPlanet (Video Game) / int_b4fae672 | type |
Heads I Win, Tails You Lose | |
LittleBigPlanet (Video Game) / int_b4fae672 | comment |
Heads I Win, Tails You Lose: One boss fight has you fighting one of the Negativitron's ships while protecting Avalon's ship, and keeping it from taking too much damage. However, once you deal the final blow, the enemy ship shoots a missile and brings down Avalon's ship anyway. | |
LittleBigPlanet (Video Game) / int_b4fae672 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b4fae672 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b4fae672 | |
LittleBigPlanet (Video Game) / int_b5049d76 | type |
Added Alliterative Appeal | |
LittleBigPlanet (Video Game) / int_b5049d76 | comment |
Added Alliterative Appeal: From the Muppets Pack, the Phantom has a Massive Muppet Machine that he uses to try and kill you. | |
LittleBigPlanet (Video Game) / int_b5049d76 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b5049d76 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b5049d76 | |
LittleBigPlanet (Video Game) / int_b543bac4 | type |
Oxygen Meter | |
LittleBigPlanet (Video Game) / int_b543bac4 | comment |
Oxygen Meter: If a Sackperson stays underwater for 30 seconds without resurfacing or reaching a Bubble Maker, they pop from lack of air. | |
LittleBigPlanet (Video Game) / int_b543bac4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b543bac4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b543bac4 | |
LittleBigPlanet (Video Game) / int_b5e23d81 | type |
The Collector | |
LittleBigPlanet (Video Game) / int_b5e23d81 | comment |
The Collector: The Hoard are an entire race of this trope. They steal anything that's not nailed down; examples include the Huge Monster's egg and Victoria's cakes. | |
LittleBigPlanet (Video Game) / int_b5e23d81 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b5e23d81 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b5e23d81 | |
LittleBigPlanet (Video Game) / int_b6dc59fd | type |
Word, Schmord! | |
LittleBigPlanet (Video Game) / int_b6dc59fd | comment |
Word, Schmord!: One of the music tracks is called "Disco Shmisco". | |
LittleBigPlanet (Video Game) / int_b6dc59fd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b6dc59fd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b6dc59fd | |
LittleBigPlanet (Video Game) / int_b6f33a21 | type |
Rainbow Speak | |
LittleBigPlanet (Video Game) / int_b6f33a21 | comment |
Rainbow Speak: In NPC dialogue, important items and game mechanics are highlighted in pink. | |
LittleBigPlanet (Video Game) / int_b6f33a21 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b6f33a21 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b6f33a21 | |
LittleBigPlanet (Video Game) / int_b76b6362 | type |
Endless Running Game | |
LittleBigPlanet (Video Game) / int_b76b6362 | comment |
Endless Running Game: The second non-platformer in the series, after Karting. | |
LittleBigPlanet (Video Game) / int_b76b6362 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b76b6362 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b76b6362 | |
LittleBigPlanet (Video Game) / int_b83aeca9 | type |
Lantern Jaw of Justice | |
LittleBigPlanet (Video Game) / int_b83aeca9 | comment |
Lantern Jaw of Justice: Sean Brawn has one, being a parody of a stock hero. | |
LittleBigPlanet (Video Game) / int_b83aeca9 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b83aeca9 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b83aeca9 | |
LittleBigPlanet (Video Game) / int_b87ca9b3 | type |
Corridor Cubbyhole Run | |
LittleBigPlanet (Video Game) / int_b87ca9b3 | comment |
Corridor Cubbyhole Run: In the Serpent Shrine level, there are several sections where you must travel along passages where fiery serpents pass through at intervals. Sometimes this cubbyhole is in the floor, sometimes it's in the ceiling, and sometimes it's in the areas between the snakes' paths. The "combat" in the Metal Gear Solid level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole. | |
LittleBigPlanet (Video Game) / int_b87ca9b3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b87ca9b3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b87ca9b3 | |
LittleBigPlanet (Video Game) / int_b93b00ef | type |
Goomba Springboard | |
LittleBigPlanet (Video Game) / int_b93b00ef | comment |
Goomba Springboard: In addition to Sackboy's increased jump height on his own, bouncing off of enemies now gives a bound that's a bit higher than that height (owing to using the enemy as his platform). If he's equipped with the Plasma Pumps, this will also recharge the fuel for his Hover, allowing for platforming over large chasms without touching the ground. | |
LittleBigPlanet (Video Game) / int_b93b00ef | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b93b00ef | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b93b00ef | |
LittleBigPlanet (Video Game) / int_b956ebdd | type |
Tron Lines | |
LittleBigPlanet (Video Game) / int_b956ebdd | comment |
Tron Lines: The "VR Training" level of the "Metal Gear Solid" level pack has them in a grid arrangement on most of the walls and obstacles. The material you get for Create Mode from this level comes in red, green, and blue flavors. Even the glowing of the lines is visually close to the ones from TRON. There's also an unlockable skin and helmet that are clearly evocative of TRON; they even glow in the dark! | |
LittleBigPlanet (Video Game) / int_b956ebdd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_b956ebdd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_b956ebdd | |
LittleBigPlanet (Video Game) / int_ba1463a5 | type |
Creation Sequence | |
LittleBigPlanet (Video Game) / int_ba1463a5 | comment |
Creation Sequence: The game has you scripting your own Creation Sequence via Level Editor, be it recording in Create Mode, Popit Powerup in Play Mode, a scripted assembly line, and more. | |
LittleBigPlanet (Video Game) / int_ba1463a5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ba1463a5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ba1463a5 | |
LittleBigPlanet (Video Game) / int_ba389b4 | type |
Swiss-Army Tears | |
LittleBigPlanet (Video Game) / int_ba389b4 | comment |
Swiss-Army Tears: According to the story's penultimate cutscene, where The Puppeteer sheds a Single Tear that splits up and revives the five remaining Creators that aid Sackboy. | |
LittleBigPlanet (Video Game) / int_ba389b4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ba389b4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ba389b4 | |
LittleBigPlanet (Video Game) / int_ba9073e6 | type |
Land Downunder | |
LittleBigPlanet (Video Game) / int_ba9073e6 | comment |
Land Down Under: The first theme, Down Under. | |
LittleBigPlanet (Video Game) / int_ba9073e6 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ba9073e6 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ba9073e6 | |
LittleBigPlanet (Video Game) / int_badfee0b | type |
Ominous Obsidian Ooze | |
LittleBigPlanet (Video Game) / int_badfee0b | comment |
Ominous Obsidian Ooze: The Uproar barriers on the world maps take the form of dripping black goop that cascades off of the sides of the platforms. | |
LittleBigPlanet (Video Game) / int_badfee0b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_badfee0b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_badfee0b | |
LittleBigPlanet (Video Game) / int_bb18e3c9 | type |
Detonation Moon | |
LittleBigPlanet (Video Game) / int_bb18e3c9 | comment |
Detonation Moon: The villains in the Marvel Pack want to do this, though rather than detonating the main moon, they instead seek to blow up people's My Moons and destroy all the levels they've created. | |
LittleBigPlanet (Video Game) / int_bb18e3c9 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_bb18e3c9 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_bb18e3c9 | |
LittleBigPlanet (Video Game) / int_bb33d2e2 | type |
Russian Bear | |
LittleBigPlanet (Video Game) / int_bb33d2e2 | comment |
Russian Bear: The Ziggurat, a Russian-themed kingdom in the third game, has various bears roaming the various levels. One challenge level, "Bear With Us", features angry bears jumping around the level. | |
LittleBigPlanet (Video Game) / int_bb33d2e2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_bb33d2e2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_bb33d2e2 | |
LittleBigPlanet (Video Game) / int_bd29e069 | type |
PreciousPuppies | |
LittleBigPlanet (Video Game) / int_bd29e069 | comment |
Precious Puppies: Some of Avalon's machines take this form, although according to the level description they're actually quite vicious. | |
LittleBigPlanet (Video Game) / int_bd29e069 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_bd29e069 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_bd29e069 | |
LittleBigPlanet (Video Game) / int_bd2a7b29 | type |
Tide Level | |
LittleBigPlanet (Video Game) / int_bd2a7b29 | comment |
Tide Level: Water in this game moves on intervals, and since Sackboy can't swim, this requires you to get on either platforms that are above the water level or platforms that rise and fall with it. "Water Predicament" is the first instance of such a level, but later ones include more absurd variations like the water tilting diagonally back and forth. | |
LittleBigPlanet (Video Game) / int_bd2a7b29 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_bd2a7b29 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_bd2a7b29 | |
LittleBigPlanet (Video Game) / int_bd86fd2c | type |
Leaning Tower of Mooks | |
LittleBigPlanet (Video Game) / int_bd86fd2c | comment |
Leaning Tower of Mooks: Grunties eventually begin stacking atop each other in later worlds. This makes it hard or even impossible to stomp them, but doesn't render them immune to slaps and other attacks. They'll occasionally throw the top Grunty off of the stack as a projectile, after which they'll get up and fight as normal. | |
LittleBigPlanet (Video Game) / int_bd86fd2c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_bd86fd2c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_bd86fd2c | |
LittleBigPlanet (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
LittleBigPlanet (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: The aptly-named Spooky Mansion, being home to the Hollows. | |
LittleBigPlanet (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_bda2d236 | |
LittleBigPlanet (Video Game) / int_bdadcde1 | type |
Spring Coil | |
LittleBigPlanet (Video Game) / int_bdadcde1 | comment |
Spring Coil: The Springinator powerup that OddSock gets, which allows him to bounce higher than he can jump. | |
LittleBigPlanet (Video Game) / int_bdadcde1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_bdadcde1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_bdadcde1 | |
LittleBigPlanet (Video Game) / int_bfc872db | type |
Rise to the Challenge | |
LittleBigPlanet (Video Game) / int_bfc872db | comment |
Rise to the Challenge: "Water Predicament" ends on a section where water rises from below, rather than the Tide Level it's been up to this point, requiring you to use elevators to get up to the ending. | |
LittleBigPlanet (Video Game) / int_bfc872db | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_bfc872db | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_bfc872db | |
LittleBigPlanet (Video Game) / int_c026716 | type |
Holiday Mode | |
LittleBigPlanet (Video Game) / int_c026716 | comment |
Holiday Mode: Around the time of mainstream American holidays like Halloween or Christmas, the Team Picks page usually gets hit with a batch of more festive levels. Around the aforementioned holidays, plus many others, free DLC is put in the store for festive costumes. These include a turkey to wear on your head for Thanksgiving, a Santa costume for Christmas, Chinese people holding celebratory lamps for Chinese New Year, Star-shaped shades and a firework on Sackboy's back for American New Year, cologne and perfume for April Fool's day, and costumes for other events including World Peace Day and the Perseid's Meteor Shower. | |
LittleBigPlanet (Video Game) / int_c026716 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c026716 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c026716 | |
LittleBigPlanet (Video Game) / int_c03860d2 | type |
Womb Level | |
LittleBigPlanet (Video Game) / int_c03860d2 | comment |
Womb Level: "Belly of the Beast" from Bunkum Lagoon has you going into, well, the belly of a beast. Seemingly a whale-like creature, but it's not given a species. Defeating the final Titan involves throwing a bomb into it, then getting swallowed so you can detonate said bomb. | |
LittleBigPlanet (Video Game) / int_c03860d2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c03860d2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c03860d2 | |
LittleBigPlanet (Video Game) / int_c04b1231 | type |
Jump Scare | |
LittleBigPlanet (Video Game) / int_c04b1231 | comment |
Jump Scare: The post-credits scene shows a dark background. However, a floating disembodied head of Vex pops up shouting "Sweet Nightmares, Sackboy!" at the camera before laughing evilly and later disappears before fading to black. Here's a video. Wanna see? | |
LittleBigPlanet (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c04b1231 | |
LittleBigPlanet (Video Game) / int_c0e891c1 | type |
Winged Soul Flies Off at Death | |
LittleBigPlanet (Video Game) / int_c0e891c1 | comment |
Winged Soul Flies Off at Death: Similarly to Crash Bandicoot. When a Sackperson dies, they become a translucent blue winged spirit wearing their outfit and flutter away. | |
LittleBigPlanet (Video Game) / int_c0e891c1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c0e891c1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c0e891c1 | |
LittleBigPlanet (Video Game) / int_c15418b2 | type |
Grind Boots | |
LittleBigPlanet (Video Game) / int_c15418b2 | comment |
Grind Boots: Inverted with the Hook Hat which allows Sackboy to ride on Bendy Rails with a helmet. The Hoverboard item in the Back to the Future level kit also has this property. | |
LittleBigPlanet (Video Game) / int_c15418b2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c15418b2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c15418b2 | |
LittleBigPlanet (Video Game) / int_c25f7913 | type |
By the Lights of Their Eyes | |
LittleBigPlanet (Video Game) / int_c25f7913 | comment |
By the Lights of Their Eyes: Can be invoked by wearing glowing eyes in the dark. | |
LittleBigPlanet (Video Game) / int_c25f7913 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c25f7913 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c25f7913 | |
LittleBigPlanet (Video Game) / int_c32201f6 | type |
Good Colors, Evil Colors | |
LittleBigPlanet (Video Game) / int_c32201f6 | comment |
Good Colors, Evil Colors: Vex and things associated with him are all a vibrant red, blue, and green. | |
LittleBigPlanet (Video Game) / int_c32201f6 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c32201f6 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c32201f6 | |
LittleBigPlanet (Video Game) / int_c32d3344 | type |
Disconnected Side Area | |
LittleBigPlanet (Video Game) / int_c32d3344 | comment |
Disconnected Side Area: Each of the first four worlds has a Flower Cannon that shoots you to a small plateau on a different world, with a sampler of levels to play and no way to reach the mainland that comprises the rest of the world. | |
LittleBigPlanet (Video Game) / int_c32d3344 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c32d3344 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c32d3344 | |
LittleBigPlanet (Video Game) / int_c3884cdc | type |
1-Up | |
LittleBigPlanet (Video Game) / int_c3884cdc | comment |
1-Up: Save-Me Hearts, but like in most endless runners, the more you use in a single run, the more it takes next time. | |
LittleBigPlanet (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c3884cdc | |
LittleBigPlanet (Video Game) / int_c3eb0946 | type |
Stepping Stones in the Sky | |
LittleBigPlanet (Video Game) / int_c3eb0946 | comment |
One level in the Toy Story Pack takes place on one, apparently part of Star Command. The Evil Dr. Porkchop ends up blowing it up and making its remains into a spacebound version of Stepping Stones in the Sky as the platforms reenter orbit. | |
LittleBigPlanet (Video Game) / int_c3eb0946 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c3eb0946 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c3eb0946 | |
LittleBigPlanet (Video Game) / int_c3f6e68 | type |
Dem Bones | |
LittleBigPlanet (Video Game) / int_c3f6e68 | comment |
The entire Wedding theme. It's being celebrated by skeletons. | |
LittleBigPlanet (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c3f6e68 | |
LittleBigPlanet (Video Game) / int_c3fc7139 | type |
Wutai | |
LittleBigPlanet (Video Game) / int_c3fc7139 | comment |
Wutai: The Islands is entirely patterned after Imperial Japan in and is situated in Japan on the world map. | |
LittleBigPlanet (Video Game) / int_c3fc7139 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c3fc7139 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c3fc7139 | |
LittleBigPlanet (Video Game) / int_c64bdacd | type |
Scoring Points | |
LittleBigPlanet (Video Game) / int_c64bdacd | comment |
Scoring Points: Collecting Score Bubbles throughout the levels, although most of the time they're just for competition with other players and don't actually do anything. | |
LittleBigPlanet (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c64bdacd | |
LittleBigPlanet (Video Game) / int_c64db44b | type |
Idle Animation | |
LittleBigPlanet (Video Game) / int_c64db44b | comment |
Idle Animation: While waiting for you, Sackboy may yawn, hang his head down in boredom, sit down for a moment, or place his hands on his zipper. | |
LittleBigPlanet (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c64db44b | |
LittleBigPlanet (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
LittleBigPlanet (Video Game) / int_c75c63a3 | comment |
Blackout Basement: The Spooky Mansion level "Sunshine & Shadows" is suitably dark for a spooky mansion, and it's up to you to light the way. | |
LittleBigPlanet (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c75c63a3 | |
LittleBigPlanet (Video Game) / int_c75df49a | type |
Shout-Out | |
LittleBigPlanet (Video Game) / int_c75df49a | comment |
Shout-Out: Enough for its own page. | |
LittleBigPlanet (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c75df49a | |
LittleBigPlanet (Video Game) / int_c8383ea3 | type |
Defunct Online Video Games | |
LittleBigPlanet (Video Game) / int_c8383ea3 | comment |
Defunct Online Video Games: Sony disabled the servers for LBP 1, 2, Vita, the PS3 version of 3 in 2021, followed by the main PS4 version in 2024 after a string of security incidents throughout the years, including (among other things) DDoS attacks and hackers gaining access to in-game community management tools. Given Sony's next to non-existent support for the PS3 and Vita by that time, along with Sony's shift to focus on other projects, it's likely the servers would've been shut down sooner or later anyway. But still, ouch. | |
LittleBigPlanet (Video Game) / int_c8383ea3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c8383ea3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c8383ea3 | |
LittleBigPlanet (Video Game) / int_c9597a03 | type |
Self-Deprecation | |
LittleBigPlanet (Video Game) / int_c9597a03 | comment |
Self-Deprecation: The "FIX ME HOOK HAT" shirt. In short, when editing a Sackbot, you can toggle what powerups they can use. The powerups are represented in the menu with pictures, except that the Hook Hat didn't have a picture, just a gray box reading "FIX ME HOOK HAT". This wasn't fixed up to 7 months after release, so when they finally changed it to a proper icon of the Hook Hat, they let the joke live on in the form of a free DLC shirt with those 4 words on it. One common criticism of LBP3 is the Loads and Loads of Loading. Level creator Mars-Park3 made a level called "Loading... Rocket" in which you control the rocket from the loading screen and fly through rings to earn points while avoiding the loading messages. That's not the self-deprecating part though; the self-deprecating part is that the level received a Team Pick, the highest honor for a level. | |
LittleBigPlanet (Video Game) / int_c9597a03 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c9597a03 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c9597a03 | |
LittleBigPlanet (Video Game) / int_c96e8bb5 | type |
Rocket Punch | |
LittleBigPlanet (Video Game) / int_c96e8bb5 | comment |
Rocket Punch: One of the power-ups you get for being behind the competition transforms your kart into a speeding boxing glove, which can punch through racers along its path. | |
LittleBigPlanet (Video Game) / int_c96e8bb5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c96e8bb5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c96e8bb5 | |
LittleBigPlanet (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
LittleBigPlanet (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: The Sackbots. You can actively seek them out and personally escort them all to safety Pikmin-style. | |
LittleBigPlanet (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_c9861848 | |
LittleBigPlanet (Video Game) / int_ca198bc3 | type |
Paintball Episode | |
LittleBigPlanet (Video Game) / int_ca198bc3 | comment |
Paintball Episode: The Metal Gear Solid DLC pack adds the paintinator, turning the pack itself into one of these as well as allowing you to create your own. | |
LittleBigPlanet (Video Game) / int_ca198bc3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ca198bc3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ca198bc3 | |
LittleBigPlanet (Video Game) / int_caa28b82 | type |
Cloudcuckoolander | |
LittleBigPlanet (Video Game) / int_caa28b82 | comment |
Cloudcuckoolander: Mrs. Sunshine. She has tons of imaginary friends that she made up to keep her company while she was lost in the Spooky Mansion. These imaginary friends in turn have what she believes to be imaginary friends, who are actually real people. | |
LittleBigPlanet (Video Game) / int_caa28b82 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_caa28b82 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_caa28b82 | |
LittleBigPlanet (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
LittleBigPlanet (Video Game) / int_cabaf736 | comment |
Critical Annoyance: If your party keeps dying repeatedly and runs out the lives in the last Checkpoint, the glowing ring on it turns red and an intermittent klaxon-type alarm sounds every three seconds, and the klaxon fades a bit if you go further from it. Once you activate a new Checkpoint, both the red ring and the klaxon stop. | |
LittleBigPlanet (Video Game) / int_cabaf736 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cabaf736 | |
LittleBigPlanet (Video Game) / int_caf89e54 | type |
Taking You with Me | |
LittleBigPlanet (Video Game) / int_caf89e54 | comment |
Taking You with Me: In the level "Huge peril for huge spaceship", when the enemy ship is destroyed, it shoots out a rocket that hits your spaceship, causing it to crash aswell. | |
LittleBigPlanet (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_caf89e54 | |
LittleBigPlanet (Video Game) / int_cb643ebb | type |
Everything's Deader with Zombies | |
LittleBigPlanet (Video Game) / int_cb643ebb | comment |
Everything's Deader with Zombies: There are numerous zombie-themed costumes. | |
LittleBigPlanet (Video Game) / int_cb643ebb | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cb643ebb | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cb643ebb | |
LittleBigPlanet (Video Game) / int_cbd705be | type |
Shamu Fu | |
LittleBigPlanet (Video Game) / int_cbd705be | comment |
Shamu Fu: A handful of levels have a fish hidden in them, which Sackboy can pick up. This strengthens his melee blows, allowing him to defeat enemies who would otherwise take two slaps with just one, or deal damage instead of merely stunning enemies with the spin. | |
LittleBigPlanet (Video Game) / int_cbd705be | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cbd705be | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cbd705be | |
LittleBigPlanet (Video Game) / int_cbf9d0fe | type |
Sour Supporter | |
LittleBigPlanet (Video Game) / int_cbf9d0fe | comment |
Sour Supporter: Clive Handforth. | |
LittleBigPlanet (Video Game) / int_cbf9d0fe | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cbf9d0fe | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cbf9d0fe | |
LittleBigPlanet (Video Game) / int_cca8c07b | type |
"Metaphor" Is My Middle Name | |
LittleBigPlanet (Video Game) / int_cca8c07b | comment |
"Metaphor" Is My Middle Name: Apparently, Avalon Centrifuge's middle name is "Teamwork." | |
LittleBigPlanet (Video Game) / int_cca8c07b | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cca8c07b | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cca8c07b | |
LittleBigPlanet (Video Game) / int_cd3703a2 | type |
Genre Mashup | |
LittleBigPlanet (Video Game) / int_cd3703a2 | comment |
Genre Mashup: A lot of songs in the soundtrack are mixtures of Classical and Disco/Funk: "A Fifth of Beethoven", "Disco Divertimento", and the remix of "Also sprach Zarathustra". | |
LittleBigPlanet (Video Game) / int_cd3703a2 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cd3703a2 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cd3703a2 | |
LittleBigPlanet (Video Game) / int_ce104b8e | type |
Serial Escalation | |
LittleBigPlanet (Video Game) / int_ce104b8e | comment |
Serial Escalation: According to one estimate, there are so many levels (over 10 million now) across the three main titles alone that it'd take more than an entire human lifetime to play all of them. | |
LittleBigPlanet (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ce104b8e | |
LittleBigPlanet (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
LittleBigPlanet (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: The story is much more comedy-based than LBP2 and Vita. In particular, the villain is a complete bumbler and no lives seem to be at stake. | |
LittleBigPlanet (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ce6555f0 | |
LittleBigPlanet (Video Game) / int_ceabe589 | type |
Incoming Ham | |
LittleBigPlanet (Video Game) / int_ceabe589 | comment |
Incoming Ham: I... AM AVALON CENTRIFUGE! | |
LittleBigPlanet (Video Game) / int_ceabe589 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ceabe589 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ceabe589 | |
LittleBigPlanet (Video Game) / int_cef6a167 | type |
Second Place Is for Losers | |
LittleBigPlanet (Video Game) / int_cef6a167 | comment |
Second Place Is for Losers: If at the end of a mission Sackboy gets a silver, he will be very angry. | |
LittleBigPlanet (Video Game) / int_cef6a167 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cef6a167 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cef6a167 | |
LittleBigPlanet (Video Game) / int_cf3a870 | type |
Remilitarized Zone | |
LittleBigPlanet (Video Game) / int_cf3a870 | comment |
Remilitarized Zone: Most of The Wilderness is set in the Collector's war bunker. | |
LittleBigPlanet (Video Game) / int_cf3a870 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cf3a870 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cf3a870 | |
LittleBigPlanet (Video Game) / int_cf8a91be | type |
Item Get! | |
LittleBigPlanet (Video Game) / int_cf8a91be | comment |
Item Get!: When Sackboy gets a Marble, it's accompanied by it floating over to him while an ethereal riff plays, followed by a triumphant musical sting as he collects it. | |
LittleBigPlanet (Video Game) / int_cf8a91be | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cf8a91be | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cf8a91be | |
LittleBigPlanet (Video Game) / int_cfbc6ec5 | type |
Not-Actually-Cosmetic Award | |
LittleBigPlanet (Video Game) / int_cfbc6ec5 | comment |
Not-Actually-Cosmetic Award: The games have collectible stickers, which need to be pasted on cardboard objects in the levels to activate events. Although mostly it's for more cosmetics, the only occasion where it advances the level is the tutorial teaching you how to use stickers. | |
LittleBigPlanet (Video Game) / int_cfbc6ec5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cfbc6ec5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cfbc6ec5 | |
LittleBigPlanet (Video Game) / int_cffafc80 | type |
You, Get Me Coffee | |
LittleBigPlanet (Video Game) / int_cffafc80 | comment |
You, Get Me Coffee: Avalon ends his first appearance by ordering Clive to "fetch my tall orange mochaccino. I've got brain thinking to do." | |
LittleBigPlanet (Video Game) / int_cffafc80 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_cffafc80 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_cffafc80 | |
LittleBigPlanet (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
LittleBigPlanet (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: It's possible to do this in Create Mode via the colour correction setting. | |
LittleBigPlanet (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d028ca10 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d028ca10 | |
LittleBigPlanet (Video Game) / int_d083c3fd | type |
NoDeathRun | |
LittleBigPlanet (Video Game) / int_d083c3fd | comment |
No Death Run: The games in this series have the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Try Again command if you get stuck in a level), and you get some extra goodies at the Scoreboard. Required to get 100% Completion in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collecting Score Bubbles while staying out of the Horrible Gas), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion. | |
LittleBigPlanet (Video Game) / int_d083c3fd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d083c3fd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d083c3fd | |
LittleBigPlanet (Video Game) / int_d0b60f23 | type |
GoshDangItToHeck | |
LittleBigPlanet (Video Game) / int_d0b60f23 | comment |
Gosh Dang It to Heck!: "Ready Sack Thing? Unleash heckfire in the name of The Alliance!" | |
LittleBigPlanet (Video Game) / int_d0b60f23 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d0b60f23 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d0b60f23 | |
LittleBigPlanet (Video Game) / int_d0db0e91 | type |
Oxygenated Underwater Bubbles | |
LittleBigPlanet (Video Game) / int_d0db0e91 | comment |
Oxygenated Underwater Bubbles: There's an item that can be used in levels that produces bubbles, and swimming through them refills the Oxygen Meter. | |
LittleBigPlanet (Video Game) / int_d0db0e91 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d0db0e91 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d0db0e91 | |
LittleBigPlanet (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
LittleBigPlanet (Video Game) / int_d15c1086 | comment |
Boss-Only Level: Exaggerated with the final world, The Garage at the End of the Craftverse. Its only level is one of these, which makes it a Boss-Only World. | |
LittleBigPlanet (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d15c1086 | |
LittleBigPlanet (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
LittleBigPlanet (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Attempting to play the Versus levels from the story by yourself will have some extra results. For example, playing Chick Flick by yourself will have Avalon tell you that "competition is no fun when there's no opponent to crush" and playing Rocket Funland by yourself will change the song that plays from the intense "Automaton" to the super chill, elevator music-esque "Elevate This". In "Pipe Dreams", there is a symbol of a fist, where you are supposed to make the index and pinky fingers rise to create the hand that rockers use. If you put up just the middle finger, a "Denied" box appears over the finger before it fully rises. | |
LittleBigPlanet (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d24ed873 | |
LittleBigPlanet (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
LittleBigPlanet (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: In the Muppets Pack, the plan to capture the Phantom is to lure him out on stage under a giant cage labelled "Not A Trap". It doesn't work. | |
LittleBigPlanet (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d2c0e2ed | |
LittleBigPlanet (Video Game) / int_d2ea3e4a | type |
BonusLevel | |
LittleBigPlanet (Video Game) / int_d2ea3e4a | comment |
Bonus Level: The Arcade, which consists of five optional minigames. | |
LittleBigPlanet (Video Game) / int_d2ea3e4a | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d2ea3e4a | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d2ea3e4a | |
LittleBigPlanet (Video Game) / int_d323d090 | type |
Incendiary Exponent | |
LittleBigPlanet (Video Game) / int_d323d090 | comment |
Incendiary Exponent: The level boss for The Islands, the Terrible Oni, is basically a mass of Basic Wood with a fire log emitter and a sword. What makes him scary? He's on fire. Which also means Collision Damage to any Sackperson stupid enough to jump at him. He really becomes tame if you use the Delethalize Tool on him in Create Mode, or flood the level with water, which puts out flaming objects. Yup, the second-most-scary boss of Story Mode can be made wimpy with a few clicks of the Popit. | |
LittleBigPlanet (Video Game) / int_d323d090 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d323d090 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d323d090 | |
LittleBigPlanet (Video Game) / int_d34590cf | type |
Spin Attack | |
LittleBigPlanet (Video Game) / int_d34590cf | comment |
Spin Attack: By pressing Circle quickly followed by Square, Sackboy does the Spin, twirling with his arms outstretched to break things, stun enemies, and slow his fall speed if in midair. If Sackboy is carrying one of the handheld items that are present in certain levels, such as the paintbrush or cocktail umbrella, the spin is upgraded from merely stunning enemies to dealing damage in a large radius around him. | |
LittleBigPlanet (Video Game) / int_d34590cf | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d34590cf | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d34590cf | |
LittleBigPlanet (Video Game) / int_d35365c4 | type |
Bonus Stage | |
LittleBigPlanet (Video Game) / int_d35365c4 | comment |
Bonus Stage: Zom Zom occasionally sets up a stage inside a magic lamp when you beat a level. When you hit the lamp, Sackboy is taken inside for a 30 second minigame where Collectabells are summoned throughout the room for your characters to collect. | |
LittleBigPlanet (Video Game) / int_d35365c4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d35365c4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d35365c4 | |
LittleBigPlanet (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
LittleBigPlanet (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: In the PlayStation Move level pack, the Cakeling, a sentient cake, attempts to bake the Sackbots and Victoria into a cake, as an act of revenge. In the final battle, he gets knocked into the oven himself, and baked into a non-sentient dessert. | |
LittleBigPlanet (Video Game) / int_d397657d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d397657d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d397657d | |
LittleBigPlanet (Video Game) / int_d3ce4122 | type |
Dynamic Loading | |
LittleBigPlanet (Video Game) / int_d3ce4122 | comment |
Dynamic Loading: The Dynamic Thermometer setting allows the player to set their level so that only things in a certain radius from the player are loaded, and things outside the radius basically don't exist. This also means that there's more logic for things, such as the Permanency Tweaker that causes things to always be loaded, or the Preloader which can be used to load parts of the level earlier than they usually would. | |
LittleBigPlanet (Video Game) / int_d3ce4122 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d3ce4122 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d3ce4122 | |
LittleBigPlanet (Video Game) / int_d40a8a0f | type |
Suddenly Voiced | |
LittleBigPlanet (Video Game) / int_d40a8a0f | comment |
Suddenly Voiced: In "The Journey Home", the King and Frida the Bride from LBP1 appear. Unlike LBP1, which had no voice acting and only used simlish stuff, LBP3 has full voice acting, and these characters are no exception. | |
LittleBigPlanet (Video Game) / int_d40a8a0f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d40a8a0f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d40a8a0f | |
LittleBigPlanet (Video Game) / int_d43a63c3 | type |
Elvis Impersonator | |
LittleBigPlanet (Video Game) / int_d43a63c3 | comment |
Elvis Impersonator: Marlon Random is obviously inspired by The King himself. He has a similar hairstyle and voice and frequently makes exaggerated poses; unlike Elvis, however, he is an actor. | |
LittleBigPlanet (Video Game) / int_d43a63c3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d43a63c3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d43a63c3 | |
LittleBigPlanet (Video Game) / int_d48bde6d | type |
Mouth Cam | |
LittleBigPlanet (Video Game) / int_d48bde6d | comment |
Mouth Cam: Happens at the very end of the final boss. | |
LittleBigPlanet (Video Game) / int_d48bde6d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d48bde6d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d48bde6d | |
LittleBigPlanet (Video Game) / int_d4fa75fc | type |
Easy Levels, Hard Bosses | |
LittleBigPlanet (Video Game) / int_d4fa75fc | comment |
Easy Levels, Hard Bosses: The game starts off with levels that are simple enough. Then the first boss comes, and it's difficult for people who played a game in the series before. Then the second boss is a marathon with a character you just unlocked. | |
LittleBigPlanet (Video Game) / int_d4fa75fc | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d4fa75fc | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d4fa75fc | |
LittleBigPlanet (Video Game) / int_d50a5478 | type |
Unlimited Wardrobe | |
LittleBigPlanet (Video Game) / int_d50a5478 | comment |
Unlimited Wardrobe: The game has many, many costume options for sackboys and girls. Glitches in the second game allow things like lights and Circuit Boards to be attached to Sackboy as well. | |
LittleBigPlanet (Video Game) / int_d50a5478 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d50a5478 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d50a5478 | |
LittleBigPlanet (Video Game) / int_d5a66181 | type |
Color-Coded Multiplayer | |
LittleBigPlanet (Video Game) / int_d5a66181 | comment |
Color-Coded Multiplayer: Each player has their own colors associated with them in gameplay; player 1 has blues, 2 has oranges, 3 has greens, and 4 has pinks, and these are used throughout the game. Most player-specific HUD elements and UI are color-coded accordingly, such as: The players' names. The tabs at the bottom of the screen which show the order of the players. The costume selection bars before entering a level. The interior of each player's Collectabell wallet. The timer for how long a Sackperson has to get back onscreen before being picked up by the Assistance Copter (in normal levels) or dying (in co-op levels). The scores for each player on the Scoreboard and at the end of Zom Zom's bonus stages. Meanwhile, the colors are used in gameplay proper as well, for things like: The Sackperson themselves, who will take on their color if they're damaged, replacing the slight red tinge used in single player. Each players' individual powerup, as well as its functions (such as the Clawstring's tether, or the Plasma Pumps' energy projectiles and landing indicators). The flares used to summon the Assistance Copter, as well as the light emitted by the Copter itself. | |
LittleBigPlanet (Video Game) / int_d5a66181 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d5a66181 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d5a66181 | |
LittleBigPlanet (Video Game) / int_d64491d8 | type |
Meaningless Meaningful Words | |
LittleBigPlanet (Video Game) / int_d64491d8 | comment |
Meaningless Meaningful Words: This is usually how Dr. Higginbotham communicates. | |
LittleBigPlanet (Video Game) / int_d64491d8 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d64491d8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d64491d8 | |
LittleBigPlanet (Video Game) / int_d6707631 | type |
Waxing Lyrical | |
LittleBigPlanet (Video Game) / int_d6707631 | comment |
Waxing Lyrical: The Garfield minikit's description opens with a lyric from the theme song of Garfield and Friends' first two seasons: "Friends are there..." | |
LittleBigPlanet (Video Game) / int_d6707631 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d6707631 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d6707631 | |
LittleBigPlanet (Video Game) / int_d6ddd02c | type |
Snowlem | |
LittleBigPlanet (Video Game) / int_d6ddd02c | comment |
Snowlem: Appears as a mini-boss guarding one of the balloons in, "Peak Performance." It throws snowballs and spawns little snowman grunts. | |
LittleBigPlanet (Video Game) / int_d6ddd02c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d6ddd02c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d6ddd02c | |
LittleBigPlanet (Video Game) / int_d6dee153 | type |
Tactical Suicide Boss | |
LittleBigPlanet (Video Game) / int_d6dee153 | comment |
Tactical Suicide Boss: Lex Luthor's mech suit has lasers, missiles, and energy balls. The last one can be reflected back at him by Green Lantern, exposing his weak spot. The only thing you can do with the other two is avoid them. | |
LittleBigPlanet (Video Game) / int_d6dee153 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d6dee153 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d6dee153 | |
LittleBigPlanet (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
LittleBigPlanet (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Unlike most other games (which normally require level completion to keep any items found), completing the level is not necessary for the player to keep any Dreamer Orbs or prizes they have found in that level. | |
LittleBigPlanet (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d6f284a3 | |
LittleBigPlanet (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
LittleBigPlanet (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: "High-Pressure Cellar" in Spooky Mansion is an odd variation, it's set indoors and the heat comes from the mansion's poorly-maintained boiler. | |
LittleBigPlanet (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d7d588c8 | |
LittleBigPlanet (Video Game) / int_d8413593 | type |
Abnormal Allergy | |
LittleBigPlanet (Video Game) / int_d8413593 | comment |
Abnormal Allergy: In the final level, Newton tells Sackboy that he has allergies to drowning, which make him break out into... death. | |
LittleBigPlanet (Video Game) / int_d8413593 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d8413593 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d8413593 | |
LittleBigPlanet (Video Game) / int_d9494eeb | type |
Tremor Trampoline | |
LittleBigPlanet (Video Game) / int_d9494eeb | comment |
Tremor Trampoline: The main mechanic of "Bear With Us". This sidequest is set in a dance academy where Oleg has accidentally turned on music that made the bears angry. The bears' periodic jumps launch Sackboy and various objects on the ground. | |
LittleBigPlanet (Video Game) / int_d9494eeb | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d9494eeb | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d9494eeb | |
LittleBigPlanet (Video Game) / int_d959d421 | type |
Rotating Protagonist | |
LittleBigPlanet (Video Game) / int_d959d421 | comment |
Rotating Protagonist: Well, it's more like a Rotating Partner. The game begins with Sackboy meeting Colonel Flounder, who teaches Sackboy the basics (read: He helps you through the tutorials). They split up afterwards, and Sackboy meets Marianne Noisette, who is having trouble with the Hollows. After Sackboy defeats their drill train, the two leave the mines and Sackboy is abducted by Sean Brawn, who teaches him how to use the Grappling Hook. The two chase after and defeat the MegaBrain, who was being controlled by the Hollows. The computer tells them that the two need to head to Spooky Mansion, and places them in crates being shipped to the location. As the two ride in the crates on an open conveyor belt, The Unbelievable Otis smashes his head into the crate Sackboy is in, causing him to fall off of the conveyor. After the two land, Otis tells Sackboy that he needs scrap to build a double-barreled cannon, which he will use to launch Sackboy to Spooky Mansion. After acquiring the scrap, they go for a flight. Otis continues flying, but Sackboy crashes through the roof and meets Mrs. Sunshine. The two move through the mansion, and eventually come across the final boss. In the cutscene after the final boss, all 5 characters meet each other. | |
LittleBigPlanet (Video Game) / int_d959d421 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d959d421 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d959d421 | |
LittleBigPlanet (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
LittleBigPlanet (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: In the boss level of the Muppets Pack, once the Phantom, in his giant machine, appears behind Fozzie and Sackboy, the former decides that Sackboy can handle it and runs away, screaming (though he does later help out by bringing a cannon for Sackboy to use). | |
LittleBigPlanet (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d9cf40fa | |
LittleBigPlanet (Video Game) / int_d9f4cb75 | type |
Video Game Perversity Potential | |
LittleBigPlanet (Video Game) / int_d9f4cb75 | comment |
Video Game Perversity Potential: It didn't take long for people to make a level that involved flying a giant penis-shaped rocket. We shan't forget players putting the "Finger" item from the Monster DLC on their crotch. "Should my dong be made of wood, or stone?" "Wood would be the obvious choice." | |
LittleBigPlanet (Video Game) / int_d9f4cb75 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_d9f4cb75 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_d9f4cb75 | |
LittleBigPlanet (Video Game) / int_dab6a3a8 | type |
Sugar Apocalypse | |
LittleBigPlanet (Video Game) / int_dab6a3a8 | comment |
Sugar Apocalypse: Victoria's Lab, literally. | |
LittleBigPlanet (Video Game) / int_dab6a3a8 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_dab6a3a8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_dab6a3a8 | |
LittleBigPlanet (Video Game) / int_dabc7a46 | type |
Sixth Ranger | |
LittleBigPlanet (Video Game) / int_dabc7a46 | comment |
Sixth Ranger: Dr. Higginbotham is the last to join the Alliance. | |
LittleBigPlanet (Video Game) / int_dabc7a46 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_dabc7a46 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_dabc7a46 | |
LittleBigPlanet (Video Game) / int_dae3999d | type |
Action Bomb | |
LittleBigPlanet (Video Game) / int_dae3999d | comment |
Action Bomb: the Bomb-Bots from "The Journey Home" are yellow Sackbots that, when grabbed, begin ticking suddenly. Eventually, they begin convulsing whilst crazily laughing before exploding. Clive Handforth says the best part is that he does not have to pay them. | |
LittleBigPlanet (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_dae3999d | |
LittleBigPlanet (Video Game) / int_dbfd6b8 | type |
Lyrical Dissonance | |
LittleBigPlanet (Video Game) / int_dbfd6b8 | comment |
Lyrical Dissonance: The song "Tapha Niang", which plays in the story level "Swinging Safari", used passages from the Qur'an as lyrics, which would result in you swinging around on random safari animals while listening to someone talk about how everyone's going to die. However, the song was replaced with an instrumental version due to concerns that the "lyrics" would be seen as offensive to Muslims, so this is averted for most copies. | |
LittleBigPlanet (Video Game) / int_dbfd6b8 | featureApplicability |
-1.0 | |
LittleBigPlanet (Video Game) / int_dbfd6b8 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_dbfd6b8 | |
LittleBigPlanet (Video Game) / int_dc3d72e6 | type |
Something We Forgot | |
LittleBigPlanet (Video Game) / int_dc3d72e6 | comment |
Something We Forgot: At the end of the Toy Story DLC, the gang manages to catch the Evil Dr. Porkchop in a cage. They then walk off, and the screen fades to black... and then cuts back on, centered on Hamm (no longer the Evil Dr.) still in the cage. | |
LittleBigPlanet (Video Game) / int_dc3d72e6 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_dc3d72e6 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_dc3d72e6 | |
LittleBigPlanet (Video Game) / int_dd43121c | type |
Money Multiplier | |
LittleBigPlanet (Video Game) / int_dd43121c | comment |
Money Multiplier: One of the starting boosters that can show up is Blue Bubbles, which makes each Bubble worth 2 times as much. | |
LittleBigPlanet (Video Game) / int_dd43121c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_dd43121c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_dd43121c | |
LittleBigPlanet (Video Game) / int_dd6dcee0 | type |
Tradesnarkâ„¢ | |
LittleBigPlanet (Video Game) / int_dd6dcee0 | comment |
Tradesnarkâ„¢ | |
LittleBigPlanet (Video Game) / int_dd6dcee0 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_dd6dcee0 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_dd6dcee0 | |
LittleBigPlanet (Video Game) / int_ddc15c81 | type |
Precision-Guided Boomerang | |
LittleBigPlanet (Video Game) / int_ddc15c81 | comment |
Precision-Guided Boomerang: The second the Whirltool leaves your hand, it practically becomes a sentient being. It'll home in on Score Bubbles, Collectabells and enemies as long as you send it in their general direction, and of course it has no problem flying back into your hand when all is said and done. | |
LittleBigPlanet (Video Game) / int_ddc15c81 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ddc15c81 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ddc15c81 | |
LittleBigPlanet (Video Game) / int_de6ca8fd | type |
Cat-apult | |
LittleBigPlanet (Video Game) / int_de6ca8fd | comment |
Cat-apult: Nana Pud fires exploding cats at you. | |
LittleBigPlanet (Video Game) / int_de6ca8fd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_de6ca8fd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_de6ca8fd | |
LittleBigPlanet (Video Game) / int_e0ecb7b3 | type |
Space Station | |
LittleBigPlanet (Video Game) / int_e0ecb7b3 | comment |
Space Station: One level in the Toy Story Pack takes place on one, apparently part of Star Command. The Evil Dr. Porkchop ends up blowing it up and making its remains into a spacebound version of Stepping Stones in the Sky as the platforms reenter orbit. The Hub Level in the DC Comics Pack is the Watchtower, the Justice League's famous orbital base. The last levels are set on the Hall of Doom, Lex Luthor's space station, which has been upgraded from its more humble origins. San Crispin Space Prison from the Cross-Controller Pack is, as the name implies, a prison facility located in space. Sackboy ends up crashing into it while exploring space, kicking off the plot of the Cross-Control DLC. | |
LittleBigPlanet (Video Game) / int_e0ecb7b3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e0ecb7b3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e0ecb7b3 | |
LittleBigPlanet (Video Game) / int_e1aed0a9 | type |
Boss Subtitles | |
LittleBigPlanet (Video Game) / int_e1aed0a9 | comment |
Boss Subtitles: A banner displaying a boss' name will show up in their introductory cutscene. | |
LittleBigPlanet (Video Game) / int_e1aed0a9 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e1aed0a9 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e1aed0a9 | |
LittleBigPlanet (Video Game) / int_e2ad09ba | type |
When All Else Fails, Go Right | |
LittleBigPlanet (Video Game) / int_e2ad09ba | comment |
When All Else Fails, Go Right: Played straight in most levels, but some actually avert this, and not just in the community. Examples from Story Mode are the first game's "Endurance Dojo" (where you're going left) and the third game's "Tutu Tango" (where you zig-zag as you go down). | |
LittleBigPlanet (Video Game) / int_e2ad09ba | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e2ad09ba | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e2ad09ba | |
LittleBigPlanet (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
LittleBigPlanet (Video Game) / int_e2d7b14c | comment |
Made of Explodium: Lex Luthor's mech suit explodes after running out of battery power, for some reason. | |
LittleBigPlanet (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e2d7b14c | |
LittleBigPlanet (Video Game) / int_e37b971d | type |
Screams Like a Little Girl | |
LittleBigPlanet (Video Game) / int_e37b971d | comment |
Screams Likea Little Girl: Done in one level when the second shrubs reveals Clive, whose very mortified only if he emits a squeal of terror when that happens. | |
LittleBigPlanet (Video Game) / int_e37b971d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e37b971d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e37b971d | |
LittleBigPlanet (Video Game) / int_e3def52f | type |
Egopolis | |
LittleBigPlanet (Video Game) / int_e3def52f | comment |
Egopolis: One of the worlds that your journey brings you to is Avalonia, an Eternal Engine city created by Avalon Centrifuge. A rare example of a good guy doing this. | |
LittleBigPlanet (Video Game) / int_e3def52f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e3def52f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e3def52f | |
LittleBigPlanet (Video Game) / int_e402b8bd | type |
Hailfire Peaks | |
LittleBigPlanet (Video Game) / int_e402b8bd | comment |
Hailfire Peaks: Follows this in the steps of the second one: Stitchem/Prolouge is a Level Ate combined with Green Hill Zone and presumably the Swiss Alps. Manglewood is a 1950s America B-Movie set in a swampland. The Ziggurat is the Moscow Kremlin with frequent steampunk elements. Bunkum Lagoon is basically a medieval take on Venice, in the sky, with frequent sea-life motifs. | |
LittleBigPlanet (Video Game) / int_e402b8bd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e402b8bd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e402b8bd | |
LittleBigPlanet (Video Game) / int_e4fe2e05 | type |
Sandbox Mode | |
LittleBigPlanet (Video Game) / int_e4fe2e05 | comment |
Sandbox Mode: Create Mode allows players to freely build and design using objects, materials, worlds, sounds, music, and tools that they've collected in the Story Mode. The player can only die if they will it, as well as start, stop, and travel back and forth though time to aid in building. The player can use this mode to create levels that other members of the community can later play for themselves. | |
LittleBigPlanet (Video Game) / int_e4fe2e05 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e4fe2e05 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e4fe2e05 | |
LittleBigPlanet (Video Game) / int_e54b7b17 | type |
Zonk | |
LittleBigPlanet (Video Game) / int_e54b7b17 | comment |
Zonk: Occasionally, a Lucky Chest that has bubbles will spit out a puff of purple smoke instead of a burst of light, give you 5 Bubbles instead of a number more akin to Pinball Scoring, and play the Negativitron's laugh instead of a cheering crowd. | |
LittleBigPlanet (Video Game) / int_e54b7b17 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e54b7b17 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e54b7b17 | |
LittleBigPlanet (Video Game) / int_e563bf09 | type |
Insistent Terminology | |
LittleBigPlanet (Video Game) / int_e563bf09 | comment |
Insistent Terminology: The Boost/Dash Boots. Pinky Buflooms and the Sackpocket call them the Boost Boots, but the sticker is called the Dash Boots. | |
LittleBigPlanet (Video Game) / int_e563bf09 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e563bf09 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e563bf09 | |
LittleBigPlanet (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
LittleBigPlanet (Video Game) / int_e57198a4 | comment |
Advancing Wall of Doom: "The Abominable Showman", a giant Yeti seen at the end of "Ready Yeti Go", which chases you down in a similar manner to the boulders from Crash Bandicoot. The level "Escape Velocity" has a few advancing laser grids forcing you to pick up the pace, lest they One-Hit Kill your Sackboy. The co-op stage "Double Down" has both Sackfolk descending down a chasm together while a laser grid comes from above. If it catches either player, it speeds up to make short work of the other. | |
LittleBigPlanet (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e57198a4 | |
LittleBigPlanet (Video Game) / int_e5817590 | type |
Meta Multiplayer | |
LittleBigPlanet (Video Game) / int_e5817590 | comment |
Meta Multiplayer: There's no actual multiplayer, but there is a scoreboard that lets you compare your score with your friends. | |
LittleBigPlanet (Video Game) / int_e5817590 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e5817590 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e5817590 | |
LittleBigPlanet (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
LittleBigPlanet (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: The "Scuba Gear" powerup. Made safer by the fact that you can't take it off while you're in water, unless you touch an Enhancement Remover. Of course, it doesn't protect you from other underwater hazards... | |
LittleBigPlanet (Video Game) / int_e5bb2929 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e5bb2929 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e5bb2929 | |
LittleBigPlanet (Video Game) / int_e5d8460d | type |
Unexplained Recovery | |
LittleBigPlanet (Video Game) / int_e5d8460d | comment |
Unexplained Recovery: Sheriff Zapata, who you defeated in the first game, appears alive and well in a crowd of people in The King's Castle. | |
LittleBigPlanet (Video Game) / int_e5d8460d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e5d8460d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e5d8460d | |
LittleBigPlanet (Video Game) / int_e63317eb | type |
Green Hill Zone | |
LittleBigPlanet (Video Game) / int_e63317eb | comment |
Green Hill Zone: The Land of Odd is very green and vaguely tropical, though it's not the tutorial level. | |
LittleBigPlanet (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e63317eb | |
LittleBigPlanet (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
LittleBigPlanet (Video Game) / int_e6f18344 | comment |
Humongous Mecha The Collector pilots one during the final battle of the first game, which has large fists to slam with and enemies it can summon. When enough damage is dealt, it loses these attacks, but gains the ability to shoot electric projectiles from its sides and make the same projectiles fall from the ceiling. You also fight Metal Gear REX at the end of the Metal Gear Solid expansion pack (with a paintball gun to boot). Like in its home series, it makes liberal use of explosives to attack. In the Muppets Pack, there's the Phantom's Massive Muppet Machine, which has Giant Hands of Doom that can slam and send out fireballs, and a mouth full of plasma that needs to be avoided when attacking its teeth. Lex Luthor has one in the DC Comics pack that shoots lasers, plasma balls and missiles. | |
LittleBigPlanet (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e6f18344 | |
LittleBigPlanet (Video Game) / int_e7eb0474 | type |
Hub Level | |
LittleBigPlanet (Video Game) / int_e7eb0474 | comment |
Hub Level: Each world, aside from the first, has a hub level, where you travel to the levels to collect the missing Marbles. | |
LittleBigPlanet (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e7eb0474 | |
LittleBigPlanet (Video Game) / int_e8902581 | type |
Side View | |
LittleBigPlanet (Video Game) / int_e8902581 | comment |
Side View: A variation. The camera is tilted up slightly so you can see the extra layers, but you can use either the "front view" option (in Create Mode) or a Game Camera (in Play Mode) to remove all depth and make it full side view. | |
LittleBigPlanet (Video Game) / int_e8902581 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_e8902581 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_e8902581 | |
LittleBigPlanet (Video Game) / int_eaa1c5b5 | type |
Sequel Number Snarl | |
LittleBigPlanet (Video Game) / int_eaa1c5b5 | comment |
Sequel Number Snarl: The series only counts the console games with numbered sequels. This means that LittleBigPlanet 2 is actually the third game in the series (or fourth, if you count spinoff Sackboy's Prehistoric Moves), because of the release of the PSP LittleBigPlanet in between the original PS3 LittleBigPlanet and LBP2. This also means that LittleBigPlanet 3 can be anywhere from the fifth to the eighth game in the series (LBP1, LBP PSP, (Sackboy's Prehistoric Moves), LBP2, LBP Vita, (LBP Karting), (''Run Sackboy! Run!''), LBP3). | |
LittleBigPlanet (Video Game) / int_eaa1c5b5 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_eaa1c5b5 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_eaa1c5b5 | |
LittleBigPlanet (Video Game) / int_eac7bacb | type |
Gratuitous Disco Sequence | |
LittleBigPlanet (Video Game) / int_eac7bacb | comment |
Gratuitous Disco Sequence: The Space Bass is, to put it straight, a disco-themed space station. | |
LittleBigPlanet (Video Game) / int_eac7bacb | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_eac7bacb | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_eac7bacb | |
LittleBigPlanet (Video Game) / int_ebad3aad | type |
Jet Pack | |
LittleBigPlanet (Video Game) / int_ebad3aad | comment |
Jetpack: One of the powerups. It allows you to fly around and collect Bubbles with no fear of dying for a moment. | |
LittleBigPlanet (Video Game) / int_ebad3aad | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ebad3aad | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ebad3aad | |
LittleBigPlanet (Video Game) / int_ecc4c006 | type |
Clockworks Area | |
LittleBigPlanet (Video Game) / int_ecc4c006 | comment |
Clockworks Area: Alpine Run has frequent clock based elements. | |
LittleBigPlanet (Video Game) / int_ecc4c006 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ecc4c006 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ecc4c006 | |
LittleBigPlanet (Video Game) / int_ed98f038 | type |
Wall Crawl | |
LittleBigPlanet (Video Game) / int_ed98f038 | comment |
Wall Crawl: The Attract-O-Gel can let you walk on walls. | |
LittleBigPlanet (Video Game) / int_ed98f038 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ed98f038 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ed98f038 | |
LittleBigPlanet (Video Game) / int_eee721fd | type |
Wall Jump | |
LittleBigPlanet (Video Game) / int_eee721fd | comment |
Wall Jump: The above-mentioned DC Comics Pack also shows up in this game, too, so the Wall Jump Material and Tweaker return. | |
LittleBigPlanet (Video Game) / int_eee721fd | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_eee721fd | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_eee721fd | |
LittleBigPlanet (Video Game) / int_ef3b4c2f | type |
Glorious Mother Russia | |
LittleBigPlanet (Video Game) / int_ef3b4c2f | comment |
Glorious Mother Russia: The Factory of a Better Tomorrow contains many Soviet Russian elements, such as the red fists and "comrade!" signs. | |
LittleBigPlanet (Video Game) / int_ef3b4c2f | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ef3b4c2f | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ef3b4c2f | |
LittleBigPlanet (Video Game) / int_ef43c232 | type |
Downloadable Content | |
LittleBigPlanet (Video Game) / int_ef43c232 | comment |
There are some rare DLC costumes that players can miss out on, mostly rare shirts and hats. There are special shirts (and occasionally hats) available at each game's launch, the Slurpee Shirt, which you got by redeeming codes that were on the bottom of Slurpee cups, a shirt in the second game that was only possible to get by pre-ordering the Vita game, and 3 shirts with each of the new playable characters from the third game (and one with the 3 from the logo) for pre-ordering the digital version of LittleBigPlanet 3. In Karting, there's the Target Racer for pre-ordering the game from said store. | |
LittleBigPlanet (Video Game) / int_ef43c232 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ef43c232 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ef43c232 | |
LittleBigPlanet (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
LittleBigPlanet (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: In the introduction level, when you get to the tutorial about acting, there's a large crowd behind Sackboy. Larry Da Vinci and Victoria von Bathysphere appear in the bottom left, before they show up to teach you the Popit Puzzles. Downplayed, since they're both existing characters. | |
LittleBigPlanet (Video Game) / int_f0089082 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f0089082 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f0089082 | |
LittleBigPlanet (Video Game) / int_f09021fe | type |
Check-Point Starvation | |
LittleBigPlanet (Video Game) / int_f09021fe | comment |
Checkpoint Starvation: Not in the story levels, but some community levels only contain a few checkpoints, or sometimes just one Infinite Checkpoint at the beginning. | |
LittleBigPlanet (Video Game) / int_f09021fe | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f09021fe | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f09021fe | |
LittleBigPlanet (Video Game) / int_f1e6402d | type |
Suddenly Speaking | |
LittleBigPlanet (Video Game) / int_f1e6402d | comment |
Suddenly Speaking: Downplayed. Sackboy was completely mute in every other LittleBigPlanet game with two very minor exceptions (a faint whine when drowning, and a held grunt for the duration of the Hold to Retry! animation). In this game, Sackboy doesn't regularly speak, but he's more vocal on the whole, shouting or grunting when executing his moves, or letting out brief lines like "Uh-oh!" when narrowly dodging hazards. | |
LittleBigPlanet (Video Game) / int_f1e6402d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f1e6402d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f1e6402d | |
LittleBigPlanet (Video Game) / int_f1e837cc | type |
Mind over Matter | |
LittleBigPlanet (Video Game) / int_f1e837cc | comment |
The "Brain Crane Pain" minigame in the Move pack revolves around using a telekinetic device to kill your opponents. | |
LittleBigPlanet (Video Game) / int_f1e837cc | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f1e837cc | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f1e837cc | |
LittleBigPlanet (Video Game) / int_f2dadf81 | type |
Evil Twin | |
LittleBigPlanet (Video Game) / int_f2dadf81 | comment |
Evil Twin: Guest players get a subtitle based on their controller number, like Best Friend. Playing as a guest on the number one controller nets you this title. One of the titles is also "Good Twin." | |
LittleBigPlanet (Video Game) / int_f2dadf81 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f2dadf81 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f2dadf81 | |
LittleBigPlanet (Video Game) / int_f318393e | type |
Automatic Level | |
LittleBigPlanet (Video Game) / int_f318393e | comment |
Automatic Level: The first level of the Metal Gear Solid pack is a gag trailer. You ride in a vehicle while watching cardboard theatrics & reading cheesy dialogue. If you get the bullet hole sticker & come back, you can play this level like a rail shooter by putting the sticker on various targets to get points & prizes. | |
LittleBigPlanet (Video Game) / int_f318393e | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f318393e | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f318393e | |
LittleBigPlanet (Video Game) / int_f466c9b1 | type |
Overly Long Scream | |
LittleBigPlanet (Video Game) / int_f466c9b1 | comment |
Overly Long Scream: Newton does it as he along with Sackboy and his friends fall to their doom. | |
LittleBigPlanet (Video Game) / int_f466c9b1 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f466c9b1 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f466c9b1 | |
LittleBigPlanet (Video Game) / int_f4a5b281 | type |
Ceiling Cling | |
LittleBigPlanet (Video Game) / int_f4a5b281 | comment |
Ceiling Cling: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack lets you walk on the ceiling. | |
LittleBigPlanet (Video Game) / int_f4a5b281 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f4a5b281 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f4a5b281 | |
LittleBigPlanet (Video Game) / int_f54256d4 | type |
Micro-Transactions | |
LittleBigPlanet (Video Game) / int_f54256d4 | comment |
Microtransactions: You can buy packs of items, bubbles, Save-Me Hearts, or bonus "Sack-Powers" like Double Bubbles on every run, a free booster on every run, or one Auto-Shield on every run, with real cash, as is the norm for the genre. | |
LittleBigPlanet (Video Game) / int_f54256d4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f54256d4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f54256d4 | |
LittleBigPlanet (Video Game) / int_f7bbb0ec | type |
Automatic New Game | |
LittleBigPlanet (Video Game) / int_f7bbb0ec | comment |
Automatic New Game: Starting these games drops you into the tutorial/opening credits as the default brown knit Sackboy. Unless you're starting with a save from a previous game, in which you are wearing your last costume. | |
LittleBigPlanet (Video Game) / int_f7bbb0ec | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f7bbb0ec | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f7bbb0ec | |
LittleBigPlanet (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
LittleBigPlanet (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: The Sackbots can also just be left to rot in their cages... or led into hazards to take them out. In the level "Bang for Buck," there's a sticker trigger. Using it spawns Creatinators that you can use to shoot bombs. While throwing bombs in the normal level can take your team's lives, these will do so much faster. The "Rocket Funland" minigame also uses a Creatinator that shoots missiles. Unlike the above level, though, killing your friends is the intent, as it's a versus level and you'll get points for doing so. People make levels where all you do is kill your friends, either until you get bored or the other guys get fed up and leave. The "Brain Crane Pain" minigame in the Move pack revolves around using a telekinetic device to kill your opponents. | |
LittleBigPlanet (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f87c42d4 | |
LittleBigPlanet (Video Game) / int_f94756fe | type |
Faceship | |
LittleBigPlanet (Video Game) / int_f94756fe | comment |
Faceship: The Huge Spaceship, which has Sackboy's face on it. | |
LittleBigPlanet (Video Game) / int_f94756fe | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f94756fe | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f94756fe | |
LittleBigPlanet (Video Game) / int_f9f2c33 | type |
Running Gag | |
LittleBigPlanet (Video Game) / int_f9f2c33 | comment |
Running Gag: Gerald Strudleguff, a Recurring Traveller who keeps popping up in every world with Dreamer Orbs he gives to Sackboy... but not before misidentifying the collectibles as something else. He finally uses the name everyone else has been using in his last appearance. | |
LittleBigPlanet (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_f9f2c33 | |
LittleBigPlanet (Video Game) / int_fb12cf50 | type |
Sidetrack Bonus | |
LittleBigPlanet (Video Game) / int_fb12cf50 | comment |
Sidetrack Bonus: Ooh, prize bubbles! | |
LittleBigPlanet (Video Game) / int_fb12cf50 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_fb12cf50 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_fb12cf50 | |
LittleBigPlanet (Video Game) / int_fc151e9d | type |
Department of Redundancy Department | |
LittleBigPlanet (Video Game) / int_fc151e9d | comment |
Department of Redundancy Department: "Invasion of the Body Invaders." | |
LittleBigPlanet (Video Game) / int_fc151e9d | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_fc151e9d | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_fc151e9d | |
LittleBigPlanet (Video Game) / int_fcadd0e3 | type |
Impact Silhouette | |
LittleBigPlanet (Video Game) / int_fcadd0e3 | comment |
Impact Silhouette: Toggle does one of these in one of the cutscenes when he smashed through the wall. Happens again with, this time through the now shattered glass panel. | |
LittleBigPlanet (Video Game) / int_fcadd0e3 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_fcadd0e3 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_fcadd0e3 | |
LittleBigPlanet (Video Game) / int_fd1f1a63 | type |
Ridiculously Cute Critter | |
LittleBigPlanet (Video Game) / int_fd1f1a63 | comment |
Ridiculously Cute Critter: The Sackboys and Sackgirls even spend much of their time with their mouths open, possibly with their tongues hanging out like little happy puppies. | |
LittleBigPlanet (Video Game) / int_fd1f1a63 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_fd1f1a63 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_fd1f1a63 | |
LittleBigPlanet (Video Game) / int_fe0330fb | type |
Brick Joke | |
LittleBigPlanet (Video Game) / int_fe0330fb | comment |
Brick Joke: In the opening of the DC Comics Pack, Cyborg is sent to activate the force field for the Watchtower. At the end of the pack, a bunch of bad guys surround the Watchtower, and we find out that Cyborg, who ended up locked in a room, never actually got around to activating it. | |
LittleBigPlanet (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_fe0330fb | |
LittleBigPlanet (Video Game) / int_fea27091 | type |
Buffy Speak | |
LittleBigPlanet (Video Game) / int_fea27091 | comment |
Buffy Speak: At one point, Newton fails at making a simile when he tells the Sackpeople to use Layer Launchers to "bounce in and out like a, like a... a bouncing in-and-out thing". | |
LittleBigPlanet (Video Game) / int_fea27091 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_fea27091 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_fea27091 | |
LittleBigPlanet (Video Game) / int_ff37e104 | type |
Treetop Town | |
LittleBigPlanet (Video Game) / int_ff37e104 | comment |
Tree Top Town: Eve's Asylum for the Mentally Alternative, although it's more of an insane asylum than a town. | |
LittleBigPlanet (Video Game) / int_ff37e104 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ff37e104 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ff37e104 | |
LittleBigPlanet (Video Game) / int_ff8afd14 | type |
Spider Tank | |
LittleBigPlanet (Video Game) / int_ff8afd14 | comment |
Spider Tank: The second boss, although it's not so much a tank as a giant rogue brainwave machine with giant legs. | |
LittleBigPlanet (Video Game) / int_ff8afd14 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ff8afd14 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ff8afd14 | |
LittleBigPlanet (Video Game) / int_ff9af0b9 | type |
Jungle Jazz | |
LittleBigPlanet (Video Game) / int_ff9af0b9 | comment |
Jungle Jazz: The Savannah Theme, which plays in the African jungle-based area, mixes tribal chants with jazz in its Variable Mix. | |
LittleBigPlanet (Video Game) / int_ff9af0b9 | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_ff9af0b9 | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_ff9af0b9 | |
LittleBigPlanet (Video Game) / int_name | type |
ItemName | |
LittleBigPlanet (Video Game) / int_name | comment |
||
LittleBigPlanet (Video Game) / int_name | featureApplicability |
1.0 | |
LittleBigPlanet (Video Game) / int_name | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
LittleBigPlanet (Video Game) / int_name | |
LittleBigPlanet (Video Game) / int_name | itemName |
LittleBigPlanet (Video Game) |
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